freelancer-hd-edition/DATA/MISSIONS/M07/m07.ini
C.S. Melis 33fcba5648 Ensure player takes damage from Mission 7 gas pocket field
For some reason, during Mission 7 when the player reaches the gas pocket field, the player is made invulnerable. Because of this, the player doesn't take any damage from the gas balls, despite Juni saying that they may damage your ship. Hence this could teach the player that the gas balls only show a cool effect and not actually do damage to the ship. This is unfortunately false and so the invulnerable state has been removed. These gas balls specifically do very little damage anyway.
2022-08-29 12:02:14 +02:00

3070 lines
98 KiB
INI

[Mission]
npc_ship_file = missions\m07\npcships.ini
[NNObjective]
nickname = mlog_awaiting_objective
state = HIDDEN
type = ids, 21660
[NNObjective]
nickname = mlog_fly_in_the_border_worlds_to_find_kress
state = HIDDEN
type = navmarker, Br04, 23215, 26215, 13215, 0, 35862
[NNObjective]
nickname = mlog_destroy_the_rhineland_agents
state = HIDDEN
type = ids, 23220
[NNObjective]
nickname = mlog_take_the_tradelane_to_stokes
state = HIDDEN
type = rep_inst, Br04, 23225, 26225, 14521, 0, 30571, Br04_Trade_Lane_Ring_8
[NNObjective]
nickname = mlog_engage_the_rheinland_fighters
state = HIDDEN
type = ids, 23230
[NNObjective]
nickname = mlog_take_the_tradelane_to_the_tau31_gate
state = HIDDEN
type = rep_inst, Br04, 23235, 26235, 37182, 0, -21598, Br04_Trade_Lane_Ring_16
[NNObjective]
nickname = mlog_destroy_the_rheinland_blockade_ships
state = HIDDEN
type = ids, 23240
[NNObjective]
nickname = mlog_take_the_tradelane_to_the_tau31_gate_2
state = HIDDEN
type = rep_inst, Br04, 23349, 26349, 37182, 0, -21598, Br04_Trade_Lane_Ring_16
[NNObjective]
nickname = mlog_dock_with_the_jumpgate_to_tau31
state = HIDDEN
type = rep_inst, Br04, 23245, 26245, 40887, 0, -69523, Br04_to_Bw10
[NNObjective]
nickname = mlog_dock_with_the_jumpgate_to_tau31_on_glasgow
state = HIDDEN
type = navmarker, Br04, 23245, 26245, 40887, 0, -69523
[NNObjective]
nickname = mlog_take_the_tradelane_to_holman
state = HIDDEN
type = rep_inst, Bw10, 23250, 26250, -30149, 0, 34536, Bw10_Trade_Lane_Ring_1
[NNObjective]
nickname = mlog_take_the_tradelane_to_the_tau29_gate
state = HIDDEN
type = rep_inst, Bw10, 23255, 26255, 22944, 0, 16142, Bw10_Trade_Lane_Ring_12
[NNObjective]
nickname = mlog_fly_to_the_tradelane
state = HIDDEN
type = rep_inst, Bw10, 23260, 26260, 16207, 0, 18233, Bw10_Trade_Lane_Ring_Construct_A_8
[NNObjective]
nickname = mlog_take_the_tradelane_to_the_tau23_gate
state = HIDDEN
type = rep_inst, Bw10, 23265, 26265, 16236, 0, 10733, Bw10_Trade_Lane_Ring_Construct_A_7
[NNObjective]
nickname = mlog_hold_off_the_rheinland_gunships
state = HIDDEN
type = ids, 23270
[NNObjective]
nickname = mlog_meet_up_with_the_others_at_the_tau29_hole
state = HIDDEN
type = rep_inst, Bw10, 23275, 26275, 22000, 0, -13750, Bw10_to_Bw09_hole
[NNObjective]
nickname = mlog_take_the_jumphole_to_tau29
state = HIDDEN
type = rep_inst, Bw10, 23280, 26280, 22000, 0, -13750, Bw10_to_Bw09_hole
[NNObjective]
nickname = mlog_fly_to_shinkaku
state = HIDDEN
type = rep_inst, Bw09, 23285, 26285, -20505, 0, 2897, Bw09_02
[NNObjective]
nickname = mlog_dock_with_shinkaku
state = HIDDEN
type = rep_inst, Bw09, 23290, 26290, -20505, 0, 2897, Bw09_02
[NNObjective]
nickname = mlog_meet_quintaine_in_space_outside_shinkaku
state = HIDDEN
type = navmarker, Bw09, 23348, 23348, -20505, 0, 2897
[NNObjective]
nickname = mlog_fly_to_coordinate_of_kress_base
state = HIDDEN
type = navmarker, Bw09, 23295, 26295, -22214, -5, -17148
[NNObjective]
nickname = mlog_help_the_order_destroy_the_rhineland_fleet
state = HIDDEN
type = ids, 23300
[NNObjective]
nickname = mlog_rendezvous_with_quintaine_and_sinclair
state = HIDDEN
type = navmarker, Bw09, 23305, 26305, -11975, 0, -22860
[NNObjective]
nickname = mlog_fly_to_the_tau23_jumphole
state = HIDDEN
type = rep_inst, Bw09, 23310, 26310, -4878, 0, -30114, Bw09_to_Bw08_hole
[NNObjective]
nickname = mlog_dock_with_tau23_jumphole
state = HIDDEN
type = rep_inst, Bw09, 23315, 26315, -4878, 0, -30114, Bw09_to_Bw08_hole
[NNObjective]
nickname = mlog_fly_to_kress_base
state = HIDDEN
type = rep_inst, Bw08, 23320, 26320, 15888, 0, -5780, Bw08_01
[NNObjective]
nickname = mlog_land_on_cali_base
state = HIDDEN
type = rep_inst, Bw08, 23325, 26325, 15888, 0, -5780, Bw08_01
[NNObjective]
nickname = mlog_launch_and_meet_razor_one_in_space
state = HIDDEN
type = navmarker, Bw08, 23330, 26330, 15888, 0, -5780
[NNObjective]
nickname = mlog_follow_razor_one_to_kyushu_jumphole
state = HIDDEN
type = rep_inst, Bw08, 23335, 26335, 21711, 0, -14178, Bw08_to_Ku03_hole
[NNObjective]
nickname = mlog_take_the_jumphole_to_the_kyushu_system
state = HIDDEN
type = rep_inst, Bw08, 23340, 26340, 21711, 0, -14178, Bw08_to_Ku03_hole
[NPC]
nickname = juni_m07
npc_ship_arch = MSN07_Juni
voice = juni
space_costume = pl_female4_head_helmet, li_hatcher_body, comm_br_elite_female
affiliation = fc_uk_grp
individual_name = 216702
[NPC]
nickname = sinclair_m07
npc_ship_arch = MSN07_Sinclair
voice = sinclair
space_costume = pl_female3_head, sc_female1_body
affiliation = fc_uk_grp
individual_name = 216700
[NPC]
nickname = quintaine_m07
npc_ship_arch = MSN07_Quintaine
affiliation = fc_uk_grp
individual_name = 216703
space_costume = rh_reichman_head, pi_pirate2_body
voice = quintaine
[NPC]
nickname = tobias_m07
npc_ship_arch = MSN07_Tobias
affiliation = fc_uk_grp
individual_name = 216704
space_costume = br_tobias_head, br_tobias_body, comm_ku_kym
voice = tobias
[NPC]
nickname = tobias_escort_1
npc_ship_arch = MSN07_Tobias_Escort
affiliation = fc_uk_grp
individual_name = 216722
space_costume = rh_reichman_head, pi_pirate2_body, comm_ku_kym
voice = pilot_c_leg_m01a
[NPC]
nickname = tobias_escort_2
npc_ship_arch = MSN07_Tobias_Escort
affiliation = fc_uk_grp
individual_name = 216723
space_costume = rh_reichman_head, pi_pirate2_body, comm_ku_kym
voice = pilot_c_leg_m01a
[NPC]
nickname = rcruiser_m07
affiliation = rh_n_grp
npc_ship_arch = MSN07_Rheinland_Cruiser
voice = pilot_c_leg_m01
individual_name = 216709
[NPC]
nickname = rh_agent1_m07
affiliation = rh_n_grp
npc_ship_arch = MSN07_Nomad_Rheinland_Heavy_Fighter
space_costume = rh_hassler_head, rh_male_elite_body, comm_rh_reichman
voice = botzler
individual_name = 216706
[NPC]
nickname = rh_fighter_m07
affiliation = rh_n_grp
npc_ship_arch = MSN07_Nomad_Rheinland_Heavy_Fighter
voice = pilot_c_leg_m01
individual_name = 1
[NPC]
nickname = rh_gunboat_m07_1
affiliation = rh_n_grp
npc_ship_arch = MSN07_Nomad_Rheinland_Gunboat
space_costume = rh_captain_head, li_male_elite_body, comm_rh_reichman
voice = pilot_c_leg_m01
individual_name = 216710
[NPC]
nickname = rh_gunboat_m07_2
affiliation = rh_n_grp
npc_ship_arch = MSN07_Nomad_Rheinland_Gunboat
space_costume = rh_captain_head, li_male_elite_body, comm_rh_reichman
voice = pilot_c_leg_m01
individual_name = 216711
[NPC]
nickname = rh_gunboat_m07_3
affiliation = rh_n_grp
npc_ship_arch = MSN07_Nomad_Rheinland_Gunboat_Tradelane
space_costume = rh_captain_head, li_male_elite_body, comm_rh_reichman
voice = pilot_c_leg_m01
individual_name = 216712
[NPC]
nickname = rh_gunboat_m07_4
affiliation = rh_n_grp
npc_ship_arch = MSN07_Nomad_Rheinland_Gunboat_Tradelane
space_costume = rh_captain_head, li_male_elite_body, comm_rh_reichman
voice = pilot_c_leg_m01
individual_name = 216713
[NPC]
nickname = rh_gunboat_m07_5
affiliation = rh_n_grp
npc_ship_arch = MSN07_Nomad_Rheinland_Gunboat
space_costume = rh_captain_head, li_male_elite_body, comm_rh_reichman
voice = pilot_c_leg_m01
individual_name = 216714
[NPC]
nickname = rh_gunboat_m07_6
affiliation = rh_n_grp
npc_ship_arch = MSN07_Nomad_Rheinland_Gunboat
space_costume = rh_captain_head, li_male_elite_body, comm_rh_reichman
voice = pilot_c_leg_m01
individual_name = 216715
[NPC]
nickname = rh_fleet_wing1_1_pilot
affiliation = rh_n_grp
npc_ship_arch = MSN07_Nomad_Rheinland_Cruiser
space_costume = rh_captain_head, rh_male_elite_body, prop_neuralnet_D
voice = pilot_c_leg_m01
individual_name = 216708
[NPC]
nickname = rh_fleet_wing2_1_pilot
affiliation = rh_n_grp
npc_ship_arch = MSN07_Nomad_Rheinland_Cruiser
space_costume = rh_captain_head, li_male_elite_body, comm_rh_reichman
voice = pilot_c_leg_m01
individual_name = 216720
[NPC]
nickname = rh_fleet_wing3_1_pilot
affiliation = rh_n_grp
npc_ship_arch = MSN07_Nomad_Rheinland_Cruiser
space_costume = rh_captain_head, li_male_elite_body, comm_rh_reichman
voice = pilot_c_leg_m01
individual_name = 216721
[NPC]
nickname = razor_one_m07
affiliation = fc_ouk_grp
npc_ship_arch = MSN07_Kress_Escort
space_costume = pi_pirate1_head, pi_pirate3_body, comm_pl_player
voice = pilot_f_leg_m01
individual_name = 216705
[NPC]
nickname = razor_one_escort1_m07
affiliation = fc_ouk_grp
npc_ship_arch = MSN07_Kress_Escort
space_costume = li_newscaster_head_gen_hat, br_female_guard_body, comm_pi_pirate_female
voice = pilot_c_ill_f01
individual_name = 216724
[NPC]
nickname = razor_one_escort2_m07
affiliation = fc_ouk_grp
npc_ship_arch = MSN07_Kress_Escort
space_costume = pi_pirate1_head, pi_pirate3_body, comm_pi_pirate
voice = pilot_c_ill_m02
individual_name = 216725
[MsnSolar]
nickname = sluthammer1
position = -22187, 150, -18508
orientation = -0.039383, -0.002138, 0.999208, 0.00535
radius = 0
string_id = 216707
faction = rh_n_grp
archetype = MSN_d_r_battleship
loadout = MSN07_Nomad_Rheinland_Battleship
label = sluthammer
label = lbl_rh_fleet
label = lbl_hostile_to_player_and_juni
label = lbl_must_die_to_end_fleet_battle
voice = pilot_f_mil_m02
[MsnShip]
nickname = juni
NPC = juni_m07
position = 12743, 0, 35870
jumper = true
label = lbl_friends
label = lbl_heal_me
[MsnShip]
nickname = sinclair
NPC = sinclair_m07
position = 12000, 100, 35000
jumper = true
label = lbl_friends
label = cleanup_friends_at_cali
label = lbl_heal_me
[MsnShip]
nickname = quintaine
NPC = quintaine_m07
position = 11800, 100, 35870
jumper = true
label = lbl_friends
label = cleanup_friends_at_cali
label = lbl_heal_me
[MsnShip]
nickname = tobias
NPC = tobias_m07
position = 39685, 100, -58457
jumper = true
label = lbl_friends
label = tobias_wing
label = lbl_heal_me
[MsnShip]
nickname = tobias_escort1
NPC = tobias_escort_1
jumper = true
label = lbl_friends
label = lbl_tobias_escort
label = tobias_wing
[MsnShip]
nickname = tobias_escort2
NPC = tobias_escort_2
jumper = true
label = lbl_friends
label = lbl_tobias_escort
label = tobias_wing
[MsnShip]
nickname = rh_force_guarding_tau31_gate_cruiser
NPC = rcruiser_m07
position = 40628, 500, -68662
orientation = 0.8271, 0.0031, 0.562, 0.0016
label = lbl_rh_force_guarding_tau31_gate_wing
label = lbl_hostile_to_player_and_juni
label = lbl_rh_force_guarding_tau31_gate
[MsnShip]
nickname = rh_force_guarding_tau31_gate_wing_2
NPC = rh_agent1_m07
label = lbl_rh_force_guarding_tau31_gate_wing
label = lbl_rh_force_guarding_tau31_gate_cruiser_escort
label = lbl_hostile_to_player_and_juni
label = lbl_rh_force_guarding_tau31_gate_fighter
label = lbl_rh_force_guarding_tau31_gate
[MsnShip]
nickname = rh_force_guarding_tau31_gate_wing_3
NPC = rh_fighter_m07
label = lbl_rh_force_guarding_tau31_gate_wing
label = lbl_rh_force_guarding_tau31_gate_cruiser_escort
label = lbl_hostile_to_player_and_juni
label = lbl_rh_force_guarding_tau31_gate_fighter
label = lbl_rh_force_guarding_tau31_gate
random_name = true
[MsnShip]
nickname = rh_force_guarding_tau31_gate_wing_4
NPC = rh_fighter_m07
label = lbl_rh_force_guarding_tau31_gate_wing
label = lbl_rh_force_guarding_tau31_gate_cruiser_escort
label = lbl_hostile_to_player_and_juni
label = lbl_rh_force_guarding_tau31_gate_fighter
label = lbl_rh_force_guarding_tau31_gate
random_name = true
[MsnShip]
nickname = rh_force_guarding_tau31_gate_wing_5
NPC = rh_fighter_m07
label = lbl_rh_force_guarding_tau31_glasgow_attackers
label = lbl_hostile_to_player_and_juni
label = lbl_rh_force_guarding_tau31_gate_fighter
label = lbl_rh_force_guarding_tau31_gate
random_name = true
[MsnShip]
nickname = rh_force_guarding_tau31_gate_wing_6
NPC = rh_fighter_m07
label = lbl_rh_force_guarding_tau31_glasgow_attackers
label = lbl_hostile_to_player_and_juni
label = lbl_rh_force_guarding_tau31_gate_fighter
label = lbl_rh_force_guarding_tau31_gate
random_name = true
[MsnShip]
nickname = rh_force_guarding_tau31_gate_wing_7
NPC = rh_fighter_m07
label = lbl_rh_force_guarding_tau31_glasgow_attackers
label = lbl_hostile_to_player_and_juni
label = lbl_rh_force_guarding_tau31_gate_fighter
label = lbl_rh_force_guarding_tau31_gate
random_name = true
[MsnShip]
nickname = rh_agent1
NPC = rh_agent1_m07
label = lbl_rh_agent_wing
label = lbl_hostile_to_player_and_juni
[MsnShip]
nickname = rh_agent2
NPC = rh_agent1_m07
label = lbl_rh_agent_wing
label = lbl_hostile_to_player_and_juni
[MsnShip]
nickname = rh_force_wing1_1
NPC = rh_agent1_m07
label = lbl_rh_force_wing1
label = lbl_hostile_to_player_and_juni
[MsnShip]
nickname = rh_force_wing1_2
NPC = rh_fighter_m07
label = lbl_rh_force_wing1
label = lbl_hostile_to_player_and_juni
random_name = true
[MsnShip]
nickname = rh_force_wing1_3
NPC = rh_fighter_m07
label = lbl_rh_force_wing1
label = lbl_hostile_to_player_and_juni
random_name = true
[MsnShip]
nickname = rh_force_wing1_4
NPC = rh_fighter_m07
label = lbl_rh_force_wing1
label = lbl_hostile_to_player_and_juni
random_name = true
[MsnSolar]
nickname = rh_battleship_force_wing2
position = 22584, 0, 16518
orientation = -0.039383, -0.002138, 0.999208, 0.00535
string_id = 216701
faction = rh_n_grp
archetype = MSN_d_r_battleship
loadout = MSN07_Nomad_Rheinland_Battleship
voice = pilot_f_mil_m02
label = lbl_rh_force_wing2_battleship
label = lbl_hostile_to_player_and_juni
[MsnShip]
nickname = rh_gunship_force_wing2_1
NPC = rh_gunboat_m07_1
position = 22833, 150, 16719
label = lbl_rh_force_wing2_gunboat
label = lbl_hostile_to_player_and_juni
[MsnShip]
nickname = rh_gunship_force_wing2_2
NPC = rh_gunboat_m07_2
position = 22358, 150, 16234
label = lbl_rh_force_wing2_gunboat
label = lbl_hostile_to_player_and_juni
[MsnShip]
nickname = rh_force_wing2_1
NPC = rh_fighter_m07
label = lbl_rh_force_wing2
label = lbl_hostile_to_player_and_juni
random_name = true
[MsnShip]
nickname = rh_force_wing2_2
NPC = rh_fighter_m07
label = lbl_rh_force_wing2
label = lbl_hostile_to_player_and_juni
random_name = true
[MsnShip]
nickname = rh_force_wing2_3
NPC = rh_fighter_m07
label = lbl_rh_force_wing2
label = lbl_hostile_to_player_and_juni
random_name = true
[MsnShip]
nickname = rh_force_wing2_4
NPC = rh_fighter_m07
label = lbl_rh_force_wing2
label = lbl_hostile_to_player_and_juni
random_name = true
[MsnShip]
nickname = rh_force_wing2_5
NPC = rh_fighter_m07
label = lbl_rh_force_wing2
label = lbl_hostile_to_player_and_juni
random_name = true
[MsnShip]
nickname = rh_force_wing3_1
NPC = rh_gunboat_m07_3
label = lbl_rh_force_wing3
label = lbl_hostile_to_player_and_juni
[MsnShip]
nickname = rh_force_wing3_2
NPC = rh_gunboat_m07_4
label = lbl_rh_force_wing3
label = lbl_hostile_to_player_and_juni
[MsnShip]
nickname = rh_chase_wing2_1
NPC = rh_fighter_m07
label = lbl_rh_chase_wing2
label = lbl_rh_chase_wing
label = lbl_hostile_to_player_and_juni
random_name = true
[MsnShip]
nickname = rh_chase_wing2_2
NPC = rh_fighter_m07
label = lbl_rh_chase_wing2
label = lbl_rh_chase_wing
label = lbl_hostile_to_player_and_juni
random_name = true
[MsnShip]
nickname = rh_chase_wing2_3
NPC = rh_fighter_m07
label = lbl_rh_chase_wing2
label = lbl_rh_chase_wing
label = lbl_hostile_to_player_and_juni
random_name = true
[MsnShip]
nickname = rh_fleet_wingB_1
NPC = rh_fleet_wing1_1_pilot
label = lbl_rh_fleet
label = lbl_hostile_to_player_and_juni
label = lbl_rh_cruiser
label = lbl_must_die_to_end_fleet_battle
[MsnShip]
nickname = rh_fleet_wingB_2
NPC = rh_gunboat_m07_5
label = lbl_rh_fleet
label = lbl_hostile_to_player_and_juni
[MsnShip]
nickname = rh_fleet_wingB_3
NPC = rh_gunboat_m07_6
label = lbl_rh_fleet
label = lbl_hostile_to_player_and_juni
[MsnShip]
nickname = rh_fleet_wingC_1
NPC = rh_fleet_wing2_1_pilot
label = lbl_rh_fleet
label = lbl_hostile_to_player_and_juni
label = lbl_rh_cruiser
label = lbl_must_die_to_end_fleet_battle
[MsnShip]
nickname = rh_force_wingC_fighter_1
NPC = rh_fighter_m07
label = lbl_rh_fleet
label = lbl_hostile_to_player_and_juni
random_name = true
[MsnShip]
nickname = rh_force_wingC_fighter_2
NPC = rh_fighter_m07
label = lbl_rh_fleet
label = lbl_hostile_to_player_and_juni
random_name = true
[MsnShip]
nickname = rh_force_wingC_fighter_3
NPC = rh_fighter_m07
label = lbl_rh_fleet
label = lbl_hostile_to_player_and_juni
random_name = true
[MsnShip]
nickname = rh_fleet_wingD_1
NPC = rh_fleet_wing3_1_pilot
label = lbl_rh_fleet
label = lbl_hostile_to_player_and_juni
label = lbl_rh_cruiser
label = lbl_must_die_to_end_fleet_battle
[MsnShip]
nickname = rh_force_wingD_fighter_1
NPC = rh_fighter_m07
label = lbl_rh_fleet
label = lbl_hostile_to_player_and_juni
random_name = true
[MsnShip]
nickname = rh_force_wingD_fighter_2
NPC = rh_fighter_m07
label = lbl_rh_fleet
label = lbl_hostile_to_player_and_juni
random_name = true
[MsnShip]
nickname = rh_force_wingD_fighter_3
NPC = rh_fighter_m07
label = lbl_rh_fleet
label = lbl_hostile_to_player_and_juni
random_name = true
[MsnShip]
nickname = order_wing1_1
NPC = razor_one_m07
label = lbl_order_wing1
label = lbl_friends
label = cleanup_friends_at_cali
init_objectives = no_ol
jumper = true
label = lbl_heal_me
[MsnShip]
nickname = order_wing1_2
NPC = razor_one_escort1_m07
label = lbl_order_wing1
label = lbl_order_wing1_wingman
label = lbl_order_wing1_wingman1
init_objectives = no_ol
label = lbl_friends
label = cleanup_friends_at_cali
jumper = true
[MsnShip]
nickname = order_wing1_3
NPC = razor_one_escort2_m07
label = lbl_order_wing1
label = lbl_order_wing1_wingman
label = lbl_order_wing1_wingman2
init_objectives = no_ol
label = lbl_friends
label = cleanup_friends_at_cali
jumper = true
[MsnShip]
nickname = order_wing1_4
NPC = razor_one_escort2_m07
label = lbl_order_wing1
label = lbl_order_wing1_wingman
label = lbl_order_wing1_wingman3
init_objectives = no_ol
random_name = true
label = lbl_friends
label = cleanup_friends_at_cali
jumper = true
[MsnShip]
nickname = order_wing2_1
NPC = razor_one_m07
label = order_wing2
init_objectives = no_ol
label = lbl_friends
[MsnFormation]
nickname = rh_agent_wing_formation
position = 14297, 100, 31190
orientation = 0.206917, 0, 0.978359, 0
formation = fighter_basic
ship = rh_agent1
ship = rh_agent2
[MsnFormation]
nickname = tobias_wing
position = 39785, 100, -58457
formation = fighter_basic
ship = tobias_escort1
ship = tobias_escort2
[MsnFormation]
nickname = rh_force_guarding_tau31_gate_wing_formation
position = 40628, 0, -68662
formation = gunboat_rh_n
ship = rh_force_guarding_tau31_gate_wing_2
ship = rh_force_guarding_tau31_gate_wing_3
ship = rh_force_guarding_tau31_gate_wing_4
[MsnFormation]
nickname = rh_force_attacking_glasgow_wing_formation
position = 39528, 400, -67988
formation = fighter_rh_n
ship = rh_force_guarding_tau31_gate_wing_5
ship = rh_force_guarding_tau31_gate_wing_6
ship = rh_force_guarding_tau31_gate_wing_7
[MsnFormation]
nickname = rh_force_wing1_formation
position = 37779, -275, -29685
orientation = -0.0326, 0.0033, 0.9992, 0.0231
formation = fighter_rh_n
ship = rh_force_wing1_1
ship = rh_force_wing1_2
ship = rh_force_wing1_3
ship = rh_force_wing1_4
[MsnFormation]
nickname = rh_force_wing2_formation
position = 22326, -150, 16680
orientation = 0.29352, -0.016404, 0.954519, 0.049698
formation = fighter_rh_n
ship = rh_force_wing2_1
ship = rh_force_wing2_2
ship = rh_force_wing2_3
ship = rh_force_wing2_4
ship = rh_force_wing2_5
[MsnFormation]
nickname = rh_force_wing3_formation
position = 15737, -350, -8586
orientation = 0.29352, -0.016404, 0.954519, 0.049698
formation = fighter_rh_n
ship = rh_force_wing3_1
ship = rh_force_wing3_2
[MsnFormation]
nickname = order_wing1_formation
position = -19790, 1000, -20400
orientation = 0.29352, -0.016404, 0.954519, 0.049698
formation = fighter_basic
ship = order_wing1_1
ship = order_wing1_2
ship = order_wing1_3
ship = order_wing1_4
[MsnFormation]
nickname = rh_fleet_wingB_formation
formation = M07fleet_rh_n
orientation = -0.039383, -0.002138, 0.999208, 0.00535
ship = rh_fleet_wingB_1
ship = rh_fleet_wingB_2
ship = rh_fleet_wingB_3
[MsnFormation]
nickname = rh_fleet_wingC_formation
formation = M07fleet_rh_n_no_gunboat
orientation = -0.039383, -0.002138, 0.999208, 0.00535
ship = rh_fleet_wingC_1
ship = rh_force_wingC_fighter_1
ship = rh_force_wingC_fighter_2
ship = rh_force_wingC_fighter_3
[MsnFormation]
nickname = rh_fleet_wingD_formation
formation = M07fleet_rh_n_no_gunboat
orientation = -0.039383, -0.002138, 0.999208, 0.00535
ship = rh_fleet_wingD_1
ship = rh_force_wingD_fighter_1
ship = rh_force_wingD_fighter_2
ship = rh_force_wingD_fighter_3
[ObjList]
nickname = cruise_to_player_obj
GotoShip = goto, Player, 500, true
[ObjList]
nickname = no_cruise_to_player_obj
StayInRange = Br04_02, 2500
GotoShip = goto_no_cruise, Player, 500, true
[ObjList]
nickname = break_formation
BreakFormation = no_params
[ObjList]
nickname = Idle
Idle = no_params
[ObjList]
nickname = make_a_formation
MakeNewFormation = fighter_basic, sinclair, quintaine
[ObjList]
nickname = dock_with_Bw09_02
system = Bw09
BreakFormation = no_params
Dock = Bw09_02
[Trigger]
nickname = general_triggers
system = Br04
Cnd_True = no_params
Act_RandomPop = false
[Trigger]
nickname = setup_juni
Cnd_True = no_params
Act_MarkObj = juni, 1
Act_SetVibe = juni, Player, REP_FRIEND_THRESHOLD
Act_ActTrig = juni_dies
Act_Invulnerable = juni, true, false, 0.99
[Trigger]
nickname = setup_quintaine
Cnd_True = no_params
Act_MarkObj = quintaine, 1
Act_SetVibe = quintaine, Player, REP_FRIEND_THRESHOLD
Act_ActTrig = quintaine_damaged
Act_ActTrig = quintaine_hurt
Act_ActTrig = quintaine_dies
Act_Invulnerable = quintaine, true, false, 0.99
[Trigger]
nickname = setup_sinclair
Cnd_True = no_params
Act_MarkObj = sinclair, 1
Act_SetVibe = sinclair, Player, REP_FRIEND_THRESHOLD
Act_ActTrig = sinclair_damaged
Act_ActTrig = sinclair_hurt
Act_ActTrig = sinclair_dies
Act_Invulnerable = sinclair, true, false, 0.99
[Trigger]
nickname = setup_tobias
Cnd_True = no_params
Act_ActTrig = tobias_dies
Act_MarkObj = tobias, 1
Act_SetVibe = tobias, Player, REP_FRIEND_THRESHOLD
Act_Invulnerable = tobias, true, false, 0.99
[Trigger]
nickname = setup_razor_one
Cnd_True = no_params
Act_MarkObj = order_wing1_1, 1
Act_ActTrig = razor_one_dies
Act_Invulnerable = order_wing1_1, true, false, 0.99
Act_SetVibe = order_wing1_1, Player, REP_FRIEND_THRESHOLD
[Trigger]
nickname = setup_razor_one_alone
Cnd_True = no_params
Act_MarkObj = order_wing2_1, 1
Act_ActTrig = razor_one_alone_dies
Act_Invulnerable = order_wing2_1, true, false, 0.99
Act_SetVibe = order_wing2_1, Player, REP_FRIEND_THRESHOLD
[Trigger]
nickname = juni_dies
Cnd_Destroyed = juni, 1, EXPLODE
Act_ChangeState = FAIL, 23388
[Trigger]
nickname = quintaine_damaged
Cnd_HealthDec = quintaine, 0.5
Act_SendComm = quintaine, Player, DX_M07_0720_QUINTAINE
[Trigger]
nickname = quintaine_hurt
Cnd_HealthDec = quintaine, 0.2
Act_DeactTrig = quintaine_damaged
Act_SendComm = quintaine, Player, DX_M07_0730_QUINTAINE
[Trigger]
nickname = quintaine_dies
Cnd_Destroyed = quintaine, 1, EXPLODE
Act_DeactTrig = quintaine_damaged
Act_DeactTrig = quintaine_hurt
Act_SendComm = quintaine, Player, DX_M07_0740_QUINTAINE
Act_ActTrig = commcomplete_DX_M07_0740_QUINTAINE
[Trigger]
nickname = commcomplete_DX_M07_0740_QUINTAINE
Cnd_CommComplete = DX_M07_0740_QUINTAINE
Act_ChangeState = FAIL, 23392
[Trigger]
nickname = sinclair_damaged
Cnd_HealthDec = sinclair, 0.5
Act_SendComm = sinclair, Player, DX_M07_0750_SINCLAIR
[Trigger]
nickname = sinclair_hurt
Cnd_HealthDec = sinclair, 0.2
Act_DeactTrig = sinclair_damaged
Act_SendComm = sinclair, Player, DX_M07_0760_SINCLAIR
[Trigger]
nickname = sinclair_dies
Cnd_Destroyed = sinclair, 1, EXPLODE
Act_DeactTrig = sinclair_damaged
Act_DeactTrig = sinclair_hurt
Act_SendComm = sinclair, Player, DX_M07_0770_SINCLAIR
Act_ActTrig = commcomplete_DX_M07_0770_SINCLAIR
[Trigger]
nickname = commcomplete_DX_M07_0770_SINCLAIR
Cnd_CommComplete = DX_M07_0770_SINCLAIR
Act_ChangeState = FAIL, 23386
[Trigger]
nickname = tobias_dies
Cnd_Destroyed = tobias, 1, EXPLODE
Act_ChangeState = FAIL, 23390
[Trigger]
nickname = razor_one_dies
Cnd_Destroyed = order_wing1_1, 1, EXPLODE
Act_ChangeState = FAIL, 23384
[Trigger]
nickname = razor_one_alone_dies
Cnd_Destroyed = order_wing2_1, 1, EXPLODE
Act_ChangeState = FAIL, 23384
[Trigger]
nickname = tr_offer
InitState = ACTIVE
Cnd_True = no_params
Act_AddRTC = missions\m07\M007_s037a_Br04_01_offer.ini
Act_ActTrig = mrp_reject
Act_ActTrig = mrp_accept
Act_ActTrig = always_friendly_leeds
[Trigger]
nickname = always_friendly_leeds
Cnd_True = no_params
repeatable = true
Act_SetVibeOfferBaseHack = Br04_01_dock_ring
[Trigger]
nickname = mrp_reject
Cnd_MsnResponse = reject
Act_RemoveRTC = missions\m07\M007_s037a_Br04_01_offer.ini
Act_AddRTC = missions\m07\M007_s037d_Br04_01_reoffer.ini, repeatable
Act_NNIds = 30705, HISTORY
[Trigger]
nickname = mrp_accept
Cnd_MsnResponse = accept
Act_RemoveRTC = missions\m07\M007_s037d_Br04_01_reoffer.ini
Act_DeactTrig = mrp_reject
Act_SetTitle = 23200
Act_SetOffer = 23205
Act_ActTrig = give_postaccept_objective
Act_ActTrig = lce_cityscape_br04_01
Act_RandomPop = false
Act_PlayerCanTradelane = false
Act_NNIds = 30700, HISTORY
Act_DeactTrig = always_friendly_leeds
[Trigger]
nickname = give_postaccept_objective
Cnd_True = no_params
Act_SetNNObj = mlog_fly_in_the_border_worlds_to_find_kress
[Trigger]
nickname = lce_cityscape_br04_01
Cnd_LocEnter = cityscape, Br04_01_base
Act_ActTrig = spe_Br04_01
[Trigger]
nickname = spe_Br04_01
Cnd_SpaceEnter = no_params
Act_PlayerCanDock = false
Act_SpawnShip = sinclair, creep_to_agents, 12832, -10, 35638, 0.987351, 0, -0.15855, 0
Act_ActTrig = setup_sinclair
Act_SpawnShip = quintaine, creep_to_agents, 12823, -34, 35572, 0.987351, 0, -0.15855, 0
Act_ActTrig = setup_quintaine
Act_SpawnShip = juni, creep_to_agents, 12864, 0, 35593, 0.987351, 0, -0.15855, 0
Act_ActTrig = setup_juni
Act_PlayMusic = music_danger, none, none, none
Act_CallThorn = missions\m07\M07_Intro.thn, Player
Act_ActTrig = general_triggers
Act_ActTrig = tr_to_space
Act_ActTrig = Cam2_Timer
[ObjList]
nickname = creep_to_agents
GotoVec = goto_no_cruise, 14392, 100, 30957, 1, false, 23
[Trigger]
nickname = Cam2_Timer
Cnd_Timer = 15
Act_CallThorn = missions\m07\M07_Intro2.thn, juni
Act_GiveObjList = juni, make_a_formation
Act_GiveObjList = juni, new_goto_agents
Act_ActTrig = Cam3_Timer
[ObjList]
nickname = new_goto_agents
GotoVec = goto_cruise, 14392, 100, 30957, 1, true
[Trigger]
nickname = Cam3_Timer
Cnd_CommComplete = DX_M07_0130_QUINTAINE
Act_CallThorn = missions\m07\M07_Intro2b.thn, Player
[Trigger]
nickname = tr_to_space
Cnd_True = no_params
Act_GCSClamp = true
Act_StartDialog = intro_dialog
Act_SpawnFormation = rh_agent_wing_formation
Act_MarkObj = lbl_rh_agent_wing, 1
Act_GiveObjList = rh_agent1, break_formation
Act_GiveObjList = Player, follow_juni
Act_SetVibeLbl = lbl_friends, lbl_friends, REP_FRIEND_MAXIMUM
Act_SetVibeLbl = lbl_friends, lbl_rh_agent_wing, REP_FRIEND_MAXIMUM
Act_SetVibeLbl = lbl_rh_agent_wing, lbl_friends, REP_FRIEND_MAXIMUM
Act_SetVibeLblToShip = lbl_rh_agent_wing, Player, REP_FRIEND_MAXIMUM
Act_ActTrig = rh_agent1_dead
Act_ActTrig = rh_agent2_dead
Act_ActTrig = rh_agents_detected
[ObjList]
nickname = follow_juni
avoidance = false
Follow = juni, 15, 0, -45, 105
[Dialog]
nickname = intro_dialog
system = Br04
line = juni, Player, DX_M07_0100_JUNI
line = Player, juni, DX_M07_0110_TRENT
line = juni, Player, DX_M07_0120_JUNI
line = quintaine, Player, DX_M07_0130_QUINTAINE
[Trigger]
nickname = rh_agents_detected
Cnd_DistShip = inside, juni, rh_agent1, 350
Act_CallThorn = missions\m07\M07_Intro3.thn, Player
Act_GiveObjList = juni, stop_for_agents
Act_StartDialog = rh_agents_detected_dialog
Act_Cloak = lbl_rh_agent_wing, false
Act_ActTrig = engage_rheinlanders_outside_leeds
Act_PlayMusic = music_reveal_challenging, none, none, none
[ObjList]
nickname = stop_for_agents
GotoVec = goto_no_cruise, 14392, 100, 30957, 1, false, 1
[Dialog]
nickname = rh_agents_detected_dialog
system = Br04
line = juni, Player, DX_M07_0140_JUNI
line = rh_agent1, Player, DX_M07_0150_RH_AGENT_01
line = juni, Player, DX_M07_0160_JUNI
line = rh_agent1, Player, DX_M07_0170_RH_AGENT_01
[Trigger]
nickname = engage_rheinlanders_outside_leeds
Cnd_CommComplete = DX_M07_0170_RH_AGENT_01
Act_RevertCam = no_params
Act_SetVibeLbl = lbl_friends, lbl_rh_agent_wing, REP_HOSTILE_MAXIMUM
Act_SetVibeLbl = lbl_rh_agent_wing, lbl_friends, REP_HOSTILE_MAXIMUM
Act_SetVibeLblToShip = lbl_rh_agent_wing, Player, REP_HOSTILE_MAXIMUM
Act_GiveObjList = juni, break_formation
Act_GiveObjList = Player, Idle
Act_SetNNObj = mlog_destroy_the_rhineland_agents
[Trigger]
nickname = rh_agent1_dead
system = Br04
Cnd_Destroyed = rh_agent1, 1
Act_DeactTrig = rh_agent2_dead
Act_Invulnerable = rh_agent2, true, false
Act_MarkObj = rh_agent2, 0
Act_Cloak = rh_agent2, true
Act_ActTrig = agent_runs1
Act_GiveObjList = rh_agent2, cloaked_ships_flee
Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY
[Trigger]
nickname = rh_agent2_dead
system = Br04
Cnd_Destroyed = rh_agent2, 1
Act_DeactTrig = rh_agent1_dead
Act_Invulnerable = rh_agent1, true, false
Act_MarkObj = rh_agent1, 0
Act_Cloak = rh_agent1, true
Act_GiveObjList = rh_agent1, cloaked_ships_flee
Act_ActTrig = agent_runs1
Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY
[ObjList]
nickname = cloaked_ships_flee
SetLifeTime = 5
GotoVec = goto, 0, 0, 0, 500, false
[Trigger]
nickname = agent_runs1
Cnd_True = no_params
Act_EtherComm = botzler, 216706, Player, DX_M07_0180_RH_AGENT_01, -1, rh_hassler_head, rh_male_elite_body, comm_rh_reichman
Act_ActTrig = commcomplete_DX_M07_0180_RH_AGENT_01
Act_PlayMusic = music_anticipation_motivated, none, none, none
Act_AdjHealth = lbl_heal_me, 0.75
[Trigger]
nickname = commcomplete_DX_M07_0180_RH_AGENT_01
Cnd_CommComplete = DX_M07_0180_RH_AGENT_01
Act_StartDialog = start_end_agent_battle_dialog
Act_ActTrig = commcomplete_DX_M07_0200_JUNI
[Dialog]
nickname = start_end_agent_battle_dialog
system = Br04
line = sinclair, Player, DX_M07_0190_SINCLAIR
line = juni, Player, DX_M07_0200_JUNI
[Trigger]
nickname = commcomplete_DX_M07_0200_JUNI
system = Br04
Cnd_CommComplete = DX_M07_0200_JUNI
Act_GCSClamp = false
Act_ActTrig = dialog_to_stokes
Act_SetNNObj = mlog_take_the_tradelane_to_stokes
Act_SetVibeLblToShip = Br04_Trade_Lane_Ring_8, Player, REP_FRIEND_MAXIMUM
Act_NagDistLeaving = at_tradelane_to_stokes, juni, Br04_Trade_Lane_Ring_8, 23350
Act_Save = launch_key_save_after_agents, 32705
Act_GiveObjList = Player, formup_friends
Act_SetPriority = lbl_friends, NORMAL
Act_PlayerCanTradelane = false, Br04_Trade_Lane_Ring_8, Br04_Trade_Lane_Ring_9
[ObjList]
nickname = formup_friends
SetPriority = NORMAL
FollowPlayer = y_formation, sinclair, quintaine, juni
[Trigger]
nickname = launch_key_save_after_agents
Cnd_PlayerLaunch = no_params
Act_SetInitialPlayerPos = 13854, -49, 32149, 0.9799, 0.015, -0.1988, 0.0017
Act_ActTrig = spe_key_save_after_agents
[Trigger]
nickname = spe_key_save_after_agents
system = Br04
Cnd_SpaceEnter = Br04
Act_SpawnShip = juni, no_ol, 13860, -100, 32135, 0.984, 0.0008, -0.1782, -0.0001
Act_ActTrig = setup_juni
Act_SpawnShip = sinclair, no_ol, 13912, 0, 32140, 0.9706, -0.1476, -0.1885, -0.0248
Act_ActTrig = setup_sinclair
Act_SpawnShip = quintaine, no_ol, 13811, 0, 32123, 0.9874, -0.1092, -0.1136, -0.0141
Act_ActTrig = setup_quintaine
Act_PlayMusic = music_anticipation_motivated, none, none, none
Act_GiveObjList = Player, formup_friends
Act_SetPriority = lbl_friends, NORMAL
Act_SetNNObj = mlog_take_the_tradelane_to_stokes
Act_SetVibeLblToShip = Br04_Trade_Lane_Ring_8, Player, REP_FRIEND_MAXIMUM
Act_NagDistLeaving = at_tradelane_to_stokes, juni, Br04_Trade_Lane_Ring_8, 23350
Act_PlayerCanTradelane = false, Br04_Trade_Lane_Ring_8, Br04_Trade_Lane_Ring_9
Act_ActTrig = dialog_to_stokes
Act_ActTrig = general_triggers
[Trigger]
nickname = dialog_to_stokes
Cnd_TLEntered = Player, Br04_Trade_Lane_Ring_8, Br04_Trade_Lane_Ring_9
Act_ActTrig = spawn_rh_force_wing1
Act_NagOff = at_tradelane_to_stokes
Act_GCSClamp = true
Act_LockManeuvers = true
Act_StartDialog = dialog_in_tradelane_to_stokes
Act_ActTrig = commcomplete_DX_M07_0240_JUNI
Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY
Act_SetVibeShipToLbl = Br04_02, lbl_friends, REP_FRIEND_MAXIMUM
Act_SetVibeLblToShip = lbl_friends, Br04_02, REP_FRIEND_MAXIMUM
Act_SetVibe = Br04_02, Player, REP_FRIEND_MAXIMUM
[Dialog]
nickname = dialog_in_tradelane_to_stokes
system = Br04
line = quintaine, Player, DX_M07_0210_QUINTAINE
line = juni, Player, DX_M07_0220_JUNI
line = sinclair, Player, DX_M07_0230_SINCLAIR
line = juni, Player, DX_M07_0240_JUNI
line = juni, Player, DX_M07_0250_JUNI
[Trigger]
nickname = commcomplete_DX_M07_0240_JUNI
Cnd_CommComplete = DX_M07_0240_JUNI
Act_PlayMusic = music_upcoming_action_light, none, none, none
[Trigger]
nickname = spawn_rh_force_wing1
Cnd_DistShip = inside, Player, Br04_02, 10000
Act_SpawnFormation = rh_force_wing1_formation
Act_GiveObjList = rh_force_wing1_formation, formation_take_tradelane_to_stokes
Act_Cloak = lbl_rh_force_wing1, false
Act_SetVibeLbl = lbl_friends, lbl_rh_force_wing1, REP_HOSTILE_MAXIMUM
Act_SetVibeLbl = lbl_rh_force_wing1, lbl_friends, REP_HOSTILE_MAXIMUM
Act_SetVibeLblToShip = lbl_rh_force_wing1, Player, REP_HOSTILE_MAXIMUM
Act_SetVibeShipToLbl = Br04_02, lbl_rh_force_wing1, REP_HOSTILE_MAXIMUM
Act_SetVibeLblToShip = lbl_rh_force_wing1, Br04_02, REP_HOSTILE_THRESHOLD
Act_ActTrig = send_in_rh_force_wing1
Act_ActTrig = rh_force_wing1_move_to_player
[ObjList]
nickname = formation_take_tradelane_to_stokes
Dock = Br04_Trade_Lane_Ring_17, Br04_Trade_Lane_Ring_16
[Trigger]
nickname = rh_force_wing1_move_to_player
Cnd_TLExited = rh_force_wing1_1, Br04_Trade_Lane_Ring_16
Act_GiveObjList = rh_force_wing1_formation, no_cruise_to_player_obj
Act_ActTrig = rh_force_wing1_one_down
Act_ActTrig = rh_force_wing1_two_down
Act_EtherComm = botzler, 216706, Player, DX_M07_0290_RH_AGENT_01, -1, rh_hassler_head, rh_male_elite_body, comm_rh_reichman
Act_EtherComm = stokes_mining_station, 196676, rh_force_wing1_1, DX_M07_0260_STOKES, -1, li_captain_head, li_male_elite_body
Act_ActTrig = commcomplete_DX_M07_0290_RH_AGENT_01
[Trigger]
nickname = commcomplete_DX_M07_0290_RH_AGENT_01
Cnd_CommComplete = DX_M07_0290_RH_AGENT_01
Act_SendComm = juni, Player, DX_M07_0300_JUNI
Act_ActTrig = commcomplete_DX_M07_0300_JUNI
[Trigger]
nickname = commcomplete_DX_M07_0300_JUNI
Cnd_CommComplete = DX_M07_0300_JUNI
Act_SendComm = juni, Player, DX_M07_0280_JUNI
Act_SetNNObj = mlog_engage_the_rheinland_fighters
Act_MarkObj = lbl_rh_force_wing1, 1
Act_ActTrig = commcomplete_DX_M07_0280_JUNI
[Trigger]
nickname = commcomplete_DX_M07_0280_JUNI
Cnd_CommComplete = DX_M07_0280_JUNI
Act_EtherComm = stokes_mining_station, 196676, Player, DX_M07_0310_STOKES, -1, br_newscaster_head_gen, br_female_elite_body
[Trigger]
nickname = send_in_rh_force_wing1
system = Br04
Cnd_TLExited = Player, Br04_Trade_Lane_Ring_15
Act_NagDistLeaving = at_stokes, juni, position, 37995, 0, -19398, 23351, 3000, NAG_ALWAYS
Act_SetNNObj = mlog_take_the_tradelane_to_the_tau31_gate
Act_PlayerCanTradelane = false
Act_LockManeuvers = false
[Trigger]
nickname = rh_force_wing1_one_down
system = Br04
Cnd_Destroyed = lbl_rh_force_wing1, 1
Act_SendComm = juni, Player, DX_M07_0320_JUNI
Act_ActTrig = commcomplete_DX_M07_0320_JUNI
[Trigger]
nickname = commcomplete_DX_M07_0320_JUNI
Cnd_CommComplete = DX_M07_0320_JUNI
Act_EtherComm = stokes_mining_station, 196676, Player, DX_M07_0330_STOKES, -1, br_newscaster_head_gen, br_female_elite_body
[Trigger]
nickname = rh_force_wing1_two_down
system = Br04
Cnd_Destroyed = lbl_rh_force_wing1, 2
Act_StartDialog = rh_force_wing1_survivors_cloak
Act_Cloak = lbl_rh_force_wing1, true
Act_MarkObj = lbl_rh_force_wing1, 0
Act_SetLifeTime = lbl_rh_force_wing1, 5
Act_GiveObjList = rh_force_wing1_formation, cloaked_ships_flee
Act_ActTrig = commcomplete_DX_M07_0350_QUINTAINE
Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY
Act_PlayMusic = music_anticipation_motivated, none, none, none
Act_AdjHealth = lbl_heal_me, 0.75
[Dialog]
nickname = rh_force_wing1_survivors_cloak
system = Br04
line = juni, Player, DX_M07_0340_JUNI
line = quintaine, Player, DX_M07_0350_QUINTAINE
[Trigger]
nickname = commcomplete_DX_M07_0350_QUINTAINE
Cnd_CommComplete = DX_M07_0350_QUINTAINE
Act_EtherComm = stokes_mining_station, 196676, Player, DX_M07_0370_STOKES, -1, br_newscaster_head_gen, br_female_elite_body
Act_ActTrig = commcomplete_DX_M07_0370_STOKES
[Trigger]
nickname = commcomplete_DX_M07_0370_STOKES
Cnd_CommComplete = DX_M07_0370_STOKES
Act_SendComm = juni, Player, DX_M07_0380_JUNI
Act_ActTrig = commcomplete_DX_M07_0380_JUNI
[Trigger]
nickname = commcomplete_DX_M07_0380_JUNI
system = Br04
Cnd_CommComplete = DX_M07_0380_JUNI
Act_GCSClamp = false
Act_SetNNObj = mlog_take_the_tradelane_to_the_tau31_gate_2
Act_SetVibeLblToShip = Br04_Trade_Lane_Ring_16, Player, REP_FRIEND_MAXIMUM
Act_NagOff = at_stokes
Act_NagDistTowards = OBJ, towards_tradelane_to_glasgow, juni, Br04_Trade_Lane_Ring_16, 23350, 2000
Act_ActTrig = tr_to_tradelane2
Act_Save = launch_key_save_after_stokes, 32710
Act_PlayerCanTradelane = false, Br04_Trade_Lane_Ring_16, Br04_Trade_Lane_Ring_17
[Trigger]
nickname = launch_key_save_after_stokes
Cnd_PlayerLaunch = no_params
Act_SetInitialPlayerPos = 36918, -72, -20125, 0.9957, 0.0248, -0.0891, 0.0064
Act_ActTrig = spe_key_save_after_stokes
[Trigger]
nickname = spe_key_save_after_stokes
system = Br04
Cnd_SpaceEnter = Br04
Act_ActTrig = general_triggers
Act_SpawnShip = juni, no_ol, 36920, -122, -20133, 0.994, 0.0687, -0.0851, 0.0051
Act_ActTrig = setup_juni
Act_SpawnShip = sinclair, no_ol, 36970, -23, -20130, 0.9939, -0.0797, -0.076, -0.0061
Act_ActTrig = setup_sinclair
Act_SpawnShip = quintaine, no_ol, 36869, -21, -20134, 0.9943, -0.0645, -0.0852, -0.0043
Act_ActTrig = setup_quintaine
Act_PlayMusic = music_anticipation_motivated, none, none, none
Act_GiveObjList = Player, formup_friends
Act_SetPriority = lbl_friends, NORMAL
Act_SetNNObj = mlog_take_the_tradelane_to_the_tau31_gate_2
Act_SetVibeLblToShip = Br04_Trade_Lane_Ring_16, Player, REP_FRIEND_MAXIMUM
Act_NagDistLeaving = at_tradelane_to_glasgow, juni, Br04_Trade_Lane_Ring_16, 23350
Act_PlayerCanTradelane = false, Br04_Trade_Lane_Ring_16, Br04_Trade_Lane_Ring_17
Act_LightFuse = Br04_04, fuse_outpost_burning
Act_ActTrig = tl_enter_to_tau31_jumpgate
[Trigger]
nickname = tr_to_tradelane2
Cnd_DistShip = inside, Player, Br04_Trade_Lane_Ring_16, 1500
Act_NagOff = towards_tradelane_to_glasgow
Act_NagDistLeaving = at_tradelane_to_glasgow, juni, Br04_Trade_Lane_Ring_16, 23350
Act_LightFuse = Br04_04, fuse_outpost_burning
Act_ActTrig = tl_enter_to_tau31_jumpgate
[Trigger]
nickname = tl_enter_to_tau31_jumpgate
Cnd_TLEntered = Player, Br04_Trade_Lane_Ring_16, Br04_Trade_Lane_Ring_17
Act_NagOff = at_tradelane_to_glasgow
Act_GCSClamp = true
Act_LockManeuvers = true
Act_SpawnFormation = rh_force_guarding_tau31_gate_wing_formation
Act_SpawnFormation = rh_force_attacking_glasgow_wing_formation
Act_GiveObjList = rh_force_attacking_glasgow_wing_formation, break_formation
Act_SpawnShip = rh_force_guarding_tau31_gate_cruiser
Act_GiveObjList = rh_force_guarding_tau31_gate_cruiser, stay_near_tau31_gate
Act_GiveObjList = rh_force_guarding_tau31_gate_wing_formation, stay_near_tau31_gate
Act_GiveObjList = rh_force_guarding_tau31_gate_wing_formation, gate_guarding_fighter_delay
Act_GiveObjList = rh_force_attacking_glasgow_wing_formation, stay_near_tau31_gate
Act_SetVibeLbl = lbl_friends, lbl_rh_force_guarding_tau31_gate_wing, REP_NEUTRAL_HOSTILE
Act_SetVibeLbl = lbl_rh_force_guarding_tau31_gate_wing, lbl_friends, REP_HOSTILE_MAXIMUM
Act_SetVibeLblToShip = lbl_rh_force_guarding_tau31_gate_wing, Player, REP_HOSTILE_MAXIMUM
Act_SetVibeLblToShip = lbl_rh_force_guarding_tau31_glasgow_attackers, Br04_04, REP_HOSTILE_MAXIMUM
Act_SetVibeLbl = lbl_rh_force_guarding_tau31_glasgow_attackers, lbl_friends, REP_HOSTILE_THRESHOLD
Act_SetVibeLblToShip = lbl_rh_force_guarding_tau31_glasgow_attackers, Player, REP_HOSTILE_THRESHOLD
Act_SetVibeLblToShip = lbl_rh_force_guarding_tau31_glasgow_attackers, Br04_to_Bw10, REP_NEUTRAL_HOSTILE
Act_SetVibeLbl = lbl_friends, lbl_rh_force_guarding_tau31_glasgow_attackers, REP_NEUTRAL_HOSTILE
Act_SetVibeShipToLbl = Br04_04, lbl_friends, REP_FRIEND_MAXIMUM
Act_SetVibeShipToLbl = Br04_to_Bw10, lbl_friends, REP_FRIEND_MAXIMUM
Act_SetVibeLblToShip = lbl_friends, Br04_04, REP_FRIEND_MAXIMUM
Act_SetVibeLblToShip = lbl_friends, Br04_to_Bw10, REP_FRIEND_MAXIMUM
Act_SetVibe = Br04_04, Player, REP_FRIEND_MAXIMUM
Act_Cloak = lbl_rh_force_guarding_tau31_gate_wing, false
Act_Cloak = lbl_rh_force_guarding_tau31_glasgow_attackers, false
Act_ActTrig = rh_force_guarding_tau31_gate_detected
Act_ActTrig = near_tau31_gate
Act_ActTrig = start_tl_to_tau31_jumpgate_dialog
Act_PlayMusic = music_upcoming_action_heavy, none, none, none
Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY
[ObjList]
nickname = gate_guarding_fighter_delay
Delay = 100000
[ObjList]
nickname = stay_near_tau31_gate
StayInRange = Br04_to_Bw10, 2500
[Trigger]
nickname = start_tl_to_tau31_jumpgate_dialog
Cnd_DistShip = inside, Player, Br04_to_Bw10, 40000
Act_StartDialog = tl_to_tau31_jumpgate_dialog
[Dialog]
nickname = tl_to_tau31_jumpgate_dialog
system = Br04
line = sinclair, Player, DX_M07_0390_SINCLAIR
line = juni, Player, DX_M07_0400_JUNI
[Trigger]
nickname = near_tau31_gate
Cnd_DistShip = inside, Player, Br04_to_Bw10, 3500
Act_SendComm = juni, Player, DX_M07_0410_JUNI
[Trigger]
nickname = rh_force_guarding_tau31_gate_detected
Cnd_TLExited = Player, Br04_Trade_Lane_ring_22
Act_SetVibeShipToLbl = Br04_04, lbl_rh_force_guarding_tau31_gate, REP_HOSTILE_THRESHOLD
Act_SetVibeShipToLbl = Br04_04, lbl_rh_force_guarding_tau31_glasgow_attackers, REP_HOSTILE_MAXIMUM
Act_NagDistLeaving = at_blockade_battle, juni, position, 40887, 0, -69523, 23352, 3000, NAG_ALWAYS
Act_MarkObj = lbl_rh_force_guarding_tau31_gate_wing, 1
Act_MarkObj = lbl_rh_force_guarding_tau31_glasgow_attackers, 1
Act_SendComm = quintaine, Player, DX_M07_0420_QUINTAINE
Act_ActTrig = pjh_rh_force_guarding_tau31_gate
Act_ActTrig = rh_force_guarding_tau31_gate_dies
Act_ActTrig = rh_force_fighters_guarding_tau31_gate_dies
Act_ActTrig = two_ships_defending_gate_die
Act_ActTrig = pjh_rh_force_guarding_tau31_gate_wing_5
Act_ActTrig = pjh_rh_force_guarding_tau31_gate_wing_6
Act_ActTrig = pjh_rh_force_guarding_tau31_gate_wing_7
Act_ActTrig = commcomplete_DX_M07_0420_QUINTAINE
Act_PlayerCanTradelane = false
Act_LockManeuvers = false
[Trigger]
nickname = two_ships_defending_gate_die
Cnd_Destroyed = lbl_rh_force_guarding_tau31_gate_wing, 2, EXPLODE
Act_SetVibeLblToShip = lbl_rh_force_guarding_tau31_glasgow_attackers, Br04_04, REP_HOSTILE_THRESHOLD
Act_SetVibeLbl = lbl_rh_force_guarding_tau31_glasgow_attackers, lbl_friends, REP_HOSTILE_MAXIMUM
Act_SetVibeLblToShip = lbl_rh_force_guarding_tau31_glasgow_attackers, Player, REP_HOSTILE_MAXIMUM
Act_SetVibeLbl = lbl_rh_force_guarding_tau31_glasgow_attackers, tobias_wing, REP_HOSTILE_MAXIMUM
[Trigger]
nickname = pjh_rh_force_guarding_tau31_gate_wing_5
Cnd_HealthDec = rh_force_guarding_tau31_gate_wing_5, 0.8
Act_SetVibe = rh_force_guarding_tau31_gate_wing_5, Player, REP_HOSTILE_MAXIMUM
Act_SetVibeShipToLbl = rh_force_guarding_tau31_gate_wing_5, lbl_friends, REP_HOSTILE_MAXIMUM
Act_SetVibeShipToLbl = rh_force_guarding_tau31_gate_wing_5, tobias_wing, REP_HOSTILE_MAXIMUM
[Trigger]
nickname = pjh_rh_force_guarding_tau31_gate_wing_6
Cnd_HealthDec = rh_force_guarding_tau31_gate_wing_6, 0.8
Act_SetVibe = rh_force_guarding_tau31_gate_wing_6, Player, REP_HOSTILE_MAXIMUM
Act_SetVibeShipToLbl = rh_force_guarding_tau31_gate_wing_6, lbl_friends, REP_HOSTILE_MAXIMUM
Act_SetVibeShipToLbl = rh_force_guarding_tau31_gate_wing_6, tobias_wing, REP_HOSTILE_MAXIMUM
[Trigger]
nickname = pjh_rh_force_guarding_tau31_gate_wing_7
Cnd_HealthDec = rh_force_guarding_tau31_gate_wing_7, 0.8
Act_SetVibe = rh_force_guarding_tau31_gate_wing_7, Player, REP_HOSTILE_MAXIMUM
Act_SetVibeShipToLbl = rh_force_guarding_tau31_gate_wing_7, lbl_friends, REP_HOSTILE_MAXIMUM
Act_SetVibeShipToLbl = rh_force_guarding_tau31_gate_wing_7, tobias_wing, REP_HOSTILE_MAXIMUM
[Trigger]
nickname = commcomplete_DX_M07_0420_QUINTAINE
Cnd_CommComplete = DX_M07_0420_QUINTAINE
Act_EtherComm = glasgow_outpost, 196678, quintaine, DX_M07_0430_GLASGOW, -1, br_quigly_head, br_quigly_body
Act_StartDialog = agent_at_tau31_gate_warning
Act_ActTrig = commcomplete_DX_M07_0450_JUNI
[Dialog]
nickname = agent_at_tau31_gate_warning
system = Br04
line = rh_force_guarding_tau31_gate_wing_2, Player, DX_M07_0440_RH_AGENT_01
line = juni, Player, DX_M07_0450_JUNI
[Trigger]
nickname = commcomplete_DX_M07_0450_JUNI
Cnd_CommComplete = DX_M07_0450_JUNI
Act_ActTrig = have_we_attacked_the_enemy
Act_SetNNObj = mlog_destroy_the_rheinland_blockade_ships
[Trigger]
nickname = have_we_attacked_the_enemy
Cnd_WatchTrigger = pjh_rh_force_guarding_tau31_gate, ACTIVE
Act_ActTrig = wait_for_us_to_attack_enemy
[Trigger]
nickname = wait_for_us_to_attack_enemy
Cnd_Timer = 5
Act_DeactTrig = pjh_rh_force_guarding_tau31_gate
Act_GiveObjList = rh_force_guarding_tau31_gate_wing_formation, break_delay
Act_ActTrig = rh_force_guarding_tau31_gate_wing_attacks
[Trigger]
nickname = pjh_rh_force_guarding_tau31_gate
Cnd_DistShip = inside, Player, rh_force_guarding_tau31_gate_wing_2, 750
Act_DeactTrig = wait_for_us_to_attack_enemy
Act_SetNNObj = mlog_destroy_the_rheinland_blockade_ships
Act_ActTrig = rh_force_guarding_tau31_gate_wing_attacks
Act_GiveObjList = rh_force_guarding_tau31_gate_wing_formation, break_delay
[ObjList]
nickname = break_delay
Idle = no_params
[Trigger]
nickname = rh_force_guarding_tau31_gate_wing_attacks
Cnd_True = no_params
Act_SetVibeLbl = lbl_friends, lbl_rh_force_guarding_tau31_gate_wing, REP_HOSTILE_MAXIMUM
Act_SetVibeLbl = lbl_friends, lbl_rh_force_guarding_tau31_glasgow_attackers, REP_HOSTILE_THRESHOLD
Act_SendComm = rh_force_guarding_tau31_gate_wing_2, Player, DX_M07_0460_RH_AGENT_01
Act_ActTrig = commcomplete_DX_M07_0460_RH_AGENT_01
[Trigger]
nickname = commcomplete_DX_M07_0460_RH_AGENT_01
Cnd_CommComplete = DX_M07_0460_RH_AGENT_01
Act_EtherComm = glasgow_outpost, 196678, Player, DX_M07_0470_GLASGOW, -1, br_quigly_head, br_quigly_body
Act_ActTrig = bring_in_tobias
[Trigger]
nickname = bring_in_tobias
Cnd_True = no_params
Act_SpawnShip = tobias
Act_ActTrig = setup_tobias
Act_SpawnFormation = tobias_wing
Act_GiveObjList = tobias_escort1, break_formation
Act_Invulnerable = tobias_escort1, true, true, 0.99
Act_Invulnerable = tobias_escort2, true, true, 0.99
Act_SetVibeShipToLbl = Br04_04, lbl_friends, REP_FRIEND_MAXIMUM
Act_SetVibeShipToLbl = Br04_to_Bw10, lbl_friends, REP_FRIEND_MAXIMUM
Act_SetVibeLblToShip = tobias_wing, Br04_04, REP_FRIEND_MAXIMUM
Act_SetVibeLblToShip = tobias_wing, Br04_to_Bw10, REP_FRIEND_MAXIMUM
Act_SetVibeLblToShip = tobias_wing, Player, REP_FRIEND_THRESHOLD
Act_GiveObjList = tobias, tobias_wing_to_tau31_gate
Act_ActTrig = tobias_at_tau31_gate
[ObjList]
nickname = tobias_wing_to_tau31_gate
MakeNewFormation = fighter_basic, tobias_escort1, tobias_escort2
Dock = Br04_Trade_Lane_Ring_21, Br04_Trade_Lane_ring_22
GotoShip = goto_cruise, rh_force_guarding_tau31_gate_cruiser, 500, true
[Trigger]
nickname = tobias_at_tau31_gate
Cnd_TLExited = tobias, Br04_Trade_Lane_ring_22
Act_MarkObj = tobias, 1
Act_StartDialog = tobias_at_tau31_gate_dialog
Act_SetVibeLblToShip = tobias_wing, rh_force_guarding_tau31_gate_cruiser, REP_HOSTILE_MAXIMUM
Act_SetVibeLbl = lbl_rh_force_guarding_tau31_gate_wing, tobias_wing, REP_HOSTILE_MAXIMUM
Act_SetVibeLbl = lbl_rh_force_guarding_tau31_glasgow_attackers, tobias_wing, REP_HOSTILE_THRESHOLD
Act_SetVibeLbl = tobias_wing, lbl_rh_force_guarding_tau31_glasgow_attackers, REP_HOSTILE_THRESHOLD
Act_ActTrig = cruiser_destroyed
[Dialog]
nickname = tobias_at_tau31_gate_dialog
system = Br04
line = tobias, Player, DX_M07_0480_TOBIAS
line = juni, Player, DX_M07_0490_JUNI
[Trigger]
nickname = cruiser_destroyed
Cnd_Destroyed = rh_force_guarding_tau31_gate_cruiser, 1, EXPLODE
Act_SetVibeLbl = tobias_wing, lbl_rh_force_guarding_tau31_gate_wing, REP_HOSTILE_MAXIMUM
Act_StartDialog = cruiser_destroyed_dialog
Act_ActTrig = commcomplete_DX_M07_0510_TOBIAS
[Dialog]
nickname = cruiser_destroyed_dialog
system = Br04
line = juni, Player, DX_M07_0500_JUNI
line = tobias, Player, DX_M07_0510_TOBIAS
[Trigger]
nickname = commcomplete_DX_M07_0510_TOBIAS
Cnd_CommComplete = DX_M07_0510_TOBIAS
Act_ActTrig = play_destroy_fighters_comm
[Trigger]
nickname = play_destroy_fighters_comm
Cnd_WatchTrigger = rh_force_fighters_guarding_tau31_gate_dies, ACTIVE
Act_DeactTrig = rh_force_fighters_guarding_tau31_gate_dies
Act_SendComm = tobias, Player, DX_M07_0510B_TOBIAS
[Trigger]
nickname = rh_force_fighters_guarding_tau31_gate_dies
Cnd_Destroyed = lbl_rh_force_guarding_tau31_gate_fighter, -1, EXPLODE
[Trigger]
nickname = rh_force_guarding_tau31_gate_dies
Cnd_Destroyed = lbl_rh_force_guarding_tau31_gate, -1, EXPLODE
Act_EtherComm = glasgow_outpost, 196678, Player, DX_M07_0520_GLASGOW, -1, br_quigly_head, br_quigly_body
Act_ActTrig = commcomplete_DX_M07_0520_GLASGOW
Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY
Act_DeactTrig = pjh_rh_force_guarding_tau31_gate_wing_5
Act_DeactTrig = pjh_rh_force_guarding_tau31_gate_wing_6
Act_DeactTrig = pjh_rh_force_guarding_tau31_gate_wing_7
Act_NagOff = at_blockade_battle
Act_PlayMusic = no_params
Act_AdjHealth = lbl_heal_me, 0.75
Act_AdjHealth = lbl_tobias_escort, 0.75
[Trigger]
nickname = commcomplete_DX_M07_0520_GLASGOW
Cnd_CommComplete = DX_M07_0520_GLASGOW
Act_SendComm = tobias, Player, DX_M07_0530_TOBIAS
Act_ActTrig = commcomplete_DX_M07_0530_TOBIAS
[Trigger]
nickname = commcomplete_DX_M07_0530_TOBIAS
Cnd_CommComplete = DX_M07_0530_TOBIAS
Act_EtherComm = glasgow_outpost, 196678, Player, DX_M07_0540_GLASGOW, -1, br_quigly_head, br_quigly_body
Act_ActTrig = commcomplete_DX_M07_0540_GLASGOW
[Trigger]
nickname = commcomplete_DX_M07_0540_GLASGOW
Cnd_CommComplete = DX_M07_0540_GLASGOW
Act_SendComm = tobias, Player, DX_M07_0550_TOBIAS
Act_ActTrig = commcomplete_DX_M07_0550_TOBIAS
[Trigger]
nickname = commcomplete_DX_M07_0550_TOBIAS
Cnd_CommComplete = DX_M07_0550_TOBIAS
Act_ActTrig = jumped_to_tau31
Act_GiveObjList = tobias, tobias_formation_sits_in_front_of_tau31_gate
Act_ActTrig = syx_Br04
Act_PlayerCanDock = false, Br04_to_Bw10, Br04_04
Act_SetNNObj = mlog_dock_with_the_jumpgate_to_tau31
Act_SetVibeLblToShip = Br04_to_Bw10, Player, REP_FRIEND_MAXIMUM
Act_NagDistLeaving = at_tau31_jumpgate, juni, Br04_to_Bw10, 23353
Act_NNIds = 30710, HISTORY
Act_DeactTrig = play_destroy_fighters_comm
Act_ActTrig = enter_glasgow
[Trigger]
nickname = enter_glasgow
Cnd_BaseEnter = Br04_04_base
Act_SetNNObj = mlog_dock_with_the_jumpgate_to_tau31_on_glasgow
Act_ActTrig = exit_glasgow
[Trigger]
nickname = exit_glasgow
Cnd_SpaceEnter = Br04
Act_SetNNObj = mlog_dock_with_the_jumpgate_to_tau31
Act_NagGreet = greet_after_exit_glasgow, tobias
Act_ActTrig = enter_glasgow
[ObjList]
nickname = tobias_formation_sits_in_front_of_tau31_gate
BreakFormation = no_params
MakeNewFormation = fighter_basic, sinclair, quintaine, juni, tobias_escort1, tobias_escort2
GotoVec = goto_no_cruise, 40566, 200, -67968, 500, false
[Trigger]
nickname = syx_Br04
Cnd_SystemExit = Br04
Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY
Act_NagOff = greet_after_exit_glasgow
[Trigger]
nickname = jumped_to_tau31
system = Bw10
Cnd_NPCSystemEnter = Bw10, Player, juni, sinclair, quintaine, tobias, tobias_escort1, tobias_escort2
Act_GiveObjList = tobias, break_formation
Act_NagOff = at_tau31_jumpgate
Act_PlayerCanDock = false
Act_ActTrig = tr_to_tau31
Act_GCSClamp = true
Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY
Act_PlayMusic = music_anticipation_light, none, none, none
Act_DeactTrig = enter_glasgow
[Trigger]
nickname = tr_to_tau31
Cnd_True = no_params
Act_StartDialog = follow_juni_to_tradelane_dialog
Act_ActTrig = commcomplete_DX_M07_0595_JUNI
Act_SpawnShip = rh_gunship_force_wing2_1, gunboats_stay_near_holman_battleship
Act_SpawnShip = rh_gunship_force_wing2_2, gunboats_stay_near_holman_battleship
Act_SpawnFormation = rh_force_wing2_formation
Act_GiveObjList = rh_force_wing2_1, gunboats_stay_near_holman_battleship
Act_SetVibeLbl = lbl_rh_force_wing2, lbl_friends, REP_NEUTRAL_HOSTILE
Act_SetVibeLbl = lbl_friends, lbl_rh_force_wing2, REP_NEUTRAL_HOSTILE
Act_SetVibeLbl = lbl_rh_force_wing2_battleship, lbl_friends, REP_NEUTRAL_HOSTILE
Act_SetVibeLbl = lbl_rh_force_wing2_gunboat, lbl_friends, REP_NEUTRAL_HOSTILE
Act_SetVibeLbl = lbl_friends, lbl_rh_force_wing2_battleship, REP_NEUTRAL_HOSTILE
Act_SetVibeLbl = lbl_friends, lbl_rh_force_wing2_gunboat, REP_NEUTRAL_HOSTILE
Act_SetVibeLblToShip = lbl_rh_force_wing2, Player, REP_NEUTRAL_HOSTILE
Act_SetVibeLblToShip = lbl_rh_force_wing2_battleship, Player, REP_NEUTRAL_HOSTILE
Act_SetVibeLblToShip = lbl_rh_force_wing2_gunboat, Player, REP_NEUTRAL_HOSTILE
Act_GiveObjList = Player, formup_friends_with_escorts
Act_SetPriority = lbl_friends, NORMAL
[ObjList]
nickname = formup_friends_with_escorts
SetPriority = NORMAL
FollowPlayer = pentagram_with_escorts, juni, tobias, quintaine, sinclair, tobias_escort1, tobias_escort2
[ObjList]
nickname = gunboats_stay_near_holman_battleship
StayInRange = 22584, 0, 16518, 1750
[Dialog]
nickname = follow_juni_to_tradelane_dialog
system = Bw10
line = quintaine, Player, DX_M07_0560_QUINTAINE
line = tobias, Player, DX_M07_0570_TOBIAS
line = sinclair, Player, DX_M07_0580_SINCLAIR
line = tobias, Player, DX_M07_0590_TOBIAS
line = juni, Player, DX_M07_0595_JUNI
[Trigger]
nickname = commcomplete_DX_M07_0595_JUNI
Cnd_CommComplete = DX_M07_0595_JUNI
Act_SetNNObj = mlog_take_the_tradelane_to_holman
Act_SetVibeLblToShip = Bw10_Trade_Lane_Ring_1, Player, REP_FRIEND_MAXIMUM
Act_NagDistLeaving = at_tradelane_to_holman, juni, Bw10_Trade_Lane_Ring_1, 23350
Act_ActTrig = tl_enter_to_holman
Act_PlayerCanTradelane = false, Bw10_Trade_Lane_Ring_1, Bw10_Trade_Lane_Ring_2
[Trigger]
nickname = tl_enter_to_holman
Cnd_TLEntered = Player, Bw10_Trade_Lane_Ring_1, Bw10_Trade_Lane_Ring_2
Act_NagOff = at_tradelane_to_holman
Act_LockManeuvers = true
Act_StartDialog = tl_to_holman_dialog
Act_ActTrig = tl_exit_at_holman
Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY
[Dialog]
nickname = tl_to_holman_dialog
system = Bw10
line = tobias, Player, DX_M07_0600_TOBIAS
line = quintaine, Player, DX_M07_0610_QUINTAINE
line = tobias, Player, DX_M07_0620_TOBIAS
line = tobias, Player, DX_M07_0630_TOBIAS
[Trigger]
nickname = tl_exit_at_holman
Cnd_TLExited = tobias, Bw10_Trade_Lane_Ring_7
Act_StartDialog = tl_exit_at_holman_dialog
Act_ActTrig = commcomplete_DX_M07_0650_TOBIAS
Act_PlayerCanTradelane = false
Act_LockManeuvers = false
[Dialog]
nickname = tl_exit_at_holman_dialog
system = Bw10
line = juni, Player, DX_M07_0640_JUNI
line = tobias, Player, DX_M07_0650_TOBIAS
[Trigger]
nickname = commcomplete_DX_M07_0650_TOBIAS
Cnd_CommComplete = DX_M07_0650_TOBIAS
Act_SetNNObj = mlog_take_the_tradelane_to_the_tau29_gate
Act_NagDistTowards = OBJ, towards_tradelane_to_holman, juni, Bw10_Trade_Lane_Ring_12, 23350
Act_ActTrig = juni_cautious
[Trigger]
nickname = juni_cautious
Cnd_DistVec = inside, Player, 22584, 0, 16518, 4500
Act_SendComm = juni, Player, DX_M07_0660_JUNI
Act_ActTrig = wait_for_holman_response
Act_PlayMusic = music_awe_and_wonderment, none, none, none
[Trigger]
nickname = wait_for_holman_response
Cnd_Timer = 3
Act_SendComm = juni, Player, DX_M07_0670_JUNI
Act_SpawnSolar = rh_battleship_force_wing2
Act_ActTrig = rh_force_wing2_detected
[Trigger]
nickname = rh_force_wing2_detected
Cnd_DistShip = inside, Player, rh_battleship_force_wing2, 3000
Act_Cloak = rh_battleship_force_wing2, false
Act_Cloak = rh_gunship_force_wing2_1, false
Act_Cloak = rh_gunship_force_wing2_2, false
Act_Cloak = lbl_rh_force_wing2, false
Act_SetVibeLbl = lbl_rh_force_wing2, lbl_friends, REP_HOSTILE_MAXIMUM
Act_SetVibeLbl = lbl_friends, lbl_rh_force_wing2, REP_HOSTILE_MAXIMUM
Act_SetVibeLbl = lbl_rh_force_wing2, lbl_tobias_escort, REP_HOSTILE_THRESHOLD
Act_SetVibeLbl = lbl_tobias_escort, lbl_rh_force_wing2_gunboat, REP_HOSTILE_THRESHOLD
Act_SetVibeLbl = lbl_tobias_escort, lbl_rh_force_wing2_battleship, REP_HOSTILE_MAXIMUM
Act_SetVibeLblToShip = lbl_rh_force_wing2, Player, REP_HOSTILE_THRESHOLD
Act_SetVibeLblToShip = lbl_rh_force_wing2_battleship, Player, REP_HOSTILE_THRESHOLD
Act_SetVibeLblToShip = lbl_rh_force_wing2_gunboat, Player, REP_HOSTILE_THRESHOLD
Act_SetVibeLbl = lbl_rh_force_wing2_battleship, lbl_friends, REP_HOSTILE_THRESHOLD
Act_SetVibeLbl = lbl_rh_force_wing2_gunboat, lbl_friends, REP_HOSTILE_THRESHOLD
Act_SetVibeLbl = lbl_rh_force_wing2_battleship, lbl_tobias_escort, REP_HOSTILE_MAXIMUM
Act_SetVibeLbl = lbl_rh_force_wing2_gunboat, lbl_tobias_escort, REP_HOSTILE_MAXIMUM
Act_GiveObjList = rh_force_wing2_1, cruise_to_player_obj
Act_GiveObjList = tobias_escort1, break_follow_on_tobias_escorts
Act_GiveObjList = tobias_escort2, break_follow_on_tobias_escorts
Act_SendComm = tobias, Player, DX_M07_0680_TOBIAS
Act_ActTrig = commcomplete_DX_M07_0680_TOBIAS
Act_PlayMusic = music_reveal_enemy_position_of_strength, none, none, none
[ObjList]
nickname = break_follow_on_tobias_escorts
StayInRange = 22584, 0, 16518, 1750
Idle = no_params
[Trigger]
nickname = commcomplete_DX_M07_0680_TOBIAS
Cnd_CommComplete = DX_M07_0680_TOBIAS
Act_SetNNObj = mlog_fly_to_the_tradelane
Act_NagOff = towards_tradelane_to_holman
Act_NagDistTowards = POS, towards_broken_tradelane_to_tau29_jumphole, tobias, 16207, 0, 18233, 23354, 1000, NAG_ALWAYS
Act_SendComm = tobias_escort1, Player, DX_M07_0710_TOBIAS_FRIEND
Act_ActTrig = commcomplete_DX_M07_0710_TOBIAS_FRIEND
Act_SetVibeLbl = lbl_heal_me, lbl_hostile_to_player_and_juni, REP_NEUTRAL_HOSTILE
Act_GiveObjList = juni, run_for_broken_tradelane_juni
Act_GiveObjList = quintaine, run_for_broken_tradelane_quintaine
Act_GiveObjList = sinclair, run_for_broken_tradelane_sinclair
Act_GiveObjList = tobias, run_for_broken_tradelane
Act_ActTrig = tobias_at_broken_tl_to_tau23_gate
Act_PlayMusic = music_dangerous_chase, none, none, none
[Trigger]
nickname = commcomplete_DX_M07_0710_TOBIAS_FRIEND
Cnd_CommComplete = DX_M07_0710_TOBIAS_FRIEND
Act_SendComm = tobias, Player, DX_M07_0710_TOBIAS
Act_Invulnerable = tobias_escort1, false
Act_Invulnerable = tobias_escort2, false
[ObjList]
nickname = run_for_broken_tradelane
SetPriority = ALWAYS_EXECUTE
GotoShip = goto, Bw10_Trade_Lane_Ring_Construct_A_8, 500, true
[ObjList]
nickname = run_for_broken_tradelane_juni
Follow = tobias, 10000, -50, 0, 50
Idle = no_params
[ObjList]
nickname = run_for_broken_tradelane_quintaine
Follow = tobias, 10000, -30, 0, 125
Idle = no_params
[ObjList]
nickname = run_for_broken_tradelane_sinclair
Follow = tobias, 10000, 30, 0, 125
Idle = no_params
[Trigger]
nickname = tobias_at_broken_tl_to_tau23_gate
Cnd_DistShip = inside, Player, Bw10_Trade_Lane_Ring_Construct_A_8, 1750
Act_NagOff = towards_broken_tradelane_to_tau29_jumphole
Act_ActTrig = tr_to_path_to_jumpgate23
Act_Save = launch_key_save_to_broken_tradelane, 32715
Act_AdjHealth = lbl_heal_me, 0.75
[Trigger]
nickname = launch_key_save_to_broken_tradelane
Cnd_PlayerLaunch = no_params
Act_SetInitialPlayerPos = 16124, -67, 17204, 0.9994, 0.0232, -0.0236, -0.005
Act_ActTrig = spe_key_save_to_broken_tradelane
[Trigger]
nickname = spe_key_save_to_broken_tradelane
system = Bw10
Cnd_SpaceEnter = Bw10
Act_SpawnShip = juni, no_ol, 16073, -94, 17221, 0.9998, 0.018, -0.0018, -0.0031
Act_ActTrig = setup_juni
Act_SpawnShip = sinclair, no_ol, 16194, 27, 17331, 0.9973, -0.0714, -0.0148, 0.0055
Act_ActTrig = setup_sinclair
Act_SpawnShip = quintaine, no_ol, 16044, 29, 17325, 0.9978, -0.0243, 0.0619, 0.0016
Act_ActTrig = setup_quintaine
Act_SpawnShip = tobias, no_ol, 16173, -94, 17225, 0.9998, -0.0164, -0.0098, -0.0041
Act_ActTrig = setup_tobias
Act_PlayMusic = music_dangerous_chase, none, none, none
Act_GiveObjList = Player, formup_friends_with_escorts
Act_SetPriority = lbl_friends, NORMAL
Act_SetNNObj = mlog_take_the_tradelane_to_the_tau23_gate
Act_SetVibeLblToShip = Bw10_Trade_Lane_Ring_Construct_A_7, Player, REP_FRIEND_MAXIMUM
Act_NagDistTowards = OBJ, towards_tradelane_to_tau29_jumphole, tobias, Bw10_Trade_Lane_Ring_Construct_A_7, 23350
Act_PlayerCanTradelane = false, Bw10_Trade_Lane_Ring_Construct_A_7, Bw10_Trade_Lane_Ring_Construct_A_6
Act_SpawnFormation = rh_force_wing3_formation
Act_Cloak = lbl_rh_force_wing3, false
Act_SetVibeLbl = lbl_rh_force_wing3, lbl_friends, REP_NEUTRAL_HOSTILE
Act_SetVibeLbl = lbl_friends, lbl_rh_force_wing3, REP_NEUTRAL_HOSTILE
Act_ActTrig = one_rh_force_wing3_gunship_dies
Act_ActTrig = player_hit_the_gunships
Act_GiveObjList = rh_force_wing3_1, keep_enemy_away_from_jumphole
Act_ActTrig = tobias_at_active_tl_to_tau23_gate
Act_ActTrig = general_triggers
[Trigger]
nickname = tr_to_path_to_jumpgate23
system = Bw10
Cnd_True = no_params
Act_SendComm = tobias, Player, DX_M07_0700_TOBIAS
Act_ActTrig = commcomplete_DX_M07_0700_TOBIAS
Act_GiveObjList = Player, formup_friends_without_escorts
Act_SetPriority = lbl_friends, NORMAL
Act_SpawnFormation = rh_force_wing3_formation
Act_Cloak = lbl_rh_force_wing3, false
Act_SetVibeLbl = lbl_rh_force_wing3, lbl_friends, REP_NEUTRAL_HOSTILE
Act_SetVibeLbl = lbl_friends, lbl_rh_force_wing3, REP_NEUTRAL_HOSTILE
Act_ActTrig = one_rh_force_wing3_gunship_dies
Act_ActTrig = player_hit_the_gunships
Act_GiveObjList = rh_force_wing3_1, keep_enemy_away_from_jumphole
Act_Cloak = rh_force_wing3_1, false
Act_ActTrig = tobias_at_active_tl_to_tau23_gate
[ObjList]
nickname = formup_friends_without_escorts
SetPriority = NORMAL
FollowPlayer = pentagram_with_escorts, juni, tobias, quintaine, sinclair
[Trigger]
nickname = commcomplete_DX_M07_0700_TOBIAS
Cnd_CommComplete = DX_M07_0700_TOBIAS
Act_SetNNObj = mlog_take_the_tradelane_to_the_tau23_gate
Act_SetVibeLblToShip = Bw10_Trade_Lane_Ring_Construct_A_7, Player, REP_FRIEND_MAXIMUM
Act_NagDistTowards = OBJ, towards_tradelane_to_tau29_jumphole, tobias, Bw10_Trade_Lane_Ring_Construct_A_7, 23350
Act_PlayerCanTradelane = false, Bw10_Trade_Lane_Ring_Construct_A_7, Bw10_Trade_Lane_Ring_Construct_A_6
[ObjList]
nickname = keep_enemy_away_from_jumphole
StayInRange = 15737, -350, -8586, 4000
[Trigger]
nickname = one_rh_force_wing3_gunship_dies
Cnd_Destroyed = lbl_rh_force_wing3, 1, EXPLODE
Act_SendComm = tobias, Player, DX_M07_0900_TOBIAS
[Trigger]
nickname = player_hit_the_gunships
Cnd_ProjHitShipToLbl = lbl_rh_force_wing3, 30, Player
[Trigger]
nickname = tobias_at_active_tl_to_tau23_gate
Cnd_DistShip = inside, Player, Bw10_Trade_Lane_Ring_Construct_A_7, 1000
Act_NagOff = towards_tradelane_to_tau29_jumphole
Act_NagDistLeaving = at_tradelane_to_tau29_jumphole, tobias, Bw10_Trade_Lane_Ring_Construct_A_7, 23350
Act_SendComm = tobias, Player, DX_M07_0780_TOBIAS
Act_ActTrig = enter_tl_to_tau23_gate
[Trigger]
nickname = enter_tl_to_tau23_gate
Cnd_TLEntered = Player, Bw10_Trade_Lane_Ring_Construct_A_7, Bw10_Trade_Lane_Ring_Construct_A_6
Act_NagOff = at_tradelane_to_tau29_jumphole
Act_DisableTradelane = Bw10_Trade_Lane_Ring_Construct_A_4
Act_StartDialog = in_tl_to_tau23_gate
Act_ActTrig = gunships_break_tradelane
Act_LockManeuvers = true
Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY
[Dialog]
nickname = in_tl_to_tau23_gate
system = Bw10
line = juni, Player, DX_M07_0790_JUNI
line = tobias, Player, DX_M07_0800_TOBIAS
line = quintaine, Player, DX_M07_0810_QUINTAINE
[Trigger]
nickname = gunships_break_tradelane
Cnd_TLExited = Player, ANY, Bw10_Trade_Lane_Ring_Construct_A_7
Act_SendComm = juni, Player, DX_M07_0820_JUNI
Act_ActTrig = commcomplete_DX_M07_0820_JUNI
Act_SetVibeLbl = lbl_hostile_to_player_and_juni, lbl_friends, REP_HOSTILE_THRESHOLD
Act_SetVibeLbl = lbl_friends, lbl_hostile_to_player_and_juni, REP_HOSTILE_MAXIMUM
Act_SetVibeLblToShip = lbl_hostile_to_player_and_juni, Player, REP_HOSTILE_MAXIMUM
Act_SetVibeLblToShip = lbl_hostile_to_player_and_juni, tobias, REP_HOSTILE_MAXIMUM
Act_GiveObjList = rh_force_wing3_1, cruise_to_player_obj
Act_PlayerCanTradelane = false
Act_LockManeuvers = false
[Trigger]
nickname = commcomplete_DX_M07_0820_JUNI
Cnd_CommComplete = DX_M07_0820_JUNI
Act_MarkObj = lbl_rh_force_wing3, 1
Act_StartDialog = two_more_gunships_dialog
Act_ActTrig = commcomplete_DX_M07_0850_TOBIAS
[Dialog]
nickname = two_more_gunships_dialog
system = Bw10
line = sinclair, Player, DX_M07_0830_SINCLAIR
line = tobias, Player, DX_M07_0840_TOBIAS
line = tobias, Player, DX_M07_0850_TOBIAS
[Trigger]
nickname = commcomplete_DX_M07_0850_TOBIAS
Cnd_CommComplete = DX_M07_0850_TOBIAS
Act_SetNNObj = mlog_hold_off_the_rheinland_gunships
Act_NagDistLeaving = at_tradelane_break_battle, tobias, position, 16294, 0, -4267, 23355, 8000, NAG_ALWAYS
Act_StartDialog = friends_leave_and_we_fight_dialog
Act_ActTrig = friends_leave_and_we_fight
Act_ActTrig = yell_at_trent_for_leaving
[Trigger]
nickname = yell_at_trent_for_leaving
Cnd_DistVec = outside, Player, 15737, -350, -8586, 6000
Act_SendComm = tobias, Player, DX_M07_0855_TOBIAS
[Dialog]
nickname = friends_leave_and_we_fight_dialog
system = Bw10
line = quintaine, Player, DX_M07_0860_QUINTAINE
line = tobias, Player, DX_M07_0870_TOBIAS
line = tobias, Player, DX_M07_0880_TOBIAS
[Trigger]
nickname = friends_leave_and_we_fight
Cnd_True = no_params
Act_GiveObjList = juni, leave_to_tau29_hole_juni
Act_GiveObjList = quintaine, leave_to_tau29_hole_quintaine
Act_GiveObjList = sinclair, leave_to_tau29_hole_sinclair
Act_ActTrig = friends_at_tau29_hole
Act_ActTrig = all_gunships_dead
Act_SetVibeShipToLbl = juni, lbl_hostile_to_player_and_juni, REP_FRIEND_MAXIMUM
Act_SetVibeShipToLbl = quintaine, lbl_hostile_to_player_and_juni, REP_FRIEND_MAXIMUM
Act_SetVibeShipToLbl = sinclair, lbl_hostile_to_player_and_juni, REP_FRIEND_MAXIMUM
[ObjList]
nickname = leave_to_tau29_hole_juni
SetPriority = ALWAYS_EXECUTE
GotoShip = goto, Bw10_to_Bw09_hole, 300, false
[ObjList]
nickname = leave_to_tau29_hole_sinclair
SetPriority = ALWAYS_EXECUTE
Follow = juni, 10000, -45, 0, 14
[ObjList]
nickname = leave_to_tau29_hole_quintaine
SetPriority = ALWAYS_EXECUTE
Follow = juni, 10000, 45, 0, 14
[Trigger]
nickname = friends_at_tau29_hole
Cnd_DistShip = inside, juni, Bw10_to_Bw09_hole, 500
Act_DeactTrig = all_gunships_dead
Act_ActTrig = get_back_to_our_friends
[Trigger]
nickname = all_gunships_dead
Cnd_Destroyed = lbl_rh_force_wing3, 2, EXPLODE
Act_DeactTrig = friends_at_tau29_hole
Act_ActTrig = get_back_to_our_friends
[Trigger]
nickname = get_back_to_our_friends
Cnd_True = no_params
Act_DeactTrig = yell_at_trent_for_leaving
Act_SendComm = tobias, Player, DX_M07_0890_TOBIAS
Act_ActTrig = tobias_out_of_enemy_follow_range
Act_ActTrig = commcomplete_DX_M07_0890_TOBIAS
Act_PlayMusic = music_anticipation_motivated, none, none, none
[Trigger]
nickname = commcomplete_DX_M07_0890_TOBIAS
Cnd_CommComplete = DX_M07_0890_TOBIAS
Act_SetNNObj = mlog_meet_up_with_the_others_at_the_tau29_hole
Act_NagOff = at_tradelane_break_battle
Act_NagDistTowards = OBJ, towards_tau29_jumphole, tobias, Bw10_to_Bw09_hole, 23356
Act_MarkObj = lbl_rh_force_wing3, 0
[Trigger]
nickname = tobias_out_of_enemy_follow_range
Cnd_DistShip = inside, Player, Bw10_to_Bw09_hole, 2600
Act_DeactTrig = one_rh_force_wing3_gunship_dies
Act_SendComm = tobias, Player, DX_M07_0910_TOBIAS
Act_ActTrig = tobias_congrats_player
Act_ActTrig = tobias_scolds_player
Act_PlayMusic = music_friendly_encouragement, none, none, none
Act_AdjHealth = lbl_heal_me, 0.75
[Trigger]
nickname = tobias_congrats_player
Cnd_WatchTrigger = player_hit_the_gunships, COMPLETE
Act_SendComm = tobias, Player, DX_M07_0920_TOBIAS
Act_DeactTrig = tobias_scolds_player
Act_ActTrig = tobias_near_tau29_hole
[Trigger]
nickname = tobias_scolds_player
Cnd_WatchTrigger = player_hit_the_gunships, ACTIVE
Act_SendComm = tobias, Player, DX_M07_0930_TOBIAS
Act_DeactTrig = tobias_congrats_player
Act_DeactTrig = player_hit_the_gunships
Act_ActTrig = tobias_near_tau29_hole
[Trigger]
nickname = tobias_near_tau29_hole
Cnd_DistShip = inside, Player, Bw10_to_Bw09_hole, 1000
Act_NagOff = towards_tau29_jumphole
Act_NagDistLeaving = at_tau29_jumphole, sinclair, Bw10_to_Bw09_hole, 23358
Act_StartDialog = before_jump_to_tau29_dialog
Act_ActTrig = commcomplete_DX_M07_0970_TOBIAS
[Dialog]
nickname = before_jump_to_tau29_dialog
system = Bw10
line = juni, Player, DX_M07_0940_JUNI
line = tobias, Player, DX_M07_0950_TOBIAS
line = juni, Player, DX_M07_0960_JUNI
line = tobias, Player, DX_M07_0970_TOBIAS
[Trigger]
nickname = commcomplete_DX_M07_0970_TOBIAS
Cnd_CommComplete = DX_M07_0970_TOBIAS
Act_PlayerCanDock = false, Bw10_to_Bw09_hole
Act_SetNNObj = mlog_take_the_jumphole_to_tau29
Act_GCSClamp = false
Act_ActTrig = jumped_to_tau29
Act_NNIds = 30715, HISTORY
[Trigger]
nickname = jumped_to_tau29
system = Bw09
Cnd_NPCSystemEnter = Bw09, Player, juni, sinclair, tobias, quintaine
Act_GiveObjList = Player, formup_friends_with_escorts
Act_NagOff = at_tau29_jumphole
Act_SetPriority = lbl_friends, NORMAL
Act_StartDialog = entered_into_Bw09_dialog
Act_ActTrig = commcomplete_DX_M07_0986_JUNI
Act_PlayerCanDock = false
Act_PlayMusic = music_anticipation_more_forboding, none, none, none
[Dialog]
nickname = entered_into_Bw09_dialog
system = Bw09
line = tobias, Player, DX_M07_0980_TOBIAS
line = juni, Player, DX_M07_0986_JUNI
[Trigger]
nickname = commcomplete_DX_M07_0986_JUNI
Cnd_CommComplete = DX_M07_0986_JUNI
Act_SetNNObj = mlog_fly_to_shinkaku
Act_NagDistTowards = OBJ, towards_shinkaku, tobias, Bw09_02, 23360
Act_StartDialog = going_to_shinkaku_dialog
Act_ActTrig = close_to_Bw09_02
[Dialog]
nickname = going_to_shinkaku_dialog
system = Bw09
line = quintaine, Player, DX_M07_0990_QUINTAINE
line = tobias, Player, DX_M07_1000_TOBIAS
line = sinclair, Player, DX_M07_1010_SINCLAIR
line = quintaine, Player, DX_M07_1020_QUINTAINE
line = juni, Player, DX_M07_1040_JUNI
[Trigger]
nickname = close_to_Bw09_02
system = Bw09
Cnd_DistShip = inside, Player, Bw09_02, 2000
Act_NagOff = towards_shinkaku
Act_NagDistLeaving = at_shinkaku, tobias, Bw09_02, 23362
Act_StartDialog = dock_with_Bw09_02_dialog
Act_ActTrig = commcomplete_DX_M07_1060_JUNI
Act_ActTrig = commcomplete_DX_M07_1050_QUINTAINE
[Dialog]
nickname = dock_with_Bw09_02_dialog
system = Bw09
line = tobias, Player, DX_M07_1030_TOBIAS
line = quintaine, Player, DX_M07_1050_QUINTAINE
line = juni, Player, DX_M07_1060_JUNI
[Trigger]
nickname = commcomplete_DX_M07_1050_QUINTAINE
Cnd_CommComplete = DX_M07_1050_QUINTAINE
Act_Save = launch_key_save_outside_shinkaku, 32725
[Trigger]
nickname = commcomplete_DX_M07_1060_JUNI
Cnd_CommComplete = DX_M07_1060_JUNI
Act_Jumper = quintaine, false
Act_SetLifeTime = quintaine, 10
Act_GiveObjList = quintaine, dock_with_Bw09_02
Act_PlayerCanDock = false, Bw09_02
Act_ActTrig = bse_shinkaku
Act_SetNNObj = mlog_dock_with_shinkaku
Act_SetVibeLblToShip = Bw09_02, Player, REP_FRIEND_MAXIMUM
[Trigger]
nickname = bse_shinkaku
Cnd_BaseEnter = Bw09_02_Base
Act_SetNNObj = mlog_meet_quintaine_in_space_outside_shinkaku
Act_NagOff = at_shinkaku
Act_ActTrig = spe_bw09_02
Act_ActTrig = lcp_bw09_02
Act_DeactTrig = quintaine_damaged
Act_DeactTrig = quintaine_hurt
Act_DeactTrig = quintaine_dies
[Trigger]
nickname = launch_key_save_outside_shinkaku
Cnd_PlayerLaunch = no_params
Act_SetInitialPlayerPos = -21479, 46, 2348, 0.6549, -0.015, -0.7553, -0.0168
Act_ActTrig = spe_key_save_outside_shinkaku
[Trigger]
nickname = spe_key_save_outside_shinkaku
system = Bw09
Cnd_SpaceEnter = Bw09
Act_SpawnShip = juni, no_ol, -21520, 22, 2293, 0.6549, -0.015, -0.7553, -0.0168
Act_ActTrig = setup_juni
Act_SpawnShip = sinclair, no_ol, -21633, 152, 2403, 0.6549, -0.015, -0.7553, -0.0168
Act_ActTrig = setup_sinclair
Act_SpawnShip = quintaine, no_ol, -21611, 152, 2254, 0.6549, -0.015, -0.7553, -0.0168
Act_ActTrig = setup_quintaine
Act_SpawnShip = tobias, no_ol, -21536, 22, 2391, 0.6549, -0.015, -0.7553, -0.0168
Act_ActTrig = setup_tobias
Act_PlayMusic = music_anticipation_more_forboding, none, none, none
Act_Jumper = quintaine, false
Act_SetLifeTime = quintaine, 10
Act_GiveObjList = quintaine, dock_with_Bw09_02
Act_PlayerCanDock = false, Bw09_02
Act_ActTrig = bse_shinkaku
Act_SetNNObj = mlog_dock_with_shinkaku
Act_SetVibeLblToShip = Bw09_02, Player, REP_FRIEND_MAXIMUM
Act_ActTrig = general_triggers
[Trigger]
nickname = spe_bw09_02
Cnd_SpaceEnter = no_params
Act_SpawnShip = quintaine, no_ol, -20599, 100, 2989
Act_ActTrig = setup_quintaine
Act_SetPriority = lbl_friends, NORMAL
Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY
Act_PlayerCanDock = false
Act_SetVibeLblToShip = Bw09_02, Player, REP_FRIEND_THRESHOLD
Act_NNIds = 30720, HISTORY
[Trigger]
nickname = tr_to_base
Cnd_True = no_params
Act_PlayerEnemyClamp = 2, 2
Act_SpawnSolar = sluthammer1
Act_SpawnFormation = rh_fleet_wingB_formation, -22187, 0, -17608
Act_SpawnFormation = rh_fleet_wingC_formation, -22687, 100, -18108
Act_SpawnFormation = rh_fleet_wingD_formation, -21687, 0, -17608
Act_Invulnerable = rh_fleet_wingB_1, true, false, 0.99
Act_Invulnerable = rh_fleet_wingB_2, true, false, 0.99
Act_SetVibeLbl = lbl_rh_fleet, lbl_friends, REP_FRIEND_MAXIMUM
Act_SetVibeLblToShip = lbl_rh_fleet, Player, REP_FRIEND_MAXIMUM
Act_SetVibeLbl = lbl_friends, lbl_rh_fleet, REP_FRIEND_MAXIMUM
[Trigger]
nickname = lcp_bw09_02
Cnd_LaunchComplete = Player
Act_StartDialog = juni_goes_to_methane_dialog
Act_ActTrig = commcomplete_DX_M07_1080_QUINTAINE
Act_ActTrig = commcomplete_DX_M07_1110_TOBIAS
[Dialog]
nickname = juni_goes_to_methane_dialog
system = Bw09
line = juni, Player, DX_M07_1070_JUNI
line = quintaine, Player, DX_M07_1080_QUINTAINE
line = tobias, Player, DX_M07_1090_TOBIAS
line = juni, Player, DX_M07_1100_JUNI
line = tobias, Player, DX_M07_1110_TOBIAS
[Trigger]
nickname = commcomplete_DX_M07_1080_QUINTAINE
Cnd_CommComplete = DX_M07_1080_QUINTAINE
Act_SetNNObj = mlog_fly_to_coordinate_of_kress_base
Act_NagDistTowards = POS, towards_fleet_battle, juni, -22214, -5, -17148, 23364
Act_GiveObjList = Player, formup_friends
[Trigger]
nickname = commcomplete_DX_M07_1110_TOBIAS
Cnd_CommComplete = DX_M07_1110_TOBIAS
Act_SetLifeTime = tobias, 10
Act_GiveObjList = tobias, tobias_leaves_system_via_gate
Act_SendComm = juni, Player, DX_M07_1120_JUNI
Act_ActTrig = start_fly_to_fleet_battle_dialog
Act_ActTrig = start_near_fleet_battle_dialog
[ObjList]
nickname = tobias_leaves_system_via_gate
Dock = Bw09_to_Bw10
[Trigger]
nickname = start_fly_to_fleet_battle_dialog
Cnd_DistVec = inside, Player, -22214, -5, -17148, 17000
Act_StartDialog = fly_to_fleet_battle_dialog
Act_PlayMusic = music_anticipation_motivated, none, none, none
[Dialog]
nickname = fly_to_fleet_battle_dialog
system = Bw09
line = quintaine, Player, DX_M07_1130_QUINTAINE
line = sinclair, Player, DX_M07_1150_SINCLAIR
line = quintaine, Player, DX_M07_1160_QUINTAINE
line = quintaine, Player, DX_M07_1170_QUINTAINE
[Trigger]
nickname = start_near_fleet_battle_dialog
Cnd_DistVec = inside, Player, -22214, -5, -17148, 3000
Act_StartDialog = near_fleet_battle_dialog
Act_ActTrig = commcomplete_DX_M07_1200_SINCLAIR
[Dialog]
nickname = near_fleet_battle_dialog
system = Bw09
line = quintaine, Player, DX_M07_1180_QUINTAINE
line = sinclair, Player, DX_M07_1200_SINCLAIR
[Trigger]
nickname = commcomplete_DX_M07_1200_SINCLAIR
Cnd_CommComplete = DX_M07_1200_SINCLAIR
Act_ActTrig = tr_to_base
Act_ActTrig = juni_sights_sluthammer
[Trigger]
nickname = juni_sights_sluthammer
system = Bw09
Cnd_DistVec = inside, Player, -22214, -5, -17148, 500
Act_NagOff = towards_fleet_battle
Act_PObjIdle = no_params
Act_CallThorn = missions\m07\M07_Fleet1.thn, sluthammer1
Act_Cloak = sluthammer1, false
Act_ActTrig = decloak_group1
Act_ActTrig = decloak_group2
Act_ActTrig = decloak_group3
Act_ActTrig = decloak_group4
Act_ActTrig = decloak_group5
Act_ActTrig = sluthammer_dies
Act_ActTrig = nestor_dies
Act_ActTrig = cruisers_die
Act_GiveObjList = rh_fleet_wingB_1, break_formation
Act_GiveObjList = rh_fleet_wingC_1, break_formation
Act_GiveObjList = rh_fleet_wingD_1, break_formation
Act_GiveObjList = rh_fleet_wingB_1, leash_to_sluthammer
Act_GiveObjList = rh_fleet_wingB_2, leash_to_combat_bubble
Act_GiveObjList = rh_fleet_wingB_3, leash_to_combat_bubble
Act_GiveObjList = rh_fleet_wingC_1, leash_to_sluthammer
Act_GiveObjList = rh_force_wingC_fighter_1, leash_to_sluthammer
Act_GiveObjList = rh_force_wingC_fighter_2, leash_to_sluthammer
Act_GiveObjList = rh_force_wingC_fighter_3, leash_to_sluthammer
Act_GiveObjList = rh_fleet_wingD_1, leash_to_sluthammer
Act_GiveObjList = rh_force_wingD_fighter_1, leash_to_sluthammer
Act_GiveObjList = rh_force_wingD_fighter_2, leash_to_sluthammer
Act_GiveObjList = rh_force_wingD_fighter_3, leash_to_sluthammer
Act_MarkObj = lbl_rh_fleet, 1
Act_StartDialog = fleet_battle_rtc_opening_dialog
Act_ActTrig = commcomplete_DX_M07_1220_JUNI
Act_PlayMusic = music_reveal_enemy_position_of_strength, none, none, none
[ObjList]
nickname = leash_to_combat_bubble
StayInRange = -22187, 150, -18508, 2000
[ObjList]
nickname = leash_to_sluthammer
StayInRange = -22187, 150, -18508, 500
[Trigger]
nickname = decloak_group1
Cnd_Timer = 2
Act_Cloak = rh_fleet_wingB_1, false
Act_Cloak = rh_fleet_wingB_3, false
[Trigger]
nickname = decloak_group2
Cnd_Timer = 4
Act_Cloak = rh_fleet_wingC_1, false
Act_Cloak = rh_force_wingC_fighter_1, false
Act_Cloak = rh_force_wingC_fighter_2, false
Act_Cloak = rh_force_wingC_fighter_3, false
[Trigger]
nickname = decloak_group3
Cnd_Timer = 14
Act_Cloak = rh_fleet_wingD_1, false
Act_Cloak = rh_force_wingD_fighter_1, false
Act_Cloak = rh_force_wingD_fighter_2, false
Act_Cloak = rh_force_wingD_fighter_3, false
[Trigger]
nickname = decloak_group4
Cnd_Timer = 9
Act_Cloak = rh_fleet_wingB_2, false
[Trigger]
nickname = decloak_group5
Cnd_Timer = 11
[Dialog]
nickname = fleet_battle_rtc_opening_dialog
system = Bw09
line = quintaine, Player, DX_M07_1210_QUINTAINE
line = juni, Player, DX_M07_1220_JUNI
[Trigger]
nickname = commcomplete_DX_M07_1220_JUNI
Cnd_CommComplete = DX_M07_1220_JUNI
Act_EtherComm = pilot_f_mil_m02, 216707, Player, DX_M07_1230_RHEINLAND_BATTLESHIP, -1, br_captain_head, rh_male_elite_body
Act_ActTrig = commcomplete_DX_M07_1230_RHEINLAND_BATTLESHIP
[Trigger]
nickname = commcomplete_DX_M07_1230_RHEINLAND_BATTLESHIP
Cnd_CommComplete = DX_M07_1230_RHEINLAND_BATTLESHIP
Act_ActTrig = Cam_Fleet2_Timer
Act_ActTrig = commcomplete_DX_M07_1250_TRENT
Act_StartDialog = fleet_battle_rtc_opening_dialog2
[Trigger]
nickname = Cam_Fleet2_Timer
Cnd_Timer = 2
Act_CallThorn = missions\m07\M07_Fleet2.thn, Player
[Dialog]
nickname = fleet_battle_rtc_opening_dialog2
system = Bw09
line = juni, Player, DX_M07_1240_JUNI
line = Player, Player, DX_M07_1250_TRENT
[Trigger]
nickname = commcomplete_DX_M07_1250_TRENT
system = Bw09
Cnd_CommComplete = DX_M07_1250_TRENT
Act_SpawnFormation = order_wing1_formation
Act_ActTrig = setup_razor_one
Act_GiveObjList = order_wing1_1, order_wing_starts_run_on_battleship_no_cruise
Act_Invulnerable = order_wing1_1, true, false, 0.25
Act_Invulnerable = order_wing1_2, true, false, 0.5
Act_Invulnerable = order_wing1_3, true, false, 0.5
Act_SetVibeLbl = lbl_rh_fleet, lbl_order_wing1, REP_FRIEND_MAXIMUM
Act_SetVibeLbl = lbl_order_wing1, lbl_rh_fleet, REP_FRIEND_MAXIMUM
Act_SetVibeLbl = lbl_order_wing1, lbl_friends, REP_FRIEND_MAXIMUM
Act_SetVibeLbl = lbl_friends, lbl_order_wing1, REP_FRIEND_MAXIMUM
Act_StartDialog = rh_fleet_detects_order_ships_dialog
Act_ActTrig = commcomplete_DX_M07_1420_RAZOR_1
Act_ActTrig = commcomplete_DX_M07_1280_ESCORT_1
Act_ActTrig = cam3_trigger
[Trigger]
nickname = cam3_trigger
Cnd_Timer = 2
Act_CallThorn = missions\m07\M07_Fleet3.thn, order_wing1_1
[ObjList]
nickname = order_wing_starts_run_on_battleship_no_cruise
GotoShip = goto_no_cruise, sluthammer1, 1000, true
[Dialog]
nickname = rh_fleet_detects_order_ships_dialog
system = Bw09
line = order_wing1_1, Player, DX_M07_1400_RAZOR_1
line = quintaine, Player, DX_M07_1410_QUINTAINE
line = order_wing1_1, Player, DX_M07_1420_RAZOR_1
[Trigger]
nickname = commcomplete_DX_M07_1420_RAZOR_1
Cnd_CommComplete = DX_M07_1420_RAZOR_1
Act_EtherComm = pilot_f_mil_m02, 216707, Player, DX_M07_1260_RHEINLAND_BATTLESHIP, -1, br_captain_head, rh_male_elite_body
Act_ActTrig = commcomplete_DX_M07_1260_RHEINLAND_BATTLESHIP
Act_CallThorn = missions\m07\M07_Fleet4.thn, sluthammer1
[Trigger]
nickname = commcomplete_DX_M07_1260_RHEINLAND_BATTLESHIP
Cnd_CommComplete = DX_M07_1260_RHEINLAND_BATTLESHIP
Act_EtherComm = pilot_f_mil_m02, 216707, Player, DX_M07_1270_RHEINLAND_BATTLESHIP, -1, br_captain_head, rh_male_elite_body
Act_ActTrig = commcomplete_DX_M07_1270_RHEINLAND_BATTLESHIP
[Trigger]
nickname = commcomplete_DX_M07_1270_RHEINLAND_BATTLESHIP
Cnd_CommComplete = DX_M07_1270_RHEINLAND_BATTLESHIP
Act_ActTrig = commcomplete_DX_M07_1300_ESCORT_1
Act_StartDialog = rh_fleet_detects_order_ships_dialog2
[Dialog]
nickname = rh_fleet_detects_order_ships_dialog2
system = Bw09
line = rh_fleet_wingB_2, Player, DX_M07_1280_ESCORT_1
line = order_wing1_1, Player, DX_M07_1370_RAZOR_1
line = order_wing1_2, Player, DX_M07_1380_RAZOR_2
line = order_wing1_3, Player, DX_M07_1390_RAZOR_3
line = rh_fleet_wingB_2, Player, DX_M07_1300_ESCORT_1
[Trigger]
nickname = commcomplete_DX_M07_1300_ESCORT_1
Cnd_CommComplete = DX_M07_1300_ESCORT_1
Act_EtherComm = pilot_f_mil_m02, 216707, Player, DX_M07_1310_RHEINLAND_BATTLESHIP, -1, br_captain_head, rh_male_elite_body
[Trigger]
nickname = commcomplete_DX_M07_1280_ESCORT_1
Cnd_CommComplete = DX_M07_1280_ESCORT_1
Act_GiveObjList = rh_fleet_wingB_2, break_and_intercept_order_ships
Act_CallThorn = missions\m07\M07_Fleet6_chasecam.thn, order_wing1_1
Act_SetVibeLblToShip = lbl_order_wing1, sluthammer1, REP_HOSTILE_MAXIMUM
Act_ActTrig = battleship_is_hit_by_torps
[ObjList]
nickname = break_and_intercept_order_ships
BreakFormation = no_params
GotoVec = goto_no_cruise, -23004, 360, -18283, 500, true
[Trigger]
nickname = battleship_is_hit_by_torps
Cnd_ProjHit = sluthammer1, 1
Act_StartDialog = battleship_hit_comms
Act_ActTrig = battleship_fuse_cam
Act_SetVibeLbl = lbl_rh_fleet, lbl_order_wing1, REP_HOSTILE_THRESHOLD
Act_SetVibeLbl = lbl_order_wing1, lbl_rh_fleet, REP_HOSTILE_THRESHOLD
Act_SetVibeLblToShip = lbl_order_wing1, sluthammer1, REP_HOSTILE_MAXIMUM
Act_SetVibeLblToShip = lbl_order_wing1, rh_fleet_wingB_1, REP_HOSTILE_MAXIMUM
Act_SetVibeLblToShip = lbl_order_wing1, rh_fleet_wingC_1, REP_HOSTILE_MAXIMUM
Act_SetVibeLblToShip = lbl_order_wing1, rh_fleet_wingD_1, REP_HOSTILE_MAXIMUM
Act_ActTrig = commcomplete_DX_M07_1320_CRUISER
[Trigger]
nickname = battleship_fuse_cam
Cnd_Timer = 2
Act_LightFuse = sluthammer1, r_battleship_port_torpedo_hit
Act_CallThorn = missions\m07\M07_Fleet7_bship.thn, sluthammer1
[Dialog]
nickname = battleship_hit_comms
system = Bw09
line = rh_fleet_wingB_1, Player, DX_M07_1320_CRUISER
[Trigger]
nickname = commcomplete_DX_M07_1320_CRUISER
Cnd_CommComplete = DX_M07_1320_CRUISER
Act_GiveObjList = sinclair, run_from_fleet
Act_GiveObjList = quintaine, run_from_fleet
Act_StartDialog = close_rtc_dialog
Act_ActTrig = commcomplete_DX_M07_1430_RAZOR_1
[ObjList]
nickname = run_from_fleet
GotoVec = goto, -22187, 1000, -21364, 400, true
GotoVec = goto, -11975, 0, -22860, 400, false
[Dialog]
nickname = close_rtc_dialog
system = Bw09
line = order_wing1_1, Player, DX_M07_1430_RAZOR_1
[Trigger]
nickname = commcomplete_DX_M07_1430_RAZOR_1
Cnd_CommComplete = DX_M07_1430_RAZOR_1
Act_Invulnerable = rh_fleet_wingB_1, false
Act_SetVibeLblToShip = lbl_rh_fleet, Player, REP_HOSTILE_THRESHOLD
Act_SetVibeLblToShip = lbl_rh_fleet, juni, REP_HOSTILE_THRESHOLD
Act_SetVibeShipToLbl = juni, lbl_rh_fleet, REP_HOSTILE_MAXIMUM
Act_RevertCam = no_params
Act_SetNNObj = mlog_help_the_order_destroy_the_rhineland_fleet
Act_Save = launch_key_save_at_fleet_battle, 32720
Act_SendComm = rh_fleet_wingB_1, Bw09_Sun, DX_M07_1440_CRUISER
Act_ActTrig = commcomplete_DX_M07_1440_CRUISER
Act_NagDistLeaving = at_fleet_battle, juni, position, -22187, 150, -18508, 23365, 3500, NAG_ALWAYS
Act_SendComm = order_wing1_1, Player, DX_M07_1340_RAZOR_1
Act_ActTrig = commcomplete_DX_M07_1340_RAZOR_1
[Trigger]
nickname = commcomplete_DX_M07_1440_CRUISER
Cnd_CommComplete = DX_M07_1440_CRUISER
Act_SendComm = rh_fleet_wingB_2, Bw09_Sun, DX_M07_1450_ESCORT_1
Act_Invulnerable = rh_fleet_wingB_2, false
[Trigger]
nickname = commcomplete_DX_M07_1340_RAZOR_1
Cnd_CommComplete = DX_M07_1340_RAZOR_1
Act_SendComm = order_wing1_2, Player, DX_M07_1350_RAZOR_2
Act_Invulnerable = order_wing1_2, false
Act_ActTrig = commcomplete_DX_M07_1350_RAZOR_2
[Trigger]
nickname = commcomplete_DX_M07_1350_RAZOR_2
Cnd_CommComplete = DX_M07_1350_RAZOR_2
Act_SendComm = order_wing1_3, Player, DX_M07_1360_RAZOR_3
Act_Invulnerable = order_wing1_3, false
[Trigger]
nickname = launch_key_save_at_fleet_battle
Cnd_PlayerLaunch = no_params
Act_SetInitialPlayerPos = -22237, 0, -16648, 0.9997, -0.0023, -0.0237, 0.0031
Act_ActTrig = spe_key_save_at_fleet_battle
Act_ActTrig = general_triggers
[Trigger]
nickname = spe_key_save_at_fleet_battle
system = Br04
Cnd_SpaceEnter = Bw09
Act_SpawnShip = juni, no_ol, -22237, -50, -16644, 0.9997, -0.0023, -0.0237, 0.0031
Act_ActTrig = setup_juni
Act_SpawnShip = sinclair, no_ol, -22187, 50, -16644, 0.9997, -0.0023, -0.0237, 0.0031
Act_ActTrig = setup_sinclair
Act_SpawnShip = quintaine, no_ol, -22287, 50, -16644, 0.9997, -0.0023, -0.0237, 0.0031
Act_ActTrig = setup_quintaine
Act_SpawnFormation = order_wing1_formation, -21409, 519, -18678, 0.5976, -0.1259, 0.7738, 0.1682
Act_ActTrig = setup_razor_one
Act_PlayerEnemyClamp = 2, 2
Act_SpawnSolar = sluthammer1
Act_SpawnFormation = rh_fleet_wingB_formation, -22187, 0, -17608
Act_SpawnFormation = rh_fleet_wingC_formation, -22687, 100, -18108
Act_SpawnFormation = rh_fleet_wingD_formation, -21687, 0, -17608
Act_Cloak = lbl_rh_fleet, false
Act_ActTrig = sluthammer_dies
Act_ActTrig = nestor_dies
Act_ActTrig = cruisers_die
Act_GiveObjList = rh_fleet_wingB_1, break_formation
Act_GiveObjList = rh_fleet_wingC_1, break_formation
Act_GiveObjList = rh_fleet_wingD_1, break_formation
Act_GiveObjList = rh_fleet_wingB_1, leash_to_sluthammer
Act_GiveObjList = rh_fleet_wingB_2, leash_to_combat_bubble
Act_GiveObjList = rh_fleet_wingB_3, leash_to_combat_bubble
Act_GiveObjList = rh_fleet_wingC_1, leash_to_sluthammer
Act_GiveObjList = rh_force_wingC_fighter_1, leash_to_sluthammer
Act_GiveObjList = rh_force_wingC_fighter_2, leash_to_sluthammer
Act_GiveObjList = rh_force_wingC_fighter_3, leash_to_sluthammer
Act_GiveObjList = rh_fleet_wingD_1, leash_to_sluthammer
Act_GiveObjList = rh_force_wingD_fighter_1, leash_to_sluthammer
Act_GiveObjList = rh_force_wingD_fighter_2, leash_to_sluthammer
Act_GiveObjList = rh_force_wingD_fighter_3, leash_to_sluthammer
Act_MarkObj = lbl_rh_fleet, 1
Act_SetVibeLbl = lbl_rh_fleet, lbl_order_wing1, REP_HOSTILE_THRESHOLD
Act_SetVibeLbl = lbl_order_wing1, lbl_rh_fleet, REP_HOSTILE_THRESHOLD
Act_SetVibeLblToShip = lbl_order_wing1, sluthammer1, REP_HOSTILE_MAXIMUM
Act_SetVibeLblToShip = lbl_order_wing1, rh_fleet_wingB_1, REP_HOSTILE_MAXIMUM
Act_SetVibeLblToShip = lbl_order_wing1, rh_fleet_wingC_1, REP_HOSTILE_MAXIMUM
Act_SetVibeLblToShip = lbl_order_wing1, rh_fleet_wingD_1, REP_HOSTILE_MAXIMUM
Act_SetVibeLbl = lbl_order_wing1, lbl_friends, REP_FRIEND_MAXIMUM
Act_SetVibeLbl = lbl_friends, lbl_order_wing1, REP_FRIEND_MAXIMUM
Act_SetVibeLblToShip = lbl_rh_fleet, Player, REP_HOSTILE_THRESHOLD
Act_SetVibeLblToShip = lbl_rh_fleet, juni, REP_HOSTILE_THRESHOLD
Act_SetVibeShipToLbl = juni, lbl_rh_fleet, REP_HOSTILE_THRESHOLD
Act_SetNNObj = mlog_help_the_order_destroy_the_rhineland_fleet
Act_NagDistLeaving = at_fleet_battle, juni, position, -22187, 150, -18508, 23365, 3500, NAG_ALWAYS
Act_GiveObjList = sinclair, run_from_fleet
Act_GiveObjList = quintaine, run_from_fleet
Act_Invulnerable = Player, true
Act_ActTrig = make_player_vuln_again
[Trigger]
nickname = make_player_vuln_again
Cnd_Timer = 8
Act_Invulnerable = Player, false
[Trigger]
nickname = sluthammer_dies
Cnd_HealthDec = sluthammer1, 0
Act_EtherComm = pilot_f_mil_m02, 216707, Player, DX_M07_1330_RHEINLAND_BATTLESHIP, -1, br_captain_head, rh_male_elite_body, prop_neuralnet_D
[Trigger]
nickname = nestor_dies
Cnd_HealthDec = rh_fleet_wingB_1, 0
Act_EtherComm = pilot_c_leg_m01, 216708, Player, DX_M07_1460_CRUISER, -1, rh_captain_head, rh_male_elite_body, prop_neuralnet_D
[Trigger]
nickname = cruisers_die
Cnd_Destroyed = lbl_rh_fleet, -1, EXPLODE
Act_PlayMusic = music_anticipation_motivated, none, none, none
Act_StartDialog = fighters_disengage_dialog
Act_ActTrig = commcomplete_DX_M07_1500_RAZOR_1
Act_AdjHealth = lbl_heal_me, 0.75
[Dialog]
nickname = fighters_disengage_dialog
system = Bw09
line = quintaine, Player, DX_M07_1490_QUINTAINE
line = order_wing1_1, Player, DX_M07_1500_RAZOR_1
[Trigger]
nickname = commcomplete_DX_M07_1500_RAZOR_1
Cnd_CommComplete = DX_M07_1500_RAZOR_1
Act_SetNNObj = mlog_rendezvous_with_quintaine_and_sinclair
Act_NagOff = at_fleet_battle
Act_NagDistTowards = POS, towards_quintaine, quintaine, -11975, 0, -22860, 23366
Act_GiveObjList = Player, formup_with_razorone_and_juni
Act_SetPriority = lbl_friends, NORMAL
Act_ActTrig = start_travel_to_quintaine_dialog
[ObjList]
nickname = formup_with_razorone_and_juni
SetPriority = NORMAL
FollowPlayer = pentagram_with_escorts, juni, order_wing1_1, order_wing1_2, order_wing1_3
[Trigger]
nickname = start_travel_to_quintaine_dialog
Cnd_DistShip = inside, order_wing1_1, quintaine, 5000
Act_StartDialog = travel_to_quintaine_dialog
Act_ActTrig = commcomplete_DX_M07_1530_RAZOR_1
[Dialog]
nickname = travel_to_quintaine_dialog
system = Bw09
line = juni, Player, DX_M07_1510_JUNI
line = order_wing1_1, Player, DX_M07_1520_RAZOR_1
line = order_wing1_1, Player, DX_M07_1530_RAZOR_1
[Trigger]
nickname = commcomplete_DX_M07_1530_RAZOR_1
Cnd_CommComplete = DX_M07_1530_RAZOR_1
Act_ActTrig = start_close_to_quintaine_dialog
[Trigger]
nickname = start_close_to_quintaine_dialog
Cnd_DistShip = inside, Player, quintaine, 1000
Act_NagOff = towards_quintaine
Act_GiveObjList = Player, formup_with_friends_and_razorone
Act_SetPriority = lbl_friends, NORMAL
Act_StartDialog = close_to_quintaine_dialog
Act_ActTrig = commcomplete_DX_M07_1555_JUNI
Act_PlayMusic = music_reveal_and_exposition, none, none, none
;Act_Invulnerable = Player, true
Act_SetNNObj = mlog_awaiting_objective
[ObjList]
nickname = formup_with_friends_and_razorone
SetPriority = NORMAL
FollowPlayer = pentagram_with_escorts, juni, order_wing1_1, quintaine, sinclair, order_wing1_2, order_wing1_3
[Dialog]
nickname = close_to_quintaine_dialog
system = Bw09
line = quintaine, Player, DX_M07_1540_QUINTAINE
line = order_wing1_1, Player, DX_M07_1550_RAZOR_1
line = juni, Player, DX_M07_1555_JUNI
line = juni, Player, DX_M07_1140_JUNI
[Trigger]
nickname = commcomplete_DX_M07_1555_JUNI
Cnd_CommComplete = DX_M07_1555_JUNI
Act_SetNNObj = mlog_fly_to_the_tau23_jumphole
Act_NagDistTowards = OBJ, towards_tau23_jumphole, juni, Bw09_to_Bw08_hole, 23368
Act_ActTrig = start_close_to_jumphole_dialog
[Trigger]
nickname = start_close_to_jumphole_dialog
Cnd_DistShip = inside, Player, Bw09_to_Bw08_hole, 2000
Act_NagOff = towards_tau23_jumphole
Act_NagDistLeaving = at_tau23_jumphole, juni, Bw09_to_Bw08_hole, 23370
Act_StartDialog = close_to_jumphole_dialog
Act_ActTrig = commcomplete_DX_M07_1580_RAZOR_1
Act_AdjHealth = lbl_heal_me, 0.75
[Dialog]
nickname = close_to_jumphole_dialog
system = Bw09
line = quintaine, Player, DX_M07_1560_QUINTAINE
line = order_wing1_1, Player, DX_M07_1570_RAZOR_1
line = order_wing1_1, Player, DX_M07_1580_RAZOR_1
[Trigger]
nickname = commcomplete_DX_M07_1580_RAZOR_1
Cnd_CommComplete = DX_M07_1580_RAZOR_1
Act_PlayerCanDock = false, Bw09_to_Bw08_hole
Act_ActTrig = syx_Bw09
Act_SetNNObj = mlog_dock_with_tau23_jumphole
Act_ActTrig = jumped_to_bw08
Act_NNIds = 30725, HISTORY
[Trigger]
nickname = syx_Bw09
Cnd_SystemExit = Bw09
Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY
[Trigger]
nickname = jumped_to_bw08
system = Bw08
Cnd_NPCSystemEnter = Bw08, Player, juni, sinclair, order_wing1_1, quintaine
Act_Invulnerable = Player, false
Act_GiveObjList = Player, formup_with_friends_and_razorone
Act_SetPriority = lbl_friends, NORMAL
Act_ActTrig = tr_to_tau23
Act_PlayerCanDock = false
Act_NagOff = at_tau23_jumphole
[Trigger]
nickname = tr_to_tau23
system = Bw08
Cnd_True = no_params
Act_StartDialog = travel_to_outcast_base_dialog
Act_ActTrig = commcomplete_DX_M07_1590_RAZOR_1
Act_ActTrig = close_to_outcast_base
Act_ActTrig = make_outcast_base_friendly
[Trigger]
nickname = make_outcast_base_friendly
Cnd_True = no_params
Act_SetVibeLblToShip = lbl_friends, Bw08_01, REP_FRIEND_MAXIMUM
Act_SetVibeShipToLbl = Bw08_01, lbl_friends, REP_FRIEND_MAXIMUM
Act_SetVibe = Bw08_01, Player, REP_FRIEND_THRESHOLD
Act_SetVibeLblToShip = lbl_friends, Bw08_wplatform_mineable_1, REP_FRIEND_MAXIMUM
Act_SetVibeShipToLbl = Bw08_wplatform_mineable_1, lbl_friends, REP_FRIEND_MAXIMUM
Act_SetVibe = Bw08_wplatform_mineable_1, Player, REP_FRIEND_THRESHOLD
Act_SetVibeLblToShip = lbl_friends, Bw08_wplatform_mineable_2, REP_FRIEND_MAXIMUM
Act_SetVibeShipToLbl = Bw08_wplatform_mineable_2, lbl_friends, REP_FRIEND_MAXIMUM
Act_SetVibe = Bw08_wplatform_mineable_2, Player, REP_FRIEND_THRESHOLD
Act_SetVibeLblToShip = lbl_friends, Bw08_wplatform_mineable_3, REP_FRIEND_MAXIMUM
Act_SetVibeShipToLbl = Bw08_wplatform_mineable_3, lbl_friends, REP_FRIEND_MAXIMUM
Act_SetVibe = Bw08_wplatform_mineable_3, Player, REP_FRIEND_THRESHOLD
[Dialog]
nickname = travel_to_outcast_base_dialog
system = Bw08
line = order_wing1_1, Player, DX_M07_1590_RAZOR_1
line = juni, Player, DX_M07_1600_JUNI
line = order_wing1_1, Player, DX_M07_1610_RAZOR_1
[Trigger]
nickname = commcomplete_DX_M07_1590_RAZOR_1
Cnd_CommComplete = DX_M07_1590_RAZOR_1
Act_SetNNObj = mlog_fly_to_kress_base
Act_NagDistTowards = OBJ, towards_cali_base, juni, Bw08_01, 23372
[Trigger]
nickname = close_to_outcast_base
system = Bw08
Cnd_DistShip = inside, Player, Bw08_01, 4500
Act_NagOff = towards_cali_base
Act_NagDistLeaving = at_cali_base, juni, Bw08_01, 23374
Act_SetLifeTime = cleanup_friends_at_cali, 100000
Act_EtherComm = cali_base, 196709, Player, DX_M07_1620_CALI, -1, pi_pirate3_head, pi_pirate3_body
Act_ActTrig = commcomplete_DX_M07_1620_CALI
[Trigger]
nickname = commcomplete_DX_M07_1620_CALI
Cnd_CommComplete = DX_M07_1620_CALI
Act_SendComm = order_wing1_1, Player, DX_M07_1630_RAZOR_1
Act_ActTrig = commcomplete_DX_M07_1630_RAZOR_1
[Trigger]
nickname = commcomplete_DX_M07_1630_RAZOR_1
Cnd_CommComplete = DX_M07_1630_RAZOR_1
Act_EtherComm = cali_base, 196709, Player, DX_M07_1640_CALI, -1, pi_pirate3_head, pi_pirate3_body
Act_ActTrig = commcomplete_DX_M07_1640_CALI
[Trigger]
nickname = commcomplete_DX_M07_1640_CALI
Cnd_CommComplete = DX_M07_1640_CALI
Act_SendComm = order_wing1_1, Player, DX_M07_1650_RAZOR_1
Act_PlayerCanDock = false, Bw08_01
Act_ActTrig = bse_Bw08_01
Act_SetNNObj = mlog_land_on_cali_base
Act_SetVibeLblToShip = Bw08_01, Player, REP_FRIEND_MAXIMUM
Act_ActTrig = commcomplete_DX_M07_1650_RAZOR_1
[Trigger]
nickname = commcomplete_DX_M07_1650_RAZOR_1
Cnd_CommComplete = DX_M07_1650_RAZOR_1
Act_GiveObjList = quintaine, dock_with_Bw08_01
[Trigger]
nickname = bse_Bw08_01
Cnd_BaseEnter = Bw08_01_base
Act_NagOff = at_cali_base
Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY
Act_AddRTC = missions\m07\M007_s038xa_Bw08_01_nrml.ini
Act_ActTrig = lce_bar_Bw08_01
[Trigger]
nickname = lce_bar_Bw08_01
system = Bw08
Cnd_LocEnter = Bar, Bw08_01_base
Act_AddRTC = missions\m07\M007_s038xb_Bw08_01_nrml.ini
Act_ActTrig = lce_deck_Bw08_01_2
[Trigger]
nickname = lce_deck_Bw08_01_2
system = Bw08
Cnd_LocEnter = Deck, Bw08_01_base
Act_SetOffer = 23206
Act_SetNNObj = mlog_launch_and_meet_razor_one_in_space
Act_NNIds = 30730, HISTORY
Act_ActTrig = spe_Bw08_02
Act_ActTrig = lcp_Bw08_02
[Trigger]
nickname = spe_Bw08_02
system = Bw08
Cnd_SpaceEnter = no_params
Act_PlayerCanDock = false
Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY
Act_SetVibeLblToShip = Bw08_01, Player, REP_FRIEND_THRESHOLD
[Trigger]
nickname = lcp_Bw08_02
Cnd_LaunchComplete = Player
Act_ActTrig = tr_to_outcast
[Trigger]
nickname = tr_to_outcast
system = Bw08
Cnd_True = no_params
Act_SpawnShip = order_wing2_1, no_ol, 15200, 100, -6000
Act_ActTrig = setup_razor_one_alone
Act_ActTrig = make_outcast_base_friendly
Act_SetVibeLblToShip = lbl_friends, Player, REP_FRIEND_THRESHOLD
Act_SetVibeLbl = lbl_friends, lbl_friends, REP_FRIEND_MAXIMUM
Act_StartDialog = exit_cali_base_dialog
Act_ActTrig = commcomplete_DX_M07_1680_RAZOR_1
Act_GiveObjList = Player, make_razorone_and_juni_formation
[ObjList]
nickname = make_razorone_and_juni_formation
FollowPlayer = fighter_basic, order_wing2_1, juni
[Dialog]
nickname = exit_cali_base_dialog
system = Bw08
line = order_wing2_1, Player, DX_M07_1660_RAZOR_1
line = juni, Player, DX_M07_1670_JUNI
line = order_wing2_1, Player, DX_M07_1680_RAZOR_1
[Trigger]
nickname = commcomplete_DX_M07_1680_RAZOR_1
Cnd_CommComplete = DX_M07_1680_RAZOR_1
Act_ActTrig = start_travel_to_kyushu_jumphole_dialog
Act_SetNNObj = mlog_follow_razor_one_to_kyushu_jumphole
Act_NagDistTowards = OBJ, towards_Bw08_to_Ku03_hole, juni, Bw08_to_Ku03_hole, 23376
[Trigger]
nickname = start_travel_to_kyushu_jumphole_dialog
Cnd_DistShip = inside, Player, Bw08_to_Ku03_hole, 7000
Act_EtherComm = quintaine, 216703, Player, DX_M07_1690_QUINTAINE, -1, rh_reichman_head, pi_pirate2_body
Act_ActTrig = commcomplete_DX_M07_1690_QUINTAINE
[Trigger]
nickname = commcomplete_DX_M07_1690_QUINTAINE
Cnd_CommComplete = DX_M07_1690_QUINTAINE
Act_SendComm = juni, Player, DX_M07_1700_JUNI
Act_ActTrig = close_to_hole
[Trigger]
nickname = close_to_hole
system = Bw08
Cnd_DistShip = inside, Player, Bw08_to_Ku03_hole, 1000
Act_NagOff = towards_Bw08_to_Ku03_hole
Act_NagDistLeaving = at_Bw08_to_Ku03_hole, juni, Bw08_to_Ku03_hole, 23378
Act_ActTrig = commcomplete_DX_M07_1710_RAZOR_1
Act_ActTrig = commcomplete_DX_M07_1720_JUNI
Act_StartDialog = dock_with_ku03_hole_dialog
[Dialog]
nickname = dock_with_ku03_hole_dialog
system = Bw08
line = order_wing2_1, Player, DX_M07_1710_RAZOR_1
line = juni, Player, DX_M07_1720_JUNI
[Trigger]
nickname = commcomplete_DX_M07_1710_RAZOR_1
Cnd_CommComplete = DX_M07_1710_RAZOR_1
Act_GiveObjList = order_wing2_1, dock_with_Bw08_01
Act_MarkObj = order_wing2_1, 0
[ObjList]
nickname = dock_with_Bw08_01
system = Bw08
BreakFormation = no_params
Dock = Bw08_01
[Trigger]
nickname = commcomplete_DX_M07_1720_JUNI
system = Bw08
Cnd_CommComplete = DX_M07_1720_JUNI
Act_PlayerCanDock = false, Bw08_to_Ku03_hole
Act_SetNNObj = mlog_take_the_jumphole_to_the_kyushu_system
Act_ActTrig = jumped_to_ku03
[Trigger]
nickname = jumped_to_ku03
system = Ku03
Cnd_NPCSystemEnter = Ku03, Player, juni
Act_ActTrig = tr_to_ku03
Act_PlayerCanDock = false
Act_NagOff = at_Bw08_to_Ku03_hole
[Trigger]
nickname = tr_to_ku03
system = Ku03
Cnd_True = no_params
Act_SendComm = juni, Player, DX_M07_1730_JUNI
Act_ActTrig = commcomplete_DX_M07_1730_JUNI
Act_GiveObjList = Player, formup_friends
Act_SetPriority = lbl_friends, NORMAL
Act_PlayMusic = music_friendly_encouragement, none, none, none
[Trigger]
nickname = commcomplete_DX_M07_1730_JUNI
Cnd_CommComplete = DX_M07_1730_JUNI
Act_NagDistTowards = POS, towards_kyushu, juni, 34289, 0, -41269, 23380
Act_ActTrig = start_travel_to_tsushima_dialog
Act_PlayerCanTradelane = true
Act_NNPath = 23345, 23347, Ku03_dock_ring_1, Ku03
[Trigger]
nickname = start_travel_to_tsushima_dialog
Cnd_DistShip = outside, juni, Ku03_to_Bw08_hole, 15000
Act_SendComm = juni, Player, DX_M07_1740_JUNI
Act_ActTrig = commcomplete_DX_M07_1740_JUNI
[Trigger]
nickname = commcomplete_DX_M07_1740_JUNI
Cnd_CommComplete = DX_M07_1740_JUNI
Act_ActTrig = start_near_kyushu_dialog
[Trigger]
nickname = start_near_kyushu_dialog
Cnd_DistShip = inside, Player, Ku03_Aso, 15000
Act_SendComm = juni, Player, DX_M07_1750_JUNI
Act_ActTrig = commcomplete_DX_M07_1750_JUNI
Act_ActTrig = start_at_kyushu_dialog
[Trigger]
nickname = commcomplete_DX_M07_1750_JUNI
Cnd_CommComplete = DX_M07_1750_JUNI
[Trigger]
nickname = start_at_kyushu_dialog
Cnd_DistShip = inside, Player, Ku03_01, 5000
Act_SendComm = juni, Player, DX_M07_1760_JUNI
Act_ActTrig = commcomplete_DX_M07_1760_JUNI
Act_PlayMusic = music_victory, none, none, none
[Trigger]
nickname = commcomplete_DX_M07_1760_JUNI
Cnd_CommComplete = DX_M07_1760_JUNI
Act_SetVibeLblToShip = Ku03_dock_ring_1, Player, REP_FRIEND_MAXIMUM
Act_PlayerCanDock = false, Ku03_dock_ring_1
Act_NagOff = towards_kyushu
Act_NagDistLeaving = at_kyushu, juni, Ku03_dock_ring_1, 23382
Act_ActTrig = bse_ku03
[Trigger]
nickname = bse_ku03
Cnd_BaseEnter = Ku03_01_Base
Act_AddRTC = missions\m07\M007_s039x_Ku03_01_nrml.ini
Act_ActTrig = mission_completed
Act_NNIds = 30735, HISTORY
[Trigger]
nickname = mission_completed
Cnd_LocExit = Bar, Ku03_01_Base
Act_AdjAcct = 4000
Act_SetRep = Player, ku_p_grp, 0.3
Act_SetRep = Player, ku_n_grp, 0.3
Act_SetRep = Player, fc_ou_grp, 0
Act_SetRep = Player, rh_n_grp, -0.8
Act_SetRep = Player, rh_p_grp, -0.8
Act_ChangeState = SUCCEED