Use new effects in new file

This commit is contained in:
C.S. Melis 2022-08-09 14:23:22 +02:00
parent 216a8f089c
commit 7a9b85ae65
2 changed files with 34 additions and 33 deletions

View File

@ -37,6 +37,7 @@
- Added more general improved HD effects
- Ensure all menu intros use space backdrops with stars
- Added the unused Neutron Star effect to Omega-41
- Added new optional explosion effects
### Features
- [Installer updates](https://github.com/oliverpechey/Freelancer-hd-edition-install-script/releases/tag/0.6)

View File

@ -5,7 +5,7 @@ snd_effect = sever_debris
[Effect]
nickname = gf_explosion_no_fighter
effect_type = EFT_EXPLOSION_SMALL
vis_effect = gf_explosion_no_fighter
vis_effect = gf_fighter_explode_white_small
snd_effect = med_explosion1
[Effect]
@ -29,7 +29,7 @@ snd_effect = debris_explosion2
[Effect]
nickname = explosion_li_fighter
effect_type = EFT_EXPLOSION_SHIP
vis_effect = gf_explosion_li_ship01
vis_effect = gf_fighter_explode_blue_small
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
@ -38,7 +38,7 @@ lgt_radius = 30
[Effect]
nickname = explosion_li_elite
effect_type = EFT_EXPLOSION_SHIP
vis_effect = gf_explosion_li_ship02
vis_effect = gf_fighter_explode_blue_small
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
@ -47,7 +47,7 @@ lgt_radius = 30
[Effect]
nickname = explosion_li_freighter
effect_type = EFT_EXPLOSION_SHIP
vis_effect = gf_explosion_li_ship03
vis_effect = gf_fighter_explode_blue_small
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
@ -56,7 +56,7 @@ lgt_radius = 30
[Effect]
nickname = explosion_br_fighter
effect_type = EFT_EXPLOSION_SHIP
vis_effect = gf_explosion_br_ship01
vis_effect = gf_fighter_explode_blue_small
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
@ -65,7 +65,7 @@ lgt_radius = 30
[Effect]
nickname = explosion_br_elite
effect_type = EFT_EXPLOSION_SHIP
vis_effect = gf_explosion_br_ship02
vis_effect = gf_fighter_explode_blue_small
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
@ -74,7 +74,7 @@ lgt_radius = 30
[Effect]
nickname = explosion_br_freighter
effect_type = EFT_EXPLOSION_SHIP
vis_effect = gf_explosion_br_ship03
vis_effect = gf_fighter_explode_blue_small
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
@ -83,7 +83,7 @@ lgt_radius = 30
[Effect]
nickname = explosion_ku_fighter
effect_type = EFT_EXPLOSION_SHIP
vis_effect = gf_explosion_ku_ship01
vis_effect = gf_fighter_explode_yellow_small
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
@ -92,7 +92,7 @@ lgt_radius = 30
[Effect]
nickname = explosion_ku_elite
effect_type = EFT_EXPLOSION_SHIP
vis_effect = gf_explosion_ku_ship02
vis_effect = gf_fighter_explode_yellow_small
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
@ -101,7 +101,7 @@ lgt_radius = 30
[Effect]
nickname = explosion_ku_freighter
effect_type = EFT_EXPLOSION_SHIP
vis_effect = gf_explosion_ku_ship02
vis_effect = gf_fighter_explode_yellow_small
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
@ -110,7 +110,7 @@ lgt_radius = 30
[Effect]
nickname = explosion_rh_fighter
effect_type = EFT_EXPLOSION_SHIP
vis_effect = gf_explosion_rh_ship01
vis_effect = gf_fighter_explode_green_small
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
@ -119,7 +119,7 @@ lgt_radius = 30
[Effect]
nickname = explosion_rh_elite
effect_type = EFT_EXPLOSION_SHIP
vis_effect = gf_explosion_rh_ship02
vis_effect = gf_fighter_explode_green_small
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
@ -128,7 +128,7 @@ lgt_radius = 30
[Effect]
nickname = explosion_rh_freighter
effect_type = EFT_EXPLOSION_SHIP
vis_effect = gf_explosion_rh_ship02
vis_effect = gf_fighter_explode_green_small
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
@ -137,7 +137,7 @@ lgt_radius = 30
[Effect]
nickname = explosion_co_fighter
effect_type = EFT_EXPLOSION_SHIP
vis_effect = gf_explosion_co_ship01
vis_effect = gf_fighter_explode_red_small
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_radius = 30
@ -146,7 +146,7 @@ lgt_range_scale = 30
[Effect]
nickname = explosion_co_elite
effect_type = EFT_EXPLOSION_SHIP
vis_effect = gf_explosion_co_ship02
vis_effect = gf_fighter_explode_red_small
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
@ -155,7 +155,7 @@ lgt_radius = 30
[Effect]
nickname = explosion_co_freighter
effect_type = EFT_EXPLOSION_SHIP
vis_effect = gf_explosion_co_ship03
vis_effect = gf_fighter_explode_red_small
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
@ -164,7 +164,7 @@ lgt_radius = 30
[Effect]
nickname = explosion_cv_fighter
effect_type = EFT_EXPLOSION_SHIP
vis_effect = gf_explosion_smallship01
vis_effect = gf_fighter_explode_white_small
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
@ -173,7 +173,7 @@ lgt_radius = 30
[Effect]
nickname = explosion_cv_elite
effect_type = EFT_EXPLOSION_SHIP
vis_effect = gf_explosion_smallship02
vis_effect = gf_fighter_explode_white_small
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
@ -182,7 +182,7 @@ lgt_radius = 30
[Effect]
nickname = gf_explosion_smallship03
effect_type = EFT_EXPLOSION_SHIP
vis_effect = gf_explosion_smallship03
vis_effect = gf_fighter_explode_white_small
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
@ -191,7 +191,7 @@ lgt_radius = 30
[Effect]
nickname = gf_explosion_smallship04
effect_type = EFT_EXPLOSION_SHIP
vis_effect = gf_explosion_smallship04
vis_effect = gf_fighter_explode_white_small
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
@ -217,7 +217,7 @@ lgt_radius = 150
[Effect]
nickname = shatter_elite
effect_type = EFT_EXPLOSION_SMALL
vis_effect = gf_explosion_li_ship02
vis_effect = gf_fighter_explode_blue_small
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_radius = 50
@ -297,7 +297,7 @@ vis_effect = gf_explosion_rh_battleship_explosionsmall
[Effect]
nickname = gf_explosion_rh_battleship_bigexplosion
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_rh_battleship_bigexplosion
vis_effect = gf_capital_explode_green
[Effect]
nickname = gf_explosion_rh_battleship_flashbang
@ -317,12 +317,12 @@ vis_effect = gf_explosion_rh_battleship__gasgeyser
[Effect]
nickname = gf_explosion_rh_cruiser_bigexplosion#1
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_rh_cruiser_bigexplosion#1
vis_effect = gf_capital_explode_green_small
[Effect]
nickname = gf_explosion_rh_cruiser_bigexplosion#2
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_rh_cruiser_bigexplosion#2
vis_effect = gf_capital_explode_green_small
[Effect]
nickname = gf_explosion_rh_cruiser_damage_fire
@ -342,7 +342,7 @@ vis_effect = gf_explosion_rh_cruiser_bigexplosionsmall
[Effect]
nickname = gf_explosion_rh_gunboat_bigexplosion#2
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_rh_gunboat_bigexplosion#2
vis_effect = gf_capital_explode_green_small
[Effect]
nickname = gf_explosion_rh_gunboat_bigexplosionsmall
@ -367,7 +367,7 @@ vis_effect = gf_explosion_br_gunboat_flashbang#3
[Effect]
nickname = gf_explosion_br_gunboat_bigexp
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_br_gunboat_bigexp
vis_effect = gf_capital_explode_blue_small
[Effect]
nickname = gf_explosion_br_gunboat_damage
@ -382,7 +382,7 @@ vis_effect = gf_explosion_br_gunboat_smallboom
[Effect]
nickname = gf_explosion_br_destroyer_bigexp
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_br_destroyer_bigexp
vis_effect = gf_capital_explode_blue_small
[Effect]
nickname = gf_explosion_br_destroyer_damage
@ -407,7 +407,7 @@ vis_effect = gf_explosion_br_destroyer_flashbang#3
[Effect]
nickname = gf_explosion_br_battleship_bigexp
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_br_battleship_bigexp
vis_effect = gf_capital_explode_blue
[Effect]
nickname = gf_explosion_br_battleship_damage
@ -457,7 +457,7 @@ vis_effect = gf_li_capexplosion03bigcircles
[Effect]
nickname = gf_li_capexplosion03bigexplosion
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_li_capexplosion03bigexplosion
vis_effect = gf_capital_explode_blue_small
[Effect]
nickname = gf_li_capexplosion03bigflash
@ -492,12 +492,12 @@ vis_effect = gf_explosion_li_battleship_mainexpsmall
[Effect]
nickname = gf_explosion_li_battleship_mainexpbig
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_li_battleship_mainexpbig
vis_effect = gf_capital_explode_blue
[Effect]
nickname = gf_explosion_ku_battleship_smallexp
effect_type = EFT_EXPLOSION_SMALL
vis_effect = gf_explosion_ku_battleship_smallexp
vis_effect = gf_capital_explode_yellow
[Effect]
nickname = gf_explosion_ku_battleship_damagestar
@ -517,7 +517,7 @@ vis_effect = gf_explosion_ku_cruiser_flashbang
[Effect]
nickname = gf_explosion_ku_cruiser_bigexp
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_ku_cruiser_bigexp
vis_effect = gf_capital_explode_yellow_small
[Effect]
nickname = gf_explosion_ku_cruiser_smallexp
@ -552,7 +552,7 @@ vis_effect = gf_explosion_ku_gunboat_smallexp
[Effect]
nickname = gf_explosion_ku_gunboat_bigexp
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_ku_gunboat_bigexp
vis_effect = gf_capital_explode_yellow_small
[Effect]
nickname = explosion_large_mine