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https://github.com/BC46/freelancer-hd-edition
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Fix broken BS Schiller cloak animation in Mission 7
I noticed that when BS Schiller uncloaks, its cloaking animation wouldn't play. This has been fixed by ensuring it's actually cloaked before uncloaking.
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@ -2258,6 +2258,7 @@ nickname = tr_to_base
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Cnd_True = no_params
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Cnd_True = no_params
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Act_PlayerEnemyClamp = 2, 2
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Act_PlayerEnemyClamp = 2, 2
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Act_SpawnSolar = sluthammer1
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Act_SpawnSolar = sluthammer1
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Act_Cloak = sluthammer1, true
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Act_SpawnFormation = rh_fleet_wingB_formation, -22187, 0, -17608
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Act_SpawnFormation = rh_fleet_wingB_formation, -22187, 0, -17608
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Act_SpawnFormation = rh_fleet_wingC_formation, -22687, 100, -18108
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Act_SpawnFormation = rh_fleet_wingC_formation, -22687, 100, -18108
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Act_SpawnFormation = rh_fleet_wingD_formation, -21687, 0, -17608
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Act_SpawnFormation = rh_fleet_wingD_formation, -21687, 0, -17608
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@ -2320,6 +2321,7 @@ line = quintaine, Player, DX_M07_1170_QUINTAINE
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[Trigger]
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[Trigger]
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nickname = start_near_fleet_battle_dialog
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nickname = start_near_fleet_battle_dialog
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Cnd_DistVec = inside, Player, -22214, -5, -17148, 3000
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Cnd_DistVec = inside, Player, -22214, -5, -17148, 3000
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Act_ActTrig = tr_to_base
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Act_StartDialog = near_fleet_battle_dialog
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Act_StartDialog = near_fleet_battle_dialog
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Act_ActTrig = commcomplete_DX_M07_1200_SINCLAIR
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Act_ActTrig = commcomplete_DX_M07_1200_SINCLAIR
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@ -2332,7 +2334,6 @@ line = sinclair, Player, DX_M07_1200_SINCLAIR
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[Trigger]
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[Trigger]
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nickname = commcomplete_DX_M07_1200_SINCLAIR
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nickname = commcomplete_DX_M07_1200_SINCLAIR
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Cnd_CommComplete = DX_M07_1200_SINCLAIR
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Cnd_CommComplete = DX_M07_1200_SINCLAIR
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Act_ActTrig = tr_to_base
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Act_ActTrig = juni_sights_sluthammer
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Act_ActTrig = juni_sights_sluthammer
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[Trigger]
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[Trigger]
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