freelancer-hd-edition/DATA/MISSIONS/M01B/m01b.ini
C.S. Melis 4237757bf0 Add helmets to LSF Delta Alpha pilots during comm messages
When the LSF Alpha and Delta pilots make their first comms during Mission 1B, they don't have helmets on. This has been fixed.
2022-10-30 16:13:42 +01:00

2568 lines
66 KiB
INI

[Mission]
mission_title = 22000
mission_offer = 22005
npc_ship_file = missions\m01b\npcships.ini
;[NNObjective]
;nickname = mlog_launch
;state = HIDDEN
;type = ids, 21825
[NNObjective]
nickname = mlog_51029
state = HIDDEN
type = navmarker, Li01, 22065, 22000, 50655, 0, -77595
[NNObjective]
nickname = nn_22010
state = HIDDEN
type = ids, 22010
[NNObjective]
nickname = mlog_51022
state = HIDDEN
type = rep_inst, Li01, 21660, 25015, 57418, -571, -68763, prisonship
[NNObjective]
nickname = mlog_51023
state = HIDDEN
type = ids, 22020
;[NNObjective]
;nickname = mlog_51024
;state = HIDDEN
;type = ids, 22035
[NNObjective]
nickname = nn_beta4pt
state = HIDDEN
type = navmarker, Li01, 22040, 25040, 56204, -400, -54238
[NNObjective]
nickname = nn_beta4pt2ndtime
state = HIDDEN
type = navmarker, Li01, 22085, 25085, 56204, -400, -54238
[NNObjective]
nickname = mlog_51026
state = HIDDEN
type = ids, 22050
[NNObjective]
nickname = mlog_51031
state = HIDDEN
type = ids, 22045
[NNObjective]
nickname = nn_destroyscouts
state = HIDDEN
type = ids, 22080
[NNObjective]
nickname = mlog_51027
state = HIDDEN
type = rep_inst, Li01, 22055, 22000, 50192, 210, -77432, Li01_02_dock_ring
;[NNObjective]
;nickname = mlog_51028
;state = HIDDEN
;type = rep_inst, Li01, 22060, 22000, 50192, 210, -77432, Li01_02_dock_ring
[NNObjective]
nickname = nn_searchpt1
state = HIDDEN
type = navmarker, Li01, 22025, 25025, 46140, 300, -66115
;[NNObjective]
;nickname = nn_followkingB4
;state = HIDDEN
;type = ids, 22075
[NNObjective]
nickname = nn_gotobase
state = HIDDEN
type = navmarker, Li01, 22070, 22000, 57147, 0, -52081
[NNObjective]
nickname = nn_uratbase
state = HIDDEN
type = navmarker, Li01, 22090, 22000, 57147, 0, -52081
[NNObjective]
nickname = nn_objsoon
state = HIDDEN
type = ids, 21660
[NNObjective]
nickname = nn_killpostbase
state = HIDDEN
type = ids, 22095
[NPC]
nickname = escort_m01a
affiliation = li_lsf_grp
npc_ship_arch = MSN01b_King
individual_name = 216100
voice = king
space_costume = li_scrote_head, li_scrote_body, comm_li_hatcher
[NPC]
nickname = gmg_leader_m01b
npc_ship_arch = MSN01b_Epsilon_Leader
affiliation = li_lsf_grp
individual_name = 216117
voice = pilot_c_leg_m01
space_costume = ge_male4_head, li_scrote_body, comm_li_hatcher
[NPC]
nickname = gmg_follower1_m01b
npc_ship_arch = MSN01b_Epsilon
affiliation = li_lsf_grp
individual_name = 216118
voice = pilot_f_leg_m01b
space_costume = ge_male2_head, li_scrote_body, comm_li_hatcher
[NPC]
nickname = gmg_follower2_m01b
npc_ship_arch = MSN01b_Epsilon
affiliation = li_lsf_grp
individual_name = 216119
voice = pilot_c_leg_m01b
space_costume = ge_male3_head, li_scrote_body, comm_li_hatcher
[NPC]
nickname = prisonship_m01b
individual_name = 216102
affiliation = li_p_grp
npc_ship_arch = MSN01b_Prison_Ship
voice = prisonship
space_costume = pl_male3_head, li_male_guard_body, prop_neuralnet_E
[NPC]
nickname = hostile_fighter1_m01b
affiliation = fc_lr_grp
individual_name = 1
npc_ship_arch = MSN01b_Liberty_Rogue_Leader
[NPC]
nickname = hostile_fighter2_m01b
affiliation = fc_lr_grp
individual_name = 1
npc_ship_arch = MSN01b_Liberty_Rogue
[NPC]
nickname = hostile_fighter3_m01b
affiliation = fc_lr_grp
individual_name = 1
npc_ship_arch = MSN01b_Liberty_Rogue
[NPC]
nickname = hostile_fighter4_m01b
affiliation = fc_lr_grp
individual_name = 1
npc_ship_arch = MSN01b_Liberty_Rogue
[NPC]
nickname = lsfbeta4_m01b
affiliation = li_lsf_grp
npc_ship_arch = MSN01b_Beta4
individual_name = 216107
voice = lsfbeta4_voice_m01a
space_costume = li_rockford_head, li_scrote_body, comm_li_hatcher
[NPC]
nickname = hostile_fighterA_m01b
affiliation = fc_lr_grp
individual_name = 1
npc_ship_arch = MSN01b_Liberty_Rogue
[NPC]
nickname = hostile_fighterB_m01b
affiliation = fc_lr_grp
individual_name = 1
npc_ship_arch = MSN01b_Liberty_Rogue
[NPC]
nickname = hostile_fighterX_m01b
affiliation = fc_lr_grp
individual_name = 1
npc_ship_arch = MSN01b_Liberty_Rogue_Scout
[NPC]
nickname = hostile_fighterY_m01b
affiliation = fc_lr_grp
individual_name = 1
npc_ship_arch = MSN01b_Liberty_Rogue_Scout
[NPC]
nickname = hostile_fighterR_m01b
affiliation = fc_lr_grp
npc_ship_arch = MSN01b_Liberty_Rogue_Defender
individual_name = 1
[NPC]
nickname = lsfalpha1_m01b
affiliation = li_lsf_grp
npc_ship_arch = MSN01b_Liberty_Heavy
individual_name = 216110
voice = pilot_f_mil_m01
space_costume = ge_male1_head, li_male_elite_body, comm_li_hatcher
[NPC]
nickname = lsfalpha2_m01b
affiliation = li_lsf_grp
npc_ship_arch = MSN01b_Liberty_Heavy
individual_name = 216111
voice = pilot_f_mil_m01a
space_costume = rh_sales_head, li_scrote_body, comm_li_hatcher
[NPC]
nickname = lsfalpha3_m01b
affiliation = li_lsf_grp
npc_ship_arch = MSN01b_Liberty_Heavy
individual_name = 216112
voice = pilot_f_mil_m01b
space_costume = br_sales_head, li_scrote_body, comm_li_hatcher
;[NPC]
;nickname = lsfalpha4_m01b
;affiliation = li_lsf_grp
;npc_ship_arch = MSN01b_Liberty_Heavy
;individual_name = 216113
;space_costume = li_sales_head, li_scrote_body, comm_li_hatcher
;voice = pilot_f_mil_m02a
[NPC]
nickname = lsfdelta1_m01b
npc_ship_arch = MSN01b_Liberty_Heavy
affiliation = li_lsf_grp
individual_name = 216114
voice = pilot_f_mil_m02
space_costume = ge_male3_head, li_scrote_body, comm_li_hatcher
[NPC]
nickname = lsfdelta2_m01b
npc_ship_arch = MSN01b_Liberty_Bomber
affiliation = li_lsf_grp
individual_name = 216115
voice = pilot_f_mil_m02b
space_costume = ge_male4_head, li_scrote_body, comm_li_hatcher
;[NPC]
;nickname = lsffighter_m01b_gc
;npc_ship_arch = MSN01b_Liberty_Bomber_Escort
;affiliation = li_lsf_grp
;individual_name = 1
;[NPC]
;nickname = lsffighter_m01b_cs
;npc_ship_arch = MSN01b_Liberty_Bomber_Escort
;affiliation = li_lsf_grp
;individual_name = 1
;[NPC]
;nickname = lsffighter_m01b
;npc_ship_arch = MSN01b_Liberty_Bomber_Escort
;affiliation = li_lsf_grp
;individual_name = 1
[NPC]
nickname = superalpha1
npc_ship_arch = MSN01b_Liberty_Bomber_Escort
affiliation = li_lsf_grp
individual_name = 216110
voice = pilot_f_mil_m01
space_costume = ge_male1_head, li_male_elite_body
[NPC]
nickname = superdelta1
npc_ship_arch = MSN01b_Liberty_Bomber_Escort
affiliation = li_lsf_grp
individual_name = 216114
voice = pilot_f_mil_m02
space_costume = ge_male3_head, li_male_elite_body
[MsnSolar]
nickname = base
string_id = 216120
faction = fc_lr_grp
system = Li01
position = 57147, 0, -52081
archetype = d_depot
loadout = depot
pilot = MSN01b_Weapon_Platform
base = Li01_01_Base
label = lbl_base
radius = 0
visit = UNKNOWABLE
[MsnSolar]
nickname = hostile_platform1
string_id = 216121
faction = fc_lr_grp
system = Li01
position = 56727, -200, -51800
archetype = wplatform_m01b
loadout = weapon_platform_1
pilot = MSN01b_Weapon_Platform
label = lbl_hplat
label = hostile_platform1
radius = 0
visit = UNKNOWABLE
[MsnSolar]
nickname = hostile_platform3
string_id = 216121
faction = fc_lr_grp
system = Li01
position = 57262, 200, -52572
archetype = wplatform_m01b
loadout = weapon_platform_1
pilot = MSN01b_Weapon_Platform
label = lbl_hplat
radius = 0
visit = UNKNOWABLE
[MsnShip]
nickname = escort
NPC = escort_m01a
position = 50278, 13, -77547
orientation = 0.588841, -0.00019072, 0.808249, 0.00026179
label = escort
label = us
radius = 150
[MsnShip]
nickname = gmg_leader
NPC = gmg_leader_m01b
label = us
label = gmg_wing
[MsnShip]
nickname = gmg_wing1
NPC = gmg_follower1_m01b
label = us
label = gmg_wing
[MsnShip]
nickname = gmg_wing2
NPC = gmg_follower2_m01b
label = us
label = gmg_wing
[MsnShip]
nickname = prisonship
NPC = prisonship_m01b
position = 57942, -571, -68703
label = lbl_prisonship
label = us
[MsnShip]
nickname = hostile_fighter1
NPC = hostile_fighter1_m01b
position = 57605, -569, -68455
label = prison_hostile
label = hostile_fighter1
random_name = true
[MsnShip]
nickname = hostile_fighter2
NPC = hostile_fighter2_m01b
position = 57600, -628, -68646
label = prison_hostile
label = hostile_fighter2
random_name = true
[MsnShip]
nickname = hostile_fighter3
NPC = hostile_fighter3_m01b
position = 57594, -688, -68837
label = prison_hostile
label = hostile_fighter3
random_name = true
[MsnShip]
nickname = hostile_fighter4
NPC = hostile_fighter4_m01b
position = 57588, -748, -69028
label = prison_hostile
label = hostile_fighter4
random_name = true
[MsnShip]
nickname = hostile_fighter5
NPC = hostile_fighter1_m01b
position = 57605, -569, -68455
random_name = true
label = prison_hostile
label = prison_hostile_reinforcements
[MsnShip]
nickname = hostile_fighter6
NPC = hostile_fighter2_m01b
position = 57600, -628, -68646
random_name = true
label = prison_hostile
label = prison_hostile_reinforcements
[MsnShip]
nickname = hostile_fighter7
NPC = hostile_fighter3_m01b
position = 57594, -688, -68837
random_name = true
label = prison_hostile
label = prison_hostile_reinforcements
[MsnShip]
nickname = hostile_fighter8
NPC = hostile_fighter4_m01b
position = 57588, -748, -69028
random_name = true
label = prison_hostile
label = prison_hostile_reinforcements
[MsnShip]
nickname = lsfbeta4
NPC = lsfbeta4_m01b
label = escapee
label = us
rel_pos = 110, Player, 2550
radius = 150
[MsnShip]
nickname = beta4_attacker1
NPC = hostile_fighterA_m01b
label = lsfbeta4_hostile
random_name = true
rel_pos = 120, Player, 3500
[MsnShip]
nickname = beta4_attacker2
NPC = hostile_fighterB_m01b
label = lsfbeta4_hostile
random_name = true
rel_pos = 125, Player, 3550
[MsnShip]
nickname = beta4_attacker3
NPC = hostile_fighterB_m01b
random_name = true
label = lsfbeta4_hostile
rel_pos = 120, Player, 3400
[MsnShip]
nickname = beta4_attacker4
NPC = hostile_fighterB_m01b
random_name = true
label = lsfbeta4_hostile
rel_pos = 130, Player, 3600
[MsnShip]
nickname = beta4_attacker5
NPC = hostile_fighterB_m01b
random_name = true
label = lsfbeta4_hostile
rel_pos = 120, Player, 3650
[MsnShip]
nickname = base_hostile1
NPC = hostile_fighterX_m01b
rel_pos = 105, Player, 3000
label = basescout
label = base_pirate
random_name = true
[MsnShip]
nickname = base_hostile2
NPC = hostile_fighterY_m01b
rel_pos = 120, Player, 3100
label = basescout
label = base_pirate
random_name = true
[MsnShip]
nickname = base_hostile2a
NPC = hostile_fighterX_m01b
rel_pos = 130, Player, 3200
label = basescout
label = base_pirate
random_name = true
[MsnShip]
nickname = base_hostile3
NPC = hostile_fighterR_m01b
position = 56970, -79, -52486
label = lbl_launch_host
label = base_pirate
arrival_obj = base
random_name = true
[MsnShip]
nickname = base_hostile4
NPC = hostile_fighterR_m01b
position = 57371, -83, -52486
label = lbl_launch_host
label = base_pirate
arrival_obj = base
random_name = true
[MsnShip]
nickname = pirate_wave1_1
NPC = hostile_fighterR_m01b
position = 57371, -83, -52486
label = lbl_launch_host
label = wave1
arrival_obj = base
random_name = true
label = base_pirate
[MsnShip]
nickname = pirate_wave1_2
NPC = hostile_fighterR_m01b
position = 57371, -83, -52486
label = lbl_launch_host
label = wave1
arrival_obj = base
random_name = true
label = base_pirate
[MsnShip]
nickname = pirate_wave1_3
NPC = hostile_fighterR_m01b
position = 57371, -83, -52486
label = lbl_launch_host
label = wave1
arrival_obj = base
random_name = true
label = base_pirate
[MsnShip]
nickname = pirate_wave2_1
NPC = hostile_fighterR_m01b
position = 57371, -83, -52486
label = lbl_launch_host
arrival_obj = base
random_name = true
label = base_pirate
[MsnShip]
nickname = pirate_wave2_2
NPC = hostile_fighterR_m01b
position = 57371, -83, -52486
label = lbl_launch_host
arrival_obj = base
random_name = true
label = base_pirate
[MsnShip]
nickname = pirate_wave2_3
NPC = hostile_fighterR_m01b
position = 57371, -83, -52486
label = lbl_launch_host
arrival_obj = base
random_name = true
label = base_pirate
[MsnShip]
nickname = lsfalpha1
NPC = lsfalpha1_m01b
rel_pos = 290, Player, 1800
label = us
label = alpha
radius = 150
[MsnShip]
nickname = lsfalpha2
NPC = lsfalpha2_m01b
label = us
label = alpha
rel_pos = 295, Player, 1900
radius = 150
[MsnShip]
nickname = lsfalpha3
NPC = lsfalpha3_m01b
label = us
label = alpha
rel_pos = 300, Player, 2000
radius = 150
;[MsnShip]
;nickname = lsfalpha4
;NPC = lsfalpha4_m01b
;label = us
;label = alpha
;rel_pos = 305, Player, 2100
;radius = 150
[MsnShip]
nickname = lsfdelta1
NPC = lsfdelta1_m01b
label = calvalry
label = us
label = torpedo_runner
rel_pos = 180, Player, 2000
radius = 150
[MsnShip]
nickname = lsfdelta2
NPC = lsfdelta2_m01b
label = calvalry
label = us
label = torpedo_runner
rel_pos = 185, Player, 2200
radius = 150
;[MsnShip]
;nickname = lsfsupport1
;NPC = lsffighter_m01b_gc
;label = calvalry
;label = us
;rel_pos = 200, Player, 1900
;random_name = true
;[MsnShip]
;nickname = lsfsupport2
;NPC = lsffighter_m01b_cs
;label = calvalry
;label = us
;rel_pos = 205, Player, 2000
;random_name = true
;[MsnShip]
;nickname = lsfsupport3
;NPC = lsffighter_m01b
;random_name = true
;label = calvalry
;label = us
;rel_pos = 210, Player, 2100
[MsnShip]
nickname = megadelta1
NPC = superdelta1
position = 57147, -50000, -52081
random_name = true
[MsnShip]
nickname = megaalpha1
NPC = superalpha1
position = 57047, 50000, -52081
random_name = true
[MsnFormation]
nickname = gmg_patrol
position = 49560, -12, -77300
orientation = 1, 0, 1, 0
formation = fighter_li_lsf
ship = gmg_leader
ship = gmg_wing1
ship = gmg_wing2
[MsnFormation]
nickname = prison_attack_wing
position = 58115, -600, -68712
orientation = 0.4823, -0.0154, 0.8753, 0.0331
formation = fighter_pirate
ship = hostile_fighter1
ship = hostile_fighter2
ship = hostile_fighter3
ship = hostile_fighter4
[MsnFormation]
nickname = prison_attack_wing2
position = 60359, 1265, -64787
orientation = 0.4823, -0.0154, 0.8753, 0.0331
formation = fighter_pirate
ship = hostile_fighter5
ship = hostile_fighter6
ship = hostile_fighter7
ship = hostile_fighter8
[ObjList]
nickname = ol_breakform
BreakFormation = no_params
[ObjList]
nickname = ol_to_firstsearchpt
MakeNewFormation = fighter_li_lsf, gmg_wing1, gmg_wing2, escort
GotoVec = goto_no_cruise, 48497, 200, -75991, 500, true, -1
GotoVec = goto_no_cruise, 46205, 15, -73278, 500, true, -1
GotoVec = goto_no_cruise, 41867, -125, -72242, 500, false, -1
[ObjList]
nickname = escort_prison_mayday
GotoVec = goto_cruise, 55848, -86, -71400, 800, true, -1
GotoVec = goto_cruise, 57942, -571, -68703, 1700, true, -1
GotoVec = goto_no_cruise, 57942, -571, -68703, 1600, true, -1
BreakFormation = no_params
[ObjList]
nickname = hostile_prison_long
GotoShip = goto_no_cruise, prisonship, 1400, true, -1
StayInRange = prisonship, 1500
[ObjList]
nickname = escort_prison_defense
BreakFormation = no_params
SetPriority = NORMAL
GotoShip = goto, prisonship, 1800, true, -1
[ObjList]
nickname = ol_goto_prisonship
GotoShip = goto, prisonship, 800, true, -1
StayInRange = prisonship, 750
BreakFormation = no_params
[ObjList]
nickname = escort_get_away_from_moon
GotoVec = goto_no_cruise, 57600, -700, -69030, 500, false
[ObjList]
nickname = escort_debris_formation
MakeNewFormation = fighter_basic
[ObjList]
nickname = prisonship_join_with_gmg
MakeNewFormation = transport_liberty, gmg_leader, gmg_wing1, gmg_wing2
Delay = 999999
[ObjList]
nickname = help_beta4
SetPriority = NORMAL
StayInRange = lsfbeta4, 1000
GotoShip = goto, lsfbeta4, 300, true
[ObjList]
nickname = ol_dienow
SetLifeTime = 50
[ObjList]
nickname = ol_base_hostile_locate_base1
GotoShip = goto_no_cruise, escort, 1000, true
[ObjList]
nickname = ol_baddie_locate_base
SetPriority = ALWAYS_EXECUTE
GotoVec = goto_cruise, 57147, 0, -52081, 900, true
StayInRange = 57147, 0, -52081, 1000
[ObjList]
nickname = ol_hostile_clr_base
Delay = 2
MakeNewFormation = fighter_pirate, base_hostile4
StayInRange = 57147, 0, -52081, 1000
[ObjList]
nickname = lsfalpha1_destroy_base
GotoVec = goto, 57147, 0, -52081, 500, false, 40
StayInRange = 57147, 0, -52081, 1000
[ObjList]
nickname = lsfdelta1_destroy_base
MakeNewFormation = fighter_li_lsf, lsfdelta2
GotoVec = goto, 57147, 0, -52081, 500, false, 40
StayInRange = 57147, 0, -52081, 1000
[ObjList]
nickname = ol_reinforce_player_to_pirate_base
MakeNewFormation = fighter_li_lsf, alpha2, alpha3
GotoShip = goto, Player, 1500, true, -1
[ObjList]
nickname = ol_patrolccw
SetPriority = NORMAL
GotoVec = goto_no_cruise, 57810, 100, -52360, 600, true
GotoVec = goto_no_cruise, 56345, 150, -53995, 600, true
GotoVec = goto_no_cruise, 54725, 120, -52370, 600, true
GotoVec = goto_no_cruise, 56345, 100, -50860, 600, true
GotoVec = goto_no_cruise, 57810, 150, -52360, 600, true
[ObjList]
nickname = ol_patrolcw
SetPriority = NORMAL
GotoVec = goto_no_cruise, 57490, -100, -51220, 600, true
GotoVec = goto_no_cruise, 55375, -100, -51475, 600, true
GotoVec = goto_no_cruise, 55365, -100, -53335, 600, true
GotoVec = goto_no_cruise, 57415, -100, -53420, 600, true
GotoVec = goto_no_cruise, 57490, -100, -51220, 600, true
[ObjList]
nickname = ol_form_patrolcw_a1
SetPriority = NORMAL
MakeNewFormation = fighter_li_lsf, lsfalpha2, lsfalpha3
GotoVec = goto_no_cruise, 57490, -100, -51220, 600, true
GotoVec = goto_no_cruise, 55375, -100, -51475, 600, true
GotoVec = goto_no_cruise, 55365, -100, -53335, 600, true
GotoVec = goto_no_cruise, 57415, -100, -53420, 600, true
GotoVec = goto_no_cruise, 57490, -100, -51220, 600, true
[ObjList]
nickname = ol_form_patrolcw_a2
SetPriority = NORMAL
MakeNewFormation = fighter_li_lsf, lsfalpha3
GotoVec = goto_no_cruise, 57490, -100, -51220, 600, true
GotoVec = goto_no_cruise, 55375, -100, -51475, 600, true
GotoVec = goto_no_cruise, 55365, -100, -53335, 600, true
GotoVec = goto_no_cruise, 57415, -100, -53420, 600, true
GotoVec = goto_no_cruise, 57490, -100, -51220, 600, true
[ObjList]
nickname = ol_form_patrolcw_a3
SetPriority = NORMAL
GotoVec = goto_no_cruise, 57490, -100, -51220, 600, true
GotoVec = goto_no_cruise, 55375, -100, -51475, 600, true
GotoVec = goto_no_cruise, 55365, -100, -53335, 600, true
GotoVec = goto_no_cruise, 57415, -100, -53420, 600, true
GotoVec = goto_no_cruise, 57490, -100, -51220, 600, true
[ObjList]
nickname = ol_leavetown
BreakFormation = no_params
Dock = Li01_Trade_Lane_Ring_36, Li01_Trade_Lane_Ring_30
Dock = Li01_11
SetLifeTime = 65
[Trigger]
nickname = general_triggers
system = Li01
Cnd_True = no_params
Act_PlayerCanTradelane = false
Act_MarkObj = escort, 1
Act_Invulnerable = escort, true, false, 0.9
Act_ActTrig = king_dies
Act_RandomPop = false
Act_NagDistLeaving = std, escort, escort, 22195, 5000, NAG_IN_COMBAT
[Trigger]
nickname = king_dies
system = Li01
Cnd_Destroyed = escort, 1
Act_ChangeState = FAIL, 22196
[Trigger]
nickname = prisonship_dies
system = Li01
Cnd_Destroyed = prisonship, 1
Act_ChangeState = FAIL, 22150
[Trigger]
nickname = d_gmg_leader
system = Li01
Cnd_Destroyed = gmg_leader, -1, EXPLODE
[Trigger]
nickname = tr_start
Cnd_True = no_params
InitState = ACTIVE
Act_ActTrig = bse_philwsave
Act_ActTrig = tr_truestart
[Trigger]
nickname = tr_truestart
Cnd_True = no_params
Act_ActTrig = space_enter
Act_RandomPop = false
[Trigger]
nickname = bse_philwsave
Cnd_BaseEnter = Li01_02_base
Act_Save = bse_save, 32100
Act_SetNNObj = mlog_51029
[Trigger]
nickname = bse_save
Cnd_BaseEnter = Li01_02_base
Act_SetNNObj = mlog_51029
Act_ActTrig = tr_truestart
[Trigger]
nickname = space_enter
system = Li01
Cnd_SpaceEnter = no_params
Act_ActTrig = start_init
Act_ActTrig = launch_complete_RTC
Act_PlayerCanDock = false
Act_SetNNObj = nn_objsoon, OBJECTIVE_HISTORY
Act_PlayMusic = music_li_space, music_li_danger, music_li_battle, music_li_space, 0, false
[Trigger]
nickname = start_init
system = Li01
Cnd_True = no_params
Act_RandomPopSphere = 50192, 200, -77432, 50000, off
Act_SpawnShip = escort
Act_SpawnFormation = gmg_patrol
Act_ActTrig = d_gmg_leader
Act_ActTrig = general_triggers
Act_SetVibe = escort, Player, REP_FRIEND_THRESHOLD
Act_CallThorn = missions\m01b\M01_space_enter.thn
Act_ActTrig = gmgpatrol_exit
Act_ActTrig = comm_intro
[Trigger]
nickname = launch_complete_RTC
Cnd_LaunchComplete = Player
Act_ActTrig = main_thorn
[Trigger]
nickname = main_thorn
system = Li01
Cnd_Timer = 1.5
Act_GiveObjList = Player, King_and_Player_goto_gmg_patrol
Act_GiveObjList = escort, king_follows_trent
Act_CallThorn = missions\m01b\m01b_king_01.thn
[ObjList]
nickname = king_follows_trent
Avoidance = false
Follow = Player, 500, -15, 10, 20
[ObjList]
nickname = King_and_Player_goto_gmg_patrol
Avoidance = false
GotoVec = goto_no_cruise, 48165, 0, -76794, 5, false, 24
[Trigger]
nickname = comm_intro
system = Li01
Cnd_True = no_params
Act_SendComm = escort, Player, DX_M01_1042_KING
[Trigger]
nickname = gmgpatrol_exit
system = Li01
Cnd_CommComplete = DX_M01_1042_KING
Act_ActTrig = patrol_formup
Act_PobjIdle = no_params
Act_GiveObjList = Player, ol_avoidon
Act_GiveObjList = escort, ol_avoidon
Act_ActTrig = pmn_P1_forms
Act_MarkObj = gmg_leader, 1
Act_RevertCam = no_params
[ObjList]
nickname = ol_avoidon
Avoidance = true
[Trigger]
nickname = patrol_formup
Cnd_True = no_params
Act_SetVibeLblToShip = us, Player, REP_FRIEND_THRESHOLD
Act_SetVibeLblToShip = us, escort, REP_FRIEND_MAXIMUM
Act_SpawnShip = prisonship
Act_ActTrig = prisonship_dies
Act_SetVibeLbl = us, us, REP_FRIEND_MAXIMUM
Act_SetVibe = prisonship, Player, REP_FRIEND_THRESHOLD
Act_ActTrig = prison_mayday_init
[Trigger]
nickname = prison_mayday_init
system = Li01
Cnd_True = no_params
Act_RandomPopSphere = 57942, -571, -68703, 10000, off
Act_PlayerCanDock = false
Act_ActTrig = delta_patrol_report
Act_PlayerEnemyClamp = 2, 2
[Trigger]
nickname = delta_patrol_report
Cnd_True = no_params
Act_StartDialog = dlg_delta_patrol_report
Act_ActTrig = com_1046B
[Dialog]
nickname = dlg_delta_patrol_report
system = Li01
line = gmg_leader, Player, DX_M01_1044_LSFPATROL
line = escort, Player, DX_M01_1046B_KING
[Trigger]
nickname = com_1046B
Cnd_CommComplete = DX_M01_1046B_KING
Act_ActTrig = wt_formstatus_start_on
Act_ActTrig = wt_formstatus_start_off
[Trigger]
nickname = wt_formstatus_start_on
system = Li01
Cnd_WatchTrigger = pmn_P1_forms, ON
Act_DeactTrig = wt_formstatus_start_off
Act_ActTrig = pmn_P1_formed_on_GMG
Act_SetNNObj = nn_22010
Act_ActTrig = tm_kingformteach1
Act_DeactTrig = pmn_P1_unforms
Act_DeactTrig = pmn_P1_forms
[Trigger]
nickname = pmn_P1_formed_on_GMG
system = Li01
Cnd_PlayerManeuver = formation, gmg_leader
Act_ActTrig = tr_epsilongoes
Act_DeactTrig = tm_kingformteach1
Act_DeactTrig = tm_kingformteach2
Act_DeactTrig = tm_kingformteach3
[Trigger]
nickname = wt_formstatus_start_off
system = Li01
Cnd_WatchTrigger = pmn_P1_forms, off
Act_DeactTrig = wt_formstatus_start_on
Act_ActTrig = tr_epsilongoes
Act_DeactTrig = pmn_P1_unforms
Act_DeactTrig = pmn_P1_forms
[Trigger]
nickname = pmn_P1_forms
system = Li01
Cnd_PlayerManeuver = formation, gmg_leader
Act_ActTrig = pmn_P1_unforms
[Trigger]
nickname = pmn_P1_unforms
system = Li01
Cnd_PlayerManeuver = formation, inverse
Act_ActTrig = pmn_P1_forms
[Trigger]
nickname = tr_epsilongoes
Cnd_True = no_params
Act_GiveObjList = gmg_leader, ol_to_firstsearchpt
Act_DeactTrig = pmn_P1_unforms
Act_DeactTrig = pmn_P1_forms
Act_LockManeuvers = true
Act_SetNNObj = nn_objsoon, OBJECTIVE_HISTORY
Act_MarkObj = gmg_leader, 0
Act_ActTrig = make_hostiles_attack
Act_ActTrig = make_hostiles_attack_alt
Act_ActTrig = dst_send_mayday
[Trigger]
nickname = tm_kingformteach1
system = Li01
Cnd_DistShip = outside, Player, gmg_leader, 1, 25, TICK_AWAY
Act_SendComm = escort, Player, DX_M01_1047B_KING
Act_ActTrig = tm_kingformteach2
[Trigger]
nickname = tm_kingformteach2
system = Li01
Cnd_DistShip = outside, Player, gmg_leader, 1, 25, TICK_AWAY
Act_SendComm = escort, Player, DX_M01_1047_KING
Act_ActTrig = tm_kingformteach3
[Trigger]
nickname = tm_kingformteach3
system = Li01
Cnd_DistShip = outside, Player, gmg_leader, 1, 25, TICK_AWAY
Act_SendComm = escort, Player, DX_M01_0387_KING
Act_ActTrig = com_0387
Act_PlayerCanDock = false
[Trigger]
nickname = com_0387
Cnd_CommComplete = DX_M01_0387_KING
Act_ChangeState = FAIL, 21980
[Trigger]
nickname = dst_send_mayday
system = Li01
Cnd_DistVec = inside, Player, 45965, -45, -73178, 4500
Act_NagOff = firstptnag
Act_StartDialog = king_talks_about_rogue_base
Act_ActTrig = startdialog_prison_mayday
Act_DeactTrig = dst_send_mayday_alt
Act_ActTrig = tr_spawnxt19hostiles
[Trigger]
nickname = tr_spawnxt19hostiles
Cnd_True = no_params
Act_SpawnFormation = prison_attack_wing
Act_SetVibeLblToShip = prison_hostile, prisonship, REP_HOSTILE_MAXIMUM
Act_SetVibeShiptoLbl = prisonship, prison_hostile, REP_HOSTILE_MAXIMUM
Act_SetVibeLblToShip = prison_hostile, Player, REP_HOSTILE_THRESHOLD
Act_SetVibeLblToShip = prison_hostile, escort, REP_HOSTILE_THRESHOLD
Act_SetVibeShiptoLbl = escort, prison_hostile, REP_HOSTILE_THRESHOLD
Act_Invulnerable = hostile_fighter1, true
Act_Invulnerable = hostile_fighter2, true
Act_Invulnerable = hostile_fighter3, true
Act_Invulnerable = hostile_fighter4, true
Act_Invulnerable = prisonship, true, false, 0.6
[Dialog]
nickname = king_talks_about_rogue_base
system = Li01
line = escort, Player, dx_m01_1052B_king, 5, 0
[Trigger]
nickname = startdialog_prison_mayday
Cnd_CommComplete = dx_m01_1052B_king
Act_ActTrig = com_1070
Act_StartDialog = prison_mayday
Act_MarkObj = prisonship, 1
Act_PlayMusic = music_li_space, music_li_danger, music_li_battle, music_anticipation_more_forboding, 5, false
Act_LightFuse = prisonship, prison_burning_fuse
Act_LightFuse = prisonship, prison_m01b_damage_fuse
Act_AdjHealth = prisonship, -0.95
[Dialog]
nickname = prison_mayday
system = Li01
line = prisonship, Player, dx_m01_1082_prisonship, 11, 0
line = escort, Player, dx_m01_1070_king, 11, 0
[Trigger]
nickname = com_1070
system = Li01
Cnd_CommComplete = dx_m01_1070_king
Act_NagOff = firstptnag
Act_ActTrig = escort_change_course
Act_SetNNObj = mlog_51022, OBJECTIVE_HISTORY
[Trigger]
nickname = escort_change_course
system = Li01
Cnd_True = no_params
Act_GiveObjList = gmg_leader, escort_prison_mayday
Act_StartDialog = prison_mayday_to_prison_ship
Act_NagDistTowards = OBJ, goprison, escort, prisonship, 22165, 2100, NAG_ALWAYS
[Dialog]
nickname = prison_mayday_to_prison_ship
system = Li01
line = escort, Player, dx_m01_1090_king, 5, 0
line = prisonship, Player, dx_m01_1100_prisonship, 4, 0
line = escort, Player, dx_m01_1110_king, 2, 0
[Trigger]
nickname = dst_send_mayday_alt
system = Li01
Cnd_DistShip = inside, Player, prisonship, 10000
Act_DeactTrig = dst_send_mayday
Act_ActTrig = com_1082
Act_LightFuse = prisonship, prison_burning_fuse
Act_LightFuse = prisonship, prison_m01b_damage_fuse
Act_AdjHealth = prisonship, -0.95
Act_SendComm = prisonship, Player, dx_m01_1082_prisonship
Act_ActTrig = tr_spawnxt19hostiles
Act_NagOff = firstptnag
Act_PlayMusic = music_li_space, music_li_danger, music_li_battle, music_anticipation_more_forboding, 4, false
Act_DeactTrig = tm_kingformteach1
Act_DeactTrig = tm_kingformteach2
Act_DeactTrig = tm_kingformteach3
Act_DeactTrig = com_1046B
Act_ActTrig = make_hostiles_attack
Act_ActTrig = make_hostiles_attack_alt
[Trigger]
nickname = com_1082
system = Li01
Cnd_CommComplete = dx_m01_1082_prisonship
Act_ActTrig = escort_change_course2
Act_SetNNObj = mlog_51022
[Trigger]
nickname = escort_change_course2
system = Li01
Cnd_True = no_params
Act_GiveObjList = gmg_leader, escort_prison_mayday2
Act_StartDialog = prison_mayday_to_prison_ship
Act_NagDistTowards = OBJ, goprison, escort, prisonship, 22165, 2100, NAG_ALWAYS
[ObjList]
nickname = escort_prison_mayday2
MakeNewFormation = fighter_li_lsf, gmg_wing1, gmg_wing2, escort
GotoVec = goto_cruise, 55848, -86, -71400, 800, true, -1
GotoVec = goto_cruise, 57942, -571, -68703, 1800, true, -1
BreakFormation = no_params
[Trigger]
nickname = make_hostiles_attack
system = Li01
Cnd_DistShip = inside, Player, prisonship, 4000
Act_ActTrig = prison_mayday_end
Act_DeactTrig = make_hostiles_attack_alt
[Trigger]
nickname = make_hostiles_attack_alt
system = Li01
Cnd_DistShip = inside, escort, prisonship, 4000
Act_ActTrig = prison_mayday_end
Act_DeactTrig = make_hostiles_attack
[Trigger]
nickname = prison_mayday_end
system = Li01
Cnd_True = no_params
Act_GiveObjList = hostile_fighter1, hostile_prison_long
Act_DeactTrig = escort_change_course
Act_DeactTrig = make_hostiles_attack
Act_ActTrig = prison_defense_init
Act_NagOff = goprison
[Trigger]
nickname = prison_defense_init
system = Li01
Cnd_True = no_params
Act_SetNNObj = mlog_51023
Act_MarkObj = hostile_fighter1, 1
Act_MarkObj = hostile_fighter2, 1
Act_MarkObj = hostile_fighter3, 1
Act_MarkObj = hostile_fighter4, 1
Act_Invulnerable = hostile_fighter1, false
Act_Invulnerable = hostile_fighter2, false
Act_Invulnerable = hostile_fighter3, false
Act_Invulnerable = hostile_fighter4, false
Act_Invulnerable = prisonship, true, false, 0.995
Act_GiveObjList = escort, escort_prison_defense
Act_GiveObjList = prison_attack_wing, ol_goto_prisonship
Act_SetVibeLblToShip = prison_hostile, prisonship, REP_HOSTILE_MAXIMUM
Act_SetVibeShiptoLbl = prisonship, prison_hostile, REP_HOSTILE_MAXIMUM
Act_SetVibeLblToShip = prison_hostile, escort, REP_HOSTILE_MAXIMUM
Act_SetVibeLblToShip = prison_hostile, Player, REP_HOSTILE_MAXIMUM
Act_SetVibeLbl = prison_hostile, gmg_wing, REP_HOSTILE_MAXIMUM
Act_SetVibeLblToShip = gmg_wing, prisonship, REP_FRIEND_MAXIMUM
Act_SetVibeLblToShip = us, Player, REP_FRIEND_THRESHOLD
Act_SetVibeLbl = gmg_wing, prison_hostile, REP_HOSTILE_THRESHOLD
Act_SetVibeShiptoLbl = escort, prison_hostile, REP_HOSTILE_THRESHOLD
Act_SetVibe = prisonship, Player, REP_FRIEND_THRESHOLD
Act_ActTrig = dst_king_enters_fight
Act_ActTrig = commcomplete_dx_m01_1120_king
Act_PlayerCanDock = false
Act_ActTrig = prison_defense_end
Act_ActTrig = prisonship_damaged
Act_ActTrig = prisonship_very_damaged
Act_ActTrig = prison_attack_reinforcements
[Trigger]
nickname = dst_king_enters_fight
system = Li01
Cnd_DistShip = inside, escort, prisonship, 3800
Act_StartDialog = prison_defense_arrived
Act_LockManeuvers = false
Act_PlayMusic = music_li_space, music_li_danger, music_li_battle, none, 7
[Dialog]
nickname = prison_defense_arrived
system = Li01
line = escort, Player, dx_m01_1120_king, 6, 0
[Trigger]
nickname = commcomplete_dx_m01_1120_king
Cnd_CommComplete = dx_m01_1120_king
Act_ActTrig = startdialog_DX_M01_1122_LSFPATROL
Act_GiveObjList = escort, ol_breakform
[Trigger]
nickname = startdialog_DX_M01_1122_LSFPATROL
Cnd_WatchTrigger = d_gmg_leader, ACTIVE
Act_StartDialog = gmg_leader_responds
[Dialog]
nickname = gmg_leader_responds
system = Li01
line = gmg_leader, Player, DX_M01_1122_LSFPATROL
[Trigger]
nickname = prison_attack_reinforcements
Cnd_Destroyed = prison_hostile, 2
Act_SpawnFormation = prison_attack_wing2
Act_GiveObjList = prison_attack_wing2, ol_goto_prisonship
Act_SetVibeLblToShip = prison_hostile_reinforcements, prisonship, REP_HOSTILE_MAXIMUM
Act_SetVibeShiptoLbl = prisonship, prison_hostile_reinforcements, REP_HOSTILE_MAXIMUM
Act_SetVibeLbl = prison_hostile_reinforcements, us, REP_HOSTILE_MAXIMUM
Act_SetVibeLbl = us, prison_hostile_reinforcements, REP_HOSTILE_MAXIMUM
Act_SetVibeLblToShip = prison_hostile_reinforcements, Player, REP_HOSTILE_MAXIMUM
Act_StartDialog = dlg_more_pirates_sighted
Act_ActTrig = dst_wave2_arrives
[Trigger]
nickname = dst_wave2_arrives
Cnd_DistVecLbL = inside, any, prison_hostile_reinforcements, 57942, -571, -68703, 2500
Act_MarkObj = hostile_fighter5, 1
Act_MarkObj = hostile_fighter6, 1
Act_MarkObj = hostile_fighter7, 1
Act_MarkObj = hostile_fighter8, 1
[Dialog]
nickname = dlg_more_pirates_sighted
system = Li01
line = prisonship, Player, dx_m01_1125_prisonship
line = escort, Player, dx_m01_1027_king
[Trigger]
nickname = prisonship_damaged
system = Li01
Cnd_HealthDec = prisonship, 0.04
Act_SendComm = prisonship, Player, dx_m01_1130_prisonship
[Trigger]
nickname = prisonship_very_damaged
system = Li01
Cnd_HealthDec = prisonship, 0.02
Act_SendComm = prisonship, Player, dx_m01_1140_prisonship
[Trigger]
nickname = prison_defense_end
system = Li01
Cnd_Destroyed = prison_hostile, -1, ALL
Act_SetNNObj = nn_objsoon, OBJECTIVE_HISTORY
Act_RandomPopSphere = 52165, -802, -66889, 5000, off
Act_DeactTrig = dst_king_enters_fight
Act_DeactTrig = prisonship_very_damaged
Act_DeactTrig = prisonship_damaged
Act_DeactTrig = prison_attack_reinforcements
Act_DeactTrig = startdialog_DX_M01_1122_LSFPATROL
Act_Save = key_save_debris_field, 32110
Act_ActTrig = debris_field_init
[Trigger]
nickname = key_to_debris_field
system = Li01
Cnd_True = no_params
Act_MovePlayer = 57710, -576, -68758, 2000
Act_SpawnShip = escort, no_ol, 57753, -600, -68954
Act_AdjHealth = escort, -0.1
Act_SpawnShip = prisonship
Act_LightFuse = prisonship, prison_burning_fuse
Act_LightFuse = prisonship, prison_m01b_damage_fuse
Act_ActTrig = prisonship_dies
Act_AdjHealth = prisonship, -0.95
Act_MarkObj = prisonship, 1
Act_SpawnFormation = gmg_patrol, 58183, -558, -68564
Act_ActTrig = d_gmg_leader
Act_ActTrig = general_triggers
Act_ActTrig = debris_field_init
[Trigger]
nickname = key_save_debris_field
system = Li01
Cnd_SpaceEnter = no_params
Act_SetInitialPlayerPos = 57710, -576, -68758, 0.35, 0, 0.85, 0
Act_SetNNObj = nn_objsoon, OBJECTIVE_HISTORY
Act_ActTrig = key_to_debris_field
Act_PlayMusic = music_li_space, music_li_danger, music_li_battle, none, 3
[Trigger]
nickname = debris_field_init
system = Li01
Cnd_True = no_params
Act_RandomPopSphere = 57942, -571, -68703, 10000, off
Act_RandomPopSphere = 52882, -767, -66228, 5000, off
Act_ActTrig = king_near_moon
Act_ActTrig = king_not_near_moon
Act_SetVibeLbl = us, us, REP_FRIEND_MAXIMUM
Act_SetVibeLblToShip = us, Player, REP_FRIEND_THRESHOLD
Act_SetVibe = prisonship, Player, REP_FRIEND_THRESHOLD
Act_PlayerCanDock = false
[Trigger]
nickname = king_near_moon
system = Li01
Cnd_DistVec = inside, escort, 56054, 0, -70352, 1300
Act_GiveObjList = escort, escort_get_away_from_moon
[Trigger]
nickname = king_not_near_moon
system = Li01
Cnd_DistVec = outside, escort, 56054, 0, -70352, 1300
Act_DeactTrig = king_near_moon
Act_GiveObjList = escort, escort_debris_formation
Act_StartDialog = debris_field_prisonship_thanks
Act_ActTrig = com_1200
Act_ActTrig = commcomplete_dx_m01_1194_king
Act_PlayMusic = music_li_space, music_li_danger, music_li_battle, none, 3
[Dialog]
nickname = debris_field_prisonship_thanks
system = Li01
line = escort, Player, dx_m01_1162_king
line = prisonship, Player, dx_m01_1150_prisonship, 5, 0
line = escort, Player, dx_m01_1170_king, 2, 0
line = prisonship, Player, dx_m01_1184_prisonship, 11, 0
line = escort, Player, dx_m01_1192_king, 11, 0
line = prisonship, Player, dx_m01_1193_prisonship, 11, 0
line = escort, Player, dx_m01_1194_king, 11, 0
[Trigger]
nickname = commcomplete_dx_m01_1194_king
Cnd_CommComplete = dx_m01_1194_king
Act_ActTrig = startdialog_gmg_leader_responds_again
Act_ActTrig = startdialog_gmg_leader_cant_respond
Act_AdjHealth = escort, 0.3
[Trigger]
nickname = startdialog_gmg_leader_responds_again
Cnd_WatchTrigger = d_gmg_leader, ACTIVE
Act_StartDialog = gmg_leader_responds_again
Act_DeactTrig = startdialog_gmg_leader_cant_respond
Act_ActTrig = startdialog_king_gives_follow_order
Act_DeactTrig = d_gmg_leader
[Trigger]
nickname = startdialog_gmg_leader_cant_respond
Cnd_WatchTrigger = d_gmg_leader, COMPLETE
Act_DeactTrig = startdialog_gmg_leader_responds_again
Act_StartDialog = king_gives_follow_order
[Dialog]
nickname = gmg_leader_responds_again
system = Li01
line = escort, Player, dx_m01_1195_king, 11, 0
line = gmg_leader, Player, dx_m01_1196_lsfpatrol, 11, 0
[Trigger]
nickname = startdialog_king_gives_follow_order
Cnd_CommComplete = dx_m01_1196_lsfpatrol
Act_GiveObjList = prisonship, prisonship_join_with_gmg
Act_StartDialog = king_gives_follow_order
[Dialog]
nickname = king_gives_follow_order
system = Li01
line = escort, Player, dx_m01_1200_king
[Trigger]
nickname = com_1200
system = Li01
Cnd_CommComplete = dx_m01_1200_king
Act_GiveObjList = escort, ol_breakfollow
Act_MarkObj = prisonship, 0
Act_NNIds = 30100, HISTORY
Act_Popupdialog = 22025, 22100, CLOSE
Act_SetNNObj = nn_searchpt1
Act_ActTrig = dst_begin_chase
Act_NagDistTowards = POS, finalsearchpt, escort, 46140, 300, -66115, 22170, 150
[ObjList]
nickname = ol_breakfollow
BreakFormation = no_params
Follow = Player, 1200, -100, 50, -200
[Trigger]
nickname = dst_begin_chase
system = Li01
Cnd_DistVec = inside, Player, 46140, 300, -66115, 8000
Act_StartDialog = king_can_feel_base
Act_ActTrig = commcomplete_dx_m01_1205_king
[Dialog]
nickname = king_can_feel_base
system = Li01
line = escort, Player, dx_m01_1205_king
[Trigger]
nickname = commcomplete_dx_m01_1205_king
Cnd_CommComplete = dx_m01_1205_king
Act_ActTrig = dst_spawnbeta4
[Trigger]
nickname = dst_spawnbeta4
Cnd_DistVec = inside, Player, 46140, 300, -66115, 2900
Act_DeactTrig = prisonship_dies
Act_GiveObjList = prisonship, ol_dienow
Act_SetLifetime = gmg_wing, 1
Act_NagOff = finalsearchpt
Act_EtherComm = lsfbeta4_voice_m01a, 216107, Player, dx_m01_1210_lsfbeta4, -1, li_rockford_head, li_scrote_body, comm_li_hatcher
Act_ActTrig = com_1210
[Trigger]
nickname = com_1210
Cnd_CommComplete = dx_m01_1210_lsfbeta4
Act_SendComm = escort, Player, dx_m01_1220_king
Act_ActTrig = com_1220
[Trigger]
nickname = com_1220
Cnd_CommComplete = dx_m01_1220_king
Act_EtherComm = lsfbeta4_voice_m01a, 216107, Player, dx_m01_1235_lsfbeta4, -1, li_rockford_head, li_scrote_body, comm_li_hatcher
Act_ActTrig = com_1235
[Trigger]
nickname = com_1235
Cnd_CommComplete = dx_m01_1235_lsfbeta4
Act_SpawnShip = lsfbeta4, no_ol
Act_MarkObj = lsfbeta4, 1
Act_LightFuse = lsfbeta4, fuse_beta4_damage
Act_LightFuse = lsfbeta4, li_fighter_gas01
Act_LightFuse = lsfbeta4, li_fighter_smoke01
Act_ActTrig = beta4_dies
Act_PlayerEnemyClamp = 2, 2
Act_SpawnShip = beta4_attacker1, no_ol
Act_SpawnShip = beta4_attacker2, no_ol
Act_SpawnShip = beta4_attacker3, no_ol
Act_SpawnShip = beta4_attacker4, no_ol
Act_SpawnShip = beta4_attacker5, no_ol
Act_MarkObj = beta4_attacker1, 1
Act_MarkObj = beta4_attacker2, 1
Act_MarkObj = beta4_attacker3, 1
Act_MarkObj = beta4_attacker4, 1
Act_MarkObj = beta4_attacker5, 1
Act_SetVibe = lsfbeta4, Player, REP_FRIEND_THRESHOLD
Act_SetVibeLblToShip = lsfbeta4_hostile, escort, REP_HOSTILE_MAXIMUM
Act_SetVibeLblToShip = lsfbeta4_hostile, Player, REP_HOSTILE_MAXIMUM
Act_SetVibe = escort, lsfbeta4, REP_FRIEND_MAXIMUM
Act_SetVibe = lsfbeta4, escort, REP_FRIEND_MAXIMUM
Act_GiveObjList = lsfbeta4, beta4_chase
Act_ActTrig = tr_pl_b4
Act_SetNNObj = mlog_51031
Act_ActTrig = dst_b4gets2king
Act_SetVibeShiptoLbl = escort, lsfbeta4_hostile, REP_HOSTILE_MAXIMUM
Act_SetVibeShiptoLbl = lsfbeta4, lsfbeta4_hostile, REP_HOSTILE_MAXIMUM
Act_GiveObjList = escort, help_beta4
Act_StartDialog = hold_on_beta4
[Trigger]
nickname = beta4_dies
system = Li01
Cnd_Destroyed = escapee, 1, EXPLODE
Act_ChangeState = FAIL, 22155
[ObjList]
nickname = beta4_chase
GotoShip = goto_cruise, escort, 800, true
StayInRange = escort, 1000
;[ObjList]
;nickname = ol_beta4_attackers_attack
;SetPriority = NORMAL
;GotoShip = goto_cruise, lsfbeta4, 1000, true, 50
;StayInRange = lsfbeta4, 1000
;BreakFormation = no_params
[Trigger]
nickname = dst_b4gets2king
system = Li01
Cnd_DistShip = inside, escort, lsfbeta4, 1000
Act_SetVibeShiptoLbl = lsfbeta4, lsfbeta4_hostile, REP_HOSTILE_MAXIMUM
[Dialog]
nickname = hold_on_beta4
system = Li01
line = lsfbeta4, Player, dx_m01_1245_lsfbeta4, 3, 0
line = escort, Player, dx_m01_1250_king, 2, 0
[Trigger]
nickname = tr_pl_b4
system = Li01
Cnd_True = no_params
Act_ActTrig = debris_field_end
[Trigger]
nickname = debris_field_end
system = Li01
Cnd_True = no_params
Act_ActTrig = rescue_beta4_init
[Trigger]
nickname = rescue_beta4_init
system = Li01
Cnd_True = no_params
Act_PlayerCanDock = false
Act_ActTrig = beta4_attackers_killed
Act_RandomPopSphere = 56328, 0, -52363, 6000, off
[Trigger]
nickname = beta4_attackers_killed
system = Li01
Cnd_Destroyed = lsfbeta4_hostile, -1, ALL
Act_SetNNObj = nn_objsoon, OBJECTIVE_HISTORY
Act_ActTrig = tr_to_locate_base
Act_Save = key_save_locate_base, 32115
Act_AdjHealth = escort, 0.3
Act_PlayMusic = none, none, none, music_anticipation_motivated, 3, false
Act_Invulnerable = lsfbeta4, true
[Trigger]
nickname = key_to_locate_base
system = Li01
Cnd_True = no_params
Act_MovePlayer = 46300, 300, -66115, 1
Act_SpawnShip = escort, no_ol, 46800, 200, -66115
Act_AdjHealth = escort, -0.1
Act_SpawnShip = lsfbeta4, no_ol, 47300, 250, -66000
Act_LightFuse = lsfbeta4, fuse_beta4_damage
Act_LightFuse = lsfbeta4, li_fighter_gas01
Act_LightFuse = lsfbeta4, li_fighter_smoke01
Act_ActTrig = beta4_dies
Act_SetVibe = escort, Player, REP_FRIEND_THRESHOLD
Act_SetVibe = lsfbeta4, Player, REP_FRIEND_THRESHOLD
Act_PlayerCanDock = false
Act_ActTrig = general_triggers
Act_ActTrig = tr_to_locate_base
Act_MarkObj = lsfbeta4, 1
Act_Invulnerable = lsfbeta4, true
[Trigger]
nickname = key_save_locate_base
system = Li01
Cnd_SpaceEnter = no_params
Act_SetInitialPlayerPos = 46300, 300, -66115, 0.7, 0, -0.7, 0
Act_ActTrig = key_to_locate_base
Act_SetNNObj = nn_objsoon, OBJECTIVE_HISTORY
Act_PlayMusic = none, none, none, music_anticipation_motivated, 3, false
[Trigger]
nickname = tr_to_locate_base
Cnd_True = no_params
Act_StartDialog = locate_base_lsfbeta4_safe
Act_ActTrig = com_1292_give_beta4pt
Act_ActTrig = com_1304
Act_ActTrig = com_1305
Act_GiveObjList = escort, ol_chatupbeta4
Act_GiveObjList = lsfbeta4, ol_chatupking
[ObjList]
nickname = ol_chatupbeta4
Delay = 2
StayInRange = lsfbeta4, 1000, false
GotoShip = goto_no_cruise, lsfbeta4, 300, false, 60
[ObjList]
nickname = ol_chatupking
Delay = 3
StayInRange = escort, 1000, false
GotoShip = goto_no_cruise, escort, 300, false, 40
[Dialog]
nickname = locate_base_lsfbeta4_safe
system = Li01
line = escort, Player, dx_m01_1260_king
line = lsfbeta4, Player, dx_m01_1275_lsfbeta4
line = escort, Player, dx_m01_1277_king
line = lsfbeta4, Player, dx_m01_1282_lsfbeta4
line = escort, Player, dx_m01_1285_king
line = lsfbeta4, Player, dx_m01_1292_lsfbeta4
line = lsfbeta4, Player, dx_m01_1293_lsfbeta4
line = escort, Player, dx_m01_1304_king
line = lsfbeta4, Player, dx_m01_1294_lsfbeta4
line = escort, Player, dx_m01_1305_king
[Trigger]
nickname = com_1292_give_beta4pt
system = Li01
Cnd_CommComplete = dx_m01_1292_lsfbeta4
Act_SetNNObj = nn_beta4pt
Act_MarkObj = lsfbeta4, 0
Act_GiveObjList = escort, ol_followlong
[ObjList]
nickname = ol_followlong
Follow = Player, 4000, -100, 50, -200
[Trigger]
nickname = com_1304
Cnd_CommComplete = dx_m01_1304_king
Act_GiveObjList = lsfbeta4, ol_getlostbeta4
[ObjList]
nickname = ol_getlostbeta4
BreakFormation = no_params
SetLifeTime = 50
Dock = Li01_02_dock_ring
[Trigger]
nickname = com_1305
Cnd_CommComplete = dx_m01_1305_king
Act_ActTrig = dst_kingcallshelp
Act_NNIds = 30105, HISTORY
Act_NagDistTowards = POS, beta4pt, escort, 56204, -400, -54238, 22170
[Trigger]
nickname = dst_kingcallshelp
Cnd_DistVec = inside, Player, 56204, -400, -54238, 13000
Act_StartDialog = dlg_kingcalls
Act_ActTrig = com_1307
Act_NagOff = beta4pt
[Dialog]
nickname = dlg_kingcalls
system = Li01
line = escort, Player, DX_M01_1306_KING
line = escort, Player, DX_M01_1307_KING
[Trigger]
nickname = com_1307
Cnd_CommComplete = DX_M01_1307_KING
Act_EtherComm = pilot_f_mil_m01, 216110, Player, dx_m01_1330_lsfalpha1, -1, ge_male1_head, li_male_elite_body, comm_li_hatcher
Act_EtherComm = pilot_f_mil_m02, 216114, Player, dx_m01_1340_lsfdelta1, -1, ge_male3_head, li_male_elite_body, comm_li_hatcher
Act_ActTrig = com_1340
[Trigger]
nickname = com_1340
Cnd_CommComplete = dx_m01_1340_lsfdelta1
Act_SpawnShip = base_hostile1
Act_SpawnShip = base_hostile2
Act_SpawnShip = base_hostile2a
Act_PlayerEnemyClamp = 2, 2
Act_SetVibeLblToShip = basescout, Player, REP_HOSTILE_MAXIMUM
Act_SetVibeLblToShip = basescout, escort, REP_HOSTILE_MAXIMUM
Act_SetVibeLbl = basescout, us, REP_HOSTILE_MAXIMUM
Act_SetVibeLbl = us, basescout, REP_HOSTILE_MAXIMUM
Act_GiveObjList = base_hostile1, ol_base_hostile_locate_base1
Act_GiveObjList = base_hostile2, ol_base_hostile_locate_base1
Act_GiveObjList = base_hostile2a, ol_base_hostile_locate_base1
Act_StartDialog = dlg_fighters_incoming
Act_ActTrig = com_1375
Act_PlayMusic = music_li_space, music_li_danger, music_li_battle, music_discordant_psychosis, 3, false
[Dialog]
nickname = dlg_fighters_incoming
system = Li01
line = escort, Player, dx_m01_1375_king
line = escort, Player, dx_m01_1376_king
[Trigger]
nickname = com_1375
Cnd_CommComplete = dx_m01_1375_king
Act_SetNNObj = nn_destroyscouts
Act_ActTrig = scout1_hits_player
Act_ActTrig = scout2_hits_player
Act_ActTrig = scout1_hits_friend
Act_ActTrig = scout2_hits_friend
Act_ActTrig = dst_scouts_run_safeguard
[Trigger]
nickname = scout1_hits_player
Cnd_ProjHit = Player, 3, base_hostile1
Act_DeactTrig = scout2_hits_player
Act_DeactTrig = scout1_hits_friend
Act_DeactTrig = scout2_hits_friend
Act_ActTrig = scouts_get_shots_off
[Trigger]
nickname = scout2_hits_player
Cnd_ProjHit = Player, 3, base_hostile2
Act_DeactTrig = scout1_hits_player
Act_DeactTrig = scout1_hits_friend
Act_DeactTrig = scout2_hits_friend
Act_ActTrig = scouts_get_shots_off
[Trigger]
nickname = scout1_hits_friend
system = Li01
Cnd_ProjHitShipToLbl = us, 3, base_hostile1
Act_DeactTrig = scout2_hits_friend
Act_DeactTrig = scout1_hits_player
Act_DeactTrig = scout2_hits_player
Act_ActTrig = scouts_get_shots_off
[Trigger]
nickname = scout2_hits_friend
system = Li01
Cnd_ProjHitShipToLbl = us, 3, base_hostile2
Act_DeactTrig = scout1_hits_friend
Act_DeactTrig = scout1_hits_player
Act_DeactTrig = scout2_hits_player
Act_ActTrig = scouts_get_shots_off
[Trigger]
nickname = scouts_get_shots_off
Cnd_True = no_params
Act_DeactTrig = dst_scouts_run_safeguard
Act_ActTrig = tr_scouts_run
[Trigger]
nickname = dst_scouts_run_safeguard
system = Li01
Cnd_Timer = 8
Act_DeactTrig = scouts_get_shots_off
Act_DeactTrig = scout1_hits_friend
Act_DeactTrig = scout1_hits_player
Act_DeactTrig = scout2_hits_player
Act_DeactTrig = scout2_hits_friend
Act_ActTrig = tr_scouts_run
[Trigger]
nickname = tr_scouts_run
system = Li01
Cnd_True = no_params
Act_GiveObjList = base_hostile1, ol_baddie_locate_base
Act_GiveObjList = base_hostile2, ol_baddie_locate_base
Act_GiveObjList = base_hostile2a, ol_baddie_locate_base
Act_DeactTrig = beta4_dies
Act_SpawnShip = lsfalpha1
Act_SpawnShip = lsfalpha2
Act_SpawnShip = lsfalpha3
Act_ActTrig = d_alpha1
Act_ActTrig = d_alpha2
Act_SpawnSolar = base
Act_SpawnSolar = hostile_platform1
Act_SpawnSolar = hostile_platform3
Act_Invulnerable = hostile_platform1, true, false, 0.99
Act_Invulnerable = hostile_platform3, true, false, 0.99
Act_ActTrig = d_plat1
Act_ActTrig = d_plat3
Act_ActTrig = platform_died_comm
Act_ActTrig = d_bothplatforms
Act_Invulnerable = base, true, true, 0.9
Act_SetVibeLblToShip = us, base, REP_FRIEND_MAXIMUM
Act_SetVibeLbl = us, basescout, REP_FRIEND_MAXIMUM
Act_SetVibe = base, Player, REP_HOSTILE_MAXIMUM
Act_SetVibe = base, escort, REP_HOSTILE_THRESHOLD
Act_SetVibeShiptoLbl = base, alpha, REP_HOSTILE_MAXIMUM
Act_SetVibe = hostile_platform1, Player, REP_HOSTILE_MAXIMUM
Act_SetVibe = hostile_platform3, Player, REP_HOSTILE_MAXIMUM
Act_SetVibe = hostile_platform1, escort, REP_HOSTILE_THRESHOLD
Act_SetVibe = hostile_platform3, escort, REP_HOSTILE_MAXIMUM
Act_SetVibeShiptoLbl = hostile_platform1, alpha, REP_HOSTILE_MAXIMUM
Act_SetVibeShiptoLbl = hostile_platform3, alpha, REP_HOSTILE_MAXIMUM
Act_GiveObjList = lsfalpha1, ol_reinforce_player_to_pirate_base
Act_ActTrig = tm_kingcomments
[Trigger]
nickname = tm_kingcomments
Cnd_Timer = 5
Act_StartDialog = alpha_wing_reports_in
Act_ActTrig = com_1408
Act_ActTrig = com_1409
[Trigger]
nickname = d_alpha1
system = Li01
Cnd_Destroyed = lsfalpha1, 1, EXPLODE
[Trigger]
nickname = d_alpha2
system = Li01
Cnd_Destroyed = lsfalpha2, 1, EXPLODE
[Trigger]
nickname = d_plat1
system = Li01
Cnd_Destroyed = hostile_platform1, 1, EXPLODE
[Trigger]
nickname = d_plat3
system = Li01
Cnd_Destroyed = hostile_platform3, 1, EXPLODE
[Dialog]
nickname = alpha_wing_reports_in
system = Li01
line = escort, Player, dx_m01_1404_king
line = lsfalpha1, Player, dx_m01_1407_lsfalpha1
line = escort, Player, dx_m01_1408_king
line = lsfalpha1, Player, dx_m01_1409_lsfalpha1
[Trigger]
nickname = com_1408
Cnd_CommComplete = dx_m01_1408_king
Act_SetNNObj = nn_beta4pt2ndtime
Act_GiveObjList = escort, ol_formgobase
[ObjList]
nickname = ol_formgobase
MakeNewFormation = fighter_li_lsf, lsfalpha1, lsfalpha2, lsfalpha3
Follow = Player, 1200, -10, -70, -200
[Trigger]
nickname = com_1409
Cnd_CommComplete = dx_m01_1409_lsfalpha1
Act_ActTrig = dst_escort_locates_base
Act_NagDistTowards = POS, beta4ptNo2, escort, 56204, -400, -54238, 22170, 150, NAG_ALWAYS
[Trigger]
nickname = dst_escort_locates_base
Cnd_DistVec = inside, Player, 57147, 0, -52081, 3000
Act_SendComm = escort, Player, dx_m01_1410_king
Act_ActTrig = com_1410
Act_PlayMusic = music_li_space, music_li_danger, music_li_battle, music_reveal_enemy_position_of_strength, 3, true
[Trigger]
nickname = com_1410
Cnd_CommComplete = dx_m01_1410_king
Act_NagOff = beta4ptNo2
Act_GiveObjList = escort, ol_breakform
Act_SetVibeLblToShip = us, hostile_platform1, REP_HOSTILE_THRESHOLD
Act_SetVibe = escort, hostile_platform1, REP_HOSTILE_MAXIMUM
Act_SetVibe = escort, hostile_platform3, REP_FRIEND_MAXIMUM
Act_SetVibeLblToShip = us, hostile_platform3, REP_FRIEND_MAXIMUM
Act_SetVibeLblToShip = us, base, REP_HOSTILE_THRESHOLD
Act_SetVibe = escort, base, REP_FRIEND_MAXIMUM
Act_SetVibeLbl = us, base_pirate, REP_HOSTILE_MAXIMUM
Act_NagDistTowards = OBJ, gobase, escort, base, 22190, 2500, NAG_ALWAYS
Act_ActTrig = dst_p1_notatbase
Act_ActTrig = dst_p1_atbase
Act_ActTrig = dst_escort_sees_base
[Trigger]
nickname = dst_p1_notatbase
Cnd_DistShip = outside, Player, base, 2001
Act_SetNNObj = nn_gotobase
Act_DeactTrig = dst_p1_atbase
[Trigger]
nickname = dst_p1_atbase
Cnd_DistShip = inside, Player, base, 2000
Act_SetNNObj = nn_uratbase
Act_DeactTrig = dst_p1_notatbase
[Trigger]
nickname = dst_escort_sees_base
Cnd_DistVec = inside, Player, 57147, 0, -52081, 1900
Act_StartDialog = dlg_escort_locates_base
Act_ActTrig = com_1431
Act_ActTrig = com_1430
[Dialog]
nickname = dlg_escort_locates_base
system = Li01
line = escort, Player, dx_m01_1430_king
line = escort, Player, dx_m01_1431_king
[Trigger]
nickname = com_1430
Cnd_CommComplete = dx_m01_1430_king
Act_Invulnerable = hostile_platform1, false, true
Act_Invulnerable = hostile_platform3, false, true
Act_ActTrig = tm_sendcalvalry
[Trigger]
nickname = com_1431
Cnd_CommComplete = dx_m01_1431_king
Act_ActTrig = dst_P1_locate_base_end
[Trigger]
nickname = dst_P1_locate_base_end
system = Li01
Cnd_DistVec = inside, Player, 57147, 0, -52081, 2600
Act_NagOff = gobase
Act_DeactTrig = beta4_attackers_killed
Act_DeactTrig = scout1_hits_friend
Act_DeactTrig = scout2_hits_friend
Act_DeactTrig = scout1_hits_player
Act_DeactTrig = scout2_hits_player
Act_ActTrig = remove_defenses_init
Act_Invulnerable = escort, true, false, 0.9
[Trigger]
nickname = remove_defenses_init
system = Li01
Cnd_True = no_params
Act_MarkObj = hostile_platform1, 1
Act_MarkObj = hostile_platform3, 1
Act_SetVibeShiptoLbl = escort, base_pirate, REP_HOSTILE_THRESHOLD
Act_PlayerCanDock = false
Act_ActTrig = d_plat1_changeobj
Act_ActTrig = pirate_wave1
Act_SetNNObj = mlog_51026
Act_PlayerEnemyClamp = 1, 1
Act_ActTrig = pjh_base_by_p1
[Trigger]
nickname = pjh_base_by_p1
Cnd_ProjHit = base, 10, Player
Act_SendComm = escort, Player, DX_M01_1448_KING
[Trigger]
nickname = d_plat1_changeobj
system = Li01
Cnd_Destroyed = hostile_platform1, 1, ALL
[Trigger]
nickname = pirate_wave1
system = Li01
Cnd_True = no_params
Act_SpawnShip = pirate_wave1_1, no_ol
Act_SpawnShip = pirate_wave1_2, no_ol
Act_SpawnShip = pirate_wave1_3, ol_stay_near_base
Act_GiveObjList = pirate_wave1_1, ol_stay_near_base_pair1
Act_ActTrig = d_allrogues
Act_SetVibeShiptoLbl = escort, base_pirate, REP_HOSTILE_THRESHOLD
Act_SetVibeLblToShip = base_pirate, escort, REP_HOSTILE_THRESHOLD
Act_SendComm = escort, Player, dx_m01_1445_king
Act_ActTrig = pirate_wave2
Act_ActTrig = d_pir_wave1_1
Act_ActTrig = d_pir_wave1_2
Act_ActTrig = d_pir_wave1_3
[ObjList]
nickname = ol_stay_near_base_pair1
MakeNewFormation = fighter_pirate, pirate_wave1_2
StayInRange = 57147, 0, -52081, 1000
[ObjList]
nickname = ol_stay_near_base
StayInRange = 57147, 0, -52081, 1000
[Trigger]
nickname = d_allrogues
system = Li01
Cnd_Destroyed = base_pirate, -1, EXPLODE
[Trigger]
nickname = d_pir_wave1_1
Cnd_Destroyed = pirate_wave1_1, 1, EXPLODE
[Trigger]
nickname = d_pir_wave1_2
Cnd_Destroyed = pirate_wave1_2, 1, EXPLODE
[Trigger]
nickname = d_pir_wave1_3
Cnd_Destroyed = pirate_wave1_3, 1, EXPLODE
[Trigger]
nickname = pirate_wave2
system = Li01
Cnd_Destroyed = wave1, 2, EXPLODE
Act_SpawnShip = pirate_wave2_1, ol_stay_near_base_pair2
Act_SpawnShip = pirate_wave2_2, no_ol
Act_SpawnShip = pirate_wave2_3, ol_stay_near_base
Act_DeactTrig = d_allrogues
Act_ActTrig = d_allrogues
Act_SetVibeShiptoLbl = escort, base_pirate, REP_HOSTILE_THRESHOLD
Act_SetVibeLblToShip = base_pirate, escort, REP_HOSTILE_THRESHOLD
Act_ActTrig = d_pir_wave2_1
Act_ActTrig = d_pir_wave2_2
Act_ActTrig = d_pir_wave2_3
Act_ActTrig = d_2wave2guys
[ObjList]
nickname = ol_stay_near_base_pair2
MakeNewFormation = fighter_pirate, pirate_wave2_2
StayInRange = 57147, 0, -52081, 1000
[Trigger]
nickname = d_2wave2guys
Cnd_Destroyed = base_pirate, 2, EXPLODE
Act_SpawnShip = base_hostile3
Act_SpawnShip = base_hostile4
Act_SetVibeShiptoLbl = escort, base_pirate, REP_HOSTILE_THRESHOLD
Act_GiveObjList = base_hostile3, ol_hostile_clr_base
Act_DeactTrig = d_allrogues
Act_ActTrig = d_allrogues
Act_ActTrig = d_launch_host
[Trigger]
nickname = d_pir_wave2_1
Cnd_Destroyed = pirate_wave2_1, 1, EXPLODE
[Trigger]
nickname = d_pir_wave2_2
Cnd_Destroyed = pirate_wave2_2, 1, EXPLODE
[Trigger]
nickname = d_pir_wave2_3
Cnd_Destroyed = pirate_wave2_3, 1, EXPLODE
[Trigger]
nickname = d_launch_host
system = Li01
repeatable = true
Cnd_Destroyed = lbl_launch_host, -1, ALL
Act_ActTrig = tm_launch_host
[Trigger]
nickname = tm_launch_host
system = Li01
Cnd_Timer = 7
Act_SpawnShip = base_hostile3, ol_hostile_clr_base
Act_SetVibeLblToShip = lbl_launch_host, Player, REP_HOSTILE_THRESHOLD
Act_SetVibeLblToShip = lbl_launch_host, escort, REP_HOSTILE_THRESHOLD
Act_DeactTrig = d_allrogues
Act_ActTrig = d_allrogues
[Trigger]
nickname = platform_died_comm
system = Li01
Cnd_Destroyed = lbl_hplat, 1
Act_SendComm = escort, Player, DX_M01_1440_KING
[Trigger]
nickname = tm_sendcalvalry
system = Li01
Cnd_Timer = 180
Act_DeactTrig = d_bothplatforms
Act_DeactTrig = platform_died_comm
Act_DeactTrig = tm_1_com1446
Act_DeactTrig = d_plat1_changeobj
Act_ActTrig = destroy_base_init
[Trigger]
nickname = d_bothplatforms
system = Li01
Cnd_Destroyed = lbl_hplat, 2, ALL
Act_DeactTrig = tm_sendcalvalry
Act_DeactTrig = pirate_wave1
Act_ActTrig = tm_1_com1446
Act_DeactTrig = d_plat1_changeobj
Act_DeactTrig = pjh_base_by_p1
Act_ActTrig = destroy_base_init
[Trigger]
nickname = tm_1_com1446
system = Li01
Cnd_Timer = 1
Act_SendComm = escort, Player, dx_m01_1446_king
[Trigger]
nickname = key_save_back_to_pitts
system = Li01
Cnd_SpaceEnter = no_params
Act_SetInitialPlayerPos = 55371, 0, -51358, 1, 0, 0, 0
Act_SpawnShip = escort, ol_breakfollow, 55300, 100, -51500
Act_AdjHealth = escort, -0.3
Act_SpawnShip = megaalpha1
Act_SetNNObj = nn_objsoon, OBJECTIVE_HISTORY
Act_ActTrig = tm_king_clears_out
Act_GiveObjList = escort, ol_breakfollow
Act_SpawnShip = lsfdelta1, no_ol, 55352, -400, -53117
Act_SpawnShip = lsfalpha1, no_ol, 58147, 300, -52381
Act_SpawnShip = lsfalpha2, no_ol, 58047, 200, -52300
Act_SetVibeLbl = us, us, REP_FRIEND_MAXIMUM
Act_SetVibeLblToShip = us, Player, REP_FRIEND_THRESHOLD
Act_AdjHealth = lsfdelta1, -0.6
Act_AdjHealth = lsfalpha1, -0.3
Act_AdjHealth = lsfalpha2, -0.2
Act_ActTrig = d_alpha1
Act_ActTrig = tm_3_startpatrols
Act_PlayerCanDock = false
Act_ActTrig = general_triggers
Act_PlayMusic = music_li_space, music_li_danger, music_li_battle, none, 3
[Trigger]
nickname = destroy_base_init
system = Li01
Cnd_True = no_params
Act_ActTrig = send_in_calvalry
Act_ActTrig = calvalry_dead
Act_PlayerCanDock = false
Act_PlayMusic = music_li_space, music_li_danger, music_li_battle, none, 3
[Trigger]
nickname = send_in_calvalry
system = Li01
Cnd_Timer = 7
Act_SpawnShip = lsfdelta1
Act_SpawnShip = lsfdelta2
Act_Invulnerable = lsfdelta1, true, true, 0.9
Act_Invulnerable = lsfdelta2, true, true, 0.9
Act_StartDialog = destroy_base_bomber_run
Act_GiveObjList = lsfdelta1, lsfdelta1_destroy_base
Act_SetVibeLbl = us, us, REP_FRIEND_MAXIMUM
Act_SetVibeLblToShip = calvalry, Player, REP_FRIEND_THRESHOLD
Act_SetVibeLbl = calvalry, base_pirate, REP_HOSTILE_THRESHOLD
Act_SetVibeLbl = base_pirate, calvalry, REP_HOSTILE_THRESHOLD
Act_SetVibeLbl = torpedo_runner, base_pirate, REP_FRIEND_MAXIMUM
Act_SetVibeLbl = base_pirate, torpedo_runner, REP_FRIEND_MAXIMUM
Act_SetVibeLblToShip = torpedo_runner, base, REP_HOSTILE_MAXIMUM
Act_ActTrig = com_1460
Act_SetNNObj = nn_objsoon, OBJECTIVE_HISTORY
[Dialog]
nickname = destroy_base_bomber_run
system = Li01
line = lsfdelta1, Player, dx_m01_1450_lsfdelta1, 4, 0
line = escort, Player, dx_m01_1460_king, 4, 0
[Trigger]
nickname = com_1460
Cnd_CommComplete = dx_m01_1460_king
Act_ActTrig = pjh_basebydelta1
[Trigger]
nickname = pjh_basebydelta1
system = Li01
Cnd_ProjHit = base, 1, lsfdelta1
Act_ActTrig = tm_destroy_cam
Act_ActTrig = tm_baseboom
Act_SetVibeLbl = torpedo_runner, base_pirate, REP_HOSTILE_MAXIMUM
Act_SetVibeLbl = base_pirate, torpedo_runner, REP_HOSTILE_MAXIMUM
Act_SendComm = lsfdelta1, Player, dx_m01_1470_lsfdelta1
Act_PlayMusic = music_li_space, music_li_danger, music_li_battle, music_danger, 3, false
[Trigger]
nickname = tm_destroy_cam
system = Li01
Cnd_Timer = 2
Act_PobjIdle = no_params
Act_StaticCam = 57148.1, 99.35, -52280.2, -0.009337, -0.008945, 0.966306, 0.257073
Act_CallThorn = missions\m01b\m01b_11.thn, Player
Act_SpawnShip = megadelta1
Act_SpawnShip = megaalpha1
Act_SetVibeLblToShip = calvalry, Player, REP_FRIEND_THRESHOLD
[Trigger]
nickname = tm_baseboom
system = Li01
Cnd_Timer = 3
Act_LightFuse = base, pirate_base_explode_fuse
Act_DeactTrig = d_launch_host
Act_DeactTrig = platform_died_comm
Act_DeactTrig = tm_1_com1446
Act_PobjIdle = no_params
Act_DeactTrig = d_plat1_changeobj
Act_SetVibeLbl = base_pirate, calvalry, REP_HOSTILE_MAXIMUM
Act_SetVibeLbl = calvalry, base_pirate, REP_HOSTILE_MAXIMUM
Act_SetVibeLbl = alpha, base_pirate, REP_HOSTILE_MAXIMUM
Act_SetVibeLblToShip = base_pirate, escort, REP_NEUTRAL
Act_StartDialog = destroy_base_done
Act_DeactTrig = pirate_wave1
Act_DeactTrig = pirate_wave2
Act_DeactTrig = calvalry_dead
Act_DeactTrig = d_2wave2guys
Act_DeactTrig = pirate_wave2
Act_ActTrig = tm_restore_pov
[Dialog]
nickname = destroy_base_done
system = Li01
line = escort, Player, dx_m01_1480_king, 1, 0
line = megadelta1, Player, dx_m01_1490_lsfdelta1, 3, 0
[Trigger]
nickname = wt_plat1alive
Cnd_WatchTrigger = d_plat1, ON
Act_Destroy = hostile_platform1
[Trigger]
nickname = wt_plat3alive
Cnd_WatchTrigger = d_plat3, ON
Act_Destroy = hostile_platform3
[Trigger]
nickname = tm_restore_pov
system = Li01
Cnd_Timer = 18
Act_RevertCam = no_params
Act_ActTrig = wt_wave1_1_died_on
Act_ActTrig = wt_wave1_1_died_off
Act_ActTrig = wt_wave1_2_died_on
Act_ActTrig = wt_wave1_2_died_off
Act_ActTrig = wt_wave1_3_died_on
Act_ActTrig = wt_wave1_3_died_off
Act_ActTrig = wt_wave2_1_died_on
Act_ActTrig = wt_wave2_2_died_off
Act_ActTrig = wt_plat1alive
Act_ActTrig = wt_plat3alive
Act_ActTrig = tm_P1mustkillall
[Trigger]
nickname = tm_P1mustkillall
system = Li01
Cnd_Timer = 3
Act_ActTrig = wt_d_allrogues_on
Act_ActTrig = wt_d_allrogues_off
Act_DeactTrig = wt_plat1alive
Act_DeactTrig = wt_plat3alive
[Trigger]
nickname = wt_wave1_1_died_on
system = Li01
Cnd_WatchTrigger = d_pir_wave1_1, ON
Act_DeactTrig = wt_wave1_1_died_off
Act_Destroy = pirate_wave1_1
[Trigger]
nickname = wt_wave1_1_died_off
system = Li01
Cnd_WatchTrigger = d_pir_wave1_1, off
Act_DeactTrig = wt_wave1_1_died_on
[Trigger]
nickname = wt_wave1_2_died_on
system = Li01
Cnd_WatchTrigger = d_pir_wave1_2, ON
Act_DeactTrig = wt_wave1_2_died_off
Act_ActTrig = pjh_wave1_2
[Trigger]
nickname = pjh_wave1_2
Cnd_ProjHit = pirate_wave1_2, 3
Act_Destroy = pirate_wave1_2
[Trigger]
nickname = wt_wave1_2_died_off
system = Li01
Cnd_WatchTrigger = d_pir_wave1_2, off
Act_DeactTrig = wt_wave1_2_died_on
[Trigger]
nickname = wt_wave1_3_died_on
system = Li01
Cnd_WatchTrigger = d_pir_wave1_3, ON
Act_DeactTrig = wt_wave1_3_died_off
Act_ActTrig = pjh_wave1_3
[Trigger]
nickname = pjh_wave1_3
Cnd_ProjHit = pirate_wave1_3, 4
Act_Destroy = pirate_wave1_3
[Trigger]
nickname = wt_wave1_3_died_off
system = Li01
Cnd_WatchTrigger = d_pir_wave1_3, off
Act_DeactTrig = wt_wave1_3_died_on
[Trigger]
nickname = wt_wave2_1_died_on
system = Li01
Cnd_WatchTrigger = d_pir_wave2_1, ON
Act_DeactTrig = wt_wave2_1_died_off
Act_ActTrig = pjh_wave2_1
[Trigger]
nickname = pjh_wave2_1
Cnd_ProjHit = pirate_wave2_1, 3
Act_Destroy = pirate_wave2_1
[Trigger]
nickname = wt_wave2_1_died_off
system = Li01
Cnd_WatchTrigger = d_pir_wave2_1, off
Act_DeactTrig = wt_wave2_1_died_on
[Trigger]
nickname = wt_wave2_2_died_on
system = Li01
Cnd_WatchTrigger = d_pir_wave2_2, ON
Act_DeactTrig = wt_wave2_2_died_off
Act_ActTrig = pjh_wave2_2
[Trigger]
nickname = pjh_wave2_2
Cnd_ProjHit = pirate_wave2_2, 7
Act_Destroy = pirate_wave2_2
[Trigger]
nickname = wt_wave2_2_died_off
system = Li01
Cnd_WatchTrigger = d_pir_wave2_2, off
Act_DeactTrig = wt_wave2_2_died_on
[Trigger]
nickname = wt_wave2_3_died_on
system = Li01
Cnd_WatchTrigger = d_pir_wave2_3, ON
Act_DeactTrig = wt_wave2_3_died_off
Act_ActTrig = pjh_wave2_3
[Trigger]
nickname = pjh_wave2_3
Cnd_ProjHit = pirate_wave2_3, 2
Act_Destroy = pirate_wave2_3
[Trigger]
nickname = wt_wave2_3_died_off
system = Li01
Cnd_WatchTrigger = d_pir_wave2_3, off
Act_DeactTrig = wt_wave2_3_died_on
[Trigger]
nickname = wt_d_allrogues_on
system = Li01
Cnd_WatchTrigger = d_allrogues, ON
Act_DeactTrig = wt_d_allrogues_off
Act_SendComm = escort, Player, dx_m01_1515_king
Act_SetNNObj = nn_killpostbase
Act_ActTrig = d_allroguespostbase
Act_DeactTrig = d_allrogues
Act_MarkObj = base_pirate, 1
Act_PlayMusic = music_li_space, music_li_danger, music_li_battle, none, 3
[Trigger]
nickname = d_allroguespostbase
system = Li01
Cnd_Destroyed = base_pirate, -1, EXPLODE
Act_ActTrig = tm_king_clears_out
Act_ActTrig = tm_3_startpatrols
Act_PlayMusic = music_li_space, music_li_danger, music_li_battle, music_victory, 3, true
Act_SetNNObj = nn_objsoon, OBJECTIVE_HISTORY
Act_Save = key_save_back_to_pitts, 32120
[Trigger]
nickname = wt_d_allrogues_off
system = Li01
Cnd_WatchTrigger = d_allrogues, off
Act_DeactTrig = wt_d_allrogues_on
Act_ActTrig = tm_king_clears_out
Act_ActTrig = tm_3_startpatrols
Act_PlayMusic = music_li_space, music_li_danger, music_li_battle, music_victory, 3, true
Act_Save = key_save_back_to_pitts, 32120
[Trigger]
nickname = tm_3_startpatrols
system = Li01
Cnd_Timer = 3
Act_ActTrig = start_base_patrols
[Trigger]
nickname = start_base_patrols
system = Li01
Cnd_True = no_params
Act_ActTrig = dst_repeatpatrolccw
Act_ActTrig = tm_startpatrol2
Act_ActTrig = wt_d_alpha1_on
Act_ActTrig = wt_d_alpha1_off
[Trigger]
nickname = wt_d_alpha1_on
system = Li01
Cnd_WatchTrigger = d_alpha1, ON
Act_DeactTrig = wt_d_alpha1_off
Act_GiveObjList = lsfalpha1, ol_form_patrolcw_a1
[Trigger]
nickname = wt_d_alpha1_off
system = Li01
Cnd_WatchTrigger = d_alpha1, off
Act_DeactTrig = wt_d_alpha1_on
Act_ActTrig = wt_d_alpha2_on
Act_ActTrig = wt_d_alpha2_off
[Trigger]
nickname = wt_d_alpha2_on
system = Li01
Cnd_WatchTrigger = d_alpha2, ON
Act_DeactTrig = wt_d_alpha2_off
Act_GiveObjList = lsfalpha2, ol_form_patrolcw_a2
[Trigger]
nickname = wt_d_alpha2_off
system = Li01
Cnd_WatchTrigger = d_alpha2, off
Act_DeactTrig = wt_d_alpha2_on
Act_GiveObjList = lsfalpha3, ol_form_patrolcw_a3
[Trigger]
nickname = dst_repeatpatrolccw
system = Li01
repeatable = true
Cnd_Timer = 30
Act_GiveObjList = lsfalpha1, ol_patrolcw
[Trigger]
nickname = tm_startpatrol2
system = Li01
Cnd_Timer = 5
Act_GiveObjList = lsfdelta1, ol_patrolcw
Act_ActTrig = dst_repeatpatrolcw
[Trigger]
nickname = dst_repeatpatrolcw
system = Li01
repeatable = true
Cnd_Timer = 30
Act_GiveObjList = lsfdelta1, ol_patrolccw
[Trigger]
nickname = tm_king_clears_out
system = Li01
Cnd_Timer = 2
Act_StartDialog = dlg_king_clears_out
Act_GiveObjList = escort, ol_breakfollow
Act_ActTrig = com_1516
[Dialog]
nickname = dlg_king_clears_out
system = Li01
line = escort, Player, dx_m01_1513_king
line = megaalpha1, Player, dx_m01_1505_lsfalpha1, 6, 0
line = escort, Player, dx_m01_1516_king
[Trigger]
nickname = com_1516
Cnd_CommComplete = dx_m01_1516_king
Act_NNIds = 30110, HISTORY
Act_AdjHealth = escort, 0.3
Act_SetNNObj = mlog_51027
Act_NagDistTowards = POS, gohome, escort, 50655, 0, -77595, 22180, 1900, NAG_ALWAYS
Act_ActTrig = tm_pauseb4debrief
[Trigger]
nickname = tm_pauseb4debrief
Cnd_Timer = 3
Act_ActTrig = dst_king_debriefs
[Trigger]
nickname = dst_king_debriefs
Cnd_DistShip = inside, Player, Li01_02, 24000
Act_StartDialog = dlg_king_debriefs
Act_ActTrig = com_1528_divert
[Dialog]
nickname = dlg_king_debriefs
system = Li01
line = escort, Player, dx_m01_1525_king
line = escort, Player, dx_m01_1526_king
line = escort, Player, dx_m01_1528_king
[Trigger]
nickname = com_1528_divert
Cnd_CommComplete = dx_m01_1528_king
Act_ActTrig = tm_king_diverts
[Trigger]
nickname = tm_king_diverts
system = Li01
Cnd_Timer = 3
Act_StartDialog = destroy_base_specific_mission_offer
Act_ActTrig = com_1555
Act_ActTrig = play_juni_ethercomm
[Dialog]
nickname = destroy_base_specific_mission_offer
system = Li01
line = escort, Player, dx_m01_1555_king, 12, 0
[Trigger]
nickname = com_1555
system = Li01
Cnd_CommComplete = dx_m01_1555_king
Act_SetNNObj = nn_objsoon, OBJECTIVE_HISTORY
Act_DeactTrig = king_dies
Act_GiveObjList = escort, ol_leavetown
Act_MarkObj = escort, 0
Act_NNIds = 30115, HISTORY
Act_PlayMusic = music_li_space, music_li_danger, music_li_battle, music_reveal_and_exposition, 6, true
[Trigger]
nickname = play_juni_ethercomm
Cnd_CommComplete = dx_m01_1555_king
Act_ActTrig = tm_pausebeforejuni
Act_NagOff = gohome
Act_AdjAcct = 3500
[Trigger]
nickname = tm_pausebeforejuni
Cnd_Timer = 3
Act_EtherComm = juni_voice_m01a, 216116, Player, dx_m01_1580_juni, -1, pl_female4_head, li_hatcher_body
Act_ActTrig = com_1580
[Trigger]
nickname = com_1580
Cnd_CommComplete = dx_m01_1580_juni
Act_EtherComm = juni_voice_m01a, 216116, Player, dx_m01_1585_juni, -1, pl_female4_head, li_hatcher_body
Act_ActTrig = com_1585
[Trigger]
nickname = com_1585
Cnd_CommComplete = dx_m01_1585_juni
Act_PlayerCanDock = false, Li01_02_dock_ring
Act_RpopAttClamp = false
Act_NNIds = 30120, HISTORY
Act_Invulnerable = escort, true, false
Act_Popupdialog = 21897, 21947, CLOSE
Act_ActTrig = tm_end1b
[Trigger]
nickname = tm_end1b
Cnd_Timer = 1
Act_ChangeState = SUCCEED
[Trigger]
nickname = calvalry_dead
system = Li01
repeatable = true
Cnd_Destroyed = torpedo_runner, -1, ALL
Act_SpawnShip = lsfdelta1
Act_SpawnShip = lsfdelta2
Act_SetVibeLblToShip = torpedo_runner, base, REP_HOSTILE_MAXIMUM
Act_SetVibeLbl = torpedo_runner, base_pirate, REP_FRIEND_MAXIMUM
Act_SetVibeLbl = base_pirate, torpedo_runner, REP_FRIEND_MAXIMUM
Act_GiveObjList = lsfalpha1, lsfalpha1_destroy_base
Act_GiveObjList = lsfdelta1, lsfdelta1_destroy_base