freelancer-hd-edition/DATA/UNIVERSE/SYSTEMS/LI02/li02.ini
Caenen 2405aa1f05 Li02 fixed death zone range to be smaller than sun corona
In all other systems, there is 1000 units distance from entering the sun atmosphere to the death zone. While the autopilot will avoid the death zone anyway when trying to avoid the atmosphere, the inconsistency is also not really necessary.
2023-08-20 15:11:27 +02:00

6330 lines
136 KiB
INI

[SystemInfo]
space_color = 0, 0, 0
local_faction = li_p_grp
[Archetype]
solar = MSN_d_l_dreadnought
ship = li_elite
ship = rh_gunboat
ship = rh_elite
ship = li_cruiser
ship = ge_transport
ship = li_fighter
ship = bw_fighter
ship = rh_elite
ship = li_freighter
[EncounterParameters]
nickname = tradelane_armored_prisoner
filename = missions\encounters\tradelane_armored_prisoner.ini
[EncounterParameters]
nickname = tradelane_trade_armored
filename = missions\encounters\tradelane_trade_armored.ini
[EncounterParameters]
nickname = tradelane_trade_freighter
filename = missions\encounters\tradelane_trade_freighter.ini
[EncounterParameters]
nickname = tradelane_trade_transport
filename = missions\encounters\tradelane_trade_transport.ini
[EncounterParameters]
nickname = area_scout
filename = missions\encounters\area_scout.ini
[EncounterParameters]
nickname = area_bh_scout
filename = missions\encounters\area_bh_scout.ini
[EncounterParameters]
nickname = area_defend
filename = missions\encounters\area_defend.ini
[EncounterParameters]
nickname = area_bh_defend
filename = missions\encounters\area_bh_defend.ini
[EncounterParameters]
nickname = patrolp_gov_patrol
filename = missions\encounters\patrolp_gov_patrol.ini
[EncounterParameters]
nickname = patrolp_pirate_patrol
filename = missions\encounters\patrolp_pirate_patrol.ini
[EncounterParameters]
nickname = patrolp_bh_patrol
filename = missions\encounters\patrolp_bh_patrol.ini
[EncounterParameters]
nickname = area_assault
filename = missions\encounters\area_assault.ini
[EncounterParameters]
nickname = area_bh_assault
filename = missions\encounters\area_bh_assault.ini
[EncounterParameters]
nickname = patrolp_assault
filename = missions\encounters\patrolp_assault.ini
[EncounterParameters]
nickname = patrolp_bh_assault
filename = missions\encounters\patrolp_bh_assault.ini
[EncounterParameters]
nickname = area_armored_prisoner
filename = missions\encounters\area_armored_prisoner.ini
[EncounterParameters]
nickname = tradep_armored_prisoner
filename = missions\encounters\tradep_armored_prisoner.ini
[EncounterParameters]
nickname = area_trade_freighter
filename = missions\encounters\area_trade_freighter.ini
[EncounterParameters]
nickname = area_trade_transport
filename = missions\encounters\area_trade_transport.ini
[EncounterParameters]
nickname = area_trade_armored
filename = missions\encounters\area_trade_armored.ini
[EncounterParameters]
nickname = area_trade_freighter_pirate
filename = missions\encounters\area_trade_freighter_pirate.ini
[EncounterParameters]
nickname = tradep_trade_freighter
filename = missions\encounters\tradep_trade_freighter.ini
[EncounterParameters]
nickname = tradep_trade_transport
filename = missions\encounters\tradep_trade_transport.ini
[EncounterParameters]
nickname = tradep_trade_armored
filename = missions\encounters\tradep_trade_armored.ini
[EncounterParameters]
nickname = tradep_trade_freighter_pirate
filename = missions\encounters\tradep_trade_freighter_pirate.ini
[EncounterParameters]
nickname = area_trade_trader
filename = missions\encounters\area_trade_trader.ini
[EncounterParameters]
nickname = tradep_trade_trader
filename = missions\encounters\tradep_trade_trader.ini
[EncounterParameters]
nickname = area_scavenger
filename = missions\encounters\area_scavenger.ini
[EncounterParameters]
nickname = area_trade_freighter_smuggler
filename = missions\encounters\area_trade_freighter_smuggler.ini
[EncounterParameters]
nickname = tradep_trade_freighter_smuggler
filename = missions\encounters\tradep_trade_freighter_smuggler.ini
[EncounterParameters]
nickname = area_lifter
filename = missions\encounters\area_lifter.ini
[EncounterParameters]
nickname = area_repair
filename = missions\encounters\area_repair.ini
[EncounterParameters]
nickname = miningp_trade_transport
filename = missions\encounters\miningp_trade_transport.ini
[EncounterParameters]
nickname = miningp_scavenger
filename = missions\encounters\miningp_scavenger.ini
[TexturePanels]
file = universe\heavens\shapes.ini
[Music]
space = music_li_space
danger = music_li_danger
battle = music_li_battle
[Dust]
spacedust = Dust
[Asteroids]
file = solar\asteroids\Li02_Tahoe_ice_crystal_field.ini
zone = zone_Li02_Tahoe_ice_crystal_field
[Asteroids]
file = solar\asteroids\Li02_Sierra_ice_asteroid_field.ini
zone = zone_Li02_Sierra_ice_asteroid_field
[Asteroids]
file = solar\asteroids\Li02_Whitney_ice_asteroid_field.ini
zone = zone_Li02_Whitney_ice_asteroid_field
[Nebula]
file = solar\nebula\Li02_Tahoe_ice_crystal_cloud.ini
zone = Zone_Li02_Tahoe_ice_crystal_cloud
[Ambient]
color = 25, 50, 80
[Background]
basic_stars = solar\starsphere\starsphere_stars_basic.cmp
complex_stars = solar\starsphere\starsphere_li02_stars.cmp
nebulae = solar\starsphere\starsphere_li02.cmp
[LightSource]
nickname = Li02_system_light
pos = -31, 0, -48
color = 236, 241, 255
range = 100000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION
[Object]
nickname = Li02_Sun
ids_name = 261009
pos = 0, 0, 0
ambient_color = 255, 255, 255
Archetype = sun_2000
ids_info = 66162
atmosphere_range = 12000
burn_color = 160, 222, 245
star = Li02_Sun
[zone]
nickname = zone_Li02_sun_death
pos = 0, 0, 0
shape = SPHERE
size = 11000
damage = 10000
sort = 99.5
density = 0
relief_time = 0
population_additive = false
[Object]
nickname = Li02_to_Li01
ids_name = 260608
pos = 60762, 0, -43411
rotate = 0, 125, 0
Archetype = jumpgate
msg_id_prefix = gcs_refer_system_Li01
ids_info = 66145
jump_effect = jump_effect_bretonia
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 3
goto = Li01, Li01_to_Li02, gate_tunnel_bretonia
loadout = jumpgate_li_01
pilot = pilot_solar_hard
[Object]
nickname = Li02_to_Iw04
ids_name = 260609
pos = -83260, 0, -5867
rotate = 0, -70, 0
Archetype = jumpgate
msg_id_prefix = gcs_refer_system_Iw04
ids_info = 66145
jump_effect = jump_effect_bretonia
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 3
goto = Iw04, Iw04_to_Li02, gate_tunnel_bretonia
loadout = jumpgate_li_01
pilot = pilot_solar_hard
[Object]
nickname = Li02_to_Iw03
ids_name = 260610
pos = -63253, 0, 62780
rotate = 0, -25, 0
Archetype = jumpgate
msg_id_prefix = gcs_refer_system_Iw03
ids_info = 66145
jump_effect = jump_effect_bretonia
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 2
goto = Iw03, Iw03_to_Li02, gate_tunnel_bretonia
loadout = jumpgate_li_01
pilot = pilot_solar_easy
[zone]
nickname = zone_Li02_Jumpgate_to_Iw04
pos = -82345, 0, -6170
rotate = 0, -84, 0
shape = SPHERE
size = 4000
comment = Cortez Gate
sort = 8
toughness = 2
density = 10
repop_time = 10
max_battle_size = 4
pop_type = jumpgate
relief_time = 15
density_restriction = 4, unlawfuls
encounter = area_defend, 2, 0.08
faction = li_n_grp, 1
encounter = area_trade_freighter, 2, 0.08
faction = co_ss_grp, 1
encounter = area_trade_transport, 2, 0.19
faction = co_be_grp, 0.4
faction = co_nws_grp, 0.4
faction = co_ss_grp, 0.2
[zone]
nickname = zone_Li02_Jumpgate_to_Li01
pos = 59919, 0, -42837
rotate = 0, 122, 0
shape = SPHERE
size = 4000
comment = Jumpgate to Manhattan
sort = 1
toughness = 2
density = 10
repop_time = 10
max_battle_size = 4
pop_type = jumpgate
relief_time = 15
density_restriction = 4, unlawfuls
encounter = area_defend, 2, 0.08
faction = li_n_grp, 0.42
faction = li_p_grp, 0.58
encounter = area_armored_prisoner, 2, 0.02
faction = li_p_grp, 1
encounter = area_trade_freighter, 2, 0.11
faction = co_hsp_grp, 0.36
faction = co_ss_grp, 0.36
faction = co_vr_grp, 0.29
encounter = area_trade_transport, 2, 0.13
faction = co_alg_grp, 0.15
faction = co_be_grp, 0.15
faction = co_hsp_grp, 0.15
faction = co_nws_grp, 0.15
faction = co_ni_grp, 0.15
faction = co_ss_grp, 0.15
faction = co_vr_grp, 0.12
[zone]
nickname = zone_Li02_Jumpgate_to_Iw03
pos = -63273, 0, 62805
rotate = 0, -22, 0
shape = SPHERE
size = 4000
sort = 99.5
[Object]
nickname = Li02_01
ids_name = 196781
pos = -32936, 0, -15801
Archetype = planet_watgrncld_3000
ids_info = 65553
spin = 0, 0.01, 0
atmosphere_range = 3200
burn_color = 255, 222, 160
base = Li02_01_base
reputation = li_p_grp
[zone]
nickname = zone_Li02_Los_Angeles_death
pos = -32936, 0, -15801
shape = SPHERE
size = 3100
damage = 2000000
sort = 99.5
density = 0
relief_time = 0
population_additive = false
[zone]
nickname = zone_Li02_Planet_Li01
pos = 25259, 0, -21865
rotate = 0, 99, 0
shape = SPHERE
size = 6000
comment = Mojave
sort = 3
toughness = 3
density = 9
repop_time = 10
max_battle_size = 4
pop_type = waypoint
relief_time = 15
density_restriction = 4, unlawfuls
encounter = area_defend, 3, 0.01
faction = li_p_grp, 1
encounter = area_armored_prisoner, 3, 0.03
faction = li_p_grp, 1
encounter = area_trade_freighter, 3, 0.14
faction = co_hsp_grp, 0.36
faction = co_ss_grp, 0.36
faction = co_vr_grp, 0.29
encounter = area_trade_transport, 3, 0.16
faction = co_alg_grp, 0.15
faction = co_be_grp, 0.15
faction = co_hsp_grp, 0.15
faction = co_nws_grp, 0.15
faction = co_ni_grp, 0.15
faction = co_ss_grp, 0.15
faction = co_vr_grp, 0.12
[zone]
nickname = zone_Li02_Station_Li02_05
pos = -68231, 0, 60343
shape = SPHERE
size = 3000
sort = 99.5
[zone]
nickname = zone_Li02_Planet_002
pos = -31591, 0, -18072
rotate = 0, -174, 0
shape = SPHERE
size = 5000
sort = 99.5
[Object]
nickname = Li02_03
ids_name = 196783
pos = -33881, 0, -12641
rotate = 0, -100, 0
Archetype = l_dreadnought
ids_info = 65549
base = Li02_03_base
dock_with = Li02_03_base
reputation = li_n_grp
behavior = NOTHING
voice = atc_leg_f01
space_costume = br_newscaster_head_gen, li_female_elite_body
difficulty_level = 4
loadout = li_dreadnought_li_01
pilot = pilot_solar_hardest
[zone]
nickname = zone_Li02_Station_Li02_04
pos = -9963, 0, 49452
rotate = 0, 143, 0
shape = SPHERE
size = 5000
property_flags = 196608
property_fog_color = 80, 85, 140
edge_fraction = 0.5
visit = 128
comment = . Willard
sort = 18
toughness = 4
density = 9
repop_time = 10
max_battle_size = 6
pop_type = li_n_grp, single_base_law
relief_time = 20
density_restriction = 4, unlawfuls
encounter = area_defend, 4, 0.32
faction = li_n_grp, 1
encounter = area_bh_defend, 4, 0.13
faction = gd_bh_grp, 1
[zone]
nickname = zone_Li02_Sierra_ice_asteroid_field
ids_name = 261213
pos = -12646, 0, -61836
rotate = 0, 5, 0
shape = ELLIPSOID
size = 65000, 20000, 35000
property_flags = 256
spacedust = icedust
spacedust_maxparticles = 100
ids_info = 65922
visit = 36
comment = Sierra Ice field
sort = 12
toughness = 3
density = 5
repop_time = 20
max_battle_size = 4
pop_type = lootable_field
relief_time = 35
encounter = area_scout, 3, 0.56
faction = fc_lr_grp, 1
encounter = area_bh_assault, 3, 0.06
faction = gd_bh_grp, 1
Music = zone_field_asteroid_ice
[zone]
nickname = zone_Li02_Whitney_ice_asteroid_field
ids_name = 261215
pos = 58466, 0, 11541
rotate = 0, -115, 0
shape = ELLIPSOID
size = 50000, 20000, 30000
property_flags = 256
spacedust = icedust
spacedust_maxparticles = 50
ids_info = 65924
visit = 36
comment = Whitney Ice field
sort = 14
toughness = 4
density = 5
repop_time = 20
max_battle_size = 4
pop_type = lootable_field
relief_time = 35
encounter = area_scout, 4, 0.56
faction = fc_lr_grp, 1
encounter = area_bh_assault, 4, 0.06
faction = gd_bh_grp, 1
Music = zone_field_asteroid_ice
[zone]
nickname = zone_Li02_Tahoe_population
pos = -35769, 0, 43777
rotate = 0, -40, 0
shape = ELLIPSOID
size = 50000, 15000, 26000
comment = Tahoe Field
sort = 16
toughness = 4
density = 5
repop_time = 20
max_battle_size = 4
pop_type = lootable_field
relief_time = 35
encounter = area_scout, 4, 0.57
faction = fc_lr_grp, 1
encounter = area_bh_assault, 4, 0.06
faction = gd_bh_grp, 1
[Object]
nickname = Li02_01_dock_ring
ids_name = 261170
pos = -32741, 0, -12574
Archetype = dock_ring
ids_info = 66141
dock_with = Li02_01_base
reputation = li_p_grp
behavior = NOTHING
voice = atc_leg_f01a
space_costume = , robot_body_A
difficulty_level = 4
loadout = docking_ring_li_01
pilot = pilot_solar_hardest
[zone]
nickname = zone_Li02_empty_zone
pos = -31334, 0, -13883
rotate = 0, 158, 0
shape = SPHERE
size = 5000
comment = Los Angeles
sort = 5
toughness = 2
density = 12
repop_time = 10
max_battle_size = 8
pop_type = li_p_grp, base_cluster_law
relief_time = 10
density_restriction = 4, unlawfuls
encounter = area_defend, 2, 0.09
faction = li_n_grp, 0.3
faction = li_p_grp, 0.7
encounter = area_armored_prisoner, 2, 0.03
faction = li_p_grp, 1
encounter = area_trade_freighter, 2, 0.1
faction = co_hsp_grp, 0.36
faction = co_ss_grp, 0.36
faction = co_vr_grp, 0.29
encounter = area_trade_transport, 2, 0.12
faction = co_alg_grp, 0.15
faction = co_be_grp, 0.15
faction = co_hsp_grp, 0.15
faction = co_nws_grp, 0.15
faction = co_ni_grp, 0.15
faction = co_ss_grp, 0.15
faction = co_vr_grp, 0.12
encounter = area_lifter, 2, 0.02
faction = co_ss_grp, 1
encounter = area_repair, 2, 0.02
faction = co_ss_grp, 1
[Object]
nickname = Li02_Trade_Lane_Ring_1
ids_name = 260613
pos = 57737, 0, -41516
rotate = 0, 122, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
next_ring = Li02_Trade_Lane_Ring_2
reputation = li_p_grp
tradelane_space_name = 261663
behavior = NOTHING
difficulty_level = 3
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hard
[Object]
nickname = Li02_Trade_Lane_Ring_2
ids_name = 260613
pos = 51381, 0, -37535
rotate = 0, 122, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li02_Trade_Lane_Ring_1
next_ring = Li02_Trade_Lane_Ring_3
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 4
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hardest
[Object]
nickname = Li02_Trade_Lane_Ring_3
ids_name = 260613
pos = 45026, 0, -33553
rotate = 0, 122, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li02_Trade_Lane_Ring_2
next_ring = Li02_Trade_Lane_Ring_4
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 3
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hard
[Object]
nickname = Li02_Trade_Lane_Ring_4
ids_name = 260613
pos = 38670, 0, -29571
rotate = 0, 122, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li02_Trade_Lane_Ring_3
next_ring = Li02_Trade_Lane_Ring_5
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 4
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hardest
[Object]
nickname = Li02_Trade_Lane_Ring_5
ids_name = 260613
pos = 32314, 0, -25590
rotate = 0, 122, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li02_Trade_Lane_Ring_4
next_ring = Li02_Trade_Lane_Ring_6
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 3
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hard
[Object]
nickname = Li02_Trade_Lane_Ring_6
ids_name = 260613
pos = 25958, 0, -21608
rotate = 0, 122, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li02_Trade_Lane_Ring_5
reputation = li_p_grp
tradelane_space_name = 261120
behavior = NOTHING
difficulty_level = 3
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hard
[zone]
nickname = zone_Li02_Tradelane_1
pos = 43667, 0, -32346
rotate = 0, 122, 0
shape = BOX
size = 1598, 1598, 39098
comment = . Tradelane to Mojave
lane_id = 1
tradelane_down = 10
sort = 2
toughness = 3
density = 6
repop_time = 15
max_battle_size = 4
pop_type = major_tradelane
relief_time = 15
encounter = tradelane_armored_prisoner, 3, 0.03
faction = li_p_grp, 1
encounter = tradelane_trade_freighter, 3, 0.14
faction = co_hsp_grp, 0.36
faction = co_ss_grp, 0.36
faction = co_vr_grp, 0.29
encounter = tradelane_trade_transport, 3, 0.17
faction = co_alg_grp, 0.15
faction = co_be_grp, 0.15
faction = co_hsp_grp, 0.15
faction = co_nws_grp, 0.15
faction = co_ni_grp, 0.15
faction = co_ss_grp, 0.15
faction = co_vr_grp, 0.12
[Object]
nickname = Li02_Trade_Lane_Ring_7
ids_name = 260614
pos = 22095, 0, -20885
rotate = 0, 99, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
next_ring = Li02_Trade_Lane_Ring_8
reputation = li_p_grp
tradelane_space_name = 261120
behavior = NOTHING
difficulty_level = 2
loadout = trade_lane_ring_li_01
pilot = pilot_solar_easy
[Object]
nickname = Li02_Trade_Lane_Ring_8
ids_name = 260614
pos = 14691, 0, -19691
rotate = 0, 99, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li02_Trade_Lane_Ring_7
next_ring = Li02_Trade_Lane_Ring_9
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 2
loadout = trade_lane_ring_li_01
pilot = pilot_solar_easy
[Object]
nickname = Li02_Trade_Lane_Ring_9
ids_name = 260614
pos = 7287, 0, -18497
rotate = 0, 99, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li02_Trade_Lane_Ring_8
next_ring = Li02_Trade_Lane_Ring_10
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 2
loadout = trade_lane_ring_li_01
pilot = pilot_solar_easy
[Object]
nickname = Li02_Trade_Lane_Ring_10
ids_name = 260614
pos = -118, 0, -17304
rotate = 0, 99, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li02_Trade_Lane_Ring_9
next_ring = Li02_Trade_Lane_Ring_11
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 2
loadout = trade_lane_ring_li_01
pilot = pilot_solar_easy
[Object]
nickname = Li02_Trade_Lane_Ring_11
ids_name = 260614
pos = -7522, 0, -16110
rotate = 0, 99, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li02_Trade_Lane_Ring_10
next_ring = Li02_Trade_Lane_Ring_12
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 3
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hard
[Object]
nickname = Li02_Trade_Lane_Ring_12
ids_name = 260614
pos = -14926, 0, -14916
rotate = 0, 99, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li02_Trade_Lane_Ring_11
next_ring = Li02_Trade_Lane_Ring_13
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 3
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hard
[Object]
nickname = Li02_Trade_Lane_Ring_13
ids_name = 260614
pos = -22331, 0, -13722
rotate = 0, 99, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li02_Trade_Lane_Ring_12
next_ring = Li02_Trade_Lane_Ring_14
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 3
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hard
[Object]
nickname = Li02_Trade_Lane_Ring_14
ids_name = 260614
pos = -29735, 0, -12528
rotate = 0, 99, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li02_Trade_Lane_Ring_13
reputation = li_p_grp
tradelane_space_name = 196781
behavior = NOTHING
difficulty_level = 4
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hardest
[zone]
nickname = zone_Li02_Tradelane_2
pos = -3820, 0, -16707
rotate = 0, 99, 0
shape = BOX
size = 1597, 1597, 54097
comment = . Tradelane to LA
lane_id = 2
tradelane_down = 15
sort = 4
toughness = 2
density = 6
repop_time = 15
max_battle_size = 4
pop_type = major_tradelane
relief_time = 15
encounter = tradelane_armored_prisoner, 2, 0.03
faction = li_p_grp, 1
encounter = tradelane_trade_freighter, 2, 0.14
faction = co_hsp_grp, 0.36
faction = co_ss_grp, 0.36
faction = co_vr_grp, 0.29
encounter = tradelane_trade_transport, 2, 0.17
faction = co_alg_grp, 0.15
faction = co_be_grp, 0.15
faction = co_hsp_grp, 0.15
faction = co_nws_grp, 0.15
faction = co_ni_grp, 0.15
faction = co_ss_grp, 0.15
faction = co_vr_grp, 0.12
[Object]
nickname = Li02_Trade_Lane_Ring_15
ids_name = 260615
pos = -79863, 0, -6884
rotate = 0, -84, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
next_ring = Li02_Trade_Lane_Ring_16
reputation = li_p_grp
tradelane_space_name = 261662
behavior = NOTHING
difficulty_level = 3
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hard
[Object]
nickname = Li02_Trade_Lane_Ring_16
ids_name = 260615
pos = -72407, 0, -7690
rotate = 0, -84, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li02_Trade_Lane_Ring_15
next_ring = Li02_Trade_Lane_Ring_17
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 4
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hardest
[Object]
nickname = Li02_Trade_Lane_Ring_17
ids_name = 260615
pos = -64950, 0, -8495
rotate = 0, -84, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li02_Trade_Lane_Ring_16
next_ring = Li02_Trade_Lane_Ring_18
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 2
loadout = trade_lane_ring_li_01
pilot = pilot_solar_easy
[Object]
nickname = Li02_Trade_Lane_Ring_18
ids_name = 260615
pos = -57493, 0, -9300
rotate = 0, -84, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li02_Trade_Lane_Ring_17
next_ring = Li02_Trade_Lane_Ring_19
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 2
loadout = trade_lane_ring_li_01
pilot = pilot_solar_easy
[Object]
nickname = Li02_Trade_Lane_Ring_19
ids_name = 260615
pos = -50037, 0, -10106
rotate = 0, -84, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li02_Trade_Lane_Ring_18
next_ring = Li02_Trade_Lane_Ring_20
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 2
loadout = trade_lane_ring_li_01
pilot = pilot_solar_easy
[Object]
nickname = Li02_Trade_Lane_Ring_20
ids_name = 260615
pos = -42580, 0, -10911
rotate = 0, -84, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li02_Trade_Lane_Ring_19
next_ring = Li02_Trade_Lane_Ring_21
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 2
loadout = trade_lane_ring_li_01
pilot = pilot_solar_easy
[Object]
nickname = Li02_Trade_Lane_Ring_21
ids_name = 260615
pos = -35124, 0, -11717
rotate = 0, -84, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li02_Trade_Lane_Ring_20
reputation = li_p_grp
tradelane_space_name = 196781
behavior = NOTHING
difficulty_level = 4
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hardest
[zone]
nickname = zone_Li02_Tradelane_3
pos = -57493, 0, -9300
rotate = 0, -84, 0
shape = BOX
size = 1601, 1601, 46601
comment = . Tradelane to Cortez
lane_id = 3
tradelane_down = 20
sort = 7
toughness = 2
density = 6
repop_time = 15
max_battle_size = 4
pop_type = major_tradelane
relief_time = 15
encounter = tradelane_trade_freighter, 2, 0.1
faction = co_ss_grp, 1
encounter = tradelane_trade_transport, 2, 0.24
faction = co_be_grp, 0.4
faction = co_nws_grp, 0.4
faction = co_ss_grp, 0.2
[Object]
nickname = Li02_Trade_Lane_Ring_22
ids_name = 260616
pos = -33076, 0, -10196
rotate = 0, 158, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
next_ring = Li02_Trade_Lane_Ring_23
reputation = li_p_grp
tradelane_space_name = 196781
behavior = NOTHING
difficulty_level = 4
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hardest
[Object]
nickname = Li02_Trade_Lane_Ring_23
ids_name = 260616
pos = -35943, 0, -3265
rotate = 0, 158, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li02_Trade_Lane_Ring_22
next_ring = Li02_Trade_Lane_Ring_24
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 3
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hard
[Object]
nickname = Li02_Trade_Lane_Ring_24
ids_name = 260616
pos = -38810, 0, 3665
rotate = 0, 158, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li02_Trade_Lane_Ring_23
next_ring = Li02_Trade_Lane_Ring_25
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 3
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hard
[Object]
nickname = Li02_Trade_Lane_Ring_25
ids_name = 260616
pos = -41676, 0, 10596
rotate = 0, 158, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li02_Trade_Lane_Ring_24
next_ring = Li02_Trade_Lane_Ring_26
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 4
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hardest
[Object]
nickname = Li02_Trade_Lane_Ring_26
ids_name = 260616
pos = -44543, 0, 17526
rotate = 0, 158, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li02_Trade_Lane_Ring_25
next_ring = Li02_Trade_Lane_Ring_27
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 4
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hardest
[Object]
nickname = Li02_Trade_Lane_Ring_27
ids_name = 260616
pos = -47410, 0, 24457
rotate = 0, 158, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li02_Trade_Lane_Ring_26
next_ring = Li02_Trade_Lane_Ring_28
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 4
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hardest
[Object]
nickname = Li02_Trade_Lane_Ring_28
ids_name = 260616
pos = -50277, 0, 31387
rotate = 0, 158, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li02_Trade_Lane_Ring_27
next_ring = Li02_Trade_Lane_Ring_29
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 4
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hardest
[Object]
nickname = Li02_Trade_Lane_Ring_29
ids_name = 260616
pos = -53144, 0, 38318
rotate = 0, 158, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li02_Trade_Lane_Ring_28
next_ring = Li02_Trade_Lane_Ring_30
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 4
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hardest
[Object]
nickname = Li02_Trade_Lane_Ring_30
ids_name = 260616
pos = -56010, 0, 45248
rotate = 0, 158, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li02_Trade_Lane_Ring_29
next_ring = Li02_Trade_Lane_Ring_31
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 4
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hardest
[Object]
nickname = Li02_Trade_Lane_Ring_31
ids_name = 260616
pos = -58877, 0, 52179
rotate = 0, 158, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li02_Trade_Lane_Ring_30
next_ring = Li02_Trade_Lane_Ring_32
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 4
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hardest
[Object]
nickname = Li02_Trade_Lane_Ring_32
ids_name = 260616
pos = -61744, 0, 59109
rotate = 0, 158, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li02_Trade_Lane_Ring_31
reputation = li_p_grp
tradelane_space_name = 261661
behavior = NOTHING
difficulty_level = 4
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hardest
[zone]
nickname = zone_Li02_Tradelane_4
pos = -47410, 0, 24457
rotate = 0, 158, 0
shape = BOX
size = 1598, 1598, 76598
property_flags = 131072
comment = . Tradelane to Magellan Gate
lane_id = 4
tradelane_down = 40
sort = 9
toughness = 3
density = 4
repop_time = 15
max_battle_size = 4
pop_type = minor_tradelane
relief_time = 15
encounter = tradelane_trade_freighter, 3, 0.15
faction = co_ss_grp, 1
encounter = tradelane_trade_transport, 3, 0.18
faction = co_be_grp, 0.4
faction = co_nws_grp, 0.4
faction = co_ss_grp, 0.2
[Object]
nickname = Li02_planet_Mojave
ids_name = 261120
pos = 23702, 0, -23657
Archetype = planet_desorgrck_2000
ids_info = 66053
spin = 0, 0.02, 0
atmosphere_range = 2150
burn_color = 255, 222, 160
[zone]
nickname = zone_Li02_Mojave_death
pos = 23702, 0, -23657
shape = SPHERE
size = 2075
damage = 2000000
sort = 99.5
density = 0
relief_time = 0
population_additive = false
[zone]
nickname = zone_Li02_planet_terraforming
pos = 5451, 0, 37671
shape = SPHERE
size = 5500
comment = California Minor
sort = 11
toughness = 3
density = 9
repop_time = 10
max_battle_size = 6
pop_type = co_ti_grp, single_base_law
relief_time = 20
density_restriction = 4, unlawfuls
encounter = area_defend, 3, 0.1
faction = co_ti_grp, 1
encounter = area_trade_freighter, 3, 0.06
faction = co_ss_grp, 1
encounter = area_trade_transport, 3, 0.19
faction = co_be_grp, 0.32
faction = co_nws_grp, 0.32
faction = co_ss_grp, 0.16
faction = co_ti_grp, 0.19
[Object]
nickname = Li02_02_dock_ring
ids_name = 261171
pos = 3619, 0, 37853
rotate = 0, -155, 0
Archetype = dock_ring
ids_info = 66141
dock_with = Li02_02_base
voice = atc_leg_f01a
space_costume = , robot_body_A
reputation = co_ti_grp
behavior = NOTHING
difficulty_level = 4
loadout = docking_ring_co_01
pilot = pilot_solar_hard
[zone]
nickname = zone_Li02_exclusion_001
pos = -32318, 0, 61392
shape = SPHERE
size = 3000
property_flags = 196608
property_fog_color = 80, 85, 140
edge_fraction = 0.7
visit = 128
sort = 99.5
[zone]
nickname = zone_Li02_exclusion_002
pos = -41691, 0, 65844
rotate = 0, -65, 0
shape = BOX
size = 1000, 1000, 15000
property_flags = 131072
sort = 99.5
[zone]
nickname = zone_Li02_exclusion_003
pos = -22070, 0, 55668
rotate = 0, -60, 0
shape = BOX
size = 1000, 1000, 18000
property_flags = 131072
sort = 99.5
[zone]
nickname = zone_Li02_exclusion_004
pos = -12420, 0, 31439
rotate = 0, 5, 0
shape = BOX
size = 2500, 2500, 28000
property_flags = 131072
sort = 99.5
[zone]
nickname = zone_Li02_Exclusion_005
pos = -61766, 0, 59104
shape = SPHERE
size = 850
property_flags = 131072
sort = 99.5
[zone]
nickname = zone_Li02_Exclusion_006
pos = -58873, 0, 52168
shape = SPHERE
size = 850
property_flags = 131072
sort = 99.5
[zone]
nickname = zone_Li02_Exclusion_007
pos = -55994, 0, 45251
shape = SPHERE
size = 850
property_flags = 131072
sort = 99.5
[zone]
nickname = zone_Li02_Exclusion_008
pos = -53126, 0, 38327
shape = SPHERE
size = 850
property_flags = 131072
sort = 99.5
[zone]
nickname = zone_Li02_Exclusion_009
pos = -50275, 0, 31384
shape = SPHERE
size = 850
property_flags = 131072
sort = 99.5
[zone]
nickname = zone_Li02_Exclusion_010
pos = -47405, 0, 24456
shape = SPHERE
size = 850
property_flags = 131072
sort = 99.5
[zone]
nickname = zone_Li02_Exclusion_011
pos = -44537, 0, 17532
shape = SPHERE
size = 850
property_flags = 131072
sort = 99.5
[zone]
nickname = zone_Li02_Exclusion_012
pos = -41679, 0, 10597
shape = SPHERE
size = 850
property_flags = 131072
sort = 99.5
[zone]
nickname = zone_Li02_Exclusion_013
pos = -38811, 0, 3659
shape = SPHERE
size = 850
property_flags = 131072
sort = 99.5
[zone]
nickname = zone_Li02_Station_Li02_06
pos = 48605, 0, 13372
shape = SPHERE
size = 5000
property_flags = 131072
edge_fraction = 0.2
visit = 128
sort = 99.5
[Object]
nickname = Li02_06
ids_name = 196786
pos = 48605, 0, 13882
Archetype = miningbase_small_ice
ids_info = 65547
base = Li02_06_base
dock_with = Li02_06_base
voice = atc_leg_m01
space_costume = pi_pirate1_head, pi_pirate8_body, prop_neuralnet_E_right
reputation = fc_lr_grp
behavior = NOTHING
visit = 0
difficulty_level = 4
loadout = miningbase_small_ice_pi_01
pilot = pilot_solar_easy
[zone]
nickname = Zone_Li02_Tahoe_ice_crystal_cloud
ids_name = 261214
pos = -35753, 0, 43656
rotate = 0, -40, 0
shape = ELLIPSOID
size = 48000, 15000, 24000
property_flags = 32768
property_fog_color = 80, 85, 140
ids_info = 65923
spacedust = icedust
spacedust_maxparticles = 150
visit = 32
sort = 99.5
Music = zone_field_ice
[zone]
nickname = zone_Li02_Tahoe_ice_crystal_field
pos = -35753, 0, 43656
rotate = 0, -40, 0
shape = ELLIPSOID
size = 45000, 12000, 21000
property_flags = 2049
visit = 36
sort = 99.5
[Object]
nickname = Li02_to_Iw04_hole
ids_name = 260611
pos = -64445, 0, 19053
rotate = 0, -90, 0
Archetype = jumphole_light
msg_id_prefix = gcs_refer_system_Iw04
ids_info = 66146
jump_effect = jump_effect_hole
visit = 0
goto = Iw04, Iw04_to_Li02_hole, gate_tunnel_bretonia
[Object]
nickname = Li02_to_Li04_hole
ids_name = 260612
pos = 67857, 0, 8879
rotate = 0, 60, 0
Archetype = jumphole
msg_id_prefix = gcs_refer_system_Li04
ids_info = 66146
jump_effect = jump_effect_hole
visit = 0
goto = Li04, Li04_to_Li02_hole, gate_tunnel_bretonia
[zone]
nickname = zone_Li02_to_Li04_hole
pos = 67851, 0, 8848
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 99.5
[zone]
nickname = zone_Li02_to_Iw04_hole
pos = -64364, 0, 19004
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 99.5
[LightSource]
nickname = Li02_light_los_angeles
pos = -31019, 0, -14732
color = 222, 243, 254
range = 7000
type = POINT
attenuation = 1, 0, 326.531e-9
[LightSource]
nickname = Light_mojave
pos = 22819, 0, -22400
color = 212, 212, 212
range = 4000
type = POINT
attenuation = 1, 0, 1e-6
[zone]
nickname = zone_pop_Iw04_hole
pos = -64341, 0, 19308
shape = SPHERE
size = 4000
comment = . Cortez hole
sort = 17
toughness = 4
density = 9
repop_time = 10
max_battle_size = 4
pop_type = wormhole
relief_time = 15
density_restriction = 4, lawfuls
encounter = area_defend, 4, 0.19
faction = fc_lh_grp, 0.62
faction = fc_lr_grp, 0.38
encounter = area_bh_assault, 4, 0.03
faction = gd_bh_grp, 1
encounter = area_trade_freighter_pirate, 4, 0.07
faction = fc_lr_grp, 1
encounter = area_trade_trader, 4, 0.21
faction = fc_lh_grp, 1
encounter = area_trade_freighter_smuggler, 4, 0.02
faction = fc_lr_grp, 1
[zone]
nickname = zone_pop_magellan_gate
pos = -65459, 0, 61930
shape = SPHERE
size = 5000
comment = Magellan Gate and San Diego
sort = 10
toughness = 2
density = 10
repop_time = 10
max_battle_size = 4
pop_type = li_p_grp, jumpgate
relief_time = 15
density_restriction = 4, unlawfuls
encounter = area_defend, 2, 0.09
faction = li_p_grp, 1
encounter = area_trade_freighter, 2, 0.06
faction = co_ss_grp, 1
encounter = area_trade_transport, 2, 0.2
faction = co_be_grp, 0.3
faction = co_nws_grp, 0.3
faction = co_ss_grp, 0.15
faction = co_ti_grp, 0.24
[zone]
nickname = zone_pop_LA_area
pos = -31399, 0, -7262
shape = SPHERE
size = 9000
comment = . LA extended area
sort = 6
toughness = 2
density = 5
repop_time = 20
max_battle_size = 4
pop_type = extend_law
relief_time = 30
encounter = area_scout, 2, 0.67
faction = li_n_grp, 0.74
faction = li_p_grp, 0.26
[zone]
nickname = zone_pop_texas_hole_rogue_base
pos = 58439, 0, 12544
shape = ELLIPSOID
size = 14000, 6000, 7500
comment = . Rogue base and Texas hole
sort = 15
toughness = 4
density = 9
repop_time = 10
max_battle_size = 6
pop_type = fc_lr_grp, single_base_unlaw
relief_time = 20
density_restriction = 4, lawfuls
encounter = area_scout, 4, 0.09
faction = fc_lr_grp, 1
encounter = area_defend, 4, 0.17
faction = fc_lr_grp, 1
encounter = area_bh_assault, 4, 0.04
faction = gd_bh_grp, 1
encounter = area_trade_freighter_pirate, 4, 0.11
faction = fc_lr_grp, 1
encounter = area_trade_freighter_smuggler, 4, 0.03
faction = fc_lr_grp, 1
[zone]
nickname = zone_li02_pop_military_field
pos = -13658, 0, 50773
rotate = 0, 175, 0
shape = SPHERE
size = 12000
comment = . Willard extended
sort = 19
toughness = 3
density = 5
repop_time = 20
max_battle_size = 4
pop_type = extend_law
relief_time = 30
encounter = area_scout, 3, 0.58
faction = li_n_grp, 0.71
faction = fc_lr_grp, 0.29
encounter = area_bh_scout, 3, 0.12
faction = gd_bh_grp, 1
[LightSource]
nickname = Li02_California_minor_LIGHT
pos = 4149, 0, 38934
color = 154, 192, 214
range = 5000
type = POINT
attenuation = 1, 0, 640e-9
[Object]
nickname = Li02_02
ids_name = 196782
pos = 4954, 0, 40214
Archetype = planet_icemntcld_2500
ids_info = 65551
spin = 0, 0.01, 0
atmosphere_range = 2650
burn_color = 255, 222, 160
base = Li02_02_base
reputation = co_ti_grp
[zone]
nickname = zone_Li02_California_Minor_death
pos = 4954, 0, 40214
shape = SPHERE
size = 2575
damage = 2000000
sort = 99.5
density = 0
relief_time = 0
population_additive = false
[Object]
nickname = Li02_05
ids_name = 196785
pos = -63749, 0, 60979
rotate = 0, 90, 0
Archetype = space_police01
ids_info = 65555
reputation = li_p_grp
base = Li02_05_base
dock_with = Li02_05_base
voice = atc_leg_f01a
space_costume = , robot_body_A
behavior = NOTHING
difficulty_level = 4
loadout = space_police01_li_01
pilot = pilot_solar_hardest
[Object]
nickname = Li02_04
ids_name = 196784
pos = -9921, 0, 49526
Archetype = military_icebase1
ids_info = 65557
base = Li02_04_Base
voice = atc_leg_m01
space_costume = pl_male1_head, sc_scientist1_body
dock_with = Li02_04_Base
reputation = li_n_grp
behavior = NOTHING
difficulty_level = 4
loadout = military_icebase1_li_01
pilot = pilot_solar_hardest
[Object]
nickname = Li02_space_tanklx4_1
pos = -32448, 0, 61453
rotate = -90, 0, 180
Archetype = space_tanklx4
parent = Li02_space_tanklx4_2
[Object]
nickname = Li02_space_tanklx4_2
ids_name = 261161
pos = -32448, 0, 61203
rotate = 90, 0, 0
Archetype = space_tanklx4
ids_info = 66150
[zone]
nickname = zone_li02_pop_sierra_police
pos = -10169, 0, -44648
rotate = 0, 5, 0
shape = ELLIPSOID
size = 50000, 20000, 17500
comment = . Police
sort = 13
toughness = 3
density = 5
repop_time = 20
max_battle_size = 4
pop_type = lootable_field
relief_time = 35
encounter = area_scout, 3, 0.38
faction = fc_lr_grp, 1
encounter = area_assault, 3, 0.08
faction = li_p_grp, 1
encounter = area_bh_assault, 3, 0.06
faction = gd_bh_grp, 1
[zone]
nickname = zone_li02_pop_police_magellan
pos = -51691, 0, 35040
rotate = 0, -20, 0
shape = BOX
size = 10500, 4000, 50000
comment = . Tradelane police
sort = 20
toughness = 3
density = 5
repop_time = 20
max_battle_size = 4
pop_type = lootable_field
relief_time = 35
encounter = area_scout, 3, 0.44
faction = fc_lr_grp, 1
encounter = area_assault, 3, 0.06
faction = li_p_grp, 1
encounter = area_bh_assault, 3, 0.04
faction = gd_bh_grp, 1
[zone]
nickname = zone_Li02_path_outcasts1_1
pos = 58232, 0, 11244
rotate = 90, 76, 180
shape = CYLINDER
size = 750, 19008
sort = 99
toughness = 4
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = outcasts1, 1
usage = trade
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_freighter_pirate, 4, 0.16
faction = fc_lr_grp, 1
encounter = tradep_trade_trader, 4, 0.41
faction = fc_ou_grp, 1
encounter = tradep_trade_freighter_smuggler, 4, 0.07
faction = fc_lr_grp, 1
[zone]
nickname = zone_Li02_path_outcasts2_1
pos = 51703, 0, 23539
rotate = 90, -18, 180
shape = CYLINDER
size = 750, 19258
sort = 99
toughness = 4
density = 3
repop_time = 30
max_battle_size = 4
pop_type = trade_path, field_patrol
relief_time = 30
path_label = outcasts2, 1
usage = trade, patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 4, 0.24
faction = fc_ou_grp, 1
encounter = tradep_trade_trader, 4, 0.41
faction = fc_ou_grp, 1
[zone]
nickname = zone_Li02_path_outcasts2_2
pos = 20911, 0, 51398
rotate = 90, 61, 180
shape = CYLINDER
size = 750, 77014
sort = 99
toughness = 4
density = 3
repop_time = 30
max_battle_size = 4
pop_type = trade_path, field_patrol
relief_time = 30
path_label = outcasts2, 2
usage = trade, patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 4, 0.24
faction = fc_ou_grp, 1
encounter = tradep_trade_trader, 4, 0.41
faction = fc_ou_grp, 1
[zone]
nickname = zone_Li02_path_outcasts2_3
pos = -24114, 0, 67973
rotate = -90, 80, 0
shape = CYLINDER
size = 750, 22571
sort = 99
toughness = 4
density = 3
repop_time = 30
max_battle_size = 4
pop_type = trade_path, field_patrol
relief_time = 30
path_label = outcasts2, 3
usage = trade, patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 4, 0.24
faction = fc_ou_grp, 1
encounter = tradep_trade_trader, 4, 0.41
faction = fc_ou_grp, 1
[zone]
nickname = zone_Li02_path_outcasts2_4
pos = -46150, 0, 55790
rotate = -90, 47, 0
shape = CYLINDER
size = 750, 29482
attack_ids = 4, 6
tradelane_attack = 30
sort = 99
toughness = 4
density = 3
repop_time = 30
max_battle_size = 4
pop_type = trade_path, field_patrol
relief_time = 30
path_label = outcasts2, 4
usage = trade, patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 4, 0.24
faction = fc_ou_grp, 1
encounter = tradep_trade_trader, 4, 0.41
faction = fc_ou_grp, 1
[zone]
nickname = zone_Li02_path_rogues3_1
pos = -70411, 0, 6679
rotate = -90, 26, 0
shape = CYLINDER
size = 750, 28871
attack_ids = 3
tradelane_attack = 20
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues3, 1
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 4, 0.4
faction = fc_lr_grp, 1
[zone]
nickname = zone_Li02_path_rogues3_2
pos = -58869, 0, -8367
rotate = -90, -84, 0
shape = CYLINDER
size = 750, 35653
attack_ids = 3
tradelane_attack = 20
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues3, 2
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 4, 0.4
faction = fc_lr_grp, 1
[zone]
nickname = zone_Li02_path_rogues3_3
pos = -41003, 0, 417
rotate = 90, 0, 180
shape = CYLINDER
size = 750, 21243
attack_ids = 3, 4
tradelane_attack = 20
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues3, 3
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 4, 0.4
faction = fc_lr_grp, 1
[zone]
nickname = zone_Li02_path_rogues3_4
pos = -49980, 0, 32898
rotate = 90, 23, 180
shape = CYLINDER
size = 750, 46909
attack_ids = 4
tradelane_attack = 20
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues3, 4
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 4, 0.4
faction = fc_lr_grp, 1
[zone]
nickname = zone_Li02_path_rogues3_5
pos = -61832, 0, 36502
rotate = -90, 9, 0
shape = CYLINDER
size = 750, 36548
attack_ids = 4
tradelane_attack = 20
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues3, 5
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 4, 0.4
faction = fc_lr_grp, 1
[zone]
nickname = zone_Li02_path_rogues4_1
pos = 35458, 0, -12242
rotate = -90, 27, 0
shape = CYLINDER
size = 750, 58608
attack_ids = 1
tradelane_attack = 10
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues4, 1, 8
usage = patrol
mission_eligible = false
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 4, 0.4
faction = fc_lr_grp, 1
[zone]
nickname = zone_Li02_path_rogues4_2
pos = 12486, 0, -37441
rotate = 90, 85, 180
shape = CYLINDER
size = 750, 19597
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues4, 2, 7
usage = patrol
mission_eligible = false
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 4, 0.4
faction = fc_lr_grp, 1
[zone]
nickname = zone_Li02_path_rogues4_3
pos = -13163, 0, -35369
rotate = 90, 86, 180
shape = CYLINDER
size = 750, 31468
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues4, 3
usage = patrol
mission_eligible = false
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 4, 0.4
faction = fc_lr_grp, 1
[zone]
nickname = zone_Li02_path_rogues4_4
pos = -26917, 0, -23295
rotate = 90, -11, 180
shape = CYLINDER
size = 750, 21891
attack_ids = 2
tradelane_attack = 15
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues4, 4
usage = patrol
mission_eligible = false
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 4, 0.4
faction = fc_lr_grp, 1
[zone]
nickname = zone_Li02_path_rogues4_5
pos = -14534, 0, -14105
rotate = -90, -81, 0
shape = CYLINDER
size = 750, 20763
attack_ids = 2
tradelane_attack = 15
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues4, 5
usage = patrol
mission_eligible = false
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 4, 0.4
faction = fc_lr_grp, 1
[zone]
nickname = zone_Li02_path_rogues4_6
pos = -825, 0, -26178
rotate = -90, -18, 0
shape = CYLINDER
size = 750, 21671
attack_ids = 2
tradelane_attack = 15
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues4, 6
usage = patrol
mission_eligible = false
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 4, 0.4
faction = fc_lr_grp, 1
[zone]
nickname = zone_Li02_path_rogues5_1
pos = 41137, 0, -19558
rotate = -90, 13, 0
shape = CYLINDER
size = 750, 69287
attack_ids = 1
tradelane_attack = 10
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues5, 1, 7
usage = patrol
mission_eligible = false
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 4, 0.4
faction = fc_lr_grp, 1
[zone]
nickname = zone_Li02_path_rogues5_2
pos = 17582, 0, -49724
rotate = 90, 77, 180
shape = CYLINDER
size = 750, 32631
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues5, 2, 6
usage = patrol
mission_eligible = false
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 4, 0.4
faction = fc_lr_grp, 1
[zone]
nickname = zone_Li02_path_rogues5_3
pos = 9866, 0, -32693
rotate = 90, -32, 180
shape = CYLINDER
size = 750, 31099
attack_ids = 2
tradelane_attack = 15
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues5, 3
usage = patrol
mission_eligible = false
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 4, 0.4
faction = fc_lr_grp, 1
[zone]
nickname = zone_Li02_path_rogues5_4
pos = 3620, 0, -17098
rotate = 90, 81, 180
shape = CYLINDER
size = 750, 29191
attack_ids = 2
tradelane_attack = 15
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues5, 4
usage = patrol
mission_eligible = false
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 4, 0.4
faction = fc_lr_grp, 1
[zone]
nickname = zone_Li02_path_rogues5_5
pos = -4770, 0, -30385
rotate = -90, -21, 0
shape = CYLINDER
size = 750, 33310
attack_ids = 2
tradelane_attack = 15
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues5, 5
usage = patrol
mission_eligible = false
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 4, 0.4
faction = fc_lr_grp, 1
[zone]
nickname = zone_Li02_path_rogues6_1
pos = 38589, 0, 6298
rotate = -90, 52, 0
shape = CYLINDER
size = 750, 26195
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues6, 1
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.4
faction = fc_lr_grp, 1
[zone]
nickname = zone_Li02_path_rogues6_2
pos = 26425, 0, -11529
rotate = -90, 10, 0
shape = CYLINDER
size = 750, 19608
attack_ids = 1, 2
tradelane_attack = 10
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues6, 2
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.4
faction = fc_lr_grp, 1
[zone]
nickname = zone_Li02_path_rogues6_3
pos = 25530, 0, -21121
rotate = 90, -79, 180
shape = CYLINDER
size = 750, 1491
attack_ids = 1, 2
tradelane_attack = 10
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues6, 3
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.4
faction = fc_lr_grp, 1
[zone]
nickname = zone_Li02_path_rogues6_4
pos = 40044, 0, -29540
rotate = -90, -58, 0
shape = CYLINDER
size = 750, 32102
attack_ids = 1
tradelane_attack = 10
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues6, 4
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.4
faction = fc_lr_grp, 1
[zone]
nickname = zone_Li02_path_rogues6_5
pos = 57280, 0, -29585
rotate = 90, -23, 180
shape = CYLINDER
size = 750, 18291
attack_ids = 1
tradelane_attack = 10
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues6, 5
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.4
faction = fc_lr_grp, 1
[zone]
nickname = zone_Li02_path_rogues6_6
pos = 54551, 0, -3232
rotate = 90, 19, 180
shape = CYLINDER
size = 750, 37585
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues6, 6
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.4
faction = fc_lr_grp, 1
[zone]
nickname = zone_Li02_path_rogues7_1
pos = 40109, 0, 2261
rotate = -90, 35, 0
shape = CYLINDER
size = 750, 29412
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues7, 1, 5
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.4
faction = fc_lr_grp, 1
[zone]
nickname = zone_Li02_path_rogues7_2
pos = 28468, 0, -15172
rotate = -90, 30, 0
shape = CYLINDER
size = 750, 12150
attack_ids = 1, 2
tradelane_attack = 10
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues7, 2
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.4
faction = fc_lr_grp, 1
[zone]
nickname = zone_Li02_path_rogues7_3
pos = 7132, 0, -17566
rotate = 90, 81, 180
shape = CYLINDER
size = 750, 36778
attack_ids = 1, 2
tradelane_attack = 10
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues7, 3
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.4
faction = fc_lr_grp, 1
[zone]
nickname = zone_Li02_path_rogues7_4
pos = 10180, 0, -12179
rotate = 90, -83, 180
shape = CYLINDER
size = 750, 42675
attack_ids = 2
tradelane_attack = 15
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues7, 4
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.4
faction = fc_lr_grp, 1
[zone]
nickname = zone_Li02_path_hackers1_1
pos = -73471, 0, 6409
rotate = -90, 35, 0
shape = CYLINDER
size = 750, 32124
attack_ids = 3
tradelane_attack = 20
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = hackers1, 1
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.29
faction = fc_lh_grp, 1
[zone]
nickname = zone_Li02_path_hackers1_2
pos = -81199, 0, -6506
rotate = 90, -76, 180
shape = CYLINDER
size = 750, 2848
attack_ids = 3
tradelane_attack = 20
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = hackers1, 2
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.29
faction = fc_lh_grp, 1
[zone]
nickname = zone_Li02_path_hackers1_3
pos = -61970, 0, -8044
rotate = -90, -84, 0
shape = CYLINDER
size = 750, 35502
attack_ids = 3
tradelane_attack = 20
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = hackers1, 3
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.29
faction = fc_lh_grp, 1
[zone]
nickname = zone_Li02_path_hackers1_4
pos = -43195, 0, -172
rotate = 90, -6, 180
shape = CYLINDER
size = 750, 19464
attack_ids = 3, 4
tradelane_attack = 20
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = hackers1, 4
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.29
faction = fc_lh_grp, 1
[zone]
nickname = zone_Li02_path_hackers1_5
pos = -45459, 0, 17725
rotate = 90, 22, 180
shape = CYLINDER
size = 750, 17318
attack_ids = 4
tradelane_attack = 20
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = hackers1, 5
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.29
faction = fc_lh_grp, 1
[zone]
nickname = zone_Li02_path_hackers1_6
pos = -56929, 0, 22337
rotate = -90, 67, 0
shape = CYLINDER
size = 750, 17599
attack_ids = 4
tradelane_attack = 20
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = hackers1, 6
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.29
faction = fc_lh_grp, 1
[zone]
nickname = zone_Li02_path_hackers2_1
pos = -54092, 0, 17571
rotate = -90, -81, 0
shape = CYLINDER
size = 750, 22213
attack_ids = 4
tradelane_attack = 40
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = hackers2, 1
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 4, 0.29
faction = fc_lh_grp, 1
[zone]
nickname = zone_Li02_path_hackers2_2
pos = -52470, -2139, 39054
rotate = 90, 23, 180
shape = CYLINDER
size = 750, 51153
attack_ids = 4
tradelane_attack = 40
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = hackers2, 2
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 4, 0.29
faction = fc_lh_grp, 1
[zone]
nickname = zone_Li02_path_hackers2_3
pos = -63743, -2139, 61211
rotate = -90, 43, 0
shape = CYLINDER
size = 750, 4035
attack_ids = 4
tradelane_attack = 40
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = hackers2, 3
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 4, 0.29
faction = fc_lh_grp, 1
[zone]
nickname = zone_Li02_path_hackers2_4
pos = -65031, -2139, 38920
rotate = -90, 0, 0
shape = CYLINDER
size = 750, 41266
attack_ids = 4
tradelane_attack = 40
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = hackers2, 4
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 4, 0.29
faction = fc_lh_grp, 1
[zone]
nickname = zone_Li02_path_bounty1_1
pos = -38509, -2139, -7473
rotate = 90, 48, 180
shape = CYLINDER
size = 750, 13753
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty1, 1, 8
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.4
faction = gd_bh_grp, 1
[zone]
nickname = zone_Li02_path_bounty1_2
pos = -47774, -2139, -875
rotate = 90, 65, 180
shape = CYLINDER
size = 750, 8819
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty1, 2
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.4
faction = gd_bh_grp, 1
[zone]
nickname = zone_Li02_path_bounty1_3
pos = -63087, -2139, 4414
rotate = 90, 73, 180
shape = CYLINDER
size = 750, 23259
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty1, 3
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.4
faction = gd_bh_grp, 1
[zone]
nickname = zone_Li02_path_bounty1_4
pos = -73918, -2139, 18146
rotate = 90, -2, 180
shape = CYLINDER
size = 750, 20584
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty1, 4
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.4
faction = gd_bh_grp, 1
[zone]
nickname = zone_Li02_path_bounty1_5
pos = -63348, -2139, 32297
rotate = 90, -70, 180
shape = CYLINDER
size = 750, 21469
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty1, 5
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.4
faction = gd_bh_grp, 1
[zone]
nickname = zone_Li02_path_bounty1_6
pos = -47662, -2139, 22633
rotate = -90, -22, 0
shape = CYLINDER
size = 750, 28846
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty1, 6
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.4
faction = gd_bh_grp, 1
[zone]
nickname = zone_Li02_path_bounty1_7
pos = -43068, -2139, 3381
rotate = -90, 7, 0
shape = CYLINDER
size = 750, 12284
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty1, 7
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.4
faction = gd_bh_grp, 1
[zone]
nickname = zone_Li02_path_bounty4_1
pos = -26007, 0, -1088
rotate = 90, -33, 180
shape = CYLINDER
size = 750, 26436
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty4, 1
usage = patrol
mission_eligible = false
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.4
faction = gd_bh_grp, 1
[zone]
nickname = zone_Li02_path_bounty4_2
pos = -17137, 0, 14661
rotate = 90, -21, 180
shape = CYLINDER
size = 750, 9472
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty4, 2
usage = patrol
mission_eligible = false
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.4
faction = gd_bh_grp, 1
[zone]
nickname = zone_Li02_path_bounty4_3
pos = 7101, 0, 18134
rotate = -90, -87, 0
shape = CYLINDER
size = 750, 44931
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty4, 3
usage = patrol
mission_eligible = false
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.4
faction = gd_bh_grp, 1
[zone]
nickname = zone_Li02_path_bounty4_4
pos = 45133, 0, -5597
rotate = -90, -34, 0
shape = CYLINDER
size = 750, 54724
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty4, 4
usage = patrol
mission_eligible = false
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.4
faction = gd_bh_grp, 1
[zone]
nickname = zone_Li02_path_bounty4_5
pos = 48150, 0, -42392
rotate = -90, 41, 0
shape = CYLINDER
size = 750, 37483
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty4, 5
usage = patrol
mission_eligible = false
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.4
faction = gd_bh_grp, 1
[zone]
nickname = zone_Li02_path_bounty4_6
pos = 2953, 0, -34849
rotate = 90, 56, 180
shape = CYLINDER
size = 750, 78287
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty4, 6
usage = patrol
mission_eligible = false
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.4
faction = gd_bh_grp, 1
[zone]
nickname = zone_Li02_path_bounty4_7
pos = -30651, 0, -12639
rotate = 90, 58, 180
shape = CYLINDER
size = 750, 1996
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty4, 7
usage = patrol
mission_eligible = false
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.4
faction = gd_bh_grp, 1
[zone]
nickname = zone_Li02_path_bounty4_8
pos = -32804, 0, -12117
rotate = -90, 87, 0
shape = CYLINDER
size = 750, 2237
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty4, 8
usage = patrol
mission_eligible = false
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.4
faction = gd_bh_grp, 1
[zone]
nickname = zone_Li02_path_bounty5_1
pos = -32155, 0, -12221
rotate = 90, -89, 180
shape = CYLINDER
size = 750, 3537
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty5, 1, 7
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.4
faction = gd_bh_grp, 1
[zone]
nickname = zone_Li02_path_bounty5_2
pos = -27844, 0, -18063
rotate = -90, -24, 0
shape = CYLINDER
size = 750, 12579
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty5, 2, 6
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.4
faction = gd_bh_grp, 1
[zone]
nickname = zone_Li02_path_bounty5_3
pos = -23155, 0, -29162
rotate = -90, -22, 0
shape = CYLINDER
size = 750, 11120
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty5, 3
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.4
faction = gd_bh_grp, 1
[zone]
nickname = zone_Li02_path_bounty5_4
pos = 8636, 0, -41940
rotate = -90, -76, 0
shape = CYLINDER
size = 750, 60990
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty5, 4
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.4
faction = gd_bh_grp, 1
[zone]
nickname = zone_Li02_path_bounty5_5
pos = 6555, 0, -36758
rotate = 90, 68, 180
shape = CYLINDER
size = 750, 68174
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty5, 5
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.4
faction = gd_bh_grp, 1
[zone]
nickname = zone_Li02_path_navy1_1
pos = -41619, 0, -5970
rotate = 90, 50, 180
shape = CYLINDER
size = 750, 19892
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = navy1, 1
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 4, 0.29
faction = li_n_grp, 1
[zone]
nickname = zone_Li02_path_navy1_2
pos = -53955, 0, 9234
rotate = 90, 28, 180
shape = CYLINDER
size = 750, 19564
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = navy1, 2
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 4, 0.29
faction = li_n_grp, 1
[zone]
nickname = zone_Li02_path_navy1_3
pos = -54643, 0, 28916
rotate = 90, -20, 180
shape = CYLINDER
size = 750, 23100
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = navy1, 3
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 4, 0.29
faction = li_n_grp, 1
[zone]
nickname = zone_Li02_path_navy1_4
pos = -38963, 0, 33802
rotate = -90, -63, 0
shape = CYLINDER
size = 750, 26301
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = navy1, 4
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 4, 0.29
faction = li_n_grp, 1
[zone]
nickname = zone_Li02_path_navy1_5
pos = -21291, 0, 23316
rotate = -90, -53, 0
shape = CYLINDER
size = 750, 14521
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = navy1, 5
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 4, 0.29
faction = li_n_grp, 1
[zone]
nickname = zone_Li02_path_navy1_6
pos = -24786, 0, 3203
rotate = -90, 31, 0
shape = CYLINDER
size = 750, 36424
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = navy1, 6
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 4, 0.29
faction = li_n_grp, 1
[zone]
nickname = zone_Li02_path_navy2_1
pos = -58767, 0, -8347
rotate = 90, 84, 180
shape = CYLINDER
size = 750, 50823
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = lane_patrol
relief_time = 30
path_label = navy2, 1
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_gov_patrol, 3, 0.33
faction = li_n_grp, 1
[zone]
nickname = zone_Li02_path_navy4_1
pos = -47188, 0, 25646
rotate = 90, 22, 180
shape = CYLINDER
size = 750, 81953
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = lane_patrol
relief_time = 30
path_label = navy4, 1
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_gov_patrol, 3, 0.33
faction = li_n_grp, 1
[zone]
nickname = zone_Li02_path_navy3_1
pos = -4224, 0, 47422
rotate = -90, -70, 0
shape = CYLINDER
size = 750, 13299
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = navy3, 1
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 4, 0.29
faction = li_n_grp, 1
[zone]
nickname = zone_Li02_path_navy3_2
pos = -5252, 0, 37718
rotate = -90, 45, 0
shape = CYLINDER
size = 750, 20611
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = navy3, 2
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 4, 0.29
faction = li_n_grp, 1
[zone]
nickname = zone_Li02_path_navy3_3
pos = -21931, 0, 34123
rotate = 90, 68, 180
shape = CYLINDER
size = 750, 19905
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = navy3, 3
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 4, 0.29
faction = li_n_grp, 1
[zone]
nickname = zone_Li02_path_navy3_4
pos = -28689, 0, 51792
rotate = 90, -10, 180
shape = CYLINDER
size = 750, 28076
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = navy3, 4
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 4, 0.29
faction = li_n_grp, 1
[zone]
nickname = zone_Li02_path_navy3_5
pos = -11511, 0, 68951
rotate = 90, -77, 180
shape = CYLINDER
size = 750, 29745
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = navy3, 5
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 4, 0.29
faction = li_n_grp, 1
[zone]
nickname = zone_Li02_path_navy3_6
pos = -3621, 0, 60439
rotate = -90, 30, 0
shape = CYLINDER
size = 750, 26907
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = navy3, 6
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 4, 0.29
faction = li_n_grp, 1
[zone]
nickname = zone_Li02_path_police1_1
pos = -56444, 0, 64909
rotate = 90, -62, 180
shape = CYLINDER
size = 750, 17736
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = police1, 1
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 4, 0.29
faction = li_p_grp, 1
[zone]
nickname = zone_Li02_path_police1_2
pos = -39128, 0, 64374
rotate = -90, -63, 0
shape = CYLINDER
size = 750, 20856
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = police1, 2
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 4, 0.29
faction = li_p_grp, 1
[zone]
nickname = zone_Li02_path_police1_3
pos = -29188, 0, 48195
rotate = -90, -3, 0
shape = CYLINDER
size = 750, 22690
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = police1, 3
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 4, 0.29
faction = li_p_grp, 1
[zone]
nickname = zone_Li02_path_police1_4
pos = -38391, 0, 32807
rotate = -90, 68, 0
shape = CYLINDER
size = 750, 20837
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = police1, 4
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 4, 0.29
faction = li_p_grp, 1
[zone]
nickname = zone_Li02_path_police1_5
pos = -54907, 0, 44708
rotate = 90, 23, 180
shape = CYLINDER
size = 750, 34282
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = police1, 5
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 4, 0.29
faction = li_p_grp, 1
[zone]
nickname = zone_Li02_path_police1_6
pos = -63004, 0, 60752
rotate = 90, 82, 180
shape = CYLINDER
size = 750, 2480
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = police1, 6
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 4, 0.29
faction = li_p_grp, 1
[zone]
nickname = zone_Li02_path_police2_1
pos = -48497, 0, 24900
rotate = 90, 23, 180
shape = CYLINDER
size = 750, 80436
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = lane_patrol
relief_time = 30
path_label = police2, 1
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_gov_patrol, 3, 0.33
faction = li_p_grp, 1
[zone]
nickname = zone_Li02_path_police3_1
pos = -62588, 0, 60259
rotate = -90, -61, 0
shape = CYLINDER
size = 750, 3321
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = police3, 1
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 4, 0.29
faction = li_p_grp, 1
[zone]
nickname = zone_Li02_path_police3_2
pos = -52826, 0, 48140
rotate = -90, -36, 0
shape = CYLINDER
size = 750, 27701
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = police3, 2
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 4, 0.29
faction = li_p_grp, 1
[zone]
nickname = zone_Li02_path_police3_3
pos = -41875, 0, 26266
rotate = -90, -14, 0
shape = CYLINDER
size = 750, 21694
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = police3, 3
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 4, 0.29
faction = li_p_grp, 1
[zone]
nickname = zone_Li02_path_police3_4
pos = -48394, 0, 22016
rotate = 90, 56, 180
shape = CYLINDER
size = 750, 22243
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = police3, 4
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 4, 0.29
faction = li_p_grp, 1
[zone]
nickname = zone_Li02_path_police3_5
pos = -62392, 0, 37013
rotate = 90, 29, 180
shape = CYLINDER
size = 750, 19527
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = police3, 5
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 4, 0.29
faction = li_p_grp, 1
[zone]
nickname = zone_Li02_path_police3_6
pos = -65234, 0, 53960
rotate = 90, -13, 180
shape = CYLINDER
size = 750, 16830
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = police3, 6
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 4, 0.29
faction = li_p_grp, 1
[zone]
nickname = zone_Li02_path_police4_1
pos = -3648, 0, -15963
rotate = -90, -81, 0
shape = CYLINDER
size = 750, 59640
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = lane_patrol
relief_time = 30
path_label = police4, 1
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_gov_patrol, 3, 0.33
faction = li_p_grp, 1
[zone]
nickname = zone_Li02_path_police4_2
pos = 43639, 0, -31824
rotate = -90, -58, 0
shape = CYLINDER
size = 750, 41614
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = lane_patrol
relief_time = 30
path_label = police4, 2
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_gov_patrol, 3, 0.33
faction = li_p_grp, 1
[zone]
nickname = zone_Li02_path_police5_1
pos = -22403, 0, -16095
rotate = -90, -65, 0
shape = CYLINDER
size = 750, 22311
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = police5, 1
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.29
faction = li_p_grp, 1
[zone]
nickname = zone_Li02_path_police5_2
pos = -7411, 0, -28476
rotate = -90, -33, 0
shape = CYLINDER
size = 750, 17719
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = police5, 2
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.29
faction = li_p_grp, 1
[zone]
nickname = zone_Li02_path_police5_3
pos = -8363, 0, -44752
rotate = -90, 34, 0
shape = CYLINDER
size = 750, 20731
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = police5, 3
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.29
faction = li_p_grp, 1
[zone]
nickname = zone_Li02_path_police5_4
pos = -31538, 0, -50847
rotate = 90, 81, 180
shape = CYLINDER
size = 750, 34992
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = police5, 4
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.29
faction = li_p_grp, 1
[zone]
nickname = zone_Li02_path_police5_5
pos = -51927, 0, -35817
rotate = 90, 14, 180
shape = CYLINDER
size = 750, 25307
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = police5, 5
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.29
faction = li_p_grp, 1
[zone]
nickname = zone_Li02_path_police5_6
pos = -43979, 0, -17457
rotate = 90, -61, 180
shape = CYLINDER
size = 750, 24715
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = police5, 6
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.29
faction = li_p_grp, 1
[LightSource]
nickname = Li02_Ice_cloud_light
pos = -59069, 0, 58260
color = 74, 77, 149
range = 90000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION
[Object]
nickname = Li02_space_tanklx4_dmg_1
pos = -24087, -200, -36183
rotate = 30, 30, 30
Archetype = space_tanklx4_dmg
[Object]
nickname = Li02_space_tankl_3dmg_1
pos = -23440, -100, -35995
rotate = 10, 50, -40
Archetype = space_tankl_3dmg
[Object]
nickname = Li02_space_tankl_1dmg_1
pos = 13304, 100, -39151
rotate = 30, 30, 30
Archetype = space_tankl_1dmg
[Object]
nickname = Li02_space_tankl_2dmg_1
pos = 14057, 160, -39249
rotate = 30, 30, 30
Archetype = space_tankl_2dmg
[Object]
nickname = Li02_space_tanks_2dmg_1
pos = -6562, 160, -59298
rotate = -60, 0, 60
Archetype = space_tanks_2dmg
[Object]
nickname = Li02_space_tanks_2dmg_2
pos = -6136, -100, -59421
rotate = 30, 10, 10
Archetype = space_tanks_2dmg
[Object]
nickname = Li02_space_tanks_3dmg_1
pos = -7270, 0, -59679
rotate = 30, 30, 30
Archetype = space_tanks_3dmg
[Object]
nickname = Li02_space_tanks_3dmg_2
pos = -6133, 190, -58966
rotate = 40, -20, 0
Archetype = space_tanks_3dmg
[Object]
nickname = Li02_space_tanklx4_dmg_2
pos = 40018, 0, 946
rotate = 30, 30, 30
Archetype = space_tanklx4_dmg
[Object]
nickname = Li02_space_tanklx4_dmg_3
pos = 40043, 295, 1161
rotate = -60, -30, -150
Archetype = space_tanklx4_dmg
[Object]
nickname = Li02_space_beamx_dmg_1
pos = 47579, 0, 11971
rotate = -20, -40, 10
Archetype = space_beamx_dmg
[Object]
nickname = Li02_space_tanks_1dmg_1
pos = 47437, -50, 11849
rotate = -10, 70, 20
Archetype = space_tanks_1dmg
[Object]
nickname = Li02_space_tanks_1dmg_2
pos = 66168, -50, 7536
rotate = 30, 30, 30
Archetype = space_tanks_1dmg
[Object]
nickname = Li02_space_tanks_2dmg_3
pos = 66787, -50, 7006
rotate = 10, 50, 10
Archetype = space_tanks_2dmg
[Object]
nickname = Li02_space_tanks_2dmg_4
pos = 65539, 150, 7056
rotate = 50, 10, 10
Archetype = space_tanks_2dmg
[Object]
nickname = Li02_space_tanks_3dmg_3
pos = 67029, 100, 6164
rotate = 10, 30, 70
Archetype = space_tanks_3dmg
[zone]
nickname = zone_li02_pop_ambient_n
pos = -16959, 0, -48443
rotate = 0, 10, 0
shape = ELLIPSOID
size = 115059, 22567, 50223
comment = Ambient Pop
sort = 50
toughness = 3
density = 3
repop_time = 25
max_battle_size = 4
pop_type = Background
relief_time = 35
population_additive = false
encounter = area_scout, 3, 0.56
faction = li_p_grp, 0.38
faction = fc_lr_grp, 0.62
encounter = area_bh_scout, 3, 0.16
faction = gd_bh_grp, 1
[zone]
nickname = zone_li02_pop_ambient_se
pos = 52113, 0, 20675
rotate = 0, -75, 0
shape = ELLIPSOID
size = 36950, 15202, 78331
comment = Ambient Pop
sort = 51
toughness = 3
density = 3
repop_time = 25
max_battle_size = 4
pop_type = Background
relief_time = 35
population_additive = false
encounter = area_scout, 3, 0.48
faction = fc_lr_grp, 1
encounter = area_bh_scout, 3, 0.29
faction = gd_bh_grp, 1
[zone]
nickname = zone_li02_pop_ambient_sw
pos = -39493, 0, 49014
rotate = 0, -45, 0
shape = ELLIPSOID
size = 59071, 13436, 55437
comment = Ambient Pop
sort = 52
toughness = 3
density = 3
repop_time = 25
max_battle_size = 4
pop_type = Background
relief_time = 35
population_additive = false
encounter = area_scout, 3, 0.5
faction = li_p_grp, 0.33
faction = fc_lr_grp, 0.67
encounter = area_bh_scout, 3, 0.25
faction = gd_bh_grp, 1
[Object]
nickname = Li02_wplatform_ice_1
ids_name = 261164
pos = 49900, 0, 15488
Archetype = wplatform_ice
ids_info = 66171
reputation = fc_lr_grp
behavior = NOTHING
visit = 0
difficulty_level = 4
loadout = pirate_weapon_platform_pi_02
pilot = pilot_solar_easy
[Object]
nickname = Li02_wplatform_ice_2
ids_name = 261164
pos = 50376, 0, 12138
Archetype = wplatform_ice
ids_info = 66171
reputation = fc_lr_grp
behavior = NOTHING
visit = 0
difficulty_level = 4
loadout = pirate_weapon_platform_pi_02
pilot = pilot_solar_easy
[Object]
nickname = Li02_wplatform_ice_3
ids_name = 261164
pos = 46802, 0, 12646
Archetype = wplatform_ice
ids_info = 66171
reputation = fc_lr_grp
behavior = NOTHING
visit = 0
difficulty_level = 4
loadout = pirate_weapon_platform_pi_02
pilot = pilot_solar_easy
[zone]
nickname = zone_li02_destroy_vignette_1
pos = 39069, 0, -47189
shape = SPHERE
size = 10000
sort = 99.5
vignette_type = exclusion
[zone]
nickname = zone_li02_destroy_vignette_2
pos = 32089, 0, -36922
shape = SPHERE
size = 10000
sort = 99.5
vignette_type = open
[zone]
nickname = zone_li02_destroy_vignette_3
pos = 18323, 0, -36330
shape = SPHERE
size = 10000
sort = 99.5
vignette_type = Field
[zone]
nickname = zone_li02_destroy_vignette_4
pos = 8434, 0, -28235
shape = SPHERE
size = 10000
sort = 99.5
vignette_type = open
[zone]
nickname = zone_li02_destroy_vignette_5
pos = -3781, 0, -31196
shape = SPHERE
size = 10000
sort = 99.5
vignette_type = exclusion
[zone]
nickname = zone_li02_destroy_vignette_6
pos = -15414, 0, -25470
shape = SPHERE
size = 10000
sort = 99.5
vignette_type = open
[zone]
nickname = zone_li02_destroy_vignette_7
pos = -27048, 0, -30209
shape = SPHERE
size = 10000
sort = 99.5
vignette_type = exclusion
[zone]
nickname = zone_li02_destroy_vignette_8
pos = -39069, 0, -26655
shape = SPHERE
size = 10000
sort = 99.5
vignette_type = open
[zone]
nickname = zone_li02_destroy_vignette_9
pos = -49152, 0, -34750
shape = SPHERE
size = 10000
sort = 99.5
vignette_type = exclusion
[zone]
nickname = zone_li02_destroy_vignette_10
pos = -60979, 0, -33961
shape = SPHERE
size = 10000
sort = 99.5
vignette_type = open
[zone]
nickname = zone_li02_destroy_vignette_11
pos = 49733, 0, -21916
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.5
vignette_type = Field
[zone]
nickname = zone_li02_destroy_vignette_12
pos = 39845, 0, -15993
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
comment = h
sort = 99.5
vignette_type = Field
[zone]
nickname = zone_li02_destroy_vignette_13
pos = 37130, 0, -5134
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.5
vignette_type = Field
[zone]
nickname = zone_li02_destroy_vignette_14
pos = 27048, 0, 2172
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.5
vignette_type = open
[zone]
nickname = zone_li02_destroy_vignette_15
pos = -57295, 0, 4936
shape = SPHERE
size = 10000
sort = 99.5
vignette_type = open
[zone]
nickname = zone_li02_destroy_vignette_16
pos = -32283, 0, 20337
shape = SPHERE
size = 10000
sort = 99.5
vignette_type = Field
[zone]
nickname = zone_li02_destroy_vignette_17
pos = -22007, 0, 30012
shape = SPHERE
size = 10000
sort = 99.5
vignette_type = Field
[zone]
nickname = zone_li02_destroy_vignette_18
pos = -8046, 0, 32381
shape = SPHERE
size = 10000
sort = 99.5
vignette_type = open
[zone]
nickname = zone_li02_destroy_vignette_19
pos = 6301, 0, 55087
shape = SPHERE
size = 10000
sort = 99.5
vignette_type = open
[zone]
nickname = zone_li02_destroy_vignette_20
pos = -1648, 0, 67329
shape = SPHERE
size = 10000
sort = 99.5
vignette_type = Field
[zone]
nickname = zone_li02_destroy_vignette_21
pos = -70867, 0, 45807
shape = SPHERE
size = 10000
sort = 99.5
vignette_type = open
[zone]
nickname = zone_li02_destroy_vignette_22
pos = -48958, 0, 61405
shape = SPHERE
size = 10000
sort = 99.5
vignette_type = Field
[zone]
nickname = zone_li02_destroy_vignette_23
pos = -38681, 0, 69698
shape = SPHERE
size = 10000
sort = 99.5
vignette_type = Field
[zone]
nickname = zone_li02_destroy_vignette_24
pos = 29357, 0, 31314
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.5
vignette_type = exclusion
[zone]
nickname = zone_li02_destroy_vignette_25
pos = 20059, 0, 20961
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.5
vignette_type = open
[zone]
nickname = zone_li02_destroy_vignette_26
pos = 25186, 0, 46623
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.5
vignette_type = open
[zone]
nickname = zone_li02_destroy_vignette_27
pos = 37352, 0, 52994
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.5
vignette_type = exclusion
[zone]
nickname = zone_li02_destroy_vignette_28
pos = 44107, 0, 32029
shape = SPHERE
size = 10000
mission_type = unlawful
sort = 99.5
vignette_type = Field
[zone]
nickname = zone_li02_destroy_vignette_29
pos = 59552, 0, -7031
shape = SPHERE
size = 10000
mission_type = unlawful
sort = 99.5
vignette_type = Field
[zone]
nickname = zone_li02_destroy_vignette_30
pos = 71263, 0, -2364
shape = SPHERE
size = 10000
mission_type = unlawful
sort = 99.5
vignette_type = Field
[zone]
nickname = zone_li02_destroy_vignette_31
pos = 77712, 0, 12154
shape = SPHERE
size = 10000
mission_type = unlawful
sort = 99.5
vignette_type = Field
[zone]
nickname = zone_li02_destroy_vignette_32
pos = 62946, 0, 30992
shape = SPHERE
size = 10000
mission_type = unlawful
sort = 99.5
vignette_type = exclusion
[zone]
nickname = zone_li02_destroy_vignette_33
pos = -34515, 0, 43902
shape = SPHERE
size = 10000
sort = 99.5
vignette_type = exclusion
[zone]
nickname = zone_li02_destroy_vignette_34
pos = -18637, 0, 73955
shape = SPHERE
size = 10000
sort = 99.5
vignette_type = exclusion
[Object]
nickname = Li02_ast_icecrystal_largeB_1
pos = -13131, 0, 40801
rotate = 20, -60, 20
Archetype = ast_icecrystal_largeB
[Object]
nickname = Li02_ast_icecrystal_largeA_1
pos = -23011, 0, 56927
rotate = 0, 20, 70
Archetype = ast_icecrystal_largeA
[Object]
nickname = Li02_ast_icecrystal_largeA_2
pos = -64102, 0, 18118
rotate = 30, 0, 40
Archetype = ast_icecrystal_largeA
[Object]
nickname = Li02_ast_icecrystal_largeA_3
pos = -63788, 0, 16737
rotate = 20, 0, 30
Archetype = ast_icecrystal_largeA
[Object]
nickname = Li02_ast_icecrystal_largeB_2
pos = -14919, 0, 50657
rotate = 0, 40, 94
Archetype = ast_icecrystal_largeB
[zone]
nickname = ZONE_Li02_whitney_density_1
pos = 49526, 0, 459
shape = SPHERE
size = 3000
property_flags = 256
spacedust = icedust
spacedust_maxparticles = 250
visit = 128
sort = 99.5
[zone]
nickname = ZONE_li02_tahoe_exclusion_1
pos = -23063, 0, 56833
shape = SPHERE
size = 1300
property_flags = 65536
property_fog_color = 80, 85, 140
edge_fraction = 0.2
visit = 128
sort = 99.5
[zone]
nickname = ZONE_li02_tahoe_asteroid_exclusion_1
pos = -23006, 0, 56828
shape = SPHERE
size = 2200
property_flags = 131072
edge_fraction = 0.2
visit = 128
sort = 99.5
[Object]
nickname = Li02_docking_fixture_1
ids_name = 261166
pos = -32740, 350, -12513
Archetype = docking_fixture
ids_info = 66489
reputation = li_p_grp
behavior = NOTHING
dock_with = Li02_01_base
base = Li02_01_base
[Object]
nickname = Li02_docking_fixture_2
ids_name = 261166
pos = 3574, 350, 37810
rotate = 0, -155, 0
Archetype = docking_fixture
ids_info = 66489
reputation = co_ti_grp
behavior = NOTHING
dock_with = Li02_02_base
base = Li02_02_base
[Object]
nickname = Li02_Trade_Lane_Ring_33
ids_name = 260930
pos = 24528, 0, -19829
rotate = 0, 160, 0
Archetype = Trade_Lane_Ring
ids_info = 60246
next_ring = Li02_Trade_Lane_Ring_34
reputation = li_p_grp
behavior = NOTHING
tradelane_space_name = 261120
difficulty_level = 3
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hard
[Object]
nickname = Li02_Trade_Lane_Ring_34
ids_name = 260930
pos = 21937, 0, -12790
rotate = 0, 160, 0
Archetype = Trade_Lane_Ring
ids_info = 60246
prev_ring = Li02_Trade_Lane_Ring_33
next_ring = Li02_Trade_Lane_Ring_35
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 3
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hard
[Object]
nickname = Li02_Trade_Lane_Ring_35
ids_name = 260930
pos = 19347, 0, -5752
rotate = 0, 160, 0
Archetype = Trade_Lane_Ring
ids_info = 60246
prev_ring = Li02_Trade_Lane_Ring_34
next_ring = Li02_Trade_Lane_Ring_36
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 3
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hard
[Object]
nickname = Li02_Trade_Lane_Ring_36
ids_name = 260930
pos = 16756, 0, 1287
rotate = 0, 160, 0
Archetype = Trade_Lane_Ring
ids_info = 60246
prev_ring = Li02_Trade_Lane_Ring_35
next_ring = Li02_Trade_Lane_Ring_37
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 3
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hard
[Object]
nickname = Li02_Trade_Lane_Ring_37
ids_name = 260930
pos = 14166, 0, 8325
rotate = 0, 160, 0
Archetype = Trade_Lane_Ring
ids_info = 60246
prev_ring = Li02_Trade_Lane_Ring_36
next_ring = Li02_Trade_Lane_Ring_38
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 4
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hardest
[Object]
nickname = Li02_Trade_Lane_Ring_38
ids_name = 260930
pos = 11576, 0, 15364
rotate = 0, 160, 0
Archetype = Trade_Lane_Ring
ids_info = 60246
prev_ring = Li02_Trade_Lane_Ring_37
next_ring = Li02_Trade_Lane_Ring_39
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 4
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hardest
[Object]
nickname = Li02_Trade_Lane_Ring_39
ids_name = 260930
pos = 8985, 0, 22402
rotate = 0, 160, 0
Archetype = Trade_Lane_Ring
ids_info = 60246
prev_ring = Li02_Trade_Lane_Ring_38
next_ring = Li02_Trade_Lane_Ring_40
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 4
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hardest
[Object]
nickname = Li02_Trade_Lane_Ring_40
ids_name = 260930
pos = 6395, 0, 29440
rotate = 0, 160, 0
Archetype = Trade_Lane_Ring
ids_info = 60246
prev_ring = Li02_Trade_Lane_Ring_39
next_ring = Li02_Trade_Lane_Ring_41
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 3
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hard
[Object]
nickname = Li02_Trade_Lane_Ring_41
ids_name = 260930
pos = 3805, 0, 36479
rotate = 0, 160, 0
Archetype = Trade_Lane_Ring
ids_info = 60246
prev_ring = Li02_Trade_Lane_Ring_40
reputation = li_p_grp
behavior = NOTHING
tradelane_space_name = 196782
difficulty_level = 4
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hardest
[zone]
nickname = Zone_Li02_Tradelane_5
pos = 14166, 0, 8325
rotate = 0, 160, 0
shape = BOX
size = 931, 931, 60931
lane_id = 5
tradelane_down = 30
sort = 21
toughness = 3
density = 4
repop_time = 15
max_battle_size = 4
pop_type = minor_tradelane
relief_time = 15
encounter = tradelane_trade_freighter, 3, 0.14
faction = co_ss_grp, 1
encounter = tradelane_trade_transport, 3, 0.2
faction = co_be_grp, 0.42
faction = co_nws_grp, 0.42
faction = co_ss_grp, 0.17
[Object]
nickname = Li02_Trade_Lane_Ring_42
ids_name = 260931
pos = 2180, 0, 37775
rotate = 0, 110, 0
Archetype = Trade_Lane_Ring
ids_info = 60246
next_ring = Li02_Trade_Lane_Ring_43
reputation = li_p_grp
behavior = NOTHING
tradelane_space_name = 196782
difficulty_level = 4
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hardest
[Object]
nickname = Li02_Trade_Lane_Ring_43
ids_name = 260931
pos = -4740, 0, 40253
rotate = 0, 110, 0
Archetype = Trade_Lane_Ring
ids_info = 60246
prev_ring = Li02_Trade_Lane_Ring_42
next_ring = Li02_Trade_Lane_Ring_44
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 4
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hardest
[Object]
nickname = Li02_Trade_Lane_Ring_44
ids_name = 260931
pos = -11785, 0, 42826
rotate = 0, 110, 0
Archetype = Trade_Lane_Ring
ids_info = 60246
prev_ring = Li02_Trade_Lane_Ring_43
next_ring = Li02_Trade_Lane_Ring_45
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 4
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hardest
[Object]
nickname = Li02_Trade_Lane_Ring_45
ids_name = 260931
pos = -18830, 0, 45399
rotate = 0, 110, 0
Archetype = Trade_Lane_Ring
ids_info = 60246
prev_ring = Li02_Trade_Lane_Ring_44
next_ring = Li02_Trade_Lane_Ring_46
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 4
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hardest
[Object]
nickname = Li02_Trade_Lane_Ring_46
ids_name = 260931
pos = -25875, 0, 47971
rotate = 0, 110, 0
Archetype = Trade_Lane_Ring
ids_info = 60246
prev_ring = Li02_Trade_Lane_Ring_45
next_ring = Li02_Trade_Lane_Ring_47
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 4
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hardest
[Object]
nickname = Li02_Trade_Lane_Ring_47
ids_name = 260931
pos = -32920, 0, 50544
rotate = 0, 110, 0
Archetype = Trade_Lane_Ring
ids_info = 60246
prev_ring = Li02_Trade_Lane_Ring_46
next_ring = Li02_Trade_Lane_Ring_48
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 4
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hardest
[Object]
nickname = Li02_Trade_Lane_Ring_48
ids_name = 260931
pos = -39965, 0, 53117
rotate = 0, 110, 0
Archetype = Trade_Lane_Ring
ids_info = 60246
prev_ring = Li02_Trade_Lane_Ring_47
next_ring = Li02_Trade_Lane_Ring_49
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 3
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hard
[Object]
nickname = Li02_Trade_Lane_Ring_49
ids_name = 260931
pos = -47010, 0, 55689
rotate = 0, 110, 0
Archetype = Trade_Lane_Ring
ids_info = 60246
prev_ring = Li02_Trade_Lane_Ring_48
next_ring = Li02_Trade_Lane_Ring_50
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 4
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hardest
[Object]
nickname = Li02_Trade_Lane_Ring_50
ids_name = 260931
pos = -54055, 0, 58262
rotate = 0, 110, 0
Archetype = Trade_Lane_Ring
ids_info = 60246
prev_ring = Li02_Trade_Lane_Ring_49
next_ring = Li02_Trade_Lane_Ring_51
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 3
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hard
[Object]
nickname = Li02_Trade_Lane_Ring_51
ids_name = 260931
pos = -60881, 0, 60741
rotate = 0, 110, 0
Archetype = Trade_Lane_Ring
ids_info = 60246
prev_ring = Li02_Trade_Lane_Ring_50
reputation = li_p_grp
behavior = NOTHING
tradelane_space_name = 261661
difficulty_level = 3
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hard
[zone]
nickname = Zone_Li02_Tradelane_6
pos = -29398, 0, 49258
rotate = 0, 110, 0
shape = BOX
size = 931, 931, 68431
property_flags = 131072
lane_id = 6
tradelane_down = 30
sort = 22
toughness = 3
density = 4
repop_time = 15
max_battle_size = 4
pop_type = minor_tradelane
relief_time = 15
encounter = tradelane_trade_freighter, 3, 0.09
faction = co_ss_grp, 1
encounter = tradelane_trade_transport, 3, 0.24
faction = co_be_grp, 0.23
faction = co_nws_grp, 0.23
faction = co_ss_grp, 0.09
faction = co_ti_grp, 0.45
[zone]
nickname = Zone_Li02_path_planetform1_1
pos = -14788, 0, 12658
rotate = 90, -36, 180
shape = CYLINDER
size = 750, 60987
sort = 98
toughness = 3
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = planetform1, 1
usage = trade
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = patrolp_gov_patrol, 3, 0.09
faction = li_p_grp, 1
encounter = tradep_trade_freighter, 3, 0.05
faction = co_ss_grp, 1
encounter = tradep_trade_transport, 3, 0.19
faction = co_ss_grp, 0.32
faction = co_ti_grp, 0.68
[zone]
nickname = Zone_Li02_path_universal1_1
pos = -3418, 0, 43083
rotate = -90, -46, 0
shape = CYLINDER
size = 750, 17306
sort = 98
toughness = 3
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = universal1, 1
usage = trade
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_freighter, 3, 0.16
faction = co_ss_grp, 1
encounter = tradep_trade_transport, 3, 0.18
faction = co_ss_grp, 1
[zone]
nickname = Zone_Li02_path_outcasts2_5
pos = -60621, 0, 32573
rotate = -90, 16, 0
shape = CYLINDER
size = 750, 27404
sort = 99
toughness = 4
density = 3
repop_time = 30
max_battle_size = 4
pop_type = trade_path, field_patrol
relief_time = 30
path_label = outcasts2, 5
usage = trade, patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 4, 0.24
faction = fc_ou_grp, 1
encounter = tradep_trade_trader, 4, 0.41
faction = fc_ou_grp, 1
[zone]
nickname = Zone_Li02_path_outcasts3_1
pos = -54637, 0, 36240
rotate = 90, -30, 180
shape = CYLINDER
size = 750, 40761
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = outcasts3, 1
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 4, 0.4
faction = fc_ou_grp, 1
[zone]
nickname = Zone_Li02_path_outcasts3_2
pos = -31754, 0, 49298
rotate = -90, -70, 0
shape = CYLINDER
size = 750, 27170
attack_ids = 6
tradelane_attack = 30
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = outcasts3, 2
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 4, 0.4
faction = fc_ou_grp, 1
[zone]
nickname = Zone_Li02_path_outcasts3_3
pos = -30644, 0, 27460
rotate = -90, 34, 0
shape = CYLINDER
size = 750, 41558
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = outcasts3, 3
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 4, 0.4
faction = fc_ou_grp, 1
[zone]
nickname = Zone_Li02_path_outcasts3_4
pos = -46721, 0, 20977
rotate = 90, 22, 180
shape = CYLINDER
size = 750, 23185
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = outcasts3, 4
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 4, 0.4
faction = fc_ou_grp, 1
[zone]
nickname = Zone_Li02_path_outcasts3_5
pos = -57894, 0, 25165
rotate = -90, 46, 0
shape = CYLINDER
size = 750, 18790
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = outcasts3, 5
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 4, 0.4
faction = fc_ou_grp, 1
[zone]
nickname = Zone_Li02_path_rogues1_1
pos = 21876, 0, 36508
rotate = 90, 50, 180
shape = CYLINDER
size = 750, 69469
sort = 98
toughness = 4
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = rogues1, 1
usage = trade
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_freighter_pirate, 4, 0.28
faction = fc_lr_grp, 1
encounter = tradep_trade_freighter_smuggler, 4, 0.12
faction = fc_lr_grp, 1
[zone]
nickname = Zone_Li02_path_rogues1_2
pos = -34412, 0, 39097
rotate = -90, 56, 0
shape = CYLINDER
size = 750, 71515
sort = 98
toughness = 4
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = rogues1, 2
usage = trade
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_freighter_pirate, 4, 0.28
faction = fc_lr_grp, 1
encounter = tradep_trade_freighter_smuggler, 4, 0.12
faction = fc_lr_grp, 1
[zone]
nickname = Zone_Li02_path_rogues2_1
pos = 27604, 0, 28939
rotate = 90, 54, 180
shape = CYLINDER
size = 750, 52627
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = rogues2, 1
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 4, 0.29
faction = fc_lr_grp, 1
[zone]
nickname = Zone_Li02_path_rogues2_2
pos = -449, 0, 42319
rotate = -90, 73, 0
shape = CYLINDER
size = 750, 14017
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = rogues2, 2
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 4, 0.29
faction = fc_lr_grp, 1
[zone]
nickname = Zone_Li02_path_rogues2_3
pos = -23818, 0, 46427
rotate = 90, 70, 180
shape = CYLINDER
size = 750, 35493
attack_ids = 6
tradelane_attack = 30
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = rogues2, 3
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 4, 0.29
faction = fc_lr_grp, 1
[zone]
nickname = Zone_Li02_path_rogues2_4
pos = -52522, 0, 35618
rotate = -90, 35, 0
shape = CYLINDER
size = 750, 41563
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = rogues2, 4
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 4, 0.29
faction = fc_lr_grp, 1
[zone]
nickname = Zone_Li02_path_rogues8_1
pos = 28462, 0, 18574
rotate = 90, 77, 180
shape = CYLINDER
size = 750, 42372
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = rogues8, 1
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 4, 0.29
faction = fc_lr_grp, 1
[zone]
nickname = Zone_Li02_path_rogues8_2
pos = 12723, 0, 10092
rotate = -90, -20, 0
shape = CYLINDER
size = 750, 28275
attack_ids = 5
tradelane_attack = 30
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = rogues8, 2
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 4, 0.29
faction = fc_lr_grp, 1
[zone]
nickname = Zone_Li02_path_rogues8_3
pos = 23959, 0, -3499
rotate = -90, -87, 0
shape = CYLINDER
size = 750, 12687
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = rogues8, 3
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 4, 0.29
faction = fc_lr_grp, 1
[zone]
nickname = Zone_Li02_path_rogues8_4
pos = 39675, 0, 5024
rotate = 90, -47, 180
shape = CYLINDER
size = 750, 25797
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = rogues8, 4
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 4, 0.29
faction = fc_lr_grp, 1
[zone]
nickname = Zone_Li02_path_hackers3_1
pos = -43528, 0, 32102
rotate = 90, -58, 180
shape = CYLINDER
size = 750, 50899
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = hackers3, 1
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 4, 0.29
faction = fc_lh_grp, 1
[zone]
nickname = Zone_Li02_path_hackers3_2
pos = -33314, 0, 49872
rotate = 90, 70, 180
shape = CYLINDER
size = 750, 23996
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = hackers3, 2
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 4, 0.29
faction = fc_lh_grp, 1
[zone]
nickname = Zone_Li02_path_hackers3_3
pos = -54618, 0, 36304
rotate = -90, 30, 0
shape = CYLINDER
size = 750, 40680
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = hackers3, 3
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 4, 0.29
faction = fc_lh_grp, 1
[zone]
nickname = Zone_Li02_path_bounty2_1
pos = -67088, 0, 45653
rotate = -90, 11, 0
shape = CYLINDER
size = 750, 32342
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty2, 1
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.4
faction = gd_bh_grp, 1
[zone]
nickname = Zone_Li02_path_bounty2_2
pos = -62645, 0, 23794
rotate = -90, -52, 0
shape = CYLINDER
size = 750, 19451
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty2, 2
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.4
faction = gd_bh_grp, 1
[zone]
nickname = Zone_Li02_path_bounty2_3
pos = -47024, 0, 16873
rotate = -90, -83, 0
shape = CYLINDER
size = 750, 16049
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty2, 3
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.4
faction = gd_bh_grp, 1
[zone]
nickname = Zone_Li02_path_bounty2_4
pos = -41777, 0, 26115
rotate = 90, 15, 180
shape = CYLINDER
size = 750, 21025
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty2, 4
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.4
faction = gd_bh_grp, 1
[zone]
nickname = Zone_Li02_path_bounty2_5
pos = -26726, 0, 47374
rotate = 90, -58, 180
shape = CYLINDER
size = 750, 41921
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty2, 5
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.4
faction = gd_bh_grp, 1
[zone]
nickname = Zone_Li02_path_bounty2_6
pos = -10902, 0, 64406
rotate = 90, 18, 180
shape = CYLINDER
size = 750, 12478
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty2, 6
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.4
faction = gd_bh_grp, 1
[zone]
nickname = Zone_Li02_path_bounty2_7
pos = -24651, 0, 69545
rotate = -90, 86, 0
shape = CYLINDER
size = 750, 23646
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty2, 7
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.4
faction = gd_bh_grp, 1
[zone]
nickname = Zone_Li02_path_bounty2_8
pos = -41817, 0, 61795
rotate = -90, 38, 0
shape = CYLINDER
size = 750, 17584
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty2, 8
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.4
faction = gd_bh_grp, 1
[zone]
nickname = Zone_Li02_path_bounty2_9
pos = -54182, 0, 57374
rotate = 90, 70, 180
shape = CYLINDER
size = 750, 14884
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty2, 9
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.4
faction = gd_bh_grp, 1
[zone]
nickname = Zone_Li02_path_bounty2_10
pos = -62493, 0, 60676
rotate = 90, 60, 180
shape = CYLINDER
size = 750, 3039
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty2, 10
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.4
faction = gd_bh_grp, 1
[zone]
nickname = Zone_Li02_path_bounty3_1
pos = -10287, 0, 34347
rotate = -90, 79, 0
shape = CYLINDER
size = 750, 28274
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty3, 1
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.4
faction = gd_bh_grp, 1
[zone]
nickname = Zone_Li02_path_bounty3_2
pos = -27294, 0, 36843
rotate = 90, 31, 180
shape = CYLINDER
size = 750, 12194
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty3, 2
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.4
faction = gd_bh_grp, 1
[zone]
nickname = Zone_Li02_path_bounty3_3
pos = -17410, 0, 50495
rotate = 90, -57, 180
shape = CYLINDER
size = 750, 31017
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty3, 3
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.4
faction = gd_bh_grp, 1
[zone]
nickname = Zone_Li02_path_bounty3_4
pos = -1870, 0, 49043
rotate = -90, -14, 0
shape = CYLINDER
size = 750, 20385
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty3, 4
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.4
faction = gd_bh_grp, 1
[zone]
nickname = Zone_Li02_path_bounty3_5
pos = 2063, 0, 38087
rotate = -90, -53, 0
shape = CYLINDER
size = 750, 3557
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty3, 5
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.4
faction = gd_bh_grp, 1
[zone]
nickname = Zone_Li02_path_bounty6_1
pos = 2169, 0, 38035
rotate = 90, 52, 180
shape = CYLINDER
size = 750, 3530
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty6, 1
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.4
faction = gd_bh_grp, 1
[zone]
nickname = Zone_Li02_path_bounty6_2
pos = 3524, 0, 44467
rotate = 90, -27, 180
shape = CYLINDER
size = 750, 12024
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty6, 2
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.4
faction = gd_bh_grp, 1
[zone]
nickname = Zone_Li02_path_bounty6_3
pos = 16334, 0, 41200
rotate = -90, -49, 0
shape = CYLINDER
size = 750, 26491
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty6, 3
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.4
faction = gd_bh_grp, 1
[zone]
nickname = Zone_Li02_path_bounty6_4
pos = 31026, 0, 37831
rotate = 90, -41, 180
shape = CYLINDER
size = 750, 13992
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty6, 4
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.4
faction = gd_bh_grp, 1
[zone]
nickname = Zone_Li02_path_bounty6_5
pos = 20161, 0, 51835
rotate = 90, 61, 180
shape = CYLINDER
size = 750, 35597
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty6, 5
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.4
faction = gd_bh_grp, 1
[zone]
nickname = Zone_Li02_path_bounty6_6
pos = 2587, 0, 49862
rotate = -90, 11, 0
shape = CYLINDER
size = 750, 21862
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty6, 6
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.4
faction = gd_bh_grp, 1
[zone]
nickname = Zone_Li02_path_bounty6_7
pos = 2021, 0, 38023
rotate = -90, -54, 0
shape = CYLINDER
size = 750, 3747
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty6, 7
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.4
faction = gd_bh_grp, 1
[zone]
nickname = Zone_Li02_path_bounty7_1
pos = 14509, 0, 34968
rotate = -90, -78, 0
shape = CYLINDER
size = 750, 24445
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty7, 1
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.4
faction = gd_bh_grp, 1
[zone]
nickname = Zone_Li02_path_bounty7_2
pos = 32946, 0, 27164
rotate = -90, -51, 0
shape = CYLINDER
size = 750, 16757
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty7, 2
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.4
faction = gd_bh_grp, 1
[zone]
nickname = Zone_Li02_path_bounty7_3
pos = 39206, 0, 9689
rotate = -90, 1, 0
shape = CYLINDER
size = 750, 24301
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty7, 3
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.4
faction = gd_bh_grp, 1
[zone]
nickname = Zone_Li02_path_bounty7_4
pos = 34383, 0, 7279
rotate = 90, 25, 180
shape = CYLINDER
size = 750, 21554
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty7, 4
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.4
faction = gd_bh_grp, 1
[zone]
nickname = Zone_Li02_path_bounty7_5
pos = 16026, 0, 27125
rotate = 90, 54, 180
shape = CYLINDER
size = 750, 34115
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty7, 5
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.4
faction = gd_bh_grp, 1
[zone]
nickname = Zone_Li02_path_police6_1
pos = 13499, 0, 8053
rotate = -90, -20, 0
shape = CYLINDER
size = 750, 61986
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = lane_patrol
relief_time = 30
path_label = police6, 1
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_gov_patrol, 3, 0.33
faction = li_p_grp, 1
[zone]
nickname = ZONE_li02_tahoe_exclusion_2
pos = -9696, 0, 69362
shape = SPHERE
size = 1500
property_flags = 65536
property_fog_color = 80, 85, 140
edge_fraction = 0.2
visit = 128
sort = 99.5
[zone]
nickname = ZONE_li02_tahoe_exclusion_3
pos = -13252, 0, 68449
shape = SPHERE
size = 1500
property_flags = 65536
property_fog_color = 80, 85, 140
edge_fraction = 0.2
visit = 128
sort = 99.5
[zone]
nickname = ZONE_li02_tahoe_exclusion_4
pos = -17088, 0, 67626
shape = SPHERE
size = 1500
property_flags = 65536
property_fog_color = 80, 85, 140
edge_fraction = 0.2
visit = 128
sort = 99.5
[zone]
nickname = ZONE_li02_tahoe_asteroid_exclusion_2
pos = -15935, 0, 67951
shape = SPHERE
size = 3500
property_flags = 131072
visit = 128
sort = 99.5
[zone]
nickname = ZONE_li02_tahoe_asteroid_exclusion_3
pos = -11030, 0, 69060
shape = SPHERE
size = 3500
property_flags = 131072
visit = 128
sort = 99.5
[zone]
nickname = ZONE_Li02_Tahoe_exclusion_5
pos = -63730, 0, 25019
shape = SPHERE
size = 2000
property_flags = 65536
property_fog_color = 80, 85, 140
edge_fraction = 0.2
visit = 128
sort = 99.5
[zone]
nickname = ZONE_Li02_Tahoe_exclusion_6
pos = -59461, 0, 21515
shape = SPHERE
size = 2000
property_flags = 65536
property_fog_color = 80, 85, 140
edge_fraction = 0.2
visit = 128
sort = 99.5
[zone]
nickname = ZONE_Li02_Tahoe_asteroid_exclusion_4
pos = -63726, 0, 25182
shape = SPHERE
size = 3000
property_flags = 131072
visit = 128
sort = 99.5
[zone]
nickname = ZONE_Li02_Tahoe_asteroid_exclusion_5
pos = -59229, 0, 21535
shape = SPHERE
size = 3000
property_flags = 131072
visit = 128
sort = 99.5
[Object]
nickname = Li02_suprise_bw_fighter_1
ids_name = 261711
pos = -33874, -2000, 31521
rotate = 9, -50, 80
Archetype = suprise_bw_fighter
visit = 16
ids_info = 66461
loadout = SECRET_ou_bw_fighter_li02
[zone]
nickname = Zone_Li02_surprise_interference
pos = -21375, -2000, 61211
shape = SPHERE
size = 2000
visit = 128
interference = 0.5
sort = 99.5
[zone]
nickname = ZONE_Li02_vignette1_exclusion
pos = 39083, 0, -47184
shape = SPHERE
size = 600
property_flags = 131072
visit = 128
sort = 99.5
[zone]
nickname = ZONE_Li02_vignette5_exclusion
pos = -3783, 0, -31193
shape = SPHERE
size = 600
property_flags = 131072
visit = 128
sort = 99.5
[zone]
nickname = ZONE_Li02_vignette7_exclusion
pos = -27050, 0, -30211
shape = SPHERE
size = 600
property_flags = 131072
visit = 128
sort = 99.5
[zone]
nickname = ZONE_Li02_vignette9_exclusion
pos = -49151, 0, -34742
shape = SPHERE
size = 600
property_flags = 131072
visit = 128
sort = 99.5
[zone]
nickname = ZONE_Li02_vignette24_exclusion
pos = 29356, 0, 31315
shape = SPHERE
size = 600
property_flags = 131072
visit = 128
sort = 99.5
[zone]
nickname = ZONE_Li02_vignette27_exclusion
pos = 37343, 0, 52984
shape = SPHERE
size = 600
property_flags = 131072
visit = 128
sort = 99.5
[zone]
nickname = ZONE_Li02_vignette32_exclusion
pos = 62930, 0, 30987
shape = SPHERE
size = 600
property_flags = 131072
visit = 128
sort = 99.5
[zone]
nickname = ZONE_Li02_vignette33_exclusion
pos = -34513, 0, 43895
shape = SPHERE
size = 600
property_flags = 131072
visit = 128
sort = 99.5
[zone]
nickname = ZONE_Li02_vignette34_exclusion
pos = -18645, 0, 73964
shape = SPHERE
size = 600
property_flags = 131072
visit = 128
sort = 99.5