mirror of
https://github.com/BC46/freelancer-hd-edition
synced 2024-08-30 18:32:47 +00:00
4887 lines
136 KiB
INI
4887 lines
136 KiB
INI
[Mission]
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npc_ship_file = missions\m04\npcships.ini
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[NPC]
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nickname = juni_m04
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npc_ship_arch = MSN04_Juni
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voice = juni
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space_costume = pl_female4_head_helmet, li_hatcher_body, comm_br_elite_female
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affiliation = li_lsf_grp
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individual_name = 216400
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[NPC]
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nickname = juni_mactan_m04
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npc_ship_arch = MSN04_Juni
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voice = juni
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space_costume = pl_female4_head_helmet, li_hatcher_body, comm_br_elite_female
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affiliation = fc_uk_grp
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individual_name = 216400
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[NPC]
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nickname = king_m04
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npc_ship_arch = MSN04_King
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voice = king
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space_costume = li_scrote_head, li_scrote_body, comm_li_hatcher
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affiliation = li_lsf_grp
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individual_name = 216401
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[NPC]
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nickname = walker_m04
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npc_ship_arch = MSN04_Walker
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voice = walker
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space_costume = br_captain_head, li_tilton_body
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affiliation = li_n_grp
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individual_name = 216402
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;[NPC]
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;nickname = hacker_m04
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;affiliation = fc_lh_grp
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;npc_ship_arch = MSN04_Lane_Hacker
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;space_costume = pi_pirate2_head, pi_pirate7_body, comm_pi_pirate
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;voice = pilot_f_ill_m02
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;individual_name = 1
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[NPC]
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nickname = hacker_1_m04
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affiliation = fc_lh_grp
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npc_ship_arch = MSN04_Lane_Hacker_Difficult
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space_costume = pi_pirate2_head, pi_pirate3_body, comm_pi_pirate
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voice = pilot_f_ill_m02
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individual_name = 216403
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[NPC]
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nickname = hacker_difficult_m04
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affiliation = fc_lh_grp
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npc_ship_arch = MSN04_Lane_Hacker_Difficult
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space_costume = pi_pirate2_head, pi_pirate3_body, comm_pi_pirate
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voice = pilot_f_ill_m02
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individual_name = 1
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[NPC]
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nickname = li_heavy_easy_m04
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affiliation = li_n_grp
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npc_ship_arch = MSN04_Liberty_Navy_Heavy_Fighter_Easy
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space_costume = li_rockford_head, li_male_elite_body
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voice = pilot_f_mil_m01
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individual_name = 1
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[NPC]
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nickname = li_heavy_medium_m04
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affiliation = li_n_grp
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npc_ship_arch = MSN04_Liberty_Navy_Heavy_Fighter_Medium
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space_costume = li_rockford_head, li_male_elite_body
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voice = pilot_f_mil_m01a
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individual_name = 1
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[NPC]
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nickname = li_heavy_hard_m04
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affiliation = li_n_grp
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npc_ship_arch = MSN04_Liberty_Navy_Heavy_Fighter_Difficult
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space_costume = li_rockford_head, li_male_elite_body
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voice = pilot_f_mil_m01b
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individual_name = 1
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[NPC]
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nickname = li_heavy_elite_m04
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affiliation = li_n_grp
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npc_ship_arch = MSN04_Kings_Escort
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space_costume = li_rockford_head, li_male_elite_body
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voice = pilot_f_mil_m02
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individual_name = 1
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[NPC]
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nickname = lambda_1_m04
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affiliation = li_n_grp
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npc_ship_arch = MSN04_Kings_Escort
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space_costume = li_rockford_head, li_male_elite_body, comm_br_darcy
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voice = pilot_f_mil_m01
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individual_name = 216404
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[NPC]
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nickname = lambda_2_m04
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affiliation = li_n_grp
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npc_ship_arch = MSN04_Kings_Escort
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space_costume = li_rockford_head, li_male_elite_body, comm_br_darcy
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voice = pilot_f_mil_m01a
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individual_name = 216405
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[NPC]
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nickname = lambda_3_m04
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affiliation = li_n_grp
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npc_ship_arch = MSN04_Kings_Escort
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space_costume = li_rockford_head, li_male_elite_body, comm_br_darcy
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voice = pilot_f_mil_m01b
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individual_name = 216406
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[NPC]
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nickname = lambda_4_m04
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affiliation = li_n_grp
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npc_ship_arch = MSN04_Kings_Escort
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space_costume = li_rockford_head, li_male_elite_body, comm_br_darcy
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voice = pilot_f_mil_m01
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individual_name = 216407
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[NPC]
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nickname = lambda_5_m04
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affiliation = li_n_grp
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npc_ship_arch = MSN04_Kings_Escort
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space_costume = li_rockford_head, li_male_elite_body, comm_br_darcy
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voice = pilot_f_mil_m01b
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individual_name = 216408
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[NPC]
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nickname = li_cruiser_difficult_m04_freedom
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affiliation = li_n_grp
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npc_ship_arch = MSN04_Liberty_Navy_Cruiser_Difficult
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space_costume = li_captain_head, li_male_elite_body, prop_neuralnet_E
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voice = pilot_f_mil_m02
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individual_name = 216416
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[NPC]
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nickname = li_cruiser_difficult_m04_independence
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affiliation = li_n_grp
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npc_ship_arch = MSN04_Liberty_Navy_Cruiser_Difficult
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space_costume = br_captain_head, li_male_elite_body, prop_neuralnet_E
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voice = pilot_f_mil_m02
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individual_name = 216415
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[NPC]
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nickname = li_cruiser_medium_m04_liberty
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affiliation = li_n_grp
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npc_ship_arch = MSN04_Liberty_Navy_Cruiser_Medium
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space_costume = rh_captain_head, li_male_elite_body, prop_neuralnet_E
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voice = pilot_f_mil_m02
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individual_name = 216412
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[NPC]
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nickname = li_cruiser_medium_m04_justice
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affiliation = li_n_grp
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npc_ship_arch = MSN04_Liberty_Navy_Cruiser_Medium
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space_costume = li_sales_head, li_male_elite_body, prop_neuralnet_E
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voice = pilot_f_mil_m02
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individual_name = 216413
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[NPC]
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nickname = li_cruiser_medium_m04_steadfast
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affiliation = li_n_grp
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npc_ship_arch = MSN04_Liberty_Navy_Cruiser_Medium
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space_costume = rh_bartender_head, li_male_elite_body, prop_neuralnet_E
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voice = pilot_f_mil_m02
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individual_name = 216414
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[NPC]
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nickname = li_battleship_m04
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affiliation = li_n_grp
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npc_ship_arch = MSN04_Battleship_Unity
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space_costume = pl_female1_head, li_female_elite_body
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voice = unity_voice_m04
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individual_name = 216409
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[NPC]
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nickname = bounty_hunters_medium_m04
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affiliation = gd_bh_grp
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npc_ship_arch = MSN04_Bounty_Hunter_Medium
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space_costume = pl_female3_head, li_hatcher_body
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voice = pilot_c_ill_f01
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individual_name = 1
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;[NPC]
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;nickname = bounty_hunters_difficult_m04
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;affiliation = gd_bh_grp
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;npc_ship_arch = MSN04_Bounty_Hunter_Difficult
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;space_costume = pl_female3_head, li_hatcher_body
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;voice = pilot_c_ill_f01
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;individual_name = 1
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[NPC]
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nickname = rheinland_heavy_m04
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affiliation = rh_n_grp
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npc_ship_arch = MSN04_Rheinland_Heavy_Fighter_Difficult
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space_costume = rh_bartender_head, rh_male_elite_body, comm_rh_reichman
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voice = pilot_f_mil_m01a
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individual_name = 1
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[NNObjective]
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nickname = nn_meet_juni_manhattan
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state = HIDDEN
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type = ids, 22607
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[NNObjective]
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nickname = nn_launch
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state = HIDDEN
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type = base, Li01_01_base, 22608
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[NNObjective]
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nickname = nn_tl_to_ft_bush
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state = HIDDEN
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type = rep_inst, Li01, 22610, 25610, -28645, 5, -29915, Li01_Trade_Lane_Ring_146
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[NNObjective]
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nickname = nn_defend_yourselves
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state = HIDDEN
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type = navmarker, Li01, 22612, 25612, 0, 0, 0
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[NNObjective]
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nickname = nn_survive
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state = HIDDEN
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type = navmarker, Li01, 22615, 25615, 0, 0, 0
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[NNObjective]
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nickname = nn_tl_to_west_point
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state = HIDDEN
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type = rep_inst, Li01, 22620, 25620, -33266, 5, -26292, Li01_Trade_Lane_Ring_147
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[NNObjective]
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nickname = nn_across_west_point
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state = HIDDEN
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type = rep_inst, Li01, 22625, 25625, -34904, 0, 29594, Li01_Trade_Lane_Ring_134
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[NNObjective]
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nickname = nn_depot_wp1
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state = HIDDEN
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type = navmarker, Li01, 22630, 25630, -14900, 0, 73896
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[NNObjective]
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nickname = nn_depot_wp2
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state = HIDDEN
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type = navmarker, Li01, 22635, 25635, -14504, 0, 75987
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[NNObjective]
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nickname = nn_depot_wp3
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state = HIDDEN
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type = navmarker, Li01, 22640, 25640, -10339, 0, 76753
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[NNObjective]
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nickname = land_on_base
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state = HIDDEN
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type = rep_inst, Li01, 22645, 22645, -10216, 0, 77380, station
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[NNObjective]
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nickname = nn_defend_station
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state = HIDDEN
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type = navmarker, Li01, 22650, 25650, -10216, 0, 77380
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[NNObjective]
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nickname = nn_leave_vanpelt
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state = HIDDEN
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type = navmarker, Li01, 22650, 25650, -10216, 0, 77380
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[NNObjective]
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nickname = nn_badlands_jumpgate
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state = HIDDEN
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type = rep_inst, Li01, 22655, 25655, -16055, 0, 85125, Li01_to_Iw03
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[NNObjective]
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nickname = nn_leave_liberty
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state = HIDDEN
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type = rep_inst, Li01, 22660, 25660, -16055, 0, 85125, Li01_to_Iw03
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[NNObjective]
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nickname = nn_f4_base
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state = HIDDEN
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type = rep_inst, Iw03, 22665, 22665, 9845, 0, 1865, Iw03_01
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[NNObjective]
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nickname = nn_defend_yourself
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state = HIDDEN
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type = navmarker, Li01, 22670, 25670, 0, 0, 0
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[NNObjective]
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nickname = nn_hacker_base
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state = HIDDEN
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type = rep_inst, Iw03, 22675, 25675, -19724, 0, -10073, Iw03_02
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[NNObjective]
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nickname = nn_dock_with_hacker_base
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state = HIDDEN
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type = rep_inst, Iw03, 22680, 22680, -19724, 0, -10073, Iw03_02
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[NNObjective]
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nickname = nn_leave_hacker_base
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state = HIDDEN
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type = navmarker, Iw03, 22682, 25682, -19724, 0, -10073
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[NNObjective]
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nickname = nn_defend_hacker_base
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state = HIDDEN
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type = navmarker, Iw03, 22685, 25685, 0, 0, 0
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[NNObjective]
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nickname = nn_leeds_hole
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state = HIDDEN
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type = rep_inst, Iw03, 22690, 25690, -21579, 75, -20000, Iw03_to_Br04_hole
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[NNObjective]
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nickname = nn_jump_to_leeds
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state = HIDDEN
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type = rep_inst, Iw03, 22695, 25695, -21579, 75, -20000, Iw03_to_Br04_hole
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[NNObjective]
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nickname = nn_leeds3
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state = HIDDEN
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type = rep_inst, Br04, 22700, 22700, 13215, 0, 35862, Br04_01_dock_ring
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[NNObjective]
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nickname = nn_leeds4
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state = HIDDEN
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type = rep_inst, Br04, 22702, 22702, 13215, 0, 35862, Br04_01_dock_ring
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[NNObjective]
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nickname = nn_meet_tobias
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state = HIDDEN
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type = ids, 22705
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[NNObjective]
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nickname = nn_blank
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state = HIDDEN
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type = ids, 21660
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[MsnShip]
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nickname = juni
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NPC = juni_m04
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position = -33223.2, 5.3, -28348.7
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label = juni
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orientation = 0, 0, 1, 0
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jumper = true
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cargo = ge_s_repair_01, 10
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cargo = ge_s_battery_01, 10
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radius = 0
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[MsnShip]
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nickname = Juni_mactan
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NPC = juni_mactan_m04
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label = Juni_mactan
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arrival_obj = Iw03_02
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jumper = true
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cargo = ge_s_repair_01, 10
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cargo = ge_s_battery_01, 10
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[MsnShip]
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nickname = king
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NPC = king_m04
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position = -31415, 5778, -34458
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orientation = 0.1058, -0.0342, 0.9525, 0.2834
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label = king
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label = walkers_wing
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jumper = true
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cargo = ge_s_repair_01, 10
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cargo = ge_s_battery_01, 10
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[MsnShip]
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nickname = Lambda1
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NPC = lambda_1_m04
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position = -31415, 5778, -34458
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orientation = 0.1058, -0.0342, 0.9525, 0.2834
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radius = 0
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label = lambda_wing
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label = walkers_wing
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cargo = ge_s_repair_01, 10
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cargo = ge_s_battery_01, 10
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[MsnShip]
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nickname = Lambda2
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NPC = lambda_2_m04
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position = -31415, 5778, -34458
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orientation = 0.1058, -0.0342, 0.9525, 0.2834
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radius = 0
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label = lambda_wing
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label = walkers_wing
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cargo = ge_s_repair_01, 10
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cargo = ge_s_battery_01, 10
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[MsnShip]
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nickname = Lambda3
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NPC = lambda_3_m04
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position = -31415, 5778, -34458
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orientation = 0.1058, -0.0342, 0.9525, 0.2834
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radius = 0
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label = lambda_wing
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label = walkers_wing
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cargo = ge_s_repair_01, 10
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cargo = ge_s_battery_01, 10
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[MsnShip]
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nickname = Lambda4
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NPC = lambda_4_m04
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position = -31415, 5778, -34458
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orientation = 0.1058, -0.0342, 0.9525, 0.2834
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radius = 0
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label = lambda_wing
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label = walkers_wing
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cargo = ge_s_repair_01, 10
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cargo = ge_s_battery_01, 10
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|
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[MsnShip]
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nickname = Lambda5
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NPC = lambda_5_m04
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position = -31415, 5778, -34458
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orientation = 0.1058, -0.0342, 0.9525, 0.2834
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radius = 0
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label = lambda_wing
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label = walkers_wing
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cargo = ge_s_repair_01, 10
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cargo = ge_s_battery_01, 10
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|
|
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[MsnShip]
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nickname = walker
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NPC = walker_m04
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|
position = -31415, 5778, -34458
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orientation = 0.1058, -0.0342, 0.9525, 0.2834
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radius = 0
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label = walker
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label = walkers_wing
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|
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|
[MsnFormation]
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nickname = walkers_wing
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|
position = -31415, 5778, -33458
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orientation = 0.1058, -0.0342, 0.9525, 0.2834
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formation = walkers_formation
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ship = walker
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ship = king
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ship = Lambda1
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ship = Lambda2
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ship = Lambda3
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ship = Lambda4
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ship = Lambda5
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|
|
[MsnShip]
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|
nickname = battleship_unity
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|
NPC = li_battleship_m04
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position = -33289, 57, -26486
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orientation = 0.7139, -0.0179, 0.6999, 0.0132
|
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label = battleship_unity
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label = chasers
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|
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[MsnShip]
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nickname = cruiser2
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NPC = li_cruiser_difficult_m04_freedom
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position = -35409.3, -196.31, -27837.6
|
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orientation = 0.9979, -0.0333, 0.0548, 0.0017
|
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label = cruiser2
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label = chasers
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|
|
|
[MsnShip]
|
|
nickname = cruiser3
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NPC = li_cruiser_difficult_m04_independence
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position = -28645, 5, -29915
|
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orientation = -0.2455, 0.0064, 0.9692, 0.0195
|
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label = cruiser3
|
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label = chasers
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|
|
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[MsnShip]
|
|
nickname = red1
|
|
NPC = li_heavy_medium_m04
|
|
random_name = true
|
|
label = red_wing
|
|
label = chasers
|
|
|
|
[MsnShip]
|
|
nickname = red2
|
|
NPC = li_heavy_hard_m04
|
|
random_name = true
|
|
label = red_wing
|
|
label = chasers
|
|
|
|
[MsnShip]
|
|
nickname = red3
|
|
NPC = li_heavy_easy_m04
|
|
random_name = true
|
|
label = red_wing
|
|
label = chasers
|
|
|
|
[MsnFormation]
|
|
nickname = red_wing
|
|
position = -35431, -210, -24008
|
|
orientation = 0.9712, 0.0753, -0.2249, 0.0205
|
|
formation = fighter_li_n
|
|
ship = red1
|
|
ship = red2
|
|
ship = red3
|
|
|
|
[MsnShip]
|
|
nickname = blue1
|
|
NPC = li_heavy_medium_m04
|
|
random_name = true
|
|
label = blue_wing
|
|
label = chasers
|
|
|
|
[MsnShip]
|
|
nickname = blue2
|
|
NPC = li_heavy_hard_m04
|
|
random_name = true
|
|
label = blue_wing
|
|
label = chasers
|
|
|
|
[MsnShip]
|
|
nickname = blue3
|
|
NPC = li_heavy_easy_m04
|
|
random_name = true
|
|
label = blue_wing
|
|
label = chasers
|
|
|
|
[MsnFormation]
|
|
nickname = blue_wing
|
|
position = -37255, -38, -25963
|
|
orientation = 0.8943, -0.0009, -0.4474, -0.002
|
|
formation = fighter_li_n
|
|
ship = blue1
|
|
ship = blue2
|
|
ship = blue3
|
|
|
|
[MsnShip]
|
|
nickname = red1_backup
|
|
NPC = li_heavy_hard_m04
|
|
random_name = true
|
|
label = red_wing_backup
|
|
label = chasers
|
|
|
|
[MsnShip]
|
|
nickname = red2_backup
|
|
NPC = li_heavy_hard_m04
|
|
random_name = true
|
|
label = red_wing_backup
|
|
label = chasers
|
|
|
|
[MsnShip]
|
|
nickname = red3_backup
|
|
NPC = li_heavy_hard_m04
|
|
random_name = true
|
|
label = red_wing_backup
|
|
label = chasers
|
|
|
|
[MsnShip]
|
|
nickname = red4_backup
|
|
NPC = li_heavy_hard_m04
|
|
random_name = true
|
|
label = red_wing_backup
|
|
label = chasers
|
|
|
|
[MsnShip]
|
|
nickname = red5_backup
|
|
NPC = li_heavy_hard_m04
|
|
random_name = true
|
|
label = red_wing_backup
|
|
label = chasers
|
|
|
|
[MsnShip]
|
|
nickname = red6_backup
|
|
NPC = li_heavy_hard_m04
|
|
random_name = true
|
|
label = red_wing_backup
|
|
label = chasers
|
|
|
|
[MsnFormation]
|
|
nickname = red_wing_backup
|
|
position = -35431, -210, -24008
|
|
orientation = 0.9712, 0.0753, -0.2249, 0.0205
|
|
formation = fighter_li_n
|
|
ship = red1_backup
|
|
ship = red2_backup
|
|
ship = red3_backup
|
|
ship = red4_backup
|
|
ship = red5_backup
|
|
ship = red6_backup
|
|
|
|
[MsnShip]
|
|
nickname = blue1_backup
|
|
NPC = li_heavy_hard_m04
|
|
random_name = true
|
|
label = blue_wing_backup
|
|
label = chasers
|
|
|
|
[MsnShip]
|
|
nickname = blue2_backup
|
|
NPC = li_heavy_hard_m04
|
|
random_name = true
|
|
label = blue_wing_backup
|
|
label = chasers
|
|
|
|
[MsnShip]
|
|
nickname = blue3_backup
|
|
NPC = li_heavy_hard_m04
|
|
random_name = true
|
|
label = blue_wing_backup
|
|
label = chasers
|
|
|
|
[MsnShip]
|
|
nickname = blue4_backup
|
|
NPC = li_heavy_hard_m04
|
|
random_name = true
|
|
label = blue_wing_backup
|
|
label = chasers
|
|
|
|
[MsnShip]
|
|
nickname = blue5_backup
|
|
NPC = li_heavy_hard_m04
|
|
random_name = true
|
|
label = blue_wing_backup
|
|
label = chasers
|
|
|
|
[MsnShip]
|
|
nickname = blue6_backup
|
|
NPC = li_heavy_hard_m04
|
|
random_name = true
|
|
label = blue_wing_backup
|
|
label = chasers
|
|
|
|
[MsnFormation]
|
|
nickname = blue_wing_backup
|
|
position = -37255, -38, -25963
|
|
orientation = 0.8943, -0.0009, -0.4474, -0.002
|
|
formation = fighter_li_n
|
|
ship = blue1_backup
|
|
ship = blue2_backup
|
|
ship = blue3_backup
|
|
ship = blue4_backup
|
|
ship = blue5_backup
|
|
ship = blue6_backup
|
|
|
|
[MsnShip]
|
|
nickname = gold1
|
|
NPC = li_heavy_hard_m04
|
|
random_name = true
|
|
label = gold_wing
|
|
label = chasers
|
|
|
|
[MsnShip]
|
|
nickname = gold2
|
|
NPC = li_heavy_medium_m04
|
|
random_name = true
|
|
label = gold_wing
|
|
label = chasers
|
|
|
|
[MsnShip]
|
|
nickname = gold3
|
|
NPC = li_heavy_easy_m04
|
|
random_name = true
|
|
label = gold_wing
|
|
label = chasers
|
|
|
|
[MsnFormation]
|
|
nickname = gold_wing
|
|
position = -27139, 79, -27533
|
|
orientation = 0.7519, -0.003, 0.6593, 0.0004
|
|
formation = fighter_li_n
|
|
ship = gold1
|
|
ship = gold2
|
|
ship = gold3
|
|
|
|
[MsnShip]
|
|
nickname = gold4
|
|
NPC = li_heavy_hard_m04
|
|
random_name = true
|
|
label = gold_wing
|
|
label = chasers
|
|
|
|
[MsnShip]
|
|
nickname = gold5
|
|
NPC = li_heavy_medium_m04
|
|
random_name = true
|
|
label = gold_wing
|
|
label = chasers
|
|
|
|
[MsnShip]
|
|
nickname = gold6
|
|
NPC = li_heavy_easy_m04
|
|
random_name = true
|
|
label = gold_wing
|
|
label = chasers
|
|
|
|
[MsnShip]
|
|
nickname = gold7
|
|
NPC = li_heavy_easy_m04
|
|
random_name = true
|
|
label = gold_wing
|
|
label = chasers
|
|
|
|
[MsnShip]
|
|
nickname = gold8
|
|
NPC = li_heavy_easy_m04
|
|
random_name = true
|
|
label = gold_wing
|
|
label = chasers
|
|
|
|
[MsnFormation]
|
|
nickname = gold_wing_backup
|
|
position = -27139, 79, -27533
|
|
orientation = 0.7519, -0.003, 0.6593, 0.0004
|
|
formation = fighter_li_n
|
|
ship = gold4
|
|
ship = gold5
|
|
ship = gold6
|
|
ship = gold7
|
|
ship = gold8
|
|
|
|
[MsnShip]
|
|
nickname = rogue1
|
|
NPC = li_heavy_medium_m04
|
|
random_name = true
|
|
label = rogue_wing
|
|
label = chasers
|
|
|
|
[MsnShip]
|
|
nickname = rogue2
|
|
NPC = li_heavy_hard_m04
|
|
random_name = true
|
|
label = rogue_wing
|
|
label = chasers
|
|
|
|
[MsnShip]
|
|
nickname = rogue3
|
|
NPC = li_heavy_medium_m04
|
|
random_name = true
|
|
label = rogue_wing
|
|
label = chasers
|
|
|
|
[MsnShip]
|
|
nickname = rogue4
|
|
NPC = li_heavy_easy_m04
|
|
random_name = true
|
|
label = rogue_wing
|
|
label = chasers
|
|
|
|
[MsnShip]
|
|
nickname = rogue5
|
|
NPC = li_heavy_easy_m04
|
|
random_name = true
|
|
label = rogue_wing
|
|
label = chasers
|
|
|
|
[MsnFormation]
|
|
nickname = rogue_wing
|
|
position = -29306, 30, -30715
|
|
orientation = 0.453, 0.0039, 0.8914, -0.0098
|
|
formation = fighter_li_n
|
|
ship = rogue1
|
|
ship = rogue2
|
|
ship = rogue3
|
|
ship = rogue4
|
|
ship = rogue5
|
|
|
|
[MsnShip]
|
|
nickname = alert_red1
|
|
NPC = li_heavy_hard_m04
|
|
random_name = true
|
|
label = alert_red_wing
|
|
label = west_point_alert_fighters
|
|
|
|
[MsnShip]
|
|
nickname = alert_red2
|
|
NPC = li_heavy_medium_m04
|
|
random_name = true
|
|
label = alert_red_wing
|
|
label = west_point_alert_fighters
|
|
|
|
[MsnShip]
|
|
nickname = alert_red3
|
|
NPC = li_heavy_medium_m04
|
|
random_name = true
|
|
label = alert_red_wing
|
|
label = west_point_alert_fighters
|
|
|
|
[MsnFormation]
|
|
nickname = alert_red_wing
|
|
position = -37274, -19, 28871
|
|
orientation = 0.9184, -0.0245, -0.3949, -0.0052
|
|
formation = fighter_li_n
|
|
ship = alert_red1
|
|
ship = alert_red2
|
|
ship = alert_red3
|
|
|
|
[MsnShip]
|
|
nickname = alert_blue1
|
|
NPC = li_heavy_hard_m04
|
|
random_name = true
|
|
label = alert_blue_wing
|
|
label = west_point_alert_fighters
|
|
|
|
[MsnShip]
|
|
nickname = alert_blue2
|
|
NPC = li_heavy_medium_m04
|
|
random_name = true
|
|
label = alert_blue_wing
|
|
label = west_point_alert_fighters
|
|
|
|
[MsnShip]
|
|
nickname = alert_blue3
|
|
NPC = li_heavy_medium_m04
|
|
random_name = true
|
|
label = alert_blue_wing
|
|
label = west_point_alert_fighters
|
|
|
|
[MsnFormation]
|
|
nickname = alert_blue_wing
|
|
position = -34630, 115, 27571
|
|
orientation = 0.0606, -0.0015, 0.9979, 0.0224
|
|
formation = fighter_li_n
|
|
ship = alert_blue1
|
|
ship = alert_blue2
|
|
ship = alert_blue3
|
|
|
|
[MsnShip]
|
|
nickname = alert_gold1
|
|
NPC = li_heavy_hard_m04
|
|
random_name = true
|
|
label = alert_gold_wing
|
|
label = west_point_alert_fighters
|
|
|
|
[MsnShip]
|
|
nickname = alert_gold2
|
|
NPC = li_heavy_medium_m04
|
|
random_name = true
|
|
label = alert_gold_wing
|
|
label = west_point_alert_fighters
|
|
|
|
[MsnShip]
|
|
nickname = alert_gold3
|
|
NPC = li_heavy_medium_m04
|
|
random_name = true
|
|
label = alert_gold_wing
|
|
label = west_point_alert_fighters
|
|
|
|
[MsnFormation]
|
|
nickname = alert_gold_wing
|
|
position = -36320, 87, 27768
|
|
orientation = -0.3979, -0.0078, 0.9173, -0.0143
|
|
formation = fighter_li_n
|
|
ship = alert_gold1
|
|
ship = alert_gold2
|
|
ship = alert_gold3
|
|
|
|
[MsnShip]
|
|
nickname = alert_rogue1
|
|
NPC = li_heavy_hard_m04
|
|
random_name = true
|
|
label = alert_rogue_wing
|
|
label = west_point_alert_fighters
|
|
|
|
[MsnShip]
|
|
nickname = alert_rogue2
|
|
NPC = li_heavy_medium_m04
|
|
random_name = true
|
|
label = alert_rogue_wing
|
|
label = west_point_alert_fighters
|
|
|
|
[MsnShip]
|
|
nickname = alert_rogue3
|
|
NPC = li_heavy_medium_m04
|
|
random_name = true
|
|
label = alert_rogue_wing
|
|
label = west_point_alert_fighters
|
|
|
|
[MsnFormation]
|
|
nickname = alert_rogue_wing
|
|
position = -34523, 305, 26597
|
|
orientation = 0.2432, -0.0249, 0.966, 0.0841
|
|
formation = fighter_li_n
|
|
ship = alert_rogue1
|
|
ship = alert_rogue2
|
|
ship = alert_rogue3
|
|
|
|
[MsnShip]
|
|
nickname = alert_red1_backup
|
|
NPC = li_heavy_elite_m04
|
|
random_name = true
|
|
label = alert_red_wing_backup
|
|
label = west_point_alert_fighters
|
|
|
|
[MsnShip]
|
|
nickname = alert_red2_backup
|
|
NPC = li_heavy_hard_m04
|
|
random_name = true
|
|
label = alert_red_wing_backup
|
|
label = west_point_alert_fighters
|
|
|
|
[MsnShip]
|
|
nickname = alert_red3_backup
|
|
NPC = li_heavy_hard_m04
|
|
random_name = true
|
|
label = alert_red_wing_backup
|
|
label = west_point_alert_fighters
|
|
|
|
[MsnFormation]
|
|
nickname = alert_red_wing_backup
|
|
position = -33209, 2000, 24601
|
|
orientation = 0.2903, -0.0101, 0.9565, 0.0275
|
|
formation = fighter_li_n
|
|
ship = alert_red1_backup
|
|
ship = alert_red2_backup
|
|
ship = alert_red3_backup
|
|
|
|
[MsnShip]
|
|
nickname = alert_blue1_backup
|
|
NPC = li_heavy_elite_m04
|
|
random_name = true
|
|
label = alert_blue_wing_backup
|
|
label = west_point_alert_fighters
|
|
|
|
[MsnShip]
|
|
nickname = alert_blue2_backup
|
|
NPC = li_heavy_hard_m04
|
|
random_name = true
|
|
label = alert_blue_wing_backup
|
|
label = west_point_alert_fighters
|
|
|
|
[MsnShip]
|
|
nickname = alert_blue3_backup
|
|
NPC = li_heavy_hard_m04
|
|
random_name = true
|
|
label = alert_blue_wing_backup
|
|
label = west_point_alert_fighters
|
|
|
|
[MsnFormation]
|
|
nickname = alert_blue_wing_backup
|
|
position = -39170, -2000, 26030
|
|
orientation = -0.4745, -0.0086, 0.8801, -0.0156
|
|
formation = fighter_li_n
|
|
ship = alert_blue1_backup
|
|
ship = alert_blue2_backup
|
|
ship = alert_blue3_backup
|
|
|
|
[MsnShip]
|
|
nickname = alert_gold1_backup
|
|
NPC = li_heavy_elite_m04
|
|
random_name = true
|
|
label = alert_gold_wing_backup
|
|
label = west_point_alert_fighters
|
|
|
|
[MsnShip]
|
|
nickname = alert_gold2_backup
|
|
NPC = li_heavy_hard_m04
|
|
random_name = true
|
|
label = alert_gold_wing_backup
|
|
label = west_point_alert_fighters
|
|
|
|
[MsnShip]
|
|
nickname = alert_gold3_backup
|
|
NPC = li_heavy_hard_m04
|
|
random_name = true
|
|
label = alert_gold_wing_backup
|
|
label = west_point_alert_fighters
|
|
|
|
[MsnFormation]
|
|
nickname = alert_gold_wing_backup
|
|
position = -31464, 2000, 29897
|
|
orientation = 0.8148, -0.0705, 0.5737, 0.0451
|
|
formation = fighter_li_n
|
|
ship = alert_gold1_backup
|
|
ship = alert_gold2_backup
|
|
ship = alert_gold3_backup
|
|
|
|
[MsnShip]
|
|
nickname = alert_rogue1_backup
|
|
NPC = li_heavy_elite_m04
|
|
random_name = true
|
|
label = alert_rogue_wing_backup
|
|
label = west_point_alert_fighters
|
|
|
|
[MsnShip]
|
|
nickname = alert_rogue2_backup
|
|
NPC = li_heavy_hard_m04
|
|
random_name = true
|
|
label = alert_rogue_wing_backup
|
|
label = west_point_alert_fighters
|
|
|
|
[MsnShip]
|
|
nickname = alert_rogue3_backup
|
|
NPC = li_heavy_hard_m04
|
|
random_name = true
|
|
label = alert_rogue_wing_backup
|
|
label = west_point_alert_fighters
|
|
|
|
[MsnFormation]
|
|
nickname = alert_rogue_wing_backup
|
|
position = -37329, -2000, 32155
|
|
orientation = 0.9762, -0.086, -0.198, -0.0196
|
|
formation = fighter_li_n
|
|
ship = alert_rogue1_backup
|
|
ship = alert_rogue2_backup
|
|
ship = alert_rogue3_backup
|
|
|
|
[MsnShip]
|
|
nickname = station_attack_wing1
|
|
NPC = li_heavy_medium_m04
|
|
label = station_attack_wing
|
|
label = station_attackers
|
|
label = station_fighters
|
|
label = station_attack_wing_red
|
|
random_name = true
|
|
|
|
[MsnShip]
|
|
nickname = station_attack_wing2
|
|
NPC = li_heavy_hard_m04
|
|
label = station_attack_wing
|
|
label = station_attackers
|
|
label = station_fighters
|
|
label = station_attack_wing_red
|
|
random_name = true
|
|
|
|
[MsnShip]
|
|
nickname = station_attack_wing3
|
|
NPC = li_heavy_easy_m04
|
|
label = station_attack_wing
|
|
label = station_attackers
|
|
label = station_fighters
|
|
label = station_attack_wing_red
|
|
random_name = true
|
|
|
|
[MsnShip]
|
|
nickname = station_attack_wing4
|
|
NPC = li_heavy_medium_m04
|
|
label = station_attack_wing
|
|
label = station_attackers
|
|
label = station_fighters
|
|
label = station_attack_wing_blue
|
|
random_name = true
|
|
|
|
[MsnShip]
|
|
nickname = station_attack_wing5
|
|
NPC = li_heavy_hard_m04
|
|
label = station_attack_wing
|
|
label = station_attackers
|
|
label = station_fighters
|
|
label = station_attack_wing_blue
|
|
random_name = true
|
|
|
|
[MsnShip]
|
|
nickname = station_attack_wing6
|
|
NPC = li_heavy_easy_m04
|
|
label = station_attack_wing
|
|
label = station_attackers
|
|
label = station_fighters
|
|
label = station_attack_wing_blue
|
|
random_name = true
|
|
|
|
[MsnShip]
|
|
nickname = station_cruiser1
|
|
NPC = li_cruiser_medium_m04_liberty
|
|
label = station_attack_wing
|
|
label = station_attackers
|
|
label = cruisers
|
|
|
|
[MsnShip]
|
|
nickname = station_cruiser2
|
|
NPC = li_cruiser_medium_m04_justice
|
|
label = station_attack_wing
|
|
label = station_attackers
|
|
label = cruisers
|
|
|
|
[MsnShip]
|
|
nickname = station_cruiser3
|
|
NPC = li_cruiser_medium_m04_steadfast
|
|
label = station_attack_wing
|
|
label = station_attackers
|
|
label = cruisers
|
|
|
|
[MsnFormation]
|
|
nickname = station_attack_wing
|
|
position = -14909, 0, 76651
|
|
orientation = 0.5503, 0.0271, -0.8344, 0.0148
|
|
formation = cruiser3_li_n
|
|
ship = station_cruiser1
|
|
ship = station_cruiser2
|
|
ship = station_cruiser3
|
|
ship = station_attack_wing1
|
|
ship = station_attack_wing2
|
|
ship = station_attack_wing3
|
|
ship = station_attack_wing4
|
|
ship = station_attack_wing5
|
|
ship = station_attack_wing6
|
|
|
|
[MsnShip]
|
|
nickname = station_attack_wing1a
|
|
NPC = li_heavy_medium_m04
|
|
label = station_attack_wing_a
|
|
label = station_attackers
|
|
label = station_attack_wing_gold
|
|
random_name = true
|
|
|
|
[MsnShip]
|
|
nickname = station_attack_wing2a
|
|
NPC = li_heavy_hard_m04
|
|
label = station_attack_wing_a
|
|
label = station_attackers
|
|
label = station_attack_wing_gold
|
|
random_name = true
|
|
|
|
[MsnShip]
|
|
nickname = station_attack_wing3a
|
|
NPC = li_heavy_medium_m04
|
|
label = station_attack_wing_a
|
|
label = station_attackers
|
|
label = station_attack_wing_gold
|
|
random_name = true
|
|
|
|
[MsnShip]
|
|
nickname = station_attack_wing4a
|
|
NPC = li_heavy_medium_m04
|
|
label = station_attack_wing_a
|
|
label = station_attackers
|
|
label = station_attack_wing_gold
|
|
random_name = true
|
|
|
|
[MsnShip]
|
|
nickname = station_attack_wing5a
|
|
NPC = li_heavy_medium_m04
|
|
label = station_attack_wing_a
|
|
label = station_attackers
|
|
label = station_attack_wing_gold
|
|
random_name = true
|
|
|
|
[MsnShip]
|
|
nickname = station_attack_wing6a
|
|
NPC = li_heavy_medium_m04
|
|
label = station_attack_wing_a
|
|
label = station_attackers
|
|
label = station_attack_wing_gold
|
|
random_name = true
|
|
|
|
[MsnFormation]
|
|
nickname = station_attack_wing_a
|
|
position = -10551, 35, 77570
|
|
orientation = 0.851571, 0, -0.52424, 0
|
|
formation = fighter_li_n
|
|
ship = station_attack_wing1a
|
|
ship = station_attack_wing2a
|
|
ship = station_attack_wing3a
|
|
ship = station_attack_wing4a
|
|
ship = station_attack_wing5a
|
|
ship = station_attack_wing6a
|
|
|
|
[MsnShip]
|
|
nickname = station_attack_wing1_backup
|
|
NPC = li_heavy_hard_m04
|
|
label = station_attack_wing_backup
|
|
label = station_attackers
|
|
random_name = true
|
|
|
|
[MsnShip]
|
|
nickname = station_attack_wing2_backup
|
|
NPC = li_heavy_medium_m04
|
|
label = station_attack_wing_backup
|
|
label = station_attackers
|
|
random_name = true
|
|
|
|
[MsnShip]
|
|
nickname = station_attack_wing3_backup
|
|
NPC = li_heavy_medium_m04
|
|
label = station_attack_wing_backup
|
|
label = station_attackers
|
|
random_name = true
|
|
|
|
[MsnFormation]
|
|
nickname = station_attack_wing_backup
|
|
position = -14909, -200, 76651
|
|
orientation = 0.5503, 0.0271, -0.8344, 0.0148
|
|
formation = fighter_li_n
|
|
ship = station_attack_wing1_backup
|
|
ship = station_attack_wing2_backup
|
|
ship = station_attack_wing3_backup
|
|
|
|
[MsnShip]
|
|
nickname = station_attack_wing1_backup_2
|
|
NPC = li_heavy_hard_m04
|
|
label = station_attack_wing_backup_2
|
|
label = station_attackers
|
|
random_name = true
|
|
|
|
[MsnShip]
|
|
nickname = station_attack_wing2_backup_2
|
|
NPC = li_heavy_medium_m04
|
|
label = station_attack_wing_backup_2
|
|
label = station_attackers
|
|
random_name = true
|
|
|
|
[MsnShip]
|
|
nickname = station_attack_wing3_backup_2
|
|
NPC = li_heavy_medium_m04
|
|
label = station_attack_wing_backup_2
|
|
label = station_attackers
|
|
random_name = true
|
|
|
|
[MsnFormation]
|
|
nickname = station_attack_wing_backup_2
|
|
position = -14909, -300, 76551
|
|
orientation = 0.5503, 0.0271, -0.8344, 0.0148
|
|
formation = fighter_li_n
|
|
ship = station_attack_wing1_backup_2
|
|
ship = station_attack_wing2_backup_2
|
|
ship = station_attack_wing3_backup_2
|
|
|
|
[MsnShip]
|
|
nickname = bounty_hunter1
|
|
NPC = bounty_hunters_medium_m04
|
|
label = bounty_hunter_wing1
|
|
label = bounty_hunter_wing
|
|
random_name = true
|
|
|
|
[MsnShip]
|
|
nickname = bounty_hunter2
|
|
NPC = bounty_hunters_medium_m04
|
|
label = bounty_hunter_wing1
|
|
label = bounty_hunter_wing
|
|
random_name = true
|
|
|
|
[MsnFormation]
|
|
nickname = bounty_hunter_wing1
|
|
position = -681, 50, -4175
|
|
orientation = 0.9452, 0.0022, 0.3264, 0.002
|
|
formation = fighter_basic
|
|
ship = bounty_hunter1
|
|
ship = bounty_hunter2
|
|
|
|
[MsnShip]
|
|
nickname = bounty_hunter3
|
|
NPC = bounty_hunters_medium_m04
|
|
label = bounty_hunter_wing2
|
|
label = bounty_hunter_wing
|
|
random_name = true
|
|
|
|
[MsnShip]
|
|
nickname = bounty_hunter4
|
|
NPC = bounty_hunters_medium_m04
|
|
label = bounty_hunter_wing2
|
|
label = bounty_hunter_wing
|
|
random_name = true
|
|
|
|
[MsnFormation]
|
|
nickname = bounty_hunter_wing2
|
|
position = -681, 0, -4175
|
|
orientation = 0.9452, 0.0022, 0.3264, 0.002
|
|
formation = fighter_basic
|
|
ship = bounty_hunter3
|
|
ship = bounty_hunter4
|
|
|
|
[MsnShip]
|
|
nickname = bounty_hunter5
|
|
NPC = bounty_hunters_medium_m04
|
|
label = bounty_hunter_wing3
|
|
label = bounty_hunter_wing
|
|
random_name = true
|
|
|
|
[MsnShip]
|
|
nickname = bounty_hunter6
|
|
NPC = bounty_hunters_medium_m04
|
|
label = bounty_hunter_wing3
|
|
label = bounty_hunter_wing
|
|
random_name = true
|
|
|
|
[MsnFormation]
|
|
nickname = bounty_hunter_wing3
|
|
position = -681, 25, -4150
|
|
orientation = 0.9452, 0.0022, 0.3264, 0.002
|
|
formation = fighter_basic
|
|
ship = bounty_hunter5
|
|
ship = bounty_hunter6
|
|
|
|
[MsnShip]
|
|
nickname = bounty_hunter7
|
|
NPC = bounty_hunters_medium_m04
|
|
label = bounty_hunter_wing4
|
|
label = bounty_hunter_wing
|
|
random_name = true
|
|
|
|
[MsnShip]
|
|
nickname = bounty_hunter8
|
|
NPC = bounty_hunters_medium_m04
|
|
label = bounty_hunter_wing4
|
|
label = bounty_hunter_wing
|
|
random_name = true
|
|
|
|
[MsnFormation]
|
|
nickname = bounty_hunter_wing4
|
|
position = -681, 25, -4200
|
|
orientation = 0.9452, 0.0022, 0.3264, 0.002
|
|
formation = fighter_basic
|
|
ship = bounty_hunter7
|
|
ship = bounty_hunter8
|
|
|
|
[MsnShip]
|
|
nickname = hacker_1
|
|
NPC = hacker_1_m04
|
|
label = hacker_wing1
|
|
label = hacker_wing
|
|
|
|
[MsnShip]
|
|
nickname = hacker_2
|
|
NPC = hacker_difficult_m04
|
|
label = hacker_wing1
|
|
label = hacker_wing
|
|
random_name = true
|
|
|
|
[MsnFormation]
|
|
nickname = hacker_wing1
|
|
position = 2179, 30, -28
|
|
orientation = 0.9126, 0.0165, 0.4085, -0.0094
|
|
formation = fighter_pirate
|
|
ship = hacker_1
|
|
ship = hacker_2
|
|
|
|
[MsnShip]
|
|
nickname = hacker_3
|
|
NPC = hacker_difficult_m04
|
|
label = hacker_wing2
|
|
label = hacker_wing
|
|
random_name = true
|
|
|
|
[MsnShip]
|
|
nickname = hacker_4
|
|
NPC = hacker_difficult_m04
|
|
label = hacker_wing2
|
|
label = hacker_wing
|
|
random_name = true
|
|
|
|
[MsnFormation]
|
|
nickname = hacker_wing2
|
|
position = 2179, 15, -28
|
|
orientation = 0.9126, 0.0165, 0.4085, -0.0094
|
|
formation = fighter_pirate
|
|
ship = hacker_3
|
|
ship = hacker_4
|
|
|
|
[MsnShip]
|
|
nickname = hacker_intercept1
|
|
NPC = hacker_difficult_m04
|
|
arrival_obj = Iw03_02
|
|
label = hacker_intercept_wing1
|
|
label = hacker_intercept_wing
|
|
random_name = true
|
|
|
|
[MsnShip]
|
|
nickname = hacker_intercept2
|
|
NPC = hacker_difficult_m04
|
|
arrival_obj = Iw03_02
|
|
label = hacker_intercept_wing1
|
|
label = hacker_intercept_wing
|
|
random_name = true
|
|
|
|
[MsnShip]
|
|
nickname = hacker_intercept3
|
|
NPC = hacker_difficult_m04
|
|
arrival_obj = Iw03_02
|
|
label = hacker_intercept_wing1
|
|
label = hacker_intercept_wing
|
|
random_name = true
|
|
|
|
[MsnShip]
|
|
nickname = hacker_intercept4
|
|
NPC = hacker_difficult_m04
|
|
arrival_obj = Iw03_02
|
|
label = hacker_intercept_wing2
|
|
label = hacker_intercept_wing
|
|
random_name = true
|
|
|
|
[MsnShip]
|
|
nickname = hacker_intercept5
|
|
NPC = hacker_difficult_m04
|
|
arrival_obj = Iw03_02
|
|
label = hacker_intercept_wing2
|
|
label = hacker_intercept_wing
|
|
random_name = true
|
|
|
|
[MsnShip]
|
|
nickname = hacker_intercept6
|
|
NPC = hacker_difficult_m04
|
|
arrival_obj = Iw03_02
|
|
label = hacker_intercept_wing2
|
|
label = hacker_intercept_wing
|
|
random_name = true
|
|
|
|
[MsnShip]
|
|
nickname = rheinland_assault1
|
|
NPC = rheinland_heavy_m04
|
|
label = rheinland_assault_wing1
|
|
label = rheinland_assault_wing
|
|
random_name = true
|
|
|
|
[MsnShip]
|
|
nickname = rheinland_assault2
|
|
NPC = rheinland_heavy_m04
|
|
label = rheinland_assault_wing1
|
|
label = rheinland_assault_wing
|
|
random_name = true
|
|
|
|
[MsnFormation]
|
|
nickname = rheinland_assault_wing1
|
|
position = -21522, 2600, -11066
|
|
orientation = -0.0987, -0.3072, 0.7494, 0.5782
|
|
formation = fighter_rh_n
|
|
ship = rheinland_assault1
|
|
ship = rheinland_assault2
|
|
|
|
[MsnShip]
|
|
nickname = rheinland_assault3
|
|
NPC = rheinland_heavy_m04
|
|
label = rheinland_assault_wing2
|
|
label = rheinland_assault_wing
|
|
random_name = true
|
|
|
|
[MsnShip]
|
|
nickname = rheinland_assault4
|
|
NPC = rheinland_heavy_m04
|
|
label = rheinland_assault_wing2
|
|
label = rheinland_assault_wing
|
|
random_name = true
|
|
|
|
[MsnFormation]
|
|
nickname = rheinland_assault_wing2
|
|
position = -21522, 2650, -11066
|
|
orientation = -0.0987, -0.3072, 0.7494, 0.5782
|
|
formation = fighter_rh_n
|
|
ship = rheinland_assault3
|
|
ship = rheinland_assault4
|
|
|
|
[MsnSolar]
|
|
nickname = station
|
|
string_id = 216410
|
|
system = Li01
|
|
position = -10216, 0, 77380
|
|
faction = co_vr_grp
|
|
archetype = d_depot
|
|
loadout = depot
|
|
base = Li01_04_base
|
|
label = lbl_base
|
|
voice = vanpelt_voice_m04
|
|
costume = ge_male7_head, sc_scientist2_body
|
|
radius = 0
|
|
|
|
[Trigger]
|
|
nickname = general_triggers
|
|
system = Li01
|
|
Cnd_True = no_params
|
|
Act_ActTrig = juni_dies
|
|
Act_ActTrig = juni_tether
|
|
Act_SetRep = Player, li_p_grp, -0.65
|
|
Act_SetRep = Player, li_lsf_grp, -0.65
|
|
Act_SetRep = Player, li_n_grp, -0.65
|
|
Act_SetRep = Player, fc_lh_grp, REP_NEUTRAL_FRIENDLY
|
|
Act_SetRep = juni, li_p_grp, -0.65
|
|
Act_SetRep = juni, li_lsf_grp, -0.65
|
|
Act_SetRep = juni, li_n_grp, -0.65
|
|
Act_SetRep = juni, fc_ln_grp, -0.65
|
|
Act_SetVibe = juni, Player, REP_FRIEND_THRESHOLD
|
|
Act_MarkObj = juni, 1
|
|
Act_Invulnerable = juni, true, false, 0.9
|
|
|
|
[Trigger]
|
|
nickname = juni_tether
|
|
system = Li01
|
|
repeatable = true
|
|
Cnd_TetherBroke = juni, Player, 1500, 30, 2500
|
|
|
|
[Trigger]
|
|
nickname = juni_dies
|
|
system = Li01
|
|
Cnd_Destroyed = juni, 1, EXPLODE
|
|
Act_ChangeState = FAIL, 22750
|
|
|
|
[Trigger]
|
|
nickname = start
|
|
system = Li01
|
|
InitState = active
|
|
Cnd_True = no_params
|
|
Act_SetTitle = 1
|
|
Act_SetOffer = 1
|
|
Act_ActTrig = setNN_meet_juni
|
|
Act_ActTrig = sendcomm_DX_M04_0000_JUNI
|
|
Act_ActTrig = start_init
|
|
Act_ActTrig = doorjam
|
|
|
|
[Trigger]
|
|
nickname = doorjam
|
|
Cnd_True = no_params
|
|
repeatable = true
|
|
Act_SetVibeOfferBaseHack = Dock_Ring_Li01_01
|
|
|
|
[Trigger]
|
|
nickname = sendcomm_DX_M04_0000_JUNI
|
|
system = Li01
|
|
Cnd_InSpace = true
|
|
Act_ActTrig = 0000_timer
|
|
|
|
[Trigger]
|
|
nickname = 0000_timer
|
|
system = Li01
|
|
Cnd_Timer = 7
|
|
Act_EtherComm = juni, 216400, Player, DX_M04_0000_JUNI, 3, pl_female4_head, li_hatcher_body
|
|
Act_NNIds = 30400, HISTORY
|
|
|
|
[Trigger]
|
|
nickname = setNN_meet_juni
|
|
system = Li01
|
|
Cnd_CommComplete = DX_M04_0000_JUNI
|
|
Act_NNPath = 22607, 22607, Dock_Ring_Li01_01, Li01
|
|
|
|
[Trigger]
|
|
nickname = start_init
|
|
system = Li01
|
|
Cnd_BaseEnter = Li01_01_base
|
|
Act_ActTrig = lce_city
|
|
|
|
[Trigger]
|
|
nickname = lce_city
|
|
system = Li01
|
|
Cnd_LocEnter = Cityscape, Li01_01_base
|
|
Act_AddRTC = missions\m04\M004_s019a_Li01_01_offer.ini
|
|
Act_ActTrig = mrp_accept
|
|
Act_ActTrig = mrp_reject
|
|
|
|
[Trigger]
|
|
nickname = mrp_accept
|
|
system = Li01
|
|
Cnd_MsnResponse = accept
|
|
Act_NNIds = 30405, HISTORY
|
|
Act_RemoveRTC = missions\m04\M004_s019d_Li01_01_reoffer.ini
|
|
Act_SetTitle = 22602
|
|
Act_SetOffer = 22606
|
|
Act_SetNNState = nn_launch, active
|
|
Act_SetNNObj = nn_launch
|
|
Act_DeactTrig = sendcomm_DX_M04_0000_JUNI
|
|
Act_DeactTrig = setNN_meet_juni
|
|
Act_DeactTrig = mrp_reject
|
|
Act_RandomPop = false
|
|
Act_SetRep = Player, li_lsf_grp, REP_HOSTILE_THRESHOLD
|
|
Act_SetRep = Player, li_n_grp, REP_HOSTILE_THRESHOLD
|
|
Act_SetRep = Player, li_p_grp, REP_HOSTILE_THRESHOLD
|
|
Act_ActTrig = flee_to_debris_spe
|
|
Act_DeactTrig = doorjam
|
|
|
|
[Trigger]
|
|
nickname = flee_to_debris_spe
|
|
system = Li01
|
|
Cnd_SpaceEnter = Li01
|
|
Act_SetRep = Player, li_lsf_grp, REP_NEUTRAL
|
|
Act_SetRep = Player, li_n_grp, REP_NEUTRAL
|
|
Act_SetRep = Player, li_p_grp, REP_NEUTRAL
|
|
Act_CallThorn = missions\m04\M04_space_enter.thn, Player
|
|
Act_ActTrig = flee_to_debris_init
|
|
|
|
[Trigger]
|
|
nickname = mrp_reject
|
|
system = Li01
|
|
Cnd_MsnResponse = reject
|
|
Act_NNIds = 30410, HISTORY
|
|
Act_SetTitle = 1
|
|
Act_SetOffer = 1
|
|
Act_SetNNObj = nn_meet_juni_manhattan
|
|
Act_RemoveRTC = missions\m04\M004_s019a_Li01_01_offer.ini
|
|
Act_AddRTC = missions\m04\M004_s019d_Li01_01_reoffer.ini, repeatable
|
|
|
|
[ObjList]
|
|
system = Li01
|
|
nickname = juni_init
|
|
MakeNewFormation = juni_m04
|
|
|
|
[ObjList]
|
|
system = Li01
|
|
nickname = ol_juni_tries_ft_bush
|
|
Avoidance = false
|
|
GotoVec = goto_cruise, -28645, 5, -29915, 1000, true, -1
|
|
|
|
[ObjList]
|
|
system = Li01
|
|
nickname = ol_juni_scrambles
|
|
Avoidance = true
|
|
BreakFormation = no_params
|
|
GotoShip = goto, battleship_unity, 2000, true, -1
|
|
StayInRange = Li01_Trade_Lane_Ring_147, 10000, true
|
|
Avoidance = false
|
|
|
|
[ObjList]
|
|
system = Li01
|
|
nickname = walker_attacks_unity
|
|
Avoidance = false
|
|
GotoVec = goto_cruise, -33289, 57, -26486, 800, false, -1
|
|
Avoidance = true
|
|
|
|
[ObjList]
|
|
system = Li01
|
|
nickname = return_avoidance
|
|
Avoidance = true
|
|
GotoShip = goto, battleship_unity, 900, false, -1
|
|
|
|
[ObjList]
|
|
system = Li01
|
|
nickname = walker_covers_the_escape
|
|
BreakFormation = no_params
|
|
GotoVec = goto, -33266, -100, -26292, 500, false, -1
|
|
StayInRange = Li01_Trade_Lane_Ring_147, 5000, true
|
|
|
|
[ObjList]
|
|
system = Li01
|
|
nickname = defend_walker
|
|
BreakFormation = no_params
|
|
StayInRange = Li01_Trade_Lane_Ring_147, 10000, false
|
|
GotoShip = goto, walker, 500, false, -1
|
|
StayInRange = walker, 5000, true
|
|
|
|
[ObjList]
|
|
system = Li01
|
|
nickname = prepare_for_exit
|
|
StayInRange = walker, 1000
|
|
GotoVec = goto, -33270, 0, -33039, 1000, false, -1
|
|
|
|
[ObjList]
|
|
system = Li01
|
|
nickname = form_on_trent_1
|
|
SetPriority = ALWAYS_EXECUTE
|
|
Follow = Player, 3000, -45, 10, -40
|
|
|
|
[ObjList]
|
|
system = Li01
|
|
nickname = form_on_trent_2
|
|
SetPriority = ALWAYS_EXECUTE
|
|
Follow = Player, 3000, 45, 10, -40
|
|
|
|
[ObjList]
|
|
system = Li01
|
|
nickname = form_on_trent_3
|
|
SetPriority = ALWAYS_EXECUTE
|
|
Follow = Player, 3000, -90, -10, -20
|
|
|
|
[ObjList]
|
|
system = Li01
|
|
nickname = form_on_trent_4
|
|
SetPriority = ALWAYS_EXECUTE
|
|
Follow = Player, 3000, 90, -10, -20
|
|
|
|
[ObjList]
|
|
system = Li01
|
|
nickname = ol_battleship_unity
|
|
Delay = 9000
|
|
GotoShip = goto, Player, 200, false, 10
|
|
StayInRange = li01_01, 10000
|
|
|
|
[ObjList]
|
|
system = Li01
|
|
nickname = ol_cruiser2
|
|
Delay = 9000
|
|
GotoShip = goto, Player, 200, false, 10
|
|
StayInRange = li01_01, 12000
|
|
|
|
[ObjList]
|
|
system = Li01
|
|
nickname = ol_cruiser3
|
|
Delay = 9000
|
|
GotoShip = goto, Player, 200, false, 10
|
|
StayInRange = li01_01, 14000
|
|
|
|
[ObjList]
|
|
system = Li01
|
|
Delay = 15
|
|
nickname = ol_cruiser2_speed_up
|
|
GotoShip = goto, Player, 200, false, 10
|
|
StayInRange = li01_01, 12000
|
|
|
|
[ObjList]
|
|
system = Li01
|
|
nickname = ol_cruiser3_speed_up
|
|
GotoShip = goto, Player, 200, false, 10
|
|
StayInRange = li01_01, 14000
|
|
|
|
[ObjList]
|
|
system = Li01
|
|
nickname = ol_rogue_wing
|
|
SetPriority = ALWAYS_EXECUTE
|
|
Delay = 1
|
|
Avoidance = false
|
|
GotoSpline = goto_cruise, -29306, 30, -30715, -29977, 30, -29425, -31502, 30, -28472, -32981, 30, -27998, 50, true, -1
|
|
Avoidance = true
|
|
StayInRange = cruiser3, 5000
|
|
|
|
[ObjList]
|
|
system = Li01
|
|
nickname = ol_red_wing
|
|
Delay = 60
|
|
GotoShip = goto, Player, 1000, true, 80
|
|
StayInRange = battleship_unity, 5000
|
|
|
|
[ObjList]
|
|
system = Li01
|
|
Delay = 90
|
|
nickname = ol_blue_wing
|
|
GotoShip = goto, Player, 1000, true, 80
|
|
StayInRange = cruiser2, 2000
|
|
|
|
[ObjList]
|
|
system = Li01
|
|
Delay = 30
|
|
nickname = ol_gold_wing
|
|
GotoShip = goto, Player, 1000, true, 80
|
|
StayInRange = cruiser3, 2000
|
|
|
|
[ObjList]
|
|
system = Li01
|
|
nickname = ol_rogue_wing_regroup
|
|
GotoShip = goto, walker, 100, true, 80
|
|
StayInRange = cruiser3, 2000
|
|
|
|
[ObjList]
|
|
system = Li01
|
|
nickname = ol_red_wing_regroup
|
|
GotoShip = goto, Lambda1, 100, true, 80
|
|
StayInRange = cruiser2, 2000
|
|
|
|
[ObjList]
|
|
system = Li01
|
|
nickname = ol_blue_wing_regroup
|
|
GotoShip = goto, Lambda2, 100, true, 80
|
|
StayInRange = cruiser2, 2000
|
|
|
|
[ObjList]
|
|
system = Li01
|
|
nickname = ol_gold_wing_regroup
|
|
GotoShip = goto, Lambda3, 100, true, 80
|
|
StayInRange = cruiser3, 2000
|
|
|
|
[ObjList]
|
|
system = Li01
|
|
nickname = ol_backup_wings_attack
|
|
GotoShip = goto, walker, 1000, true, 80
|
|
StayInRange = walker, 3000
|
|
|
|
[ObjList]
|
|
system = Li01
|
|
nickname = break_formation_rogues
|
|
BreakFormation = no_params
|
|
|
|
[ObjList]
|
|
system = Li01
|
|
nickname = rogue_sub_1
|
|
MakeNewFormation = fighter_li_n, rogue1, rogue2, rogue3
|
|
|
|
[ObjList]
|
|
system = Li01
|
|
nickname = rogue_sub_2
|
|
MakeNewFormation = fighter_li_n, rogue4, rogue5
|
|
|
|
[ObjList]
|
|
system = Li01
|
|
nickname = red_backup_sub_1
|
|
MakeNewFormation = fighter_li_n, red1_backup, red2_backup, red3_backup
|
|
|
|
[ObjList]
|
|
system = Li01
|
|
nickname = red_backup_sub_2
|
|
MakeNewFormation = fighter_li_n, red4_backup, red5_backup, red6_backup
|
|
|
|
[ObjList]
|
|
system = Li01
|
|
nickname = blue_backup_sub_1
|
|
MakeNewFormation = fighter_li_n, blue1_backup, blue2_backup, blue3_backup
|
|
|
|
[ObjList]
|
|
system = Li01
|
|
nickname = blue_backup_sub_2
|
|
MakeNewFormation = fighter_li_n, blue4_backup, blue5_backup, blue6_backup
|
|
|
|
[Trigger]
|
|
nickname = flee_to_debris_init
|
|
system = Li01
|
|
Cnd_True = no_params
|
|
Act_RandomPop = false
|
|
Act_SetNNState = nn_tl_to_ft_bush, active
|
|
Act_SetNNObj = nn_blank, OBJECTIVE_HISTORY
|
|
Act_SpawnFormation = battleship_unity
|
|
Act_Invulnerable = battleship_unity, true, false, 0.99
|
|
Act_SpawnFormation = cruiser2
|
|
Act_SpawnFormation = cruiser3
|
|
Act_Invulnerable = cruiser2, true, true, 0.99
|
|
Act_Invulnerable = cruiser3, true, true, 0.99
|
|
Act_GiveObjList = battleship_unity, ol_battleship_unity
|
|
Act_GiveObjList = cruiser2, ol_cruiser2
|
|
Act_GiveObjList = cruiser3, ol_cruiser3
|
|
Act_SpawnShip = juni, juni_init, -33342, 0, -28515, 0.366817, 0, 0.930293, 0
|
|
Act_Invulnerable = juni, true, false, 0.9
|
|
Act_SetVibe = juni, Player, REP_FRIEND_THRESHOLD
|
|
Act_SetVibeShiptoLbl = juni, chasers, REP_FRIEND_MAXIMUM
|
|
Act_GiveObjList = juni, juni_init
|
|
Act_RandomPopSphere = -33270, 0, -33039, 20000, off
|
|
Act_NagDistLeaving = juni_nag0, juni, Li01_Trade_Lane_Ring_147, 22755, 7000, NAG_ALWAYS
|
|
Act_ActTrig = general_triggers
|
|
Act_ActTrig = sendcomm_0160_juni
|
|
Act_ActTrig = enter_space
|
|
Act_ActTrig = player_left_manhattan
|
|
|
|
[Trigger]
|
|
nickname = player_left_manhattan
|
|
system = Li01
|
|
Cnd_DistShip = outside, Player, Li01_Trade_Lane_Ring_147, 6600
|
|
Act_Destroy = juni, EXPLODE
|
|
Act_ChangeState = FAIL, 22750
|
|
|
|
[Trigger]
|
|
nickname = Li01_Trade_Lane_Ring_147_lock
|
|
system = Li01
|
|
Cnd_Timer = 1
|
|
Act_PlayerCanTradelane = false
|
|
|
|
[Trigger]
|
|
nickname = Li01_Trade_Lane_Ring_146_lock
|
|
system = Li01
|
|
Cnd_Timer = 5
|
|
Act_DisableTradelane = Li01_Trade_Lane_Ring_146
|
|
Act_ActTrig = Li01_Trade_Lane_Ring_146_lock
|
|
|
|
[Trigger]
|
|
nickname = Li01_Trade_Lane_Ring_119_lock
|
|
system = Li01
|
|
Cnd_Timer = 5
|
|
Act_DisableTradelane = Li01_Trade_Lane_Ring_119
|
|
Act_ActTrig = Li01_Trade_Lane_Ring_119_lock
|
|
|
|
[Trigger]
|
|
nickname = enter_space
|
|
system = Li01
|
|
Cnd_LaunchComplete = Player
|
|
Act_PobjIdle = no_params
|
|
Act_ActTrig = Li01_Trade_Lane_Ring_147_lock
|
|
Act_LockDock = Player, Li01_08, lock
|
|
Act_LockDock = Player, Li01_09, lock
|
|
Act_LockDock = Player, Dock_Ring_Li01_01, lock
|
|
Act_ActTrig = turn_player
|
|
|
|
[Trigger]
|
|
system = Li01
|
|
nickname = turn_player
|
|
Cnd_Timer = 11
|
|
Act_SetVibe = Li01_06, Player, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibe = Li01_08, Player, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibe = li01_01, Player, REP_HOSTILE_MAXIMUM
|
|
Act_SetVibe = Dock_Ring_Li01_01, Player, REP_HOSTILE_MAXIMUM
|
|
Act_SetVibe = juni, Player, REP_FRIEND_THRESHOLD
|
|
Act_SetVibeShiptoLbl = juni, chasers, REP_FRIEND_MAXIMUM
|
|
Act_RelocateShip = Player, -33375, 0, -28512, 0.7241, -0.0146, -0.6891, -0.0268
|
|
Act_RelocateShip = juni, -33342, 0, -28549, 0.7241, -0.0146, -0.6891, -0.0268
|
|
|
|
[Trigger]
|
|
nickname = sendcomm_0160_juni
|
|
system = Li01
|
|
Cnd_True = no_params
|
|
Act_SpawnFormation = rogue_wing
|
|
Act_SetVibeLbltoShip = rogue_wing, Player, REP_FRIEND_MAXIMUM
|
|
Act_SpawnFormation = red_wing
|
|
Act_SpawnFormation = blue_wing
|
|
Act_ActTrig = liberty_wing_calls_for_backup
|
|
Act_ActTrig = sendcomm_0180_juni
|
|
|
|
[Trigger]
|
|
nickname = liberty_wing_calls_for_backup
|
|
system = Li01
|
|
Cnd_True = no_params
|
|
Act_ActTrig = juni_flees
|
|
Act_PlayerEnemyClamp = 2, 3
|
|
Act_SetRep = Player, li_p_grp, REP_HOSTILE_MAXIMUM
|
|
Act_SetRep = Player, li_lsf_grp, REP_HOSTILE_MAXIMUM
|
|
Act_SetRep = Player, li_n_grp, REP_HOSTILE_MAXIMUM
|
|
Act_SetVibe = li01_01, Player, REP_FRIEND_MAXIMUM
|
|
Act_SetVibe = Dock_Ring_Li01_01, Player, REP_FRIEND_MAXIMUM
|
|
Act_SetVibe = rogue3, juni, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibe = rogue4, juni, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibe = rogue5, juni, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibe = rogue1, juni, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibe = rogue2, juni, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeShiptoLbl = juni, rogue_wing, REP_FRIEND_MAXIMUM
|
|
Act_GiveObjList = rogue_wing, ol_rogue_wing
|
|
Act_SetVibe = red1, Player, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibe = red2, Player, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibe = red3, Player, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibe = red1, juni, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibe = red2, juni, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibe = red3, juni, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeShiptoLbl = juni, red_wing, REP_FRIEND_MAXIMUM
|
|
Act_GiveObjList = red_wing, ol_red_wing
|
|
Act_SetVibe = blue1, Player, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibe = blue2, Player, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibe = blue3, Player, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibe = blue1, juni, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibe = blue2, juni, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibe = blue3, juni, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeShiptoLbl = juni, blue_wing, REP_FRIEND_MAXIMUM
|
|
Act_GiveObjList = blue_wing, ol_blue_wing
|
|
Act_ActTrig = send_gold_wing
|
|
Act_ActTrig = send_gold_wing_backup
|
|
Act_ActTrig = send_red_wing_backup
|
|
Act_ActTrig = send_blue_wing_backup
|
|
|
|
[Trigger]
|
|
nickname = send_gold_wing
|
|
system = Li01
|
|
Cnd_Destroyed = rogue_wing
|
|
Act_SpawnFormation = gold_wing
|
|
Act_SetVibeLbltoShip = gold_wing, Player, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeLbl = walkers_wing, gold_wing, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeLbl = gold_wing, walkers_wing, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeShiptoLbl = Lambda4, gold_wing, REP_FRIEND_MAXIMUM
|
|
Act_SetVibeShiptoLbl = Lambda5, gold_wing, REP_FRIEND_MAXIMUM
|
|
Act_SetVibeLbltoShip = gold_wing, juni, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeShiptoLbl = juni, gold_wing, REP_HOSTILE_THRESHOLD
|
|
Act_GiveObjList = gold_wing, ol_gold_wing
|
|
Act_ActTrig = clean_up_gold_wing
|
|
|
|
[Trigger]
|
|
nickname = clean_up_gold_wing
|
|
Cnd_DistVec = outside, Player, -33270, 0, -33039, 20000
|
|
Act_SetLifeTime = gold_wing, 1
|
|
|
|
[Trigger]
|
|
nickname = send_gold_wing_backup
|
|
system = Li01
|
|
Cnd_Destroyed = gold_wing
|
|
Act_SpawnFormation = gold_wing_backup
|
|
Act_SetVibeLbltoShip = gold_wing_backup, Player, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeLbl = walkers_wing, gold_wing_backup, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeLbl = gold_wing_backup, walkers_wing, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeShiptoLbl = Lambda4, gold_wing_backup, REP_FRIEND_MAXIMUM
|
|
Act_SetVibeShiptoLbl = Lambda5, gold_wing_backup, REP_FRIEND_MAXIMUM
|
|
Act_SetVibeLbltoShip = gold_wing_backup, juni, REP_NEUTRAL
|
|
Act_SetVibeShiptoLbl = juni, gold_wing_backup, REP_FRIEND_MAXIMUM
|
|
Act_PlayerEnemyClamp = 3, 6
|
|
Act_ActTrig = clean_up_gold_wing_backup
|
|
|
|
[Trigger]
|
|
nickname = clean_up_gold_wing_backup
|
|
Cnd_DistVec = outside, Player, -33270, 0, -33039, 20000
|
|
Act_SetLifeTime = gold_wing_backup, 1
|
|
|
|
[Trigger]
|
|
nickname = send_red_wing_backup
|
|
system = Li01
|
|
Cnd_Destroyed = red_wing
|
|
Act_SpawnFormation = red_wing_backup
|
|
Act_SetVibeLbltoShip = red_wing_backup, Player, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeLbl = walkers_wing, red_wing_backup, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeLbl = red_wing_backup, walkers_wing, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeShiptoLbl = Lambda4, red_wing_backup, REP_FRIEND_MAXIMUM
|
|
Act_SetVibeShiptoLbl = Lambda5, red_wing_backup, REP_FRIEND_MAXIMUM
|
|
Act_SetVibeLbltoShip = red_wing_backup, juni, REP_NEUTRAL
|
|
Act_SetVibeShiptoLbl = juni, red_wing_backup, REP_FRIEND_MAXIMUM
|
|
Act_GiveObjList = red_wing_backup, break_formation_rogues
|
|
Act_GiveObjList = red1_backup, red_backup_sub_1
|
|
Act_GiveObjList = red4_backup, red_backup_sub_2
|
|
Act_GiveObjList = red1_backup, ol_backup_wings_attack
|
|
Act_GiveObjList = red4_backup, ol_backup_wings_attack
|
|
Act_PlayerEnemyClamp = 3, 6
|
|
Act_ActTrig = clean_up_red_wing_backup
|
|
|
|
[Trigger]
|
|
nickname = clean_up_red_wing_backup
|
|
Cnd_DistVec = outside, Player, -33270, 0, -33039, 20000
|
|
Act_SetLifeTime = red_wing_backup, 1
|
|
|
|
[Trigger]
|
|
nickname = send_blue_wing_backup
|
|
system = Li01
|
|
Cnd_Destroyed = blue_wing
|
|
Act_SpawnFormation = blue_wing_backup
|
|
Act_SetVibeLbltoShip = blue_wing_backup, Player, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeLbl = walkers_wing, blue_wing_backup, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeLbl = blue_wing_backup, walkers_wing, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeShiptoLbl = Lambda4, blue_wing_backup, REP_FRIEND_MAXIMUM
|
|
Act_SetVibeShiptoLbl = Lambda5, blue_wing_backup, REP_FRIEND_MAXIMUM
|
|
Act_SetVibeLbltoShip = blue_wing_backup, juni, REP_NEUTRAL
|
|
Act_SetVibeShiptoLbl = juni, blue_wing_backup, REP_FRIEND_MAXIMUM
|
|
Act_GiveObjList = blue_wing_backup, break_formation_rogues
|
|
Act_GiveObjList = blue1_backup, blue_backup_sub_1
|
|
Act_GiveObjList = blue4_backup, blue_backup_sub_2
|
|
Act_GiveObjList = blue1_backup, ol_backup_wings_attack
|
|
Act_GiveObjList = blue4_backup, ol_backup_wings_attack
|
|
Act_PlayerEnemyClamp = 3, 6
|
|
Act_ActTrig = clean_up_blue_wing_backup
|
|
|
|
[Trigger]
|
|
nickname = clean_up_blue_wing_backup
|
|
Cnd_DistVec = outside, Player, -33270, 0, -33039, 20000
|
|
Act_SetLifeTime = blue_wing_backup, 1
|
|
|
|
[Trigger]
|
|
nickname = sendcomm_0180_juni
|
|
system = Li01
|
|
Cnd_True = no_params
|
|
Act_ActTrig = sendcomm_0200_juni
|
|
Act_ActTrig = gold_wing_is_getting_close
|
|
|
|
[Trigger]
|
|
nickname = sendcomm_0200_juni
|
|
system = Li01
|
|
Cnd_True = no_params
|
|
Act_SetVibe = cruiser2, Player, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibe = cruiser2, juni, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibe = cruiser3, Player, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibe = cruiser3, juni, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeShiptoLbl = juni, chasers, REP_FRIEND_MAXIMUM
|
|
|
|
[Trigger]
|
|
nickname = gold_wing_is_getting_close
|
|
system = Li01
|
|
Cnd_DistShip = inside, juni, cruiser3, 2500
|
|
Act_GiveObjList = cruiser2, ol_cruiser2_speed_up
|
|
Act_GiveObjList = cruiser3, ol_cruiser3_speed_up
|
|
|
|
[Trigger]
|
|
nickname = juni_flees
|
|
system = Li01
|
|
Cnd_True = no_params
|
|
Act_RandomPopSphere = -41417, 0, -15346, 25000, off
|
|
Act_ActTrig = comm_270
|
|
Act_ActTrig = comm_complete_DX_M04_0110_JUNI
|
|
Act_ActTrig = timer_cruisers_coming
|
|
|
|
[Trigger]
|
|
nickname = comm_complete_DX_M04_0110_JUNI
|
|
system = Li01
|
|
Cnd_CommComplete = DX_M04_0110_JUNI
|
|
Act_ActTrig = rogue_wing_timer_DX_M04_0120_ROGUE_LEADER
|
|
Act_CallThorn = missions\m04\M04_LSF_Flyby.thn, rogue1
|
|
|
|
[Trigger]
|
|
nickname = rogue_wing_timer_DX_M04_0120_ROGUE_LEADER
|
|
system = Li01
|
|
Cnd_Timer = 1
|
|
Act_ActTrig = comm_complete_DX_M04_0120_ROGUE_LEADER
|
|
Act_SendComm = rogue1, Player, DX_M04_0120_ROGUE_LEADER
|
|
|
|
[Trigger]
|
|
nickname = comm_complete_DX_M04_0120_ROGUE_LEADER
|
|
system = Li01
|
|
Cnd_CommComplete = DX_M04_0120_ROGUE_LEADER
|
|
Act_PlayMusic = none, none, none, music_danger
|
|
Act_SetVibeLbltoShip = rogue_wing, Player, REP_HOSTILE_THRESHOLD
|
|
Act_PlayerEnemyClamp = 2, 3
|
|
|
|
[Trigger]
|
|
nickname = timer_cruisers_coming
|
|
system = Li01
|
|
Cnd_Timer = 3
|
|
Act_StartDialog = cruisers_coming
|
|
|
|
[Dialog]
|
|
nickname = cruisers_coming
|
|
system = Li01
|
|
line = Player, juni, DX_M04_0100_TRENT
|
|
line = juni, Player, DX_M04_0110_JUNI
|
|
|
|
[Trigger]
|
|
nickname = comm_270
|
|
system = Li01
|
|
Cnd_CommComplete = DX_M04_0120_ROGUE_LEADER
|
|
Act_RevertCam = no_params
|
|
Act_SetNNObj = nn_tl_to_ft_bush
|
|
Act_GiveObjList = juni, ol_juni_tries_ft_bush
|
|
Act_ActTrig = wrong_way
|
|
|
|
[Trigger]
|
|
nickname = wrong_way
|
|
system = Li01
|
|
Cnd_DistShip = inside, juni, cruiser3, 2000
|
|
Act_SetNNState = nn_tl_to_ft_bush, COMPLETE
|
|
Act_GiveNNObjs = no_params
|
|
Act_SetNNState = nn_defend_yourselves, active
|
|
Act_SetNNObj = nn_defend_yourselves
|
|
Act_SetNNObj = nn_blank, OBJECTIVE_HISTORY
|
|
Act_ActTrig = west_point_is_blocked
|
|
Act_ActTrig = ft_bush_is_blocked
|
|
Act_GiveObjList = juni, ol_juni_scrambles
|
|
Act_EnableManeuver = formation, false
|
|
Act_SetVibeShiptoLbl = juni, chasers, REP_HOSTILE_THRESHOLD
|
|
Act_ActTrig = walkers_coming
|
|
|
|
[Trigger]
|
|
nickname = ft_bush_is_blocked
|
|
system = Li01
|
|
Cnd_True = no_params
|
|
Act_StartDialog = sendcomm_DX_M04_0130_JUNI
|
|
|
|
[Dialog]
|
|
nickname = sendcomm_DX_M04_0130_JUNI
|
|
system = Li01
|
|
line = juni, Player, DX_M04_0130_JUNI
|
|
line = juni, Player, DX_M04_0140_JUNI
|
|
|
|
[Trigger]
|
|
nickname = west_point_is_blocked
|
|
system = Li01
|
|
Cnd_CommComplete = DX_M04_0140_JUNI
|
|
Act_GiveObjList = rogue_wing, break_formation_rogues
|
|
Act_GiveObjList = rogue1, rogue_sub_1
|
|
Act_GiveObjList = rogue4, rogue_sub_2
|
|
Act_ActTrig = west_point_is_blocked_check
|
|
|
|
[Trigger]
|
|
nickname = west_point_is_blocked_check
|
|
system = Li01
|
|
Cnd_DistShip = inside, juni, battleship_unity, 3000
|
|
Act_StartDialog = sencdcomm_DX_M04_0165_JUNI
|
|
|
|
[Dialog]
|
|
nickname = sencdcomm_DX_M04_0165_JUNI
|
|
system = Li01
|
|
line = juni, Player, DX_M04_0165_JUNI
|
|
line = juni, Player, DX_M04_0170_JUNI
|
|
|
|
[Trigger]
|
|
nickname = walkers_coming
|
|
system = Li01
|
|
Cnd_True = no_params
|
|
Act_PlayerEnemyClamp = 2, 3
|
|
Act_SpawnFormation = walkers_wing
|
|
Act_Invulnerable = walker, true, false, 0.9
|
|
Act_Invulnerable = king, true, false, 0.9
|
|
Act_Invulnerable = Lambda1, true, false, 0.9
|
|
Act_Invulnerable = Lambda2, true, false, 0.9
|
|
Act_Invulnerable = Lambda3, true, false, 0.9
|
|
Act_Invulnerable = Lambda4, true, false, 0.9
|
|
Act_Invulnerable = Lambda5, true, false, 0.9
|
|
Act_SetVibeLbltoShip = walkers_wing, juni, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeLbltoShip = walkers_wing, Player, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeShiptoLbl = juni, walkers_wing, REP_FRIEND_MAXIMUM
|
|
Act_SetVibeLbl = walkers_wing, chasers, REP_FRIEND_MAXIMUM
|
|
Act_SetVibeLbl = chasers, walkers_wing, REP_FRIEND_MAXIMUM
|
|
Act_SetVibeLbltoShip = walkers_wing, battleship_unity, REP_HOSTILE_THRESHOLD
|
|
Act_GiveObjList = walkers_wing, walker_attacks_unity
|
|
Act_ActTrig = more_ships_incoming_music
|
|
Act_ActTrig = more_ships_incoming
|
|
Act_ActTrig = its_walker
|
|
Act_ActTrig = walker_attacks
|
|
|
|
[Trigger]
|
|
nickname = more_ships_incoming_music
|
|
system = Li01
|
|
Cnd_DistShip = inside, walker, battleship_unity, 4000
|
|
Act_PlayMusic = none, none, none, music_dangerous_chase
|
|
|
|
[Trigger]
|
|
nickname = more_ships_incoming
|
|
system = Li01
|
|
Cnd_DistShip = inside, walker, battleship_unity, 2500
|
|
Act_StartDialog = sendcomm_DX_M04_0175_JUNI
|
|
|
|
[Dialog]
|
|
nickname = sendcomm_DX_M04_0175_JUNI
|
|
system = Li01
|
|
line = juni, Player, DX_M04_0175_JUNI
|
|
|
|
[Trigger]
|
|
nickname = its_walker
|
|
system = Li01
|
|
Cnd_DistShip = inside, walker, battleship_unity, 1500
|
|
Act_ActTrig = wait_for_king_to_finish
|
|
Act_StartDialog = sendcomm_DX_M04_0180_KING
|
|
|
|
[Trigger]
|
|
nickname = wait_for_king_to_finish
|
|
system = Li01
|
|
Cnd_CommComplete = DX_M04_0180_KING
|
|
Act_SetNNState = nn_defend_yourselves, COMPLETE
|
|
Act_SetNNState = nn_survive, active
|
|
Act_SetNNObj = nn_survive
|
|
Act_SetNNObj = nn_blank, OBJECTIVE_HISTORY
|
|
Act_GiveNNObjs = no_params
|
|
Act_MarkObj = battleship_unity, 1
|
|
|
|
[Dialog]
|
|
nickname = sendcomm_DX_M04_0180_KING
|
|
system = Li01
|
|
line = king, Player, DX_M04_0180_KING
|
|
line = juni, Player, DX_M04_0190_JUNI
|
|
line = walker, Player, DX_M04_0200_WALKER
|
|
line = walker, Player, DX_M04_0210_WALKER
|
|
|
|
[Trigger]
|
|
nickname = walker_attacks
|
|
system = Li01
|
|
Cnd_DistShip = inside, walker, battleship_unity, 1500, 1
|
|
Act_ActTrig = avoidance_true
|
|
Act_ActTrig = next_line_unity_code_red
|
|
Act_ActTrig = next_line_unity_abandon_ship
|
|
Act_ActTrig = unity_code_red
|
|
Act_MarkObj = walker, 0
|
|
Act_MarkObj = king, 0
|
|
Act_SetVibeLbltoShip = walkers_wing, juni, REP_FRIEND_MAXIMUM
|
|
Act_SetVibeLbltoShip = walkers_wing, Player, REP_FRIEND_THRESHOLD
|
|
Act_SetVibeShiptoLbl = juni, walkers_wing, REP_FRIEND_MAXIMUM
|
|
Act_SetVibeLbl = chasers, walkers_wing, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeShiptoLbl = juni, chasers, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeLbltoShip = chasers, juni, REP_FRIEND_MAXIMUM
|
|
Act_SetVibeLbltoShip = chasers, Player, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeLbltoShip = rogue_wing, Player, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeShiptoLbl = cruiser2, walkers_wing, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeShiptoLbl = cruiser3, walkers_wing, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeLbltoShip = walkers_wing, battleship_unity, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeShiptoLbl = battleship_unity, walkers_wing, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibe = walker, battleship_unity, REP_HOSTILE_THRESHOLD
|
|
Act_GiveObjList = juni, defend_walker
|
|
Act_ActTrig = death_to_the_unity
|
|
|
|
[Trigger]
|
|
nickname = unity_code_red
|
|
system = Li01
|
|
Cnd_HealthDec = battleship_unity, 0.2
|
|
Act_Invulnerable = battleship_unity, true, false, 0.99
|
|
Act_StartDialog = sencdcomm_DX_M04_0215_UNITY
|
|
|
|
[Dialog]
|
|
nickname = sencdcomm_DX_M04_0215_UNITY
|
|
system = Li01
|
|
line = battleship_unity, Player, DX_M04_0215_UNITY
|
|
|
|
[Trigger]
|
|
nickname = next_line_unity_code_red
|
|
system = Li01
|
|
Cnd_CommComplete = DX_M04_0215_UNITY
|
|
Act_Invulnerable = battleship_unity, true, false, 0.99
|
|
Act_ActTrig = unity_abandon_ship
|
|
|
|
[Trigger]
|
|
nickname = unity_abandon_ship
|
|
system = Li01
|
|
Cnd_Timer = 3
|
|
Act_LightFuse = battleship_unity, l_dreadnought_fuse
|
|
Act_StartDialog = sencdcomm_DX_M04_0217_UNITY
|
|
|
|
[Dialog]
|
|
nickname = sencdcomm_DX_M04_0217_UNITY
|
|
system = Li01
|
|
line = battleship_unity, Player, DX_M04_0217_UNITY
|
|
|
|
[Trigger]
|
|
nickname = next_line_unity_abandon_ship
|
|
system = Li01
|
|
Cnd_CommComplete = DX_M04_0217_UNITY
|
|
Act_Invulnerable = battleship_unity, false
|
|
|
|
[Trigger]
|
|
nickname = avoidance_true
|
|
system = Li01
|
|
Cnd_DistShip = inside, king, battleship_unity, 900, 1
|
|
Act_GiveObjList = walkers_wing, return_avoidance
|
|
|
|
[Trigger]
|
|
nickname = death_to_the_unity
|
|
system = Li01
|
|
Cnd_Destroyed = battleship_unity, 1
|
|
Act_ActTrig = take_west_point_trade_lane
|
|
Act_ActTrig = comm_complete_DX_M04_0240_JUNI
|
|
Act_StartDialog = sencdcomm_DX_M04_0220_LSF_LAMBDA
|
|
Act_ActTrig = lock_out_maneuvers_147_to_154
|
|
Act_ActTrig = unlock_out_maneuvers_147_to_154
|
|
Act_PlayerCanTradelane = false, Li01_Trade_Lane_Ring_147, Li01_Trade_Lane_Ring_148
|
|
Act_Invulnerable = Li01_Trade_Lane_Ring_147, true
|
|
Act_GiveObjList = rogue1, ol_rogue_wing_regroup
|
|
Act_GiveObjList = rogue4, ol_rogue_wing_regroup
|
|
Act_GiveObjList = red_wing, ol_red_wing_regroup
|
|
Act_GiveObjList = blue_wing, ol_blue_wing_regroup
|
|
Act_GiveObjList = gold_wing, ol_gold_wing_regroup
|
|
Act_SetVibeShiptoLbl = juni, chasers, REP_FRIEND_MAXIMUM
|
|
Act_SetVibeLbltoShip = chasers, juni, REP_NEUTRAL_HOSTILE
|
|
Act_SetVibeLbltoShip = chasers, Player, REP_HOSTILE_THRESHOLD
|
|
Act_GiveObjList = walker, prepare_for_exit
|
|
Act_SetVibeLbl = chasers, walkers_wing, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeShiptoLbl = walker, chasers, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeShiptoLbl = Lambda1, chasers, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeShiptoLbl = Lambda2, chasers, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeShiptoLbl = Lambda3, chasers, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeShiptoLbl = Lambda4, chasers, REP_FRIEND_MAXIMUM
|
|
Act_SetVibeShiptoLbl = Lambda5, chasers, REP_FRIEND_MAXIMUM
|
|
Act_SetVibeShiptoLbl = king, chasers, REP_FRIEND_MAXIMUM
|
|
Act_SetVibeLbltoShip = chasers, Lambda4, REP_NEUTRAL_HOSTILE
|
|
Act_SetVibeLbltoShip = chasers, Lambda5, REP_NEUTRAL_HOSTILE
|
|
Act_SetVibeLbltoShip = chasers, king, REP_NEUTRAL_HOSTILE
|
|
Act_GiveObjList = Lambda1, defend_walker
|
|
Act_GiveObjList = Lambda2, defend_walker
|
|
Act_GiveObjList = Lambda3, defend_walker
|
|
Act_GiveObjList = Lambda4, defend_walker
|
|
Act_GiveObjList = Lambda5, defend_walker
|
|
Act_GiveObjList = king, defend_walker
|
|
Act_GiveObjList = juni, defend_walker
|
|
Act_DeactTrig = player_left_manhattan
|
|
Act_NagOff = juni_nag0
|
|
Act_NagDistTowards = OBJ, juni_nag1, juni, Li01_Trade_Lane_Ring_147, 22755, 100, NAG_ALWAYS
|
|
Act_ActTrig = walker_moves_into_position
|
|
Act_ActTrig = everyone_form_on_juni
|
|
Act_ActTrig = complete_tl_to_west_point
|
|
|
|
[Trigger]
|
|
nickname = lock_out_maneuvers_147_to_154
|
|
Cnd_TLEntered = Player, Li01_Trade_Lane_Ring_147, Li01_Trade_Lane_Ring_148
|
|
Act_AdjHealth = juni, 0.5
|
|
Act_AdjHealth = king, 0.5
|
|
Act_PlayMusic = none, none, none, music_upcoming_action_heavy
|
|
Act_LockManeuvers = true
|
|
Act_DeactTrig = player_left_manhattan
|
|
|
|
[Trigger]
|
|
nickname = unlock_out_maneuvers_147_to_154
|
|
Cnd_TLExited = Player, Li01_Trade_Lane_Ring_154, Li01_Trade_Lane_Ring_147
|
|
Act_PlayMusic = none, none, none, music_dangerous_chase
|
|
Act_LockManeuvers = false
|
|
|
|
[Trigger]
|
|
nickname = take_west_point_trade_lane
|
|
system = Li01
|
|
Cnd_CommComplete = DX_M04_0250_WALKER
|
|
Act_SetNNState = nn_survive, COMPLETE
|
|
Act_SetNNState = nn_tl_to_west_point, active
|
|
Act_GiveNNObjs = no_params
|
|
Act_SetNNObj = nn_tl_to_west_point
|
|
|
|
[Dialog]
|
|
nickname = sencdcomm_DX_M04_0220_LSF_LAMBDA
|
|
system = Li01
|
|
line = Lambda1, Player, DX_M04_0220_LSF_LAMBDA
|
|
line = walker, Player, DX_M04_0230_WALKER
|
|
line = juni, Player, DX_M04_0240_JUNI
|
|
line = walker, Player, DX_M04_0250_WALKER
|
|
|
|
[Trigger]
|
|
nickname = walker_moves_into_position
|
|
system = Li01
|
|
Cnd_Timer = 5
|
|
Act_GiveObjList = walker, walker_covers_the_escape
|
|
|
|
[Trigger]
|
|
nickname = everyone_form_on_juni
|
|
system = Li01
|
|
Cnd_Timer = 7
|
|
Act_GiveObjList = Lambda4, form_on_trent_4
|
|
Act_GiveObjList = Lambda5, form_on_trent_3
|
|
Act_GiveObjList = king, form_on_trent_2
|
|
Act_GiveObjList = juni, form_on_trent_1
|
|
Act_ActTrig = west_point_tether_30
|
|
Act_ActTrig = player_leaving_for_west_point
|
|
|
|
[Trigger]
|
|
nickname = comm_complete_DX_M04_0240_JUNI
|
|
Cnd_CommComplete = DX_M04_0240_JUNI
|
|
Act_EnableManeuver = formation, true
|
|
|
|
[Trigger]
|
|
nickname = west_point_tether_30
|
|
system = Li01
|
|
Cnd_DistShip = outside, Player, Li01_Trade_Lane_Ring_147, 1000, 30
|
|
Act_SendComm = juni, Player, DX_M04_0150_JUNI
|
|
Act_ActTrig = west_point_tether_60
|
|
|
|
[Trigger]
|
|
nickname = west_point_tether_60
|
|
system = Li01
|
|
Cnd_DistShip = outside, Player, Li01_Trade_Lane_Ring_147, 1000, 30
|
|
Act_SendComm = juni, Player, DX_M04_0160_JUNI
|
|
Act_ActTrig = west_point_tether_90
|
|
|
|
[Trigger]
|
|
nickname = west_point_tether_90
|
|
system = Li01
|
|
Cnd_DistShip = outside, Player, Li01_Trade_Lane_Ring_147, 1000, 30
|
|
Act_ChangeState = FAIL, 22755
|
|
|
|
[Trigger]
|
|
nickname = complete_tl_to_west_point
|
|
system = Li01
|
|
Cnd_TLEntered = Player, Li01_Trade_Lane_Ring_147, Li01_Trade_Lane_Ring_148
|
|
Act_SetNNState = nn_tl_to_west_point, COMPLETE
|
|
Act_GiveNNObjs = no_params
|
|
Act_SetNNState = nn_blank, active
|
|
Act_SetNNObj = nn_blank, OBJECTIVE_HISTORY
|
|
Act_DeactTrig = west_point_tether_30
|
|
Act_DeactTrig = west_point_tether_60
|
|
Act_DeactTrig = west_point_tether_90
|
|
Act_StartDialog = sendcomm_DX_M04_0260_KING
|
|
|
|
[Dialog]
|
|
nickname = sendcomm_DX_M04_0260_KING
|
|
system = Li01
|
|
line = king, Player, DX_M04_0260_KING
|
|
line = juni, Player, DX_M04_0270_JUNI
|
|
line = king, Player, DX_M04_0280_KING
|
|
|
|
[Trigger]
|
|
nickname = player_leaving_for_west_point
|
|
system = Li01
|
|
Cnd_DistVec = outside, Player, -33270, 0, -33039, 20000
|
|
Act_ActTrig = range_trigger_sendcomm_DX_M04_0290_KING
|
|
Act_SpawnFormation = alert_red_wing
|
|
Act_SpawnFormation = alert_blue_wing
|
|
Act_SpawnFormation = alert_gold_wing
|
|
Act_SpawnFormation = alert_rogue_wing
|
|
Act_SetVibeLbltoShip = west_point_alert_fighters, juni, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeLbltoShip = west_point_alert_fighters, Player, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeLbltoShip = west_point_alert_fighters, king, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeLbltoShip = west_point_alert_fighters, Lambda4, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeLbltoShip = west_point_alert_fighters, Lambda5, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeShiptoLbl = juni, west_point_alert_fighters, REP_FRIEND_MAXIMUM
|
|
Act_SetVibeShiptoLbl = Player, west_point_alert_fighters, REP_FRIEND_MAXIMUM
|
|
Act_SetVibeShiptoLbl = king, west_point_alert_fighters, REP_FRIEND_MAXIMUM
|
|
Act_SetVibeShiptoLbl = Lambda4, west_point_alert_fighters, REP_FRIEND_MAXIMUM
|
|
Act_SetVibeShiptoLbl = Lambda5, west_point_alert_fighters, REP_FRIEND_MAXIMUM
|
|
Act_Invulnerable = cruiser2, false
|
|
Act_Invulnerable = cruiser3, false
|
|
Act_DeactTrig = send_gold_wing
|
|
Act_DeactTrig = send_gold_wing_backup
|
|
Act_DeactTrig = send_red_wing_backup
|
|
Act_DeactTrig = send_blue_wing_backup
|
|
Act_SetLifeTime = cruiser2, 1
|
|
Act_SetLifeTime = cruiser3, 1
|
|
Act_SetLifeTime = red_wing, 1
|
|
Act_SetLifeTime = blue_wing, 1
|
|
Act_SetLifeTime = rogue_wing, 1
|
|
Act_MarkObj = walker, 0
|
|
Act_ActTrig = clean_up_manhattan
|
|
|
|
[Trigger]
|
|
nickname = range_trigger_sendcomm_DX_M04_0290_KING
|
|
system = Li01
|
|
Cnd_DistVec = inside, juni, -35542, 0, 26621, 7000
|
|
Act_StartDialog = sendcomm_DX_M04_0290_KING
|
|
|
|
[Dialog]
|
|
nickname = sendcomm_DX_M04_0290_KING
|
|
system = Li01
|
|
line = king, Player, DX_M04_0290_KING
|
|
line = juni, Player, DX_M04_0300_JUNI
|
|
line = Lambda4, Player, DX_M04_0310_LAMBDA_4
|
|
line = juni, Player, DX_M04_0320B_JUNI
|
|
|
|
[ObjList]
|
|
system = Li01
|
|
nickname = draw_their_fire
|
|
BreakFormation = no_params
|
|
GotoVec = goto_no_cruise, -34904, 0, 29594, 200, true, 50
|
|
|
|
[ObjList]
|
|
system = Li01
|
|
nickname = after_lambda4
|
|
GotoShip = goto, Lambda4, 1000, false, -1
|
|
|
|
[ObjList]
|
|
system = Li01
|
|
nickname = after_lambda5
|
|
GotoShip = goto, Lambda5, 1000, false, -1
|
|
|
|
[ObjList]
|
|
system = Li01
|
|
nickname = alert_fighters_intercept
|
|
GotoShip = goto, Li01_09, 1500, true, -1
|
|
StayInRange = Li01_09, 3000
|
|
|
|
[Trigger]
|
|
nickname = clean_up_manhattan
|
|
system = Li01
|
|
Cnd_TLExited = Player, Li01_Trade_Lane_Ring_154, Li01_Trade_Lane_Ring_147
|
|
Act_SetNNState = nn_blank, COMPLETE
|
|
Act_SetNNState = nn_across_west_point, active
|
|
Act_SetNNObj = nn_across_west_point
|
|
Act_Invulnerable = walker, false
|
|
Act_Invulnerable = Lambda1, false
|
|
Act_Invulnerable = Lambda2, false
|
|
Act_Invulnerable = Lambda3, false
|
|
Act_Destroy = walker, SILENT
|
|
Act_Destroy = Lambda1, SILENT
|
|
Act_Destroy = Lambda2, SILENT
|
|
Act_Destroy = Lambda3, SILENT
|
|
Act_DeactTrig = Li01_Trade_Lane_Ring_146_lock
|
|
Act_DeactTrig = Li01_Trade_Lane_Ring_119_lock
|
|
Act_ActTrig = west_point_init
|
|
|
|
[Trigger]
|
|
nickname = lock_out_maneuvers_134_to_140
|
|
Cnd_TLEntered = Player, Li01_Trade_Lane_Ring_134, Li01_Trade_Lane_Ring_135
|
|
Act_AdjHealth = juni, 0.7
|
|
Act_AdjHealth = king, 0.7
|
|
Act_LockManeuvers = true
|
|
|
|
[Trigger]
|
|
nickname = unlock_out_maneuvers_134_to_140
|
|
Cnd_TLExited = Player, Li01_Trade_Lane_Ring_140, Li01_Trade_Lane_Ring_134
|
|
Act_LockManeuvers = false
|
|
|
|
[Trigger]
|
|
nickname = Li01_Trade_Lane_Ring_179_lock
|
|
system = Li01
|
|
Cnd_Timer = 5
|
|
Act_DisableTradelane = Li01_Trade_Lane_Ring_179
|
|
Act_ActTrig = Li01_Trade_Lane_Ring_179_lock
|
|
|
|
[Trigger]
|
|
nickname = Li01_Trade_Lane_Ring_127_lock
|
|
system = Li01
|
|
Cnd_Timer = 5
|
|
Act_DisableTradelane = Li01_Trade_Lane_Ring_127
|
|
Act_ActTrig = Li01_Trade_Lane_Ring_127_lock
|
|
|
|
[Trigger]
|
|
nickname = Li01_Trade_Lane_Ring_154_lock
|
|
system = Li01
|
|
Cnd_Timer = 5
|
|
Act_DisableTradelane = Li01_Trade_Lane_Ring_154
|
|
Act_ActTrig = Li01_Trade_Lane_Ring_154_lock
|
|
|
|
[Trigger]
|
|
nickname = Li01_Trade_Lane_Ring_134_lock
|
|
system = Li01
|
|
Cnd_Timer = 5
|
|
Act_DisableTradelane = Li01_Trade_Lane_Ring_134
|
|
Act_ActTrig = Li01_Trade_Lane_Ring_134_lock
|
|
|
|
[Trigger]
|
|
nickname = west_point_init
|
|
system = Li01
|
|
Cnd_Timer = 2
|
|
Act_PlayerEnemyClamp = 1, 4
|
|
Act_PlayerCanTradelane = false
|
|
Act_RandomPop = false
|
|
Act_ActTrig = lock_out_maneuvers_134_to_140
|
|
Act_ActTrig = unlock_out_maneuvers_134_to_140
|
|
Act_LockDock = Player, Li01_09, lock
|
|
Act_GiveObjList = Lambda4, draw_their_fire
|
|
Act_SetLifeTime = west_point_alert_fighters, 2
|
|
Act_SetVibeLbltoShip = west_point_alert_fighters, king, REP_NEUTRAL_HOSTILE
|
|
Act_SetVibeLbltoShip = west_point_alert_fighters, juni, REP_NEUTRAL_HOSTILE
|
|
Act_SetVibeLbltoShip = west_point_alert_fighters, Player, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeLbltoShip = west_point_alert_fighters, Lambda4, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeLbltoShip = west_point_alert_fighters, Lambda5, REP_HOSTILE_THRESHOLD
|
|
Act_GiveObjList = alert_blue_wing, after_lambda4
|
|
Act_GiveObjList = alert_gold_wing, after_lambda4
|
|
Act_GiveObjList = alert_red_wing, after_lambda4
|
|
Act_GiveObjList = alert_rogue_wing, after_lambda4
|
|
Act_Invulnerable = Lambda4, true, false, 0.9
|
|
Act_Invulnerable = Lambda5, true, false, 0.9
|
|
Act_NagOff = juni_nag1
|
|
Act_ActTrig = unlock_the_gate
|
|
Act_ActTrig = complete_across_west_point
|
|
Act_ActTrig = respond_to_lambda4
|
|
Act_ActTrig = respond_to_lambda5
|
|
Act_ActTrig = are_they_dead_yet_l4
|
|
Act_ActTrig = are_they_dead_yet_l5
|
|
Act_ActTrig = clean_up_west_point
|
|
Act_ActTrig = bring_in_alert_red_wing_backup
|
|
Act_ActTrig = bring_in_alert_blue_wing_backup
|
|
Act_ActTrig = bring_in_alert_gold_wing_backup
|
|
Act_ActTrig = bring_in_alert_rogue_wing_backup
|
|
|
|
[Trigger]
|
|
system = Li01
|
|
nickname = player_left_westpoint
|
|
Cnd_DistShip = outside, Player, Li01_Trade_Lane_Ring_134, 11000
|
|
Act_Destroy = juni, EXPLODE
|
|
Act_ChangeState = FAIL, 22750
|
|
|
|
[Trigger]
|
|
nickname = clean_up_west_point
|
|
Cnd_TLEntered = Player, Li01_Trade_Lane_Ring_134, Li01_Trade_Lane_Ring_135
|
|
Act_PlayMusic = none, none, none, music_anticipation_more_forboding
|
|
Act_SetLifeTime = west_point_alert_fighters, 3
|
|
Act_DeactTrig = player_left_westpoint
|
|
|
|
[Trigger]
|
|
nickname = bring_in_alert_red_wing_backup
|
|
Cnd_Destroyed = alert_red_wing, 2
|
|
Act_PlayerEnemyClamp = 8, 12
|
|
Act_SpawnFormation = alert_red_wing_backup
|
|
Act_SetVibeLbltoShip = alert_red_wing_backup, king, REP_NEUTRAL
|
|
Act_SetVibeLbltoShip = alert_red_wing_backup, juni, REP_NEUTRAL
|
|
Act_SetVibeLbltoShip = alert_red_wing_backup, Player, REP_HOSTILE_THRESHOLD
|
|
Act_GiveObjList = alert_red_wing_backup, alert_fighters_intercept
|
|
Act_SetLifeTime = alert_red_wing_backup, 10
|
|
|
|
[Trigger]
|
|
nickname = bring_in_alert_blue_wing_backup
|
|
Cnd_Destroyed = alert_blue_wing, 2
|
|
Act_PlayerEnemyClamp = 8, 12
|
|
Act_SpawnFormation = alert_blue_wing_backup
|
|
Act_SetVibeLbltoShip = alert_blue_wing_backup, king, REP_NEUTRAL
|
|
Act_SetVibeLbltoShip = alert_blue_wing_backup, juni, REP_NEUTRAL
|
|
Act_SetVibeLbltoShip = alert_blue_wing_backup, Player, REP_HOSTILE_THRESHOLD
|
|
Act_GiveObjList = alert_blue_wing_backup, alert_fighters_intercept
|
|
Act_SetLifeTime = alert_blue_wing_backup, 10
|
|
|
|
[Trigger]
|
|
nickname = bring_in_alert_gold_wing_backup
|
|
Cnd_Destroyed = alert_gold_wing, 2
|
|
Act_PlayerEnemyClamp = 8, 12
|
|
Act_SpawnFormation = alert_gold_wing_backup
|
|
Act_SetVibeLbltoShip = alert_gold_wing_backup, king, REP_NEUTRAL
|
|
Act_SetVibeLbltoShip = alert_gold_wing_backup, juni, REP_NEUTRAL
|
|
Act_SetVibeLbltoShip = alert_gold_wing_backup, Player, REP_HOSTILE_THRESHOLD
|
|
Act_GiveObjList = alert_gold_wing_backup, alert_fighters_intercept
|
|
Act_SetLifeTime = alert_gold_wing_backup, 10
|
|
|
|
[Trigger]
|
|
nickname = bring_in_alert_rogue_wing_backup
|
|
Cnd_Destroyed = alert_rogue_wing, 2
|
|
Act_PlayerEnemyClamp = 8, 12
|
|
Act_SpawnFormation = alert_rogue_wing_backup
|
|
Act_SetVibeLbltoShip = alert_rogue_wing_backup, king, REP_NEUTRAL
|
|
Act_SetVibeLbltoShip = alert_rogue_wing_backup, juni, REP_NEUTRAL
|
|
Act_SetVibeLbltoShip = alert_rogue_wing_backup, Player, REP_HOSTILE_THRESHOLD
|
|
Act_GiveObjList = alert_rogue_wing_backup, alert_fighters_intercept
|
|
Act_SetLifeTime = alert_rogue_wing_backup, 10
|
|
|
|
[Trigger]
|
|
nickname = unlock_the_gate
|
|
system = Li01
|
|
Cnd_DistVec = inside, juni, -34904, 0, 29594, 3000
|
|
Act_NagDistTowards = OBJ, juni_nag1_5, juni, Li01_Trade_Lane_Ring_134, 22760, 100, NAG_ALWAYS
|
|
Act_PlayerCanTradelane = false, Li01_Trade_Lane_Ring_134, Li01_Trade_Lane_Ring_135
|
|
Act_ActTrig = wait_for_lambda4
|
|
Act_ActTrig = badlands_tether_30
|
|
|
|
[Trigger]
|
|
nickname = badlands_tether_30
|
|
system = Li01
|
|
Cnd_DistShip = outside, Player, Li01_Trade_Lane_Ring_134, 1000, 30
|
|
Act_SendComm = king, Player, DX_M04_0330_KING
|
|
Act_ActTrig = badlands_tether_60
|
|
|
|
[Trigger]
|
|
nickname = badlands_tether_60
|
|
system = Li01
|
|
Cnd_DistShip = outside, Player, Li01_Trade_Lane_Ring_134, 1000, 30
|
|
Act_SendComm = king, Player, DX_M04_0340_KING
|
|
Act_ActTrig = badlands_tether_90
|
|
|
|
[Trigger]
|
|
nickname = badlands_tether_90
|
|
system = Li01
|
|
Cnd_DistShip = outside, Player, Li01_Trade_Lane_Ring_134, 1000, 30
|
|
Act_ChangeState = FAIL, 22755
|
|
|
|
[Trigger]
|
|
nickname = complete_across_west_point
|
|
system = Li01
|
|
Cnd_TLEntered = Player, Li01_Trade_Lane_Ring_134, Li01_Trade_Lane_Ring_135
|
|
Act_SetNNState = nn_across_west_point, COMPLETE
|
|
Act_SetNNState = nn_blank, active
|
|
Act_SetNNObj = nn_blank, OBJECTIVE_HISTORY
|
|
Act_DeactTrig = badlands_tether_30
|
|
Act_DeactTrig = badlands_tether_60
|
|
Act_DeactTrig = badlands_tether_90
|
|
Act_ActTrig = kings_farewell
|
|
|
|
[Trigger]
|
|
nickname = kings_farewell
|
|
system = Li01
|
|
Cnd_DistShip = inside, Player, Li01_Trade_Lane_Ring_135, 7000
|
|
Act_StartDialog = sendcomm_DX_M04_0360_KING
|
|
|
|
[Dialog]
|
|
nickname = sendcomm_DX_M04_0360_KING
|
|
system = Li01
|
|
line = juni, Player, DX_M04_0354_JUNI
|
|
line = king, Player, DX_M04_0360_KING
|
|
line = juni, Player, DX_M04_0370_JUNI
|
|
line = king, Player, DX_M04_0380_KING
|
|
line = juni, Player, DX_M04_0390_JUNI
|
|
line = king, Player, DX_M04_0400_KING
|
|
line = juni, Player, DX_M04_0410C_JUNI
|
|
|
|
[Trigger]
|
|
nickname = respond_to_lambda4
|
|
system = Li01
|
|
Cnd_Destroyed = Lambda4, 1
|
|
Act_StartDialog = sendcomm_DX_M04_0350_KING
|
|
Act_SetVibeLbltoShip = west_point_alert_fighters, king, REP_NEUTRAL_HOSTILE
|
|
Act_SetVibeLbltoShip = west_point_alert_fighters, juni, REP_NEUTRAL_HOSTILE
|
|
Act_SetVibeLbltoShip = west_point_alert_fighters, Player, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeLbltoShip = west_point_alert_fighters, Lambda4, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeLbltoShip = west_point_alert_fighters, Lambda5, REP_HOSTILE_THRESHOLD
|
|
Act_GiveObjList = alert_red_wing, after_lambda5
|
|
Act_GiveObjList = alert_blue_wing, after_lambda5
|
|
Act_GiveObjList = alert_gold_wing, after_lambda5
|
|
Act_GiveObjList = alert_rogue_wing, after_lambda5
|
|
|
|
[Dialog]
|
|
nickname = sendcomm_DX_M04_0350_KING
|
|
system = Li01
|
|
line = king, Player, DX_M04_0350_KING
|
|
|
|
[Trigger]
|
|
nickname = respond_to_lambda5
|
|
system = Li01
|
|
Cnd_Destroyed = Lambda5, 1
|
|
Act_StartDialog = sendcomm_DX_M04_0352_KING
|
|
|
|
[Dialog]
|
|
nickname = sendcomm_DX_M04_0352_KING
|
|
system = Li01
|
|
line = king, Player, DX_M04_0352_KING
|
|
|
|
[Trigger]
|
|
nickname = wait_for_lambda4
|
|
Cnd_InTradelane = false, Lambda4
|
|
Act_ActTrig = time_to_die_lambda4
|
|
|
|
[Trigger]
|
|
nickname = time_to_die_lambda4
|
|
system = Li01
|
|
Cnd_Timer = 3
|
|
Act_GiveObjList = Lambda5, draw_their_fire
|
|
Act_Invulnerable = Lambda4, false
|
|
Act_Destroy = Lambda4, EXPLODE
|
|
Act_ActTrig = wait_for_lambda5
|
|
|
|
[Trigger]
|
|
nickname = wait_for_lambda5
|
|
Cnd_InTradelane = false, Lambda5
|
|
Act_ActTrig = time_to_die_lambda5
|
|
|
|
[Trigger]
|
|
nickname = time_to_die_lambda5
|
|
system = Li01
|
|
Cnd_Timer = 4
|
|
Act_Invulnerable = Lambda5, false
|
|
Act_Destroy = Lambda5, EXPLODE
|
|
|
|
[Trigger]
|
|
nickname = are_they_dead_yet_l4
|
|
system = Li01
|
|
Cnd_Destroyed = Lambda4, 1
|
|
Act_DeactTrig = are_they_dead_yet_l5
|
|
Act_GiveObjList = Lambda5, draw_their_fire
|
|
Act_ActTrig = are_they_dead_yet_l4x
|
|
|
|
[Trigger]
|
|
nickname = are_they_dead_yet_l4x
|
|
system = Li01
|
|
Cnd_Destroyed = Lambda5, 1
|
|
Act_SetVibeLbltoShip = west_point_alert_fighters, king, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeLbltoShip = west_point_alert_fighters, juni, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeLbltoShip = west_point_alert_fighters, Player, REP_HOSTILE_THRESHOLD
|
|
Act_ActTrig = fly_to_station_init
|
|
|
|
[Trigger]
|
|
nickname = are_they_dead_yet_l5
|
|
system = Li01
|
|
Cnd_Destroyed = Lambda5, 1
|
|
Act_DeactTrig = are_they_dead_yet_l4
|
|
Act_ActTrig = are_they_dead_yet_l5x
|
|
|
|
[Trigger]
|
|
nickname = are_they_dead_yet_l5x
|
|
system = Li01
|
|
Cnd_Destroyed = Lambda4, 1
|
|
Act_SetVibeLbltoShip = west_point_alert_fighters, king, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeLbltoShip = west_point_alert_fighters, juni, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeLbltoShip = west_point_alert_fighters, Player, REP_HOSTILE_THRESHOLD
|
|
Act_ActTrig = fly_to_station_init
|
|
|
|
[ObjList]
|
|
system = Li01
|
|
nickname = king_go_away
|
|
BreakFormation = no_params
|
|
GotoVec = goto, 46868, 60, 5798, 1000, true, -1
|
|
|
|
[ObjList]
|
|
system = Li01
|
|
nickname = juni_breaks_formation
|
|
BreakFormation = no_params
|
|
|
|
[Trigger]
|
|
nickname = fly_to_station_init
|
|
system = Li01
|
|
Cnd_True = no_params
|
|
Act_RandomPop = false
|
|
Act_SpawnSolar = station
|
|
Act_LockDock = Player, station, lock
|
|
Act_DisableFriendlyFire = station
|
|
Act_SetVibe = station, Player, REP_FRIEND_MAXIMUM
|
|
Act_Invulnerable = station, true, false, 0.9
|
|
Act_ActTrig = exiting_tradelane
|
|
Act_RandomPopSphere = -39900, 0, 31580, 15000, on
|
|
Act_RandomPopSphere = -10216, 0, 77380, 50000, off
|
|
|
|
[Trigger]
|
|
nickname = exiting_tradelane
|
|
system = Li01
|
|
Cnd_DistVec = inside, juni, -17868, 39, 71770, 1000
|
|
Act_DeactTrig = Li01_Trade_Lane_Ring_179_lock
|
|
Act_DeactTrig = Li01_Trade_Lane_Ring_127_lock
|
|
Act_DeactTrig = Li01_Trade_Lane_Ring_154_lock
|
|
Act_ActTrig = king_rendez
|
|
Act_ActTrig = player_exiting_tradelane
|
|
|
|
[Trigger]
|
|
nickname = Li01_Trade_Lane_Ring_140_lock
|
|
system = Li01
|
|
Cnd_Timer = 1
|
|
Act_PlayerCanTradelane = false
|
|
|
|
[Trigger]
|
|
nickname = king_rendez
|
|
system = Li01
|
|
Cnd_CommComplete = DX_M04_0400_KING
|
|
Act_GiveObjList = juni, form_on_trent_1
|
|
Act_ActTrig = king_leaves
|
|
Act_MarkObj = king, 0
|
|
Act_Jumper = king, false
|
|
Act_NagOff = juni_nag1_5
|
|
Act_NagDistTowards = POS, dock_with_benford, juni, -10216, 0, 77380, 22765, 5000, NAG_ALWAYS
|
|
Act_ActTrig = Li01_Trade_Lane_Ring_140_lock
|
|
|
|
[Trigger]
|
|
nickname = king_leaves
|
|
system = Li01
|
|
Cnd_InTradelane = false, king
|
|
Act_GiveObjList = king, king_go_away
|
|
|
|
[Trigger]
|
|
nickname = player_exiting_tradelane
|
|
system = Li01
|
|
Cnd_DistVec = inside, Player, -17868, 39, 71770, 2500
|
|
Act_GiveNNObjs = no_params
|
|
Act_SetNNState = nn_blank, active
|
|
Act_SetNNObj = nn_blank, OBJECTIVE_HISTORY
|
|
Act_ActTrig = depot_wp1
|
|
Act_ActTrig = sendcomm_DX_M04_0430_VANPELT
|
|
Act_ActTrig = sendcomm_0650_juni
|
|
|
|
[Trigger]
|
|
nickname = depot_wp1
|
|
system = Li01
|
|
Cnd_DistVec = inside, Player, -10216, 0, 77380, 6137.65
|
|
Act_SetNNState = nn_blank, COMPLETE
|
|
Act_SetNNState = nn_depot_wp1, COMPLETE
|
|
Act_SetNNState = nn_depot_wp2, active
|
|
Act_GiveNNObjs = no_params
|
|
Act_SetNNObj = nn_depot_wp2
|
|
Act_ActTrig = depot_wp2
|
|
|
|
[Trigger]
|
|
nickname = depot_wp2
|
|
system = Li01
|
|
Cnd_DistVec = inside, Player, -10216, 0, 77380, 4808.59
|
|
Act_SetNNState = nn_depot_wp2, COMPLETE
|
|
Act_SetNNState = nn_depot_wp3, active
|
|
Act_GiveNNObjs = no_params
|
|
Act_SetNNObj = nn_depot_wp3
|
|
Act_ActTrig = depot_wp3
|
|
|
|
[Trigger]
|
|
nickname = depot_wp3
|
|
system = Li01
|
|
Cnd_DistVec = inside, Player, -10216, 0, 77380, 3000
|
|
Act_ActTrig = dist_to_vanpelt_depot
|
|
|
|
[Trigger]
|
|
nickname = dist_to_vanpelt_depot
|
|
system = Li01
|
|
Cnd_DistVec = inside, Player, -10216, 0, 77380, 2500
|
|
Act_SetNNState = nn_depot_wp3, COMPLETE
|
|
Act_SetNNState = land_on_base, active
|
|
Act_SetNNObj = land_on_base
|
|
Act_GiveNNObjs = no_params
|
|
Act_PlayerCanTradelane = true
|
|
Act_LockDock = Player, station, unlock
|
|
Act_EnableManeuver = Dock, true
|
|
Act_NagOff = dock_with_benford
|
|
Act_NagDistLeaving = dock_with_benford_2, juni, station, 22765, 500, NAG_ALWAYS
|
|
Act_ActTrig = land_on_depot
|
|
Act_ActTrig = play_M004_s020x_Li01_04_nrml
|
|
Act_ActTrig = SetNNObj_Land_On_Benford
|
|
|
|
[Trigger]
|
|
nickname = SetNNObj_Land_On_Benford
|
|
system = Li01
|
|
Cnd_DistVec = inside, Player, -10216, 0, 77380, 1000
|
|
Act_GiveObjList = juni, juni_breaks_formation
|
|
|
|
[Trigger]
|
|
nickname = land_on_depot
|
|
system = Li01
|
|
Cnd_BaseEnter = Li01_04_base
|
|
Act_NagOff = dock_with_benford_2
|
|
Act_ActTrig = lce_bar
|
|
|
|
[Trigger]
|
|
nickname = lce_bar
|
|
system = Li01
|
|
Cnd_True = no_params
|
|
Act_SetNNState = land_on_base, COMPLETE
|
|
Act_SetNNState = nn_leave_vanpelt, active
|
|
Act_SetNNObj = nn_leave_vanpelt
|
|
Act_ActTrig = station_attack_spe
|
|
Act_NNIds = 30415, HISTORY
|
|
|
|
[Trigger]
|
|
nickname = play_M004_s020x_Li01_04_nrml
|
|
repeatable = true
|
|
Cnd_BaseEnter = Li01_04_base
|
|
Act_AddRTC = missions\m04\M004_s020x_Li01_04_nrml.ini
|
|
|
|
[Trigger]
|
|
nickname = sendcomm_DX_M04_0430_VANPELT
|
|
system = Li01
|
|
Cnd_DistVec = inside, juni, -10216, 0, 77380, 5837.65
|
|
Act_ActTrig = sendcomm_DX_M04_0440_JUNI
|
|
Act_SendComm = station, Player, DX_M04_0430_VANPELT
|
|
|
|
[Trigger]
|
|
nickname = sendcomm_DX_M04_0440_JUNI
|
|
system = Li01
|
|
Cnd_CommComplete = DX_M04_0430_VANPELT
|
|
Act_ActTrig = sendcomm_DX_M04_0450_VANPELT
|
|
Act_SendComm = juni, Player, DX_M04_0440_JUNI
|
|
|
|
[Trigger]
|
|
nickname = sendcomm_DX_M04_0450_VANPELT
|
|
system = Li01
|
|
Cnd_CommComplete = DX_M04_0440_JUNI
|
|
Act_ActTrig = sendcomm_DX_M04_0460_JUNI
|
|
Act_SendComm = station, Player, DX_M04_0450_VANPELT
|
|
|
|
[Trigger]
|
|
nickname = sendcomm_DX_M04_0460_JUNI
|
|
system = Li01
|
|
Cnd_CommComplete = DX_M04_0450_VANPELT
|
|
Act_ActTrig = sendcomm_DX_M04_0470_VANPELT
|
|
Act_SendComm = juni, Player, DX_M04_0460_JUNI
|
|
|
|
[Trigger]
|
|
nickname = sendcomm_DX_M04_0470_VANPELT
|
|
system = Li01
|
|
Cnd_CommComplete = DX_M04_0460_JUNI
|
|
Act_SendComm = station, Player, DX_M04_0470_VANPELT
|
|
|
|
[Trigger]
|
|
nickname = sendcomm_0650_juni
|
|
system = Li01
|
|
Cnd_CommComplete = DX_M04_0410C_JUNI
|
|
Act_SetNNHidden = nn_depot_wp1, false
|
|
Act_SetNNHidden = nn_depot_wp2, false
|
|
Act_SetNNHidden = nn_depot_wp3, false
|
|
Act_SetNNState = nn_depot_wp1, active
|
|
Act_SetNNObj = nn_depot_wp1
|
|
Act_GiveNNObjs = no_params
|
|
|
|
[ObjList]
|
|
system = Li01
|
|
nickname = react_to_wing
|
|
StayInRange = -10216, 0, 77380, 800
|
|
|
|
[ObjList]
|
|
system = Li01
|
|
nickname = goto_station
|
|
GotoVec = goto_no_cruise, -10216, 0, 77380, 750, false, -1
|
|
BreakFormation = no_params
|
|
|
|
[ObjList]
|
|
system = Li01
|
|
nickname = goto_benford
|
|
GotoShip = goto, station, 500, false, 20
|
|
BreakFormation = no_params
|
|
|
|
[ObjList]
|
|
system = Li01
|
|
nickname = send_station_backup
|
|
StayInRange = -10216, 0, 77380, 3000
|
|
GotoShip = goto, station, 800, true, -1
|
|
BreakFormation = no_params
|
|
|
|
[ObjList]
|
|
system = Li01
|
|
nickname = send_station_backup_2
|
|
Delay = 15
|
|
StayInRange = -10216, 0, 77380, 3000
|
|
GotoShip = goto, station, 800, true, -1
|
|
BreakFormation = no_params
|
|
|
|
[ObjList]
|
|
system = Li01
|
|
nickname = fly_to_attack_wing
|
|
GotoShip = goto, station_attack_wing1, 500, true
|
|
|
|
[ObjList]
|
|
system = Li01
|
|
nickname = break_winga
|
|
BreakFormation = no_params
|
|
|
|
[ObjList]
|
|
system = Li01
|
|
nickname = winga_sub_1
|
|
MakeNewFormation = fighter_li_n, station_attack_wing1a, station_attack_wing2a, station_attack_wing3a
|
|
|
|
[ObjList]
|
|
system = Li01
|
|
nickname = winga_sub_2
|
|
MakeNewFormation = fighter_li_n, station_attack_wing4a, station_attack_wing5a, station_attack_wing6a
|
|
|
|
[Trigger]
|
|
nickname = key_save_station_attack
|
|
system = Li01
|
|
Cnd_PlayerLaunch = no_params
|
|
Act_SetInitialPlayerPos = -10157, 150, 77236, 0.7154, 0.0163, 0.6981, -0.0254
|
|
Act_ActTrig = key_save_station_attack_2
|
|
|
|
[Trigger]
|
|
nickname = key_save_station_attack_2
|
|
system = Li01
|
|
Cnd_SpaceEnter = Li01
|
|
Act_SpawnShip = juni, no_ol, -10257, 100, 77336
|
|
Act_SetVibe = juni, Player, REP_FRIEND_THRESHOLD
|
|
Act_SpawnSolar = station
|
|
Act_SetVibe = station, Player, REP_FRIEND_MAXIMUM
|
|
Act_Invulnerable = station, true, false, 0.9
|
|
Act_Invulnerable = juni, true, false, 0.9
|
|
Act_SetNNState = nn_defend_station, active
|
|
Act_SetNNObj = nn_defend_station
|
|
Act_SetNNObj = nn_blank, OBJECTIVE_HISTORY
|
|
Act_SetTitle = 22602
|
|
Act_SetOffer = 22606
|
|
Act_RandomPop = false
|
|
Act_LockDock = Player, station, lock
|
|
Act_PlayerCanDock = false, Li01_to_Iw03
|
|
Act_ActTrig = juni_dies
|
|
Act_ActTrig = station_attack_init
|
|
|
|
[Trigger]
|
|
nickname = station_attack_spe
|
|
system = Li01
|
|
Cnd_SpaceEnter = Li01
|
|
Act_ActTrig = station_attack_init
|
|
Act_PlayMusic = none, none, none, music_li_danger
|
|
Act_SetNNState = nn_leave_vanpelt, COMPLETE
|
|
Act_SetNNState = nn_defend_station, active
|
|
Act_SetNNObj = nn_defend_station
|
|
Act_SetNNObj = nn_blank, OBJECTIVE_HISTORY
|
|
|
|
[Trigger]
|
|
nickname = station_attack_init
|
|
system = Li01
|
|
Cnd_True = no_params
|
|
Act_PlayerEnemyClamp = 2, 3
|
|
Act_RandomPop = false
|
|
Act_Save = key_save_station_attack, 32405
|
|
Act_RelocateShip = juni, -10257, 100, 77336, 0.7154, 0.0163, 0.6981, -0.0254
|
|
Act_RelocateShip = Player, -10157, 150, 77236, 0.7154, 0.0163, 0.6981, -0.0254
|
|
Act_DisableFriendlyFire = station
|
|
Act_GiveObjList = juni, juni_init
|
|
Act_Invulnerable = juni, true, false, 0.9
|
|
Act_SpawnFormation = station_attack_wing_a
|
|
Act_SpawnFormation = station_attack_wing
|
|
Act_SpawnFormation = station_attack_wing_backup
|
|
Act_SpawnFormation = station_attack_wing_backup_2
|
|
Act_SetVibeLbltoShip = station_attackers, Player, REP_NEUTRAL_HOSTILE
|
|
Act_SetVibeLbltoShip = station_attackers, juni, REP_NEUTRAL_HOSTILE
|
|
Act_SetVibeLbltoShip = station_attackers, station, REP_NEUTRAL_HOSTILE
|
|
Act_Invulnerable = station_cruiser1, true, false, 0.4
|
|
Act_Invulnerable = station_cruiser2, true, false, 0.4
|
|
Act_Invulnerable = station_cruiser3, true, false, 0.4
|
|
Act_SetVibe = juni, Player, REP_FRIEND_THRESHOLD
|
|
Act_PlayerCanDock = false
|
|
Act_NagOff = dock_with_benford_2
|
|
Act_NagDistLeaving = juni_nag2, juni, juni, 22750, 2500, NAG_ALWAYS
|
|
Act_MarkObj = juni, 1
|
|
Act_ActTrig = sendcomm_DX_M04_0690_VANPELT
|
|
Act_ActTrig = wing_destroyed
|
|
Act_ActTrig = blow_up_station
|
|
Act_ActTrig = cruisers_heading_to_station
|
|
Act_ActTrig = begin_attacking
|
|
Act_ActTrig = send_in_wing
|
|
Act_ActTrig = timer_for_wing
|
|
Act_SetVibe = station, Player, REP_FRIEND_MAXIMUM
|
|
Act_SetVibe = station, juni, REP_FRIEND_MAXIMUM
|
|
Act_ActTrig = start_van_pelt_cam
|
|
Act_ActTrig = too_far_from_station_attack
|
|
|
|
[Trigger]
|
|
nickname = too_far_from_station_attack
|
|
Cnd_DistShip = outside, Player, juni, 6000
|
|
Act_Destroy = juni, EXPLODE
|
|
Act_ChangeState = FAIL, 22750
|
|
|
|
[Trigger]
|
|
nickname = sendcomm_DX_M04_0690_VANPELT
|
|
system = Li01
|
|
Cnd_True = no_params
|
|
Act_ActTrig = sendcomm_DX_M04_0691_L_NAVY_FI_1
|
|
Act_SendComm = station, Player, DX_M04_0690_VANPELT
|
|
|
|
[Trigger]
|
|
nickname = sendcomm_DX_M04_0691_L_NAVY_FI_1
|
|
system = Li01
|
|
Cnd_CommComplete = DX_M04_0690_VANPELT
|
|
Act_ActTrig = sendcomm_DX_M04_0701_L_NAVY_FI_1
|
|
Act_SendComm = station_attack_wing1a, Player, DX_M04_0691_L_NAVY_FI_1
|
|
|
|
[Trigger]
|
|
nickname = sendcomm_DX_M04_0701_L_NAVY_FI_1
|
|
system = Li01
|
|
Cnd_CommComplete = DX_M04_0691_L_NAVY_FI_1
|
|
Act_ActTrig = sendcomm_DX_M04_0704_VANPELT
|
|
Act_SendComm = station_attack_wing1a, Player, DX_M04_0701_L_NAVY_FI_1
|
|
|
|
[Trigger]
|
|
nickname = sendcomm_DX_M04_0704_VANPELT
|
|
system = Li01
|
|
Cnd_CommComplete = DX_M04_0701_L_NAVY_FI_1
|
|
Act_ActTrig = sendcomm_DX_M04_0705_L_NAVY_FI_1
|
|
Act_SendComm = station, Player, DX_M04_0704_VANPELT
|
|
|
|
[Trigger]
|
|
nickname = sendcomm_DX_M04_0705_L_NAVY_FI_1
|
|
system = Li01
|
|
Cnd_CommComplete = DX_M04_0704_VANPELT
|
|
Act_ActTrig = sendcomm_DX_M04_0708_JUNI
|
|
Act_CallThorn = missions\m04\m04_02.thn, Player
|
|
Act_SendComm = station_attack_wing1a, Player, DX_M04_0705_L_NAVY_FI_1
|
|
|
|
[Trigger]
|
|
nickname = sendcomm_DX_M04_0708_JUNI
|
|
system = Li01
|
|
Cnd_CommComplete = DX_M04_0705_L_NAVY_FI_1
|
|
Act_ActTrig = sendcomm_DX_M04_0709_L_NAVY_FI_1
|
|
Act_SendComm = juni, Player, DX_M04_0708_JUNI
|
|
|
|
[Trigger]
|
|
nickname = sendcomm_DX_M04_0709_L_NAVY_FI_1
|
|
system = Li01
|
|
Cnd_CommComplete = DX_M04_0708_JUNI
|
|
Act_PlayMusic = none, none, none, music_li_battle
|
|
Act_SendComm = station_attack_wing1a, Player, DX_M04_0709_L_NAVY_FI_1
|
|
Act_NagClamp = false
|
|
|
|
[Trigger]
|
|
nickname = sendcomm_DX_M04_0710_JUNI
|
|
system = Li01
|
|
Cnd_True = no_params
|
|
Act_ActTrig = sendcomm_DX_M04_0712_VANPELT
|
|
Act_SendComm = juni, Player, DX_M04_0710_JUNI
|
|
|
|
[Trigger]
|
|
nickname = sendcomm_DX_M04_0712_VANPELT
|
|
system = Li01
|
|
Cnd_CommComplete = DX_M04_0710_JUNI
|
|
Act_ActTrig = sendcomm_DX_M04_0713_JUNI
|
|
Act_SendComm = station, Player, DX_M04_0712_VANPELT
|
|
|
|
[Trigger]
|
|
nickname = sendcomm_DX_M04_0713_JUNI
|
|
system = Li01
|
|
Cnd_CommComplete = DX_M04_0712_VANPELT
|
|
Act_SendComm = juni, Player, DX_M04_0713_JUNI
|
|
|
|
[Trigger]
|
|
nickname = sendcomm_DX_M04_0714_VANPELT
|
|
system = Li01
|
|
Cnd_True = no_params
|
|
Act_ActTrig = sendcomm_DX_M04_0715_JUNI
|
|
Act_SendComm = station, Player, DX_M04_0714_VANPELT
|
|
|
|
[Trigger]
|
|
nickname = sendcomm_DX_M04_0715_JUNI
|
|
system = Li01
|
|
Cnd_CommComplete = DX_M04_0714_VANPELT
|
|
Act_ActTrig = sendcomm_DX_M04_0716_VANPELT
|
|
Act_SendComm = juni, Player, DX_M04_0715_JUNI
|
|
|
|
[Trigger]
|
|
nickname = sendcomm_DX_M04_0716_VANPELT
|
|
system = Li01
|
|
Cnd_CommComplete = DX_M04_0715_JUNI
|
|
Act_SendComm = station, Player, DX_M04_0716_VANPELT
|
|
|
|
[Trigger]
|
|
nickname = sendcomm_DX_M04_0820_VANPELT
|
|
system = Li01
|
|
Cnd_Timer = 10
|
|
Act_ActTrig = sendcomm_DX_M04_0840_VANPELT
|
|
Act_SendComm = station, Player, DX_M04_0820_VANPELT
|
|
|
|
[Trigger]
|
|
nickname = sendcomm_DX_M04_0840_VANPELT
|
|
system = Li01
|
|
Cnd_CommComplete = DX_M04_0820_VANPELT
|
|
Act_ActTrig = sendcomm_DX_M04_0850_JUNI
|
|
Act_SendComm = station, Player, DX_M04_0840_VANPELT
|
|
|
|
[Trigger]
|
|
nickname = sendcomm_DX_M04_0850_JUNI
|
|
system = Li01
|
|
Cnd_CommComplete = DX_M04_0840_VANPELT
|
|
Act_ActTrig = sendcomm_DX_M04_0850_JUNI_2
|
|
|
|
[Trigger]
|
|
nickname = sendcomm_DX_M04_0850_JUNI_2
|
|
system = Li01
|
|
Cnd_Timer = 1
|
|
Act_SendComm = juni, Player, DX_M04_0850_JUNI
|
|
Act_NagClamp = false
|
|
|
|
[Trigger]
|
|
nickname = wing_destroyed
|
|
system = Li01
|
|
Cnd_Destroyed = station_attack_wing_a, -1
|
|
Act_ActTrig = cruisers_close_to_station
|
|
Act_DeactTrig = cruisers_heading_to_station
|
|
|
|
[Trigger]
|
|
nickname = cruisers_close_to_station
|
|
system = Li01
|
|
Cnd_DistVec = inside, station_cruiser2, -10216, 0, 77380, 1500
|
|
Act_SetVibeShiptoLbl = juni, station_fighters, REP_HOSTILE_THRESHOLD
|
|
|
|
[Trigger]
|
|
nickname = blow_up_station
|
|
system = Li01
|
|
Cnd_ProjHit = station, 2, station_cruiser1
|
|
Act_ActTrig = sendcomm_DX_M04_0820_VANPELT
|
|
Act_ActTrig = fire_on_station
|
|
Act_ActTrig = start_final_setscene_cams
|
|
|
|
[Trigger]
|
|
nickname = fire_on_station
|
|
system = Li01
|
|
Cnd_Timer = 15
|
|
Act_Invulnerable = juni, true
|
|
Act_PobjIdle = no_params
|
|
Act_LightFuse = station, pirate_base_explode_fuse
|
|
Act_SetVibeLbltoShip = station_attackers, juni, REP_NEUTRAL_HOSTILE
|
|
Act_SetVibeShiptoLbl = juni, station_attackers, REP_NEUTRAL_HOSTILE
|
|
Act_ActTrig = revert_explosion_timer
|
|
Act_SetNNObj = nn_badlands_jumpgate
|
|
|
|
[Trigger]
|
|
nickname = revert_explosion_timer
|
|
system = Li01
|
|
Cnd_True = no_params
|
|
Act_ActTrig = move_to_cruisers
|
|
|
|
[Trigger]
|
|
nickname = move_to_cruisers
|
|
system = Li01
|
|
Cnd_True = no_params
|
|
Act_GiveObjList = juni, fly_to_attack_wing
|
|
Act_ActTrig = fighter_attack_init
|
|
|
|
[Trigger]
|
|
nickname = start_final_setscene_cams
|
|
system = Li01
|
|
Cnd_Timer = 7
|
|
Act_PobjIdle = no_params
|
|
Act_NagClamp = true
|
|
Act_RelocateShip = Player, -10157, 150, 77236, 0.7154, 0.0163, 0.6981, -0.0254
|
|
Act_CallThorn = missions\m04\M04_VanPelt_Final.thn, station_cruiser1
|
|
Act_NagClamp = false
|
|
Act_SetVibeLbltoShip = station_attackers, Player, REP_FRIEND_MAXIMUM
|
|
Act_ActTrig = change_vibe
|
|
Act_RelocateShip = Player, -10157, 150, 77236, 0.7154, 0.0163, 0.6981, -0.0254
|
|
|
|
[Trigger]
|
|
nickname = change_vibe
|
|
system = Li01
|
|
Cnd_Timer = 5
|
|
Act_SetVibeLbltoShip = station_attackers, Player, REP_NEUTRAL
|
|
|
|
[Trigger]
|
|
nickname = cruisers_heading_to_station
|
|
system = Li01
|
|
Cnd_DistVec = inside, station_cruiser1, -10216, 0, 77380, 3000
|
|
Act_GiveObjList = station_attack_wing, goto_benford
|
|
Act_ActTrig = sendcomm_DX_M04_0714_VANPELT
|
|
Act_ActTrig = cruisers_close_to_station
|
|
Act_DeactTrig = wing_destroyed
|
|
|
|
[Trigger]
|
|
nickname = begin_attacking
|
|
system = Li01
|
|
Cnd_CommComplete = DX_M04_0709_L_NAVY_FI_1
|
|
Act_RevertCam = no_params
|
|
Act_SetVibeLbltoShip = station_attackers, station, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeShiptoLbl = juni, station_attack_wing_a, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeLbltoShip = station_attack_wing, station, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeLbltoShip = station_attackers, Player, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeLbltoShip = station_attackers, juni, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibe = station_attack_wing1a, Player, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibe = station_attack_wing1a, juni, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibe = station_attack_wing1a, station, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibe = station_attack_wing2a, juni, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibe = station_attack_wing2a, Player, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibe = station_attack_wing2a, station, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibe = station_attack_wing3a, juni, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibe = station_attack_wing3a, Player, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibe = station_attack_wing3a, station, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibe = station_attack_wing4a, station, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibe = station_attack_wing4a, Player, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibe = station_attack_wing4a, juni, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibe = station_attack_wing5a, station, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibe = station_attack_wing5a, Player, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibe = station_attack_wing5a, juni, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibe = station_attack_wing1_backup, Player, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibe = station_attack_wing1_backup, juni, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibe = station_attack_wing1_backup, station, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibe = station_attack_wing2_backup, juni, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibe = station_attack_wing2_backup, Player, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibe = station_attack_wing2_backup, station, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibe = station_attack_wing3_backup, station, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibe = station_attack_wing3_backup, Player, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibe = station_attack_wing3_backup, juni, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibe = station_attack_wing1_backup_2, Player, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibe = station_attack_wing1_backup_2, juni, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibe = station_attack_wing1_backup_2, station, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibe = station_attack_wing2_backup_2, juni, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibe = station_attack_wing2_backup_2, Player, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibe = station_attack_wing2_backup_2, station, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibe = station_attack_wing3_backup_2, station, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibe = station_attack_wing3_backup_2, Player, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibe = station_attack_wing3_backup_2, juni, REP_HOSTILE_THRESHOLD
|
|
Act_GiveObjList = station_attack_wing1a, break_winga
|
|
Act_GiveObjList = station_attack_wing1a, winga_sub_1
|
|
Act_GiveObjList = station_attack_wing4a, winga_sub_2
|
|
Act_SetVibeLbltoShip = cruisers, juni, REP_NEUTRAL_HOSTILE
|
|
Act_SetVibeShiptoLbl = juni, cruisers, REP_NEUTRAL_HOSTILE
|
|
Act_SetVibeLbltoShip = cruisers, station, REP_HOSTILE_MAXIMUM
|
|
Act_GiveObjList = juni, react_to_wing
|
|
Act_GiveObjList = station_attack_wing_backup, send_station_backup
|
|
Act_SetVibeShiptoLbl = juni, station_attack_wing_backup, REP_HOSTILE_THRESHOLD
|
|
Act_GiveObjList = station_attack_wing_backup_2, send_station_backup_2
|
|
Act_SetVibeShiptoLbl = juni, station_attack_wing_backup_2, REP_HOSTILE_THRESHOLD
|
|
Act_ActTrig = sendcomm_DX_M04_0710_JUNI
|
|
Act_ActTrig = stall_to_defend
|
|
|
|
[Trigger]
|
|
nickname = stall_to_defend
|
|
system = Li01
|
|
Cnd_Timer = 7
|
|
Act_SetVibeShiptoLbl = station, station_attackers, REP_HOSTILE_THRESHOLD
|
|
|
|
[Trigger]
|
|
nickname = send_in_wing
|
|
system = Li01
|
|
Cnd_Destroyed = station_attack_wing_a, 1, ALL
|
|
Act_ActTrig = change_colors
|
|
Act_DeactTrig = timer_for_wing
|
|
|
|
[Trigger]
|
|
nickname = change_colors
|
|
system = Li01
|
|
Cnd_True = no_params
|
|
Act_GiveObjList = station_attack_wing, goto_station
|
|
|
|
[Trigger]
|
|
nickname = timer_for_wing
|
|
system = Li01
|
|
Cnd_Timer = 10
|
|
Act_ActTrig = change_colors
|
|
Act_DeactTrig = send_in_wing
|
|
|
|
[Trigger]
|
|
nickname = start_van_pelt_cam
|
|
system = Li01
|
|
Cnd_True = no_params
|
|
Act_PobjIdle = no_params
|
|
Act_CallThorn = missions\m04\m04_01.thn, Player
|
|
Act_ActTrig = com_DX_M04_0701_l_navy_fi_1_finished
|
|
|
|
[Trigger]
|
|
nickname = com_DX_M04_0701_l_navy_fi_1_finished
|
|
system = Li01
|
|
Cnd_CommComplete = DX_M04_0701_L_NAVY_FI_1
|
|
Act_CallThorn = missions\m04\M04_Vanpelt_talks.thn, Player
|
|
|
|
[ObjList]
|
|
system = Li01
|
|
nickname = ol_station_red_wing
|
|
SetPriority = ALWAYS_EXECUTE
|
|
BreakFormation = no_params
|
|
StayInRange = station_cruiser2, 700
|
|
GotoShip = goto, Player, 10, true, 70
|
|
|
|
[ObjList]
|
|
system = Li01
|
|
nickname = ol_station_blue_wing
|
|
SetPriority = ALWAYS_EXECUTE
|
|
BreakFormation = no_params
|
|
StayInRange = station_cruiser3, 700
|
|
GotoShip = goto, Player, 10, true, 70
|
|
|
|
[ObjList]
|
|
system = Li01
|
|
nickname = ol_station_gold_wing
|
|
SetPriority = ALWAYS_EXECUTE
|
|
BreakFormation = no_params
|
|
StayInRange = station_cruiser1, 700
|
|
GotoShip = goto, Player, 10, true, 70
|
|
|
|
[ObjList]
|
|
system = Li01
|
|
nickname = ol_station_cruiser1
|
|
SetPriority = ALWAYS_EXECUTE
|
|
BreakFormation = no_params
|
|
GotoShip = goto, Player, 10, false, 20
|
|
StayInRange = -10216, 0, 77380, 1000
|
|
|
|
[ObjList]
|
|
system = Li01
|
|
nickname = ol_station_cruiser2
|
|
SetPriority = ALWAYS_EXECUTE
|
|
BreakFormation = no_params
|
|
GotoShip = goto, Player, 10, false, 30
|
|
StayInRange = -10216, 0, 77380, 2000
|
|
|
|
[ObjList]
|
|
system = Li01
|
|
nickname = ol_station_cruiser3
|
|
SetPriority = ALWAYS_EXECUTE
|
|
BreakFormation = no_params
|
|
GotoShip = goto, Player, 10, false, 40
|
|
StayInRange = -10216, 0, 77380, 3000
|
|
|
|
[ObjList]
|
|
system = Li01
|
|
nickname = give_up
|
|
SetPriority = ALWAYS_EXECUTE
|
|
BreakFormation = no_params
|
|
GotoVec = goto_cruise, -10216, 0, 77380, 500, true
|
|
StayOutOfRange = -16055, 0, 85125, 3000, true
|
|
|
|
[ObjList]
|
|
system = Li01
|
|
nickname = enter_jumpgate
|
|
BreakFormation = no_params
|
|
Dock = Li01_to_Iw03
|
|
|
|
[ObjList]
|
|
system = Li01
|
|
nickname = clear_and_form_on_trent
|
|
SetPriority = ALWAYS_EXECUTE
|
|
StayInRange = -10216, 0, 77380, 800, false
|
|
Follow = Player, 3000, 50, 0, -50
|
|
|
|
[Trigger]
|
|
nickname = fighter_attack_init
|
|
system = Li01
|
|
Cnd_True = no_params
|
|
Act_PlayerEnemyClamp = 6, 9
|
|
Act_RandomPop = false
|
|
Act_RelocateShip = Player, -10157, 150, 77236, 0.7154, 0.0163, 0.6981, -0.0254
|
|
Act_SetVibe = Li01_to_Iw03, Player, REP_FRIEND_MAXIMUM
|
|
Act_SetVibe = Li01_to_Iw03, juni, REP_FRIEND_MAXIMUM
|
|
Act_Invulnerable = station_cruiser1, false
|
|
Act_Invulnerable = station_cruiser2, false
|
|
Act_Invulnerable = Li01_to_Iw03, true
|
|
Act_ActTrig = fighter_wing_chase_start
|
|
Act_ActTrig = fighter_wing_giveup
|
|
Act_ActTrig = near_jumpgate
|
|
Act_ActTrig = arrive_at_jumpgate
|
|
Act_ActTrig = miner_encounter_sysen
|
|
Act_ActTrig = write_log_Li01_sys_exit
|
|
Act_RandomPopSphere = -15623, 0, 84268, 10000, off
|
|
Act_NagOff = juni_nag2
|
|
Act_DeactTrig = too_far_from_station_attack
|
|
Act_ActTrig = too_far_from_magellan_dock
|
|
|
|
[Trigger]
|
|
nickname = too_far_from_magellan_dock
|
|
system = Li01
|
|
Cnd_DistVec = outside, Player, -15623, 0, 84268, 12000
|
|
Act_ChangeState = FAIL, 22770
|
|
|
|
[Trigger]
|
|
nickname = write_log_Li01_sys_exit
|
|
system = Li01
|
|
Cnd_SystemExit = Li01
|
|
Act_NNIds = 30420, HISTORY
|
|
|
|
[Trigger]
|
|
nickname = fighter_wing_chase_start
|
|
system = Li01
|
|
Cnd_Timer = 15
|
|
Act_Invulnerable = juni, true
|
|
Act_GiveObjList = juni, clear_and_form_on_trent
|
|
Act_SetVibeLbltoShip = station_attackers, Player, REP_NEUTRAL_HOSTILE
|
|
Act_SetVibeLbltoShip = station_attackers, juni, REP_NEUTRAL_HOSTILE
|
|
Act_SetVibeShiptoLbl = juni, station_attackers, REP_NEUTRAL_HOSTILE
|
|
Act_SetNNState = nn_defend_station, COMPLETE
|
|
Act_SetNNState = nn_badlands_jumpgate, active
|
|
Act_SetNNObj = nn_badlands_jumpgate
|
|
Act_ActTrig = head_to_jumpgate
|
|
Act_ActTrig = station_attackers_stop_waiting
|
|
Act_ActTrig = player_attacks_station_attackers
|
|
Act_NagDistLeaving = magellan_dock, juni, Li01_to_Iw03, 22770, 100, NAG_ALWAYS
|
|
|
|
[Trigger]
|
|
nickname = head_to_jumpgate
|
|
system = Li01
|
|
Cnd_True = no_params
|
|
Act_Invulnerable = Player, false
|
|
Act_StartDialog = head_to_jumpgate_dialog
|
|
|
|
[Dialog]
|
|
nickname = head_to_jumpgate_dialog
|
|
system = Li01
|
|
line = station_cruiser1, Player, DX_M04_0880_LIBERTY_CRUISER
|
|
line = juni, Player, DX_M04_0900B_JUNI
|
|
line = station_cruiser1, Player, DX_M04_0905_LIBERTY_CRUISER
|
|
line = juni, Player, DX_M04_0910_JUNI
|
|
|
|
[Trigger]
|
|
nickname = station_attackers_stop_waiting
|
|
system = Li01
|
|
Cnd_CommComplete = DX_M04_0900B_JUNI
|
|
Act_Invulnerable = Player, false
|
|
Act_RevertCam = no_params
|
|
Act_ActTrig = station_attackers_persue
|
|
Act_DeactTrig = flee_from_station_attackers
|
|
Act_DeactTrig = player_attacks_station_attackers
|
|
|
|
[Trigger]
|
|
nickname = station_attackers_persue
|
|
system = Li01
|
|
Cnd_True = no_params
|
|
Act_SetVibeLbltoShip = station_attackers, Player, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeLbltoShip = station_attackers, juni, REP_HOSTILE_THRESHOLD
|
|
Act_GiveObjList = station_cruiser1, ol_station_cruiser1
|
|
Act_GiveObjList = station_cruiser2, ol_station_cruiser2
|
|
Act_GiveObjList = station_cruiser3, ol_station_cruiser3
|
|
Act_GiveObjList = station_attack_wing1, ol_station_red_wing
|
|
Act_GiveObjList = station_attack_wing2, ol_station_red_wing
|
|
Act_GiveObjList = station_attack_wing3, ol_station_red_wing
|
|
Act_GiveObjList = station_attack_wing4, ol_station_blue_wing
|
|
Act_GiveObjList = station_attack_wing5, ol_station_blue_wing
|
|
Act_GiveObjList = station_attack_wing6, ol_station_blue_wing
|
|
Act_GiveObjList = station_attack_wing1a, ol_station_gold_wing
|
|
Act_GiveObjList = station_attack_wing2a, ol_station_gold_wing
|
|
Act_GiveObjList = station_attack_wing3a, ol_station_gold_wing
|
|
Act_GiveObjList = station_attack_wing4a, ol_station_gold_wing
|
|
|
|
[Trigger]
|
|
nickname = flee_from_station_attackers
|
|
system = Li01
|
|
Cnd_DistShip = outside, Player, station_cruiser1, 1000
|
|
Act_ActTrig = station_attackers_persue
|
|
Act_Invulnerable = Player, false
|
|
Act_DeactTrig = station_attackers_stop_waiting
|
|
Act_DeactTrig = player_attacks_station_attackers
|
|
|
|
[Trigger]
|
|
nickname = player_attacks_station_attackers
|
|
system = Li01
|
|
Cnd_ProjHitShipToLbl = station_attackers, 1, Player
|
|
Act_ActTrig = station_attackers_persue
|
|
Act_DeactTrig = station_attackers_stop_waiting
|
|
Act_DeactTrig = flee_from_station_attackers
|
|
|
|
[Trigger]
|
|
nickname = fighter_wing_giveup
|
|
system = Li01
|
|
Cnd_DistVec = inside, Player, -15623, 0, 84268, 5000
|
|
Act_PlayMusic = none, none, none, music_solemn_and_grave
|
|
Act_GiveObjList = station_cruiser1, give_up
|
|
Act_GiveObjList = station_cruiser2, give_up
|
|
Act_GiveObjList = station_cruiser3, give_up
|
|
Act_GiveObjList = station_attack_wing1, give_up
|
|
Act_GiveObjList = station_attack_wing2, give_up
|
|
Act_GiveObjList = station_attack_wing3, give_up
|
|
Act_GiveObjList = station_attack_wing4, give_up
|
|
Act_GiveObjList = station_attack_wing5, give_up
|
|
Act_GiveObjList = station_attack_wing6, give_up
|
|
Act_GiveObjList = station_attack_wing1a, give_up
|
|
Act_GiveObjList = station_attack_wing2a, give_up
|
|
Act_GiveObjList = station_attack_wing3a, give_up
|
|
Act_GiveObjList = station_attack_wing4a, give_up
|
|
Act_GiveObjList = station_attack_wing5a, give_up
|
|
Act_GiveObjList = station_attack_wing6a, give_up
|
|
|
|
[Trigger]
|
|
nickname = near_jumpgate
|
|
system = Li01
|
|
Cnd_DistVec = inside, juni, -15623, 0, 84268, 1950
|
|
Act_SendComm = juni, Player, DX_M04_0920_JUNI
|
|
|
|
[Trigger]
|
|
nickname = arrive_at_jumpgate
|
|
system = Li01
|
|
Cnd_DistVec = inside, juni, -15623, 0, 84268, 800
|
|
Act_AdjHealth = juni, 0.7
|
|
Act_SetNNState = nn_badlands_jumpgate, COMPLETE
|
|
Act_SetNNState = nn_leave_liberty, active
|
|
Act_SetNNObj = nn_leave_liberty
|
|
Act_PlayerCanDock = true
|
|
Act_LockDock = Player, Li01_to_Iw03, unlock
|
|
Act_LockDock = juni, Li01_to_Iw03, unlock
|
|
Act_ActTrig = leaving_liberty_01
|
|
Act_StartDialog = dlg_head_to_iw03
|
|
Act_ActTrig = juni_dock_with_gate
|
|
Act_ActTrig = dist_inside_200_Player
|
|
Act_ActTrig = dist_inside_200_juni
|
|
|
|
[Trigger]
|
|
nickname = leaving_liberty_01
|
|
system = Li01
|
|
Cnd_SystemExit = Li01
|
|
Act_SetNNState = nn_leave_liberty, COMPLETE
|
|
Act_SetNNObj = nn_blank, OBJECTIVE_HISTORY
|
|
Act_DeactTrig = too_far_from_magellan_dock
|
|
|
|
[Dialog]
|
|
nickname = dlg_head_to_iw03
|
|
system = Li01
|
|
line = juni, Player, DX_M04_0950_JUNI
|
|
|
|
[Trigger]
|
|
nickname = juni_dock_with_gate
|
|
system = Li01
|
|
Cnd_True = no_params
|
|
Act_GiveObjList = juni, enter_jumpgate
|
|
|
|
[Trigger]
|
|
nickname = dist_inside_200_Player
|
|
system = Li01
|
|
Cnd_DistVec = inside, Player, -16055, 0, 85125, 500
|
|
Act_RandomPopSphere = -15623, 0, 84268, 10000, on
|
|
Act_SendComm = juni, Player, DX_M04_0960_JUNI
|
|
|
|
[Trigger]
|
|
nickname = dist_inside_200_juni
|
|
system = Li01
|
|
Cnd_DistVec = inside, juni, -16055, 0, 85125, 500
|
|
Act_RandomPopSphere = -15623, 0, 84268, 10000, on
|
|
Act_SendComm = juni, Player, DX_M04_0960_JUNI
|
|
|
|
[ObjList]
|
|
system = Iw03
|
|
nickname = fly_to_freeport4
|
|
SetPriority = NORMAL
|
|
Follow = Player, 3000, 50, 0, -100
|
|
|
|
[ObjList]
|
|
system = Iw03
|
|
nickname = fly_to_mactan_base
|
|
Delay = 7
|
|
GotoVec = goto_cruise, -19724, 0, -10073, 1000, false, -1, Player, 500, 4000
|
|
|
|
[ObjList]
|
|
system = Iw03
|
|
nickname = fly_to_mactan_base_tether_juni
|
|
Delay = 7
|
|
GotoVec = goto_cruise, -19724, 0, -10073, 1000, false, -1, juni, 500, 4000
|
|
|
|
[ObjList]
|
|
system = Iw03
|
|
nickname = fly_to_trent
|
|
GotoShip = goto, Player, 2000, true, -1
|
|
|
|
[ObjList]
|
|
system = Iw03
|
|
nickname = fly_to_trent_faster
|
|
GotoShip = goto_cruise, Player, 2000, true, -1
|
|
|
|
[ObjList]
|
|
system = Iw03
|
|
nickname = stay_on_trent
|
|
BreakFormation = no_params
|
|
StayInRange = Player, 1250
|
|
|
|
[ObjList]
|
|
system = Iw03
|
|
nickname = follow_hacker_1
|
|
Follow = hacker_1, 3000, 100, 0, 0
|
|
|
|
[ObjList]
|
|
system = Iw03
|
|
nickname = break_and_engage
|
|
Avoidance = true
|
|
BreakFormation = no_params
|
|
|
|
[ObjList]
|
|
system = Iw03
|
|
nickname = follow_trent
|
|
Avoidance = false
|
|
Follow = Player, 5000, -75, 15, -1000
|
|
|
|
[ObjList]
|
|
system = Iw03
|
|
nickname = follow_trent_2
|
|
Avoidance = false
|
|
Follow = Player, 5000, -75, 0, 500
|
|
|
|
[ObjList]
|
|
system = Iw03
|
|
nickname = follow_juni
|
|
Avoidance = false
|
|
Follow = juni, 5000, 75, 0, -1000
|
|
|
|
[ObjList]
|
|
system = Iw03
|
|
nickname = follow_juni_2
|
|
Avoidance = false
|
|
Follow = juni, 5000, 75, 15, 500
|
|
|
|
[Trigger]
|
|
nickname = miner_encounter_sysen
|
|
system = Iw03
|
|
Cnd_SystemEnter = Iw03
|
|
Act_PobjIdle = no_params
|
|
Act_PlayMusic = none, none, none, zone_nebula_barrier
|
|
Act_ActTrig = juni_near_player
|
|
|
|
[Trigger]
|
|
nickname = juni_near_player
|
|
system = Iw03
|
|
Cnd_DistShip = inside, Player, juni, 2000
|
|
Act_ActTrig = miner_encounter_init
|
|
|
|
[Trigger]
|
|
nickname = miner_encounter_init
|
|
system = Iw03
|
|
Cnd_Timer = 3
|
|
Act_PlayerEnemyClamp = 3, 4
|
|
Act_RandomPop = false
|
|
Act_MarkObj = juni, 1
|
|
Act_Invulnerable = juni, true, false, 0.9
|
|
Act_SpawnFormation = bounty_hunter_wing1
|
|
Act_SpawnFormation = bounty_hunter_wing2
|
|
Act_SpawnFormation = bounty_hunter_wing3
|
|
Act_SpawnFormation = bounty_hunter_wing4
|
|
Act_DisableFriendlyFire = bounty_hunter1, bounty_hunter2, bounty_hunter3, bounty_hunter4, bounty_hunter5, bounty_hunter6, bounty_hunter7, bounty_hunter8
|
|
Act_SetVibeLbltoShip = bounty_hunter_wing, Player, REP_NEUTRAL_HOSTILE
|
|
Act_SetVibeLbltoShip = bounty_hunter_wing, juni, REP_NEUTRAL_HOSTILE
|
|
Act_SetVibeShiptoLbl = Player, bounty_hunter_wing, REP_NEUTRAL_HOSTILE
|
|
Act_SetVibeShiptoLbl = juni, bounty_hunter_wing, REP_NEUTRAL_HOSTILE
|
|
Act_SpawnFormation = hacker_wing1
|
|
Act_SpawnFormation = hacker_wing2
|
|
Act_NagClamp = false
|
|
Act_NagOff = magellan_dock
|
|
Act_NagDistTowards = OBJ, juni_nag3, juni, Iw03_01, 22775, 100, NAG_OUT_OF_COMBAT
|
|
Act_Invulnerable = hacker_1, true, false, 0.9
|
|
Act_Invulnerable = hacker_2, true, false, 0.9
|
|
Act_Invulnerable = hacker_3, true, false, 0.9
|
|
Act_Invulnerable = hacker_4, true, false, 0.9
|
|
Act_SetVibeLbltoShip = hacker_wing, Player, REP_FRIEND_THRESHOLD
|
|
Act_SetVibeLbltoShip = hacker_wing, juni, REP_FRIEND_THRESHOLD
|
|
Act_SetVibeShiptoLbl = Player, hacker_wing, REP_FRIEND_THRESHOLD
|
|
Act_SetVibeShiptoLbl = juni, hacker_wing, REP_FRIEND_THRESHOLD
|
|
Act_SetVibeLbl = hacker_wing, bounty_hunter_wing, REP_FRIEND_MAXIMUM
|
|
Act_SetVibeLbl = bounty_hunter_wing, hacker_wing, REP_FRIEND_MAXIMUM
|
|
Act_SetNNState = nn_blank, active
|
|
Act_SetNNObj = nn_blank, OBJECTIVE_HISTORY
|
|
Act_ActTrig = on_to_freeport_4
|
|
Act_PlayerCanDock = false
|
|
Act_LockDock = Player, Iw03_to_Li01, lock
|
|
Act_RandomPopSphere = -7706, 0, -11055, 20000, off
|
|
Act_Invulnerable = Iw03_02, true
|
|
|
|
[Trigger]
|
|
nickname = on_to_freeport_4
|
|
system = Li01
|
|
Cnd_True = no_params
|
|
Act_GiveObjList = juni, fly_to_freeport4
|
|
Act_ActTrig = setNN_go_to_f4
|
|
Act_ActTrig = bounty_hunters_dead
|
|
Act_ActTrig = send_in_bounty_hunters
|
|
Act_StartDialog = flying_to_f4
|
|
|
|
[Trigger]
|
|
nickname = setNN_go_to_f4
|
|
system = Iw03
|
|
Cnd_CommComplete = DX_M04_0990_JUNI
|
|
Act_SetNNState = nn_blank, active
|
|
Act_SetNNState = nn_f4_base, COMPLETE
|
|
Act_SetNNObj = nn_f4_base
|
|
|
|
[Dialog]
|
|
nickname = flying_to_f4
|
|
system = Iw03
|
|
line = juni, Player, DX_M04_0970_JUNI
|
|
line = juni, Player, DX_M04_0990_JUNI
|
|
|
|
[Trigger]
|
|
nickname = send_in_bounty_hunters
|
|
system = Iw03
|
|
Cnd_DistVec = outside, Player, -7706, 0, -11055, 1000
|
|
Act_Invulnerable = bounty_hunter1, true, false, 0.99
|
|
Act_ActTrig = bounty_hunters_approach
|
|
Act_GiveObjList = bounty_hunter_wing1, fly_to_trent
|
|
Act_GiveObjList = bounty_hunter_wing2, fly_to_trent
|
|
Act_GiveObjList = bounty_hunter_wing3, fly_to_trent
|
|
Act_GiveObjList = bounty_hunter_wing4, fly_to_trent
|
|
|
|
[Trigger]
|
|
nickname = bounty_hunters_approach
|
|
system = Iw03
|
|
Cnd_DistShip = inside, Player, bounty_hunter1, 2000
|
|
Act_PlayMusic = none, none, none, music_iw_danger
|
|
Act_GiveObjList = bounty_hunter_wing1, follow_trent
|
|
Act_GiveObjList = bounty_hunter_wing2, follow_juni
|
|
Act_GiveObjList = bounty_hunter_wing3, follow_trent_2
|
|
Act_GiveObjList = bounty_hunter_wing4, follow_juni_2
|
|
Act_Invulnerable = bounty_hunter1, false
|
|
Act_PobjIdle = no_params
|
|
Act_ActTrig = send_in_hackers_early
|
|
Act_ActTrig = send_in_hacker
|
|
Act_ActTrig = sendcomm_DX_M04_1000_JUNI
|
|
|
|
[Trigger]
|
|
nickname = sendcomm_DX_M04_1000_JUNI
|
|
Cnd_True = no_params
|
|
Act_ActTrig = sendcomm_DX_M04_1020_BOUNTY_01
|
|
Act_SendComm = juni, Player, DX_M04_1000_JUNI
|
|
|
|
[Trigger]
|
|
nickname = sendcomm_DX_M04_1020_BOUNTY_01
|
|
Cnd_CommComplete = DX_M04_1000_JUNI
|
|
Act_ActTrig = sendcomm_DX_M04_1030_JUNI
|
|
Act_EtherComm = pilot_c_ill_f01, 216411, Player, DX_M04_1020_BOUNTY_01, -1, pl_female2_head, pl_female2_journeyman_body, comm_br_elite_female
|
|
|
|
[Trigger]
|
|
nickname = sendcomm_DX_M04_1030_JUNI
|
|
Cnd_CommComplete = DX_M04_1020_BOUNTY_01
|
|
Act_SendComm = juni, Player, DX_M04_1030_JUNI
|
|
|
|
[Trigger]
|
|
nickname = send_in_hackers_early
|
|
system = Iw03
|
|
Cnd_True = no_params
|
|
Act_GiveObjList = hacker_wing1, fly_to_trent_faster
|
|
Act_GiveObjList = hacker_wing2, fly_to_trent_faster
|
|
Act_ActTrig = bounty_hunter_nag_30
|
|
|
|
[Trigger]
|
|
nickname = bounty_hunter_nag_30
|
|
system = Iw03
|
|
Cnd_TetherBroke = juni, Player, 3000, 30
|
|
Act_SendComm = juni, Player, DX_M04_1060_JUNI
|
|
Act_ActTrig = bounty_hunter_nag_60
|
|
|
|
[Trigger]
|
|
nickname = bounty_hunter_nag_60
|
|
system = Iw03
|
|
Cnd_TetherBroke = juni, Player, 3000, 30
|
|
Act_SendComm = juni, Player, DX_M04_1060_JUNI
|
|
Act_ActTrig = bounty_hunter_nag_90
|
|
|
|
[Trigger]
|
|
nickname = bounty_hunter_nag_90
|
|
system = Iw03
|
|
Cnd_TetherBroke = juni, Player, 3000, 30
|
|
Act_ChangeState = FAIL, 22750
|
|
|
|
[Trigger]
|
|
nickname = send_in_hacker
|
|
system = Iw03
|
|
Cnd_CommComplete = DX_M04_1030_JUNI
|
|
Act_PlayMusic = none, none, none, music_iw_battle
|
|
Act_SetNNState = nn_f4_base, COMPLETE
|
|
Act_SetNNState = nn_defend_yourself, active
|
|
Act_SetNNObj = nn_defend_yourself
|
|
Act_SetNNObj = nn_blank, OBJECTIVE_HISTORY
|
|
Act_SetVibeLbltoShip = bounty_hunter_wing, Player, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeLbltoShip = bounty_hunter_wing, juni, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeShiptoLbl = Player, bounty_hunter_wing, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeShiptoLbl = juni, bounty_hunter_wing, REP_HOSTILE_THRESHOLD
|
|
Act_MarkObj = bounty_hunter_wing, 1
|
|
Act_NagOff = juni_nag3
|
|
Act_NagDistLeaving = bounty_hunter_nag, juni, juni, 22750, 1500, NAG_ALWAYS
|
|
Act_GiveObjList = bounty_hunter_wing1, break_and_engage
|
|
Act_GiveObjList = bounty_hunter_wing2, break_and_engage
|
|
Act_GiveObjList = bounty_hunter_wing3, break_and_engage
|
|
Act_GiveObjList = bounty_hunter_wing4, break_and_engage
|
|
Act_GiveObjList = juni, stay_on_trent
|
|
Act_ActTrig = hacker_approach
|
|
Act_ActTrig = defend_yourselves
|
|
Act_ActTrig = too_far_from_bounty_hunters
|
|
|
|
[Trigger]
|
|
nickname = too_far_from_bounty_hunters
|
|
system = Iw03
|
|
Cnd_DistShip = outside, Player, juni, 6000, 10
|
|
Act_Destroy = juni, EXPLODE
|
|
Act_ChangeState = FAIL, 22750
|
|
|
|
[Trigger]
|
|
nickname = defend_yourselves
|
|
system = Iw03
|
|
Cnd_Timer = 5
|
|
Act_ActTrig = sendcomm_DX_M04_1050_BOUNTY_01
|
|
|
|
[Trigger]
|
|
nickname = sendcomm_DX_M04_1050_BOUNTY_01
|
|
Cnd_True = no_params
|
|
Act_EtherComm = pilot_c_ill_f01, 216411, Player, DX_M04_1050_BOUNTY_01, -1, pl_female2_head, pl_female2_journeyman_body, comm_br_elite_female
|
|
|
|
[Trigger]
|
|
nickname = hacker_approach
|
|
system = Iw03
|
|
Cnd_DistShip = inside, Player, hacker_1, 4000
|
|
Act_ActTrig = bounty_hunters_defend
|
|
Act_ActTrig = surprise_hacker_attack
|
|
Act_ActTrig = sendcomm_DX_M04_1070_LANEHACKER_1
|
|
|
|
[Trigger]
|
|
nickname = bounty_hunters_defend
|
|
system = Iw03
|
|
Cnd_CommComplete = DX_M04_1100_BOUNTY_01
|
|
Act_SetVibeLbl = bounty_hunter_wing, hacker_wing, REP_HOSTILE_THRESHOLD
|
|
|
|
[Trigger]
|
|
nickname = surprise_hacker_attack
|
|
system = Iw03
|
|
Cnd_CommComplete = DX_M04_1090_LANEHACKER_1
|
|
Act_SetVibeLbl = hacker_wing, bounty_hunter_wing, REP_HOSTILE_THRESHOLD
|
|
Act_MarkObj = hacker_1, 1
|
|
|
|
[Trigger]
|
|
nickname = sendcomm_DX_M04_1070_LANEHACKER_1
|
|
Cnd_True = no_params
|
|
Act_ActTrig = sendcomm_DX_M04_1080_BOUNTY_01
|
|
Act_SendComm = hacker_1, Player, DX_M04_1070_LANEHACKER_1
|
|
|
|
[Trigger]
|
|
nickname = sendcomm_DX_M04_1080_BOUNTY_01
|
|
Cnd_CommComplete = DX_M04_1070_LANEHACKER_1
|
|
Act_ActTrig = sendcomm_DX_M04_1090_LANEHACKER_1
|
|
Act_EtherComm = pilot_c_ill_f01, 216411, Player, DX_M04_1080_BOUNTY_01, -1, pl_female2_head, pl_female2_journeyman_body, comm_br_elite_female
|
|
|
|
[Trigger]
|
|
nickname = sendcomm_DX_M04_1090_LANEHACKER_1
|
|
Cnd_CommComplete = DX_M04_1080_BOUNTY_01
|
|
Act_ActTrig = sendcomm_DX_M04_1100_BOUNTY_01
|
|
Act_SendComm = hacker_1, Player, DX_M04_1090_LANEHACKER_1
|
|
|
|
[Trigger]
|
|
nickname = sendcomm_DX_M04_1100_BOUNTY_01
|
|
Cnd_CommComplete = DX_M04_1090_LANEHACKER_1
|
|
Act_EtherComm = pilot_c_ill_f01, 216411, Player, DX_M04_1100_BOUNTY_01, -1, pl_female2_head, pl_female2_journeyman_body, comm_br_elite_female
|
|
|
|
[Trigger]
|
|
nickname = bounty_hunters_dead
|
|
system = Iw03
|
|
Cnd_Destroyed = bounty_hunter_wing, -1
|
|
Act_PlayMusic = none, none, none, zone_nebula_barrier
|
|
Act_DeactTrig = bounty_hunter_nag_30
|
|
Act_DeactTrig = bounty_hunter_nag_60
|
|
Act_DeactTrig = bounty_hunter_nag_90
|
|
Act_DeactTrig = too_far_from_bounty_hunters
|
|
Act_NagOff = bounty_hunter_nag
|
|
Act_ActTrig = setNN_fly_to_hacker_base
|
|
Act_ActTrig = go_to_the_lane_hacker_base
|
|
Act_ActTrig = last_line_of_to_the_lane_hacker_base
|
|
Act_StartDialog = to_the_lane_hacker_base
|
|
|
|
[Dialog]
|
|
nickname = to_the_lane_hacker_base
|
|
system = Iw03
|
|
line = juni, Player, DX_M04_1110_JUNI
|
|
line = hacker_1, Player, DX_M04_1120_LANEHACKER_1
|
|
line = juni, Player, DX_M04_1130_JUNI
|
|
line = hacker_1, Player, DX_M04_1140_LANEHACKER_1
|
|
|
|
[Trigger]
|
|
nickname = last_line_of_to_the_lane_hacker_base
|
|
system = Iw03
|
|
Cnd_CommComplete = DX_M04_1140_LANEHACKER_1
|
|
Act_ActTrig = last_line_timer
|
|
|
|
[Trigger]
|
|
nickname = last_line_timer
|
|
system = Iw03
|
|
Cnd_Timer = 5
|
|
Act_NagDistTowards = OBJ, hacker_dock, juni, Iw03_02, 22780, 100, NAG_ALWAYS
|
|
Act_StartDialog = sendcomm_DX_M04_1170_LANEHACKER_1
|
|
|
|
[Dialog]
|
|
nickname = sendcomm_DX_M04_1170_LANEHACKER_1
|
|
system = Iw03
|
|
line = hacker_1, Player, DX_M04_1170_LANEHACKER_1
|
|
|
|
[Trigger]
|
|
nickname = setNN_fly_to_hacker_base
|
|
system = Iw03
|
|
Cnd_CommComplete = DX_M04_1120_LANEHACKER_1
|
|
Act_SetNNState = nn_defend_yourself, COMPLETE
|
|
Act_SetNNState = nn_hacker_base, active
|
|
Act_SetNNObj = nn_hacker_base
|
|
|
|
[Trigger]
|
|
nickname = go_to_the_lane_hacker_base
|
|
system = Iw03
|
|
Cnd_True = no_params
|
|
Act_GiveObjList = hacker_wing1, fly_to_mactan_base_tether_juni
|
|
Act_GiveObjList = hacker_wing2, follow_hacker_1
|
|
Act_GiveObjList = juni, fly_to_mactan_base
|
|
Act_NagOff = juni_nag3
|
|
Act_SetVibeLbltoShip = hacker_wing, Player, REP_FRIEND_THRESHOLD
|
|
Act_SetVibeLbltoShip = hacker_wing, juni, REP_FRIEND_THRESHOLD
|
|
Act_SetVibeShiptoLbl = Player, hacker_wing, REP_FRIEND_THRESHOLD
|
|
Act_SetVibeShiptoLbl = juni, hacker_wing, REP_FRIEND_THRESHOLD
|
|
Act_ActTrig = fly_to_hacker_base_init
|
|
|
|
[ObjList]
|
|
system = Iw03
|
|
nickname = dock_with_iw03_02
|
|
BreakFormation = no_params
|
|
Dock = Iw03_02
|
|
|
|
[ObjList]
|
|
system = Iw03
|
|
nickname = juni_dock_with_iw03_02
|
|
BreakFormation = no_params
|
|
Delay = 30
|
|
Dock = Iw03_02
|
|
|
|
[ObjList]
|
|
system = Iw03
|
|
nickname = ol_juni_stops_for_hackers
|
|
Delay = 38
|
|
BreakFormation = no_params
|
|
GotoShip = goto, Iw03_02, 750, false, -1
|
|
|
|
[Trigger]
|
|
nickname = juni_mactan_tether
|
|
system = Li01
|
|
repeatable = true
|
|
Cnd_TetherBroke = Juni_mactan, Player, 1500, 30, 2500
|
|
|
|
[Trigger]
|
|
nickname = juni_mactan_dies
|
|
system = Li01
|
|
Cnd_Destroyed = Juni_mactan, 1, EXPLODE
|
|
Act_ChangeState = FAIL, 22750
|
|
|
|
[Trigger]
|
|
nickname = fly_to_hacker_base_init
|
|
system = Iw03
|
|
Cnd_True = no_params
|
|
Act_RandomPop = false
|
|
Act_RandomPopSphere = -19724, 0, -10073, 20000, off
|
|
Act_SetVibe = juni, Iw03_02, REP_NEUTRAL_FRIENDLY
|
|
Act_AdjHealth = juni, 0.7
|
|
Act_LockDock = Player, Iw03_02, lock
|
|
Act_ActTrig = dist_to_hacker_base
|
|
Act_ActTrig = spawn_hackers
|
|
|
|
[Trigger]
|
|
nickname = dist_to_hacker_base
|
|
system = Iw03
|
|
Cnd_DistVec = inside, juni, -19724, 0, -10073, 3000
|
|
Act_LockDock = Player, Iw03_02, unlock
|
|
Act_PlayerCanDock = true
|
|
Act_ActTrig = land_on_hacker
|
|
|
|
[Trigger]
|
|
nickname = juni_docks
|
|
system = Iw03
|
|
Cnd_CommComplete = DX_M04_1190_LANEHACKER_BASE
|
|
Act_GiveObjList = juni, juni_dock_with_iw03_02
|
|
Act_GiveObjList = hacker_2, dock_with_iw03_02
|
|
Act_GiveObjList = hacker_4, dock_with_iw03_02
|
|
Act_Invulnerable = hacker_1, false
|
|
Act_Invulnerable = hacker_2, false
|
|
Act_Invulnerable = hacker_3, false
|
|
Act_Invulnerable = hacker_4, false
|
|
Act_DeactTrig = juni_tether
|
|
Act_ActTrig = has_juni_docked
|
|
|
|
[Trigger]
|
|
nickname = has_juni_docked
|
|
Cnd_Destroyed = juni, 1, SILENT
|
|
Act_ActTrig = stall_has_juni_docked
|
|
|
|
[Trigger]
|
|
nickname = stall_has_juni_docked
|
|
Cnd_Timer = 1
|
|
Act_DeactTrig = land_on_hacker
|
|
Act_ActTrig = juni_launches
|
|
Act_ActTrig = land_on_hacker_after_juni_lands
|
|
|
|
[Trigger]
|
|
nickname = juni_launches
|
|
system = Iw03
|
|
Cnd_Timer = 65
|
|
Act_DeactTrig = land_on_hacker_after_juni_lands
|
|
Act_LockDock = Player, Iw03_02, lock
|
|
Act_DeactTrig = juni_dies
|
|
Act_DeactTrig = juni_tether
|
|
Act_ActTrig = launch_juni_mactan
|
|
|
|
[Trigger]
|
|
nickname = land_on_hacker_after_juni_lands
|
|
system = Iw03
|
|
Cnd_BaseEnter = Iw03_02_base
|
|
Act_NNIds = 30425, HISTORY
|
|
Act_DeactTrig = juni_docks
|
|
Act_DeactTrig = juni_launches
|
|
Act_DeactTrig = juni_dies
|
|
Act_DeactTrig = juni_tether
|
|
Act_SetNNState = nn_dock_with_hacker_base, COMPLETE
|
|
Act_SetNNHidden = nn_dock_with_hacker_base, true
|
|
Act_ActTrig = rheinland_attacks_spe_minus_juni
|
|
Act_SetTitle = 22602
|
|
Act_SetOffer = 22604
|
|
Act_SetNNObj = nn_leave_hacker_base
|
|
|
|
[Trigger]
|
|
nickname = land_on_hacker
|
|
system = Iw03
|
|
Cnd_BaseEnter = Iw03_02_base
|
|
Act_NNIds = 30425, HISTORY
|
|
Act_DeactTrig = juni_docks
|
|
Act_DeactTrig = has_juni_docked
|
|
Act_DeactTrig = stall_has_juni_docked
|
|
Act_DeactTrig = juni_dies
|
|
Act_DeactTrig = juni_tether
|
|
Act_SetNNState = nn_dock_with_hacker_base, COMPLETE
|
|
Act_SetNNHidden = nn_dock_with_hacker_base, true
|
|
Act_ActTrig = rheinland_attacks_spe_plus_juni
|
|
Act_SetTitle = 22602
|
|
Act_SetOffer = 22604
|
|
Act_SetNNObj = nn_leave_hacker_base
|
|
|
|
[Trigger]
|
|
nickname = spawn_hackers
|
|
system = Iw03
|
|
Cnd_DistVec = inside, Player, -19724, 0, -10073, 2000
|
|
Act_GiveObjList = hacker_wing1, dock_with_iw03_02
|
|
Act_GiveObjList = hacker_wing2, dock_with_iw03_02
|
|
Act_MarkObj = hacker_1, 0
|
|
Act_SetLifeTime = hacker_1, 1
|
|
Act_SetLifeTime = hacker_2, 1
|
|
Act_SetLifeTime = hacker_3, 1
|
|
Act_SetLifeTime = hacker_4, 1
|
|
Act_MarkObj = Iw03_02, 1
|
|
Act_SetVibe = Iw03_02, Player, REP_NEUTRAL_FRIENDLY
|
|
Act_SetVibe = juni, Iw03_02, REP_NEUTRAL_FRIENDLY
|
|
Act_SetVibe = Iw03_02, juni, REP_NEUTRAL_FRIENDLY
|
|
Act_GiveObjList = juni, ol_juni_stops_for_hackers
|
|
Act_PobjIdle = no_params
|
|
Act_ActTrig = juni_docks
|
|
Act_ActTrig = set_NNObj_nn_dock_with_hacker_base
|
|
Act_ActTrig = sendcomm_DX_M04_1180_LANEHACKER_1
|
|
|
|
[Trigger]
|
|
nickname = sendcomm_DX_M04_1180_LANEHACKER_1
|
|
system = Li01
|
|
Cnd_True = no_params
|
|
Act_ActTrig = sendcomm_DX_M04_1190_LANEHACKER_BASE
|
|
Act_SendComm = hacker_1, Player, DX_M04_1180_LANEHACKER_1
|
|
|
|
[Trigger]
|
|
nickname = sendcomm_DX_M04_1190_LANEHACKER_BASE
|
|
system = Li01
|
|
Cnd_CommComplete = DX_M04_1180_LANEHACKER_1
|
|
Act_ActTrig = sendcomm_DX_M04_1220_JUNI
|
|
Act_EtherComm = lanehacker_base, 196728, Player, DX_M04_1190_LANEHACKER_BASE, -1, ge_male6_head, pi_pirate7_body
|
|
|
|
[Trigger]
|
|
nickname = sendcomm_DX_M04_1220_JUNI
|
|
system = Li01
|
|
Cnd_CommComplete = DX_M04_1190_LANEHACKER_BASE
|
|
Act_SendComm = juni, Player, DX_M04_1220_JUNI
|
|
|
|
[Trigger]
|
|
nickname = set_NNObj_nn_dock_with_hacker_base
|
|
system = Iw03
|
|
Cnd_CommComplete = DX_M04_1220_JUNI
|
|
Act_SetNNState = nn_hacker_base, COMPLETE
|
|
Act_SetNNState = nn_dock_with_hacker_base, active
|
|
Act_SetNNObj = nn_dock_with_hacker_base
|
|
|
|
[ObjList]
|
|
system = Iw03
|
|
nickname = rheinland_attacks
|
|
Delay = 10
|
|
GotoShip = goto, Iw03_02, 1000, false, -1
|
|
StayInRange = Iw03_02, 1000
|
|
|
|
[ObjList]
|
|
system = Iw03
|
|
nickname = intercept_incoming
|
|
GotoShip = goto, rheinland_assault1, 500, false, -1
|
|
StayInRange = Iw03_02, 1500
|
|
|
|
[ObjList]
|
|
system = Iw03
|
|
nickname = juni_intercept_incoming
|
|
GotoShip = goto, rheinland_assault1, 500, false, -1
|
|
|
|
[ObjList]
|
|
system = Iw03
|
|
nickname = post_launch
|
|
Avoidance = true
|
|
GotoShip = goto, rheinland_assault1, 500, false, -1
|
|
StayInRange = Iw03_02, 1500
|
|
|
|
[ObjList]
|
|
system = Iw03
|
|
nickname = stall_around_trent
|
|
Follow = Player, 100, 50, 20, -125
|
|
|
|
[ObjList]
|
|
system = Iw03
|
|
nickname = stall_in_dock
|
|
Delay = 10
|
|
|
|
[ObjList]
|
|
system = Iw03
|
|
nickname = fly_to_mag_jumpgate_alone
|
|
SetPriority = ALWAYS_EXECUTE
|
|
BreakFormation = no_params
|
|
Dock = Iw03_to_Br02_hole
|
|
|
|
[ObjList]
|
|
system = Iw03
|
|
nickname = dock_with_iw03_02_2
|
|
Dock = Iw03_02
|
|
|
|
[ObjList]
|
|
system = Iw03
|
|
nickname = leave_dock_1
|
|
GotoVec = goto, -19526, -133, -10039, 15, true
|
|
Follow = Player, 100, 50, 20, -125
|
|
|
|
[ObjList]
|
|
system = Iw03
|
|
nickname = leave_dock_2
|
|
GotoVec = goto, -19922, -91, -10066, 15, true
|
|
Follow = Player, 100, 50, 20, -125
|
|
|
|
[Trigger]
|
|
nickname = rheinland_attacks
|
|
system = Iw03
|
|
Cnd_True = no_params
|
|
Act_SpawnShip = Juni_mactan, stall_around_trent
|
|
Act_SetVibe = Juni_mactan, Player, REP_FRIEND_THRESHOLD
|
|
Act_MarkObj = Juni_mactan, 1
|
|
Act_MovePlayer = -19124, 0, -10130, 500
|
|
Act_RandomPopSphere = -19724, 0, -10073, 20000, off
|
|
Act_RandomPop = false
|
|
Act_PlayerCanDock = false
|
|
Act_ActTrig = rheinland_attacks_init
|
|
|
|
[Trigger]
|
|
nickname = rheinland_attacks_spe_minus_juni
|
|
system = Iw03
|
|
Cnd_SpaceEnter = Iw03
|
|
Act_PlayerCanDock = false
|
|
Act_PlayMusic = none, none, none, zone_nebula_barrier
|
|
Act_ActTrig = launch_juni_mactan
|
|
Act_RandomPop = false
|
|
Act_SetNNState = nn_leave_hacker_base, COMPLETE
|
|
Act_SetNNObj = nn_blank, OBJECTIVE_HISTORY
|
|
|
|
[Trigger]
|
|
nickname = rheinland_attacks_spe_plus_juni
|
|
system = Iw03
|
|
Cnd_SpaceEnter = Iw03
|
|
Act_PlayerCanDock = false
|
|
Act_PlayMusic = none, none, none, zone_nebula_barrier
|
|
Act_ActTrig = destroy_juni_hack
|
|
Act_ActTrig = launch_juni_mactan
|
|
Act_RandomPop = false
|
|
Act_SetNNState = nn_leave_hacker_base, COMPLETE
|
|
Act_SetNNObj = nn_blank, OBJECTIVE_HISTORY
|
|
|
|
[Trigger]
|
|
nickname = destroy_juni_hack
|
|
Cnd_Timer = 2
|
|
Act_MarkObj = juni, 0
|
|
Act_Destroy = juni, SILENT
|
|
|
|
[Trigger]
|
|
nickname = launch_juni_mactan
|
|
system = Iw03
|
|
Cnd_Timer = 7
|
|
Act_ActTrig = wait_for_launch
|
|
Act_SpawnShip = Juni_mactan, stall_in_dock
|
|
|
|
[Trigger]
|
|
nickname = watch_dock_1
|
|
Cnd_DistVec = inside, Juni_mactan, -19678, 5, -10075, 30
|
|
Act_GiveObjList = Juni_mactan, leave_dock_1
|
|
Act_DeactTrig = watch_dock_2
|
|
|
|
[Trigger]
|
|
nickname = watch_dock_2
|
|
Cnd_DistVec = inside, Juni_mactan, -19735, -24, -10067, 30
|
|
Act_GiveObjList = Juni_mactan, leave_dock_2
|
|
Act_DeactTrig = watch_dock_1
|
|
|
|
[Trigger]
|
|
nickname = wait_for_launch
|
|
system = Iw03
|
|
Cnd_Timer = 7
|
|
Act_PlayerEnemyClamp = 2, 2
|
|
Act_SetVibe = Juni_mactan, Player, REP_FRIEND_THRESHOLD
|
|
Act_MarkObj = Juni_mactan, 1
|
|
Act_ActTrig = watch_dock_1
|
|
Act_ActTrig = watch_dock_2
|
|
Act_ActTrig = juni_mactan_tether
|
|
Act_ActTrig = juni_mactan_dies
|
|
Act_ActTrig = rheinland_attacks_init
|
|
|
|
[Trigger]
|
|
nickname = rheinland_attacks_init
|
|
system = Iw03
|
|
Cnd_True = no_params
|
|
Act_RandomPop = false
|
|
Act_MarkObj = Iw03_02, 0
|
|
Act_RandomPopSphere = -19724, 0, -10073, 20000, off
|
|
Act_SetVibe = Juni_mactan, Iw03_02, REP_NEUTRAL_FRIENDLY
|
|
Act_NagOff = hacker_dock
|
|
Act_NagDistLeaving = juni_nag4, Juni_mactan, Iw03_02, 22750, 6000, NAG_ALWAYS
|
|
Act_SetVibeShiptoLbl = Juni_mactan, rheinland_assault_wing1, REP_NEUTRAL
|
|
Act_SetVibeShiptoLbl = Player, rheinland_assault_wing2, REP_NEUTRAL
|
|
Act_SetVibeLbltoShip = rheinland_assault_wing1, Juni_mactan, REP_NEUTRAL
|
|
Act_SetVibeLbltoShip = rheinland_assault_wing2, Player, REP_NEUTRAL
|
|
Act_SetVibeShiptoLbl = Juni_mactan, rheinland_assault_wing2, REP_NEUTRAL
|
|
Act_SetVibeShiptoLbl = Player, rheinland_assault_wing1, REP_NEUTRAL
|
|
Act_SetVibeLbltoShip = rheinland_assault_wing2, Juni_mactan, REP_NEUTRAL
|
|
Act_SetVibeLbltoShip = rheinland_assault_wing1, Player, REP_NEUTRAL
|
|
Act_SetVibe = Iw03_02, Player, REP_FRIEND_MAXIMUM
|
|
Act_SetVibe = Iw03_02, Juni_mactan, REP_NEUTRAL_FRIENDLY
|
|
Act_SetVibe = Player, Iw03_02, REP_NEUTRAL_FRIENDLY
|
|
Act_SetVibe = Juni_mactan, Iw03_02, REP_NEUTRAL_FRIENDLY
|
|
Act_SetVibe = Iw03_wplatform_ice_1, Player, REP_NEUTRAL_FRIENDLY
|
|
Act_SetVibe = Iw03_wplatform_ice_1, Juni_mactan, REP_NEUTRAL_FRIENDLY
|
|
Act_SetVibe = Player, Iw03_wplatform_ice_1, REP_NEUTRAL_FRIENDLY
|
|
Act_SetVibe = Juni_mactan, Iw03_wplatform_ice_1, REP_NEUTRAL_FRIENDLY
|
|
Act_SetVibe = Iw03_wplatform_ice_2, Player, REP_NEUTRAL_FRIENDLY
|
|
Act_SetVibe = Iw03_wplatform_ice_2, Juni_mactan, REP_NEUTRAL_FRIENDLY
|
|
Act_SetVibe = Player, Iw03_wplatform_ice_2, REP_NEUTRAL_FRIENDLY
|
|
Act_SetVibe = Juni_mactan, Iw03_wplatform_ice_2, REP_NEUTRAL_FRIENDLY
|
|
Act_SetVibe = Iw03_wplatform_ice_3, Player, REP_NEUTRAL_FRIENDLY
|
|
Act_SetVibe = Iw03_wplatform_ice_3, Juni_mactan, REP_NEUTRAL_FRIENDLY
|
|
Act_SetVibe = Player, Iw03_wplatform_ice_3, REP_NEUTRAL_FRIENDLY
|
|
Act_SetVibe = Juni_mactan, Iw03_wplatform_ice_3, REP_NEUTRAL_FRIENDLY
|
|
Act_Invulnerable = Juni_mactan, true, false, 0.9
|
|
Act_ActTrig = rheinland_destroyed
|
|
Act_ActTrig = send_in_rheinland
|
|
Act_StartDialog = sendcomm_DX_M04_1230_JUNI
|
|
Act_ActTrig = too_far_from_rh_fight
|
|
|
|
[Trigger]
|
|
nickname = too_far_from_rh_fight
|
|
Cnd_DistShip = outside, Player, Juni_mactan, 6000, 10
|
|
Act_Destroy = Juni_mactan, EXPLODE
|
|
Act_ChangeState = FAIL, 22750
|
|
|
|
[Trigger]
|
|
nickname = close_to_leeds_jump_hole
|
|
Cnd_DistShip = inside, Player, Iw03_to_Br04_hole, 1000
|
|
Act_DeactTrig = juni_mactan_dies
|
|
Act_Destroy = Juni_mactan, SILENT
|
|
Act_SetNNState = nn_leeds_hole, COMPLETE
|
|
Act_SetNNState = nn_jump_to_leeds, active
|
|
Act_SetNNObj = nn_jump_to_leeds
|
|
Act_ActTrig = key_to_br04_init
|
|
Act_ActTrig = write_log_Iw03_sys_exit
|
|
|
|
[Trigger]
|
|
nickname = write_log_Iw03_sys_exit
|
|
system = Iw03
|
|
Cnd_SystemExit = Iw03
|
|
Act_SetNNState = nn_jump_to_leeds, COMPLETE
|
|
Act_SetNNState = nn_hacker_base, COMPLETE
|
|
Act_SetNNState = nn_dock_with_hacker_base, COMPLETE
|
|
Act_SetNNState = nn_blank, active
|
|
Act_SetNNObj = nn_blank, OBJECTIVE_HISTORY
|
|
Act_NagOff = juni_nag4
|
|
Act_NNIds = 30430, HISTORY
|
|
|
|
[Trigger]
|
|
nickname = rheinland_destroyed
|
|
system = Iw03
|
|
Cnd_Destroyed = rheinland_assault_wing, -1
|
|
Act_PlayMusic = none, none, none, zone_nebula_barrier
|
|
Act_SetVibe = Iw03_02, Player, REP_NEUTRAL_FRIENDLY
|
|
Act_GiveObjList = hacker_intercept_wing, dock_with_iw03_02_2
|
|
Act_DeactTrig = watch_dock_1
|
|
Act_DeactTrig = watch_dock_2
|
|
Act_DeactTrig = launch_1
|
|
Act_DeactTrig = launch_hacker_intercept1
|
|
Act_DeactTrig = launch_2
|
|
Act_DeactTrig = launch_hacker_intercept2
|
|
Act_DeactTrig = launch_3
|
|
Act_DeactTrig = launch_hacker_intercept3
|
|
Act_DeactTrig = launch_4
|
|
Act_DeactTrig = launch_hacker_intercept4
|
|
Act_DeactTrig = launch_5
|
|
Act_DeactTrig = launch_hacker_intercept5
|
|
Act_DeactTrig = launch_6
|
|
Act_DeactTrig = launch_hacker_intercept6
|
|
Act_DeactTrig = finish_launch
|
|
Act_PlayerCanDock = false, Iw03_to_Br04_hole
|
|
Act_ActTrig = head_to_leeds
|
|
Act_ActTrig = sendcomm_DX_M04_1340_LANEHACKER1
|
|
Act_DeactTrig = too_far_from_rh_fight
|
|
|
|
[Trigger]
|
|
nickname = head_to_leeds
|
|
Cnd_CommComplete = DX_M04_1350_JUNI
|
|
Act_AdjHealth = juni, 0.9
|
|
Act_SetNNState = nn_defend_hacker_base, COMPLETE
|
|
Act_SetNNState = nn_leeds_hole, active
|
|
Act_SetNNObj = nn_leeds_hole
|
|
Act_GiveNNObjs = no_params
|
|
Act_EnableManeuver = formation, false
|
|
Act_GiveObjList = Juni_mactan, fly_to_mag_jumpgate_alone
|
|
Act_DeactTrig = juni_mactan_tether
|
|
Act_MarkObj = Juni_mactan, 0
|
|
Act_ActTrig = close_to_leeds_jump_hole
|
|
|
|
[Trigger]
|
|
nickname = sendcomm_DX_M04_1340_LANEHACKER1
|
|
system = Iw03
|
|
Cnd_True = no_params
|
|
Act_ActTrig = sendcomm_DX_M04_1350_JUNI
|
|
Act_NagOff = juni_nag4
|
|
Act_EtherComm = pilot_f_ill_m02, 216403, Player, DX_M04_1340_LANEHACKER1, -1, pi_pirate2_head, pi_pirate3_body, comm_pi_pirate
|
|
|
|
[Trigger]
|
|
nickname = sendcomm_DX_M04_1350_JUNI
|
|
system = Iw03
|
|
Cnd_CommComplete = DX_M04_1340_LANEHACKER1
|
|
Act_LockDock = Player, Iw03_to_Br04_hole, unlock
|
|
Act_StartDialog = parting_ways
|
|
|
|
[Dialog]
|
|
nickname = parting_ways
|
|
system = Iw03
|
|
line = Juni_mactan, Player, DX_M04_1350_JUNI
|
|
line = Juni_mactan, Player, DX_M04_1360_JUNI
|
|
|
|
[Trigger]
|
|
nickname = send_in_rheinland
|
|
system = Iw03
|
|
Cnd_CommComplete = DX_M04_1234_TRENT
|
|
Act_SpawnFormation = rheinland_assault_wing1
|
|
Act_SpawnFormation = rheinland_assault_wing2
|
|
Act_GiveObjList = rheinland_assault_wing1, rheinland_attacks
|
|
Act_GiveObjList = rheinland_assault_wing2, rheinland_attacks
|
|
Act_Cloak = rheinland_assault_wing1, false
|
|
Act_Cloak = rheinland_assault_wing2, false
|
|
Act_ActTrig = light_iw03_02_fuse
|
|
Act_ActTrig = scramble_hacker_interceptors
|
|
|
|
[Trigger]
|
|
nickname = light_iw03_02_fuse
|
|
Cnd_ProjHit = Iw03_02, 5, rheinland_assault1
|
|
Act_LightFuse = Iw03_02, miningbase_small_ice_burning_fuse
|
|
|
|
[Trigger]
|
|
nickname = scramble_hacker_interceptors
|
|
system = Iw03
|
|
Cnd_DistShip = inside, Iw03_02, rheinland_assault1, 3000
|
|
Act_SetVibeShiptoLbl = Juni_mactan, rheinland_assault_wing1, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeShiptoLbl = Player, rheinland_assault_wing2, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeLbltoShip = rheinland_assault_wing1, Juni_mactan, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeLbltoShip = rheinland_assault_wing2, Player, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeShiptoLbl = Juni_mactan, rheinland_assault_wing2, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeShiptoLbl = Player, rheinland_assault_wing1, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeLbltoShip = rheinland_assault_wing2, Juni_mactan, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeLbltoShip = rheinland_assault_wing1, Player, REP_HOSTILE_THRESHOLD
|
|
Act_ActTrig = juni_engages
|
|
Act_ActTrig = sendcomm_DX_M04_1240_LANEHACKER1
|
|
Act_ActTrig = activate_automated_defenses
|
|
Act_ActTrig = hacker_response_comms
|
|
Act_ActTrig = launch_1
|
|
|
|
[Trigger]
|
|
nickname = juni_engages
|
|
system = Iw03
|
|
Cnd_CommComplete = DX_M04_1260_JUNI
|
|
Act_GiveObjList = Juni_mactan, juni_intercept_incoming
|
|
Act_SetNNState = nn_dock_with_hacker_base, COMPLETE
|
|
Act_SetNNState = nn_defend_hacker_base, active
|
|
Act_SetNNObj = nn_defend_hacker_base
|
|
Act_SetNNObj = nn_blank, OBJECTIVE_HISTORY
|
|
|
|
[Trigger]
|
|
nickname = sendcomm_DX_M04_1240_LANEHACKER1
|
|
system = Iw03
|
|
Cnd_True = no_params
|
|
Act_ActTrig = sendcomm_DX_M04_1250_LANEHACKER_BASE
|
|
Act_PlayMusic = none, none, none, music_iw_battle
|
|
Act_EtherComm = lanehacker_base, 216403, Player, DX_M04_1240_LANEHACKER1, -1, pi_pirate2_head, pi_pirate3_body, comm_pi_pirate
|
|
|
|
[Trigger]
|
|
nickname = sendcomm_DX_M04_1250_LANEHACKER_BASE
|
|
system = Iw03
|
|
Cnd_CommComplete = DX_M04_1240_LANEHACKER1
|
|
Act_ActTrig = sendcomm_DX_M04_1260_JUNI
|
|
Act_EtherComm = lanehacker_base, 196728, Player, DX_M04_1250_LANEHACKER_BASE, -1, ge_male6_head, pi_pirate7_body
|
|
|
|
[Trigger]
|
|
nickname = sendcomm_DX_M04_1260_JUNI
|
|
system = Iw03
|
|
Cnd_CommComplete = DX_M04_1250_LANEHACKER_BASE
|
|
Act_ActTrig = sendcomm_DX_M04_1290_RHEINLANDER1
|
|
Act_ActTrig = sendcomm_DX_M04_1270_LANEHACKER_BASE
|
|
Act_ActTrig = sendcomm_DX_M04_1280_LANEHACKER_BASE
|
|
Act_SendComm = Juni_mactan, Player, DX_M04_1260_JUNI
|
|
|
|
[Trigger]
|
|
nickname = sendcomm_DX_M04_1290_RHEINLANDER1
|
|
system = Iw03
|
|
Cnd_CommComplete = DX_M04_1260_JUNI
|
|
Act_ActTrig = sendcomm_DX_M04_1300_JUNI
|
|
Act_MarkObj = rheinland_assault_wing, 1
|
|
Act_SendComm = rheinland_assault1, Player, DX_M04_1290_RHEINLANDER1
|
|
|
|
[Trigger]
|
|
nickname = sendcomm_DX_M04_1300_JUNI
|
|
system = Iw03
|
|
Cnd_CommComplete = DX_M04_1290_RHEINLANDER1
|
|
Act_SendComm = Juni_mactan, Player, DX_M04_1300_JUNI
|
|
|
|
[Trigger]
|
|
nickname = sendcomm_DX_M04_1270_LANEHACKER_BASE
|
|
system = Iw03
|
|
Cnd_Timer = 5
|
|
Act_EtherComm = lanehacker_base, 196728, Juni_mactan, DX_M04_1270_LANEHACKER_BASE, -1, ge_male6_head, pi_pirate7_body
|
|
|
|
[Trigger]
|
|
nickname = sendcomm_DX_M04_1280_LANEHACKER_BASE
|
|
system = Iw03
|
|
Cnd_Timer = 10
|
|
Act_EtherComm = lanehacker_base, 196728, Juni_mactan, DX_M04_1280_LANEHACKER_BASE, -1, ge_male6_head, pi_pirate7_body
|
|
|
|
[Trigger]
|
|
nickname = hacker_response_comms
|
|
system = Iw03
|
|
Cnd_True = no_params
|
|
Act_ActTrig = sendcomm_DX_M04_1310_LANEHACKER_BASE
|
|
Act_ActTrig = sendcomm_DX_M04_1320_LANEHACKER_BASE
|
|
Act_ActTrig = sendcomm_DX_M04_1320_LANEHACKER_BASE_2
|
|
Act_ActTrig = sendcomm_DX_M04_1330_LANEHACKER_BASE
|
|
|
|
[Trigger]
|
|
nickname = sendcomm_DX_M04_1310_LANEHACKER_BASE
|
|
system = Iw03
|
|
Cnd_Destroyed = rheinland_assault_wing, 1
|
|
Act_EtherComm = lanehacker_base, 196728, Player, DX_M04_1310_LANEHACKER_BASE, -1, ge_male6_head, pi_pirate7_body
|
|
|
|
[Trigger]
|
|
nickname = sendcomm_DX_M04_1320_LANEHACKER_BASE
|
|
system = Iw03
|
|
Cnd_Destroyed = rheinland_assault_wing, 2
|
|
Act_EtherComm = lanehacker_base, 196728, Player, DX_M04_1320_LANEHACKER_BASE, -1, ge_male6_head, pi_pirate7_body
|
|
|
|
[Trigger]
|
|
nickname = sendcomm_DX_M04_1320_LANEHACKER_BASE_2
|
|
system = Iw03
|
|
Cnd_Destroyed = rheinland_assault_wing, 3
|
|
Act_EtherComm = lanehacker_base, 196728, Player, DX_M04_1320_LANEHACKER_BASE, -1, ge_male6_head, pi_pirate7_body
|
|
|
|
[Trigger]
|
|
nickname = sendcomm_DX_M04_1330_LANEHACKER_BASE
|
|
system = Iw03
|
|
Cnd_Destroyed = rheinland_assault_wing, 4
|
|
Act_EtherComm = lanehacker_base, 196728, Player, DX_M04_1330_LANEHACKER_BASE, -1, ge_male6_head, pi_pirate7_body
|
|
|
|
[Trigger]
|
|
nickname = launch_1
|
|
system = Iw03
|
|
Cnd_True = no_params
|
|
Act_ActTrig = launch_hacker_intercept1
|
|
Act_ActTrig = launch_2
|
|
|
|
[Trigger]
|
|
nickname = launch_2
|
|
system = Iw03
|
|
Cnd_Timer = 15
|
|
Act_GiveObjList = hacker_intercept1, post_launch
|
|
Act_ActTrig = launch_hacker_intercept2
|
|
Act_ActTrig = launch_3
|
|
|
|
[Trigger]
|
|
nickname = launch_3
|
|
system = Iw03
|
|
Cnd_Timer = 15
|
|
Act_GiveObjList = hacker_intercept2, post_launch
|
|
Act_ActTrig = launch_hacker_intercept3
|
|
Act_ActTrig = launch_4
|
|
|
|
[Trigger]
|
|
nickname = launch_4
|
|
system = Iw03
|
|
Cnd_Timer = 15
|
|
Act_GiveObjList = hacker_intercept3, post_launch
|
|
Act_ActTrig = launch_hacker_intercept4
|
|
Act_ActTrig = launch_5
|
|
|
|
[Trigger]
|
|
nickname = launch_5
|
|
system = Iw03
|
|
Cnd_Timer = 15
|
|
Act_GiveObjList = hacker_intercept4, post_launch
|
|
Act_ActTrig = launch_hacker_intercept5
|
|
Act_ActTrig = launch_6
|
|
|
|
[Trigger]
|
|
nickname = launch_6
|
|
system = Iw03
|
|
Cnd_Timer = 15
|
|
Act_GiveObjList = hacker_intercept5, post_launch
|
|
Act_ActTrig = launch_hacker_intercept6
|
|
Act_ActTrig = finish_launch
|
|
|
|
[Trigger]
|
|
nickname = finish_launch
|
|
system = Iw03
|
|
Cnd_Timer = 15
|
|
Act_GiveObjList = hacker_intercept6, post_launch
|
|
|
|
[Trigger]
|
|
nickname = activate_automated_defenses
|
|
system = Iw03
|
|
Cnd_True = no_params
|
|
Act_SetVibeShiptoLbl = Iw03_02, rheinland_assault_wing1, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeShiptoLbl = Iw03_02, rheinland_assault_wing2, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeLbltoShip = rheinland_assault_wing1, Iw03_02, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeLbltoShip = rheinland_assault_wing2, Iw03_02, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeShiptoLbl = Iw03_wplatform_ice_1, rheinland_assault_wing1, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeShiptoLbl = Iw03_wplatform_ice_1, rheinland_assault_wing2, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeLbltoShip = rheinland_assault_wing1, Iw03_wplatform_ice_1, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeLbltoShip = rheinland_assault_wing2, Iw03_wplatform_ice_1, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeShiptoLbl = Iw03_wplatform_ice_2, rheinland_assault_wing1, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeShiptoLbl = Iw03_wplatform_ice_2, rheinland_assault_wing2, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeLbltoShip = rheinland_assault_wing1, Iw03_wplatform_ice_2, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeLbltoShip = rheinland_assault_wing2, Iw03_wplatform_ice_2, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeShiptoLbl = Iw03_wplatform_ice_3, rheinland_assault_wing1, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeShiptoLbl = Iw03_wplatform_ice_3, rheinland_assault_wing2, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeLbltoShip = rheinland_assault_wing1, Iw03_wplatform_ice_3, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeLbltoShip = rheinland_assault_wing2, Iw03_wplatform_ice_3, REP_HOSTILE_THRESHOLD
|
|
|
|
[Trigger]
|
|
nickname = launch_hacker_intercept1
|
|
system = Iw03
|
|
Cnd_True = no_params
|
|
Act_SpawnShip = hacker_intercept1, intercept_incoming
|
|
Act_SetVibe = hacker_intercept1, Player, REP_FRIEND_THRESHOLD
|
|
Act_SetVibe = hacker_intercept1, Juni_mactan, REP_FRIEND_THRESHOLD
|
|
Act_SetVibe = Player, hacker_intercept1, REP_FRIEND_THRESHOLD
|
|
Act_SetVibe = Juni_mactan, hacker_intercept1, REP_FRIEND_THRESHOLD
|
|
Act_SetVibeShiptoLbl = hacker_intercept1, rheinland_assault_wing1, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeShiptoLbl = hacker_intercept1, rheinland_assault_wing2, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeLbltoShip = rheinland_assault_wing1, hacker_intercept1, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeLbltoShip = rheinland_assault_wing2, hacker_intercept1, REP_HOSTILE_THRESHOLD
|
|
Act_ActTrig = return_hacker_1
|
|
|
|
[Trigger]
|
|
nickname = return_hacker_1
|
|
system = Iw03
|
|
Cnd_Destroyed = rheinland_assault_wing, -1
|
|
Act_SetLifeTime = hacker_intercept1, 2
|
|
Act_GiveObjList = hacker_intercept1, dock_with_iw03_02_2
|
|
|
|
[Trigger]
|
|
nickname = launch_hacker_intercept2
|
|
system = Iw03
|
|
Cnd_True = no_params
|
|
Act_SpawnShip = hacker_intercept2, intercept_incoming
|
|
Act_SetVibe = hacker_intercept2, Player, REP_FRIEND_THRESHOLD
|
|
Act_SetVibe = hacker_intercept2, Juni_mactan, REP_FRIEND_THRESHOLD
|
|
Act_SetVibe = Player, hacker_intercept2, REP_FRIEND_THRESHOLD
|
|
Act_SetVibe = Juni_mactan, hacker_intercept2, REP_FRIEND_THRESHOLD
|
|
Act_SetVibeShiptoLbl = hacker_intercept2, rheinland_assault_wing1, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeShiptoLbl = hacker_intercept2, rheinland_assault_wing2, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeLbltoShip = rheinland_assault_wing1, hacker_intercept2, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeLbltoShip = rheinland_assault_wing2, hacker_intercept2, REP_HOSTILE_THRESHOLD
|
|
Act_ActTrig = return_hacker_2
|
|
|
|
[Trigger]
|
|
nickname = return_hacker_2
|
|
system = Iw03
|
|
Cnd_Destroyed = rheinland_assault_wing, -1
|
|
Act_SetLifeTime = hacker_intercept2, 2
|
|
Act_GiveObjList = hacker_intercept2, dock_with_iw03_02_2
|
|
|
|
[Trigger]
|
|
nickname = launch_hacker_intercept3
|
|
system = Iw03
|
|
Cnd_True = no_params
|
|
Act_SpawnShip = hacker_intercept3, intercept_incoming
|
|
Act_SetVibe = hacker_intercept3, Player, REP_FRIEND_THRESHOLD
|
|
Act_SetVibe = hacker_intercept3, Juni_mactan, REP_FRIEND_THRESHOLD
|
|
Act_SetVibe = Player, hacker_intercept3, REP_FRIEND_THRESHOLD
|
|
Act_SetVibe = Juni_mactan, hacker_intercept3, REP_FRIEND_THRESHOLD
|
|
Act_SetVibeShiptoLbl = hacker_intercept3, rheinland_assault_wing1, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeShiptoLbl = hacker_intercept3, rheinland_assault_wing2, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeLbltoShip = rheinland_assault_wing1, hacker_intercept3, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeLbltoShip = rheinland_assault_wing2, hacker_intercept3, REP_HOSTILE_THRESHOLD
|
|
Act_ActTrig = return_hacker_3
|
|
|
|
[Trigger]
|
|
nickname = return_hacker_3
|
|
system = Iw03
|
|
Cnd_Destroyed = rheinland_assault_wing, -1
|
|
Act_SetLifeTime = hacker_intercept3, 2
|
|
Act_GiveObjList = hacker_intercept3, dock_with_iw03_02_2
|
|
|
|
[Trigger]
|
|
nickname = launch_hacker_intercept4
|
|
system = Iw03
|
|
Cnd_True = no_params
|
|
Act_SpawnShip = hacker_intercept4, intercept_incoming
|
|
Act_SetVibe = hacker_intercept4, Player, REP_FRIEND_THRESHOLD
|
|
Act_SetVibe = hacker_intercept4, Juni_mactan, REP_FRIEND_THRESHOLD
|
|
Act_SetVibe = Player, hacker_intercept4, REP_FRIEND_THRESHOLD
|
|
Act_SetVibe = Juni_mactan, hacker_intercept4, REP_FRIEND_THRESHOLD
|
|
Act_SetVibeShiptoLbl = hacker_intercept4, rheinland_assault_wing1, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeShiptoLbl = hacker_intercept4, rheinland_assault_wing2, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeLbltoShip = rheinland_assault_wing1, hacker_intercept4, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeLbltoShip = rheinland_assault_wing2, hacker_intercept4, REP_HOSTILE_THRESHOLD
|
|
Act_ActTrig = return_hacker_4
|
|
|
|
[Trigger]
|
|
nickname = return_hacker_4
|
|
system = Iw03
|
|
Cnd_Destroyed = rheinland_assault_wing, -1
|
|
Act_SetLifeTime = hacker_intercept4, 2
|
|
Act_GiveObjList = hacker_intercept4, dock_with_iw03_02_2
|
|
|
|
[Trigger]
|
|
nickname = launch_hacker_intercept5
|
|
system = Iw03
|
|
Cnd_True = no_params
|
|
Act_SpawnShip = hacker_intercept5, intercept_incoming
|
|
Act_SetVibe = hacker_intercept5, Player, REP_FRIEND_THRESHOLD
|
|
Act_SetVibe = hacker_intercept5, Juni_mactan, REP_FRIEND_THRESHOLD
|
|
Act_SetVibe = Player, hacker_intercept5, REP_FRIEND_THRESHOLD
|
|
Act_SetVibe = Juni_mactan, hacker_intercept5, REP_FRIEND_THRESHOLD
|
|
Act_SetVibeShiptoLbl = hacker_intercept5, rheinland_assault_wing1, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeShiptoLbl = hacker_intercept5, rheinland_assault_wing2, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeLbltoShip = rheinland_assault_wing1, hacker_intercept5, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeLbltoShip = rheinland_assault_wing2, hacker_intercept5, REP_HOSTILE_THRESHOLD
|
|
Act_ActTrig = return_hacker_5
|
|
|
|
[Trigger]
|
|
nickname = return_hacker_5
|
|
system = Iw03
|
|
Cnd_Destroyed = rheinland_assault_wing, -1
|
|
Act_SetLifeTime = hacker_intercept5, 2
|
|
Act_GiveObjList = hacker_intercept5, dock_with_iw03_02_2
|
|
|
|
[Trigger]
|
|
nickname = launch_hacker_intercept6
|
|
system = Iw03
|
|
Cnd_True = no_params
|
|
Act_SpawnShip = hacker_intercept6, intercept_incoming
|
|
Act_SetVibe = hacker_intercept6, Player, REP_FRIEND_THRESHOLD
|
|
Act_SetVibe = hacker_intercept6, Juni_mactan, REP_FRIEND_THRESHOLD
|
|
Act_SetVibe = Player, hacker_intercept6, REP_FRIEND_THRESHOLD
|
|
Act_SetVibe = Juni_mactan, hacker_intercept6, REP_FRIEND_THRESHOLD
|
|
Act_SetVibeShiptoLbl = hacker_intercept6, rheinland_assault_wing1, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeShiptoLbl = hacker_intercept6, rheinland_assault_wing2, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeLbltoShip = rheinland_assault_wing1, hacker_intercept6, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeLbltoShip = rheinland_assault_wing2, hacker_intercept6, REP_HOSTILE_THRESHOLD
|
|
Act_ActTrig = return_hacker_6
|
|
|
|
[Trigger]
|
|
nickname = return_hacker_6
|
|
system = Iw03
|
|
Cnd_Destroyed = rheinland_assault_wing, -1
|
|
Act_SetLifeTime = hacker_intercept6, 2
|
|
Act_GiveObjList = hacker_intercept6, dock_with_iw03_02_2
|
|
|
|
[Dialog]
|
|
nickname = sendcomm_DX_M04_1230_JUNI
|
|
system = Iw03
|
|
line = Juni_mactan, Player, DX_M04_1230_JUNI
|
|
line = Player, Player, DX_M04_1234_TRENT
|
|
line = Juni_mactan, Player, DX_M04_1236_JUNI
|
|
|
|
[Trigger]
|
|
nickname = key_to_br04_init
|
|
system = Br04
|
|
Cnd_SystemEnter = Br04
|
|
Act_PlayMusic = none, none, none, music_br_space
|
|
Act_SetNNState = nn_leeds3, active
|
|
Act_SetNNObj = nn_leeds3
|
|
Act_PlayerCanDock = true
|
|
Act_PlayerCanDock = false, Br04_01_dock_ring
|
|
Act_RandomPop = true
|
|
Act_HostileClamp = true
|
|
Act_ActTrig = sendcomm_DX_M04_1370_JUNI
|
|
Act_ActTrig = sendcomm_DX_M04_1380_JUNI
|
|
Act_ActTrig = land_on_leeds
|
|
|
|
[Trigger]
|
|
nickname = sendcomm_DX_M04_1370_JUNI
|
|
system = Br04
|
|
Cnd_DistVec = outside, Player, 32883, 0, 50064, 2000
|
|
Act_EtherComm = juni, 216400, Player, DX_M04_1370_JUNI, -1, pl_female4_head_helmet, li_hatcher_body, comm_br_elite_female
|
|
Act_Invulnerable = Br04_01_dock_ring, true
|
|
|
|
[Trigger]
|
|
nickname = sendcomm_DX_M04_1380_JUNI
|
|
system = Br04
|
|
Cnd_DistShip = inside, Player, Br04_01, 5000
|
|
Act_EtherComm = juni, 216400, Player, DX_M04_1380_JUNI, -1, pl_female4_head_helmet, li_hatcher_body, comm_br_elite_female
|
|
Act_SetRep = Player, li_lsf_grp, REP_HOSTILE_THRESHOLD
|
|
Act_SetRep = Player, li_n_grp, REP_HOSTILE_THRESHOLD
|
|
Act_SetRep = Player, li_p_grp, REP_HOSTILE_THRESHOLD
|
|
Act_SetRep = Player, rh_n_grp, REP_HOSTILE_THRESHOLD
|
|
Act_SetRep = Player, gd_bh_grp, REP_HOSTILE_THRESHOLD
|
|
Act_SetRep = Player, fc_lh_grp, REP_NEUTRAL
|
|
Act_SetNNState = nn_leeds3, COMPLETE
|
|
Act_SetNNState = nn_leeds4, active
|
|
Act_SetNNObj = nn_leeds4
|
|
|
|
[Trigger]
|
|
nickname = land_on_leeds
|
|
system = Br04
|
|
Cnd_BaseEnter = Br04_01_base
|
|
Act_ActTrig = lce_arms
|
|
Act_SetNNObj = nn_meet_tobias
|
|
|
|
[Trigger]
|
|
nickname = lce_arms
|
|
system = Br04
|
|
Cnd_LocEnter = Equipment, Br04_01_base
|
|
Act_SetNNObj = nn_blank, OBJECTIVE_HISTORY
|
|
Act_AdjAcct = 25000
|
|
Act_AddRTC = missions\m04\M004_s021x_Br04_01_nrml.ini
|
|
Act_ActTrig = mission_completed
|
|
|
|
[Trigger]
|
|
nickname = mission_completed
|
|
Cnd_LocExit = Equipment, Br04_01_base
|
|
Act_NNIds = 30435, HISTORY
|
|
Act_LockDock = Player, Li01_08, unlock
|
|
Act_LockDock = Player, Li01_09, unlock
|
|
Act_LockDock = Player, Dock_Ring_Li01_01, unlock
|
|
Act_LockDock = Player, Li01_09, unlock
|
|
Act_LockDock = Player, Iw03_02, unlock
|
|
Act_LockDock = Player, Br02_to_Iw03_hole, unlock
|
|
Act_LockDock = Player, Iw03_to_Br02_hole, unlock
|
|
Act_LockDock = Player, Iw03_to_Li02, unlock
|
|
Act_LockDock = Player, Li02_to_Iw03, unlock
|
|
Act_LockDock = Player, Iw03_to_Br04_hole, unlock
|
|
Act_LockDock = Player, Br04_to_Iw03_hole, unlock
|
|
Act_LockDock = Player, Li04_to_Iw01, unlock
|
|
Act_LockDock = Player, Li04_to_Iw02, unlock
|
|
Act_LockDock = Player, Li04_to_Iw02_hole, unlock
|
|
Act_LockDock = Player, Li03_to_Iw05, unlock
|
|
Act_LockDock = Player, Li03_to_Iw05_hole, unlock
|
|
Act_LockDock = Player, Li03_to_Iw06, unlock
|
|
Act_LockDock = Player, Li03_to_Iw06_hole, unlock
|
|
Act_LockDock = Player, Li02_to_Iw04, unlock
|
|
Act_LockDock = Player, Li02_to_Iw04_hole, unlock
|
|
Act_LockDock = Player, Iw01_to_Li04, unlock
|
|
Act_LockDock = Player, Iw02_to_Li04, unlock
|
|
Act_LockDock = Player, Iw02_to_Li04_hole, unlock
|
|
Act_LockDock = Player, Iw04_to_Li02, unlock
|
|
Act_LockDock = Player, Iw04_to_Li02_hole, unlock
|
|
Act_LockDock = Player, Iw05_to_Li03, unlock
|
|
Act_LockDock = Player, Iw05_to_Li03_hole, unlock
|
|
Act_LockDock = Player, Iw06_to_Li03, unlock
|
|
Act_LockDock = Player, Iw06_to_Li03_hole, unlock
|
|
Act_LockDock = Player, Iw03_to_Li01, unlock
|
|
Act_LockDock = Player, Li01_to_Iw03, unlock
|
|
Act_SetRep = Player, gd_bh_grp, REP_HOSTILE_THRESHOLD
|
|
Act_SetRep = Player, li_n_grp, -0.9
|
|
Act_SetRep = Player, li_lsf_grp, -0.9
|
|
Act_SetRep = Player, li_p_grp, -0.9
|
|
Act_SetRep = Player, gd_bh_grp, -0.9
|
|
Act_SetRep = Player, br_n_grp, 0
|
|
Act_SetRep = Player, br_p_grp, 0
|
|
Act_SetRep = Player, fc_lh_grp, REP_NEUTRAL_FRIENDLY
|
|
Act_SetRep = Player, fc_ou_grp, -0.9
|
|
Act_SetRep = Player, fc_lr_grp, 0
|
|
Act_SetRep = Player, fc_g_grp, -0.9
|
|
Act_SetRep = Player, fc_m_grp, -0.9
|
|
Act_ChangeState = SUCCEED
|
|
|