mirror of
https://github.com/BC46/freelancer-hd-edition
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68 lines
3.1 KiB
HTML
68 lines
3.1 KiB
HTML
<html>
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<meta http-equiv="Content-Language" content="en-us">
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<meta name="GENERATOR" content="Microsoft FrontPage 5.0">
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<meta name="ProgId" content="FrontPage.Editor.Document">
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<meta http-equiv="Content-Type" content="text/html; charset=windows-1252">
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<title>Freelancer Server Readme</title>
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<style>
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<body background="BackgroundPattern.bmp" style="color: #FFFFFF; font-family: Agency FB" bgcolor="#000000" link="#00FF00" vlink="#00FF00">
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<h1><i>Freelancer</i> Server Patch ReadMe</h1>
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<h2>Change Summary</h2>
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<h3>Server Changes</h3>
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<p>Server crash prevention measures were added, including crashes that result
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from client-side mods and common cheats.</p>
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<p>The log output was cleaned up. Unimportant log entries were removed and more
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entries were added for player actions.</p>
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<p>Cheat detection measures were added, including the automatic disconnection and
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logging of suspected cheaters.</p>
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<p>Player data is now saved when landing. Previously, saves occurred only on
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launching and disconnection.</p>
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<p>The server will no longer attempt to connect to the global server if the
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option to make the server Internet accessible is disabled.</p>
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<h3>Client Changes</h3>
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<p>Fixed MP Account ID generation in cases where no ID was generated.</p>
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<p>Fixed crashes related to running client and server on the same machine.</p>
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<p>Fixed bogus lag indicator when running client and server on the same machine.</p>
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<h2>Logging Changes</h2>
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<p>Logging was added for account creation, account deletion, character creation,
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character deletion, and cheat detection.</p>
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<p>System enter and exit entries were removed.</p>
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<p>Informational log entries (vs. warnings and trace output) are prefixed with
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"LOG:" to make them easier to parse out.</p>
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<h2>Cheat Detection Details</h2>
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<p>Players that are caught cheating are automatically disconnected from the server. A chat
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message is sent by the server to all of the players indicating the name of the
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player that was caught cheating. A log entry is also generated with the account
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name of the player caught cheating. The chat message sent to all of the players
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is stored in the file CHEATMESSAGE.TXT in the same directory as the FLSERVER.EXE
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program. It is a Unicode text file and can be edited by the server admin if
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desired. The maximum length of the cheat message is 80 characters.</p>
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<p>Detected cheaters are also logged in the CHEATERS.LOG file in the multiplayer
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account directory. Each entry lists the date and time of the detection, the
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character name, and the account name of the player.</p>
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<p>Cheaters are not automatically banned. It is up to the server admin to ban
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cheaters if desired.</p>
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<p>
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</p>
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<p>
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<font face="Times New Roman"><EFBFBD> 2003 Microsoft Corporation. All rights reserved.
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Microsoft, Digital Anvil, DirectX, <i>Freelancer</i>, the Microsoft logo, the
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Microsoft Games Studio logo, the .Net logo, Windows, and Windows NT are either
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registered trademarks or trademarks of Microsoft Corporation in the United
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States and/or other countries.</font></p>
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</body>
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