mirror of
https://github.com/BC46/freelancer-hd-edition
synced 2024-08-30 18:32:47 +00:00
Remove new capital explosion effects
The new capital explosion effects have been removed because they looked too dense when stacked. Moreover, it still hasn't been possible to fix the cutoff issue with these effects. Feel free to re-add them once it is possible to fix this.
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@ -1286,60 +1286,6 @@ textures = fx\smoke.txm
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textures = fx\standardeffects.txm
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textures = fx\beam.txm
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[VisEffect]
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nickname = gf_capital_explode_blue
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alchemy = fx\explosions\gf_capital_explode_blue.ale
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effect_crc = 103459503
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textures = fx\lightbeam.txm
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textures = fx\smoke.txm
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textures = fx\sarma.txm
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textures = fx\planetflare.txm
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[VisEffect]
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nickname = gf_capital_explode_yellow
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alchemy = fx\explosions\gf_capital_explode_yellow.ale
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effect_crc = 300994534
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textures = fx\lightbeam.txm
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textures = fx\smoke.txm
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textures = fx\sarma.txm
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textures = fx\planetflare.txm
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[VisEffect]
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nickname = gf_capital_explode_green
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alchemy = fx\explosions\gf_capital_explode_green.ale
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effect_crc = 3772528934
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textures = fx\lightbeam.txm
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textures = fx\smoke.txm
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textures = fx\sarma.txm
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textures = fx\planetflare.txm
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[VisEffect]
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nickname = gf_capital_explode_blue_small
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alchemy = fx\explosions\gf_capital_explode_blue_small.ale
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effect_crc = 4031279948
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textures = fx\lightbeam.txm
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textures = fx\smoke.txm
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textures = fx\sarma.txm
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textures = fx\planetflare.txm
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[VisEffect]
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nickname = gf_capital_explode_yellow_small
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alchemy = fx\explosions\gf_capital_explode_yellow_small.ale
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effect_crc = 4244737230
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textures = fx\lightbeam.txm
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textures = fx\smoke.txm
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textures = fx\sarma.txm
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textures = fx\planetflare.txm
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[VisEffect]
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nickname = gf_capital_explode_green_small
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alchemy = fx\explosions\gf_capital_explode_green_small.ale
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effect_crc = 212414310
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textures = fx\lightbeam.txm
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textures = fx\smoke.txm
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textures = fx\sarma.txm
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textures = fx\planetflare.txm
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[VisEffect]
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nickname = gf_fighter_explode_blue_small
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alchemy = fx\explosions\gf_fighter_explode_blue_small.ale
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@ -296,8 +296,8 @@ vis_effect = gf_explosion_rh_battleship_explosionsmall
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[Effect]
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nickname = gf_explosion_rh_battleship_bigexplosion
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effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE
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vis_effect = gf_capital_explode_green
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effect_type = EFT_EXPLOSION_LARGE
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vis_effect = gf_explosion_rh_battleship_bigexplosion
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[Effect]
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nickname = gf_explosion_rh_battleship_flashbang
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@ -316,12 +316,12 @@ vis_effect = gf_explosion_rh_battleship__gasgeyser
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[Effect]
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nickname = gf_explosion_rh_cruiser_bigexplosion#1
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effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE
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vis_effect = gf_capital_explode_green_small
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effect_type = EFT_EXPLOSION_LARGE
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vis_effect = gf_explosion_rh_cruiser_bigexplosion#1
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[Effect]
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nickname = gf_explosion_rh_cruiser_bigexplosion#2
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effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE
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effect_type = EFT_EXPLOSION_LARGE
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vis_effect = gf_explosion_rh_cruiser_bigexplosion#2
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[Effect]
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@ -341,8 +341,8 @@ vis_effect = gf_explosion_rh_cruiser_bigexplosionsmall
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[Effect]
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nickname = gf_explosion_rh_gunboat_bigexplosion#2
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effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE
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vis_effect = gf_capital_explode_green_small
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effect_type = EFT_EXPLOSION_LARGE
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vis_effect = gf_explosion_rh_gunboat_bigexplosion#2
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[Effect]
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nickname = gf_explosion_rh_gunboat_bigexplosionsmall
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@ -366,8 +366,8 @@ vis_effect = gf_explosion_br_gunboat_flashbang#3
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[Effect]
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nickname = gf_explosion_br_gunboat_bigexp
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effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE
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vis_effect = gf_capital_explode_blue_small
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effect_type = EFT_EXPLOSION_LARGE
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vis_effect = gf_explosion_br_gunboat_bigexp
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[Effect]
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nickname = gf_explosion_br_gunboat_damage
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@ -381,8 +381,8 @@ vis_effect = gf_explosion_br_gunboat_smallboom
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[Effect]
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nickname = gf_explosion_br_destroyer_bigexp
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effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE
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vis_effect = gf_capital_explode_blue_small
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effect_type = EFT_EXPLOSION_LARGE
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vis_effect = gf_explosion_br_destroyer_bigexp
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[Effect]
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nickname = gf_explosion_br_destroyer_damage
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@ -406,8 +406,8 @@ vis_effect = gf_explosion_br_destroyer_flashbang#3
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[Effect]
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nickname = gf_explosion_br_battleship_bigexp
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effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE
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vis_effect = gf_capital_explode_blue
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effect_type = EFT_EXPLOSION_LARGE
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vis_effect = gf_explosion_br_battleship_bigexp
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[Effect]
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nickname = gf_explosion_br_battleship_damage
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@ -456,8 +456,8 @@ vis_effect = gf_li_capexplosion03bigcircles
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[Effect]
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nickname = gf_li_capexplosion03bigexplosion
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effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE
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vis_effect = gf_capital_explode_blue_small
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effect_type = EFT_EXPLOSION_LARGE
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vis_effect = gf_li_capexplosion03bigexplosion
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[Effect]
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nickname = gf_li_capexplosion03bigflash
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@ -491,13 +491,13 @@ vis_effect = gf_explosion_li_battleship_mainexpsmall
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[Effect]
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nickname = gf_explosion_li_battleship_mainexpbig
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effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE
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vis_effect = gf_capital_explode_blue
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effect_type = EFT_EXPLOSION_LARGE
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vis_effect = gf_explosion_li_battleship_mainexpbig
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[Effect]
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nickname = gf_explosion_ku_battleship_smallexp
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effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE
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vis_effect = gf_capital_explode_yellow
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effect_type = EFT_EXPLOSION_LARGE
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vis_effect = gf_explosion_ku_battleship_smallexp
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[Effect]
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nickname = gf_explosion_ku_battleship_damagestar
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@ -516,8 +516,8 @@ vis_effect = gf_explosion_ku_cruiser_flashbang
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[Effect]
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nickname = gf_explosion_ku_cruiser_bigexp
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effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE
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vis_effect = gf_capital_explode_yellow_small
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effect_type = EFT_EXPLOSION_LARGE
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vis_effect = gf_explosion_ku_cruiser_bigexp
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[Effect]
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nickname = gf_explosion_ku_cruiser_smallexp
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@ -551,8 +551,8 @@ vis_effect = gf_explosion_ku_gunboat_smallexp
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[Effect]
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nickname = gf_explosion_ku_gunboat_bigexp
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effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE
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vis_effect = gf_capital_explode_yellow_small
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effect_type = EFT_EXPLOSION_LARGE
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vis_effect = gf_explosion_ku_gunboat_bigexp
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[Effect]
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nickname = explosion_large_mine
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