mirror of
https://github.com/BC46/freelancer-hd-edition
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82 lines
7.4 KiB
Plaintext
82 lines
7.4 KiB
Plaintext
This .txt file documents the manual HEX edits that have been made to several binary files in Freelancer: HD Edition.
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Format:
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Filename. Base: Origin.
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Offset: Data type Original value -> New value. Explanation.(*)
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* means the edit is applied by the installer, instead of directly inside the file.
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Common.dll. Base: Default from the official 1.1 Freelancer patch.
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0E698E: Hexadecimal 7C -> EB. Allows many planets to continue spinning.
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13F48C: Single (float32) 10000 -> 50000. Increases the maximum docking initiation distance.
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ebueula.dll. Base: Default from Freelancer 1.0.
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0019E0: Hexadecimal 83 EC 08 -> 89 F0 C3. Never show the EULA when launching the game by bypassing the registry key check.
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DALib.dll. Base: Default from the official 1.1 Freelancer patch.
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004BF4: Hexadecimal FF -> 00. Prevents Freelancer from running in the background after exiting the game in some cases. This occurred because Freelancer would wait for an indefinitely running thread to finish.
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FLServer.exe. Base: Default from the official 1.1 Freelancer patch.
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00B865: Hexadecimal 68 C4 57 42 00 8B -> 89 CE 31 C0 EB 03. Never load EBUEula.dll from the root Freelancer folder (FLServer.exe).
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Freelancer.exe. Base: Default No-CD EXE.
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00014E: Hexadecimal 0F -> 2F. Allows Freelancer to use 4GB of virtual memory instead of 2GB.
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01AD6F: Hexadecimal 80 00 -> 00 20. Fixes a bug that causes some textures to be shown in a low-quality state.
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0244F7: Hexadecimal B8 89 5C -> F8 EB 5D. Gamma ranges from 0.75 to 1.75, not 1.0 to 2.0.
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02477A: Hexadecimal CA 02 -> 00 00. Removes window borders when Freelancer is running in a window #1.*
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02490D: Hexadecimal CA 02 -> 00 00. Removes window borders when Freelancer is running in a window #2.*
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05685F: Hexadecimal 8A 50 -> EB 0C. Skip story cinematics (excluding space cutscenes) with the Esc key, like in the FL Beta.*
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0691D1: Int8 32 -> 127. Increases the maximum number of chat lines in the chat history window.
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06A440: Int8 80 -> 127. Increases the maximum number of characters in the chat input box.
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080499: Hexadecimal 74 -> EB. Allows the purchase of equipment below the required level.*
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082E95: Hexadecimal 74 -> EB. Changes the display of equipment below the required level.*
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085D5D: Single (float32) 0.089 -> 0.13. Increases the clickable area width of the load-save menu buttons (after loading a game) such that the property matches with all other menu-style buttons.
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0B948D: Hexadecimal 74 -> EB. Allows the purchase of ships below the required level.*
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0A8004: Hexadecimal 05 -> 1A. Shows the current worth in Multiplayer.
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0AB1C5: Int32 393286 -> 459752. Changes the final section in the game credits to an extended section in controls.dll, which also contains the HDE credits. This patch essentially changes the string ID it referes to.
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0B1375: Int8 32 -> 100. Increases the maximum value for the "TOTAL SOUND ELEMENTS" slider in the audio options menu.
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0D094B: Hexadecimal 0F 85 2A 05 00 00 -> 74 04 FE C8 75 C4. Includes player ships in the contact list's ship filter.
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0D2C94: Int32 99999 -> 999999. Increases the distance at which "Far" is displayed rather than the actual distance for entries in the contact list.
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0D5936: Hexadecimal 0F 85 -> 90 E9. Removes the cruise speed display limit (300).
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0D5984: Hexadecimal 7E -> EB. Removes the general speed display limit (999), which can be seen when using a trade lane.
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158A14: Hexadecimal D9 1D 0C 0A 61 00 -> 90 90 90 90 90 90. Prevents intentional framerate drops to 25 from occurring.
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166C2B: Hexadecimal 75 -> EB. Bypasses the ESRB notice when entering the Multiplayer menu.
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16DDEC: Int32 1271 -> 458775. Changes the "VER. 1.0" text in the bottom-right of the main menu to a custom version number in controls.dll. This patch essentially changes the string ID it referes to #1.
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1745D9: Hexadecimal DF 6C -> EB 02. Fixes a bug that causes the clickable area height of the main menu buttons to be incorrect on higher resolutions #1.
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1745E6: Hexadecimal D8 0D 54 25 -> D9 05 7C 20. Fixes a bug that causes the clickable area height of the main menu buttons to be incorrect on higher resolutions #2.
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174890: Int32 1271 -> 458775. Changes the "VER. 1.0" text in the bottom-right of the main menu to a custom version number in controls.dll. This patch essentially changes the string ID it referes to #2.
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18B2D5: Hexadecimal E8 A6 23 EA FF D8 86 7C 03 00 00 D8 15 DC 75 5C 00 D9 96 7C 03 00 00 DF E0 F6 -> 60 8B 86 85 03 00 00 8D 9E 5E 03 00 00 50 53 E8 37 6C FD FF 83 C4 08 61 EB 63. Updates the mouse-hover blinking animation of the load-save menu buttons (after loading a game) such that the colors transition smoothly, like with all other menu-style buttons.
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1ACF6A: Hexadecimal 51 8D 4C 24 20 51 8D 8C 24 C8 00 00 00 -> 40 74 63 48 51 8D 54 E4 20 52 83 E9 08. Prevents IPv6 addresses from being displayed in the server list.
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1B16CC: Hexadecimal 01 -> 00. Forces Freelancer to run in windowed mode.*
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1B264C: Hexadecimal 83 FF 01 0F 94 C2 -> BA 01 00 00 00 90. Keeps Freelancer and its window running when Alt-Tabbed.*
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1B2665: Hexadecimal 74 -> EB. Keeps Freelancer running when Alt-Tabbed.*
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1B2D72: Hexadecimal 68 80 -> EB 0F. Never load EBUEula.dll from the root Freelancer folder (Freelancer.exe).
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1C8910: Single (float32) 20000 -> 40000. Increases the poly flipping distance, which allows jumpholes and other effects to be seen from further away.
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1D7964: Single (float32) 3 -> 1.5. Reduces the time between contact list refreshes.
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1D7E50: Double (float64) 0.8 -> 0.85. Increases the width of the gauge bars.
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1D8484: Single (float32) 1 -> 0.1. Reduces the time between weapon list refreshes.
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1E6DCC: AnsiChar / char8_t 'F' -> ''. Changes the CreateMutex lpName parameter to an empty string, allowing multiple instances of Freelancer to run simultaneously.
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213EC8: Single (float32) 10000 -> 999999. Increases the maximum draw distance for space objects like battleships and trade lanes.
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Freelancer.exe's default .ico was replaced so it has the "HDE" logo. Also a custom Manifest section has been added to make the game DPI-aware.
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rendcomp.dll. Base: Default from Freelancer 1.0.
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00C499: Hexadecimal 02 -> 00. Enables high-quality sphere rendering; prevents planets from looking like soccer balls at great distances.
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rp8.dll. Base: Default from Freelancer 1.0.
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004467: Hexadecimal 7D -> EB. Prevents the "D3DERR_INVALIDCALL" error spam from occurring in FLSpew.txt.
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01A48C: Int8 2 -> 3. Changes the magnification filtering mode from "linear" to "anisotropic".*
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01A4C5: Int8 2 -> 3. Changes the minification filtering mode from "linear" to "anisotropic".*
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01A4FE: Int8 1 -> 2. Changes the mipmap filtering mode from "nearest" to "linear".
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01A4FE: Int8 1 -> 3. Changes the mipmap filtering mode from "nearest" to "anisotropic".*
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01A5B8: Int8 1 -> 2, 4, 8, 16. Changes the maximum anisotropy from 1 to either 2, 4, 8, or 16, respectively.*
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Server.dll. Base: Default from the official 1.1 Freelancer patch.
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00960C: Hexadecimal 0C -> 00. Fixes an issue that causes explosions to not deal full damage (or any damage at all) to large ships and bases.
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06E10D: Hexadecimal E4 B4 -> 14 B3. Disables the encryption of save game files when created and saved.
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07399D: Hexadecimal E4 B4 -> 14 B3. Disables the encryption of the Restart.fl file when created.
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soundmanager.dll. Base: Default from Freelancer 1.0.
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00A021: Hexadecimal 00 -> 80. Allows Freelancer's audio to continue playing while Alt-Tabbed #1.*
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soundstreamer.dll. Base: Default from Freelancer 1.0.
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0018A9: Hexadecimal 00 -> 80. Allows Freelancer's audio to continue playing while Alt-Tabbed #2.*
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