mirror of
https://github.com/BC46/freelancer-hd-edition
synced 2024-08-30 18:32:47 +00:00
616078ecf1
Resolves #158.
323 lines
8.8 KiB
INI
323 lines
8.8 KiB
INI
[Ship]
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nickname = PlayerShip
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LODranges = 0, 50, 100, 300, 600, 1000, 2500
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DA_archetype = ships\liberty\li_freighter\li_freighter.cmp
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material_library = ships\liberty\li_playerships.mat
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type = FIGHTER
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[Ship]
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nickname = rtcprop_bw_fighter
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LODranges = 0, 75, 125, 1000
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DA_archetype = ships\border_world\bw_fighter\bw_fighter.cmp
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material_library = ships\border_world\bw_ships.mat
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type = FIGHTER
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[Ship]
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nickname = rtcprop_bw_elite
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LODranges = 0, 75, 125, 1000
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DA_archetype = ships\border_world\bw_elite\bw_elite.cmp
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material_library = ships\border_world\bw_ships.mat
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type = FIGHTER
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[Ship]
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nickname = rtcprop_bw_freighter
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LODranges = 0, 75, 150, 300, 1200
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DA_archetype = Ships\border_world\bw_freighter\bw_freighter.cmp
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material_library = ships\border_world\bw_ships.mat
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type = FIGHTER
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[Ship]
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nickname = rtcprop_l_fighter
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LODranges = 0, 40, 60, 140, 300, 1000
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DA_archetype = ships\liberty\li_fighter\li_fighter.cmp
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material_library = ships\liberty\li_playerships.mat
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type = FIGHTER
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[Ship]
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nickname = rtcprop_juni_elite
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LODranges = 0, 75, 150, 1300
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DA_archetype = ships\liberty\li_elite2\li_elite2.cmp
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material_library = ships\liberty\li_playerships.mat
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type = FIGHTER
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[Ship]
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nickname = rtcprop_l_elite
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LODranges = 0, 75, 150, 1300
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DA_archetype = ships\liberty\li_elite\li_elite.cmp
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material_library = ships\liberty\li_playerships.mat
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type = FIGHTER
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[Ship]
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nickname = rtcprop_l_freighter
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LODranges = 0, 80, 120, 200, 300, 1200
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DA_archetype = ships\liberty\li_freighter\li_freighter.cmp
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material_library = ships\liberty\li_playerships.mat
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type = FIGHTER
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[Ship]
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nickname = rtcprop_l_cruiser
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LODranges = 0, 200, 400, 600, 1000, 6000
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DA_archetype = ships\liberty\li_cruiser\li_cruiser.cmp
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material_library = ships\liberty\li_capships.mat
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type = FIGHTER
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[Ship]
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nickname = rtcprop_l_dreadnought
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LODranges = 0, 600, 800, 1000, 1500, 2000, 3000, 20000
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DA_archetype = ships\liberty\li_dreadnought\li_dreadnought.cmp
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material_library = ships\liberty\li_capships.mat
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type = FIGHTER
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[Ship]
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nickname = rtcprop_b_fighter
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LODranges = 0, 60, 130, 1000
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DA_archetype = ships\bretonia\br_fighter\br_fighter.cmp
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material_library = ships\bretonia\br_playerships.mat
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type = FIGHTER
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[Ship]
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nickname = rtcprop_b_elite
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LODranges = 0, 80, 160, 1000
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DA_archetype = ships\bretonia\br_elite\br_elite.cmp
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material_library = ships\bretonia\br_playerships.mat
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type = FIGHTER
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[Ship]
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nickname = rtcprop_b_freighter
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LODranges = 0, 150, 240, 1200
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DA_archetype = ships\bretonia\br_freighter\br_freighter.cmp
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material_library = ships\bretonia\br_playerships.mat
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type = FIGHTER
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[Ship]
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nickname = rtcprop_b_gunboat
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LODranges = 0, 300, 600, 4000
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DA_archetype = ships\bretonia\br_gunship\br_gunship.cmp
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material_library = ships\bretonia\br_capships.mat
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type = FIGHTER
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[Ship]
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nickname = rtcprop_b_destroyer
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LODranges = 0, 350, 550, 6000
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DA_archetype = ships\bretonia\br_destroyer\br_destroyer.cmp
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material_library = ships\bretonia\br_capships.mat
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type = FIGHTER
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[Ship]
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nickname = rtcprop_b_battleship
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LODranges = 0, 500, 1000, 3000, 20000
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DA_archetype = ships\bretonia\br_battleship\br_battleship.cmp
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material_library = ships\bretonia\br_capships.mat
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type = FIGHTER
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[Ship]
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nickname = rtcprop_k_fighter
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LODranges = 0, 40, 80, 1000
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DA_archetype = ships\kusari\ku_fighter\ku_fighter.cmp
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material_library = ships\kusari\ku_playerships.mat
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type = FIGHTER
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[Ship]
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nickname = rtcprop_k_elite
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LODranges = 0, 40, 80, 180, 1000
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DA_archetype = ships\kusari\ku_elite\ku_elite.cmp
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material_library = ships\kusari\ku_playerships.mat
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type = FIGHTER
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[Ship]
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nickname = rtcprop_k_freighter
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LODranges = 0, 80, 160, 1200
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type = FREIGHTER
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DA_archetype = ships\kusari\ku_freighter\ku_freighter.cmp
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material_library = ships\kusari\ku_playerships.mat
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[Ship]
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nickname = rtcprop_k_dragon
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LODranges = 0, 40, 80, 180, 1000
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DA_archetype = ships\kusari\ku_blood_dragon\ku_dragon.cmp
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material_library = ships\kusari\ku_blood_dragon.mat
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type = FIGHTER
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[Ship]
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nickname = rtcprop_k_gunboat
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LODranges = 0, 100, 300, 500, 3000
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DA_archetype = ships\kusari\ku_gunship\ku_gunship.cmp
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material_library = ships\kusari\ku_capships.mat
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type = FIGHTER
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[Ship]
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nickname = rtcprop_k_destroyer
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LODranges = 0, 150, 300, 600, 6000
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DA_archetype = ships\kusari\ku_destroyer\ku_destroyer.cmp
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material_library = ships\kusari\ku_capships.mat
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type = FIGHTER
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[Ship]
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nickname = rtcprop_k_battleship
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LODranges = 0, 900, 1500, 2500, 20000
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DA_archetype = ships\kusari\ku_battleship\ku_battleship.cmp
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material_library = ships\kusari\ku_capships.mat
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type = FIGHTER
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[Ship]
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nickname = rtcprop_r_fighter
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LODranges = 0, 60, 140, 1000
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DA_archetype = ships\rheinland\rh_fighter\rh_fighter.cmp
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material_library = ships\rheinland\rh_playerships.mat
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type = FIGHTER
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[Ship]
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nickname = rtcprop_r_elite
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LODranges = 0, 60, 150, 1000
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DA_archetype = ships\rheinland\rh_elite\rh_elite.cmp
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material_library = ships\rheinland\rh_playerships.mat
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type = FIGHTER
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[Ship]
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nickname = rtcprop_r_freighter
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LODranges = 0, 50, 150, 250, 1200
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DA_archetype = ships\rheinland\rh_freighter\rh_freighter.cmp
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material_library = ships\rheinland\rh_playerships.mat
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type = FIGHTER
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[Ship]
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nickname = rtcprop_r_gunboat
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DA_archetype = ships\rheinland\rh_gunship\rh_gunship.cmp
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material_library = ships\rheinland\rh_capships.mat
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LODranges = 0, 150, 300, 450, 4000
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type = FIGHTER
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[Ship]
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nickname = rtcprop_r_cruiser
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LODranges = 0, 200, 400, 700, 6000
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DA_archetype = ships\rheinland\rh_cruiser\rh_cruiser.cmp
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material_library = ships\rheinland\rh_capships.mat
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type = FIGHTER
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[Ship]
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nickname = rtcprop_r_battleship
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DA_archetype = ships\rheinland\rh_battleship\rh_battleship.cmp
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material_library = ships\rheinland\rh_capships.mat
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LODranges = 0, 900, 1200, 3500, 4000, 20000
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type = FIGHTER
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[Ship]
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nickname = rtcprop_p_fighter
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LODranges = 0, 80, 120, 1000
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DA_archetype = Ships\corsair\co_fighter\co_fighter.cmp
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material_library = ships\corsair\co_ships.mat
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type = FIGHTER
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[Ship]
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nickname = rtcprop_p_elite
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LODranges = 0, 60, 120, 1000
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DA_archetype = Ships\corsair\co_elite\co_elite.cmp
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material_library = ships\corsair\co_ships.mat
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type = FIGHTER
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[Ship]
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nickname = rtcprop_p_elite_akira
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LODranges = 0, 1000
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DA_archetype = ships\border_world\bw_fighter\bw_fighter_rtc.cmp
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material_library = ships\border_world\bw_ships.mat
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type = FIGHTER
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[Ship]
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nickname = rtcprop_p_freighter
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LODranges = 0, 60, 120, 1000
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DA_archetype = Ships\corsair\co_freighter\co_freighter.cmp
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material_library = ships\corsair\co_ships.mat
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type = FIGHTER
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[Ship]
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nickname = rtcprop_civ_fighter
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LODranges = 0, 60, 120, 250, 500, 1000
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DA_archetype = ships\civilian\cv_starflier\cv_starflier.cmp
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material_library = ships\civilian\cv_ships.mat
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type = FIGHTER
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[Ship]
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nickname = rtcprop_civ_elite
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LODranges = 0, 60, 120, 250, 500, 1000
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DA_archetype = ships\civilian\cv_startracker\cv_startracker.cmp
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material_library = ships\civilian\cv_ships.mat
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type = FIGHTER
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[Ship]
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nickname = rtcprop_civ_freighter
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LODranges = 0, 60, 120, 250, 500, 1000
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DA_archetype = ships\civilian\cv_starblazer\cv_starblazer.cmp
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material_library = ships\civilian\cv_ships.mat
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type = FIGHTER
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[Ship]
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nickname = rtcprop_luxury_liner
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LODranges = 0, 500, 750, 1000, 1500, 2250, 2500, 15000
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DA_archetype = ships\utility\luxury_liner\luxury_liner.cmp
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material_library = ships\utility\utility_liner.mat
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type = FIGHTER
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[Ship]
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nickname = rtcprop_prison
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LODranges = 0, 500, 750, 1000, 1500, 2250, 2500, 15000
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DA_archetype = Ships\utility\prison_liner\prison_liner.cmp
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material_library = ships\utility\utility_liner.mat
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type = FIGHTER
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[Ship]
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nickname = rtcprop_mining
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LODranges = 0, 200, 450, 1100, 10000
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DA_archetype = ships\utility\mining\mining.cmp
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material_library = ships\utility\utility_ships.mat
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type = FIGHTER
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[Ship]
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nickname = rtcprop_repair
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LODranges = 0, 150, 250, 400, 1200
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DA_archetype = ships\utility\repair\repair.cmp
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material_library = ships\utility\utility_ships.mat
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type = FIGHTER
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[Ship]
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nickname = rtcprop_lifter
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LODranges = 0, 300, 600, 900, 4000
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DA_archetype = ships\utility\heavy_lifter\heavy_lifter.cmp
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material_library = ships\utility\utility_ships.mat
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type = FIGHTER
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[Ship]
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nickname = rtcprop_armored_transport
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LODranges = 0, 200, 300, 2000
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DA_archetype = ships\utility\transport_armored\transport_armored_nobay.3db
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material_library = ships\utility\utility_misc.mat
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type = FIGHTER
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[Ship]
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nickname = rtcprop_transport
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LODranges = 0, 300, 900, 4500
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DA_archetype = ships\utility\transport_small\transport_small.cmp
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material_library = ships\utility\utility_transport.mat
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type = FIGHTER
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[Ship]
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nickname = rtcprop_large_transport
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LODranges = 0, 300, 600, 4500
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DA_archetype = ships\utility\transport_large\transport_large.cmp
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material_library = ships\utility\utility_transport.mat
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type = FIGHTER
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[Ship]
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nickname = rtcprop_csv
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LODranges = 0, 60, 150, 250, 800, 1000
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DA_archetype = ships\utility\csv\csv.cmp
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material_library = ships\utility\utility_ships.mat
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type = FIGHTER
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[Ship]
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nickname = depot
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LODranges = 0, 800, 1200, 2000, 15000
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DA_archetype = solar\dockable\depot_lod.cmp
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material_library = solar\solar_mat_dockable02.mat
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type = FIGHTER
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