Fix 2 issues in Mission 8

When taking the jumphole from New Tokyo to Honshu during Mission 8, an issue would be apparent where one BD fighter fails to enter formation and gets left behind. This however doesn't happen when the latest Autosave is loaded; the BD fighter will enter formation correctly and follow the squad. The issue was caused by the fact that the BD fighter didn't jump through correctly, which has now been fixed. Another notable issue was that another BD fighter would spawn right near Yukawa Shipyard, before you and the other BD fighters reach the Transport. This resulted in the BD fighter getting destroyed by the Naval Forces escort as soon as you arrived. This caused Ozu to say 'We lost a fighter, we need to cover each other' right away. This has been fixed by making the BD fighter a part of the escort as soon you enter Honshu. It may sound a bit strange that you suddenly have an additional fighter (4 in total), despite Juni asking about the 3 ships before taking the jumphole. However, based on the radio messages from Ozu, this approach makes the most sense.
This commit is contained in:
C.S. Melis 2022-10-22 12:34:06 +02:00
parent bc04d6427a
commit ba4c5b849d

View File

@ -185,7 +185,7 @@ label = us
[MsnShip]
nickname = bd_4
NPC = bd_1
position = -33516, 0, -22962
position = -58665, 0, -34456
label = gangsters
orientation = 0.717363, 0.007272, 0.69663, -0.006688
jumper = true
@ -625,7 +625,7 @@ Follow = Player, 1500, -100, 50, -200
[Trigger]
nickname = ku01_end
system = Ku04
Cnd_NPCSystemEnter = Ku04, Ozu, Juni, Player, bd_2
Cnd_NPCSystemEnter = Ku04, Ozu, Juni, Player, bd_2, bd_3
Act_SpawnShip = bd_4
Act_SpawnShip = Transport1, no_ol, -35122, 50, -25884, 0.792769, 0, -0.607844, 0.029672
Act_ActTrig = ku04_init
@ -698,7 +698,7 @@ StayInRange = Transport1, 2000
system = Ku04
nickname = head_to_transport1
SetPriority = NORMAL
MakeNewFormation = fighter_pirate, Juni, bd_1, bd_2, bd_3
MakeNewFormation = fighter_pirate, Juni, bd_1, bd_2, bd_3, bd_4
Follow = Player, 1500, -100, 50, -200
[Trigger]