Fix some missing audio dialogs when sound effects are disabled

Both mission 1 and 13 use a few voice dialogs that weren't registered as 'voice' files in story_sounds.ini. As a result, if you were to play those missions with the sound effects disabled, you wouldn't be able to hear them. The changes in this commit should rectify that.
This commit is contained in:
C.S. Melis 2023-02-15 21:28:16 +01:00
parent be7bd45620
commit ebeb9e805e

View File

@ -6690,36 +6690,42 @@ is_2d = true
[Sound]
nickname = DX_M13_1230_TRENT
type = voice
file = audio\dialogue\mission13\DX_M13_1230_TRENT.WAV
attenuation = -5
is_2d = true
[Sound]
nickname = DX_M13_1240_JUNI
type = voice
file = audio\dialogue\mission13\DX_M13_1240_JUNI.WAV
attenuation = -5
is_2d = true
[Sound]
nickname = DX_M13_1250_TRENT
type = voice
file = audio\dialogue\mission13\DX_M13_1250_TRENT.WAV
attenuation = -5
is_2d = true
[Sound]
nickname = DX_M01_1516_KING
type = voice
file = audio\dialogue\mission13\DX_M01_1516_KING.WAV
attenuation = 0
is_2d = true
[Sound]
nickname = DX_M01_1525_KING
type = voice
file = audio\dialogue\mission13\DX_M01_1525_KING.WAV
attenuation = 0
is_2d = true
[Sound]
nickname = DX_M01_1580_JUNI
type = voice
file = audio\dialogue\mission13\DX_M01_1580_JUNI.WAV
attenuation = 0
is_2d = true