freelancer-hd-edition/DATA/MISSIONS/M05/m05.ini
C.S. Melis a579e535b1 Fix neuralnet accessory and body for M05 Norfolk announcer
During mission 5 when you talk to the Battleship Norfolk announcer, he has the wrong body. It used to be from Liberty while the base is owned by the Armed Forces. He's now been given a Bretonia body. Additionally, in the second comm he was missing the neuralnet accessory, which he did have in the first comm. This has been added for the second comm too.
2022-10-13 13:30:25 +02:00

2219 lines
58 KiB
INI

[Mission]
mission_title = 1
mission_offer = 1
npc_ship_file = missions\m05\npcships.ini
[NPC]
nickname = juni
affiliation = fc_uk_grp
space_costume = pl_female4_head_helmet, li_hatcher_body, comm_br_elite_female
npc_ship_arch = MSN05_Juni
individual_name = 216504
voice = juni
[NPC]
nickname = sinclair
affiliation = fc_uk_grp
npc_ship_arch = MSN05_Sinclair
individual_name = 216505
voice = sinclair
space_costume = pl_female3_head, sc_female1_body
[NPC]
nickname = rh_battleship
npc_ship_arch = MSN05_Nomad_Rheinland_Battleship
voice = rh_battleship
space_costume = rh_captain_head, rh_male_elite_body, prop_neuralnet_D
affiliation = rh_n_grp
individual_name = 216502
[NPC]
nickname = rf_host1
space_costume = li_captain_head, li_male_elite_body
affiliation = rh_n_grp
npc_ship_arch = MSN05_Nomad_Rheinland_Heavy_Fighter_Cloak
individual_name = 1
voice = pilot_f_mil_m01a
[NPC]
nickname = re_host1
space_costume = li_captain_head, li_male_elite_body
affiliation = rh_n_grp
npc_ship_arch = MSN05_Interceptor
individual_name = 1
voice = pilot_f_mil_m02
[NPC]
nickname = rg_host1
space_costume = rh_captain_head, rh_male_elite_body, prop_neuralnet_D
affiliation = rh_n_grp
npc_ship_arch = MSN05_Nomad_Rheinland_Gunboat
individual_name = 216510
voice = pilot_f_mil_m01
[NPC]
nickname = rg_host2
space_costume = rh_captain_head, rh_male_elite_body, prop_neuralnet_D
affiliation = rh_n_grp
npc_ship_arch = MSN05_Nomad_Rheinland_Gunboat
individual_name = 216511
voice = pilot_f_mil_m02
[NPC]
nickname = rg_host3
space_costume = rh_captain_head, rh_male_elite_body, prop_neuralnet_D
affiliation = rh_n_grp
npc_ship_arch = MSN05_Nomad_Rheinland_Gunboat
individual_name = 216512
voice = pilot_f_mil_m01a
;[NPC]
;nickname = rg_host4
;space_costume = rh_captain_head, rh_male_elite_body, prop_neuralnet_D
;affiliation = rh_n_grp
;npc_ship_arch = MSN05_Nomad_Rheinland_Gunboat
;individual_name = 216513
;voice = pilot_f_mil_m02a
[NPC]
nickname = rc_host1
space_costume = rh_captain_head, rh_male_elite_body, prop_neuralnet_D
affiliation = rh_n_grp
npc_ship_arch = MSN05_Nomad_Rheinland_Gunboat
individual_name = 216514
voice = pilot_f_mil_m01b
[NPC]
nickname = MSN05_Traitor
space_costume = rh_bartender_head, rh_male_elite_body, comm_rh_reichman
affiliation = rh_n_grp
npc_ship_arch = MSN05_Traitor
voice = pilot_c_leg_m01
individual_name = 216508
[NPC]
nickname = MSN05_Traitor2
space_costume = rh_bartender_head, rh_male_elite_body, comm_rh_reichman
affiliation = rh_n_grp
npc_ship_arch = MSN05_Traitor
voice = pilot_c_leg_m01
individual_name = 216509
[MsnShip]
nickname = juni
NPC = juni
position = -8048, 10, 36765
orientation = 0.29352, -0.016404, 0.954519, 0.049698
jumper = true
label = lbl_friends
[MsnShip]
nickname = cloaked_rf1
NPC = rf_host1
rel_pos = 90, Player, 1000
orientation = 0.998859, 0.046037, 0.003736, -0.01213
label = lbl_enc1
random_name = true
[MsnShip]
nickname = cloaked_rf2
NPC = rf_host1
rel_pos = 90, Player, 1000
orientation = 0.998859, 0.046037, 0.003736, -0.01213
label = lbl_enc1
random_name = true
[MsnShip]
nickname = cloaked_rf3
NPC = rf_host1
rel_pos = 90, Player, 1000
orientation = 0.998859, 0.046037, 0.003736, -0.01213
label = lbl_enc1
random_name = true
[MsnShip]
nickname = cloaked_rf4
NPC = rf_host1
rel_pos = 90, Player, 1000
orientation = 0.998859, 0.046037, 0.003736, -0.01213
label = lbl_enc1
random_name = true
[MsnShip]
nickname = rh_traitor1
NPC = MSN05_Traitor
jumper = true
label = lbl_traitors
[MsnShip]
nickname = rh_traitor2
NPC = MSN05_Traitor2
jumper = true
label = lbl_traitors
[MsnShip]
nickname = battle_escort1
NPC = re_host1
label = lbl_escort
random_name = true
[MsnShip]
nickname = battle_escort2
NPC = re_host1
label = lbl_escort
random_name = true
[MsnShip]
nickname = battle_escort3
NPC = re_host1
label = lbl_escort
random_name = true
[MsnShip]
nickname = battle_escort4
NPC = re_host1
label = lbl_escort
random_name = true
[MsnShip]
nickname = battle_escort5
NPC = re_host1
label = lbl_escort
random_name = true
[MsnShip]
nickname = battle_escort1a
NPC = re_host1
label = lbl_escort
random_name = true
[MsnShip]
nickname = battle_escort2a
NPC = re_host1
label = lbl_escort
random_name = true
[MsnShip]
nickname = battle_escort3a
NPC = re_host1
label = lbl_escort
random_name = true
[MsnShip]
nickname = battle_escort4a
NPC = re_host1
label = lbl_escort
random_name = true
[MsnShip]
nickname = battle_escort5a
NPC = re_host1
label = lbl_escort
random_name = true
[MsnShip]
nickname = rh_battleship
NPC = rh_battleship
position = 58535, 0, -59781
orientation = 0.4543, -0.0051, 0.8908, -0.0056
label = lbl_battleship
Radius = 0
[MsnShip]
nickname = rf_enc2_1
NPC = re_host1
position = 0, 0, 0
label = lbl_enc2
random_name = true
[MsnShip]
nickname = rf_enc2_2
NPC = re_host1
position = 0, 0, 0
label = lbl_enc2
random_name = true
[MsnShip]
nickname = re_enc2_1
NPC = re_host1
position = 0, 0, 0
label = lbl_enc2
random_name = true
[MsnShip]
nickname = re_enc2_2
NPC = re_host1
position = 0, 0, 0
label = lbl_enc2
random_name = true
[MsnShip]
nickname = re_enc2_3
NPC = re_host1
position = 0, 0, 0
label = lbl_enc2
random_name = true
[MsnShip]
nickname = rg_enc2_1
NPC = rg_host1
position = 0, 0, 0
label = lbl_enc2
[MsnShip]
nickname = rg_enc2_2
NPC = rg_host2
position = 0, 0, 0
label = lbl_enc2
[MsnShip]
nickname = rc_enc2
NPC = rc_host1
position = 0, 0, 0
label = lbl_enc2
[MsnShip]
nickname = rf_enc3_1
NPC = re_host1
position = 0, 0, 0
label = lbl_enc3
random_name = true
[MsnShip]
nickname = rf_enc3_2
NPC = re_host1
position = 0, 0, 0
label = lbl_enc3
random_name = true
[MsnShip]
nickname = rf_enc3_3
NPC = re_host1
position = 0, 0, 0
label = lbl_enc3
random_name = true
[MsnShip]
nickname = rf_enc3_4
NPC = re_host1
position = 0, 0, 0
label = lbl_enc3
random_name = true
[MsnShip]
nickname = rf_enc3_5
NPC = re_host1
position = 0, 0, 0
label = lbl_enc3
random_name = true
[MsnShip]
nickname = rf_enc3_6
NPC = re_host1
position = 0, 0, 0
label = lbl_enc3
random_name = true
[MsnShip]
nickname = rg_enc3_1
NPC = rg_host3
position = 0, 0, 0
label = lbl_enc3
;[MsnShip]
;nickname = rg_enc3_2
;NPC = rg_host4
;position = 0, 0, 0
;label = lbl_enc3
;[MsnShip]
;nickname = re_enc3
;NPC = re_host1
;position = 0, 0, 0
;label = lbl_enc3
;random_name = true
[MsnShip]
nickname = sinclair
NPC = sinclair
jumper = true
label = lbl_friends
[MsnShip]
nickname = infinite_wing1
NPC = re_host1
position = 0, 0, 0
label = lbl_enc2
label = infinite_wing
random_name = true
[MsnShip]
nickname = infinite_wing2
NPC = re_host1
position = 0, 0, 0
label = lbl_enc2
label = infinite_wing
random_name = true
[MsnShip]
nickname = infinite_wing3
NPC = re_host1
position = 0, 0, 0
label = lbl_enc2
label = infinite_wing
random_name = true
[MsnShip]
nickname = infinite_wing4
NPC = re_host1
position = 0, 0, 0
label = lbl_enc2
label = infinite_wing
random_name = true
[MsnShip]
nickname = infinite_wing5
NPC = re_host1
position = 0, 0, 0
label = lbl_enc2
label = infinite_wing
random_name = true
[MsnFormation]
nickname = traitor_frm
orientation = 0.998859, 0.046037, 0.003736, -0.01213
rel_pos = 90, Player, 500
formation = fighter_rh_n
ship = rh_traitor1
ship = rh_traitor2
[MsnFormation]
nickname = battle_escort
position = 59001, -28, -59087
orientation = -0.2486, 0.0161, 0.9659, 0.0708
formation = fighter_rh_n
ship = battle_escort1
ship = battle_escort2
ship = battle_escort3
ship = battle_escort4
ship = battle_escort5
[MsnFormation]
nickname = battle_escort2
rel_pos = 90, Player, 2000
orientation = 0.998859, 0.046037, 0.003736, -0.01213
formation = fighter_rh_n
ship = battle_escort1a
ship = battle_escort2a
ship = battle_escort3a
ship = battle_escort4a
ship = battle_escort5a
[MsnFormation]
nickname = cloaked_fighters
position = -16442, -33, 2907
orientation = 0.998859, 0.046037, 0.003736, -0.01213
formation = fighter_rh_n
ship = cloaked_rf1
ship = cloaked_rf2
ship = cloaked_rf3
ship = cloaked_rf4
[MsnSolar]
nickname = bw01_01_dock_ring_1
system = bw01
Radius = 0
string_id = 261187
position = -16058, 0, 5177
orientation = -0.073961, 0.009956, 0.996859, 0.026513
faction = br_p_grp
archetype = dock_ring
loadout = docking_ring
base = Bw01_01_base
[MsnSolar]
nickname = Bw01_05
system = bw01
Radius = 0
string_id = 196694
faction = br_p_grp
position = -32093, 0, 5607
archetype = depot
loadout = depot
base = Bw01_05_base
[MsnSolar]
nickname = rh_battleship
system = bw01
Radius = 0
label = lbl_battleship
string_id = 216502
faction = rh_n_grp
position = 58535, 0, -59781
orientation = 0.4543, -0.0051, 0.8908, -0.0056
archetype = rm_r_battleship
loadout = MSN05_Nomad_Rheinland_Battleship
pilot = MSN05_Nomad_Rheinland_Battleship
costume = rh_captain_head, rh_male_elite_body, prop_neuralnet_D
voice = rh_battleship
[ObjList]
nickname = ol_break_formation
BreakFormation = no_params
[ObjList]
nickname = ol_make_juni_frm
FollowPlayer = fighter_basic, juni
[ObjList]
nickname = ol_make_juni_sinclair_frm
BreakFormation = no_params
FollowPlayer = fighter_basic, juni, sinclair
[NNObjective]
nickname = mlog_awaiting_objective
state = HIDDEN
type = ids, 21660
[NNObjective]
nickname = mlog_1
state = HIDDEN
type = ids, 1
[NNObjective]
nickname = mlog_2
state = HIDDEN
type = ids, 1
[NNObjective]
nickname = mlog_22895
state = HIDDEN
type = navmarker, Br03, 22895, 25810, -8335, -3, 36488
[NNObjective]
nickname = mlog_22810
state = HIDDEN
type = rep_inst, Br03, 22810, 25810, -1045, 0, 32320, Br03_Trade_Lane_Ring_45
[NNObjective]
nickname = mlog_22815
state = HIDDEN
type = rep_inst, Br03, 22815, 25815, 38757, 0, 6727, Br03_Trade_Lane_Ring_29
[NNObjective]
nickname = mlog_22820
state = HIDDEN
type = rep_inst, Br03, 22820, 22800, 79443, 0, -18370, Br03_to_Bw01
[NNObjective]
nickname = mlog_22825
state = HIDDEN
type = rep_inst, bw01, 22825, 25825, -38548, 0, -2278, Bw01_Trade_Lane_Ring_13
[NNObjective]
nickname = mlog_22830
state = HIDDEN
type = rep_inst, bw01, 22830, 25830, -14468.6, -16.656, 7747.13, bw01_01_dock_ring_1
[NNObjective]
nickname = mlog_22835
state = HIDDEN
type = ids, 22835
[NNObjective]
nickname = mlog_22840
state = HIDDEN
type = rep_inst, bw01, 22840, 22800, -14468.6, -16.656, 7747.13, bw01_01_dock_ring_1
[NNObjective]
nickname = mlog_22850
state = HIDDEN
type = navmarker, bw01, 22850, 25850, -27473, 14, 6664
[NNObjective]
nickname = mlog_22855
state = HIDDEN
type = rep_inst, bw01, 22855, 25855, -32093, 0, 5607, Bw01_05
[NNObjective]
nickname = mlog_22905
state = HIDDEN
type = rep_inst, bw01, 22905, 22800, -32093, 0, 5607, Bw01_05
[NNObjective]
nickname = mlog_meet_juni
state = HIDDEN
type = navmarker, bw01, 22930, 22800, -31735, 0, 5605
[NNObjective]
nickname = mlog_22860
state = HIDDEN
type = ids, 22860
[NNObjective]
nickname = mlog_22865
state = HIDDEN
type = rep_inst, bw01, 22865, 22800, -37533, 118, 15776, Bw01_to_Br03_hole
[NNObjective]
nickname = mlog_22867
state = HIDDEN
type = rep_inst, bw01, 22867, 22800, -37533, 118, 15776, Bw01_to_Br03_hole
[NNObjective]
nickname = mlog_22870
state = HIDDEN
type = rep_inst, Br03, 22870, 22800, 77096, 0, -16835, Br03_Trade_Lane_Ring_23
[NNObjective]
nickname = mlog_22875
state = HIDDEN
type = rep_inst, Br03, 22875, 22800, 57345, 0, -61707, Br03_to_Br04_hole
[NNObjective]
nickname = mlog_22910
state = HIDDEN
type = ids, 22910
[NNObjective]
nickname = mlog_22880
state = HIDDEN
type = ids, 22880
[NNObjective]
nickname = mlog_22885
state = HIDDEN
type = rep_inst, Br03, 22885, 22800, 57345, 0, -61707, Br03_to_Br04_hole
[NNObjective]
nickname = mlog_22890
state = HIDDEN
type = rep_inst, Br04, 22890, 22800, -38548, 0, -2278, Br04_Trade_Lane_Ring_3
[NNObjective]
nickname = mlog_22893
state = HIDDEN
type = rep_inst, Br04, 22893, 22800, -38548, 0, -2278, Br04_Trade_Lane_Ring_3
[NNObjective]
nickname = mlog_22894
state = HIDDEN
type = rep_inst, Br04, 22894, 22800, -38548, 0, -2278, br04_01_dock_ring
;[NNObjective]
;nickname = nn_leeds_equipment_room
;state = HIDDEN
;type = ids, 22900
[NNObjective]
nickname = flee_sprague
state = HIDDEN
type = navmarker, bw01, 22920, 22800, -16098, 53, 4227
;[NNObjective]
;nickname = leaving_baxter
;state = HIDDEN
;type = ids, 22925
[Trigger]
nickname = general_triggers
system = ANY
Cnd_True = no_params
Act_MarkObj = juni, 1
Act_ActTrig = juni_dies
Act_RandomPop = false
[Trigger]
nickname = bse_any
Cnd_BaseEnter = ANY
Act_ChangeState = FAIL, 22960
[Trigger]
nickname = sye_any
Cnd_SystemEnter = ANY
Act_ChangeState = FAIL, 22965
[Trigger]
nickname = juni_dies
system = ANY
Cnd_Destroyed = juni, 1, EXPLODE
Act_ChangeState = FAIL, 22950
;[Trigger]
;nickname = sinclair_dies
;Cnd_Destroyed = sinclair, 1, EXPLODE
;Act_ChangeState = FAIL, 22952
[Trigger]
nickname = always_friendly
Cnd_True = no_params
repeatable = true
Act_SetVibeOfferBaseHack = Br03_dock_ring
[Trigger]
nickname = tr_offer
InitState = ACTIVE
Cnd_True = no_params
Act_ActTrig = space_enter
Act_ActTrig = lce_bar_br03_01
Act_ActTrig = always_friendly
[Trigger]
nickname = space_enter
Cnd_InSpace = true
Act_ActTrig = commcomplete_DX_M05_0000_JUNI
Act_EtherComm = juni, 216504, Player, DX_M05_0000_JUNI, -1, pl_female4_head, li_hatcher_body
[Trigger]
nickname = commcomplete_DX_M05_0000_JUNI
Cnd_CommComplete = DX_M05_0000_JUNI
Act_NNPath = 22809, 22809, Br03_dock_ring, Br03
Act_NNIds = 30500, HISTORY
[Trigger]
nickname = lce_bar_br03_01
Cnd_LocEnter = Bar, Br03_01_base
Act_DeactTrig = space_enter
Act_AddRTC = missions\m05\M005_s026a_Br03_01_offer.ini
Act_ActTrig = mrp_reject
Act_ActTrig = mrp_accept
[Trigger]
nickname = mrp_reject
Cnd_MsnResponse = reject
Act_NNIds = 30510, HISTORY
Act_RemoveRTC = missions\m05\M005_s026a_Br03_01_offer.ini
Act_AddRTC = missions\m05\M005_s026d_Br03_01_reoffer.ini, repeatable
Act_ActTrig = space_enter2
[Trigger]
nickname = space_enter2
Cnd_InSpace = true
Act_NNPath = 22809, 22809, Br03_01, Br03
[Trigger]
nickname = mrp_accept
Cnd_MsnResponse = accept
Act_SetRep = Player, br_p_grp, REP_FRIEND_MAXIMUM
Act_NNIds = 30505, HISTORY
Act_RemoveRTC = missions\m05\M005_s026d_Br03_01_reoffer.ini
Act_DeactTrig = mrp_reject
Act_SetOffer = 22805
Act_SetTitle = 22800
Act_ActTrig = spe_Br03_01
Act_ActTrig = first_obj
Act_DeactTrig = always_friendly
[Trigger]
nickname = first_obj
Cnd_True = no_params
Act_SetNNObj = mlog_22895
[Trigger]
nickname = spe_Br03_01
Cnd_SpaceEnter = no_params
Act_SetNNObj = mlog_1
Act_RandomPop = false
Act_ActTrig = lcp_Br03_01
Act_ActTrig = tr_to_sprague
Act_PlayMusic = music_br_space, music_br_danger, music_br_battle
[Trigger]
nickname = tr_to_sprague
Cnd_True = no_params
Act_SpawnShip = juni, no_ol
Act_GiveObjList = Player, ol_make_juni_frm
Act_SetVibe = juni, Player, REP_FRIEND_THRESHOLD
Act_ActTrig = general_triggers
[Trigger]
nickname = lcp_Br03_01
Cnd_LaunchComplete = Player
Act_PlayerCanDock = false
Act_ActTrig = tr_stop_player
Act_PlayerCanTradelane = false, Br03_Trade_Lane_Ring_45, Br03_Trade_Lane_Ring_46
[Trigger]
nickname = tr_stop_player
Cnd_True = no_params
Act_PobjIdle = no_params
Act_ActTrig = tle_Br03_45
Act_ActTrig = first_com
[Trigger]
nickname = first_com
Cnd_True = no_params
Act_SendComm = juni, Player, DX_M05_0100_JUNI
Act_ActTrig = com_0100
[Trigger]
nickname = com_0100
Cnd_CommComplete = DX_M05_0100_JUNI
Act_SetNNObj = mlog_22810
Act_NNIds = 30515, HISTORY
Act_NagDistLeaving = Br03_45_nag, juni, Br03_Trade_Lane_Ring_45, 22955, 1, NAG_ALWAYS
[Trigger]
nickname = tle_Br03_45
Cnd_TLEntered = Player, Br03_Trade_Lane_Ring_45, Br03_Trade_Lane_Ring_46
Act_NagOff = Br03_45_nag
Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY
Act_SendComm = juni, Player, DX_M05_0110_JUNI
Act_ActTrig = tl_exit
Act_ActTrig = com_0110
Act_LockManeuvers = true
[Trigger]
nickname = com_0110
Cnd_CommComplete = DX_M05_0110_JUNI
Act_SendComm = juni, Player, DX_M05_0115_JUNI
Act_ActTrig = com_0120
[Trigger]
nickname = com_0120
Cnd_True = no_params
Act_SendComm = juni, Player, DX_M05_0120_JUNI
[Trigger]
nickname = tl_exit
Cnd_TLExited = Player, Br03_Trade_Lane_Ring_52
Act_LockManeuvers = false
Act_ActTrig = syx_br03_bw01
Act_ActTrig = sye_bw01
Act_EtherComm = norfolk, 216507, Player, DX_M05_0125_NORFOLK, -1, li_captain_head, br_male_elite_body, prop_neuralnet_D
Act_ActTrig = stop_player
Act_ActTrig = com_0125_Norfolk
Act_PlayerCanTradelane = false
[Trigger]
nickname = com_0125_Norfolk
Cnd_CommComplete = DX_M05_0125_NORFOLK
Act_SendComm = juni, Player, DX_M05_0126_JUNI
Act_ActTrig = com_0126
[Trigger]
nickname = com_0126
Cnd_CommComplete = DX_M05_0126_JUNI
Act_EtherComm = norfolk, 216507, Player, DX_M05_0127_NORFOLK, -1, li_captain_head, br_male_elite_body, prop_neuralnet_D
Act_ActTrig = com_0127_Norfolk
[Trigger]
nickname = com_0127_Norfolk
Cnd_CommComplete = DX_M05_0127_NORFOLK
Act_SendComm = juni, Player, DX_M05_0130_JUNI
Act_ActTrig = com_0130
[Trigger]
nickname = com_0130
Cnd_CommComplete = DX_M05_0130_JUNI
Act_SetNNObj = mlog_22815
Act_NNIds = 30520, HISTORY
Act_NagDistLeaving = Br03_29_nag, juni, Br03_Trade_Lane_Ring_29, 22957, 1, NAG_ALWAYS
Act_PlayerCanTradelane = false, Br03_Trade_Lane_Ring_29, Br03_Trade_Lane_Ring_28
Act_ActTrig = tle_Br03_29
[Trigger]
nickname = tle_Br03_29
Cnd_TLEntered = Player, Br03_Trade_Lane_Ring_29, Br03_Trade_Lane_Ring_28
Act_SetNNObj = mlog_1
Act_LockManeuvers = true
Act_SendComm = juni, Player, DX_M05_0131_JUNI
Act_ActTrig = tl_23_exit
Act_NagOff = Br03_29_nag
[Trigger]
nickname = tl_23_exit
Cnd_TLExited = Player, Br03_Trade_Lane_Ring_23
Act_LockManeuvers = false
Act_ActTrig = delay_0140
Act_PlayerCanTradelane = false
[Trigger]
nickname = delay_0140
Cnd_Timer = 2
Act_SendComm = juni, Player, DX_M05_0140_JUNI
Act_SetNNObj = mlog_22820
Act_NagDistLeaving = dock_br03_bw01, juni, Br03_to_Bw01, 22960, 1, NAG_ALWAYS
Act_GiveObjList = juni, ol_break_formation
Act_PlayerCanDock = false, Br03_to_Bw01
[Trigger]
nickname = syx_br03_bw01
Cnd_SystemExit = Br03, bw01
Act_SetNNObj = mlog_1
Act_DeactTrig = sye_any
[Trigger]
nickname = sye_bw01
Cnd_NPCSystemEnter = bw01, juni, Player
Act_LockDock = Player, Bw01_to_Br03, lock
Act_RandomPop = false
Act_ActTrig = tr_bw01
Act_PlayerCanTradelane = false, Bw01_Trade_Lane_Ring_13, Bw01_Trade_Lane_Ring_12
Act_PlayMusic = music_omega_space, music_omega_danger, music_omega_battle
Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY
[Trigger]
nickname = tr_bw01
Cnd_Timer = 2
Act_SpawnSolar = bw01_01_dock_ring_1
Act_SetVibe = bw01_01_dock_ring_1, juni, REP_FRIEND_MAXIMUM
Act_SetVibe = bw01_01_dock_ring_1, Player, REP_FRIEND_MAXIMUM
Act_SetNNObj = mlog_22825
Act_NagDistLeaving = bw01_13_nag, juni, Bw01_Trade_Lane_Ring_13, 22962, 1, NAG_ALWAYS
Act_GiveObjList = Player, ol_make_juni_frm
Act_PlayerCanDock = false
Act_SendComm = juni, Player, DX_M05_0150_Juni
Act_ActTrig = tle_Bw01_13
Act_Invulnerable = juni, true, false, 0.9
[Trigger]
nickname = tle_Bw01_13
Cnd_TLEntered = Player, Bw01_Trade_Lane_Ring_13, Bw01_Trade_Lane_Ring_12
Act_ActTrig = dst_pl_freeport1
Act_NagOff = bw01_13_nag
Act_SetNNObj = mlog_1
Act_LockManeuvers = true
[Trigger]
nickname = dst_pl_freeport1
Cnd_DistShip = inside, Player, bw01_02, 3000
Act_SendComm = juni, Player, DX_M05_0160_Juni
Act_ActTrig = tl_exit_Bw01_10
Act_ActTrig = com_0160
[Trigger]
nickname = tl_exit_Bw01_10
Cnd_TLExited = juni, Bw01_Trade_Lane_Ring_10
Act_LockManeuvers = false
Act_PlayerCanTradelane = false
Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY
[Trigger]
nickname = com_0160
Cnd_CommComplete = DX_M05_0160_Juni
Act_EtherComm = freeport_1, 216506, Player, DX_M05_0170_Freeport_1, -1, br_kaitlyn_head, pl_female2_peasant_body_bust
Act_ActTrig = stop_player
Act_ActTrig = com_0170
[Trigger]
nickname = com_0170
Cnd_CommComplete = DX_M05_0170_Freeport_1
Act_SendComm = juni, Player, DX_M05_0180_Juni
Act_ActTrig = com_0180
[Trigger]
nickname = com_0180
Cnd_CommComplete = DX_M05_0180_Juni
Act_EtherComm = freeport_1, 216506, Player, DX_M05_0190_Freeport_1, -1, br_kaitlyn_head, pl_female2_peasant_body_bust
Act_ActTrig = com_0190
[Trigger]
nickname = com_0190
Cnd_CommComplete = DX_M05_0190_Freeport_1
Act_SendComm = juni, Player, DX_M05_0200_Juni
Act_ActTrig = com_0200
[Trigger]
nickname = com_0200
Cnd_CommComplete = DX_M05_0200_Juni
Act_SendComm = juni, Player, DX_M05_0201_Juni
Act_ActTrig = com_0201
[Trigger]
nickname = com_0201
Cnd_CommComplete = DX_M05_0201_Juni
Act_SetNNObj = mlog_22830
Act_NNIds = 30525, HISTORY
Act_PlayMusic = none, none, none, music_anticipation_light
Act_Save = key_save_to_sprague, 32505
Act_NagDistTowards = OBJ, sprague_nag, juni, bw01_01_dock_ring_1, 22965, 2000, NAG_ALWAYS
Act_ActTrig = dst_pl_bw01_01
Act_ActTrig = sprague_com1
[Trigger]
nickname = key_save_to_sprague
system = bw01
Cnd_SpaceEnter = bw01
Act_PlayMusic = none, none, none, music_anticipation_light
Act_SpawnSolar = bw01_01_dock_ring_1
Act_SetInitialPlayerPos = -19439, -274, -14726, -0.0725, 0.0018, 0.9973, -0.0097
Act_SpawnShip = juni, no_ol, -19433, -219, -14896
Act_SetVibe = juni, Player, REP_FRIEND_THRESHOLD
Act_ActTrig = general_triggers
Act_GiveObjList = Player, ol_make_juni_frm
Act_ActTrig = sprague_save_setup
Act_Invulnerable = juni, true, false, 0.9
[Trigger]
nickname = sprague_save_setup
Cnd_True = no_params
Act_SetNNObj = mlog_22830
Act_SetVibe = bw01_01_dock_ring_1, juni, REP_FRIEND_MAXIMUM
Act_SetVibe = bw01_01_dock_ring_1, Player, REP_FRIEND_MAXIMUM
Act_NagDistTowards = OBJ, sprague_nag, juni, bw01_01_dock_ring_1, 22965, 2000, NAG_ALWAYS
Act_ActTrig = dst_pl_bw01_01
Act_ActTrig = sprague_com1
[Trigger]
nickname = sprague_com1
Cnd_DistShip = inside, Player, bw01_01, 19000
Act_SendComm = juni, Player, DX_M05_0210_Juni
Act_ActTrig = com_0210
[Trigger]
nickname = com_0210
Cnd_CommComplete = DX_M05_0210_Juni
Act_SendComm = juni, Player, DX_M05_0220_Juni
Act_ActTrig = sprague_com2
[Trigger]
nickname = sprague_com2
Cnd_DistShip = inside, Player, bw01_01, 14000
Act_SendComm = juni, Player, DX_M05_0230_Juni
Act_ActTrig = sprague_com3
[Trigger]
nickname = sprague_com3
Cnd_DistShip = inside, Player, bw01_01, 10000
Act_SendComm = juni, Player, DX_M05_0240_Juni
Act_ActTrig = sprague_com4
[Trigger]
nickname = sprague_com4
Cnd_DistShip = inside, Player, bw01_01, 5000
Act_SendComm = juni, Player, DX_M05_0250_Juni
[Trigger]
nickname = dst_pl_bw01_01
Cnd_DistShip = inside, Player, bw01_01_dock_ring_1, 3000
Act_SpawnFormation = cloaked_fighters
Act_SetVibeLblToShip = lbl_enc1, Player, REP_FRIEND_MAXIMUM
Act_SetVibeLblToShip = lbl_enc1, juni, REP_FRIEND_MAXIMUM
Act_GiveObjList = cloaked_rf1, ol_hold
Act_CallThorn = missions\m05\M05_Sprague_Decloak.thn, cloaked_rf2
Act_PlayMusic = none, none, none, music_stab_danger
Act_ActTrig = stop_player
Act_NagOff = sprague_nag
Act_ActTrig = fighters_decloak
[Trigger]
nickname = fighters_decloak
Cnd_Timer = 2
Act_PlayerEnemyClamp = 2, 2
Act_GiveObjList = Player, ol_break_formation
Act_Cloak = lbl_enc1, false
Act_MarkObj = cloaked_rf1, 1
Act_MarkObj = cloaked_rf2, 1
Act_MarkObj = cloaked_rf3, 1
Act_MarkObj = cloaked_rf4, 1
Act_GiveObjList = juni, ol_break_formation
Act_ActTrig = bse_bw01_01
Act_ActTrig = d_enc1
Act_LockDock = Player, bw01_01_dock_ring_1, lock
Act_SendComm = juni, Player, DX_M05_0260_Juni
Act_ActTrig = com_0260
[Trigger]
nickname = com_0260
Cnd_CommComplete = DX_M05_0260_Juni
Act_SendComm = juni, Player, DX_M05_0270_Juni
Act_ActTrig = com_0270
[Trigger]
nickname = com_0270
Cnd_CommComplete = DX_M05_0270_Juni
Act_RevertCam = no_params
Act_SetVibeLblToShip = lbl_enc1, Player, REP_HOSTILE_THRESHOLD
Act_SetVibeLblToShip = lbl_enc1, juni, REP_HOSTILE_THRESHOLD
Act_SetVibeShipToLbl = juni, lbl_enc1, REP_HOSTILE_THRESHOLD
Act_GiveObjList = cloaked_rf1, ol_break_formation
Act_GiveObjList = cloaked_rf1, ol_stay_near_player
Act_GiveObjList = cloaked_rf2, ol_stay_near_player
Act_GiveObjList = cloaked_rf3, ol_stay_near_player
Act_GiveObjList = cloaked_rf4, ol_stay_near_player
Act_GiveObjList = juni, ol_stay_near_player
Act_PlayMusic = none, none, none, music_omega_battle
Act_SetNNObj = mlog_22835
Act_NagDistLeaving = away_sprague, juni, juni, 22996, 3000, NAG_ALWAYS
[ObjList]
nickname = ol_stay_near_player
StayInRange = Player, 1500, true
[ObjList]
nickname = ol_attack_player
StayInRange = Player, 1000
[Trigger]
nickname = d_enc1
Cnd_Destroyed = lbl_enc1, -1
Act_DeactTrig = bse_any
Act_ActTrig = dst_out_bw01_01
Act_PlayerCanDock = false, bw01_01_dock_ring_1
Act_LockDock = Player, bw01_01_dock_ring_1, unlock
Act_ActTrig = killed_wing
Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY
[Trigger]
nickname = killed_wing
Cnd_True = no_params
Act_SendComm = juni, Player, DX_M05_0280_Juni
Act_PlayMusic = none, none, none, music_victory_long
Act_AdjHealth = juni, 0.7
Act_GiveObjList = Player, ol_make_juni_frm
Act_ActTrig = com_0280
[Trigger]
nickname = com_0280
Cnd_CommComplete = DX_M05_0280_Juni
Act_SendComm = juni, Player, DX_M05_0290_Juni
Act_ActTrig = com_0290
[Trigger]
nickname = com_0290
Cnd_CommComplete = DX_M05_0290_Juni
Act_SetNNObj = mlog_22840
Act_NNIds = 30530, HISTORY
Act_NagOff = away_sprague
Act_NagDistLeaving = dock_bw01_01, juni, bw01_01_dock_ring_1, 22967, 1, NAG_ALWAYS
Act_SendComm = juni, Player, DX_M05_0300_Juni
[Trigger]
nickname = dst_out_bw01_01
Cnd_DistVec = outside, Player, -16081, 121, 4706, 2000
Act_ActTrig = dst_in_bw01_01
[Trigger]
nickname = dst_in_bw01_01
Cnd_DistVec = inside, Player, -16081, 121, 4706, 2000
Act_DeactTrig = bse_any
Act_ActTrig = dst_out_bw01_01
[Trigger]
nickname = bse_bw01_01
Cnd_BaseEnter = Bw01_01_base
Act_SetNNObj = mlog_1
Act_NagOff = dock_bw01_01
Act_DeactTrig = dst_in_bw01_01
Act_DeactTrig = dst_out_bw01_01
Act_DeactTrig = sye_any
Act_AddRTC = missions\m05\M005_s027xa_Bw01_01_nrml.ini, repeatable
Act_ActTrig = chs_assist2_planetscape
Act_ActTrig = spe_bw01_01
Act_SetTitle = 22800
Act_SetOffer = 22806
Act_SetNNObj = flee_sprague
[Trigger]
nickname = chs_assist2_planetscape
Cnd_CharSelect = juni, Planetscape, Bw01_01_base
Act_AddRTC = missions\m05\M005_s027xb_Bw01_01_nrml.ini, repeatable
Act_ActTrig = chs_assist2_digsite
[Trigger]
nickname = chs_assist2_digsite
Cnd_CharSelect = juni, Digsite, Bw01_01_base
Act_AddRTC = missions\m05\M005_s027xc_Bw01_01_nrml.ini, repeatable
[Trigger]
nickname = key_save_leaving_sprague
system = bw01
Cnd_PlayerLaunch = no_params
Act_SetInitialPlayerPos = -16009, 0, 4826, 0.9948, 0.041, -0.093, -0.0025
Act_PlayMusic = none, none, none, music_stab_danger
Act_ActTrig = key_sprague_spe
[Trigger]
nickname = key_sprague_spe
Cnd_SpaceEnter = bw01
Act_SpawnSolar = bw01_01_dock_ring_1
Act_CallThorn = missions\m05\M05_Dock_Explodes.thn
Act_ActTrig = delay_dock_fuse
Act_ActTrig = general_triggers
Act_SpawnShip = juni, ol_leave_dockring, -16080, 5, 4646, 0.9993, 0.0229, 0.028, -0.0047
Act_RandomPop = false
[Trigger]
nickname = spe_bw01_01
Cnd_SpaceEnter = no_params
Act_RemoveRTC = missions\m05\M005_s027xa_Bw01_01_nrml.ini
Act_RemoveRTC = missions\m05\M005_s027xb_Bw01_01_nrml.ini
Act_RemoveRTC = missions\m05\M005_s027xc_Bw01_01_nrml.ini
Act_CallThorn = missions\m05\M05_Dock_Explodes.thn
Act_PlayMusic = none, none, none, music_stab_danger
Act_ActTrig = delay_dock_fuse
Act_GiveObjList = juni, ol_leave_dockring
[Trigger]
nickname = delay_dock_fuse
Cnd_Timer = 2
Act_LightFuse = bw01_01_dock_ring_1, fuse_docking_ring
Act_ActTrig = Camera_Revert
Act_ActTrig = init_sprague_attack
Act_RandomPop = false
[Trigger]
nickname = Camera_Revert
Cnd_Timer = 10
Act_GiveObjList = rg_enc2_1, ol_chase_player
Act_GiveObjList = rg_enc2_2, ol_chase_player
Act_RevertCam = no_params
[Trigger]
nickname = init_sprague_attack
system = bw01
Cnd_True = no_params
Act_Save = key_save_leaving_sprague, 32510
Act_PlayMusic = none, none, none, music_omega_battle
Act_SpawnShip = rf_enc2_1, no_ol, -15650, 259, 2856, 0.08207, 0.019177, 0.995299, 0.047721
Act_SpawnShip = rf_enc2_2, no_ol, -15263, 238, 2948, 0.08207, 0.019177, 0.995299, 0.047721
Act_SpawnShip = re_enc2_1, no_ol, -16368, 321, 2447, -0.136993, 0.008307, 0.989236, 0.050755
Act_SpawnShip = re_enc2_2, no_ol, -16416, 321, 461, -0.136993, 0.008307, 0.989236, 0.050755
Act_SpawnShip = re_enc2_3, no_ol, -16406, 338, 387, -0.136993, 0.008307, 0.989236, 0.050755
Act_SpawnShip = rg_enc2_1, ol_goto_dock_ring, -16237, 233, 4769, -0.136993, 0.008307, 0.989236, 0.050755
Act_SpawnShip = rg_enc2_2, ol_goto_dock_ring, -16444, 303, 655, -0.136993, 0.008307, 0.989236, 0.050755
Act_SpawnShip = rc_enc2, no_ol, -16237, 263, 4789, 0.098992, 0.019986, 0.993758, 0.047388
Act_Cloak = lbl_enc2, false
Act_SpawnShip = sinclair, ol_leave_dockring, -15986, 14, 4707, 0.9993, 0.0229, 0.028, -0.0047
Act_Invulnerable = sinclair, true, false, 0.9
Act_Invulnerable = juni, true, false, 0.9
Act_MarkObj = juni, 1
Act_MarkObj = sinclair, 1
Act_SetVibe = juni, Player, REP_FRIEND_THRESHOLD
Act_SetVibe = sinclair, Player, REP_FRIEND_THRESHOLD
Act_SetVibeLbl = lbl_enc2, lbl_friends, REP_HOSTILE_THRESHOLD
Act_SetVibeLblToShip = lbl_enc2, Player, REP_HOSTILE_THRESHOLD
Act_SetVibe = rf_enc2_1, Player, REP_HOSTILE_MAXIMUM
Act_SetVibe = rg_enc2_1, Player, REP_HOSTILE_MAXIMUM
Act_SetVibe = rg_enc2_2, Player, REP_HOSTILE_MAXIMUM
Act_SetVibe = rc_enc2, Player, REP_HOSTILE_MAXIMUM
Act_SpawnSolar = Bw01_05
Act_SetVibe = Bw01_05, Player, REP_FRIEND_MAXIMUM
Act_PlayerCanDock = false
Act_ActTrig = chase_player
Act_SendComm = sinclair, Player, DX_M05_0390_Sinclair
Act_ActTrig = com_0390
Act_NNIds = 30535, HISTORY
Act_ActTrig = enc2_destroyed
[ObjList]
nickname = ol_goto_dock_ring
GotoShip = goto_no_cruise, Player, 1000, false
StayOutOfRange = bw01_01, 1000, true
[ObjList]
nickname = ol_leave_dockring
GotoVec = goto, -16146, 42, 3902, 100, true
GotoVec = goto, -16575, 41, 3883, 100, true
[Trigger]
nickname = chase_player
Cnd_True = no_params
Act_GiveObjList = rg_enc2_1, ol_chase_player
Act_GiveObjList = rg_enc2_2, ol_chase_player
Act_GiveObjList = rf_enc2_1, ol_chase_player
Act_GiveObjList = rf_enc2_2, ol_chase_juni
Act_GiveObjList = re_enc2_3, ol_chase_juni
Act_GiveObjList = re_enc2_1, ol_chase_sinclair
Act_GiveObjList = re_enc2_2, ol_chase_sinclair
Act_GiveObjList = rc_enc2, ol_chase_player
[ObjList]
nickname = ol_chase_player
GotoShip = goto_cruise, Player, 800, true
StayInRange = Player, 1000, true
[ObjList]
nickname = ol_chase_juni
GotoShip = goto_cruise, juni, 800, true
StayOutOfRange = -27473, 14, 6664, 4500, true
[ObjList]
nickname = ol_chase_sinclair
GotoShip = goto_cruise, sinclair, 800, true
StayOutOfRange = -27473, 14, 6664, 4500, true
[Trigger]
nickname = enc2_destroyed
Cnd_Destroyed = lbl_enc2
repeatable = true
Act_SpawnShip = infinite_wing1, ol_infinite_attack_player, -14574, -202, 2453, 0.2747, -0.0077, 0.9613, 0.0212
Act_SpawnShip = infinite_wing2, ol_infinite_attack_player, -14561, -202, 2513, 0.2747, -0.0077, 0.9613, 0.0212
Act_SpawnShip = infinite_wing3, ol_infinite_attack_player, -14736, -202, 2526, 0.2747, -0.0077, 0.9613, 0.0212
Act_SpawnShip = infinite_wing4, ol_infinite_attack_player, -14974, -202, 2490, 0.2747, -0.0077, 0.9613, 0.0212
Act_SpawnShip = infinite_wing5, ol_infinite_attack_player, -15100, -202, 2413, 0.2747, -0.0077, 0.9613, 0.0212
Act_Cloak = infinite_wing, false
Act_SetVibeLblToShip = infinite_wing, Player, REP_HOSTILE_MAXIMUM
Act_ActTrig = dst_infinite_nebula
[ObjList]
nickname = ol_infinite_attack_player
GotoShip = goto_cruise, Player, 800, true, -1
StayInRange = Player, 1000, true
[Trigger]
nickname = dst_infinite_nebula
system = bw01
Cnd_DistVec = inside, Player, -27473, 14, 6664, 3000
Act_GiveObjList = infinite_wing1, ol_depart
Act_GiveObjList = infinite_wing2, ol_depart
Act_GiveObjList = infinite_wing3, ol_depart
Act_GiveObjList = infinite_wing4, ol_depart
Act_GiveObjList = infinite_wing5, ol_depart
;[Trigger]
;nickname = set_life_infinite
;Cnd_True = no_params
;Act_Cloak = infinite_wing, true
;Act_SetLifeTime = infinite_wing, 10
[Trigger]
nickname = com_0390
Cnd_CommComplete = DX_M05_0390_Sinclair
Act_SendComm = juni, Player, DX_M05_0405_Juni
Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY
Act_ActTrig = com_0405
[Trigger]
nickname = com_0405
Cnd_CommComplete = DX_M05_0405_Juni
Act_SendComm = Player, juni, DX_M05_0400_Trent
Act_ActTrig = com_0400
[Trigger]
nickname = com_0400
Cnd_CommComplete = DX_M05_0400_Trent
Act_SendComm = juni, Player, DX_M05_0410_Juni
Act_ActTrig = com_0410
[Trigger]
nickname = com_0410
Cnd_CommComplete = DX_M05_0410_Juni
Act_SendComm = sinclair, Player, DX_M05_0420_Sinclair
Act_ActTrig = com_0420
[Trigger]
nickname = com_0420
Cnd_CommComplete = DX_M05_0420_Sinclair
Act_PlayMusic = none, none, none, music_dangerous_chase
Act_GiveObjList = sinclair, ol_goto_nebula
Act_GiveObjList = juni, ol_goto_nebula
Act_SendComm = juni, Player, DX_M05_0430_Juni
Act_SetNNObj = mlog_22850
Act_NagDistTowards = POS, to_nebula, juni, -27473, 14, 6664, 22970, 3000, NAG_ALWAYS
Act_ActTrig = nearing_nebula
[Trigger]
nickname = nearing_nebula
system = bw01
Cnd_DistVec = inside, Player, -27473, 14, 6664, 5000
Act_ActTrig = play_com_0510
[Trigger]
nickname = play_com_0510
Cnd_True = no_params
Act_SendComm = juni, Player, DX_M05_0510_Juni
Act_ActTrig = reached_nebula
[Trigger]
nickname = reached_nebula
system = bw01
Cnd_DistVec = inside, Player, -27473, 14, 6664, 3000
Act_NagOff = to_nebula
Act_DeactTrig = chase_player
Act_DeactTrig = enc2_destroyed
Act_GiveObjList = rg_enc2_1, ol_depart
Act_GiveObjList = rg_enc2_2, ol_depart
Act_GiveObjList = rf_enc2_1, ol_depart
Act_GiveObjList = rf_enc2_2, ol_depart
Act_GiveObjList = re_enc2_3, ol_depart
Act_GiveObjList = re_enc2_1, ol_depart
Act_GiveObjList = re_enc2_2, ol_depart
Act_GiveObjList = rc_enc2, ol_depart
Act_ActTrig = play_com_0520
Act_SendComm = juni, Player, DX_M05_0520_Juni
Act_AdjHealth = juni, 0.7
Act_AdjHealth = sinclair, 0.7
Act_ActTrig = delay_nebula
Act_ActTrig = set_life_enc2
[ObjList]
nickname = ol_depart
GotoVec = goto_cruise, -15565, 0, 3765, 1000, true
GotoShip = goto_cruise, Bw01_to_Bw03, 1000, false
Delay = 65536
[Trigger]
nickname = set_life_enc2
Cnd_True = no_params
Act_Cloak = lbl_enc2, true
Act_SetLifeTime = lbl_enc2, 10
[Trigger]
nickname = play_com_0520
Cnd_CommComplete = DX_M05_0510_Juni
Act_SendComm = juni, Player, DX_M05_0520_Juni
Act_ActTrig = delay_nebula
[Trigger]
nickname = delay_nebula
system = bw01
Cnd_Timer = 5
Act_ActTrig = play_com_0530
[Trigger]
nickname = play_com_0530
Cnd_True = no_params
system = bw01
Act_SendComm = juni, Player, DX_M05_0530_Juni
Act_ActTrig = com_0530
[Trigger]
nickname = com_0530
Cnd_CommComplete = DX_M05_0530_Juni
Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY
Act_PlayMusic = none, none, none, music_omega_space
Act_ActTrig = stop_player
Act_SendComm = juni, Player, DX_M05_0540_Juni
Act_ActTrig = com_0540
[Trigger]
nickname = com_0540
Cnd_CommComplete = DX_M05_0540_Juni
Act_SendComm = sinclair, Player, DX_M05_0550_Sinclair
Act_ActTrig = com_0550
Act_GiveObjList = Player, ol_make_juni_sinclair_frm
Act_ActTrig = player_near_bw01_05
Act_ActTrig = inz_true
Act_ActTrig = tr_to_Bw01_05
[Trigger]
nickname = com_0550
Cnd_CommComplete = DX_M05_0550_Sinclair
Act_SetNNObj = mlog_22855
Act_NagDistTowards = OBJ, to_bw01_05, juni, Bw01_05, 22972, 1500, NAG_ALWAYS
Act_SendComm = sinclair, Player, DX_M05_0560_Sinclair
Act_ActTrig = com_0560
[Trigger]
nickname = com_0560
Cnd_CommComplete = DX_M05_0560_Sinclair
Act_SendComm = juni, Player, DX_M05_0570_Juni
[ObjList]
nickname = ol_goto_nebula
GotoVec = goto, -27473, 14, 6664, 500, true, -1
[Trigger]
nickname = player_near_bw01_05
system = bw01
Cnd_DistShip = inside, Player, Bw01_05, 1500
Act_PlayerCanDock = false, Bw01_05
Act_NagOff = to_bw01_05
Act_SendComm = sinclair, Player, DX_M05_0580_Sinclair
Act_ActTrig = com_0580
[Trigger]
nickname = com_0580
Cnd_CommComplete = DX_M05_0580_Sinclair
Act_SetNNObj = mlog_22905
Act_NagDistLeaving = dock_bw01_05, juni, Bw01_05, 22975, 1, NAG_ALWAYS
[Trigger]
nickname = inz_false
system = ANY
Cnd_InZone = false, Player, OBJECT_ZONE
Act_ActTrig = inz_true
[Trigger]
nickname = inz_true
system = ANY
Cnd_InZone = true, Player, OBJECT_ZONE
Act_DeactTrig = bse_any
Act_ActTrig = inz_false
[Trigger]
nickname = tr_to_Bw01_05
Cnd_True = no_params
Act_ActTrig = bse_bw01_05
[Trigger]
nickname = bse_bw01_05
Cnd_BaseEnter = Bw01_05_base
Act_SetNNObj = mlog_2
Act_NagOff = dock_bw01_05
Act_DeactTrig = inz_true
Act_DeactTrig = inz_false
Act_DeactTrig = bse_any
Act_DeactTrig = sye_any
Act_AddRTC = missions\m05\M005_s028x_Bw01_05_nrml.ini
Act_SetTitle = 22800
Act_SetOffer = 22807
Act_SetNNObj = mlog_meet_juni
Act_ActTrig = spe_bw01_05
[Trigger]
nickname = spe_bw01_05
Cnd_SpaceEnter = no_params
Act_RemoveRTC = missions\m05\M005_s028x_Bw01_05_nrml.ini
Act_CallThorn = missions\m05\M05_Baxter_Explodes.thn
Act_ActTrig = flee_hidden_base_init
[Trigger]
nickname = flee_hidden_base_init
system = bw01
Cnd_True = no_params
Act_PlayMusic = none, none, none, music_stab_danger
Act_SetNNObj = mlog_22860
Act_NagDistLeaving = away_bw01_05, juni, juni, 22997, 3000, NAG_ALWAYS
Act_MarkObj = juni, 1
Act_MarkObj = sinclair, 1
Act_SetVibe = juni, Player, REP_FRIEND_THRESHOLD
Act_SetVibe = sinclair, Player, REP_FRIEND_THRESHOLD
Act_SpawnShip = rf_enc3_1, ol_stay_near_player, -31219, -5, 5607, 0.774825, 0.039408, 0.629915, -0.036053
Act_SpawnShip = rf_enc3_2, ol_stay_near_player, -31279, -9, 5640, 0.774825, 0.039408, 0.629915, -0.036053
Act_SpawnShip = rf_enc3_3, ol_stay_near_player, -32287, 9, 5390, -0.274667, 0.025335, 0.961118, -0.013003
Act_SpawnShip = rf_enc3_4, ol_stay_near_player, -32327, 9, 5390, -0.274667, 0.025335, 0.961118, -0.013003
Act_SpawnShip = rf_enc3_5, ol_stay_near_player, -32367, 9, 5390, -0.274667, 0.025335, 0.961118, -0.013003
Act_SpawnShip = rf_enc3_6, ol_stay_near_player, -31996, -16, 5027, 0.157715, 0.017456, 0.987074, -0.0225
Act_SpawnShip = rg_enc3_1, ol_stay_near_player, -31340, 12, 5690, 0.774825, 0.039408, 0.629915, -0.036053
Act_PlayerEnemyClamp = 2, 3
Act_MarkObj = rf_enc3_1, 1
Act_MarkObj = rf_enc3_2, 1
Act_MarkObj = rf_enc3_3, 1
Act_MarkObj = rf_enc3_4, 1
Act_MarkObj = rf_enc3_5, 1
Act_MarkObj = rf_enc3_6, 1
Act_MarkObj = rg_enc3_1, 1
Act_Cloak = lbl_enc3, false
Act_SetVibeLblToShip = lbl_enc3, Player, REP_HOSTILE_THRESHOLD
Act_SetVibeLblToShip = lbl_enc3, Bw01_05, REP_HOSTILE_THRESHOLD
Act_SetVibeLbl = lbl_friends, lbl_enc3, REP_HOSTILE_THRESHOLD
Act_SetVibeLbl = lbl_enc3, lbl_friends, REP_HOSTILE_THRESHOLD
Act_LockDock = Player, Bw01_05, lock
Act_ActTrig = tm_d_bw01_05
Act_ActTrig = inz_false
Act_ActTrig = sye_br03
Act_ActTrig = syx_bw01_br03
Act_ActTrig = nse_juni_br03
Act_SendComm = juni, Player, DX_M05_0585_Juni
Act_ActTrig = com_0585
Act_ActTrig = d_enc3
Act_GiveObjList = juni, ol_break_formation
Act_GiveObjList = sinclair, ol_break_formation
Act_GiveObjList = juni, ol_stay_near_player
Act_GiveObjList = sinclair, ol_stay_near_player
Act_Invulnerable = sinclair, true, false, 0.9
Act_Invulnerable = juni, true, false, 0.9
[Trigger]
nickname = com_0585
Cnd_CommComplete = DX_M05_0585_Juni
Act_SendComm = juni, Player, DX_M05_0590_Juni
Act_NNIds = 30540, HISTORY
Act_ActTrig = Camera_Revert
Act_PlayMusic = none, none, none, music_omega_battle
[Trigger]
nickname = d_enc3
Cnd_Destroyed = lbl_enc3, -1
Act_NagOff = away_bw01_05
Act_PlayMusic = none, none, none, music_omega_space
Act_SendComm = juni, Player, DX_M05_0600_Juni
Act_PlayerCanDock = true
Act_ActTrig = com_0600
Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY
[Trigger]
nickname = com_0600
Cnd_CommComplete = DX_M05_0600_Juni
Act_AdjHealth = juni, 0.7
Act_AdjHealth = sinclair, 0.7
Act_SendComm = sinclair, Player, DX_M05_0610_Sinclair
Act_ActTrig = com_0610
[Trigger]
nickname = com_0610
Cnd_CommComplete = DX_M05_0610_Sinclair
Act_SetNNObj = mlog_22865
Act_GiveObjList = juni, ol_leave_baxter
Act_GiveObjList = sinclair, ol_leave_baxter
Act_ActTrig = player_near_Bw01_to_Br03_hole
Act_NagDistTowards = OBJ, Bw01_Br03_hole_nag, juni, Bw01_to_Br03_hole, 22977, 2500, NAG_ALWAYS
Act_SendComm = juni, Player, DX_M05_0620_Juni
Act_GiveObjList = Player, ol_make_juni_sinclair_frm
Act_ActTrig = com_0620
[ObjList]
nickname = ol_leave_baxter
StayInRange = -32093, 0, 5607, 1000, false
[Trigger]
nickname = com_0620
Cnd_CommComplete = DX_M05_0620_Juni
Act_SendComm = sinclair, Player, DX_M05_0630_Sinclair
Act_ActTrig = com_0630
[Trigger]
nickname = com_0630
Cnd_CommComplete = DX_M05_0630_Sinclair
Act_SendComm = juni, Player, DX_M05_0640_Juni
Act_ActTrig = com_0640
[Trigger]
nickname = com_0640
Cnd_CommComplete = DX_M05_0640_Juni
Act_SendComm = sinclair, Player, DX_M05_0650_Sinclair
Act_ActTrig = com_0650
[Trigger]
nickname = com_0650
Cnd_CommComplete = DX_M05_0650_Sinclair
Act_SendComm = juni, Player, DX_M05_0660_Juni
[Trigger]
nickname = syx_bw01_br03
Cnd_SystemExit = bw01, Br03
Act_SetNNObj = mlog_1
Act_DeactTrig = sye_any
[Trigger]
nickname = tm_d_bw01_05
Cnd_True = no_params
Act_LightFuse = Bw01_05, pirate_base_explode_fuse
Act_SetVibeLbl = lbl_enc3, lbl_friends, REP_HOSTILE_MAXIMUM
Act_SetVibeLbl = lbl_friends, lbl_enc3, REP_HOSTILE_MAXIMUM
Act_SetVibeLblToShip = lbl_enc3, Player, REP_HOSTILE_MAXIMUM
[Trigger]
nickname = player_near_Bw01_to_Br03_hole
system = bw01
Cnd_DistShip = inside, Player, Bw01_to_Br03_hole, 2500
Act_NagOff = Bw01_Br03_hole_nag
Act_SendComm = sinclair, Player, DX_M05_0700_Sinclair
Act_LockDock = Player, Bw01_to_Br03_hole, unlock
Act_ActTrig = com_0700
[Trigger]
nickname = com_0700
Cnd_CommComplete = DX_M05_0700_Sinclair
Act_SendComm = juni, Player, DX_M05_0710_Juni
Act_ActTrig = com_0710
[Trigger]
nickname = com_0710
Cnd_CommComplete = DX_M05_0710_Juni
Act_SetNNObj = mlog_22867
Act_NagDistLeaving = away_Bw01_Br03_hole, juni, Bw01_to_Br03_hole, 22980, 1, NAG_ALWAYS
[Trigger]
nickname = syx_br03_br04
Cnd_SystemExit = Br03, Br04
Act_SetNNObj = mlog_1
Act_DeactTrig = sye_any
[Trigger]
nickname = nse_juni_br03
Cnd_NPCSystemEnter = Br03, juni, sinclair, Player
Act_NagOff = dock_bw01_br03
[Trigger]
nickname = sye_br03
Cnd_NPCSystemEnter = Br03, juni, sinclair, Player
Act_ActTrig = sye_br03_init
[Trigger]
nickname = sye_br03_init
Cnd_True = no_params
Act_ActTrig = syx_br03_br04
Act_ActTrig = sye_br04
Act_ActTrig = nse_juni_br04
Act_ActTrig = sinclair_com
Act_MarkObj = sinclair, 1
Act_PlayerCanDock = false
Act_LockDock = Player, Br03_to_Bw01_hole, lock
Act_GiveObjList = juni, ol_juni_follow
Act_GiveObjList = sinclair, ol_sinclair_follow
Act_PlayMusic = none, none, none, music_br_space
Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY
[ObjList]
nickname = ol_juni_follow
BreakFormation = no_params
Follow = Player, 1500, -50, 0, 100
[ObjList]
nickname = ol_sinclair_follow
BreakFormation = no_params
Follow = Player, 1500, 50, 0, 100
[Trigger]
nickname = sinclair_com
Cnd_Timer = 3
Act_SendComm = sinclair, Player, DX_M05_0720_Sinclair
Act_ActTrig = com_0720
[Trigger]
nickname = com_0720
Cnd_CommComplete = DX_M05_0720_Sinclair
Act_SendComm = juni, Player, DX_M05_0725_Juni
Act_SetNNObj = mlog_22870
Act_ActTrig = delay_next_juni_com
[Trigger]
nickname = delay_next_juni_com
Cnd_CommComplete = DX_M05_0725_Juni
Act_SendComm = juni, Player, DX_M05_0670_Juni
Act_ActTrig = com_0670
[Trigger]
nickname = com_0670
Cnd_CommComplete = DX_M05_0670_Juni
Act_SendComm = sinclair, Player, DX_M05_0680_Sinclair
Act_ActTrig = com_0680
[Trigger]
nickname = com_0680
Cnd_CommComplete = DX_M05_0680_Sinclair
Act_SendComm = juni, Player, DX_M05_0690_Juni
Act_ActTrig = delay_traitors_appearance
Act_ActTrig = com_0690
[Trigger]
nickname = com_0690
Cnd_CommComplete = DX_M05_0690_Juni
Act_NagDistTowards = OBJ, to_br03_23_ring, juni, Br03_Trade_Lane_Ring_23, 22982, 2000, NAG_ALWAYS
[Trigger]
nickname = delay_traitors_appearance
system = Br03
Cnd_DistShip = inside, Player, Br03_Trade_Lane_Ring_23, 22000
Act_SpawnFormation = traitor_frm
Act_SetVibeLbl = lbl_traitors, lbl_friends, REP_NEUTRAL_HOSTILE
Act_SetVibeLblToShip = lbl_traitors, Player, REP_NEUTRAL_HOSTILE
Act_CallThorn = missions\m05\m05_traitor_01.thn, rh_traitor1
Act_ActTrig = traitors_decloak
Act_ActTrig = stop_player
[Trigger]
nickname = traitors_decloak
Cnd_Timer = 2
Act_Invulnerable = rh_traitor1, true, false, 0.9
Act_Invulnerable = rh_traitor2, true, false, 0.9
Act_Cloak = lbl_traitors, false
Act_MarkObj = rh_traitor1, 1
Act_MarkObj = rh_traitor2, 1
Act_SendComm = juni, Player, DX_M05_0730_Juni
Act_PlayMusic = none, none, none, music_br_danger
Act_SetNNObj = mlog_1
Act_NagOff = to_br03_23_ring
Act_ActTrig = com_0730
[ObjList]
nickname = ol_hold
Delay = 90000
[Trigger]
nickname = com_0730
Cnd_CommComplete = DX_M05_0730_Juni
Act_CallThorn = missions\m05\m05_traitor_02.thn, Player
Act_SendComm = rh_traitor1, Player, DX_M05_0740_TRAITOR_1
Act_GiveObjList = rh_traitor1, ol_goto_player
Act_ActTrig = com_740
[ObjList]
nickname = ol_goto_player
GotoShip = goto, Player, 100, false
Delay = 99999
[Trigger]
nickname = com_740
Cnd_CommComplete = DX_M05_0740_TRAITOR_1
Act_SetVibeLbl = lbl_traitors, lbl_friends, REP_FRIEND_MAXIMUM
Act_SetVibeLblToShip = lbl_traitors, Player, REP_FRIEND_THRESHOLD
Act_SendComm = juni, Player, DX_M05_0750_Juni
Act_ActTrig = com_750
[Trigger]
nickname = com_750
Cnd_CommComplete = DX_M05_0750_Juni
Act_SendComm = rh_traitor1, Player, DX_M05_0760_TRAITOR_1
Act_ActTrig = com_760
[Trigger]
nickname = com_760
Cnd_CommComplete = DX_M05_0760_TRAITOR_1
Act_SendComm = juni, Player, DX_M05_0770_Juni
Act_ActTrig = com_770
[Trigger]
nickname = com_770
Cnd_CommComplete = DX_M05_0770_Juni
Act_SendComm = rh_traitor1, Player, DX_M05_0780_TRAITOR_1
Act_ActTrig = com_780
[Trigger]
nickname = com_780
Cnd_CommComplete = DX_M05_0780_TRAITOR_1
Act_SendComm = sinclair, Player, DX_M05_0790_Sinclair
Act_ActTrig = com_790
[Trigger]
nickname = com_790
Cnd_CommComplete = DX_M05_0790_Sinclair
Act_SendComm = juni, Player, DX_M05_0800_Juni
Act_ActTrig = com_800
[Trigger]
nickname = com_800
Cnd_CommComplete = DX_M05_0800_Juni
Act_RevertCam = no_params
Act_SendComm = rh_traitor1, Player, DX_M05_0810_TRAITOR_1
Act_ActTrig = com_0810
[Trigger]
nickname = com_0810
Cnd_CommComplete = DX_M05_0810_TRAITOR_1
Act_SpawnSolar = rh_battleship
Act_SpawnFormation = battle_escort
Act_SetVibeLblToShip = lbl_escort, Player, REP_HOSTILE_THRESHOLD
Act_SetVibe = rh_battleship, Player, REP_HOSTILE_THRESHOLD
Act_Cloak = lbl_escort, false
Act_Cloak = rh_battleship, false
Act_SetNNObj = mlog_22875
Act_ActTrig = dst_save_bship
Act_PlayMusic = none, none, none, music_anticipation_motivated
Act_NagDistTowards = OBJ, to_Br03_Br04_hole, juni, Br03_to_Br04_hole, 22985, 2000, NAG_ALWAYS
Act_ActTrig = head_to_battleship
Act_NNIds = 30545, HISTORY
[Trigger]
nickname = dst_save_bship
Cnd_DistShip = inside, Player, rh_battleship, 12000
Act_Save = key_save_battleship, 32520
[Trigger]
nickname = key_save_battleship
system = Br03
Cnd_SpaceEnter = no_params
Act_ActTrig = sye_br04
Act_SetInitialPlayerPos = 67434, 74, -45322, 0.9652, -0.0153, 0.261, 0.0069
Act_SpawnShip = juni, no_ol, 64523, -140, -49422
Act_SpawnShip = sinclair, no_ol, 64316, -136, -49240
Act_GiveObjList = juni, ol_juni_follow
Act_GiveObjList = sinclair, ol_sinclair_follow
Act_SpawnFormation = traitor_frm, 64306, -128, -49447
Act_SetVibeLbl = lbl_traitors, lbl_friends, REP_FRIEND_MAXIMUM
Act_SetVibeLbl = lbl_friends, lbl_traitors, REP_FRIEND_MAXIMUM
Act_SetVibeLblToShip = lbl_traitors, Player, REP_FRIEND_THRESHOLD
Act_SpawnSolar = rh_battleship
Act_SpawnFormation = battle_escort
Act_SetVibe = juni, Player, REP_FRIEND_THRESHOLD
Act_SetVibe = sinclair, Player, REP_FRIEND_THRESHOLD
Act_ActTrig = general_triggers
Act_MarkObj = sinclair, 1
Act_MarkObj = rh_traitor1, 1
Act_MarkObj = rh_traitor2, 1
Act_Cloak = lbl_escort, false
Act_Cloak = lbl_traitors, false
Act_Cloak = lbl_battleship, false
Act_SetVibeLblToShip = lbl_escort, Player, REP_HOSTILE_THRESHOLD
Act_SetVibe = rh_battleship, Player, REP_HOSTILE_THRESHOLD
Act_Invulnerable = rh_traitor1, true, false, 0.9
Act_Invulnerable = rh_traitor2, true, false, 0.9
Act_ActTrig = delay_head_to_battleship
Act_LockDock = Player, Br03_to_Bw01_hole, lock
Act_PlayerCanDock = false
[Trigger]
nickname = delay_head_to_battleship
Cnd_Timer = 3
Act_ActTrig = dst_battleship
Act_GiveObjList = rh_traitor1, ol_traitors_to_battleship
Act_SetNNObj = mlog_22875
Act_NagDistTowards = OBJ, to_Br03_Br04_hole, juni, Br03_to_Br04_hole, 22985, 2000, NAG_ALWAYS
[Trigger]
nickname = head_to_battleship
Cnd_True = no_params
Act_GiveObjList = rh_traitor1, ol_traitors_to_battleship
Act_ActTrig = dst_battleship
Act_ActTrig = delay_com_830
[Trigger]
nickname = delay_com_830
Cnd_Timer = 5
Act_SendComm = sinclair, Player, DX_M05_0830_Sinclair
Act_ActTrig = com_830
[ObjList]
nickname = ol_traitors_to_battleship
GotoVec = goto_cruise, 63352, 170, -51953, 150, true
Delay = 999999
[Trigger]
nickname = com_830
Cnd_CommComplete = DX_M05_0830_Sinclair
Act_SendComm = rh_traitor1, Player, DX_M05_0840_TRAITOR_1
[Trigger]
nickname = dst_battleship
Cnd_DistShip = inside, Player, rh_battleship, 9500
Act_NagOff = to_Br03_Br04_hole
Act_GiveObjList = juni, ol_break_formation
Act_GiveObjList = sinclair, ol_break_formation
Act_MarkObj = rh_battleship, 1
Act_SendComm = juni, Player, DX_M05_0860_Juni
Act_ActTrig = com_860
Act_ActTrig = stop_player
[Trigger]
nickname = com_860
Cnd_CommComplete = DX_M05_0860_Juni
Act_SendComm = rh_traitor1, Player, DX_M05_0870_TRAITOR_1
Act_SetNNObj = mlog_22910
Act_GiveObjList = traitor_frm, ol_goto_battleship
Act_ActTrig = com_870
[Trigger]
nickname = com_870
Cnd_Timer = 9
Act_CallThorn = missions\m05\M05_Chase.thn, rh_traitor2
Act_PlayMusic = none, none, none, music_upcoming_action_heavy
Act_ActTrig = stop_player
Act_Cloak = rh_traitor1, true
Act_Cloak = rh_traitor2, true
Act_ActTrig = traitors_close_to_battleship
Act_ActTrig = send_battleship_com
[Trigger]
nickname = send_battleship_com
Cnd_Timer = 10
Act_SendComm = rh_battleship, Player, DX_M05_0890_RH_BATTLESHIP
Act_GiveObjList = juni, ol_break_formation
Act_GiveObjList = sinclair, ol_break_formation
Act_ActTrig = stop_player
Act_ActTrig = com_890
[Trigger]
nickname = com_890
Cnd_Timer = 10
Act_SendComm = rh_battleship, Player, DX_M05_0900_RH_BATTLESHIP
Act_GiveObjList = battle_escort, ol_attack_player
Act_SetVibeLbl = lbl_friends, lbl_escort, REP_HOSTILE_MAXIMUM
Act_SetVibeLblToShip = lbl_escort, Player, REP_HOSTILE_MAXIMUM
Act_SetVibeLbl = lbl_escort, lbl_friends, REP_HOSTILE_MAXIMUM
Act_ActTrig = traitors_avoid
[Trigger]
nickname = traitors_avoid
Cnd_Timer = 10
Act_GiveObjList = traitor_frm, ol_battleship_flyby
[Trigger]
nickname = stop_player
Cnd_True = no_params
Act_PobjIdle = no_params
[ObjList]
nickname = ol_goto_br03_br04_hole
GotoVec = goto_cruise, 57801, -50, -61097, 1000, false
[ObjList]
nickname = ol_goto_battleship
SetPriority = NORMAL
Avoidance = false
GotoShip = goto_cruise, rh_battleship, 1200, true
GotoShip = goto_no_cruise, rh_battleship, 600, false
[ObjList]
nickname = ol_battleship_flyby
GotoSpline = goto_no_cruise, 58783, 109, -59453, 58670, 175, -59670, 58394, 216, -59950, 58710, 216, -60583, 20, true
GotoVec = goto_no_cruise, 59544, 109, -59254, 200, true
[Trigger]
nickname = traitors_close_to_battleship
Cnd_DistShip = inside, rh_traitor1, rh_battleship, 1200
Act_ActTrig = delay_uncloaking
[Trigger]
nickname = delay_uncloaking
Cnd_Timer = 2
Act_RelocateShip = Player, 60693, 25, -57100, 0.9378, 0.0382, 0.3452, 0.0008
Act_RelocateShip = juni, 61541, -46, -56142, 0.9378, 0.0382, 0.3452, 0.0008
Act_RelocateShip = sinclair, 61741, -46, -56042, 0.9378, 0.0382, 0.3452, 0.0008
Act_Cloak = rh_traitor1, false
Act_Cloak = rh_traitor2, false
Act_PlayMusic = none, none, none, music_danger
Act_SetVibeLbl = lbl_traitors, lbl_escort, REP_FRIEND_MAXIMUM
Act_SetVibeLbl = lbl_escort, lbl_traitors, REP_FRIEND_MAXIMUM
Act_ActTrig = battle_vibes
[Trigger]
nickname = battle_vibes
Cnd_Timer = 2
Act_SetVibeShipToLbl = rh_battleship, lbl_traitors, REP_FRIEND_MAXIMUM
Act_SetVibeLblToShip = lbl_traitors, rh_battleship, REP_HOSTILE_MAXIMUM
Act_ActTrig = delay_battleship_com
[Trigger]
nickname = delay_battleship_com
Cnd_Timer = 3
Act_SendComm = rh_battleship, Player, DX_M05_0910_RH_BATTLESHIP
Act_SetVibeShipToLbl = rh_battleship, lbl_traitors, REP_HOSTILE_MAXIMUM
Act_ActTrig = battleship_hit
Act_CallThorn = missions\m05\M05_Battleship_Death.thn, rh_battleship
[Trigger]
nickname = battleship_hit
Cnd_ProjHit = rh_battleship, 1
Act_SetVibeLblToShip = lbl_traitors, rh_battleship, REP_FRIEND_MAXIMUM
Act_ActTrig = battleship_mayday
Act_ActTrig = battleship_dies
[Trigger]
nickname = battleship_mayday
Cnd_True = no_params
Act_SendComm = rh_battleship, Player, DX_M05_0920_RH_BATTLESHIP
[Trigger]
nickname = battleship_dies
Cnd_CommComplete = DX_M05_0920_RH_BATTLESHIP
Act_Destroy = battle_escort1, SILENT
Act_Destroy = battle_escort2, SILENT
Act_Destroy = battle_escort3, SILENT
Act_Destroy = battle_escort4, SILENT
Act_Destroy = battle_escort5, SILENT
Act_ActTrig = send_com_930
[Trigger]
nickname = send_com_930
Cnd_True = no_params
Act_EtherComm = rh_battleship, 216502, Player, DX_M05_0930_RH_BATTLESHIP, -1, li_captain_head, li_male_elite_body
Act_LightFuse = rh_battleship, r_battleship_body_fuse
Act_PlayMusic = none, none, none, music_victory_long
Act_ActTrig = delay_revert
[Trigger]
nickname = delay_revert
Cnd_Destroyed = lbl_battleship
Act_PlayMusic = none, none, none, music_br_battle
Act_SpawnFormation = battle_escort2
Act_Cloak = lbl_escort, false
Act_MarkObj = battle_escort1a, 1
Act_MarkObj = battle_escort2a, 1
Act_MarkObj = battle_escort3a, 1
Act_MarkObj = battle_escort4a, 1
Act_MarkObj = battle_escort5a, 1
Act_RevertCam = no_params
Act_ActTrig = escort_stay_put
Act_SendComm = rh_traitor1, Player, DX_M05_0940_TRAITOR_1
Act_SetNNObj = mlog_22880
Act_NagDistLeaving = away_battle_escort, juni, juni, 22998, 3000, NAG_ALWAYS
Act_SetVibeLbl = lbl_traitors, lbl_escort, REP_HOSTILE_MAXIMUM
Act_SetVibeLbl = lbl_escort, lbl_traitors, REP_HOSTILE_MAXIMUM
Act_SetVibeLbl = lbl_escort, lbl_friends, REP_HOSTILE_MAXIMUM
Act_SetVibeLbl = lbl_friends, lbl_escort, REP_HOSTILE_MAXIMUM
Act_SetVibeLblToShip = lbl_escort, Player, REP_HOSTILE_MAXIMUM
Act_GiveObjList = battle_escort, ol_goto_battleship
Act_ActTrig = escort_destroyed
Act_PlayerEnemyClamp = 2, 2
[Trigger]
nickname = escort_stay_put
Cnd_CommComplete = DX_M05_0940_TRAITOR_1
Act_GiveObjList = battle_escort1a, ol_break_formation
Act_GiveObjList = battle_escort1a, ol_stay_near_player
Act_GiveObjList = battle_escort2a, ol_stay_near_player
Act_GiveObjList = battle_escort3a, ol_stay_near_player
Act_GiveObjList = battle_escort4a, ol_stay_near_player
Act_GiveObjList = battle_escort5a, ol_stay_near_player
Act_GiveObjList = juni, ol_break_formation
Act_GiveObjList = sinclair, ol_break_formation
Act_GiveObjList = juni, ol_stay_near_player
Act_GiveObjList = sinclair, ol_stay_near_player
[Trigger]
nickname = escort_destroyed
Cnd_Destroyed = lbl_escort, -1
Act_PlayMusic = none, none, none, music_br_space
Act_ActTrig = all_dead
[Trigger]
nickname = all_dead
Cnd_True = no_params
Act_AdjHealth = juni, 0.7
Act_AdjHealth = sinclair, 0.7
Act_NagOff = away_battle_escort
Act_SendComm = rh_traitor1, Player, DX_M05_0950_TRAITOR_1
Act_GiveObjList = rh_traitor1, ol_goto_br03_br04_hole
Act_GiveObjList = juni, ol_leave_battleship
Act_GiveObjList = sinclair, ol_leave_battleship
Act_ActTrig = com_0950
[ObjList]
nickname = ol_leave_battleship
StayInRange = 59001, -28, -59087, 1000, false
[Trigger]
nickname = com_0950
Cnd_CommComplete = DX_M05_0950_TRAITOR_1
Act_SetNNObj = mlog_22885
Act_NNIds = 30550, HISTORY
Act_GiveObjList = Player, ol_make_juni_sinclair_frm
Act_NagDistLeaving = away_Br03_Br04_hole, juni, Br03_to_Br04_hole, 22987, 1, NAG_ALWAYS
Act_LockDock = Player, Br03_to_Br04_hole, unlock
Act_PlayerCanDock = true
[Trigger]
nickname = nse_juni_br04
Cnd_NPCSystemEnter = Br04, juni, sinclair, Player, rh_traitor1, rh_traitor2
Act_NagOff = dock_br01_br04
[Trigger]
nickname = sye_br04
Cnd_NPCSystemEnter = Br04, juni, sinclair, Player, rh_traitor1, rh_traitor2
Act_ActTrig = sye_br04_init
Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY
[Trigger]
nickname = sye_br04_init
Cnd_True = no_params
Act_SendComm = juni, Player, DX_M05_0960_JUNI
Act_ActTrig = com_960
Act_DeactTrig = inz_false
Act_DeactTrig = inz_true
Act_ActTrig = bse_Br04_01
Act_LockDock = Player, Br04_to_Br03_hole, lock
Act_PlayerCanTradelane = false, Br04_Trade_Lane_Ring_3, Br04_trade_lane_ring_2
Act_AdjHealth = rh_traitor1, 0.7
Act_AdjHealth = rh_traitor2, 0.7
Act_SetVibe = br04_01, Player, REP_FRIEND_MAXIMUM
Act_SetVibe = br04_01_dock_ring, Player, REP_FRIEND_MAXIMUM
[Trigger]
nickname = com_960
Cnd_CommComplete = DX_M05_0960_JUNI
Act_SendComm = rh_traitor1, Player, DX_M05_0970_TRAITOR_1
Act_ActTrig = com_970
[Trigger]
nickname = com_970
Cnd_CommComplete = DX_M05_0970_TRAITOR_1
Act_MarkObj = rh_traitor1, 0
Act_MarkObj = rh_traitor2, 0
Act_SendComm = juni, Player, DX_M05_0980_JUNI
Act_GiveObjList = Player, ol_make_juni_sinclair_frm
Act_GiveObjList = rh_traitor1, ol_goto_norfolk
Act_ActTrig = com_980
[ObjList]
nickname = ol_goto_norfolk
GotoVec = goto_cruise, 37875, 87, 7730, 500, false
[Trigger]
nickname = com_980
Cnd_CommComplete = DX_M05_0980_JUNI
Act_SetNNObj = mlog_22890
Act_NagDistTowards = OBJ, to_Br03_03_ring, juni, Br04_Trade_Lane_Ring_3, 22990, 2000, NAG_ALWAYS
Act_SendComm = sinclair, Player, DX_M05_0990_SINCLAIR
Act_ActTrig = com_990
Act_ActTrig = player_near_br04_01
[Trigger]
nickname = com_990
Cnd_CommComplete = DX_M05_0990_SINCLAIR
Act_SendComm = juni, Player, DX_M05_1000_JUNI
Act_ActTrig = com_1000
[Trigger]
nickname = com_1000
Cnd_CommComplete = DX_M05_1000_JUNI
Act_ActTrig = dst_to_br04_tradelane
[Trigger]
nickname = dst_to_br04_tradelane
Cnd_DistVec = inside, Player, 7890, 25, 56125, 3000
Act_ActTrig = tle_Br04_3
Act_SendComm = juni, Player, DX_M05_1010_JUNI
Act_ActTrig = com_1010
[Trigger]
nickname = com_1010
Cnd_CommComplete = DX_M05_1010_JUNI
Act_SetNNObj = mlog_22893
Act_NagOff = to_Br03_03_ring
Act_NagDistLeaving = away_Br03_03_ring, juni, Br04_Trade_Lane_Ring_3, 22992, 1, NAG_ALWAYS
[Trigger]
nickname = tle_Br04_3
Cnd_TLEntered = Player, Br04_Trade_Lane_Ring_3, Br04_trade_lane_ring_2
Act_DeactTrig = player_near_br04_01
Act_NagOff = away_Br03_03_ring
Act_SetNNObj = mlog_1
Act_LockManeuvers = true
Act_ActTrig = tlx_Br04_1
[Trigger]
nickname = tlx_Br04_1
Cnd_TLExited = Player, Br04_trade_lane_ring_1
Act_PlayMusic = none, none, none, music_victory
Act_LockManeuvers = false
Act_DeactTrig = bse_any
Act_SendComm = sinclair, Player, DX_M05_1020_SINCLAIR
Act_ActTrig = com_1029
Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY
[Trigger]
nickname = com_1029
Cnd_CommComplete = DX_M05_1020_SINCLAIR
Act_SendComm = juni, Player, DX_M05_1030_Juni
Act_ActTrig = com_1030
[Trigger]
nickname = com_1030
Cnd_CommComplete = DX_M05_1030_Juni
Act_LockDock = Player, Br04_trade_lane_ring_4, unlock
Act_SetNNObj = mlog_22894
Act_NagDistLeaving = away_Br04_01_ring, juni, br04_01_dock_ring, 22995, 1, NAG_ALWAYS
[Trigger]
nickname = player_near_br04_01
system = Br04
Cnd_DistShip = inside, Player, br04_01_dock_ring, 4000
Act_PlayMusic = none, none, none, music_victory
Act_NagOff = to_Br03_03_ring
Act_NagOff = away_Br03_03_ring
Act_SendComm = sinclair, Player, DX_M05_1020_SINCLAIR
Act_ActTrig = com_1029
Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY
[Trigger]
nickname = bse_Br04_01
Cnd_BaseEnter = Br04_01_Base
Act_AddRTC = missions\m05\M005_s029x_Br04_01_nrml.ini
Act_ActTrig = mission_succeed
Act_NagOff = dock_br04_01
Act_RpopAttClamp = false
Act_DeactTrig = sye_any
Act_LockDock = Player, Br03_to_Bw01_hole, unlock
Act_LockDock = Player, Bw01_to_Br03_hole, unlock
Act_LockDock = Player, Bw01_to_Br03, unlock
Act_LockDock = Player, Br04_to_Br03_hole, unlock
Act_LockDock = Player, Br03_to_Br04_hole, unlock
[Trigger]
nickname = mission_succeed
Cnd_LocExit = Equipment, Br04_01_Base
Act_SetNNObj = mlog_1
Act_NNIds = 30555, HISTORY
Act_ChangeState = SUCCEED
Act_SetRep = Player, li_n_grp, -0.9
Act_SetRep = Player, li_lsf_grp, -0.9
Act_SetRep = Player, li_p_grp, -0.9
Act_SetRep = Player, gd_bh_grp, -0.7
Act_SetRep = Player, br_n_grp, 0
Act_SetRep = Player, br_p_grp, 0