freelancer-hd-edition/DATA/SOLAR/ASTEROIDS/br01_southampton_debris_field.ini
2021-07-09 02:39:32 +02:00

75 lines
1.8 KiB
INI

[TexturePanels]
file = solar\asteroids\debris_shapes.ini
[Field]
cube_size = 400
fill_dist = 3600
diffuse_color = 220, 220, 180
ambient_color = 120, 120, 120
ambient_increase = 70, 40, 30
empty_cube_frequency = 0.8
[Exclusion Zones]
exclusion = Zone_Br01_to_Br04_hole
exclude_billboards = 1
exclusion = Zone_Br01_08
exclude_billboards = 1
exclusion = ZONE_Br01_Southampton_density_1
empty_cube_frequency = 0.5
billboard_count = 850
exclusion = ZONE_Br01_vignette18_exclusion
exclusion = ZONE_Br01_vignette32_exclusion
exclusion = ZONE_Br01_vignette34_exclusion
[properties]
flag = debris_objects
flag = Object_density_med
[Cube]
asteroid = debris_med1, -0.7, 0.3, 0.2, 0, 20, 190
asteroid = debris_large1, 0.2, 0.8, 0.3, 45, 20, 0
asteroid = debris_large3, 0.4, -0.7, -0.2, 15, 90, 120
asteroid = debris_med2, -0.3, -0.3, 0.8, 85, 0, 185
asteroid = debris_large1, -0.2, -0.1, -0.6, 105, 160, 25
asteroid = debris_small2, 0, -0.9, -0.8, 35, 110, 60
[Band]
render_parts = 10
shape = debris_belt_04
height = 5000
offset_dist = 2500
fade = 1.1, 1.45, 10, 11
texture_aspect = 1
color_shift = 0.8, 0.8, 0.8
ambient_intensity = 1
vert_increase = 2
[AsteroidBillboards]
count = 200
start_dist = 2000
fade_dist_percent = 0.3
shape = debris_tri
color_shift = 1, 1, 1
ambient_intensity = 1
size = 50, 160
[DynamicAsteroids]
asteroid = dasteroid_debris_small1
count = 20
placement_radius = 150
placement_offset = 90
max_velocity = 5
max_angular_velocity = 2
color_shift = 0.9, 0.9, 1
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_metal
asteroid_loot_commodity = commodity_scrap_metal
dynamic_loot_container = lootcrate_ast_loot_metal
dynamic_loot_commodity = commodity_scrap_metal
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 2