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Fix some missing audio dialogs when sound effects are disabled
Both mission 1 and 13 use a few voice dialogs that weren't registered as 'voice' files in story_sounds.ini. As a result, if you were to play those missions with the sound effects disabled, you wouldn't be able to hear them. The changes in this commit should rectify that.
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@ -6690,36 +6690,42 @@ is_2d = true
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[Sound]
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nickname = DX_M13_1230_TRENT
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type = voice
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file = audio\dialogue\mission13\DX_M13_1230_TRENT.WAV
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attenuation = -5
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is_2d = true
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[Sound]
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nickname = DX_M13_1240_JUNI
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type = voice
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file = audio\dialogue\mission13\DX_M13_1240_JUNI.WAV
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attenuation = -5
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is_2d = true
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[Sound]
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nickname = DX_M13_1250_TRENT
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type = voice
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file = audio\dialogue\mission13\DX_M13_1250_TRENT.WAV
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attenuation = -5
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is_2d = true
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[Sound]
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nickname = DX_M01_1516_KING
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type = voice
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file = audio\dialogue\mission13\DX_M01_1516_KING.WAV
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attenuation = 0
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is_2d = true
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[Sound]
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nickname = DX_M01_1525_KING
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type = voice
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file = audio\dialogue\mission13\DX_M01_1525_KING.WAV
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attenuation = 0
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is_2d = true
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[Sound]
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nickname = DX_M01_1580_JUNI
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type = voice
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file = audio\dialogue\mission13\DX_M01_1580_JUNI.WAV
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attenuation = 0
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is_2d = true
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