Commit Graph

120 Commits

Author SHA1 Message Date
Erik R
fb2b1b135e Change self illum window textures of solars to be more vanilla like in brightness 2023-08-15 16:07:58 +02:00
Erik R
3ac96dcb0c Correct Schwefelwolke Lavafeld exclusion zones 2023-08-15 16:02:50 +02:00
C.S. Melis
d10ee8a6ba Update solar_mat_ring.mat
Updated GTDTL_128 and ET to make the thextures look a bit more realistic.
2023-07-18 11:37:18 +02:00
C.S. Melis
060bc4ea41 Update solar_mat_ring.mat
Removed unnecessary and unused entries. Also updated GTDTL_128.TGA and ET.TGA so both images have a more realistic looking metal texture for the black and yellow stripes.
2023-07-09 18:02:26 +02:00
Erik R
2dab13f35d Correct jumping animation of Manufacturing Platform 2023-05-23 19:44:43 +02:00
DragonFire
fed9ffc419 Update ew01_torres_ice_crystal_field.ini
Performed edits based on f01bce336e (r1160892605) and f01bce336e (r1160891697)
2023-04-07 23:14:22 +02:00
DragonFire
c3b611975a Add asteroid band to Torres Ice Field in Tau-37
In the base game and JFLP, this entry is missing. Adding it enabled players to see the field from a far away distance instead of it just "popping" in when flying towards FP10.
2023-04-07 23:14:22 +02:00
Erik R
f9c65fb166 Add an asteroid band to the Harris exclusion zone
The Harris exclusion zone is so big that you cannot see the
asteroid billboards anymore at the planet.
To still show that it is entirely surrounded, an asteroid
band as done at other places in the game gives the impression.
2023-04-07 20:59:40 +02:00
Erik R
a0c1233e1b Fix solar plant LOD1 - credits to Thaddeus 2023-03-29 02:04:41 +02:00
Erik R
057cfd35f2 Improved space_research sur file - including 3db for correct positioning and radius 2023-03-29 01:35:47 +02:00
Erik R
e04306a3c1 Correct light positions and turret rotation limits to match vanilla FL logics 2023-03-29 00:35:25 +02:00
Erik R
be5bbfbc38 Correct large streched texture on space_factory2 - credits to Thaddeus 2023-03-28 21:16:24 +02:00
C.S. Melis
f80dcadf6c Update rings.txm
Added more mips for ring_exteriors to make the texture look better from far distances.
2023-01-17 00:59:35 +01:00
C.S. Melis
e259cbc7b2 Add HD vanilla trade lane textures 2022-12-26 12:30:02 +01:00
C.S. Melis
9195048916 Reduce water sharpness for some water planets 2022-12-23 17:53:05 +01:00
C.S. Melis
6e5c6c6167 Reduce tile rates for some planets 2022-12-23 17:19:41 +01:00
C.S. Melis
6f088dae89 Fix material libraries for planet_icemntcld 2022-12-23 16:59:16 +01:00
C.S. Melis
2284eb3fe7 Halve tile rates for gas and ice planets 2022-12-23 15:36:45 +01:00
C.S. Melis
159091b730 Fix greenwater detail placements 2022-12-23 14:55:32 +01:00
C.S. Melis
d76ebda48d Update ocean detailmaps 2022-12-23 14:55:05 +01:00
C.S. Melis
0f0607b1dc Use gas and ice detail maps for the correct planets 2022-12-23 11:10:34 +01:00
C.S. Melis
9ceac0e355 Fix planet and ring bugs
One value in shapes.ini still had an incorrect value which has been updated. Also, a few detail map placements in planet_watgrncld.txm have been corrected.
2022-12-22 10:03:47 +01:00
C.S. Melis
fceba641a0 Add HD ring exteriors 2022-11-16 12:35:26 +01:00
C.S. Melis
b05aba799f Fix planet texture seams
In this commit the alpha detail map placements have also been remastered manually. Now there's no more rock detail map placements where there's supposed to be water, etc.
2022-11-10 13:25:27 +01:00
C.S. Melis
81b0ab8d26 Improve ground and rock detail maps
Increased the detail.
2022-11-06 22:43:51 +01:00
C.S. Melis
bc04d6427a Update solar_mat_tink
Replace liner_64.dds.
2022-10-18 13:51:36 +02:00
C.S. Melis
b50ab5720d Update planet ground detailmap 2022-10-13 12:56:32 +02:00
C.S. Melis
46225d97cf Add HD vanilla planets - #113
This commit replaces the current planet textures with upscaled originals. Therefore, the issues caused after adding the updated planet detailmaps are now fixed. However, there are still some minor issues and other inconsistencies with the new textures. Those will be fixed in future commits.
2022-10-11 23:37:09 +02:00
C.S. Melis
32d01a01b8 Improve sharpness for ice and rock detail textures 2022-10-11 23:32:05 +02:00
C.S. Melis
b9468b4c83 Update exporter date for detailmap_ocean_light 2022-10-08 17:02:53 +02:00
C.S. Melis
c58cd56a37 Increase sharpness for detailmap_ground01 2022-10-08 16:54:02 +02:00
C.S. Melis
6ea1059511 Re-compress new planet detailmaps
The planet detailmaps were previously compressed with the NVIDIA texture tools. However, the mipmaps weren't sharp, which caused the detailmaps to look a bit blurry at great distances. Therefore, Crunch was used to recompress the texture files with more a more accurate and sharper downscaling algorithm.
2022-10-08 12:10:35 +02:00
C.S. Melis
7a80a68ed3 Add HD textures in solar_mat_misc02.mat
Turns out some textures in solar_mat_misc02.mat weren't HD yet. That's been taken care of.
2022-10-07 00:06:58 +02:00
C.S. Melis
dc49d5691f Update starsphere textures
Update the barrier_tile_cloud.dds and tile_cloud_generic.dds texture files. They used to be quite oversharpened. The new versions have a more natural look to them. feature_auroraC.dds has also been updated; the new version looks nicer and sharper.
2022-10-02 15:41:48 +02:00
C.S. Melis
7a210f3ea2 Update ocean detailmaps
Unflipped the ocean detailmap. Also added a lighter version of it for planets with both water and clouds.
2022-09-29 20:33:50 +02:00
C.S. Melis
0b5a9b45f8 Reduce sharpness for the ocean detailmap 2022-09-28 14:49:19 +02:00
C.S. Melis
fece85e59e Make trade lane lights easier to see
Essentially made the lights twice as large. Also the green light blink every second or so. I couldn't create new lights since that would cause crashes on vanilla servers. Instead I edited and used existing lights. The TradeLaneGreen light isn't used anyway. This commit also fixes an issue where trade lanes in some Border Worlds systems were missing 2 green lights. Those have now been added.
2022-09-28 14:48:42 +02:00
C.S. Melis
c163016f07 Remove all edited planet .sph and .mat files 2022-09-22 13:21:55 +02:00
C.S. Melis
6034c0809c Update ast_ice and and ast_rock.mat
Updated them based on the textures used in the new planet detailmaps.
2022-09-21 22:48:48 +02:00
C.S. Melis
56ae14db72 Recreate all planet detailmaps
This breaks most of the detailmap references used in the current planet textures. Will be fixed in the next commit(s).
2022-09-21 14:59:03 +02:00
C.S. Melis
1923b06977 Add HD vanilla asteroids 2022-09-01 03:24:38 +02:00
C.S. Melis
1c5db2a057 Update Kusari ship textures in solar_mat_misc 2022-08-31 12:45:49 +02:00
C.S. Melis
f8a04df7f2 Remove noisy artefact from Rheinland clouds 2022-08-15 00:40:41 +02:00
C.S. Melis
3ab2933cae Reduce draw distances for Ew06 nomad asteroids 2022-08-09 20:08:28 +02:00
C.S. Melis
6c949de4ba Improve Nomad asteroids 2022-08-07 00:44:38 +02:00
C.S. Melis
1f9994138c Make new planets seamless 2022-07-04 18:02:36 +02:00
C.S. Melis
3381d9f219 Improve station numbers
Increased resolution of station numbers to 2048x2048
2022-06-29 00:01:23 +02:00
C.S. Melis
e9bcb25010 Decrease saturation and darkness for ice white blue planet 2022-06-21 13:05:21 +02:00
C.S. Melis
6d3a2d1870 Add HD vanilla Tau-37 starsphere 2022-05-23 20:02:21 +02:00
C.S. Melis
44cd022ba7 Add HD Vanilla Liberty starspheres 2022-05-21 22:23:05 +02:00