mirror of
https://github.com/BC46/freelancer-hd-edition
synced 2024-08-30 18:32:47 +00:00
Merge branch 'main' of https://github.com/BC46/freelancer-hd-edition into main
This commit is contained in:
commit
8f1009a342
@ -1,207 +1,203 @@
|
|||||||
[Trigger]
|
[Trigger]
|
||||||
nickname = bse_initialize_init_li01
|
nickname = bse_initialize_init_li01
|
||||||
InitState= Active
|
InitState= Active
|
||||||
Cnd_True= no_params
|
Cnd_True= no_params
|
||||||
system = Li01
|
system = Li01
|
||||||
Act_ForceLand = Li01_01_Base
|
Act_ForceLand = Li01_01_Base
|
||||||
Cnd_BaseEnter = Li01_01_Base
|
Cnd_BaseEnter = Li01_01_Base
|
||||||
Cnd_SpaceExit = no_params
|
Cnd_SpaceExit = no_params
|
||||||
Act_SetShipAndLoadout = ge_fighter, msn_playerloadout
|
Act_SetShipAndLoadout = ge_fighter, msn_playerloadout
|
||||||
|
|
||||||
Act_LockDock = Player, Li01_to_Li02, unlock
|
Act_LockDock = Player, Li01_to_Li02, unlock
|
||||||
Act_LockDock = Player, Li02_to_Li01, unlock
|
Act_LockDock = Player, Li02_to_Li01, unlock
|
||||||
Act_LockDock = Player, Li03_to_Li01, unlock
|
Act_LockDock = Player, Li03_to_Li01, unlock
|
||||||
Act_LockDock = Player, Li01_to_Li03, unlock
|
Act_LockDock = Player, Li01_to_Li03, unlock
|
||||||
Act_LockDock = Player, Li01_to_Li04, unlock
|
Act_LockDock = Player, Li01_to_Li04, unlock
|
||||||
Act_LockDock = Player, Li04_to_Li01, unlock
|
Act_LockDock = Player, Li04_to_Li01, unlock
|
||||||
Act_LockDock = Player, Li01_to_Li03_hole, unlock
|
Act_LockDock = Player, Li01_to_Li03_hole, unlock
|
||||||
Act_LockDock = Player, Li01_to_Li04_hole, unlock
|
Act_LockDock = Player, Li01_to_Li04_hole, unlock
|
||||||
Act_LockDock = Player, Li02_to_Li04_hole, unlock
|
Act_LockDock = Player, Li02_to_Li04_hole, unlock
|
||||||
Act_LockDock = Player, Li03_to_Li01_hole, unlock
|
Act_LockDock = Player, Li03_to_Li01_hole, unlock
|
||||||
Act_LockDock = Player, Li04_to_Li01_hole, unlock
|
Act_LockDock = Player, Li04_to_Li01_hole, unlock
|
||||||
Act_LockDock = Player, Li04_to_Li02_hole, unlock
|
Act_LockDock = Player, Li04_to_Li02_hole, unlock
|
||||||
Act_LockDock = Player, Li01_08, unlock
|
Act_LockDock = Player, Li01_08, unlock
|
||||||
Act_LockDock = Player, Li01_09, unlock
|
Act_LockDock = Player, Li01_09, unlock
|
||||||
Act_LockDock = Player, Dock_Ring_Li01_01, unlock
|
Act_LockDock = Player, Dock_Ring_Li01_01, unlock
|
||||||
Act_LockDock = Player, Li01_09, unlock
|
Act_LockDock = Player, Li01_09, unlock
|
||||||
Act_LockDock = Player, Iw03_02, unlock
|
Act_LockDock = Player, Iw03_02, unlock
|
||||||
Act_LockDock = Player, Br02_to_Iw03_hole, unlock
|
Act_LockDock = Player, Br02_to_Iw03_hole, unlock
|
||||||
Act_LockDock = Player, Iw03_to_Br02_hole, unlock
|
Act_LockDock = Player, Iw03_to_Br02_hole, unlock
|
||||||
Act_LockDock = Player, Iw03_to_Li02, unlock
|
Act_LockDock = Player, Iw03_to_Li02, unlock
|
||||||
Act_LockDock = Player, Li02_to_Iw03, unlock
|
Act_LockDock = Player, Li02_to_Iw03, unlock
|
||||||
Act_LockDock = Player, Iw03_to_Br04_hole, unlock
|
Act_LockDock = Player, Iw03_to_Br04_hole, unlock
|
||||||
Act_LockDock = Player, Br04_to_Iw03_hole, unlock
|
Act_LockDock = Player, Br04_to_Iw03_hole, unlock
|
||||||
Act_LockDock = Player, Li04_to_Iw01, unlock
|
Act_LockDock = Player, Li04_to_Iw01, unlock
|
||||||
Act_LockDock = Player, Li04_to_Iw02, unlock
|
Act_LockDock = Player, Li04_to_Iw02, unlock
|
||||||
Act_LockDock = Player, Li04_to_Iw02_hole, unlock
|
Act_LockDock = Player, Li04_to_Iw02_hole, unlock
|
||||||
Act_LockDock = Player, Li03_to_Iw05, unlock
|
Act_LockDock = Player, Li03_to_Iw05, unlock
|
||||||
Act_LockDock = Player, Li03_to_Iw05_hole, unlock
|
Act_LockDock = Player, Li03_to_Iw05_hole, unlock
|
||||||
Act_LockDock = Player, Li03_to_Iw06, unlock
|
Act_LockDock = Player, Li03_to_Iw06, unlock
|
||||||
Act_LockDock = Player, Li03_to_Iw06_hole, unlock
|
Act_LockDock = Player, Li03_to_Iw06_hole, unlock
|
||||||
Act_LockDock = Player, Li02_to_Iw04, unlock
|
Act_LockDock = Player, Li02_to_Iw04, unlock
|
||||||
Act_LockDock = Player, Li02_to_Iw04_hole, unlock
|
Act_LockDock = Player, Li02_to_Iw04_hole, unlock
|
||||||
Act_LockDock = Player, Iw01_to_Li04, unlock
|
Act_LockDock = Player, Iw01_to_Li04, unlock
|
||||||
Act_LockDock = Player, Iw02_to_Li04, unlock
|
Act_LockDock = Player, Iw02_to_Li04, unlock
|
||||||
Act_LockDock = Player, Iw02_to_Li04_hole, unlock
|
Act_LockDock = Player, Iw02_to_Li04_hole, unlock
|
||||||
Act_LockDock = Player, Iw04_to_Li02, unlock
|
Act_LockDock = Player, Iw04_to_Li02, unlock
|
||||||
Act_LockDock = Player, Iw04_to_Li02_hole, unlock
|
Act_LockDock = Player, Iw04_to_Li02_hole, unlock
|
||||||
Act_LockDock = Player, Iw05_to_Li03, unlock
|
Act_LockDock = Player, Iw05_to_Li03, unlock
|
||||||
Act_LockDock = Player, Iw05_to_Li03_hole, unlock
|
Act_LockDock = Player, Iw05_to_Li03_hole, unlock
|
||||||
Act_LockDock = Player, Iw06_to_Li03, unlock
|
Act_LockDock = Player, Iw06_to_Li03, unlock
|
||||||
Act_LockDock = Player, Iw06_to_Li03_hole, unlock
|
Act_LockDock = Player, Iw06_to_Li03_hole, unlock
|
||||||
Act_LockDock = Player, Iw03_to_Li01, unlock
|
Act_LockDock = Player, Iw03_to_Li01, unlock
|
||||||
Act_LockDock = Player, Li01_to_Iw03, unlock
|
Act_LockDock = Player, Li01_to_Iw03, unlock
|
||||||
Act_LockDock = Player, Br03_to_Bw01_hole, unlock
|
Act_LockDock = Player, Br03_to_Bw01_hole, unlock
|
||||||
Act_LockDock = Player, Bw01_to_Br03_hole, unlock
|
Act_LockDock = Player, Bw01_to_Br03_hole, unlock
|
||||||
Act_LockDock = Player, Bw01_to_Br03, unlock
|
Act_LockDock = Player, Bw01_to_Br03, unlock
|
||||||
Act_LockDock = Player, Br04_to_Br03_hole, unlock
|
Act_LockDock = Player, Br04_to_Br03_hole, unlock
|
||||||
Act_LockDock = Player, Br03_to_Br04_hole, unlock
|
Act_LockDock = Player, Br03_to_Br04_hole, unlock
|
||||||
Act_LockDock = Player, Br04_trade_lane_ring_4, unlock
|
Act_LockDock = Player, Br04_trade_lane_ring_4, unlock
|
||||||
Act_LockDock = Player, bw01_01_dock_ring_1, unlock
|
Act_LockDock = Player, bw01_01_dock_ring_1, unlock
|
||||||
Act_LockDock = Player, osiris, unlock
|
Act_LockDock = Player, osiris, unlock
|
||||||
Act_LockDock = Player, Ku06_to_Bw05_hole, unlock
|
Act_LockDock = Player, Ku06_to_Bw05_hole, unlock
|
||||||
Act_LockDock = Player, Bw05_to_Ku06_hole, unlock
|
Act_LockDock = Player, Bw05_to_Ku06_hole, unlock
|
||||||
Act_LockDock = Player, Bw05_to_Rh01_hole, unlock
|
Act_LockDock = Player, Bw05_to_Rh01_hole, unlock
|
||||||
Act_LockDock = Player, Rh01_to_Bw05_hole, unlock
|
Act_LockDock = Player, Rh01_to_Bw05_hole, unlock
|
||||||
Act_LockDock = Player, Rh01_to_Rh04, unlock
|
Act_LockDock = Player, Rh01_to_Rh04, unlock
|
||||||
Act_LockDock = Player, Rh04_to_Rh01, unlock
|
Act_LockDock = Player, Rh04_to_Rh01, unlock
|
||||||
Act_LockDock = Player, Rh04_to_Rh05_hole, unlock
|
Act_LockDock = Player, Rh04_to_Rh05_hole, unlock
|
||||||
Act_LockDock = Player, Rh04_to_Bw05_hole, unlock
|
Act_LockDock = Player, Rh04_to_Bw05_hole, unlock
|
||||||
Act_LockDock = Player, Rh04_to_Bw05, unlock
|
Act_LockDock = Player, Rh04_to_Bw05, unlock
|
||||||
Act_LockDock = Player, Rh02_to_Rh04_holeb, unlock
|
Act_LockDock = Player, Rh02_to_Rh04_holeb, unlock
|
||||||
Act_LockDock = Player, Rh04_to_Rh02_holeb, unlock
|
Act_LockDock = Player, Rh04_to_Rh02_holeb, unlock
|
||||||
Act_LockDock = Player, Rh04_01_dock_ring, unlock
|
Act_LockDock = Player, Rh04_01_dock_ring, unlock
|
||||||
Act_LockDock = Player, Rh04_01, unlock
|
Act_LockDock = Player, Rh04_01, unlock
|
||||||
Act_LockDock = Player, Rh04_03, unlock
|
Act_LockDock = Player, Rh04_03, unlock
|
||||||
Act_LockDock = Player, Rh04_02, unlock
|
Act_LockDock = Player, Rh04_02, unlock
|
||||||
Act_LockDock = Player, Rh04_05, unlock
|
Act_LockDock = Player, Rh04_05, unlock
|
||||||
Act_LockDock = Player, Rh04_05, unlock
|
Act_LockDock = Player, Rh04_05, unlock
|
||||||
Act_LockDock = Player, Li01_to_Li05, unlock
|
Act_LockDock = Player, Li01_to_Li05, unlock
|
||||||
Act_LockDock = Player, Li05_prison_1, unlock
|
Act_LockDock = Player, Li05_prison_1, unlock
|
||||||
Act_LockDock = Player, Li05_to_Li01, unlock
|
Act_LockDock = Player, Li05_to_Li01, unlock
|
||||||
Act_LockDock = Player, Li01_to_Li04_hole, unlock
|
Act_LockDock = Player, Li01_to_Li04_hole, unlock
|
||||||
Act_LockDock = Player, Li04_to_Li01_hole, unlock
|
Act_LockDock = Player, Li04_to_Li01_hole, unlock
|
||||||
Act_LockDock = Player, Li01_12, unlock
|
Act_LockDock = Player, Li01_12, unlock
|
||||||
Act_LockDock = Player, Li01a_to_Li01b_hole, unlock
|
Act_LockDock = Player, Li01a_to_Li01b_hole, unlock
|
||||||
Act_LockDock = Player, Li01b_to_Li01a_hole, unlock
|
Act_LockDock = Player, Li01b_to_Li01a_hole, unlock
|
||||||
Act_LockDock = Player, St02c_core_exit, unlock
|
Act_LockDock = Player, St02c_core_exit, unlock
|
||||||
Act_LockDock = Player, St02_lair_exit, unlock
|
Act_LockDock = Player, St02_lair_exit, unlock
|
||||||
Act_LockDock = Player, St02_to_St01_hole, unlock
|
Act_LockDock = Player, St02_to_St01_hole, unlock
|
||||||
Act_LockDock = Player, St01_dock_ring_1, unlock
|
Act_LockDock = Player, St01_dock_ring_1, unlock
|
||||||
Act_LockDock = Player, St01_to_St03_hole, unlock
|
Act_LockDock = Player, St01_to_St03_hole, unlock
|
||||||
Act_LockDock = Player, Ku06_to_Ku07_hole, unlock
|
Act_LockDock = Player, Ku06_to_Ku07_hole, unlock
|
||||||
Act_LockDock = Player, Ku01, unlock
|
Act_LockDock = Player, Ku01, unlock
|
||||||
Act_LockDock = Player, Ku01_to_Ku04_hole, unlock
|
Act_LockDock = Player, Ku01_to_Ku04_hole, unlock
|
||||||
Act_LockDock = Player, Ku04_to_Ku06_hole, unlock
|
Act_LockDock = Player, Ku04_to_Ku06_hole, unlock
|
||||||
Act_LockDock = Player,St01_to_St02_hole, unlock
|
Act_LockDock = Player,St01_to_St02_hole, unlock
|
||||||
Act_LockDock = Player,St01_to_St03_hole, unlock
|
Act_LockDock = Player,St01_to_St03_hole, unlock
|
||||||
Act_LockDock = Player,St02_to_St01_hole, unlock
|
Act_LockDock = Player,St02_to_St01_hole, unlock
|
||||||
Act_LockDock = Player,St03_to_St01_hole, unlock
|
Act_LockDock = Player,St03_to_St01_hole, unlock
|
||||||
Act_LockDock = Player,Li05_to_Li01, unlock
|
Act_LockDock = Player,Li05_to_Li01, unlock
|
||||||
Act_LockDock = Player,Li01_to_Li05, unlock
|
Act_LockDock = Player,Li01_to_Li05, unlock
|
||||||
Act_LockDock = Player,Ku06_to_Ku07_hole, unlock
|
Act_LockDock = Player,Ku06_to_Ku07_hole, unlock
|
||||||
Act_LockDock = Player,Ku07_to_Ku05_hole, unlock
|
Act_LockDock = Player,Ku07_to_Ku05_hole, unlock
|
||||||
Act_LockDock = Player,Ku05_to_Ku07_hole, unlock
|
Act_LockDock = Player,Ku05_to_Ku07_hole, unlock
|
||||||
Act_LockDock = Player,Iw03_to_Li01, unlock
|
Act_LockDock = Player,Iw03_to_Li01, unlock
|
||||||
Act_LockDock = Player,Li01_to_Iw03, unlock
|
Act_LockDock = Player,Li01_to_Iw03, unlock
|
||||||
Act_LockDock = Player,Iw03_to_Br04_hole, unlock
|
Act_LockDock = Player,Iw03_to_Br04_hole, unlock
|
||||||
Act_LockDock = Player,Br04_to_Iw03_hole, unlock
|
Act_LockDock = Player,Br04_to_Iw03_hole, unlock
|
||||||
Act_LockDock = Player,Bw01_to_br03_hole, unlock
|
Act_LockDock = Player,Bw01_to_br03_hole, unlock
|
||||||
Act_LockDock = Player,Br03_to_br04_hole, unlock
|
Act_LockDock = Player,Br03_to_br04_hole, unlock
|
||||||
Act_LockDock = Player,Br03_to_bw01_hole, unlock
|
Act_LockDock = Player,Br03_to_bw01_hole, unlock
|
||||||
Act_LockDock = Player,Br04_to_br03_hole, unlock
|
Act_LockDock = Player,Br04_to_br03_hole, unlock
|
||||||
Act_LockDock = Player,Br04_to_br05_hole, unlock
|
Act_LockDock = Player,Br04_to_br05_hole, unlock
|
||||||
Act_LockDock = Player,Br05_to_br04_hole, unlock
|
Act_LockDock = Player,Br05_to_br04_hole, unlock
|
||||||
Act_LockDock = Player,Bw05_to_Ku06_hole, unlock
|
Act_LockDock = Player,Bw05_to_Ku06_hole, unlock
|
||||||
Act_LockDock = Player,Bw05_to_rh01_hole, unlock
|
Act_LockDock = Player,Bw05_to_rh01_hole, unlock
|
||||||
Act_LockDock = Player,Ku06_to_bw05_hole, unlock
|
Act_LockDock = Player,Ku06_to_bw05_hole, unlock
|
||||||
Act_LockDock = Player,Rh01_to_Bw05_hole, unlock
|
Act_LockDock = Player,Rh01_to_Bw05_hole, unlock
|
||||||
Act_LockDock = Player,Rh02_to_Rh04_holeb, unlock
|
Act_LockDock = Player,Rh02_to_Rh04_holeb, unlock
|
||||||
Act_LockDock = Player,Rh04_to_Rh02_holeb, unlock
|
Act_LockDock = Player,Rh04_to_Rh02_holeb, unlock
|
||||||
Act_LockDock = Player,Li01a_to_Li01b_hole, unlock
|
Act_LockDock = Player,Li01a_to_Li01b_hole, unlock
|
||||||
Act_LockDock = Player,Li01b_to_Li01a_hole, unlock
|
Act_LockDock = Player,Li01b_to_Li01a_hole, unlock
|
||||||
Act_LockDock = Player,Br05_to_br04_hole, unlock
|
Act_LockDock = Player,Br05_to_br04_hole, unlock
|
||||||
Act_LockDock = Player,Br04_to_br05_hole, unlock
|
Act_LockDock = Player,Br04_to_br05_hole, unlock
|
||||||
Act_LockDock = Player,Br03_to_br04_hole, unlock
|
Act_LockDock = Player,Br03_to_br04_hole, unlock
|
||||||
Act_LockDock = Player,Br04_to_br03_hole, unlock
|
Act_LockDock = Player,Br04_to_br03_hole, unlock
|
||||||
Act_LockDock = Player,Bw01_to_br03_hole, unlock
|
Act_LockDock = Player,Bw01_to_br03_hole, unlock
|
||||||
Act_LockDock = Player,Br03_to_bw01_hole, unlock
|
Act_LockDock = Player,Br03_to_bw01_hole, unlock
|
||||||
Act_LockDock = Player,Ku06_to_bw05_hole, unlock
|
Act_LockDock = Player,Ku06_to_bw05_hole, unlock
|
||||||
Act_LockDock = Player,Bw05_to_Ku06_hole, unlock
|
Act_LockDock = Player,Bw05_to_Ku06_hole, unlock
|
||||||
Act_LockDock = Player,Bw05_to_rh01_hole, unlock
|
Act_LockDock = Player,Bw05_to_rh01_hole, unlock
|
||||||
Act_LockDock = Player,Rh01_to_Bw05_hole, unlock
|
Act_LockDock = Player,Rh01_to_Bw05_hole, unlock
|
||||||
Act_LockDock = Player,Rh04_to_Rh02_holeb, unlock
|
Act_LockDock = Player,Rh04_to_Rh02_holeb, unlock
|
||||||
Act_LockDock = Player,Rh02_to_Rh04_holeb, unlock
|
Act_LockDock = Player,Rh02_to_Rh04_holeb, unlock
|
||||||
Act_LockDock = Player,Li01_to_Li05, unlock
|
Act_LockDock = Player,Li01_to_Li05, unlock
|
||||||
Act_LockDock = Player,Li05_to_Li01, unlock
|
Act_LockDock = Player,Li05_to_Li01, unlock
|
||||||
Act_LockDock = Player,Li01a_to_Li01b_hole, unlock
|
Act_LockDock = Player,Li01a_to_Li01b_hole, unlock
|
||||||
Act_LockDock = Player,Li01b_to_Li01a_hole, unlock
|
Act_LockDock = Player,Li01b_to_Li01a_hole, unlock
|
||||||
Act_LockDock = Player,Ku05_to_Ku07_hole, unlock
|
Act_LockDock = Player,Ku05_to_Ku07_hole, unlock
|
||||||
Act_LockDock = Player,Ku07_to_Ku05_hole, unlock
|
Act_LockDock = Player,Ku07_to_Ku05_hole, unlock
|
||||||
Act_LockDock = Player,Ku06_to_Ku07_hole, unlock
|
Act_LockDock = Player,Ku06_to_Ku07_hole, unlock
|
||||||
Act_LockDock = Player,Ku07_to_Ku06_hole, unlock
|
Act_LockDock = Player,Ku07_to_Ku06_hole, unlock
|
||||||
Act_LockDock = Player,St01_to_St02_hole, unlock
|
Act_LockDock = Player,St01_to_St02_hole, unlock
|
||||||
Act_LockDock = Player,St02_to_St01_hole, unlock
|
Act_LockDock = Player,St02_to_St01_hole, unlock
|
||||||
Act_LockDock = Player,St01_to_St03_hole, unlock
|
Act_LockDock = Player,St01_to_St03_hole, unlock
|
||||||
Act_LockDock = Player,St03_to_St01_hole, unlock
|
Act_LockDock = Player,St03_to_St01_hole, unlock
|
||||||
Act_LockDock = Player,Li01_to_Iw03, unlock
|
Act_LockDock = Player,Li01_to_Iw03, unlock
|
||||||
Act_LockDock = Player,Iw03_to_Li01, unlock
|
Act_LockDock = Player,Iw03_to_Li01, unlock
|
||||||
Act_LockDock = Player,Hi02_to_Ew06_hole, unlock
|
Act_LockDock = Player,Hi02_to_Ew06_hole, unlock
|
||||||
Act_LockDock = Player,Hi01_to_Ew05_hole, unlock
|
Act_LockDock = Player,Hi01_to_Ew05_hole, unlock
|
||||||
Act_LockDock = Player,Ew01_to_Li01_hole, unlock
|
Act_LockDock = Player,Ew04_to_Hi01_hole, unlock
|
||||||
Act_LockDock = Player,Li04_to_Bw05_hole, unlock
|
Act_LockDock = Player,Hi01_to_Ew04_hole, unlock
|
||||||
Act_LockDock = Player,Ew04_to_Hi01_hole, unlock
|
|
||||||
Act_LockDock = Player,Bw05_to_Li04_hole, unlock
|
|
||||||
Act_LockDock = Player,Hi01_to_Ew04_hole, unlock
|
|
||||||
Act_LockDock = Player,Li01_to_Ew01_hole, unlock
|
|
||||||
|
|
||||||
Act_SetRep = Player, li_n_grp, 0.910000
|
Act_SetRep = Player, li_n_grp, 0.910000
|
||||||
Act_SetRep = Player, li_lsf_grp, 0.910000
|
Act_SetRep = Player, li_lsf_grp, 0.910000
|
||||||
Act_SetRep = Player, li_p_grp, 0.650000
|
Act_SetRep = Player, li_p_grp, 0.650000
|
||||||
Act_SetRep = Player, br_n_grp, 0
|
Act_SetRep = Player, br_n_grp, 0
|
||||||
Act_SetRep = Player, br_p_grp, 0
|
Act_SetRep = Player, br_p_grp, 0
|
||||||
Act_SetRep = Player, ku_n_grp, 0
|
Act_SetRep = Player, ku_n_grp, 0
|
||||||
Act_SetRep = Player, ku_p_grp, 0
|
Act_SetRep = Player, ku_p_grp, 0
|
||||||
Act_SetRep = Player, rh_n_grp, 0
|
Act_SetRep = Player, rh_n_grp, 0
|
||||||
Act_SetRep = Player, rh_p_grp, 0
|
Act_SetRep = Player, rh_p_grp, 0
|
||||||
Act_SetRep = Player, co_alg_grp, 0
|
Act_SetRep = Player, co_alg_grp, 0
|
||||||
Act_SetRep = Player, co_be_grp, 0
|
Act_SetRep = Player, co_be_grp, 0
|
||||||
Act_SetRep = Player, br_m_grp, 0
|
Act_SetRep = Player, br_m_grp, 0
|
||||||
Act_SetRep = Player, co_nws_grp, 0
|
Act_SetRep = Player, co_nws_grp, 0
|
||||||
Act_SetRep = Player, co_hsp_grp, 0
|
Act_SetRep = Player, co_hsp_grp, 0
|
||||||
Act_SetRep = Player, co_ic_grp, 0.650000
|
Act_SetRep = Player, co_ic_grp, 0.650000
|
||||||
Act_SetRep = Player, co_khc_grp, -0.300000
|
Act_SetRep = Player, co_khc_grp, -0.300000
|
||||||
Act_SetRep = Player, co_kt_grp, -0.300000
|
Act_SetRep = Player, co_kt_grp, -0.300000
|
||||||
Act_SetRep = Player, rh_m_grp, 0
|
Act_SetRep = Player, rh_m_grp, 0
|
||||||
Act_SetRep = Player, co_me_grp, 0.650000
|
Act_SetRep = Player, co_me_grp, 0.650000
|
||||||
Act_SetRep = Player, co_ni_grp, 0.650000
|
Act_SetRep = Player, co_ni_grp, 0.650000
|
||||||
Act_SetRep = Player, co_os_grp, 0
|
Act_SetRep = Player, co_os_grp, 0
|
||||||
Act_SetRep = Player, co_rs_grp, -0.300000
|
Act_SetRep = Player, co_rs_grp, -0.300000
|
||||||
Act_SetRep = Player, co_shi_grp, -0.300000
|
Act_SetRep = Player, co_shi_grp, -0.300000
|
||||||
Act_SetRep = Player, co_ss_grp, 0.650000
|
Act_SetRep = Player, co_ss_grp, 0.650000
|
||||||
Act_SetRep = Player, co_ti_grp, 0
|
Act_SetRep = Player, co_ti_grp, 0
|
||||||
Act_SetRep = Player, co_vr_grp, 0.650000
|
Act_SetRep = Player, co_vr_grp, 0.650000
|
||||||
Act_SetRep = Player, fc_bd_grp, 0.650000
|
Act_SetRep = Player, fc_bd_grp, 0.650000
|
||||||
Act_SetRep = Player, fc_b_grp, -0.300000
|
Act_SetRep = Player, fc_b_grp, -0.300000
|
||||||
Act_SetRep = Player, fc_c_grp, -0.650000
|
Act_SetRep = Player, fc_c_grp, -0.650000
|
||||||
Act_SetRep = Player, fc_fa_grp, -0.300000
|
Act_SetRep = Player, fc_fa_grp, -0.300000
|
||||||
Act_SetRep = Player, fc_g_grp, -0.300000
|
Act_SetRep = Player, fc_g_grp, -0.300000
|
||||||
Act_SetRep = Player, fc_gc_grp, -0.300000
|
Act_SetRep = Player, fc_gc_grp, -0.300000
|
||||||
Act_SetRep = Player, fc_h_grp, -0.300000
|
Act_SetRep = Player, fc_h_grp, -0.300000
|
||||||
Act_SetRep = Player, fc_j_grp, -0.300000
|
Act_SetRep = Player, fc_j_grp, -0.300000
|
||||||
Act_SetRep = Player, fc_lh_grp, -0.650000
|
Act_SetRep = Player, fc_lh_grp, -0.650000
|
||||||
Act_SetRep = Player, fc_lr_grp, -0.650000
|
Act_SetRep = Player, fc_lr_grp, -0.650000
|
||||||
Act_SetRep = Player, fc_lwb_grp, -0.300000
|
Act_SetRep = Player, fc_lwb_grp, -0.300000
|
||||||
Act_SetRep = Player, fc_m_grp, -0.650000
|
Act_SetRep = Player, fc_m_grp, -0.650000
|
||||||
Act_SetRep = Player, fc_ou_grp, -0.650000
|
Act_SetRep = Player, fc_ou_grp, -0.650000
|
||||||
Act_SetRep = Player, fc_rh_grp, -0.650000
|
Act_SetRep = Player, fc_rh_grp, -0.650000
|
||||||
Act_SetRep = Player, fc_u_grp, -0.650000
|
Act_SetRep = Player, fc_u_grp, -0.650000
|
||||||
Act_SetRep = Player, fc_x_grp, -0.650000
|
Act_SetRep = Player, fc_x_grp, -0.650000
|
||||||
Act_SetRep = Player, gd_gm_grp, 0
|
Act_SetRep = Player, gd_gm_grp, 0
|
||||||
Act_SetRep = Player, gd_im_grp, 0
|
Act_SetRep = Player, gd_im_grp, 0
|
||||||
Act_SetRep = Player, gd_z_grp, 0
|
Act_SetRep = Player, gd_z_grp, 0
|
||||||
Act_SetRep = Player, gd_bh_grp, -0.300000
|
Act_SetRep = Player, gd_bh_grp, -0.300000
|
||||||
|
|
||||||
Act_GCSClamp = false
|
Act_GCSClamp = false
|
||||||
|
|
||||||
Act_ChangeState = SUCCEED
|
Act_ChangeState = SUCCEED
|
@ -1,207 +1,203 @@
|
|||||||
[Trigger]
|
[Trigger]
|
||||||
nickname = bse_initialize_init_li01
|
nickname = bse_initialize_init_li01
|
||||||
InitState= Active
|
InitState= Active
|
||||||
Cnd_True= no_params
|
Cnd_True= no_params
|
||||||
system = Li01
|
system = Li01
|
||||||
Act_ForceLand = Li01_13_Base
|
Act_ForceLand = Li01_13_Base
|
||||||
Cnd_BaseEnter = Li01_13_Base
|
Cnd_BaseEnter = Li01_13_Base
|
||||||
Cnd_SpaceExit = no_params
|
Cnd_SpaceExit = no_params
|
||||||
Act_SetShipAndLoadout = ge_fighter, msn_pirateplayerloadout
|
Act_SetShipAndLoadout = ge_fighter, msn_pirateplayerloadout
|
||||||
|
|
||||||
Act_LockDock = Player, Li01_to_Li02, unlock
|
Act_LockDock = Player, Li01_to_Li02, unlock
|
||||||
Act_LockDock = Player, Li02_to_Li01, unlock
|
Act_LockDock = Player, Li02_to_Li01, unlock
|
||||||
Act_LockDock = Player, Li03_to_Li01, unlock
|
Act_LockDock = Player, Li03_to_Li01, unlock
|
||||||
Act_LockDock = Player, Li01_to_Li03, unlock
|
Act_LockDock = Player, Li01_to_Li03, unlock
|
||||||
Act_LockDock = Player, Li01_to_Li04, unlock
|
Act_LockDock = Player, Li01_to_Li04, unlock
|
||||||
Act_LockDock = Player, Li04_to_Li01, unlock
|
Act_LockDock = Player, Li04_to_Li01, unlock
|
||||||
Act_LockDock = Player, Li01_to_Li03_hole, unlock
|
Act_LockDock = Player, Li01_to_Li03_hole, unlock
|
||||||
Act_LockDock = Player, Li01_to_Li04_hole, unlock
|
Act_LockDock = Player, Li01_to_Li04_hole, unlock
|
||||||
Act_LockDock = Player, Li02_to_Li04_hole, unlock
|
Act_LockDock = Player, Li02_to_Li04_hole, unlock
|
||||||
Act_LockDock = Player, Li03_to_Li01_hole, unlock
|
Act_LockDock = Player, Li03_to_Li01_hole, unlock
|
||||||
Act_LockDock = Player, Li04_to_Li01_hole, unlock
|
Act_LockDock = Player, Li04_to_Li01_hole, unlock
|
||||||
Act_LockDock = Player, Li04_to_Li02_hole, unlock
|
Act_LockDock = Player, Li04_to_Li02_hole, unlock
|
||||||
Act_LockDock = Player, Li01_08, unlock
|
Act_LockDock = Player, Li01_08, unlock
|
||||||
Act_LockDock = Player, Li01_09, unlock
|
Act_LockDock = Player, Li01_09, unlock
|
||||||
Act_LockDock = Player, Dock_Ring_Li01_01, unlock
|
Act_LockDock = Player, Dock_Ring_Li01_01, unlock
|
||||||
Act_LockDock = Player, Li01_09, unlock
|
Act_LockDock = Player, Li01_09, unlock
|
||||||
Act_LockDock = Player, Iw03_02, unlock
|
Act_LockDock = Player, Iw03_02, unlock
|
||||||
Act_LockDock = Player, Br02_to_Iw03_hole, unlock
|
Act_LockDock = Player, Br02_to_Iw03_hole, unlock
|
||||||
Act_LockDock = Player, Iw03_to_Br02_hole, unlock
|
Act_LockDock = Player, Iw03_to_Br02_hole, unlock
|
||||||
Act_LockDock = Player, Iw03_to_Li02, unlock
|
Act_LockDock = Player, Iw03_to_Li02, unlock
|
||||||
Act_LockDock = Player, Li02_to_Iw03, unlock
|
Act_LockDock = Player, Li02_to_Iw03, unlock
|
||||||
Act_LockDock = Player, Iw03_to_Br04_hole, unlock
|
Act_LockDock = Player, Iw03_to_Br04_hole, unlock
|
||||||
Act_LockDock = Player, Br04_to_Iw03_hole, unlock
|
Act_LockDock = Player, Br04_to_Iw03_hole, unlock
|
||||||
Act_LockDock = Player, Li04_to_Iw01, unlock
|
Act_LockDock = Player, Li04_to_Iw01, unlock
|
||||||
Act_LockDock = Player, Li04_to_Iw02, unlock
|
Act_LockDock = Player, Li04_to_Iw02, unlock
|
||||||
Act_LockDock = Player, Li04_to_Iw02_hole, unlock
|
Act_LockDock = Player, Li04_to_Iw02_hole, unlock
|
||||||
Act_LockDock = Player, Li03_to_Iw05, unlock
|
Act_LockDock = Player, Li03_to_Iw05, unlock
|
||||||
Act_LockDock = Player, Li03_to_Iw05_hole, unlock
|
Act_LockDock = Player, Li03_to_Iw05_hole, unlock
|
||||||
Act_LockDock = Player, Li03_to_Iw06, unlock
|
Act_LockDock = Player, Li03_to_Iw06, unlock
|
||||||
Act_LockDock = Player, Li03_to_Iw06_hole, unlock
|
Act_LockDock = Player, Li03_to_Iw06_hole, unlock
|
||||||
Act_LockDock = Player, Li02_to_Iw04, unlock
|
Act_LockDock = Player, Li02_to_Iw04, unlock
|
||||||
Act_LockDock = Player, Li02_to_Iw04_hole, unlock
|
Act_LockDock = Player, Li02_to_Iw04_hole, unlock
|
||||||
Act_LockDock = Player, Iw01_to_Li04, unlock
|
Act_LockDock = Player, Iw01_to_Li04, unlock
|
||||||
Act_LockDock = Player, Iw02_to_Li04, unlock
|
Act_LockDock = Player, Iw02_to_Li04, unlock
|
||||||
Act_LockDock = Player, Iw02_to_Li04_hole, unlock
|
Act_LockDock = Player, Iw02_to_Li04_hole, unlock
|
||||||
Act_LockDock = Player, Iw04_to_Li02, unlock
|
Act_LockDock = Player, Iw04_to_Li02, unlock
|
||||||
Act_LockDock = Player, Iw04_to_Li02_hole, unlock
|
Act_LockDock = Player, Iw04_to_Li02_hole, unlock
|
||||||
Act_LockDock = Player, Iw05_to_Li03, unlock
|
Act_LockDock = Player, Iw05_to_Li03, unlock
|
||||||
Act_LockDock = Player, Iw05_to_Li03_hole, unlock
|
Act_LockDock = Player, Iw05_to_Li03_hole, unlock
|
||||||
Act_LockDock = Player, Iw06_to_Li03, unlock
|
Act_LockDock = Player, Iw06_to_Li03, unlock
|
||||||
Act_LockDock = Player, Iw06_to_Li03_hole, unlock
|
Act_LockDock = Player, Iw06_to_Li03_hole, unlock
|
||||||
Act_LockDock = Player, Iw03_to_Li01, unlock
|
Act_LockDock = Player, Iw03_to_Li01, unlock
|
||||||
Act_LockDock = Player, Li01_to_Iw03, unlock
|
Act_LockDock = Player, Li01_to_Iw03, unlock
|
||||||
Act_LockDock = Player, Br03_to_Bw01_hole, unlock
|
Act_LockDock = Player, Br03_to_Bw01_hole, unlock
|
||||||
Act_LockDock = Player, Bw01_to_Br03_hole, unlock
|
Act_LockDock = Player, Bw01_to_Br03_hole, unlock
|
||||||
Act_LockDock = Player, Bw01_to_Br03, unlock
|
Act_LockDock = Player, Bw01_to_Br03, unlock
|
||||||
Act_LockDock = Player, Br04_to_Br03_hole, unlock
|
Act_LockDock = Player, Br04_to_Br03_hole, unlock
|
||||||
Act_LockDock = Player, Br03_to_Br04_hole, unlock
|
Act_LockDock = Player, Br03_to_Br04_hole, unlock
|
||||||
Act_LockDock = Player, Br04_trade_lane_ring_4, unlock
|
Act_LockDock = Player, Br04_trade_lane_ring_4, unlock
|
||||||
Act_LockDock = Player, bw01_01_dock_ring_1, unlock
|
Act_LockDock = Player, bw01_01_dock_ring_1, unlock
|
||||||
Act_LockDock = Player, osiris, unlock
|
Act_LockDock = Player, osiris, unlock
|
||||||
Act_LockDock = Player, Ku06_to_Bw05_hole, unlock
|
Act_LockDock = Player, Ku06_to_Bw05_hole, unlock
|
||||||
Act_LockDock = Player, Bw05_to_Ku06_hole, unlock
|
Act_LockDock = Player, Bw05_to_Ku06_hole, unlock
|
||||||
Act_LockDock = Player, Bw05_to_Rh01_hole, unlock
|
Act_LockDock = Player, Bw05_to_Rh01_hole, unlock
|
||||||
Act_LockDock = Player, Rh01_to_Bw05_hole, unlock
|
Act_LockDock = Player, Rh01_to_Bw05_hole, unlock
|
||||||
Act_LockDock = Player, Rh01_to_Rh04, unlock
|
Act_LockDock = Player, Rh01_to_Rh04, unlock
|
||||||
Act_LockDock = Player, Rh04_to_Rh01, unlock
|
Act_LockDock = Player, Rh04_to_Rh01, unlock
|
||||||
Act_LockDock = Player, Rh04_to_Rh05_hole, unlock
|
Act_LockDock = Player, Rh04_to_Rh05_hole, unlock
|
||||||
Act_LockDock = Player, Rh04_to_Bw05_hole, unlock
|
Act_LockDock = Player, Rh04_to_Bw05_hole, unlock
|
||||||
Act_LockDock = Player, Rh04_to_Bw05, unlock
|
Act_LockDock = Player, Rh04_to_Bw05, unlock
|
||||||
Act_LockDock = Player, Rh02_to_Rh04_holeb, unlock
|
Act_LockDock = Player, Rh02_to_Rh04_holeb, unlock
|
||||||
Act_LockDock = Player, Rh04_to_Rh02_holeb, unlock
|
Act_LockDock = Player, Rh04_to_Rh02_holeb, unlock
|
||||||
Act_LockDock = Player, Rh04_01_dock_ring, unlock
|
Act_LockDock = Player, Rh04_01_dock_ring, unlock
|
||||||
Act_LockDock = Player, Rh04_01, unlock
|
Act_LockDock = Player, Rh04_01, unlock
|
||||||
Act_LockDock = Player, Rh04_03, unlock
|
Act_LockDock = Player, Rh04_03, unlock
|
||||||
Act_LockDock = Player, Rh04_02, unlock
|
Act_LockDock = Player, Rh04_02, unlock
|
||||||
Act_LockDock = Player, Rh04_05, unlock
|
Act_LockDock = Player, Rh04_05, unlock
|
||||||
Act_LockDock = Player, Rh04_05, unlock
|
Act_LockDock = Player, Rh04_05, unlock
|
||||||
Act_LockDock = Player, Li01_to_Li05, unlock
|
Act_LockDock = Player, Li01_to_Li05, unlock
|
||||||
Act_LockDock = Player, Li05_prison_1, unlock
|
Act_LockDock = Player, Li05_prison_1, unlock
|
||||||
Act_LockDock = Player, Li05_to_Li01, unlock
|
Act_LockDock = Player, Li05_to_Li01, unlock
|
||||||
Act_LockDock = Player, Li01_to_Li04_hole, unlock
|
Act_LockDock = Player, Li01_to_Li04_hole, unlock
|
||||||
Act_LockDock = Player, Li04_to_Li01_hole, unlock
|
Act_LockDock = Player, Li04_to_Li01_hole, unlock
|
||||||
Act_LockDock = Player, Li01_12, unlock
|
Act_LockDock = Player, Li01_12, unlock
|
||||||
Act_LockDock = Player, Li01a_to_Li01b_hole, unlock
|
Act_LockDock = Player, Li01a_to_Li01b_hole, unlock
|
||||||
Act_LockDock = Player, Li01b_to_Li01a_hole, unlock
|
Act_LockDock = Player, Li01b_to_Li01a_hole, unlock
|
||||||
Act_LockDock = Player, St02c_core_exit, unlock
|
Act_LockDock = Player, St02c_core_exit, unlock
|
||||||
Act_LockDock = Player, St02_lair_exit, unlock
|
Act_LockDock = Player, St02_lair_exit, unlock
|
||||||
Act_LockDock = Player, St02_to_St01_hole, unlock
|
Act_LockDock = Player, St02_to_St01_hole, unlock
|
||||||
Act_LockDock = Player, St01_dock_ring_1, unlock
|
Act_LockDock = Player, St01_dock_ring_1, unlock
|
||||||
Act_LockDock = Player, St01_to_St03_hole, unlock
|
Act_LockDock = Player, St01_to_St03_hole, unlock
|
||||||
Act_LockDock = Player, Ku06_to_Ku07_hole, unlock
|
Act_LockDock = Player, Ku06_to_Ku07_hole, unlock
|
||||||
Act_LockDock = Player, Ku01, unlock
|
Act_LockDock = Player, Ku01, unlock
|
||||||
Act_LockDock = Player, Ku01_to_Ku04_hole, unlock
|
Act_LockDock = Player, Ku01_to_Ku04_hole, unlock
|
||||||
Act_LockDock = Player, Ku04_to_Ku06_hole, unlock
|
Act_LockDock = Player, Ku04_to_Ku06_hole, unlock
|
||||||
Act_LockDock = Player,St01_to_St02_hole, unlock
|
Act_LockDock = Player,St01_to_St02_hole, unlock
|
||||||
Act_LockDock = Player,St01_to_St03_hole, unlock
|
Act_LockDock = Player,St01_to_St03_hole, unlock
|
||||||
Act_LockDock = Player,St02_to_St01_hole, unlock
|
Act_LockDock = Player,St02_to_St01_hole, unlock
|
||||||
Act_LockDock = Player,St03_to_St01_hole, unlock
|
Act_LockDock = Player,St03_to_St01_hole, unlock
|
||||||
Act_LockDock = Player,Li05_to_Li01, unlock
|
Act_LockDock = Player,Li05_to_Li01, unlock
|
||||||
Act_LockDock = Player,Li01_to_Li05, unlock
|
Act_LockDock = Player,Li01_to_Li05, unlock
|
||||||
Act_LockDock = Player,Ku06_to_Ku07_hole, unlock
|
Act_LockDock = Player,Ku06_to_Ku07_hole, unlock
|
||||||
Act_LockDock = Player,Ku07_to_Ku05_hole, unlock
|
Act_LockDock = Player,Ku07_to_Ku05_hole, unlock
|
||||||
Act_LockDock = Player,Ku05_to_Ku07_hole, unlock
|
Act_LockDock = Player,Ku05_to_Ku07_hole, unlock
|
||||||
Act_LockDock = Player,Iw03_to_Li01, unlock
|
Act_LockDock = Player,Iw03_to_Li01, unlock
|
||||||
Act_LockDock = Player,Li01_to_Iw03, unlock
|
Act_LockDock = Player,Li01_to_Iw03, unlock
|
||||||
Act_LockDock = Player,Iw03_to_Br04_hole, unlock
|
Act_LockDock = Player,Iw03_to_Br04_hole, unlock
|
||||||
Act_LockDock = Player,Br04_to_Iw03_hole, unlock
|
Act_LockDock = Player,Br04_to_Iw03_hole, unlock
|
||||||
Act_LockDock = Player,Bw01_to_br03_hole, unlock
|
Act_LockDock = Player,Bw01_to_br03_hole, unlock
|
||||||
Act_LockDock = Player,Br03_to_br04_hole, unlock
|
Act_LockDock = Player,Br03_to_br04_hole, unlock
|
||||||
Act_LockDock = Player,Br03_to_bw01_hole, unlock
|
Act_LockDock = Player,Br03_to_bw01_hole, unlock
|
||||||
Act_LockDock = Player,Br04_to_br03_hole, unlock
|
Act_LockDock = Player,Br04_to_br03_hole, unlock
|
||||||
Act_LockDock = Player,Br04_to_br05_hole, unlock
|
Act_LockDock = Player,Br04_to_br05_hole, unlock
|
||||||
Act_LockDock = Player,Br05_to_br04_hole, unlock
|
Act_LockDock = Player,Br05_to_br04_hole, unlock
|
||||||
Act_LockDock = Player,Bw05_to_Ku06_hole, unlock
|
Act_LockDock = Player,Bw05_to_Ku06_hole, unlock
|
||||||
Act_LockDock = Player,Bw05_to_rh01_hole, unlock
|
Act_LockDock = Player,Bw05_to_rh01_hole, unlock
|
||||||
Act_LockDock = Player,Ku06_to_bw05_hole, unlock
|
Act_LockDock = Player,Ku06_to_bw05_hole, unlock
|
||||||
Act_LockDock = Player,Rh01_to_Bw05_hole, unlock
|
Act_LockDock = Player,Rh01_to_Bw05_hole, unlock
|
||||||
Act_LockDock = Player,Rh02_to_Rh04_holeb, unlock
|
Act_LockDock = Player,Rh02_to_Rh04_holeb, unlock
|
||||||
Act_LockDock = Player,Rh04_to_Rh02_holeb, unlock
|
Act_LockDock = Player,Rh04_to_Rh02_holeb, unlock
|
||||||
Act_LockDock = Player,Li01a_to_Li01b_hole, unlock
|
Act_LockDock = Player,Li01a_to_Li01b_hole, unlock
|
||||||
Act_LockDock = Player,Li01b_to_Li01a_hole, unlock
|
Act_LockDock = Player,Li01b_to_Li01a_hole, unlock
|
||||||
Act_LockDock = Player,Br05_to_br04_hole, unlock
|
Act_LockDock = Player,Br05_to_br04_hole, unlock
|
||||||
Act_LockDock = Player,Br04_to_br05_hole, unlock
|
Act_LockDock = Player,Br04_to_br05_hole, unlock
|
||||||
Act_LockDock = Player,Br03_to_br04_hole, unlock
|
Act_LockDock = Player,Br03_to_br04_hole, unlock
|
||||||
Act_LockDock = Player,Br04_to_br03_hole, unlock
|
Act_LockDock = Player,Br04_to_br03_hole, unlock
|
||||||
Act_LockDock = Player,Bw01_to_br03_hole, unlock
|
Act_LockDock = Player,Bw01_to_br03_hole, unlock
|
||||||
Act_LockDock = Player,Br03_to_bw01_hole, unlock
|
Act_LockDock = Player,Br03_to_bw01_hole, unlock
|
||||||
Act_LockDock = Player,Ku06_to_bw05_hole, unlock
|
Act_LockDock = Player,Ku06_to_bw05_hole, unlock
|
||||||
Act_LockDock = Player,Bw05_to_Ku06_hole, unlock
|
Act_LockDock = Player,Bw05_to_Ku06_hole, unlock
|
||||||
Act_LockDock = Player,Bw05_to_rh01_hole, unlock
|
Act_LockDock = Player,Bw05_to_rh01_hole, unlock
|
||||||
Act_LockDock = Player,Rh01_to_Bw05_hole, unlock
|
Act_LockDock = Player,Rh01_to_Bw05_hole, unlock
|
||||||
Act_LockDock = Player,Rh04_to_Rh02_holeb, unlock
|
Act_LockDock = Player,Rh04_to_Rh02_holeb, unlock
|
||||||
Act_LockDock = Player,Rh02_to_Rh04_holeb, unlock
|
Act_LockDock = Player,Rh02_to_Rh04_holeb, unlock
|
||||||
Act_LockDock = Player,Li01_to_Li05, unlock
|
Act_LockDock = Player,Li01_to_Li05, unlock
|
||||||
Act_LockDock = Player,Li05_to_Li01, unlock
|
Act_LockDock = Player,Li05_to_Li01, unlock
|
||||||
Act_LockDock = Player,Li01a_to_Li01b_hole, unlock
|
Act_LockDock = Player,Li01a_to_Li01b_hole, unlock
|
||||||
Act_LockDock = Player,Li01b_to_Li01a_hole, unlock
|
Act_LockDock = Player,Li01b_to_Li01a_hole, unlock
|
||||||
Act_LockDock = Player,Ku05_to_Ku07_hole, unlock
|
Act_LockDock = Player,Ku05_to_Ku07_hole, unlock
|
||||||
Act_LockDock = Player,Ku07_to_Ku05_hole, unlock
|
Act_LockDock = Player,Ku07_to_Ku05_hole, unlock
|
||||||
Act_LockDock = Player,Ku06_to_Ku07_hole, unlock
|
Act_LockDock = Player,Ku06_to_Ku07_hole, unlock
|
||||||
Act_LockDock = Player,Ku07_to_Ku06_hole, unlock
|
Act_LockDock = Player,Ku07_to_Ku06_hole, unlock
|
||||||
Act_LockDock = Player,St01_to_St02_hole, unlock
|
Act_LockDock = Player,St01_to_St02_hole, unlock
|
||||||
Act_LockDock = Player,St02_to_St01_hole, unlock
|
Act_LockDock = Player,St02_to_St01_hole, unlock
|
||||||
Act_LockDock = Player,St01_to_St03_hole, unlock
|
Act_LockDock = Player,St01_to_St03_hole, unlock
|
||||||
Act_LockDock = Player,St03_to_St01_hole, unlock
|
Act_LockDock = Player,St03_to_St01_hole, unlock
|
||||||
Act_LockDock = Player,Li01_to_Iw03, unlock
|
Act_LockDock = Player,Li01_to_Iw03, unlock
|
||||||
Act_LockDock = Player,Iw03_to_Li01, unlock
|
Act_LockDock = Player,Iw03_to_Li01, unlock
|
||||||
Act_LockDock = Player,Hi02_to_Ew06_hole, unlock
|
Act_LockDock = Player,Hi02_to_Ew06_hole, unlock
|
||||||
Act_LockDock = Player,Hi01_to_Ew05_hole, unlock
|
Act_LockDock = Player,Hi01_to_Ew05_hole, unlock
|
||||||
Act_LockDock = Player,Ew01_to_Li01_hole, unlock
|
Act_LockDock = Player,Ew04_to_Hi01_hole, unlock
|
||||||
Act_LockDock = Player,Li04_to_Bw05_hole, unlock
|
Act_LockDock = Player,Hi01_to_Ew04_hole, unlock
|
||||||
Act_LockDock = Player,Ew04_to_Hi01_hole, unlock
|
|
||||||
Act_LockDock = Player,Bw05_to_Li04_hole, unlock
|
|
||||||
Act_LockDock = Player,Hi01_to_Ew04_hole, unlock
|
|
||||||
Act_LockDock = Player,Li01_to_Ew01_hole, unlock
|
|
||||||
|
|
||||||
Act_SetRep = Player, li_n_grp, -0.910000
|
Act_SetRep = Player, li_n_grp, -0.910000
|
||||||
Act_SetRep = Player, li_lsf_grp, -0.910000
|
Act_SetRep = Player, li_lsf_grp, -0.910000
|
||||||
Act_SetRep = Player, li_p_grp, -0.650000
|
Act_SetRep = Player, li_p_grp, -0.650000
|
||||||
Act_SetRep = Player, br_n_grp, 0
|
Act_SetRep = Player, br_n_grp, 0
|
||||||
Act_SetRep = Player, br_p_grp, 0
|
Act_SetRep = Player, br_p_grp, 0
|
||||||
Act_SetRep = Player, ku_n_grp, 0
|
Act_SetRep = Player, ku_n_grp, 0
|
||||||
Act_SetRep = Player, ku_p_grp, 0
|
Act_SetRep = Player, ku_p_grp, 0
|
||||||
Act_SetRep = Player, rh_n_grp, 0
|
Act_SetRep = Player, rh_n_grp, 0
|
||||||
Act_SetRep = Player, rh_p_grp, 0
|
Act_SetRep = Player, rh_p_grp, 0
|
||||||
Act_SetRep = Player, co_alg_grp, 0
|
Act_SetRep = Player, co_alg_grp, 0
|
||||||
Act_SetRep = Player, co_be_grp, 0
|
Act_SetRep = Player, co_be_grp, 0
|
||||||
Act_SetRep = Player, br_m_grp, 0
|
Act_SetRep = Player, br_m_grp, 0
|
||||||
Act_SetRep = Player, co_nws_grp, 0
|
Act_SetRep = Player, co_nws_grp, 0
|
||||||
Act_SetRep = Player, co_hsp_grp, 0
|
Act_SetRep = Player, co_hsp_grp, 0
|
||||||
Act_SetRep = Player, co_ic_grp, -0.650000
|
Act_SetRep = Player, co_ic_grp, -0.650000
|
||||||
Act_SetRep = Player, co_khc_grp, 0.300000
|
Act_SetRep = Player, co_khc_grp, 0.300000
|
||||||
Act_SetRep = Player, co_kt_grp, 0.300000
|
Act_SetRep = Player, co_kt_grp, 0.300000
|
||||||
Act_SetRep = Player, rh_m_grp, 0
|
Act_SetRep = Player, rh_m_grp, 0
|
||||||
Act_SetRep = Player, co_me_grp, -0.650000
|
Act_SetRep = Player, co_me_grp, -0.650000
|
||||||
Act_SetRep = Player, co_ni_grp, -0.650000
|
Act_SetRep = Player, co_ni_grp, -0.650000
|
||||||
Act_SetRep = Player, co_os_grp, 0
|
Act_SetRep = Player, co_os_grp, 0
|
||||||
Act_SetRep = Player, co_rs_grp, 0.300000
|
Act_SetRep = Player, co_rs_grp, 0.300000
|
||||||
Act_SetRep = Player, co_shi_grp, 0.300000
|
Act_SetRep = Player, co_shi_grp, 0.300000
|
||||||
Act_SetRep = Player, co_ss_grp, -0.650000
|
Act_SetRep = Player, co_ss_grp, -0.650000
|
||||||
Act_SetRep = Player, co_ti_grp, 0
|
Act_SetRep = Player, co_ti_grp, 0
|
||||||
Act_SetRep = Player, co_vr_grp, -0.650000
|
Act_SetRep = Player, co_vr_grp, -0.650000
|
||||||
Act_SetRep = Player, fc_bd_grp, -0.650000
|
Act_SetRep = Player, fc_bd_grp, -0.650000
|
||||||
Act_SetRep = Player, fc_b_grp, 0.300000
|
Act_SetRep = Player, fc_b_grp, 0.300000
|
||||||
Act_SetRep = Player, fc_c_grp, 0.650000
|
Act_SetRep = Player, fc_c_grp, 0.650000
|
||||||
Act_SetRep = Player, fc_fa_grp, 0.300000
|
Act_SetRep = Player, fc_fa_grp, 0.300000
|
||||||
Act_SetRep = Player, fc_g_grp, 0.300000
|
Act_SetRep = Player, fc_g_grp, 0.300000
|
||||||
Act_SetRep = Player, fc_gc_grp, 0.300000
|
Act_SetRep = Player, fc_gc_grp, 0.300000
|
||||||
Act_SetRep = Player, fc_h_grp, 0.300000
|
Act_SetRep = Player, fc_h_grp, 0.300000
|
||||||
Act_SetRep = Player, fc_j_grp, 0.300000
|
Act_SetRep = Player, fc_j_grp, 0.300000
|
||||||
Act_SetRep = Player, fc_lh_grp, 0.650000
|
Act_SetRep = Player, fc_lh_grp, 0.650000
|
||||||
Act_SetRep = Player, fc_lr_grp, 0.650000
|
Act_SetRep = Player, fc_lr_grp, 0.650000
|
||||||
Act_SetRep = Player, fc_lwb_grp, 0.300000
|
Act_SetRep = Player, fc_lwb_grp, 0.300000
|
||||||
Act_SetRep = Player, fc_m_grp, 0.650000
|
Act_SetRep = Player, fc_m_grp, 0.650000
|
||||||
Act_SetRep = Player, fc_ou_grp, 0.650000
|
Act_SetRep = Player, fc_ou_grp, 0.650000
|
||||||
Act_SetRep = Player, fc_rh_grp, 0.650000
|
Act_SetRep = Player, fc_rh_grp, 0.650000
|
||||||
Act_SetRep = Player, fc_u_grp, 0.650000
|
Act_SetRep = Player, fc_u_grp, 0.650000
|
||||||
Act_SetRep = Player, fc_x_grp, 0.650000
|
Act_SetRep = Player, fc_x_grp, 0.650000
|
||||||
Act_SetRep = Player, gd_gm_grp, 0
|
Act_SetRep = Player, gd_gm_grp, 0
|
||||||
Act_SetRep = Player, gd_im_grp, 0
|
Act_SetRep = Player, gd_im_grp, 0
|
||||||
Act_SetRep = Player, gd_z_grp, 0
|
Act_SetRep = Player, gd_z_grp, 0
|
||||||
Act_SetRep = Player, gd_bh_grp, 0.300000
|
Act_SetRep = Player, gd_bh_grp, 0.300000
|
||||||
|
|
||||||
Act_GCSClamp = false
|
Act_GCSClamp = false
|
||||||
|
|
||||||
Act_ChangeState = SUCCEED
|
Act_ChangeState = SUCCEED
|
@ -373,7 +373,7 @@ atten_curve = DYNAMIC_DIRECTION
|
|||||||
|
|
||||||
[Object]
|
[Object]
|
||||||
nickname = Ew04_space_dome_1
|
nickname = Ew04_space_dome_1
|
||||||
pos = 9900, -75, -665
|
pos = 9899, -73.5, -664
|
||||||
rotate = 0, 180, 0
|
rotate = 0, 180, 0
|
||||||
archetype = space_dome
|
archetype = space_dome
|
||||||
reputation = gd_z_grp
|
reputation = gd_z_grp
|
||||||
@ -384,7 +384,7 @@ parent = Ew04_01
|
|||||||
|
|
||||||
[Object]
|
[Object]
|
||||||
nickname = Ew04_space_dome_2
|
nickname = Ew04_space_dome_2
|
||||||
pos = 9898, -75, -1462
|
pos = 9898.5, -73.5, -1461.8
|
||||||
archetype = space_dome
|
archetype = space_dome
|
||||||
reputation = gd_z_grp
|
reputation = gd_z_grp
|
||||||
difficulty_level = 16
|
difficulty_level = 16
|
||||||
@ -394,7 +394,7 @@ parent = Ew04_01
|
|||||||
|
|
||||||
[Object]
|
[Object]
|
||||||
nickname = Ew04_space_dome_7
|
nickname = Ew04_space_dome_7
|
||||||
pos = 10288, -75, -1064
|
pos = 10297.8, -73.5, -1063
|
||||||
rotate = 0, -90, 0
|
rotate = 0, -90, 0
|
||||||
archetype = space_dome
|
archetype = space_dome
|
||||||
reputation = gd_z_grp
|
reputation = gd_z_grp
|
||||||
@ -405,7 +405,7 @@ parent = Ew04_01
|
|||||||
|
|
||||||
[Object]
|
[Object]
|
||||||
nickname = Ew04_space_dome_8
|
nickname = Ew04_space_dome_8
|
||||||
pos = 9498, -74, -1064
|
pos = 9500, -73.5, -1063
|
||||||
rotate = 0, 90, 0
|
rotate = 0, 90, 0
|
||||||
archetype = space_dome
|
archetype = space_dome
|
||||||
reputation = gd_z_grp
|
reputation = gd_z_grp
|
||||||
|
@ -40,6 +40,11 @@ name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
|||||||
behavior = VirtualRoom
|
behavior = VirtualRoom
|
||||||
room_switch = Equipment
|
room_switch = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||||
|
behavior = Repair
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
[Hotspot]
|
[Hotspot]
|
||||||
name = IDS_DEALER_FRONT_DESK
|
name = IDS_DEALER_FRONT_DESK
|
||||||
behavior = FrontDesk
|
behavior = FrontDesk
|
||||||
@ -54,3 +59,9 @@ state_read = 2
|
|||||||
state_send = 1
|
state_send = 1
|
||||||
virtual_room = Equipment
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_EQUIPMENT_ROOM_RIGHT
|
||||||
|
behavior = MoveRight
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
virtual_room = Equipment
|
||||||
|
@ -933,6 +933,7 @@ dock_with = Rh05_01_Base
|
|||||||
base = Rh05_01_Base
|
base = Rh05_01_Base
|
||||||
reputation = co_khc_grp
|
reputation = co_khc_grp
|
||||||
behavior = NOTHING
|
behavior = NOTHING
|
||||||
|
voice = atc_leg_m01
|
||||||
space_costume = pl_male7_head, rh_shipdealer_body
|
space_costume = pl_male7_head, rh_shipdealer_body
|
||||||
difficulty_level = 13
|
difficulty_level = 13
|
||||||
loadout = space_shipping01_co_03
|
loadout = space_shipping01_co_03
|
||||||
|
Loading…
Reference in New Issue
Block a user