freelancer-hd-edition/DATA/MISSIONS/M12/npcships.ini
FireFlyEx 1db6e6f151
Fixed incorrect loadouts for storyline missions
Mission 3
* Changed Juni's engine to a Defender engine, since that's what she is flying.
* Changed Juni's shield to a Heavy Fighter shield.

Mission 4
* Changed Juni's engine to a Defender engine, since that's what she is flying.
* Changed Juni's shield to a Heavy Fighter shield.

Mission 5
* Changed Juni's engine to a Defender engine, since that's what she is flying.
* Changed Juni's shield to a Heavy Fighter shield.

Mission 7
* Changed Juni's engine to a Defender engine, since that's what she is flying.
* Changed Juni's shield to a Heavy Fighter shield.

Mission 8
* Changed Juni's engine to a Defender engine, since that's what she is flying.
* Changed Juni's shield to a Heavy Fighter shield.

Mission 9
* Changed Juni's engine to a Defender engine, since that's what she is flying.
* Changed Juni's shield to a Heavy Fighter shield.

Mission 11
* Changed Juni's engine to a Defender engine, since that's what she is flying.
* Changed Juni's shield to a Heavy Fighter shield.

Mission 12
* Changed Juni's ship to the Anubis, since that's what the rest of the loadout matches.
* Changed Juni's shield to shield01_mark07_hf, since what all the other Anubis kids are wearing.

Mission 13
Changed Juni's ship to the Anubis, since that's what the rest of the loadout matches.
2023-04-01 14:31:07 +02:00

91 lines
2.0 KiB
INI

[NPCShipArch]
nickname = MSN12_King
loadout = MSN12_King
level = d12
ship_archetype = or_elite
pilot = MSN12_King
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN12_Juni
loadout = MSN12_Juni
level = d12
ship_archetype = or_elite
pilot = MSN12_Juni
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN12_Von_Claussen
loadout = MSN12_Von_Claussen
level = d12
ship_archetype = rh_elite
pilot = MSN12_Von_Claussen
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN12_Order_Heavy_Fighter
loadout = MSN12_Order_Heavy_Fighter
level = d12
ship_archetype = or_elite
pilot = MSN12_Order_Heavy_Fighter
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN12_Nomad_Fighter_Patrol
loadout = MSN12_Nomad_Fighter_Patrol
level = d12
ship_archetype = no_fighter
pilot = MSN12_Nomad_Fighter_Patrol
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN12_Nomad_Fighter_Defense
loadout = MSN12_Nomad_Fighter_Defense
level = d12
ship_archetype = no_fighter
pilot = MSN12_Nomad_Fighter_Defense
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN12_Nomad_Fighter_Defense_Ace
loadout = MSN12_Nomad_Fighter_Defense_Ace
level = d12
ship_archetype = no_fighter
pilot = MSN12_Nomad_Fighter_Defense_Ace
state_graph = FIGHTER
npc_class = lawful, fighter_ace
[NPCShipArch]
nickname = MSN12_Nomad_Fighter_Chase
loadout = MSN12_Nomad_Fighter_Chase
level = d12
ship_archetype = no_fighter
pilot = MSN12_Nomad_Fighter_Chase
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN12_Nomad_Gunboat
loadout = MSN12_Nomad_Gunboat
level = d16
ship_archetype = no_gunboat
pilot = MSN12_Nomad_Gunboat
state_graph = GUNBOAT
npc_class = lawful, GUNBOAT
[NPCShipArch]
nickname = MSN12_Nomad_Battleship
loadout = MSN12_Nomad_Battleship
level = d18
ship_archetype = no_battleship
pilot = MSN12_Nomad_Battleship
state_graph = CRUISER
npc_class = lawful, CRUISER