mirror of
https://github.com/BC46/freelancer-hd-edition
synced 2024-08-30 18:32:47 +00:00
79a02be00d
Cruiser captains should always be wearing some eye piece. However, Walker didn't have that during mission 3 and 4. This has now been added. Also, there is one moment during mission 11 where Walker can be seen flying a Defender. Here he should be wearing a helmet, but he wasn't. This has been added. This commit also replaces the comm_ge_generic1 (Pirate) helmets with comm_ge_generic2 (Liberty) helmets, and also the uniforms li_scrote_body to li_male_elite_body. The former Pirate helmets and LSF uniforms were incorrect because they were worn by Liberty Navy pilots.
2794 lines
77 KiB
INI
2794 lines
77 KiB
INI
[Mission]
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npc_ship_file = missions\m03\npcships.ini
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[NNObjective]
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nickname = mlog_awaiting_objective
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state = HIDDEN
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type = ids, 21660
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[NNObjective]
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nickname = mlog_meet_juni_in_the_bar
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state = HIDDEN
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type = ids, 22420
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[NNObjective]
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nickname = mlog_meet_juni_in_space_above_ca_minor
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state = HIDDEN
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type = navmarker, Li02, 22425, 25425, 3431, 0, 37540
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[NNObjective]
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nickname = mlog_take_the_tradelane_to_san_diego
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state = HIDDEN
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type = rep_inst, Li02, 22430, 25430, -62749, 0, 60979, Li02_Trade_Lane_Ring_42
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[NNObjective]
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nickname = mlog_meet_up_with_convoy
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state = HIDDEN
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type = rep_inst, Li02, 22435, 25435, -58875, -35, 63567, transport1
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[NNObjective]
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nickname = mlog_head_to_the_entrance_of_tha_barrera_passage
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state = HIDDEN
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type = rep_inst, Li02, 22500, 25500, -49523, -150, 69520, nav_buoy0
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[NNObjective]
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nickname = mlog_proceed_to_the_first_buoy
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state = HIDDEN
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type = rep_inst, Li02, 22445, 25445, -44513, -150, 67197, nav_buoy1
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[NNObjective]
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nickname = mlog_proceed_to_the_second_buoy
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state = HIDDEN
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type = rep_inst, Li02, 22450, 25450, -39078, -150, 64701, nav_buoy2
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[NNObjective]
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nickname = mlog_defend_the_convoy
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state = HIDDEN
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type = ids, 22455
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[NNObjective]
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nickname = mlog_proceed_to_the_third_buoy
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state = HIDDEN
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type = rep_inst, Li02, 22460, 25460, -33317, -150, 61122, nav_buoy3
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[NNObjective]
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nickname = mlog_proceed_to_the_fourth_buoy
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state = HIDDEN
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type = rep_inst, Li02, 22510, 25510, -22314, -150, 55901, nav_buoy4
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[NNObjective]
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nickname = mlog_proceed_to_willard_station
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state = HIDDEN
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type = rep_inst, Li02, 22465, 25465, -9921, 0, 49526, Li02_04
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[NNObjective]
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nickname = mlog_land_on_willard
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state = HIDDEN
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type = rep_inst, Li02, 22470, 25470, -9921, 0, 49526, Li02_04
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[NNObjective]
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nickname = mlog_launch_and_meet_juni_outside_willard_station
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state = HIDDEN
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type = navmarker, Li02, 22515, 25515, -9921, 0, 49526
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[NNObjective]
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nickname = mlog_return_to_ca_minor
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state = HIDDEN
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type = rep_inst, Li02, 22475, 25475, 4641, 0, 39901, Li02_02_dock_ring
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[NNObjective]
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nickname = mlog_return_to_ca_minor_after_valkyries
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state = HIDDEN
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type = rep_inst, Li02, 22525, 25475, 4641, 0, 39901, Li02_02_dock_ring
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[NNObjective]
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nickname = mlog_destroy_the_rheinland_valkyries
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state = HIDDEN
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type = ids, 22520
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[NNObjective]
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nickname = mlog_land_on_ca_minor
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state = HIDDEN
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type = rep_inst, Li02, 22415, 25415, 3431, 0, 37540, Li02_02_dock_ring
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[NNObjective]
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nickname = mlog_meet_juni_and_walker_in_space_above_ca_minor
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state = HIDDEN
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type = navmarker, Li02, 22480, 25480, 3431, 0, 37540
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[NNObjective]
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nickname = mlog_join_up_with_walker
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state = HIDDEN
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type = rep_inst, Li02, 22485, 25485, 6802, 0, 43579, walker
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[NNObjective]
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nickname = mlog_respond_to_distress_call
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state = HIDDEN
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type = rep_inst, Li02, 22490, 25490, -9921, 0, 49526, Li02_04
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[NNObjective]
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nickname = mlog_protect_willard_station
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state = HIDDEN
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type = ids, 22495
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[NPC]
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nickname = misc_fighter_m03
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npc_ship_arch = MSN03_Liberty_Cruiser_Escort
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affiliation = li_n_grp
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voice = pilot_c_leg_m01
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individual_name = 1
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[NPC]
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nickname = rgunboat_m03_1
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npc_ship_arch = MSN03_Nomad_Rheinland_Gunboat
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affiliation = rh_n_grp
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individual_name = 216318
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voice = pilot_f_mil_m01
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space_costume = rh_captain_head, rh_male_elite_body, prop_neuralnet_D
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[NPC]
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nickname = rgunboat_m03_2
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npc_ship_arch = MSN03_Nomad_Rheinland_Gunboat
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affiliation = rh_n_grp
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individual_name = 216319
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voice = pilot_f_mil_m02
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space_costume = rh_captain_head, rh_male_elite_body, prop_neuralnet_D
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[NPC]
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nickname = rgunboat_m03_3
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npc_ship_arch = MSN03_Nomad_Rheinland_Gunboat
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affiliation = rh_n_grp
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individual_name = 216320
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voice = pilot_f_mil_m01b
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space_costume = rh_captain_head, rh_male_elite_body, prop_neuralnet_D
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[NPC]
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nickname = rf_caphost_m03
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npc_ship_arch = MSN03_Nomad_Rheinland_Gunboat_Escort
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affiliation = rh_n_grp
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individual_name = 1
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voice = pilot_f_leg_m01
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[NPC]
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nickname = re_caphost_m03
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npc_ship_arch = MSN03_Nomad_Rheinland_Gunboat_Escort
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affiliation = rh_n_grp
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individual_name = 1
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voice = pilot_f_leg_m01
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[NPC]
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nickname = leader_caphost_m03
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npc_ship_arch = MSN03_Nomad_Rheinland_Gunboat_Escort_Leader
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affiliation = rh_n_grp
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individual_name = 1
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voice = pilot_f_leg_m01b
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[NPC]
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nickname = pf_caphost_m03
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npc_ship_arch = MSN03_Nomad_Rheinland_Gunboat_Escort
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affiliation = rh_n_grp
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individual_name = 1
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voice = pilot_f_mil_m02a
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[NPC]
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nickname = bf_caphost_m03
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npc_ship_arch = MSN03_Nomad_Rheinland_Bomber
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affiliation = rh_n_grp
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individual_name = 216307
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voice = pilot_f_leg_m01
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space_costume = rh_captain_head, rh_male_elite_body, comm_rh_reichman
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[NPC]
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nickname = walker_m03
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npc_ship_arch = MSN03_Walker
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affiliation = li_n_grp
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voice = walker
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individual_name = 216302
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space_costume = br_captain_head, li_tilton_body, prop_neuralnet_b
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[NPC]
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nickname = ohio_m03
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npc_ship_arch = MSN03_Liberty_Cruiser
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affiliation = li_n_grp
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voice = pilot_c_leg_m01b
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individual_name = 216303
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space_costume = li_captain_head, li_male_elite_body, prop_neuralnet_E
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[NPC]
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nickname = alabama_m03
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npc_ship_arch = MSN03_Liberty_Cruiser
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affiliation = li_n_grp
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voice = pilot_c_leg_m01a
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individual_name = 216304
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space_costume = br_captain_head, li_male_elite_body, prop_neuralnet_E
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[NPC]
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nickname = transport1_m03
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npc_ship_arch = MSN03_Transport
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affiliation = li_lsf_grp
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individual_name = 216316
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voice = TLEADER_voice_m03
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space_costume = rh_sales_head, li_scrote_body, prop_neuralnet_E
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[NPC]
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nickname = transport2_m03
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npc_ship_arch = MSN03_Transport
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affiliation = li_lsf_grp
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individual_name = 216317
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voice = pilot_f_leg_f01
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space_costume = li_hatcher_head, li_hatcher_body, prop_neuralnet_E
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[NPC]
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nickname = gamma1_m03
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npc_ship_arch = MSN03_Gamma_Wing_Leader
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affiliation = li_lsf_grp
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voice = pilot_f_leg_f01
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individual_name = 216313
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space_costume = ku_newscaster_head_gen, li_hatcher_body, comm_li_hatcher
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[NPC]
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nickname = gamma2_m03
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npc_ship_arch = MSN03_Gamma_Wing
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affiliation = li_lsf_grp
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individual_name = 216314
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voice = pilot_f_mil_m01
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space_costume = br_bartender_head, li_scrote_body, comm_li_hatcher
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[NPC]
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nickname = gamma3_m03
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npc_ship_arch = MSN03_Gamma_Wing
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affiliation = li_lsf_grp
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individual_name = 216315
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voice = pilot_f_mil_m02
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space_costume = ge_male3_head, li_scrote_body, comm_li_hatcher
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[NPC]
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nickname = enc1_pirate1_m03
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npc_ship_arch = MSN03_Outcast_Leader
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affiliation = fc_ou_grp
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individual_name = 1
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voice = pilot_f_ill_m02b
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[NPC]
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nickname = enc1_pirate2_m03
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npc_ship_arch = MSN03_Outcast
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affiliation = fc_ou_grp
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individual_name = 1
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voice = pilot_c_ill_f01
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[NPC]
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nickname = willard1_m03
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npc_ship_arch = MSN03_Gamma_Wing_Leader
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affiliation = li_lsf_grp
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individual_name = 1
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voice = pilot_f_mil_m02
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[NPC]
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nickname = willard2_m03
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npc_ship_arch = MSN03_Gamma_Wing
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affiliation = li_lsf_grp
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individual_name = 1
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voice = pilot_f_mil_m02
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[NPC]
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nickname = willard3_m03
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npc_ship_arch = MSN03_Gamma_Wing
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affiliation = li_lsf_grp
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individual_name = 1
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voice = pilot_f_mil_m02
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[NPC]
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nickname = rfighter1_m03
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npc_ship_arch = MSN03_Nomad_Rheinland_Heavy_Fighter_Leader
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affiliation = rh_n_grp
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individual_name = 1
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voice = pilot_f_mil_m02b
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[NPC]
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nickname = rfighter2_m03
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npc_ship_arch = MSN03_Nomad_Rheinland_Heavy_Fighter
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affiliation = rh_n_grp
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individual_name = 1
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voice = pilot_f_mil_m02
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[NPC]
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nickname = juni_m03
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affiliation = li_lsf_grp
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npc_ship_arch = MSN03_Juni
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voice = Juni
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space_costume = pl_female4_head_helmet, li_hatcher_body, comm_br_elite_female
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individual_name = 216301
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[NPC]
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nickname = juni_nagger_npc
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affiliation = li_lsf_grp
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npc_ship_arch = MSN03_Juni
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voice = Juni
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space_costume = pl_female4_head_helmet, li_hatcher_body, comm_br_elite_female
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individual_name = 216301
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[NPC]
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nickname = freeport_survivor_m03
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npc_ship_arch = SETSCENE_M03_Liberty_Freighter
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affiliation = co_shi_grp
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voice = LSFpilot_voice_m03
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individual_name = 216305
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space_costume = ku_captain_head, sh_male3_body, prop_shades_05
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[MsnLoot]
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nickname = brandons_revenge
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archetype = loot_turret01
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string_id = 263535
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rel_pos_obj = navy_patrol1
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rel_pos_offset = 50, 0, 0
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velocity = 0, 0, 0
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equip_amount = 1
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health = 1
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Can_Jettison = true
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[NPC]
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nickname = navy_patrol_m03
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affiliation = li_n_grp
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npc_ship_arch = SETSCENE_M03_Navy_Fighter
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space_costume = rh_captain_head, li_male_guard_body, comm_ge_generic2
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voice = pilot_f_mil_m02
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individual_name = 1
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[MsnSolar]
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nickname = nav_buoy0
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string_id = 216308
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faction = li_lsf_grp
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position = -49523, -150, 69520
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archetype = MSN03_Buoy
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loadout = trade_lane_buoy_light
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visit = unknowable
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[MsnSolar]
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nickname = nav_buoy1
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string_id = 216309
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faction = li_lsf_grp
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position = -44513, -150, 67197
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archetype = MSN03_Buoy
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loadout = trade_lane_buoy_light
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visit = unknowable
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[MsnSolar]
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nickname = nav_buoy2
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string_id = 216310
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faction = li_lsf_grp
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position = -39078, -150, 64701
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archetype = MSN03_Buoy
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loadout = trade_lane_buoy_light
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visit = unknowable
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[MsnSolar]
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nickname = nav_buoy3
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string_id = 216311
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faction = li_lsf_grp
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position = -29654, -150, 59680
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archetype = MSN03_Buoy
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loadout = trade_lane_buoy_light
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visit = unknowable
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[MsnSolar]
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nickname = nav_buoy4
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string_id = 216312
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faction = li_lsf_grp
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position = -22314, -150, 55901
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archetype = MSN03_Buoy
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loadout = trade_lane_buoy_light
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visit = unknowable
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[MsnSolar]
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nickname = harmony
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string_id = 216300
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faction = li_n_grp
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position = -8467, 54, 49192
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archetype = MSN_d_l_dreadnought
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loadout = MSN03_Liberty_Dreadnought
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radius = 0
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label = lbl_bship
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label = lbl_willard
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label = lbl_lose_money_if_dies
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[MsnShip]
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nickname = freeport_survivor
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NPC = freeport_survivor_m03
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position = 59941, 50, -42880
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orientation = 0.4963, 0.0064, 0.8681, -0.0049
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label = lbl_freeport_survivor
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[MsnShip]
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nickname = navy_patrol1
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NPC = navy_patrol_m03
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label = lbl_navy_patrol
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random_name = true
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[MsnShip]
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nickname = navy_patrol2
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NPC = navy_patrol_m03
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label = lbl_navy_patrol
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random_name = true
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[MsnShip]
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nickname = navy_patrol3
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NPC = navy_patrol_m03
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label = lbl_navy_patrol
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random_name = true
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|
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[MsnShip]
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nickname = Juni
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NPC = juni_m03
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position = 2962, 0, 36910
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orientation = -0.0806, -0.0421, 0.9928, 0.0774
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label = lbl_tconvoy
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label = lbl_teamwalker
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label = ally
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|
|
|
[MsnShip]
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nickname = juni_nagger
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NPC = juni_nagger_npc
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position = -50000, -50000, -50000
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|
|
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[MsnShip]
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nickname = juni_from_willard
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NPC = juni_m03
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position = -9762, 0, 49122
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orientation = -0.0806, -0.0421, 0.9928, 0.0774
|
|
label = lbl_tconvoy
|
|
label = lbl_teamwalker
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|
label = ally
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|
|
|
[MsnShip]
|
|
nickname = transport1
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|
NPC = transport1_m03
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|
label = lbl_tconvoy
|
|
label = transports
|
|
|
|
[MsnShip]
|
|
nickname = transport2
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|
NPC = transport2_m03
|
|
label = lbl_tconvoy
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|
label = transports
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|
|
|
[MsnShip]
|
|
nickname = gamma1
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NPC = gamma1_m03
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|
label = lbl_tconvoy
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label = lbl_gamma
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label = ally
|
|
|
|
[MsnShip]
|
|
nickname = gamma2
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NPC = gamma2_m03
|
|
label = lbl_tconvoy
|
|
label = lbl_gamma
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|
label = ally
|
|
|
|
[MsnShip]
|
|
nickname = gamma3
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NPC = gamma3_m03
|
|
label = lbl_tconvoy
|
|
label = lbl_gamma
|
|
label = ally
|
|
|
|
[MsnShip]
|
|
nickname = enc1_pirate1
|
|
NPC = enc1_pirate1_m03
|
|
position = -30641, 0, 62148
|
|
label = enc1_pirate
|
|
random_name = true
|
|
|
|
[MsnShip]
|
|
nickname = enc1_pirate2
|
|
NPC = enc1_pirate2_m03
|
|
position = -30740, 0, 60896
|
|
random_name = true
|
|
label = enc1_pirate
|
|
|
|
[MsnShip]
|
|
nickname = enc1_pirate3
|
|
NPC = enc1_pirate2_m03
|
|
position = -31286, 0, 59958
|
|
random_name = true
|
|
label = enc1_pirate
|
|
|
|
[MsnShip]
|
|
nickname = enc1_pirate4
|
|
NPC = enc1_pirate2_m03
|
|
position = -32080, 0, 59749
|
|
random_name = true
|
|
label = enc1_pirate
|
|
|
|
[MsnShip]
|
|
nickname = enc1_pirate5
|
|
NPC = enc1_pirate2_m03
|
|
position = -32824, 0, 59593
|
|
random_name = true
|
|
label = enc1_pirate
|
|
|
|
[MsnShip]
|
|
nickname = enc1_pirate6
|
|
NPC = enc1_pirate1_m03
|
|
position = -31299, 0, 65165
|
|
random_name = true
|
|
label = enc1_pirate
|
|
|
|
[MsnShip]
|
|
nickname = enc1_pirate7
|
|
NPC = enc1_pirate2_m03
|
|
position = -31350, 0, 65165
|
|
random_name = true
|
|
label = enc1_pirate
|
|
|
|
[MsnShip]
|
|
nickname = enc1_pirate8
|
|
NPC = enc1_pirate2_m03
|
|
position = -31400, 0, 65165
|
|
random_name = true
|
|
label = enc1_pirate
|
|
|
|
[MsnShip]
|
|
nickname = willard1
|
|
NPC = willard1_m03
|
|
label = lbl_willard
|
|
label = ally
|
|
random_name = true
|
|
|
|
[MsnShip]
|
|
nickname = willard2
|
|
NPC = willard2_m03
|
|
label = lbl_willard
|
|
label = ally
|
|
random_name = true
|
|
|
|
[MsnShip]
|
|
nickname = willard3
|
|
NPC = willard3_m03
|
|
label = lbl_willard
|
|
label = ally
|
|
random_name = true
|
|
|
|
[MsnShip]
|
|
nickname = rfighter1
|
|
NPC = rfighter1_m03
|
|
orientation = 0.594102, -0.04071, 0.801858, 0.04909
|
|
label = lbl_rfighter
|
|
random_name = true
|
|
|
|
[MsnShip]
|
|
nickname = rfighter2
|
|
NPC = rfighter2_m03
|
|
orientation = 0.594102, -0.04071, 0.801858, 0.04909
|
|
label = lbl_rfighter
|
|
random_name = true
|
|
|
|
[MsnShip]
|
|
nickname = rfighter3
|
|
NPC = rfighter2_m03
|
|
orientation = 0.594102, -0.04071, 0.801858, 0.04909
|
|
label = lbl_rfighter
|
|
random_name = true
|
|
|
|
[MsnShip]
|
|
nickname = walker
|
|
NPC = walker_m03
|
|
label = lbl_teamwalker
|
|
label = lbl_walker_cruisers
|
|
|
|
[MsnShip]
|
|
nickname = ohio
|
|
NPC = ohio_m03
|
|
label = lbl_teamwalker
|
|
label = lbl_walker_cruisers
|
|
label = lbl_walker_support_cruisers
|
|
label = lbl_lose_money_if_dies
|
|
|
|
[MsnShip]
|
|
nickname = alabama
|
|
NPC = alabama_m03
|
|
label = lbl_teamwalker
|
|
label = lbl_walker_cruisers
|
|
label = lbl_walker_support_cruisers
|
|
label = lbl_lose_money_if_dies
|
|
|
|
[MsnShip]
|
|
nickname = misc_fighter3
|
|
NPC = misc_fighter_m03
|
|
position = -1016, 62, 14202
|
|
label = lbl_teamwalker
|
|
label = lbl_walker_fighters
|
|
random_name = true
|
|
|
|
[MsnShip]
|
|
nickname = misc_fighter4
|
|
NPC = misc_fighter_m03
|
|
position = -1114, 81, 13919
|
|
label = lbl_teamwalker
|
|
label = lbl_walker_fighters
|
|
random_name = true
|
|
|
|
[MsnShip]
|
|
nickname = misc_fighter5
|
|
NPC = misc_fighter_m03
|
|
position = -925, 91, 13855
|
|
label = lbl_teamwalker
|
|
label = lbl_walker_fighters
|
|
random_name = true
|
|
|
|
[MsnShip]
|
|
nickname = rgunboat1
|
|
NPC = rgunboat_m03_1
|
|
position = -10942, 25, 48873
|
|
label = lbl_gunboats
|
|
label = lbl_caphostiles
|
|
label = lbl_harmony_attackers
|
|
label = lbl_mark_other_hostiles_when_this_dies
|
|
|
|
[MsnShip]
|
|
nickname = rgunboat2
|
|
NPC = rgunboat_m03_2
|
|
position = -10899, 0, 48802
|
|
label = lbl_gunboats
|
|
label = lbl_caphostiles
|
|
label = lbl_mark_other_hostiles_when_this_dies
|
|
|
|
[MsnShip]
|
|
nickname = rgunboat3
|
|
NPC = rgunboat_m03_3
|
|
position = -10700, 0, 48600
|
|
label = lbl_gunboats
|
|
label = lbl_caphostiles
|
|
label = lbl_mark_other_hostiles_when_this_dies
|
|
|
|
[MsnShip]
|
|
nickname = re_caphost1
|
|
NPC = leader_caphost_m03
|
|
position = -10153, 0, 48282
|
|
label = lbl_caphostiles
|
|
label = lbl_fighters
|
|
label = lbl_harmony_attackers
|
|
label = lbl_unmark_at_gunboat_warning
|
|
random_name = true
|
|
|
|
[MsnShip]
|
|
nickname = re_caphost2
|
|
NPC = re_caphost_m03
|
|
position = -9789, -47, 49105
|
|
label = lbl_caphostiles
|
|
label = lbl_fighters
|
|
label = lbl_harmony_attackers
|
|
label = lbl_unmark_at_gunboat_warning
|
|
random_name = true
|
|
|
|
[MsnShip]
|
|
nickname = re_caphost3
|
|
NPC = re_caphost_m03
|
|
position = -9587, -69, 49524
|
|
label = lbl_caphostiles
|
|
label = lbl_fighters
|
|
label = lbl_harmony_attackers
|
|
label = lbl_unmark_at_gunboat_warning
|
|
random_name = true
|
|
|
|
[MsnShip]
|
|
nickname = rf_caphost1
|
|
NPC = leader_caphost_m03
|
|
position = -9705, -83, 49798
|
|
label = lbl_caphostiles
|
|
label = lbl_fighters
|
|
label = lbl_unmark_at_gunboat_warning
|
|
random_name = true
|
|
|
|
[MsnShip]
|
|
nickname = rf_caphost2
|
|
NPC = rf_caphost_m03
|
|
position = -10217, -20, 48598
|
|
label = lbl_caphostiles
|
|
label = lbl_fighters
|
|
label = lbl_unmark_at_gunboat_warning
|
|
random_name = true
|
|
|
|
[MsnShip]
|
|
nickname = rf_caphost3
|
|
NPC = rf_caphost_m03
|
|
position = -9685, 337, 48906
|
|
label = lbl_caphostiles
|
|
label = lbl_fighters
|
|
label = lbl_unmark_at_gunboat_warning
|
|
random_name = true
|
|
|
|
[MsnShip]
|
|
nickname = pf_caphost1
|
|
NPC = leader_caphost_m03
|
|
position = -10121, 316, 49001
|
|
label = lbl_caphostiles
|
|
label = lbl_fighters
|
|
label = lbl_unmark_at_gunboat_warning
|
|
random_name = true
|
|
|
|
[MsnShip]
|
|
nickname = pf_caphost2
|
|
NPC = pf_caphost_m03
|
|
position = -10266, 274, 49542
|
|
label = lbl_caphostiles
|
|
label = lbl_fighters
|
|
label = lbl_unmark_at_gunboat_warning
|
|
random_name = true
|
|
|
|
[MsnShip]
|
|
nickname = pf_caphost3
|
|
NPC = pf_caphost_m03
|
|
position = -9873, 250, 49509
|
|
label = lbl_caphostiles
|
|
label = lbl_fighters
|
|
label = lbl_unmark_at_gunboat_warning
|
|
random_name = true
|
|
|
|
[MsnShip]
|
|
nickname = bf_caphost1
|
|
NPC = bf_caphost_m03
|
|
label = lbl_caphostiles
|
|
label = lbl_fighters
|
|
label = lbl_bombers
|
|
label = lbl_mark_other_hostiles_when_this_dies
|
|
|
|
[MsnShip]
|
|
nickname = bf_caphost2
|
|
NPC = bf_caphost_m03
|
|
label = lbl_caphostiles
|
|
label = lbl_fighters
|
|
label = lbl_bombers
|
|
label = lbl_mark_other_hostiles_when_this_dies
|
|
|
|
[MsnShip]
|
|
nickname = bf_caphost3
|
|
NPC = bf_caphost_m03
|
|
label = lbl_caphostiles
|
|
label = lbl_fighters
|
|
label = lbl_bombers
|
|
label = lbl_mark_other_hostiles_when_this_dies
|
|
|
|
[MsnFormation]
|
|
nickname = convoy_frm
|
|
position = -58875, -35, 63567
|
|
orientation = -0.4789, -0.0002, 0.8779, 0.0002
|
|
formation = escort_transports_delta_formation
|
|
ship = transport1
|
|
ship = transport2
|
|
|
|
[MsnFormation]
|
|
nickname = rfighters_frm
|
|
rel_pos = 90, Player, 400
|
|
formation = fighter_basic
|
|
ship = rfighter1
|
|
ship = rfighter2
|
|
ship = rfighter3
|
|
|
|
[MsnFormation]
|
|
nickname = willard_patrol
|
|
formation = fighter_li_lsf
|
|
position = -10599, 0, 49370
|
|
ship = willard1
|
|
ship = willard2
|
|
ship = willard3
|
|
|
|
[MsnFormation]
|
|
nickname = gamma_wing
|
|
formation = fighter_li_lsf
|
|
position = -33916, 0, 59801
|
|
ship = gamma1
|
|
ship = gamma2
|
|
ship = gamma3
|
|
|
|
[MsnFormation]
|
|
nickname = walker_fleet
|
|
formation = cruiser3_li_n
|
|
position = 6802, 0, 43579
|
|
orientation = 0.5815, 0.0029, 0.8135, -0.0016
|
|
ship = walker
|
|
ship = ohio
|
|
ship = alabama
|
|
ship = misc_fighter3
|
|
ship = misc_fighter4
|
|
ship = misc_fighter5
|
|
|
|
[MsnFormation]
|
|
nickname = re_frm
|
|
position = -10153, 0, 48282
|
|
formation = fighter_rh_n
|
|
ship = re_caphost1
|
|
ship = re_caphost2
|
|
ship = re_caphost3
|
|
|
|
[MsnFormation]
|
|
nickname = rf_frm
|
|
position = -9705, -83, 49798
|
|
formation = fighter_rh_n
|
|
ship = rf_caphost1
|
|
ship = rf_caphost2
|
|
ship = rf_caphost3
|
|
|
|
[MsnFormation]
|
|
nickname = pf_frm
|
|
position = -10121, 316, 49001
|
|
formation = fighter_rh_n
|
|
ship = pf_caphost1
|
|
ship = pf_caphost2
|
|
ship = pf_caphost3
|
|
|
|
[MsnFormation]
|
|
nickname = bf_frm
|
|
position = -15637, 0, 51646
|
|
formation = fighter_rh_n
|
|
ship = bf_caphost1
|
|
ship = bf_caphost2
|
|
ship = bf_caphost3
|
|
|
|
[MsnFormation]
|
|
nickname = navy_patrol_frm
|
|
position = 51024, -240, -37273
|
|
formation = fighter_li_n
|
|
ship = navy_patrol1
|
|
ship = navy_patrol2
|
|
ship = navy_patrol3
|
|
|
|
[ObjList]
|
|
nickname = break_formation
|
|
BreakFormation = no_params
|
|
|
|
[ObjList]
|
|
nickname = ol_transport1_to_passage_fast
|
|
GotoVec = goto_cruise, -49523, 0, 69520, 500, true, -1, Player, 500, 800, 1
|
|
GotoVec = goto_cruise, -44513, 0, 67197, 200, true, -1, Player, 800, 1000, 1
|
|
GotoVec = goto_cruise, -39078, 0, 64701, 400, true, -1, Player, 800, 1000, 1
|
|
GotoVec = goto_cruise, -34010, -200, 62219, 800, true, -1, Player, 500, 750, 1
|
|
GotoVec = goto_cruise, -22314, -150, 55901, 800, false, -1
|
|
|
|
[ObjList]
|
|
nickname = ol_pirate_enc1
|
|
GotoShip = goto_no_cruise, transport1, 500, false, -1
|
|
StayInRange = transport1, 750
|
|
SetLifetime = 65
|
|
|
|
[ObjList]
|
|
nickname = ol_engage_pirates
|
|
Delay = 8
|
|
|
|
[ObjList]
|
|
nickname = ol_gamma_enc1
|
|
GotoShip = goto_cruise, transport1, 500, true, -1
|
|
BreakFormation = no_params
|
|
StayInRange = transport1, 1000
|
|
|
|
[ObjList]
|
|
nickname = ol_transport1_to_lab
|
|
SetPriority = NORMAL
|
|
GotoVec = goto_cruise, -11906, 0, 49992, 500, true, -1, Player, 500, 1000, 1
|
|
GotoVec = goto_no_cruise, -10057, -31, 49024, 500, true, -1, Player, 500, 1000, 1
|
|
|
|
[ObjList]
|
|
nickname = ol_willard1_greet
|
|
GotoShip = goto_no_cruise, Juni, 200, false
|
|
|
|
[ObjList]
|
|
nickname = ol_npcfuse
|
|
SetLifetime = 500
|
|
|
|
[ObjList]
|
|
nickname = ol_juni_land_ca
|
|
BreakFormation = no_params
|
|
SetLifetime = 10
|
|
Dock = Li02_02_dock_ring
|
|
|
|
[ObjList]
|
|
nickname = ol_walker_formup
|
|
MakeNewFormation = cruiser3_li_n, ohio, alabama, misc_fighter3, misc_fighter4, misc_fighter5, Juni
|
|
|
|
[ObjList]
|
|
nickname = ol_stay_near_willard
|
|
StayInRange = Li02_04, 1000, true
|
|
|
|
[ObjList]
|
|
nickname = ol_goto_walker
|
|
GotoShip = goto, walker, 1000, true
|
|
StayInRange = walker, 1000, true
|
|
|
|
[ObjList]
|
|
nickname = ol_dock_near_willard
|
|
MakeNewFormation = cruiser3_li_n, ohio, alabama
|
|
GotoVec = goto_no_cruise, -10125, 0, 48685, 500, false
|
|
|
|
[Trigger]
|
|
nickname = setup_juni
|
|
Cnd_True = no_params
|
|
Act_MarkObj = Juni, 1
|
|
Act_Invulnerable = Juni, true, false, 0.9
|
|
Act_ActTrig = juni_dies
|
|
Act_SetVibe = Juni, Player, REP_FRIEND_THRESHOLD
|
|
|
|
[Trigger]
|
|
nickname = setup_walker
|
|
Cnd_True = no_params
|
|
Act_MarkObj = walker, 1
|
|
Act_Invulnerable = walker, true, false, 0.9
|
|
Act_SetVibe = walker, Player, REP_FRIEND_THRESHOLD
|
|
|
|
[Trigger]
|
|
nickname = setup_juni_from_willard
|
|
Cnd_True = no_params
|
|
Act_MarkObj = juni_from_willard, 1
|
|
Act_Invulnerable = juni_from_willard, true, false, 0.9
|
|
Act_ActTrig = juni_dies_willard
|
|
Act_SetVibe = juni_from_willard, Player, REP_FRIEND_THRESHOLD
|
|
|
|
[Trigger]
|
|
nickname = juni_dies_willard
|
|
Cnd_Destroyed = juni_from_willard, 1, EXPLODE
|
|
Act_ChangeState = FAIL, 22596
|
|
|
|
[Trigger]
|
|
nickname = juni_dies
|
|
Cnd_Destroyed = Juni, 1, EXPLODE
|
|
Act_ChangeState = FAIL, 22596
|
|
|
|
[Trigger]
|
|
nickname = walker_dies
|
|
Cnd_Destroyed = walker, 1, EXPLODE
|
|
Act_ChangeState = FAIL, 22595
|
|
|
|
[Trigger]
|
|
nickname = init_m03
|
|
InitState = ACTIVE
|
|
Cnd_True = no_params
|
|
Act_ActTrig = play_lonnigan_scene
|
|
Act_ActTrig = space_enter
|
|
Act_ActTrig = always_friendly_manhattan
|
|
|
|
[Trigger]
|
|
nickname = always_friendly_manhattan
|
|
Cnd_True = no_params
|
|
repeatable = true
|
|
Act_SetVibeOfferBaseHack = Dock_Ring_Li01_01
|
|
|
|
[Trigger]
|
|
nickname = space_enter
|
|
Cnd_InSpace = true
|
|
Act_ActTrig = commcomplete_DX_M03_0000_JUNI
|
|
Act_EtherComm = Juni, 216301, Player, DX_M03_0000_JUNI, -1, pl_female4_head, li_hatcher_body
|
|
|
|
[Trigger]
|
|
nickname = commcomplete_DX_M03_0000_JUNI
|
|
Cnd_CommComplete = DX_M03_0000_JUNI
|
|
Act_NNPath = 22505, 22505, Dock_Ring_Li01_01, Li01
|
|
Act_NNIds = 30300, HISTORY
|
|
|
|
[Trigger]
|
|
nickname = play_lonnigan_scene
|
|
Cnd_LocEnter = Cityscape, Li01_01_base
|
|
Act_ActTrig = tr_s012xa
|
|
|
|
[Trigger]
|
|
nickname = tr_s012xa
|
|
system = Li01
|
|
Cnd_True = no_params
|
|
Act_AddRTC = missions\m03\M003_s012xa_Li01_01_nrml.ini
|
|
Act_NNIds = 30305, HISTORY
|
|
Act_ActTrig = chs_lonn_city
|
|
|
|
[Trigger]
|
|
nickname = chs_lonn_city
|
|
system = Li01
|
|
Cnd_CharSelect = Lonnigan, Cityscape, Li01_01_base
|
|
Act_AddRTC = missions\m03\M003_s012xb_Li01_01_nrml.ini
|
|
Act_ActTrig = chs_bart_bar
|
|
|
|
[Trigger]
|
|
nickname = chs_bart_bar
|
|
system = Li01
|
|
Cnd_CharSelect = story_bartender, Bar, Li01_01_base
|
|
Act_NNPath = 22410, 22415, -83176, 0, 44831, Li02
|
|
Act_DeactTrig = always_friendly_manhattan
|
|
Act_ActTrig = always_friendly_ca_minor
|
|
Act_DeactTrig = space_enter
|
|
Act_ActTrig = spe_to_ca
|
|
Act_ActTrig = lcp_to_ca
|
|
Act_ActTrig = lce_cityscape_Li01_01_base
|
|
|
|
[Trigger]
|
|
nickname = always_friendly_ca_minor
|
|
Cnd_True = no_params
|
|
repeatable = true
|
|
Act_SetVibeOfferBaseHack = Li02_02_dock_ring
|
|
|
|
[Trigger]
|
|
nickname = lce_cityscape_Li01_01_base
|
|
Cnd_LocEnter = Cityscape, Li01_01_base
|
|
Act_Popupdialog = 22535, 22530, CLOSE
|
|
|
|
[Trigger]
|
|
nickname = spe_to_ca
|
|
system = Li01
|
|
Cnd_SpaceEnter = no_params
|
|
Act_NNPath = 22410, 22415, Li02_02_dock_ring, Li02
|
|
Act_LockDock = Player, Li01_to_Li02, unlock
|
|
Act_GCSClamp = true
|
|
|
|
[Trigger]
|
|
nickname = lcp_to_ca
|
|
Cnd_LaunchComplete = Player
|
|
Act_ActTrig = tr_0100_juni
|
|
|
|
[Trigger]
|
|
nickname = tr_0100_juni
|
|
system = Li01
|
|
Cnd_True = no_params
|
|
Act_ActTrig = com_0100_juni
|
|
Act_EtherComm = Juni, 216301, Player, DX_M03_0100_JUNI, -1, pl_female4_head, li_hatcher_body
|
|
|
|
[Trigger]
|
|
nickname = com_0100_juni
|
|
system = Li01
|
|
Cnd_CommComplete = DX_M03_0100_JUNI
|
|
Act_ActTrig = commcomplete_dx_m03_0120_juni
|
|
Act_EtherComm = Juni, 216301, Player, DX_M03_0120_JUNI, -1, pl_female4_head, li_hatcher_body
|
|
|
|
[Trigger]
|
|
nickname = commcomplete_dx_m03_0120_juni
|
|
system = Li01
|
|
Cnd_CommComplete = DX_M03_0120_JUNI
|
|
Act_ActTrig = hsm_yes
|
|
Act_ActTrig = hsm_no
|
|
Act_ActTrig = sye_ca
|
|
Act_ActTrig = syx_ny
|
|
Act_ActTrig = sye_ca_repeatable
|
|
Act_ActTrig = dialog_toward_ca_minor_complete
|
|
Act_ActTrig = dialog_at_ca_minor_complete
|
|
|
|
[Trigger]
|
|
nickname = hsm_yes
|
|
system = Li01
|
|
Cnd_HasMsn = yes
|
|
Act_SendComm = Player, Player, DX_M03_0130_TRENT
|
|
Act_ActTrig = commcomplete_DX_M03_0130_TRENT
|
|
Act_GCSClamp = false
|
|
Act_DeactTrig = hsm_no
|
|
|
|
[Trigger]
|
|
nickname = commcomplete_DX_M03_0130_TRENT
|
|
Cnd_CommComplete = DX_M03_0130_TRENT
|
|
Act_EtherComm = Juni, 216301, Player, DX_M03_0140_JUNI, -1, pl_female4_head, li_hatcher_body
|
|
Act_ActTrig = commcomplete_DX_M03_0140_JUNI
|
|
|
|
[Trigger]
|
|
nickname = commcomplete_DX_M03_0140_JUNI
|
|
Cnd_CommComplete = DX_M03_0140_JUNI
|
|
Act_NNIds = 30310, HISTORY
|
|
|
|
[Trigger]
|
|
nickname = hsm_no
|
|
system = Li01
|
|
Cnd_HasMsn = no
|
|
Act_SendComm = Player, Player, DX_M03_0150_TRENT
|
|
Act_ActTrig = commcomplete_DX_M03_0150_TRENT
|
|
Act_GCSClamp = false
|
|
Act_DeactTrig = hsm_yes
|
|
|
|
[Trigger]
|
|
nickname = commcomplete_DX_M03_0150_TRENT
|
|
Cnd_CommComplete = DX_M03_0150_TRENT
|
|
Act_EtherComm = Juni, 216301, Player, DX_M03_0160_JUNI, -1, pl_female4_head, li_hatcher_body
|
|
Act_ActTrig = commcomplete_DX_M03_0160_JUNI
|
|
|
|
[Trigger]
|
|
nickname = commcomplete_DX_M03_0160_JUNI
|
|
Cnd_CommComplete = DX_M03_0160_JUNI
|
|
Act_NNIds = 30310, HISTORY
|
|
|
|
[Trigger]
|
|
nickname = syx_ny
|
|
Cnd_SystemExit = Li01, Li02
|
|
Act_RandomPop = false
|
|
Act_NNIds = 30315, HISTORY
|
|
Act_ActTrig = loaded_from_autosave
|
|
|
|
[Trigger]
|
|
nickname = sye_ca
|
|
system = Li02
|
|
Cnd_SystemEnter = Li02, Li01
|
|
Act_ActTrig = play_brandon_scene
|
|
|
|
[Trigger]
|
|
nickname = loaded_from_autosave
|
|
Cnd_SpaceEnter = Li02
|
|
Act_RandomPop = true
|
|
|
|
[Trigger]
|
|
nickname = play_brandon_scene
|
|
Cnd_JumpInComplete = Li02
|
|
Act_RelocateShip = Player, 59917, 30, -42843, 0.4963, 0.0064, 0.8681, -0.0049
|
|
Act_CallThorn = missions\m03\m03_Survivor1.thn, Player
|
|
Act_PlayMusic = music_anticipation_light, none, none, none
|
|
Act_ActTrig = tm_ca_enter
|
|
|
|
[Trigger]
|
|
nickname = sye_ca_repeatable
|
|
system = Li02
|
|
Cnd_SystemEnter = Li02
|
|
Act_ActTrig = perform_dialog_toward_ca_minor
|
|
Act_ActTrig = perform_dialog_at_ca_minor
|
|
Act_ActTrig = syx_ca
|
|
Act_ActTrig = bse_ca_offer
|
|
Act_ActTrig = give_obj_to_dock_on_ca_minor
|
|
|
|
[Trigger]
|
|
nickname = syx_ca
|
|
system = Li02
|
|
Cnd_SystemExit = Li02
|
|
Act_DeactTrig = dialog_toward_ca_minor
|
|
Act_DeactTrig = dialog_at_ca_minor
|
|
Act_DeactTrig = perform_dialog_toward_ca_minor
|
|
Act_DeactTrig = perform_dialog_at_ca_minor
|
|
Act_DeactTrig = give_obj_to_dock_on_ca_minor
|
|
Act_DeactTrig = bse_ca_offer
|
|
Act_DeactTrig = play_brandon_scene
|
|
Act_ActTrig = sye_ca_repeatable
|
|
|
|
[Trigger]
|
|
nickname = perform_dialog_toward_ca_minor
|
|
Cnd_WatchTrigger = dialog_toward_ca_minor_complete, ACTIVE
|
|
Act_ActTrig = dialog_toward_ca_minor
|
|
|
|
[Trigger]
|
|
nickname = dialog_toward_ca_minor
|
|
Cnd_DistShip = inside, Player, Li02_02, 26000
|
|
Act_EtherComm = Juni, 216301, Player, DX_M03_0227_JUNI, -1, pl_female4_head, li_hatcher_body
|
|
|
|
[Trigger]
|
|
nickname = dialog_toward_ca_minor_complete
|
|
Cnd_WatchTrigger = dialog_toward_ca_minor, COMPLETE
|
|
|
|
[Trigger]
|
|
nickname = perform_dialog_at_ca_minor
|
|
Cnd_WatchTrigger = dialog_at_ca_minor_complete, ACTIVE
|
|
Act_ActTrig = dialog_at_ca_minor
|
|
|
|
[Trigger]
|
|
nickname = dialog_at_ca_minor
|
|
Cnd_DistShip = inside, Player, Li02_02, 4000
|
|
Act_EtherComm = Juni, 216301, Player, DX_M03_0234_JUNI, -1, pl_female4_head, li_hatcher_body
|
|
|
|
[Trigger]
|
|
nickname = dialog_at_ca_minor_complete
|
|
Cnd_WatchTrigger = dialog_at_ca_minor, COMPLETE
|
|
|
|
[Trigger]
|
|
nickname = give_obj_to_dock_on_ca_minor
|
|
Cnd_DistShip = inside, Player, Li02_02, 4000
|
|
|
|
[Trigger]
|
|
nickname = tm_ca_enter
|
|
system = Li02
|
|
Cnd_True = no_params
|
|
Act_SpawnShip = freeport_survivor
|
|
Act_SpawnFormation = navy_patrol_frm, 55083, -231, -39882
|
|
Act_Invulnerable = navy_patrol1, true, false, 0.99
|
|
Act_ActTrig = navy_patrol1_dies
|
|
Act_GiveObjList = navy_patrol_frm, formation_enter_tradelane
|
|
Act_SetVibe = freeport_survivor, Player, REP_NEUTRAL_FRIENDLY
|
|
Act_SetVibeLblToShip = lbl_navy_patrol, Player, REP_NEUTRAL_FRIENDLY
|
|
Act_SetVibeLblToShip = lbl_navy_patrol, freeport_survivor, REP_NEUTRAL_HOSTILE
|
|
Act_SetVibeShipToLbl = freeport_survivor, lbl_navy_patrol, REP_FRIEND_MAXIMUM
|
|
Act_StartDialog = dlg_0203_0220
|
|
Act_GiveObjList = Player, player_follow_survivor
|
|
Act_GiveObjList = freeport_survivor, lead_to_navy_patrol
|
|
Act_ActTrig = freeport_survivor_attempts_escape
|
|
|
|
[Trigger]
|
|
nickname = navy_patrol1_dies
|
|
Cnd_HealthDec = navy_patrol1, 0.98
|
|
Act_SpawnLoot = brandons_revenge
|
|
Act_Destroy = navy_patrol1
|
|
|
|
[Dialog]
|
|
nickname = dlg_0203_0220
|
|
system = Li02
|
|
line = freeport_survivor, Player, DX_M03_0203_FP7_SURVIVOR
|
|
line = freeport_survivor, Player, DX_M03_0207_FP7_SURVIVOR
|
|
line = freeport_survivor, Player, DX_M03_0210_FP7_SURVIVOR
|
|
|
|
[ObjList]
|
|
nickname = lead_to_navy_patrol
|
|
Avoidance = false
|
|
GotoVec = goto_no_cruise, 58810, -254, -42210, 30, true, 54
|
|
GotoVec = goto_no_cruise, 58838, -231, -42150, 50, true, 10
|
|
GotoShip = goto_no_cruise, Li02_to_Li01, 850, false, 10
|
|
|
|
[ObjList]
|
|
nickname = player_follow_survivor
|
|
Avoidance = false
|
|
GotoVec = goto_no_cruise, 58857, -259, -42200, 30, false, 54
|
|
|
|
[ObjList]
|
|
nickname = formation_enter_tradelane
|
|
SetPriority = NORMAL
|
|
Avoidance = false
|
|
GotoVec = goto_cruise, 58702, -255, -42121, 30, false
|
|
Delay = 60000
|
|
|
|
[Trigger]
|
|
nickname = freeport_survivor_attempts_escape
|
|
Cnd_DistShip = inside, navy_patrol1, freeport_survivor, 500
|
|
Act_SendComm = freeport_survivor, Player, DX_M03_0214_FP7_SURVIVOR
|
|
Act_ActTrig = commcomplete_DX_M03_0214_FP7_SURVIVOR
|
|
|
|
[Trigger]
|
|
nickname = commcomplete_DX_M03_0214_FP7_SURVIVOR
|
|
Cnd_CommComplete = DX_M03_0214_FP7_SURVIVOR
|
|
Act_SendComm = navy_patrol1, freeport_survivor, DX_M03_0217_NAVY_PATROL
|
|
Act_ActTrig = commcomplete_DX_M03_0217_NAVY_PATROL
|
|
Act_ActTrig = Cam_cut_timer
|
|
|
|
[Trigger]
|
|
nickname = Cam_cut_timer
|
|
Cnd_Timer = 2
|
|
Act_CallThorn = missions\m03\m03_Survivor2.thn, navy_patrol1
|
|
|
|
[Trigger]
|
|
nickname = commcomplete_DX_M03_0217_NAVY_PATROL
|
|
Cnd_CommComplete = DX_M03_0217_NAVY_PATROL
|
|
Act_ActTrig = wait_before_open_fire
|
|
|
|
[Trigger]
|
|
nickname = wait_before_open_fire
|
|
Cnd_Timer = 2
|
|
Act_SendComm = navy_patrol1, freeport_survivor, DX_M03_0220_NAVY_PATROL
|
|
Act_ActTrig = commcomplete_dx_m03_0220_navy_patrol
|
|
|
|
[Trigger]
|
|
nickname = commcomplete_dx_m03_0220_navy_patrol
|
|
Cnd_CommComplete = DX_M03_0220_NAVY_PATROL
|
|
Act_ActTrig = pjh_freeport_survivor
|
|
Act_ActTrig = freeport_survivor_dies
|
|
Act_SetVibeLblToShip = lbl_navy_patrol, freeport_survivor, REP_HOSTILE_MAXIMUM
|
|
|
|
[Trigger]
|
|
nickname = pjh_freeport_survivor
|
|
Cnd_ProjHit = freeport_survivor, 2
|
|
Act_Destroy = freeport_survivor, EXPLODE
|
|
|
|
[Trigger]
|
|
nickname = freeport_survivor_dies
|
|
system = Li02
|
|
Cnd_Destroyed = lbl_freeport_survivor, 1, ALL
|
|
Act_EtherComm = LSFpilot_voice_m03, 216305, Player, DX_M03_0222_FP7_SURVIVOR, -1, ku_captain_head, sh_male3_body, prop_shades_05
|
|
Act_DeactTrig = pjh_freeport_survivor
|
|
Act_ActTrig = commcomplete_DX_M03_0222_FP7_SURVIVOR
|
|
|
|
[Trigger]
|
|
nickname = commcomplete_DX_M03_0222_FP7_SURVIVOR
|
|
Cnd_CommComplete = DX_M03_0222_FP7_SURVIVOR
|
|
Act_SendComm = navy_patrol1, Player, DX_M03_0224_NAVY_PATROL
|
|
Act_ActTrig = commcomplete_DX_M03_0224_NAVY_PATROL
|
|
Act_ActTrig = cam3_timer
|
|
|
|
[Trigger]
|
|
nickname = cam3_timer
|
|
Cnd_Timer = 3
|
|
Act_CallThorn = missions\m03\m03_Survivor3.thn, navy_patrol1
|
|
|
|
[Trigger]
|
|
nickname = commcomplete_DX_M03_0224_NAVY_PATROL
|
|
Cnd_CommComplete = DX_M03_0224_NAVY_PATROL
|
|
Act_DisableFriendlyFire = navy_patrol1
|
|
Act_DisableFriendlyFire = navy_patrol2
|
|
Act_DisableFriendlyFire = navy_patrol3
|
|
Act_ActTrig = attacked_navy_patrol
|
|
Act_GiveObjList = Player, turn_avoidance_on
|
|
Act_RevertCam = no_params
|
|
Act_GiveObjList = navy_patrol_frm, turn_avoidance_on
|
|
Act_GiveObjList = navy_patrol_frm, patrol_leaves_system
|
|
Act_RandomPop = true
|
|
Act_ActTrig = patrol_gone
|
|
Act_PlayMusic = no_params
|
|
|
|
[ObjList]
|
|
nickname = turn_avoidance_on
|
|
Avoidance = true
|
|
|
|
[Trigger]
|
|
nickname = attacked_navy_patrol
|
|
Cnd_ProjHitShipToLbl = lbl_navy_patrol, 1, Player
|
|
Act_SendComm = navy_patrol1, Player, DX_M03_0225_NAVY_PATROL
|
|
Act_SetVibeLblToShip = lbl_navy_patrol, Player, REP_HOSTILE_MAXIMUM
|
|
|
|
[ObjList]
|
|
nickname = patrol_leaves_system
|
|
SetPriority = NORMAL
|
|
Dock = Li02_to_Li01
|
|
|
|
[Trigger]
|
|
nickname = patrol_gone
|
|
Cnd_Destroyed = lbl_navy_patrol, -1, SILENT
|
|
Act_DeactTrig = attacked_navy_patrol
|
|
Act_DeactTrig = navy_patrol1_dies
|
|
|
|
[Trigger]
|
|
nickname = bse_ca_offer
|
|
system = Li02
|
|
Cnd_BaseEnter = Li02_02_base
|
|
Act_SetNNObj = mlog_meet_juni_in_the_bar
|
|
Act_DeactTrig = perform_dialog_toward_ca_minor
|
|
Act_DeactTrig = perform_dialog_at_ca_minor
|
|
Act_DeactTrig = sye_ca
|
|
Act_DeactTrig = syx_ny
|
|
Act_DeactTrig = play_brandon_scene
|
|
Act_ActTrig = mrp_reject
|
|
Act_ActTrig = mrp_accept
|
|
Act_AddRTC = missions\m03\M003_s014a_Li02_02_offer.ini
|
|
|
|
[Trigger]
|
|
nickname = mrp_reject
|
|
system = Li02
|
|
Cnd_MsnResponse = reject
|
|
Act_RemoveRTC = missions\m03\M003_s014a_Li02_02_offer.ini
|
|
Act_AddRTC = missions\m03\M003_s014d_Li02_02_reoffer.ini, repeatable
|
|
Act_NNIds = 30325, HISTORY
|
|
|
|
[Trigger]
|
|
nickname = mrp_accept
|
|
system = Li02
|
|
Cnd_MsnResponse = accept
|
|
Act_RemoveRTC = missions\m03\M003_s014d_Li02_02_reoffer.ini
|
|
Act_ActTrig = spe_mag_gate
|
|
Act_ActTrig = lcp_mag_gate
|
|
Act_SetTitle = 22400
|
|
Act_SetOffer = 22405
|
|
Act_DeactTrig = syx_ca
|
|
Act_DeactTrig = loaded_from_autosave
|
|
Act_RandomPop = false
|
|
Act_PlayerCanDock = false
|
|
Act_PlayerCanTradelane = false
|
|
Act_SetNNObj = mlog_meet_juni_in_space_above_ca_minor
|
|
Act_DeactTrig = mrp_reject
|
|
Act_NNIds = 30320, HISTORY
|
|
Act_DeactTrig = always_friendly_ca_minor
|
|
|
|
[Trigger]
|
|
nickname = spe_mag_gate
|
|
system = Li02
|
|
Cnd_SpaceEnter = no_params
|
|
Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY
|
|
Act_SetVibe = Li02_04, Player, REP_FRIEND_THRESHOLD
|
|
|
|
[Trigger]
|
|
nickname = lcp_mag_gate
|
|
Cnd_LaunchComplete = Player
|
|
Act_PobjIdle = no_params
|
|
Act_ActTrig = tm_mag_gate
|
|
|
|
[Trigger]
|
|
nickname = tm_mag_gate
|
|
system = Li02
|
|
Cnd_True = no_params
|
|
Act_SpawnShip = Juni
|
|
Act_ActTrig = setup_juni
|
|
Act_GiveObjList = Player, make_juni_formation
|
|
Act_SendComm = Juni, Player, DX_M03_0267_JUNI
|
|
Act_ActTrig = commcomplete_DX_M03_0267_JUNI
|
|
Act_GCSClamp = true
|
|
|
|
[ObjList]
|
|
nickname = make_juni_formation
|
|
SetPriority = NORMAL
|
|
FollowPlayer = fighter_basic, Juni
|
|
|
|
[Trigger]
|
|
nickname = commcomplete_DX_M03_0267_JUNI
|
|
system = Li02
|
|
Cnd_CommComplete = DX_M03_0267_JUNI
|
|
Act_SetNNObj = mlog_take_the_tradelane_to_san_diego
|
|
Act_SetVibeLblToShip = Li02_Trade_Lane_Ring_42, Player, REP_FRIEND_MAXIMUM
|
|
Act_PlayerCanTradelane = false, Li02_Trade_Lane_Ring_42, Li02_Trade_Lane_Ring_43
|
|
Act_ActTrig = tl_entered_Li02_Trade_Lane_Ring_42
|
|
Act_ActTrig = 30_sec_enter_tradelane_nag
|
|
Act_ActTrig = 60_sec_enter_tradelane_nag
|
|
Act_ActTrig = 300_sec_enter_tradelane_nag
|
|
|
|
[Trigger]
|
|
nickname = 30_sec_enter_tradelane_nag
|
|
Cnd_Timer = 30
|
|
Act_SendComm = Juni, Player, DX_M03_0268_JUNI
|
|
|
|
[Trigger]
|
|
nickname = 60_sec_enter_tradelane_nag
|
|
Cnd_Timer = 60
|
|
Act_SendComm = Juni, Player, DX_M03_0269_JUNI
|
|
repeatable = true
|
|
|
|
[Trigger]
|
|
nickname = 300_sec_enter_tradelane_nag
|
|
Cnd_Timer = 290
|
|
Act_DeactTrig = 60_sec_enter_tradelane_nag
|
|
Act_SendComm = Juni, Player, DX_M03_0270_JUNI
|
|
Act_ActTrig = failed_to_enter_tradelane
|
|
|
|
[Trigger]
|
|
nickname = failed_to_enter_tradelane
|
|
Cnd_True = no_params
|
|
Act_ChangeState = FAIL, 22550
|
|
|
|
[Trigger]
|
|
nickname = tl_entered_Li02_Trade_Lane_Ring_42
|
|
Cnd_TLEntered = Player, Li02_Trade_Lane_Ring_42, Li02_Trade_Lane_Ring_43
|
|
Act_SetVibeLblToShip = Li02_Trade_Lane_Ring_42, Player, REP_FRIEND_THRESHOLD
|
|
Act_DeactTrig = 30_sec_enter_tradelane_nag
|
|
Act_DeactTrig = 60_sec_enter_tradelane_nag
|
|
Act_DeactTrig = 300_sec_enter_tradelane_nag
|
|
Act_StartDialog = startdialog_dx_m03_0300_juni
|
|
Act_LockManeuvers = true
|
|
Act_ActTrig = dst_base05
|
|
Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY
|
|
|
|
[Dialog]
|
|
nickname = startdialog_dx_m03_0300_juni
|
|
system = Li02
|
|
line = Juni, Player, DX_M03_0300_JUNI
|
|
line = Juni, Player, DX_M03_0320_JUNI
|
|
line = Juni, Player, DX_M03_0340_JUNI
|
|
|
|
[Trigger]
|
|
nickname = dst_base05
|
|
system = Li02
|
|
Cnd_TLExited = Player, Li02_Trade_Lane_Ring_51
|
|
Act_LockManeuvers = false
|
|
Act_PlayerCanTradelane = false
|
|
Act_GCSClamp = true
|
|
Act_EtherComm = LSFSTATION_voice, 196785, Player, DX_M03_0424_LSFSTATION, -1, br_kaitlyn_head, li_female_guard_body
|
|
Act_ActTrig = commcomplete_DX_M03_0424_LSFSTATION
|
|
|
|
[Trigger]
|
|
nickname = commcomplete_DX_M03_0424_LSFSTATION
|
|
Cnd_CommComplete = DX_M03_0424_LSFSTATION
|
|
Act_SendComm = Juni, Player, DX_M03_0427_JUNI
|
|
Act_ActTrig = commcomplete_DX_M03_0427_JUNI
|
|
|
|
[Trigger]
|
|
nickname = commcomplete_DX_M03_0427_JUNI
|
|
Cnd_CommComplete = DX_M03_0427_JUNI
|
|
Act_EtherComm = LSFSTATION_voice, 196785, Player, DX_M03_0430_LSFSTATION, -1, br_kaitlyn_head, li_female_guard_body
|
|
Act_ActTrig = commcomplete_DX_M03_0430_LSFSTATION
|
|
|
|
[Trigger]
|
|
nickname = commcomplete_DX_M03_0430_LSFSTATION
|
|
Cnd_CommComplete = DX_M03_0430_LSFSTATION
|
|
Act_SendComm = Juni, Player, DX_M03_0440_JUNI
|
|
Act_SpawnFormation = convoy_frm
|
|
Act_SetVibeLbl = lbl_tconvoy, lbl_tconvoy, REP_FRIEND_MAXIMUM
|
|
Act_SetVibeLblToShip = lbl_tconvoy, Player, REP_FRIEND_THRESHOLD
|
|
Act_ActTrig = transports_die
|
|
Act_MarkObj = transport1, 1
|
|
Act_MarkObj = transport2, 1
|
|
Act_SetNNObj = mlog_meet_up_with_convoy
|
|
Act_ActTrig = commcomplete_dx_m03_0440_juni
|
|
|
|
[Trigger]
|
|
nickname = commcomplete_dx_m03_0440_juni
|
|
Cnd_CommComplete = DX_M03_0440_JUNI
|
|
Act_ActTrig = tr_to_lab
|
|
Act_ActTrig = 30_sec_meet_convoy_nag
|
|
Act_ActTrig = 60_sec_meet_convoy_nag
|
|
Act_ActTrig = 300_sec_meet_convoy_nag
|
|
Act_GCSClamp = false
|
|
|
|
[Trigger]
|
|
nickname = 30_sec_meet_convoy_nag
|
|
Cnd_Timer = 30
|
|
Act_SendComm = Juni, Player, DX_M03_0441_JUNI
|
|
|
|
[Trigger]
|
|
nickname = 60_sec_meet_convoy_nag
|
|
Cnd_Timer = 60
|
|
Act_SendComm = Juni, Player, DX_M03_0442_JUNI
|
|
repeatable = true
|
|
|
|
[Trigger]
|
|
nickname = 300_sec_meet_convoy_nag
|
|
Cnd_Timer = 290
|
|
Act_DeactTrig = 60_sec_meet_convoy_nag
|
|
Act_SendComm = Juni, Player, DX_M03_0270_JUNI
|
|
Act_ActTrig = failed_to_meet_convoy
|
|
|
|
[Trigger]
|
|
nickname = failed_to_meet_convoy
|
|
Cnd_True = no_params
|
|
Act_ChangeState = FAIL, 22555
|
|
|
|
[ObjList]
|
|
nickname = key_enter_passage_objlist
|
|
GotoVec = goto_cruise, -44513, 0, 67197, 200, true, -1, Player, 500, 1000, 1
|
|
GotoVec = goto_cruise, -39078, 0, 64701, 400, true, -1, Player, 500, 1000, 1
|
|
GotoVec = goto_cruise, -34010, -200, 62219, 500, true, -1, Player, 500, 750, 1
|
|
GotoVec = goto_cruise, -22314, -150, 55901, 500, false, -1
|
|
|
|
[Trigger]
|
|
nickname = launch_key_save_passage_entrance
|
|
Cnd_PlayerLaunch = no_params
|
|
Act_SetInitialPlayerPos = -50155, 196, 69752, 0.8521, -0.0058, -0.5233, -0.006
|
|
Act_ActTrig = spe_key_save_passage_entrance
|
|
|
|
[Trigger]
|
|
nickname = spe_key_save_passage_entrance
|
|
system = Li02
|
|
Cnd_SpaceEnter = Li02
|
|
Act_SpawnFormation = convoy_frm, -49608, 54, 69482, 0.84, 0.034, -0.5413, 0.0143
|
|
Act_SpawnShip = Juni, no_ol, -49633, 104, 69382, 0.84, 0.034, -0.5413, 0.0143
|
|
Act_ActTrig = setup_juni
|
|
Act_SpawnSolar = nav_buoy0
|
|
Act_SpawnSolar = nav_buoy1
|
|
Act_SpawnSolar = nav_buoy2
|
|
Act_SpawnSolar = nav_buoy3
|
|
Act_SpawnSolar = nav_buoy4
|
|
Act_MarkObj = transport1, 1
|
|
Act_MarkObj = transport2, 1
|
|
Act_ActTrig = transports_die
|
|
Act_SetVibeLbl = lbl_tconvoy, lbl_tconvoy, REP_FRIEND_MAXIMUM
|
|
Act_SetVibeLblToShip = lbl_tconvoy, Player, REP_FRIEND_THRESHOLD
|
|
Act_SetVibe = Li02_04, Player, REP_FRIEND_THRESHOLD
|
|
Act_StartDialog = dlg_0580_0610
|
|
Act_SetNNObj = mlog_proceed_to_the_first_buoy
|
|
Act_NagDistLeaving = at_transport1, Juni, transport1, 22560, 1200
|
|
Act_ActTrig = dst_buoy1
|
|
Act_PlayMusic = music_anticipation_more_forboding, none, none, none
|
|
Act_PlayerCanDock = false
|
|
Act_RandomPop = false
|
|
Act_GiveObjList = Juni, juni_follow_convoy
|
|
Act_GiveObjList = transport1, key_enter_passage_objlist
|
|
|
|
[Trigger]
|
|
nickname = transports_die
|
|
system = Li02
|
|
Cnd_Destroyed = transports, -1, EXPLODE
|
|
Act_ChangeState = FAIL, 22565
|
|
|
|
[Trigger]
|
|
nickname = tr_to_lab
|
|
system = Li02
|
|
Cnd_True = no_params
|
|
Act_SpawnSolar = nav_buoy0
|
|
Act_SpawnSolar = nav_buoy1
|
|
Act_SpawnSolar = nav_buoy2
|
|
Act_SpawnSolar = nav_buoy3
|
|
Act_SpawnSolar = nav_buoy4
|
|
Act_ActTrig = in_range_of_transports
|
|
|
|
[Trigger]
|
|
nickname = in_range_of_transports
|
|
Cnd_DistShip = inside, Player, transport1, 2500
|
|
Act_DeactTrig = 30_sec_meet_convoy_nag
|
|
Act_DeactTrig = 60_sec_meet_convoy_nag
|
|
Act_DeactTrig = 300_sec_meet_convoy_nag
|
|
Act_StartDialog = start_at_transports_dialog
|
|
Act_ActTrig = commcomplete_dx_m03_0570_juni
|
|
Act_GiveObjList = convoy_frm, ol_transport1_to_passage_fast
|
|
Act_GiveObjList = Juni, juni_follow_convoy
|
|
Act_ActTrig = player_at_passage_entrance
|
|
Act_NagDistTowards = POS, towards_barerra_passage_entrance, Juni, -49523, -150, 69520, 22590
|
|
Act_SetNNObj = mlog_head_to_the_entrance_of_tha_barrera_passage
|
|
|
|
[ObjList]
|
|
nickname = juni_follow_convoy
|
|
Follow = transport1, 25000, -25, 50, 100
|
|
|
|
[Dialog]
|
|
nickname = start_at_transports_dialog
|
|
system = Li02
|
|
line = Juni, Player, DX_M03_0550_JUNI
|
|
line = transport1, Player, DX_M03_0560_TRANSPORT_LEADER
|
|
line = Juni, Player, DX_M03_0570_JUNI
|
|
|
|
[Trigger]
|
|
nickname = commcomplete_dx_m03_0570_juni
|
|
Cnd_CommComplete = DX_M03_0570_JUNI
|
|
Act_NNIds = 30330, HISTORY
|
|
|
|
[Trigger]
|
|
nickname = player_at_passage_entrance
|
|
Cnd_DistShip = inside, Player, nav_buoy0, 700
|
|
Act_StartDialog = dlg_0580_0610
|
|
Act_SetNNObj = mlog_proceed_to_the_first_buoy
|
|
Act_NagOff = towards_barerra_passage_entrance
|
|
Act_NagDistLeaving = at_transport1, Juni, transport1, 22560, 1200
|
|
Act_Save = launch_key_save_passage_entrance, 32305
|
|
Act_ActTrig = dst_buoy1
|
|
Act_PlayMusic = music_anticipation_more_forboding, none, none, none
|
|
|
|
[Dialog]
|
|
nickname = dlg_0580_0610
|
|
system = Li02
|
|
line = transport1, Player, DX_M03_0580_TRANSPORT_LEADER
|
|
line = Juni, Player, DX_M03_0590_JUNI
|
|
line = transport1, Player, DX_M03_0600_TRANSPORT_LEADER
|
|
line = Juni, Player, DX_M03_0610_JUNI
|
|
|
|
[Trigger]
|
|
nickname = dst_buoy1
|
|
system = Li02
|
|
Cnd_DistShip = inside, transport1, nav_buoy1, 600
|
|
Act_SetNNObj = mlog_proceed_to_the_second_buoy
|
|
Act_StartDialog = dlg_0620_0630
|
|
Act_ActTrig = dst_buoy2
|
|
|
|
[Dialog]
|
|
nickname = dlg_0620_0630
|
|
system = Li02
|
|
line = transport1, Player, DX_M03_0620_TRANSPORT_LEADER
|
|
line = Juni, Player, DX_M03_0630_JUNI
|
|
|
|
[Trigger]
|
|
nickname = dst_buoy2
|
|
system = Li02
|
|
Cnd_DistShip = inside, transport1, nav_buoy2, 300
|
|
Act_StartDialog = dlg_0640_0650
|
|
Act_SetNNObj = mlog_proceed_to_the_third_buoy
|
|
Act_ActTrig = tr_enc1
|
|
|
|
[Dialog]
|
|
nickname = dlg_0640_0650
|
|
system = Li02
|
|
line = transport1, Player, DX_M03_0640_TRANSPORT_LEADER
|
|
line = Juni, Player, DX_M03_0650_JUNI
|
|
|
|
[Trigger]
|
|
nickname = tr_enc1
|
|
system = Li02
|
|
Cnd_DistVec = inside, transport1, -33317, -150, 61122, 1900
|
|
Act_PlayerEnemyClamp = 3, 3
|
|
Act_SpawnShip = enc1_pirate1, ol_pirate_enc1
|
|
Act_SpawnShip = enc1_pirate2, ol_pirate_enc1
|
|
Act_SpawnShip = enc1_pirate3, ol_pirate_enc1
|
|
Act_SpawnShip = enc1_pirate4, ol_pirate_enc1
|
|
Act_SpawnShip = enc1_pirate5, ol_pirate_enc1
|
|
Act_SpawnShip = enc1_pirate6, ol_pirate_enc1
|
|
Act_SpawnShip = enc1_pirate7, ol_pirate_enc1
|
|
Act_SpawnShip = enc1_pirate8, ol_pirate_enc1
|
|
Act_MarkObj = enc1_pirate, 1
|
|
Act_SetVibeLbl = enc1_pirate, lbl_tconvoy, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeLblToShip = enc1_pirate, Player, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeShipToLbl = Juni, enc1_pirate, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeShipToLbl = enc1_pirate7, lbl_tconvoy, REP_HOSTILE_MAXIMUM
|
|
Act_SetVibeShipToLbl = enc1_pirate8, lbl_tconvoy, REP_HOSTILE_MAXIMUM
|
|
Act_StartDialog = dlg_0660_0690
|
|
Act_ActTrig = commcomplete_DX_M03_0662_TRANSPORT_LEADER
|
|
Act_ActTrig = d_enc1_pirates_gamma
|
|
|
|
[Dialog]
|
|
nickname = dlg_0660_0690
|
|
system = Li02
|
|
line = transport1, Player, DX_M03_0660_TRANSPORT_LEADER
|
|
line = Juni, Player, DX_M03_0661_JUNI
|
|
line = transport1, Player, DX_M03_0662_TRANSPORT_LEADER
|
|
|
|
[Trigger]
|
|
nickname = commcomplete_DX_M03_0662_TRANSPORT_LEADER
|
|
Cnd_CommComplete = DX_M03_0662_TRANSPORT_LEADER
|
|
Act_LightFuse = transport1, fuse_MSN03_transport_mine
|
|
Act_StartDialog = dlg_after_mine
|
|
Act_ActTrig = commcomplete_DX_M03_0663_JUNI
|
|
Act_ActTrig = commcomplete_DX_M03_0710_JUNI
|
|
Act_ActTrig = commcomplete_DX_M03_0665_JUNI
|
|
Act_GiveObjList = transport1, convoy_after_mine_explosion
|
|
Act_NagClamp = false
|
|
Act_NagOff = at_transport1
|
|
Act_NagDistLeaving = at_transport1, Juni, transport1, 22565, 1500, NAG_ALWAYS
|
|
Act_DeactTrig = transports_die
|
|
Act_ActTrig = transport2_hurt
|
|
Act_ActTrig = transport2_dies
|
|
Act_ActTrig = transport_leader_damaged
|
|
Act_ActTrig = transport_leader_hurt
|
|
Act_ActTrig = transport_leader_dies
|
|
|
|
[Trigger]
|
|
nickname = transport2_hurt
|
|
Cnd_HealthDec = transport2, 0.3
|
|
Act_SendComm = transport1, Player, DX_M03_0668_TRANSPORT_LEADER
|
|
|
|
[Trigger]
|
|
nickname = transport2_dies
|
|
Cnd_Destroyed = transport2, 1, ALL
|
|
Act_DeactTrig = transport2_hurt
|
|
Act_SendComm = transport1, Player, DX_M03_0669_TRANSPORT_LEADER
|
|
|
|
[Trigger]
|
|
nickname = transport_leader_damaged
|
|
Cnd_HealthDec = transport1, 0.8
|
|
Act_SendComm = transport1, Player, DX_M03_0670_TRANSPORT_LEADER
|
|
|
|
[Trigger]
|
|
nickname = transport_leader_hurt
|
|
Cnd_HealthDec = transport1, 0.3
|
|
Act_DeactTrig = transport_leader_damaged
|
|
Act_SendComm = transport1, Player, DX_M03_0671_TRANSPORT_LEADER
|
|
|
|
[Trigger]
|
|
nickname = transport_leader_dies
|
|
Cnd_Destroyed = transport1, 1, ALL
|
|
Act_DeactTrig = transport_leader_damaged
|
|
Act_DeactTrig = transport_leader_hurt
|
|
Act_SendComm = Juni, Player, DX_M03_0672_JUNI
|
|
Act_ActTrig = commcomplete_DX_M03_0672_JUNI
|
|
|
|
[Trigger]
|
|
nickname = commcomplete_DX_M03_0672_JUNI
|
|
Cnd_CommComplete = DX_M03_0672_JUNI
|
|
Act_ChangeState = FAIL, 22565
|
|
|
|
[Dialog]
|
|
nickname = dlg_after_mine
|
|
system = Li02
|
|
line = Juni, Player, DX_M03_0663_JUNI
|
|
line = transport1, Player, DX_M03_0664_TRANSPORT_LEADER
|
|
line = Juni, Player, DX_M03_0665_JUNI
|
|
|
|
[ObjList]
|
|
nickname = convoy_after_mine_explosion
|
|
GotoVec = goto_no_cruise, -22314, -150, 55901, 500, true, -1
|
|
|
|
[Trigger]
|
|
nickname = commcomplete_DX_M03_0663_JUNI
|
|
Cnd_CommComplete = DX_M03_0663_JUNI
|
|
Act_SetNNObj = mlog_defend_the_convoy
|
|
Act_GiveObjList = Juni, ol_engage_pirates
|
|
|
|
[Trigger]
|
|
nickname = commcomplete_DX_M03_0710_JUNI
|
|
system = Li02
|
|
Cnd_CommComplete = DX_M03_0710_JUNI
|
|
Act_GiveObjList = transport1, transport_convoy_stop
|
|
|
|
[ObjList]
|
|
nickname = transport_convoy_stop
|
|
Idle = no_params
|
|
|
|
[Trigger]
|
|
nickname = commcomplete_DX_M03_0665_JUNI
|
|
system = Li02
|
|
Cnd_CommComplete = DX_M03_0665_JUNI
|
|
Act_SpawnFormation = gamma_wing
|
|
Act_GiveObjList = gamma1, ol_gamma_enc1
|
|
Act_ActTrig = gamma1_dies
|
|
Act_ActTrig = gamma2_dies
|
|
Act_ActTrig = gamma3_dies
|
|
Act_ActTrig = gamma_wing_dies
|
|
Act_Invulnerable = gamma1, true, false, 0.99
|
|
Act_SetVibeLbl = lbl_gamma, lbl_tconvoy, REP_FRIEND_MAXIMUM
|
|
Act_SetVibeLblToShip = lbl_gamma, Player, REP_FRIEND_THRESHOLD
|
|
Act_SetVibeLbl = lbl_gamma, enc1_pirate, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeLbl = enc1_pirate, lbl_gamma, REP_HOSTILE_THRESHOLD
|
|
Act_StartDialog = dlg_0700_0720
|
|
Act_ActTrig = commcomplete_DX_M03_0720_GAMMA_1
|
|
|
|
[Trigger]
|
|
nickname = gamma1_dies
|
|
Cnd_Destroyed = gamma1, -1, EXPLODE
|
|
|
|
[Trigger]
|
|
nickname = gamma2_dies
|
|
Cnd_Destroyed = gamma2, -1, EXPLODE
|
|
|
|
[Trigger]
|
|
nickname = gamma3_dies
|
|
Cnd_Destroyed = gamma3, -1, EXPLODE
|
|
|
|
[Trigger]
|
|
nickname = gamma_wing_dies
|
|
Cnd_Destroyed = lbl_gamma, -1, EXPLODE
|
|
|
|
[Dialog]
|
|
nickname = dlg_0700_0720
|
|
system = Li02
|
|
line = gamma1, Player, DX_M03_0700_GAMMA_1
|
|
line = Juni, Player, DX_M03_0710_JUNI
|
|
line = gamma1, Player, DX_M03_0720_GAMMA_1
|
|
|
|
[Trigger]
|
|
nickname = commcomplete_DX_M03_0720_GAMMA_1
|
|
Cnd_CommComplete = DX_M03_0720_GAMMA_1
|
|
Act_Invulnerable = gamma1, false
|
|
|
|
[Trigger]
|
|
nickname = d_enc1_pirates_gamma
|
|
system = Li02
|
|
Cnd_Destroyed = enc1_pirate, -1
|
|
Act_SendComm = Juni, Player, DX_M03_JUNI_ALL_CLEAR
|
|
Act_ActTrig = commcomplete_DX_M03_JUNI_ALL_CLEAR
|
|
Act_GiveObjList = Juni, juni_follow_convoy
|
|
Act_GiveObjList = gamma1, gamma1_follow_convoy
|
|
Act_ActTrig = make_gamma1_follow_convoy
|
|
Act_ActTrig = make_gamma2_follow_convoy
|
|
Act_ActTrig = make_gamma3_follow_convoy
|
|
Act_NagOff = at_transport1
|
|
Act_NagDistLeaving = at_transport1, Juni, transport1, 22560, 1200
|
|
Act_ActTrig = dst_buoy4
|
|
Act_SpawnFormation = willard_patrol
|
|
Act_SetVibeLblToShip = lbl_willard, Player, REP_FRIEND_THRESHOLD
|
|
Act_SpawnSolar = harmony
|
|
Act_SetLifeTime = harmony, 100000
|
|
Act_AdjHealth = ally, 0.75
|
|
|
|
[Trigger]
|
|
nickname = make_gamma1_follow_convoy
|
|
Cnd_WatchTrigger = gamma1_dies, ACTIVE
|
|
Act_GiveObjList = gamma1, gamma1_follow_convoy
|
|
|
|
[ObjList]
|
|
nickname = gamma1_follow_convoy
|
|
SetPriority = NORMAL
|
|
Follow = transport1, 25000, 75, 50, 100
|
|
|
|
[Trigger]
|
|
nickname = make_gamma2_follow_convoy
|
|
Cnd_WatchTrigger = gamma2_dies, ACTIVE
|
|
Act_GiveObjList = gamma2, gamma2_follow_convoy
|
|
Act_DeactTrig = gamma2_dies
|
|
|
|
[ObjList]
|
|
nickname = gamma2_follow_convoy
|
|
SetPriority = NORMAL
|
|
Follow = transport1, 25000, -75, 50, 75
|
|
|
|
[Trigger]
|
|
nickname = make_gamma3_follow_convoy
|
|
Cnd_WatchTrigger = gamma3_dies, ACTIVE
|
|
Act_GiveObjList = gamma3, gamma3_follow_convoy
|
|
Act_DeactTrig = gamma3_dies
|
|
|
|
[ObjList]
|
|
nickname = gamma3_follow_convoy
|
|
SetPriority = NORMAL
|
|
Follow = transport1, 25000, 125, 50, 75
|
|
|
|
[Trigger]
|
|
nickname = commcomplete_DX_M03_JUNI_ALL_CLEAR
|
|
system = Li02
|
|
Cnd_CommComplete = DX_M03_JUNI_ALL_CLEAR
|
|
Act_SendComm = Juni, Player, DX_M03_0740_JUNI
|
|
Act_ActTrig = commcomplete_DX_M03_0740_JUNI
|
|
|
|
[Trigger]
|
|
nickname = commcomplete_DX_M03_0740_JUNI
|
|
Cnd_CommComplete = DX_M03_0740_JUNI
|
|
Act_SetNNObj = mlog_proceed_to_the_fourth_buoy
|
|
Act_GiveObjList = convoy_frm, ol_transport1_to_lab
|
|
Act_ActTrig = play_gamma_wing_form_up
|
|
|
|
[Trigger]
|
|
nickname = play_gamma_wing_form_up
|
|
Cnd_WatchTrigger = gamma_wing_dies, ACTIVE
|
|
Act_SendComm = Juni, Player, DX_M03_0741_JUNI
|
|
Act_ActTrig = commcomplete_DX_M03_0741_JUNI
|
|
|
|
[Trigger]
|
|
nickname = commcomplete_DX_M03_0741_JUNI
|
|
Cnd_CommComplete = DX_M03_0741_JUNI
|
|
Act_ActTrig = play_gamma1_acknowledge
|
|
|
|
[Trigger]
|
|
nickname = play_gamma1_acknowledge
|
|
Cnd_WatchTrigger = gamma1_dies, ACTIVE
|
|
Act_SendComm = gamma1, Player, DX_M03_0750_GAMMA_1
|
|
|
|
[Trigger]
|
|
nickname = dst_buoy4
|
|
system = Li02
|
|
Cnd_DistVec = inside, transport1, -22314, -150, 55901, 1000
|
|
Act_SendComm = Juni, Player, DX_M03_0780_JUNI
|
|
Act_SetNNObj = mlog_proceed_to_willard_station
|
|
Act_ActTrig = thank_gamma_1
|
|
|
|
[Trigger]
|
|
nickname = thank_gamma_1
|
|
Cnd_DistShip = inside, transport1, Li02_04, 8000
|
|
Act_ActTrig = play_thank_gamma1
|
|
Act_ActTrig = dont_thank_gamma1
|
|
|
|
[Trigger]
|
|
nickname = dont_thank_gamma1
|
|
Cnd_WatchTrigger = gamma1_dies, COMPLETE
|
|
Act_ActTrig = dst_at_lab
|
|
Act_DeactTrig = play_thank_gamma1
|
|
|
|
[Trigger]
|
|
nickname = play_thank_gamma1
|
|
Cnd_WatchTrigger = gamma1_dies, ACTIVE
|
|
Act_StartDialog = thank_gamma1_dialog
|
|
Act_ActTrig = dst_at_lab
|
|
Act_DeactTrig = dont_thank_gamma1
|
|
|
|
[Dialog]
|
|
nickname = thank_gamma1_dialog
|
|
system = Li02
|
|
line = Juni, Player, DX_M03_0850_JUNI
|
|
line = gamma1, Player, DX_M03_0860_GAMMA_1
|
|
|
|
[Trigger]
|
|
nickname = dst_at_lab
|
|
system = Li02
|
|
Cnd_DistShip = inside, transport1, Li02_04, 3500
|
|
Act_ActTrig = tr_at_lab
|
|
|
|
[Trigger]
|
|
nickname = tr_at_lab
|
|
system = Li02
|
|
Cnd_True = no_params
|
|
Act_SendComm = transport1, Player, DX_M03_0800_TRANSPORT_LEADER
|
|
Act_GiveObjList = willard1, ol_willard1_greet
|
|
Act_ActTrig = commcomplete_DX_M03_0800_TRANSPORT_LEADER
|
|
Act_PlayMusic = no_params
|
|
|
|
[Trigger]
|
|
nickname = commcomplete_DX_M03_0800_TRANSPORT_LEADER
|
|
Cnd_CommComplete = DX_M03_0800_TRANSPORT_LEADER
|
|
Act_NagOff = at_transport1
|
|
Act_SpawnShip = juni_nagger
|
|
Act_Invulnerable = juni_nagger, true
|
|
Act_SetLifeTime = juni_nagger, 100000
|
|
Act_NagDistLeaving = at_willard_station, juni_nagger, Li02_04, 22570
|
|
Act_EtherComm = Spatrol_voice_m03, 196784, Player, DX_M03_0810_STATION_CONTROL, -1, li_sales_head, li_male_elite_body
|
|
Act_ActTrig = commcomplete_DX_M03_0810_STATION_CONTROL
|
|
|
|
[Trigger]
|
|
nickname = commcomplete_DX_M03_0810_STATION_CONTROL
|
|
Cnd_CommComplete = DX_M03_0810_STATION_CONTROL
|
|
Act_SendComm = Juni, Player, DX_M03_0820_JUNI
|
|
Act_ActTrig = commcomplete_DX_M03_0820_JUNI
|
|
|
|
[Trigger]
|
|
nickname = commcomplete_DX_M03_0820_JUNI
|
|
Cnd_CommComplete = DX_M03_0820_JUNI
|
|
Act_EtherComm = Spatrol_voice_m03, 196784, Player, DX_M03_0830_STATION_CONTROL, -1, li_sales_head, li_male_elite_body
|
|
Act_ActTrig = dst_pl_lab
|
|
|
|
[Trigger]
|
|
nickname = dst_pl_lab
|
|
system = Li02
|
|
Cnd_DistShip = inside, Player, Li02_04, 1500
|
|
Act_GiveObjList = Juni, break_formation
|
|
Act_GiveObjList = transport1, ol_npcfuse
|
|
Act_GiveObjList = transport2, ol_npcfuse
|
|
Act_GiveObjList = gamma1, ol_npcfuse
|
|
Act_GiveObjList = gamma2, ol_npcfuse
|
|
Act_GiveObjList = gamma3, ol_npcfuse
|
|
Act_GiveObjList = willard_patrol, ol_npcfuse
|
|
Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY
|
|
Act_StartDialog = dlg_0850_0880
|
|
Act_ActTrig = commcomplete_dx_m03_0880_juni
|
|
Act_DeactTrig = transports_die
|
|
|
|
[Dialog]
|
|
nickname = dlg_0850_0880
|
|
system = Li02
|
|
line = Juni, Player, DX_M03_0880_JUNI
|
|
|
|
[Trigger]
|
|
nickname = commcomplete_dx_m03_0880_juni
|
|
Cnd_CommComplete = DX_M03_0880_JUNI
|
|
Act_EtherComm = Spatrol_voice_m03, 196784, Player, DX_M03_0840_willard, -1, li_sales_head, li_male_elite_body
|
|
Act_ActTrig = commcomplete_DX_M03_0840_willard
|
|
Act_ActTrig = bse_willard
|
|
Act_ActTrig = spx_willard
|
|
|
|
[Trigger]
|
|
nickname = commcomplete_DX_M03_0840_willard
|
|
system = Li02
|
|
Cnd_CommComplete = DX_M03_0840_willard
|
|
Act_ActTrig = watch_health
|
|
Act_ActTrig = land_and_repair_comm
|
|
Act_ActTrig = land_and_get_equip_comm
|
|
Act_SetLifeTime = lbl_tconvoy, 10
|
|
Act_DeactTrig = transport2_hurt
|
|
Act_DeactTrig = transport2_dies
|
|
Act_DeactTrig = transport_leader_damaged
|
|
Act_DeactTrig = transport_leader_hurt
|
|
Act_DeactTrig = transport_leader_dies
|
|
Act_SetNNObj = mlog_land_on_willard
|
|
Act_SetVibeLblToShip = Li02_04, Player, REP_FRIEND_MAXIMUM
|
|
|
|
[Trigger]
|
|
nickname = watch_health
|
|
Cnd_HealthDec = Player, 0.99
|
|
|
|
[Trigger]
|
|
nickname = land_and_repair_comm
|
|
Cnd_WatchTrigger = watch_health, COMPLETE
|
|
Act_DeactTrig = land_and_get_equip_comm
|
|
Act_SendComm = Juni, Player, DX_M03_0881_JUNI
|
|
Act_GiveObjList = Juni, juni_dock_with_willard
|
|
Act_SetLifeTime = Juni, 60
|
|
Act_PlayerCanDock = false, Li02_04
|
|
|
|
[ObjList]
|
|
nickname = juni_dock_with_willard
|
|
BreakFormation = no_params
|
|
Dock = Li02_04
|
|
|
|
[Trigger]
|
|
nickname = land_and_get_equip_comm
|
|
Cnd_WatchTrigger = watch_health, ACTIVE
|
|
Act_DeactTrig = watch_health
|
|
Act_DeactTrig = land_and_repair_comm
|
|
Act_SendComm = Juni, Player, DX_M03_0882_JUNI
|
|
Act_GiveObjList = Juni, juni_dock_with_willard
|
|
Act_SetLifeTime = Juni, 60
|
|
Act_PlayerCanDock = false, Li02_04
|
|
|
|
[Trigger]
|
|
nickname = spx_willard
|
|
Cnd_SpaceExit = no_params
|
|
Act_SetNNObj = mlog_awaiting_objective
|
|
|
|
[Trigger]
|
|
nickname = bse_willard
|
|
system = Li02
|
|
Cnd_BaseEnter = Li02_04_Base
|
|
Act_DeactTrig = juni_dies
|
|
Act_NagOff = at_willard_station
|
|
Act_SetOffer = 22406
|
|
Act_SetNNObj = mlog_launch_and_meet_juni_outside_willard_station
|
|
Act_AdjAcct = 3000
|
|
Act_ActTrig = spe_get_help
|
|
|
|
[Trigger]
|
|
nickname = spe_get_help
|
|
system = Li02
|
|
Cnd_LaunchComplete = Player
|
|
Act_PlayerCanDock = false
|
|
Act_SpawnShip = juni_from_willard, no_ol, -9463, 0, 50189
|
|
Act_ActTrig = setup_juni_from_willard
|
|
Act_GiveObjList = Player, make_juni_from_willard_formation
|
|
Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY
|
|
Act_ActTrig = tr_get_help
|
|
Act_SetVibeLblToShip = Li02_04, Player, REP_FRIEND_THRESHOLD
|
|
|
|
[ObjList]
|
|
nickname = make_juni_from_willard_formation
|
|
SetPriority = NORMAL
|
|
FollowPlayer = fighter_basic, juni_from_willard
|
|
|
|
[Trigger]
|
|
nickname = tr_get_help
|
|
system = Li02
|
|
Cnd_True = no_params
|
|
Act_SendComm = juni_from_willard, Player, DX_M03_0890B_JUNI
|
|
Act_ActTrig = commcomplete_DX_M03_0890B_JUNI
|
|
|
|
[Trigger]
|
|
nickname = commcomplete_DX_M03_0890B_JUNI
|
|
system = Li02
|
|
Cnd_CommComplete = DX_M03_0890B_JUNI
|
|
Act_SetNNObj = mlog_return_to_ca_minor
|
|
Act_NagDistTowards = OBJ, towards_ca_minor, juni_from_willard, Li02_02_dock_ring, 22575
|
|
Act_NNIds = 30335, HISTORY
|
|
Act_SendComm = juni_from_willard, Player, DX_M03_0910_JUNI
|
|
Act_ActTrig = near_rfighter_rtc_encounter
|
|
|
|
[Trigger]
|
|
nickname = near_rfighter_rtc_encounter
|
|
Cnd_DistShip = outside, Player, Li02_04, 6500
|
|
Act_SendComm = juni_from_willard, Player, DX_M03_1025_JUNI
|
|
Act_ActTrig = commcomplete_DX_M03_1025_JUNI
|
|
Act_ActTrig = Cam_delay
|
|
Act_PlayMusic = music_reveal_and_exposition, none, none, none
|
|
Act_PlayerEnemyClamp = 2, 2
|
|
Act_NagOff = towards_ca_minor
|
|
|
|
[Trigger]
|
|
nickname = Cam_delay
|
|
Cnd_Timer = 4
|
|
Act_GiveObjList = Player, stop_player
|
|
Act_GiveObjList = Juni, stop_player
|
|
Act_GiveObjList = rfighter1, stop_player
|
|
Act_CallThorn = missions\M03\M03_Rfighter_Encounter.thn, Player
|
|
Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY
|
|
Act_SpawnFormation = rfighters_frm
|
|
Act_MarkObj = lbl_rfighter, 1
|
|
Act_Cloak = lbl_rfighter, false
|
|
Act_GiveObjList = rfighters_frm, rheinlanders_stay_close
|
|
Act_SetVibeLblToShip = lbl_rfighter, Player, REP_NEUTRAL_FRIENDLY
|
|
Act_SetVibeLblToShip = lbl_rfighter, juni_from_willard, REP_NEUTRAL_FRIENDLY
|
|
Act_SetVibeShipToLbl = juni_from_willard, lbl_rfighter, REP_NEUTRAL_FRIENDLY
|
|
Act_ActTrig = d_rfighters
|
|
|
|
[ObjList]
|
|
nickname = stop_player
|
|
Idle = no_params
|
|
|
|
[ObjList]
|
|
nickname = rheinlanders_stay_close
|
|
StayInRange = Juni, 2500
|
|
|
|
[Trigger]
|
|
nickname = commcomplete_DX_M03_1025_JUNI
|
|
system = Li02
|
|
Cnd_CommComplete = DX_M03_1025_JUNI
|
|
Act_ActTrig = commcomplete_DX_M03_1026_JUNI
|
|
Act_SendComm = juni_from_willard, rfighter1, DX_M03_1026_JUNI
|
|
Act_ActTrig = Cam_rfighter_response
|
|
Act_SetVibeLblToShip = lbl_rfighter, Player, REP_NEUTRAL_HOSTILE
|
|
Act_SetVibeLblToShip = lbl_rfighter, juni_from_willard, REP_FRIEND_THRESHOLD
|
|
Act_SetVibeLbl = lbl_tconvoy, lbl_rfighter, REP_FRIEND_THRESHOLD
|
|
|
|
[Trigger]
|
|
nickname = Cam_rfighter_response
|
|
Cnd_Timer = 2
|
|
Act_CallThorn = missions\M03\M03_Rfighter_Response.thn, rfighter1
|
|
|
|
[Trigger]
|
|
nickname = commcomplete_DX_M03_1026_JUNI
|
|
Cnd_CommComplete = DX_M03_1026_JUNI
|
|
Act_ActTrig = wait_for_rheinlander_response
|
|
|
|
[Trigger]
|
|
nickname = wait_for_rheinlander_response
|
|
Cnd_Timer = 2
|
|
Act_SendComm = juni_from_willard, rfighter1, DX_M03_1030_JUNI
|
|
Act_ActTrig = juni_approaches_fighters
|
|
Act_CallThorn = missions\M03\M03_Rfighter_End.thn, Player
|
|
|
|
[Trigger]
|
|
nickname = juni_approaches_fighters
|
|
Cnd_CommComplete = DX_M03_1030_JUNI
|
|
Act_GiveObjList = juni_from_willard, ol_juni_rfighter_caution
|
|
Act_ActTrig = dst_juni_rfighter1_attack
|
|
|
|
[ObjList]
|
|
nickname = ol_juni_rfighter_caution
|
|
GotoShip = goto_no_cruise, rfighter1, 100, true, 50
|
|
|
|
[Trigger]
|
|
nickname = dst_juni_rfighter1_attack
|
|
system = Li02
|
|
Cnd_True = no_params
|
|
Act_RevertCam = no_params
|
|
Act_SetNNObj = mlog_destroy_the_rheinland_valkyries
|
|
Act_SetVibeLbl = lbl_tconvoy, lbl_rfighter, REP_FRIEND_THRESHOLD
|
|
Act_SetVibeLblToShip = lbl_rfighter, Player, REP_HOSTILE_MAXIMUM
|
|
Act_SetVibeLblToShip = lbl_rfighter, juni_from_willard, REP_HOSTILE_MAXIMUM
|
|
Act_DeactTrig = wait_for_rheinlander_response
|
|
Act_DeactTrig = commcomplete_DX_M03_1026_JUNI
|
|
Act_SendComm = juni_from_willard, Player, DX_M03_1034_JUNI
|
|
Act_SetVibeLbl = juni_from_willard, lbl_rfighter, REP_HOSTILE_MAXIMUM
|
|
Act_NagDistLeaving = at_valkyrie_battle, juni_from_willard, juni_from_willard, 22587, 3000, NAG_ALWAYS
|
|
Act_PlayMusic = no_params
|
|
|
|
[Trigger]
|
|
nickname = d_rfighters
|
|
system = Li02
|
|
Cnd_Destroyed = lbl_rfighter, -1
|
|
Act_GiveObjList = Player, make_juni_from_willard_formation
|
|
Act_StartDialog = dlg_1045_1075
|
|
Act_SetNNObj = mlog_return_to_ca_minor_after_valkyries
|
|
Act_ActTrig = dst_get_help_ca
|
|
Act_AdjHealth = juni_from_willard, 0.75
|
|
Act_NagOff = at_valkyrie_battle
|
|
Act_NagDistTowards = OBJ, towards_ca_minor, juni_from_willard, Li02_02_dock_ring, 22575
|
|
|
|
[Dialog]
|
|
nickname = dlg_1045_1075
|
|
system = Li02
|
|
line = juni_from_willard, Player, DX_M03_1040_JUNI
|
|
line = juni_from_willard, Player, DX_M03_1055_JUNI
|
|
|
|
[Trigger]
|
|
nickname = dst_get_help_ca
|
|
system = Li02
|
|
Cnd_DistShip = inside, Player, Li02_02, 8000
|
|
Act_StartDialog = dlg_1090_1130
|
|
Act_ActTrig = com_1100
|
|
|
|
[Dialog]
|
|
nickname = dlg_1090_1130
|
|
system = Li02
|
|
line = juni_from_willard, Player, DX_M03_1060_JUNI
|
|
line = juni_from_willard, Player, DX_M03_1075_JUNI
|
|
line = juni_from_willard, Player, DX_M03_1100_JUNI
|
|
|
|
[Trigger]
|
|
nickname = com_1100
|
|
system = Li02
|
|
Cnd_CommComplete = DX_M03_1100_JUNI
|
|
Act_NNIds = 30340, HISTORY
|
|
Act_ActTrig = juni_ready_dock_ca
|
|
|
|
[Trigger]
|
|
nickname = juni_ready_dock_ca
|
|
Cnd_DistShip = inside, juni_from_willard, Li02_02, 5000
|
|
Act_SendComm = juni_from_willard, Player, DX_M03_1130_JUNI
|
|
Act_ActTrig = commcomplete_dx_m03_1130_juni
|
|
|
|
[Trigger]
|
|
nickname = commcomplete_dx_m03_1130_juni
|
|
Cnd_CommComplete = DX_M03_1130_JUNI
|
|
Act_NagOff = towards_ca_minor
|
|
Act_SpawnShip = juni_nagger
|
|
Act_Invulnerable = juni_nagger, true
|
|
Act_SetLifeTime = juni_nagger, 100000
|
|
Act_NagDistLeaving = at_ca_minor, juni_nagger, Li02_02, 22549
|
|
Act_GiveObjList = juni_from_willard, ol_juni_land_ca
|
|
Act_SetLifeTime = Juni, 60
|
|
Act_SetNNObj = mlog_land_on_ca_minor
|
|
Act_SetVibeLblToShip = Li02_02_dock_ring, Player, REP_FRIEND_MAXIMUM
|
|
Act_ActTrig = bse_ca_get_help
|
|
Act_PlayerCanDock = false, Li02_02_dock_ring
|
|
|
|
[Trigger]
|
|
nickname = bse_ca_get_help
|
|
system = Li02
|
|
Cnd_BaseEnter = Li02_02_base
|
|
repeatable = true
|
|
Act_DeactTrig = juni_dies_willard
|
|
Act_NagOff = at_ca_minor
|
|
Act_AddRTC = missions\m03\M003_s015x_Li02_02_nrml.ini
|
|
Act_SetNNObj = mlog_meet_juni_in_the_bar
|
|
Act_ActTrig = lce_Li02_02_bar
|
|
Act_ActTrig = spe_before_go_to_bar
|
|
|
|
[Trigger]
|
|
nickname = spe_before_go_to_bar
|
|
Cnd_SpaceEnter = Li02
|
|
Act_SpawnFormation = walker_fleet, 5924, 0, 48057, 0.7291, 0.0003, 0.6844, -0.0007
|
|
Act_SetLifeTime = lbl_teamwalker, 100000
|
|
Act_NagDistLeaving = at_ca_minor, none, Li02_02, 22549
|
|
Act_SetNNObj = mlog_land_on_ca_minor
|
|
Act_DeactTrig = lce_Li02_02_bar
|
|
|
|
[Trigger]
|
|
nickname = lce_Li02_02_bar
|
|
system = Li02
|
|
Cnd_LocEnter = Bar, Li02_02_base
|
|
Act_NNIds = 30345, HISTORY
|
|
Act_SetNNObj = mlog_meet_juni_and_walker_in_space_above_ca_minor
|
|
Act_ActTrig = spe_cap_battle
|
|
Act_DeactTrig = spe_before_go_to_bar
|
|
Act_DeactTrig = bse_ca_get_help
|
|
|
|
[Trigger]
|
|
nickname = launch_key_save_to_willard_battle
|
|
Cnd_PlayerLaunch = no_params
|
|
Act_SetInitialPlayerPos = 6802, 50, 43304, 0.5815, 0.0029, 0.8135, -0.0016
|
|
Act_ActTrig = spe_key_save_to_willard_battle
|
|
|
|
[Trigger]
|
|
nickname = spe_key_save_to_willard_battle
|
|
system = Li02
|
|
Cnd_SpaceEnter = Li02
|
|
Act_SpawnShip = Juni, no_ol, 6953, 45, 43312, 0.6165, -0.0148, 0.7872, 0.0067
|
|
Act_ActTrig = setup_juni
|
|
Act_SpawnFormation = walker_fleet
|
|
Act_ActTrig = setup_walker
|
|
Act_GiveObjList = walker, ol_walker_formup
|
|
Act_SpawnSolar = harmony
|
|
Act_LightFuse = harmony, li_dreadnought_burning_fuse01
|
|
Act_LightFuse = harmony, li_dreadnought_burning_fuse02
|
|
Act_LightFuse = harmony, li_dreadnought_burning_fuse03
|
|
Act_LightFuse = harmony, li_dreadnought_burning_fuse04
|
|
Act_LightFuse = harmony, MSN_li_dreadnought_damage
|
|
Act_SetLifeTime = harmony, 100000
|
|
Act_SpawnShip = rgunboat1
|
|
Act_SpawnShip = rgunboat2
|
|
Act_SpawnShip = rgunboat3
|
|
Act_SpawnFormation = re_frm
|
|
Act_SpawnFormation = rf_frm
|
|
Act_SpawnFormation = pf_frm
|
|
Act_GiveObjList = pf_frm, break_formation
|
|
Act_Cloak = lbl_caphostiles, false
|
|
Act_Invulnerable = rgunboat1, true
|
|
Act_Invulnerable = rgunboat2, true
|
|
Act_Invulnerable = rgunboat3, true
|
|
Act_SetVibeLblToShip = lbl_teamwalker, Player, REP_FRIEND_THRESHOLD
|
|
Act_SetVibeLbl = lbl_teamwalker, lbl_teamwalker, REP_FRIEND_MAXIMUM
|
|
Act_SetVibeLblToShip = lbl_teamwalker, harmony, REP_FRIEND_MAXIMUM
|
|
Act_SetVibeShipToLbl = harmony, lbl_teamwalker, REP_FRIEND_MAXIMUM
|
|
Act_SetVibeShipToLbl = harmony, lbl_caphostiles, REP_NEUTRAL_HOSTILE
|
|
Act_SetVibe = harmony, Player, REP_FRIEND_THRESHOLD
|
|
Act_SetVibeLbl = lbl_caphostiles, lbl_caphostiles, REP_FRIEND_MAXIMUM
|
|
Act_SetVibeLbl = lbl_caphostiles, lbl_teamwalker, REP_NEUTRAL_HOSTILE
|
|
Act_SetVibeLblToShip = lbl_caphostiles, Player, REP_NEUTRAL_HOSTILE
|
|
Act_SetVibeLblToShip = lbl_caphostiles, Li02_04, REP_HOSTILE_MAXIMUM
|
|
Act_SetVibeLblToShip = lbl_caphostiles, harmony, REP_NEUTRAL_HOSTILE
|
|
Act_SetVibeShipToLbl = Li02_04, lbl_caphostiles, REP_FRIEND_MAXIMUM
|
|
Act_SetVibe = Li02_04, Player, REP_FRIEND_THRESHOLD
|
|
Act_PlayerCanDock = false
|
|
Act_LightFuse = Li02_04, military_icebase1_burning_fuse
|
|
Act_PlayMusic = music_upcoming_action_heavy, none, none, none
|
|
Act_SendComm = walker, Player, DX_M03_1405_WALKER
|
|
Act_GiveObjList = walker, ol_walker_to_exclusion_zone_with_player
|
|
Act_NagDistTowards = OBJ, towards_willard_station, Juni, Li02_04, 22585
|
|
Act_SetNNObj = mlog_respond_to_distress_call
|
|
Act_PlayerEnemyClamp = 3, 3
|
|
Act_ActTrig = dst_player_at_battle
|
|
Act_ActTrig = dst_walker_enter_ice_zone
|
|
Act_ActTrig = walker_at_exclusion_zone
|
|
Act_ActTrig = player_at_lab_before_walker
|
|
Act_ActTrig = any_cruiser_dies
|
|
Act_ActTrig = commcomplete_DX_M03_1405_WALKER
|
|
|
|
[Trigger]
|
|
nickname = spe_cap_battle
|
|
system = Li02
|
|
Cnd_SpaceEnter = no_params
|
|
Act_PlayerCanDock = false
|
|
Act_SpawnShip = Juni, no_ol, 3575, 0, 37017, 0.8176, -0.009, -0.5744, 0.0378
|
|
Act_ActTrig = setup_juni
|
|
Act_GiveObjList = Player, make_juni_formation
|
|
Act_ActTrig = tr_cap_battle
|
|
Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY
|
|
Act_SetVibeLblToShip = Li02_02_dock_ring, Player, REP_FRIEND_THRESHOLD
|
|
|
|
[Trigger]
|
|
nickname = tr_cap_battle
|
|
system = Li02
|
|
Cnd_True = no_params
|
|
Act_PlayerEnemyClamp = 3, 3
|
|
Act_SpawnFormation = walker_fleet, 5924, 0, 48057, 0.7291, 0.0003, 0.6844, -0.0007
|
|
Act_ActTrig = setup_walker
|
|
Act_SpawnSolar = harmony
|
|
Act_LightFuse = harmony, li_dreadnought_burning_fuse01
|
|
Act_LightFuse = harmony, li_dreadnought_burning_fuse02
|
|
Act_LightFuse = harmony, li_dreadnought_burning_fuse03
|
|
Act_LightFuse = harmony, li_dreadnought_burning_fuse04
|
|
Act_LightFuse = harmony, MSN_li_dreadnought_damage
|
|
Act_SetLifeTime = harmony, 100000
|
|
Act_ActTrig = any_cruiser_dies
|
|
Act_SetVibe = Li02_04, Player, REP_FRIEND_THRESHOLD
|
|
Act_SetVibeLblToShip = lbl_teamwalker, Player, REP_FRIEND_THRESHOLD
|
|
Act_SetVibeLbl = lbl_teamwalker, lbl_teamwalker, REP_FRIEND_MAXIMUM
|
|
Act_SpawnShip = rgunboat1
|
|
Act_SpawnShip = rgunboat2
|
|
Act_SpawnShip = rgunboat3
|
|
Act_SpawnFormation = re_frm
|
|
Act_SpawnFormation = rf_frm
|
|
Act_SpawnFormation = pf_frm
|
|
Act_GiveObjList = pf_frm, break_formation
|
|
Act_Cloak = lbl_caphostiles, false
|
|
Act_Invulnerable = rgunboat1, true
|
|
Act_Invulnerable = rgunboat2, true
|
|
Act_Invulnerable = rgunboat3, true
|
|
Act_SetVibeLblToShip = lbl_teamwalker, Player, REP_FRIEND_THRESHOLD
|
|
Act_SetVibeLbl = lbl_teamwalker, lbl_teamwalker, REP_FRIEND_MAXIMUM
|
|
Act_SetVibeLblToShip = lbl_teamwalker, harmony, REP_FRIEND_MAXIMUM
|
|
Act_SetVibeShipToLbl = harmony, lbl_teamwalker, REP_FRIEND_MAXIMUM
|
|
Act_SetVibeShipToLbl = harmony, lbl_caphostiles, REP_NEUTRAL_HOSTILE
|
|
Act_SetVibe = harmony, Player, REP_FRIEND_THRESHOLD
|
|
Act_SetVibeLbl = lbl_caphostiles, lbl_caphostiles, REP_FRIEND_MAXIMUM
|
|
Act_SetVibeLbl = lbl_caphostiles, lbl_teamwalker, REP_NEUTRAL_HOSTILE
|
|
Act_SetVibeLblToShip = lbl_caphostiles, Player, REP_NEUTRAL_HOSTILE
|
|
Act_SetVibeLblToShip = lbl_caphostiles, Li02_04, REP_HOSTILE_MAXIMUM
|
|
Act_SetVibeLblToShip = lbl_caphostiles, harmony, REP_NEUTRAL_HOSTILE
|
|
Act_SetVibeShipToLbl = Li02_04, lbl_caphostiles, REP_FRIEND_MAXIMUM
|
|
Act_SetVibe = Li02_04, Player, REP_FRIEND_THRESHOLD
|
|
Act_SendComm = Juni, Player, DX_M03_1140_JUNI
|
|
Act_ActTrig = commcomplete_dx_m03_1140_juni
|
|
Act_ActTrig = dst_player_at_battle
|
|
|
|
[Trigger]
|
|
nickname = any_cruiser_dies
|
|
Cnd_Destroyed = lbl_lose_money_if_dies, 1, EXPLODE
|
|
|
|
[Trigger]
|
|
nickname = commcomplete_dx_m03_1140_juni
|
|
Cnd_CommComplete = DX_M03_1140_JUNI
|
|
Act_NagDistTowards = OBJ, towards_walker, Juni, walker, 22580
|
|
Act_SetNNObj = mlog_join_up_with_walker
|
|
Act_ActTrig = start_king_dialog
|
|
|
|
[Trigger]
|
|
nickname = start_king_dialog
|
|
Cnd_DistShip = inside, Player, walker, 10000
|
|
Act_EtherComm = king, 216306, Player, DX_M03_1150_KING, -1, li_scrote_head, li_scrote_body
|
|
Act_ActTrig = commcomplete_DX_M03_1150_KING
|
|
|
|
[Trigger]
|
|
nickname = commcomplete_DX_M03_1150_KING
|
|
Cnd_CommComplete = DX_M03_1150_KING
|
|
Act_SendComm = Juni, Player, DX_M03_1180_JUNI
|
|
Act_ActTrig = commcomplete_DX_M03_1180_JUNI
|
|
|
|
[Trigger]
|
|
nickname = commcomplete_DX_M03_1180_JUNI
|
|
Cnd_CommComplete = DX_M03_1180_JUNI
|
|
Act_EtherComm = king, 216306, Player, DX_M03_1220_KING, -1, li_scrote_head, li_scrote_body
|
|
Act_ActTrig = commcomplete_DX_M03_1220_KING
|
|
|
|
[Trigger]
|
|
nickname = commcomplete_DX_M03_1220_KING
|
|
Cnd_CommComplete = DX_M03_1220_KING
|
|
Act_SendComm = Juni, Player, DX_M03_1270_JUNI
|
|
Act_ActTrig = commcomplete_DX_M03_1270_JUNI
|
|
|
|
[Trigger]
|
|
nickname = commcomplete_DX_M03_1270_JUNI
|
|
Cnd_CommComplete = DX_M03_1270_JUNI
|
|
Act_EtherComm = king, 216306, Player, DX_M03_1280_KING, -1, li_scrote_head, li_scrote_body
|
|
Act_ActTrig = commcomplete_DX_M03_1280_KING
|
|
|
|
[Trigger]
|
|
nickname = commcomplete_DX_M03_1280_KING
|
|
Cnd_CommComplete = DX_M03_1280_KING
|
|
Act_SendComm = Juni, Player, DX_M03_1290_JUNI
|
|
Act_ActTrig = commcomplete_DX_M03_1290_JUNI
|
|
|
|
[Trigger]
|
|
nickname = commcomplete_DX_M03_1290_JUNI
|
|
Cnd_CommComplete = DX_M03_1290_JUNI
|
|
Act_EtherComm = king, 216306, Player, DX_M03_1300_KING, -1, li_scrote_head, li_scrote_body
|
|
Act_ActTrig = commcomplete_DX_M03_1300_KING
|
|
|
|
[Trigger]
|
|
nickname = commcomplete_DX_M03_1300_KING
|
|
system = Li02
|
|
Cnd_CommComplete = DX_M03_1300_KING
|
|
Act_ActTrig = dst_pl_meet_walker
|
|
|
|
[Trigger]
|
|
nickname = dst_pl_meet_walker
|
|
system = Li02
|
|
Cnd_DistShip = inside, Player, walker, 1000
|
|
Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY
|
|
Act_StartDialog = dlg_1320_1380
|
|
Act_GiveObjList = walker, ol_walker_formup
|
|
Act_ActTrig = dst_walker_enter_ice_zone
|
|
Act_ActTrig = commcomplete_DX_M03_1340_WALKER
|
|
Act_NagOff = towards_walker
|
|
|
|
[Dialog]
|
|
nickname = dlg_1320_1380
|
|
system = Li02
|
|
line = walker, Player, DX_M03_1320_WALKER
|
|
line = Juni, Player, DX_M03_1330_JUNI
|
|
line = walker, Player, DX_M03_1340_WALKER
|
|
|
|
[Trigger]
|
|
nickname = commcomplete_DX_M03_1340_WALKER
|
|
system = Li02
|
|
Cnd_CommComplete = DX_M03_1340_WALKER
|
|
Act_EtherComm = Spatrol_voice_m03, 196784, Player, DX_M03_1390_STATION_CONTROL, -1, li_sales_head, li_male_elite_body
|
|
Act_LightFuse = Li02_04, military_icebase1_burning_fuse
|
|
Act_ActTrig = commcomplete_DX_M03_1390_STATION_CONTROL
|
|
|
|
[Trigger]
|
|
nickname = commcomplete_DX_M03_1390_STATION_CONTROL
|
|
system = Li02
|
|
Cnd_CommComplete = DX_M03_1390_STATION_CONTROL
|
|
Act_SendComm = walker, Player, DX_M03_1400_WALKER
|
|
Act_ActTrig = commcomplete_DX_M03_1400_WALKER
|
|
|
|
[Trigger]
|
|
nickname = commcomplete_DX_M03_1400_WALKER
|
|
system = Li02
|
|
Cnd_CommComplete = DX_M03_1400_WALKER
|
|
Act_Save = launch_key_save_to_willard_battle, 32310
|
|
Act_NNIds = 30350, HISTORY
|
|
Act_SetOffer = 22407
|
|
Act_SetNNObj = mlog_respond_to_distress_call
|
|
Act_SendComm = walker, Player, DX_M03_1405_WALKER
|
|
Act_GiveObjList = walker, ol_walker_to_exclusion_zone_with_player
|
|
Act_ActTrig = walker_at_exclusion_zone
|
|
Act_ActTrig = player_at_lab_before_walker
|
|
Act_ActTrig = commcomplete_DX_M03_1405_WALKER
|
|
Act_NagDistTowards = OBJ, towards_willard_station, Juni, Li02_04, 22585
|
|
Act_PlayMusic = music_upcoming_action_heavy, none, none, none
|
|
|
|
[ObjList]
|
|
nickname = ol_walker_to_exclusion_zone_with_player
|
|
GotoVec = goto_cruise, -4644, 0, 47394, 750, true, -1, Player, 600, 1400
|
|
|
|
[Trigger]
|
|
nickname = walker_at_exclusion_zone
|
|
Cnd_DistVec = inside, walker, -4644, 0, 47394, 1000
|
|
Act_ActTrig = dst_walker_at_battle
|
|
Act_ActTrig = is_player_at_willard_already
|
|
Act_ActTrig = is_player_not_at_willard_already
|
|
|
|
[Trigger]
|
|
nickname = is_player_at_willard_already
|
|
Cnd_WatchTrigger = player_at_lab_before_walker, COMPLETE
|
|
Act_GiveObjList = walker, ol_walker_to_lab_without_player
|
|
Act_DeactTrig = is_player_not_at_willard_already
|
|
|
|
[ObjList]
|
|
nickname = ol_walker_to_lab_without_player
|
|
GotoVec = goto_cruise, -8908, 0, 48340, 1000, true, -1
|
|
|
|
[Trigger]
|
|
nickname = is_player_not_at_willard_already
|
|
Cnd_WatchTrigger = player_at_lab_before_walker, ACTIVE
|
|
Act_GiveObjList = walker, ol_walker_to_lab_with_player
|
|
Act_DeactTrig = is_player_at_willard_already
|
|
|
|
[ObjList]
|
|
nickname = ol_walker_to_lab_with_player
|
|
GotoVec = goto_cruise, -8908, 0, 48340, 1000, true, -1, Player, 600, 1400
|
|
|
|
[Trigger]
|
|
nickname = player_at_lab_before_walker
|
|
Cnd_DistShip = inside, Player, Li02_04, 5000
|
|
Act_ActTrig = is_walker_going_to_exclusion_zone
|
|
Act_ActTrig = is_walker_going_to_lab
|
|
|
|
[Trigger]
|
|
nickname = is_walker_going_to_exclusion_zone
|
|
Cnd_WatchTrigger = walker_at_exclusion_zone, ACTIVE
|
|
Act_GiveObjList = walker, ol_walker_to_exclusion_zone_without_player
|
|
Act_DeactTrig = is_walker_going_to_lab
|
|
|
|
[ObjList]
|
|
nickname = ol_walker_to_exclusion_zone_without_player
|
|
GotoVec = goto_cruise, -4644, 0, 47394, 750, true, -1
|
|
|
|
[Trigger]
|
|
nickname = is_walker_going_to_lab
|
|
Cnd_WatchTrigger = walker_at_exclusion_zone, COMPLETE
|
|
Act_GiveObjList = walker, ol_walker_to_lab_without_player
|
|
Act_DeactTrig = is_walker_going_to_exclusion_zone
|
|
|
|
[Trigger]
|
|
nickname = commcomplete_DX_M03_1405_WALKER
|
|
system = Li02
|
|
Cnd_CommComplete = DX_M03_1405_WALKER
|
|
Act_EtherComm = Spatrol_voice_m03, 196784, Player, DX_M03_1410_STATION_CONTROL, -1, li_sales_head, li_male_elite_body
|
|
Act_ActTrig = commcomplete_DX_M03_1410_STATION_CONTROL
|
|
|
|
[Trigger]
|
|
nickname = commcomplete_DX_M03_1410_STATION_CONTROL
|
|
Cnd_CommComplete = DX_M03_1410_STATION_CONTROL
|
|
Act_SendComm = walker, Player, DX_M03_1415_WALKER
|
|
|
|
[Trigger]
|
|
nickname = dst_walker_enter_ice_zone
|
|
system = Li02
|
|
Cnd_DistVec = inside, walker, -4644, 0, 47394, 1500
|
|
Act_SendComm = walker, Player, DX_M03_1420_WALKER
|
|
Act_ActTrig = commcomplete_DX_M03_1420_WALKER
|
|
|
|
[Trigger]
|
|
nickname = commcomplete_DX_M03_1420_WALKER
|
|
system = Li02
|
|
Cnd_CommComplete = DX_M03_1420_WALKER
|
|
Act_EtherComm = Spatrol_voice_m03, 196784, Player, DX_M03_1430_STATION_CONTROL, -1, li_sales_head, li_male_elite_body
|
|
|
|
[Trigger]
|
|
nickname = dst_player_at_battle
|
|
system = Li02
|
|
Cnd_DistShip = inside, Player, Li02_04, 3000
|
|
Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY
|
|
Act_SetVibeLbl = lbl_caphostiles, lbl_teamwalker, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeLbl = lbl_teamwalker, lbl_caphostiles, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeLblToShip = lbl_caphostiles, Player, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeLbl = lbl_walker_cruisers, lbl_gunboats, REP_HOSTILE_MAXIMUM
|
|
Act_SetVibeLbl = lbl_walker_fighters, lbl_fighters, REP_HOSTILE_MAXIMUM
|
|
Act_SetVibeLblToShip = lbl_teamwalker, Player, REP_FRIEND_THRESHOLD
|
|
Act_SetVibeLblToShip = lbl_caphostiles, Li02_04, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeLblToShip = lbl_caphostiles, harmony, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeShipToLbl = Li02_04, lbl_caphostiles, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeShipToLbl = harmony, lbl_caphostiles, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeLblToShip = lbl_harmony_attackers, harmony, REP_HOSTILE_MAXIMUM
|
|
Act_GiveObjList = re_frm, ol_stay_near_harmony
|
|
Act_GiveObjList = rgunboat1, ol_stay_near_harmony
|
|
Act_Invulnerable = rgunboat1, false
|
|
Act_Invulnerable = rgunboat2, false
|
|
Act_Invulnerable = rgunboat3, false
|
|
Act_GiveObjList = rgunboat2, ol_stay_near_willard
|
|
Act_GiveObjList = rgunboat3, ol_stay_near_willard
|
|
Act_GiveObjList = rf_frm, ol_stay_near_willard
|
|
Act_GiveObjList = pf_frm, ol_stay_near_willard
|
|
Act_ActTrig = harmony_dies
|
|
Act_MarkObj = lbl_caphostiles, 1
|
|
Act_NagOff = towards_willard_station
|
|
Act_NagDistLeaving = defend_willard_station, Juni, position, -9921, 0, 49526, 22587, 3000, NAG_ALWAYS
|
|
|
|
[ObjList]
|
|
nickname = ol_stay_near_harmony
|
|
StayInRange = harmony, 500, true
|
|
|
|
[Trigger]
|
|
nickname = juni_dies_at_willard_battle
|
|
Cnd_Destroyed = Juni, 1, EXPLODE
|
|
Act_SendComm = walker, Player, DX_M03_1550_WALKER
|
|
Act_ActTrig = commcomplete_DX_M03_1550_WALKER
|
|
|
|
[Trigger]
|
|
nickname = commcomplete_DX_M03_1550_WALKER
|
|
Cnd_CommComplete = DX_M03_1550_WALKER
|
|
Act_ChangeState = FAIL, 22596
|
|
|
|
[Trigger]
|
|
nickname = walker_dies_at_willard_battle
|
|
Cnd_Destroyed = walker, 1, EXPLODE
|
|
Act_SendComm = Juni, Player, DX_M03_1580_JUNI
|
|
Act_ActTrig = commcomplete_DX_M03_1580_JUNI
|
|
|
|
[Trigger]
|
|
nickname = commcomplete_DX_M03_1580_JUNI
|
|
Cnd_CommComplete = DX_M03_1580_JUNI
|
|
Act_ChangeState = FAIL, 22595
|
|
|
|
[Trigger]
|
|
nickname = harmony_dies
|
|
Cnd_Destroyed = harmony, 1, EXPLODE
|
|
Act_SendComm = walker, Player, DX_M03_1650_WALKER
|
|
Act_GiveObjList = re_frm, ol_stay_near_willard
|
|
Act_GiveObjList = rgunboat1, ol_stay_near_willard
|
|
|
|
[Trigger]
|
|
nickname = one_cruiser_dies
|
|
Cnd_Destroyed = lbl_walker_support_cruisers, 1, EXPLODE
|
|
Act_SendComm = Juni, Player, DX_M03_1630_JUNI
|
|
|
|
[Trigger]
|
|
nickname = two_cruisers_die
|
|
Cnd_Destroyed = lbl_walker_support_cruisers, 2, EXPLODE
|
|
Act_SendComm = Juni, Player, DX_M03_1640_JUNI
|
|
|
|
[Trigger]
|
|
nickname = first_gunboat_dies
|
|
Cnd_Destroyed = lbl_gunboats, 1
|
|
Act_SendComm = Juni, Player, DX_M03_1660_JUNI
|
|
|
|
[Trigger]
|
|
nickname = dst_walker_at_battle
|
|
system = Li02
|
|
Cnd_DistVec = inside, walker, -9921, 0, 49526, 3000
|
|
Act_GiveObjList = walker, break_formation
|
|
Act_StartDialog = dlg_1450_1470
|
|
Act_ActTrig = commcomplete_DX_M03_1460_WALKER
|
|
Act_ActTrig = d_gunboats3
|
|
Act_ActTrig = tm_juni_big_gun_warning
|
|
Act_ActTrig = bombers_arrive
|
|
Act_ActTrig = first_gunboat_dies
|
|
Act_ActTrig = gunboats_and_bombers_dead
|
|
Act_DeactTrig = walker_dies
|
|
Act_ActTrig = walker_dies_at_willard_battle
|
|
Act_Invulnerable = walker, false
|
|
Act_DeactTrig = juni_dies
|
|
Act_ActTrig = juni_dies_at_willard_battle
|
|
Act_ActTrig = one_cruiser_dies
|
|
Act_ActTrig = two_cruisers_die
|
|
Act_SetVibeLbl = lbl_caphostiles, lbl_teamwalker, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeLbl = lbl_teamwalker, lbl_caphostiles, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeLblToShip = lbl_caphostiles, Player, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeLbl = lbl_walker_cruisers, lbl_gunboats, REP_HOSTILE_MAXIMUM
|
|
Act_SetVibeLbl = lbl_walker_fighters, lbl_fighters, REP_HOSTILE_MAXIMUM
|
|
Act_SetVibeLblToShip = lbl_teamwalker, Player, REP_FRIEND_THRESHOLD
|
|
Act_SetVibeLblToShip = lbl_caphostiles, Li02_04, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeLblToShip = lbl_caphostiles, harmony, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeShipToLbl = Li02_04, lbl_caphostiles, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeShipToLbl = harmony, lbl_caphostiles, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeLblToShip = lbl_harmony_attackers, harmony, REP_HOSTILE_MAXIMUM
|
|
Act_GiveObjList = re_frm, ol_stay_near_harmony
|
|
Act_GiveObjList = rgunboat1, ol_stay_near_harmony
|
|
Act_Invulnerable = rgunboat1, false
|
|
Act_Invulnerable = rgunboat2, false
|
|
Act_Invulnerable = rgunboat3, false
|
|
Act_GiveObjList = rgunboat2, ol_stay_near_willard
|
|
Act_GiveObjList = rgunboat3, ol_stay_near_willard
|
|
Act_GiveObjList = rf_frm, ol_stay_near_willard
|
|
Act_GiveObjList = pf_frm, ol_stay_near_willard
|
|
|
|
[Dialog]
|
|
nickname = dlg_1450_1470
|
|
system = Li02
|
|
line = Juni, Player, DX_M03_1450_JUNI
|
|
line = walker, Juni, DX_M03_1460_WALKER
|
|
line = Juni, Player, DX_M03_1470_JUNI
|
|
|
|
[Trigger]
|
|
nickname = commcomplete_DX_M03_1460_WALKER
|
|
Cnd_CommComplete = DX_M03_1460_WALKER
|
|
Act_SetNNObj = mlog_protect_willard_station
|
|
|
|
[Trigger]
|
|
nickname = tm_juni_big_gun_warning
|
|
system = Li02
|
|
Cnd_Timer = 45
|
|
Act_SendComm = walker, Player, DX_M03_1500_WALKER
|
|
Act_MarkObj = lbl_unmark_at_gunboat_warning, 0
|
|
|
|
[Trigger]
|
|
nickname = bombers_arrive
|
|
system = Li02
|
|
Cnd_Timer = 60
|
|
Act_SpawnFormation = bf_frm
|
|
Act_Cloak = lbl_bombers, false
|
|
Act_MarkObj = lbl_bombers, 1
|
|
Act_SetVibeLbl = lbl_bombers, lbl_caphostiles, REP_FRIEND_MAXIMUM
|
|
Act_SetVibeLbl = lbl_caphostiles, lbl_bombers, REP_FRIEND_MAXIMUM
|
|
Act_SetVibeLblToShip = lbl_bombers, Player, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeLbl = lbl_bombers, lbl_walker_cruisers, REP_HOSTILE_MAXIMUM
|
|
Act_SetVibeLbl = lbl_walker_cruisers, lbl_gunboats, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeLbl = lbl_walker_cruisers, lbl_bombers, REP_HOSTILE_MAXIMUM
|
|
Act_GiveObjList = bf_frm, ol_goto_walker
|
|
Act_StartDialog = dlg_1510_1520
|
|
Act_ActTrig = bombers_dead
|
|
|
|
[Trigger]
|
|
nickname = bombers_dead
|
|
Cnd_Destroyed = lbl_bombers, -1, EXPLODE
|
|
Act_SetVibeLbl = lbl_walker_cruisers, lbl_gunboats, REP_HOSTILE_MAXIMUM
|
|
|
|
[Dialog]
|
|
nickname = dlg_1510_1520
|
|
system = Li02
|
|
line = walker, Player, DX_M03_1510_WALKER
|
|
line = Juni, Player, DX_M03_1520_JUNI
|
|
|
|
[Trigger]
|
|
nickname = gunboats_and_bombers_dead
|
|
Cnd_Destroyed = lbl_mark_other_hostiles_when_this_dies, 1
|
|
Act_MarkObj = lbl_caphostiles, 1
|
|
|
|
[Trigger]
|
|
nickname = d_gunboats3
|
|
system = Li02
|
|
Cnd_Destroyed = lbl_caphostiles, -1
|
|
Act_SetNNHidden = mlog_protect_willard_station, true
|
|
Act_GiveNNObjs = no_params
|
|
Act_NagOff = defend_willard_station
|
|
Act_GiveObjList = walker, ol_dock_near_willard
|
|
Act_StartDialog = dlg_1680_1690
|
|
Act_ActTrig = commcomplete_DX_M03_1760_JUNI
|
|
Act_PlayMusic = music_victory, none, none, none
|
|
Act_Invulnerable = walker, true, false
|
|
Act_Invulnerable = harmony, true, false
|
|
Act_Invulnerable = ohio, true, false
|
|
Act_Invulnerable = alabama, true, false
|
|
|
|
[Dialog]
|
|
nickname = dlg_1680_1690
|
|
system = Li02
|
|
line = Juni, Player, DX_M03_1680_JUNI
|
|
line = walker, Player, DX_M03_1690_WALKER
|
|
line = walker, Player, DX_M03_1750_WALKER
|
|
line = Juni, Player, DX_M03_1760_JUNI
|
|
|
|
[Trigger]
|
|
nickname = commcomplete_DX_M03_1760_JUNI
|
|
Cnd_CommComplete = DX_M03_1760_JUNI
|
|
Act_ActTrig = deduct_some_payment
|
|
Act_ActTrig = juni_mission_complete_comm
|
|
Act_ActTrig = commcomplete_DX_M03_1765_JUNI
|
|
|
|
[Trigger]
|
|
nickname = deduct_some_payment
|
|
Cnd_WatchTrigger = any_cruiser_dies, COMPLETE
|
|
Act_DeactTrig = juni_mission_complete_comm
|
|
Act_AdjAcct = 2000
|
|
Act_StartDialog = deduct_some_payment_dialog
|
|
|
|
[Dialog]
|
|
nickname = deduct_some_payment_dialog
|
|
system = Li02
|
|
line = Juni, Player, DX_M03_1761_JUNI
|
|
line = Juni, Player, DX_M03_1765_JUNI
|
|
|
|
[Trigger]
|
|
nickname = juni_mission_complete_comm
|
|
Cnd_WatchTrigger = any_cruiser_dies, ACTIVE
|
|
Act_DeactTrig = deduct_some_payment
|
|
Act_DeactTrig = any_cruiser_dies
|
|
Act_AdjAcct = 3000
|
|
Act_SendComm = Juni, Player, DX_M03_1765_JUNI
|
|
|
|
[Trigger]
|
|
nickname = commcomplete_DX_M03_1765_JUNI
|
|
system = Li02
|
|
Cnd_CommComplete = DX_M03_1765_JUNI
|
|
Act_NNIds = 30355, HISTORY
|
|
Act_GiveObjList = Juni, juni_dock_with_willard
|
|
Act_MarkObj = walker, 0
|
|
Act_SetRep = Player, li_n_grp, 0.91
|
|
Act_SetRep = Player, li_lsf_grp, 0.95
|
|
Act_SetRep = Player, li_p_grp, 0.75
|
|
Act_ChangeState = SUCCEED
|
|
|