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https://github.com/BC46/freelancer-hd-edition
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Merge pull request #127 from BC46/Add_Nomad_Hull_Hit_Sounds
Add unused Nomad hull hit sounds to Nomad ships
This commit is contained in:
commit
d6fbe1a8e3
@ -567,24 +567,24 @@ crv_pitch = 5
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[Sound]
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[Sound]
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nickname = hh_nomad_medium01
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nickname = hh_nomad_medium01
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file = audio\null.wav
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file = audio\sounds\fx\hh_nobs_medium01.wav
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attenuation = -1
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attenuation = -2
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range = 20, 500
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range = 20, 500
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crv_pitch = 5
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crv_pitch = 10
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[Sound]
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[Sound]
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nickname = hh_nomad_medium02
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nickname = hh_nomad_medium02
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file = audio\null.wav
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file = audio\sounds\fx\hh_nobs_medium02.wav
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attenuation = -1
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attenuation = -2
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range = 20, 500
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range = 20, 500
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crv_pitch = 5
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crv_pitch = 10
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[Sound]
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[Sound]
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nickname = hh_nomad_medium03
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nickname = hh_nomad_medium03
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file = audio\null.wav
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file = audio\sounds\fx\hh_nobs_medium03.wav
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attenuation = -1
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attenuation = -2
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range = 20, 500
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range = 20, 500
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crv_pitch = 5
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crv_pitch = 10
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[Sound]
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[Sound]
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nickname = hh_nomad_heavy01
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nickname = hh_nomad_heavy01
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@ -2590,6 +2590,24 @@ effect_type = EFT_DAMAGE_HULL
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vis_effect = gf_br_hull_impact01
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vis_effect = gf_br_hull_impact01
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snd_effect = hh_small_heavy03
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snd_effect = hh_small_heavy03
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[Effect]
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nickname = nomad_hull_hit_01
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effect_type = EFT_DAMAGE_HULL
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vis_effect = gf_br_hull_impact01
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snd_effect = hh_nomad_medium01
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[Effect]
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nickname = nomad_hull_hit_02
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effect_type = EFT_DAMAGE_HULL
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vis_effect = gf_br_hull_impact01
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snd_effect = hh_nomad_medium02
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[Effect]
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nickname = nomad_hull_hit_03
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effect_type = EFT_DAMAGE_HULL
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vis_effect = gf_br_hull_impact01
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snd_effect = hh_nomad_medium03
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[Effect]
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[Effect]
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nickname = gf_ge_s_thruster_01
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nickname = gf_ge_s_thruster_01
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effect_type = EFT_ENGINE_THRUSTER
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effect_type = EFT_ENGINE_THRUSTER
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@ -6534,9 +6534,7 @@ mass = 150
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hold_size = 800
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hold_size = 800
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linear_drag = 1
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linear_drag = 1
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explosion_arch = explosion_no_elite
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explosion_arch = explosion_no_elite
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surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
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surface_hit_effects = 0, nomad_hull_hit_01, nomad_hull_hit_02, nomad_hull_hit_03
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surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
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surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
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steering_torque = 43000, 43000, 58000
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steering_torque = 43000, 43000, 58000
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angular_drag = 41000, 41000, 41000
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angular_drag = 41000, 41000, 41000
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rotation_inertia = 8400, 8400, 8400
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rotation_inertia = 8400, 8400, 8400
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@ -6558,9 +6556,7 @@ mass = 1000
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hold_size = 800
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hold_size = 800
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explosion_arch = explosion_no_gunboat
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explosion_arch = explosion_no_gunboat
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fuse = fuse_no_gunboat_death, 0, 1
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fuse = fuse_no_gunboat_death, 0, 1
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surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
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surface_hit_effects = 0, nomad_hull_hit_01, nomad_hull_hit_02, nomad_hull_hit_03
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surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
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surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
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linear_drag = 1
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linear_drag = 1
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steering_torque = 60e6, 60e6, 60e6
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steering_torque = 60e6, 60e6, 60e6
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angular_drag = 120e6, 120e6, 120e6
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angular_drag = 120e6, 120e6, 120e6
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@ -6582,9 +6578,7 @@ nomad = true
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hold_size = 800
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hold_size = 800
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explosion_arch = explosion_no_battleship
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explosion_arch = explosion_no_battleship
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fuse = fuse_no_battleship_death, 0, 1
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fuse = fuse_no_battleship_death, 0, 1
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surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
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surface_hit_effects = 0, nomad_hull_hit_01, nomad_hull_hit_02, nomad_hull_hit_03
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surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
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surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
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linear_drag = 1
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linear_drag = 1
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mass = 100000
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mass = 100000
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steering_torque = 1.5019e9, 1.5019e9, 1.5019e9
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steering_torque = 1.5019e9, 1.5019e9, 1.5019e9
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