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# Changelog
## [[v0.7] - TBD](https://github.com/BC46/freelancer-hd-edition/releases/tag/0.7)
### Visual
- Made sure that solars use the same Kusari textures as the Kusari ships
- Added new HD asteroid textures that look more like the ones from vanilla Freelancer
- Restored the original overlay color for Utility ships
- Added overhauled HD vanilla planet textures
- Added a Deband shader to prevent banding; makes gradients appear smoother
- Made trade lane lights easier to see by increasing the size and making the green lights blink
- Smoothened edges of the weapon beam effects
- Added a new faction flag rift image for Rheinland and Kusari which is now used for news stories about conflicts between Rheinland and Kusari
### Features
- [Installer updates](https://github.com/oliverpechey/Freelancer-hd-edition-install-script/releases/tag/0.7)
- Allow the fixed NPC paths in Multiplayer to be used together with the option that removes the level requirements for ships and equipment
- Updated the [MultiIntro plugin](https://github.com/BC46/MultiIntro-Updated) to v0.2
- Built using a different compiler to prevent false positives from antivirus software
- Allows for ini-based configuration
- Added [FL Save Convert](https://github.com/dmutlu/fl_convert), a tool that fixes save files suffering from incompatibilities related to starting story missions between versions 1.0 and 1.1 of Freelancer
### Fixes
- Fixed a voice line cutoff when an order member says "All set sir" during the Mission 13 Toledo landing pad scene
- Reduced the height of the lamp light texture in the planet New Berlin bar to prevent Blix's artifact effect from being hidden during the story cutscene
- Fixed an issue that caused the custom explosion effects to cut off in some cases
- Prevented the Rheinland Battleship near Holman Outpost from Mission 7 to be visible when not flying to the waypoint quick enough
- No longer show blank ship control names in the options menu if the "English Text Fixes" option has been disabled
- Fixed a bug that caused Q's Men ships to attack the player after the race from Mission 6 was over
- Fixed an issue where a regular explosion effect would be shown instead of a Nomad explosion effect in some cases
- Added missing lights to trade lanes in some Border Worlds systems
- Fixed a visible cutoff of the Liberty Cruiser main gun effect
- Moved certain HUD maneauverboxes which are used by some bases up slightly to remove a pixel-line
- Fixed bugged space backdrops seen in the Helgoland and Aomori bars
- Perfectly centered the dealer window animations
- Changed the faction of Patrol Zeta 1 from Mission 2 to Navy to be consistent with the voice lines
- Gave the Navy fighters from Mission 3 a helmet in the comm window since they communicate in space
- Gave the Norfolk announcer from Mission 5 the correct Bretonia outfit and added a neuralnet accessory to his second comm
- Gave the Cali base announcer from Mission 7 an Outcast accessory
- Removed Juni's helmet from comm messages during Mission 4 where she was not in space
### Misc
- Modified the Tekagi Transport loadout from Mission 8 such that it is consistent with what is being said in the voice lines
- Ensure the playerer ship is not invulnerable to the gas pocket field from Mission 7
- Show the custom version number on the main menu too if the "English Text Fixes" option has been disabled
- Allow Freelancer to use up to 4 GB of virtual memory instead of 2 GB
- Show hidden infocards for Juneau and Ithaca
- Updated the Zone plugin to v1.20 to allow capitalized entered and leaving zone messages
<!-- continue starting oct 18, 2022 -->
## [[v0.6] - 2022-08-27](https://github.com/BC46/freelancer-hd-edition/releases/tag/0.6)
### Visual