freelancer-hd-edition/DATA/SOLAR/ASTEROIDS/br05_independent_gold_field.ini
2021-07-09 02:39:32 +02:00

65 lines
1.5 KiB
INI

[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 400
fill_dist = 3400
tint_field = 255, 255, 255
empty_cube_frequency = 0.6
[Exclusion Zones]
exclusion = Zone_Br05_to_Br01_jumphole
exclusion = Zone_Br05_to_Br04_jumphole
exclusion = ZONE_Br05_vignette4_exclusion
[Cube]
asteroid = minedout_asteroid60, 0.6, 0.2, -0.2, 35, 10, 20
asteroid = minedout_asteroid60, 0.4, -0.7, -0.2, 15, 90, 120
asteroid = minedout_asteroid30, -0.3, -0.3, 0.8, 85, 0, 185
asteroid = minedout_asteroid90, -0.2, -0.1, -0.6, 105, 160, 25
asteroid = minedout_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70
[properties]
flag = rock_objects
flag = Object_density_med
[Band]
render_parts = 6
shape = asteroid_belt_04
height = 3000
offset_dist = 1500
fade = 1, 1.35, 15, 17
texture_aspect = 1
color_shift = 0.8, 0.8, 0.8
ambient_intensity = 1
vert_increase = 2
[AsteroidBillboards]
count = 900
start_dist = 2000
fade_dist_percent = 0.35
shape = roid_rock_tri
color_shift = 0.7, 0.7, 0.7
ambient_intensity = 1
size = 90, 110
[DynamicAsteroids]
asteroid = DAsteroid_gold
count = 20
placement_radius = 150
placement_offset = 90
max_velocity = 15
max_angular_velocity = 3
color_shift = 1, 1, 1
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_gold
asteroid_loot_commodity = commodity_gold
dynamic_loot_container = lootcrate_ast_loot_gold
dynamic_loot_commodity = commodity_gold
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
asteroid_loot_difficulty = 70
dynamic_loot_difficulty = 10