Commit Graph

1081 Commits

Author SHA1 Message Date
C.S. Melis
79a02be00d Fix helmets and accessories for Walker
Cruiser captains should always be wearing some eye piece. However, Walker didn't have that during mission 3 and 4. This has now been added. Also, there is one moment during mission 11 where Walker can be seen flying a Defender. Here he should be wearing a helmet, but he wasn't. This has been added. This commit also replaces the comm_ge_generic1 (Pirate) helmets with comm_ge_generic2 (Liberty) helmets, and also the uniforms li_scrote_body to li_male_elite_body. The former Pirate helmets and LSF uniforms were incorrect because they were worn by Liberty Navy pilots.
2022-10-23 13:52:47 +02:00
C.S. Melis
ba4c5b849d Fix 2 issues in Mission 8
When taking the jumphole from New Tokyo to Honshu during Mission 8, an issue would be apparent where one BD fighter fails to enter formation and gets left behind. This however doesn't happen when the latest Autosave is loaded; the BD fighter will enter formation correctly and follow the squad. The issue was caused by the fact that the BD fighter didn't jump through correctly, which has now been fixed. Another notable issue was that another BD fighter would spawn right near Yukawa Shipyard, before you and the other BD fighters reach the Transport. This resulted in the BD fighter getting destroyed by the Naval Forces escort as soon as you arrived. This caused Ozu to say 'We lost a fighter, we need to cover each other' right away. This has been fixed by making the BD fighter a part of the escort as soon you enter Honshu. It may sound a bit strange that you suddenly have an additional fighter (4 in total), despite Juni asking about the 3 ships before taking the jumphole. However, based on the radio messages from Ozu, this approach makes the most sense.
2022-10-22 12:34:06 +02:00
C.S. Melis
bc04d6427a Update solar_mat_tink
Replace liner_64.dds.
2022-10-18 13:51:36 +02:00
C.S. Melis
5b12e7a5a5 Remove helmet from some Juni comm messages in M04
Juni said in two comm messages in Mission 4 that she made it to a few planets in Bretonia. However, while docked she shouldn't be wearing a helmet. Therefore, that's been removed. Furthermore, a delay to the first comm message has been added because you previously couldn't see her in the top left due to being in a jump tunnel.
2022-10-17 14:45:25 +02:00
C.S. Melis
b886067447 Capitalize entered and leaving zone messages
Added an updated version of the Zone plugin, which offers an option that capitalizes the messages it adds.
2022-10-17 09:07:46 +02:00
C.S. Melis
8a300978be Update logo 2022-10-14 21:45:33 +02:00
C.S. Melis
d353ba92c9 Add Outcast mask for Cali base announcer during M07
During Mission 7 when you approach Cali base, you can see the announcer is missing the Outcast mask, which all Outcast base announcers wear. This has now been added for the announcer during the mission.
2022-10-13 13:42:05 +02:00
C.S. Melis
80e406b7ee Add additional info for effect distance edit 2022-10-13 13:31:44 +02:00
C.S. Melis
a579e535b1 Fix neuralnet accessory and body for M05 Norfolk announcer
During mission 5 when you talk to the Battleship Norfolk announcer, he has the wrong body. It used to be from Liberty while the base is owned by the Armed Forces. He's now been given a Bretonia body. Additionally, in the second comm he was missing the neuralnet accessory, which he did have in the first comm. This has been added for the second comm too.
2022-10-13 13:30:25 +02:00
C.S. Melis
015e7a1243 Add helmet to M03 Navy fighters
When you attack the Navy squad after they kill Brandon Rowlett, you'll see the leader comming without a helmet. However, comming pilots should always have a helmet if they are in space. Hence he's been given a helmet now.
2022-10-13 13:23:55 +02:00
C.S. Melis
3182ff45d9 Change M02 Patrol Zeta 1 to Navy
Patrol Zeta 1 during mission 2 has the LPI faction assigned. However, the leader mentions 'Navy Patrol Zeta 1'. Furthermore, Juni says that she ordered a wing from Rio Grande, which is a Navy base. Hence the faction has been changed to Navy.
2022-10-13 13:17:17 +02:00
C.S. Melis
b50ab5720d Update planet ground detailmap 2022-10-13 12:56:32 +02:00
C.S. Melis
8c41ea246b Add FL Save Convert v1.0.0 (#75)
Thanks @dmutlu.
2022-10-12 00:08:46 +02:00
C.S. Melis
46225d97cf Add HD vanilla planets - #113
This commit replaces the current planet textures with upscaled originals. Therefore, the issues caused after adding the updated planet detailmaps are now fixed. However, there are still some minor issues and other inconsistencies with the new textures. Those will be fixed in future commits.
2022-10-11 23:37:09 +02:00
C.S. Melis
32d01a01b8 Improve sharpness for ice and rock detail textures 2022-10-11 23:32:05 +02:00
C.S. Melis
8e64f9d78b Show hidden infocards for Juneau and Ithaca
In Freelancer's resources there are infocards for many dockable bases, including the ones from Juneau and Ithaca. However, in the released game neither of those bases are dockable. As a result, Freelancer doesn't show the additional info for Juneau and Ithaca. Controls.dll has been edited so it contains merged versions of the Juneau and Ithaca infocard sections.
2022-10-11 21:31:05 +02:00
C.S. Melis
b9468b4c83 Update exporter date for detailmap_ocean_light 2022-10-08 17:02:53 +02:00
C.S. Melis
c58cd56a37 Increase sharpness for detailmap_ground01 2022-10-08 16:54:02 +02:00
C.S. Melis
6ea1059511 Re-compress new planet detailmaps
The planet detailmaps were previously compressed with the NVIDIA texture tools. However, the mipmaps weren't sharp, which caused the detailmaps to look a bit blurry at great distances. Therefore, Crunch was used to recompress the texture files with more a more accurate and sharper downscaling algorithm.
2022-10-08 12:10:35 +02:00
C.S. Melis
1f1c35a2fc Use correct faction flag rift images for story news
There were some inconsistencies based on the text and the used news images. There were stories regarding Rheinland and Bretonia. However, an appropriate faction flag rift image was missing. Therefore, I decided to make it myself. It's been added in the previous commit to newsvendor.txm
2022-10-07 16:09:04 +02:00
C.S. Melis
4aa95a9ba7 Add Bretonia Rheinland rift news image 2022-10-07 15:43:23 +02:00
C.S. Melis
7a80a68ed3 Add HD textures in solar_mat_misc02.mat
Turns out some textures in solar_mat_misc02.mat weren't HD yet. That's been taken care of.
2022-10-07 00:06:58 +02:00
C.S. Melis
67de30e442 Perfectly center dealer window animations 2022-10-05 15:03:15 +02:00
C.S. Melis
64b9a9b7cd Compress mission and news vendor images
After all these months I finally noticed an issue with banding on the mission and news vendor images. This was caused by the fact that the uncompressed tga images were saved as 24-bit. I was aware of Freelancer rendering 24-big tga images poorly because I previously did experiments with tga starspheres and nav map images. However, I never noticed anything amiss with the news and vendor images, so I didn't bother changing them. But now I finally noticed it. So I've converted every images to dds DXT1.
2022-10-04 23:41:00 +02:00
C.S. Melis
7bcd41d557 Fix cloud background bar scripts - #114
Replaced the blank skybox with a generic starsphere exclusion background in both the bw05_02 and ku04_05 bar.
2022-10-02 17:21:44 +02:00
C.S. Melis
dc49d5691f Update starsphere textures
Update the barrier_tile_cloud.dds and tile_cloud_generic.dds texture files. They used to be quite oversharpened. The new versions have a more natural look to them. feature_auroraC.dds has also been updated; the new version looks nicer and sharper.
2022-10-02 15:41:48 +02:00
C.S. Melis
7a210f3ea2 Update ocean detailmaps
Unflipped the ocean detailmap. Also added a lighter version of it for planets with both water and clouds.
2022-09-29 20:33:50 +02:00
C.S. Melis
25e5953b32 Reduce sharp edges of the code_beam effect 2022-09-29 17:05:50 +02:00
C.S. Melis
0b5a9b45f8 Reduce sharpness for the ocean detailmap 2022-09-28 14:49:19 +02:00
C.S. Melis
5d830b5c81 Fix punctuation in BinaryEdits 2022-09-28 14:48:59 +02:00
C.S. Melis
fece85e59e Make trade lane lights easier to see
Essentially made the lights twice as large. Also the green light blink every second or so. I couldn't create new lights since that would cause crashes on vanilla servers. Instead I edited and used existing lights. The TradeLaneGreen light isn't used anyway. This commit also fixes an issue where trade lanes in some Border Worlds systems were missing 2 green lights. Those have now been added.
2022-09-28 14:48:42 +02:00
C.S. Melis
bc52738fb8 Add Deband shader 2022-09-28 13:12:01 +02:00
C.S. Melis
5962afdd80 Set all effect types to exist and update offscreen 2022-09-27 14:21:40 +02:00
C.S. Melis
212de36b71 Fix issue that caused the Nomad explosion effect to not always be shown 2022-09-25 11:49:53 +02:00
C.S. Melis
c163016f07 Remove all edited planet .sph and .mat files 2022-09-22 13:21:55 +02:00
C.S. Melis
6034c0809c Update ast_ice and and ast_rock.mat
Updated them based on the textures used in the new planet detailmaps.
2022-09-21 22:48:48 +02:00
C.S. Melis
56ae14db72 Recreate all planet detailmaps
This breaks most of the detailmap references used in the current planet textures. Will be fixed in the next commit(s).
2022-09-21 14:59:03 +02:00
C.S. Melis
87abb5162b Add delay before Q's Men ships fly away in mission 6 2022-09-18 11:27:35 +02:00
C.S. Melis
ddc524fe3c Fix Q's Men firing player properly
It turns out that after the previous changes made in this file, the issue where the Q's Men ships fire at the player after the race still occurs. Unfortunately I wasn't able to fix this, even after 5 hours of trying because the FL mission scripting engine doesn't really seem to agree (one of the two ships just always kept firing at the player, despite it being friendly to the player, no matter what). Instead, I've made the ships fly away at cruise speed to a different location. This way they just mind their own business and don't attack the player.
2022-09-18 01:28:53 +02:00
C.S. Melis
6b96291946 Repack Utility ship .mat files
The old mat file for some reason specified different overlay colors for the Armored Transport. All textures from the mat files have been repacked in the vanilla mat files so they all use the original colors.
2022-09-17 00:09:51 +02:00
C.S. Melis
83ac8d48d8 Prevent Q's Men from attacking the player after finishing the race 2022-09-16 23:17:20 +02:00
C.S. Melis
60c775ec8a Move base HUD maneuverboxes up slightly
In the base maneuver HUD boxes where there's 2 or 3 icons, you could see the top line of that HUD element. In all the others this can't be seen. So the HUD boxes have been moved up slightly so the line cannot be seen anywhere.
2022-09-15 21:40:08 +02:00
C.S. Melis
a4245522c5 Rebuild MultiIntro.dll
Rebuilt MultiIntro.dll using VC6. This was done because the previous version apparently got picked up by quite a few antivirus programs. According to virustotal.com, it got flagged 11 times as being malicious. The new VC6 build only has 1 malicious flag, and the plugin still works the exact same way code-wise.
2022-09-15 18:02:02 +02:00
C.S. Melis
49f25d1b30 Modify Freelancer.exe so the game can use 4GB of virtual memory instead of 2GB 2022-09-15 17:54:58 +02:00
C.S. Melis
3d4b1eeafe Add .gitattributes file
Detect .ini files and recognize .thn files as Lua.
2022-09-15 14:02:54 +02:00
C.S. Melis
cc8d5a777c Put custom version number in controls.dll
This ensures players with foreign installs will now see the updated in-game version number too.
2022-09-10 14:35:14 +02:00
C.S. Melis
fbdc2643ed Fix Liberty Cruiser main gun effect cutoff 2022-09-10 12:38:42 +02:00
C.S. Melis
01a75652a4 Revert ids_info change for fc_ln_grp 2022-09-06 19:22:36 +02:00
C.S. Melis
9318755245 Put ship control names in separate resource DLL
This resolves the issue where players with foreign installs will have the blank ship control names. Now they'll at least still be displayed in English, but they can always be translated later. This commit also adds a few missing tool tips for the new controls.
2022-09-02 01:26:49 +02:00
C.S. Melis
1923b06977 Add HD vanilla asteroids 2022-09-01 03:24:38 +02:00