mirror of
https://github.com/BC46/freelancer-hd-edition
synced 2024-08-30 18:32:47 +00:00
2f6f29cb08
According to Freelancer's shooting script, Trent should have been approached by a Rheinland Freighter after undocking from New Berlin, while in-game it's actually a Rheinland Light Fighter. Furthermore, when you approach the Frankfurt gate, Fischer mentions he's a Daummann Freighter that's shipping supplies to Holstein. Therefore, his faction has been changed to Daumann and some construction machinery has been added to his cargo hold.
253 lines
5.9 KiB
INI
253 lines
5.9 KiB
INI
[NPCShipArch]
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nickname = MSN10_Nomad_Rheinland_Light_Fighter
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loadout = MSN10_Nomad_Rheinland_Light_Fighter
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level = d10
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ship_archetype = rh_fighter
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pilot = MSN10_Nomad_Rheinland_Light_Fighter
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state_graph = FIGHTER
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npc_class = lawful, FIGHTER
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[NPCShipArch]
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nickname = MSN10_Nomad_Rheinland_Light_Fighter_Leader
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loadout = MSN10_Nomad_Rheinland_Light_Fighter_Leader
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level = d10
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ship_archetype = rh_fighter
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pilot = MSN10_Nomad_Rheinland_Light_Fighter_Leader
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state_graph = FIGHTER
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npc_class = lawful, FIGHTER
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[NPCShipArch]
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nickname = MSN10_Nomad_Rheinland_Light_Fighter_Ace
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loadout = MSN10_Nomad_Rheinland_Light_Fighter_Ace
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level = d10
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ship_archetype = rh_fighter
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pilot = MSN10_Nomad_Rheinland_Light_Fighter_Ace
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state_graph = FIGHTER
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npc_class = lawful, FIGHTER
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[NPCShipArch]
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nickname = MSN10_Nomad_Rheinland_Heavy_Fighter
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loadout = MSN10_Nomad_Rheinland_Heavy_Fighter
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level = d10
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ship_archetype = rh_elite
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pilot = MSN10_Nomad_Rheinland_Heavy_Fighter
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state_graph = FIGHTER
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npc_class = lawful, elite_fighter
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[NPCShipArch]
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nickname = MSN10_Nomad_Rheinland_Heavy_Fighter_Leader
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loadout = MSN10_Nomad_Rheinland_Heavy_Fighter_Leader
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level = d10
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ship_archetype = rh_elite
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pilot = MSN10_Nomad_Rheinland_Heavy_Fighter_Leader
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state_graph = FIGHTER
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npc_class = lawful, elite_fighter
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[NPCShipArch]
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nickname = MSN10_Nomad_Rheinland_Heavy_Fighter_Ace
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loadout = MSN10_Nomad_Rheinland_Heavy_Fighter_Ace
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level = d10
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ship_archetype = rh_elite
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pilot = MSN10_Nomad_Rheinland_Heavy_Fighter_Ace
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state_graph = FIGHTER
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npc_class = lawful, elite_fighter
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[NPCShipArch]
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nickname = MSN10_Jonner_Friend
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loadout = MSN10_Jonner_Friend
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level = d10
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ship_archetype = bw_fighter
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pilot = MSN10_Jonner_Friend
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state_graph = FIGHTER
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npc_class = lawful, FIGHTER
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[NPCShipArch]
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nickname = MSN10_Bundschuh
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loadout = MSN10_Bundschuh
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level = d10
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ship_archetype = bw_fighter
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pilot = MSN10_Bundschuh
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state_graph = FIGHTER
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npc_class = lawful, FIGHTER
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[NPCShipArch]
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nickname = MSN10_Von_Claussen
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loadout = MSN10_Von_Claussen
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level = d10
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ship_archetype = rh_elite
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pilot = MSN10_Von_Claussen
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state_graph = FIGHTER
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npc_class = lawful, elite_fighter
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[NPCShipArch]
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nickname = MSN10_Hakkera
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loadout = MSN10_Hakkera
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level = d10
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ship_archetype = bw_elite2
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pilot = MSN10_Hakkera
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state_graph = FIGHTER
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npc_class = lawful, elite_fighter
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[NPCShipArch]
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nickname = MSN10_Cobo
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loadout = MSN10_Cobo
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level = d10
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ship_archetype = bw_elite2
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pilot = MSN10_Cobo
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state_graph = FIGHTER
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npc_class = lawful, elite_fighter
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[NPCShipArch]
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nickname = MSN10_Blood_Dragon_Ace
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loadout = MSN10_Blood_Dragon_Ace
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level = d10
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ship_archetype = ku_dragon
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pilot = MSN10_Blood_Dragon_Ace
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state_graph = FIGHTER
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npc_class = lawful, elite_fighter
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[NPCShipArch]
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nickname = MSN10_Bundschuh_Ace
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loadout = MSN10_Bundschuh_Ace
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level = d10
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ship_archetype = bw_elite
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pilot = MSN10_Bundschuh_Ace
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state_graph = FIGHTER
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npc_class = lawful, elite_fighter
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[NPCShipArch]
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nickname = MSN10_Botzler
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loadout = MSN10_Botzler
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level = d10
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ship_archetype = rh_elite
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pilot = MSN10_Botzler
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state_graph = FIGHTER
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npc_class = lawful, elite_fighter
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[NPCShipArch]
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nickname = MSN10_Fischer
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loadout = MSN10_Fischer
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level = d10
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ship_archetype = rh_freighter
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pilot = MSN10_Fischer
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state_graph = FIGHTER
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npc_class = lawful, FIGHTER
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[NPCShipArch]
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nickname = MSN10_Rheinland_Light_Ace
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loadout = MSN10_Rheinland_Light_Ace
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level = d10
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ship_archetype = rh_fighter
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pilot = MSN10_Rheinland_Light_Ace
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state_graph = FIGHTER
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npc_class = lawful, FIGHTER
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[NPCShipArch]
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nickname = MSN10_Rheinland_Light_Difficult
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loadout = MSN10_Rheinland_Light_Difficult
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level = d10
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ship_archetype = rh_fighter
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pilot = MSN10_Rheinland_Light_Difficult
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state_graph = FIGHTER
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npc_class = lawful, FIGHTER
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[NPCShipArch]
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nickname = MSN10_Rheinland_Heavy_Ace
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loadout = MSN10_Rheinland_Heavy_Ace
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level = d10
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ship_archetype = rh_elite
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pilot = MSN10_Rheinland_Heavy_Ace
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state_graph = FIGHTER
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npc_class = lawful, elite_fighter
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[NPCShipArch]
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nickname = MSN10_Rheinland_Heavy_Difficult
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loadout = MSN10_Rheinland_Heavy_Difficult
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level = d10
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ship_archetype = rh_elite
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pilot = MSN10_Rheinland_Heavy_Difficult
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state_graph = FIGHTER
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npc_class = lawful, elite_fighter
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[NPCShipArch]
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nickname = MSN10_Nomad_Gunboat
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loadout = MSN10_Nomad_Gunboat
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level = d15
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ship_archetype = no_gunboat
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pilot = MSN10_Nomad_Gunboat
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state_graph = GUNBOAT
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npc_class = lawful, GUNBOAT
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[NPCShipArch]
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nickname = MSN10_Nomad_Battleship
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loadout = MSN10_Nomad_Battleship
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level = d18
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ship_archetype = no_battleship
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pilot = MSN10_Nomad_Battleship
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state_graph = CRUISER
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npc_class = lawful, CRUISER
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[NPCShipArch]
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nickname = MSN10_Nomad_Rheinland_Gunboat
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loadout = MSN10_Nomad_Rheinland_Gunboat
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level = d15
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ship_archetype = rh_gunboat
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pilot = MSN10_Nomad_Rheinland_Gunboat
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state_graph = GUNBOAT
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npc_class = lawful, GUNBOAT
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[NPCShipArch]
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nickname = MSN10_Rheinland_Battleship
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loadout = MSN10_Rheinland_Battleship
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level = d18
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ship_archetype = rh_battleship
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pilot = MSN10_Rheinland_Battleship
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state_graph = CRUISER
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npc_class = lawful, CRUISER
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[NPCShipArch]
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nickname = MSN10_Rheinland_Gunboat
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loadout = MSN10_Rheinland_Gunboat
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level = d15
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ship_archetype = rh_gunboat
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pilot = MSN10_Rheinland_Gunboat
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state_graph = GUNBOAT
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npc_class = lawful, GUNBOAT
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[NPCShipArch]
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nickname = MSN10_Battleship_Osiris
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loadout = MSN10_Battleship_Osiris
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level = d20
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ship_archetype = or_osiris
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pilot = MSN10_Battleship_Osiris
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state_graph = CRUISER
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npc_class = lawful, CRUISER
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[NPCShipArch]
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nickname = MSN10_Nomad_Fighter_Ace
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loadout = MSN10_Nomad_Fighter_Ace
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level = d10
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ship_archetype = no_fighter
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pilot = MSN10_Nomad_Fighter_Ace
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state_graph = FIGHTER
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npc_class = lawful, FIGHTER
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[NPCShipArch]
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nickname = MSN10_Bountyhunter_Bretonia_Light_Fighter
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loadout = MSN10_Bountyhunter_Bretonia_Light_Fighter
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level = d10
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ship_archetype = br_fighter
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pilot = MSN10_Bountyhunter_Bretonia_Light_Fighter
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state_graph = FIGHTER
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npc_class = lawful, FIGHTER
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[NPCShipArch]
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nickname = MSN10_Rheinland_Cruiser
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loadout = MSN10_Rheinland_Cruiser
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level = d15
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ship_archetype = rh_cruiser
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pilot = MSN10_Rheinland_Cruiser
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state_graph = CRUISER
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npc_class = lawful, CRUISER
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