Merge pull request #26 from BC46/feature/v04

V4
This commit is contained in:
C.S. Melis 2021-08-17 02:05:40 +02:00 committed by GitHub
commit 846ac419bd
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4 changed files with 7 additions and 7 deletions

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EXE/D3D8_compat.dll2 Normal file

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@ -171,8 +171,8 @@ DitherOrderedMatrixSizeScale = 0
DisableAndPassThru = false
VideoCard = matrox_parhelia-512
VRAM = 256
VideoCard = internal3D
VRAM = 512
Filtering = appdriven
DisableMipmapping = false
Resolution = unforced

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@ -371,9 +371,6 @@ Due to the large file size of many textures used in this mod, some users may exp
<data file="DLLS\BIN\callsign.dll2" method="renamefile" newfilename="DLLS\BIN\callsign.dll">
</data>
<data file="EXE\d3d8to9.dll2" method="renamefile" newfilename="EXE\d3d8.dll">
</data>
<data file="EXE\freelancer.ini" method="filereplace" options="1:2">
<dest>
@ -699,7 +696,7 @@ position = 4e175c, -0.2550, 4e1764, -0.3610 ; TargetRankText
position = 4da2fa, 0.4180, 4da30e, -0.2900
</dest>
<source>
position = 4da2fa, 0.5165, 4da30e, -0.3065, -1.0
position = 4da2fa, 0.5165, 4da30e, -0.3035, -1.0
</source>
</data>
@ -718,7 +715,10 @@ position = 4e3592, -0.2950, 4e359a, -0.5710
</data>
<data file="EXE\D3D9_compat.dll2" method="renamefile" newfilename="EXE\d3d9.dll" options="7:1">
<data file="EXE\D3D8_compat.dll2" method="renamefile" newfilename="EXE\d3d8.dll" options="7:1">
</data>
<data file="EXE\d3d8to9.dll2" method="renamefile" newfilename="EXE\d3d8.dll" options="7:2">
</data>
</script>