freelancer-hd-edition/DATA/MISSIONS/M06/m06.ini

3556 lines
92 KiB
INI

[Mission]
mission_title = 1
mission_offer = 1
npc_ship_file = missions\m06\npcships.ini
[MsnSolar]
nickname = Br05_wplatform_1
string_id = 60243
faction = fc_q_grp
system = Br05
position = -10937, 0, -11228
orientation = 0.32, 0, 0.8, 0
archetype = wplatform
loadout = weapon_platform
radius = 0
label = dexplat
[MsnSolar]
nickname = Br05_wplatform_2
string_id = 60243
faction = fc_q_grp
system = Br05
position = -11104, 0, -11542
orientation = 0.7, 0, -0.7, 0
archetype = wplatform
loadout = weapon_platform
radius = 0
label = dexplat
[MsnSolar]
nickname = Br05_wplatform_3
string_id = 60243
faction = fc_q_grp
system = Br05
position = -10875, 100, -14202
archetype = wplatform
loadout = weapon_platform
radius = 0
label = dexplat
[MsnSolar]
nickname = Br05_wplatform_4
string_id = 60243
faction = fc_q_grp
system = Br05
position = -10072, -50, -12474
archetype = wplatform
loadout = weapon_platform
radius = 0
label = dexplat
[MsnSolar]
nickname = Br05_wplatform_5
string_id = 60243
faction = fc_q_grp
system = Br05
position = -10682, -25, -12152
orientation = 0.7, 0, 0.7, 0
archetype = wplatform
loadout = weapon_platform
radius = 0
label = dexplat
[MsnSolar]
nickname = Br05_wplatform_6
string_id = 60243
faction = fc_q_grp
system = Br05
position = -10469, 200, -13473
orientation = 0.85, 0, 0.35, 0
archetype = wplatform
loadout = weapon_platform
radius = 0
label = dexplat
[MsnSolar]
nickname = Br05_wplatform_7
string_id = 60243
faction = fc_q_grp
system = Br05
position = -10269, -25, -11975
orientation = 0.85, 0, 0.35, 0
archetype = wplatform
loadout = weapon_platform
label = lbl_hplat
label = hostile_platform1
radius = 0
label = dexplat
;[NNObjective]
;nickname = mlog_54748
;state = HIDDEN
;type = ids, 23110
[NNObjective]
nickname = mlog_54755
state = HIDDEN
type = ids, 23115
[NNObjective]
nickname = mlog_lts
state = HIDDEN
type = ids, 23140
[NNObjective]
nickname = mlog_meethovis
state = HIDDEN
type = navmarker, Br05, 23100, 23000, -7135, 0, -11913
;[NNObjective]
;nickname = mlog_1b
;state = HIDDEN
;type = ids, 23020
[NNObjective]
nickname = mlog_3
state = HIDDEN
type = rep_inst, Br05, 23015, 23000, 0, 0, 0, Br05_track_ring_2
[NNObjective]
nickname = mlog_4
state = HIDDEN
type = rep_inst, Br05, 1, 23000, 0, 0, 0, Br05_track_ring_4
[NNObjective]
nickname = mlog_5
state = HIDDEN
type = rep_inst, Br05, 1, 23000, 0, 0, 0, Br05_track_ring_19
[NNObjective]
nickname = mlog_6
state = HIDDEN
type = rep_inst, Br05, 1, 23000, 0, 0, 0, Br05_track_ring_5
[NNObjective]
nickname = mlog_7
state = HIDDEN
type = rep_inst, Br05, 1, 23000, 0, 0, 0, Br05_track_ring_6
[NNObjective]
nickname = mlog_8
state = HIDDEN
type = rep_inst, Br05, 1, 23000, 0, 0, 0, Br05_track_ring_7
[NNObjective]
nickname = mlog_9
state = HIDDEN
type = rep_inst, Br05, 1, 23000, 0, 0, 0, Br05_track_ring_8
[NNObjective]
nickname = mlog_10
state = HIDDEN
type = rep_inst, Br05, 1, 23000, 0, 0, 0, Br05_track_ring_9
[NNObjective]
nickname = mlog_11
state = HIDDEN
type = rep_inst, Br05, 1, 23000, 0, 0, 0, Br05_track_ring_10
[NNObjective]
nickname = mlog_12
state = HIDDEN
type = rep_inst, Br05, 1, 23000, 0, 0, 0, Br05_track_ring_11
[NNObjective]
nickname = mlog_13
state = HIDDEN
type = rep_inst, Br05, 1, 23000, 0, 0, 0, Br05_track_ring_20
[NNObjective]
nickname = mlog_14
state = HIDDEN
type = rep_inst, Br05, 1, 23000, 0, 0, 0, Br05_track_ring_12
[NNObjective]
nickname = mlog_15
state = HIDDEN
type = rep_inst, Br05, 1, 23000, 0, 0, 0, Br05_track_ring_13
[NNObjective]
nickname = mlog_16
state = HIDDEN
type = rep_inst, Br05, 1, 23000, 0, 0, 0, Br05_track_ring_14
[NNObjective]
nickname = mlog_17
state = HIDDEN
type = rep_inst, Br05, 1, 23000, 0, 0, 0, Br05_track_ring_21
[NNObjective]
nickname = mlog_18
state = HIDDEN
type = rep_inst, Br05, 1, 23000, 0, 0, 0, Br05_track_ring_15
[NNObjective]
nickname = mlog_19
state = HIDDEN
type = rep_inst, Br05, 1, 23000, 0, 0, 0, Br05_track_ring_22
[NNObjective]
nickname = mlog_20
state = HIDDEN
type = rep_inst, Br05, 1, 23000, 0, 0, 0, Br05_track_ring_16
[NNObjective]
nickname = mlog_20a
state = HIDDEN
type = rep_inst, Br05, 1, 23000, 0, 0, 0, Br05_track_ring_23
[NNObjective]
nickname = mlog_20b
state = HIDDEN
type = rep_inst, Br05, 1, 23000, 0, 0, 0, Br05_track_ring_17
[NNObjective]
nickname = mlog_20c
state = HIDDEN
type = rep_inst, Br05, 1, 23000, 0, 0, 0, Br05_track_ring_18
[NNObjective]
nickname = mlog_21
state = HIDDEN
type = rep_inst, Br05, 23025, 23000, 0, 0, 0, Br05_track_ring_2
[NNObjective]
nickname = mlog_22a
state = HIDDEN
type = rep_inst, Br05, 23120, 23000, -5000, 0, -12461, Br05_01
[NNObjective]
nickname = mlog_22b
state = HIDDEN
type = rep_inst, Br05, 23146, 23000, -5000, 0, -12461, Br05_01
[NNObjective]
nickname = mlog_23a
state = HIDDEN
type = navmarker, Br05, 23040, 26040, -6277, 0, -18156
[NNObjective]
nickname = mlog_23c
state = HIDDEN
type = rep_inst, Br05, 23035, 26035, -21621, 0, -24290, Br05_02
[NNObjective]
nickname = mlog_24
state = HIDDEN
type = rep_inst, Br05, 23045, 23000, -21550, 0, -25865, Br05_02
[NNObjective]
nickname = mlog_25
state = HIDDEN
type = rep_inst, Br05, 23050, 23000, -21621, 0, -24290, Br05_02
[NNObjective]
nickname = mlog_meetquint
state = HIDDEN
type = navmarker, Br05, 23085, 23000, -11670, 575, -23588
[NNObjective]
nickname = nn_reoffer
state = HIDDEN
type = ids, 23095
[NNObjective]
nickname = mlog_takeLeedshole
state = HIDDEN
type = rep_inst, Br05, 23065, 23000, -12034, 0, -93084, Br05_to_Br04_hole
[NNObjective]
nickname = mlog_27x
state = HIDDEN
type = ids, 23090
[NNObjective]
nickname = nn_gunship
state = HIDDEN
type = ids, 23125
[NNObjective]
nickname = nn_protectq
state = HIDDEN
type = ids, 23060
[NNObjective]
nickname = nn_killhostiles
state = HIDDEN
type = ids, 23070
[NNObjective]
nickname = nn_goBr04hole
state = HIDDEN
type = rep_inst, Br05, 23055, 23000, -12034, 0, -93084, Br05_to_Br04_hole
[NNObjective]
nickname = nn_gonav1
state = HIDDEN
type = navmarker, Br05, 23130, 26130, -7568, 575, -19470
[NNObjective]
nickname = nn_23075
state = HIDDEN
type = rep_inst, Br04, 23075, 26075, -12034, 0, -93084, Br04_Trade_Lane_Ring_29
[NNObjective]
nickname = nn_objsoon
state = HIDDEN
type = ids, 21660
[NNObjective]
nickname = nn_landleeds
state = HIDDEN
type = rep_inst, Br04, 23080, 1, 0, 0, 0, Br04_01_dock_ring
[NNObjective]
nickname = nn_fly2quint
state = HIDDEN
type = ids, 23142
[NNObjective]
nickname = nn_killallTLambush
state = HIDDEN
type = ids, 23105
[Trigger]
nickname = general_triggers
Cnd_True = no_params
[Trigger]
nickname = tr_start
system = Br05
InitState = ACTIVE
Cnd_True = no_params
Act_ActTrig = tr_nudgeP1
[Trigger]
nickname = tr_nudgeP1
system = Br05
Cnd_True = no_params
Act_SetRep = Player, br_n_grp, REP_NEUTRAL
Act_SetRep = Player, br_p_grp, REP_NEUTRAL
Act_ActTrig = isp_inspacemsg
Act_ActTrig = isp_notinspace
Act_ActTrig = tr_vibehack
[Trigger]
nickname = tr_vibehack
Cnd_True = no_params
repeatable = true
Act_SetVibeOfferBaseHack = Br05_01
[Trigger]
nickname = isp_notinspace
Cnd_InSpace = false
Act_SetNNObj = mlog_lts
Act_ActTrig = spe_firstlaunch
Act_DeactTrig = isp_inspacemsg
[Trigger]
nickname = spe_firstlaunch
system = Br05
Cnd_SpaceEnter = no_params
Act_ActTrig = general_triggers
Act_ActTrig = tm_junispeaks
Act_SetNNObj = nn_objsoon, OBJECTIVE_HISTORY
Act_PlayerCanDock = false
[Trigger]
nickname = tm_junispeaks
Cnd_Timer = 12
Act_Ethercomm = juni, 216200, Player, DX_M06_0100_JUNI, -1, pl_female4_head, li_hatcher_body
Act_ActTrig = com_0100
Act_ActTrig = bse_br05_01
Act_ActTrig = lce_bar_Br05_01
[Trigger]
nickname = com_0100
Cnd_CommComplete = DX_M06_0100_JUNI
Act_PlayerCanDock = true
Act_NNPath = 23144, 23030, Br05_01, Br05
Act_ActTrig = sye_Br05
Act_NNIds = 30600, HISTORY
[Trigger]
nickname = isp_inspacemsg
Cnd_InSpace = true
Act_DeactTrig = isp_notinspace
Act_ActTrig = general_triggers
Act_SetNNObj = nn_objsoon, OBJECTIVE_HISTORY
Act_Ethercomm = juni, 216200, Player, DX_M06_0100_JUNI, -1, pl_female4_head, li_hatcher_body
Act_ActTrig = bse_br05_01
Act_ActTrig = lce_bar_Br05_01
Act_PlayMusic = music_br_space, music_br_danger, music_br_battle, music_reveal_contraband, 5, true
Act_NNPath = 23144, 23030, Br05_01, Br05
Act_ActTrig = sye_Br05
Act_NNIds = 30600, HISTORY
[Trigger]
nickname = sye_Br05
system = Br05
Cnd_SystemEnter = Br05
Act_SetVibe = Br05_01, Player, REP_FRIEND_MAXIMUM
Act_MarkObj = Br05_01, 1
Act_SpawnSolar = Br05_wplatform_1
Act_SpawnSolar = Br05_wplatform_2
Act_SpawnSolar = Br05_wplatform_3
Act_SpawnSolar = Br05_wplatform_4
Act_SpawnSolar = Br05_wplatform_5
Act_SpawnSolar = Br05_wplatform_6
Act_SpawnSolar = Br05_wplatform_7
Act_SetVibeLbltoShip = dexplat, Player, REP_FRIEND_THRESHOLD
[Trigger]
nickname = bse_br05_01
system = Br05
Cnd_BaseEnter = Br05_01_base
Act_DeactTrig = sye_Br05
Act_SetNNObj = mlog_54755
Act_PlayMusic = music_br_space, music_br_danger, music_br_battle, music_reveal_and_exposition, 5, true
[Trigger]
nickname = lce_bar_Br05_01
system = Br05
Cnd_LocEnter = Bar, Br05_01_base
Act_SetNNObj = nn_objsoon, OBJECTIVE_HISTORY
Act_ActTrig = tr_s032a
[Trigger]
nickname = tr_s032a
system = Br05
Cnd_True = no_params
Act_AddRTC = missions\m06\M006_s032a_Br05_01_offer.ini
Act_ActTrig = mrp_reject
Act_ActTrig = mrp_accept
[Trigger]
nickname = mrp_reject
system = Br05
Cnd_MsnResponse = reject
Act_RemoveRTC = missions\m06\M006_s032a_Br05_01_offer.ini
Act_AddRTC = missions\m06\M006_s032d_Br05_01_reoffer.ini, repeatable
Act_NNIds = 30610, HISTORY
Act_SetNNObj = nn_reoffer
Act_ActTrig = spe_reoffer
[Trigger]
nickname = spe_reoffer
repeatable = true
Cnd_SpaceEnter = no_params
Act_NNPath = 23144, 23030, Br05_01, Br05
Act_ActTrig = bse_reoffer_br0501
[Trigger]
nickname = bse_reoffer_br0501
repeatable = true
system = Br05
Cnd_BaseEnter = Br05_01_base
Act_SetNNObj = nn_reoffer, OBJECTIVE
[Trigger]
nickname = mrp_accept
system = Br05
Cnd_MsnResponse = accept
Act_RemoveRTC = missions\m06\M006_s032d_Br05_01_reoffer.ini
Act_ActTrig = spe_Hood
Act_ActTrig = bsx_Hood
Act_DeactTrig = mrp_reject
Act_DeactTrig = spe_reoffer
Act_DeactTrig = bse_reoffer_br0501
Act_SetTitle = 23000
Act_SetOffer = 23005
Act_RandomPop = false
Act_ActTrig = tr_setfirstobj
Act_PlayerCanTradelane = false
Act_NNIds = 30605, HISTORY
Act_DeactTrig = tr_vibehack
[Trigger]
nickname = tr_setfirstobj
Cnd_True = no_params
Act_SetNNObj = mlog_27x
[Trigger]
nickname = bsx_Hood
system = Br05
Cnd_BaseExit = Br05_01_base
Act_SetNNObj = mlog_meethovis
[Trigger]
nickname = spe_Hood
system = Br05
Cnd_SpaceEnter = no_params
Act_ActTrig = start_init
[NPC]
nickname = dexter_m06
npc_ship_arch = MSN06_Dexter
affiliation = gd_im_grp
individual_name = 216600
space_costume = rh_hassler_head, pi_pirate1_body, comm_br_guard
voice = dexter
[MsnShip]
nickname = dexter
NPC = dexter_m06
position = -5052, 0, -12584
orientation = 0.5094, 0, 0.8605, 0
[NPC]
nickname = dexboy_type
npc_ship_arch = MSN06_Dexter_Escort
affiliation = fc_q_grp
individual_name = 1
[MsnShip]
nickname = dexboy1
NPC = dexboy_type
position = -11293, 0, -17240
orientation = 0, 0, 1, 0
label = dexboys
random_name = true
[MsnShip]
nickname = dexboy2
NPC = dexboy_type
position = -11093, 200, -17240
orientation = 0, 0, 1, 0
label = dexboys
random_name = true
[MsnFormation]
nickname = dexboys
position = -12425, 300, -13300
orientation = 0.7, 0, -0.7, 0
formation = fighter_guild
ship = dexboy1
ship = dexboy2
[Trigger]
nickname = start_init
system = Br05
Cnd_True = no_params
Act_PlayerCanDock = false
Act_PlayMusic = music_br_space, music_br_danger, music_br_battle, music_race_start, 1, false
Act_SpawnShip = dexter, dexter_idles
Act_CallThorn = missions\m06\M06_Race_Hood1.thn, Player
Act_MarkObj = dexter, 1
Act_ActTrig = d_dexter
Act_ActTrig = pjh_dexter
Act_ActTrig = dst_startpt
Act_ActTrig = dst_failtostart
Act_ActTrig = tm_rules
Act_ActTrig = dst_jumpthegun
Act_ActTrig = dst_watch4dexwin
Act_SetVibe = dexter, Player, REP_FRIEND_THRESHOLD
Act_SetVibeLbltoShip = dexplat, Player, REP_NEUTRAL
Act_Ethercomm = announcer, 216608, dexter, DX_M06_0650_ANNOUNCER, -1, pl_male2_head, pi_pirate2_body
Act_ActTrig = com_0650
Act_ActTrig = lcp_start
[Trigger]
nickname = com_0650
Cnd_CommComplete = DX_M06_0650_ANNOUNCER
Act_Ethercomm = a-spectator, 1, dexter, DX_M06_0660_A-SPECTATOR, 3, pi_pirate4_head, pi_pirate2_body
Act_ActTrig = Cam2_Timer
Act_ActTrig = com_0660
[Trigger]
nickname = Cam2_Timer
Cnd_Timer = 5
Act_CallThorn = missions\m06\m06_Race_Hood2.thn, Player
[Trigger]
nickname = lcp_start
system = Br05
Cnd_LaunchComplete = Player, Br05_01
Act_GiveObjList = Player, ol_goto_start
Act_GiveObjList = dexter, follow_trent
Act_ActTrig = dst_playerhitsspot
[Trigger]
nickname = dst_playerhitsspot
Cnd_DistVec = inside, Player, -10908, 0, -11488, 500
Act_GiveObjList = Player, ol_gostart2
Act_GiveObjList = dexter, dexter_breaks
[ObjList]
nickname = ol_goto_start
GotoVec = goto_cruise, -10880, 0, -11443, 1000, true
[ObjList]
nickname = ol_gostart2
GotoVec = goto_no_cruise, -10880, 0, -11443, 50, false, 1
[ObjList]
nickname = follow_trent
avoidance = false
Follow = Player, 3000, 30, 15, 30
[ObjList]
nickname = dexter_breaks
[ObjList]
nickname = dexter_idles
GotoVec = goto_no_cruise, -10908, 0, -11488, 50, false, 15
[Trigger]
nickname = com_0660
Cnd_CommComplete = DX_M06_0660_A-SPECTATOR
Act_Ethercomm = b-spectator, 1, dexter, DX_M06_0670_B-SPECTATOR, -1, li_sales_head, pi_pirate3_body
Act_ActTrig = com_0670
[Trigger]
nickname = com_0670
Cnd_CommComplete = DX_M06_0670_B-SPECTATOR
Act_Ethercomm = c-spectator, 1, dexter, DX_M06_0680_C-SPECTATOR, 4, pi_pirate2_head, pi_pirate3_body
Act_ActTrig = com_0680
[Trigger]
nickname = com_0680
Cnd_CommComplete = DX_M06_0680_C-SPECTATOR
Act_Ethercomm = b-spectator, 1, dexter, DX_M06_0690_B-SPECTATOR, 2, ku_newscaster_head, pl_female2_journeyman_body
Act_ActTrig = com_0690
[Trigger]
nickname = com_0690
Cnd_CommComplete = DX_M06_0690_B-SPECTATOR
Act_Ethercomm = d-spectator, 1, dexter, DX_M06_0700_D-SPECTATOR, -1, rh_newscaster_head, pl_female1_journeyman_body
Act_ActTrig = com_0700
[Trigger]
nickname = com_0700
Cnd_CommComplete = DX_M06_0700_D-SPECTATOR
Act_Ethercomm = b-spectator, 1, dexter, DX_M06_0710_B-SPECTATOR, -1, ku_newscaster_head, pl_female2_journeyman_body
Act_ActTrig = com_0710
[Trigger]
nickname = com_0710
Cnd_CommComplete = DX_M06_0710_B-SPECTATOR
Act_Ethercomm = c-spectator, 1, dexter, DX_M06_0770_C-SPECTATOR, 4, pi_pirate2_head, pi_pirate3_body
Act_ActTrig = com_0770
[Trigger]
nickname = com_0770
Cnd_CommComplete = DX_M06_0770_C-SPECTATOR
Act_Ethercomm = d-spectator, 1, dexter, DX_M06_0780_D-SPECTATOR, -1, rh_newscaster_head, pl_female1_journeyman_body
[Trigger]
nickname = d_dexter
system = Br05
Cnd_Destroyed = dexter, 1, EXPLODE, Player
Act_ChangeState = FAIL, 23197
[Trigger]
nickname = pjh_dexter
system = Br05
Cnd_ProjHit = dexter, 3, Player
Act_SendComm = dexter, Player, DX_M06_0110B_DEXTER
Act_ActTrig = wv_dex_P1
[Trigger]
nickname = wv_dex_P1
system = Br05
Cnd_WatchVibe = dexter, Player, REP_HOSTILE_THRESHOLD, eq
Act_ChangeState = FAIL, 23165
[Trigger]
nickname = dst_startpt
system = Br05
Cnd_CommComplete = DX_M06_0150_DEXTER
Act_Ethercomm = buoy, 1, Player, DX_M06_0160_BUOY, -1, no_head, robot_body_a
Act_CallThorn = missions\m06\m06_Race_Hood4_buoy.thn, Br05_telescope_1
Act_ActTrig = relocate_delay
Act_PlaySoundEffect = ui_info_card_open
Act_DeactTrig = dst_failtostart
Act_DeactTrig = dst_failtostart2
Act_ActTrig = com_0160
Act_PobjIdle = no_params
[Trigger]
nickname = relocate_delay
system = Br05
Cnd_Timer = 2
Act_RelocateShip = Player, -10880, 0, -11443, 0.4981, 0, 0.867, 0
Act_RelocateShip = dexter, -10908, 0, -11488, 0.4543, 0, 0.8907, 0
[Trigger]
nickname = com_0160
Cnd_CommComplete = DX_M06_0160_BUOY
Act_SendComm = dexter, Player, DX_M06_0170_DEXTER
Act_CallThorn = missions\m06\m06_Race_Hood5.thn, dexter
Act_ActTrig = com_0170
[Trigger]
nickname = com_0170
Cnd_CommComplete = DX_M06_0170_DEXTER
Act_ActTrig = tm_ready
[Trigger]
nickname = dst_jumpthegun
system = Br05
Cnd_DistCircle = Player, Br05_track_ring_2
Act_SendComm = dexter, Player, DX_M06_0120_DEXTER
Act_DeactTrig = tm_ready
Act_DeactTrig = tm_getset
Act_DeactTrig = tm_go
Act_ActTrig = dst_startptretry
Act_ActTrig = dst_failtostart
[Trigger]
nickname = dst_startptretry
system = Br05
Cnd_DistVec = inside, Player, -10895, 0, -11409, 80
Act_PlaySoundEffect = ui_info_card_open
Act_SendComm = dexter, Player, DX_M06_0130_DEXTER
Act_DeactTrig = dst_failtostart
Act_DeactTrig = dst_failtostart2
Act_ActTrig = dst_jumpthegunfail
Act_ActTrig = com_0130
[Trigger]
nickname = com_0130
Cnd_CommComplete = DX_M06_0130_DEXTER
Act_ActTrig = tm_ready
[Trigger]
nickname = dst_failtostart
system = Br05
Cnd_DistVec = outside, Player, -10895, 0, -11409, 50, 45, tick_away
Act_SendComm = dexter, Player, DX_M06_0110B_DEXTER
Act_ActTrig = dst_failtostart2
[Trigger]
nickname = dst_failtostart2
system = Br05
Cnd_DistVec = outside, Player, -10895, 0, -11409, 50, 20, tick_away
Act_ChangeState = FAIL, 23165
[Trigger]
nickname = dst_jumpthegunfail
system = Br05
Cnd_DistCircle = Player, Br05_track_ring_2
Act_SendComm = dexter, Player, DX_M06_0140_DEXTER
Act_ActTrig = com_jtgun_finalfail
Act_DeactTrig = tm_ready
Act_DeactTrig = tm_getset
Act_DeactTrig = tm_go
[Trigger]
nickname = com_jtgun_finalfail
Cnd_CommComplete = DX_M06_0140_DEXTER
Act_ActTrig = com_0140
Act_PlayerCanDock = false
[Trigger]
nickname = com_0140
Cnd_CommComplete = DX_M06_0140_DEXTER
Act_ChangeState = FAIL, 23165
[Trigger]
nickname = tm_rules
system = Br05
Cnd_Timer = 10
Act_StartDialog = dlg_rules
Act_ActTrig = com_0110
Act_ActTrig = com_0130RTC
Act_ActTrig = com_0140trent
[Trigger]
nickname = com_0110
Cnd_CommComplete = DX_M06_0110_DEXTER
[Trigger]
nickname = com_0140trent
Cnd_CommComplete = DX_M06_0140_TRENT
[Trigger]
nickname = com_0130RTC
Cnd_CommComplete = DX_M06_0130_DEXTER
Act_CallThorn = missions\m06\m06_Race_Hood3Alt.thn, dexter
Act_PlayMusic = music_br_space, music_br_danger, music_br_battle, music_discordant_psychosis, 3, true
[Dialog]
nickname = dlg_rules
system = Br05
line = dexter, Player, DX_M06_0110_DEXTER
line = Player, Player, DX_M06_0120_TRENT
line = dexter, Player, DX_M06_0130_DEXTER
line = Player, Player, DX_M06_0140_TRENT
line = dexter, Player, DX_M06_0150_DEXTER
[Trigger]
nickname = tm_fail
system = Br05
Cnd_Timer = 30
Act_SendComm = dexter, Player, DX_M06_0180B_DEXTER
Act_PlayMusic = music_br_space, music_br_danger, music_br_battle, music_race_start, 2, false
Act_ActTrig = wt_slowfail_2ndrace_on
Act_ActTrig = wt_slowfail_2ndrace_off
[Trigger]
nickname = wt_slowfail_2ndrace_on
system = Br05
Cnd_WatchTrigger = bool_2ndrace, ON
Act_DeactTrig = wt_slowfail_2ndrace_off
Act_ActTrig = com_0180
[Trigger]
nickname = com_0180
Cnd_CommComplete = DX_M06_0180B_DEXTER
Act_SendComm = dexter, Player, DX_M06_0140_DEXTER
Act_RevertCam = no_params
Act_ActTrig = com_0140
[Trigger]
nickname = wt_slowfail_2ndrace_off
system = Br05
Cnd_WatchTrigger = bool_2ndrace, OFF
Act_DeactTrig = wt_slowfail_2ndrace_on
Act_DeactTrig = pjh_dexter
Act_DeactTrig = pjh_plat1
Act_DeactTrig = pjh_plat2
Act_DeactTrig = pjh_plat3
Act_DeactTrig = pjh_dexboy
Act_ActTrig = tr_1stracefail
[Trigger]
nickname = tm_ready
system = Br05
Cnd_Timer = 1
Act_CallThorn = missions\m06\M06_Hovis_Wins1.thn, dexter
Act_Ethercomm = announcer, 216608, Player, DX_M06_0202_ANNOUNCER, -1, pl_male2_head, pi_pirate2_body
Act_ActTrig = tm_getset
Act_PlayMusic = music_br_space, music_br_danger, music_br_battle, music_race_start, 3, false
[Trigger]
nickname = tm_getset
system = Br05
Cnd_Timer = 5
Act_Ethercomm = announcer, 216608, Player, DX_M06_0204_ANNOUNCER, -1, pl_male2_head, pi_pirate2_body
Act_ActTrig = tm_2
Act_ActTrig = wt_startcam-2ndrace_on
Act_ActTrig = wt_startcam-2ndrace_off
[Trigger]
nickname = wt_startcam-2ndrace_on
system = Br05
Cnd_WatchTrigger = bool_2ndrace, ON
Act_DeactTrig = wt_startcam-2ndrace_off
Act_CallThorn = missions\m01a\m01a_rev2_01.thn, Player
[Trigger]
nickname = wt_startcam-2ndrace_off
system = Br05
Cnd_WatchTrigger = bool_2ndrace, OFF
Act_DeactTrig = wt_startcam-2ndrace_on
Act_CallThorn = missions\m06\m06_Race_Hood6.thn, Player
[Trigger]
nickname = tm_2
Cnd_Timer = 3
Act_Ethercomm = announcer, 216608, Player, DX_M06_0206_ANNOUNCER, -1, pl_male2_head, pi_pirate2_body
Act_ActTrig = tm_1
[Trigger]
nickname = tm_1
Cnd_Timer = 3
Act_Ethercomm = announcer, 216608, Player, DX_M06_0210_ANNOUNCER, -1, pl_male2_head, pi_pirate2_body
Act_SetNNObj = mlog_3
Act_ActTrig = tm_go
[Trigger]
nickname = tm_go
system = Br05
Cnd_Timer = 3
Act_RevertCam = no_params
Act_ActTrig = wt_popup_2ndrace_on
Act_ActTrig = wt_popup_2ndrace_off
[Trigger]
nickname = wt_popup_2ndrace_on
system = Br05
Cnd_WatchTrigger = bool_2ndrace, ON
Act_DeactTrig = wt_popup_2ndrace_off
Act_ActTrig = tr_theyreoff
[Trigger]
nickname = wt_popup_2ndrace_off
system = Br05
Cnd_WatchTrigger = bool_2ndrace, OFF
Act_DeactTrig = wt_popup_2ndrace_on
Act_Popupdialog = 23011, 23010, CLOSE
Act_ActTrig = pux_race
[Trigger]
nickname = pux_race
Cnd_PopUpDialog = CLOSE
Act_ActTrig = tr_theyreoff
[Trigger]
nickname = tr_theyreoff
Cnd_True = no_params
Act_Ethercomm = announcer, 216608, Player, DX_M06_0220_ANNOUNCER, -1, pl_male2_head, pi_pirate2_body
Act_GiveObjList = dexter, ol_pedaldown
Act_ActTrig = tm_fail
Act_ActTrig = dst_g1
Act_DeactTrig = dst_jumpthegun
Act_DeactTrig = dst_jumpthegunfail
Act_DeactTrig = pjh_dexter
Act_ActTrig = wt_bool_2ndrace_on
Act_ActTrig = wt_bool_2ndrace_off
Act_PlayMusic = music_br_space, music_br_danger, music_br_battle, music_race_loop, 2, false
[Trigger]
nickname = wt_bool_2ndrace_off
system = Br05
Cnd_WatchTrigger = bool_2ndrace, OFF
Act_DeactTrig = wt_bool_2ndrace_on
Act_ActTrig = pjh_dexterracing1
Act_ActTrig = tm_dexyodel
Act_ActTrig = tr_spectchatterR1
[Trigger]
nickname = tm_dexyodel
Cnd_Timer = 1
Act_SendComm = dexter, Player, DX_M06_0180_DEXTER
Act_ActTrig = com_postyodel
[Trigger]
nickname = com_postyodel
Cnd_CommComplete = DX_M06_0180_DEXTER
Act_Ethercomm = announcer, 216608, Player, DX_M06_0221_ANNOUNCER, -1, pl_male2_head, pi_pirate2_body
[Trigger]
nickname = wt_bool_2ndrace_on
system = Br05
Cnd_WatchTrigger = bool_2ndrace, ON
Act_DeactTrig = wt_bool_2ndrace_off
Act_ActTrig = pjh_dexterracing1
Act_ActTrig = tr_spectchatterR2
[Trigger]
nickname = pjh_dexterracing1
system = Br05
Cnd_ProjHit = dexter, 3, Player
Act_SendComm = dexter, Player, DX_M06_0280_DEXTER
Act_ActTrig = tm_reset_pjh
[Trigger]
nickname = tm_reset_pjh
Cnd_CommComplete = DX_M06_0280_DEXTER
Act_ActTrig = pjh_dexterracing1a
[Trigger]
nickname = pjh_dexterracing1a
system = Br05
Cnd_ProjHit = dexter, 3, Player
Act_SendComm = dexter, Player, DX_M06_0140_DEXTER
Act_ActTrig = com_0140
[Trigger]
nickname = dst_watch4dexwin
system = Br05
Cnd_DistShip = inside, dexter, Br05_track_ring_4, 500
Act_ActTrig = dst_dexter_fini
[ObjList]
nickname = ol_pedaldown
avoidance = false
BreakFormation = no_params
MakeNewFormation = eatmydust
GotoVec = goto_cruise, -11035, 0, -11374, 200, true
GotoVec = goto_cruise, -12340, 0, -10714, 500, true
GotoSpline = goto_cruise, -11511, 0, -11273, -12340, 0, -10714, -13555, 50, -9896, -15488, 50, -9250, 500, true
GotoSpline = goto_cruise, -12651, 50, -10224, -13555, 50, -9896, -14857, 75, -9696, -16872, 475, -10464, 500, true
GotoSpline = goto_cruise, -14038, -425, -9190, -14857, 75, -9696, -15727, 125, -10327, -16877, 125, -11440, 500, true
GotoSpline = goto_cruise, -14854, 125, -9576, -15727, 125, -10327, -16255, 170, -11002, -16191, 170, -12238, 500, true
GotoSpline = goto_cruise, -16192, 170, -9723, -16255, 170, -11002, -16145, 100, -11921, -16490, 100, -12985, 500, true
GotoSpline = goto_cruise, -15933, 100, -10625, -16145, 100, -11921, -16478, 75, -12741, -16641, 75, -13520, 500, true
GotoSpline = goto_cruise, -16079, 75, -11906, -16478, 75, -12741, -16246, 0, -13875, -14296, 0, -14892, 500, true
GotoSpline = goto_cruise, -17103, 30, -13361, -16246, 0, -13875, -15557, -25, -14326, -14944, 235, -14760, 500, true
GotoSpline = goto_cruise, -16441, -25, -13684, -15557, -25, -14326, -15112, 0, -15020, -14911, 30, -15931, 500, true
GotoSpline = goto_cruise, -15378, 0, -14056, -15112, 0, -15020, -14839, -50, -15789, -14235, -50, -16167, 500, true
GotoSpline = goto_cruise, -15344, -50, -14853, -14837, -50, -15779, -13933, -200, -16127, -12619, -200, -16024, 500, true
GotoSpline = goto_cruise, -14649, -200, -15970, -13933, -200, -16127, -13151, -25, -16046, -12192, -25, -14756, 500, true
GotoSpline = goto_cruise, -13748, -25, -16393, -13151, -25, -16046, -12773, -75, -15499, -12435, -75, -14558, 500, true
GotoSpline = goto_cruise, -12848, -75, -16145, -12773, -75, -15499, -12312, 0, -15038, -11067, 0, -15324, 500, true
GotoSpline = goto_cruise, -13054, 0, -15281, -12312, 0, -15038, -11573, 0, -15093, -10505, 0, -14836, 500, true
GotoSpline = goto_cruise, -12569, 0, -14930, -11573, 0, -15093, -11012, 75, -14768, -9589, 75, -14537, 500, false
GotoSpline = goto_cruise, -11736, 75, -14424, -11012, 75, -14768, -10407, 100, -14512, -10407, 100, -12845, 500, true
GotoSpline = goto_cruise, -10347, -400, -15255, -10407, 100, -14512, -10368, 200, -13731, -10090, 200, -12713, 500, true
GotoSpline = goto_cruise, -10488, 200, -14724, -10368, 200, -13731, -10255, -50, -12618, -10723, -50, -11658, 500, true
GotoSpline = goto_cruise, -9168, -50, -16078, -10255, -50, -12618, -11103, 0, -11322, -11660, 0, -10491, 500, true
[Trigger]
nickname = tr_spectchatterR1
Cnd_True = no_params
Act_Ethercomm = a-spectator, 1, dexter, DX_M06_0720_A-SPECTATOR, -1, pi_pirate4_head, pi_pirate2_body
Act_ActTrig = com_0720
[Trigger]
nickname = com_0720
Cnd_CommComplete = DX_M06_0720_A-SPECTATOR
Act_Ethercomm = c-spectator, 1, dexter, DX_M06_0730_C-SPECTATOR, 10, pi_pirate2_head, pi_pirate3_body
Act_ActTrig = com_0730
[Trigger]
nickname = com_0730
Cnd_CommComplete = DX_M06_0730_C-SPECTATOR
Act_Ethercomm = d-spectator, 1, dexter, DX_M06_0740_D-SPECTATOR, 8, rh_newscaster_head, pl_female1_journeyman_body
Act_ActTrig = com_0740
[Trigger]
nickname = com_0740
Cnd_CommComplete = DX_M06_0740_D-SPECTATOR
Act_Ethercomm = b-spectator, 1, dexter, DX_M06_0750_B-SPECTATOR, -1, ku_newscaster_head, pl_female2_journeyman_body
Act_ActTrig = com_0750
[Trigger]
nickname = com_0750
Cnd_CommComplete = DX_M06_0750_B-SPECTATOR
Act_Ethercomm = a-spectator, 1, dexter, DX_M06_0760_A-SPECTATOR, 4, pi_pirate4_head, pi_pirate2_body
Act_ActTrig = com_0760
[Trigger]
nickname = com_0760
Cnd_CommComplete = DX_M06_0760_A-SPECTATOR
Act_Ethercomm = b-spectator, 1, dexter, DX_M06_0790_B-SPECTATOR, -1, ku_newscaster_head, pl_female2_journeyman_body
Act_ActTrig = com_0790
[Trigger]
nickname = com_0790
Cnd_CommComplete = DX_M06_0790_B-SPECTATOR
Act_Ethercomm = b-spectator, 1, dexter, DX_M06_0800_B-SPECTATOR, 10, ku_newscaster_head, pl_female2_journeyman_body
Act_ActTrig = com_wooew
[Trigger]
nickname = com_wooew
Cnd_CommComplete = DX_M06_0800_B-SPECTATOR
[Trigger]
nickname = tr_P1leadsR1_chatter
system = Br05
Cnd_True = no_params
Act_Ethercomm = d-spectator, 1, dexter, DX_M06_0810_D-SPECTATOR, 8, rh_newscaster_head, pl_female1_journeyman_body
Act_ActTrig = com_0810
[Trigger]
nickname = com_0810
Cnd_CommComplete = DX_M06_0810_D-SPECTATOR
Act_Ethercomm = c-spectator, 1, dexter, DX_M06_0820_C-SPECTATOR, 4, pi_pirate2_head, pi_pirate3_body
Act_ActTrig = com_0820
[Trigger]
nickname = com_0820
Cnd_CommComplete = DX_M06_0820_C-SPECTATOR
Act_Ethercomm = a-spectator, 1, dexter, DX_M06_0840_A-SPECTATOR, 8, pi_pirate4_head, pi_pirate2_body
Act_ActTrig = com_robot
[Trigger]
nickname = com_robot
Cnd_CommComplete = DX_M06_0840_A-SPECTATOR
[Trigger]
nickname = tr_DexleadsR1_chatter
system = Br05
Cnd_True = no_params
Act_Ethercomm = d-spectator, 1, dexter, DX_M06_0870_D-SPECTATOR, 2, rh_newscaster_head, pl_female1_journeyman_body
Act_ActTrig = com_0870
[Trigger]
nickname = com_0870
Cnd_CommComplete = DX_M06_0870_D-SPECTATOR
Act_Ethercomm = a-spectator, 1, dexter, DX_M06_0880_A-SPECTATOR, -1, pi_pirate4_head, pi_pirate2_body
Act_ActTrig = com_0880
[Trigger]
nickname = com_0880
Cnd_CommComplete = DX_M06_0880_A-SPECTATOR
Act_Ethercomm = a-spectator, 1, dexter, DX_M06_0840_A-SPECTATOR, 4, pi_pirate4_head, pi_pirate2_body
Act_ActTrig = com_the
[Trigger]
nickname = com_the
Cnd_CommComplete = DX_M06_0840_A-SPECTATOR
[Trigger]
nickname = tr_P1leadsR2_chatter
system = Br05
Cnd_True = no_params
Act_Ethercomm = d-spectator, 1, dexter, DX_M06_1090_D-SPECTATOR, 1, rh_newscaster_head, pl_female1_journeyman_body
Act_ActTrig = com_1090
[Trigger]
nickname = com_1090
Cnd_CommComplete = DX_M06_1090_D-SPECTATOR
Act_Ethercomm = b-spectator, 1, dexter, DX_M06_1100_B-SPECTATOR, -1, ku_newscaster_head, pl_female2_journeyman_body
Act_ActTrig = com_1100
[Trigger]
nickname = com_1100
Cnd_CommComplete = DX_M06_1100_B-SPECTATOR
Act_Ethercomm = c-spectator, 1, dexter, DX_M06_1110_C-SPECTATOR, 5, pi_pirate2_head, pi_pirate3_body
Act_ActTrig = com_robbie
[Trigger]
nickname = com_robbie
Cnd_CommComplete = DX_M06_0820_C-SPECTATOR
[Trigger]
nickname = tr_DexleadsR2_chatter
system = Br05
Cnd_True = no_params
Act_Ethercomm = b-spectator, 1, dexter, DX_M06_1130_B-SPECTATOR, 4, ku_newscaster_head, pl_female2_journeyman_body
Act_ActTrig = com_1130
[Trigger]
nickname = com_1130
Cnd_CommComplete = DX_M06_1130_B-SPECTATOR
Act_Ethercomm = c-spectator, 1, dexter, DX_M06_1140_C-SPECTATOR, 3, pi_pirate2_head, pi_pirate3_body
Act_ActTrig = com_1140
[Trigger]
nickname = com_1140
Cnd_CommComplete = DX_M06_1140_C-SPECTATOR
Act_Ethercomm = d-spectator, 1, dexter, DX_M06_1150_D-SPECTATOR, -1, rh_newscaster_head, pl_female1_journeyman_body
Act_ActTrig = com_1150
[Trigger]
nickname = com_1150
Cnd_CommComplete = DX_M06_1150_D-SPECTATOR
[Trigger]
nickname = tr_spectchatterR2
system = Br05
Cnd_True = no_params
Act_Ethercomm = a-spectator, 1, dexter, DX_M06_1030_A-SPECTATOR, 5, pi_pirate4_head, pi_pirate2_body
Act_ActTrig = com_1030
[Trigger]
nickname = com_1030
Cnd_CommComplete = DX_M06_1030_A-SPECTATOR
Act_Ethercomm = c-spectator, 1, dexter, DX_M06_1040_C-SPECTATOR, 3, pi_pirate2_head, pi_pirate3_body
Act_ActTrig = com_1040
[Trigger]
nickname = com_1040
Cnd_CommComplete = DX_M06_1040_C-SPECTATOR
Act_Ethercomm = d-spectator, 1, dexter, DX_M06_1050_D-SPECTATOR, -1, rh_newscaster_head, pl_female1_journeyman_body
Act_ActTrig = com_1050
[Trigger]
nickname = com_1050
Cnd_CommComplete = DX_M06_1050_D-SPECTATOR
Act_Ethercomm = b-spectator, 1, dexter, DX_M06_1060_B-SPECTATOR, 10, ku_newscaster_head, pl_female2_journeyman_body
Act_ActTrig = com_1060
[Trigger]
nickname = com_1060
Cnd_CommComplete = DX_M06_1060_B-SPECTATOR
Act_Ethercomm = a-spectator, 1, dexter, DX_M06_1070_A-SPECTATOR, 7, pi_pirate4_head, pi_pirate2_body
Act_ActTrig = com_1070
[Trigger]
nickname = com_1070
Cnd_CommComplete = DX_M06_1070_A-SPECTATOR
Act_Ethercomm = c-spectator, 1, dexter, DX_M06_1080_C-SPECTATOR, -1, pi_pirate2_head, pi_pirate3_body
Act_ActTrig = com_hooble
[Trigger]
nickname = com_hooble
Cnd_CommComplete = DX_M06_1080_C-SPECTATOR
[Trigger]
nickname = tr_P1winsR1chatter
system = Br05
Cnd_True = no_params
Act_Ethercomm = a-spectator, 1, dexter, DX_M06_0890_A-SPECTATOR, 2, pi_pirate4_head, pi_pirate2_body
Act_ActTrig = com_0890
[Trigger]
nickname = com_0890
Cnd_CommComplete = DX_M06_0890_A-SPECTATOR
Act_Ethercomm = b-spectator, 1, dexter, DX_M06_0900_B-SPECTATOR, -1, ku_newscaster_head, pl_female2_journeyman_body
Act_ActTrig = com_0900
[Trigger]
nickname = com_0900
Cnd_CommComplete = DX_M06_0900_B-SPECTATOR
Act_Ethercomm = c-spectator, 1, dexter, DX_M06_0910_C-SPECTATOR, 5, pi_pirate2_head, pi_pirate3_body
Act_ActTrig = com_0910
[Trigger]
nickname = com_0910
Cnd_CommComplete = DX_M06_0910_C-SPECTATOR
Act_Ethercomm = b-spectator, 1, dexter, DX_M06_0920_B-SPECTATOR, -1, ku_newscaster_head, pl_female2_journeyman_body
Act_ActTrig = com_0920
[Trigger]
nickname = com_0920
Cnd_CommComplete = DX_M06_0920_B-SPECTATOR
[Trigger]
nickname = tr_DexwinsR1chatter
system = Br05
Cnd_True = no_params
Act_Ethercomm = d-spectator, 1, dexter, DX_M06_0940_D-SPECTATOR, -1, rh_newscaster_head, pl_female1_journeyman_body
Act_ActTrig = com_0940
[Trigger]
nickname = com_0940
Cnd_CommComplete = DX_M06_0940_D-SPECTATOR
Act_Ethercomm = c-spectator, 1, dexter, DX_M06_0950_C-SPECTATOR, 5, pi_pirate2_head, pi_pirate3_body
Act_ActTrig = com_0950
[Trigger]
nickname = com_0950
Cnd_CommComplete = DX_M06_0950_C-SPECTATOR
Act_ActTrig = tr_tweenrace_chatter
[Trigger]
nickname = tr_tweenrace_chatter
system = Br05
Cnd_True = no_params
Act_Ethercomm = announcer, 216608, dexter, DX_M06_0960_ANNOUNCER, -1, pl_male2_head, pi_pirate2_body
Act_ActTrig = com_0960
[Trigger]
nickname = com_0960
Cnd_CommComplete = DX_M06_0960_ANNOUNCER
Act_Ethercomm = b-spectator, 1, dexter, DX_M06_0970_B-SPECTATOR, 1, ku_newscaster_head, pl_female2_journeyman_body
Act_ActTrig = com_0970
[Trigger]
nickname = com_0970
Cnd_CommComplete = DX_M06_0970_B-SPECTATOR
Act_Ethercomm = b-spectator, 1, dexter, DX_M06_1010_B-SPECTATOR, -1, ku_newscaster_head, pl_female2_journeyman_body
Act_ActTrig = com_1010
[Trigger]
nickname = com_1010
Cnd_CommComplete = DX_M06_1010_B-SPECTATOR
Act_Ethercomm = c-spectator, 1, dexter, DX_M06_0990_C-SPECTATOR, -1, pi_pirate2_head, pi_pirate3_body
Act_ActTrig = com_0990
[Trigger]
nickname = com_0990
Cnd_CommComplete = DX_M06_0990_C-SPECTATOR
Act_Ethercomm = a-spectator, 1, dexter, DX_M06_1000_A-SPECTATOR, -1, pi_pirate4_head, pi_pirate2_body
Act_ActTrig = com_1000
[Trigger]
nickname = com_1000
Cnd_CommComplete = DX_M06_1000_A-SPECTATOR
Act_Ethercomm = d-spectator, 1, dexter, DX_M06_0980_D-SPECTATOR, -1, rh_newscaster_head, pl_female1_journeyman_body
Act_ActTrig = com_0980
[Trigger]
nickname = com_0980
Cnd_CommComplete = DX_M06_0980_D-SPECTATOR
Act_Ethercomm = a-spectator, 1, dexter, DX_M06_1020_A-SPECTATOR, -1, pi_pirate4_head, pi_pirate2_body
Act_ActTrig = com_1020
[Trigger]
nickname = com_1020
Cnd_CommComplete = DX_M06_1020_A-SPECTATOR
[Trigger]
nickname = tr_P1winsR2chatter
system = Br05
Cnd_True = no_params
Act_Ethercomm = d-spectator, 1, dexter, DX_M06_1160_D-SPECTATOR, -1, rh_newscaster_head, pl_female1_journeyman_body
Act_ActTrig = com_1160
[Trigger]
nickname = com_1160
Cnd_CommComplete = DX_M06_1160_D-SPECTATOR
Act_Ethercomm = c-spectator, 1, dexter, DX_M06_1170_C-SPECTATOR, -1, pi_pirate2_head, pi_pirate3_body
Act_ActTrig = com_1170
[Trigger]
nickname = com_1170
Cnd_CommComplete = DX_M06_1170_C-SPECTATOR
Act_ActTrig = tm_moreP1winchatter
[Trigger]
nickname = tm_moreP1winchatter
Cnd_Timer = 7
Act_Ethercomm = b-spectator, 1, dexter, DX_M06_1180_B-SPECTATOR, -1, ku_newscaster_head, pl_female2_journeyman_body
Act_ActTrig = com_1180
[Trigger]
nickname = com_1180
Cnd_CommComplete = DX_M06_1180_B-SPECTATOR
Act_Ethercomm = a-spectator, 1, dexter, DX_M06_1190_A-SPECTATOR, -1, pi_pirate4_head, pi_pirate2_body
Act_ActTrig = com_1190
[Trigger]
nickname = com_1190
Cnd_CommComplete = DX_M06_1190_A-SPECTATOR
Act_Ethercomm = d-spectator, 1, dexter, DX_M06_1200_D-SPECTATOR, -1, rh_newscaster_head, pl_female1_journeyman_body
Act_ActTrig = com_1200
[Trigger]
nickname = com_1200
Cnd_CommComplete = DX_M06_1200_D-SPECTATOR
Act_Ethercomm = b-spectator, 1, dexter, DX_M06_1210_B-SPECTATOR, 3, ku_newscaster_head, pl_female2_journeyman_body
Act_ActTrig = com_1210
[Trigger]
nickname = com_1210
Cnd_CommComplete = DX_M06_1210_B-SPECTATOR
Act_Ethercomm = c-spectator, 1, dexter, DX_M06_1220_C-SPECTATOR, 2, pi_pirate2_head, pi_pirate3_body
Act_ActTrig = com_1220
[Trigger]
nickname = com_1220
Cnd_CommComplete = DX_M06_1220_C-SPECTATOR
[Trigger]
nickname = tr_DexwinsR2chatter
system = Br05
Cnd_True = no_params
Act_Ethercomm = d-spectator, 1, dexter, DX_M06_1230_D-SPECTATOR, -1, rh_newscaster_head, pl_female1_journeyman_body
Act_ActTrig = com_1230
[Trigger]
nickname = com_1230
Cnd_CommComplete = DX_M06_1230_D-SPECTATOR
Act_Ethercomm = b-spectator, 1, dexter, DX_M06_1240_B-SPECTATOR, -1, ku_newscaster_head, pl_female2_journeyman_body
Act_ActTrig = com_1240
[Trigger]
nickname = com_1240
Cnd_CommComplete = DX_M06_1240_B-SPECTATOR
Act_Ethercomm = c-spectator, 1, dexter, DX_M06_1250_C-SPECTATOR, 1, pi_pirate2_head, pi_pirate3_body
[Trigger]
nickname = dst_g1
system = Br05
Cnd_DistCircle = Player, Br05_track_ring_2
Act_DeactTrig = tm_fail
Act_SetNNObj = mlog_4
Act_ActTrig = tm_fail
Act_ActTrig = dst_g2
Act_PlaySoundEffect = ui_info_card_open
Act_ActTrig = wt_1stQtr_on
Act_ActTrig = wt_1stQtr_off
[Trigger]
nickname = wt_1stQtr_on
system = Br05
Cnd_WatchTrigger = bool_2ndrace, ON
Act_DeactTrig = wt_1stQtr_off
Act_ActTrig = dst_dex_winning1stQtrR2
Act_ActTrig = dst_P1_winning1stQtrR2
[Trigger]
nickname = wt_1stQtr_off
system = Br05
Cnd_WatchTrigger = bool_2ndrace, OFF
Act_DeactTrig = wt_1stQtr_on
Act_ActTrig = dst_dex_winning1stQtrR1
Act_ActTrig = dst_P1_winning1stQtrR1
[Trigger]
nickname = dst_g2
system = Br05
Cnd_DistCircle = Player, Br05_track_ring_4
Act_DeactTrig = tm_fail
Act_SetNNObj = mlog_5
Act_ActTrig = tm_fail
Act_ActTrig = dst_g3
Act_PlaySoundEffect = ui_info_card_open
[Trigger]
nickname = dst_g3
system = Br05
Cnd_DistCircle = Player, Br05_track_ring_19
Act_DeactTrig = tm_fail
Act_SetNNObj = mlog_6
Act_ActTrig = tm_fail
Act_ActTrig = dst_g4
Act_PlaySoundEffect = ui_info_card_open
[Trigger]
nickname = dst_g4
system = Br05
Cnd_DistCircle = Player, Br05_track_ring_5
Act_DeactTrig = tm_fail
Act_SetNNObj = mlog_7
Act_ActTrig = tm_fail
Act_ActTrig = dst_g5
Act_PlaySoundEffect = ui_info_card_open
[Trigger]
nickname = dst_g5
system = Br05
Cnd_DistCircle = Player, Br05_track_ring_6
Act_DeactTrig = tm_fail
Act_SetNNObj = mlog_8
Act_ActTrig = tm_fail
Act_ActTrig = dst_g6
Act_PlaySoundEffect = ui_info_card_open
Act_ActTrig = wt_2ndQtr_on
Act_ActTrig = wt_2ndQtr_off
[Trigger]
nickname = wt_2ndQtr_on
system = Br05
Cnd_WatchTrigger = bool_2ndrace, ON
Act_DeactTrig = wt_2ndQtr_off
Act_ActTrig = dst_dex_winning2ndQtrR2
Act_ActTrig = dst_P1_winning2ndQtrR2
[Trigger]
nickname = wt_2ndQtr_off
system = Br05
Cnd_WatchTrigger = bool_2ndrace, OFF
Act_DeactTrig = wt_2ndQtr_on
Act_ActTrig = dst_dex_winning2ndQtrR1
Act_ActTrig = dst_P1_winning2ndQtrR1
[Trigger]
nickname = dst_dex_winning1stQtrR1
system = Br05
Cnd_DistCircle = dexter, Br05_track_ring_6
Act_DeactTrig = dst_P1_winning1stQtrR1
Act_Ethercomm = announcer, 216608, Player, DX_M06_0222_ANNOUNCER, -1, pl_male2_head, pi_pirate2_body
[Trigger]
nickname = dst_P1_winning1stQtrR1
system = Br05
Cnd_DistCircle = Player, Br05_track_ring_6
Act_DeactTrig = dst_dex_winning1stQtrR1
Act_Ethercomm = announcer, 216608, Player, DX_M06_0223_ANNOUNCER, -1, pl_male2_head, pi_pirate2_body
[Trigger]
nickname = dst_dex_winning1stQtrR2
system = Br05
Cnd_DistCircle = dexter, Br05_track_ring_6
Act_DeactTrig = dst_P1_winning1stQtrR2
Act_Ethercomm = announcer, 216608, Player, DX_M06_0222B_ANNOUNCER, -1, pl_male2_head, pi_pirate2_body
[Trigger]
nickname = dst_P1_winning1stQtrR2
system = Br05
Cnd_DistCircle = Player, Br05_track_ring_6
Act_DeactTrig = dst_dex_winning1stQtrR2
Act_Ethercomm = announcer, 216608, Player, DX_M06_0223B_ANNOUNCER, -1, pl_male2_head, pi_pirate2_body
[Trigger]
nickname = dst_g6
system = Br05
Cnd_DistCircle = Player, Br05_track_ring_7
Act_DeactTrig = tm_fail
Act_SetNNObj = mlog_9
Act_ActTrig = tm_fail
Act_ActTrig = dst_g7
Act_PlaySoundEffect = ui_info_card_open
[Trigger]
nickname = dst_g7
system = Br05
Cnd_DistCircle = Player, Br05_track_ring_8
Act_DeactTrig = tm_fail
Act_SetNNObj = mlog_10
Act_ActTrig = tm_fail
Act_ActTrig = dst_g8
Act_PlaySoundEffect = ui_info_card_open
[Trigger]
nickname = dst_g8
system = Br05
Cnd_DistCircle = Player, Br05_track_ring_9
Act_DeactTrig = tm_fail
Act_SetNNObj = mlog_11
Act_ActTrig = tm_fail
Act_ActTrig = dst_g9
Act_PlaySoundEffect = ui_info_card_open
[Trigger]
nickname = dst_g9
system = Br05
Cnd_DistCircle = Player, Br05_track_ring_10
Act_DeactTrig = tm_fail
Act_SetNNObj = mlog_12
Act_ActTrig = tm_fail
Act_ActTrig = dst_g10
Act_PlaySoundEffect = ui_info_card_open
[Trigger]
nickname = dst_g10
system = Br05
Cnd_DistCircle = Player, Br05_track_ring_11
Act_DeactTrig = tm_fail
Act_SetNNObj = mlog_13
Act_ActTrig = tm_fail
Act_ActTrig = dst_g11
Act_PlaySoundEffect = ui_info_card_open
[Trigger]
nickname = dst_g11
system = Br05
Cnd_DistCircle = Player, Br05_track_ring_20
Act_DeactTrig = tm_fail
Act_SetNNObj = mlog_14
Act_ActTrig = tm_fail
Act_ActTrig = dst_g12
Act_PlaySoundEffect = ui_info_card_open
Act_ActTrig = wt_2cheatornot_2ndrace_on
Act_ActTrig = wt_2cheatornot_2ndrace_off
Act_ActTrig = wt_3rdQtr_on
Act_ActTrig = wt_3rdQtr_off
[Trigger]
nickname = wt_3rdQtr_on
system = Br05
Cnd_WatchTrigger = bool_2ndrace, ON
Act_DeactTrig = wt_3rdQtr_off
Act_ActTrig = dst_dex_winning3rdQtrR2
Act_ActTrig = dst_P1_winning3rdQtrR2
[Trigger]
nickname = wt_3rdQtr_off
system = Br05
Cnd_WatchTrigger = bool_2ndrace, OFF
Act_DeactTrig = wt_3rdQtr_on
Act_ActTrig = dst_dex_winning3rdQtrR1
Act_ActTrig = dst_P1_winning3rdQtrR1
[Trigger]
nickname = dst_dex_winning2ndQtrR1
system = Br05
Cnd_DistCircle = dexter, Br05_track_ring_20
Act_DeactTrig = dst_P1_winning2ndQtrR1
Act_Ethercomm = announcer, 216608, Player, DX_M06_0224_ANNOUNCER, -1, pl_male2_head, pi_pirate2_body
[Trigger]
nickname = dst_P1_winning2ndQtrR1
system = Br05
Cnd_DistCircle = Player, Br05_track_ring_20
Act_DeactTrig = dst_dex_winning2ndQtrR1
Act_Ethercomm = announcer, 216608, Player, DX_M06_0225_ANNOUNCER, -1, pl_male2_head, pi_pirate2_body
[Trigger]
nickname = dst_dex_winning2ndQtrR2
system = Br05
Cnd_DistCircle = dexter, Br05_track_ring_20
Act_DeactTrig = dst_P1_winning2ndQtrR2
Act_Ethercomm = announcer, 216608, Player, DX_M06_0224B_ANNOUNCER, -1, pl_male2_head, pi_pirate2_body
[Trigger]
nickname = dst_P1_winning2ndQtrR2
system = Br05
Cnd_DistCircle = Player, Br05_track_ring_20
Act_DeactTrig = dst_dex_winning2ndQtrR2
Act_Ethercomm = announcer, 216608, Player, DX_M06_0225B_ANNOUNCER, -1, pl_male2_head, pi_pirate2_body
[Trigger]
nickname = wt_2cheatornot_2ndrace_on
system = Br05
Cnd_WatchTrigger = bool_2ndrace, ON
Act_DeactTrig = wt_2cheatornot_2ndrace_off
Act_SetVibeLbltoShip = dexplat, Player, REP_HOSTILE_MAXIMUM
Act_ActTrig = dst_P1_winning13r2
Act_ActTrig = dst_dex_winning13r2
[Trigger]
nickname = dst_P1_winning13r2
system = Br05
Cnd_DistCircle = Player, Br05_track_ring_13
Act_DeactTrig = dst_dex_winning13r2
Act_SendComm = dexter, Player, DX_M06_0230_DEXTER
Act_SendComm = dexter, Player, DX_M06_0184_DEXTER, 10
Act_SetVibeLbltoShip = dexplat, Player, REP_HOSTILE_MAXIMUM
Act_SpawnFormation = dexboys, -12425, 300, -13300, 0.7, 0, -0.7, 0
Act_SetVibeLbltoShip = dexboys, Player, REP_HOSTILE_MAXIMUM
Act_ActTrig = bool_cheating
Act_DeactTrig = dst_P1_winning17
Act_DeactTrig = dst_dex_winning17
Act_ActTrig = tr_P1leadsR2_chatter
[Trigger]
nickname = dst_dex_winning13r2
system = Br05
Cnd_DistShip = inside, dexter, Br05_track_ring_13, 300
Act_DeactTrig = dst_P1_winning13r2
Act_SendComm = dexter, Player, DX_M06_0181_DEXTER
Act_ActTrig = tr_DexleadsR2_chatter
[Trigger]
nickname = wt_2cheatornot_2ndrace_off
system = Br05
Cnd_WatchTrigger = bool_2ndrace, OFF
Act_DeactTrig = wt_2cheatornot_2ndrace_on
Act_ActTrig = dst_P1_winning15
Act_ActTrig = dst_dex_winning15
Act_ActTrig = dst_P1_winning16
Act_ActTrig = dst_dex_winning16
Act_ActTrig = dst_P1_winning17
Act_ActTrig = dst_dex_winning17
[Trigger]
nickname = dst_P1_winning15
system = Br05
Cnd_DistCircle = Player, Br05_track_ring_15
Act_DeactTrig = dst_dex_winning15
Act_SendComm = dexter, Player, DX_M06_0230_DEXTER
Act_SetVibeLbltoShip = dexplat, Player, REP_HOSTILE_MAXIMUM
Act_SpawnFormation = dexboys
Act_GiveObjList = dexboys, ol_attack
Act_SetVibeLbltoShip = dexboys, Player, REP_HOSTILE_MAXIMUM
Act_ActTrig = bool_cheating
Act_DeactTrig = dst_P1_winning16
Act_DeactTrig = dst_P1_winning17
Act_DeactTrig = dst_dex_winning16
Act_DeactTrig = dst_dex_winning17
Act_ActTrig = tr_P1leadsR1_chatter
[ObjList]
nickname = ol_attack
GotoShip = goto_cruise, Player, 750, true
[Trigger]
nickname = bool_cheating
system = Br05
Cnd_Destroyed = Player, 1
[Trigger]
nickname = dst_dex_winning15
system = Br05
Cnd_DistShip = inside, dexter, Br05_track_ring_15, 300
Act_DeactTrig = dst_P1_winning15
Act_SendComm = dexter, Player, DX_M06_0240_DEXTER
Act_ActTrig = tr_DexleadsR1_chatter
[Trigger]
nickname = dst_P1_winning16
system = Br05
Cnd_DistCircle = Player, Br05_track_ring_16
Act_DeactTrig = dst_dex_winning16
Act_SendComm = dexter, Player, DX_M06_0230_DEXTER
Act_SetVibeLbltoShip = dexplat, Player, REP_HOSTILE_MAXIMUM
Act_SpawnFormation = dexboys, -12425, 300, -13300, 0.7, 0, -0.7, 0
Act_SetVibeLbltoShip = dexboys, Player, REP_HOSTILE_MAXIMUM
Act_ActTrig = bool_cheating
Act_DeactTrig = dst_P1_winning17
Act_DeactTrig = dst_dex_winning17
[Trigger]
nickname = dst_dex_winning16
system = Br05
Cnd_DistShip = inside, dexter, Br05_track_ring_16, 300
Act_DeactTrig = dst_P1_winning16
[Trigger]
nickname = dst_P1_winning17
system = Br05
Cnd_DistCircle = Player, Br05_track_ring_17
Act_DeactTrig = dst_dex_winning17
Act_SendComm = dexter, Player, DX_M06_0230_DEXTER
Act_SetVibeLbltoShip = dexplat, Player, REP_HOSTILE_MAXIMUM
Act_SpawnFormation = dexboys, -8632, 300, -12570, 0.7, 0, 0.7, 0
Act_SetVibeLbltoShip = dexboys, Player, REP_HOSTILE_MAXIMUM
Act_ActTrig = bool_cheating
[Trigger]
nickname = dst_dex_winning17
system = Br05
Cnd_DistShip = inside, dexter, Br05_track_ring_17, 300
Act_DeactTrig = dst_P1_winning17
[Trigger]
nickname = dst_g12
system = Br05
Cnd_DistCircle = Player, Br05_track_ring_12
Act_DeactTrig = tm_fail
Act_SetNNObj = mlog_15
Act_ActTrig = tm_fail
Act_ActTrig = dst_g13
Act_PlaySoundEffect = ui_info_card_open
[Trigger]
nickname = dst_g13
system = Br05
Cnd_DistCircle = Player, Br05_track_ring_13
Act_DeactTrig = tm_fail
Act_SetNNObj = mlog_16
Act_ActTrig = tm_fail
Act_ActTrig = dst_g14
Act_PlaySoundEffect = ui_info_card_open
[Trigger]
nickname = dst_g14
system = Br05
Cnd_DistCircle = Player, Br05_track_ring_14
Act_DeactTrig = tm_fail
Act_SetNNObj = mlog_17
Act_ActTrig = tm_fail
Act_ActTrig = dst_g15
Act_PlaySoundEffect = ui_info_card_open
[Trigger]
nickname = dst_g15
system = Br05
Cnd_DistCircle = Player, Br05_track_ring_21
Act_DeactTrig = tm_fail
Act_SetNNObj = mlog_18
Act_ActTrig = tm_fail
Act_ActTrig = dst_g16
Act_PlaySoundEffect = ui_info_card_open
[Trigger]
nickname = dst_g16
system = Br05
Cnd_DistCircle = Player, Br05_track_ring_15
Act_DeactTrig = tm_fail
Act_SetNNObj = mlog_19
Act_ActTrig = tm_fail
Act_ActTrig = dst_g17
Act_PlaySoundEffect = ui_info_card_open
[Trigger]
nickname = dst_g17
system = Br05
Cnd_DistCircle = Player, Br05_track_ring_22
Act_DeactTrig = tm_fail
Act_SetNNObj = mlog_20
Act_ActTrig = tm_fail
Act_ActTrig = dst_g18
Act_PlaySoundEffect = ui_info_card_open
[Trigger]
nickname = dst_dex_winning3rdQtrR1
system = Br05
Cnd_DistCircle = dexter, Br05_track_ring_22
Act_DeactTrig = dst_P1_winning3rdQtrR1
Act_Ethercomm = announcer, 216608, Player, DX_M06_0226_ANNOUNCER, -1, pl_male2_head, pi_pirate2_body
[Trigger]
nickname = dst_P1_winning3rdQtrR1
system = Br05
Cnd_DistCircle = Player, Br05_track_ring_22
Act_DeactTrig = dst_dex_winning3rdQtrR1
Act_Ethercomm = announcer, 216608, Player, DX_M06_0227_ANNOUNCER, -1, pl_male2_head, pi_pirate2_body
[Trigger]
nickname = dst_dex_winning3rdQtrR2
system = Br05
Cnd_DistCircle = dexter, Br05_track_ring_22
Act_DeactTrig = dst_P1_winning3rdQtrR2
Act_Ethercomm = announcer, 216608, Player, DX_M06_0226B_ANNOUNCER, -1, pl_male2_head, pi_pirate2_body
[Trigger]
nickname = dst_P1_winning3rdQtrR2
system = Br05
Cnd_DistCircle = Player, Br05_track_ring_22
Act_DeactTrig = dst_dex_winning3rdQtrR2
Act_Ethercomm = announcer, 216608, Player, DX_M06_0227B_ANNOUNCER, -1, pl_male2_head, pi_pirate2_body
[Trigger]
nickname = dst_g18
system = Br05
Cnd_DistCircle = Player, Br05_track_ring_16
Act_DeactTrig = tm_fail
Act_SetNNObj = mlog_20a
Act_ActTrig = tm_fail
Act_ActTrig = dst_g19
Act_PlaySoundEffect = ui_info_card_open
[Trigger]
nickname = dst_g19
system = Br05
Cnd_DistCircle = Player, Br05_track_ring_23
Act_DeactTrig = tm_fail
Act_SetNNObj = mlog_20b
Act_ActTrig = tm_fail
Act_ActTrig = dst_g20
Act_PlaySoundEffect = ui_info_card_open
[Trigger]
nickname = dst_g20
system = Br05
Cnd_DistCircle = Player, Br05_track_ring_17
Act_DeactTrig = tm_fail
Act_SetNNObj = mlog_20c
Act_ActTrig = tm_fail
Act_ActTrig = dst_g21
Act_PlaySoundEffect = ui_info_card_open
[Trigger]
nickname = dst_g21
system = Br05
Cnd_DistCircle = Player, Br05_track_ring_18
Act_DeactTrig = tm_fail
Act_SetNNObj = mlog_21
Act_ActTrig = tm_fail
Act_PlaySoundEffect = ui_info_card_open
Act_ActTrig = wt_cheating
Act_ActTrig = wt_notcheating
Act_DeactTrig = pjh_dexterracing1a
Act_DeactTrig = pjh_dexterracing1
Act_DeactTrig = pjh_dexter
Act_ActTrig = pjh_dexter
[Trigger]
nickname = wt_cheating
system = Br05
Cnd_WatchTrigger = bool_cheating, ACTIVE
Act_DeactTrig = wt_notcheating
Act_ActTrig = dst_lastgate_cheated
[Trigger]
nickname = wt_notcheating
system = Br05
Cnd_WatchTrigger = bool_cheating, OFF
Act_DeactTrig = wt_cheating
Act_ActTrig = dst_lastgate_nocheat
[Trigger]
nickname = dst_lastgate_cheated
system = Br05
Cnd_DistCircle = Player, Br05_track_ring_2
Act_DeactTrig = dst_dexter_fini
Act_DeactTrig = tm_fail
Act_PlaySoundEffect = ui_info_card_open
Act_SetVibeLbltoShip = dexplat, Player, REP_FRIEND_MAXIMUM
Act_SetVibe = Br05_01, Player, REP_FRIEND_MAXIMUM
Act_SetVibeLbltoShip = dexboys, Player, REP_FRIEND_MAXIMUM
Act_CallThorn = missions\m06\M06_finish_line.thn, Player
Act_ActTrig = tm_P1_stops
Act_ActTrig = pjh_plat1
Act_ActTrig = pjh_plat2
Act_ActTrig = pjh_plat3
Act_ActTrig = pjh_dexboy
Act_ActTrig = tm_fail_killdexters
Act_SetNNObj = nn_objsoon, OBJECTIVE_HISTORY
Act_GiveObjList = dexboys, ol_dockdie
Act_StartDialog = dlg_p1_win_1sttry
Act_ActTrig = tr_P1winsR1chatter
Act_ActTrig = com_0590
Act_DeactTrig = dst_dexter_fini2
Act_PlayMusic = music_br_space, music_br_danger, music_br_battle, music_anticipation_more_forboding, 2, false
Act_Ethercomm = announcer, 216608, dexter, DX_M06_0229_ANNOUNCER, -1, pl_male2_head, pi_pirate2_body
[Dialog]
nickname = dlg_p1_win_1sttry
system = Br05
line = dexter, Player, DX_M06_0250_DEXTER
line = dexter, Player, DX_M06_0260_DEXTER
line = dexter, Player, DX_M06_0580_DEXTERB
line = dexter, Player, DX_M06_0590_DEXTER
[Trigger]
nickname = com_0590
Cnd_CommComplete = DX_M06_0590_DEXTER
Act_ActTrig = tm_dexterhumbled
[Trigger]
nickname = tm_dexterhumbled
Cnd_Timer = 3
Act_SendComm = dexter, Player, DX_M06_0270_DEXTER
Act_RevertCam = no_params
Act_Save = winner, 32605
Act_ActTrig = winner_init
[ObjList]
nickname = ol_dockdie
SetLifetime = 25
Delay = 4
GotoVec = goto_cruise, -7886, 0, -33793, 800, true, -1
[Trigger]
nickname = dst_lastgate_nocheat
system = Br05
Cnd_DistCircle = Player, Br05_track_ring_2
Act_StaticCam = -10627.4, 104.507, -11858.6, 0.338445, -0.028471, 0.936624, 0.085908
Act_DeactTrig = dst_dexter_fini
Act_DeactTrig = tm_fail
Act_PlaySoundEffect = ui_info_card_open
Act_SetVibe = Br05_01, Player, REP_FRIEND_MAXIMUM
Act_SetVibeLbltoShip = dexplat, Player, REP_FRIEND_MAXIMUM
Act_ActTrig = pjh_plat1
Act_ActTrig = pjh_plat2
Act_ActTrig = pjh_plat3
Act_ActTrig = tm_fail_killdexters
Act_SetNNObj = nn_objsoon, OBJECTIVE_HISTORY
Act_CallThorn = missions\m06\M06_finish_line.thn, Player
Act_ActTrig = tm_racecam_end_win
Act_ActTrig = tm_P1_stops
Act_ActTrig = wt_P1winchatter_on
Act_ActTrig = wt_P1winchatter_off
Act_Ethercomm = announcer, 216608, dexter, DX_M06_0229_ANNOUNCER, -1, pl_male2_head, pi_pirate2_body
Act_ActTrig = com_0229
Act_DeactTrig = dst_dexter_fini2
Act_PlayMusic = music_br_space, music_br_danger, music_br_battle, music_anticipation_more_forboding, 2, false
[Trigger]
nickname = com_0229
Cnd_CommComplete = DX_M06_0229_ANNOUNCER
Act_StartDialog = dlg_win2ndrace
Act_ActTrig = com_0590alt
[Trigger]
nickname = com_0590alt
Cnd_CommComplete = DX_M06_0590_DEXTER
Act_ActTrig = tm_dexterhumbledalt
[Trigger]
nickname = tm_dexterhumbledalt
Cnd_Timer = 3
Act_SendComm = dexter, Player, DX_M06_0270_DEXTER
[Trigger]
nickname = wt_P1winchatter_on
system = Br05
Cnd_WatchTrigger = bool_2ndrace, ON
Act_DeactTrig = wt_P1winchatter_off
Act_ActTrig = tr_P1winsR2chatter
[Trigger]
nickname = wt_P1winchatter_off
system = Br05
Cnd_WatchTrigger = bool_2ndrace, OFF
Act_DeactTrig = wt_P1winchatter_on
Act_ActTrig = tr_P1winsR1chatter
[Dialog]
nickname = dlg_win2ndrace
system = Br05
line = dexter, Player, DX_M06_0250_DEXTER
line = dexter, Player, DX_M06_0260_DEXTER
line = dexter, Player, DX_M06_0580_DEXTERB
line = dexter, Player, DX_M06_0590_DEXTER, 1
[Trigger]
nickname = tm_P1_stops
system = Br05
Cnd_Timer = 1
Act_PobjIdle = no_params
[Trigger]
nickname = tm_racecam_end_win
system = Br05
Cnd_Timer = 3
Act_RevertCam = no_params
Act_Save = winner
Act_ActTrig = winner_init
[Trigger]
nickname = pjh_plat1
system = Br05
Cnd_ProjHit = Br05_wplatform_1, 2, Player
Act_SendComm = dexter, Player, DX_M06_0280_DEXTER
Act_DeactTrig = pjh_plat2
Act_DeactTrig = pjh_plat3
Act_DeactTrig = pjh_plat4
Act_DeactTrig = pjh_plat5
Act_DeactTrig = pjh_plat6
Act_DeactTrig = pjh_plat7
[Trigger]
nickname = pjh_plat2
system = Br05
Cnd_ProjHit = Br05_wplatform_2, 2, Player
Act_SendComm = dexter, Player, DX_M06_0280_DEXTER
Act_DeactTrig = pjh_plat1
Act_DeactTrig = pjh_plat3
Act_DeactTrig = pjh_plat4
Act_DeactTrig = pjh_plat5
Act_DeactTrig = pjh_plat6
Act_DeactTrig = pjh_plat7
[Trigger]
nickname = pjh_plat3
system = Br05
Cnd_ProjHit = Br05_wplatform_3, 2, Player
Act_SendComm = dexter, Player, DX_M06_0280_DEXTER
Act_DeactTrig = pjh_plat1
Act_DeactTrig = pjh_plat2
Act_DeactTrig = pjh_plat4
Act_DeactTrig = pjh_plat5
Act_DeactTrig = pjh_plat6
Act_DeactTrig = pjh_plat7
[Trigger]
nickname = pjh_plat4
system = Br05
Cnd_ProjHit = Br05_wplatform_4, 2, Player
Act_SendComm = dexter, Player, DX_M06_0280_DEXTER
Act_DeactTrig = pjh_plat1
Act_DeactTrig = pjh_plat3
Act_DeactTrig = pjh_plat2
Act_DeactTrig = pjh_plat5
Act_DeactTrig = pjh_plat6
Act_DeactTrig = pjh_plat7
[Trigger]
nickname = pjh_plat5
system = Br05
Cnd_ProjHit = Br05_wplatform_5, 2, Player
Act_SendComm = dexter, Player, DX_M06_0280_DEXTER
Act_DeactTrig = pjh_plat1
Act_DeactTrig = pjh_plat3
Act_DeactTrig = pjh_plat4
Act_DeactTrig = pjh_plat2
Act_DeactTrig = pjh_plat6
Act_DeactTrig = pjh_plat7
[Trigger]
nickname = pjh_plat6
system = Br05
Cnd_ProjHit = Br05_wplatform_6, 2, Player
Act_SendComm = dexter, Player, DX_M06_0280_DEXTER
Act_DeactTrig = pjh_plat1
Act_DeactTrig = pjh_plat3
Act_DeactTrig = pjh_plat4
Act_DeactTrig = pjh_plat5
Act_DeactTrig = pjh_plat2
Act_DeactTrig = pjh_plat7
[Trigger]
nickname = pjh_plat7
system = Br05
Cnd_ProjHit = Br05_wplatform_7, 2, Player
Act_SendComm = dexter, Player, DX_M06_0280_DEXTER
Act_DeactTrig = pjh_plat1
Act_DeactTrig = pjh_plat3
Act_DeactTrig = pjh_plat4
Act_DeactTrig = pjh_plat5
Act_DeactTrig = pjh_plat6
Act_DeactTrig = pjh_plat2
[Trigger]
nickname = pjh_dexboy
system = Br05
Cnd_ProjHitShiptoLbl = dexboys, 2, Player
Act_SendComm = dexter, Player, DX_M06_0290_DEXTER
[Trigger]
nickname = tm_fail_killdexters
system = Br05
Cnd_Timer = 8
Act_DeactTrig = d_plat1
Act_DeactTrig = d_plat2
Act_DeactTrig = d_plat3
Act_DeactTrig = d_plat4
Act_DeactTrig = d_plat5
Act_DeactTrig = d_plat6
Act_DeactTrig = d_plat7
Act_DeactTrig = d_dexboy
Act_ActTrig = d_plat1
Act_ActTrig = d_plat2
Act_ActTrig = d_plat3
Act_ActTrig = d_plat4
Act_ActTrig = d_plat5
Act_ActTrig = d_plat6
Act_ActTrig = d_plat7
Act_ActTrig = d_dexboy
Act_DeactTrig = pjh_plat1
Act_DeactTrig = pjh_plat2
Act_DeactTrig = pjh_plat3
Act_DeactTrig = pjh_plat4
Act_DeactTrig = pjh_plat5
Act_DeactTrig = pjh_plat6
Act_DeactTrig = pjh_plat7
Act_DeactTrig = pjh_dexboy
Act_SetVibe = Br05_01, Player, REP_FRIEND_MAXIMUM
Act_SetVibeLbltoShip = dexplat, Player, REP_FRIEND_THRESHOLD
Act_SetVibeLbltoShip = dexboys, Player, REP_FRIEND_THRESHOLD
[Trigger]
nickname = d_plat1
system = Br05
Cnd_Destroyed = Br05_wplatform_1, 1, ALL_IGNORE_LANDING, Player
Act_ChangeState = FAIL, 23165
[Trigger]
nickname = d_plat2
system = Br05
Cnd_Destroyed = Br05_wplatform_2, 1, ALL_IGNORE_LANDING, Player
Act_ChangeState = FAIL, 23165
[Trigger]
nickname = d_plat3
system = Br05
Cnd_Destroyed = Br05_wplatform_3, 1, ALL_IGNORE_LANDING, Player
Act_ChangeState = FAIL, 23165
[Trigger]
nickname = d_plat4
system = Br05
Cnd_Destroyed = Br05_wplatform_4, 1, ALL_IGNORE_LANDING, Player
Act_ChangeState = FAIL, 23165
[Trigger]
nickname = d_plat5
system = Br05
Cnd_Destroyed = Br05_wplatform_5, 1, ALL_IGNORE_LANDING, Player
Act_ChangeState = FAIL, 23165
[Trigger]
nickname = d_plat6
system = Br05
Cnd_Destroyed = Br05_wplatform_6, 1, ALL_IGNORE_LANDING, Player
Act_ChangeState = FAIL, 23165
[Trigger]
nickname = d_plat7
system = Br05
Cnd_Destroyed = Br05_wplatform_7, 1, ALL_IGNORE_LANDING, Player
Act_ChangeState = FAIL, 23165
[Trigger]
nickname = d_dexboy
system = Br05
Cnd_Destroyed = dexboys, 1, ALL_IGNORE_LANDING, Player
Act_ChangeState = FAIL, 23165
[Trigger]
nickname = dst_dexter_fini
system = Br05
Cnd_DistShip = inside, dexter, Br05_track_ring_2, 100
Act_PobjIdle = no_params
Act_ActTrig = tr_1stracefail
[Trigger]
nickname = tr_1stracefail
Cnd_True = no_params
Act_CallThorn = missions\m06\m06_Race_Hood2.thn, Player
Act_ActTrig = tm_playerstops
Act_PlayMusic = music_br_space, music_br_danger, music_br_battle, music_race_start, 2, false
Act_DeactTrig = dst_dex_winning1stQtrR1
Act_DeactTrig = dst_P1_winning1stQtrR1
Act_DeactTrig = dst_dex_winning1stQtrR2
Act_DeactTrig = dst_P1_winning1stQtrR2
Act_DeactTrig = dst_dex_winning2ndQtrR1
Act_DeactTrig = dst_P1_winning2ndQtrR1
Act_DeactTrig = dst_dex_winning2ndQtrR2
Act_DeactTrig = dst_P1_winning2ndQtrR2
Act_DeactTrig = dst_dex_winning3rdQtrR1
Act_DeactTrig = dst_P1_winning3rdQtrR1
Act_DeactTrig = dst_dex_winning3rdQtrR2
Act_DeactTrig = dst_P1_winning3rdQtrR2
Act_DeactTrig = dst_lastgate_cheated
Act_DeactTrig = dst_lastgate_nocheat
Act_RelocateShip = dexter, -10514, 0, -11690, 0.45, 0, 0.78, 0
Act_GiveObjList = dexter, ol_resetdexslower
Act_DeactTrig = tr_spectchatterR1
Act_DeactTrig = com_0720
Act_DeactTrig = com_0730
Act_DeactTrig = com_0740
Act_DeactTrig = com_0750
Act_DeactTrig = com_0760
Act_DeactTrig = com_0790
Act_DeactTrig = tr_P1leadsR1_chatter
Act_DeactTrig = com_0810
Act_DeactTrig = com_0820
Act_DeactTrig = tr_DexleadsR1_chatter
Act_DeactTrig = com_0870
Act_DeactTrig = com_0880
Act_DeactTrig = tm_fail
Act_DeactTrig = dst_dexter_fini
Act_DeactTrig = dst_g1
Act_DeactTrig = dst_g2
Act_DeactTrig = dst_g3
Act_DeactTrig = dst_g4
Act_DeactTrig = dst_g5
Act_DeactTrig = dst_g6
Act_DeactTrig = dst_g7
Act_DeactTrig = dst_g8
Act_DeactTrig = dst_g9
Act_DeactTrig = dst_g10
Act_DeactTrig = dst_g11
Act_DeactTrig = dst_g12
Act_DeactTrig = dst_g13
Act_DeactTrig = dst_g14
Act_DeactTrig = dst_g15
Act_DeactTrig = dst_g16
Act_DeactTrig = dst_P1_winning16
Act_DeactTrig = dst_g17
Act_DeactTrig = dst_P1_winning17
Act_DeactTrig = dst_g18
Act_DeactTrig = dst_g19
Act_DeactTrig = dst_g20
Act_DeactTrig = dst_g21
Act_Ethercomm = announcer, 216608, Player, DX_M06_0228_ANNOUNCER, -1, pl_male2_head, pi_pirate2_body
Act_ActTrig = tr_DexwinsR1chatter
Act_DeactTrig = pjh_dexterracing1a
Act_DeactTrig = pjh_dexterracing1
Act_DeactTrig = pjh_dexter
Act_ActTrig = pjh_dexter
Act_SetVibe = Br05_01, Player, REP_FRIEND_MAXIMUM
Act_SetVibeLbltoShip = dexplat, Player, REP_FRIEND_MAXIMUM
Act_SetVibeLbltoShip = dexboys, Player, REP_FRIEND_MAXIMUM
Act_ActTrig = pjh_plat1
Act_ActTrig = pjh_plat2
Act_ActTrig = pjh_plat3
Act_ActTrig = pjh_dexboy
Act_ActTrig = tm_fail_killdexters
Act_GiveObjList = dexboys, ol_dockdie
Act_ActTrig = tm_reset_thn2
[Trigger]
nickname = tm_playerstops
system = Br05
Cnd_Timer = 1
Act_PobjIdle = no_params
Act_ActTrig = tm_P1_fliesback
[Trigger]
nickname = tm_P1_fliesback
Cnd_Timer = 1
Act_GiveObjList = Player, ol_resetP1
[ObjList]
nickname = ol_resetP1
GotoVec = goto_no_cruise, -10645, 0, -11925, 200, false, 50
[Trigger]
nickname = tm_reset_thn2
Cnd_Timer = 6
Act_CallThorn = missions\m06\m06_Race_Hood2.thn, dexter
Act_SendComm = dexter, Player, DX_M06_0540_DEXTER
Act_ActTrig = tm_reset_thn3
Act_ActTrig = tm_avoidblipping
[Trigger]
nickname = tm_avoidblipping
Cnd_Timer = 1
Act_GiveObjList = Player, ol_hold
Act_RelocateShip = Player, -10792, 0, -11450, 0.6, 0, 0.74, 0
[Trigger]
nickname = tm_reset_thn3
Cnd_Timer = 5
Act_CallThorn = missions\m06\m06_Race_Hood2.thn, Player
Act_ActTrig = wt_dlg_cheating_on
Act_ActTrig = wt_nodlg_cheating_off
Act_ActTrig = tm_cuttodex
Act_NNIds = 30615, HISTORY
[ObjList]
nickname = ol_resetdexslower
GotoVec = goto_no_cruise, -10985, 0, -11453, 150, false, 30
[Trigger]
nickname = wt_dlg_cheating_on
system = Br05
Cnd_WatchTrigger = bool_cheating, ON
Act_DeactTrig = wt_nodlg_cheating_off
Act_SendComm = dexter, Player, DX_M06_0260_DEXTER
Act_DeactTrig = bool_cheating
[Trigger]
nickname = wt_nodlg_cheating_off
system = Br05
Cnd_WatchTrigger = bool_cheating, OFF
Act_DeactTrig = wt_dlg_cheating_on
[Trigger]
nickname = tm_cuttodex
system = Br05
Cnd_Timer = 4
Act_ActTrig = dst_dexstart
[ObjList]
nickname = ol_hold
Delay = 1
[Trigger]
nickname = dst_dexstart
Cnd_DistVec = inside, dexter, -10985, 0, -11453, 190
Act_ActTrig = dst_failtostart
Act_ActTrig = dst_startpt2
[Trigger]
nickname = dst_startpt2
system = Br05
Cnd_True = no_params
Act_ActTrig = dst_jumpthegunfail
Act_DeactTrig = dst_failtostart
Act_DeactTrig = dst_failtostart2
Act_ActTrig = bool_2ndrace
Act_ActTrig = tm_watch4dexwin2
Act_ActTrig = tm_lineuptime
Act_DeactTrig = com_0960
Act_DeactTrig = com_0970
Act_DeactTrig = com_0980
Act_DeactTrig = com_0990
Act_DeactTrig = com_1000
Act_DeactTrig = com_0980
[Trigger]
nickname = tm_lineuptime
Cnd_Timer = 1
Act_ActTrig = tm_ready
[Trigger]
nickname = tm_watch4dexwin2
Cnd_Timer = 30
Act_ActTrig = dst_dexter_fini2
[Trigger]
nickname = dst_dexter_fini2
system = Br05
Cnd_DistShip = inside, dexter, Br05_track_ring_2, 100
Act_DeactTrig = dst_lastgate_nocheat
Act_DeactTrig = dst_lastgate_cheated
Act_PlayMusic = music_br_space, music_br_danger, music_br_battle, music_race_start, 1, false
Act_SendComm = dexter, Player, DX_M06_0140_DEXTER
Act_ActTrig = tr_DexwinsR2chatter
Act_DeactTrig = tm_fail
Act_ActTrig = tm_racecam_end_fail2
Act_ActTrig = com_0140
[Trigger]
nickname = tm_racecam_end_fail2
system = Br05
Cnd_Timer = 2
Act_RevertCam = no_params
[Trigger]
nickname = bool_2ndrace
Cnd_Destroyed = Player, 1
[MsnSolar]
nickname = Br05_02
system = Br05
position = -12062, 400, -24056
orientation = 0, 0, 1, 0
string_id = 196682
faction = fc_q_grp
archetype = gas_miner
base = Br05_02_Base
pilot = MSN06_Station_Glorious
loadout = gasminer
voice = glorious
[Trigger]
nickname = winner
system = Br05
Cnd_SpaceEnter = no_params
Act_SpawnShip = dexter, no_ol, -10789, 0, -11570, 0.35, 0, 0.85, 0
Act_RelocateShip = Player, -11231, 0, -11180, 0.35, 0, 0.85, 0
Act_SpawnFormation = dexboys, -11550, 100, -12190, 0, 0, 1, 0
Act_SetVibe = Br05_01, Player, REP_FRIEND_MAXIMUM
Act_SetVibeLbltoShip = dexboys, Player, REP_FRIEND_THRESHOLD
Act_ActTrig = pjh_plat1
Act_ActTrig = pjh_plat2
Act_ActTrig = pjh_plat3
Act_ActTrig = pjh_dexboy
Act_ActTrig = tm_fail_killdexters
Act_GiveObjList = dexboys, ol_dockdie
Act_ActTrig = general_triggers
Act_ActTrig = winner_init
Act_PlayerCanTradelane = false
Act_RandomPop = false
Act_PlayMusic = music_br_space, music_br_danger, music_br_battle, music_anticipation_more_forboding, 1, false
Act_SpawnSolar = Br05_wplatform_1
Act_SpawnSolar = Br05_wplatform_2
Act_SpawnSolar = Br05_wplatform_3
Act_SpawnSolar = Br05_wplatform_4
Act_SpawnSolar = Br05_wplatform_5
Act_SpawnSolar = Br05_wplatform_6
Act_SpawnSolar = Br05_wplatform_7
Act_SetVibeLbltoShip = dexplat, Player, REP_FRIEND_THRESHOLD
[Trigger]
nickname = winner_init
system = Br05
Cnd_True = no_params
Act_ActTrig = bse_hoodwinking
Act_GiveObjList = dexter, ol_go_hood
Act_PlayerCanDock = false
Act_ActTrig = dexters_docked
Act_SetOffer = 23006
Act_SetNNObj = mlog_22a
Act_MarkObj = Br05_01, 1
Act_NNIds = 30620, HISTORY
[ObjList]
nickname = ol_go_hood
SetLifetime = 10000
Delay = 5
GotoShip = goto_cruise, Br05_01, 800, false
[Trigger]
nickname = dexters_docked
system = Br05
Cnd_DistShip = inside, Br05_01, dexter, 1200
Act_PlayerCanDock = false, Br05_01
Act_SendComm = dexter, Player, DX_M06_0310_DEXTER
Act_SetNNObj = mlog_22b
Act_ActTrig = dst_naghood
[Trigger]
nickname = dst_naghood
Cnd_DistShip = outside, Player, Br05_01, 5, 25, tick_away
Act_SendComm = dexter, Player, DX_M06_0110B_DEXTER
Act_ActTrig = dst_failhood
[Trigger]
nickname = dst_failhood
Cnd_DistShip = outside, Player, Br05_01, 2200, 25, tick_away
Act_SendComm = dexter, Player, DX_M06_0140_DEXTER
Act_PlayerCanDock = false
Act_ActTrig = com_0140dock
[Trigger]
nickname = com_0140dock
Cnd_CommComplete = DX_M06_0140_DEXTER
Act_ChangeState = FAIL, 23160
[ObjList]
nickname = ol_breakform
BreakFormation = no_params
[Trigger]
nickname = bse_hoodwinking
system = Br05
Cnd_BaseEnter = Br05_01_base
Act_MarkObj = Br05_01, 0
Act_DeactTrig = dst_naghood
Act_DeactTrig = dst_failhood
Act_DeactTrig = d_dexter
Act_DeactTrig = d_plat1
Act_DeactTrig = d_plat2
Act_DeactTrig = d_plat3
Act_DeactTrig = d_plat4
Act_DeactTrig = d_plat5
Act_DeactTrig = d_plat6
Act_DeactTrig = d_plat7
Act_DeactTrig = bool_cheating
Act_DeactTrig = bool_2ndrace
Act_DeactTrig = d_dexboy
Act_DeactTrig = pjh_dexter
Act_DeactTrig = pjh_dexterracing1a
Act_DeactTrig = pjh_dexterracing1
Act_DeactTrig = wv_dex_P1
Act_DeactTrig = pjh_plat1
Act_DeactTrig = pjh_plat2
Act_DeactTrig = pjh_plat3
Act_DeactTrig = pjh_dexboy
Act_AddRTC = missions\m06\M006_s033x_Br05_01_nrml.ini
Act_SetNNObj = mlog_lts
Act_ActTrig = spe_posthood
Act_NNIds = 30625, HISTORY
[Trigger]
nickname = spe_posthood
system = Br05
Cnd_SpaceEnter = no_params
Act_SpawnSolar = Br05_02
Act_Invulnerable = Br05_02, true, false, 0.8
Act_PlayerCanDock = false, Br05_01
Act_SetNNObj = mlog_23a
Act_MarkObj = Br05_02, 1
Act_ActTrig = dst_TLstart
Act_ActTrig = dst_Glorious
Act_SpawnFormation = glori_h_frm
Act_ActTrig = tm_uncloak
Act_PlayMusic = music_br_space, music_br_danger, music_br_battle, music_anticipation_light, 0, false
Act_NagDistLeaving = nnnagtopt, none, position, -12062, 400, -24056, 23198, 15000
[Trigger]
nickname = tm_uncloak
Cnd_Timer = 1
Act_Cloak = glori_gunship, false
Act_Cloak = glori_hostile1, false
Act_Cloak = glori_hostile2, false
Act_Cloak = glori_hostile3, false
Act_Cloak = glori_hostile4, false
Act_Invulnerable = glori_gunship, true, false, 0.9
Act_SetVibeLbl = rhers, drive_friendly, REP_NEUTRAL
Act_SetVibeLbl = rhers, rhers, REP_FRIEND_MAXIMUM
Act_SetVibeLbltoShip = rhers, Br05_02, REP_FRIEND_MAXIMUM
Act_SetVibeLbltoShip = rhers, Player, REP_NEUTRAL_HOSTILE
Act_SetVibe = Br05_02, Player, REP_NEUTRAL
Act_ActTrig = d_glori_f-warn4
Act_ActTrig = d_glori_f-warn1
Act_ActTrig = d_glori_f-warn2
Act_ActTrig = d_glori_f-warn3
Act_ActTrig = d_glori_h1
Act_ActTrig = d_glori_h2
Act_ActTrig = d_glori_h3
Act_ActTrig = d_glori
Act_ActTrig = d_glori_h
Act_ActTrig = d_ggunship
[Trigger]
nickname = dst_TLstart
system = Br05
Cnd_DistVec = inside, Player, -6277, 0, -18156, 150
Act_SetNNObj = mlog_23c
Act_NagOff = nnnagtopt
Act_NagDistLeaving = nnnagtoglor, none, position, -12062, 400, -24056, 23198, 6000
[Trigger]
nickname = dst_Glorious
system = Br05
Cnd_DistShip = inside, Player, Br05_02, 6000
Act_DeactTrig = dst_TLstart
Act_ActTrig = glor_arrive_init
[NPC]
nickname = gmg_fi1
npc_ship_arch = MSN06_GMG
affiliation = fc_q_grp
individual_name = 216609
voice = pilot_c_ill_m01
space_costume = pi_pirate1_head, pi_pirate2_body, comm_br_darcy
[NPC]
nickname = gmg_fi2
npc_ship_arch = MSN06_GMG
affiliation = fc_q_grp
individual_name = 216610
voice = pilot_c_ill_m01a
space_costume = pi_pirate2_head, pi_pirate2_body, comm_br_darcy
[NPC]
nickname = gmg_fi3
npc_ship_arch = MSN06_GMG
affiliation = fc_q_grp
individual_name = 216611
voice = pilot_c_ill_m01b
space_costume = pi_pirate4_head, pi_pirate2_body, comm_br_darcy
[NPC]
nickname = gmg_fi4
npc_ship_arch = MSN06_GMG
affiliation = fc_q_grp
individual_name = 216612
voice = pilot_c_ill_m02
space_costume = rh_wilham_head, pi_pirate2_body, comm_br_darcy
[NPC]
nickname = r_gunship_vox
npc_ship_arch = MSN06_Nomad_Rheinland_Gunboat
affiliation = rh_n_grp
individual_name = 216613
voice = rheinlander
space_costume = rh_bartender_head, rh_male_elite_body, prop_neuralnet_D
[MsnShip]
nickname = glori_fi1
NPC = gmg_fi1
label = drive_friendly
label = glori_f
label = glori_gp1
[MsnShip]
nickname = glori_fi2
NPC = gmg_fi2
label = drive_friendly
label = glori_f
label = glori_gp1
[MsnShip]
nickname = glori_fi3
NPC = gmg_fi3
label = drive_friendly
label = glori_f
label = glori_gp2
[MsnShip]
nickname = glori_fi4
NPC = gmg_fi4
label = drive_friendly
label = glori_f
label = glori_gp2
[MsnFormation]
nickname = glori_frm
position = -11930, 350, -24360
formation = fighter_guild
ship = glori_fi1
ship = glori_fi2
ship = glori_fi3
ship = glori_fi4
[NPC]
nickname = r_elite
npc_ship_arch = MSN06_Nomad_Rhienland_Heavy_Fighter
affiliation = rh_n_grp
individual_name = 1
[MsnShip]
nickname = glori_hostile1
NPC = r_elite
random_name = true
label = rhers
label = rh_fighters
[MsnShip]
nickname = glori_hostile2
NPC = r_elite
random_name = true
label = rhers
label = rh_fighters
[MsnShip]
nickname = glori_hostile3
NPC = r_elite
random_name = true
label = rhers
label = rh_fighters
[MsnShip]
nickname = glori_hostile4
NPC = r_elite
random_name = true
label = rhers
label = rh_fighters
[MsnShip]
nickname = glori_gunship
NPC = r_gunship_vox
label = rhers
label = rh_gunship
[MsnFormation]
nickname = glori_h_frm
position = -11800, 500, -24113
formation = gunboat_rh_n
ship = glori_gunship
ship = glori_hostile1
ship = glori_hostile2
ship = glori_hostile3
ship = glori_hostile4
[Trigger]
nickname = glor_arrive_init
system = Br05
Cnd_True = no_params
Act_SpawnFormation = glori_frm
Act_Invulnerable = glori_fi1, true, false, 0.9
Act_SetVibeLbltoShip = drive_friendly, Player, REP_NEUTRAL
Act_SetVibeLbl = drive_friendly, drive_friendly, REP_FRIEND_MAXIMUM
Act_SetVibeLbl = drive_friendly, rhers, REP_FRIEND_MAXIMUM
Act_SetVibeLbltoShip = drive_friendly, Br05_02, REP_FRIEND_MAXIMUM
Act_Ethercomm = glorious, 196682, Player, DX_M06_0330_GLORIOUS, -1, pl_female5_head, pl_female1_peasant_body
Act_ActTrig = com_0330
Act_PlayMusic = music_br_space, music_br_danger, music_br_battle, none, 5, false
Act_NagOff = nnnagtopt
Act_NagOff = nnnagtoglor
Act_NagDistLeaving = nnnagcombat, none, glori_fi1, 23196, 3500, NAG_IN_COMBAT
[Trigger]
nickname = com_0330
Cnd_CommComplete = DX_M06_0330_GLORIOUS
Act_SendComm = glori_gunship, Player, DX_M06_0331_RHEINLANDER
Act_ActTrig = com_0331
Act_ActTrig = com_gloriattack
[Trigger]
nickname = com_0331
Cnd_CommComplete = DX_M06_0331_RHEINLANDER
Act_Ethercomm = glorious, 196682, Player, DX_M06_0332_GLORIOUS, -1, pl_female5_head, pl_female1_peasant_body
Act_Ethercomm = glorious, 196682, Player, DX_M06_0333_GLORIOUS, 2, pl_female5_head, pl_female1_peasant_body
Act_ActTrig = com_0333
[Trigger]
nickname = com_0333
Cnd_CommComplete = DX_M06_0333_GLORIOUS
Act_SendComm = glori_gunship, Player, DX_M06_0334_RHEINLANDER
Act_ActTrig = com_0334
[Trigger]
nickname = com_0334
Cnd_CommComplete = DX_M06_0334_RHEINLANDER
Act_Invulnerable = glori_gunship, false, true
Act_Invulnerable = Br05_02, false, true
[Trigger]
nickname = com_gloriattack
system = Br05
Cnd_CommComplete = DX_M06_0332_GLORIOUS
Act_GiveObjList = glori_h_frm, ol_sir
Act_GiveObjList = glori_frm, ol_sir
Act_PlayerEnemyClamp = 3, 4
Act_SetVibeLbltoShip = rhers, Player, REP_HOSTILE_MAXIMUM
Act_SetVibeLbl = rhers, drive_friendly, REP_HOSTILE_MAXIMUM
Act_SetVibeLbl = rhers, rhers, REP_FRIEND_MAXIMUM
Act_SetVibeLbl = drive_friendly, rhers, REP_HOSTILE_MAXIMUM
Act_SetVibeLbltoShip = rhers, Br05_02, REP_HOSTILE_THRESHOLD
Act_SetVibeShipToLbl = Br05_02, rhers, REP_HOSTILE_MAXIMUM
Act_SetVibeLbltoShip = drive_friendly, Player, REP_FRIEND_THRESHOLD
Act_SetNNObj = mlog_24
Act_MarkObj = glori_gunship, 1
Act_MarkObj = glori_hostile1, 1
Act_MarkObj = glori_hostile2, 1
Act_MarkObj = glori_hostile3, 1
Act_MarkObj = glori_hostile4, 1
[Trigger]
nickname = d_glori_f-warn4
system = Br05
Cnd_Destroyed = glori_f, -1, EXPLODE
Act_Ethercomm = glorious, 196682, Player, DX_M06_0338_GLORIOUS, -1, pl_female5_head, pl_female1_peasant_body
[Trigger]
nickname = d_glori
system = Br05
Cnd_Destroyed = Br05_02, 1
Act_ChangeState = FAIL, 23150
Act_DeactTrig = d_glori_h
[Trigger]
nickname = d_glori_f-warn3
system = Br05
Cnd_Destroyed = glori_f, 3, EXPLODE
Act_Ethercomm = glorious, 196682, Player, DX_M06_0337_GLORIOUS, -1, pl_female5_head, pl_female1_peasant_body
[Trigger]
nickname = d_glori_f-warn2
system = Br05
Cnd_Destroyed = glori_f, 2, EXPLODE
Act_Ethercomm = glorious, 196682, Player, DX_M06_0336_GLORIOUS, -1, pl_female5_head, pl_female1_peasant_body
[Trigger]
nickname = d_glori_f-warn1
system = Br05
Cnd_Destroyed = glori_f, 1, EXPLODE
Act_Ethercomm = glorious, 196682, Player, DX_M06_0335_GLORIOUS, -1, pl_female5_head, pl_female1_peasant_body
[Trigger]
nickname = d_ggunship
system = Br05
Cnd_Destroyed = rh_gunship, 1
Act_Ethercomm = glorious, 196682, Player, DX_M06_0341_GLORIOUS, -1, pl_female5_head, pl_female1_peasant_body
[Trigger]
nickname = d_glori_h1
system = Br05
Cnd_Destroyed = rh_fighters, 1
Act_Ethercomm = glorious, 196682, Player, DX_M06_0342_GLORIOUS, -1, pl_female5_head, pl_female1_peasant_body
[Trigger]
nickname = d_glori_h2
system = Br05
Cnd_Destroyed = rh_fighters, 2
Act_Ethercomm = glorious, 196682, Player, DX_M06_0343_GLORIOUS, -1, pl_female5_head, pl_female1_peasant_body
[Trigger]
nickname = d_glori_h3
system = Br05
Cnd_Destroyed = rh_fighters, 3
Act_Ethercomm = glorious, 196682, Player, DX_M06_0344_GLORIOUS, -1, pl_female5_head, pl_female1_peasant_body
[ObjList]
nickname = ol_sir
StayInRange = Br05_02, 2000
BreakFormation = no_params
[Trigger]
nickname = d_glori_h
system = Br05
Cnd_Destroyed = rhers, -1, EXPLODE
Act_DeactTrig = d_glori_f-warn4
Act_DeactTrig = d_glori_f-warn1
Act_DeactTrig = d_glori_f-warn2
Act_DeactTrig = d_glori_f-warn3
Act_DeactTrig = d_glori
Act_ActTrig = tm_glori_likes_u
Act_SetVibe = Br05_02, Player, REP_FRIEND_MAXIMUM
Act_PlayMusic = music_br_space, music_br_danger, music_br_battle, none, 3, false
[Trigger]
nickname = tm_glori_likes_u
Cnd_Timer = 2
Act_Ethercomm = glorious, 196682, Player, DX_M06_0340_GLORIOUS, -1, pl_female5_head, pl_female1_peasant_body
Act_SetNNObj = mlog_25
Act_PlayerCanDock = false, Br05_02, Br05_01
Act_ActTrig = bse_glorwinking
Act_ActTrig = tm_img_land
Act_NagOff = nnnagcombat
Act_NagDistLeaving = nnnagglorland, none, Br05_02, 23199, 2000
[Trigger]
nickname = tm_img_land
system = Br05
Cnd_Timer = 3
Act_SetLifetime = glori_f, 100
Act_GiveObjList = glori_frm, ol_dock_Glor
[ObjList]
nickname = ol_dock_Glor
MakeNewFormation = fighter_guild, glori_fi1, glori_fi2, glori_fi3, glori_fi4
SetLifetime = 100
GotoShip = goto, Br05_02, 1000, true, 20
Delay = 20
Dock = Br05_02
[Trigger]
nickname = bse_glorwinking
system = Br05
Cnd_BaseEnter = Br05_02_Base
Act_AddRTC = missions\m06\M006_s034x_Br05_02_nrml.ini
Act_Save = glor_leave_save, 32610
Act_SetNNObj = mlog_meetquint
Act_ActTrig = spe_glorend
[Trigger]
nickname = spe_glorend
system = Br05
Cnd_SpaceEnter = no_params
Act_ActTrig = glor_leave_init
[NPC]
nickname = r_gunship
npc_ship_arch = MSN06_Nomad_Rheinland_Gunboat
affiliation = rh_n_grp
individual_name = 216618
voice = pilot_f_mil_m01
space_costume = rh_captain_head, rh_male_elite_body, prop_neuralnet_D
[MsnShip]
nickname = TL_hostile1
NPC = r_elite
random_name = true
label = TL_h_fighters
label = TL_hostiles
label = rh_gp1
[MsnShip]
nickname = TL_hostile2
NPC = r_elite
random_name = true
label = TL_h_fighters
label = TL_hostiles
label = rh_gp1
[MsnShip]
nickname = TL_hostile3
NPC = r_elite
random_name = true
label = TL_hostiles
label = rh_gp2
label = TL_h_fighters
;[MsnShip]
;nickname = TL_hostile4
;NPC = r_elite
;random_name = true
;label = rh_gp2
;label = TL_h_fighters
;label = TL_hostiles
[MsnShip]
nickname = TL_h_gunship
NPC = r_gunship
label = TL_hostiles
label = rh_gp1
[MsnFormation]
nickname = TL_h_frm
position = -7568, 700, -19470
formation = gunboat_rh_n
ship = TL_h_gunship
ship = TL_hostile1
ship = TL_hostile2
ship = TL_hostile3
[NPC]
nickname = gmg_elite1
npc_ship_arch = MSN06_Quintaine_Escort
affiliation = fc_q_grp
individual_name = 216604
voice = pilot_c_ill_m02a
space_costume = sh_male1_head, pi_pirate2_body, comm_br_darcy
[NPC]
nickname = gmg_elite2
npc_ship_arch = MSN06_Quintaine_Escort
affiliation = fc_q_grp
individual_name = 216603
voice = pilot_c_ill_m02b
space_costume = sh_male3_head, pi_pirate2_body, comm_br_darcy
[NPC]
nickname = gmg_elite3
npc_ship_arch = MSN06_Quintaine_Escort
affiliation = fc_q_grp
individual_name = 216602
voice = pilot_f_leg_f01
space_costume = br_newscaster_head_gen_hat, pl_female1_peasant_body, comm_br_darcy_female
[MsnShip]
nickname = q_escort1
NPC = gmg_elite1
position = -11767, 0, -23807
label = drive_friendly
label = q-frm
jumper = true
[MsnShip]
nickname = q_escort2
NPC = gmg_elite2
position = -11791, 0, -23705
jumper = true
label = drive_friendly
label = q-frm
[MsnShip]
nickname = q_escort3
NPC = gmg_elite3
position = -11791, 0, -23705
label = drive_friendly
label = q-frm
jumper = true
[NPC]
nickname = quint_ship
npc_ship_arch = MSN06_Quintaine
affiliation = fc_q_grp
individual_name = 216601
space_costume = rh_reichman_head, pi_pirate2_body
voice = quintaine
[MsnShip]
nickname = quint
NPC = quint_ship
position = -11968, -300, -23772
orientation = -0.3636, -0.003, 0.9315, -0.0071
label = drive_friendly
jumper = true
[MsnFormation]
nickname = q_frm
position = -11830, 600, -23367
orientation = -0.35, 0, 0.85, 0
formation = fighter_guild
ship = quint
ship = q_escort1
ship = q_escort2
ship = q_escort3
;[MsnShip]
;nickname = tagger1
;NPC = r_leader
;label = tagger
;random_name = true
;label = rhers
;rel_pos = 160, Player, 2000
;[MsnShip]
;nickname = tagger2
;NPC = r_elite
;label = tagger
;random_name = true
;label = rhers
;rel_pos = 190, Player, 2300
[NPC]
nickname = r_leader
npc_ship_arch = MSN06_Nomad_Rhienland_Heavy_Fighter_Leader
affiliation = rh_n_grp
individual_name = 1
[MsnShip]
nickname = holeboy1
NPC = r_leader
label = holeboys
random_name = true
orientation = 0.35, 0, 0.85, 0
position = 3527, 100, -21020
radius = 100
[MsnShip]
nickname = holeboy2
NPC = r_leader
label = holeboys
random_name = true
orientation = 0.35, 0, 0.85, 0
position = 3709, 200, -21476
radius = 100
[MsnShip]
nickname = holeboy3
NPC = r_leader
label = holeboys
random_name = true
orientation = 0.35, 0, 0.85, 0
position = 4036, -150, -21127
radius = 100
[Trigger]
nickname = glor_leave_save
system = Br05
Cnd_BaseEnter = Br05_02_Base
Act_ActTrig = general_triggers
Act_RandomPop = false
Act_ActTrig = plch_glorsave
Act_SetNNObj = mlog_meetquint
[Trigger]
nickname = plch_glorsave
system = Br05
Cnd_PlayerLaunch = no_params
Act_SpawnSolar = Br05_02
Act_PlayerCanTradelane = false
Act_Invulnerable = Br05_02, true, false, 0.8
Act_ActTrig = spe_glorsave
[Trigger]
nickname = spe_glorsave
system = Br05
Cnd_SpaceEnter = no_params
Act_ActTrig = glor_leave_init
[Trigger]
nickname = glor_leave_init
system = Br05
Cnd_True = no_params
Act_PlayerCanDock = false
Act_SpawnFormation = q_frm
Act_Invulnerable = q_escort3, true, false, 0.9
Act_MarkObj = quint, 1
Act_ActTrig = d_quint_Br05
Act_SetVibeLbltoShip = drive_friendly, Player, REP_FRIEND_THRESHOLD
Act_SetVibeLbltoShip = drive_friendly, Br05_02, REP_FRIEND_MAXIMUM
Act_SetVibeShipToLbl = Br05_02, drive_friendly, REP_FRIEND_MAXIMUM
Act_SetVibeLbl = drive_friendly, drive_friendly, REP_FRIEND_MAXIMUM
Act_ActTrig = com_0350
Act_ActTrig = dst_TLfight
Act_NagDistLeaving = std, quint, quint, 23196, 5000, NAG_IN_COMBAT
Act_ActTrig = tm_startchat
Act_SetNNObj = nn_fly2quint
Act_PlayMusic = no_params
Act_SpawnFormation = TL_h_frm
[Trigger]
nickname = tm_startchat
Cnd_Timer = 9
Act_StartDialog = dlg_hiquint
[Dialog]
nickname = dlg_hiquint
system = Br05
line = quint, Player, DX_M06_0350_QUINTAINE
[Trigger]
nickname = com_0350
Cnd_CommComplete = DX_M06_0350_QUINTAINE
Act_ActTrig = dst_meetquint
Act_NagDistTowards = POS, goquintnag, quint, -11968, -300, -23772, 21950, 900
[ObjList]
nickname = ol_followtoambush
MakeNewFormation = fighter_guild, q_escort1, q_escort2, q_escort3
Follow = Player, 6000, 50, 50, -150
[Trigger]
nickname = dst_meetquint
system = Br05
Cnd_DistShip = inside, Player, quint, 500
Act_StartDialog = dlg_hiquint2
Act_NagOff = goquintnag
Act_SetNNObj = nn_gonav1
Act_NagDistTowards = POS, nav1nag, quint, -7568, 575, -19470, 23198, 150
Act_GiveObjList = quint, ol_followtoambush
[Dialog]
nickname = dlg_hiquint2
system = Br05
line = q_escort3, Player, DX_M06_1260_ALBERTSON
line = quint, Player, DX_M06_0360_QUINTAINE
[Trigger]
nickname = d_quint_Br05
system = Br05
Cnd_Destroyed = quint, 1
Act_ChangeState = FAIL, 23155
[Trigger]
nickname = dst_TLfight
system = Br05
Cnd_DistVec = inside, Player, -7568, 575, -19470, 1500
Act_PlayerEnemyClamp = 3, 5
Act_SetVibeLbltoShip = TL_hostiles, Player, REP_HOSTILE_MAXIMUM
Act_SetVibeLbltoShip = TL_hostiles, Br05_02, REP_FRIEND_MAXIMUM
Act_SetVibeLbl = TL_hostiles, TL_hostiles, REP_FRIEND_MAXIMUM
Act_SetVibeLbl = TL_hostiles, drive_friendly, REP_HOSTILE_MAXIMUM
Act_SetVibeLbl = drive_friendly, TL_hostiles, REP_HOSTILE_MAXIMUM
Act_GiveObjList = TL_h_frm, ol_breakform
Act_GiveObjList = TL_hostile1, ol_stay_close
Act_ActTrig = tm_splitup
Act_StartDialog = dlg_ambush
Act_ActTrig = com_0381
Act_ActTrig = d_TL_fighter1
Act_ActTrig = d_TL_fighter3
Act_ActTrig = d_TL_gunship
Act_ActTrig = d_TL_hostiles
Act_ActTrig = d_TL_allbut1
Act_ActTrig = hdec_quintlow
Act_ActTrig = hdec_quintlower
Act_ActTrig = d_perez
Act_ActTrig = d_wallace
Act_SetNNObj = nn_objsoon, OBJECTIVE_HISTORY
Act_NagOff = nav1nag
Act_ActTrig = tm_uncloakTLers
Act_PlayMusic = music_br_space, music_br_danger, music_race_loop, none, 3, false
[Trigger]
nickname = tm_uncloakTLers
Cnd_Timer = 1
Act_Cloak = TL_h_gunship, false
Act_Cloak = TL_hostile1, false
Act_Cloak = TL_hostile2, false
Act_Cloak = TL_hostile3, false
[ObjList]
nickname = ol_stay_close
StayInRange = TL_h_gunship, 800
[Trigger]
nickname = tm_splitup
system = Br05
Cnd_Timer = 6
Act_SetVibeShipToLbl = q_escort3, TL_hostiles, REP_HOSTILE_THRESHOLD
Act_SetVibe = q_escort3, TL_h_gunship, REP_HOSTILE_MAXIMUM
Act_GiveObjList = q_escort3, ol_attackRh
Act_GiveObjList = quint, ol_quint_limpaway
Act_ActTrig = dst_quint_limpevade
Act_SetVibeLbl = TL_hostiles, drive_friendly, REP_HOSTILE_MAXIMUM
Act_SetVibeLbltoShip = TL_hostiles, Player, REP_HOSTILE_MAXIMUM
Act_SetVibeLbltoShip = TL_hostiles, quint, REP_HOSTILE_THRESHOLD
Act_SetNNObj = nn_protectq
Act_NagOff = std
[Dialog]
nickname = dlg_ambush
system = Br05
line = q_escort3, Player, DX_M06_0370_ALBERTSON
line = quint, Player, DX_M06_0380_QUINTAINE
line = q_escort3, Player, DX_M06_0381_ALBERTSON
[Trigger]
nickname = com_0381
Cnd_CommComplete = DX_M06_0381_ALBERTSON
Act_SetNNObj = nn_gunship
Act_MarkObj = TL_h_gunship, 1
Act_GiveObjList = q_escort2, ol_coverQ
Act_GiveObjList = q_escort1, ol_coverQ
[ObjList]
nickname = ol_coverQ
BreakFormation = no_params
StayInRange = quint, 800
[ObjList]
nickname = ol_attackRh
BreakFormation = no_params
SetPriority = NORMAL
GotoShip = goto_cruise, TL_h_gunship, 1000, true, -1
[ObjList]
nickname = ol_quint_limpaway
BreakFormation = no_params
GotoVec = goto_no_cruise, -6880, 400, -18808, 200, true, 50
GotoVec = goto_no_cruise, -6830, -400, -18482, 200, true, 50
GotoVec = goto_no_cruise, -6450, 400, -18150, 200, true, 50
GotoVec = goto_no_cruise, -6200, -400, -18370, 200, true, 50
GotoVec = goto_no_cruise, -6550, 0, -18700, 200, true, 50
[Trigger]
nickname = dst_quint_limpevade
system = Br05
repeatable = true
Cnd_DistVec = inside, quint, -6550, 0, -18700, 300
Act_GiveObjList = quint, ol_quint_limpaway
[Trigger]
nickname = d_TL_hostiles
Cnd_Destroyed = TL_hostiles, -1
[Trigger]
nickname = d_TL_allbut1
Cnd_Destroyed = TL_hostiles, 3
Act_ActTrig = tm_delay_qisback
[Trigger]
nickname = tm_delay_qisback
Cnd_Timer = 2
Act_SendComm = quint, Player, DX_M06_0600_QUINTAINE
[Trigger]
nickname = d_TL_fighter3
Cnd_Destroyed = TL_h_fighters, -1
Act_SendComm = q_escort3, Player, DX_M06_0384_ALBERTSON
Act_ActTrig = com_0384
[Trigger]
nickname = com_0384
Cnd_CommComplete = DX_M06_0384_ALBERTSON
Act_ActTrig = wt_lastfighter_on
Act_ActTrig = wt_lastfighter_off
[Trigger]
nickname = wt_lastfighter_on
system = Br05
Cnd_WatchTrigger = d_TL_hostiles, ON
Act_DeactTrig = wt_lastfighter_off
[Trigger]
nickname = wt_lastfighter_off
system = Br05
Cnd_WatchTrigger = d_TL_hostiles, OFF
Act_DeactTrig = wt_lastfighter_on
Act_SendComm = q_escort3, Player, DX_M06_0385_ALBERTSON
Act_ActTrig = com_0385
Act_SetNNObj = nn_objsoon, OBJECTIVE_HISTORY
[Trigger]
nickname = com_0385
Cnd_CommComplete = DX_M06_0385_ALBERTSON
Act_SetNNObj = nn_goBr04hole
Act_DeactTrig = dst_quint_limpevade
Act_GiveObjList = quint, ol_QfollowP1
Act_ActTrig = dst_P1_Br04hole
Act_AdjHealth = quint, 0.85
Act_AdjHealth = q_escort3, 0.75
Act_DeactTrig = hdec_quintlow
Act_DeactTrig = hdec_quintlower
Act_ActTrig = hdec_quintlow
Act_ActTrig = hdec_quintlower
Act_NagDistTowards = OBJ, leedshole, quint, Br05_to_Br04_hole, 23170, 1, NAG_ALWAYS
[ObjList]
nickname = ol_QfollowP1
avoidance = true
BreakFormation = no_params
MakeNewFormation = fighter_guild, q_escort1, q_escort2, q_escort3
Delay = 1
SetPriority = NORMAL
Follow = Player, 6000, 50, 50, 75
[Trigger]
nickname = d_TL_fighter1
Cnd_Destroyed = TL_h_fighters, 1
Act_SendComm = q_escort3, Player, DX_M06_0382_ALBERTSON
[Trigger]
nickname = d_TL_gunship
Cnd_Destroyed = TL_h_gunship, 1
Act_GiveObjList = TL_hostile1, ol_breakform
Act_SendComm = quint, Player, DX_M06_0381_QUINTAINE
Act_ActTrig = com_0381_q
[Trigger]
nickname = com_0381_q
Cnd_CommComplete = DX_M06_0381_QUINTAINE
Act_ActTrig = wt_gunshipd_on
Act_ActTrig = wt_gunshipd_off
[Trigger]
nickname = wt_gunshipd_on
system = Br05
Cnd_WatchTrigger = d_TL_hostiles, ON
Act_DeactTrig = wt_gunshipd_off
Act_SetNNObj = nn_killallTLambush
Act_SendComm = q_escort3, Player, DX_M06_2010_ALBERTSON
Act_MarkObj = TL_h_fighters, 1
[Trigger]
nickname = wt_gunshipd_off
system = Br05
Cnd_WatchTrigger = d_TL_hostiles, OFF
Act_DeactTrig = wt_gunshipd_on
Act_SendComm = q_escort3, Player, DX_M06_0385_ALBERTSON
Act_ActTrig = com_0385
[Trigger]
nickname = hdec_quintlower
Cnd_HealthDec = quint, 0.3
Act_AdjHealth = quint, 0.45
Act_SendComm = q_escort3, Player, DX_M06_2040_ALBERTSON
[Trigger]
nickname = hdec_quintlow
Cnd_HealthDec = quint, 0.6
Act_SendComm = q_escort3, Player, DX_M06_0610_ALBERTSON
[Trigger]
nickname = d_perez
system = Br05
Cnd_Destroyed = q_escort1, 1
Act_SendComm = q_escort3, Player, DX_M06_0615_ALBERTSON
[Trigger]
nickname = d_wallace
system = Br05
Cnd_Destroyed = q_escort2, 1
Act_SendComm = q_escort3, Player, DX_M06_2000_ALBERTSON
[Trigger]
nickname = dst_P1_Br04hole
Cnd_DistShip = inside, Player, Br05_to_Br04_hole, 3200
Act_SendComm = q_escort3, Player, DX_M06_2020_ALBERTSON
Act_SpawnShip = holeboy1
Act_Cloak = holeboy1, false
Act_NagOff = leedshole
Act_SetVibeLbltoShip = holeboys, Player, REP_HOSTILE_MAXIMUM
Act_SetVibeLbl = holeboys, drive_friendly, REP_HOSTILE_MAXIMUM
Act_SetVibeLbl = holeboys, holeboys, REP_FRIEND_MAXIMUM
Act_SetVibeLbltoShip = holeboys, quint, REP_HOSTILE_THRESHOLD
Act_SetVibeLbl = drive_friendly, holeboys, REP_HOSTILE_MAXIMUM
Act_MarkObj = holeboy1, 1
Act_ActTrig = tm_moreholers
Act_NagDistLeaving = std, quint, quint, 23196, 4000, NAG_IN_COMBAT
Act_ActTrig = com_2020
Act_PlayMusic = music_reveal_and_exposition, music_br_danger, music_race_start, none, 3, false
[Trigger]
nickname = com_2020
Cnd_CommComplete = DX_M06_2020_ALBERTSON
Act_SetNNObj = nn_killhostiles
[Trigger]
nickname = tm_moreholers
Cnd_Timer = 3
Act_SpawnShip = holeboy2
Act_SetVibeLbltoShip = holeboys, Player, REP_HOSTILE_MAXIMUM
Act_SetVibeLbl = holeboys, holeboys, REP_FRIEND_MAXIMUM
Act_SetVibeLbl = holeboys, drive_friendly, REP_HOSTILE_MAXIMUM
Act_SetVibeLbltoShip = holeboys, quint, REP_HOSTILE_THRESHOLD
Act_SetVibeLbl = drive_friendly, holeboys, REP_HOSTILE_MAXIMUM
Act_MarkObj = holeboy2, 1
Act_Cloak = holeboy2, false
Act_ActTrig = tm_lastholer
[Trigger]
nickname = tm_lastholer
Cnd_Timer = 3
Act_SpawnShip = holeboy3
Act_MarkObj = holeboy3, 1
Act_SetVibeLbltoShip = holeboys, Player, REP_HOSTILE_MAXIMUM
Act_SetVibeLbl = holeboys, holeboys, REP_FRIEND_MAXIMUM
Act_SetVibeLbl = holeboys, drive_friendly, REP_HOSTILE_MAXIMUM
Act_SetVibeLbl = drive_friendly, holeboys, REP_HOSTILE_MAXIMUM
Act_SetVibeLbltoShip = holeboys, quint, REP_HOSTILE_THRESHOLD
Act_Cloak = holeboy3, false
Act_ActTrig = d_holers
Act_ActTrig = d_holer
[Trigger]
nickname = d_holer
system = Br05
Cnd_Destroyed = holeboys, 1
Act_SendComm = q_escort3, Player, DX_M06_2030_ALBERTSON
[Trigger]
nickname = d_holers
system = Br05
Cnd_Destroyed = holeboys, -1
Act_ActTrig = tm_endholers
[Trigger]
nickname = tm_endholers
system = Br05
Cnd_Timer = 2
Act_SendComm = quint, Player, DX_M06_1400_QUINTAINE
Act_SetVibe = Br05_to_Br04_hole, Player, REP_NEUTRAL
Act_LockDock = Player, Br05_to_Br04_hole, unlock
Act_PlayerCanDock = false, Br05_to_Br04_hole
Act_ActTrig = nse_Leeds
Act_MarkObj = quint, 1
Act_ActTrig = com_1400
Act_AdjHealth = quint, 0.4
Act_AdjHealth = q_escort3, 0.3
Act_ActTrig = wt_perezheal
Act_ActTrig = wt_wallaceheal
[Trigger]
nickname = wt_perezheal
Cnd_WatchTrigger = d_perez, ON
Act_AdjHealth = q_escort1, 0.3
[Trigger]
nickname = wt_wallaceheal
Cnd_WatchTrigger = d_wallace, ON
Act_AdjHealth = q_escort2, 0.3
[Trigger]
nickname = com_1400
Cnd_CommComplete = DX_M06_1400_QUINTAINE
Act_SendComm = q_escort3, Player, DX_M06_1410_ALBERTSON, 3
Act_ActTrig = com_1410
[Trigger]
nickname = com_1410
Cnd_CommComplete = DX_M06_1410_ALBERTSON
Act_ActTrig = dst_P1_hole
Act_ActTrig = dst_hole_failwarn
Act_SetNNObj = mlog_takeLeedshole
[Trigger]
nickname = dst_P1_hole
Cnd_DistShip = inside, Br05_to_Br04_hole, Player, 1000
Act_SendComm = quint, Player, DX_M06_1420_QUINTAINE
Act_DeactTrig = dst_hole_failwarn
Act_DeactTrig = dst_hole_fail
Act_NagDistLeaving = dock_Leeds, quint, Br05_to_Br04_hole, 23175, 1
Act_ActTrig = sye_clearobj
[Trigger]
nickname = sye_clearobj
Cnd_SystemEnter = Br04
Act_SetNNObj = nn_objsoon, OBJECTIVE_HISTORY
Act_LockDock = Player, Br05_to_Br04_hole, lock
Act_LockDock = Player, Br04_to_Br05_hole, lock
[Trigger]
nickname = dst_hole_failwarn
Cnd_DistShip = outside, Br05_to_Br04_hole, Player, 1000, 20, tick_away
Act_SendComm = q_escort3, Player, DX_M06_1460_ALBERTSON
Act_ActTrig = dst_hole_fail
[Trigger]
nickname = dst_hole_fail
Cnd_DistShip = outside, Player, Br05_to_Br04_hole, 2300, 25, tick_away
Act_SendComm = q_escort3, Player, DX_M06_1470_ALBERTSON
Act_PlayerCanDock = false
Act_ActTrig = com_1470
[Trigger]
nickname = com_1470
Cnd_CommComplete = DX_M06_1470_ALBERTSON
Act_ChangeState = FAIL, 23175
[Trigger]
nickname = leeds_init
system = Br04
Cnd_True = no_params
Act_ActTrig = mission_completed
Act_PlayerCanDock = false, Br04_01_dock_ring
Act_ActTrig = pmn_p1_tl2leeds
Act_PlayerCanTradelane = false, Br04_Trade_Lane_Ring_29, Br04_Trade_Lane_Ring_30
Act_PlayMusic = music_awe_and_wonderment, music_br_danger, music_br_battle, none, 10, false
[Trigger]
nickname = pmn_p1_tl2leeds
system = Br04
Cnd_TLEntered = Player, Br04_Trade_Lane_Ring_29, Br04_Trade_Lane_Ring_30
Act_SetNNObj = nn_objsoon, OBJECTIVE_HISTORY
Act_NagOff = TLtoleeds
Act_LockManeuvers = true
[Trigger]
nickname = nse_Leeds
system = Br04
Cnd_NPCSystemEnter = Br04, quint, q_escort3, q_escort2, q_escort1, Player
Act_Invulnerable = q_escort3, true
Act_GiveObjList = quint, ol_Qreform_follow
Act_ActTrig = leeds_init
Act_ActTrig = tlx_P1_Leeds
Act_ActTrig = tlx_q_Leeds
Act_DeactTrig = d_quint_Br05
Act_ActTrig = d_quint_Br04
Act_StartDialog = dlg_letsland
Act_ActTrig = com_0510
[ObjList]
nickname = ol_Qreform_follow
MakeNewFormation = fighter_guild, q_escort1, q_escort2, q_escort3
Follow = Player, 1400, 50, 50, 75
[Dialog]
nickname = dlg_letsland
system = Br04
line = q_escort3, Player, DX_M06_1480_ALBERTSON
line = quint, Player, DX_M06_0510_QUINTAINE
line = q_escort3, Player, DX_M06_1491_ALBERTSON
[Trigger]
nickname = com_0510
Cnd_CommComplete = DX_M06_0510_QUINTAINE
Act_SetNNObj = nn_23075
Act_NagDistLeaving = TLtoleeds, quint, Br04_Trade_Lane_Ring_29, 23180, 1
Act_ActTrig = tm_ponder
Act_NNIds = 30630, HISTORY
[Trigger]
nickname = tm_ponder
Cnd_Timer = 12
Act_SendComm = quint, Player, DX_M06_0430_QUINTAINE
Act_ActTrig = com_0430
[Trigger]
nickname = com_0430
Cnd_CommComplete = DX_M06_0430_QUINTAINE
Act_ActTrig = tm_line440
[Trigger]
nickname = tm_line440
Cnd_Timer = 10
Act_SendComm = quint, Player, DX_M06_0440_QUINTAINE
[Trigger]
nickname = d_quint_Br04
system = Br04
Cnd_Destroyed = quint, 1, EXPLODE
Act_ChangeState = FAIL, 23155
[Trigger]
nickname = tlx_P1_Leeds
system = Br04
Cnd_TLExited = Player, Br04_Trade_Lane_Ring_36
Act_SetVibe = Br04_01_dock_ring, Player, REP_FRIEND_MAXIMUM
Act_NagDistLeaving = land_Leeds, quint, Br04_01_dock_ring, 23185, 1
Act_LockManeuvers = false
Act_SetNNObj = nn_landleeds
[Trigger]
nickname = tlx_q_Leeds
system = Br04
Cnd_TLExited = q_escort3, Br04_Trade_Lane_Ring_36
Act_SendComm = quint, Player, DX_M06_3000_QUINTAINE
Act_ActTrig = com_3000
[Trigger]
nickname = com_3000
Cnd_CommComplete = DX_M06_3000_QUINTAINE
Act_SendComm = quint, Player, DX_M06_0530_QUINTAINE
Act_ActTrig = com_0530
[Trigger]
nickname = com_0530
Cnd_CommComplete = DX_M06_0530_QUINTAINE
Act_GiveObjList = quint, ol_breakform
Act_GiveObjList = q_escort3, ol_escortgohome
Act_GiveObjList = quint, ol_go_Leeds
[ObjList]
nickname = ol_go_Leeds
GotoShip = goto, Br04_01_dock_ring, 800, false, 50
[ObjList]
nickname = ol_escortgohome
MakeNewFormation = fighter_guild, q_escort2, q_escort1
SetLifetime = 50
Dock = Br04_Trade_Lane_Ring_36, Br04_Trade_Lane_Ring_23
Dock = Br04_to_Br05_hole
[Trigger]
nickname = mission_completed
Cnd_BaseEnter = Br04_01_base
Act_AdjAcct = 7000
Act_LockDock = Player, Br05_to_Br04_hole, unlock
Act_LockDock = Player, Br04_to_Br05_hole, unlock
Act_ChangeState = SUCCEED