Add Engine Throttle Sync Fix

This commit is contained in:
C.S. Melis 2023-12-24 22:34:47 +01:00
parent 6804008416
commit 8a061eefb6
3 changed files with 2 additions and 1 deletions

Binary file not shown.

View File

@ -38,6 +38,7 @@ Zone.dll upper
HUDless.dll HUDless.dll
libcurl.dll libcurl.dll
gls_workaround.dll gls_workaround.dll
EngineThrottleSyncFix.dll
;HudFacility.dll ;HudFacility.dll
;HudWeaponGroups.dll ;HudWeaponGroups.dll
;HudTarget.dll ;HudTarget.dll

View File

@ -51,7 +51,7 @@ Freelancer.exe. Base: Default No-CD EXE.
1D7964: Single (float32) 3 -> 1.5. Reduces the time between contact list refreshes. 1D7964: Single (float32) 3 -> 1.5. Reduces the time between contact list refreshes.
1D7E50: Double (float64) 0.8 -> 0.85. Increases the width of the gauge bars. 1D7E50: Double (float64) 0.8 -> 0.85. Increases the width of the gauge bars.
1D8484: Single (float32) 1 -> 0.1. Reduces the time between weapon list refreshes. 1D8484: Single (float32) 1 -> 0.1. Reduces the time between weapon list refreshes.
1E6DCC: AnsiChar / char8_t 'F' -> ''. Breaks the CreateMutex IpName, allowing multiple instances of Freelancer to run simultaneously. 1E6DCC: AnsiChar / char8_t 'F' -> ''. Changes the CreateMutex lpName parameter to an empty string, allowing multiple instances of Freelancer to run simultaneously.
213EC8: Single (float32) 10000 -> 999999. Increases the maximum draw distance for space objects like battleships and trade lanes. 213EC8: Single (float32) 10000 -> 999999. Increases the maximum draw distance for space objects like battleships and trade lanes.
Freelancer.exe's default .ico was replaced so it has the "HDE" logo. Also a custom Manifest section has been added to make the game DPI-aware. Freelancer.exe's default .ico was replaced so it has the "HDE" logo. Also a custom Manifest section has been added to make the game DPI-aware.