Commit Graph

1117 Commits

Author SHA1 Message Date
C.S. Melis
e118c4e742 Improve gas mine texture 2023-11-08 15:45:40 +01:00
C.S. Melis
3f2afcd1fb Decrease default saturation in ReShade preset 2023-11-07 17:48:31 +01:00
C.S. Melis
6b322962d4 Fix miner asteroids in Leipzig mining zone 2023-11-07 17:48:14 +01:00
C.S. Melis
62f2ceafd4 Update ge_turret.mat
Fixed utility_panels_01.TGA in ge_turret.mat since it previously only had one MIP which made the texture look too sharp from far distances.
2023-11-07 16:56:21 +01:00
Erik R
79c603f04f Correct wrong miner-specific asteroid near Leipzig to match surrounding archetypes 2023-11-07 16:36:59 +01:00
Erik R
d0a9369a2d Fix Kyoto gas exclusion to keep asteroids and have billboards 2023-10-28 13:14:46 +02:00
Erik R
918aadba60 Add billboards in the asteroids surrounding Kyoto directly
By adding billboards to the nebula exclusion of Kyoto it adds the illusion of a more dense asteroid field around it.
2023-10-28 13:14:46 +02:00
Erik R
5bf17b6ea3 Adjust asteroid field bands to better match their contents 2023-10-28 01:33:22 +02:00
C.S. Melis
8d1f132138 Update freeport7.mat
Ensure the correct illum textures are used.
2023-10-22 23:47:36 +02:00
C.S. Melis
7d36c46011 Gamma ranges from 0.75 to 1.75, not 1.0 to 2.0
Resolves #162.
2023-10-22 23:46:44 +02:00
C.S. Melis
2fefe38d0c Fix missing dialogue in FP7 cutscene
The dialogue 'Incoming, brace for impact!' was previously inaudible because it would be played while the previous dialogue had not finished playing yet. This commit adjusts the timers of two events slightly so that the previous dialogue will be able to finish before the next one starts.
2023-10-19 00:05:58 +02:00
C.S. Melis
b51e0c4f47 Update mv_missionassassinate.3db
Replaced MISSMALL_destroysolar.tga with the correct icon. Resolves #207.
2023-10-19 00:05:40 +02:00
C.S. Melis
6d563025eb Undo rumble_ci_h_fighter sound replacements
The `rumble_ci_h_fighter` rumble sound ended up being too repetitive as the sound is only 2 seconds instead of the regular 5 seconds. Because of this, it wasn't that nice to listen to for long periods of time.
2023-10-19 00:05:15 +02:00
github-actions
6a1b811a99 Update FLHook to 2023-09-07-21-47 2023-10-06 11:52:31 +00:00
C.S. Melis
2da6a1fb07 Fix rumor about working for Juni
After the first bartender cutscene, there would be a small chance that a rumor would be given about Trent signing on to work with Juni. However, this would be before you even had the chance to talk to her. Now the rumor will only be told after the first mission has been accepted, which chronologically makes the most sense.
2023-10-06 13:51:42 +02:00
C.S. Melis
f58e9f0e10 Set correct property flags for Zone_Ew06_artifacts 2023-08-28 22:35:42 +02:00
github-actions
521c0a10a3 Update FLHook to 2023-08-21-18-07 2023-08-28 20:33:42 +00:00
C.S. Melis
6b5ab98e35 Make li05 nebula visible on the nav map 2023-08-28 22:33:00 +02:00
C.S. Melis
7814e8375d Make ew06 asteroid field visible on the nav map 2023-08-28 22:32:41 +02:00
C.S. Melis
e0a05ec452 Update zoomedmap_liberty.3db
Replaced the zoomed map texture with one that looks more like the vanilla FL map.
2023-08-28 22:32:23 +02:00
github-actions
2b1348abd8 Update FLHook to 2023-08-20-12-11 2023-08-20 13:12:05 +00:00
Caenen
2405aa1f05 Li02 fixed death zone range to be smaller than sun corona
In all other systems, there is 1000 units distance from entering the sun atmosphere to the death zone. While the autopilot will avoid the death zone anyway when trying to avoid the atmosphere, the inconsistency is also not really necessary.
2023-08-20 15:11:27 +02:00
Caenen
6e02e59ec7 Br04 fixed unusually high sun death zone damage
2Mil damage is normal only for planet death zones. The naming scheme for this sun death zone is the most unusual in all systems but I'm not changing it here since it doesn't matter much.
2023-08-20 15:11:27 +02:00
Caenen
04970d21c9 Br02 fixed low sun death zone damage 2023-08-20 15:11:27 +02:00
Caenen
1736bc727e
Iw02 sun death zone fixes (#201)
* Iw02 sun death zone fixes

Added large atmosphere range (death zone radius +3000) but left the death zone radius itself untouched, despite being unusually small. This might cause missions to spawn inside the sun atmosphere due to vignettes that overlap even with the sun itself, but should not have any critical effects on gameplay beyond that. Death zone damage raised to ordinary amount.
2023-08-20 14:17:15 +02:00
Caenen
5264a1ae45
Iw01 sun death zone fixes (#200)
* Iw01 sun death zone fixes

Added atmosphere range with death zone radius +1000 (consistent with most stars) and 6000 is a death zone radius for 1000-radius star models elsewhere, which works in the geometry of Iw01 just fine, so I'm leaving that unchanged. Only increased the death zone's damage to the normal amount for sun death zones
2023-08-20 14:16:24 +02:00
C.S. Melis
45691d6428 Update asteroid_dock.mat
Replaced STAWINILLUM.tga with a correct version from the other modified mat files.
2023-08-17 10:07:40 +02:00
C.S. Melis
6e0f57978e Remove remaining nav buoy reputation assignments in bw08.ini 2023-08-15 23:53:44 +02:00
Erik R
c9a45d4ae6 Add ids_info to all LI04 hazard buoys. 2023-08-15 23:53:44 +02:00
Erik R
19498dbde9 Remove reputation from all other nav buoys, too 2023-08-15 23:53:44 +02:00
Erik R
8c3effdedd Remove reputation assignment from Omega-11 nav bouys
This prevents NPCs shooting them and displaying their Nav Bouy name right.
2023-08-15 23:53:44 +02:00
Erik R
fb0b5ed7e5 Correct Nago station having its Exclusion used instead of Shinkaku 2023-08-15 16:14:59 +02:00
C.S. Melis
89004dfd56 Update solar_mat_co_base.mat
Replaced STAWINILLUM.tga with a correct version from the other modified mat files.
2023-08-15 16:07:58 +02:00
Erik R
d089d44c6a Add weapons platform turret model with updated high-res textures of HDE files 2023-08-15 16:07:58 +02:00
Erik R
fb2b1b135e Change self illum window textures of solars to be more vanilla like in brightness 2023-08-15 16:07:58 +02:00
Erik R
3ac96dcb0c Correct Schwefelwolke Lavafeld exclusion zones 2023-08-15 16:02:50 +02:00
C.S. Melis
1db86ff604 Update JFLP.dll to v1.27 2023-08-15 11:31:06 +02:00
Rupert Walker
2193682047 Scale rtc_fadeblack_variable.ale to avoid cropping on 16:9 screens 2023-08-15 11:28:26 +02:00
Rupert Walker
4752ea6346 Fix width on rtc_tv_lines.ale and rtc_tv_distortion.ale 2023-08-15 11:28:26 +02:00
Caenen
41ab11438e Update st03.ini
Fixing story ambience planet death zone, details in https://github.com/BC46/freelancer-hd-edition/issues/197
2023-08-15 01:49:24 +02:00
Erik R
d522d3bd8a Add missing zone field music for Leeds IMG asteroid field 2023-08-14 21:37:10 +02:00
C.S. Melis
0ed1b46e26 Remove some license files 2023-07-22 21:38:34 +02:00
github-actions
d6c30da8e7 Update FLHook to 2023-07-20-09-33 2023-07-22 15:07:00 +00:00
C.S. Melis
8ecec2e09d Re-encode HD movie intros
The previous HD Movie intros had botched rendering settings (inaccurate colors). The new versions should emeliorate that.
2023-07-22 17:01:41 +02:00
C.S. Melis
f73408fdb2 Update turret.mat files
li_turret.mat: replaced lib_weap1 with a lighter version.\nrh_turret.mat: replaced Damage1_128 with a newer version.
2023-07-18 11:46:32 +02:00
Erik R
71d82c1ac3 Correct KU, LI, RH turret mats containing outdated texture files conflicting with same-named capship textures 2023-07-18 11:46:32 +02:00
C.S. Melis
d10ee8a6ba Update solar_mat_ring.mat
Updated GTDTL_128 and ET to make the thextures look a bit more realistic.
2023-07-18 11:37:18 +02:00
github-actions
275970804d Update FLHook to 2023-07-11-20-31 2023-07-11 21:32:15 +00:00
Erik R
d92377743f Add missing parenting and reputation to some BW05 tanks 2023-07-11 23:31:44 +02:00
github-actions
c9b9428614 Update FLHook to 2023-07-09-12-52 2023-07-09 17:03:46 +00:00