mirror of
https://github.com/BC46/freelancer-hd-edition
synced 2024-08-30 18:32:47 +00:00
1db6e6f151
Mission 3 * Changed Juni's engine to a Defender engine, since that's what she is flying. * Changed Juni's shield to a Heavy Fighter shield. Mission 4 * Changed Juni's engine to a Defender engine, since that's what she is flying. * Changed Juni's shield to a Heavy Fighter shield. Mission 5 * Changed Juni's engine to a Defender engine, since that's what she is flying. * Changed Juni's shield to a Heavy Fighter shield. Mission 7 * Changed Juni's engine to a Defender engine, since that's what she is flying. * Changed Juni's shield to a Heavy Fighter shield. Mission 8 * Changed Juni's engine to a Defender engine, since that's what she is flying. * Changed Juni's shield to a Heavy Fighter shield. Mission 9 * Changed Juni's engine to a Defender engine, since that's what she is flying. * Changed Juni's shield to a Heavy Fighter shield. Mission 11 * Changed Juni's engine to a Defender engine, since that's what she is flying. * Changed Juni's shield to a Heavy Fighter shield. Mission 12 * Changed Juni's ship to the Anubis, since that's what the rest of the loadout matches. * Changed Juni's shield to shield01_mark07_hf, since what all the other Anubis kids are wearing. Mission 13 Changed Juni's ship to the Anubis, since that's what the rest of the loadout matches.
91 lines
2.0 KiB
INI
91 lines
2.0 KiB
INI
[NPCShipArch]
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nickname = MSN12_King
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loadout = MSN12_King
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level = d12
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ship_archetype = or_elite
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pilot = MSN12_King
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state_graph = FIGHTER
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npc_class = lawful, elite_fighter
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[NPCShipArch]
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nickname = MSN12_Juni
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loadout = MSN12_Juni
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level = d12
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ship_archetype = or_elite
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pilot = MSN12_Juni
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state_graph = FIGHTER
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npc_class = lawful, elite_fighter
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[NPCShipArch]
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nickname = MSN12_Von_Claussen
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loadout = MSN12_Von_Claussen
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level = d12
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ship_archetype = rh_elite
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pilot = MSN12_Von_Claussen
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state_graph = FIGHTER
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npc_class = lawful, elite_fighter
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[NPCShipArch]
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nickname = MSN12_Order_Heavy_Fighter
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loadout = MSN12_Order_Heavy_Fighter
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level = d12
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ship_archetype = or_elite
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pilot = MSN12_Order_Heavy_Fighter
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state_graph = FIGHTER
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npc_class = lawful, elite_fighter
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[NPCShipArch]
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nickname = MSN12_Nomad_Fighter_Patrol
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loadout = MSN12_Nomad_Fighter_Patrol
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level = d12
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ship_archetype = no_fighter
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pilot = MSN12_Nomad_Fighter_Patrol
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state_graph = FIGHTER
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npc_class = lawful, FIGHTER
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[NPCShipArch]
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nickname = MSN12_Nomad_Fighter_Defense
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loadout = MSN12_Nomad_Fighter_Defense
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level = d12
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ship_archetype = no_fighter
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pilot = MSN12_Nomad_Fighter_Defense
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state_graph = FIGHTER
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npc_class = lawful, FIGHTER
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[NPCShipArch]
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nickname = MSN12_Nomad_Fighter_Defense_Ace
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loadout = MSN12_Nomad_Fighter_Defense_Ace
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level = d12
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ship_archetype = no_fighter
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pilot = MSN12_Nomad_Fighter_Defense_Ace
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state_graph = FIGHTER
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npc_class = lawful, fighter_ace
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[NPCShipArch]
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nickname = MSN12_Nomad_Fighter_Chase
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loadout = MSN12_Nomad_Fighter_Chase
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level = d12
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ship_archetype = no_fighter
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pilot = MSN12_Nomad_Fighter_Chase
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state_graph = FIGHTER
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npc_class = lawful, FIGHTER
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[NPCShipArch]
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nickname = MSN12_Nomad_Gunboat
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loadout = MSN12_Nomad_Gunboat
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level = d16
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ship_archetype = no_gunboat
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pilot = MSN12_Nomad_Gunboat
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state_graph = GUNBOAT
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npc_class = lawful, GUNBOAT
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[NPCShipArch]
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nickname = MSN12_Nomad_Battleship
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loadout = MSN12_Nomad_Battleship
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level = d18
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ship_archetype = no_battleship
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pilot = MSN12_Nomad_Battleship
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state_graph = CRUISER
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npc_class = lawful, CRUISER
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