freelancer-hd-edition/DATA/MISSIONS/M13/m13.ini
2021-07-09 01:47:47 +02:00

2809 lines
63 KiB
INI

[Mission]
npc_ship_file = missions\m13\npcships.ini
[NPC]
nickname = king
npc_ship_arch = MSN13_King
voice = king
space_costume = li_scrote_head, li_scrote_body, comm_li_hatcher
affiliation = li_lsf_grp
individual_name = 217301
[NPC]
nickname = juni
space_costume = pl_female4_head_helmet, li_hatcher_body, comm_br_elite_female
affiliation = li_lsf_grp
npc_ship_arch = MSN13_Juni
individual_name = 217300
voice = juni
[NPC]
nickname = Akira
npc_ship_arch = MSN13_Akira
space_costume = ge_male2_head, ku_male_guard_body, comm_ge_generic1
affiliation = fc_bd_grp
individual_name = 217303
[NPC]
nickname = Orillion
npc_ship_arch = MSN13_Orillian
voice = Orillion
space_costume = pl_male4_head, pi_orillion_body, comm_rh_alaric
affiliation = fc_or_grp
individual_name = 217304
[NPC]
nickname = VanClaussn
npc_ship_arch = MSN13_Von_Claussen
voice = vonclaussn
space_costume = br_brighton_head, rh_deidrich_body, comm_br_darcy
affiliation = fc_or_grp
individual_name = 217302
[NPC]
nickname = Sinclair
affiliation = fc_or_grp
npc_ship_arch = MSN13_Quintaine
space_costume = rh_reichman_head, pi_pirate2_body
voice = quintaine
individual_name = 217305
[NPC]
nickname = transport
affiliation = fc_or_grp
npc_ship_arch = MSN13_Doomed_Transport
space_costume = li_captain_head, li_male_elite_body, comm_ge_generic1
individual_name = 217307
voice = transport
[NPC]
nickname = orderwing
affiliation = fc_or_grp
npc_ship_arch = MSN13_Order_Heavy_Fighter
space_costume = br_brighton_head, rh_deidrich_body, comm_br_darcy
voice = pilot_c_leg_m01
individual_name = 197818
[NPC]
nickname = orderwing_alpha
affiliation = fc_or_grp
npc_ship_arch = MSN13_Order_Heavy_Fighter
space_costume = li_captain_head, li_male_elite_body, comm_rh_reichman
voice = pilot_f_mil_m02
individual_name = 197808
[NPC]
nickname = orderwing_beta
affiliation = fc_or_grp
space_costume = li_captain_head, li_male_elite_body, comm_br_kaitlyn
npc_ship_arch = MSN13_Order_Heavy_Fighter
voice = pilot_f_leg_f01
individual_name = 197809
[NPC]
nickname = orderwing_gama
affiliation = fc_or_grp
space_costume = li_captain_head, li_male_elite_body, comm_pl_player
npc_ship_arch = MSN13_Order_Heavy_Fighter
voice = pilot_f_mil_m01
individual_name = 197810
[NPC]
nickname = orderwing_delta
affiliation = fc_or_grp
space_costume = li_captain_head, li_male_elite_body, comm_br_guard
npc_ship_arch = MSN13_Order_Heavy_Fighter
individual_name = 197811
voice = pilot_c_leg_m01
[NPC]
nickname = nomad_wing
npc_ship_arch = MSN13_Nomad_Fighter
affiliation = fc_n_grp
individual_name = 217201
[NPC]
nickname = nomadcap
npc_ship_arch = MSN13_Nomad_Battleship
individual_name = 237038
affiliation = fc_n_grp
[NPC]
nickname = order_wing1_1_pilot
affiliation = fc_or_grp
npc_ship_arch = MSN13_Order_Heavy_Fighter_Alpha_Wing
space_costume = li_captain_head, li_male_elite_body, comm_ge_generic1
individual_name = 197818
[NPC]
nickname = osiris
affiliation = fc_or_grp
npc_ship_arch = MSN13_Osirus
space_costume = li_captain_head, li_male_elite_body, comm_ge_generic1
individual_name = 217306
[NNObjective]
nickname = null
state = HIDDEN
type = ids, 21660
[NNObjective]
nickname = start_nn
state = HIDDEN
type = ids, 24430
[NNObjective]
nickname = launch
state = HIDDEN
type = ids, 24410
[NNObjective]
nickname = defend_base
state = HIDDEN
type = ids, 24414
;[NNObjective]
;nickname = help
;state = HIDDEN
;type = ids, 24415
[NNObjective]
nickname = Cap1
state = HIDDEN
type = rep_inst, St01, 24425, 1, 5790, 0, -4795, nomadcap
[NNObjective]
nickname = Cap2
state = HIDDEN
type = rep_inst, St01, 24420, 1, 6350, 0, -5080, NomadCap2
[NNObjective]
nickname = go_home
state = HIDDEN
type = rep_inst, St01, 24430, 27430, 1658, 0, -2026, St01_dock_ring_1
;[NNObjective]
;nickname = launch_again
;state = HIDDEN
;type = ids, 24435
[NNObjective]
nickname = escort_sinclair_ids
state = HIDDEN
type = ids, 24440
[NNObjective]
nickname = escort_sinclair
state = HIDDEN
type = rep_inst, St01, 24440, 27440, 3400, 0, -2600, osiris
[NNObjective]
nickname = dock_with_osiris
state = HIDDEN
type = rep_inst, St01, 24445, 1, 3400, 0, -2600, osiris
[NNObjective]
nickname = run_to_gate
state = HIDDEN
type = rep_inst, St01, 24455, 27455, 1943, 0, -2591, St01_to_St03_hole
[NNObjective]
nickname = lead_through_gate
state = HIDDEN
type = rep_inst, St01, 24465, 1, 1943, 0, -2591, St01_to_St03_hole
[NNObjective]
nickname = meet_orillion
state = HIDDEN
type = ids, 24450
[NNObjective]
nickname = take_out_nomads
state = HIDDEN
type = ids, 24460
[NNObjective]
nickname = head_to_sphere
state = HIDDEN
type = ids, 24470
[NNObjective]
nickname = destroy_generators
state = HIDDEN
type = ids, 24485
[NNObjective]
nickname = head_to_city
state = HIDDEN
type = rep_inst, St03b, 22235, 1, -18412, 0, 18955, Nomad_City
[NNObjective]
nickname = destroy_generators_again
state = HIDDEN
type = ids, 23640
[NNObjective]
nickname = penetrate
state = HIDDEN
type = rep_inst, St01, 24475, 1, 0, 0, 0, St03_dyson_airlock_1
[NNObjective]
nickname = null
state = HIDDEN
type = ids, 21660
[MsnShip]
nickname = osiris_ship
NPC = osiris
position = 3400, 0, -2600
label = osiris
label = us
[MsnShip]
nickname = king
NPC = king
position = 2488, 0, -2577
radius = 0
jumper = true
label = king
label = us
[MsnShip]
nickname = juni
NPC = juni
label = juni
position = 2647, 0, -2404
radius = 0
jumper = true
label = us
[MsnShip]
nickname = freighter
NPC = transport
label = freighter
position = 4707, 0, -1397
jumper = true
[MsnShip]
nickname = Sinclair
NPC = Sinclair
label = Sinclair
position = 1999, 0, -1727
jumper = true
label = us
[MsnShip]
nickname = VanClaussn
NPC = VanClaussn
position = 1761, 0, -2655
radius = 0
jumper = true
label = VanClaussn
label = us
[MsnShip]
nickname = Orillion
NPC = Orillion
position = 2600, 0, -2591
radius = 0
jumper = true
label = Orillion
label = us
[MsnShip]
nickname = Akira
NPC = Akira
position = 1830, 0, -2868
jumper = true
label = Akira
label = us
[MsnSolar]
nickname = nomadcap
system = St01
faction = fc_n_grp
archetype = d_n_battleship
loadout = MSN13_Nomad_Battleship
position = 7132, 0, -4182
label = nomadcap
label = nomad
string_id = 237038
[MsnSolar]
nickname = NomadCap2
system = St01
faction = fc_n_grp
archetype = d_n_battleship
loadout = MSN13_Nomad_Battleship
position = 6350, 0, -5080
label = NomadCap2
label = nomad
string_id = 237038
[MsnSolar]
nickname = NomadCap3
system = St01
faction = fc_n_grp
archetype = d_n_battleship
loadout = MSN13_Nomad_Battleship
position = 46199, 0, -10737
label = NomadCap3
label = nomad
string_id = 237038
[MsnSolar]
nickname = NomadCap4
system = St01
faction = fc_n_grp
archetype = d_n_battleship
loadout = MSN13_Nomad_Battleship
position = 8050, -50, -5180
label = NomadCap4
label = nomad
string_id = 237038
[MsnShip]
nickname = AlphaWing_1
NPC = orderwing_alpha
position = 2767, 0, -1628
jumper = true
label = AlphaWing
label = us
[MsnShip]
nickname = AlphaWing_2
NPC = orderwing_alpha
position = 740, 0, -234
jumper = true
label = AlphaWing
label = us
;[MsnShip]
;nickname = AlphaWing_3
;NPC = orderwing_alpha
;position = 781, 0, 66
;jumper = true
;label = AlphaWing
;label = us
;[MsnShip]
;nickname = AlphaWing_4
;NPC = orderwing_alpha
;position = 836, 0, -349
;jumper = true
;label = AlphaWing
;label = us
[MsnFormation]
nickname = AlphaWing
position = 2866, 0, -1673
orientation = 0.29352, -0.016404, 0.954519, 0.049698
formation = fighter_basic
ship = AlphaWing_1
ship = AlphaWing_2
[MsnShip]
nickname = BetaWing_1
NPC = orderwing_beta
position = 2631, 0, -2052
jumper = true
label = BetaWing
label = us
[MsnShip]
nickname = BetaWing_2
NPC = orderwing_beta
position = 479, 0, -234
jumper = true
label = BetaWing
label = us
;[MsnShip]
;nickname = BetaWing_3
;NPC = orderwing_beta
;position = 548, 0, -263
;jumper = true
;label = BetaWing
;label = us
;[MsnShip]
;nickname = BetaWing_4
;NPC = orderwing_beta
;position = 438, 0, -349
;jumper = true
;label = BetaWing
;label = us
[MsnFormation]
nickname = BetaWing
position = 2480, 0, -1324
orientation = 0.29352, -0.016404, 0.954519, 0.049698
formation = fighter_basic
ship = BetaWing_1
ship = BetaWing_2
[MsnShip]
nickname = order_wing1_1
NPC = order_wing1_1_pilot
label = order_wing1
init_objectives = no_ol
jumper = true
label = us
[MsnShip]
nickname = order_wing1_2
NPC = order_wing1_1_pilot
label = order_wing1
init_objectives = no_ol
jumper = true
label = us
;[MsnShip]
;nickname = order_wing1_3
;NPC = order_wing1_1_pilot
;label = order_wing1
;init_objectives = no_ol
;label = us
;[MsnShip]
;nickname = order_wing1_4
;NPC = order_wing1_1_pilot
;label = order_wing1
;init_objectives = no_ol
;label = us
[MsnFormation]
nickname = order_wing1
position = 2608, 0, -2803
orientation = 0.29352, -0.016404, 0.954519, 0.049698
formation = fighter_basic
ship = order_wing1_1
ship = order_wing1_2
[MsnShip]
nickname = DeltaWing_1
NPC = orderwing_delta
position = 2952, 0, -2432
jumper = true
label = DeltaWing
label = us
[MsnShip]
nickname = DeltaWing_2
NPC = orderwing_delta
position = 603, 0, -263
jumper = true
label = DeltaWing
label = us
;[MsnShip]
;nickname = DeltaWing_3
;NPC = orderwing_delta
;position = 397, 0, -206
;jumper = true
;label = DeltaWing
;label = us
;[MsnShip]
;nickname = DeltaWing_4
;NPC = orderwing_delta
;position = 479, 0, -220
;jumper = true
;label = DeltaWing
;label = us
[MsnFormation]
nickname = DeltaWing
position = 2886, 0, -2185
orientation = 0.29352, -0.016404, 0.954519, 0.049698
formation = fighter_basic
ship = DeltaWing_1
ship = DeltaWing_2
[MsnShip]
nickname = GammaWing_1
NPC = orderwing_gama
position = 2713, 0, -2917
jumper = true
label = GammaWing
label = us
[MsnShip]
nickname = GammaWing_2
NPC = orderwing_gama
position = 616, 0, -34
jumper = true
label = GammaWing
label = us
;[MsnShip]
;nickname = GammaWing_3
;NPC = orderwing_gama
;position = 685, 0, 166
;jumper = true
;label = GammaWing
;label = us
;[MsnShip]
;nickname = GammaWing_4
;NPC = orderwing_gama
;position = 561, 0, 109
;jumper = true
;label = GammaWing
;label = us
[MsnFormation]
nickname = GammaWing
position = 3086, 0, -2185
orientation = 0.29352, -0.016404, 0.954519, 0.049698
formation = fighter_basic
ship = GammaWing_1
ship = GammaWing_2
[MsnShip]
nickname = EpsilonWing_1
NPC = orderwing
position = 2833, 0, -2688
jumper = true
label = EpsilonWing
label = us
[MsnShip]
nickname = EpsilonWing_2
NPC = orderwing
position = 644, 0, -478
jumper = true
label = EpsilonWing
label = us
;[MsnShip]
;nickname = EpsilonWing_3
;NPC = orderwing
;position = 465, 0, -564
;jumper = true
;label = EpsilonWing
;label = us
;[MsnShip]
;nickname = EpsilonWing_4
;NPC = orderwing
;position = 246, 0, -521
;jumper = true
;label = EpsilonWing
;label = us
[MsnFormation]
nickname = EpsilonWing
position = 2986, 0, -2385
orientation = 0.29352, -0.016404, 0.954519, 0.049698
formation = fighter_basic
ship = EpsilonWing_1
ship = EpsilonWing_2
[MsnShip]
nickname = PikaWing_1
NPC = orderwing
position = 465, 0, -564
label = PikaWing
label = us
[MsnShip]
nickname = PikaWing_2
NPC = orderwing
position = 246, 0, -521
label = PikaWing
label = us
[MsnFormation]
nickname = PikaWing
position = 11146, 0, -9037
orientation = 0.900743, -0.00843, -0.43424, -0.005055
formation = fighter_basic
ship = PikaWing_1
ship = PikaWing_2
[MsnShip]
nickname = bad_1
NPC = nomad_wing
label = bad_wing1
radius = 2
label = nomad
[MsnShip]
nickname = bad_2
NPC = nomad_wing
label = bad_wing1
radius = 2
label = nomad
[MsnShip]
nickname = bad_3
NPC = nomad_wing
label = bad_wing1
radius = 2
label = nomad
;[MsnShip]
;nickname = bad_4
;NPC = nomad_wing
;label = bad_wing1
;radius = 2
;label = nomad
;[MsnShip]
;nickname = bad_5
;NPC = nomad_wing
;label = bad_wing1
;radius = 2
;label = nomad
[MsnFormation]
nickname = bad_wing1
position = 4600, 0, -2800
orientation = 0.29352, -0.016404, 0.954519, 0.049698
formation = nomad_basic
ship = bad_1
ship = bad_2
ship = bad_3
[MsnShip]
nickname = bad_6
NPC = nomad_wing
label = bad_wing2
radius = 2
label = nomad
[MsnShip]
nickname = bad_7
NPC = nomad_wing
label = bad_wing2
radius = 2
label = nomad
[MsnShip]
nickname = bad_8
NPC = nomad_wing
label = bad_wing2
radius = 2
label = nomad
;[MsnShip]
;nickname = bad_9
;NPC = nomad_wing
;label = bad_wing2
;radius = 2
;label = nomad
;[MsnShip]
;nickname = bad_10
;NPC = nomad_wing
;label = bad_wing2
;radius = 2
;label = nomad
[MsnFormation]
nickname = bad_wing2
position = 3877, 0, -1841
orientation = 0.29352, -0.016404, 0.954519, 0.049698
formation = nomad_basic
ship = bad_6
ship = bad_7
ship = bad_8
[MsnShip]
nickname = bad_11
NPC = nomad_wing
label = bad_wing3
radius = 2
label = nomad
[MsnShip]
nickname = bad_12
NPC = nomad_wing
label = bad_wing3
radius = 2
label = nomad
[MsnShip]
nickname = bad_13
NPC = nomad_wing
label = bad_wing3
radius = 2
label = nomad
;[MsnShip]
;nickname = bad_14
;NPC = nomad_wing
;label = bad_wing3
;radius = 2
;label = nomad
;[MsnShip]
;nickname = bad_15
;NPC = nomad_wing
;label = bad_wing3
;radius = 2
;label = nomad
[MsnFormation]
nickname = bad_wing3
position = 3000, 0, -1800
orientation = 0.29352, -0.016404, 0.954519, 0.049698
formation = nomad_basic
ship = bad_11
ship = bad_12
ship = bad_13
[MsnShip]
nickname = bad_16
NPC = nomad_wing
label = bad_wing4
radius = 2
label = nomad
[MsnShip]
nickname = bad_17
NPC = nomad_wing
label = bad_wing4
radius = 2
label = nomad
[MsnShip]
nickname = bad_18
NPC = nomad_wing
label = bad_wing4
radius = 2
label = nomad
;[MsnShip]
;nickname = bad_19
;NPC = nomad_wing
;label = bad_wing4
;radius = 2
;label = nomad
;[MsnShip]
;nickname = bad_20
;NPC = nomad_wing
;label = bad_wing4
;radius = 2
;label = nomad
[MsnFormation]
nickname = bad_wing4
position = 2200, 100, -1241
orientation = 0.29352, -0.016404, 0.954519, 0.049698
formation = nomad_basic
ship = bad_16
ship = bad_17
ship = bad_18
[MsnShip]
nickname = bad_21
NPC = nomad_wing
label = bad_wing5
radius = 2
label = nomad
[MsnShip]
nickname = bad_22
NPC = nomad_wing
label = bad_wing5
radius = 2
label = nomad
[MsnShip]
nickname = bad_23
NPC = nomad_wing
label = bad_wing5
radius = 2
label = nomad
[MsnFormation]
nickname = bad_wing5
position = 2200, -100, -1241
orientation = 0.29352, -0.016404, 0.954519, 0.049698
formation = nomad_basic
ship = bad_21
ship = bad_22
ship = bad_23
[MsnSolar]
nickname = osiris
system = St01
position = 25289, 0, -20155
orientation = 0.75, 0, 0.6, 0
string_id = 217306
faction = fc_or_grp
archetype = o_osiris
loadout = or_osiris
label = osiris
base = st01_02_base
[MsnSolar]
nickname = dyson_generator1
string_id = 10915
faction = fc_n_grp
system = St03
position = 1000, -150, 1000
archetype = dyson_generator
loadout = dyson_generator
label = generator
radius = 0
[MsnSolar]
nickname = dyson_generator2
string_id = 10915
faction = fc_n_grp
system = St03
position = -1000, -150, 1000
archetype = dyson_generator
loadout = dyson_generator
label = generator
radius = 0
[MsnSolar]
nickname = dyson_generator3
string_id = 10915
faction = fc_n_grp
system = St03
position = 1000, -150, -1000
archetype = dyson_generator
loadout = dyson_generator
label = generator
radius = 0
[MsnSolar]
nickname = dyson_generator4
string_id = 10915
faction = fc_n_grp
system = St03
position = -1000, -150, -1000
archetype = dyson_generator
loadout = dyson_generator
label = generator
radius = 0
[MsnSolar]
nickname = St03_dyson_airlock_shield_1
string_id = 10917
system = St03
position = 0, -75, 0
archetype = nomad_dome_shield
label = shield
loadout = nomad_dome_shield
faction = fc_n_grp
radius = 0
[MsnSolar]
nickname = endgame_object
string_id = 10915
faction = fc_n_grp
system = St03b
position = -20000, 0, 0
archetype = dyson_generator
loadout = dyson_generator
label = endgame_object
[MsnSolar]
nickname = final_generator1
string_id = 10916
faction = fc_n_grp
system = St03b
position = -12155.1, 0.661432, 17539
archetype = dyson_city_generator
loadout = dyson_city_generator
label = final_generator
radius = 0
[MsnSolar]
nickname = final_generator2
string_id = 10916
faction = fc_n_grp
system = St03b
position = -16247.3, 0.661432, 24563
archetype = dyson_city_generator
loadout = dyson_city_generator
label = final_generator
radius = 0
[MsnSolar]
nickname = final_generator3
string_id = 10916
faction = fc_n_grp
system = St03b
position = -23352, 0.661432, 22568.3
archetype = dyson_city_generator
loadout = dyson_city_generator
label = final_generator
radius = 0
[MsnSolar]
nickname = final_generator4
string_id = 10916
faction = fc_n_grp
system = St03b
position = -24787.5, 0.661432, 17654.2
archetype = dyson_city_generator
loadout = dyson_city_generator
label = final_generator
radius = 0
[MsnSolar]
nickname = final_generator5
string_id = 10916
faction = fc_n_grp
system = St03b
position = -18156.8, 0.661432, 13442.1
archetype = dyson_city_generator
loadout = dyson_city_generator
label = final_generator
radius = 0
[MsnSolar]
nickname = platform1
string_id = 10903
faction = fc_n_grp
system = St03b
position = -12505.2, -28.6537, 15998.4
archetype = dyson_city_platform
loadout = dyson_city_platform
label = weapons_platform
radius = 0
[MsnSolar]
nickname = platform2
string_id = 10903
faction = fc_n_grp
system = St03b
position = -10607.9, -28.6537, 17178.3
archetype = dyson_city_platform
loadout = dyson_city_platform
label = weapons_platform
radius = 0
[MsnSolar]
nickname = platform3
string_id = 10903
faction = fc_n_grp
system = St03b
position = -11793.1, -28.6538, 19073.5
archetype = dyson_city_platform
loadout = dyson_city_platform
label = weapons_platform
radius = 0
[MsnSolar]
nickname = platform4
string_id = 10903
faction = fc_n_grp
system = St03b
position = -14779.8, -28.6541, 23934
archetype = dyson_city_platform
loadout = dyson_city_platform
label = weapons_platform
radius = 0
[MsnSolar]
nickname = platform5
string_id = 10903
faction = fc_n_grp
system = St03b
position = -15594.2, -28.6543, 26014.5
archetype = dyson_city_platform
loadout = dyson_city_platform
label = weapons_platform
radius = 0
[MsnSolar]
nickname = platform6
string_id = 10903
faction = fc_n_grp
system = St03b
position = -17673.6, -28.6542, 25194.5
archetype = dyson_city_platform
loadout = dyson_city_platform
label = weapons_platform
radius = 0
[MsnSolar]
nickname = platform7
string_id = 10903
faction = fc_n_grp
system = St03b
position = -22406.5, -28.6541, 23839.7
archetype = dyson_city_platform
loadout = dyson_city_platform
label = weapons_platform
radius = 0
[MsnSolar]
nickname = platform8
string_id = 10903
faction = fc_n_grp
system = St03b
position = -24616.9, -28.6541, 23514.2
archetype = dyson_city_platform
loadout = dyson_city_platform
label = weapons_platform
radius = 0
[MsnSolar]
nickname = platform9
string_id = 10903
faction = fc_n_grp
system = St03b
position = -24285.7, -28.654, 21303.7
archetype = dyson_city_platform
loadout = dyson_city_platform
label = weapons_platform
radius = 0
[MsnSolar]
nickname = platform10
string_id = 10903
faction = fc_n_grp
system = St03b
position = -25126, -28.6539, 19198.2
archetype = dyson_city_platform
loadout = dyson_city_platform
label = weapons_platform
radius = 0
[MsnSolar]
nickname = platform11
string_id = 10903
faction = fc_n_grp
system = St03b
position = -26330.4, -28.6537, 17316.5
archetype = dyson_city_platform
loadout = dyson_city_platform
label = weapons_platform
radius = 0
[MsnSolar]
nickname = platform12
string_id = 10903
faction = fc_n_grp
system = St03b
position = -24444.8, -28.6537, 16116.2
archetype = dyson_city_platform
loadout = dyson_city_platform
label = weapons_platform
radius = 0
[MsnSolar]
nickname = platform13
string_id = 10903
faction = fc_n_grp
system = St03b
position = -19720, -28.6535, 13294.5
archetype = dyson_city_platform
loadout = dyson_city_platform
label = weapons_platform
radius = 0
[MsnSolar]
nickname = platform14
string_id = 10903
faction = fc_n_grp
system = St03b
position = -18011.6, -28.6534, 11854.7
archetype = dyson_city_platform
loadout = dyson_city_platform
label = weapons_platform
radius = 0
[MsnSolar]
nickname = platform15
string_id = 10903
faction = fc_n_grp
system = St03b
position = -16575.4, -28.6535, 13567.6
archetype = dyson_city_platform
loadout = dyson_city_platform
label = weapons_platform
radius = 0
[Trigger]
nickname = general_triggers
system = ANY
Cnd_True = no_params
Act_ActTrig = juni_dies
Act_ActTrig = king_dies
Act_ActTrig = orillion_dies
Act_ActTrig = sinclair_dies
Act_ActTrig = osiris_dies
Act_ActTrig = mark_people
[Trigger]
nickname = mark_people
system = ANY
Cnd_True = no_params
Act_MarkObj = juni, 1
[Trigger]
nickname = deact_general_triggers
system = ANY
Cnd_True = no_params
Act_DeactTrig = juni_dies
Act_DeactTrig = king_dies
Act_DeactTrig = orillion_dies
Act_DeactTrig = sinclair_dies
Act_DeactTrig = osiris_dies
[Trigger]
nickname = king_dies
system = ANY
Cnd_Destroyed = king, 1, ALL_IGNORE_LANDING
Act_ChangeState = FAIL, 21960
[Trigger]
nickname = juni_dies
system = ANY
Cnd_Destroyed = juni, 1, ALL_IGNORE_LANDING
Act_ChangeState = FAIL, 23388
[Trigger]
nickname = orillion_dies
system = ANY
Cnd_Destroyed = Orillion, 1, ALL_IGNORE_LANDING
Act_ChangeState = FAIL, 13088
[Trigger]
nickname = sinclair_dies
system = ANY
Cnd_Destroyed = Sinclair, 1, ALL_IGNORE_LANDING
Act_ChangeState = FAIL, 22952
[Trigger]
nickname = osiris_dies
system = ANY
Cnd_Destroyed = osiris, 1, ALL_IGNORE_LANDING
Act_ChangeState = FAIL, 13088
[Trigger]
nickname = lets_be_friends
system = ANY
Cnd_True = no_params
Act_SetVibeLbl = us, us, REP_FRIEND_THRESHOLD
Act_SetVibeLblToShip = us, Player, REP_FRIEND_THRESHOLD
[Trigger]
system = ANY
nickname = phase_in
Cnd_Timer = 1
Act_Cloak = nomad, false
[Trigger]
system = ANY
nickname = invul_chars
Cnd_True = no_params
Act_Invulnerable = juni, true, false, 0.9
Act_Invulnerable = Sinclair, true, false, 0.9
Act_Invulnerable = AlphaWing_1, true, false, 0.9
Act_Invulnerable = BetaWing_1, true, false, 0.9
[Trigger]
nickname = clear_waypoint
Cnd_SystemExit = ANY
Act_SetNNObj = null, OBJECTIVE_HISTORY
[Trigger]
nickname = key_offer
InitState = ACTIVE
Cnd_True = no_params
Act_RpopAttClamp = true
Act_SetOffer = 1
Act_SetTitle = 1
Act_ActTrig = planetscape_st01_01
Act_ActTrig = beginning_ether
[Trigger]
nickname = beginning_ether
system = St01
Cnd_InSpace = true
Act_SetNNObj = start_nn
[Trigger]
nickname = planetscape_st01_01
Cnd_BaseEnter = st01_01_base
Act_AddRTC = missions\m13\M013_s072aa_St01_01_nrml.ini
Act_ActTrig = enter_room
[Trigger]
nickname = enter_room
Cnd_LocEnter = trader, st01_01_base
Act_AddRTC = missions\m13\M013_s072ab_St01_01_offer.ini
Act_ActTrig = mrp_reject
Act_ActTrig = mrp_accept
[Trigger]
nickname = mrp_reject
Cnd_MsnResponse = reject
Act_RemoveRTC = missions\m13\M013_s072ab_St01_01_offer.ini
Act_AddRTC = missions\m13\M013_s072d_St01_01_reoffer.ini, repeatable
Act_SetOffer = 1
Act_SetTitle = 1
Act_ActTrig = forceland
[Trigger]
nickname = mrp_accept
Cnd_MsnResponse = accept
Act_RemoveRTC = missions\m13\M013_s072d_St01_01_reoffer.ini
Act_DeactTrig = mrp_reject
Act_SetOffer = 24405
Act_SetTitle = 24400
Act_SetNNObj = launch
Act_ActTrig = spawnships
Act_ActTrig = exit_base
Act_DeactTrig = beginning_ether
Act_DeactTrig = forceland
Act_ActTrig = wait_in_equipment_room
Act_NNIds = 31300, HISTORY
[Trigger]
nickname = wait_in_equipment_room
Cnd_LocEnter = planetscape, st01_01_base
Act_AddRTC = missions\m13\M013_s072bb_St01_01_nrml.ini
Act_SetRep = Player, fc_or_grp, REP_FRIEND_THRESHOLD
Act_SetRep = Player, li_lsf_grp, REP_FRIEND_THRESHOLD
Act_SetRep = Player, li_n_grp, REP_FRIEND_THRESHOLD
[Trigger]
nickname = forceland
repeatable = true
Cnd_SpaceEnter = St01
Act_Forceland = st01_01_base
[Trigger]
nickname = exit_base
Cnd_BaseExit = st01_01_base
Act_SetNNObj = defend_base
[Trigger]
nickname = spawnships
Cnd_SpaceEnter = St01
system = St01
Act_PobjIdle = no_params
Act_SpawnFormation = bad_wing1
Act_SpawnFormation = bad_wing2
Act_SpawnFormation = bad_wing3
Act_SpawnFormation = bad_wing4
Act_SpawnFormation = AlphaWing
Act_SpawnFormation = BetaWing
Act_SpawnShip = juni
Act_ActTrig = set_vibes
Act_ActTrig = freighter_nn_delay
Act_PlayerCanDock = false
Act_LockDock = Player, St01_dock_ring_1, lock
Act_ActTrig = phase_in
Act_ActTrig = ether_to_start_dialog
Act_EtherComm = Orillion, 217304, Player, DX_M13_0100_ORILLION, -1, pl_male4_head, pi_orillion_body
Act_ActTrig = mark_people
Act_ActTrig = invul_chars
Act_ActTrig = stop_player
Act_ActTrig = general_triggers
Act_PlayerEnemyClamp = 3, 4
Act_ActTrig = bad_wing1_down
Act_ActTrig = bad_wing2_down
Act_ActTrig = bad_wing3_down
Act_ActTrig = bad_wing4_down
Act_PlayMusic = none, none, none, music_no_lair_battle
Act_ActTrig = launch_complete
[Trigger]
nickname = launch_complete
Cnd_LaunchComplete = Player
Act_SetNNObj = defend_base, OBJECTIVE
[Trigger]
system = St01
repeatable = true
nickname = bad_wing1_down
Cnd_Destroyed = bad_wing1, 3, ALL
Act_SpawnFormation = bad_wing1
Act_ActTrig = phase_in
Act_ActTrig = set_vibes
[Trigger]
system = St01
repeatable = true
nickname = bad_wing2_down
Cnd_Destroyed = bad_wing2, 3, ALL
Act_SpawnFormation = bad_wing2
Act_ActTrig = phase_in
Act_ActTrig = set_vibes
[Trigger]
system = St01
nickname = bad_wing3_down
repeatable = true
Cnd_Destroyed = bad_wing3, 3, ALL
Act_SpawnFormation = bad_wing3
Act_ActTrig = phase_in
Act_ActTrig = set_vibes
[Trigger]
system = St01
nickname = bad_wing4_down
repeatable = true
Cnd_Destroyed = bad_wing4, 3, ALL
Act_SpawnFormation = bad_wing4
Act_ActTrig = phase_in
Act_ActTrig = set_vibes
[Trigger]
system = St01
nickname = ether_to_start_dialog
Cnd_CommComplete = DX_M13_0100_ORILLION
Act_StartDialog = beginning_dialog
Act_GiveObjList = bad_wing1, goto_alpha
Act_GiveObjList = bad_wing2, goto_beta
[Trigger]
system = St01
nickname = freighter_nn_delay
Cnd_CommComplete = DX_M13_0130_ALPHA_LEADER
Act_ActTrig = nomad_timer
[Trigger]
system = St01
nickname = nomad_timer
Cnd_Timer = 15
Act_SpawnSolar = nomadcap
Act_ActTrig = freighter_dies
[Dialog]
nickname = beginning_dialog
system = St01
line = juni, Player, DX_M13_0110_JUNI
line = juni, Player, DX_M13_0120_JUNI
line = AlphaWing_1, Player, DX_M13_0130_ALPHA_LEADER
line = BetaWing_1, Player, DX_M13_0132_BETA_LEADER
line = juni, Player, DX_M13_0135_JUNI
[Trigger]
system = St01
nickname = set_vibes
Cnd_True = no_params
Act_SetVibeLblToShip = nomad, Player, REP_HOSTILE_THRESHOLD
Act_SetVibeLblToShip = nomadcap, Player, REP_HOSTILE_THRESHOLD
Act_SetVibeLbl = us, nomad, REP_HOSTILE_THRESHOLD
Act_SetVibeLbl = nomad, us, REP_HOSTILE_THRESHOLD
Act_ActTrig = lets_be_friends
[ObjList]
system = St01
nickname = goto_alpha
GotoShip = goto, AlphaWing_1, 500, true
[ObjList]
system = St01
nickname = goto_beta
GotoShip = goto, BetaWing_1, 500, true
[ObjList]
system = St01
nickname = goto_osiris
GotoShip = goto, osiris_ship, 500, true
[Trigger]
system = St01
nickname = freighter_dies
Cnd_True = no_params
Act_GiveObjList = bad_wing2, goto_alpha
Act_SetVibeLblToShip = bad_wing2, AlphaWing, REP_HOSTILE_THRESHOLD
Act_SetVibeLblToShip = AlphaWing, bad_wing2, REP_HOSTILE_THRESHOLD
Act_SetVibeLblToShip = AlphaWing, nomadcap, REP_HOSTILE_MAXIMUM
Act_SetVibeLblToShip = BetaWing, nomadcap, REP_HOSTILE_MAXIMUM
Act_SetVibeLblToShip = juni, nomadcap, REP_HOSTILE_MAXIMUM
Act_SetVibeLbl = nomadcap, AlphaWing, REP_HOSTILE_THRESHOLD
Act_SetVibeLbl = nomadcap, BetaWing, REP_HOSTILE_THRESHOLD
Act_GiveObjList = AlphaWing, kill_cap_ship
Act_GiveObjList = BetaWing, kill_cap_ship
Act_GiveObjList = juni, kill_cap_ship
Act_ActTrig = cap_dies
Act_ActTrig = lets_be_friends
Act_ActTrig = phase_in
Act_StartDialog = after_freighter_dies
Act_ActTrig = near_cap1
Act_ActTrig = condition_watchers
Act_ActTrig = cap1_delay
Act_Invulnerable = nomadcap, true, true, 0.9
Act_NagDistTowards = POS, kill_cap, juni, 7132, 0, -4182, 22195, 2000, NAG_ALWAYS
Act_AdjHealth = us, 0.75
[Trigger]
system = St01
nickname = cap1_delay
Cnd_CommComplete = DX_M13_0190_JUNI
Act_SetNNObj = Cap1
[Dialog]
nickname = after_freighter_dies
system = St01
line = BetaWing_1, Player, DX_M13_0180_BETA_LEADER
line = juni, Player, DX_M13_0190_JUNI
line = AlphaWing_1, Player, DX_M13_0200_ALPHA_LEADER
line = BetaWing_1, Player, DX_M13_0210_BETA_LEADER
[Trigger]
system = St01
nickname = near_cap1
Cnd_DistShip = inside, AlphaWing_1, nomadcap, 700
Act_StartDialog = dialog_near_cap
Act_ActTrig = cap_watchers
[Dialog]
nickname = dialog_near_cap
system = St01
line = AlphaWing_1, Player, DX_M13_0220_ALPHA_LEADER
line = BetaWing_1, Player, DX_M13_0230_BETA_LEADER
line = juni, Player, DX_M13_0240_JUNI
[ObjList]
system = St01
nickname = kill_cap_ship
GotoShip = goto, nomadcap, 500, true
[Trigger]
system = St01
nickname = cap_dies
Cnd_Destroyed = nomadcap, 1, EXPLODE
Act_ActTrig = cap_timer
Act_SetNNHidden = Cap1, true
Act_GiveNNObjs = no_params
Act_ActTrig = lets_be_friends
Act_SendComm = juni, Player, DX_M13_0440_JUNI
Act_DeactTrig = near_cap1
Act_SpawnSolar = NomadCap2
Act_NagOff = kill_cap
[Trigger]
system = St01
nickname = cap_timer
Cnd_Timer = 25
Act_ActTrig = trent_go_back
Act_SetVibeLbl = AlphaWing, NomadCap2, REP_HOSTILE_MAXIMUM
Act_SetVibeLbl = BetaWing, NomadCap2, REP_HOSTILE_MAXIMUM
Act_SetVibe = juni, NomadCap2, REP_HOSTILE_MAXIMUM
Act_SetVibeLbl = NomadCap2, AlphaWing, REP_HOSTILE_MAXIMUM
Act_SetVibeLbl = NomadCap2, BetaWing, REP_HOSTILE_MAXIMUM
Act_SetVibeLbl = NomadCap2, juni, REP_HOSTILE_MAXIMUM
Act_SetNNObj = Cap2
Act_ActTrig = watch_cap2
Act_ActTrig = lets_be_friends
Act_ActTrig = phase_in
Act_SendComm = juni, Player, DX_M13_0450_JUNI
[Trigger]
system = St01
nickname = watch_cap2
Cnd_Destroyed = NomadCap2, 1, ALL
Act_SetNNHidden = Cap2, true
Act_GiveNNObjs = no_params
[Trigger]
system = St01
nickname = trent_go_back
Cnd_Timer = 15
Act_GiveObjList = juni, dock_with_St01
Act_ActTrig = land_on_base
Act_ActTrig = deact_general_triggers
Act_PlayerCanDock = false, St01_dock_ring_1
Act_LockDock = Player, St01_dock_ring_1, unlock
Act_EtherComm = Orillion, 217304, Player, DX_M13_0460_ORILLION, -1, pl_male4_head, pi_orillion_body
Act_ActTrig = ether_one
Act_ActTrig = disable_watchers
Act_ActTrig = player_near_dockingring
Act_DeactTrig = bad_wing1_down
Act_DeactTrig = bad_wing2_down
Act_DeactTrig = bad_wing3_down
Act_DeactTrig = bad_wing4_down
[ObjList]
nickname = dock_with_St01
system = St01
BreakFormation = no_params
Dock = St01_dock_ring_1
[Trigger]
system = St01
nickname = ether_one
Cnd_CommComplete = DX_M13_0460_ORILLION
Act_StartDialog = dialog_ether_one
Act_ActTrig = ether_two
Act_SetNNObj = go_home
Act_SetLifetime = us, 100000
Act_SetLifetime = nomad, 100000
[Dialog]
nickname = dialog_ether_one
system = St01
line = juni, Player, DX_M13_0470_JUNI
[Trigger]
system = St01
nickname = ether_two
Cnd_CommComplete = DX_M13_0470_JUNI
Act_EtherComm = Orillion, 217304, Player, DX_M13_0480_ORILLION, -1, pl_male4_head, pi_orillion_body
Act_ActTrig = ether_three
[Trigger]
system = St01
nickname = ether_three
Cnd_CommComplete = DX_M13_0480_ORILLION
Act_StartDialog = dialog_ether_three
Act_NagDistLeaving = trent_land, juni, St01_dock_ring_1, 23185, 1500, NAG_ALWAYS
[Dialog]
nickname = dialog_ether_three
system = St01
line = juni, Player, DX_M13_0490_JUNI
[Trigger]
system = St01
nickname = player_docking_timer
Cnd_Timer = 130
Act_ChangeState = FAIL, 24365
[Trigger]
system = St01
nickname = player_near_dockingring
Cnd_DistVec = inside, Player, 1500, 0, -2191, 300
Act_StartDialog = juni_says_go_first
Act_ActTrig = watching_0500
[Trigger]
system = St01
nickname = watching_0500
Cnd_CommComplete = DX_M13_0500_JUNI
Act_DeactTrig = bad_wing1_down
Act_DeactTrig = bad_wing2_down
Act_DeactTrig = bad_wing3_down
Act_DeactTrig = bad_wing4_down
Act_SetLifetime = nomad, 100000
[Dialog]
nickname = juni_says_go_first
system = St01
line = juni, Player, DX_M13_0500_JUNI
[Trigger]
nickname = land_on_base
system = Li01
Cnd_BaseEnter = st01_01_base
Act_AddRTC = missions\m13\M013_s074x_St01_01_nrml.ini
Act_ActTrig = take_off
Act_DeactTrig = watch_cap2
Act_ActTrig = exit_for_nn
Act_DeactTrig = player_docking_timer
Act_NNIds = 31305, HISTORY
Act_NagOff = trent_land
Act_DeactTrig = watching_0500
[Trigger]
system = St01
nickname = exit_for_nn
Cnd_BaseExit = st01_01_base
Act_SetNNObj = escort_sinclair_ids
Act_DeactTrig = watching_0500
[Trigger]
system = St01
nickname = cheese_nn
Cnd_True = no_params
Act_SetNNObj = escort_sinclair
Act_Invulnerable = osiris, true
Act_Cloak = osiris, false
[Trigger]
system = St01
nickname = take_off
Cnd_SpaceEnter = St01
Act_SpawnShip = juni
Act_SpawnShip = Sinclair
Act_SpawnShip = Orillion, no_ol, -13000, 0, -13000
Act_SpawnSolar = osiris
Act_SpawnSolar = NomadCap4
Act_SpawnFormation = order_wing1
Act_SpawnFormation = bad_wing1
Act_SpawnFormation = bad_wing2
Act_SpawnFormation = bad_wing3, 1835, 0, -2192
Act_SpawnFormation = AlphaWing
Act_SpawnFormation = BetaWing
Act_SpawnFormation = EpsilonWing
Act_SpawnFormation = DeltaWing
Act_SpawnFormation = GammaWing
Act_SpawnFormation = PikaWing
Act_ActTrig = after_spawning
Act_ActTrig = stop_player
Act_ActTrig = invul_chars
Act_MarkObj = osiris, 1
Act_PlayMusic = none, none, none, music_no_lair_battle
Act_PlayerEnemyClamp = 3, 3
Act_DeactTrig = watching_0500
[Trigger]
system = St01
nickname = stop_player
Cnd_LaunchComplete = Player
Act_PobjIdle = no_params
Act_GiveObjList = bad_1, stay_near_planet
Act_GiveObjList = bad_6, stay_near_planet
Act_GiveObjList = bad_11, stay_near_planet
[ObjList]
system = St01
nickname = stay_near_planet
StayInRange = St01_01, 5500
[Trigger]
system = St01
nickname = after_spawning
Cnd_True = no_params
Act_ActTrig = lets_be_friends
Act_ActTrig = wait_for_trent_again
Act_ActTrig = cheese_nn
Act_GiveObjList = Sinclair, guide_osiris
Act_SetVibe = Sinclair, NomadCap4, REP_FRIEND_MAXIMUM
Act_SetVibe = NomadCap4, Sinclair, REP_FRIEND_MAXIMUM
Act_SetVibeLblToShip = bad_wing3, Sinclair, REP_HOSTILE_MAXIMUM
Act_SetVibeShipToLbl = juni, bad_wing3, REP_HOSTILE_MAXIMUM
Act_SetVibeShipToLbl = Sinclair, bad_wing3, REP_HOSTILE_MAXIMUM
Act_PlayerCanDock = false, osiris
Act_GiveObjList = bad_wing1, stay_by_st01
Act_GiveObjList = bad_wing2, stay_by_st01
Act_GiveObjList = bad_wing3, stay_by_st01
Act_GiveObjList = juni, follow_player
Act_ActTrig = near_pika
Act_ActTrig = sinclair_near_pika
Act_MarkObj = Sinclair, 1
Act_ActTrig = phase_in
Act_StartDialog = final_planet_launch
Act_ActTrig = cleanup_orillion
Act_Invulnerable = PikaWing_1, true, false, 0.9
Act_Invulnerable = PikaWing_2, true, false, 0.9
Act_SetVibeLbl = PikaWing, nomad, REP_FRIEND_MAXIMUM
Act_ActTrig = in_osiris_range
[Dialog]
nickname = final_planet_launch
system = St01
line = Orillion, Player, DX_M13_0510_ORILLION
line = juni, Player, DX_M13_0520_JUNI
line = juni, Player, DX_M13_0540_JUNI
line = Sinclair, Player, DX_M13_0550_QUINTAINE
[Trigger]
system = St01
nickname = near_pika
Cnd_DistShip = inside, juni, PikaWing_1, 1500
Act_GiveObjList = PikaWing_1, pika_follow
Act_StartDialog = pikawing_Comms
Act_AdjHealth = us, 0.75
Act_PlayMusic = none, none, none, music_no_ally_danger
[Trigger]
system = St01
nickname = sinclair_near_pika
Cnd_DistShip = inside, Sinclair, PikaWing_1, 1500
Act_NagDistTowards = POS, sinclair_nag, Sinclair, 25289, 0, -20155, 23198, 1000
[ObjList]
system = St01
nickname = follow_player
SetPriority = ALWAYS_EXECUTE
Follow = Player, 1500, -100, 50, -200
[ObjList]
system = St01
nickname = pika_follow
Follow = juni, 1500, -100, 50, -200
[Dialog]
nickname = pikawing_Comms
system = St01
line = juni, Player, DX_M13_0560_JUNI
line = PikaWing_1, Player, DX_M13_0570_DELTA_LEADER
line = juni, Player, DX_M13_0580_JUNI
line = PikaWing_1, Player, DX_M13_0590_DELTA_LEADER
line = juni, Player, DX_M13_0600_JUNI
line = Orillion, Player, DX_M13_0530_ORILLION
[Trigger]
system = St01
nickname = cleanup_orillion
Cnd_CommComplete = DX_M13_0530_ORILLION
Act_Destroy = Orillion, SILENT
[Trigger]
system = St01
nickname = wait_for_trent_again
Cnd_DistShip = inside, Player, Sinclair, 300
Act_GiveObjList = order_wing1, goto_osiris
Act_GiveObjList = Sinclair, guide_osiris
Act_ActTrig = lets_be_friends
Act_SetNNObj = escort_sinclair
Act_SetVibeLbl = nomad, us, REP_HOSTILE_THRESHOLD
Act_SetVibeLbl = us, nomad, REP_HOSTILE_THRESHOLD
[ObjList]
system = St01
nickname = guide_osiris
GotoVec = goto, 25289, 0, -20155, 400, false
[ObjList]
system = St01
nickname = stay_by_st01
StayInRange = St01_01, 5000
[Trigger]
system = St01
nickname = in_osiris_range
Cnd_DistShip = inside, Player, osiris, 1000
Act_SetNNObj = dock_with_osiris
Act_ActTrig = inside_osiris
Act_StartDialog = landing_on_osiris
Act_ActTrig = disable_watchers
Act_ActTrig = reap_osiris
Act_NagOff = sinclair_nag
Act_Save = key_save_land_osiris, 33305
[Trigger]
nickname = key_save_land_osiris
system = St01
Cnd_PlayerLaunch = no_params
Act_SetInitialPlayerPos = 25102.9, -14.0508, -19981, 0.916192, -0.038099, -0.398533, -0.017667
Act_ActTrig = key_save_land_osiris2
Act_NagOff = sinclair_nag
[Trigger]
nickname = key_save_land_osiris2
system = St01
Cnd_SpaceEnter = St01
Act_SpawnShip = juni, no_ol, 25243.6, -9.52617, -19968
Act_SpawnSolar = osiris
Act_SetLifetime = us, 10000
Act_SetLifetime = nomad, 10
Act_NagDistLeaving = nag_osiris, juni, osiris, 23982, 1000
Act_ActTrig = inside_osiris
Act_ActTrig = disable_watchers
Act_SetNNObj = dock_with_osiris
Act_SetVibeLblToShip = us, Player, REP_FRIEND_THRESHOLD
Act_SetVibe = osiris, Player, REP_FRIEND_THRESHOLD
Act_SetVibe = juni, Player, REP_FRIEND_THRESHOLD
Act_Cloak = osiris, false
Act_MarkObj = juni, 1
[Trigger]
system = St01
nickname = reap_osiris
Cnd_CommComplete = DX_M13_0620_JUNI
Act_SetLifetime = us, 10000
Act_SetLifetime = nomad, 10
Act_NagDistLeaving = nag_osiris, juni, osiris, 23982, 1000
[Dialog]
nickname = landing_on_osiris
system = St01
line = PikaWing_1, Player, DX_M13_0610_DELTA_LEADER
line = juni, Player, DX_M13_0620_JUNI
[Trigger]
system = St01
nickname = inside_osiris
Cnd_BaseEnter = st01_02_base
Act_ActTrig = goto_hole_story
Act_AddRTC = missions\m13\M013_s075x_St01_02_nrml.ini
Act_SetNNObj = meet_orillion
Act_NagOff = nag_osiris
Act_NNIds = 31310, HISTORY
[Trigger]
system = St01
nickname = goto_hole_story
Cnd_SpaceEnter = St01
Act_ActTrig = in_hole_range
Act_DeactTrig = orillion_dies
Act_DeactTrig = sinclair_dies
Act_PlayerCanDock = false, St01_to_St03_hole
Act_Cloak = osiris, false
Act_SpawnShip = juni, no_ol, 25210, 0, -20090
Act_SpawnShip = king, no_ol, 25220, 0, -20100
Act_SpawnShip = VanClaussn, no_ol, 25230, 0, -20100
Act_SpawnShip = Orillion, no_ol, 24961, 0, -20300
Act_SpawnFormation = order_wing1, 25170, 0, -20050
Act_SpawnFormation = BetaWing, 25070, 0, -20050
Act_SpawnFormation = GammaWing, 25470, 0, -20050
Act_SpawnFormation = AlphaWing, 25670, 0, -20050
Act_ActTrig = wait_until_after_launch
Act_ActTrig = stop_player
Act_ActTrig = lets_be_friends
Act_PlayerEnemyClamp = 3, 4
[Trigger]
system = St01
nickname = wait_until_after_launch
Cnd_LaunchComplete = Player
Act_ActTrig = wait_for_trent
Act_MarkObj = Orillion, 1
Act_MarkObj = juni, 0
Act_PlayMusic = none, none, none, music_no_ally_danger
[Trigger]
system = St01
nickname = wait_for_trent
Cnd_DistShip = inside, Player, Orillion, 320
Act_LockDock = Player, St01_to_St03_hole, lock
Act_GiveObjList = juni, goto_hole
Act_GiveObjList = king, goto_hole
Act_GiveObjList = Orillion, goto_hole_guiding
Act_GiveObjList = VanClaussn, goto_hole
Act_GiveObjList = order_wing1, goto_hole
Act_GiveObjList = BetaWing, goto_hole
Act_GiveObjList = GammaWing, goto_hole
Act_GiveObjList = AlphaWing, goto_hole
Act_StartDialog = leaving_osiris
Act_ActTrig = pause1
Act_ActTrig = near_nomad_gate
Act_ActTrig = lets_be_friends
Act_SetNNObj = run_to_gate
[Dialog]
nickname = leaving_osiris
system = St01
line = Orillion, Player, DX_M13_0630_ORILLION
line = juni, Player, DX_M13_0640_JUNI
[Trigger]
system = St01
nickname = pause1
Cnd_Timer = 15
Act_StartDialog = leaving_osiris2
Act_ActTrig = pause2
Act_Invulnerable = Orillion, true, false, 0.9
Act_Invulnerable = VanClaussn, true, false, 0.9
Act_Invulnerable = juni, true, false, 0.9
Act_Invulnerable = king, true, false, 0.9
[Dialog]
nickname = leaving_osiris2
system = St01
line = Orillion, Player, DX_M13_0650_ORILLION
[Trigger]
system = St01
nickname = pause2
Cnd_Timer = 10
Act_StartDialog = leaving_osiris3
Act_NagDistTowards = OBJ, nag_gate, juni, St01_to_St03_hole, 21950, 7000
[Dialog]
nickname = leaving_osiris3
system = St01
line = Orillion, Player, DX_M13_0660_ORILLION
line = VanClaussn, Player, DX_M13_0670_vonclaussn
line = Orillion, Player, DX_M13_0680_ORILLION
[Trigger]
system = St01
nickname = near_nomad_gate
Cnd_DistShip = inside, Player, St01_to_St03_hole, 6500
Act_StartDialog = at_nomad_gate
Act_SpawnSolar = NomadCap3
[Dialog]
nickname = at_nomad_gate
system = St01
line = juni, Player, DX_M13_0690_JUNI
line = king, Player, DX_M13_0700_KING
line = Orillion, Player, DX_M13_0710_ORILLION
[ObjList]
system = St01
nickname = goto_hole
GotoVec = goto, 46983, 0, -10694, 2100, false
[ObjList]
system = St01
nickname = goto_hole_guiding
MakeNewFormation = single_r
GotoVec = goto, 46983, 0, -10694, 2100, false, -1, Player, 500, 1000
[Trigger]
system = St01
nickname = in_hole_range
Cnd_DistVec = inside, Player, 46983, 0, -10694, 2500
Act_SpawnFormation = bad_wing1, 47064, 0, -11047
Act_SpawnFormation = bad_wing2, 46838, 0, -10387
Act_SetVibeLbl = bad_wing1, us, REP_HOSTILE_THRESHOLD
Act_SetVibeLbl = bad_wing2, us, REP_HOSTILE_THRESHOLD
Act_SetVibeLbl = us, bad_wing1, REP_HOSTILE_THRESHOLD
Act_SetVibeLbl = us, bad_wing2, REP_HOSTILE_THRESHOLD
Act_SetVibeLbl = NomadCap3, us, REP_HOSTILE_THRESHOLD
Act_SetVibeLbl = us, NomadCap3, REP_HOSTILE_THRESHOLD
Act_SetVibeLblToShip = bad_wing1, Player, REP_HOSTILE_THRESHOLD
Act_SetVibeLblToShip = bad_wing2, Player, REP_HOSTILE_THRESHOLD
Act_SetVibeLblToShip = NomadCap3, Player, REP_HOSTILE_THRESHOLD
Act_ActTrig = check_cap
Act_Cloak = nomad, false
Act_StartDialog = suprise_attack
Act_SetNNObj = take_out_nomads
Act_ActTrig = nomad_marker
Act_NagOff = nag_gate
Act_PlayMusic = none, none, none, music_no_battle
[Trigger]
nickname = nomad_marker
Cnd_Timer = 2
Act_MarkObj = NomadCap3, 1
[Dialog]
nickname = suprise_attack
system = St01
line = juni, Player, DX_M13_0720_JUNI
line = king, Player, DX_M13_0730_KING
[Trigger]
system = St01
nickname = check_cap
Cnd_Destroyed = NomadCap3, 1, ALL
Act_LockDock = Player, St01_to_St03_hole, unlock
Act_ActTrig = entering_st03_story
Act_StartDialog = before_st03
Act_ActTrig = disable_watchers
Act_SetNNObj = lead_through_gate
Act_RandomPop = true
Act_NagDistLeaving = nag_nomad_gate, Orillion, St01_to_St03_hole, 23175, 1000
Act_AdjHealth = us, 0.75
Act_ActTrig = exiting_st01
[Trigger]
system = St01
nickname = exiting_st01
Cnd_SystemExit = St01
Act_SetNNObj = null, OBJECTIVE_HISTORY
[Dialog]
nickname = before_st03
system = St01
line = Orillion, Player, DX_M13_0740_ORILLION
[Trigger]
system = St03
nickname = entering_st03_story
Cnd_NPCSystemEnter = St03, juni, king, Player, order_wing1_1, GammaWing_1, BetaWing_1, AlphaWing_1
Act_ActTrig = in_story
Act_ActTrig = clear_waypoint
Act_EnableManeuver = goto, false
Act_SetNNObj = null, OBJECTIVE_HISTORY
Act_NagOff = nag_nomad_gate
Act_PlayerEnemyClamp = 3, 4
Act_ActTrig = fail_range
[Trigger]
system = St03
nickname = fail_range
Cnd_DistShip = outside, Player, St03_dyson_airlock_1, 18000
Act_DeactTrig = generators_destroyed
Act_ChangeState = FAIL, 21602
[Trigger]
system = St03
nickname = in_story
Cnd_True = no_params
Act_ActTrig = lets_be_friends
Act_ActTrig = near_moon
Act_ActTrig = everybody_to_moon
Act_SpawnSolar = dyson_generator1
Act_SpawnSolar = dyson_generator2
Act_SpawnSolar = dyson_generator3
Act_SpawnSolar = dyson_generator4
Act_ActTrig = generators_destroyed
Act_SpawnSolar = St03_dyson_airlock_shield_1
Act_LockDock = Player, St03_to_St01_hole, lock
Act_ActTrig = condition_watchers
Act_RpopAttClamp = false
Act_Cloak = nomad, false
[Trigger]
system = St03
nickname = everybody_to_moon
Cnd_True = no_params
Act_GiveObjList = Orillion, goto_moon
Act_GiveObjList = juni, goto_moon
Act_GiveObjList = king, goto_moon
Act_GiveObjList = VanClaussn, goto_moon
Act_GiveObjList = order_wing1, goto_moon
Act_GiveObjList = GammaWing, goto_moon
Act_GiveObjList = BetaWing, goto_moon
Act_GiveObjList = AlphaWing, goto_moon
Act_StartDialog = approaching_dysonsphere
Act_Invulnerable = Orillion, true, true, 0.9
Act_ActTrig = 0780_watcher
Act_PlayMusic = none, none, none, music_no_ally_battle
[Trigger]
system = St03
nickname = 0780_watcher
Cnd_CommComplete = DX_M13_0780_ORILLION
Act_SetNNObj = head_to_sphere
[Dialog]
nickname = approaching_dysonsphere
system = St03
line = king, Player, DX_M13_0750_KING
line = Orillion, Player, DX_M13_0760_ORILLION
line = juni, Player, DX_M13_0770_JUNI
line = Orillion, Player, DX_M13_0780_ORILLION
[ObjList]
system = St03
nickname = goto_moon
GotoVec = goto, 5430, 3500, 5290, 300, true
[Trigger]
system = St03
nickname = near_moon
Cnd_DistVecLbl = inside, ANY, us, 5430, 3500, 5290, 2000
Act_GiveObjList = juni, goto_center
Act_GiveObjList = king, follow_player
Act_GiveObjList = VanClaussn, follow_player
Act_SpawnFormation = bad_wing1, -1689, 500, -1586
Act_SpawnFormation = bad_wing2, 2127, 100, 2066
Act_SpawnFormation = bad_wing3, -1732, 500, 2081
Act_SpawnFormation = bad_wing4, 1955, 500, -1887
Act_SetVibeLbl = us, bad_wing1, REP_HOSTILE_THRESHOLD
Act_SetVibeLbl = us, bad_wing2, REP_HOSTILE_THRESHOLD
Act_SetVibeLbl = us, bad_wing3, REP_HOSTILE_THRESHOLD
Act_SetVibeLbl = us, bad_wing4, REP_HOSTILE_THRESHOLD
Act_SetVibeLblToShip = bad_wing1, Player, REP_HOSTILE_THRESHOLD
Act_SetVibeLblToShip = bad_wing2, Player, REP_HOSTILE_THRESHOLD
Act_SetVibeLblToShip = bad_wing3, Player, REP_HOSTILE_THRESHOLD
Act_SetVibeLblToShip = bad_wing4, Player, REP_HOSTILE_THRESHOLD
Act_ActTrig = give_everybody_orders
Act_ActTrig = juni_near_center
Act_ActTrig = generator_watchers
Act_NNIds = 31315, HISTORY
Act_RandomPopSphere = 0, 0, 0, 700, off
[Trigger]
nickname = give_everybody_orders
system = St03
Cnd_True = no_params
Act_GiveObjList = GammaWing, goto_left
Act_GiveObjList = AlphaWing, goto_top
Act_GiveObjList = BetaWing, goto_right
Act_GiveObjList = order_wing1, goto_bottom
Act_Cloak = nomad, false
[Trigger]
nickname = juni_near_center
system = St03
Cnd_DistVec = inside, juni, 0, 0, 0, 3500
Act_StartDialog = tell_trent_about_generators
Act_ActTrig = marking_generators
Act_DeactTrig = fail_range
Act_ActTrig = fail_range2
[Trigger]
system = St03
nickname = fail_range2
Cnd_DistShip = outside, Player, St03_dyson_airlock_1, 18000
Act_DeactTrig = generators_destroyed
Act_ChangeState = FAIL, 23767
[ObjList]
nickname = follow_player
SetPriority = NORMAL
Follow = Player, 100, 25, 20, -100
[ObjList]
nickname = goto_center
GotoVec = goto, 0, 0, 0, 1000, false
[ObjList]
system = St03
nickname = goto_left
SetPriority = NORMAL
GotoShip = goto, bad_11, 500, true
[ObjList]
system = St03
nickname = goto_right
SetPriority = NORMAL
GotoShip = goto, bad_16, 500, true
[ObjList]
system = St03
nickname = goto_top
SetPriority = NORMAL
GotoShip = goto, bad_1, 500, true
[ObjList]
system = St03
nickname = goto_bottom
SetPriority = NORMAL
GotoShip = goto, bad_6, 500, true
[Dialog]
nickname = tell_trent_about_generators
system = St03
line = juni, Player, DX_M13_0810_JUNI
line = Orillion, Player, DX_M13_0820_ORILLION
[Trigger]
system = St03
nickname = marking_generators
Cnd_CommComplete = DX_M13_0820_ORILLION
Act_MarkObj = dyson_generator1, 1
Act_MarkObj = dyson_generator2, 1
Act_MarkObj = dyson_generator3, 1
Act_MarkObj = dyson_generator4, 1
Act_SetNNObj = destroy_generators
[Trigger]
system = St03
nickname = generators_destroyed
Cnd_Destroyed = generator, 4
Act_MarkObj = St03_dyson_airlock_1, 1
Act_ActTrig = watch_dock
Act_PlayerCanDock = true
Act_DeactTrig = nomads_5
Act_DeactTrig = enc_counter
Act_DisableEnc = se_nomads_5
Act_ActTrig = reactivate_hack
Act_ActTrig = destroy_shield
Act_NagDistLeaving = trent_dock_sphere, juni, St03_dyson_airlock_1, 24550, 1500, NAG_ALWAYS
Act_DeactTrig = fail_range2
Act_ActTrig = fail_range3
[Trigger]
system = St03
nickname = fail_range3
Cnd_DistShip = outside, Player, St03_dyson_airlock_1, 18000
Act_DeactTrig = generators_destroyed
Act_ChangeState = FAIL, 24550
[Trigger]
system = St03
nickname = destroy_shield
Cnd_Timer = 5
Act_Destroy = St03_dyson_airlock_shield_1
[Trigger]
system = St03
nickname = reactivate_hack
Cnd_True = no_params
Act_DockRequest = St03_dyson_airlock_1
Act_SetNNObj = penetrate
[Trigger]
system = St03
nickname = watch_dock
Cnd_DistVec = inside, Player, 0, 0, 0, 300
Act_SetLifetime = us, 1
Act_GiveObjList = GammaWing, die
Act_Jumper = GammaWing, false
Act_GiveObjList = AlphaWing, die
Act_Jumper = BetaWing, false
Act_GiveObjList = BetaWing, die
Act_Jumper = BetaWing, false
Act_GiveObjList = order_wing1, die
Act_Jumper = order_wing1, false
Act_GiveObjList = juni, die
Act_Jumper = juni, false
Act_GiveObjList = king, die
Act_Jumper = king, false
Act_GiveObjList = VanClaussn, die
Act_Jumper = VanClaussn, false
Act_ActTrig = deact_general_triggers
Act_DeactTrig = infinite_waves
Act_DeactTrig = enc_counter
Act_DeactTrig = nomads_5
Act_DisableEnc = se_nomads_5
Act_ActTrig = entering_st03b
Act_Jumper = us, false
Act_ActTrig = disable_watchers
Act_RpopAttClamp = false
Act_NagOff = trent_dock_sphere
[Trigger]
system = St03
nickname = infinite_waves
Cnd_Destroyed = badguy, 5
Act_ActTrig = enc_counter
[Trigger]
nickname = enc_counter
system = St03
Cnd_Timer = 20
Act_EnableEnc = se_nomads_5
Act_ActTrig = nomads_5
Act_ActTrig = infinite_waves
[ObjList]
system = St03
nickname = die
SetLifetime = 1
[Trigger]
system = St03b
nickname = entering_st03b
Cnd_SystemEnter = St03b
Act_SpawnShip = juni, no_ol, -25000, 25, 0
Act_SpawnShip = king, no_ol, -25000, 50, 0
Act_SpawnShip = VanClaussn, no_ol, -25000, 75, 0
Act_SpawnShip = Orillion, no_ol, -25000, 100, 0
Act_SpawnFormation = AlphaWing, -25000, -25, 0
Act_SpawnFormation = BetaWing, -25000, -50, 0
Act_SpawnFormation = GammaWing, -25000, -75, 0
Act_SpawnFormation = order_wing1, -25000, 100, 0
Act_ActTrig = lets_be_friends
Act_ActTrig = watch_endgame_object
Act_ActTrig = near_city
Act_SpawnSolar = platform1
Act_SpawnSolar = platform2
Act_SpawnSolar = platform3
Act_SpawnSolar = platform4
Act_SpawnSolar = platform5
Act_SpawnSolar = platform6
Act_SpawnSolar = platform7
Act_SpawnSolar = platform8
Act_SpawnSolar = platform9
Act_SpawnSolar = platform10
Act_SpawnSolar = platform11
Act_SpawnSolar = platform12
Act_SpawnSolar = platform13
Act_SpawnSolar = platform14
Act_SpawnSolar = platform15
Act_SpawnSolar = final_generator1
Act_SpawnSolar = final_generator2
Act_SpawnSolar = final_generator3
Act_SpawnSolar = final_generator4
Act_SpawnSolar = final_generator5
Act_ActTrig = breakout_triggers
[Trigger]
system = St03b
nickname = breakout_triggers
Cnd_Timer = 2
Act_ActTrig = condition_watchers
Act_ActTrig = final_generator_watchers
Act_ActTrig = killed_a_generator
Act_SetNNHidden = penetrate, true
Act_StartDialog = dialog_st03b
Act_ActTrig = watcher_920
Act_ActTrig = watcher_930
Act_ActTrig = watcher_960
Act_SetNNObj = null, OBJECTIVE_HISTORY
Act_ActTrig = its_a_city
Act_PlayMusic = none, none, none, music_no_dyson_battle
Act_EnableManeuver = goto, true
Act_PobjIdle = no_params
Act_PlayerEnemyClamp = 3, 4
Act_DeactTrig = fail_range
Act_DeactTrig = fail_range3
[Dialog]
nickname = dialog_st03b
system = St03b
line = king, Player, DX_M13_0880_KING
line = juni, Player, DX_M13_0890_JUNI
line = Orillion, Player, DX_M13_0900_ORILLION
line = VanClaussn, Player, DX_M13_0910_VONCLAUSSN
line = king, Player, DX_M13_0920_KING
line = Orillion, Player, DX_M13_0930_ORILLION
line = juni, Player, DX_M13_0940_JUNI
line = king, Player, DX_M13_0950_KING
line = Orillion, Player, DX_M13_0960_ORILLION
line = juni, Player, DX_M13_0970_JUNI
line = king, Player, DX_M13_0980_KING
[Trigger]
system = St03b
nickname = its_a_city
Cnd_DistShip = inside, Player, Nomad_City, 8000
Act_StartDialog = dialog_breakout
[Dialog]
nickname = dialog_breakout
system = St03b
line = juni, Player, DX_M13_0990_JUNI
line = king, Player, DX_M13_1000_KING
[Trigger]
system = St03b
nickname = watcher_920
Cnd_CommComplete = DX_M13_0920_KING
Act_SetNNObj = head_to_city
Act_SetVibeLbl = weapons_platform, us, REP_HOSTILE_MAXIMUM
[Trigger]
system = St03b
nickname = watcher_930
Cnd_CommComplete = DX_M13_0930_ORILLION
Act_GiveObjList = AlphaWing_1, goto_city
Act_GiveObjList = BetaWing_1, goto_city
Act_GiveObjList = GammaWing_1, goto_city
Act_GiveObjList = order_wing1_1, goto_city
Act_GiveObjList = VanClaussn, goto_city
Act_GiveObjList = Orillion, goto_city
[Trigger]
system = St03b
nickname = watcher_960
Cnd_CommComplete = DX_M13_0960_ORILLION
Act_GiveObjList = king, follow_player_to_city
Act_GiveObjList = juni, follow_player_to_city
[ObjList]
system = St03b
nickname = follow_player_to_city
SetPriority = ALWAYS_EXECUTE
Follow = Player, 1500, -100, 50, -200
[ObjList]
system = St03b
nickname = goto_city
SetPriority = NORMAL
GotoShip = goto_no_cruise, Nomad_City, 1500, false
;[Trigger]
;system = St03
;nickname = infinite_waves_more
;Cnd_Destroyed = badguy, 5
;Act_ActTrig = enc_counter
[Trigger]
system = St03b
nickname = near_city
Cnd_DistShip = inside, Player, Nomad_City, 9000
Act_NNIds = 31320, HISTORY
Act_ActTrig = mark_generators
[Trigger]
system = St03b
nickname = killed_a_generator
Cnd_Destroyed = final_generator, 1, ALL
Act_DeactTrig = mark_generators
Act_SendComm = king, Player, DX_M13_1040_KING
[Trigger]
system = St03b
nickname = watch_endgame_object
Cnd_Destroyed = final_generator, 2, ALL
Act_ActTrig = land
Act_DeactTrig = nomads_5
;Act_DeactTrig = infinite_waves_more
Act_DisableEnc = se_nomads_5
Act_LightFuse = Nomad_City, fuse_dyson_city_wormhole_start
Act_StartDialog = endgame_dialog
Act_SetNNObj = null
Act_RandomPop = false
[Trigger]
nickname = mark_generators
Cnd_Timer = 60
Act_MarkObj = final_generator1, 1
Act_MarkObj = final_generator2, 1
Act_MarkObj = final_generator3, 1
Act_MarkObj = final_generator4, 1
Act_MarkObj = final_generator5, 1
Act_StartDialog = king_and_juni_bitch
Act_ActTrig = watching_1020
[Trigger]
system = St03b
nickname = watching_1020
Cnd_CommComplete = DX_M13_1020_JUNI
Act_SetNNObj = destroy_generators_again
[Dialog]
nickname = endgame_dialog
system = St03b
line = juni, Player, DX_M13_1050_JUNI
[Dialog]
nickname = king_and_juni_bitch
system = St03b
line = king, Player, DX_M13_1010_KING
line = juni, Player, DX_M13_1020_JUNI
line = king, Player, DX_M13_1030_KING
[Trigger]
nickname = land
Cnd_CommComplete = DX_M13_1050_JUNI
Act_RevertCam = no_params
Act_Forceland = St03b_01_Base
Act_ActTrig = prep_end_rtc
Act_DeactTrig = near_city
Act_ActTrig = endgame_rtc
Act_ActTrig = enter_bar
[Trigger]
nickname = endgame_rtc
Cnd_LocEnter = Cityscape, St03b_01_Base
Act_AddRTC = missions\m13\M013_Endgame_St03b_nrml.ini
[Trigger]
nickname = prep_end_rtc
Cnd_LocEnter = Cityscape, li01_01_base
Act_AddRTC = missions\m13\M013_s076xa_Li01_01_nrml.ini
[Trigger]
nickname = enter_bar
Cnd_LocEnter = Bar, li01_01_base
Act_AddRTC = missions\m13\M013_s076xb_Li01_01_nrml.ini
Act_ActTrig = the_end
Act_SetRep = Player, li_n_grp, 0.91
Act_NNIds = 31325, HISTORY
Act_SetRep = Player, li_n_grp, 0.91
Act_SetRep = Player, li_lsf_grp, 0.91
Act_SetRep = Player, li_p_grp, 0.65
Act_SetRep = Player, br_n_grp, 0
Act_SetRep = Player, br_p_grp, 0
Act_SetRep = Player, ku_n_grp, 0
Act_SetRep = Player, ku_p_grp, 0
Act_SetRep = Player, rh_n_grp, 0
Act_SetRep = Player, rh_p_grp, 0
Act_SetRep = Player, co_alg_grp, 0
Act_SetRep = Player, co_be_grp, 0
Act_SetRep = Player, br_m_grp, 0
Act_SetRep = Player, co_nws_grp, 0
Act_SetRep = Player, co_hsp_grp, 0
Act_SetRep = Player, co_ic_grp, 0.65
Act_SetRep = Player, co_khc_grp, -0.3
Act_SetRep = Player, co_kt_grp, -0.3
Act_SetRep = Player, rh_m_grp, 0
Act_SetRep = Player, co_me_grp, 0.65
Act_SetRep = Player, co_ni_grp, 0.65
Act_SetRep = Player, co_os_grp, 0
Act_SetRep = Player, co_rs_grp, -0.3
Act_SetRep = Player, co_shi_grp, -0.3
Act_SetRep = Player, co_ss_grp, 0.65
Act_SetRep = Player, co_ti_grp, 0
Act_SetRep = Player, co_vr_grp, 0.65
Act_SetRep = Player, fc_bd_grp, 0.65
Act_SetRep = Player, fc_b_grp, -0.3
Act_SetRep = Player, fc_c_grp, -0.65
Act_SetRep = Player, fc_fa_grp, -0.3
Act_SetRep = Player, fc_g_grp, -0.3
Act_SetRep = Player, fc_gc_grp, -0.3
Act_SetRep = Player, fc_h_grp, -0.3
Act_SetRep = Player, fc_j_grp, -0.3
Act_SetRep = Player, fc_lh_grp, -0.65
Act_SetRep = Player, fc_lr_grp, -0.65
Act_SetRep = Player, fc_lwb_grp, -0.3
Act_SetRep = Player, fc_m_grp, -0.65
Act_SetRep = Player, fc_ou_grp, -0.65
Act_SetRep = Player, fc_rh_grp, -0.65
Act_SetRep = Player, fc_u_grp, -0.65
Act_SetRep = Player, fc_x_grp, -0.65
Act_SetRep = Player, gd_gm_grp, 0
Act_SetRep = Player, gd_im_grp, 0
Act_SetRep = Player, gd_z_grp, 0
Act_SetRep = Player, gd_bh_grp, -0.3
Act_LockDock = Player, Li01a_to_Li01b_hole, unlock
Act_LockDock = Player, Li01b_to_Li01a_hole, unlock
Act_LockDock = Player, Li01_to_Li04, unlock
Act_LockDock = Player, Li04_to_Li01, unlock
Act_LockDock = Player, Li01_to_Li05, unlock
Act_LockDock = Player, Li05_to_Li01, unlock
Act_LockDock = Player, Ku05_to_Ku07_hole, unlock
Act_LockDock = Player, Ku07_to_Ku05_hole, unlock
Act_LockDock = Player, Ku06_to_Ku07_hole, unlock
Act_LockDock = Player, Ku07_to_Ku06_hole, unlock
Act_LockDock = Player, St01_to_St02_hole, unlock
Act_LockDock = Player, St02_to_St01_hole, unlock
Act_LockDock = Player, St01_to_St03_hole, unlock
Act_LockDock = Player, St03_to_St01_hole, unlock
[Trigger]
nickname = the_end
Cnd_LocEnter = Cityscape, li01_01_base
Act_AdjAcct = 20000
Act_ActTrig = the_end_end
[Trigger]
nickname = the_end_end
Cnd_True = no_params
Act_ChangeState = SUCCEED
[MsnRandEnc]
nickname = se_nomads_5
encounter_type = SP_Attack
attacker_rep_name = fc_n_grp
target_ship_name = Player
activation_type = time, 5, 30
formation = fighter_basic, 5, 5, 5, fighters, 100
num_forms = 1, 1
label = badguy
[Trigger]
nickname = nomads_5
system = ANY
Cnd_EncLaunched = se_nomads_5
Act_SetVibeLblToShip = badguy, Player, REP_HOSTILE_THRESHOLD
Act_SetVibeLbl = badguy, juni, REP_HOSTILE_THRESHOLD
Act_SetVibeLbl = badguy, king, REP_HOSTILE_THRESHOLD
Act_SetVibeLbl = badguy, VanClaussn, REP_HOSTILE_THRESHOLD
Act_SetVibeLbl = juni, badguy, REP_HOSTILE_THRESHOLD
Act_SetVibeLbl = king, badguy, REP_HOSTILE_THRESHOLD
Act_SetVibeLbl = VanClaussn, badguy, REP_HOSTILE_THRESHOLD
;[MsnRandEnc]
;nickname = se_nomads_3
;encounter_type = SP_Attack
;attacker_rep_name = fc_n_grp
;target_ship_name = Player
;activation_type = time, 5, 30
;formation = fighter_basic, 3, 3, 3, fighters, 100
;num_forms = 1, 1
;label = badguy2
;[Trigger]
;nickname = nomads_3
;system = ANY
;Cnd_EncLaunched = se_nomads_3
;Act_SetVibeLblToShip = badguy, Player, REP_HOSTILE_THRESHOLD
;Act_SetVibeLbl = badguy, juni, REP_HOSTILE_THRESHOLD
;Act_SetVibeLbl = badguy, king, REP_HOSTILE_THRESHOLD
;Act_SetVibeLbl = badguy, VanClaussn, REP_HOSTILE_THRESHOLD
;Act_SetVibeLbl = juni, badguy, REP_HOSTILE_THRESHOLD
;Act_SetVibeLbl = king, badguy, REP_HOSTILE_THRESHOLD
;Act_SetVibeLbl = VanClaussn, badguy, REP_HOSTILE_THRESHOLD
;[MsnRandEnc]
;nickname = se_nomads_5_more
;encounter_type = SP_Attack
;attacker_rep_name = fc_n_grp
;target_ship_name = Player
;activation_type = time, 5, 30
;formation = fighter_basic, 5, 5, 5, fighters, 100
;num_forms = 1, 1
;label = badguy
;[Trigger]
;nickname = nomads_5_more
;system = ANY
;Cnd_EncLaunched = se_nomads_5_more
;Act_SetVibeLblToShip = badguy, Player, REP_HOSTILE_THRESHOLD
;Act_SetVibeLbl = badguy, juni, REP_HOSTILE_THRESHOLD
;Act_SetVibeLbl = badguy, king, REP_HOSTILE_THRESHOLD
;Act_SetVibeLbl = badguy, VanClaussn, REP_HOSTILE_THRESHOLD
;Act_SetVibeLbl = juni, badguy, REP_HOSTILE_THRESHOLD
;Act_SetVibeLbl = king, badguy, REP_HOSTILE_THRESHOLD
;Act_SetVibeLbl = VanClaussn, badguy, REP_HOSTILE_THRESHOLD
[Trigger]
nickname = generator_watchers
system = St03
Cnd_True = no_params
Act_ActTrig = generator1_down
Act_ActTrig = generator2_down
Act_ActTrig = generator3_down
Act_ActTrig = generator4_down
[Trigger]
nickname = generator1_down
system = St03
Cnd_Destroyed = generator, 1
Act_SendComm = juni, Player, DX_M13_0830_JUNI
Act_DeactTrig = juni_near_center
[Trigger]
nickname = generator2_down
system = St03
Cnd_Destroyed = generator, 2
Act_SendComm = king, Player, DX_M13_0840_KING
Act_AdjHealth = us, 0.75
[Trigger]
nickname = generator3_down
system = St03
Cnd_Destroyed = generator, 3
Act_SendComm = VanClaussn, Player, DX_M13_0850_VONCLAUSSN
[Trigger]
nickname = generator4_down
system = St03
Cnd_Destroyed = generator, 4
Act_StartDialog = shields_down
Act_AdjHealth = us, 0.75
[Dialog]
nickname = shields_down
system = St03
line = juni, Player, DX_M13_0860_JUNI
line = Orillion, Player, DX_M13_0870_ORILLION
line = juni, Player, DX_M13_0875_JUNI
[Trigger]
nickname = condition_watchers
system = St03
Cnd_True = no_params
Act_ActTrig = alpha1_down
Act_ActTrig = alpha2_down
Act_ActTrig = beta1_down
Act_ActTrig = beta2_down
Act_ActTrig = gama1_down
Act_ActTrig = gama2_down
[Trigger]
nickname = alpha1_down
system = ANY
Cnd_Destroyed = AlphaWing_1, 1
Act_SendComm = juni, Player, DX_M13_0250_JUNI
[Trigger]
nickname = alpha2_down
system = ANY
Cnd_Destroyed = AlphaWing_2, 1
Act_SendComm = juni, Player, DX_M13_0260_JUNI
;[Trigger]
;nickname = alpha3_down
;system = ANY
;Cnd_Destroyed = AlphaWing_3, 1
;Act_SendComm = juni, Player, DX_M13_0270_JUNI
;[Trigger]
;nickname = alpha4_down
;system = ANY
;Cnd_Destroyed = AlphaWing_4, 1
;Act_SendComm = juni, Player, DX_M13_0280_JUNI
;[Trigger]
;nickname = alpha5_down
;system = ANY
;Cnd_Destroyed = AlphaWing_5, 1
;Act_SendComm = juni, Player, DX_M13_0290_JUNI
[Trigger]
nickname = beta1_down
system = ANY
Cnd_Destroyed = BetaWing_1, 1
Act_SendComm = juni, Player, DX_M13_0300_JUNI
[Trigger]
nickname = beta2_down
system = ANY
Cnd_Destroyed = BetaWing_2, 1
Act_SendComm = juni, Player, DX_M13_0310_JUNI
;[Trigger]
;nickname = beta3_down
;system = ANY
;Cnd_Destroyed = BetaWing_3, 1
;Act_SendComm = juni, Player, DX_M13_0320_JUNI
;[Trigger]
;nickname = beta4_down
;system = ANY
;Cnd_Destroyed = BetaWing_4, 1
;Act_SendComm = juni, Player, DX_M13_0330_JUNI
;[Trigger]
;nickname = beta5_down
;system = ANY
;Cnd_Destroyed = BetaWing_5, 1
;Act_SendComm = juni, Player, DX_M13_0340_JUNI
[Trigger]
nickname = gama1_down
system = ANY
Cnd_Destroyed = GammaWing_1, 1
Act_SendComm = juni, Player, DX_M13_0350_JUNI
[Trigger]
nickname = gama2_down
system = ANY
Cnd_Destroyed = GammaWing_2, 1
Act_SendComm = juni, Player, DX_M13_0360_JUNI
;[Trigger]
;nickname = gama3_down
;system = ANY
;Cnd_Destroyed = GammaWing_3, 1
;Act_SendComm = juni, Player, DX_M13_0370_JUNI
;[Trigger]
;nickname = gama4_down
;system = ANY
;Cnd_Destroyed = GammaWing_4, 1
;Act_SendComm = juni, Player, DX_M13_0380_JUNI
;[Trigger]
;nickname = gama5_down
;system = ANY
;Cnd_Destroyed = GammaWing_5, 1
;Act_SendComm = juni, Player, DX_M13_0390_JUNI
[Trigger]
nickname = cap_watchers
system = ANY
Cnd_True = no_params
Act_ActTrig = cap75
Act_ActTrig = cap50
Act_ActTrig = cap25
Act_ActTrig = cap5
[Trigger]
nickname = cap75
system = ANY
Cnd_HealthDec = nomadcap, 0.75
Act_SendComm = juni, Player, DX_M13_0400_JUNI
[Trigger]
nickname = cap50
system = ANY
Cnd_HealthDec = nomadcap, 0.5
Act_SendComm = juni, Player, DX_M13_0410_JUNI
[Trigger]
nickname = cap25
system = ANY
Cnd_HealthDec = nomadcap, 0.25
Act_SendComm = juni, Player, DX_M13_0420_JUNI
[Trigger]
nickname = cap5
system = ANY
Cnd_HealthDec = nomadcap, 0.05
Act_SendComm = juni, Player, DX_M13_0430_JUNI
[Trigger]
nickname = final_generator_watchers
system = St03
Cnd_True = no_params
Act_ActTrig = final1_down
Act_ActTrig = final2_down
Act_ActTrig = final3_down
Act_ActTrig = final4_down
Act_ActTrig = final5_down
[Trigger]
nickname = final1_down
system = St03
Cnd_Destroyed = final_generator1, 1
Act_LightFuse = Nomad_City, fuse_dyson_city_generator_01_offline
[Trigger]
nickname = final2_down
system = St03
Cnd_Destroyed = final_generator2, 1
Act_LightFuse = Nomad_City, fuse_dyson_city_generator_02_offline
[Trigger]
nickname = final3_down
system = St03
Cnd_Destroyed = final_generator3, 1
Act_LightFuse = Nomad_City, fuse_dyson_city_generator_03_offline
[Trigger]
nickname = final4_down
system = St03
Cnd_Destroyed = final_generator4, 1
Act_LightFuse = Nomad_City, fuse_dyson_city_generator_04_offline
[Trigger]
nickname = final5_down
system = St03
Cnd_Destroyed = final_generator5, 1
Act_LightFuse = Nomad_City, fuse_dyson_city_generator_05_offline
[Trigger]
nickname = disable_watchers
system = St03
Cnd_True = no_params
Act_DeactTrig = alpha1_down
Act_DeactTrig = alpha2_down
Act_DeactTrig = beta1_down
Act_DeactTrig = beta2_down
Act_DeactTrig = gama1_down
Act_DeactTrig = gama2_down