Add Jason's Freelancer Patch

This commit is contained in:
BC46 2021-07-08 14:21:08 +02:00
parent e919c49756
commit 8965b79728
1343 changed files with 636360 additions and 0 deletions

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[Sound]
nickname = thunder
type = ambience
file = audio\sounds\fx\lightning1.wav
attenuation = -6
range = 300
crv_pitch = 10
[Sound]
nickname = discharge_mine01
type = ambience
file = audio\sounds\ambiences\discharge_mine01.wav
attenuation = -6
range = 300
crv_pitch = 10
[Sound]
nickname = discharge_mine02
type = ambience
file = audio\sounds\ambiences\discharge_mine02.wav
attenuation = -6
range = 300
crv_pitch = 10
[Sound]
nickname = nebula_discharge_thunder01
type = ambience
file = audio\sounds\ambiences\nebula_discharge_thunder01.wav
attenuation = -6
range = 300
crv_pitch = 10
[Sound]
nickname = nebula_discharge_thunder02
type = ambience
file = audio\sounds\ambiences\nebula_discharge_thunder02.wav
attenuation = -6
range = 300
crv_pitch = 10
[Sound]
nickname = nebula_discharge_energy01
type = ambience
file = audio\sounds\ambiences\nebula_discharge_energy01.wav
attenuation = -6
range = 300
crv_pitch = 30
[Sound]
nickname = nebula_discharge_energy02
type = ambience
file = audio\sounds\ambiences\nebula_discharge_energy02.wav
attenuation = -6
range = 300
crv_pitch = 30
[Sound]
nickname = zone_field_asteroid_ice
type = ambience
file = audio\sounds\ambiences\zone_field_asteroid_ice.wav
attenuation = -3
[Sound]
nickname = zone_field_asteroid_lava
type = ambience
file = audio\sounds\ambiences\zone_field_asteroid_lava.wav
attenuation = -3
[Sound]
nickname = zone_field_asteroid_mine
type = ambience
file = audio\sounds\ambiences\zone_field_asteroid_mine.wav
attenuation = -3
[Sound]
nickname = zone_field_asteroid_rock
type = ambience
file = audio\sounds\ambiences\zone_field_asteroid_rock.wav
attenuation = -3
[Sound]
nickname = zone_field_debris
type = ambience
file = audio\sounds\ambiences\zone_field_debris.wav
attenuation = -3
[Sound]
nickname = zone_field_ice
type = ambience
file = audio\sounds\ambiences\zone_field_ice.wav
attenuation = -3
[Sound]
nickname = zone_field_mine
type = ambience
file = audio\sounds\ambiences\zone_field_mine.wav
attenuation = -3
[Sound]
nickname = zone_field_mine_asteroid
type = ambience
file = audio\sounds\ambiences\zone_field_mine_asteroid.wav
attenuation = -3
[Sound]
nickname = zone_nebula_barrier
type = ambience
file = audio\sounds\ambiences\zone_nebula_barrier.wav
attenuation = -3
[Sound]
nickname = zone_nebula_crow
type = ambience
file = audio\sounds\ambiences\zone_nebula_crow.wav
attenuation = -3
[Sound]
nickname = zone_nebula_dmatter
type = ambience
file = audio\sounds\ambiences\zone_nebula_dmatter.wav
attenuation = -3
[Sound]
nickname = zone_nebula_edge
type = ambience
file = audio\sounds\ambiences\zone_nebula_edge.wav
attenuation = -3
[Sound]
nickname = zone_nebula_walker
type = ambience
file = audio\sounds\ambiences\zone_nebula_walker.wav
attenuation = -3
[Sound]
nickname = zone_badlands
type = ambience
file = audio\sounds\ambiences\zone_badlands.wav
attenuation = -3
[Sound]
nickname = zone_field_asteroid_nomad
type = ambience
file = audio\sounds\ambiences\zone_field_asteroid_nomad.wav
attenuation = -6
[Sound]
nickname = zone_nebula_nomad
type = ambience
file = audio\sounds\ambiences\zone_nebula_nomad.wav
attenuation = -6

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@ -0,0 +1,786 @@
[Sound]
nickname = interior_thruster_sound
file = audio\sounds\engines\thruster_01.wav
attenuation = -8
range = 20, 400
[Sound]
nickname = exterior_thruster_sound
file = audio\sounds\engines\ge_s_thruster_01.wav
attenuation = -8
range = 20, 400
[Sound]
nickname = engine_thruster
file = audio\sounds\engines\ge_s_thruster_01.wav
attenuation = -8
range = 30, 400
[Sound]
nickname = ge_s_thruster_01
file = audio\sounds\engines\ge_s_thruster_01.wav
attenuation = -8
range = 30, 400
[Sound]
nickname = ge_s_thruster_02
file = audio\sounds\engines\ge_s_thruster_02.wav
attenuation = -8
range = 30, 400
[Sound]
nickname = ge_s_thruster_03
file = audio\sounds\engines\ge_s_thruster_03.wav
attenuation = -8
range = 30, 400
[Sound]
nickname = ge_s_thruster_04
file = audio\sounds\engines\ge_s_thruster_04.wav
attenuation = -8
range = 30, 400
[Sound]
nickname = engine_br_fighter_kill
file = audio\sounds\engines\engine_br_fighter_kill.wav
attenuation = -6
range = 60, 200
[Sound]
nickname = engine_br_freighter_kill
file = audio\sounds\engines\engine_br_freighter_kill.wav
attenuation = -6
range = 60, 200
[Sound]
nickname = engine_bw_fighter_kill
file = audio\sounds\engines\engine_bw_fighter_kill.wav
attenuation = -6
range = 60, 200
[Sound]
nickname = engine_bw_freighter_kill
file = audio\sounds\engines\engine_bw_freighter_kill.wav
attenuation = -6
range = 60, 200
[Sound]
nickname = engine_ci_fighter_kill
file = audio\sounds\engines\engine_ci_fighter_kill.wav
attenuation = -6
range = 60, 200
[Sound]
nickname = engine_ci_freighter_kill
file = audio\sounds\engines\engine_ci_freighter_kill.wav
attenuation = -6
range = 60, 200
[Sound]
nickname = engine_ku_fighter_kill
file = audio\sounds\engines\engine_ku_fighter_kill.wav
attenuation = -6
range = 60, 200
[Sound]
nickname = engine_ku_freighter_kill
file = audio\sounds\engines\engine_ku_freighter_kill.wav
attenuation = -6
range = 60, 200
[Sound]
nickname = engine_li_fighter_kill
file = audio\sounds\engines\engine_li_fighter_kill.wav
attenuation = -6
range = 60, 200
[Sound]
nickname = engine_li_freighter_kill
file = audio\sounds\engines\engine_li_freighter_kill.wav
attenuation = -6
range = 60, 200
[Sound]
nickname = engine_oe_h_fighter_kill
file = audio\sounds\engines\engine_oe_h_fighter_kill.wav
attenuation = -6
range = 60, 200
[Sound]
nickname = engine_pi_fighter_kill
file = audio\sounds\engines\engine_pi_fighter_kill.wav
attenuation = -6
range = 60, 200
[Sound]
nickname = engine_pi_freighter_kill
file = audio\sounds\engines\engine_pi_freighter_kill.wav
attenuation = -6
range = 60, 200
[Sound]
nickname = engine_rh_fighter_kill
file = audio\sounds\engines\engine_rh_fighter_kill.wav
attenuation = -6
range = 60, 200
[Sound]
nickname = engine_rh_freighter_kill
file = audio\sounds\engines\engine_rh_freighter_kill.wav
attenuation = -6
range = 60, 200
[Sound]
nickname = rumble_bw_fighter
file = audio\sounds\engines\rumble_bw_fighter.wav
attenuation = -6
range = 40, 250
pitch_bendable = true
[Sound]
nickname = rumble_bw_freighter
file = audio\sounds\engines\rumble_bw_freighter.wav
attenuation = -6
range = 60, 350
pitch_bendable = true
[Sound]
nickname = rumble_bw_h_fighter
file = audio\sounds\engines\rumble_bw_h_fighter.wav
attenuation = -6
range = 50, 300
pitch_bendable = true
[Sound]
nickname = rumble_ci_fighter
file = audio\sounds\engines\rumble_ci_fighter.wav
attenuation = -6
range = 40, 250
pitch_bendable = true
[Sound]
nickname = rumble_ci_h_fighter
file = audio\sounds\engines\rumble_ci_h_fighter.wav
attenuation = -6
range = 50, 300
pitch_bendable = true
[Sound]
nickname = rumble_fighter
file = audio\sounds\engines\rumble_fighter.wav
attenuation = -6
range = 40, 250
pitch_bendable = true
[Sound]
nickname = rumble_freighter
file = audio\sounds\engines\rumble_freighter.wav
attenuation = -6
range = 60, 350
pitch_bendable = true
[Sound]
nickname = rumble_h_fighter
file = audio\sounds\engines\rumble_h_fighter.wav
attenuation = -6
range = 60, 300
pitch_bendable = true
[Sound]
nickname = rumble_nomad
file = audio\sounds\engines\rumble_nomad.wav
attenuation = -6
range = 50, 200
pitch_bendable = true
[Sound]
nickname = rumble_oe_h_fighter
file = audio\sounds\engines\rumble_oe_h_fighter.wav
attenuation = -6
range = 50, 300
pitch_bendable = true
[Sound]
nickname = rumble_pi_fighter
file = audio\sounds\engines\rumble_pi_fighter.wav
attenuation = -6
range = 40, 250
pitch_bendable = true
[Sound]
nickname = rumble_pi_freighter
file = audio\sounds\engines\rumble_pi_freighter.wav
attenuation = -6
range = 60, 350
pitch_bendable = true
[Sound]
nickname = rumble_pi_h_fighter
file = audio\sounds\engines\rumble_pi_h_fighter.wav
attenuation = -6
range = 50, 300
pitch_bendable = true
[Sound]
nickname = rumble_cruiser
file = audio\sounds\engines\rumble_cruiser.wav
attenuation = -1
range = 80, 400
pitch_bendable = true
[Sound]
nickname = rumble_destroyer
file = audio\sounds\engines\rumble_destroyer.wav
attenuation = -2
range = 80, 450
pitch_bendable = true
[Sound]
nickname = rumble_gunboat
file = audio\sounds\engines\rumble_gunboat.wav
attenuation = -3
range = 80, 350
pitch_bendable = true
[Sound]
nickname = rumble_transport
file = audio\sounds\engines\rumble_transport.wav
attenuation = -3
range = 60, 350
pitch_bendable = true
[Sound]
nickname = rumble_utility_small
file = audio\sounds\engines\rumble_utility_small.wav
attenuation = -5
range = 40, 300
pitch_bendable = true
[Sound]
nickname = engine_bw_fighter_start
file = audio\sounds\engines\engine_bw_fighter_start.wav
attenuation = -11
range = 25, 200
[Sound]
nickname = engine_bw_freighter_start
file = audio\sounds\engines\engine_bw_freighter_start.wav
attenuation = -11
range = 25, 200
[Sound]
nickname = engine_br_fighter_start
file = audio\sounds\engines\engine_br_fighter_start.wav
attenuation = -11
range = 25, 200
[Sound]
nickname = engine_br_freighter_start
file = audio\sounds\engines\engine_br_freighter_start.wav
attenuation = -11
range = 25, 200
[Sound]
nickname = engine_ci_fighter_start
file = audio\sounds\engines\engine_ci_fighter_start.wav
attenuation = -11
range = 25, 200
[Sound]
nickname = engine_ci_freighter_start
file = audio\sounds\engines\engine_ci_freighter_start.wav
attenuation = -11
range = 25, 200
[Sound]
nickname = engine_ku_fighter_start
file = audio\sounds\engines\engine_ku_fighter_start.wav
attenuation = -11
range = 25, 200
[Sound]
nickname = engine_ku_freighter_start
file = audio\sounds\engines\engine_ku_freighter_start.wav
attenuation = -11
range = 25, 200
[Sound]
nickname = engine_li_fighter_start
file = audio\sounds\engines\engine_li_fighter_start.wav
attenuation = -11
range = 25, 200
[Sound]
nickname = engine_li_freighter_start
file = audio\sounds\engines\engine_li_freighter_start.wav
attenuation = -11
range = 25, 200
[Sound]
nickname = engine_oe_h_fighter_start
file = audio\sounds\engines\engine_oe_h_fighter_start.wav
attenuation = -11
range = 25, 200
[Sound]
nickname = engine_pi_fighter_start
file = audio\sounds\engines\engine_pi_fighter_start.wav
attenuation = -11
range = 25, 200
[Sound]
nickname = engine_pi_freighter_start
file = audio\sounds\engines\engine_pi_freighter_start.wav
attenuation = -11
range = 25, 200
[Sound]
nickname = engine_rh_fighter_start
file = audio\sounds\engines\engine_rh_fighter_start.wav
attenuation = -11
range = 25, 200
[Sound]
nickname = engine_rh_freighter_start
file = audio\sounds\engines\engine_rh_freighter_start.wav
attenuation = -11
range = 25, 200
[Sound]
nickname = engine_bw_fighter_loop
file = audio\sounds\engines\engine_bw_fighter_loop.wav
attenuation = -8
range = 30, 250
pitch_bendable = true
[Sound]
nickname = engine_bw_freighter_loop
file = audio\sounds\engines\engine_bw_freighter_loop.wav
attenuation = -8
range = 30, 300
pitch_bendable = true
[Sound]
nickname = engine_br_fighter_loop
file = audio\sounds\engines\engine_br_fighter_loop.wav
attenuation = -8
range = 30, 250
pitch_bendable = true
[Sound]
nickname = engine_br_freighter_loop
file = audio\sounds\engines\engine_br_freighter_loop.wav
attenuation = -8
range = 30, 300
pitch_bendable = true
[Sound]
nickname = engine_ci_fighter_loop
file = audio\sounds\engines\engine_ci_fighter_loop.wav
attenuation = -8
range = 30, 250
pitch_bendable = true
[Sound]
nickname = engine_ci_freighter_loop
file = audio\sounds\engines\engine_ci_freighter_loop.wav
attenuation = -8
range = 30, 300
pitch_bendable = true
[Sound]
nickname = engine_ku_fighter_loop
file = audio\sounds\engines\engine_ku_fighter_loop.wav
attenuation = -8
range = 30, 250
pitch_bendable = true
[Sound]
nickname = engine_ku_freighter_loop
file = audio\sounds\engines\engine_ku_freighter_loop.wav
attenuation = -8
range = 30, 300
pitch_bendable = true
[Sound]
nickname = engine_li_fighter_loop
file = audio\sounds\engines\engine_li_fighter_loop.wav
attenuation = -8
range = 30, 250
pitch_bendable = true
[Sound]
nickname = engine_li_freighter_loop
file = audio\sounds\engines\engine_li_freighter_loop.wav
attenuation = -8
range = 30, 300
pitch_bendable = true
[Sound]
nickname = engine_no_loop
file = audio\sounds\engines\engine_no_loop.wav
attenuation = -8
range = 30, 250
pitch_bendable = true
[Sound]
nickname = engine_oe_h_fighter_loop
file = audio\sounds\engines\engine_oe_h_fighter_loop.wav
attenuation = -8
range = 30, 300
pitch_bendable = true
[Sound]
nickname = engine_pi_fighter_loop
file = audio\sounds\engines\engine_pi_fighter_loop.wav
attenuation = -8
range = 30, 250
pitch_bendable = true
[Sound]
nickname = engine_pi_freighter_loop
file = audio\sounds\engines\engine_pi_freighter_loop.wav
attenuation = -8
range = 30, 300
pitch_bendable = true
[Sound]
nickname = engine_rh_fighter_loop
file = audio\sounds\engines\engine_rh_fighter_loop.wav
attenuation = -8
range = 30, 250
pitch_bendable = true
[Sound]
nickname = engine_rh_freighter_loop
file = audio\sounds\engines\engine_rh_freighter_loop.wav
attenuation = -8
range = 30, 300
pitch_bendable = true
[Sound]
nickname = cruise_backfire
file = audio\sounds\engines\cruise_backfire.wav
attenuation = -2
range = 30, 200
[Sound]
nickname = cruise_disrupt
file = audio\sounds\engines\cruise_disrupt.wav
attenuation = -2
range = 40, 400
[Sound]
nickname = engine_br_cruise_start
file = audio\sounds\engines\engine_br_cruise_start.wav
attenuation = -2
range = 40, 400
[Sound]
nickname = engine_br_cruise_loop
file = audio\sounds\engines\engine_br_cruise_loop.wav
attenuation = -2
range = 40, 400
[Sound]
nickname = engine_br_cruise_stop
file = audio\sounds\engines\engine_br_cruise_stop.wav
attenuation = -5
range = 40, 400
[Sound]
nickname = engine_bw_cruise_start
file = audio\sounds\engines\engine_bw_cruise_start.wav
attenuation = -2
range = 40, 400
[Sound]
nickname = engine_bw_cruise_loop
file = audio\sounds\engines\engine_bw_cruise_loop.wav
attenuation = -5
range = 40, 400
[Sound]
nickname = engine_bw_cruise_stop
file = audio\sounds\engines\engine_bw_cruise_stop.wav
attenuation = -2
range = 40, 400
[Sound]
nickname = engine_ci_cruise_start
file = audio\sounds\engines\engine_ci_cruise_start.wav
attenuation = -6
range = 40, 400
[Sound]
nickname = engine_ci_cruise_loop
file = audio\sounds\engines\engine_ci_cruise_loop.wav
attenuation = -4
range = 40, 400
[Sound]
nickname = engine_ci_cruise_stop
file = audio\sounds\engines\engine_ci_cruise_stop.wav
attenuation = -7
range = 40, 400
[Sound]
nickname = engine_ku_cruise_start
file = audio\sounds\engines\engine_ku_cruise_start.wav
attenuation = -2
range = 40, 400
[Sound]
nickname = engine_ku_cruise_loop
file = audio\sounds\engines\engine_ku_cruise_loop.wav
attenuation = -2
range = 40, 400
[Sound]
nickname = engine_ku_cruise_stop
file = audio\sounds\engines\engine_ku_cruise_stop.wav
attenuation = -5
range = 40, 400
[Sound]
nickname = engine_li_cruise_start
file = audio\sounds\engines\engine_li_cruise_start.wav
attenuation = -5
range = 40, 400
[Sound]
nickname = engine_li_cruise_loop
file = audio\sounds\engines\engine_li_cruise_loop.wav
attenuation = -5
range = 40, 400
[Sound]
nickname = engine_li_cruise_stop
file = audio\sounds\engines\engine_li_cruise_stop.wav
attenuation = -6
range = 40, 400
[Sound]
nickname = engine_no_cruise_start
file = audio\sounds\engines\engine_no_cruise_start.wav
attenuation = -2
range = 40, 400
[Sound]
nickname = engine_no_cruise_loop
file = audio\sounds\engines\engine_no_cruise_loop.wav
attenuation = -2
range = 40, 400
[Sound]
nickname = engine_no_cruise_stop
file = audio\sounds\engines\engine_no_cruise_stop.wav
attenuation = -5
range = 40, 400
[Sound]
nickname = engine_rh_cruise_start
file = audio\sounds\engines\engine_rh_cruise_start.wav
attenuation = -2
range = 40, 400
[Sound]
nickname = engine_rh_cruise_loop
file = audio\sounds\engines\engine_rh_cruise_loop.wav
attenuation = -2
range = 40, 400
[Sound]
nickname = engine_rh_cruise_stop
file = audio\sounds\engines\engine_rh_cruise_stop.wav
attenuation = -5
range = 40, 400
[Sound]
nickname = rumble_miner
file = audio\sounds\engines\rumble_miner.wav
type = ambience
attenuation = -2
range = 70, 500
[Sound]
nickname = rumble_battleship
type = ambience
file = audio\sounds\engines\rumble_battleship.wav
attenuation = -1
range = 70, 500
[Sound]
nickname = rumble_lifter
file = audio\sounds\engines\rumble_lifter.wav
attenuation = -4
range = 50, 500
[Sound]
nickname = rumble_liner
type = ambience
file = audio\sounds\engines\rumble_liner.wav
attenuation = -3
range = 70, 500
[Sound]
nickname = engine_fp7_lifepod
file = audio\tone.wav
attenuation = 0
range = 2, 60
pitch_bendable = true
[Sound]
nickname = rumble_fp7_lifepod
file = audio\tone.wav
attenuation = 0
range = 3, 80
pitch_bendable = true
[Sound]
nickname = engine_playership
file = audio\null.wav
attenuation = -6
range = 40, 2000
[Sound]
nickname = engine_playership_launch
file = audio\sounds\engines\engine_ku_freighter_launch.wav
attenuation = -1
range = 40, 2000
[Sound]
nickname = engine_playership_land
file = audio\sounds\engines\engine_ku_freighter_land.wav
attenuation = -1
range = 40, 2000
[Sound]
nickname = engine_playership_start
file = audio\sounds\engines\engine_ku_freighter_start.wav
attenuation = -1
range = 40, 2000
[Sound]
nickname = engine_playership_kill
file = audio\sounds\engines\engine_ku_freighter_kill.wav
attenuation = -6
range = 40, 2000
[Sound]
nickname = engine_playership_rumble
file = audio\sounds\engines\rumble_freighter.wav
attenuation = -1
range = 40, 2000
[Sound]
nickname = engine_playership_launch_rumble
file = audio\sounds\engines\rumble_launch.wav
attenuation = -1
range = 40, 2000
[Sound]
nickname = engine_playership_land_rumble
file = audio\sounds\engines\rumble_landing.wav
attenuation = -1
range = 40, 2000
[Sound]
nickname = engine_playership_launch_turbine
file = audio\sounds\engines\turbine_launch.wav
attenuation = -1
range = 40, 2000
[Sound]
nickname = engine_playership_land_turbine
file = audio\sounds\engines\turbine_landing.wav
attenuation = -1
range = 40, 2000
[Sound]
nickname = engine_nd_small
file = audio\sounds\engines\engine_ci_fighter_loop.wav
attenuation = -6
range = 50, 1750
[Sound]
nickname = engine_ku_small
file = audio\sounds\engines\engine_ku_fighter_loop.wav
attenuation = -6
range = 50, 1750
[Sound]
nickname = engine_br_large
file = audio\sounds\engines\engine_br_freighter_loop.wav
attenuation = -6
range = 50, 1750
[Sound]
nickname = engine_br_small
file = audio\sounds\engines\engine_br_freighter_loop.wav
attenuation = -6
range = 50, 1750
[Sound]
nickname = engine_li_medium
file = audio\sounds\engines\engine_li_freighter_loop.wav
attenuation = -6
range = 50, 1750
[Sound]
nickname = engine_li_small
file = audio\sounds\engines\engine_li_fighter_loop.wav
attenuation = -6
range = 50, 1750
[Sound]
nickname = engine_no_medium
file = audio\sounds\engines\engine_no.wav
attenuation = -6
range = 50, 1750
[Sound]
nickname = engine_rh_medium
file = audio\sounds\engines\engine_rh_freighter_loop.wav
attenuation = -6
range = 50, 1750
[Sound]
nickname = engine_rh_small
file = audio\sounds\engines\engine_rh_fighter_loop.wav
attenuation = -6
range = 50, 1750
[Sound]
nickname = rtc_exterior_thruster_sound
file = audio\sounds\engines\ge_s_thruster_01.wav
attenuation = -8
is_2d = true
[Sound]
nickname = rtc_rumble_cruiser
file = audio\sounds\engines\rumble_cruiser.wav
attenuation = -1
is_2d = true
pitch_bendable = true
[Sound]
nickname = rtc_rumble_destroyer
file = audio\sounds\engines\rumble_destroyer.wav
attenuation = -2
is_2d = true
pitch_bendable = true
[Sound]
nickname = rtc_engine_li_fighter_loop
file = audio\sounds\engines\engine_li_fighter_loop.wav
attenuation = -8
is_2d = true
pitch_bendable = true
[Sound]
nickname = rtc_engine_rh_small
file = audio\sounds\engines\engine_rh_fighter_loop.wav
attenuation = -6
is_2d = true

1545
DATA/AUDIO/gf_sounds.ini Normal file

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[Sound]
nickname = hud_button_select
type = interface
file = audio\sounds\ui\map_submenu_popup.wav
attenuation = -8
[Sound]
nickname = hud_comm_window
type = interface
file = audio\sounds\ui\incoming trans screen up.wav
attenuation = -8
[Sound]
nickname = hud_contract
type = interface
file = audio\sounds\ui\hud_contract.wav
attenuation = -8
[Sound]
nickname = ui_target_expand_brackets
type = interface
file = audio\sounds\ui\hud_expand.wav
attenuation = -8
[Sound]
nickname = hud_expand
type = interface
file = audio\sounds\ui\hud_expand.wav
attenuation = -8
[Sound]
nickname = hud_subtarget
type = interface
file = audio\sounds\ui\sub target acquired.wav
attenuation = -8
[Sound]
nickname = hud_waypoint
type = interface
file = audio\sounds\ui\ui_select_add.wav
attenuation = 0
[Sound]
nickname = hud_weapon_select
type = interface
file = audio\sounds\ui\map_submenu_popup.wav
attenuation = -8
[Sound]
nickname = hud_zoom_in
type = interface
file = audio\sounds\ui\hud_zoom_in.wav
attenuation = -8
[Sound]
nickname = hud_zoom_out
type = interface
file = audio\sounds\ui\hud_zoom_out.wav
attenuation = -8
[Sound]
nickname = map_tabs_close
type = interface
file = audio\sounds\ui\map_tabs_close.wav
attenuation = -8
[Sound]
nickname = map_tabs_open
type = interface
file = audio\sounds\ui\map_tabs_open.wav
attenuation = -8
[Sound]
nickname = news_vendor_open
file = audio\sounds\ui\news_vendor_open.wav
attenuation = -5
is_2d = true
[Sound]
nickname = nn_expand_contract
type = interface
file = audio\sounds\ui\nn_expand_contract.wav
attenuation = -8
[Sound]
nickname = ui_buy_commodity
type = interface
file = audio\sounds\ui\ui_execute_transaction.wav
attenuation = -8
[Sound]
nickname = ui_receive_money
type = interface
file = audio\sounds\ui\ui_receive_money.wav
attenuation = -8
[Sound]
nickname = ui_gain_level
type = interface
file = audio\sounds\ui\ui_gain_level.wav
attenuation = -8
[Sound]
nickname = ui_begin_scan
type = interface
file = audio\sounds\ui\ui_begin_scan.wav
attenuation = -8
[Sound]
nickname = ui_close_infocard
type = interface
file = audio\sounds\ui\ui_close_infocard.wav
attenuation = -8
[Sound]
nickname = ui_end_scan
type = interface
file = audio\sounds\ui\ui_end_scan.wav
attenuation = -8
[Sound]
nickname = ui_equip_detach
type = interface
file = audio\sounds\ui\ui_equip_detach.wav
attenuation = -8
[Sound]
nickname = ui_equip_mount01
type = interface
file = audio\sounds\ui\ui_equip_mount01.wav
attenuation = -8
[Sound]
nickname = ui_equip_mount02
type = interface
file = audio\sounds\ui\ui_equip_mount02.wav
attenuation = -8
[Sound]
nickname = ui_equip_mount03
type = interface
file = audio\sounds\ui\ui_equip_mount03.wav
attenuation = -8
[Sound]
nickname = ui_equip_mount04
type = interface
file = audio\sounds\ui\ui_equip_mount04.wav
attenuation = -8
[Sound]
nickname = ui_equip_mount05
type = interface
file = audio\sounds\ui\ui_equip_mount05.wav
attenuation = -8
[Sound]
nickname = ui_execute_transaction
type = interface
file = audio\sounds\ui\ui_execute_transaction.wav
attenuation = -8
[Sound]
nickname = ui_filter_select
type = interface
file = audio\sounds\ui\ui_filter_select.wav
attenuation = -6
[Sound]
nickname = ui_filter_operation
type = interface
file = audio\sounds\ui\ui_filter_operation.wav
attenuation = -8
[Sound]
nickname = ui_incoming_missile
type = interface
file = audio\sounds\ui\ui_incoming_missile.wav
attenuation = -14
[Sound]
nickname = ui_info_card_open
type = interface
file = audio\sounds\ui\ui_secondary_window_open.wav
attenuation = -8
[Sound]
nickname = ui_item_select
type = interface
file = audio\sounds\ui\ui_select_item.wav
attenuation = -8
[Sound]
nickname = ui_load_cargo
type = interface
file = audio\sounds\ui\ui_load_cargo.wav
attenuation = -8
[Sound]
nickname = ui_motion_swish
file = audio\sounds\ui\ui_motion_swish.wav
type = interface
attenuation = -19
[Sound]
nickname = ui_nav_map_expand
type = interface
file = audio\sounds\ui\sub target acquired.wav
attenuation = 0
[Sound]
nickname = ui_nav_map_fade
type = interface
file = audio\sounds\ui\ui_nav_map_fade.wav
attenuation = -8
[Sound]
nickname = ui_nav_map_submenu
type = interface
file = audio\sounds\ui\ui_select_item.wav
attenuation = -8
[Sound]
nickname = ui_new_story_star
type = interface
file = audio\sounds\ui\ui_new_story_objective.wav
attenuation = -11
[Sound]
nickname = ui_nn_expansioncontraction
file = audio\sounds\ui\nn_expand_contract.wav
type = interface
attenuation = -8
[Sound]
nickname = ui_open_infocard
type = interface
file = audio\sounds\ui\ui_secondary_window_open.wav
attenuation = -8
[Sound]
nickname = ui_open_infocard_button
type = interface
file = audio\sounds\ui\ui_open_infocard_button.wav
attenuation = -8
[Sound]
nickname = ui_rollover
type = interface
file = audio\sounds\ui\ui_rollover.wav
attenuation = -25
[Sound]
nickname = ui_select_add
type = interface
file = audio\sounds\ui\ui_select_add.wav
attenuation = -8
[Sound]
nickname = ui_select_confirm
type = interface
file = audio\sounds\ui\ui_select_confirm.wav
attenuation = -8
[Sound]
nickname = ui_select_item
type = interface
file = audio\sounds\ui\map_submenu_popup.wav
attenuation = -8
[Sound]
nickname = ui_select_reject
type = interface
file = audio\sounds\ui\ui_select_reject.wav
attenuation = -8
[Sound]
nickname = ui_select_remove
type = interface
file = audio\sounds\ui\ui_select_remove.wav
attenuation = -8
[Sound]
nickname = ui_shipview_select
file = audio\sounds\ui\ui_shipview_select.wav
type = interface
attenuation = -6
[Sound]
nickname = ui_target_change
file = audio\sounds\ui\ui_secondary_window_open.wav
type = interface
attenuation = 0
[Sound]
nickname = ui_swap_weapon
type = interface
file = audio\sounds\ui\map_submenu_popup.wav
attenuation = -8
[Sound]
nickname = ui_typing_characters
type = interface
file = audio\sounds\ui\ui_typing_characters.wav
attenuation = -8
[Sound]
nickname = ui_toggle_mouse_flight
type = interface
file = audio\sounds\ui\hud_expand.wav
attenuation = -8
[Sound]
nickname = ui_use_nanobots_success
type = interface
file = audio\sounds\ui\ui_dump_tcd.wav
attenuation = -8
[Sound]
nickname = ui_use_shield_battery_success
type = interface
file = audio\sounds\ui\ui_open_tcd.wav
attenuation = -8
[Sound]
nickname = ui_use_nanobots_failure
type = interface
file = audio\sounds\ui\ui_select_reject.wav
attenuation = -8
[Sound]
nickname = ui_use_shield_battery_failure
type = interface
file = audio\sounds\ui\ui_select_reject.wav
attenuation = -8
[Sound]
nickname = ui_window_open
type = interface
file = audio\sounds\ui\ui_primary_window_open.wav
attenuation = -8
[Sound]
nickname = ui_voice_test
type = voice
file = audio\dialogue\trent\dx_s020x_1601_trent.wav
attenuation = 0
[Sound]
nickname = ui_effects_test
type = normal
file = audio\sounds\weapons\fire_pulse1.wav
attenuation = -7
[Sound]
nickname = ui_music_test
type = music
file = audio\music\music_tau_space.wav
attenuation = 0

1239
DATA/AUDIO/music.ini Normal file

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BIN
DATA/AUDIO/nnvoice.utf Normal file

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34
DATA/AUDIO/soundcfg.ini Normal file
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@ -0,0 +1,34 @@
[CFG]
ear_doppler_factor = 0.1
ducking_rtc_down_by = -10
ducking_rtc_down_time = 0.25
default_crv_pitch = 0
default_crv_attenuation = 0
music_fade_time = 3
cross_fade_silence = -96
cockpit_attenuation = 0
ducking_spaceflight_down_by = -9
ducking_spaceflight_down_time = 0.2
ducking_spaceflight_up_time = 0.75
spaceflight_dialogue_pan_range = 30
ducking_comm_down_by = -12
ducking_comm_down_time = 0.25
ducking_comm_up_time = 0.85
master_music = 0
master_ambient = 0
master_interface = 0
master_sfx = 0
master_voice = 0
[reverb]
nickname = dry
settings = 0, 0, 0
[reverb]
nickname = bar_small
settings = 0, 0, 0
[reverb]
nickname = equip_large
settings = 0, 0, 0

1444
DATA/AUDIO/sounds.ini Normal file

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6726
DATA/AUDIO/story_sounds.ini Normal file

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[Voice]
extend = king
[Sound]
msg = DX_M01_0100_KING
attenuation = -6
[Sound]
msg = DX_M01_0120_KING
attenuation = -6
[Sound]
msg = DX_M01_0270_KING
attenuation = -6
[Sound]
msg = DX_M01_0310_KING
attenuation = -6
[Sound]
msg = DX_M01_0331_KING
attenuation = -6
[Sound]
msg = DX_M01_0375_KING
attenuation = -6
[Sound]
msg = DX_M01_0380_KING
attenuation = -6
[Sound]
msg = DX_M01_0384_KING
attenuation = -6
[Sound]
msg = DX_M01_0385_KING
attenuation = -6
[Sound]
msg = DX_M01_0386_KING
attenuation = -6
[Sound]
msg = DX_M01_0386b_KING
attenuation = -6
[Sound]
msg = DX_M01_0387_KING
attenuation = -6
[Sound]
msg = DX_M01_0390_KING
attenuation = -6
[Sound]
msg = DX_M01_0410_KING
attenuation = -6
[Sound]
msg = DX_M01_0411_KING
attenuation = -6
[Sound]
msg = DX_M01_0412_KING
attenuation = -6
[Sound]
msg = DX_M01_0420_KING
attenuation = -6
[Sound]
msg = DX_M01_0425_KING
attenuation = -6
[Sound]
msg = DX_M01_0440_KING
attenuation = -6
[Sound]
msg = DX_M01_0460_KING
attenuation = -6
[Sound]
msg = DX_M01_0465_KING
attenuation = -6
[Sound]
msg = DX_M01_0470_KING
attenuation = -6
[Sound]
msg = DX_M01_0480_KING
attenuation = -6
[Sound]
msg = DX_M01_0485_KING
attenuation = -6
[Sound]
msg = DX_M01_0510_KING
attenuation = -6
[Sound]
msg = DX_M01_0525_KING
attenuation = -6
[Sound]
msg = DX_M01_0540_KING
attenuation = -6
[Sound]
msg = DX_M01_0550_KING
attenuation = -6
[Sound]
msg = DX_M01_0565_KING
attenuation = -6
[Sound]
msg = DX_M01_0570_KING
attenuation = -6
[Sound]
msg = DX_M01_0590_KING
attenuation = -6
[Sound]
msg = DX_M01_0600_KING
attenuation = -6
[Sound]
msg = DX_M01_0610_KING
attenuation = -6
[Sound]
msg = DX_M01_0630_KING
attenuation = -6
[Sound]
msg = DX_M01_0640_KING
attenuation = -6
[Sound]
msg = DX_M01_0640B_KING
attenuation = -6
[Sound]
msg = DX_M01_0640C_KING
attenuation = -6
[Sound]
msg = DX_M01_0670_KING
attenuation = -6
[Sound]
msg = DX_M01_0681_KING
attenuation = -6
[Sound]
msg = DX_M01_0684_KING
attenuation = -6
[Sound]
msg = DX_M01_0685_KING
attenuation = -6
[Sound]
msg = DX_M01_0690_KING
attenuation = -6
[Sound]
msg = DX_M01_0690B_KING
attenuation = -6
[Sound]
msg = DX_M01_0690C_KING
attenuation = -6
[Sound]
msg = DX_M01_0700_KING
attenuation = -6
[Sound]
msg = DX_M01_0710_KING
attenuation = -6
[Sound]
msg = DX_M01_0990_KING
attenuation = -6
[Sound]
msg = DX_M01_0995_KING
attenuation = -6
[Sound]
msg = DX_M01_0997_KING
attenuation = -6
[Sound]
msg = dx_m01_1027_king
attenuation = -6
[Sound]
msg = dx_m01_1042_king
attenuation = -6
[Sound]
msg = dx_m01_1046B_king
attenuation = -6
[Sound]
msg = dx_m01_1047_king
attenuation = -6
[Sound]
msg = dx_m01_1047B_king
attenuation = -6
[Sound]
msg = dx_m01_1052b_king
attenuation = -6
[Sound]
msg = dx_m01_1070_king
attenuation = -6
[Sound]
msg = dx_m01_1090_king
attenuation = -6
[Sound]
msg = dx_m01_1110_king
attenuation = -6
[Sound]
msg = dx_m01_1120_king
attenuation = -6
[Sound]
msg = dx_m01_1162_king
attenuation = -6
[Sound]
msg = dx_m01_1170_king
attenuation = -6
[Sound]
msg = dx_m01_1192_king
attenuation = -6
[Sound]
msg = dx_m01_1194_king
attenuation = -6
[Sound]
msg = dx_m01_1195_king
attenuation = -6
[Sound]
msg = dx_m01_1200_king
attenuation = -6
[Sound]
msg = dx_m01_1205_king
attenuation = -6
[Sound]
msg = dx_m01_1220_king
attenuation = -6
[Sound]
msg = dx_m01_1250_king
attenuation = -6
[Sound]
msg = dx_m01_1260_king
attenuation = -6
[Sound]
msg = dx_m01_1277_king
attenuation = -6
[Sound]
msg = dx_m01_1285_king
attenuation = -6
[Sound]
msg = dx_m01_1304_king
attenuation = -6
[Sound]
msg = dx_m01_1305_king
attenuation = -6
[Sound]
msg = dx_m01_1306_king
attenuation = -6
[Sound]
msg = dx_m01_1307_king
attenuation = -6
[Sound]
msg = dx_m01_1375_king
attenuation = -6
[Sound]
msg = dx_m01_1376_king
attenuation = -6
[Sound]
msg = dx_m01_1404_king
attenuation = -6
[Sound]
msg = dx_m01_1408_king
attenuation = -6
[Sound]
msg = dx_m01_1410_king
attenuation = -6
[Sound]
msg = dx_m01_1430_king
attenuation = -6
[Sound]
msg = dx_m01_1431_king
attenuation = -6
[Sound]
msg = dx_m01_1440_king
attenuation = -6
[Sound]
msg = dx_m01_1445_king
attenuation = -6
[Sound]
msg = dx_m01_1446_king
attenuation = -6
[Sound]
msg = dx_m01_1448_king
attenuation = -6
[Sound]
msg = dx_m01_1460_king
attenuation = -6
[Sound]
msg = dx_m01_1480_king
attenuation = -6
[Sound]
msg = dx_m01_1513_king
attenuation = -6
[Sound]
msg = dx_m01_1515_king
attenuation = -6
[Sound]
msg = dx_m01_1516_king
attenuation = -6
[Sound]
msg = dx_m01_1525_king
attenuation = -6
[Sound]
msg = dx_m01_1526_king
attenuation = -6
[Sound]
msg = dx_m01_1528_king
attenuation = -6
[Sound]
msg = dx_m01_1555_king
attenuation = -6
[Voice]
extend = pilot_f_leg_f01
[Sound]
msg = DX_M01_0450_TRANSPORT1
attenuation = -6
[Sound]
msg = DX_M01_0455_TRANSPORT1
attenuation = -6
[Sound]
msg = DX_M01_0490_TRANSPORT1
attenuation = -6
[Sound]
msg = DX_M01_0500_TRANSPORT1
attenuation = -6
[Sound]
msg = DX_M01_0520_TRANSPORT1
attenuation = -6
[Sound]
msg = DX_M01_0530_TRANSPORT1
attenuation = -6
[Sound]
msg = DX_M01_0560_TRANSPORT1
attenuation = -6
[Sound]
msg = DX_M01_0580_TRANSPORT1
attenuation = -6
[Sound]
msg = DX_M01_0660_TRANSPORT1
attenuation = -6
[Sound]
msg = DX_M01_0680_TRANSPORT1
attenuation = -6
[Sound]
msg = DX_M01_0682_TRANSPORT1
attenuation = -6
[Voice]
extend = trent_voice
[Sound]
msg = DX_M01_0105_TRENT
attenuation = -6
[Sound]
msg = DX_M01_0110_TRENT
attenuation = -6
[Sound]
msg = DX_M01_0683_TRENT
attenuation = -9
[Sound]
msg = DX_M01_0996_TRENT
attenuation = -6
[Voice]
extend = pilot_c_leg_m01
[Sound]
msg = dx_m01_1044_lsfpatrol
attenuation = -6
[Sound]
msg = dx_m01_1122_lsfpatrol
attenuation = -6
[Sound]
msg = dx_m01_1196_lsfpatrol
attenuation = -6
[Voice]
extend = pilot_f_mil_m01
[Sound]
msg = dx_m01_1330_lsfalpha1
attenuation = -8
[Sound]
msg = dx_m01_1407_lsfalpha1
attenuation = -6
[Sound]
msg = dx_m01_1409_lsfalpha1
attenuation = -6
[Sound]
msg = dx_m01_1505_lsfalpha1
attenuation = -6
[Voice]
nickname = lsfbeta4_voice_m01a
script = SC_MLHEAD_MOTION_WALLA_CASL_000LV_XA_%
script = SC_MLBODY_CHRB_IDLE_SMALL_000LV_XA_07
[Sound]
msg = dx_m01_1210_lsfbeta4
attenuation = -6
[Sound]
msg = dx_m01_1235_lsfbeta4
attenuation = -6
[Sound]
msg = dx_m01_1245_lsfbeta4
attenuation = -6
[Sound]
msg = dx_m01_1275_lsfbeta4
attenuation = -6
[Sound]
msg = dx_m01_1282_lsfbeta4
attenuation = -6
[Sound]
msg = dx_m01_1292_lsfbeta4
attenuation = -6
[Sound]
msg = dx_m01_1293_lsfbeta4
attenuation = -6
[Sound]
msg = dx_m01_1294_lsfbeta4
attenuation = -6
[Voice]
extend = pilot_f_mil_m02
[Sound]
msg = dx_m01_1340_lsfdelta1
attenuation = -8
[Sound]
msg = dx_m01_1450_lsfdelta1
attenuation = -6
[Sound]
msg = dx_m01_1470_lsfdelta1
attenuation = -6
[Sound]
msg = dx_m01_1490_lsfdelta1
attenuation = -6
[Voice]
nickname = prisonship
script = SC_MLHEAD_MOTION_WALLA_CASL_000LV_XA_%
script = SC_MLBODY_CHRB_IDLE_SMALL_000LV_XA_07
[Sound]
msg = dx_m01_1082_prisonship
attenuation = -6
[Sound]
msg = dx_m01_1100_prisonship
attenuation = -6
[Sound]
msg = dx_m01_1125_prisonship
attenuation = -6
[Sound]
msg = dx_m01_1130_prisonship
attenuation = -6
[Sound]
msg = dx_m01_1140_prisonship
attenuation = -6
[Sound]
msg = dx_m01_1150_prisonship
attenuation = -6
[Sound]
msg = dx_m01_1184_prisonship
attenuation = -6
[Sound]
msg = dx_m01_1193_prisonship
attenuation = -6
[Voice]
nickname = juni_voice_m01a
script = SC_FMHEAD_MOTION_WALLA_CASL_JUNI_000LV_XA_01
script = SC_FMBODY_CHRB_IDLE_SMALL_000LV_XA_05
[Sound]
msg = dx_m01_1580_juni
attenuation = -6
[Sound]
msg = dx_m01_1585_juni
attenuation = -6
[Voice]
nickname = ordership_voice_m01a
script = SC_MLHEAD_MOTION_WALLA_CASL_000LV_XA_%
script = SC_MLBODY_CHRB_IDLE_SMALL_000LV_XA_07
[Sound]
msg = DX_M01_0200_ORDERSHIP
attenuation = -2
[Voice]
nickname = donau_voice_m01a
script = SC_MLHEAD_MOTION_WALLA_CASL_000LV_XA_%
script = SC_MLBODY_CHRB_IDLE_SMALL_000LV_XA_07
[Sound]
msg = DX_M01_0130_DONAU
attenuation = -6
[Sound]
msg = DX_M01_0160_DONAU
attenuation = -6
[Sound]
msg = DX_M01_0210_DONAU
attenuation = -6
[Sound]
msg = DX_M01_0260_DONAU
attenuation = -10
[Voice]
extend = pilot_f_mil_m01
[Sound]
msg = DX_M01_0170_ESCORT_1
attenuation = -6
[Sound]
msg = DX_M01_0261_ESCORT_1
attenuation = -6
[Sound]
msg = DX_M01_0290_ESCORT_1
attenuation = -6
[Sound]
msg = DX_M01_0350_ESCORT_1
attenuation = -6
[Voice]
nickname = escort_2
script = SC_FMHEAD_MOTION_WALLA_CASL_000LV_XA_%
script = SC_FMBODY_CHRB_IDLE_SMALL_000LV_XA_05
[Sound]
msg = DX_M01_0180_ESCORT_2
attenuation = -6
[Sound]
msg = DX_M01_0220_ESCORT_2
attenuation = -6
[Sound]
msg = DX_M01_0300_ESCORT_2
attenuation = -6
[Voice]
nickname = betaleader
script = SC_MLHEAD_MOTION_WALLA_CASL_000LV_XA_%
script = SC_MLBODY_CHRB_IDLE_SMALL_000LV_XA_07
[Sound]
msg = DX_M01_0330_LPU_BETA_LEADER
attenuation = -6
[Sound]
msg = DX_M01_0340_LPU_BETA_LEADER
attenuation = -6
[Voice]
nickname = m01a_newark
script = SC_MLHEAD_MOTION_WALLA_CASL_000LV_XA_%
script = SC_MLBODY_CHRB_IDLE_SMALL_000LV_XA_07
[Sound]
msg = DX_M01_0140_STATION_NEWARK
attenuation = -6
[Sound]
msg = DX_M01_0150_STATION_NEWARK
attenuation = -6
[Sound]
msg = DX_M01_0190_STATION_NEWARK
attenuation = -6
[Sound]
msg = DX_M01_0250_STATION_NEWARK
attenuation = -6
[Sound]
msg = DX_M01_0262_STATION_NEWARK
attenuation = -6
[Sound]
msg = DX_M01_0280_STATION_NEWARK
attenuation = -6
[Sound]
msg = DX_M01_0320_STATION_NEWARK
attenuation = -6
[Sound]
msg = DX_M01_0332_STATION_NEWARK
attenuation = -6
[Sound]
msg = DX_M01_0360_STATION_NEWARK
attenuation = -6
[Sound]
msg = DX_M01_0372_STATION_NEWARK
attenuation = -6
[Sound]
msg = DX_M01_0377_STATION_NEWARK
attenuation = -6
[Voice]
nickname = repair_voice_m01a
script = SC_FMHEAD_MOTION_WALLA_CASL_000LV_XA_%
script = SC_FMBODY_CHRB_IDLE_SMALL_000LV_XA_05
[Sound]
msg = DX_M01_0370_SAR
attenuation = -6
[Sound]
msg = DX_M01_0376_SAR
attenuation = -6
[Sound]
msg = DX_M01_0378_SAR
attenuation = -6
[Voice]
nickname = FP7_setscene
script = SC_MLHEAD_MOTION_WALLA_CASL_000LV_XA_%
script = SC_MLBODY_CHRB_IDLE_SMALL_000LV_XA_07
[Sound]
msg = DX_M01_0000_FREEPORT_7_BRIDGE
attenuation = -14
Priority = -4
[Sound]
msg = DX_M01_0005_SAMURA_SA_14
attenuation = -16
Priority = -4
[Sound]
msg = DX_M01_0010_FREEPORT_7_BRIDGE
attenuation = -12
Priority = -4
[Sound]
msg = DX_M01_0015_FREEPORT_7_OTHER
attenuation = -10
Priority = -4
[Sound]
msg = DX_M01_0020_FREEPORT_7_BRIDGE
attenuation = -12
Priority = -4
[Sound]
msg = DX_M01_0025_FREEPORT_7_BRIDGE
attenuation = -8
Priority = -4
[Sound]
msg = DX_M01_0030_FREEPORT_7_BRIDGE
attenuation = -12
Priority = -4
[Sound]
msg = DX_M01_0035_FREEPORT_7_BRIDGE
attenuation = -9
Priority = -4

View File

@ -0,0 +1,528 @@
[Voice]
extend = king
[Sound]
msg = DX_M02_0100_KING
attenuation = -6
[Sound]
msg = DX_M02_0102_KING
attenuation = -6
[Sound]
msg = DX_M02_0105_KING
attenuation = -6
[Sound]
msg = DX_M02_0109_KING
attenuation = -6
[Sound]
msg = DX_M02_0110_KING
attenuation = -6
[Sound]
msg = DX_M02_0111_KING
attenuation = -6
[Sound]
msg = DX_M02_0112_KING
attenuation = -6
[Sound]
msg = DX_M02_0113_KING
attenuation = -6
[Sound]
msg = DX_M02_0130_KING
attenuation = -6
[Sound]
msg = DX_M02_0150_KING
attenuation = -6
[Sound]
msg = DX_M02_0160_KING
attenuation = -6
[Sound]
msg = DX_M02_0180_KING
attenuation = -6
[Sound]
msg = DX_M02_0230_KING
attenuation = -6
[Sound]
msg = DX_M02_0250_KING
attenuation = -6
[Sound]
msg = DX_M02_0255_KING
attenuation = -6
[Sound]
msg = DX_M02_0290_KING
attenuation = -6
[Sound]
msg = DX_M02_0291_KING
attenuation = -6
[Sound]
msg = DX_M02_0293_KING
attenuation = -6
[Sound]
msg = DX_M02_0301_KING
attenuation = -6
[Sound]
msg = DX_M02_0320_KING
attenuation = -6
[Sound]
msg = DX_M02_0330_KING
attenuation = -6
[Sound]
msg = DX_M02_0340_KING
attenuation = -6
[Sound]
msg = DX_M02_0350_KING
attenuation = -6
[Sound]
msg = DX_M02_0380_KING
attenuation = -6
[Sound]
msg = DX_M02_0400_KING
attenuation = -6
[Sound]
msg = DX_M02_0410_KING
attenuation = -6
[Sound]
msg = DX_M02_0420_KING
attenuation = -6
[Sound]
msg = DX_M02_0550_KING
attenuation = -6
[Sound]
msg = DX_M02_0560_KING
attenuation = -6
[Sound]
msg = DX_M02_0571_KING
attenuation = -6
[Sound]
msg = DX_M02_0573_KING
attenuation = -6
[Sound]
msg = DX_M02_0576_KING
attenuation = -6
[Sound]
msg = DX_M02_0578_KING
attenuation = -6
[Sound]
msg = DX_M02_0580_KING
attenuation = -6
[Sound]
msg = DX_M02_0582_KING
attenuation = -6
[Sound]
msg = DX_M02_0590_KING
attenuation = -6
[Sound]
msg = DX_M02_0610_KING
attenuation = -6
[Sound]
msg = DX_M02_0700_KING
attenuation = -6
[Sound]
msg = DX_M02_0710_KING
attenuation = -6
[Sound]
msg = DX_M02_0720_KING
attenuation = -6
[Sound]
msg = DX_M02_0760_KING
attenuation = -6
[Sound]
msg = DX_M02_0770_KING
attenuation = -6
[Sound]
msg = DX_M02_0771_KING
attenuation = -6
[Sound]
msg = DX_M02_0772_KING
attenuation = -6
[Sound]
msg = DX_M02_0773_KING
attenuation = -6
[Sound]
msg = DX_M02_0774_KING
attenuation = -6
[Sound]
msg = DX_M02_0776_KING
attenuation = -6
[Sound]
msg = DX_M02_0780_KING
attenuation = -6
[Sound]
msg = DX_M02_0800_KING
attenuation = -6
[Sound]
msg = DX_M02_0820_KING
attenuation = -6
[Sound]
msg = DX_M02_0940_KING
attenuation = -6
[Sound]
msg = DX_M02_0941_KING
attenuation = -6
[Sound]
msg = DX_M02_0942_KING
attenuation = -6
[Sound]
msg = DX_M02_0950_KING
attenuation = -6
[Sound]
msg = DX_M02_0952_KING
attenuation = -6
[Sound]
msg = DX_M02_0953_KING
attenuation = -6
[Sound]
msg = DX_M02_0954_KING
attenuation = -6
[Sound]
msg = DX_M02_1060_KING
attenuation = -6
[Sound]
msg = DX_M02_1061_KING
attenuation = -6
[Sound]
msg = DX_M02_1062_KING
attenuation = -6
[Sound]
msg = DX_M02_1063_KING
attenuation = -6
[Sound]
msg = DX_M02_1080_KING
attenuation = -6
[Sound]
msg = DX_M02_1100_KING
attenuation = -6
[Sound]
msg = DX_M02_1112_KING
attenuation = -6
[Sound]
msg = DX_M02_1113_KING
attenuation = -6
[Sound]
msg = DX_M02_1114_KING
attenuation = -6
[Sound]
msg = DX_M02_1130_KING
attenuation = -6
[Sound]
msg = DX_M02_1150_KING
attenuation = -6
[Sound]
msg = DX_M02_1180_KING
attenuation = -6
[Sound]
msg = DX_M02_1190_KING
attenuation = -6
[Sound]
msg = DX_M02_1200_KING
attenuation = -6
[Sound]
msg = DX_M02_1203_KING
attenuation = -6
[Sound]
msg = DX_M02_1210_KING
attenuation = -6
[Sound]
msg = DX_M02_1230_KING
attenuation = -6
[Sound]
msg = DX_M02_1250_KING
attenuation = -6
[Sound]
msg = DX_M02_1310_KING
attenuation = -6
[Sound]
msg = DX_M02_1320_KING
attenuation = -6
[Sound]
msg = DX_M02_1330_KING
attenuation = -6
[Voice]
extend = juni
[Sound]
msg = DX_M02_0000_JUNI
attenuation = -6
[Sound]
msg = DX_M02_0260_JUNI
attenuation = -6
[Sound]
msg = DX_M02_0300_JUNI
attenuation = -6
[Sound]
msg = DX_M02_0415_JUNI
attenuation = -6
[Sound]
msg = DX_M02_0600_JUNI
attenuation = -6
[Sound]
msg = DX_M02_0640_JUNI
attenuation = -6
[Sound]
msg = DX_M02_1070_JUNI
attenuation = -6
[Sound]
msg = DX_M02_1090_JUNI
attenuation = -6
[Sound]
msg = DX_M02_1110_JUNI
attenuation = -6
[Sound]
msg = DX_M02_1111_JUNI
attenuation = -6
[Sound]
msg = DX_M02_1170_JUNI
attenuation = -6
[Voice]
nickname = missouri
script = SC_MLHEAD_MOTION_WALLA_CASL_000LV_XA_%
script = SC_MLBODY_CHRB_IDLE_SMALL_000LV_XA_07
[Sound]
msg = DX_M02_1240_BATTLESHIPMISSOURI
attenuation = -6
[Sound]
msg = DX_M02_1260_BATTLESHIPMISSOURI
attenuation = -6
[Voice]
nickname = unity_voice_m02
script = SC_FMHEAD_MOTION_WALLA_CASL_000LV_XA_%
script = SC_FMBODY_CHRB_IDLE_SMALL_000LV_XA_05
[Sound]
msg = DX_M02_0170_BATTLESHIPUNITY
attenuation = -6
[Sound]
msg = DX_M02_0220_BATTLESHIPUNITY
attenuation = -6
[Sound]
msg = DX_M02_1140_BATTLESHIPUNITY
attenuation = -6
[Voice]
nickname = ashcroft_voice_m02
script = SC_MLHEAD_MOTION_WALLA_CASL_000LV_XA_%
script = SC_MLBODY_CHRB_IDLE_SMALL_000LV_XA_07
[Sound]
msg = DX_M02_0880_ASHCROFT
attenuation = -6
[Sound]
msg = DX_M02_0900_ASHCROFT
attenuation = -6
[Voice]
extend = pilot_f_leg_m01
[Sound]
msg = DX_M02_0730_ZETA
attenuation = -6
[Sound]
msg = DX_M02_0790_ZETA
attenuation = -6
[Sound]
msg = DX_M02_0810_ZETA
attenuation = -6
[Sound]
msg = DX_M02_0830_ZETA
attenuation = -6
[Sound]
msg = DX_M02_0951_ZETA
attenuation = -6
[Voice]
nickname = cosmo_voice_m02
script = SC_MLHEAD_MOTION_WALLA_CASL_000LV_XA_%
script = SC_MLBODY_CHRB_IDLE_SMALL_000LV_XA_07
[Sound]
msg = DX_M02_0800_COSMO
attenuation = -6
[Sound]
msg = DX_M02_0820_COSMO
attenuation = -6
[Sound]
msg = DX_M02_0840_COSMO
attenuation = -6
[Sound]
msg = DX_M02_0860_COSMO
attenuation = -6
[Sound]
msg = DX_M02_0920_COSMO
attenuation = -6
[Voice]
nickname = pueblo
script = SC_MLHEAD_MOTION_WALLA_CASL_000LV_XA_%
script = SC_MLBODY_CHRB_IDLE_SMALL_000LV_XA_07
[Sound]
msg = DX_M02_0570_PUEBLO
attenuation = -6
[Sound]
msg = DX_M02_0572_PUEBLO
attenuation = -6
[Sound]
msg = DX_M02_0574_PUEBLO
attenuation = -6
[Sound]
msg = DX_M02_0575_PUEBLO
attenuation = -6
[Sound]
msg = DX_M02_0577_PUEBLO
attenuation = -6
[Sound]
msg = DX_M02_0579_PUEBLO
attenuation = -6
[Sound]
msg = DX_M02_0581_PUEBLO
attenuation = -6
[Sound]
msg = DX_M02_0583_PUEBLO
attenuation = -6
[Voice]
extend = trent_voice
[Sound]
msg = DX_M02_0101_TRENT
attenuation = -6
[Sound]
msg = DX_M02_0103_TRENT
attenuation = -6
[Sound]
msg = DX_M02_0104_TRENT
attenuation = -6
[Sound]
msg = DX_M02_0106_TRENT
attenuation = -6
[Sound]
msg = DX_M02_0107_TRENT
attenuation = -6
[Voice]
extend = pilot_f_mil_m02
[Sound]
msg = DX_M02_1201_FORTBUSH
attenuation = -6
[Sound]
msg = DX_M02_1202_FORTBUSHWING
attenuation = -6
[Sound]
msg = DX_M02_1204_FORTBUSHWING
attenuation = -6

View File

@ -0,0 +1,523 @@
[Voice]
extend = trent_voice
[Sound]
msg = DX_M03_0130_TRENT
attenuation = -6
[Sound]
msg = DX_M03_0150_TRENT
attenuation = -6
[Voice]
extend = juni
[Sound]
msg = DX_M03_0000_JUNI
attenuation = -6
[Sound]
msg = DX_M03_0100_JUNI
attenuation = -6
[Sound]
msg = DX_M03_0120_JUNI
attenuation = -6
[Sound]
msg = DX_M03_0140_JUNI
attenuation = -6
[Sound]
msg = DX_M03_0160_JUNI
attenuation = -6
[Sound]
msg = DX_M03_0227_JUNI
attenuation = -6
[Sound]
msg = DX_M03_0234_JUNI
attenuation = -6
[Sound]
msg = DX_M03_0267_JUNI
attenuation = -6
[Sound]
msg = DX_M03_0268_JUNI
attenuation = -6
[Sound]
msg = DX_M03_0269_JUNI
attenuation = -6
[Sound]
msg = DX_M03_0270_JUNI
attenuation = -6
[Sound]
msg = DX_M03_0300_JUNI
attenuation = -6
[Sound]
msg = DX_M03_0320_JUNI
attenuation = -6
[Sound]
msg = DX_M03_0340_JUNI
attenuation = -6
[Sound]
msg = DX_M03_0427_JUNI
attenuation = -6
[Sound]
msg = DX_M03_0440_JUNI
attenuation = -6
[Sound]
msg = DX_M03_0441_JUNI
attenuation = -6
[Sound]
msg = DX_M03_0442_JUNI
attenuation = -6
[Sound]
msg = DX_M03_0550_JUNI
attenuation = -6
[Sound]
msg = DX_M03_0570_JUNI
attenuation = -6
[Sound]
msg = DX_M03_0590_JUNI
attenuation = -6
[Sound]
msg = DX_M03_0610_JUNI
attenuation = -6
[Sound]
msg = DX_M03_0630_JUNI
attenuation = -6
[Sound]
msg = DX_M03_0650_JUNI
attenuation = -6
[Sound]
msg = DX_M03_0661_JUNI
attenuation = -6
[Sound]
msg = DX_M03_0663_JUNI
attenuation = -6
[Sound]
msg = DX_M03_0665_JUNI
attenuation = -6
[Sound]
msg = DX_M03_0672_JUNI
attenuation = -6
[Sound]
msg = DX_M03_0710_JUNI
attenuation = -6
[Sound]
msg = DX_M03_0740_JUNI
attenuation = -6
[Sound]
msg = DX_M03_0741_JUNI
attenuation = -6
[Sound]
msg = DX_M03_0780_JUNI
attenuation = -6
[Sound]
msg = DX_M03_0820_JUNI
attenuation = -6
[Sound]
msg = DX_M03_0850_JUNI
attenuation = -6
[Sound]
msg = DX_M03_0880_JUNI
attenuation = -6
[Sound]
msg = DX_M03_0881_JUNI
attenuation = -6
[Sound]
msg = DX_M03_0882_JUNI
attenuation = -6
[Sound]
msg = DX_M03_0890B_JUNI
attenuation = -6
[Sound]
msg = DX_M03_0910_JUNI
attenuation = -6
[Sound]
msg = DX_M03_1025_JUNI
attenuation = -6
[Sound]
msg = DX_M03_1026_JUNI
attenuation = -6
[Sound]
msg = DX_M03_1030_JUNI
attenuation = -6
[Sound]
msg = DX_M03_1034_JUNI
attenuation = -6
Priority = 1
[Sound]
msg = DX_M03_1040_JUNI
attenuation = -6
[Sound]
msg = DX_M03_1055_JUNI
attenuation = -6
[Sound]
msg = DX_M03_1060_JUNI
attenuation = -6
[Sound]
msg = DX_M03_1075_JUNI
attenuation = -6
[Sound]
msg = DX_M03_1100_JUNI
attenuation = -6
[Sound]
msg = DX_M03_1130_JUNI
attenuation = -6
[Sound]
msg = DX_M03_1140_JUNI
attenuation = -6
[Sound]
msg = DX_M03_1180_JUNI
attenuation = -6
[Sound]
msg = DX_M03_1270_JUNI
attenuation = -6
[Sound]
msg = DX_M03_1290_JUNI
attenuation = -6
[Sound]
msg = DX_M03_1330_JUNI
attenuation = -6
[Sound]
msg = DX_M03_1450_JUNI
attenuation = -6
[Sound]
msg = DX_M03_1470_JUNI
attenuation = -6
[Sound]
msg = DX_M03_1520_JUNI
attenuation = -6
[Sound]
msg = DX_M03_1580_JUNI
attenuation = -6
[Sound]
msg = DX_M03_1630_JUNI
attenuation = -6
[Sound]
msg = DX_M03_1640_JUNI
attenuation = -6
[Sound]
msg = DX_M03_1660_JUNI
attenuation = -6
[Sound]
msg = DX_M03_1680_JUNI
attenuation = -6
[Sound]
msg = DX_M03_1760_JUNI
attenuation = -6
[Sound]
msg = DX_M03_1761_JUNI
attenuation = -6
[Sound]
msg = DX_M03_1765_JUNI
attenuation = -6
[Sound]
msg = DX_M03_JUNI_ALL_CLEAR
attenuation = -6
[Voice]
nickname = LSFpilot_voice_m03
script = SC_MLHEAD_MOTION_WALLA_CASL_000LV_XA_%
script = SC_MLBODY_CHRB_IDLE_SMALL_000LV_XA_07
[Sound]
msg = DX_M03_0203_FP7_SURVIVOR
attenuation = -6
[Sound]
msg = DX_M03_0207_FP7_SURVIVOR
attenuation = -6
[Sound]
msg = DX_M03_0210_FP7_SURVIVOR
attenuation = -6
[Sound]
msg = DX_M03_0214_FP7_SURVIVOR
attenuation = -6
[Sound]
msg = DX_M03_0222_FP7_SURVIVOR
attenuation = -6
[Voice]
extend = pilot_f_mil_m02
[Sound]
msg = DX_M03_0217_NAVY_PATROL
attenuation = -6
[Sound]
msg = DX_M03_0220_NAVY_PATROL
attenuation = -6
[Sound]
msg = DX_M03_0224_NAVY_PATROL
attenuation = -6
[Sound]
msg = DX_M03_0225_NAVY_PATROL
attenuation = -6
[Voice]
extend = pilot_f_leg_f01
[Sound]
msg = DX_M03_0700_GAMMA_1
attenuation = -6
[Sound]
msg = DX_M03_0720_GAMMA_1
attenuation = -6
[Sound]
msg = DX_M03_0730_GAMMA_1
attenuation = -6
[Sound]
msg = DX_M03_0750_GAMMA_1
attenuation = -6
[Sound]
msg = DX_M03_0860_GAMMA_1
attenuation = -6
[Voice]
nickname = TLEADER_voice_m03
script = SC_MLHEAD_MOTION_WALLA_CASL_000LV_XA_%
script = SC_MLBODY_CHRB_IDLE_SMALL_000LV_XA_07
[Sound]
msg = DX_M03_0560_TRANSPORT_LEADER
attenuation = -6
[Sound]
msg = DX_M03_0580_TRANSPORT_LEADER
attenuation = -6
[Sound]
msg = DX_M03_0600_TRANSPORT_LEADER
attenuation = -6
[Sound]
msg = DX_M03_0620_TRANSPORT_LEADER
attenuation = -6
[Sound]
msg = DX_M03_0640_TRANSPORT_LEADER
attenuation = -6
[Sound]
msg = DX_M03_0660_TRANSPORT_LEADER
attenuation = -6
[Sound]
msg = DX_M03_0662_TRANSPORT_LEADER
attenuation = -6
[Sound]
msg = DX_M03_0664_TRANSPORT_LEADER
attenuation = -6
[Sound]
msg = DX_M03_0666_TRANSPORT_LEADER
attenuation = -6
[Sound]
msg = DX_M03_0668_TRANSPORT_LEADER
attenuation = -6
[Sound]
msg = DX_M03_0669_TRANSPORT_LEADER
attenuation = -6
[Sound]
msg = DX_M03_0670_TRANSPORT_LEADER
attenuation = -6
[Sound]
msg = DX_M03_0671_TRANSPORT_LEADER
attenuation = -6
[Sound]
msg = DX_M03_0800_TRANSPORT_LEADER
attenuation = -6
[Voice]
nickname = Spatrol_voice_m03
script = SC_MLHEAD_MOTION_WALLA_CASL_000LV_XA_%
script = SC_MLBODY_CHRB_IDLE_SMALL_000LV_XA_07
[Sound]
msg = DX_M03_0810_STATION_CONTROL
attenuation = -6
[Sound]
msg = DX_M03_0830_STATION_CONTROL
attenuation = -6
[Sound]
msg = DX_M03_0840_willard
attenuation = -6
[Sound]
msg = DX_M03_1390_STATION_CONTROL
attenuation = -6
[Sound]
msg = DX_M03_1410_STATION_CONTROL
attenuation = -6
[Sound]
msg = DX_M03_1430_STATION_CONTROL
attenuation = -6
[Voice]
extend = king
[Sound]
msg = DX_M03_1150_KING
attenuation = -6
[Sound]
msg = DX_M03_1220_KING
attenuation = -6
[Sound]
msg = DX_M03_1280_KING
attenuation = -6
[Sound]
msg = DX_M03_1300_KING
attenuation = -6
[Voice]
extend = walker
[Sound]
msg = DX_M03_1320_WALKER
attenuation = -6
[Sound]
msg = DX_M03_1340_WALKER
attenuation = -6
[Sound]
msg = DX_M03_1400_WALKER
attenuation = -6
[Sound]
msg = DX_M03_1405_WALKER
attenuation = -6
[Sound]
msg = DX_M03_1415_WALKER
attenuation = -6
[Sound]
msg = DX_M03_1420_WALKER
attenuation = -6
[Sound]
msg = DX_M03_1460_WALKER
attenuation = -6
[Sound]
msg = DX_M03_1500_WALKER
attenuation = -6
[Sound]
msg = DX_M03_1510_WALKER
attenuation = -6
[Sound]
msg = DX_M03_1550_WALKER
attenuation = -6
[Sound]
msg = DX_M03_1650_WALKER
attenuation = -6
[Sound]
msg = DX_M03_1690_WALKER
attenuation = -6
[Sound]
msg = DX_M03_1750_WALKER
attenuation = -6
[Voice]
nickname = LSFSTATION_voice
script = SC_FMHEAD_MOTION_WALLA_CASL_000LV_XA_%
script = SC_FMBODY_CHRB_IDLE_SMALL_000LV_XA_05
[Sound]
msg = DX_M03_0424_LSFSTATION
attenuation = -6
[Sound]
msg = DX_M03_0430_LSFSTATION
attenuation = -6

View File

@ -0,0 +1,462 @@
[Voice]
extend = trent_voice
[Sound]
msg = DX_M04_0100_TRENT
attenuation = -6
[Sound]
msg = DX_M04_1234_TRENT
attenuation = -6
[Voice]
extend = juni
[Sound]
msg = DX_M04_0000_JUNI
attenuation = -6
[Sound]
msg = DX_M04_0110_JUNI
attenuation = -6
[Sound]
msg = DX_M04_0130_JUNI
attenuation = -6
[Sound]
msg = DX_M04_0140_JUNI
attenuation = -6
[Sound]
msg = DX_M04_0150_JUNI
attenuation = -6
[Sound]
msg = DX_M04_0160_JUNI
attenuation = -6
[Sound]
msg = DX_M04_0165_JUNI
attenuation = -6
[Sound]
msg = DX_M04_0170_JUNI
attenuation = -6
[Sound]
msg = DX_M04_0175_JUNI
attenuation = -6
[Sound]
msg = DX_M04_0190_JUNI
attenuation = -6
[Sound]
msg = DX_M04_0240_JUNI
attenuation = -6
[Sound]
msg = DX_M04_0270_JUNI
attenuation = -6
[Sound]
msg = DX_M04_0300_JUNI
attenuation = -6
[Sound]
msg = DX_M04_0320B_JUNI
attenuation = -6
[Sound]
msg = DX_M04_0354_JUNI
attenuation = -6
[Sound]
msg = DX_M04_0370_JUNI
attenuation = -6
[Sound]
msg = DX_M04_0390_JUNI
attenuation = -6
[Sound]
msg = DX_M04_0410C_JUNI
attenuation = -6
[Sound]
msg = DX_M04_0440_JUNI
attenuation = -6
[Sound]
msg = DX_M04_0460_JUNI
attenuation = -6
[Sound]
msg = DX_M04_0708_JUNI
attenuation = -6
[Sound]
msg = DX_M04_0710_JUNI
attenuation = -6
[Sound]
msg = DX_M04_0713_JUNI
attenuation = -6
[Sound]
msg = DX_M04_0715_JUNI
attenuation = -6
[Sound]
msg = DX_M04_0850_JUNI
attenuation = -6
[Sound]
msg = DX_M04_0900B_JUNI
attenuation = -6
[Sound]
msg = DX_M04_0910_JUNI
attenuation = -6
[Sound]
msg = DX_M04_0920_JUNI
attenuation = -6
[Sound]
msg = DX_M04_0950_JUNI
attenuation = -6
[Sound]
msg = DX_M04_0960_JUNI
attenuation = -6
[Sound]
msg = DX_M04_0970_JUNI
attenuation = -6
[Sound]
msg = DX_M04_0990_JUNI
attenuation = -6
[Sound]
msg = DX_M04_1000_JUNI
attenuation = -6
[Sound]
msg = DX_M04_1030_JUNI
attenuation = -6
[Sound]
msg = DX_M04_1040_JUNI
attenuation = -6
[Sound]
msg = DX_M04_1060_JUNI
attenuation = -6
[Sound]
msg = DX_M04_1110_JUNI
attenuation = -6
[Sound]
msg = DX_M04_1130_JUNI
attenuation = -6
[Sound]
msg = DX_M04_1220_JUNI
attenuation = -6
[Sound]
msg = DX_M04_1230_JUNI
attenuation = -6
[Sound]
msg = DX_M04_1236_JUNI
attenuation = -6
[Sound]
msg = DX_M04_1260_JUNI
attenuation = -6
[Sound]
msg = DX_M04_1300_JUNI
attenuation = -6
[Sound]
msg = DX_M04_1350_JUNI
attenuation = -6
[Sound]
msg = DX_M04_1360_JUNI
attenuation = -6
[Sound]
msg = DX_M04_1370_JUNI
attenuation = -6
[Sound]
msg = DX_M04_1380_JUNI
attenuation = -6
[Voice]
extend = king
[Sound]
msg = DX_M04_0180_KING
attenuation = -6
[Sound]
msg = DX_M04_0260_KING
attenuation = -6
[Sound]
msg = DX_M04_0280_KING
attenuation = -6
[Sound]
msg = DX_M04_0290_KING
attenuation = -6
[Sound]
msg = DX_M04_0330_KING
attenuation = -6
[Sound]
msg = DX_M04_0340_KING
attenuation = -6
[Sound]
msg = DX_M04_0350_KING
attenuation = -6
[Sound]
msg = DX_M04_0352_KING
attenuation = -6
[Sound]
msg = DX_M04_0360_KING
attenuation = -6
[Sound]
msg = DX_M04_0380_KING
attenuation = -6
[Sound]
msg = DX_M04_0400_KING
attenuation = -6
[Voice]
extend = walker
[Sound]
msg = DX_M04_0200_WALKER
attenuation = -6
[Sound]
msg = DX_M04_0210_WALKER
attenuation = -6
[Sound]
msg = DX_M04_0230_WALKER
attenuation = -6
[Sound]
msg = DX_M04_0250_WALKER
attenuation = -6
[Voice]
nickname = unity_voice_m04
script = SC_FMHEAD_MOTION_WALLA_CASL_000LV_XA_%
script = SC_FMBODY_CHRB_IDLE_SMALL_000LV_XA_05
[Sound]
msg = DX_M04_0215_UNITY
attenuation = -6
[Sound]
msg = DX_M04_0217_UNITY
attenuation = -6
[Voice]
nickname = vanpelt_voice_m04
script = SC_MLHEAD_MOTION_WALLA_CASL_000LV_XA_%
script = SC_MLBODY_CHRB_IDLE_SMALL_000LV_XA_07
[Sound]
msg = DX_M04_0430_VANPELT
attenuation = -6
[Sound]
msg = DX_M04_0450_VANPELT
attenuation = -6
[Sound]
msg = DX_M04_0470_VANPELT
attenuation = -6
[Sound]
msg = DX_M04_0690_VANPELT
attenuation = -6
[Sound]
msg = DX_M04_0704_VANPELT
attenuation = -6
[Sound]
msg = DX_M04_0712_VANPELT
attenuation = -6
[Sound]
msg = DX_M04_0714_VANPELT
attenuation = -6
[Sound]
msg = DX_M04_0716_VANPELT
attenuation = -6
[Sound]
msg = DX_M04_0820_VANPELT
attenuation = -6
[Sound]
msg = DX_M04_0840_VANPELT
attenuation = -6
[Voice]
extend = pilot_f_mil_m01
[Sound]
msg = DX_M04_0220_LSF_LAMBDA
attenuation = -6
[Sound]
msg = DX_M04_0310_LAMBDA_4
attenuation = -6
[Voice]
extend = pilot_f_mil_m02
[Sound]
msg = DX_M04_0880_LIBERTY_CRUISER
attenuation = -6
[Sound]
msg = DX_M04_0905_LIBERTY_CRUISER
attenuation = -6
[Voice]
extend = pilot_f_ill_m02
[Sound]
msg = DX_M04_1070_LANEHACKER_1
attenuation = -6
[Sound]
msg = DX_M04_1090_LANEHACKER_1
attenuation = -6
[Sound]
msg = DX_M04_1120_LANEHACKER_1
attenuation = -6
[Sound]
msg = DX_M04_1140_LANEHACKER_1
attenuation = -6
[Sound]
msg = DX_M04_1170_LANEHACKER_1
attenuation = -6
[Sound]
msg = DX_M04_1180_LANEHACKER_1
attenuation = -6
[Voice]
nickname = lanehacker_base
script = SC_MLHEAD_MOTION_WALLA_CASL_000LV_XA_%
script = SC_MLBODY_CHRB_IDLE_SMALL_000LV_XA_07
[Sound]
msg = DX_M04_1190_LANEHACKER_BASE
attenuation = -6
[Sound]
msg = DX_M04_1240_LANEHACKER1
attenuation = -6
[Sound]
msg = DX_M04_1250_LANEHACKER_BASE
attenuation = -6
[Sound]
msg = DX_M04_1270_LANEHACKER_BASE
attenuation = -6
[Sound]
msg = DX_M04_1280_LANEHACKER_BASE
attenuation = -6
[Sound]
msg = DX_M04_1310_LANEHACKER_BASE
attenuation = -6
[Sound]
msg = DX_M04_1320_LANEHACKER_BASE
attenuation = -6
[Sound]
msg = DX_M04_1330_LANEHACKER_BASE
attenuation = -6
[Sound]
msg = DX_M04_1340_LANEHACKER1
attenuation = -6
[Voice]
extend = pilot_c_ill_f01
[Sound]
msg = DX_M04_1020_BOUNTY_01
attenuation = -6
[Sound]
msg = DX_M04_1050_BOUNTY_01
attenuation = -6
[Sound]
msg = DX_M04_1080_BOUNTY_01
attenuation = -6
[Sound]
msg = DX_M04_1100_BOUNTY_01
attenuation = -6
[Voice]
extend = pilot_f_mil_m01a
[Sound]
msg = DX_M04_1290_RHEINLANDER1
attenuation = -6
[Sound]
msg = DX_M04_0120_ROGUE_LEADER
attenuation = -6
[Sound]
msg = DX_M04_0691_L_NAVY_FI_1
attenuation = -6
[Sound]
msg = DX_M04_0701_L_NAVY_FI_1
attenuation = -6
[Sound]
msg = DX_M04_0705_L_NAVY_FI_1
attenuation = -6
[Sound]
msg = DX_M04_0709_L_NAVY_FI_1
attenuation = -6

View File

@ -0,0 +1,375 @@
[Voice]
extend = juni
[Sound]
msg = DX_M05_0000_JUNI
attenuation = -5
[Sound]
msg = DX_M05_0100_JUNI
attenuation = -5
[Sound]
msg = DX_M05_0110_JUNI
attenuation = -5
[Sound]
msg = DX_M05_0115_JUNI
attenuation = -5
[Sound]
msg = DX_M05_0120_JUNI
attenuation = -5
[Sound]
msg = DX_M05_0126_JUNI
attenuation = -5
[Sound]
msg = DX_M05_0130_JUNI
attenuation = -5
[Sound]
msg = DX_M05_0131_JUNI
attenuation = -5
[Sound]
msg = DX_M05_0140_JUNI
attenuation = -5
[Sound]
msg = DX_M05_0150_JUNI
attenuation = -5
[Sound]
msg = DX_M05_0160_JUNI
attenuation = -5
[Sound]
msg = DX_M05_0180_JUNI
attenuation = -5
[Sound]
msg = DX_M05_0200_JUNI
attenuation = -5
[Sound]
msg = DX_M05_0201_JUNI
attenuation = -5
[Sound]
msg = DX_M05_0210_JUNI
attenuation = -5
[Sound]
msg = DX_M05_0220_JUNI
attenuation = -5
[Sound]
msg = DX_M05_0230_JUNI
attenuation = -5
[Sound]
msg = DX_M05_0240_JUNI
attenuation = -5
[Sound]
msg = DX_M05_0250_JUNI
attenuation = -5
[Sound]
msg = DX_M05_0260_JUNI
attenuation = -5
[Sound]
msg = DX_M05_0270_JUNI
attenuation = -5
[Sound]
msg = DX_M05_0280_JUNI
attenuation = -5
[Sound]
msg = DX_M05_0290_JUNI
attenuation = -5
[Sound]
msg = DX_M05_0300_JUNI
attenuation = -5
[Sound]
msg = DX_M05_0310_JUNI
attenuation = -6
[Sound]
msg = DX_M05_0405_JUNI
attenuation = -6
[Sound]
msg = DX_M05_0410_JUNI
attenuation = -6
[Sound]
msg = DX_M05_0430_JUNI
attenuation = -6
[Sound]
msg = DX_M05_0510_JUNI
attenuation = -6
[Sound]
msg = DX_M05_0520_JUNI
attenuation = -6
[Sound]
msg = DX_M05_0530_JUNI
attenuation = -6
[Sound]
msg = DX_M05_0540_JUNI
attenuation = -6
[Sound]
msg = DX_M05_0570_JUNI
attenuation = -6
[Sound]
msg = DX_M05_0585_JUNI
attenuation = -6
[Sound]
msg = DX_M05_0590_JUNI
attenuation = -6
[Sound]
msg = DX_M05_0600_JUNI
attenuation = -6
[Sound]
msg = DX_M05_0620_JUNI
attenuation = -6
[Sound]
msg = DX_M05_0640_JUNI
attenuation = -6
[Sound]
msg = DX_M05_0660_JUNI
attenuation = -6
[Sound]
msg = DX_M05_0670_JUNI
attenuation = -6
[Sound]
msg = DX_M05_0690_JUNI
attenuation = -6
[Sound]
msg = DX_M05_0710_JUNI
attenuation = -6
[Sound]
msg = DX_M05_0725_JUNI
attenuation = -6
[Sound]
msg = DX_M05_0730_JUNI
attenuation = -6
[Sound]
msg = DX_M05_0750_JUNI
attenuation = -6
[Sound]
msg = DX_M05_0770_JUNI
attenuation = -6
[Sound]
msg = DX_M05_0800_JUNI
attenuation = -6
[Sound]
msg = DX_M05_0860_JUNI
attenuation = -6
[Sound]
msg = DX_M05_0960_JUNI
attenuation = -6
[Sound]
msg = DX_M05_0980_JUNI
attenuation = -6
[Sound]
msg = DX_M05_1000_JUNI
attenuation = -6
[Sound]
msg = DX_M05_1010_JUNI
attenuation = -6
[Sound]
msg = DX_M05_1030_JUNI
attenuation = -6
[Voice]
nickname = norfolk
script = SC_MLHEAD_MOTION_WALLA_CASL_000LV_XA_%
script = SC_MLBODY_CHRB_IDLE_SMALL_000LV_XA_07
[Sound]
msg = DX_M05_0125_NORFOLK
attenuation = -5
[Sound]
msg = DX_M05_0127_NORFOLK
attenuation = -5
[Voice]
nickname = freeport_1
script = SC_FMHEAD_MOTION_WALLA_CASL_000LV_XA_%
script = SC_FMBODY_CHRB_IDLE_SMALL_000LV_XA_05
[Sound]
msg = DX_M05_0170_FREEPORT_1
attenuation = -5
[Sound]
msg = DX_M05_0190_FREEPORT_1
attenuation = -5
[Voice]
extend = trent_voice
[Sound]
msg = DX_M05_0400_TRENT
attenuation = -6
[Voice]
extend = sinclair
[Sound]
msg = DX_M05_0390_SINCLAIR
attenuation = -6
[Sound]
msg = DX_M05_0420_SINCLAIR
attenuation = -6
[Sound]
msg = DX_M05_0550_SINCLAIR
attenuation = -6
[Sound]
msg = DX_M05_0560_SINCLAIR
attenuation = -6
[Sound]
msg = DX_M05_0580_SINCLAIR
attenuation = -6
[Sound]
msg = DX_M05_0610_SINCLAIR
attenuation = -6
[Sound]
msg = DX_M05_0630_SINCLAIR
attenuation = -6
[Sound]
msg = DX_M05_0650_SINCLAIR
attenuation = -6
[Sound]
msg = DX_M05_0680_SINCLAIR
attenuation = -6
[Sound]
msg = DX_M05_0700_SINCLAIR
attenuation = -6
[Sound]
msg = DX_M05_0720_SINCLAIR
attenuation = -6
[Sound]
msg = DX_M05_0790_SINCLAIR
attenuation = -6
[Sound]
msg = DX_M05_0830_SINCLAIR
attenuation = -6
[Sound]
msg = DX_M05_0990_SINCLAIR
attenuation = -6
[Sound]
msg = DX_M05_1020_SINCLAIR
attenuation = -6
[Voice]
extend = pilot_c_leg_m01
[Sound]
msg = DX_M05_0740_TRAITOR_1
attenuation = -6
[Sound]
msg = DX_M05_0760_TRAITOR_1
attenuation = -6
[Sound]
msg = DX_M05_0780_TRAITOR_1
attenuation = -6
[Sound]
msg = DX_M05_0810_TRAITOR_1
attenuation = -6
[Sound]
msg = DX_M05_0840_TRAITOR_1
attenuation = -6
[Sound]
msg = DX_M05_0870_TRAITOR_1
attenuation = -6
[Sound]
msg = DX_M05_0940_TRAITOR_1
attenuation = -6
[Sound]
msg = DX_M05_0950_TRAITOR_1
attenuation = -6
[Sound]
msg = DX_M05_0970_TRAITOR_1
attenuation = -6
[Voice]
nickname = rh_battleship
script = SC_MLHEAD_MOTION_WALLA_CASL_000LV_XA_%
script = SC_MLBODY_CHRB_IDLE_SMALL_000LV_XA_07
[Sound]
msg = DX_M05_0890_RH_BATTLESHIP
attenuation = -6
[Sound]
msg = DX_M05_0900_RH_BATTLESHIP
attenuation = -6
[Sound]
msg = DX_M05_0910_RH_BATTLESHIP
attenuation = -6
[Sound]
msg = DX_M05_0920_RH_BATTLESHIP
attenuation = -6
[Sound]
msg = DX_M05_0930_RH_BATTLESHIP
attenuation = -6

View File

@ -0,0 +1,649 @@
[Voice]
extend = juni
[Sound]
msg = DX_M06_0100_JUNI
attenuation = -6
[Voice]
nickname = dexter
script = SC_MLHEAD_MOTION_WALLA_CASL_000LV_XA_%
script = SC_MLBODY_CHRB_IDLE_SMALL_000LV_XA_07
[Sound]
msg = DX_M06_0110_DEXTER
attenuation = -6
[Sound]
msg = DX_M06_0110B_DEXTER
attenuation = -6
[Sound]
msg = DX_M06_0120_DEXTER
attenuation = -6
[Sound]
msg = DX_M06_0130_DEXTER
attenuation = -6
[Sound]
msg = DX_M06_0140_DEXTER
attenuation = -6
[Sound]
msg = DX_M06_0150_DEXTER
attenuation = -6
[Sound]
msg = DX_M06_0170_DEXTER
attenuation = -6
[Sound]
msg = DX_M06_0180_DEXTER
attenuation = -6
[Sound]
msg = DX_M06_0180B_DEXTER
attenuation = -6
[Sound]
msg = DX_M06_0181_DEXTER
attenuation = -6
[Sound]
msg = DX_M06_0184_DEXTER
attenuation = -6
[Sound]
msg = DX_M06_0230_DEXTER
attenuation = -6
[Sound]
msg = DX_M06_0240_DEXTER
attenuation = -6
[Sound]
msg = DX_M06_0250_DEXTER
attenuation = -6
[Sound]
msg = DX_M06_0260_DEXTER
attenuation = -6
[Sound]
msg = DX_M06_0270_DEXTER
attenuation = -6
[Sound]
msg = DX_M06_0280_DEXTER
attenuation = -6
[Sound]
msg = DX_M06_0290_DEXTER
attenuation = -6
[Sound]
msg = DX_M06_0310_DEXTER
attenuation = -6
[Sound]
msg = DX_M06_0540_DEXTER
attenuation = -6
[Sound]
msg = DX_M06_0580_DEXTERB
attenuation = -6
[Sound]
msg = DX_M06_0590_DEXTER
attenuation = -6
[Sound]
msg = DX_M06_0620_DEXTER
attenuation = -6
[Voice]
extend = trent_voice
[Sound]
msg = DX_M06_0120_TRENT
attenuation = -6
[Sound]
msg = DX_M06_0140_TRENT
attenuation = -6
[Voice]
nickname = glorious
script = SC_FMHEAD_MOTION_WALLA_CASL_000LV_XA_%
script = SC_FMBODY_CHRB_IDLE_SMALL_000LV_XA_05
[Sound]
msg = DX_M06_0330_GLORIOUS
attenuation = -6
[Sound]
msg = DX_M06_0332_GLORIOUS
attenuation = -6
[Sound]
msg = DX_M06_0333_GLORIOUS
attenuation = -6
[Sound]
msg = DX_M06_0335_GLORIOUS
attenuation = -6
[Sound]
msg = DX_M06_0336_GLORIOUS
attenuation = -6
[Sound]
msg = DX_M06_0337_GLORIOUS
attenuation = -6
[Sound]
msg = DX_M06_0338_GLORIOUS
attenuation = -6
[Sound]
msg = DX_M06_0340_GLORIOUS
attenuation = -6
[Sound]
msg = DX_M06_0341_GLORIOUS
attenuation = -6
[Sound]
msg = DX_M06_0342_GLORIOUS
attenuation = -6
[Sound]
msg = DX_M06_0343_GLORIOUS
attenuation = -6
[Sound]
msg = DX_M06_0344_GLORIOUS
attenuation = -6
[Voice]
extend = quintaine
[Sound]
msg = DX_M06_0350_QUINTAINE
attenuation = -6
[Sound]
msg = DX_M06_0360_QUINTAINE
attenuation = -6
[Sound]
msg = DX_M06_0380_QUINTAINE
attenuation = -6
[Sound]
msg = DX_M06_0381_QUINTAINE
attenuation = -6
[Sound]
msg = DX_M06_0430_QUINTAINE
attenuation = -6
[Sound]
msg = DX_M06_0440_QUINTAINE
attenuation = -6
[Sound]
msg = DX_M06_0510_QUINTAINE
attenuation = -6
[Sound]
msg = DX_M06_0530_QUINTAINE
attenuation = -6
[Sound]
msg = DX_M06_0600_QUINTAINE
attenuation = -6
[Sound]
msg = DX_M06_1400_QUINTAINE
attenuation = -6
[Sound]
msg = DX_M06_1420_QUINTAINE
attenuation = -6
[Sound]
msg = DX_M06_1490_QUINTAINE
attenuation = -6
[Sound]
msg = DX_M06_3000_QUINTAINE
attenuation = -6
[Voice]
nickname = rheinlander
script = SC_MLHEAD_MOTION_WALLA_CASL_000LV_XA_%
script = SC_MLBODY_CHRB_IDLE_SMALL_000LV_XA_07
[Sound]
msg = DX_M06_0331_RHEINLANDER
attenuation = -6
[Sound]
msg = DX_M06_0334_RHEINLANDER
attenuation = -6
[Voice]
nickname = buoy
script = SC_MLHEAD_MOTION_WALLA_CASL_000LV_XA_%
script = SC_MLBODY_CHRB_IDLE_SMALL_000LV_XA_07
[Sound]
msg = DX_M06_0160_BUOY
attenuation = -6
[Voice]
nickname = announcer
script = SC_MLHEAD_MOTION_WALLA_CASL_000LV_XA_%
script = SC_MLBODY_CHRB_IDLE_SMALL_000LV_XA_07
[Sound]
msg = DX_M06_0202_ANNOUNCER
attenuation = -6
[Sound]
msg = DX_M06_0204_ANNOUNCER
attenuation = -6
[Sound]
msg = DX_M06_0206_ANNOUNCER
attenuation = -6
[Sound]
msg = DX_M06_0210_ANNOUNCER
attenuation = -6
[Sound]
msg = DX_M06_0220_ANNOUNCER
attenuation = -6
[Sound]
msg = DX_M06_0221_ANNOUNCER
attenuation = -6
[Sound]
msg = DX_M06_0222_ANNOUNCER
attenuation = -6
[Sound]
msg = DX_M06_0223_ANNOUNCER
attenuation = -6
[Sound]
msg = DX_M06_0222B_ANNOUNCER
attenuation = -6
[Sound]
msg = DX_M06_0223B_ANNOUNCER
attenuation = -6
[Sound]
msg = DX_M06_0224_ANNOUNCER
attenuation = -6
[Sound]
msg = DX_M06_0225_ANNOUNCER
attenuation = -6
[Sound]
msg = DX_M06_0224B_ANNOUNCER
attenuation = -6
[Sound]
msg = DX_M06_0225B_ANNOUNCER
attenuation = -6
[Sound]
msg = DX_M06_0226_ANNOUNCER
attenuation = -6
[Sound]
msg = DX_M06_0227_ANNOUNCER
attenuation = -6
[Sound]
msg = DX_M06_0226B_ANNOUNCER
attenuation = -6
[Sound]
msg = DX_M06_0227B_ANNOUNCER
attenuation = -6
[Sound]
msg = DX_M06_0228_ANNOUNCER
attenuation = -6
[Sound]
msg = DX_M06_0229_ANNOUNCER
attenuation = -6
[Sound]
msg = DX_M06_0650_ANNOUNCER
attenuation = -6
[Sound]
msg = DX_M06_0960_ANNOUNCER
attenuation = -18
[Voice]
nickname = a-spectator
script = SC_MLHEAD_MOTION_WALLA_CASL_000LV_XA_%
script = SC_MLBODY_CHRB_IDLE_SMALL_000LV_XA_07
[Sound]
msg = DX_M06_0660_A-SPECTATOR
attenuation = -18
[Sound]
msg = DX_M06_0720_A-SPECTATOR
attenuation = -18
[Sound]
msg = DX_M06_0760_A-SPECTATOR
attenuation = -18
[Sound]
msg = DX_M06_0840_A-SPECTATOR
attenuation = -6
[Sound]
msg = DX_M06_0880_A-SPECTATOR
attenuation = -6
[Sound]
msg = DX_M06_0890_A-SPECTATOR
attenuation = -18
[Sound]
msg = DX_M06_1000_A-SPECTATOR
attenuation = -18
[Sound]
msg = DX_M06_1020_A-SPECTATOR
attenuation = -18
[Sound]
msg = DX_M06_1030_A-SPECTATOR
attenuation = -6
[Sound]
msg = DX_M06_1070_A-SPECTATOR
attenuation = -6
[Sound]
msg = DX_M06_1190_A-SPECTATOR
attenuation = -6
[Voice]
nickname = b-spectator
script = SC_MLHEAD_MOTION_WALLA_CASL_000LV_XA_%
script = SC_MLBODY_CHRB_IDLE_SMALL_000LV_XA_07
[Sound]
msg = DX_M06_0670_B-SPECTATOR
attenuation = -18
[Sound]
msg = DX_M06_0690_B-SPECTATOR
attenuation = -18
[Sound]
msg = DX_M06_0710_B-SPECTATOR
attenuation = -18
[Sound]
msg = DX_M06_0750_B-SPECTATOR
attenuation = -18
[Sound]
msg = DX_M06_0790_B-SPECTATOR
attenuation = -18
[Sound]
msg = DX_M06_0800_B-SPECTATOR
attenuation = -18
[Sound]
msg = DX_M06_0900_B-SPECTATOR
attenuation = -6
[Sound]
msg = DX_M06_0920_B-SPECTATOR
attenuation = -6
[Sound]
msg = DX_M06_0970_B-SPECTATOR
attenuation = -18
[Sound]
msg = DX_M06_1010_B-SPECTATOR
attenuation = -18
[Sound]
msg = DX_M06_1060_B-SPECTATOR
attenuation = -6
[Sound]
msg = DX_M06_1100_B-SPECTATOR
attenuation = -6
[Sound]
msg = DX_M06_1130_B-SPECTATOR
attenuation = -6
[Sound]
msg = DX_M06_1180_B-SPECTATOR
attenuation = -6
[Sound]
msg = DX_M06_1210_B-SPECTATOR
attenuation = -6
[Sound]
msg = DX_M06_1240_B-SPECTATOR
attenuation = -6
[Voice]
nickname = c-spectator
script = SC_MLHEAD_MOTION_WALLA_CASL_000LV_XA_%
script = SC_MLBODY_CHRB_IDLE_SMALL_000LV_XA_07
[Sound]
msg = DX_M06_0680_C-SPECTATOR
attenuation = -18
[Sound]
msg = DX_M06_0730_C-SPECTATOR
attenuation = -18
[Sound]
msg = DX_M06_0770_C-SPECTATOR
attenuation = -18
[Sound]
msg = DX_M06_0820_C-SPECTATOR
attenuation = -6
[Sound]
msg = DX_M06_0910_C-SPECTATOR
attenuation = -6
[Sound]
msg = DX_M06_0950_C-SPECTATOR
attenuation = -6
[Sound]
msg = DX_M06_0990_C-SPECTATOR
attenuation = -18
[Sound]
msg = DX_M06_1040_C-SPECTATOR
attenuation = -6
[Sound]
msg = DX_M06_1080_C-SPECTATOR
attenuation = -6
[Sound]
msg = DX_M06_1110_C-SPECTATOR
attenuation = -6
[Sound]
msg = DX_M06_1140_C-SPECTATOR
attenuation = -6
[Sound]
msg = DX_M06_1170_C-SPECTATOR
attenuation = -6
[Sound]
msg = DX_M06_1220_C-SPECTATOR
attenuation = -6
[Sound]
msg = DX_M06_1250_C-SPECTATOR
attenuation = -6
[Voice]
nickname = d-spectator
script = SC_MLHEAD_MOTION_WALLA_CASL_000LV_XA_%
script = SC_MLBODY_CHRB_IDLE_SMALL_000LV_XA_07
[Sound]
msg = DX_M06_0700_D-SPECTATOR
attenuation = -18
[Sound]
msg = DX_M06_0740_D-SPECTATOR
attenuation = -18
[Sound]
msg = DX_M06_0780_D-SPECTATOR
attenuation = -18
[Sound]
msg = DX_M06_0810_D-SPECTATOR
attenuation = -6
[Sound]
msg = DX_M06_0870_D-SPECTATOR
attenuation = -6
[Sound]
msg = DX_M06_0940_D-SPECTATOR
attenuation = -18
[Sound]
msg = DX_M06_0980_D-SPECTATOR
attenuation = -18
[Sound]
msg = DX_M06_1050_D-SPECTATOR
attenuation = -6
[Sound]
msg = DX_M06_1090_D-SPECTATOR
attenuation = -6
[Sound]
msg = DX_M06_1150_D-SPECTATOR
attenuation = -6
[Sound]
msg = DX_M06_1160_D-SPECTATOR
attenuation = -6
[Sound]
msg = DX_M06_1200_D-SPECTATOR
attenuation = -6
[Sound]
msg = DX_M06_1230_D-SPECTATOR
attenuation = -6
[Voice]
extend = pilot_f_leg_f01
[Sound]
msg = DX_M06_0370_ALBERTSON
attenuation = -6
[Sound]
msg = DX_M06_0381_ALBERTSON
attenuation = -6
[Sound]
msg = DX_M06_0382_ALBERTSON
attenuation = -6
[Sound]
msg = DX_M06_0384_ALBERTSON
attenuation = -6
[Sound]
msg = DX_M06_0385_ALBERTSON
attenuation = -6
[Sound]
msg = DX_M06_0610_ALBERTSON
attenuation = -6
[Sound]
msg = DX_M06_0615_ALBERTSON
attenuation = -6
[Sound]
msg = DX_M06_1260_ALBERTSON
attenuation = -6
[Sound]
msg = DX_M06_1410_ALBERTSON
attenuation = -6
[Sound]
msg = DX_M06_1460_ALBERTSON
attenuation = -6
[Sound]
msg = DX_M06_1470_ALBERTSON
attenuation = -6
[Sound]
msg = DX_M06_1480_ALBERTSON
attenuation = -6
[Sound]
msg = DX_M06_1491_ALBERTSON
attenuation = 5
[Sound]
msg = DX_M06_2000_ALBERTSON
attenuation = -6
[Sound]
msg = DX_M06_2010_ALBERTSON
attenuation = -6
[Sound]
msg = DX_M06_2020_ALBERTSON
attenuation = -6
[Sound]
msg = DX_M06_2030_ALBERTSON
attenuation = -6
[Sound]
msg = DX_M06_2040_ALBERTSON
attenuation = -6

View File

@ -0,0 +1,737 @@
[Voice]
extend = trent_voice
[Sound]
msg = DX_M07_0110_TRENT
attenuation = -6
[Sound]
msg = DX_M07_1250_TRENT
attenuation = -6
[Voice]
extend = juni
[Sound]
msg = DX_M07_0100_JUNI
attenuation = -6
[Sound]
msg = DX_M07_0120_JUNI
attenuation = -6
[Sound]
msg = DX_M07_0140_JUNI
attenuation = -6
[Sound]
msg = DX_M07_0160_JUNI
attenuation = -6
[Sound]
msg = DX_M07_0200_JUNI
attenuation = -6
[Sound]
msg = DX_M07_0220_JUNI
attenuation = -6
[Sound]
msg = DX_M07_0240_JUNI
attenuation = -6
[Sound]
msg = DX_M07_0250_JUNI
attenuation = -6
[Sound]
msg = DX_M07_0280_JUNI
attenuation = -6
[Sound]
msg = DX_M07_0300_JUNI
attenuation = -6
[Sound]
msg = DX_M07_0320_JUNI
attenuation = -6
[Sound]
msg = DX_M07_0340_JUNI
attenuation = -6
[Sound]
msg = DX_M07_0380_JUNI
attenuation = -6
[Sound]
msg = DX_M07_0400_JUNI
attenuation = -6
[Sound]
msg = DX_M07_0410_JUNI
attenuation = -6
[Sound]
msg = DX_M07_0450_JUNI
attenuation = -6
[Sound]
msg = DX_M07_0490_JUNI
attenuation = -6
[Sound]
msg = DX_M07_0500_JUNI
attenuation = -6
[Sound]
msg = DX_M07_0595_JUNI
attenuation = -6
[Sound]
msg = DX_M07_0640_JUNI
attenuation = -6
[Sound]
msg = DX_M07_0660_JUNI
attenuation = -6
[Sound]
msg = DX_M07_0670_JUNI
attenuation = -6
[Sound]
msg = DX_M07_0790_JUNI
attenuation = -6
[Sound]
msg = DX_M07_0820_JUNI
attenuation = -6
[Sound]
msg = DX_M07_0940_JUNI
attenuation = -6
[Sound]
msg = DX_M07_0960_JUNI
attenuation = -6
[Sound]
msg = DX_M07_0986_JUNI
attenuation = -6
[Sound]
msg = DX_M07_1040_JUNI
attenuation = -6
[Sound]
msg = DX_M07_1060_JUNI
attenuation = -6
[Sound]
msg = DX_M07_1070_JUNI
attenuation = -6
[Sound]
msg = DX_M07_1100_JUNI
attenuation = -6
[Sound]
msg = DX_M07_1120_JUNI
attenuation = -6
[Sound]
msg = DX_M07_1140_JUNI
attenuation = -6
[Sound]
msg = DX_M07_1190_JUNI
attenuation = -6
[Sound]
msg = DX_M07_1220_JUNI
attenuation = -6
[Sound]
msg = DX_M07_1240_JUNI
attenuation = -6
[Sound]
msg = DX_M07_1510_JUNI
attenuation = -6
[Sound]
msg = DX_M07_1555_JUNI
attenuation = -6
[Sound]
msg = DX_M07_1600_JUNI
attenuation = -6
[Sound]
msg = DX_M07_1670_JUNI
attenuation = -6
[Sound]
msg = DX_M07_1700_JUNI
attenuation = -6
[Sound]
msg = DX_M07_1720_JUNI
attenuation = -6
[Sound]
msg = DX_M07_1730_JUNI
attenuation = -6
[Sound]
msg = DX_M07_1740_JUNI
attenuation = -6
[Sound]
msg = DX_M07_1750_JUNI
attenuation = -6
[Sound]
msg = DX_M07_1760_JUNI
attenuation = -6
[Voice]
extend = quintaine
[Sound]
msg = DX_M07_0130_QUINTAINE
attenuation = -6
[Sound]
msg = DX_M07_0210_QUINTAINE
attenuation = -6
[Sound]
msg = DX_M07_0350_QUINTAINE
attenuation = -6
[Sound]
msg = DX_M07_0420_QUINTAINE
attenuation = -6
[Sound]
msg = DX_M07_0560_QUINTAINE
attenuation = -6
[Sound]
msg = DX_M07_0610_QUINTAINE
attenuation = -6
[Sound]
msg = DX_M07_0720_QUINTAINE
attenuation = -6
[Sound]
msg = DX_M07_0730_QUINTAINE
attenuation = -6
[Sound]
msg = DX_M07_0740_QUINTAINE
attenuation = -6
[Sound]
msg = DX_M07_0810_QUINTAINE
attenuation = -6
[Sound]
msg = DX_M07_0860_QUINTAINE
attenuation = -6
[Sound]
msg = DX_M07_0990_QUINTAINE
attenuation = -6
[Sound]
msg = DX_M07_1020_QUINTAINE
attenuation = -6
[Sound]
msg = DX_M07_1050_QUINTAINE
attenuation = -6
[Sound]
msg = DX_M07_1080_QUINTAINE
attenuation = -6
[Sound]
msg = DX_M07_1130_QUINTAINE
attenuation = -6
[Sound]
msg = DX_M07_1160_QUINTAINE
attenuation = -6
[Sound]
msg = DX_M07_1170_QUINTAINE
attenuation = -6
[Sound]
msg = DX_M07_1180_QUINTAINE
attenuation = -6
[Sound]
msg = DX_M07_1210_QUINTAINE
attenuation = -6
[Sound]
msg = DX_M07_1410_QUINTAINE
attenuation = -6
[Sound]
msg = DX_M07_1490_QUINTAINE
attenuation = -6
[Sound]
msg = DX_M07_1540_QUINTAINE
attenuation = -6
[Sound]
msg = DX_M07_1560_QUINTAINE
attenuation = -6
[Sound]
msg = DX_M07_1690_QUINTAINE
attenuation = -6
[Voice]
extend = tobias
[Sound]
msg = DX_M07_0480_TOBIAS
attenuation = -6
[Sound]
msg = DX_M07_0510_TOBIAS
attenuation = -6
[Sound]
msg = DX_M07_0510B_TOBIAS
attenuation = -6
[Sound]
msg = DX_M07_0530_TOBIAS
attenuation = -6
[Sound]
msg = DX_M07_0550_TOBIAS
attenuation = -6
[Sound]
msg = DX_M07_0570_TOBIAS
attenuation = -6
[Sound]
msg = DX_M07_0590_TOBIAS
attenuation = -6
[Sound]
msg = DX_M07_0600_TOBIAS
attenuation = -6
[Sound]
msg = DX_M07_0620_TOBIAS
attenuation = -6
[Sound]
msg = DX_M07_0630_TOBIAS
attenuation = -6
[Sound]
msg = DX_M07_0650_TOBIAS
attenuation = -6
[Sound]
msg = DX_M07_0680_TOBIAS
attenuation = -6
[Sound]
msg = DX_M07_0690_TOBIAS
attenuation = -6
[Sound]
msg = DX_M07_0700_TOBIAS
attenuation = -6
[Sound]
msg = DX_M07_0710_TOBIAS
attenuation = -6
[Sound]
msg = DX_M07_0780_TOBIAS
attenuation = -6
[Sound]
msg = DX_M07_0800_TOBIAS
attenuation = -6
[Sound]
msg = DX_M07_0840_TOBIAS
attenuation = -6
[Sound]
msg = DX_M07_0850_TOBIAS
attenuation = -6
[Sound]
msg = DX_M07_0855_TOBIAS
attenuation = -6
[Sound]
msg = DX_M07_0870_TOBIAS
attenuation = -6
[Sound]
msg = DX_M07_0880_TOBIAS
attenuation = -6
[Sound]
msg = DX_M07_0890_TOBIAS
attenuation = -6
[Sound]
msg = DX_M07_0900_TOBIAS
attenuation = -6
[Sound]
msg = DX_M07_0910_TOBIAS
attenuation = -6
[Sound]
msg = DX_M07_0920_TOBIAS
attenuation = -6
[Sound]
msg = DX_M07_0930_TOBIAS
attenuation = -6
[Sound]
msg = DX_M07_0950_TOBIAS
attenuation = -6
[Sound]
msg = DX_M07_0970_TOBIAS
attenuation = -6
[Sound]
msg = DX_M07_0980_TOBIAS
attenuation = -6
[Sound]
msg = DX_M07_1000_TOBIAS
attenuation = -6
[Sound]
msg = DX_M07_1030_TOBIAS
attenuation = -6
[Sound]
msg = DX_M07_1090_TOBIAS
attenuation = -6
[Sound]
msg = DX_M07_1110_TOBIAS
attenuation = -6
[Voice]
extend = pilot_c_leg_m01a
[Sound]
msg = DX_M07_0710_TOBIAS_FRIEND
attenuation = -6
[Voice]
extend = sinclair
[Sound]
msg = DX_M07_0190_SINCLAIR
attenuation = -6
[Sound]
msg = DX_M07_0230_SINCLAIR
attenuation = -6
[Sound]
msg = DX_M07_0390_SINCLAIR
attenuation = -6
[Sound]
msg = DX_M07_0580_SINCLAIR
attenuation = -6
[Sound]
msg = DX_M07_0750_SINCLAIR
attenuation = -6
[Sound]
msg = DX_M07_0760_SINCLAIR
attenuation = -6
[Sound]
msg = DX_M07_0770_SINCLAIR
attenuation = -6
[Sound]
msg = DX_M07_0830_SINCLAIR
attenuation = -6
[Sound]
msg = DX_M07_1010_SINCLAIR
attenuation = -6
[Sound]
msg = DX_M07_1150_SINCLAIR
attenuation = -6
[Sound]
msg = DX_M07_1200_SINCLAIR
attenuation = -6
[Voice]
extend = pilot_f_mil_m02
[Sound]
msg = DX_M07_1230_RHEINLAND_BATTLESHIP
attenuation = -6
[Sound]
msg = DX_M07_1260_RHEINLAND_BATTLESHIP
attenuation = -6
[Sound]
msg = DX_M07_1270_RHEINLAND_BATTLESHIP
attenuation = -6
[Sound]
msg = DX_M07_1310_RHEINLAND_BATTLESHIP
attenuation = -6
[Sound]
msg = DX_M07_1330_RHEINLAND_BATTLESHIP
attenuation = -6
[Voice]
extend = pilot_c_leg_m01
[Sound]
msg = DX_M07_1280_ESCORT_1
attenuation = -6
[Sound]
msg = DX_M07_1300_ESCORT_1
attenuation = -6
[Sound]
msg = DX_M07_1450_ESCORT_1
attenuation = -6
[Sound]
msg = DX_M07_1320_CRUISER
attenuation = -6
[Sound]
msg = DX_M07_1440_CRUISER
attenuation = -6
[Sound]
msg = DX_M07_1460_CRUISER
attenuation = -6
[Voice]
extend = botzler
[Sound]
msg = DX_M07_0150_RH_AGENT_01
attenuation = -6
[Sound]
msg = DX_M07_0170_RH_AGENT_01
attenuation = -6
[Sound]
msg = DX_M07_0180_RH_AGENT_01
attenuation = -6
[Sound]
msg = DX_M07_0290_RH_AGENT_01
attenuation = -6
[Sound]
msg = DX_M07_0440_RH_AGENT_01
attenuation = -6
[Sound]
msg = DX_M07_0460_RH_AGENT_01
attenuation = -6
[Voice]
nickname = stokes_mining_station
script = SC_FMHEAD_MOTION_WALLA_CASL_000LV_XA_%
script = SC_FMBODY_CHRB_IDLE_SMALL_000LV_XA_05
[Sound]
msg = DX_M07_0260_STOKES
attenuation = -6
[Sound]
msg = DX_M07_0310_STOKES
attenuation = -6
Priority = -1
[Sound]
msg = DX_M07_0330_STOKES
attenuation = -6
Priority = -1
[Sound]
msg = DX_M07_0370_STOKES
attenuation = -6
[Voice]
nickname = glasgow_outpost
script = SC_MLHEAD_MOTION_WALLA_CASL_000LV_XA_%
script = SC_MLBODY_CHRB_IDLE_SMALL_000LV_XA_07
[Sound]
msg = DX_M07_0430_GLASGOW
attenuation = -6
[Sound]
msg = DX_M07_0470_GLASGOW
attenuation = -6
[Sound]
msg = DX_M07_0520_GLASGOW
attenuation = -6
[Sound]
msg = DX_M07_0540_GLASGOW
attenuation = -6
[Voice]
nickname = cali_base
script = SC_MLHEAD_MOTION_WALLA_CASL_000LV_XA_%
script = SC_MLBODY_CHRB_IDLE_SMALL_000LV_XA_07
[Sound]
msg = DX_M07_1620_CALI
attenuation = -6
[Sound]
msg = DX_M07_1640_CALI
attenuation = -6
[Voice]
extend = pilot_f_leg_m01
[Sound]
msg = DX_M07_1290_RAZOR_1
attenuation = -6
[Sound]
msg = DX_M07_1340_RAZOR_1
attenuation = -6
[Sound]
msg = DX_M07_1370_RAZOR_1
attenuation = -6
[Sound]
msg = DX_M07_1400_RAZOR_1
attenuation = -6
[Sound]
msg = DX_M07_1420_RAZOR_1
attenuation = -6
[Sound]
msg = DX_M07_1430_RAZOR_1
attenuation = -6
[Sound]
msg = DX_M07_1470_RAZOR_1
attenuation = -6
[Sound]
msg = DX_M07_1480_RAZOR_1
attenuation = -6
[Sound]
msg = DX_M07_1500_RAZOR_1
attenuation = -6
[Sound]
msg = DX_M07_1520_RAZOR_1
attenuation = -6
[Sound]
msg = DX_M07_1530_RAZOR_1
attenuation = -6
[Sound]
msg = DX_M07_1550_RAZOR_1
attenuation = -6
[Sound]
msg = DX_M07_1570_RAZOR_1
attenuation = -6
[Sound]
msg = DX_M07_1580_RAZOR_1
attenuation = -6
[Sound]
msg = DX_M07_1590_RAZOR_1
attenuation = -6
[Sound]
msg = DX_M07_1610_RAZOR_1
attenuation = -6
[Sound]
msg = DX_M07_1630_RAZOR_1
attenuation = -6
[Sound]
msg = DX_M07_1650_RAZOR_1
attenuation = -6
[Sound]
msg = DX_M07_1660_RAZOR_1
attenuation = -6
[Sound]
msg = DX_M07_1680_RAZOR_1
attenuation = -6
[Sound]
msg = DX_M07_1710_RAZOR_1
attenuation = -6
[Voice]
extend = pilot_c_ill_f01
[Sound]
msg = DX_M07_1350_RAZOR_2
attenuation = -6
[Sound]
msg = DX_M07_1380_RAZOR_2
attenuation = -6
[Voice]
extend = pilot_c_ill_m02
[Sound]
msg = DX_M07_1360_RAZOR_3
attenuation = -6
[Sound]
msg = DX_M07_1390_RAZOR_3
attenuation = -6

View File

@ -0,0 +1,266 @@
[Voice]
extend = juni
[Sound]
msg = DX_M08_0000_JUNI
attenuation = -5
[Sound]
msg = DX_M08_0105_JUNI
attenuation = -5
[Sound]
msg = DX_M08_0120_JUNI
attenuation = -5
[Sound]
msg = DX_M08_0160_JUNI
attenuation = -5
[Sound]
msg = DX_M08_0220_JUNI
attenuation = -5
[Sound]
msg = DX_M08_0280_JUNI
attenuation = -5
[Sound]
msg = DX_M08_0300_JUNI
attenuation = -5
[Sound]
msg = DX_M08_0320_JUNI
attenuation = -5
[Sound]
msg = DX_M08_0370_JUNI
attenuation = -5
[Sound]
msg = DX_M08_0390_JUNI
attenuation = -5
[Sound]
msg = DX_M08_0570_JUNI
attenuation = -5
[Sound]
msg = DX_M08_0635_JUNI
attenuation = -5
[Sound]
msg = DX_M08_0640_JUNI
attenuation = -5
[Sound]
msg = DX_M08_0660_JUNI
attenuation = -5
[Voice]
extend = Ozu
[Sound]
msg = DX_M08_0100_OZU
attenuation = -5
[Sound]
msg = DX_M08_0110_OZU
attenuation = -5
[Sound]
msg = DX_M08_0130_OZU
attenuation = -5
[Sound]
msg = DX_M08_0140_OZU
attenuation = -5
[Sound]
msg = DX_M08_0150_OZU
attenuation = -5
[Sound]
msg = DX_M08_0170_OZU
attenuation = -5
[Sound]
msg = DX_M08_0190_OZU
attenuation = -5
[Sound]
msg = DX_M08_0210_OZU
attenuation = -5
[Sound]
msg = DX_M08_0230_OZU
attenuation = -5
[Sound]
msg = DX_M08_0240_OZU
attenuation = -5
[Sound]
msg = DX_M08_0250_OZU
attenuation = -5
[Sound]
msg = DX_M08_0270_OZU
attenuation = -5
[Sound]
msg = DX_M08_0290_OZU
attenuation = -5
[Sound]
msg = DX_M08_0310_OZU
attenuation = -5
[Sound]
msg = DX_M08_0330_OZU
attenuation = -5
[Sound]
msg = DX_M08_0340_OZU
attenuation = -5
[Sound]
msg = DX_M08_0380_OZU
attenuation = -5
[Sound]
msg = DX_M08_0400_OZU
attenuation = -5
[Sound]
msg = DX_M08_0410_OZU
attenuation = -5
[Sound]
msg = DX_M08_0420_OZU
attenuation = -5
[Sound]
msg = DX_M08_0430_OZU
attenuation = -5
[Sound]
msg = DX_M08_0440_OZU
attenuation = -5
[Sound]
msg = DX_M08_0450_OZU
attenuation = -5
[Sound]
msg = DX_M08_0460_OZU
attenuation = -5
[Sound]
msg = DX_M08_0470_OZU
attenuation = -5
[Sound]
msg = DX_M08_0480_OZU
attenuation = -5
[Sound]
msg = DX_M08_0490_OZU
attenuation = -5
[Sound]
msg = DX_M08_0500_OZU
attenuation = -5
[Sound]
msg = DX_M08_0520_OZU
attenuation = -5
[Sound]
msg = DX_M08_0560_OZU
attenuation = -5
[Sound]
msg = DX_M08_0580_OZU
attenuation = -5
[Sound]
msg = DX_M08_0590_OZU
attenuation = -5
[Sound]
msg = DX_M08_0610_OZU
attenuation = -5
[Sound]
msg = DX_M08_0630_OZU
attenuation = -5
[Sound]
msg = DX_M08_0650_OZU
attenuation = -5
[Sound]
msg = DX_M08_0665_OZU
attenuation = -5
[Sound]
msg = DX_M08_0670_OZU
attenuation = -5
[Voice]
extend = pilot_c_ill_f01
[Sound]
msg = DX_M08_0180_DRAGON
attenuation = -5
[Sound]
msg = DX_M08_0200_DRAGON
attenuation = -5
[Sound]
msg = DX_M08_0350_DRAGON
attenuation = -5
[Voice]
extend = pilot_f_ill_m01
[Sound]
msg = DX_M08_0260_DRAGON
attenuation = -5
[Sound]
msg = DX_M08_0360_DRAGON
attenuation = -5
[Voice]
extend = pilot_f_leg_m01
[Sound]
msg = DX_M08_0510_TRANSPORT
attenuation = -5
[Sound]
msg = DX_M08_0530_TRANSPORT
attenuation = -5
[Sound]
msg = DX_M08_0540_TRANSPORT
attenuation = -5
[Sound]
msg = DX_M08_0550_TRANSPORT
attenuation = -5
[Voice]
extend = pilot_c_ill_m02
[Sound]
msg = DX_M08_0600_DRAGON
attenuation = -5
[Sound]
msg = DX_M08_0620_DRAGON
attenuation = -5

View File

@ -0,0 +1,304 @@
[Voice]
extend = ozu
[Sound]
msg = DX_M09_0000_OZU
attenuation = -6
[Sound]
msg = DX_M09_0100_OZU
attenuation = -6
[Sound]
msg = DX_M09_0120_OZU
attenuation = -6
[Sound]
msg = DX_M09_0140_OZU
attenuation = -6
[Sound]
msg = DX_M09_0160_OZU
attenuation = -6
[Sound]
msg = DX_M09_0170_OZU
attenuation = -6
[Sound]
msg = DX_M09_0180_OZU
attenuation = -6
[Sound]
msg = DX_M09_0190_OZU
attenuation = -6
[Sound]
msg = DX_M09_0210_OZU
attenuation = -6
[Sound]
msg = DX_M09_0212_OZU
attenuation = -6
[Sound]
msg = DX_M09_0240_OZU
attenuation = -6
[Sound]
msg = DX_M09_0250_OZU
attenuation = -6
[Sound]
msg = DX_M09_0250B_OZU
attenuation = -6
[Sound]
msg = DX_M09_0280_OZU
attenuation = -6
[Sound]
msg = DX_M09_0310_OZU
attenuation = -6
[Sound]
msg = DX_M09_0340_OZU
attenuation = -6
[Sound]
msg = DX_M09_0380_OZU
attenuation = -6
[Sound]
msg = DX_M09_0410_OZU
attenuation = -6
[Sound]
msg = DX_M09_0430_OZU
attenuation = -6
[Sound]
msg = DX_M09_0570_OZU
attenuation = -6
[Sound]
msg = DX_M09_0580_OZU
attenuation = -6
[Sound]
msg = DX_M09_0590_OZU
attenuation = -6
[Sound]
msg = DX_M09_OZU_TEMP1
attenuation = -6
[Sound]
msg = DX_M09_OZU_TEMP2
attenuation = -6
[Sound]
msg = DX_M09_OZU_TEMP3
attenuation = -6
[Voice]
extend = juni
[Sound]
msg = DX_M09_0110_JUNI
attenuation = -6
[Sound]
msg = DX_M09_0130_JUNI
attenuation = -6
[Sound]
msg = DX_M09_0150_JUNI
attenuation = -6
[Sound]
msg = DX_M09_0165_JUNI
attenuation = -6
[Sound]
msg = DX_M09_0650_JUNI
attenuation = -6
[Sound]
msg = DX_M09_0660_JUNI
attenuation = -6
[Sound]
msg = DX_M09_0680_JUNI
attenuation = -6
[Sound]
msg = DX_M09_0700_JUNI
attenuation = -6
[Sound]
msg = DX_M09_0720_JUNI
attenuation = -6
[Sound]
msg = DX_M09_JUNI_TEMP2
attenuation = -6
[Sound]
msg = DX_M09_JUNI_TEMP3
attenuation = -6
[Sound]
msg = DX_M09_JUNI_TEMP4
attenuation = -6
[Sound]
msg = DX_M09_JUNI_TEMP6
attenuation = -6
[Voice]
extend = pilot_c_ill_m02
[Sound]
msg = DX_M09_0200_dragon_1
attenuation = -6
[Sound]
msg = DX_M09_0211_dragon_1
attenuation = -6
[Sound]
msg = DX_M09_0230_dragon_1
attenuation = -6
[Sound]
msg = DX_M09_0330_dragon_1
attenuation = -6
[Sound]
msg = DX_M09_0350_dragon_1
attenuation = -6
[Voice]
extend = pilot_f_leg_m01
[Sound]
msg = DX_M09_0420_dragon_2
attenuation = -6
[Sound]
msg = DX_M09_0440_dragon_2
attenuation = -6
[Sound]
msg = DX_M09_0500_dragon_2
attenuation = -6
[Sound]
msg = DX_M09_0510_dragon_2
attenuation = -6
[Sound]
msg = DX_M09_0520_dragon_2
attenuation = -6
[Sound]
msg = DX_M09_0540_dragon_2
attenuation = -6
[Sound]
msg = DX_M09_0550_dragon_2
attenuation = -6
[Voice]
extend = hakkera
[Sound]
msg = DX_M09_0620_HAKKERA
attenuation = -6
[Sound]
msg = DX_M09_0640_HAKKERA
attenuation = -6
[Sound]
msg = DX_M09_0670_HAKKERA
attenuation = -6
[Sound]
msg = DX_M09_0690_HAKKERA
attenuation = -6
[Sound]
msg = DX_M09_0690B_HAKKERA
attenuation = -6
[Sound]
msg = DX_M09_0710_HAKKERA
attenuation = -6
[Sound]
msg = DX_M09_0715_HAKKERA
attenuation = -6
[Sound]
msg = DX_M09_0730_HAKKERA
attenuation = -6
[Sound]
msg = DX_M09_0740_HAKKERA
attenuation = -6
[Sound]
msg = DX_M09_0750_HAKKERA
attenuation = -6
[Sound]
msg = DX_M09_0770_HAKKERA
attenuation = -6
[Sound]
msg = DX_M09_HAKKERA_TEMP1
attenuation = -6
[Sound]
msg = DX_M09_HAKKERA_TEMP5
attenuation = -6
[Voice]
nickname = kyoto
script = SC_MLHEAD_MOTION_WALLA_CASL_000LV_XA_%
script = SC_MLBODY_CHRB_IDLE_SMALL_000LV_XA_07
[Sound]
msg = DX_M09_0760_kyoto
attenuation = -6
[Sound]
msg = DX_M09_0780_kyoto
attenuation = -6
[Voice]
nickname = ryuku
script = SC_FMHEAD_MOTION_WALLA_CASL_000LV_XA_%
script = SC_FMBODY_CHRB_IDLE_SMALL_000LV_XA_05
[Sound]
msg = DX_M09_0390_ryuku
attenuation = -6
[Sound]
msg = DX_M09_0391_ryuku
attenuation = -6
[Sound]
msg = DX_M09_0401_ryuku
attenuation = -6
[Voice]
extend = trent_voice
[Sound]
msg = DX_M09_0600_TRENT
attenuation = -6

View File

@ -0,0 +1,428 @@
[Voice]
nickname = freya
script = SC_MLHEAD_MOTION_WALLA_CASL_000LV_XA_%
script = SC_MLBODY_CHRB_IDLE_SMALL_000LV_XA_07
[Sound]
msg = dx_m10_1290_battleship_freya
attenuation = -6
[Sound]
msg = dx_m10_1310_battleship_freya
attenuation = -6
[Voice]
extend = botzler
[Sound]
msg = DX_m10_0630_botzler
attenuation = -6
[Sound]
msg = DX_M10_0280B_BOZTLER
attenuation = -6
[Sound]
msg = DX_M10_0300B_BOZTLER
attenuation = -6
[Sound]
msg = dx_m10_0320B_BOTZLER
attenuation = -6
[Sound]
msg = dx_m10_0362B_BOTZLER
attenuation = -6
[Sound]
msg = DX_M10_0380B_BOTZLER
attenuation = -6
[Sound]
msg = dx_m10_0383B_BOTZLER
attenuation = -6
[Sound]
msg = dx_m10_0401B_BOTZLER
attenuation = -6
[Sound]
msg = dx_m10_0403B_BOTZLER
attenuation = -6
[Sound]
msg = DX_M10_0430B_BOTZLER
attenuation = -6
[Sound]
msg = DX_M10_0450B_BOTZLER
attenuation = -6
[Sound]
msg = DX_M10_0460B_BOTZLER
attenuation = -6
[Voice]
nickname = bundbase
script = SC_FMHEAD_MOTION_WALLA_CASL_000LV_XA_%
script = SC_FMBODY_CHRB_IDLE_SMALL_000LV_XA_05
[Sound]
msg = dx_m10_0190_bundbase
attenuation = -6
[Sound]
msg = dx_m10_0205_bundbase
attenuation = -6
[Sound]
msg = dx_m10_0230_bundbase
attenuation = -6
[Sound]
msg = dx_m10_0233_bundbase
attenuation = -6
[Sound]
msg = dx_m10_0240_bundbase
attenuation = -6
[Voice]
extend = pilot_f_leg_m01
[Sound]
msg = DX_M10_0340B_BUNDSCHUH_A
attenuation = -6
[Sound]
msg = DX_M10_0350B_BUNDSCHUH_B
attenuation = -6
[Sound]
msg = DX_M10_0360B_BUNDSCHUH_C
attenuation = -6
[Sound]
msg = DX_M10_0382B_BUNDSCHUH_D
attenuation = -6
[Sound]
msg = DX_M10_0400B_BUNDSCHUH_D
attenuation = -6
[Sound]
msg = DX_M10_0410B_BUNDSCHUH_E
attenuation = -6
[Voice]
extend = pilot_c_leg_m01
[Sound]
msg = dx_m10_1020_cobo
attenuation = -6
[Sound]
msg = dx_m10_1030_cobo
attenuation = -6
[Sound]
msg = dx_m10_1100_cobo
attenuation = -6
[Sound]
msg = dx_m10_1120_cobo
attenuation = -6
[Sound]
msg = dx_m10_1140_cobo
attenuation = -6
[Sound]
msg = dx_m10_1160_cobo
attenuation = -6
[Sound]
msg = dx_m10_1180_cobo
attenuation = -6
[Sound]
msg = dx_m10_1200_cobo
attenuation = -6
[Voice]
extend = fischer
[Sound]
msg = dx_m10_1260_fischer
attenuation = -6
[Sound]
msg = dx_m10_1270_fischer
attenuation = -6
[Sound]
msg = dx_m10_1280_fischer
attenuation = -6
[Sound]
msg = dx_m10_1300_fischer
attenuation = -6
[Sound]
msg = dx_m10_1320_fischer
attenuation = -6
[Sound]
msg = dx_m10_1330_fischer
attenuation = -6
[Sound]
msg = dx_m10_1340_fischer
attenuation = -6
[Sound]
msg = dx_m10_1350_fischer
attenuation = -6
[Sound]
msg = dx_m10_1370_fischer
attenuation = -6
[Voice]
extend = hakkera
[Sound]
msg = dx_m10_0710_hakkera
attenuation = -6
[Sound]
msg = dx_m10_0770_hakkera
attenuation = -6
[Sound]
msg = dx_m10_1000_hakkera
attenuation = -6
[Sound]
msg = dx_m10_1010_hakkera
attenuation = -6
[Sound]
msg = dx_m10_1050_hakkera
attenuation = -6
[Sound]
msg = dx_m10_1060_hakkera
attenuation = -6
[Sound]
msg = dx_m10_1070_hakkera
attenuation = -6
[Sound]
msg = dx_m10_1080_hakkera
attenuation = -6
[Sound]
msg = dx_m10_1090_hakkera
attenuation = -6
[Sound]
msg = dx_m10_1110_hakkera
attenuation = -6
[Sound]
msg = dx_m10_1150_hakkera
attenuation = -6
[Sound]
msg = dx_m10_1170_hakkera
attenuation = -6
[Sound]
msg = dx_m10_1190_hakkera
attenuation = -6
[Sound]
msg = dx_m10_1210_hakkera
attenuation = -6
[Sound]
msg = dx_m10_1220_hakkera
attenuation = -6
[Sound]
msg = dx_m10_1230_hakkera
attenuation = -6
[Sound]
msg = dx_m10_1240_hakkera
attenuation = -6
[Sound]
msg = dx_m10_1250_hakkera
attenuation = -6
[Sound]
msg = dx_m10_1360_hakkera
attenuation = -6
[Voice]
nickname = scout
script = SC_MLHEAD_MOTION_WALLA_CASL_000LV_XA_%
script = SC_MLBODY_CHRB_IDLE_SMALL_000LV_XA_07
[Sound]
msg = dx_m10_0410_scout
attenuation = -6
[Sound]
msg = dx_m10_0420_scout
attenuation = -6
[Sound]
msg = dx_m10_0500_scout
attenuation = -6
[Voice]
extend = trent_voice
[Sound]
msg = dx_m10_1380_trent
attenuation = -6
[Voice]
extend = vonclaussn
[Sound]
msg = dx_m10_0160_vonclaussen
attenuation = -6
[Sound]
msg = dx_m10_0250_vonclaussen
attenuation = -6
[Sound]
msg = dx_m10_0260_vonclaussen
attenuation = -6
[Sound]
msg = dx_m10_0200_vonclaussen
attenuation = -6
[Sound]
msg = dx_m10_0210_vonclaussen
attenuation = -6
[Sound]
msg = dx_m10_0213_vonclaussen
attenuation = -6
[Sound]
msg = dx_m10_0235_vonclaussen
attenuation = -6
[Sound]
msg = dx_m10_0237_vonclaussen
attenuation = -6
[Sound]
msg = dx_m10_0810_vonclaussen
attenuation = -6
[Sound]
msg = dx_m10_0241b_vonclaussen
attenuation = -6
[Sound]
msg = dx_m10_0330b_vonclaussen
attenuation = -6
[Sound]
msg = dx_m10_0361b_vonclaussen
attenuation = -6
[Sound]
msg = dx_m10_0363b_vonclaussen
attenuation = -6
[Sound]
msg = dx_m10_0370b_vonclaussen
attenuation = -6
[Sound]
msg = dx_m10_0381b_vonclaussen
attenuation = -6
[Sound]
msg = dx_m10_0390b_vonclaussen
attenuation = -6
[Sound]
msg = dx_m10_0402b_vonclaussen
attenuation = -6
[Sound]
msg = dx_m10_0420b_vonclaussen
attenuation = -6
[Sound]
msg = dx_m10_0440b_vonclaussen
attenuation = -6
[Sound]
msg = dx_m10_0461_vonclaussen
attenuation = -6
[Sound]
msg = dx_m10_0470b_vonclaussen
attenuation = -6
[Sound]
msg = dx_m10_0480b_vonclaussen
attenuation = -6
[Sound]
msg = dx_m10_0490b_vonclaussen
attenuation = -6
[Sound]
msg = dx_m10_0500b_vonclaussen
attenuation = -6
[Sound]
msg = dx_m10_0502b_vonclaussen
attenuation = -6
[Sound]
msg = dx_m10_0503b_vonclaussen
attenuation = -6
[Sound]
msg = dx_m10_0504b_vonclaussen
attenuation = -6
[Sound]
msg = dx_m10_0700_vonclaussen
attenuation = -6
[Sound]
msg = DX_M10_0241B_VONCLAUSSN
attenuation = -6
[Sound]
msg = DX_M10_0290B_VONCLAUSSN
attenuation = -6
[Sound]
msg = DX_M10_0310B_VONCLAUSSN
attenuation = -6
[Sound]
msg = dx_m10_0820_vonclaussen
attenuation = -6
[Sound]
msg = dx_m10_0830_vonclaussen
attenuation = -6

View File

@ -0,0 +1,422 @@
[Voice]
extend = orillion
[Sound]
msg = DX_M11_0110_Orillion
attenuation = -5
[Sound]
msg = DX_M11_0130_Orillion
attenuation = -5
[Sound]
msg = DX_M11_1100_Orillion
attenuation = -5
[Voice]
extend = juni
[Sound]
msg = DX_M11_0101_JUNI
attenuation = -5
[Sound]
msg = DX_M11_0120_JUNI
attenuation = -5
[Sound]
msg = DX_M11_0150_JUNI
attenuation = -5
[Sound]
msg = DX_M11_0165_JUNI
attenuation = -5
[Sound]
msg = DX_M11_0170_JUNI
attenuation = -5
[Sound]
msg = DX_M11_0305B_JUNI
attenuation = -5
[Sound]
msg = DX_M11_0330_JUNI
attenuation = -5
[Sound]
msg = DX_M11_0392_JUNI
attenuation = -5
[Sound]
msg = DX_M11_0404_JUNI
attenuation = -5
[Sound]
msg = DX_M11_0408_JUNI
attenuation = -5
[Sound]
msg = DX_M11_0450_JUNI
attenuation = -5
[Sound]
msg = DX_M11_0490_JUNI
attenuation = -5
[Sound]
msg = DX_M11_0520_JUNI
attenuation = -5
[Sound]
msg = DX_M11_0540_JUNI
attenuation = -5
[Sound]
msg = DX_M11_0550_JUNI
attenuation = -5
[Sound]
msg = DX_M11_0660_JUNI
attenuation = -5
[Sound]
msg = DX_M11_0803_JUNI
attenuation = -5
[Sound]
msg = DX_M11_0804_JUNI
attenuation = -5
[Sound]
msg = DX_M11_0806_JUNI
attenuation = -5
[Sound]
msg = DX_M11_0808_JUNI
attenuation = -5
[Sound]
msg = DX_M11_0812_JUNI
attenuation = -5
[Sound]
msg = DX_M11_0820_JUNI
attenuation = -5
[Sound]
msg = DX_M11_0822_JUNI
attenuation = -5
[Sound]
msg = DX_M11_0824_JUNI
attenuation = -5
[Sound]
msg = DX_M11_0826_JUNI
attenuation = -5
[Sound]
msg = DX_M11_0830_JUNI
attenuation = -5
[Sound]
msg = DX_M11_0832_JUNI
attenuation = -5
[Sound]
msg = DX_M11_0834_JUNI
attenuation = -5
[Sound]
msg = DX_M11_0990_JUNI
attenuation = -5
[Sound]
msg = DX_M11_1050_JUNI
attenuation = -5
[Sound]
msg = DX_M11_1101_JUNI
attenuation = -5
[Sound]
msg = DX_M11_1120_JUNI
attenuation = -5
[Sound]
msg = DX_M11_1450_JUNI
attenuation = -5
[Sound]
msg = DX_M11_1460_JUNI
attenuation = -5
[Sound]
msg = DX_M11_1461_JUNI
attenuation = -5
[Sound]
msg = DX_M11_1462B_JUNI
attenuation = -5
[Sound]
msg = DX_M11_1463_JUNI
attenuation = -5
[Sound]
msg = DX_M11_1471_JUNI
attenuation = -5
[Sound]
msg = DX_M11_1480B_JUNI
attenuation = -5
[Sound]
msg = DX_M11_1665_JUNI
attenuation = -5
[Sound]
msg = DX_M11_1710_JUNI
attenuation = -5
[Sound]
msg = DX_M11_1712B_JUNI
attenuation = -5
[Sound]
msg = DX_M11_1713_JUNI
attenuation = -5
[Sound]
msg = DX_M11_1733_JUNI
attenuation = -5
[Voice]
extend = king
[Sound]
msg = DX_M11_0140_KING
attenuation = -5
[Sound]
msg = DX_M11_0160_KING
attenuation = -5
[Sound]
msg = DX_M11_0180_KING
attenuation = -5
[Sound]
msg = DX_M11_0320_KING
attenuation = -5
[Sound]
msg = DX_M11_0340_KING
attenuation = -5
[Sound]
msg = DX_M11_0510_KING
attenuation = -5
[Sound]
msg = DX_M11_0530_KING
attenuation = -5
[Sound]
msg = DX_M11_0600_KING
attenuation = -5
[Sound]
msg = DX_M11_0650_KING
attenuation = -5
[Sound]
msg = DX_M11_0801_KING
attenuation = -5
[Sound]
msg = DX_M11_0805_KING
attenuation = -5
[Sound]
msg = DX_M11_0813_KING
attenuation = -5
[Sound]
msg = DX_M11_0817_KING
attenuation = -5
[Sound]
msg = DX_M11_0818_KING
attenuation = -5
[Sound]
msg = DX_M11_0833_KING
attenuation = -5
[Sound]
msg = DX_M11_0834b_KING
attenuation = -5
[Sound]
msg = DX_M11_1040_KING
attenuation = -5
[Sound]
msg = DX_M11_1470_KING
attenuation = -5
[Sound]
msg = DX_M11_1500_KING
attenuation = -5
[Sound]
msg = DX_M11_1550_KING
attenuation = -5
[Sound]
msg = DX_M11_1690_KING
attenuation = -5
[Sound]
msg = DX_M11_1730_KING
attenuation = -5
[Sound]
msg = DX_M11_1740_KING
attenuation = -5
[Voice]
extend = trent_voice
[Sound]
msg = DX_M11_1080_TRENT
attenuation = -5
[Voice]
extend = walker
[Sound]
msg = DX_M11_0402_WALKER
attenuation = -5
[Sound]
msg = DX_M11_0406_WALKER
attenuation = -5
[Sound]
msg = DX_M11_0410_WALKER
attenuation = -5
[Sound]
msg = DX_M11_0500_WALKER
attenuation = -5
[Sound]
msg = DX_M11_0605_WALKER
attenuation = -5
[Sound]
msg = DX_M11_0640_WALKER
attenuation = -5
[Sound]
msg = DX_M11_0802_WALKER
attenuation = -5
[Sound]
msg = DX_M11_0807_WALKER
attenuation = -5
[Sound]
msg = DX_M11_0819_WALKER
attenuation = -5
[Sound]
msg = DX_M11_0821_WALKER
attenuation = -5
[Sound]
msg = DX_M11_0823_WALKER
attenuation = -5
[Sound]
msg = DX_M11_0825_WALKER
attenuation = -5
[Sound]
msg = DX_M11_0829_WALKER
attenuation = -5
[Sound]
msg = DX_M11_0831_WALKER
attenuation = -5
[Sound]
msg = DX_M11_1130_WALKER
attenuation = -5
[Sound]
msg = DX_M11_1400_WALKER
attenuation = -5
[Sound]
msg = DX_M11_1711_WALKER
attenuation = -5
[Voice]
extend = pilot_c_leg_m01
[Sound]
msg = DX_M11_0470_LNC1
attenuation = -5
[Voice]
extend = pilot_f_leg_f01
[Sound]
msg = DX_M11_0480B_LNC2
attenuation = -5
[Voice]
nickname = omaha
script = SC_MLHEAD_MOTION_WALLA_CASL_000LV_XA_%
script = SC_MLBODY_CHRB_IDLE_SMALL_000LV_XA_07
[Sound]
msg = DX_M11_1030_vengeance
attenuation = -5
[Voice]
nickname = walkerLC_m11
script = SC_MLHEAD_MOTION_WALLA_CASL_000LV_XA_%
script = SC_MLBODY_CHRB_IDLE_SMALL_000LV_XA_07
[Sound]
msg = DX_M11_0809_PHOENIX
attenuation = -5
[Sound]
msg = DX_M11_0810_PHOENIX
attenuation = -5
[Sound]
msg = DX_M11_0814_PHOENIX
attenuation = -5
[Sound]
msg = DX_M11_0815_PHOENIX
attenuation = -5
[Sound]
msg = DX_M11_0816_PHOENIX
attenuation = -5
[Voice]
extend = pilot_f_leg_f01
[Sound]
msg = DX_M11_0325_LSF
attenuation = -5

View File

@ -0,0 +1,264 @@
[Voice]
extend = king
[Sound]
msg = dx_m12_0140_king
attenuation = -5
[Sound]
msg = dx_m12_0160_king
attenuation = -5
[Sound]
msg = dx_m12_0170_king
attenuation = -5
[Sound]
msg = dx_m12_0180_king
attenuation = -5
[Sound]
msg = dx_m12_0200_king
attenuation = -5
[Sound]
msg = dx_m12_0212_KING
attenuation = -5
[Sound]
msg = dx_m12_0213_KING
attenuation = -5
[Sound]
msg = dx_m12_0214_KING
attenuation = -5
[Sound]
msg = dx_m12_0215_KING
attenuation = -5
[Sound]
msg = dx_m12_0220_king
attenuation = -5
[Sound]
msg = dx_m12_0230_king
attenuation = -5
[Sound]
msg = dx_m12_0240_king
attenuation = -5
[Sound]
msg = dx_m12_0300_king
attenuation = -5
[Sound]
msg = dx_m12_0330_king
attenuation = -5
[Sound]
msg = dx_m12_0350_king
attenuation = -5
[Sound]
msg = dx_m12_0420_king
attenuation = -5
[Sound]
msg = dx_m12_0450_king
attenuation = -5
[Voice]
extend = juni
[Sound]
msg = dx_m12_0110_juni
attenuation = -5
[Sound]
msg = dx_m12_0150_juni
attenuation = -5
[Sound]
msg = dx_m12_0190_juni
attenuation = -5
[Sound]
msg = dx_m12_0210_juni
attenuation = -5
[Sound]
msg = dx_m12_0216_juni
attenuation = -5
[Sound]
msg = dx_m12_0250_juni
attenuation = -5
[Sound]
msg = dx_m12_0260_juni
attenuation = -5
[Sound]
msg = dx_m12_0270_juni
attenuation = -5
[Sound]
msg = dx_m12_0280_juni
attenuation = -5
[Sound]
msg = dx_m12_0290_juni
attenuation = -5
[Sound]
msg = dx_m12_0310_juni
attenuation = -5
[Sound]
msg = dx_m12_0320_juni
attenuation = -5
[Sound]
msg = dx_m12_0340_juni
attenuation = -5
[Sound]
msg = dx_m12_0360_juni
attenuation = -5
[Sound]
msg = dx_m12_0380_juni
attenuation = -5
[Sound]
msg = dx_m12_0430_juni
attenuation = -5
[Sound]
msg = dx_m12_0460_juni
attenuation = -5
[Sound]
msg = dx_m12_0480_juni
attenuation = -5
[Sound]
msg = dx_m12_0510_juni
attenuation = -5
[Sound]
msg = dx_m12_0530_juni
attenuation = -5
[Sound]
msg = dx_m12_0660_juni
attenuation = -5
[Voice]
extend = vonclaussn
[Sound]
msg = dx_m12_0440_vonclaussen
attenuation = -5
[Sound]
msg = dx_m12_0470_von_claussen
attenuation = -5
[Sound]
msg = dx_m12_0490_vonclaussen
attenuation = -5
[Sound]
msg = dx_m12_0500_vonclaussen
attenuation = -5
[Sound]
msg = dx_m12_0520_vonclaussen
attenuation = -5
[Sound]
msg = dx_m12_0540_vonclaussen
attenuation = -5
[Voice]
extend = atc_leg_m01
[Sound]
msg = dx_m12_0100_orillion
attenuation = -5
[Sound]
msg = dx_m12_0120_orillion
attenuation = -5
[Sound]
msg = dx_m12_0130_orillion
attenuation = -5
[Sound]
msg = dx_m12_0370_orillion
attenuation = -5
[Sound]
msg = dx_m12_0390_orillion
attenuation = -5
[Sound]
msg = dx_m12_0400_orillion
attenuation = -5
[Sound]
msg = dx_m12_0410_orillion
attenuation = -5
[Voice]
nickname = timer
script = SC_MLBODY_CHRB_IDLE_SMALL_000LV_XA_07
[Sound]
msg = dx_m12_0550_timer
attenuation = -5
[Sound]
msg = dx_m12_0560_timer
attenuation = -5
[Sound]
msg = dx_m12_0570_timer
attenuation = -5
[Sound]
msg = dx_m12_0580_timer
attenuation = -5
[Sound]
msg = dx_m12_0590_timer
attenuation = -5
[Sound]
msg = dx_m12_0600_timer
attenuation = -5
[Sound]
msg = dx_m12_0610_timer
attenuation = -5
[Sound]
msg = dx_m12_0620_timer
attenuation = -5
[Sound]
msg = dx_m12_0630_timer
attenuation = -5
[Sound]
msg = dx_m12_0640_timer
attenuation = -5
[Sound]
msg = dx_m12_0650_timer
attenuation = -5

View File

@ -0,0 +1,425 @@
[Voice]
extend = king
[Sound]
msg = DX_M13_0700_KING
attenuation = -5
[Sound]
msg = DX_M13_0730_KING
attenuation = -5
[Sound]
msg = DX_M13_0750_KING
attenuation = -5
[Sound]
msg = DX_M13_0790_KING
attenuation = -5
[Sound]
msg = DX_M13_0840_KING
attenuation = -5
[Sound]
msg = DX_M13_0880_KING
attenuation = -5
[Sound]
msg = DX_M13_0920_KING
attenuation = -5
[Sound]
msg = DX_M13_0950_KING
attenuation = -5
[Sound]
msg = DX_M13_0980_KING
attenuation = -5
[Sound]
msg = DX_M13_1000_KING
attenuation = -5
[Sound]
msg = DX_M13_1010_KING
attenuation = -5
[Sound]
msg = DX_M13_1030_KING
attenuation = -5
[Sound]
msg = DX_M13_1040_KING
attenuation = -5
[Voice]
extend = juni
[Sound]
msg = DX_M13_0110_JUNI
attenuation = -5
[Sound]
msg = DX_M13_0120_JUNI
attenuation = -5
[Sound]
msg = DX_M13_0135_JUNI
attenuation = -5
[Sound]
msg = DX_M13_0150_JUNI
attenuation = -5
[Sound]
msg = DX_M13_0170_JUNI
attenuation = -5
[Sound]
msg = DX_M13_0190_JUNI
attenuation = -5
[Sound]
msg = DX_M13_0240_JUNI
attenuation = -5
[Sound]
msg = DX_M13_0250_JUNI
attenuation = -5
[Sound]
msg = DX_M13_0260_JUNI
attenuation = -5
[Sound]
msg = DX_M13_0270_JUNI
attenuation = -5
[Sound]
msg = DX_M13_0280_JUNI
attenuation = -5
[Sound]
msg = DX_M13_0290_JUNI
attenuation = -5
[Sound]
msg = DX_M13_0300_JUNI
attenuation = -5
[Sound]
msg = DX_M13_0310_JUNI
attenuation = -5
[Sound]
msg = DX_M13_0320_JUNI
attenuation = -5
[Sound]
msg = DX_M13_0330_JUNI
attenuation = -5
[Sound]
msg = DX_M13_0340_JUNI
attenuation = -5
[Sound]
msg = DX_M13_0350_JUNI
attenuation = -5
[Sound]
msg = DX_M13_0360_JUNI
attenuation = -5
[Sound]
msg = DX_M13_0370_JUNI
attenuation = -5
[Sound]
msg = DX_M13_0380_JUNI
attenuation = -5
[Sound]
msg = DX_M13_0390_JUNI
attenuation = -5
[Sound]
msg = DX_M13_0400_JUNI
attenuation = -5
[Sound]
msg = DX_M13_0410_JUNI
attenuation = -5
[Sound]
msg = DX_M13_0420_JUNI
attenuation = -5
[Sound]
msg = DX_M13_0430_JUNI
attenuation = -5
[Sound]
msg = DX_M13_0440_JUNI
attenuation = -5
[Sound]
msg = DX_M13_0450_JUNI
attenuation = -5
[Sound]
msg = DX_M13_0470_JUNI
attenuation = -5
[Sound]
msg = DX_M13_0490_JUNI
attenuation = -5
[Sound]
msg = DX_M13_0500_JUNI
attenuation = -5
[Sound]
msg = DX_M13_0520_JUNI
attenuation = -5
[Sound]
msg = DX_M13_0540_JUNI
attenuation = -5
[Sound]
msg = DX_M13_0560_JUNI
attenuation = -5
[Sound]
msg = DX_M13_0580_JUNI
attenuation = -5
[Sound]
msg = DX_M13_0600_JUNI
attenuation = -5
[Sound]
msg = DX_M13_0620_JUNI
attenuation = -5
[Sound]
msg = DX_M13_0640_JUNI
attenuation = -5
[Sound]
msg = DX_M13_0690_JUNI
attenuation = -5
[Sound]
msg = DX_M13_0720_JUNI
attenuation = -5
[Sound]
msg = DX_M13_0770_JUNI
attenuation = -5
[Sound]
msg = DX_M13_0810_JUNI
attenuation = -5
[Sound]
msg = DX_M13_0830_JUNI
attenuation = -5
[Sound]
msg = DX_M13_0860_JUNI
attenuation = -5
[Sound]
msg = DX_M13_0875_JUNI
attenuation = -5
[Sound]
msg = DX_M13_0890_JUNI
attenuation = -5
[Sound]
msg = DX_M13_0940_JUNI
attenuation = -5
[Sound]
msg = DX_M13_0970_JUNI
attenuation = -5
[Sound]
msg = DX_M13_0990_JUNI
attenuation = -5
[Sound]
msg = DX_M13_1020_JUNI
attenuation = -5
[Sound]
msg = DX_M13_1050_JUNI
attenuation = -5
[Voice]
extend = orillion
[Sound]
msg = DX_M13_0100_ORILLION
attenuation = -5
[Sound]
msg = DX_M13_0460_ORILLION
attenuation = -5
[Sound]
msg = DX_M13_0480_ORILLION
attenuation = -5
[Sound]
msg = DX_M13_0510_ORILLION
attenuation = -5
[Sound]
msg = DX_M13_0530_ORILLION
attenuation = -5
[Sound]
msg = DX_M13_0630_ORILLION
attenuation = -5
[Sound]
msg = DX_M13_0650_ORILLION
attenuation = -5
[Sound]
msg = DX_M13_0660_ORILLION
attenuation = -5
[Sound]
msg = DX_M13_0680_ORILLION
attenuation = -5
[Sound]
msg = DX_M13_0710_ORILLION
attenuation = -5
[Sound]
msg = DX_M13_0740_ORILLION
attenuation = -5
[Sound]
msg = DX_M13_0760_ORILLION
attenuation = -5
[Sound]
msg = DX_M13_0780_ORILLION
attenuation = -5
[Sound]
msg = DX_M13_0800_ORILLION
attenuation = -5
[Sound]
msg = DX_M13_0820_ORILLION
attenuation = -5
[Sound]
msg = DX_M13_0870_ORILLION
attenuation = -5
[Sound]
msg = DX_M13_0900_ORILLION
attenuation = -5
[Sound]
msg = DX_M13_0930_ORILLION
attenuation = -5
[Sound]
msg = DX_M13_0960_ORILLION
attenuation = -5
[Voice]
extend = vonclaussn
[Sound]
msg = DX_M13_0670_VONCLAUSSN
attenuation = -5
[Sound]
msg = DX_M13_0850_VONCLAUSSN
attenuation = -5
[Sound]
msg = DX_M13_0910_VONCLAUSSN
attenuation = -5
[Voice]
extend = pilot_f_mil_m02
[Sound]
msg = DX_M13_0130_ALPHA_LEADER
attenuation = -5
[Sound]
msg = DX_M13_0200_ALPHA_LEADER
attenuation = -5
[Sound]
msg = DX_M13_0220_ALPHA_LEADER
attenuation = -5
[Voice]
extend = pilot_f_leg_f01
[Sound]
msg = DX_M13_0132_BETA_LEADER
attenuation = -5
[Sound]
msg = DX_M13_0180_BETA_LEADER
attenuation = -5
[Sound]
msg = DX_M13_0210_BETA_LEADER
attenuation = -5
[Sound]
msg = DX_M13_0230_BETA_LEADER
attenuation = -5
[Voice]
extend = pilot_c_leg_m01
[Sound]
msg = DX_M13_0570_DELTA_LEADER
attenuation = -5
[Sound]
msg = DX_M13_0590_DELTA_LEADER
attenuation = -5
[Sound]
msg = DX_M13_0610_DELTA_LEADER
attenuation = -5
[Voice]
extend = quintaine
[Sound]
msg = DX_M13_0550_QUINTAINE
attenuation = -5
[Voice]
nickname = transport
script = SC_MLHEAD_MOTION_WALLA_CASL_000LV_XA_%
script = SC_MLBODY_CHRB_IDLE_SMALL_000LV_XA_07
[Sound]
msg = DX_M13_0140_TRANSPORT
attenuation = -5
[Sound]
msg = DX_M13_0160_TRANSPORT
attenuation = -5

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

1070
DATA/CHARACTERS/costumes.ini Normal file

File diff suppressed because it is too large Load Diff

View File

@ -0,0 +1,23 @@
[Pilot]
nickname = trent
body = trent
comm = trent
voice = trent_voice
body.anim = Sc_MLBODY_STND_000LV_A_31
comm.anim = Sc_comm_body_unfold_female, Sc_headCOM
[Package]
nickname = ge_fighter
strid_name = 11051
strid_desc = 11551
ship = ge_fighter
loadout = MP_ge_fighter
money = 2000
[Faction]
nickname = new_player
rep_group = co_ic_grp
base = Li01_01_Base
Package = ge_fighter
Pilot = trent

View File

@ -0,0 +1,13 @@
[Cockpit]
mesh = cockpits\bretonia\models\br_elite_cockpit.cmp
int_brightness = 0.5
head_turn = 40, 15
[CockpitCamera]
[TurretCamera]
tether = 0, 8.977, 40.231
yaw_rotate_speed = 2
pitch_rotate_speed = 1.5
accel_speed = 5

View File

@ -0,0 +1,13 @@
[Cockpit]
mesh = cockpits\bretonia\models\br_fighter_cockpit.cmp
int_brightness = 0.5
head_turn = 40, 50
[CockpitCamera]
[TurretCamera]
tether = 0, 8.72, 30.35
yaw_rotate_speed = 2
pitch_rotate_speed = 1.5
accel_speed = 5

View File

@ -0,0 +1,13 @@
[Cockpit]
mesh = cockpits\bretonia\models\br_freighter_cockpit.cmp
int_brightness = 0.5
head_turn = 30, 10
[CockpitCamera]
[TurretCamera]
tether = 0, 13.9134, 49.1701
yaw_rotate_speed = 2
pitch_rotate_speed = 1.5
accel_speed = 5

View File

@ -0,0 +1,13 @@
[Cockpit]
mesh = cockpits\civilian\models\cv_cockpit.cmp
int_brightness = 0.5
head_turn = 35, 15
[CockpitCamera]
[TurretCamera]
tether = 0, 13, 46
yaw_rotate_speed = 2
pitch_rotate_speed = 1.5
accel_speed = 5

View File

@ -0,0 +1,13 @@
[Cockpit]
mesh = cockpits\civilian\models\cv_cockpit.cmp
int_brightness = 0.5
head_turn = 35, 15
[CockpitCamera]
[TurretCamera]
tether = 0, 9, 35
yaw_rotate_speed = 2
pitch_rotate_speed = 1.5
accel_speed = 5

View File

@ -0,0 +1,13 @@
[Cockpit]
mesh = cockpits\civilian\models\cv_cockpit.cmp
int_brightness = 0.5
head_turn = 35, 15
[CockpitCamera]
[TurretCamera]
tether = 0, 9, 35
yaw_rotate_speed = 2
pitch_rotate_speed = 1.5
accel_speed = 5

View File

@ -0,0 +1,13 @@
[Cockpit]
mesh = cockpits\civilian\models\cv_cockpit.cmp
int_brightness = 0.5
head_turn = 35, 15
[CockpitCamera]
[TurretCamera]
tether = 0, 12.97, 41.888
yaw_rotate_speed = 2
pitch_rotate_speed = 1.5
accel_speed = 5

View File

@ -0,0 +1,13 @@
[Cockpit]
mesh = cockpits\civilian\models\cv_cockpit.cmp
int_brightness = 0.5
head_turn = 35, 15
[CockpitCamera]
[TurretCamera]
tether = 0, 12.97, 41.888
yaw_rotate_speed = 2
pitch_rotate_speed = 1.5
accel_speed = 5

View File

@ -0,0 +1,13 @@
[Cockpit]
mesh = cockpits\civilian\models\cv_cockpit.cmp
int_brightness = 0.5
head_turn = 35, 15
[CockpitCamera]
[TurretCamera]
tether = 0, 12.97, 41.888
yaw_rotate_speed = 2
pitch_rotate_speed = 1.5
accel_speed = 5

View File

@ -0,0 +1,13 @@
[Cockpit]
mesh = cockpits\corsair\models\co_cockpit.cmp
int_brightness = 0.5
head_turn = 50, 40
[CockpitCamera]
[TurretCamera]
tether = 0, 7.536, 33.491
yaw_rotate_speed = 2
pitch_rotate_speed = 1.5
accel_speed = 5

View File

@ -0,0 +1,13 @@
[Cockpit]
mesh = cockpits\corsair\models\co_cockpit.cmp
int_brightness = 0.5
head_turn = 50, 40
[CockpitCamera]
[TurretCamera]
tether = 0, 7.536, 33.491
yaw_rotate_speed = 2
pitch_rotate_speed = 1.5
accel_speed = 5

View File

@ -0,0 +1,13 @@
[Cockpit]
mesh = cockpits\corsair\models\co_cockpit.cmp
int_brightness = 0.5
head_turn = 50, 40
[CockpitCamera]
[TurretCamera]
tether = 0, 9.536, 33.491
yaw_rotate_speed = 2
pitch_rotate_speed = 1.5
accel_speed = 5

View File

@ -0,0 +1,13 @@
[Cockpit]
mesh = cockpits\corsair\models\co_cockpit.cmp
int_brightness = 0.5
head_turn = 50, 40
[CockpitCamera]
[TurretCamera]
tether = 0, 11.3695, 39.309
yaw_rotate_speed = 2
pitch_rotate_speed = 1.5
accel_speed = 5

View File

@ -0,0 +1,13 @@
[Cockpit]
mesh = cockpits\corsair\models\co_cockpit.cmp
int_brightness = 0.5
head_turn = 35, 25
[CockpitCamera]
[TurretCamera]
tether = 0, 9, 35
yaw_rotate_speed = 2
pitch_rotate_speed = 1.5
accel_speed = 5

View File

@ -0,0 +1,13 @@
[Cockpit]
mesh = cockpits\corsair\models\co_cockpit.cmp
int_brightness = 0.5
head_turn = 40, 15
[CockpitCamera]
[TurretCamera]
tether = 0, 16.096, 57.76
yaw_rotate_speed = 2
pitch_rotate_speed = 1.5
accel_speed = 5

View File

@ -0,0 +1,13 @@
[Cockpit]
mesh = cockpits\corsair\models\co_cockpit.cmp
int_brightness = 0.5
head_turn = 50, 40
[CockpitCamera]
[TurretCamera]
tether = 0, 13.258, 49.058
yaw_rotate_speed = 2
pitch_rotate_speed = 1.5
accel_speed = 5

View File

@ -0,0 +1,13 @@
[Cockpit]
mesh = cockpits\corsair\models\co_freighter_cockpit.cmp
int_brightness = 0.5
head_turn = 30, 10
[CockpitCamera]
[TurretCamera]
tether = 0, 12.5988, 47.84
yaw_rotate_speed = 2
pitch_rotate_speed = 1.5
accel_speed = 5

View File

@ -0,0 +1,17 @@
[Cockpit]
mesh = cockpits\kusari\models\ku_elite_cockpit.cmp
int_brightness = 0.5
head_turn = 40, 15
[CockpitCamera]
znear = 1
[TurretCamera]
tether = 0, 6.709, 29.226
yaw_rotate_speed = 2
pitch_rotate_speed = 1.5
accel_speed = 5
[RearViewCamera]
view_position = 0, 5, 20

View File

@ -0,0 +1,13 @@
[Cockpit]
mesh = cockpits\kusari\models\ku_fighter_cockpit.cmp
int_brightness = 0.5
head_turn = 65, 25
[CockpitCamera]
[TurretCamera]
tether = 0, 6.64, 26.18
yaw_rotate_speed = 2
pitch_rotate_speed = 1.5
accel_speed = 5

View File

@ -0,0 +1,14 @@
[Cockpit]
mesh = cockpits\kusari\models\ku_freighter_cockpit.cmp
int_brightness = 0.5
head_turn = 30, 10
[CockpitCamera]
znear = 1
[TurretCamera]
tether = 0, 10.129, 40.9442
yaw_rotate_speed = 2
pitch_rotate_speed = 1.5
accel_speed = 5

View File

@ -0,0 +1,13 @@
[Cockpit]
mesh = cockpits\kusari\models\ku_fighter_cockpit.cmp
int_brightness = 0.5
head_turn = 65, 25
[CockpitCamera]
[TurretCamera]
tether = 0, 12.445, 37.365
yaw_rotate_speed = 2
pitch_rotate_speed = 1.5
accel_speed = 5

View File

@ -0,0 +1,13 @@
[Cockpit]
mesh = cockpits\kusari\models\ku_fighter_cockpit.cmp
int_brightness = 0.5
head_turn = 65, 25
[CockpitCamera]
[TurretCamera]
tether = 0, 16.096, 57.76
yaw_rotate_speed = 2
pitch_rotate_speed = 1.5
accel_speed = 5

View File

@ -0,0 +1,13 @@
[Cockpit]
mesh = cockpits\kusari\models\ku_fighter_cockpit.cmp
int_brightness = 0.5
head_turn = 65, 25
[CockpitCamera]
[TurretCamera]
tether = 0, 10.445, 39.369
yaw_rotate_speed = 2
pitch_rotate_speed = 1.5
accel_speed = 5

View File

@ -0,0 +1,13 @@
[Cockpit]
mesh = cockpits\liberty\models\li_freighter_cockpit.cmp
int_brightness = 0.5
head_turn = 30, 10
[CockpitCamera]
[TurretCamera]
tether = 0, 8.577, 33.039
yaw_rotate_speed = 2
pitch_rotate_speed = 1.5
accel_speed = 5

View File

@ -0,0 +1,13 @@
[Cockpit]
mesh = cockpits\liberty\models\li_freighter_cockpit.cmp
int_brightness = 0.5
head_turn = 30, 10
[CockpitCamera]
[TurretCamera]
tether = 0, 8.577, 33.039
yaw_rotate_speed = 2
pitch_rotate_speed = 1.5
accel_speed = 5

View File

@ -0,0 +1,13 @@
[Cockpit]
mesh = cockpits\liberty\models\li_freighter_cockpit.cmp
int_brightness = 0.5
head_turn = 30, 10
[CockpitCamera]
[TurretCamera]
tether = 0, 9, 33
yaw_rotate_speed = 2
pitch_rotate_speed = 1.5
accel_speed = 5

View File

@ -0,0 +1,13 @@
[Cockpit]
mesh = cockpits\liberty\models\li_elite_cockpit.cmp
int_brightness = 0.5
head_turn = 40, 15
[CockpitCamera]
[TurretCamera]
tether = 0, 8, 32.5
yaw_rotate_speed = 2
pitch_rotate_speed = 1.5
accel_speed = 5

View File

@ -0,0 +1,13 @@
[Cockpit]
mesh = cockpits\liberty\models\li_fighter_cockpit.cmp
int_brightness = 0.5
head_turn = 50, 40
[CockpitCamera]
[TurretCamera]
tether = 0, 5.78, 22.874
yaw_rotate_speed = 2
pitch_rotate_speed = 1.5
accel_speed = 5

View File

@ -0,0 +1,13 @@
[Cockpit]
mesh = cockpits\liberty\models\li_freighter_cockpit.cmp
int_brightness = 0.5
head_turn = 30, 10
[CockpitCamera]
[TurretCamera]
tether = 0, 11, 39
yaw_rotate_speed = 2
pitch_rotate_speed = 1.5
accel_speed = 5

View File

@ -0,0 +1,13 @@
[Cockpit]
mesh = cockpits\liberty\models\li_elite_cockpit.cmp
int_brightness = 0.5
head_turn = 40, 15
[CockpitCamera]
[TurretCamera]
tether = 0, 10.929, 43.423
yaw_rotate_speed = 2
pitch_rotate_speed = 1.5
accel_speed = 5

View File

@ -0,0 +1,13 @@
[Cockpit]
mesh = cockpits\rheinland\models\rh_elite_cockpit.cmp
int_brightness = 0.5
head_turn = 45, 10
[CockpitCamera]
[TurretCamera]
tether = 0, 10.33, 39.819
yaw_rotate_speed = 2
pitch_rotate_speed = 1.5
accel_speed = 5

View File

@ -0,0 +1,13 @@
[Cockpit]
mesh = cockpits\rheinland\models\rh_fighter_cockpit.cmp
int_brightness = 0.5
head_turn = 60, 20
[CockpitCamera]
[TurretCamera]
tether = 0, 9.24, 32.4158
yaw_rotate_speed = 2
pitch_rotate_speed = 1.5
accel_speed = 5

View File

@ -0,0 +1,13 @@
[Cockpit]
mesh = cockpits\rheinland\models\rh_freighter_cockpit.cmp
int_brightness = 0.5
head_turn = 30, 10
[CockpitCamera]
[TurretCamera]
tether = 0, 13, 46
yaw_rotate_speed = 2
pitch_rotate_speed = 1.5
accel_speed = 5

View File

@ -0,0 +1,770 @@
[FactionGood]
faction = li_n_grp
[FactionGood]
faction = li_lsf_grp
[FactionGood]
faction = li_p_grp
[FactionGood]
faction = br_n_grp
[FactionGood]
faction = br_p_grp
[FactionGood]
faction = ku_n_grp
[FactionGood]
faction = ku_p_grp
[FactionGood]
faction = rh_n_grp
[FactionGood]
faction = rh_p_grp
[FactionGood]
faction = co_shi_grp
MarketGood = commodity_alien_organisms
MarketGood = commodity_basic_alloys
MarketGood = commodity_boron
MarketGood = commodity_construction_machinery
MarketGood = commodity_consumer_goods
MarketGood = commodity_diamonds
MarketGood = commodity_engine_components
MarketGood = commodity_fertilizers
MarketGood = commodity_food
MarketGood = commodity_gold
MarketGood = commodity_H_fuel
MarketGood = commodity_high_temp_alloys
MarketGood = commodity_hydrocarbons
MarketGood = commodity_luxury_consumer_goods
MarketGood = commodity_luxury_food
MarketGood = commodity_mining_machinery
MarketGood = commodity_mox_fuel
MarketGood = commodity_niobium
MarketGood = commodity_optical_chips
MarketGood = commodity_optronics
MarketGood = commodity_oxygen
MarketGood = commodity_pharm
MarketGood = commodity_polymers
MarketGood = commodity_scrap_metal
MarketGood = commodity_sidearms
MarketGood = commodity_silver
MarketGood = commodity_super_alloys
MarketGood = commodity_superconductors
MarketGood = commodity_toxic_waste
MarketGood = commodity_water
[FactionGood]
faction = co_khc_grp
MarketGood = commodity_boron
MarketGood = commodity_cobalt
MarketGood = commodity_consumer_goods
MarketGood = commodity_copper
MarketGood = commodity_diamonds
MarketGood = commodity_food
MarketGood = commodity_H_fuel
MarketGood = commodity_high_temp_alloys
MarketGood = commodity_hydrocarbons
MarketGood = commodity_mining_machinery
MarketGood = commodity_mox_fuel
MarketGood = commodity_niobium
MarketGood = commodity_oxygen
MarketGood = commodity_pharm
MarketGood = commodity_polymers
MarketGood = commodity_sidearms
MarketGood = commodity_water
[FactionGood]
faction = co_kt_grp
MarketGood = commodity_basic_alloys
MarketGood = commodity_beryllium
MarketGood = commodity_boron
MarketGood = commodity_cobalt
MarketGood = commodity_construction_machinery
MarketGood = commodity_consumer_goods
MarketGood = commodity_diamonds
MarketGood = commodity_engine_components
MarketGood = commodity_food
MarketGood = commodity_gold
MarketGood = commodity_H_fuel
MarketGood = commodity_high_temp_alloys
MarketGood = commodity_hydrocarbons
MarketGood = commodity_luxury_consumer_goods
MarketGood = commodity_mining_machinery
MarketGood = commodity_niobium
MarketGood = commodity_optical_chips
MarketGood = commodity_optronics
MarketGood = commodity_oxygen
MarketGood = commodity_pharm
MarketGood = commodity_polymers
MarketGood = commodity_scrap_metal
MarketGood = commodity_ship_hull_panels
MarketGood = commodity_super_alloys
MarketGood = commodity_superconductors
MarketGood = commodity_water
[FactionGood]
faction = br_m_grp
MarketGood = commodity_basic_alloys
MarketGood = commodity_beryllium
MarketGood = commodity_boron
MarketGood = commodity_consumer_goods
MarketGood = commodity_food
MarketGood = commodity_gold
MarketGood = commodity_H_fuel
MarketGood = commodity_hydrocarbons
MarketGood = commodity_mining_machinery
MarketGood = commodity_mox_fuel
MarketGood = commodity_oxygen
MarketGood = commodity_pharm
MarketGood = commodity_polymers
MarketGood = commodity_scrap_metal
MarketGood = commodity_super_alloys
MarketGood = commodity_superconductors
MarketGood = commodity_toxic_waste
MarketGood = commodity_water
[FactionGood]
faction = co_me_grp
MarketGood = commodity_boron
MarketGood = commodity_construction_machinery
MarketGood = commodity_consumer_goods
MarketGood = commodity_food
MarketGood = commodity_H_fuel
MarketGood = commodity_mining_machinery
MarketGood = commodity_oxygen
MarketGood = commodity_pharm
MarketGood = commodity_ship_hull_panels
MarketGood = commodity_tradelane_parts
MarketGood = commodity_water
[FactionGood]
faction = co_be_grp
MarketGood = commodity_alien_organisms
MarketGood = commodity_basic_alloys
MarketGood = commodity_beryllium
MarketGood = commodity_boron
MarketGood = commodity_construction_machinery
MarketGood = commodity_consumer_goods
MarketGood = commodity_diamonds
MarketGood = commodity_engine_components
MarketGood = commodity_fertilizers
MarketGood = commodity_food
MarketGood = commodity_gold
MarketGood = commodity_H_fuel
MarketGood = commodity_high_temp_alloys
MarketGood = commodity_hydrocarbons
MarketGood = commodity_luxury_consumer_goods
MarketGood = commodity_luxury_food
MarketGood = commodity_mining_machinery
MarketGood = commodity_mox_fuel
MarketGood = commodity_niobium
MarketGood = commodity_optical_chips
MarketGood = commodity_optronics
MarketGood = commodity_oxygen
MarketGood = commodity_pharm
MarketGood = commodity_polymers
MarketGood = commodity_scrap_metal
MarketGood = commodity_ship_hull_panels
MarketGood = commodity_sidearms
MarketGood = commodity_super_alloys
MarketGood = commodity_superconductors
MarketGood = commodity_toxic_waste
MarketGood = commodity_water
[FactionGood]
faction = co_rs_grp
MarketGood = commodity_basic_alloys
MarketGood = commodity_boron
MarketGood = commodity_cobalt
MarketGood = commodity_construction_machinery
MarketGood = commodity_consumer_goods
MarketGood = commodity_copper
MarketGood = commodity_diamonds
MarketGood = commodity_engine_components
MarketGood = commodity_food
MarketGood = commodity_gold
MarketGood = commodity_H_fuel
MarketGood = commodity_high_temp_alloys
MarketGood = commodity_hydrocarbons
MarketGood = commodity_luxury_consumer_goods
MarketGood = commodity_mining_machinery
MarketGood = commodity_niobium
MarketGood = commodity_optical_chips
MarketGood = commodity_optronics
MarketGood = commodity_oxygen
MarketGood = commodity_pharm
MarketGood = commodity_polymers
MarketGood = commodity_scrap_metal
MarketGood = commodity_ship_hull_panels
MarketGood = commodity_sidearms
MarketGood = commodity_silver
MarketGood = commodity_super_alloys
MarketGood = commodity_superconductors
MarketGood = commodity_terraforming_gases
MarketGood = commodity_water
[FactionGood]
faction = co_vr_grp
MarketGood = commodity_basic_alloys
MarketGood = commodity_food
MarketGood = commodity_H_fuel
MarketGood = commodity_oxygen
MarketGood = commodity_pharm
MarketGood = commodity_sidearms
MarketGood = commodity_super_alloys
MarketGood = commodity_superconductors
MarketGood = commodity_tradelane_parts
MarketGood = commodity_water
[FactionGood]
faction = co_ni_grp
MarketGood = commodity_engine_components
MarketGood = commodity_fertilizers
MarketGood = commodity_food
MarketGood = commodity_H_fuel
MarketGood = commodity_hydrocarbons
MarketGood = commodity_luxury_consumer_goods
MarketGood = commodity_luxury_food
MarketGood = commodity_mining_machinery
MarketGood = commodity_niobium
MarketGood = commodity_optronics
MarketGood = commodity_oxygen
MarketGood = commodity_pharm
MarketGood = commodity_polymers
MarketGood = commodity_scrap_metal
MarketGood = commodity_super_alloys
MarketGood = commodity_superconductors
MarketGood = commodity_water
[FactionGood]
faction = rh_m_grp
MarketGood = commodity_consumer_goods
MarketGood = commodity_diamonds
MarketGood = commodity_food
MarketGood = commodity_H_fuel
MarketGood = commodity_mining_machinery
MarketGood = commodity_oxygen
MarketGood = commodity_pharm
MarketGood = commodity_silver
MarketGood = commodity_water
[FactionGood]
faction = co_ti_grp
MarketGood = commodity_alien_organisms
MarketGood = commodity_construction_machinery
MarketGood = commodity_consumer_goods
MarketGood = commodity_food
MarketGood = commodity_H_fuel
MarketGood = commodity_mining_machinery
MarketGood = commodity_oxygen
MarketGood = commodity_pharm
MarketGood = commodity_silver
MarketGood = commodity_terraforming_gases
MarketGood = commodity_water
[FactionGood]
faction = co_ic_grp
[FactionGood]
faction = co_ss_grp
MarketGood = commodity_alien_organisms
MarketGood = commodity_basic_alloys
MarketGood = commodity_boron
MarketGood = commodity_construction_machinery
MarketGood = commodity_consumer_goods
MarketGood = commodity_copper
MarketGood = commodity_diamonds
MarketGood = commodity_engine_components
MarketGood = commodity_fertilizers
MarketGood = commodity_food
MarketGood = commodity_gold
MarketGood = commodity_H_fuel
MarketGood = commodity_high_temp_alloys
MarketGood = commodity_hydrocarbons
MarketGood = commodity_luxury_consumer_goods
MarketGood = commodity_mining_machinery
MarketGood = commodity_niobium
MarketGood = commodity_optical_chips
MarketGood = commodity_optronics
MarketGood = commodity_oxygen
MarketGood = commodity_pharm
MarketGood = commodity_polymers
MarketGood = commodity_scrap_metal
MarketGood = commodity_sidearms
MarketGood = commodity_silver
MarketGood = commodity_super_alloys
MarketGood = commodity_superconductors
MarketGood = commodity_water
[FactionGood]
faction = co_hsp_grp
MarketGood = commodity_alien_organisms
MarketGood = commodity_engine_components
MarketGood = commodity_food
MarketGood = commodity_H_fuel
MarketGood = commodity_hydrocarbons
MarketGood = commodity_mining_machinery
MarketGood = commodity_niobium
MarketGood = commodity_optronics
MarketGood = commodity_oxygen
MarketGood = commodity_pharm
MarketGood = commodity_polymers
MarketGood = commodity_scrap_metal
MarketGood = commodity_super_alloys
MarketGood = commodity_superconductors
MarketGood = commodity_water
[FactionGood]
faction = co_alg_grp
MarketGood = commodity_basic_alloys
MarketGood = commodity_food
MarketGood = commodity_H_fuel
MarketGood = commodity_high_temp_alloys
MarketGood = commodity_mox_fuel
MarketGood = commodity_oxygen
MarketGood = commodity_pharm
MarketGood = commodity_scrap_metal
MarketGood = commodity_ship_hull_panels
MarketGood = commodity_terraforming_gases
MarketGood = commodity_toxic_waste
MarketGood = commodity_water
[FactionGood]
faction = co_os_grp
MarketGood = commodity_consumer_goods
MarketGood = commodity_food
MarketGood = commodity_H_fuel
MarketGood = commodity_luxury_consumer_goods
MarketGood = commodity_luxury_food
MarketGood = commodity_oxygen
MarketGood = commodity_pharm
MarketGood = commodity_water
[FactionGood]
faction = co_nws_grp
MarketGood = commodity_alien_organisms
MarketGood = commodity_basic_alloys
MarketGood = commodity_beryllium
MarketGood = commodity_cobalt
MarketGood = commodity_construction_machinery
MarketGood = commodity_consumer_goods
MarketGood = commodity_copper
MarketGood = commodity_engine_components
MarketGood = commodity_fertilizers
MarketGood = commodity_food
MarketGood = commodity_gold
MarketGood = commodity_H_fuel
MarketGood = commodity_high_temp_alloys
MarketGood = commodity_hydrocarbons
MarketGood = commodity_mining_machinery
MarketGood = commodity_niobium
MarketGood = commodity_optronics
MarketGood = commodity_oxygen
MarketGood = commodity_pharm
MarketGood = commodity_polymers
MarketGood = commodity_scrap_metal
MarketGood = commodity_silver
MarketGood = commodity_super_alloys
MarketGood = commodity_superconductors
MarketGood = commodity_terraforming_gases
MarketGood = commodity_water
[FactionGood]
faction = fc_c_grp
MarketGood = commodity_alien_artifacts
MarketGood = commodity_basic_alloys
MarketGood = commodity_consumer_goods
MarketGood = commodity_engine_components
MarketGood = commodity_fertilizers
MarketGood = commodity_food
MarketGood = commodity_gold
MarketGood = commodity_H_fuel
MarketGood = commodity_oxygen
MarketGood = commodity_pharm
MarketGood = commodity_water
[FactionGood]
faction = fc_ou_grp
MarketGood = commodity_alien_organisms
MarketGood = commodity_basic_alloys
MarketGood = commodity_cardamine
MarketGood = commodity_construction_machinery
MarketGood = commodity_consumer_goods
MarketGood = commodity_engine_components
MarketGood = commodity_fertilizers
MarketGood = commodity_food
MarketGood = commodity_gold
MarketGood = commodity_H_fuel
MarketGood = commodity_oxygen
MarketGood = commodity_pharm
MarketGood = commodity_sidearms
MarketGood = commodity_water
[FactionGood]
faction = fc_rh_grp
MarketGood = commodity_construction_machinery
MarketGood = commodity_consumer_goods
MarketGood = commodity_engine_components
MarketGood = commodity_food
MarketGood = commodity_H_fuel
MarketGood = commodity_oxygen
MarketGood = commodity_pharm
MarketGood = commodity_water
[FactionGood]
faction = fc_bd_grp
MarketGood = commodity_consumer_goods
MarketGood = commodity_engine_components
MarketGood = commodity_food
MarketGood = commodity_H_fuel
MarketGood = commodity_oxygen
MarketGood = commodity_pharm
MarketGood = commodity_water
[FactionGood]
faction = fc_j_grp
MarketGood = commodity_alien_artifacts
MarketGood = commodity_alien_organisms
MarketGood = commodity_basic_alloys
MarketGood = commodity_beryllium
MarketGood = commodity_boron
MarketGood = commodity_cardamine
MarketGood = commodity_cobalt
MarketGood = commodity_construction_machinery
MarketGood = commodity_consumer_goods
MarketGood = commodity_copper
MarketGood = commodity_diamonds
MarketGood = commodity_engine_components
MarketGood = commodity_fertilizers
MarketGood = commodity_food
MarketGood = commodity_gold
MarketGood = commodity_H_fuel
MarketGood = commodity_high_temp_alloys
MarketGood = commodity_hydrocarbons
MarketGood = commodity_luxury_consumer_goods
MarketGood = commodity_luxury_food
MarketGood = commodity_mining_machinery
MarketGood = commodity_mox_fuel
MarketGood = commodity_niobium
MarketGood = commodity_optical_chips
MarketGood = commodity_optronics
MarketGood = commodity_oxygen
MarketGood = commodity_pharm
MarketGood = commodity_polymers
MarketGood = commodity_scrap_metal
MarketGood = commodity_ship_hull_panels
MarketGood = commodity_sidearms
MarketGood = commodity_silver
MarketGood = commodity_super_alloys
MarketGood = commodity_superconductors
MarketGood = commodity_terraforming_gases
MarketGood = commodity_toxic_waste
MarketGood = commodity_tradelane_parts
MarketGood = commodity_water
[FactionGood]
faction = fc_h_grp
MarketGood = commodity_alien_artifacts
MarketGood = commodity_alien_organisms
MarketGood = commodity_basic_alloys
MarketGood = commodity_beryllium
MarketGood = commodity_boron
MarketGood = commodity_cardamine
MarketGood = commodity_cobalt
MarketGood = commodity_construction_machinery
MarketGood = commodity_consumer_goods
MarketGood = commodity_copper
MarketGood = commodity_diamonds
MarketGood = commodity_engine_components
MarketGood = commodity_fertilizers
MarketGood = commodity_food
MarketGood = commodity_gold
MarketGood = commodity_H_fuel
MarketGood = commodity_high_temp_alloys
MarketGood = commodity_hydrocarbons
MarketGood = commodity_luxury_consumer_goods
MarketGood = commodity_luxury_food
MarketGood = commodity_mining_machinery
MarketGood = commodity_mox_fuel
MarketGood = commodity_niobium
MarketGood = commodity_optical_chips
MarketGood = commodity_optronics
MarketGood = commodity_oxygen
MarketGood = commodity_pharm
MarketGood = commodity_polymers
MarketGood = commodity_scrap_metal
MarketGood = commodity_ship_hull_panels
MarketGood = commodity_sidearms
MarketGood = commodity_silver
MarketGood = commodity_super_alloys
MarketGood = commodity_superconductors
MarketGood = commodity_terraforming_gases
MarketGood = commodity_toxic_waste
MarketGood = commodity_tradelane_parts
MarketGood = commodity_water
[FactionGood]
faction = fc_m_grp
MarketGood = commodity_consumer_goods
MarketGood = commodity_diamonds
MarketGood = commodity_engine_components
MarketGood = commodity_food
MarketGood = commodity_gold
MarketGood = commodity_H_fuel
MarketGood = commodity_luxury_consumer_goods
MarketGood = commodity_luxury_food
MarketGood = commodity_mining_machinery
MarketGood = commodity_mox_fuel
MarketGood = commodity_niobium
MarketGood = commodity_oxygen
MarketGood = commodity_pharm
MarketGood = commodity_ship_hull_panels
MarketGood = commodity_sidearms
MarketGood = commodity_silver
MarketGood = commodity_water
[FactionGood]
faction = fc_x_grp
MarketGood = commodity_cobalt
MarketGood = commodity_consumer_goods
MarketGood = commodity_diamonds
MarketGood = commodity_engine_components
MarketGood = commodity_food
MarketGood = commodity_H_fuel
MarketGood = commodity_high_temp_alloys
MarketGood = commodity_luxury_consumer_goods
MarketGood = commodity_luxury_food
MarketGood = commodity_mox_fuel
MarketGood = commodity_niobium
MarketGood = commodity_optical_chips
MarketGood = commodity_optronics
MarketGood = commodity_oxygen
MarketGood = commodity_pharm
MarketGood = commodity_sidearms
MarketGood = commodity_silver
MarketGood = commodity_super_alloys
MarketGood = commodity_superconductors
MarketGood = commodity_tradelane_parts
MarketGood = commodity_water
[FactionGood]
faction = fc_b_grp
MarketGood = commodity_consumer_goods
MarketGood = commodity_diamonds
MarketGood = commodity_engine_components
MarketGood = commodity_food
MarketGood = commodity_H_fuel
MarketGood = commodity_oxygen
MarketGood = commodity_pharm
MarketGood = commodity_sidearms
MarketGood = commodity_water
[FactionGood]
faction = fc_g_grp
MarketGood = commodity_consumer_goods
MarketGood = commodity_engine_components
MarketGood = commodity_food
MarketGood = commodity_H_fuel
MarketGood = commodity_oxygen
MarketGood = commodity_pharm
MarketGood = commodity_sidearms
MarketGood = commodity_water
[FactionGood]
faction = fc_lh_grp
MarketGood = commodity_cardamine
MarketGood = commodity_consumer_goods
MarketGood = commodity_diamonds
MarketGood = commodity_engine_components
MarketGood = commodity_food
MarketGood = commodity_gold
MarketGood = commodity_H_fuel
MarketGood = commodity_luxury_consumer_goods
MarketGood = commodity_luxury_food
MarketGood = commodity_niobium
MarketGood = commodity_optical_chips
MarketGood = commodity_optronics
MarketGood = commodity_oxygen
MarketGood = commodity_pharm
MarketGood = commodity_sidearms
MarketGood = commodity_silver
MarketGood = commodity_super_alloys
MarketGood = commodity_superconductors
MarketGood = commodity_tradelane_parts
MarketGood = commodity_water
[FactionGood]
faction = fc_u_grp
MarketGood = commodity_basic_alloys
MarketGood = commodity_boron
MarketGood = commodity_construction_machinery
MarketGood = commodity_consumer_goods
MarketGood = commodity_diamonds
MarketGood = commodity_engine_components
MarketGood = commodity_food
MarketGood = commodity_H_fuel
MarketGood = commodity_mox_fuel
MarketGood = commodity_optical_chips
MarketGood = commodity_optronics
MarketGood = commodity_oxygen
MarketGood = commodity_pharm
MarketGood = commodity_polymers
MarketGood = commodity_ship_hull_panels
MarketGood = commodity_sidearms
MarketGood = commodity_superconductors
MarketGood = commodity_water
[FactionGood]
faction = fc_gc_grp
MarketGood = commodity_cardamine
MarketGood = commodity_consumer_goods
MarketGood = commodity_diamonds
MarketGood = commodity_engine_components
MarketGood = commodity_food
MarketGood = commodity_H_fuel
MarketGood = commodity_luxury_consumer_goods
MarketGood = commodity_luxury_food
MarketGood = commodity_mox_fuel
MarketGood = commodity_niobium
MarketGood = commodity_oxygen
MarketGood = commodity_pharm
MarketGood = commodity_sidearms
MarketGood = commodity_water
[FactionGood]
faction = fc_lwb_grp
MarketGood = commodity_consumer_goods
MarketGood = commodity_diamonds
MarketGood = commodity_engine_components
MarketGood = commodity_fertilizers
MarketGood = commodity_food
MarketGood = commodity_H_fuel
MarketGood = commodity_luxury_consumer_goods
MarketGood = commodity_luxury_food
MarketGood = commodity_oxygen
MarketGood = commodity_pharm
MarketGood = commodity_sidearms
MarketGood = commodity_water
[FactionGood]
faction = fc_fa_grp
MarketGood = commodity_beryllium
MarketGood = commodity_construction_machinery
MarketGood = commodity_consumer_goods
MarketGood = commodity_engine_components
MarketGood = commodity_food
MarketGood = commodity_gold
MarketGood = commodity_H_fuel
MarketGood = commodity_mox_fuel
MarketGood = commodity_optronics
MarketGood = commodity_oxygen
MarketGood = commodity_pharm
MarketGood = commodity_polymers
MarketGood = commodity_ship_hull_panels
MarketGood = commodity_sidearms
MarketGood = commodity_super_alloys
MarketGood = commodity_superconductors
MarketGood = commodity_tradelane_parts
MarketGood = commodity_water
[FactionGood]
faction = fc_lr_grp
MarketGood = commodity_alien_artifacts
MarketGood = commodity_alien_organisms
MarketGood = commodity_basic_alloys
MarketGood = commodity_beryllium
MarketGood = commodity_boron
MarketGood = commodity_cardamine
MarketGood = commodity_cobalt
MarketGood = commodity_construction_machinery
MarketGood = commodity_consumer_goods
MarketGood = commodity_copper
MarketGood = commodity_diamonds
MarketGood = commodity_engine_components
MarketGood = commodity_fertilizers
MarketGood = commodity_food
MarketGood = commodity_gold
MarketGood = commodity_H_fuel
MarketGood = commodity_high_temp_alloys
MarketGood = commodity_hydrocarbons
MarketGood = commodity_luxury_consumer_goods
MarketGood = commodity_luxury_food
MarketGood = commodity_mining_machinery
MarketGood = commodity_mox_fuel
MarketGood = commodity_niobium
MarketGood = commodity_optical_chips
MarketGood = commodity_optronics
MarketGood = commodity_oxygen
MarketGood = commodity_pharm
MarketGood = commodity_polymers
MarketGood = commodity_scrap_metal
MarketGood = commodity_ship_hull_panels
MarketGood = commodity_sidearms
MarketGood = commodity_silver
MarketGood = commodity_super_alloys
MarketGood = commodity_superconductors
MarketGood = commodity_terraforming_gases
MarketGood = commodity_toxic_waste
MarketGood = commodity_tradelane_parts
MarketGood = commodity_water
[FactionGood]
faction = fc_or_grp
[FactionGood]
faction = gd_gm_grp
MarketGood = commodity_alien_organisms
MarketGood = commodity_consumer_goods
MarketGood = commodity_engine_components
MarketGood = commodity_food
MarketGood = commodity_H_fuel
MarketGood = commodity_oxygen
MarketGood = commodity_pharm
MarketGood = commodity_ship_hull_panels
MarketGood = commodity_water
[FactionGood]
faction = fc_n_grp
[FactionGood]
faction = gd_im_grp
MarketGood = commodity_beryllium
MarketGood = commodity_cobalt
MarketGood = commodity_consumer_goods
MarketGood = commodity_copper
MarketGood = commodity_engine_components
MarketGood = commodity_food
MarketGood = commodity_gold
MarketGood = commodity_H_fuel
MarketGood = commodity_mining_machinery
MarketGood = commodity_niobium
MarketGood = commodity_oxygen
MarketGood = commodity_pharm
MarketGood = commodity_silver
[FactionGood]
faction = gd_z_grp
MarketGood = commodity_alien_artifacts
MarketGood = commodity_alien_organisms
MarketGood = commodity_basic_alloys
MarketGood = commodity_consumer_goods
MarketGood = commodity_engine_components
MarketGood = commodity_fertilizers
MarketGood = commodity_food
MarketGood = commodity_H_fuel
MarketGood = commodity_optical_chips
MarketGood = commodity_optronics
MarketGood = commodity_oxygen
MarketGood = commodity_pharm
MarketGood = commodity_polymers
MarketGood = commodity_sidearms
MarketGood = commodity_water
[FactionGood]
faction = gd_bh_grp

File diff suppressed because it is too large Load Diff

View File

@ -0,0 +1 @@
; Deliberately empty file (to avoid warning and appease FLScan).

1976
DATA/EQUIPMENT/goods.ini Normal file

File diff suppressed because it is too large Load Diff

View File

@ -0,0 +1,541 @@
[Light]
nickname = White
bulb_size = 0.2
glow_size = 1
color = 255, 255, 255
flare_cone = 140, 60
min_color = 0, 0, 0
[Light]
nickname = SmallWhite
inherit = White
bulb_size = 0.1
glow_size = 0.75
flare_cone = 110, 40
[Light]
nickname = SlowSmallWhite
inherit = SmallWhite
avg_delay = 2
blink_duration = 3
[Light]
nickname = MediumWhite
inherit = White
bulb_size = 0.2
glow_size = 1.5
flare_cone = 140, 60
[Light]
nickname = SlowMediumWhite
inherit = MediumWhite
avg_delay = 2
blink_duration = 3
[Light]
nickname = LargeWhite
inherit = White
bulb_size = 0.2
glow_size = 3
flare_cone = 180, 90
[Light]
nickname = LargeWhiteStrobe
inherit = White
bulb_size = 1
glow_size = 16
flare_cone = 180, 90
avg_delay = 0.4
blink_duration = 0.1
[Light]
nickname = SlowLargeWhite
inherit = LargeWhite
avg_delay = 2
blink_duration = 3
[Light]
nickname = WhiteCone
inherit = White
glow_color = 255, 255, 255
color = 255, 220, 150
bulb_size = 0.4
glow_size = 4
flare_cone = 30, 0
intensity = 950
lightsource_cone = 60
[Light]
nickname = Red
bulb_size = 0.2
glow_size = 1
color = 255, 64, 64
flare_cone = 140, 60
min_color = 64, 32, 32
[Light]
nickname = SmallRed
inherit = Red
bulb_size = 0.1
glow_size = 0.75
flare_cone = 110, 40
[Light]
nickname = SlowSmallRed
inherit = SmallRed
avg_delay = 2
blink_duration = 3
[Light]
nickname = FastSmallRed
inherit = SmallRed
avg_delay = 0.5
blink_duration = 0.2
[Light]
nickname = MediumRed
inherit = Red
bulb_size = 0.2
glow_size = 1.5
flare_cone = 140, 60
[Light]
nickname = SlowMediumRed
inherit = MediumRed
avg_delay = 2
blink_duration = 3
[Light]
nickname = LargeRed
inherit = Red
bulb_size = 0.2
glow_size = 3
flare_cone = 180, 90
[Light]
nickname = FastTrackRed
inherit = Red
bulb_size = 3
glow_size = 6
flare_cone = 180, 90
avg_delay = 0.4
blink_duration = 0.1
[Light]
nickname = LargeRedTrade
inherit = Red
bulb_size = 1
glow_size = 16
flare_cone = 180, 90
[Light]
nickname = SlowLargeRed
inherit = LargeRed
avg_delay = 2
blink_duration = 3
[Light]
nickname = SlowXLargeRed
inherit = SlowLargeRed
bulb_size = 0.5
glow_size = 8
[Light]
nickname = FastLargeRed
inherit = LargeRed
avg_delay = 0.53
blink_duration = 0.2
[Light]
nickname = Orange
bulb_size = 0.2
glow_size = 1
color = 230, 150, 25
flare_cone = 140, 60
min_color = 110, 75, 10
[Light]
nickname = SmallOrange
inherit = Orange
bulb_size = 0.1
glow_size = 0.75
flare_cone = 110, 40
[Light]
nickname = SlowSmallOrange
inherit = SmallOrange
avg_delay = 2
blink_duration = 3
[Light]
nickname = MediumOrange
inherit = Orange
bulb_size = 0.2
glow_size = 1.5
flare_cone = 140, 60
[Light]
nickname = LargeOrange
inherit = Orange
bulb_size = 0.5
glow_size = 8
flare_cone = 180, 90
[Light]
nickname = LargeOrangeStrobe
inherit = Orange
bulb_size = 6
glow_size = 16
flare_cone = 180, 90
avg_delay = 0.4
blink_duration = 0.1
[Light]
nickname = Yellow
bulb_size = 0.2
glow_size = 1
color = 255, 255, 128
flare_cone = 140, 60
min_color = 0, 0, 0
[Light]
nickname = SmallYellow
inherit = Yellow
bulb_size = 0.1
glow_size = 0.75
flare_cone = 110, 40
[Light]
nickname = SlowSmallYellow
inherit = SmallYellow
avg_delay = 2
blink_duration = 3
[Light]
nickname = FastSmallYellow
inherit = SmallYellow
avg_delay = 0.5
blink_duration = 0.2
[Light]
nickname = MediumYellow
inherit = Yellow
bulb_size = 0.2
glow_size = 1.5
flare_cone = 140, 60
[Light]
nickname = SlowMediumYellow
inherit = MediumYellow
avg_delay = 2
blink_duration = 3
[Light]
nickname = LargeYellow
inherit = Yellow
bulb_size = 0.2
glow_size = 3
flare_cone = 180, 90
[Light]
nickname = SlowLargeYellow
inherit = LargeYellow
avg_delay = 2
blink_duration = 3
[Light]
nickname = Green
bulb_size = 0.2
glow_size = 1
color = 128, 255, 128
flare_cone = 140, 60
min_color = 32, 64, 32
[Light]
nickname = SmallGreen
inherit = Green
bulb_size = 0.1
glow_size = 0.75
flare_cone = 110, 40
[Light]
nickname = SlowSmallGreen
inherit = SmallGreen
avg_delay = 2
blink_duration = 3
[Light]
nickname = FastSmallGreen
inherit = SmallGreen
avg_delay = 0.5
blink_duration = 0.2
[Light]
nickname = MediumGreen
inherit = Green
bulb_size = 0.2
glow_size = 1.5
flare_cone = 140, 60
[Light]
nickname = SlowMediumGreen
inherit = MediumGreen
avg_delay = 2
blink_duration = 3
[Light]
nickname = FastMediumGreen
inherit = MediumGreen
avg_delay = 0.4
blink_duration = 0.2
[Light]
nickname = LargeGreen
inherit = Green
bulb_size = 0.2
glow_size = 3
flare_cone = 180, 90
[Light]
nickname = BuoyGreen
inherit = Green
bulb_size = 15
glow_size = 200
flare_cone = 180, 90
[Light]
nickname = TrackGreen
inherit = Green
bulb_size = 3
glow_size = 6
flare_cone = 180, 90
[Light]
nickname = MedTrackGreen
inherit = Green
bulb_size = 0.5
glow_size = 3
flare_cone = 180, 90
[Light]
nickname = SlowLargeGreen
inherit = LargeGreen
avg_delay = 2
blink_duration = 3
[Light]
nickname = SlowXLargeGreen
inherit = SlowLargeGreen
bulb_size = 0.5
glow_size = 8
[Light]
nickname = TradeLaneGreen
inherit = Green
bulb_size = 10
glow_size = 75
flare_cone = 180, 90
avg_delay = 2
blink_duration = 2
[Light]
nickname = Blue
bulb_size = 0.2
glow_size = 1
color = 100, 100, 255
flare_cone = 140, 60
min_color = 0, 0, 64
[Light]
nickname = SmallBlue
inherit = Blue
bulb_size = 0.1
glow_size = 0.75
flare_cone = 110, 40
[Light]
nickname = SlowSmallBlue
inherit = SmallBlue
avg_delay = 2
blink_duration = 3
[Light]
nickname = FastSmallBlue
inherit = SmallBlue
avg_delay = 0.5
blink_duration = 0.2
[Light]
nickname = MediumBlue
inherit = Blue
bulb_size = 0.2
glow_size = 1.5
flare_cone = 140, 60
[Light]
nickname = SlowMediumBlue
inherit = MediumBlue
avg_delay = 2
blink_duration = 3
[Light]
nickname = FastMediumBlue
inherit = MediumBlue
avg_delay = 0.4
blink_duration = 0.2
[Light]
nickname = LargeBlue
inherit = Blue
bulb_size = 0.2
glow_size = 3
flare_cone = 180, 90
[Light]
nickname = SlowLargeBlue
inherit = LargeBlue
avg_delay = 2
blink_duration = 3
[Light]
nickname = FastLargeBlue
inherit = LargeBlue
avg_delay = 0.53
blink_duration = 0.2
[Light]
nickname = MediumBlueSource
inherit = MediumBlue
flare_cone = 180, 0
intensity = 50
[Light]
nickname = LargeBlueSource
inherit = LargeBlue
flare_cone = 180, 0
intensity = 120
[Light]
nickname = SlowXLargeBlue
inherit = SlowLargeBlue
bulb_size = 0.5
glow_size = 8
[Light]
nickname = SlowSmallPurple
bulb_size = 0.1
glow_size = 0.75
flare_cone = 110, 40
color = 255, 0, 255
min_color = 0, 0, 0
avg_delay = 2
blink_duration = 3
[Light]
nickname = LightBlueSpecial
bulb_size = 0.2
glow_size = 4
color = 158, 158, 215
flare_cone = 30, 0
intensity = 20
[Light]
nickname = LargeWhiteSpecial
glow_color = 255, 255, 255
color = 155, 155, 155
bulb_size = 0.7
glow_size = 4
flare_cone = 30, 0
[Light]
nickname = WhiteStationSpecial
inherit = LargeWhite
flare_cone = 180, 0
intensity = 520
[Light]
nickname = LibertyCockpitGlow
inherit = SmallRed
glow_color = 255, 0, 0
flare_cone = 180, 0
intensity = 1.3
[Light]
nickname = DockingLightRed
always_on = false
docking_light = true
bulb_size = 3
glow_size = 5
color = 255, 64, 64
flare_cone = 120, 90
min_color = 128, 32, 32
avg_delay = 4
blink_duration = 5
[Light]
nickname = DockingLightRedSmall
always_on = false
docking_light = true
bulb_size = 2
glow_size = 3
color = 255, 64, 64
flare_cone = 120, 90
min_color = 128, 32, 32
avg_delay = 0.5
blink_duration = 0.5
[Light]
nickname = engine_glow_white
min_color = 255, 255, 255
glow_color = 255, 255, 255
color = 255, 220, 150
bulb_size = 0.1
glow_size = 0.1
flare_cone = 1, 0
intensity = 30
lightsource_cone = 360
[Light]
nickname = engine_glow_yellow
min_color = 0, 0, 0
glow_color = 0, 0, 0
color = 255, 213, 40
bulb_size = 0.1
glow_size = 0.1
flare_cone = 1, 0
intensity = 30
lightsource_cone = 360
[Light]
nickname = engine_glow_red
min_color = 0, 0, 0
glow_color = 0, 0, 0
color = 250, 150, 150
bulb_size = 0.1
glow_size = 0.1
flare_cone = 1, 0
intensity = 30
lightsource_cone = 360
[Light]
nickname = engine_glow_blue
min_color = 0, 0, 0
glow_color = 0, 0, 0
color = 150, 150, 250
bulb_size = 0.1
glow_size = 0.1
flare_cone = 1, 0
intensity = 30
lightsource_cone = 360
[Light]
nickname = engine_glow_green
min_color = 0, 0, 0
glow_color = 0, 0, 0
color = 120, 250, 120
bulb_size = 0.1
glow_size = 0.1
flare_cone = 1, 0
intensity = 30
lightsource_cone = 360

File diff suppressed because it is too large Load Diff

11399
DATA/EQUIPMENT/market_misc.ini Normal file

File diff suppressed because it is too large Load Diff

View File

@ -0,0 +1,258 @@
[BaseGood]
base = Br01_01_base
marketgood = bf_package, 6, -1, 1, 1, 0, 1, 1
marketgood = bfr_package, 4, -1, 1, 1, 0, 1, 1
marketgood = bhf_package, 4, -1, 1, 1, 0, 1, 1
[BaseGood]
base = Br01_03_base
marketgood = be_package, 8, -1, 1, 1, 0, 1, 1
[BaseGood]
base = Br01_08_base
marketgood = cof_package, 8, -1, 1, 1, 0, 1, 1
[BaseGood]
base = Br02_03_base
marketgood = bhf_package, 4, -1, 1, 1, 0, 1, 1
[BaseGood]
base = Br03_01_base
marketgood = bf_package, 6, -1, 1, 1, 0, 1, 1
marketgood = bfr_package, 4, -1, 1, 1, 0, 1, 1
marketgood = bhf_package, 4, -1, 1, 1, 0, 1, 1
[BaseGood]
base = Br03_03_base
marketgood = be_package, 8, -1, 1, 1, 0, 1, 1
[BaseGood]
base = Br04_01_base
marketgood = bf_package, 6, -1, 1, 1, 0, 1, 1
marketgood = bfr_package, 4, -1, 1, 1, 0, 1, 1
marketgood = bhf_package, 4, -1, 1, 1, 0, 1, 1
[BaseGood]
base = Br04_03_base
marketgood = be_package, 8, -1, 1, 1, 0, 1, 1
[BaseGood]
base = Br05_01_base
marketgood = bf_package, 6, -1, 1, 1, 0, 1, 1
[BaseGood]
base = Br05_04_base
marketgood = be_package, 8, -1, 1, 1, 0, 1, 1
[BaseGood]
base = Br05_05_base
marketgood = pe_package, 13, -1, 1, 1, 0, 1, 1
[BaseGood]
base = Bw02_01_base
marketgood = coe_package, 28, -1, 1, 1, 0, 1, 1
[BaseGood]
base = Bw03_01_base
marketgood = bhe2_package, 26, -1, 1, 1, 0, 1, 1
[BaseGood]
base = Bw06_01_base
marketgood = gf5_package, 24, -1, 1, 1, 0, 1, 1
[BaseGood]
base = Bw10_01_base
marketgood = rfr_package, 20, -1, 1, 1, 0, 1, 1
[BaseGood]
base = Ew03_01_base
marketgood = coe2_package, 32, -1, 1, 1, 0, 1, 1
[BaseGood]
base = Ew04_01_base
marketgood = gf6_package, 30, -1, 1, 1, 0, 1, 1
[BaseGood]
base = Hi01_01_base
marketgood = bwe2_package, 30, -1, 1, 1, 0, 1, 1
[BaseGood]
base = Hi02_01_base
marketgood = coe2_package, 32, -1, 1, 1, 0, 1, 1
[BaseGood]
base = Iw02_03_base
marketgood = oe_package, 16, -1, 1, 1, 0, 1, 1
[BaseGood]
base = Iw03_02_base
marketgood = bwfr_package, 10, -1, 1, 1, 0, 1, 1
[BaseGood]
base = Iw04_01_base
marketgood = bhe_package, 13, -1, 1, 1, 0, 1, 1
[BaseGood]
base = Iw04_02_base
marketgood = pe_package, 13, -1, 1, 1, 0, 1, 1
[BaseGood]
base = Ku01_01_base
marketgood = kf_package, 10, -1, 1, 1, 0, 1, 1
marketgood = kfr_package, 10, -1, 1, 1, 0, 1, 1
marketgood = bhe_package, 13, -1, 1, 1, 0, 1, 1
[BaseGood]
base = Ku02_02_base
marketgood = ke_package, 13, -1, 1, 1, 0, 1, 1
[BaseGood]
base = Ku02_04_base
marketgood = kfr_package, 10, -1, 1, 1, 0, 1, 1
[BaseGood]
base = Ku03_01_base
marketgood = gf4_package, 13, -1, 1, 1, 0, 1, 1
marketgood = kf_package, 10, -1, 1, 1, 0, 1, 1
marketgood = bhe_package, 13, -1, 1, 1, 0, 1, 1
[BaseGood]
base = Ku03_03_base
marketgood = ke_package, 13, -1, 1, 1, 0, 1, 1
[BaseGood]
base = Ku04_01_base
marketgood = gf4_package, 13, -1, 1, 1, 0, 1, 1
marketgood = kf_package, 10, -1, 1, 1, 0, 1, 1
marketgood = bhe_package, 13, -1, 1, 1, 0, 1, 1
[BaseGood]
base = Ku05_01_base
marketgood = ke_package, 13, -1, 1, 1, 0, 1, 1
[BaseGood]
base = Ku06_01_base
marketgood = gf4_package, 13, -1, 1, 1, 0, 1, 1
[BaseGood]
base = Li01_01_base
marketgood = gf2_package, 4, -1, 1, 1, 0, 1, 1
marketgood = lf_package, 1, -1, 1, 1, 0, 1, 1
marketgood = lfr_package, 1, -1, 1, 1, 0, 1, 1
[BaseGood]
base = Li01_02_base
marketgood = lfr_package, 1, -1, 1, 1, 0, 1, 1
[BaseGood]
base = Li01_03_base
marketgood = le_package, 2, -1, 1, 1, 0, 1, 1
[BaseGood]
base = Li01_12_base
marketgood = bwf_package, 4, -1, 1, 1, 0, 1, 1
[BaseGood]
base = Li01_13_base
marketgood = pf_package, 2, -1, 1, 1, 0, 1, 1
[BaseGood]
base = Li01_15_base
marketgood = oe_package, 16, -1, 1, 1, 0, 1, 1
[BaseGood]
base = Li02_01_base
marketgood = gf2_package, 4, -1, 1, 1, 0, 1, 1
marketgood = lf_package, 1, -1, 1, 1, 0, 1, 1
marketgood = lfr_package, 1, -1, 1, 1, 0, 1, 1
[BaseGood]
base = Li02_02_base
marketgood = lf_package, 1, -1, 1, 1, 0, 1, 1
[BaseGood]
base = Li02_03_base
marketgood = le_package, 2, -1, 1, 1, 0, 1, 1
[BaseGood]
base = Li02_06_base
marketgood = pfr_package, 4, -1, 1, 1, 0, 1, 1
[BaseGood]
base = Li03_01_base
marketgood = gf2_package, 4, -1, 1, 1, 0, 1, 1
marketgood = lf_package, 1, -1, 1, 1, 0, 1, 1
marketgood = lfr_package, 1, -1, 1, 1, 0, 1, 1
[BaseGood]
base = Li03_02_base
marketgood = le_package, 2, -1, 1, 1, 0, 1, 1
[BaseGood]
base = Li04_01_base
marketgood = gf2_package, 4, -1, 1, 1, 0, 1, 1
marketgood = lf_package, 1, -1, 1, 1, 0, 1, 1
marketgood = lfr_package, 1, -1, 1, 1, 0, 1, 1
[BaseGood]
base = Li04_03_base
marketgood = le_package, 2, -1, 1, 1, 0, 1, 1
[BaseGood]
base = Li04_06_base
marketgood = oe_package, 16, -1, 1, 1, 0, 1, 1
[BaseGood]
base = Rh01_01_base
marketgood = gf5_package, 24, -1, 1, 1, 0, 1, 1
marketgood = rf_package, 20, -1, 1, 1, 0, 1, 1
marketgood = rfr_package, 20, -1, 1, 1, 0, 1, 1
[BaseGood]
base = Rh02_01_base
marketgood = gf5_package, 24, -1, 1, 1, 0, 1, 1
marketgood = rf_package, 20, -1, 1, 1, 0, 1, 1
marketgood = rfr_package, 20, -1, 1, 1, 0, 1, 1
[BaseGood]
base = Rh02_02_base
marketgood = re_package, 22, -1, 1, 1, 0, 1, 1
[BaseGood]
base = Rh02_07_base
marketgood = oe_package, 16, -1, 1, 1, 0, 1, 1
[BaseGood]
base = Rh03_01_base
marketgood = gf5_package, 24, -1, 1, 1, 0, 1, 1
marketgood = rf_package, 20, -1, 1, 1, 0, 1, 1
marketgood = rfr_package, 20, -1, 1, 1, 0, 1, 1
[BaseGood]
base = Rh03_02_base
marketgood = gf5_package, 24, -1, 1, 1, 0, 1, 1
[BaseGood]
base = Rh04_01_base
marketgood = rfr_package, 20, -1, 1, 1, 0, 1, 1
[BaseGood]
base = Rh04_05_base
marketgood = bwe_package, 20, -1, 1, 1, 0, 1, 1
[BaseGood]
base = Rh05_04_base
marketgood = bwe2_package, 30, -1, 1, 1, 0, 1, 1
[BaseGood]
base = St01_01_base
marketgood = oe_package, 16, -1, 1, 1, 0, 1, 1
[BaseGood]
base = St01_02_base
marketgood = oe_package, 16, -1, 1, 1, 0, 1, 1
[BaseGood]
base = St02_01_base
marketgood = oe_package, 16, -1, 1, 1, 0, 1, 1

View File

@ -0,0 +1,681 @@
[Power]
nickname = infinite_power
ids_name = 263704
ids_info = 264704
volume = 0
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 50000
charge_rate = 50000
thrust_capacity = 1000
thrust_charge_rate = 1000
lootable = false
[Power]
nickname = ge_fighter_power01
ids_name = 263705
ids_info = 264705
volume = 0
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 1000
charge_rate = 95
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false
[Power]
nickname = ge_fighter2_power01
ids_name = 263706
ids_info = 264706
volume = 0
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 1800
charge_rate = 183
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false
[Power]
nickname = ge_fighter4_power01
ids_name = 263707
ids_info = 264707
volume = 0
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 3400
charge_rate = 345
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false
[Power]
nickname = ge_fighter5_power01
ids_name = 263708
ids_info = 264708
volume = 0
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 6400
charge_rate = 645
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false
[Power]
nickname = ge_fighter6_power01
ids_name = 263709
ids_info = 264709
volume = 0
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 10400
charge_rate = 1040
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false
[Power]
nickname = bw_fighter_power01
ids_name = 263710
ids_info = 264710
volume = 0
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 1800
charge_rate = 183
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false
[Power]
nickname = bw_elite_power01
ids_name = 263711
ids_info = 264711
volume = 0
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 4700
charge_rate = 465
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false
[Power]
nickname = bw_elite2_power01
ids_name = 263712
ids_info = 264712
volume = 0
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 10400
charge_rate = 1040
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false
[Power]
nickname = bw_freighter_power01
ids_name = 263713
ids_info = 264713
volume = 0
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 2900
charge_rate = 290
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false
[Power]
nickname = co_fighter_power01
ids_name = 263714
ids_info = 264714
volume = 0
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 2500
charge_rate = 248
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false
[Power]
nickname = co_elite_power01
ids_name = 263715
ids_info = 264715
volume = 0
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 8900
charge_rate = 890
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false
[Power]
nickname = co_elite2_power01
ids_name = 263716
ids_info = 264716
volume = 0
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 11900
charge_rate = 1190
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false
[Power]
nickname = bh_fighter_power01
ids_name = 263717
ids_info = 264717
volume = 0
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 1800
charge_rate = 183
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false
[Power]
nickname = bh_elite_power01
ids_name = 263718
ids_info = 264718
volume = 0
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 3400
charge_rate = 345
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false
[Power]
nickname = bh_elite2_power01
ids_name = 263719
ids_info = 264719
volume = 0
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 7400
charge_rate = 750
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false
[Power]
nickname = li_fighter_power01
ids_name = 263720
ids_info = 264720
volume = 0
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 1300
charge_rate = 126
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false
[Power]
nickname = li_elite_power01
ids_name = 263721
ids_info = 264721
volume = 0
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 1500
charge_rate = 157
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false
[Power]
nickname = li_freighter_power01
ids_name = 263722
ids_info = 264722
volume = 0
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 1300
charge_rate = 126
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false
[Power]
nickname = br_fighter_power01
ids_name = 263723
ids_info = 264723
volume = 0
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 2100
charge_rate = 213
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false
[Power]
nickname = br_elite_power01
ids_name = 263724
ids_info = 264724
volume = 0
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 2500
charge_rate = 248
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false
[Power]
nickname = br_freighter_power01
ids_name = 263725
ids_info = 264725
volume = 0
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 1800
charge_rate = 183
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false
[Power]
nickname = ku_fighter_power01
ids_name = 263726
ids_info = 264726
volume = 0
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 2900
charge_rate = 290
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false
[Power]
nickname = ku_elite_power01
ids_name = 263727
ids_info = 264727
volume = 0
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 3400
charge_rate = 345
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false
[Power]
nickname = ku_freighter_power01
ids_name = 263728
ids_info = 264728
volume = 0
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 2700
charge_rate = 265
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false
[Power]
nickname = rh_fighter_power01
ids_name = 263729
ids_info = 264729
volume = 0
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 4700
charge_rate = 465
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false
[Power]
nickname = rh_elite_power01
ids_name = 263730
ids_info = 264730
volume = 0
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 5400
charge_rate = 545
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false
[Power]
nickname = rh_freighter_power01
ids_name = 263731
ids_info = 264731
volume = 0
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 4700
charge_rate = 465
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false
[Power]
nickname = pi_fighter_power01
ids_name = 263732
ids_info = 264732
volume = 0
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 1500
charge_rate = 157
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false
[Power]
nickname = pi_elite_power01
ids_name = 263733
ids_info = 264733
volume = 0
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 3400
charge_rate = 345
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false
[Power]
nickname = pi_freighter_power01
ids_name = 263734
ids_info = 264734
volume = 0
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 1800
charge_rate = 183
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false
[Power]
nickname = or_elite_power01
ids_name = 263735
ids_info = 264735
volume = 0
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 4000
charge_rate = 395
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false
[Scanner]
nickname = ge_s_scanner_01
ids_name = 263750
ids_info = 264750
volume = 0
mass = 10
range = 2500
cargo_scan_range = 2000
lootable = false
[Scanner]
nickname = ge_s_scanner_02
ids_name = 263751
ids_info = 264751
volume = 0
mass = 10
range = 5000
cargo_scan_range = 2000
lootable = false
[Tractor]
nickname = ge_s_tractor_01
ids_name = 263744
ids_info = 264744
volume = 0
mass = 10
max_length = 1500
reach_speed = 2000
color = 179, 179, 255
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false
[LootCrate]
nickname = ge_s_repair_01_loot
DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
hit_pts = 250
mass = 10
explosion_arch = debris_normal
[RepairKit]
nickname = ge_s_repair_01
ids_name = 263746
ids_info = 264746
volume = 0
mass = 10
hit_pts = 600
loot_appearance = ge_s_repair_01_loot
units_per_container = 15
lootable = true
[LootCrate]
nickname = ge_s_cm_01_ammo_crate
DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
hit_pts = 250
mass = 10
explosion_arch = debris_normal
[CounterMeasure]
nickname = ge_s_cm_01_ammo
hit_pts = 2
loot_appearance = ge_s_cm_01_ammo_crate
units_per_container = 10
one_shot_sound = fire_countermeasure
const_effect = li_countermeasures
lifetime = 3
DA_archetype = equipment\models\countermeasures\ge_cm_mark1.cmp
material_library = equipment\models\ge_equip.mat
ids_name = 265753
ids_info = 266753
mass = 1
volume = 0
owner_safe_time = 2
force_gun_ori = true
requires_ammo = true
linear_drag = 0.5
range = 1000
diversion_pctg = 70
[CounterMeasureDropper]
nickname = ge_s_cm_01
ids_name = 263753
ids_info = 264753
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1000
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
power_usage = 1.88
refire_delay = 0.25
muzzle_velocity = 10
flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ge_s_cm_01_ammo
separation_explosion = sever_debris
AI_range = 999
lootable = true
[LootCrate]
nickname = ge_s_cm_02_ammo_crate
DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
hit_pts = 250
mass = 10
explosion_arch = debris_normal
[CounterMeasure]
nickname = ge_s_cm_02_ammo
hit_pts = 2
loot_appearance = ge_s_cm_02_ammo_crate
units_per_container = 10
one_shot_sound = fire_countermeasure
const_effect = br_countermeasures
lifetime = 3
DA_archetype = equipment\models\countermeasures\ge_cm_mark2.cmp
material_library = equipment\models\ge_equip.mat
ids_name = 265754
ids_info = 266754
mass = 1
volume = 0
owner_safe_time = 2
force_gun_ori = true
requires_ammo = true
linear_drag = 0.5
range = 1000
diversion_pctg = 80
[CounterMeasureDropper]
nickname = ge_s_cm_02
ids_name = 263754
ids_info = 264754
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1000
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
power_usage = 1.88
refire_delay = 0.25
muzzle_velocity = 10
flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ge_s_cm_02_ammo
separation_explosion = sever_debris
AI_range = 999
lootable = true
[LootCrate]
nickname = ge_s_cm_03_ammo_crate
DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
hit_pts = 250
mass = 10
explosion_arch = debris_normal
[CounterMeasure]
nickname = ge_s_cm_03_ammo
hit_pts = 2
loot_appearance = ge_s_cm_03_ammo_crate
units_per_container = 10
one_shot_sound = fire_countermeasure
const_effect = ku_countermeasures
lifetime = 3
DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp
material_library = equipment\models\ge_equip.mat
ids_name = 265755
ids_info = 266755
mass = 1
volume = 0
owner_safe_time = 2
force_gun_ori = true
requires_ammo = true
linear_drag = 0.5
range = 1000
diversion_pctg = 90
[CounterMeasureDropper]
nickname = ge_s_cm_03
ids_name = 263755
ids_info = 264755
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1000
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
power_usage = 1.88
refire_delay = 0.25
muzzle_velocity = 10
flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ge_s_cm_03_ammo
separation_explosion = sever_debris
AI_range = 999
lootable = true
[LootCrate]
nickname = ge_s_battery_01_loot
DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
hit_pts = 250
mass = 10
explosion_arch = debris_normal
[ShieldBattery]
nickname = ge_s_battery_01
ids_name = 263748
ids_info = 264748
volume = 0
mass = 10
hit_pts = 300
loot_appearance = ge_s_battery_01_loot
units_per_container = 15
lootable = true

View File

@ -0,0 +1,91 @@
[Good]
nickname = ge_s_repair_01
equipment = ge_s_repair_01
category = equipment
price = 200
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_nanobots.3db
combinable = true
ids_name = 263746
ids_info = 264746
shop_archetype = equipment\models\commodities\crates\crate_grey.3db
[Good]
nickname = ge_s_cm_01
equipment = ge_s_cm_01
category = equipment
price = 500
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_cmdropper.3db
combinable = false
free_ammo = ge_s_cm_01_ammo, 20
ids_name = 263753
ids_info = 264753
shop_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
[Good]
nickname = ge_s_cm_01_ammo
equipment = ge_s_cm_01_ammo
shop_archetype = equipment\models\countermeasures\ge_cm_mark1.cmp
material_library = equipment\models\ge_equip.mat
category = equipment
price = 25
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_countermeasures.3db
combinable = true
[Good]
nickname = ge_s_cm_02
equipment = ge_s_cm_02
category = equipment
price = 1500
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_cmdropper.3db
combinable = false
free_ammo = ge_s_cm_02_ammo, 20
ids_name = 263754
ids_info = 264754
shop_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
[Good]
nickname = ge_s_cm_02_ammo
equipment = ge_s_cm_02_ammo
shop_archetype = equipment\models\countermeasures\ge_cm_mark2.cmp
material_library = equipment\models\ge_equip.mat
category = equipment
price = 30
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_countermeasures.3db
combinable = true
[Good]
nickname = ge_s_cm_03
equipment = ge_s_cm_03
category = equipment
price = 2500
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_cmdropper.3db
combinable = false
free_ammo = ge_s_cm_03_ammo, 20
ids_name = 263755
ids_info = 264755
shop_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
[Good]
nickname = ge_s_cm_03_ammo
equipment = ge_s_cm_03_ammo
shop_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp
material_library = equipment\models\ge_equip.mat
category = equipment
price = 40
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_countermeasures.3db
combinable = true
[Good]
nickname = ge_s_battery_01
equipment = ge_s_battery_01
category = equipment
price = 200
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_shieldbatteries.3db
combinable = true
ids_name = 263748
ids_info = 264748
shop_archetype = equipment\models\commodities\crates\crate_grey.3db

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

4065
DATA/EQUIPMENT/st_equip.ini Normal file

File diff suppressed because it is too large Load Diff

1523
DATA/EQUIPMENT/st_good.ini Normal file

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File diff suppressed because it is too large Load Diff

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View File

@ -0,0 +1,252 @@
[WeaponType]
nickname = W_Laser01
shield_mod = S_Graviton01, 0.8
shield_mod = S_Graviton02, 0.8
shield_mod = S_Graviton03, 0.8
shield_mod = S_Molecular01, 1
shield_mod = S_Molecular02, 1
shield_mod = S_Molecular03, 1
shield_mod = S_Positron01, 1.2
shield_mod = S_Positron02, 1.2
shield_mod = S_Positron03, 1.2
[WeaponType]
nickname = W_Laser02
shield_mod = S_Graviton01, 0.8
shield_mod = S_Graviton02, 0.8
shield_mod = S_Graviton03, 0.8
shield_mod = S_Molecular01, 1
shield_mod = S_Molecular02, 1
shield_mod = S_Molecular03, 1
shield_mod = S_Positron01, 1.2
shield_mod = S_Positron02, 1.2
shield_mod = S_Positron03, 1.2
[WeaponType]
nickname = W_Laser03
shield_mod = S_Graviton01, 0.8
shield_mod = S_Graviton02, 0.8
shield_mod = S_Graviton03, 0.8
shield_mod = S_Molecular01, 1
shield_mod = S_Molecular02, 1
shield_mod = S_Molecular03, 1
shield_mod = S_Positron01, 1.2
shield_mod = S_Positron02, 1.2
shield_mod = S_Positron03, 1.2
[WeaponType]
nickname = W_Plasma01
shield_mod = S_Graviton01, 1.2
shield_mod = S_Graviton02, 1.2
shield_mod = S_Graviton03, 1.2
shield_mod = S_Molecular01, 0.8
shield_mod = S_Molecular02, 0.8
shield_mod = S_Molecular03, 0.8
shield_mod = S_Positron01, 1
shield_mod = S_Positron02, 1
shield_mod = S_Positron03, 1
[WeaponType]
nickname = W_Plasma02
shield_mod = S_Graviton01, 1.2
shield_mod = S_Graviton02, 1.2
shield_mod = S_Graviton03, 1.2
shield_mod = S_Molecular01, 0.8
shield_mod = S_Molecular02, 0.8
shield_mod = S_Molecular03, 0.8
shield_mod = S_Positron01, 1
shield_mod = S_Positron02, 1
shield_mod = S_Positron03, 1
[WeaponType]
nickname = W_Plasma03
shield_mod = S_Graviton01, 1.2
shield_mod = S_Graviton02, 1.2
shield_mod = S_Graviton03, 1.2
shield_mod = S_Molecular01, 0.8
shield_mod = S_Molecular02, 0.8
shield_mod = S_Molecular03, 0.8
shield_mod = S_Positron01, 1
shield_mod = S_Positron02, 1
shield_mod = S_Positron03, 1
[WeaponType]
nickname = W_Tachyon01
shield_mod = S_Graviton01, 1
shield_mod = S_Graviton02, 1
shield_mod = S_Graviton03, 1
shield_mod = S_Molecular01, 1.2
shield_mod = S_Molecular02, 1.2
shield_mod = S_Molecular03, 1.2
shield_mod = S_Positron01, 0.8
shield_mod = S_Positron02, 0.8
shield_mod = S_Positron03, 0.8
[WeaponType]
nickname = W_Tachyon02
shield_mod = S_Graviton01, 1
shield_mod = S_Graviton02, 1
shield_mod = S_Graviton03, 1
shield_mod = S_Molecular01, 1.2
shield_mod = S_Molecular02, 1.2
shield_mod = S_Molecular03, 1.2
shield_mod = S_Positron01, 0.8
shield_mod = S_Positron02, 0.8
shield_mod = S_Positron03, 0.8
[WeaponType]
nickname = W_Tachyon03
shield_mod = S_Graviton01, 1
shield_mod = S_Graviton02, 1
shield_mod = S_Graviton03, 1
shield_mod = S_Molecular01, 1.2
shield_mod = S_Molecular02, 1.2
shield_mod = S_Molecular03, 1.2
shield_mod = S_Positron01, 0.8
shield_mod = S_Positron02, 0.8
shield_mod = S_Positron03, 0.8
[WeaponType]
nickname = W_Neutron01
shield_mod = S_Graviton01, 1
shield_mod = S_Graviton02, 1
shield_mod = S_Graviton03, 1
shield_mod = S_Molecular01, 1.2
shield_mod = S_Molecular02, 1.2
shield_mod = S_Molecular03, 1.2
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shield_mod = S_Positron02, 0.8
shield_mod = S_Positron03, 0.8
[WeaponType]
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shield_mod = S_Graviton01, 1
shield_mod = S_Graviton02, 1
shield_mod = S_Graviton03, 1
shield_mod = S_Molecular01, 1.2
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shield_mod = S_Molecular03, 1.2
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shield_mod = S_Positron02, 0.8
shield_mod = S_Positron03, 0.8
[WeaponType]
nickname = W_Neutron03
shield_mod = S_Graviton01, 1
shield_mod = S_Graviton02, 1
shield_mod = S_Graviton03, 1
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shield_mod = S_Molecular02, 1.2
shield_mod = S_Molecular03, 1.2
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shield_mod = S_Positron02, 0.8
shield_mod = S_Positron03, 0.8
[WeaponType]
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shield_mod = S_Graviton01, 1.2
shield_mod = S_Graviton02, 1.2
shield_mod = S_Graviton03, 1.2
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shield_mod = S_Molecular03, 0.8
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shield_mod = S_Positron02, 1
shield_mod = S_Positron03, 1
[WeaponType]
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[WeaponType]
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[WeaponType]
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105
DATA/FONTS/fonts.ini Normal file
View File

@ -0,0 +1,105 @@
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132
DATA/FONTS/rich_fonts.ini Normal file
View File

@ -0,0 +1,132 @@
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[Style]
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View File

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2602
DATA/FX/MISC/misc_ale.ini Normal file

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254
DATA/FX/SPACE/space_ale.ini Normal file
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textures = fx\ice.txm
[VisEffect]
nickname = motionblur_dust
alchemy = fx\space\motionblur_dust.ale
effect_crc = -228796106
[VisEffect]
nickname = organismdust
alchemy = fx\space\organismdust.ale
effect_crc = 498100475
textures = fx\organism.txm
[VisEffect]
nickname = oxygendust
alchemy = fx\space\oxygendust.ale
effect_crc = -14706309
textures = fx\ice.txm
[VisEffect]
nickname = planetstorm
alchemy = fx\space\planetstorm.ale
effect_crc = 148724701
textures = fx\storm.txm
[VisEffect]
nickname = puffdust
alchemy = fx\space\puffdust2.ale
effect_crc = 397122935
textures = fx\miningship.txm
[VisEffect]
nickname = radioactivedust
alchemy = fx\space\radioactivedust.ale
effect_crc = -205809897
textures = fx\planetflare.txm
textures = fx\sarma.txm
[VisEffect]
nickname = radioactivedust_blue
alchemy = fx\space\radioactivedust_blue.ale
effect_crc = 478690563
textures = fx\planetflare.txm
textures = fx\sarma.txm
[VisEffect]
nickname = radioactivedust_red
alchemy = fx\space\radioactivedust_red.ale
effect_crc = -249170519
textures = fx\planetflare.txm
textures = fx\sarma.txm
[VisEffect]
nickname = snowdust
alchemy = fx\space\snowdust.ale
effect_crc = -496261169
textures = fx\snow.txm
[VisEffect]
nickname = special_attractdust
alchemy = fx\space\special_attractdust.ale
effect_crc = -326317043
textures = fx\newglows.txm
textures = fx\organism.txm
textures = fx\planetflare.txm
[VisEffect]
nickname = touristdust
alchemy = fx\space\touristdust.ale
effect_crc = -501423683
textures = fx\sarma.txm
[VisEffect]
nickname = touristdust_pink
alchemy = fx\space\touristdust_pink.ale
effect_crc = 187701348
textures = fx\sarma.txm
[VisEffect]
nickname = touristdust_sienna
alchemy = fx\space\touristdust_sienna.ale
effect_crc = 13238723
textures = fx\sarma.txm
[VisEffect]
nickname = waterdropdust
alchemy = fx\space\waterdropdust.ale
effect_crc = 325078354
textures = fx\rain.txm
[VisEffect]
nickname = wormholeactivation
alchemy = fx\space\wormholeactivation.ale
effect_crc = -46958965
textures = fx\sarma.txm
textures = fx\newglows.txm
[VisEffect]
nickname = gf_wormhole_01
alchemy = fx\space\wormhole_01.ale
effect_crc = -316593850
textures = fx\miningship.txm
textures = fx\smoke.txm
textures = fx\animated.txm
[VisEffect]
nickname = gf_wormhole_green
alchemy = fx\space\wormhole_green.ale
effect_crc = -138435036
textures = fx\miningship.txm
textures = fx\smoke.txm
textures = fx\animated.txm
[VisEffect]
nickname = gf_wormhole_light
alchemy = fx\space\wormhole_light.ale
effect_crc = 140001920
textures = fx\miningship.txm
textures = fx\smoke.txm
textures = fx\animated.txm
[VisEffect]
nickname = gf_wormhole_orange
alchemy = fx\space\wormhole_orange.ale
effect_crc = -21113867
textures = fx\miningship.txm
textures = fx\smoke.txm
textures = fx\animated.txm
[VisEffect]
nickname = gf_wormhole_red
alchemy = fx\space\wormhole_red.ale
effect_crc = -252300610
textures = fx\miningship.txm
textures = fx\smoke.txm
textures = fx\animated.txm

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896
DATA/FX/beam_effects.ini Normal file
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@ -0,0 +1,896 @@
[BeamSpear]
nickname = default_beam_spear
tip_length = 5
tail_length = 75
head_width = 2
core_width = 1.5
tip_color = 247, 179, 51
core_color = 250, 200, 100
outter_color = 247, 179, 51
tail_color = 200, 180, 0
head_brightness = 1
trail_brightness = 0.85
head_texture = star
trail_texture = thin
flash_size = 3
[BeamBolt]
nickname = default_beam_bolt
tip_length = 5
tail_length = 15
core_length = 60
head_width = 3
core_width = 1.5
sec_core_width = 1
tip_color = 255, 255, 0
core_color = 255, 255, 255
outter_color = 255, 255, 0
sec_core_color = 255, 155, 0
sec_outter_color = 255, 0, 0
tail_color = 255, 0, 0
head_brightness = 1
trail_brightness = 0.5
head_texture = ball
trail_texture = wide
flash_size = 3
[BeamSpear]
nickname = br_tachyon_01_beam
tip_length = 5
tail_length = 70
head_width = 3
core_width = 2
tip_color = 64, 99, 191
core_color = 70, 110, 210
outter_color = 64, 99, 191
tail_color = 32, 49, 95
head_brightness = 0.8
trail_brightness = 0.7
head_texture = star
trail_texture = thin
flash_size = 3
[BeamSpear]
nickname = br_particle_01_beam
tip_length = 5
tail_length = 60
head_width = 3
core_width = 2
tip_color = 0, 64, 128
core_color = 20, 85, 150
outter_color = 0, 64, 128
tail_color = 255, 255, 255
head_brightness = 1
trail_brightness = 1
head_texture = ball
trail_texture = thin
flash_size = 3
[BeamSpear]
nickname = br_particle_02_beam
tip_length = 5
tail_length = 40
head_width = 3
core_width = 2
tip_color = 56, 56, 216
core_color = 75, 75, 245
outter_color = 56, 56, 216
tail_color = 255, 255, 255
head_brightness = 1
trail_brightness = 1
head_texture = ball
trail_texture = thin
flash_size = 3
[BeamSpear]
nickname = br_particle_03_beam
tip_length = 5
tail_length = 60
head_width = 3
core_width = 2
tip_color = 0, 64, 128
core_color = 10, 75, 155
outter_color = 0, 64, 128
tail_color = 255, 255, 255
head_brightness = 1
trail_brightness = 1
head_texture = ball
trail_texture = wide
flash_size = 3
[BeamSpear]
nickname = br_particle_04_beam
tip_length = 5
tail_length = 40
head_width = 3
core_width = 2
tip_color = 0, 64, 128
core_color = 10, 75, 155
outter_color = 0, 64, 128
tail_color = 255, 255, 255
head_brightness = 1
trail_brightness = 1
head_texture = ball
trail_texture = wide
flash_size = 3
[BeamSpear]
nickname = br_capgun_01_beam
tip_length = 5
tail_length = 75
head_width = 7.5
core_width = 6
tip_color = 0, 64, 128
core_color = 255, 255, 255
outter_color = 0, 64, 128
tail_color = 0, 45, 100
head_brightness = 1
trail_brightness = 1
head_texture = star
trail_texture = wide
flash_size = 9
[BeamSpear]
nickname = br_gunboat_maingun_01_beam
tip_length = 25
tail_length = 175
head_width = 6
core_width = 5
tip_color = 145, 145, 240
core_color = 175, 175, 255
outter_color = 145, 145, 240
tail_color = 115, 115, 230
head_brightness = 1
trail_brightness = 1
head_texture = star
trail_texture = wide
flash_size = 8
[BeamSpear]
nickname = ci_laser_01_beam
tip_length = 5
tail_length = 60
head_width = 3
core_width = 2
tip_color = 0, 0, 0
core_color = 225, 225, 65
outter_color = 213, 213, 43
tail_color = 50, 50, 175
head_brightness = 1
trail_brightness = 1
head_texture = ball
trail_texture = thin
flash_size = 3
[BeamSpear]
nickname = ci_laser_02_beam
tip_length = 5
tail_length = 60
head_width = 3
core_width = 2
tip_color = 0, 0, 0
core_color = 234, 234, 149
outter_color = 245, 245, 165
tail_color = 15, 80, 210
head_brightness = 1
trail_brightness = 1
head_texture = ball
trail_texture = thin
flash_size = 3
[BeamSpear]
nickname = ci_laser_03_beam
tip_length = 5
tail_length = 90
head_width = 2
core_width = 1
tip_color = 0, 0, 0
core_color = 55, 55, 225
outter_color = 43, 43, 213
tail_color = 200, 200, 25
head_brightness = 1
trail_brightness = 1
head_texture = star
trail_texture = wide
flash_size = 3
[BeamSpear]
nickname = ci_laser_04_beam
tip_length = 10
tail_length = 95
head_width = 2
core_width = 1
tip_color = 0, 0, 0
core_color = 35, 60, 250
outter_color = 21, 48, 234
tail_color = 215, 215, 125
head_brightness = 1
trail_brightness = 1
head_texture = star
trail_texture = wide
flash_size = 3
[BeamSpear]
nickname = ci_tachyon_01_beam
tip_length = 5
tail_length = 70
head_width = 3
core_width = 2
tip_color = 64, 99, 191
core_color = 75, 115, 225
outter_color = 64, 99, 191
tail_color = 215, 215, 25
head_brightness = 0.8
trail_brightness = 0.7
head_texture = star
trail_texture = thin
flash_size = 3
[BeamSpear]
nickname = ci_capgun_01_beam
tip_length = 10
tail_length = 85
head_width = 7.5
core_width = 6
tip_color = 21, 28, 235
core_color = 50, 60, 255
outter_color = 21, 28, 235
tail_color = 234, 34, 129
head_brightness = 1
trail_brightness = 1
head_texture = star
trail_texture = wide
flash_size = 9
[BeamSpear]
nickname = ci_photon_01_beam
tip_length = 15
tail_length = 15
head_width = 0.5
core_width = 0.8
tip_color = 213, 187, 43
core_color = 213, 187, 43
outter_color = 213, 187, 43
tail_color = 213, 187, 43
head_brightness = 0
trail_brightness = 1
head_texture = ball
trail_texture = wide
flash_size = 3
[BeamSpear]
nickname = ci_photon_02_beam
tip_length = 15
tail_length = 15
head_width = 0.5
core_width = 0.8
tip_color = 213, 213, 43
core_color = 225, 225, 43
outter_color = 213, 213, 43
tail_color = 213, 213, 43
head_brightness = 0
trail_brightness = 1
head_texture = ball
trail_texture = wide
flash_size = 3
[BeamSpear]
nickname = ci_photon_03_beam
tip_length = 17
tail_length = 23
head_width = 0.4
core_width = 0.65
tip_color = 213, 200, 43
core_color = 235, 235, 43
outter_color = 235, 235, 43
tail_color = 213, 200, 43
head_brightness = 0
trail_brightness = 1
head_texture = ball
trail_texture = wide
flash_size = 3
[BeamSpear]
nickname = ci_photon_04_beam
tip_length = 15
tail_length = 15
head_width = 0.5
core_width = 0.8
tip_color = 194, 223, 32
core_color = 225, 250, 0
outter_color = 194, 223, 32
tail_color = 194, 223, 32
head_brightness = 0
trail_brightness = 1
head_texture = ball
trail_texture = wide
flash_size = 3
[BeamSpear]
nickname = ku_neutron_01_beam
tip_length = 2
tail_length = 70
head_width = 3
core_width = 2
tip_color = 245, 147, 73
core_color = 255, 255, 85
outter_color = 245, 247, 73
tail_color = 64, 64, 191
head_brightness = 0.8
trail_brightness = 0.7
head_texture = ball
trail_texture = wide
flash_size = 3
[BeamSpear]
nickname = ku_neutron_02_beam
tip_length = 5
tail_length = 80
head_width = 3
core_width = 2
tip_color = 207, 128, 48
core_color = 220, 140, 60
outter_color = 207, 128, 48
tail_color = 40, 180, 40
head_brightness = 1
trail_brightness = 1
head_texture = ball
trail_texture = wide
flash_size = 3
[BeamSpear]
nickname = ku_neutron_03_beam
tip_length = 10
tail_length = 90
head_width = 3
core_width = 2
tip_color = 239, 171, 44
core_color = 250, 185, 60
outter_color = 239, 171, 44
tail_color = 255, 255, 255
head_brightness = 1
trail_brightness = 1
head_texture = ball
trail_texture = wide
flash_size = 3
[BeamSpear]
nickname = ku_neutron_04_beam
tip_length = 10
tail_length = 90
head_width = 3
core_width = 2
tip_color = 225, 215, 157
core_color = 235, 225, 170
outter_color = 225, 215, 157
tail_color = 239, 171, 44
head_brightness = 1
trail_brightness = 1
head_texture = ball
trail_texture = wide
flash_size = 3
[BeamSpear]
nickname = ku_photon_01_beam
tip_length = 15
tail_length = 15
head_width = 0.5
core_width = 0.8
tip_color = 215, 155, 75
core_color = 235, 175, 95
outter_color = 235, 175, 95
tail_color = 215, 155, 75
head_brightness = 0
trail_brightness = 1
head_texture = ball
trail_texture = wide
flash_size = 3
[BeamSpear]
nickname = ku_photon_02_beam
tip_length = 15
tail_length = 15
head_width = 0.5
core_width = 0.8
tip_color = 215, 145, 65
core_color = 235, 165, 80
outter_color = 235, 165, 80
tail_color = 215, 145, 65
head_brightness = 0
trail_brightness = 1
head_texture = ball
trail_texture = wide
flash_size = 3
[BeamSpear]
nickname = ku_photon_03_beam
tip_length = 17
tail_length = 23
head_width = 0.4
core_width = 0.65
tip_color = 225, 145, 35
core_color = 240, 165, 51
outter_color = 240, 165, 51
tail_color = 225, 145, 35
head_brightness = 0
trail_brightness = 1
head_texture = ball
trail_texture = wide
flash_size = 3
[BeamSpear]
nickname = ku_photon_04_beam
tip_length = 20
tail_length = 30
head_width = 0.7
core_width = 1
tip_color = 215, 170, 10
core_color = 235, 190, 20
outter_color = 235, 190, 20
tail_color = 215, 170, 10
head_brightness = 0
trail_brightness = 1
head_texture = ball
trail_texture = wide
flash_size = 3
[BeamSpear]
nickname = Li_laser_01_beam
tip_length = 5
tail_length = 60
head_width = 2
core_width = 2
tip_color = 0, 0, 0
core_color = 255, 255, 255
outter_color = 200, 200, 255
tail_color = 55, 55, 155
head_brightness = 1
trail_brightness = 1
head_texture = ball
trail_texture = thin
flash_size = 3
[BeamSpear]
nickname = Li_laser_02_beam
tip_length = 5
tail_length = 60
head_width = 2
core_width = 2
tip_color = 0, 0, 0
core_color = 200, 200, 255
outter_color = 192, 192, 250
tail_color = 19, 95, 236
head_brightness = 1
trail_brightness = 1
head_texture = ball
trail_texture = thin
flash_size = 3
[BeamSpear]
nickname = Li_laser_03_beam
tip_length = 10
tail_length = 100
head_width = 1.5
core_width = 1
tip_color = 0, 0, 0
core_color = 60, 60, 215
outter_color = 40, 40, 210
tail_color = 60, 60, 215
head_brightness = 1
trail_brightness = 1
head_texture = star
trail_texture = wide
flash_size = 3
[BeamBolt]
nickname = Li_laser_04_beam
tip_length = 5
core_length = 50
tail_length = 50
head_width = 1.75
core_width = 1
sec_core_width = 0.75
tip_color = 0, 0, 0
core_color = 30, 55, 255
outter_color = 21, 48, 234
sec_core_color = 115, 115, 225
sec_outter_color = 100, 100, 200
tail_color = 0, 0, 0
head_brightness = 1
trail_brightness = 1
head_texture = star
trail_texture = wide
flash_size = 3
[BeamBolt]
nickname = Li_laser_05_beam
tip_length = 5
core_length = 75
tail_length = 25
head_width = 2
core_width = 1.5
sec_core_width = 0.75
tip_color = 0, 0, 0
core_color = 200, 200, 225
outter_color = 100, 100, 200
sec_core_color = 21, 48, 234
sec_outter_color = 21, 48, 234
tail_color = 0, 0, 0
head_brightness = 1
trail_brightness = 1
head_texture = star
trail_texture = wide
flash_size = 3
[BeamSpear]
nickname = li_capgun_01_beam
tip_length = 10
tail_length = 85
head_width = 7.5
core_width = 6
tip_color = 21, 58, 255
core_color = 50, 60, 255
outter_color = 21, 28, 235
tail_color = 234, 34, 129
head_brightness = 1
trail_brightness = 1
head_texture = star
trail_texture = thin
flash_size = 9
[BeamSpear]
nickname = pi_laser_01_beam
tip_length = 5
tail_length = 60
head_width = 3
core_width = 2
tip_color = 0, 0, 0
core_color = 255, 255, 255
outter_color = 255, 240, 240
tail_color = 210, 66, 66
head_brightness = 1
trail_brightness = 0.8
head_texture = ball
trail_texture = thin
flash_size = 3
[BeamSpear]
nickname = pi_laser_02_beam
tip_length = 5
tail_length = 60
head_width = 3
core_width = 2
tip_color = 0, 0, 0
core_color = 200, 200, 255
outter_color = 191, 191, 250
tail_color = 200, 65, 65
head_brightness = 1
trail_brightness = 0.9
head_texture = ball
trail_texture = thin
flash_size = 3
[BeamSpear]
nickname = pi_laser_03_beam
tip_length = 7
tail_length = 85
head_width = 2
core_width = 1
tip_color = 0, 0, 0
core_color = 230, 90, 90
outter_color = 220, 82, 82
tail_color = 200, 200, 200
head_brightness = 1
trail_brightness = 1
head_texture = star
trail_texture = wide
flash_size = 3
[BeamSpear]
nickname = pi_laser_04_beam
tip_length = 10
tail_length = 95
head_width = 2
core_width = 1
tip_color = 0, 0, 0
core_color = 255, 45, 45
outter_color = 223, 32, 32
tail_color = 39, 39, 120
head_brightness = 1
trail_brightness = 1
head_texture = star
trail_texture = wide
flash_size = 3
[BeamSpear]
nickname = pi_particle_01_beam
tip_length = 5
tail_length = 60
head_width = 3
core_width = 2
tip_color = 223, 32, 32
core_color = 240, 45, 45
outter_color = 223, 32, 32
tail_color = 255, 255, 255
head_brightness = 1
trail_brightness = 1
head_texture = ball
trail_texture = thin
flash_size = 3
[BeamSpear]
nickname = pi_particle_02_beam
tip_length = 5
tail_length = 40
head_width = 3
core_width = 2
tip_color = 56, 56, 216
core_color = 75, 75, 255
outter_color = 56, 56, 216
tail_color = 213, 43, 43
head_brightness = 1
trail_brightness = 1
head_texture = ball
trail_texture = thin
flash_size = 3
[BeamBolt]
nickname = pi_particle_03_beam
tip_length = 5
core_length = 55
tail_length = 10
head_width = 3
core_width = 2
sec_core_width = 1
tip_color = 223, 32, 32
core_color = 245, 45, 45
outter_color = 223, 32, 32
sec_core_color = 200, 175, 175
sec_outter_color = 175, 175, 175
tail_color = 128, 128, 128
head_brightness = 1
trail_brightness = 1
head_texture = ball
trail_texture = wide
flash_size = 3
[BeamSpear]
nickname = pi_particle_04_beam
tip_length = 5
tail_length = 40
head_width = 3
core_width = 2
tip_color = 223, 32, 32
core_color = 255, 60, 60
outter_color = 223, 32, 32
tail_color = 255, 255, 255
head_brightness = 1
trail_brightness = 1
head_texture = ball
trail_texture = thin
flash_size = 3
[BeamSpear]
nickname = pi_neutron_01_beam
tip_length = 5
tail_length = 70
head_width = 3
core_width = 2
tip_color = 157, 0, 0
core_color = 200, 50, 50
outter_color = 157, 0, 0
tail_color = 255, 255, 255
head_brightness = 1
trail_brightness = 0.8
head_texture = star
trail_texture = wide
flash_size = 3
[BeamSpear]
nickname = pi_neutron_02_beam
tip_length = 5
tail_length = 80
head_width = 3
core_width = 2
tip_color = 133, 27, 27
core_color = 200, 50, 50
outter_color = 133, 27, 27
tail_color = 255, 255, 255
head_brightness = 1
trail_brightness = 1
head_texture = star
trail_texture = wide
flash_size = 3
[BeamSpear]
nickname = pi_neutron_03_beam
tip_length = 10
tail_length = 95
head_width = 3
core_width = 2
tip_color = 133, 27, 27
core_color = 200, 50, 50
outter_color = 133, 27, 27
tail_color = 255, 255, 255
head_brightness = 1
trail_brightness = 1
head_texture = star
trail_texture = wide
flash_size = 3
[BeamSpear]
nickname = pi_neutron_04_beam
tip_length = 10
tail_length = 95
head_width = 3
core_width = 2
tip_color = 133, 27, 27
core_color = 200, 50, 50
outter_color = 133, 27, 27
tail_color = 255, 255, 255
head_brightness = 1
trail_brightness = 1
head_texture = star
trail_texture = wide
flash_size = 3
[BeamSpear]
nickname = pi_photon_01_beam
tip_length = 15
tail_length = 15
head_width = 0.5
core_width = 0.8
tip_color = 210, 75, 75
core_color = 225, 80, 80
outter_color = 225, 80, 80
tail_color = 210, 75, 75
head_brightness = 0
trail_brightness = 1
head_texture = ball
trail_texture = wide
flash_size = 3
[BeamSpear]
nickname = pi_photon_02_beam
tip_length = 15
tail_length = 15
head_width = 0.5
core_width = 0.8
tip_color = 210, 25, 25
core_color = 235, 60, 60
outter_color = 235, 45, 45
tail_color = 210, 25, 25
head_brightness = 0
trail_brightness = 1
head_texture = ball
trail_texture = wide
flash_size = 3
[BeamSpear]
nickname = pi_photon_03_beam
tip_length = 17
tail_length = 23
head_width = 0.4
core_width = 0.65
tip_color = 235, 10, 10
core_color = 245, 90, 90
outter_color = 245, 25, 25
tail_color = 235, 10, 10
head_brightness = 0
trail_brightness = 1
head_texture = ball
trail_texture = wide
flash_size = 3
[BeamSpear]
nickname = pi_photon_04_beam
tip_length = 20
tail_length = 30
head_width = 0.7
core_width = 1
tip_color = 220, 0, 0
core_color = 255, 25, 25
outter_color = 250, 0, 0
tail_color = 220, 0, 0
head_brightness = 0
trail_brightness = 1
head_texture = ball
trail_texture = wide
flash_size = 3
[BeamSpear]
nickname = pi_tachyon_01_beam
tip_length = 5
tail_length = 70
head_width = 3
core_width = 2
tip_color = 191, 64, 64
core_color = 220, 75, 75
outter_color = 191, 64, 64
tail_color = 191, 64, 64
head_brightness = 1
trail_brightness = 0.8
head_texture = star
trail_texture = thin
flash_size = 3
[BeamSpear]
nickname = pi_capgun_01_beam
tip_length = 10
tail_length = 85
head_width = 7.5
core_width = 6
tip_color = 223, 32, 32
core_color = 255, 35, 35
outter_color = 223, 32, 32
tail_color = 40, 40, 120
head_brightness = 0.91
trail_brightness = 0.9
head_texture = star
trail_texture = wide
flash_size = 9
[BeamSpear]
nickname = rh_tachyon_01_beam
tip_length = 5
tail_length = 70
head_width = 3
core_width = 2
tip_color = 13, 115, 13
core_color = 25, 135, 25
outter_color = 13, 115, 13
tail_color = 225, 225, 15
head_brightness = 0.8
trail_brightness = 0.7
head_texture = star
trail_texture = thin
flash_size = 3
[BeamSpear]
nickname = rh_capgun_01_beam
tip_length = 10
tail_length = 85
head_width = 7.5
core_width = 6
tip_color = 13, 115, 13
core_color = 45, 175, 45
outter_color = 13, 115, 13
tail_color = 240, 240, 140
head_brightness = 0.9
trail_brightness = 0.9
head_texture = star
trail_texture = wide
flash_size = 9
[BeamSpear]
nickname = no_capgun_01_beam
tip_length = 10
tail_length = 85
head_width = 7.5
core_width = 6
tip_color = 172, 34, 172
core_color = 172, 34, 172
outter_color = 152, 35, 184
tail_color = 111, 37, 184
head_brightness = 1
trail_brightness = 1
head_texture = star
trail_texture = wide
flash_size = 9
[BeamSpear]
nickname = no_gun01_rank01_beam
tip_length = 5
tail_length = 65
head_width = 3
core_width = 2
tip_color = 172, 34, 172
core_color = 185, 34, 185
outter_color = 152, 35, 184
tail_color = 111, 37, 184
head_brightness = 1
trail_brightness = 1
head_texture = star
trail_texture = thin
flash_size = 4

20
DATA/FX/effect_shapes.ini Normal file
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[Texture]
file = fx\jumpeffect.txm
tex_shape = jumptube
tex_shape = jumptube5
[Texture]
file = fx\efx.txm
tex_shape = bulb
tex_shape = shine
tex_shape = line
tex_shape = efxshadow
[Texture]
file = fx\envmapglass.txm
tex_shape = envmapglass
[Texture]
file = fx\beam.txm
tex_shape = code_beam

495
DATA/FX/effect_types.ini Normal file
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[EffectType]
nickname = EFT_EXPLOSION_SMALL
priority = 1
generic_priority = 1
lod_type = EFT_LOD_SMALL
radius = 20
visibility = CULL_OFFSCREEN
update = CULL_UPDATE
run_time = 15
pbubble = 500, 1000
[EffectType]
nickname = EFT_EXPLOSION_MEDIUM
priority = 1
generic_priority = 1
lod_type = EFT_LOD_MEDIUM
radius = 100
visibility = EXIST_OFFSCREEN
update = UPDATE_OFFSCREEN
run_time = 15
pbubble = 750, 1250
[EffectType]
nickname = EFT_EXPLOSION_LARGE
priority = 1
generic_priority = 1
lod_type = EFT_LOD_LARGE
radius = 500
visibility = EXIST_OFFSCREEN
update = UPDATE_OFFSCREEN
run_time = 20
pbubble = 2000, 7000
[EffectType]
nickname = EFT_EXPLOSION_DEBRIS
priority = 0.1
generic_priority = 0.5
lod_type = EFT_LOD_SMALL
radius = 10
visibility = CULL_OFFSCREEN
update = CULL_UPDATE
run_time = 15
pbubble = 100, 500
[EffectType]
nickname = EFT_EXPLOSION_SHIP
priority = 1
generic_priority = 1
lod_type = EFT_LOD_MEDIUM
radius = 50
visibility = CULL_OFFSCREEN
update = CULL_UPDATE
run_time = 15
pbubble = 1000, 1500
[EffectType]
nickname = EFT_EXPLOSION_MISSILE
priority = 1
generic_priority = 1
lod_type = EFT_LOD_SMALL_DISTANT
radius = 20
visibility = CULL_OFFSCREEN
update = CULL_UPDATE
run_time = 10
pbubble = 250, 750
[EffectType]
nickname = EFT_EXPLOSION_MINE
priority = 1
generic_priority = 1
lod_type = EFT_LOD_SMALL_DISTANT
radius = 20
visibility = CULL_OFFSCREEN
update = CULL_UPDATE
run_time = 10
pbubble = 250, 750
[EffectType]
nickname = EFT_MUZZLE_FLASH
priority = 0.1
generic_priority = 0.1
lod_type = EFT_LOD_SMALL
radius = 5
visibility = CULL_OFFSCREEN
update = CULL_UPDATE
run_time = 0.5
pbubble = 50, 150
[EffectType]
nickname = EFT_MUZZLE_LARGE_FLASH
priority = 0.9
generic_priority = 1
lod_type = EFT_LOD_MEDIUM
radius = 7.5
visibility = CULL_OFFSCREEN
update = CULL_UPDATE
run_time = 1
pbubble = 200, 500
[EffectType]
nickname = EFT_MISSILE_DRIVE
priority = 0.5
generic_priority = 1
lod_type = EFT_LOD_WEAPON
radius = 250
visibility = EXIST_OFFSCREEN
update = CULL_UPDATE
run_time = -1
pbubble = 1000, 2000
[EffectType]
nickname = EFT_WEAPON_COUNTER_MEASURE
priority = 1
generic_priority = 1
lod_type = EFT_LOD_SMALL
radius = 7.5
visibility = EXIST_OFFSCREEN
update = CULL_UPDATE
run_time = -1
pbubble = 200, 500
[EffectType]
nickname = EFT_WEAPON_MINE
priority = 1
generic_priority = 1
lod_type = EFT_LOD_SMALL
radius = 10
visibility = EXIST_OFFSCREEN
update = CULL_UPDATE
run_time = -1
pbubble = 200, 500
[EffectType]
nickname = EFT_WEAPON_PROJ
priority = 0.5
generic_priority = 1
lod_type = EFT_LOD_WEAPON
radius = 20
visibility = EXIST_OFFSCREEN
update = CULL_UPDATE
run_time = -1
pbubble = 1000, 1500
[EffectType]
nickname = EFT_WEAPON_LARGE_PROJ
priority = 1
generic_priority = 1
lod_type = EFT_LOD_LARGE
radius = 100
visibility = EXIST_OFFSCREEN
update = CULL_UPDATE
run_time = -1
pbubble = 1250, 1500
[EffectType]
nickname = EFT_CODE_PROJ_EFFECT
priority = 1
generic_priority = 1
lod_type = EFT_LOD_WEAPON
radius = 50
visibility = EXIST_OFFSCREEN
update = CULL_UPDATE
run_time = -1
pbubble = 1250, 2000
[EffectType]
nickname = EFT_WEAPON_IMPACT
priority = 0.1
generic_priority = 0.4
lod_type = EFT_LOD_SMALL
radius = 7.5
visibility = CULL_OFFSCREEN
update = CULL_UPDATE
run_time = 0.5
pbubble = 100, 500
[EffectType]
nickname = EFT_WEAPON_LARGE_IMPACT
priority = 0.25
generic_priority = 1
lod_type = EFT_LOD_MEDIUM
radius = 20
visibility = CULL_OFFSCREEN
update = CULL_UPDATE
run_time = 15
pbubble = 500, 1000
[EffectType]
nickname = EFT_DAMAGE_HULL
priority = 1
generic_priority = 1
lod_type = EFT_LOD_SMALL
radius = 5
visibility = CULL_OFFSCREEN
update = CULL_UPDATE
run_time = 0.5
pbubble = 100, 500
[EffectType]
nickname = EFT_DAMAGE_SHIELD
priority = 1
generic_priority = 1
lod_type = EFT_LOD_SMALL
radius = 5
visibility = CULL_OFFSCREEN
update = CULL_UPDATE
run_time = 0.5
pbubble = 150, 600
[EffectType]
nickname = EFT_DAMAGE_LARGE_SHIELD
priority = 1
generic_priority = 1
lod_type = EFT_LOD_LARGE
radius = 100
visibility = CULL_OFFSCREEN
update = CULL_UPDATE
run_time = 1
pbubble = 500, 1000
[EffectType]
nickname = EFT_DAMAGE_CRUISE
priority = 0.5
generic_priority = 1
lod_type = EFT_LOD_SMALL_DISTANT
radius = 7.5
visibility = CULL_OFFSCREEN
update = CULL_UPDATE
run_time = 1
pbubble = 300, 500
[EffectType]
nickname = EFT_DAMAGE_SMOKE
priority = 0.5
generic_priority = 1
lod_type = EFT_LOD_MEDIUM
radius = 20
visibility = EXIST_OFFSCREEN
update = CULL_UPDATE
run_time = -1
pbubble = 100, 1000
[EffectType]
nickname = EFT_DAMAGE_LARGE_SMOKE
priority = 0.5
generic_priority = 1
lod_type = EFT_LOD_LARGE
radius = 1250
visibility = EXIST_OFFSCREEN
update = CULL_UPDATE
run_time = -1
pbubble = 1500, 7000
[EffectType]
nickname = EFT_DEBRIS_TRAIL
priority = 0.35
generic_priority = 0.75
lod_type = EFT_LOD_SMALL
radius = 5
visibility = EXIST_OFFSCREEN
update = CULL_UPDATE
run_time = -1
pbubble = 200, 300
[EffectType]
nickname = EFT_ENGINE_CONTRAIL
priority = 0.1
generic_priority = 0.3
lod_type = EFT_LOD_SMALL
radius = 5
visibility = EXIST_OFFSCREEN
update = UPDATE_OFFSCREEN
run_time = -1
pbubble = 100, 400
[EffectType]
nickname = EFT_ENGINE_TRAIL
priority = 1
generic_priority = 1
lod_type = EFT_LOD_TRAIL
radius = 100
visibility = EXIST_OFFSCREEN
update = UPDATE_OFFSCREEN
run_time = -1
pbubble = 500, 1250
[EffectType]
nickname = EFT_ENGINE_LARGE_TRAIL
priority = 1
generic_priority = 1
lod_type = EFT_LOD_TRAIL
radius = 200
visibility = EXIST_OFFSCREEN
update = UPDATE_OFFSCREEN
run_time = -1
pbubble = 1000, 2000
[EffectType]
nickname = EFT_ENGINE_FIRE
priority = 1
generic_priority = 1
lod_type = EFT_LOD_SMALL_DISTANT
radius = 7.5
visibility = EXIST_OFFSCREEN
update = CULL_UPDATE
run_time = -1
pbubble = 75, 450
[EffectType]
nickname = EFT_ENGINE_LARGE_FIRE
priority = 0.9
generic_priority = 1
lod_type = EFT_LOD_MEDIUM
radius = 25
visibility = EXIST_OFFSCREEN
update = CULL_UPDATE
run_time = -1
pbubble = 1000, 2000
[EffectType]
nickname = EFT_ENGINE_THRUSTER
priority = 0.75
generic_priority = 1
lod_type = EFT_LOD_SMALL
radius = 7.5
visibility = EXIST_OFFSCREEN
update = CULL_UPDATE
run_time = -1
pbubble = 100, 500
[EffectType]
nickname = EFT_EQUIP_CLOAK
priority = 1
generic_priority = 1
lod_type = EFT_LOD_MED
radius = 25
visibility = EXIST_OFFSCREEN
update = UPDATE_OFFSCREEN
run_time = 10
pbubble = 1000, 2000
[EffectType]
nickname = EFT_EQUIP_LARGE_CLOAK
priority = 1
generic_priority = 1
lod_type = EFT_LOD_LARGE
radius = 150
visibility = EXIST_OFFSCREEN
update = UPDATE_OFFSCREEN
run_time = 15
pbubble = 1500, 3000
[EffectType]
nickname = EFT_EQUIP_ATTACHED
priority = 1
generic_priority = 1
lod_type = EFT_LOD_LARGE
radius = 100
visibility = EXIST_OFFSCREEN
update = CULL_UPDATE
run_time = -1
pbubble = 500, 2000
[EffectType]
nickname = EFT_EQUIP_ATTACHED_LARGE
priority = 1
generic_priority = 1
lod_type = EFT_LOD_LARGE
radius = 1000
visibility = EXIST_OFFSCREEN
update = CULL_UPDATE
run_time = -1
pbubble = 3000, 7500
[EffectType]
nickname = EFT_EQUIP_ATTACHED_INSANELY_LARGE
priority = 1
generic_priority = 1
lod_type = EFT_LOD_LARGE
radius = 5000
visibility = EXIST_OFFSCREEN
update = CULL_UPDATE
run_time = -1
pbubble = 10000, 20000
[EffectType]
nickname = EFT_MISC_DUST
priority = 0.25
generic_priority = 0.25
lod_type = EFT_LOD_NONE
radius = 500
visibility = EXIST_OFFSCREEN
update = UPDATE_OFFSCREEN
run_time = -1
pbubble = 100, 500
[EffectType]
nickname = EFT_MOTION_DUST
priority = 1
generic_priority = 1
lod_type = EFT_LOD_NONE
radius = 500
visibility = EXIST_OFFSCREEN
update = UPDATE_OFFSCREEN
run_time = -1
pbubble = 100, 500
[EffectType]
nickname = EFT_JUMP_EFFECTS
priority = 1
generic_priority = 1
lod_type = EFT_LOD_NONE
radius = 100
visibility = EXIST_OFFSCREEN
update = UPDATE_OFFSCREEN
run_time = -1
pbubble = 100, 500
[EffectType]
nickname = EFT_JUMP_GATE_EFFECTS
priority = 1
generic_priority = 1
lod_type = EFT_LOD_NONE
radius = 400
visibility = EXIST_OFFSCREEN
update = CULL_UPDATE
run_time = -1
pbubble = 3000, 4000
[EffectType]
nickname = EFT_LANE_ACTIVE
priority = 0.9
generic_priority = 1
lod_type = EFT_LOD_NONE
radius = 250
visibility = EXIST_OFFSCREEN
update = CULL_UPDATE
run_time = -1
pbubble = 750, 3000
[EffectType]
nickname = EFT_LANE_TUBE
priority = 1
generic_priority = 1
lod_type = EFT_LOD_NONE
radius = 50
visibility = EXIST_OFFSCREEN
update = CULL_UPDATE
run_time = -1
pbubble = 500, 2000
[EffectType]
nickname = EFT_LANE_SHIP
priority = 0.5
generic_priority = 1
lod_type = EFT_LOD_MEDIUM
radius = 50
visibility = CULL_OFFSCREEN
update = CULL_UPDATE
run_time = 15
pbubble = 500, 1000
[EffectType]
nickname = EFT_LANE_SHIP_TRAVEL
priority = 0.5
generic_priority = 1
lod_type = EFT_LOD_MEDIUM
radius = 50
visibility = EXIST_OFFSCREEN
update = CULL_UPDATE
run_time = -1
pbubble = 500, 1000
[EffectType]
nickname = EFT_TRACTORBEAM
priority = 1
generic_priority = 1
lod_type = EFT_LOD_NONE
radius = 100
visibility = EXIST_OFFSCREEN
update = UPDATE_OFFSCREEN
run_time = -1
pbubble = 1000, 1000
[EffectType]
nickname = EFT_FLASHLIGHT
priority = 1
generic_priority = 1
lod_type = EFT_LOD_NONE
radius = 10
visibility = EXIST_OFFSCREEN
update = CULL_UPDATE
run_time = -1
pbubble = 2000, 2000

3311
DATA/FX/effects.ini Normal file

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[Effect]
nickname = sever_debris
snd_effect = sever_debris
[Effect]
nickname = gf_explosion_no_fighter
effect_type = EFT_EXPLOSION_SMALL
vis_effect = gf_explosion_no_fighter
snd_effect = med_explosion1
[Effect]
nickname = explosion_small_ship_breakoff
effect_type = EFT_EXPLOSION_SMALL
vis_effect = gf_explosion_debris01
snd_effect = med_explosion1
[Effect]
nickname = explosion_small_debris
effect_type = EFT_EXPLOSION_DEBRIS
vis_effect = gf_explosion_debris01
snd_effect = debris_explosion2
[Effect]
nickname = explosion_large_debris
effect_type = EFT_EXPLOSION_DEBRIS
vis_effect = gf_explosion_large_debris01
snd_effect = debris_explosion2
[Effect]
nickname = explosion_li_fighter
effect_type = EFT_EXPLOSION_SHIP
vis_effect = gf_explosion_li_ship01
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30
[Effect]
nickname = explosion_li_elite
effect_type = EFT_EXPLOSION_SHIP
vis_effect = gf_explosion_li_ship02
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30
[Effect]
nickname = explosion_li_freighter
effect_type = EFT_EXPLOSION_SHIP
vis_effect = gf_explosion_li_ship03
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30
[Effect]
nickname = explosion_br_fighter
effect_type = EFT_EXPLOSION_SHIP
vis_effect = gf_explosion_br_ship01
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30
[Effect]
nickname = explosion_br_elite
effect_type = EFT_EXPLOSION_SHIP
vis_effect = gf_explosion_br_ship02
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30
[Effect]
nickname = explosion_br_freighter
effect_type = EFT_EXPLOSION_SHIP
vis_effect = gf_explosion_br_ship03
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30
[Effect]
nickname = explosion_ku_fighter
effect_type = EFT_EXPLOSION_SHIP
vis_effect = gf_explosion_ku_ship01
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30
[Effect]
nickname = explosion_ku_elite
effect_type = EFT_EXPLOSION_SHIP
vis_effect = gf_explosion_ku_ship02
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30
[Effect]
nickname = explosion_ku_freighter
effect_type = EFT_EXPLOSION_SHIP
vis_effect = gf_explosion_ku_ship02
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30
[Effect]
nickname = explosion_rh_fighter
effect_type = EFT_EXPLOSION_SHIP
vis_effect = gf_explosion_rh_ship01
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30
[Effect]
nickname = explosion_rh_elite
effect_type = EFT_EXPLOSION_SHIP
vis_effect = gf_explosion_rh_ship02
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30
[Effect]
nickname = explosion_rh_freighter
effect_type = EFT_EXPLOSION_SHIP
vis_effect = gf_explosion_rh_ship02
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30
[Effect]
nickname = explosion_co_fighter
effect_type = EFT_EXPLOSION_SHIP
vis_effect = gf_explosion_co_ship01
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_radius = 30
lgt_range_scale = 30
[Effect]
nickname = explosion_co_elite
effect_type = EFT_EXPLOSION_SHIP
vis_effect = gf_explosion_co_ship02
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30
[Effect]
nickname = explosion_co_freighter
effect_type = EFT_EXPLOSION_SHIP
vis_effect = gf_explosion_co_ship03
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30
[Effect]
nickname = explosion_cv_fighter
effect_type = EFT_EXPLOSION_SHIP
vis_effect = gf_explosion_smallship01
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30
[Effect]
nickname = explosion_cv_elite
effect_type = EFT_EXPLOSION_SHIP
vis_effect = gf_explosion_smallship02
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30
[Effect]
nickname = gf_explosion_smallship03
effect_type = EFT_EXPLOSION_SHIP
vis_effect = gf_explosion_smallship03
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30
[Effect]
nickname = gf_explosion_smallship04
effect_type = EFT_EXPLOSION_SHIP
vis_effect = gf_explosion_smallship04
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30
[Effect]
nickname = explosion_wplatform
effect_type = EFT_EXPLOSION_MEDIUM
vis_effect = gf_explosion_large01
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 70
lgt_radius = 70
[Effect]
nickname = explosion_pirate_depot
effect_type = EFT_EXPLOSION_LARGE
snd_effect = debris_explosion4
lgt_effect = elite_flash_to_red
lgt_range_scale = 150
lgt_radius = 150
[Effect]
nickname = shatter_elite
effect_type = EFT_EXPLOSION_SMALL
vis_effect = gf_explosion_li_ship02
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_radius = 50
lgt_range_scale = 50
[Effect]
nickname = explosion_sfx_debris_explosion3
effect_type = EFT_EXPLOSION_DEBRIS
snd_effect = debris_explosion3
[Effect]
nickname = explosion_sfx_csx_flash01
effect_type = EFT_EXPLOSION_MEDIUM
snd_effect = csx_flash01
[Effect]
nickname = explosion_sfx_csx_large02
effect_type = EFT_EXPLOSION_LARGE
snd_effect = csx_large02
[Effect]
nickname = explosion_sfx_csx_large03
effect_type = EFT_EXPLOSION_LARGE
snd_effect = csx_large03
[Effect]
nickname = explosion_sfx_csx_large04
effect_type = EFT_EXPLOSION_LARGE
snd_effect = csx_large04
[Effect]
nickname = explosion_sfx_csx_large05
effect_type = EFT_EXPLOSION_LARGE
snd_effect = csx_large05
[Effect]
nickname = explosion_sfx_csx_monster01
effect_type = EFT_EXPLOSION_LARGE
snd_effect = csx_monster01
[Effect]
nickname = explosion_sfx_csx_sectional01
effect_type = EFT_EXPLOSION_MEDIUM
snd_effect = csx_sectional01
[Effect]
nickname = explosion_sfx_csx_sectional02
effect_type = EFT_EXPLOSION_MEDIUM
snd_effect = csx_sectional02
[Effect]
nickname = explosion_sfx_csx_sectional03
effect_type = EFT_EXPLOSION_MEDIUM
snd_effect = csx_sectional03
[Effect]
nickname = explosion_sfx_csx_sectional04
effect_type = EFT_EXPLOSION_MEDIUM
snd_effect = csx_sectional04
[Effect]
nickname = explosion_sfx_csx_sectional05
effect_type = EFT_EXPLOSION_MEDIUM
snd_effect = csx_sectional05
[Effect]
nickname = debris_normal
effect_type = EFT_EXPLOSION_DEBRIS
vis_effect = gf_explosion_debris01
snd_effect = debris_explosion2
[Effect]
nickname = gf_explosion_rh_battleship_explosionsmall
effect_type = EFT_EXPLOSION_SMALL
vis_effect = gf_explosion_rh_battleship_explosionsmall
[Effect]
nickname = gf_explosion_rh_battleship_bigexplosion
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_rh_battleship_bigexplosion
[Effect]
nickname = gf_explosion_rh_battleship_flashbang
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_rh_battleship_flashbang
[Effect]
nickname = gf_explosion_rh_battleship_flashbang#1
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_rh_battleship_flashbang#1
[Effect]
nickname = gf_explosion_rh_battleship__gasgeyser
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_rh_battleship__gasgeyser
[Effect]
nickname = gf_explosion_rh_cruiser_bigexplosion#1
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_rh_cruiser_bigexplosion#1
[Effect]
nickname = gf_explosion_rh_cruiser_bigexplosion#2
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_rh_cruiser_bigexplosion#2
[Effect]
nickname = gf_explosion_rh_cruiser_damage_fire
effect_type = EFT_DAMAGE_SMOKE
vis_effect = gf_explosion_rh_cruiser_damage_fire
[Effect]
nickname = gf_explosion_rh_cruiser_damage_fire#1
effect_type = EFT_DAMAGE_SMOKE
vis_effect = gf_explosion_rh_cruiser_damage_fire#1
[Effect]
nickname = gf_explosion_rh_cruiser_bigexplosionsmall
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_rh_cruiser_bigexplosionsmall
[Effect]
nickname = gf_explosion_rh_gunboat_bigexplosion#2
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_rh_gunboat_bigexplosion#2
[Effect]
nickname = gf_explosion_rh_gunboat_bigexplosionsmall
effect_type = EFT_EXPLOSION_SMALL
vis_effect = gf_explosion_rh_gunboat_bigexplosionsmall
[Effect]
nickname = gf_explosion_rh_gunboat_damage_fire
effect_type = EFT_DAMAGE_SMOKE
vis_effect = gf_explosion_rh_gunboat_damage_fire
[Effect]
nickname = gf_explosion_br_gunboat_flashbang#2
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_br_gunboat_flashbang#2
[Effect]
nickname = gf_explosion_br_gunboat_flashbang#3
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_br_gunboat_flashbang#3
[Effect]
nickname = gf_explosion_br_gunboat_bigexp
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_br_gunboat_bigexp
[Effect]
nickname = gf_explosion_br_gunboat_damage
effect_type = EFT_DAMAGE_SMOKE
vis_effect = gf_explosion_br_gunboat_damage
[Effect]
nickname = gf_explosion_br_gunboat_smallboom
effect_type = EFT_EXPLOSION_SMALL
vis_effect = gf_explosion_br_gunboat_smallboom
[Effect]
nickname = gf_explosion_br_destroyer_bigexp
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_br_destroyer_bigexp
[Effect]
nickname = gf_explosion_br_destroyer_damage
effect_type = EFT_DAMAGE_SMOKE
vis_effect = gf_explosion_br_destroyer_damage
[Effect]
nickname = gf_explosion_br_destroyer_smallexp
effect_type = EFT_EXPLOSION_SMALL
vis_effect = gf_explosion_br_destroyer_smallexp
[Effect]
nickname = gf_explosion_br_destroyer_flashbang#2
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_br_destroyer_flashbang#2
[Effect]
nickname = gf_explosion_br_destroyer_flashbang#3
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_br_destroyer_flashbang#3
[Effect]
nickname = gf_explosion_br_battleship_bigexp
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_br_battleship_bigexp
[Effect]
nickname = gf_explosion_br_battleship_damage
effect_type = EFT_DAMAGE_SMOKE
vis_effect = gf_explosion_br_battleship_damage
[Effect]
nickname = gf_explosion_br_battleship_smallexp
effect_type = EFT_EXPLOSION_SMALL
vis_effect = gf_explosion_br_battleship_smallexp
[Effect]
nickname = gf_explosion_br_battleship_flashbang#2
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_br_battleship_flashbang#2
[Effect]
nickname = gf_explosion_br_battleship_flashbang#3
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_br_battleship_flashbang#3
[Effect]
nickname = gf_explosion_no_battleship
effect_type = EFT_EXPLOSION_SMALL
vis_effect = gf_explosion_no_battleship
[Effect]
nickname = gf_explosion_no_battleship_big
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_no_battleship_big
[Effect]
nickname = gf_explosion_no_battleship_neotokyobig
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_no_battleship_neotokyobig
[Effect]
nickname = gf_explosion_no_battleship_neotokyobig2
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_no_battleship_neotokyobig2
[Effect]
nickname = gf_li_capexplosion03bigcircles
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_li_capexplosion03bigcircles
[Effect]
nickname = gf_li_capexplosion03bigexplosion
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_li_capexplosion03bigexplosion
[Effect]
nickname = gf_li_capexplosion03bigflash
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_li_capexplosion03bigflash
[Effect]
nickname = gf_li_capexplosion03moving_rings
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_li_capexplosion03moving_rings
[Effect]
nickname = gf_li_capexplosion03moving_rings#1
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_li_capexplosion03moving_rings#1
[Effect]
nickname = gf_li_capexplosion03popper
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_li_capexplosion03popper
[Effect]
nickname = gf_explosion_li_battleship_damagefire
effect_type = EFT_DAMAGE_SMOKE
vis_effect = gf_explosion_li_battleship_damagefire
[Effect]
nickname = gf_explosion_li_battleship_mainexpsmall
effect_type = EFT_EXPLOSION_SMALL
vis_effect = gf_explosion_li_battleship_mainexpsmall
[Effect]
nickname = gf_explosion_li_battleship_mainexpbig
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_li_battleship_mainexpbig
[Effect]
nickname = gf_explosion_ku_battleship_smallexp
effect_type = EFT_EXPLOSION_SMALL
vis_effect = gf_explosion_ku_battleship_smallexp
[Effect]
nickname = gf_explosion_ku_battleship_damagestar
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_ku_battleship_damagestar
[Effect]
nickname = gf_explosion_ku_battleship_flashbang
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_ku_battleship_flashbang
[Effect]
nickname = gf_explosion_ku_cruiser_flashbang
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_ku_cruiser_flashbang
[Effect]
nickname = gf_explosion_ku_cruiser_bigexp
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_ku_cruiser_bigexp
[Effect]
nickname = gf_explosion_ku_cruiser_smallexp
effect_type = EFT_EXPLOSION_SMALL
vis_effect = gf_explosion_ku_cruiser_smallexp
[Effect]
nickname = gf_explosion_ku_cruiser_damage_flashbang
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_ku_cruiser_damage_flashbang
[Effect]
nickname = gf_explosion_ku_cruiser_damagestar
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_ku_cruiser_damagestar
[Effect]
nickname = gf_explosion_ku_gunboat_damage_flashbang
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_ku_gunboat_damage_flashbang
[Effect]
nickname = gf_explosion_ku_gunboat_flashbang
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_ku_gunboat_flashbang
[Effect]
nickname = gf_explosion_ku_gunboat_smallexp
effect_type = EFT_EXPLOSION_SMALL
vis_effect = gf_explosion_ku_gunboat_smallexp
[Effect]
nickname = gf_explosion_ku_gunboat_bigexp
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_ku_gunboat_bigexp
[Effect]
nickname = explosion_large_mine
effect_type = EFT_EXPLOSION_SMALL
vis_effect = gf_explosion_mine01
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30
[Effect]
nickname = explosion_nomad_mine
effect_type = EFT_EXPLOSION_SMALL
vis_effect = gf_explosion_mine03
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30
[Effect]
nickname = dast_badlands_explosion
effect_type = EFT_EXPLOSION_SMALL
vis_effect = gf_blsmallasteroidexplode
snd_effect = debris_explosion2
[Effect]
nickname = dast_asteroid_explosion
effect_type = EFT_EXPLOSION_SMALL
vis_effect = gf_smallasteroidexplode
snd_effect = debris_explosion2
[Effect]
nickname = dast_debris_explosion
effect_type = EFT_EXPLOSION_SMALL
vis_effect = gf_smalldebrisexplode
snd_effect = debris_explosion2
[Effect]
nickname = explosion_gas_mine
effect_type = EFT_EXPLOSION_SMALL
vis_effect = explosion_gas_mine
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30

1634
DATA/FX/explosions.ini Normal file

File diff suppressed because it is too large Load Diff

3641
DATA/FX/fuse.ini Normal file

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@ -0,0 +1,881 @@
[fuse]
name = b_battleship_body_fuse
lifetime = 12
death_fuse = true
[ignite_fuse]
at_t = 0.2
fuse = b_battleship_head_fuse
fuse_t = 0
[ignite_fuse]
at_t = 0.1
fuse = b_battleship_cntrl_twr_fuse
fuse_t = 0
[start_effect]
effect = gf_explosion_br_battleship_smallexp
hardpoint = HpRunningLight06
at_t = 0.05
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_flash01
hardpoint = HpRunningLight06
at_t = 0.05
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_battleship_smallexp
hardpoint = HpRunningLight19
at_t = 0.1
pos_offset = 0, 0, 0
ori_offset = 0, 90, 0
attached = true
[start_effect]
effect = gf_explosion_br_battleship_flashbang#2
hardpoint = Dpcntrltwr
at_t = 0.15
pos_offset = 0, 0, 0
ori_offset = 0, 90, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_flash01
hardpoint = Dpcntrltwr
at_t = 0.15
pos_offset = 0, 0, 0
ori_offset = 0, 90, 0
attached = true
[destroy_hp_attachment]
at_t = 0.18
hardpoint = HpTurret_b1_01
fate = debris
[start_effect]
effect = gf_explosion_br_battleship_smallexp
at_t = 0.18
hardpoint = HpTurret_b1_01
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_battleship_smallexp
hardpoint = HpRunninglight20
at_t = 0.2
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_sectional01
hardpoint = HpRunninglight20
at_t = 0.2
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.023
hardpoint = HpTurret_b2_01
fate = debris
[start_effect]
effect = explosion_sfx_csx_sectional04
at_t = 0.023
hardpoint = HpTurret_b2_01
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_battleship_smallexp
hardpoint = HpTurret_bm_01
at_t = 0.25
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_battleship_smallexp
hardpoint = HpRunninglight12
at_t = 0.27
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_battleship_flashbang#2
hardpoint = HpTurret_bm_02
at_t = 0.3
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_flash01
hardpoint = HpFX08
at_t = 0.3
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.32
hardpoint = HpTurret_b2_02
fate = debris
[start_effect]
effect = gf_explosion_br_battleship_smallexp
at_t = 0.32
hardpoint = HpTurret_b2_02
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.34
hardpoint = HpTurret_bm_01
fate = debris
[start_effect]
effect = gf_explosion_br_battleship_smallexp
at_t = 0.34
hardpoint = HpTurret_bm_01
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large04
at_t = 0.34
hardpoint = HpTurret_bm_01
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_battleship_smallexp
hardpoint = HpRunningLight08
at_t = 0.35
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_battleship_flashbang#3
hardpoint = HpTurret_b1_02
at_t = 0.4
pos_offset = 0, 0, 0
ori_offset = -45, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large05
hardpoint = HpTurret_b1_02
at_t = 0.4
pos_offset = 0, 0, 0
ori_offset = -45, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.42
hardpoint = HpTurret_b1_02
fate = debris
[start_effect]
effect = gf_explosion_br_battleship_damage
at_t = 0.42
hardpoint = DpMain
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_flash01
hardpoint = DpMain
at_t = 0.45
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.47
hardpoint = HpTurret_b2_03
fate = debris
[start_effect]
[start_effect]
effect = explosion_sfx_csx_sectional03
at_t = 0.47
hardpoint = HpTurret_b2_03
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_battleship_flashbang#2
hardpoint = HpRunninglight16
at_t = 0.5
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.01
hardpoint = HpTurret_r2_03
fate = debris
[start_effect]
effect = gf_explosion_br_battleship_smallexp
at_t = 0.01
hardpoint = HpTurret_b2_04
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large02
at_t = 0.01
hardpoint = HpTurret_b2_04
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_battleship_smallexp
hardpoint = HpRunninglight03
at_t = 0.55
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[ignite_fuse]
at_t = 0.5
fuse = b_battleship_root_death_fuse
fuse_t = 0
[start_effect]
effect = gf_explosion_br_battleship_damage
at_t = 0.55
hardpoint = DpMain
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.55
hardpoint = HpTurret_b4_01
fate = debris
[start_effect]
[start_effect]
effect = explosion_sfx_csx_flash01
at_t = 0.55
hardpoint = HpTurret_b4_01
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.57
hardpoint = HpTurret_b4_03
fate = debris
[start_effect]
effect = gf_explosion_br_battleship_smallexp
at_t = 0.57
hardpoint = HpTurret_b4_03
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.6
hardpoint = HpTurret_b4_02
fate = debris
[start_effect]
effect = gf_explosion_br_battleship_smallexp
at_t = 0.6
hardpoint = HpTurret_b4_02
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.65
hardpoint = HpTurret_b4_04
fate = debris
[start_effect]
[start_effect]
effect = explosion_sfx_csx_large02
at_t = 0.65
hardpoint = HpTurret_b4_04
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.67
hardpoint = HpTurret_b2_04
fate = debris
[start_effect]
effect = gf_explosion_br_battleship_smallexp
at_t = 0.67
hardpoint = HpTurret_b2_04
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
[start_effect]
effect = explosion_sfx_csx_flash01
at_t = 0.7
hardpoint = HpRunninglight04
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_battleship_smallexp
at_t = 0.7
hardpoint = HpRunninglight05
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large03
at_t = 0.7
hardpoint = HpRunninglight05
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_battleship_smallexp
at_t = 0.75
hardpoint = DpReactor
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_flash01
at_t = 0.75
hardpoint = DpEngine
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
[start_effect]
effect = explosion_sfx_csx_large04
at_t = 0.77
hardpoint = DpReactor
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[ignite_fuse]
at_t = 0.9
fuse = b_battleship_engine_fuse
fuse_t = 0
[ignite_fuse]
at_t = 0.8
fuse = b_battleship_rear_fuse
fuse_t = 0
[fuse]
name = b_battleship_head_fuse
lifetime = 3
[start_effect]
effect = gf_explosion_br_battleship_bigexp
hardpoint = HpTurret_bm_01
at_t = 0.95
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
[start_effect]
effect = explosion_sfx_csx_sectional02
hardpoint = DpNeck
at_t = 0.96
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
[destroy_group]
at_t = 0.99
group_name = Br_frnt_lod1
fate = debris
[destroy_group]
at_t = 1
group_name = Br_main_lod1
fate = disappear
[fuse]
name = b_battleship_rear_fuse
lifetime = 2
[start_effect]
effect = gf_explosion_br_battleship_flashbang#3
hardpoint = HpTurret_r1_02
at_t = 0.01
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.01
hardpoint = HpTurret_b4_02
fate = debris
[start_effect]
effect = gf_explosion_br_battleship_smallexp
hardpoint = HpTurret_b4_03
at_t = 0.01
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large03
hardpoint = DpEngine
at_t = 0.01
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_battleship_flashbang#3
hardpoint = HpRunninglight05
at_t = 0.5
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_battleship_smallexp
hardpoint = HpTurret_b4_03
at_t = 0.95
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
[start_effect]
effect = gf_explosion_br_battleship_smallexp
hardpoint = HpTurret_b4_01
at_t = 0.95
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
[start_effect]
[start_effect]
effect = gf_explosion_br_battleship_flashbang#3
hardpoint = HpTurret_b4_03
at_t = 0.98
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
[start_effect]
effect = explosion_sfx_csx_sectional03
hardpoint = DpReactor
at_t = 0.98
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_group]
at_t = 0.99
group_name = Br_thruster_lod1
fate = debris
[destroy_group]
at_t = 1
group_name = Br_tail_lod1
fate = disappear
[fuse]
name = b_battleship_root_death_fuse
lifetime = 15
[ignite_fuse]
at_t = 0
fuse = b_battleship_body_fuse
fuse_t = 0.5
[start_effect]
[start_effect]
[start_effect]
[start_effect]
effect = explosion_sfx_csx_monster01
hardpoint = DpMain
at_t = 0.66
pos_offset = -40, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_br_battleship_smallexp
hardpoint = DpMain
at_t = 0.68
pos_offset = 40, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
[start_effect]
[start_effect]
effect = gf_explosion_br_battleship_flashbang#2
hardpoint = DpMain
at_t = 0.76
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_br_battleship_smallexp
hardpoint = DpTail
at_t = 0.79
pos_offset = 0, 20, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
[start_effect]
[start_effect]
effect = gf_explosion_br_battleship_flashbang#2
hardpoint = DpMain
at_t = 0.88
pos_offset = 0, 40, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_br_battleship_smallexp
hardpoint = DpTail
at_t = 0.9
pos_offset = 30, -20, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
[start_effect]
effect = gf_explosion_br_battleship_smallexp
hardpoint = DpTail
at_t = 0.95
pos_offset = 0, 10, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = DpMain
at_t = 0.97
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
[start_effect]
[start_effect]
[start_effect]
[start_effect]
effect = gf_explosion_br_battleship_bigexp
hardpoint = DpMain
at_t = 0.97
pos_offset = 30, 0, 30
ori_offset = 0, 0, 0
attached = false
[start_effect]
[start_effect]
effect = gf_explosion_br_battleship_bigexp
hardpoint = HpDockMountA
at_t = 0.97
pos_offset = -50, 50, -30
ori_offset = 0, 0, 0
attached = false
[destroy_root]
at_t = 1
[fuse]
name = b_battleship_cntrl_twr_fuse
lifetime = 1
[start_effect]
effect = gf_explosion_br_battleship_flashbang#2
hardpoint = Dpcntrltwr
at_t = 0.01
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_battleship_smallexp
hardpoint = Dpcntrltwr
at_t = 0.9
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large03
hardpoint = Dpcntrltwr
at_t = 0.9
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_group]
at_t = 1
group_name = Br_cntrl_twr_lod1
fate = disappear
[fuse]
name = b_battleship_engine_fuse
lifetime = 0.5
[start_effect]
effect = gf_explosion_br_battleship_flashbang#2
hardpoint = DpEngine
at_t = 0.01
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_battleship_flashbang#3
hardpoint = DpEngine
at_t = 0.01
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_battleship_smallexp
hardpoint = DpEngine
at_t = 0.9
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large03
hardpoint = DpEngine
at_t = 0.9
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_group]
at_t = 1
group_name = Br_engine_lod1
fate = disappear
[fuse]
name = b_battleship_port_gen_fuse
lifetime = 0.5
[start_effect]
effect = gf_explosion_br_battleship_bigexp
hardpoint = Dpportgen
at_t = 0.2
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large05
hardpoint = Dpportgen
at_t = 0.2
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_group]
at_t = 1
group_name = Br_port_gen_lod1
fate = disappear
[fuse]
name = b_battleship_star_gen_fuse
lifetime = 0.5
[start_effect]
effect = gf_explosion_br_battleship_bigexp
hardpoint = Dpstarboardgen
at_t = 0.2
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large02
hardpoint = Dpstarboardgen
at_t = 0.2
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_group]
at_t = 1
group_name = Br_starboard_gen_lod1
fate = disappear
[fuse]
name = br_battleship_burning_fuse01
lifetime = 5
death_fuse = false
[start_effect]
effect = explosion_sfx_csx_large02
hardpoint = HpMount
at_t = 0
[start_effect]
effect = gf_continuous_fire
hardpoint = HpRunningLight06
hardpoint = HpRunningLight17
hardpoint = HpRunningLight18
hardpoint = HpRunningLight19
hardpoint = HpRunninglight20
at_t = 0
attached = true
[start_effect]
effect = gf_prisonattack_worldsmoke_small
hardpoint = HpRunningLight06
hardpoint = HpRunningLight17
hardpoint = HpRunningLight18
hardpoint = HpRunningLight19
hardpoint = HpRunninglight20
at_t = 1
attached = true
[fuse]
name = br_battleship_burning_fuse02
lifetime = 5
death_fuse = false
[start_effect]
effect = explosion_sfx_csx_large05
hardpoint = HpMount
at_t = 0
[start_effect]
effect = gf_continuous_fire
hardpoint = HpRunningLight01
hardpoint = HpRunningLight02
hardpoint = HpRunningLight08
hardpoint = HpRunningLight10
hardpoint = HpRunningLight11
hardpoint = HpRunninglight12
hardpoint = HpRunningLight13
hardpoint = HpRunningLight14
hardpoint = HpRunningLight15
at_t = 0
attached = true
[start_effect]
effect = gf_prisonattack_worldsmoke_small
hardpoint = HpRunningLight01
hardpoint = HpRunningLight02
hardpoint = HpRunningLight08
hardpoint = HpRunningLight10
hardpoint = HpRunningLight11
hardpoint = HpRunninglight12
hardpoint = HpRunningLight13
hardpoint = HpRunningLight14
hardpoint = HpRunningLight15
at_t = 0.5
attached = true
[start_effect]
effect = gf_continuous_fire
hardpoint = HpRunningLight01
hardpoint = HpRunningLight02
hardpoint = HpRunningLight08
hardpoint = HpRunningLight10
hardpoint = HpRunningLight11
hardpoint = HpRunninglight12
hardpoint = HpRunningLight13
hardpoint = HpRunningLight14
hardpoint = HpRunningLight15
at_t = 1
attached = true
[fuse]
name = br_battleship_burning_fuse03
lifetime = 5
death_fuse = false
[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = HpMount
at_t = 0
[start_effect]
effect = gf_continuous_fire
hardpoint = HpRunninglight03
hardpoint = HpRunninglight04
hardpoint = HpRunninglight05
hardpoint = HpRunningLight07
at_t = 0
attached = true
[start_effect]
effect = gf_prisonattack_worldsmoke_small
hardpoint = HpRunninglight03
hardpoint = HpRunninglight04
hardpoint = HpRunninglight05
hardpoint = HpRunningLight07
at_t = 1
attached = true

View File

@ -0,0 +1,531 @@
[fuse]
name = br_destroyer_fuse
lifetime = 10
death_fuse = true
[destroy_group]
at_t = 0.2
group_name = Br_cntrl_twr_lod1
fate = disappear
[start_effect]
effect = gf_explosion_br_destroyer_smallexp
hardpoint = DpCntrltwr
at_t = 0.2
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_sectional02
hardpoint = DpCntrltwr
at_t = 0.2
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large03
hardpoint = HpRunningLight18
at_t = 0.1
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_destroyer_flashbang#3
hardpoint = HpRunningLight18
at_t = 0.1
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large02
hardpoint = HpRunningLight18
at_t = 0.4
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = DpCntrltwr
at_t = 0.25
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_destroyer_flashbang#2
hardpoint = HpRunningLight15
at_t = 0.3
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_destroyer_damage
hardpoint = HpRunningLight02
at_t = 0.4
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_flash01
hardpoint = HpRunningLight02
at_t = 0.4
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_destroyer_smallexp
hardpoint = HpRunningLight07
at_t = 0.5
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large03
hardpoint = HpRunningLight07
at_t = 0.5
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large05
hardpoint = HpRunningLight05
at_t = 0.65
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_destroyer_smallexp
hardpoint = HpRunningLight05
at_t = 0.6
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large03
hardpoint = HpRunningLight09
at_t = 0.7
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_destroyer_flashbang#3
hardpoint = HpRunningLight09
at_t = 0.7
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_destroyer_flashbang#2
hardpoint = HpTurret_B2_01
at_t = 0.75
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.75
hardpoint = HpTurret_B2_01
fate = debris
[start_effect]
effect = explosion_sfx_csx_large02
hardpoint = HpRunningLight11
at_t = 0.8
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_destroyer_smallexp
hardpoint = HpRunningLight11
at_t = 0.8
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_destroyer_flashbang#2
hardpoint = HpRunningLight17
at_t = 0.9
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_destroyer_smallexp
hardpoint = HpRunningLight12
at_t = 0.99
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = HpRunningLight12
at_t = 0.99
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[ignite_fuse]
at_t = 0.5
fuse = br_destroyer_death_fuse
fuse_t = 0
[start_effect]
effect = gf_explosion_br_destroyer_smallexp
hardpoint = HpEngine01
at_t = 0.88
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_sectional01
hardpoint = DpPortengine
at_t = 0.88
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_group]
at_t = 0.8
group_name = Br_port_eng_lod1
fate = disappear
[start_effect]
effect = gf_explosion_br_destroyer_smallexp
hardpoint = HpEngine02
at_t = 0.88
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_sectional01
hardpoint = DpStarboardengine
at_t = 0.88
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_group]
at_t = 0.9
group_name = br_star_eng_lod1
fate = disappear
[start_effect]
effect = gf_explosion_br_destroyer_flashbang#3
hardpoint = DpStarboardengine
at_t = 0.99
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_destroyer_flashbang#2
hardpoint = DpStarboardengine
at_t = 0.99
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[fuse]
name = br_destroyer_death_fuse
lifetime = 4
death_fuse = true
[ignite_fuse]
at_t = 0
fuse = br_destroyer_fuse
fuse_t = 0.5
[start_effect]
effect = gf_explosion_br_destroyer_bigexp
hardpoint = HpRunningLight01
at_t = 0.97
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_destroyer_bigexp
hardpoint = HpRunningLight02
at_t = 0.97
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_destroyer_smallexp
hardpoint = HpTurret_B2_01
at_t = 0.97
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_sectional03
hardpoint = DpFrnt_bdy_top
at_t = 0.97
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_group]
at_t = 0.99
group_name = Br_frnt_bdy_top_lod1
fate = disappear
[destroy_group]
at_t = 0.99
group_name = Br_frnt_bdy_lod1
fate = debris
[destroy_root]
at_t = 1
[fuse]
name = br_destroyer_wplat_fuse
lifetime = 1
death_fuse = true
[ignite_fuse]
at_t = 0
fuse = br_destroyer_fuse
fuse_t = 0
[start_effect]
effect = gf_explosion_br_destroyer_flashbang#3
hardpoint = HpTuret_B1_01
at_t = 0.88
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_destroyer_smallexp
hardpoint = HpRunningLight03
at_t = 0.88
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_destroyer_smallexp
hardpoint = HpRunningLight04
at_t = 0.88
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_destroyer_smallexp
hardpoint = HpTuret_B1_01
at_t = 0.88
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = explosion_sfx_csx_sectional01
hardpoint = DpFrnt_bdy_top
at_t = 0.88
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_group]
at_t = 1
group_name = Br_wpn_platform_lod1
fate = disappear
[fuse]
name = br_destroyer_burning_fuse01
lifetime = 5
death_fuse = false
[start_effect]
effect = explosion_sfx_csx_large03
hardpoint = HpMount
at_t = 0
[start_effect]
effect = gf_continuous_fire
hardpoint = HpRunningLight01
hardpoint = HpRunningLight02
hardpoint = HpRunningLight05
hardpoint = HpRunningLight07
hardpoint = HpRunningLight08
hardpoint = HpRunningLight09
hardpoint = HpRunningLight10
hardpoint = HpRunningLight11
hardpoint = HpRunningLight12
hardpoint = HpRunningLight17
at_t = 0
attached = true
[start_effect]
effect = gf_continuous_fire
hardpoint = HpRunningLight01
hardpoint = HpRunningLight02
hardpoint = HpRunningLight05
hardpoint = HpRunningLight07
hardpoint = HpRunningLight08
hardpoint = HpRunningLight09
hardpoint = HpRunningLight10
hardpoint = HpRunningLight11
hardpoint = HpRunningLight12
hardpoint = HpRunningLight17
at_t = 1
attached = true
[fuse]
name = br_destroyer_burning_fuse02
lifetime = 5
death_fuse = false
[start_effect]
effect = explosion_sfx_csx_large02
hardpoint = HpMount
at_t = 0
[start_effect]
effect = gf_continuous_fire
hardpoint = HpRunningLight01
hardpoint = HpRunningLight02
hardpoint = HpRunningLight05
hardpoint = HpRunningLight07
hardpoint = HpRunningLight08
hardpoint = HpRunningLight09
hardpoint = HpRunningLight10
hardpoint = HpRunningLight11
hardpoint = HpRunningLight12
hardpoint = HpRunningLight17
at_t = 0
attached = true
[start_effect]
effect = gf_continuous_fire
hardpoint = HpRunningLight01
hardpoint = HpRunningLight02
hardpoint = HpRunningLight05
hardpoint = HpRunningLight07
hardpoint = HpRunningLight08
hardpoint = HpRunningLight09
hardpoint = HpRunningLight10
hardpoint = HpRunningLight11
hardpoint = HpRunningLight12
hardpoint = HpRunningLight17
at_t = 0.5
attached = true
[start_effect]
effect = gf_continuous_fire
hardpoint = HpRunningLight01
hardpoint = HpRunningLight02
hardpoint = HpRunningLight05
hardpoint = HpRunningLight07
hardpoint = HpRunningLight08
hardpoint = HpRunningLight09
hardpoint = HpRunningLight10
hardpoint = HpRunningLight11
hardpoint = HpRunningLight12
hardpoint = HpRunningLight17
at_t = 1
attached = true
[fuse]
name = br_destroyer_burning_fuse03
lifetime = 5
death_fuse = false
[start_effect]
effect = explosion_sfx_csx_large03
hardpoint = HpMount
at_t = 0
[start_effect]
effect = gf_continuous_fire
hardpoint = HpRunningLight03
hardpoint = HpRunningLight04
hardpoint = HpRunningLight13
hardpoint = HpRunningLight14
hardpoint = HpRunningLight15
hardpoint = HpRunningLight16
hardpoint = HpRunningLight18
at_t = 0
attached = true
[start_effect]
effect = gf_continuous_fire
hardpoint = HpRunningLight03
hardpoint = HpRunningLight04
hardpoint = HpRunningLight13
hardpoint = HpRunningLight14
hardpoint = HpRunningLight15
hardpoint = HpRunningLight16
hardpoint = HpRunningLight18
at_t = 1
attached = true
[fuse]
name = br_destroyer_burning_fuse04
lifetime = 5
death_fuse = false
[start_effect]
effect = explosion_sfx_csx_large02
hardpoint = HpMount
at_t = 0
[start_effect]
effect = gf_prisonattack_worldsmoke_small
hardpoint = HpRunningLight03
hardpoint = HpRunningLight04
hardpoint = HpRunningLight13
hardpoint = HpRunningLight14
hardpoint = HpRunningLight15
hardpoint = HpRunningLight16
hardpoint = HpRunningLight18
at_t = 0
attached = true
[start_effect]
effect = gf_continuous_fire
hardpoint = HpRunningLight03
hardpoint = HpRunningLight04
hardpoint = HpRunningLight13
hardpoint = HpRunningLight14
hardpoint = HpRunningLight15
hardpoint = HpRunningLight16
hardpoint = HpRunningLight18
at_t = 0.5
attached = true
[start_effect]
effect = gf_prisonattack_worldsmoke_small
hardpoint = HpRunningLight03
hardpoint = HpRunningLight04
hardpoint = HpRunningLight13
hardpoint = HpRunningLight14
hardpoint = HpRunningLight15
hardpoint = HpRunningLight16
hardpoint = HpRunningLight18
at_t = 1
attached = true

Some files were not shown because too many files have changed in this diff Show More