Reposition next and previous target buttons

This commit is contained in:
C.S. Melis 2021-08-09 10:13:16 +02:00
parent 8f038c4c04
commit 94f1daced8
2 changed files with 3 additions and 3 deletions

View File

@ -162,8 +162,8 @@ position = 4e10ff, -0.4880, 4e1107, -0.2000 ; TargetShipName
position = 4e1145, -0.4880, 4e1158, -0.2000
position = 4e1180, -0.4880, 4e1188, -0.2180 ; SubtargetName
position = 4e11e2, -0.4880, 4e11f0, -0.2180
position = 4e1247, -0.2620, 4e124f, -0.2370 ; TargetPreviousButton
position = 4e12b4, -0.2620, 4e12bc, -0.2680 ; TargetNextButton
position = 4e1247, -0.2620, 4e124f, -0.2685 ; TargetPreviousButton
position = 4e12b4, -0.2660, 4e12bc, -0.2995 ; TargetNextButton
position = 4e12ef, -0.4110, 4e12f7, -0.3700 ; TargetScanButton
position = 4e1394, -0.4110, 4e12f7, -0.3700 ; TargetTractorButton
position = 4e1401, -0.4450, 4e1409, -0.3700 ; TargetCommButton

View File

@ -13,7 +13,7 @@ Since Freelancer was never optimized for 16:9 resolutions, there are several inc
This mod gives you the option of fixing this, as it adjusts the camera values in the planetscapes so the issues are no longer visible in 16:9 resolutions.
Disable this option if you play in 4:3.
Add 16:9 Advanced Widescreen HUD:
Add Advanced Widescreen HUD for 16:9 resolutions:
This option adds two new useful widgets to your hud.
Next to your contact list, you will have a wireframe representation of your selected target.
Next to your weapons list, you will have a wireframe of your own ship.