freelancer-hd-edition/script.xml
2021-08-25 21:38:09 +02:00

783 lines
24 KiB
XML

<script>
<header name="Freelancer: HD Edition 0.4.1" savesafe="true">
<scriptversion>
1.3
</scriptversion>
<author>
BC46
</author>
<modurl>
https://github.com/BC46/freelancer-hd-edition
</modurl>
<description>
Freelancer: HD Edition is a mod that aims to improve every visual, aural, and gameplay aspect of the game Freelancer (2003) while keeping the look and feel as close to vanilla as possible. It also serves as an all-in-one package for players so they don't have to worry about installing countless patches and mods to create the perfect HD and bug-free install.
N.B. This mod does not add additional content op top of Freelancer but rather enhances what the game already has to offer. Although minor gameplay changes were made, Freelancer: HD Edition will always be compatible with vanilla Freelancer. Therefore, players can use this mod to play on all vanilla servers as long as the server owners allow these changes.
Check out the GitHub repository for more information: https://github.com/BC46/freelancer-hd-edition
Also, don't forget to join our Discord server to stay up to date with the latest news and information! https://discord.gg/ScqgYuFqmU
## Recommendations
For the best possible experience, it is recommended to force enable anti-aliasing and anisotropic filtering for Freelancer through your GPU settings. To learn how to do this, please visit the link from your GPU manufacturer:
* NVIDIA: https://www.nvidia.com/content/Control-Panel-Help/vLatest/en-us/mergedProjects/nv3d/Manage_3D_Settings_(reference).htm
* AMD: https://www.amd.com/en/support/kb/faq/dh-012
* Intel: https://www.intel.com/content/www/us/en/support/articles/000057285/graphics.html
If you have selected the Windows 10 compatibility patch when installing this mod, you can learn how to enable native anti-aliasing and anisotropic filtering here: https://github.com/BC46/freelancer-hd-edition/wiki/How-to-enable-native-MSAA-and-Anisotropic-Filtering-with-the-Windows-10-compatibility-patch
Due to the large file size of many textures used in this mod, some users may experience significantly longer load times during gameplay. Therefore, it is strongly recommended to install Freelancer: HD Edition on an (M.2) SSD.
## Content
### Visual
* HD Asteroids
* HD Character Models
* HD Cockpits
* HD Effects
* HD Mission & News images
* HD Nebulae
* HD Planets
* HD Ships
* HD Space objects
* HD Starspheres
* HD Startup Screen & Main Menu logo
* HD System & Universe Map
* Improved reflections
* Increased effect pool sizes
* Maximized draw distances
* New interface with new icons
### Audio
* HQ Music
### Gameplay
* Advanced Widescreen HUD
* 16:9 planetscape fixes
* Support for scrolling through menus
* Support for zooming in turret view
* Allow players to be called differently in Single Player
* Fixes in many bar scripts
* Enabled NPC paths in Multiplayer
* Include player ships in ship filter
* Make all planets spin slowly
* Set maximum level in Single Player to 40
* Show the names of zones as you enter and leave them
* Show the remaining shield and hull points of the selected target as numbers
### Misc
* 1.1 Patch
* Added more sound and general options
* Added support for running multiple instances of Freelancer on the same machine
* Added updated HUD Shift plugin
* All content from Jason's Freelancer Patch v1.25
* Direct3D 9 wrapper
* Disabled IPv6 adresses in Multiplayer Server list
* Fixed friendly jumphole in mission 6
* Fixed many typos, grammar mistakes, inconsistencies, and more, in the game's text strings
* Fixed missing/small text on 1440p and 4K displays
* Fixed MP3 codec error spam
* Fixed several incorrect/missing names and infocards in EW05, EW06, ST01, ST03 and ST03b
* Freelancer manual
* Improved infocards for unknown factions
* Improved Nomad group member names
* Make energy, shield, and hull bars solid
* No longer hide The Order and the Nomads from the factions list
* No-CD Patch
* Prevent intentional frame drops from occurring
* Realigned HUD elements
* Removed cruise speed display limit
* Removed general speed display limit
* Removed ESRB notice
* Removed unknown graphics card warning
* Show "Far" in contact list only at distances of 999.999K or higher
* Single Player console
* Smoothened jump effect
* Updated zlib.dll for better performance in Multiplayer
* Windows 10 compatibility patch (dgVoodoo2)
## Credits
* BC46
- HD Character Models
- HD Cockpits
- HD Explosion effects
- HD Mission & News images
- HD Nebulae
- HD Nomad, Corsair, Bretonia, Blood Dragon and Utility ships
- HD Starsphere improvements and HD Starsphere for ST03b
- HD Startup Screen & Main Menu logo
- HD System Map with HD Map objects
- HUD alignment fixes
- Improved reflections
- Many general HD and effect additions
- Many misc fixes
- Many misc improvements
- Maximized Draw Distances
- Mod script
- Spinning planets
- Text Strings Revision
* Buck Danny
- Unofficial FL SP 1.4 patch *(included in Jason's Freelancer Patch)*
* crosire et al.
- d3d8to9
* Dege
- dgVoodoo2
* Freestalker.fl
- FLHQmusics Remaster
* Hrimthur
- Freelancer Full-HD
* HUN0R
- Flat Interface
- HD Starsphere pack
- HD Universe Map
* Jason Hood
- Call Sign plugin
- Console plugin
- HUD Shift plugin
- Jason's Freelancer Patch v1.25
- MP Rep plugin
- MP3 Codec Fix
- Numeric Damage plugin
- Turret Zoom plugin
- Wheel Scroll plugin
- Zone plugin
* Jean-loup Gailly and Mark Adler
- zlib
* Jeider, RenderG & Whiskas T-Mech
- Freelancer Advanced Widescreen HUD
- Nomad Legacy HD textures pack
- Additional textures from Freelancer: The Nomad Legacy
* Louva-Deus
- Freelancer SDK/QuickFix *(included in Jason's Freelancer Patch)*
* Microsoft
- Freelancer Patch 1.1
* Radiant
- HD Textures 1.2
* Ruppetus
- Planetscapes Fixed for 16:9 Resolutions
- Many bar script fixes
* Why485
- The Big Huge Effects Pack
</description>
<options>
<option name="Open mod_options.rtf in the folder of this mod">
<item id="0" name="">
</item>
</option>
<option name="for more detailed information about the mod options">
<item id="0" name="">
</item>
</option>
<option name="">
<item id="0" name="">
</item>
</option>
<option name="Gameplay options:">
<item id="0" name="">
</item>
</option>
<option id="1" name="Single Player ID Code" savesafe="true">
<item id="1" name="Freelancer Alpha 1-1 (Default)">
</item>
<item id="2" name="Navy Beta 2-5">
</item>
<item id="3" name="Bretonia Police Iota 3-4">
</item>
<item id="4" name="Military Epsilon 11-6">
</item>
<item id="5" name="Naval Forces Matsu 4-9">
</item>
<item id="6" name="IMG Red 18-6">
</item>
<item id="7" name="Kishiro Yanagi 7-3">
</item>
<item id="8" name="Outcasts Lambda 9-12">
</item>
<item id="9" name="Dragons Green 16-13">
</item>
<item id="10" name="Spa and Cruise Omega 8-0">
</item>
<item id="11" name="Daumann Zeta 11-17">
</item>
<item id="12" name="Bowex Gamma 5-7">
</item>
<item id="13" name="Order Omicron 0-0">
</item>
<item id="14" name="LSF Delta 6-9">
</item>
<item id="15" name="Hacker Kappa 4-20">
</item>
</option>
<option id="9" name="Add Advanced Widescreen HUD for 16:9 resolutions" savesafe="true">
<item id="1" name="Yes">
</item>
<item id="2" name="No">
</item>
</option>
<option name="">
<item id="0" name="">
</item>
</option>
<option name="Fixes:">
<item id="0" name="">
</item>
</option>
<option id="2" name="Fix clipping with 16:9 resolution planetscapes" savesafe="true">
<item id="1" name="Yes">
</item>
<item id="2" name="No">
</item>
</option>
<option id="6" name="Fix missing/small text on 1440p/4K resolutions" savesafe="true">
<item id="3" name="No">
</item>
<item id="1" name="Yes, apply fix for 2560x1440 screens">
</item>
<item id="2" name="Yes, apply fix for 3840x2160 screens">
</item>
</option>
<option id="7" name="Fix Windows 10 compat issues. TRY AT YOUR OWN RISK" savesafe="true">
<item id="2" name="No">
</item>
<item id="1" name="Yes">
</item>
</option>
<option name="">
<item id="0" name="">
</item>
</option>
<option name="Visual options:">
<item id="0" name="">
</item>
</option>
<option id="3" name="Add improved reflections" savesafe="true">
<item id="1" name="Yes">
</item>
<item id="2" name="No">
</item>
</option>
<option id="10" name="Add new missile effects" savesafe="true">
<item id="2" name="No">
</item>
<item id="1" name="Yes">
</item>
</option>
<option id="4" name="Startup Screen resolution" savesafe="true">
<item id="5" name="1080p 16:9 - 1920x1080">
</item>
<item id="1" name="None">
</item>
<item id="2" name="720p 16:9 - 1280x720">
</item>
<item id="3" name="960p 4:3 - 1280x960 (Default)">
</item>
<item id="4" name="1080p 4:3 - 1440x1080">
</item>
<item id="6" name="1440p 4:3 - 1920x1440">
</item>
<item id="7" name="1440p 16:9 - 2560x1440">
</item>
<item id="8" name="4K 4:3 - 2880x2160">
</item>
<item id="9" name="4K 16:9 - 3840x2160">
</item>
</option>
<option id="5" name="Main Menu Freelancer Logo resolution" savesafe="true">
<item id="6" name="1080p 16:9 - 1920x1080">
</item>
<item id="1" name="None">
</item>
<item id="2" name="600p 4:3 - 800x600 (Default)">
</item>
<item id="3" name="720p 4:3 - 960x720">
</item>
<item id="4" name="720p 16:9 - 1280x720">
</item>
<item id="5" name="1080p 4:3 - 1440x1080">
</item>
<item id="7" name="1440p 4:3 - 1920x1440">
</item>
<item id="8" name="1440p 16:9 - 2560x1440">
</item>
<item id="9" name="4K 4:3 - 2880x2160">
</item>
<item id="10" name="4K 16:9 - 3840x2160">
</item>
</option>
<option name="">
<item id="0" name="">
</item>
</option>
<option name="Misc options:">
<item id="0" name="">
</item>
</option>
<option id="8" name="Add Single Player command console" savesafe="true">
<item id="2" name="No">
</item>
<item id="1" name="Yes">
</item>
</option>
<option name="">
<item id="0" name="">
</item>
</option>
</options>
</header>
<data file="DLLS\BIN\callsign.dll2" method="renamefile" newfilename="DLLS\BIN\callsign.dll">
</data>
<data file="EXE\freelancer.ini" method="filereplace" options="1:2">
<dest>
DLL = callsign.dll, player 1 1-1
</dest>
<source>
DLL = callsign.dll, li_n 2 2-5
</source>
</data>
<data file="EXE\freelancer.ini" method="filereplace" options="1:3">
<dest>
DLL = callsign.dll, player 1 1-1
</dest>
<source>
DLL = callsign.dll, br_p 8 3-4
</source>
</data>
<data file="EXE\freelancer.ini" method="filereplace" options="1:4">
<dest>
DLL = callsign.dll, player 1 1-1
</dest>
<source>
DLL = callsign.dll, rh_n 5 11-6
</source>
</data>
<data file="EXE\freelancer.ini" method="filereplace" options="1:5">
<dest>
DLL = callsign.dll, player 1 1-1
</dest>
<source>
DLL = callsign.dll, ku_n 22 4-9
</source>
</data>
<data file="EXE\freelancer.ini" method="filereplace" options="1:6">
<dest>
DLL = callsign.dll, player 1 1-1
</dest>
<source>
DLL = callsign.dll, gd_im 14 18-6
</source>
</data>
<data file="EXE\freelancer.ini" method="filereplace" options="1:7">
<dest>
DLL = callsign.dll, player 1 1-1
</dest>
<source>
DLL = callsign.dll, co_kt 29 7-3
</source>
</data>
<data file="EXE\freelancer.ini" method="filereplace" options="1:8">
<dest>
DLL = callsign.dll, player 1 1-1
</dest>
<source>
DLL = callsign.dll, fc_ou 10 9-12
</source>
</data>
<data file="EXE\freelancer.ini" method="filereplace" options="1:9">
<dest>
DLL = callsign.dll, player 1 1-1
</dest>
<source>
DLL = callsign.dll, fc_bd 17 16-13
</source>
</data>
<data file="EXE\freelancer.ini" method="filereplace" options="1:10">
<dest>
DLL = callsign.dll, player 1 1-1
</dest>
<source>
DLL = callsign.dll, co_os 13 8-0
</source>
</data>
<data file="EXE\freelancer.ini" method="filereplace" options="1:11">
<dest>
DLL = callsign.dll, player 1 1-1
</dest>
<source>
DLL = callsign.dll, co_khc 6 11-17
</source>
</data>
<data file="EXE\freelancer.ini" method="filereplace" options="1:12">
<dest>
DLL = callsign.dll, player 1 1-1
</dest>
<source>
DLL = callsign.dll, co_be 3 5-7
</source>
</data>
<data file="EXE\freelancer.ini" method="filereplace" options="1:13">
<dest>
DLL = callsign.dll, player 1 1-1
</dest>
<source>
DLL = callsign.dll, fc_or 11 0-0
</source>
</data>
<data file="EXE\freelancer.ini" method="filereplace" options="1:14">
<dest>
DLL = callsign.dll, player 1 1-1
</dest>
<source>
DLL = callsign.dll, li_lsf 4 6-9
</source>
</data>
<data file="EXE\freelancer.ini" method="filereplace" options="1:15">
<dest>
DLL = callsign.dll, player 1 1-1
</dest>
<source>
DLL = callsign.dll, fc_lh 9 4-20
</source>
</data>
<data file="DATA\SCRIPTS\BASES\br_01_cityscape_hardpoint_01_169.thn" method="renamefile" newfilename="DATA\SCRIPTS\BASES\br_01_cityscape_hardpoint_01.thn" options="2:1">
</data>
<data file="DATA\SCRIPTS\BASES\br_02_cityscape_hardpoint_01_169.thn" method="renamefile" newfilename="DATA\SCRIPTS\BASES\br_02_cityscape_hardpoint_01.thn" options="2:1">
</data>
<data file="DATA\SCRIPTS\BASES\br_03_cityscape_hardpoint_01_169.thn" method="renamefile" newfilename="DATA\SCRIPTS\BASES\br_03_cityscape_hardpoint_01.thn" options="2:1">
</data>
<data file="DATA\SCRIPTS\BASES\bw_01_cityscape_hardpoint_01_169.thn" method="renamefile" newfilename="DATA\SCRIPTS\BASES\bw_01_cityscape_hardpoint_01.thn" options="2:1">
</data>
<data file="DATA\SCRIPTS\BASES\bw_02_cityscape_hardpoint_01_169.thn" method="renamefile" newfilename="DATA\SCRIPTS\BASES\bw_02_cityscape_hardpoint_01.thn" options="2:1">
</data>
<data file="DATA\SCRIPTS\BASES\hi_01_cityscape_hardpoint_01_169.thn" method="renamefile" newfilename="DATA\SCRIPTS\BASES\hi_01_cityscape_hardpoint_01.thn" options="2:1">
</data>
<data file="DATA\SCRIPTS\BASES\hi_02_cityscape_hardpoint_01_169.thn" method="renamefile" newfilename="DATA\SCRIPTS\BASES\hi_02_cityscape_hardpoint_01.thn" options="2:1">
</data>
<data file="DATA\SCRIPTS\BASES\ku_01_cityscape_hardpoint_01_169.thn" method="renamefile" newfilename="DATA\SCRIPTS\BASES\ku_01_cityscape_hardpoint_01.thn" options="2:1">
</data>
<data file="DATA\SCRIPTS\BASES\ku_02_cityscape_hardpoint_01_169.thn" method="renamefile" newfilename="DATA\SCRIPTS\BASES\ku_02_cityscape_hardpoint_01.thn" options="2:1">
</data>
<data file="DATA\SCRIPTS\BASES\ku_03_cityscape_hardpoint_01_169.thn" method="renamefile" newfilename="DATA\SCRIPTS\BASES\ku_03_cityscape_hardpoint_01.thn" options="2:1">
</data>
<data file="DATA\SCRIPTS\BASES\li_01_cityscape_hardpoint_01_169.thn" method="renamefile" newfilename="DATA\SCRIPTS\BASES\li_01_cityscape_hardpoint_01.thn" options="2:1">
</data>
<data file="DATA\SCRIPTS\BASES\li_02_cityscape_hardpoint_01_169.thn" method="renamefile" newfilename="DATA\SCRIPTS\BASES\li_02_cityscape_hardpoint_01.thn" options="2:1">
</data>
<data file="DATA\SCRIPTS\BASES\li_03_cityscape_hardpoint_01_169.thn" method="renamefile" newfilename="DATA\SCRIPTS\BASES\li_03_cityscape_hardpoint_01.thn" options="2:1">
</data>
<data file="DATA\SCRIPTS\BASES\li_04_cityscape_hardpoint_01_169.thn" method="renamefile" newfilename="DATA\SCRIPTS\BASES\li_04_cityscape_hardpoint_01.thn" options="2:1">
</data>
<data file="DATA\SCRIPTS\BASES\rh_01_cityscape_hardpoint_01_169.thn" method="renamefile" newfilename="DATA\SCRIPTS\BASES\rh_01_cityscape_hardpoint_01.thn" options="2:1">
</data>
<data file="DATA\SCRIPTS\BASES\rh_02_cityscape_hardpoint_01_169.thn" method="renamefile" newfilename="DATA\SCRIPTS\BASES\rh_02_cityscape_hardpoint_01.thn" options="2:1">
</data>
<data file="DATA\SCRIPTS\BASES\rh_03_cityscape_hardpoint_01_169.thn" method="renamefile" newfilename="DATA\SCRIPTS\BASES\rh_03_cityscape_hardpoint_01.thn" options="2:1">
</data>
<data file="DATA\FX\envmapbasic_new.mat" method="renamefile" newfilename="DATA\FX\envmapbasic.mat" options="3:1">
</data>
<data file="DATA\INTERFACE\INTRO\IMAGES\startupscreen_1280.tga" method="renamefile" newfilename="DATA\INTERFACE\INTRO\IMAGES\startupscreen_1280_1280x960.tga" options="4:1">
</data>
<data file="DATA\INTERFACE\INTRO\IMAGES\startupscreen_1280_1280x720.tga" method="renamefile" newfilename="DATA\INTERFACE\INTRO\IMAGES\startupscreen_1280.tga" options="4:2">
</data>
<data file="DATA\INTERFACE\INTRO\IMAGES\startupscreen_1280_1440x1080.tga" method="renamefile" newfilename="DATA\INTERFACE\INTRO\IMAGES\startupscreen_1280.tga" options="4:4">
</data>
<data file="DATA\INTERFACE\INTRO\IMAGES\startupscreen_1280_1920x1080.tga" method="renamefile" newfilename="DATA\INTERFACE\INTRO\IMAGES\startupscreen_1280.tga" options="4:5">
</data>
<data file="DATA\INTERFACE\INTRO\IMAGES\startupscreen_1280_1920x1440.tga" method="renamefile" newfilename="DATA\INTERFACE\INTRO\IMAGES\startupscreen_1280.tga" options="4:6">
</data>
<data file="DATA\INTERFACE\INTRO\IMAGES\startupscreen_1280_2560x1440.tga" method="renamefile" newfilename="DATA\INTERFACE\INTRO\IMAGES\startupscreen_1280.tga" options="4:7">
</data>
<data file="DATA\INTERFACE\INTRO\IMAGES\startupscreen_1280_2880x2160.tga" method="renamefile" newfilename="DATA\INTERFACE\INTRO\IMAGES\startupscreen_1280.tga" options="4:8">
</data>
<data file="DATA\INTERFACE\INTRO\IMAGES\startupscreen_1280_3840x2160.tga" method="renamefile" newfilename="DATA\INTERFACE\INTRO\IMAGES\startupscreen_1280.tga" options="4:9">
</data>
<data file="DATA\INTERFACE\INTRO\IMAGES\front_freelancerlogo.tga" method="renamefile" newfilename="DATA\INTERFACE\INTRO\IMAGES\front_freelancerlogo_800x600.tga" options="5:1">
</data>
<data file="DATA\INTERFACE\INTRO\IMAGES\front_freelancerlogo_960x720.tga" method="renamefile" newfilename="DATA\INTERFACE\INTRO\IMAGES\front_freelancerlogo.tga" options="5:3">
</data>
<data file="DATA\INTERFACE\INTRO\IMAGES\front_freelancerlogo_1280x720.tga" method="renamefile" newfilename="DATA\INTERFACE\INTRO\IMAGES\front_freelancerlogo.tga" options="5:4">
</data>
<data file="DATA\INTERFACE\INTRO\IMAGES\front_freelancerlogo_1440x1080.tga" method="renamefile" newfilename="DATA\INTERFACE\INTRO\IMAGES\front_freelancerlogo.tga" options="5:5">
</data>
<data file="DATA\INTERFACE\INTRO\IMAGES\front_freelancerlogo_1920x1080.tga" method="renamefile" newfilename="DATA\INTERFACE\INTRO\IMAGES\front_freelancerlogo.tga" options="5:6">
</data>
<data file="DATA\INTERFACE\INTRO\IMAGES\front_freelancerlogo_1920x1440.tga" method="renamefile" newfilename="DATA\INTERFACE\INTRO\IMAGES\front_freelancerlogo.tga" options="5:7">
</data>
<data file="DATA\INTERFACE\INTRO\IMAGES\front_freelancerlogo_2560x1440.tga" method="renamefile" newfilename="DATA\INTERFACE\INTRO\IMAGES\front_freelancerlogo.tga" options="5:8">
</data>
<data file="DATA\INTERFACE\INTRO\IMAGES\front_freelancerlogo_2880x2160.tga" method="renamefile" newfilename="DATA\INTERFACE\INTRO\IMAGES\front_freelancerlogo.tga" options="5:9">
</data>
<data file="DATA\INTERFACE\INTRO\IMAGES\front_freelancerlogo_3840x2160.tga" method="renamefile" newfilename="DATA\INTERFACE\INTRO\IMAGES\front_freelancerlogo.tga" options="5:10">
</data>
<data file="DATA\FONTS\fonts.ini" method="filereplace" options="6:1">
<dest>
nickname = NavMap1600
font = Agency FB
fixed_height = 0.015
</dest>
<source>
nickname = NavMap1600
font = Agency FB
fixed_height = 0.025
</source>
</data>
<data file="DATA\FONTS\fonts.ini" method="filereplace" options="6:2">
<dest>
nickname = HudSmall
font = Agency FB
fixed_height = 0.03
</dest>
<source>
nickname = HudSmall
font = Agency FB
fixed_height = 0.029
</source>
</data>
<data file="DATA\FONTS\fonts.ini" method="filereplace" options="6:2">
<dest>
nickname = Normal
font = Agency FB
fixed_height = 0.035
</dest>
<source>
nickname = Normal
font = Agency FB
fixed_height = 0.029
</source>
</data>
<data file="DATA\FONTS\fonts.ini" method="filereplace" options="6:2">
<dest>
nickname = NavMap1600
font = Agency FB
fixed_height = 0.015
</dest>
<source>
nickname = NavMap1600
font = Agency FB
fixed_height = 0.025
</source>
</data>
<data file="EXE\dacom.ini" method="filereplace" options="8:1">
<dest>
;console.dll
</dest>
<source>
console.dll
</source>
</data>
<data file="EXE\dacom.ini" method="filereplace" options="9:1">
<dest>
;HudFacility.dll
;HudWeaponGroups.dll
;HudTarget.dll
;HudStatus.dll
</dest>
<source>
HudFacility.dll
HudWeaponGroups.dll
HudTarget.dll
HudStatus.dll
</source>
</data>
<data file="DATA\INTERFACE\HudShift.ini" method="filereplace" options="9:1">
<dest>
;HudWeaponGroups = true
</dest>
<source>
HudWeaponGroups = true
</source>
</data>
<data file="DATA\INTERFACE\HudShift.ini" method="filereplace" options="9:1">
<dest>
position = 4e0a80, -0.3630, 4e0a94, -0.3025 ; wireframe
position = 4e0fe7, -0.4105, 4e0fef, -0.3700 ; TargetMinimizedFrame
position = 4e10ff, -0.4820, 4e1107, -0.2000 ; TargetShipName
position = 4e1145, -0.4820, 4e1158, -0.2000
position = 4e1180, -0.4820, 4e1188, -0.2180 ; SubtargetName
position = 4e11e2, -0.4820, 4e11f0, -0.2180
position = 4e1247, -0.2605, 4e124f, -0.2695 ; TargetPreviousButton
position = 4e12b4, -0.2645, 4e12bc, -0.3005 ; TargetNextButton
position = 4e175c, -0.4940, 4e1764, -0.3610 ; TargetRankText
</dest>
<source>
position = 4e0a80, -0.1270, 4e0a94, -0.3000 ; wireframe
position = 4e0fe7, -0.4105, 4e0fef, -0.3700 ; TargetMinimizedFrame
position = 4e10ff, -0.2430, 4e1107, -0.2030 ; TargetShipName
position = 4e1145, -0.2430, 4e1158, -0.2030
position = 4e1180, -0.2430, 4e1188, -0.2210 ; SubtargetName
position = 4e11e2, -0.2430, 4e11f0, -0.2210
position = 4e1247, -0.0545, 4e124f, -0.2770 ; TargetPreviousButton
position = 4e12b4, -0.0575, 4e12bc, -0.3080 ; TargetNextButton
position = 4e175c, -0.2550, 4e1764, -0.3610 ; TargetRankText
</source>
</data>
<data file="DATA\INTERFACE\HudShift.ini" method="filereplace" options="9:1">
<dest>
position = 4da2fa, 0.4180, 4da30e, -0.2900
</dest>
<source>
position = 4da2fa, 0.5165, 4da30e, -0.3030, -1.0
</source>
</data>
<data file="DATA\INTERFACE\HudShift.ini" method="filereplace" options="9:1">
<dest>
position = 4e14db, -0.2020, 4e14e3, -0.3700 ; TargetTradeButton
</dest>
<source>
position = 4e14db, -0.0180, 4e14e3, -0.3700 ; TargetTradeButton
</source>
</data>
<data file="DATA\INTERFACE\HUD\hud_shipinfo_adv_wide_hud.cmp" method="renamefile" newfilename="DATA\INTERFACE\HUD\hud_shipinfo.cmp" options="9:1">
</data>
<data file="DATA\INTERFACE\HUD\hud_target_adv_wide_hud.cmp" method="renamefile" newfilename="DATA\INTERFACE\HUD\hud_target.cmp" options="9:1">
</data>
<data file="EXE\D3D8_compat.dll2" method="renamefile" newfilename="EXE\d3d8.dll" options="7:1">
</data>
<data file="EXE\d3d8to9.dll2" method="renamefile" newfilename="EXE\d3d8.dll" options="7:2">
</data>
<data file="DATA\FX\WEAPONS\br_empmissile_new.ale" method="renamefile" newfilename="DATA\FX\WEAPONS\br_empmissile.ale" options="10:1">
</data>
<data file="DATA\FX\WEAPONS\br_missile01_new.ale" method="renamefile" newfilename="DATA\FX\WEAPONS\br_missile01.ale" options="10:1">
</data>
<data file="DATA\FX\WEAPONS\br_missile02_new.ale" method="renamefile" newfilename="DATA\FX\WEAPONS\br_missile02.ale" options="10:1">
</data>
<data file="DATA\FX\WEAPONS\ku_empmissile_new.ale" method="renamefile" newfilename="DATA\FX\WEAPONS\ku_empmissile.ale" options="10:1">
</data>
<data file="DATA\FX\WEAPONS\ku_missile01_new.ale" method="renamefile" newfilename="DATA\FX\WEAPONS\ku_missile01.ale" options="10:1">
</data>
<data file="DATA\FX\WEAPONS\ku_missile02_new.ale" method="renamefile" newfilename="DATA\FX\WEAPONS\ku_missile02.ale" options="10:1">
</data>
<data file="DATA\FX\WEAPONS\ku_torpedo01_new.ale" method="renamefile" newfilename="DATA\FX\WEAPONS\ku_torpedo01.ale" options="10:1">
</data>
<data file="DATA\FX\WEAPONS\li_empmissile_new.ale" method="renamefile" newfilename="DATA\FX\WEAPONS\li_empmissile.ale" options="10:1">
</data>
<data file="DATA\FX\WEAPONS\li_missile01_new.ale" method="renamefile" newfilename="DATA\FX\WEAPONS\li_missile01.ale" options="10:1">
</data>
<data file="DATA\FX\WEAPONS\li_missile02_new.ale" method="renamefile" newfilename="DATA\FX\WEAPONS\li_missile02.ale" options="10:1">
</data>
<data file="DATA\FX\WEAPONS\li_torpedo01_new.ale" method="renamefile" newfilename="DATA\FX\WEAPONS\li_torpedo01.ale" options="10:1">
</data>
<data file="DATA\FX\WEAPONS\pi_missile01_new.ale" method="renamefile" newfilename="DATA\FX\WEAPONS\pi_missile01.ale" options="10:1">
</data>
<data file="DATA\FX\WEAPONS\pi_missile02_new.ale" method="renamefile" newfilename="DATA\FX\WEAPONS\pi_missile02.ale" options="10:1">
</data>
<data file="DATA\FX\WEAPONS\rh_empmissile_new.ale" method="renamefile" newfilename="DATA\FX\WEAPONS\rh_empmissile.ale" options="10:1">
</data>
<data file="DATA\FX\WEAPONS\rh_missile01_new.ale" method="renamefile" newfilename="DATA\FX\WEAPONS\rh_missile01.ale" options="10:1">
</data>
<data file="DATA\FX\WEAPONS\rh_missile02_new.ale" method="renamefile" newfilename="DATA\FX\WEAPONS\rh_missile02.ale" options="10:1">
</data>
</script>