freelancer-hd-edition/DATA/MISSIONS/M01A/m01a.ini
C.S. Melis e3dd2d6499 Adjust FP7 convoy goto position slightly
This was done to ensure they don't get too close to the camera
2021-12-05 15:01:23 +01:00

3298 lines
85 KiB
INI

[Mission]
mission_title = 1
mission_offer = 1
reward = 2000
npc_ship_file = missions\m01a\npcships.ini
[NPC]
nickname = escort_m01a
space_costume = li_scrote_head, li_scrote_body, comm_li_hatcher
affiliation = li_lsf_grp
npc_ship_arch = MSN01a_King
individual_name = 216000
voice = king
[NPC]
nickname = fauxplayer
affiliation = li_lsf_grp
npc_ship_arch = fauxplayer
individual_name = 1
voice = trent_voice
[NPC]
nickname = rcruiser_m01a
affiliation = rh_n_grp
npc_ship_arch = MSN01a_Donau
voice = donau_voice_m01a
space_costume = rh_captain_head, rh_male_elite_body, prop_neuralnet_D
individual_name = 216001
[NPC]
nickname = defender_m01a
npc_ship_arch = MSN01a_Donau_Escort
affiliation = rh_n_grp
individual_name = 216002
voice = pilot_f_mil_m01
space_costume = ge_male3_head, rh_male_elite_body, comm_rh_reichman
[NPC]
nickname = defender2_m01a
npc_ship_arch = MSN01a_Donau_Escort
affiliation = rh_n_grp
individual_name = 216003
voice = escort_2
space_costume = ge_female1_head, rh_female_elite_body, comm_rh_reichman
[NPC]
nickname = defender3_m01a
npc_ship_arch = MSN01a_Donau_Escort
affiliation = rh_n_grp
individual_name = 1
[NPC]
nickname = repair1
npc_ship_arch = MSN01a_Repair_Ship
affiliation = co_ic_grp
individual_name = 216005
voice = repair_voice_m01a
space_costume = pl_female1_head, br_karina_body
[NPC]
nickname = repair2
npc_ship_arch = MSN01a_Repair_Ship
affiliation = co_ic_grp
individual_name = 1
[NPC]
nickname = order_fighter1_m01a
affiliation = fc_or_grp
npc_ship_arch = MSN01a_Order_Heavy_Fighter
individual_name = 216004
voice = ordership_voice_m01a
space_costume = ge_male2_head, pi_orillion_body, comm_br_guard
[NPC]
nickname = order_fighter1_m01a_leader
affiliation = fc_or_grp
npc_ship_arch = MSN01a_Order_Heavy_Fighter
individual_name = 216004
voice = ordership_voice_m01a
space_costume = ge_male2_head, pi_orillion_body, comm_br_guard
[NPC]
nickname = order_fighter2_m01a
affiliation = fc_or_grp
npc_ship_arch = MSN01a_Order_Heavy_Fighter
individual_name = 1
[NPC]
nickname = order_fighter3_m01a
affiliation = fc_or_grp
npc_ship_arch = MSN01a_Order_Heavy_Fighter
individual_name = 1
[NPC]
nickname = li_n_patrol_vox
npc_ship_arch = MSN01a_Liberty_Cruiser_Escort
affiliation = li_n_grp
voice = betaleader
space_costume = li_rockford_head, li_male_elite_body, comm_li_hatcher
individual_name = 216006
[NPC]
nickname = li_n_patrol
npc_ship_arch = MSN01a_Liberty_Cruiser_Escort
affiliation = li_n_grp
individual_name = 1
[NPC]
nickname = lsf_cruiser
npc_ship_arch = MSN01a_Liberty_Cruiser
affiliation = li_n_grp
voice = pilot_f_mil_m01
space_costume = li_captain_head, li_male_elite_body, prop_neuralnet_E
individual_name = 216007
[NPC]
nickname = transport1_m01a
affiliation = co_me_grp
npc_ship_arch = MSN01a_Large_Transport
space_costume = li_hatcher_head, pl_female2_peasant_body, prop_neuralnet_E_right
voice = pilot_f_leg_f01
individual_name = 216008
[NPC]
nickname = transport2_m01a
space_costume = li_captain_head, li_male_elite_body
npc_ship_arch = MSN01a_Small_Transport
affiliation = co_me_grp
individual_name = 216009
[NPC]
nickname = csv_m01a
space_costume = li_captain_head, li_male_elite_body
npc_ship_arch = Msn01a_Lifter
affiliation = co_me_grp
individual_name = 1
[NPC]
nickname = pirate1_m01a
affiliation = fc_lr_grp
npc_ship_arch = MSN01a_Liberty_Rogue
individual_name = 1
[NPC]
nickname = pirate2_m01a
affiliation = fc_lr_grp
npc_ship_arch = MSN01a_Liberty_Rogue
individual_name = 1
[NPC]
nickname = pirate3_m01a
affiliation = fc_lr_grp
npc_ship_arch = MSN01a_Liberty_Rogue
individual_name = 1
[NNObjective]
nickname = mlog_job
state = HIDDEN
type = ids, 21810
[NNObjective]
nickname = mlog_juni
state = HIDDEN
type = ids, 21815
[NNObjective]
nickname = mlog_equip
state = HIDDEN
type = ids, 21820
[NNObjective]
nickname = mlog_54747
state = HIDDEN
type = ids, 21825
[NNObjective]
nickname = mlog_meetking
state = HIDDEN
type = navmarker, Li01, 21880, 21800, -33267, 0, -28810
[NNObjective]
nickname = mlog_21830
state = HIDDEN
type = ids, 21830
[NNObjective]
nickname = mlog_stop
state = HIDDEN
type = rep_inst, Li01, 21835, 24835, -30552, 263, -26859, Li01_Trade_Lane_Ring_146
[NNObjective]
nickname = mlog_TL1
state = HIDDEN
type = rep_inst, Li01, 21840, 24840, -28267, 0, -30104, Li01_Trade_Lane_Ring_146
[NNObjective]
nickname = mlog_21850
state = HIDDEN
type = ids, 21850
[NNObjective]
nickname = mlog_21890
state = HIDDEN
type = ids, 21890
[NNObjective]
nickname = mlog_meettransports
state = HIDDEN
type = ids, 21845
[NNObjective]
nickname = mlog_dockTL
state = HIDDEN
type = rep_inst, Li01, 21875, 24875, 0, 0, 0, Li01_Trade_Lane_Ring_146
;[NNObjective]
;nickname = mlog_21865
;state = HIDDEN
;type = rep_inst, Li01, 21865, 21800, 49887, 10, -76160, transport1
[NNObjective]
nickname = mlog_21860
state = HIDDEN
type = ids, 21860
[NNObjective]
nickname = mlog_21855
state = HIDDEN
type = rep_inst, Li01, 21855, 21800, 0, 0, 0, Li01_Trade_Lane_Ring_34
[NNObjective]
nickname = mlog_21870
state = HIDDEN
type = rep_inst, Li01, 21870, 24870, 49953, 204, -77117, Li01_02_dock_ring
[NNObjective]
nickname = nn_objsoon
state = HIDDEN
type = ids, 21660
[Trigger]
nickname = general_triggers
system = Li01
Cnd_True = no_params
Act_ActTrig = king_dies
Act_NagDistLeaving = std, escort, escort, 21970, 4000, NAG_IN_COMBAT
Act_Invulnerable = escort, true, false, 0.99
Act_MarkObj = escort, 1
Act_PlayerCanTradelane = false
[Trigger]
nickname = king_dies
system = Li01
Cnd_Destroyed = escort, 1, EXPLODE
Act_ChangeState = FAIL, 21960
[Trigger]
nickname = transport2_die
system = Li01
Cnd_Destroyed = transport2, 1
Act_DeactTrig = pjh_transport2
Act_SendComm = transport1, escort, DX_M01_0560_TRANSPORT1
[Trigger]
nickname = d_transport1
system = Li01
Cnd_Destroyed = transportleadlabel, -1
Act_SendComm = escort, Player, DX_M01_0700_KING
Act_ActTrig = com_0700
Act_PlayerCanDock = false
[Trigger]
nickname = com_0700
Cnd_CommComplete = DX_M01_0700_KING
Act_ChangeState = FAIL, 21955
[MsnSolar]
nickname = fp7base
faction = li_p_grp
system = FP7_system
position = 3600, 1000, -21000
orientation = 1, 0, 0, 0
archetype = freeport7
base = Li01_01_Base
label = lbl_fp7base
radius = 0
[MsnSolar]
nickname = freeport7_space_dome1
faction = li_p_grp
system = FP7_system
position = 4118, 1000, -21000
orientation = 0, 0, 1, 0
archetype = freeport7_space_dome
base = Li01_01_Base
label = lbl_fp7base
radius = 0
[MsnSolar]
nickname = freeport7_space_dome2
faction = li_p_grp
system = FP7_system
position = 3080, 1000, -21000
orientation = 1, 0, 0, 0
archetype = freeport7_space_dome
base = Li01_01_Base
label = lbl_fp7base
radius = 0
[MsnSolar]
nickname = freeport7_space_dome3
faction = li_p_grp
system = FP7_system
position = 3600, 1000, -20609
orientation = 1, 0, 1, 0
archetype = freeport7_space_dome
base = Li01_01_Base
label = lbl_fp7base
radius = 0
[NPC]
nickname = FP7_patrol
npc_ship_arch = MSN01a_Liberty_Cruiser_Escort
affiliation = li_n_grp
individual_name = 1
[NPC]
nickname = transport1_FP7
affiliation = co_shi_grp
npc_ship_arch = MSN01a_Large_Transport
space_costume = pl_male6_head, rh_wilham_body, prop_neuralnet_E_right
voice = FP7_setscene
individual_name = 1
[MsnShip]
nickname = fp7_transport1
NPC = transport1_FP7
label = fp7_convoy
position = 3535, 1165, -21071
orientation = 0.9794, 0, -0.2017, 0
label = lbl_fp7_convoy
random_name = true
radius = 0
[NPC]
nickname = RTC_Lifeboat
npc_ship_arch = MSN01a_Lifeboat
affiliation = li_n_grp
individual_name = 1
[MsnShip]
nickname = lifeboat
NPC = RTC_Lifeboat
position = 3805, 920, -21245
orientation = 0.887859, -0.170468, -0.412187, -0.112911
random_name = true
radius = 0
[MsnShip]
nickname = fp7base_escort1
NPC = FP7_patrol
position = 3687, 1010, -20813
orientation = 0.861598, 0.506949, -0.0251115, -0.00458345
label = lbl_fp7_convoy
random_name = true
radius = 0
[MsnShip]
nickname = fp7base_escort2
NPC = FP7_patrol
position = 3744, 1010, -20813
orientation = 0.861598, 0.506949, -0.0251115, -0.00458345
label = lbl_fp7_convoy
random_name = true
radius = 0
[MsnShip]
nickname = fp7base_escort3
NPC = FP7_patrol
position = 3715, 1010, -20763
orientation = 0.861598, 0.506949, -0.0251115, -0.00458345
label = lbl_fp7_convoy
random_name = true
radius = 0
[NPC]
nickname = fp7_attacker_m01a
affiliation = fc_n_grp
npc_ship_arch = SETSCENE_Nomad_Fighter
individual_name = 1
[MsnShip]
nickname = fp7base_attacker1
NPC = fp7_attacker_m01a
position = 4495, 720, -21620
orientation = 0.504876, 0, 0.983192, 0
label = lbl_fp7_attackers
random_name = true
radius = 0
[MsnShip]
nickname = fp7base_attacker2
NPC = fp7_attacker_m01a
position = 4500, 712, -21614
orientation = 0.5048, 0, 0.8632, 0
label = lbl_fp7_attackers
random_name = true
radius = 0
[MsnShip]
nickname = fp7base_attacker3
NPC = fp7_attacker_m01a
position = 4499, 711, -21629
orientation = 0.504876, 0, 0.863192, 0
label = lbl_fp7_attackers
random_name = true
radius = 0
[ObjList]
nickname = FP7_attackers_hold_position
Avoidance = true
Delay = 600
[ObjList]
nickname = ol_fp7_goto_convoy1
Avoidance = false
GotoVec = goto_cruise, 3514, 1200, -21923, 1, true, -1
[ObjList]
nickname = ol_fp7_goto_convoy2
Avoidance = false
GotoVec = goto_cruise, 3526, 1206, -21923, 1, true, -1
[ObjList]
nickname = ol_fp7_goto_convoy3
Avoidance = false
GotoVec = goto_cruise, 3520, 1200, -21923, 1, true, -1
[ObjList]
nickname = lifeboat_escapes
Avoidance = false
GotoVec = goto_no_cruise, 5400, 434, -22260, 10, false, 100
[ObjList]
nickname = transport_creeps
Avoidance = false
SetLifetime = 1000
GotoVec = goto_no_cruise, 3402, 1190, -22691, 1, true, 23
[Trigger]
nickname = tr_initialize_init
InitState = ACTIVE
Cnd_True = no_params
Act_ActTrig = tr_fp7_cam
[Trigger]
nickname = tr_fp7_cam
system = FP7_system
Cnd_SpaceEnter = no_params
Act_PlayMusic = none, none, none, music_srtc_initial_cue, 3
Act_SpawnShip = fp7base_escort1, FP7_attackers_hold_position
Act_SpawnShip = fp7base_escort2, FP7_attackers_hold_position
Act_SpawnShip = fp7base_escort3, FP7_attackers_hold_position
Act_SetVibe = fp7base_escort1, Player, REP_FRIEND_MAXIMUM
Act_SetVibe = fp7base_escort2, Player, REP_FRIEND_MAXIMUM
Act_SetVibe = fp7base_escort3, Player, REP_FRIEND_MAXIMUM
Act_SpawnSolar = fp7base
Act_SpawnSolar = freeport7_space_dome1
Act_SpawnSolar = freeport7_space_dome2
Act_SpawnSolar = freeport7_space_dome3
Act_GCSClamp = true
Act_RandomPop = false
Act_MovePlayer = 3254, 1354, -21807, 1
Act_SpawnShip = fp7_transport1, transport_creeps, 3535, 1110, -21071, 0.99879, 0.03, 0.04903, 0
Act_CallThorn = missions\m01a\m01a_fp7_01.thn, fp7base
Act_PlaySoundEffect = depot_wallah_srtc
Act_ActTrig = tr_fp7_cam_end
Act_ActTrig = fp7_rendezvous_chatter_transport
[Trigger]
nickname = fp7_rendezvous_chatter_transport
system = FP7_system
Cnd_Timer = 5
Act_StartDialog = FP7_Rendezvous_transport
Act_ActTrig = Base_sends_escorts_trg
Act_ActTrig = fp7_attacker_spawn
Act_ActTrig = fp7_attack_dialog
Act_ActTrig = Samura_Ack_dlg
[Dialog]
nickname = FP7_Rendezvous_transport
system = FP7_system
Line = fp7_transport1, Player, DX_M01_0000_FREEPORT_7_BRIDGE
[Trigger]
nickname = Samura_Ack_dlg
system = FP7_system
Cnd_CommComplete = DX_M01_0000_FREEPORT_7_BRIDGE
Act_StartDialog = Samura_Ack
[Dialog]
nickname = Samura_Ack
system = FP7_system
Line = fp7_transport1, Player, DX_M01_0005_Samura_SA_14
[Trigger]
nickname = Base_sends_escorts_trg
system = FP7_system
Cnd_CommComplete = DX_M01_0005_Samura_SA_14
Act_ActTrig = Base_sends_escorts
Act_ActTrig = timer_escort_launch
[Trigger]
nickname = timer_escort_launch
system = FP7_system
Cnd_Timer = 5
Act_ActTrig = fp7_convoy1_spawn_escorts
[Trigger]
nickname = Base_sends_escorts
system = FP7_system
Cnd_Timer = 3
Act_StartDialog = FP7_Escorts_Spawned
[Dialog]
nickname = FP7_Escorts_Spawned
system = FP7_system
Line = fp7_transport1, Player, DX_M01_0010_FREEPORT_7_BRIDGE
[Trigger]
nickname = fp7_attack_dialog
system = FP7_system
Cnd_CommComplete = DX_M01_0010_FREEPORT_7_BRIDGE
Act_ActTrig = attack_prelude_dlg
Act_ActTrig = FP7_address_nomads
[Trigger]
nickname = attack_prelude_dlg
system = FP7_system
Cnd_Timer = 3
Act_PlayMusic = none, none, none, music_srtc_second_cue, 2
Act_StartDialog = m01_0015
Act_ActTrig = cam_nomad_intro
Act_ActTrig = decloak_timer
[Dialog]
nickname = m01_0015
system = FP7_system
Line = fp7_transport1, Player, DX_M01_0015_FREEPORT_7_OTHER
[Trigger]
nickname = fp7_convoy1_spawn_escorts
system = FP7_system
Cnd_True = no_params
Act_GiveObjList = fp7base_escort1, ol_fp7_goto_convoy1
Act_GiveObjList = fp7base_escort2, ol_fp7_goto_convoy2
Act_GiveObjList = fp7base_escort3, ol_fp7_goto_convoy3
Act_ActTrig = destroy_escorts
[Trigger]
nickname = destroy_escorts
system = FP7_system
Cnd_Timer = 12
Act_Destroy = fp7base_escort1, SILENT
Act_Destroy = fp7base_escort2, SILENT
Act_Destroy = fp7base_escort3, SILENT
[Trigger]
nickname = fp7_attacker_spawn
system = FP7_system
Cnd_True = no_params
Act_SpawnShip = fp7base_attacker1, FP7_attackers_hold_position
Act_SpawnShip = fp7base_attacker2, FP7_attackers_hold_position
Act_SpawnShip = fp7base_attacker3, FP7_attackers_hold_position
Act_SetVibe = fp7base_attacker1, fp7base, REP_FRIEND_MAXIMUM
Act_SetVibe = fp7base_attacker2, fp7base, REP_FRIEND_MAXIMUM
Act_SetVibe = fp7base_attacker3, fp7base, REP_FRIEND_MAXIMUM
Act_SetVibe = fp7base_attacker1, freeport7_space_dome1, REP_FRIEND_MAXIMUM
Act_SetVibe = fp7base_attacker1, freeport7_space_dome2, REP_FRIEND_MAXIMUM
Act_SetVibe = fp7base_attacker1, freeport7_space_dome3, REP_FRIEND_MAXIMUM
Act_SetVibe = fp7base_attacker2, freeport7_space_dome1, REP_FRIEND_MAXIMUM
Act_SetVibe = fp7base_attacker2, freeport7_space_dome2, REP_FRIEND_MAXIMUM
Act_SetVibe = fp7base_attacker2, freeport7_space_dome3, REP_FRIEND_MAXIMUM
Act_SetVibe = fp7base_attacker3, freeport7_space_dome1, REP_FRIEND_MAXIMUM
Act_SetVibe = fp7base_attacker3, freeport7_space_dome2, REP_FRIEND_MAXIMUM
Act_SetVibe = fp7base_attacker3, freeport7_space_dome3, REP_FRIEND_MAXIMUM
Act_SetVibeLblToShip = lbl_fp7_attackers, Player, REP_FRIEND_MAXIMUM
Act_SetVibeLblToShip = lbl_fp7_attackers, fp7base, REP_FRIEND_MAXIMUM
Act_SetVibeLblToShip = lbl_fp7_attackers, fp7_transport1, REP_FRIEND_MAXIMUM
Act_Cloak = fp7base_attacker1, true
Act_Cloak = fp7base_attacker2, true
Act_Cloak = fp7base_attacker3, true
[Trigger]
nickname = cam_nomad_intro
system = FP7_system
Cnd_Timer = 6
Act_CallThorn = missions\m01a\m01a_fp7_02.thn, fp7base
[Trigger]
nickname = decloak_timer
system = FP7_system
Cnd_Timer = 4
Act_RelocateShip = fp7_transport1, 100000, 102000, 100000
Act_ActTrig = fp7_attacker_decloak
Act_ActTrig = turn_off_music
[Trigger]
nickname = turn_off_music
system = FP7_system
Cnd_Timer = 15
Act_PlayMusic = none, none, none, music_null, 5
[Trigger]
nickname = FP7_address_nomads
system = FP7_system
Cnd_Timer = 8
Act_ActTrig = FP7_Victim_dialog
Act_ActTrig = send_lifeboat
[Trigger]
nickname = FP7_Victim_dialog
system = FP7_system
Cnd_Timer = 5
Act_StartDialog = FP7_victims_whine
Act_ActTrig = mini_fuse
[Trigger]
nickname = mini_fuse
system = FP7_system
Cnd_Timer = 8
Act_LightFuse = fp7base, freeport7_main_fuse1
[Trigger]
nickname = send_lifeboat
system = FP7_system
Cnd_Timer = 14
Act_SpawnShip = lifeboat, lifeboat_escapes
Act_RelocateShip = fp7_transport1, 100000, 102000, 100000
Act_SetVibe = fp7base_attacker1, lifeboat, REP_FRIEND_MAXIMUM
Act_SetVibe = fp7base_attacker2, lifeboat, REP_FRIEND_MAXIMUM
Act_SetVibe = fp7base_attacker3, lifeboat, REP_FRIEND_MAXIMUM
[Dialog]
nickname = FP7_victims_whine
system = FP7_system
Line = fp7_transport1, Player, DX_M01_0025_FREEPORT_7_BRIDGE
[Trigger]
nickname = fp7_attacker_decloak
system = FP7_system
Cnd_Timer = 2
Act_Cloak = fp7base_attacker1, false
Act_Cloak = fp7base_attacker2, false
Act_Cloak = fp7base_attacker3, false
Act_PlaySoundEffect = cloak_no_fighter_srtc
Act_ActTrig = fp7_attacker_vibes
[Trigger]
nickname = fp7_attacker_vibes
system = FP7_system
Cnd_Timer = 2
Act_SetVibeLbl = lbl_fp7_attackers, fp7base, REP_HOSTILE_MAXIMUM
Act_SetVibeLblToShip = lbl_fp7_attackers, Player, REP_FRIEND_MAXIMUM
Act_SetVibeLblToShip = lbl_fp7_attackers, fp7base, REP_HOSTILE_MAXIMUM
Act_CallThorn = missions\m01a\m01a_fp7_02b.thn, fp7base
Act_ActTrig = fp7_attacker_vibes_off
Act_ActTrig = Attack_Dialog
[Trigger]
nickname = fp7_attacker_vibes_off
system = FP7_system
Cnd_Timer = 2
Act_SetVibeLbl = lbl_fp7_attackers, lbl_fp7base, REP_FRIEND_MAXIMUM
Act_SetVibeLblToShip = lbl_fp7_attackers, Player, REP_FRIEND_MAXIMUM
Act_SetVibeLblToShip = lbl_fp7_attackers, fp7base, REP_FRIEND_MAXIMUM
[Trigger]
nickname = Attack_Dialog
system = FP7_system
Cnd_Timer = 7
Act_ActTrig = FP7_last_words
Act_StartDialog = torpedo_dlg
[Dialog]
nickname = torpedo_dlg
system = FP7_system
Line = fp7_transport1, Player, DX_M01_0030_FREEPORT_7_BRIDGE
[Trigger]
nickname = FP7_last_words
system = FP7_system
Cnd_Timer = 3
Act_CallThorn = missions\m01a\m01a_fp7_03.thn
Act_RelocateShip = fp7base_attacker1, 4495, 723, -21623, 0.474968, 0.0877218, 0.864161, -0.141196
Act_RelocateShip = fp7base_attacker2, 4503, 712, -21608, 0.45129, 0.073106, 0.882526, -0.110188
Act_RelocateShip = fp7base_attacker3, 4495, 709, -21633, 0.344484, 0.788921, 0.335737, 0.382381
Act_ActTrig = fp7_nomad_recloak
Act_ActTrig = fp7_base_explode
[Trigger]
nickname = fp7_base_explode
system = FP7_system
Cnd_True = no_params
Act_PlaySoundEffect = csx_monster01
Act_ActTrig = Dome_fuse_timer1
[Trigger]
nickname = Dome_fuse_timer1
system = FP7_system
Cnd_Timer = 1
Act_LightFuse = freeport7_space_dome1, freeport7_dome_fuse2
Act_ActTrig = Dome_fuse_timer2
[Trigger]
nickname = Dome_fuse_timer2
system = FP7_system
Cnd_Timer = 1
Act_LightFuse = freeport7_space_dome2, freeport7_dome_fuse2
Act_ActTrig = Dome_fuse_timer3
[Trigger]
nickname = Dome_fuse_timer3
system = FP7_system
Cnd_Timer = 1
Act_LightFuse = freeport7_space_dome3, freeport7_dome_fuse2
[Trigger]
nickname = fp7_nomad_recloak
system = FP7_system
Cnd_Timer = 0.3
Act_ActTrig = fp7_attacker_recloak
[Trigger]
nickname = fp7_attacker_recloak
system = FP7_system
Cnd_True = no_params
Act_Destroy = fp7base_attacker1, SILENT
Act_Destroy = fp7base_attacker3, SILENT
Act_Destroy = fp7base_attacker2, SILENT
Act_ActTrig = play_sad_music
[Trigger]
nickname = play_sad_music
system = FP7_system
Cnd_Timer = 5.5
Act_PlayMusic = none, none, none, music_solemn_and_grave, 0.1
Act_ActTrig = turn_off_music_solemn
[Trigger]
nickname = turn_off_music_solemn
system = FP7_system
Cnd_Timer = 11
Act_PlayMusic = none, none, none, music_null, 5
[Trigger]
nickname = tr_fp7_cam_end
system = FP7_system
Cnd_Timer = 68.5
Act_ActTrig = bse_initialize_init_li01
Act_ActTrig = remove_playership
Act_ForceLand = Li01_01_Base
[Trigger]
nickname = remove_playership
system = FP7_system
Cnd_SpaceExit = no_params
Act_SetShipAndLoadout = none, none
[Trigger]
nickname = bse_initialize_init_li01
system = Li01
Cnd_BaseEnter = Li01_01_Base
Act_ActTrig = lce_bar
Act_ActTrig = chs_juni_bar
[Trigger]
nickname = bse_play_2xe
Cnd_BaseEnter = Li01_01_Base
InitState = ACTIVE
Act_AddRTC = missions\m01a\M000_s002xe_Li01_01_nrml.ini
Act_NNIds = 30000, HISTORY
Act_NNIds = 30005, HISTORY
Act_ActTrig = rtcd_cityscape
[Trigger]
nickname = rtcd_cityscape
Cnd_RTCDone = missions\m01a\M000_s002xe_Li01_01_nrml.ini
Act_Popupdialog = 21891, 21925, CLOSE
Act_ActTrig = pux_objectivepop
[Trigger]
nickname = pux_objectivepop
Cnd_PopUpDialog = CLOSE
Act_SetNNObj = mlog_job
[Trigger]
nickname = lce_bar
system = Li01
Cnd_LocEnter = Bar, Li01_01_Base
Act_AddRTC = missions\m01a\M001a_s003x_Li01_01_nrml.ini
Act_AddRTC = missions\m01a\M001a_s004x_Li01_01_nrml.ini
Act_NNIds = 30010, HISTORY
Act_ActTrig = rtcd_bar
[Trigger]
nickname = rtcd_bar
Cnd_RTCDone = missions\m01a\M001a_s003x_Li01_01_nrml.ini
Act_ActTrig = pux_roomnav
Act_Popupdialog = 21892, 21930, CLOSE
[Trigger]
nickname = pux_roomnav
Cnd_PopUpDialog = CLOSE
Act_SetNNObj = mlog_juni
[Trigger]
nickname = chs_juni_bar
system = Li01
Cnd_CharSelect = juni, Bar, Li01_01_Base
Act_SetNNObj = mlog_equip
Act_AddRTC = missions\m01a\M001a_s005a_Li01_01_offer.ini, repeatable
Act_AddAmbient = scripts\Bases\Li_01_Equipment_ambi_s005_music.thn, Equipment, Li01_01_Base
Act_AddAmbient = scripts\story\Li_01_Equipment_ambi_s005_ship_01.thn, Equipment, Li01_01_Base
Act_ActTrig = mrp_reject
Act_ActTrig = mrp_accept
Act_NNIds = 30015, HISTORY
[Trigger]
nickname = mrp_reject
system = Li01
Cnd_MsnResponse = reject
Act_RemoveRTC = missions\m01a\M001a_s005a_Li01_01_offer.ini
Act_AddRTC = missions\m01a\M001a_s005d_Li01_01_reoffer.ini, repeatable
Act_NNIds = 30025, HISTORY
Act_SetNNObj = mlog_equip
[Trigger]
nickname = mrp_accept
system = Li01
Cnd_MsnResponse = accept
Act_SetShipAndLoadout = ge_fighter, msn_playerloadout
Act_SetOffer = 21805
Act_SetTitle = 21800
Act_DeactTrig = mrp_reject
Act_RemoveRTC = missions\m01a\M001a_s005a_Li01_01_offer.ini
Act_RemoveRTC = missions\m01a\M001a_s005d_Li01_01_reoffer.ini
Act_RemoveAmbient = scripts\story\Li_01_Equipment_ambi_s005_ship_01.thn
Act_RemoveAmbient = scripts\Bases\Li_01_Equipment_ambi_s005_music.thn
Act_ActTrig = spe_initialize_end
Act_GCSClamp = true
Act_NagOff = greet
Act_ActTrig = bsx_newnnobj
Act_NNIds = 30020, HISTORY
Act_ActTrig = lce_setfirstobj
[Trigger]
nickname = lce_setfirstobj
Cnd_LocEnter = Cityscape, Li01_01_Base
Act_Popupdialog = 21893, 21935, CLOSE
Act_ActTrig = pux_toprtUI
[Trigger]
nickname = pux_toprtUI
Cnd_PopUpDialog = CLOSE
Act_SetNNObj = mlog_54747
[Trigger]
nickname = bsx_newnnobj
Cnd_BaseExit = Li01_01_Base
Act_SetNNObj = mlog_meetking
[Trigger]
nickname = spe_initialize_end
system = Li01
Cnd_SpaceEnter = no_params
Act_RandomPop = false
Act_ActTrig = start_init
Act_RpopAttClamp = true
[Trigger]
nickname = start_init
system = Li01
Cnd_True = no_params
Act_MovePlayer = 5000, -5000, -25000, 1
Act_PobjIdle = no_params
Act_ActTrig = start_init_delay
Act_SetTitle = 21800
Act_SetOffer = 21805
Act_NagClamp = true
[Trigger]
nickname = start_init_delay
system = Li01
Cnd_Timer = 1
Act_MovePlayer = 5000, -5000, -25000, 1
Act_PobjIdle = no_params
Act_SpawnShip = fauxP1, ol_fP1_avoid_Donau
Act_SpawnShip = escort
Act_ActTrig = general_triggers
Act_CallThorn = missions\m01a\m01a_rev2_01.thn, fauxP1
Act_LockDock = Player, Li01_to_Li02, lock
Act_LockDock = Player, Li01_to_Li03, lock
Act_LockDock = Player, Li01_to_Li04, lock
Act_LockDock = Player, Li01_to_Li05, lock
Act_LockDock = Player, Li01_to_Iw03, lock
Act_Destroy = fp7base, SILENT
Act_ActTrig = tm_order_ambush
Act_SetVibe = escort, Player, REP_FRIEND_THRESHOLD
[MsnShip]
nickname = escort
NPC = escort_m01a
position = -33456, -110, -28340
label = us
orientation = -0.3584, 0.0175, 0.9331, 0.0213
[MsnShip]
nickname = fauxP1
NPC = fauxplayer
position = -33366, -100, -28440
label = us
orientation = 0, 0, 1, 0
[ObjList]
nickname = ol_fP1_avoid_Donau
Avoidance = false
GotoVec = goto, -33364, 0, -28415, 300, true, 15
GotoSpline = goto, -32615, -100, -30795, -33362, -100, -28415, -33434, 0, -27279, -33653, 0, -24824, 300, false, 25
[ObjList]
nickname = ol_fP1_avoid_Donau2
Avoidance = false
GotoSpline = goto, -32739, 0, -38277, -31452, 0, -27843, -34662, 60, -26763, -36887, 60, -24195, 300, true, 60
[ObjList]
nickname = ol_patrol_path
Delay = 1
MakeNewFormation = transport2_liberty, csvX
GotoVec = goto_no_cruise, -31476, 150, -28660, 500, true, 30
GotoSpline = goto_no_cruise, -30768, 150, -29367, -31476, 150, -28660, -33374, 150, -27019, -35769, 150, -26476, 500, true, 30
GotoSpline = goto_no_cruise, -30620, 150, -27187, -33369, 150, -27006, -34966, 150, -27894, -33990, 150, -32244, 500, true, 30
GotoVec = goto_no_cruise, -31476, 150, -28660, 500, true, 30
GotoSpline = goto_no_cruise, -30768, 150, -29367, -31476, 150, -28660, -33374, 150, -27019, -35769, 150, -26476, 500, true, 30
GotoSpline = goto_no_cruise, -30620, 150, -27187, -33369, 150, -27006, -34966, 150, -27894, -33990, 150, -32244, 500, true, 30
GotoVec = goto_no_cruise, -31476, 150, -28660, 500, true, 30
GotoSpline = goto_no_cruise, -30768, 150, -29367, -31476, 150, -28660, -33374, 150, -27019, -35769, 150, -26476, 500, true, 30
GotoSpline = goto_no_cruise, -30620, 150, -27187, -33369, 150, -27006, -34966, 150, -27894, -33990, 150, -32244, 500, true, 30
[ObjList]
nickname = ol_diesoon
SetLifetime = 100
[Trigger]
nickname = tm_order_ambush
system = Li01
Cnd_Timer = 1
Act_MovePlayer = 5000, -5000, -25000, 1
Act_PobjIdle = no_params
Act_SpawnFormation = rcruiser_frm_two
Act_SpawnShip = defender3_two
Act_SpawnShip = csvX, ol_diesoon, -31490, -100, -28170
Act_SpawnShip = csvY, ol_diesoon, -31570, -150, -28170
Act_ActTrig = tm_givenewCSVorders
Act_SetVibeLblToShip = us, Player, REP_FRIEND_THRESHOLD
Act_SetVibeLblToShip = us, escort, REP_FRIEND_MAXIMUM
Act_SetVibe = defender1_two, Player, REP_FRIEND_THRESHOLD
Act_SetVibe = defender2_two, Player, REP_FRIEND_THRESHOLD
Act_SetVibe = defender3_two, Player, REP_FRIEND_THRESHOLD
Act_SetVibe = defender1_two, escort, REP_FRIEND_MAXIMUM
Act_SetVibe = defender2_two, escort, REP_FRIEND_MAXIMUM
Act_SetVibe = defender3_two, escort, REP_FRIEND_MAXIMUM
Act_SetVibeShipToLbl = escort, us, REP_FRIEND_MAXIMUM
Act_SetVibeLbl = us, us, REP_FRIEND_MAXIMUM
Act_ActTrig = tm_send_rcrs
Act_ActTrig = tm_dlg_0100_0120
Act_ActTrig = com_0110_cam
Act_ActTrig = com_0120
[Trigger]
nickname = tm_givenewCSVorders
Cnd_Timer = 1
Act_GiveObjList = csvY, ol_patrol_path
[MsnShip]
nickname = r_cruiser
NPC = rcruiser_m01a
label = us
[MsnShip]
nickname = defender1
NPC = defender_m01a
label = us
[MsnShip]
nickname = defender2
NPC = defender2_m01a
label = us
[MsnShip]
nickname = defender3
NPC = defender3_m01a
position = -31313, -50, -28280
orientation = 0.4845, -0.0169, 0.8741, 0.0305
label = us
random_name = true
radius = 150
[MsnFormation]
nickname = rcruiser_frm
position = -32240, 0, -28130
orientation = 0.4823, -0.0154, 0.8753, 0.0331
formation = gunboat_rh_n
ship = r_cruiser
ship = defender1
ship = defender2
[MsnShip]
nickname = r_cruiser_two
NPC = rcruiser_m01a
label = us
[MsnShip]
nickname = defender1_two
NPC = defender_m01a
label = us
[MsnShip]
nickname = defender2_two
NPC = defender2_m01a
label = us
random_name = true
[MsnShip]
nickname = defender3_two
NPC = defender3_m01a
position = -32240, -50, -28540
orientation = 0.4845, -0.0169, 0.8741, 0.0305
label = us
random_name = true
[MsnFormation]
nickname = rcruiser_frm_two
position = -32391, 17, -28005
orientation = 0.4823, -0.0154, 0.8753, 0.0331
formation = gunboat_rh_n
ship = r_cruiser_two
ship = defender1_two
ship = defender2_two
[MsnShip]
nickname = csvX
NPC = repair1
position = -29240, -650, -28180
label = us
[MsnShip]
nickname = csvY
NPC = repair2
position = -29340, -700, -28180
label = us
random_name = true
[Trigger]
nickname = tm_send_rcrs
system = Li01
Cnd_Timer = 3
Act_GiveObjList = r_cruiser_two, ol_rcrs_flyby
Act_GiveObjList = defender3_two, ol_defender3_scout
[ObjList]
nickname = ol_rcrs_flyby
Avoidance = false
GotoVec = goto_no_cruise, -33950, 0, -27494, 100, true, 3
BreakFormation = no_params
[ObjList]
nickname = ol_defender3_scout
Avoidance = false
GotoVec = goto_no_cruise, -33564, 0, -27911, 100, true, 5
GotoVec = goto_no_cruise, -33966, -38, -27752, 100, true, 5
Avoidance = true
[Trigger]
nickname = tm_dlg_0100_0120
system = Li01
Cnd_Timer = 3
Act_StartDialog = dlg_0100_0120
Act_MovePlayer = 5000, -5000, -25000, 1
Act_PobjIdle = no_params
Act_GiveObjList = escort, ol_king_into_formation
Act_SpawnShip = defender3
[ObjList]
nickname = ol_king_into_formation
Avoidance = false
Follow = fauxP1, 100000, 20, -15, -17
[Dialog]
nickname = dlg_0100_0120
system = Li01
Line = escort, Player, DX_M01_0100_KING
Line = Player, Player, DX_M01_0105_TRENT
Line = Player, Player, DX_M01_0110_TRENT
Line = escort, Player, DX_M01_0120_KING
[Trigger]
nickname = com_0110_cam
system = Li01
Cnd_CommComplete = DX_M01_0105_TRENT
Act_CallThorn = missions\m01a\m01a_rev2_02.thn, r_cruiser_two
Act_ActTrig = com_110_delayed
Act_ActTrig = relocate_fauxp1_and_king
Act_NagGreet = greet, escort
[Trigger]
nickname = relocate_fauxp1_and_king
system = Li01
Cnd_Timer = 1
Act_RelocateShip = escort, -32691, 0, -28205, 0, 0, 1, 0
Act_RelocateShip = fauxP1, -32699, 10, -28215, 0, 0, 1, 0
Act_GiveObjList = fauxP1, ol_fP1_avoid_Donau2
[Trigger]
nickname = com_110_delayed
system = Li01
Cnd_Timer = 2
Act_SpawnFormation = rcruiser_frm, -35007, 0, -26692
Act_GiveObjList = r_cruiser, ol_nudge_up
Act_SetVibe = defender1, Player, REP_FRIEND_THRESHOLD
Act_SetVibe = defender2, Player, REP_FRIEND_THRESHOLD
Act_SetVibe = defender3, Player, REP_FRIEND_THRESHOLD
Act_SetVibe = defender1, escort, REP_FRIEND_MAXIMUM
Act_SetVibe = defender2, escort, REP_FRIEND_MAXIMUM
Act_SetVibe = defender3, escort, REP_FRIEND_MAXIMUM
Act_SetVibeShipToLbl = escort, us, REP_FRIEND_MAXIMUM
Act_SetVibeLbl = us, us, REP_FRIEND_MAXIMUM
Act_Invulnerable = r_cruiser, true, true, 0.9
Act_Invulnerable = defender1, true, true, 0.9
Act_Invulnerable = defender2, true, true, 0.9
[Trigger]
nickname = com_0120
system = Li01
Cnd_CommComplete = DX_M01_0120_KING
Act_ActTrig = tm_destroy_rh_twos
Act_ActTrig = com_0120_delayed
[Trigger]
nickname = com_0120_delayed
system = Li01
Cnd_Timer = 2
Act_ActTrig = tm_respawn_rcrs
Act_CallThorn = missions\m01a\m01a_rev2_03.thn, r_cruiser
[Trigger]
nickname = tm_destroy_rh_twos
system = Li01
Cnd_Timer = 12
Act_RelocateShip = r_cruiser_two, 73066, 2000, 60198
Act_RelocateShip = defender1_two, 73266, 1000, 60198
Act_RelocateShip = defender2_two, 73466, 0, 60198
Act_RelocateShip = defender3_two, 73666, -2000, 60198
Act_Destroy = r_cruiser_two
Act_Destroy = defender1_two
Act_Destroy = defender2_two
Act_Destroy = defender3_two
[Trigger]
nickname = tm_respawn_rcrs
system = Li01
Cnd_True = no_params
Act_ActTrig = com_0130
Act_SendComm = r_cruiser, Player, DX_M01_0130_DONAU
Act_GiveObjList = defender3, ol_d3_at_Nwk
Act_SpawnFormation = badboys_two
Act_GiveObjList = badboys_two, ol_order_attack
Act_SetVibeLbl = lbl_order, Player, REP_HOSTILE_THRESHOLD
[ObjList]
nickname = ol_order_attack
Avoidance = false
GotoVec = goto_cruise, -34541, -104, -26128, 50, true
BreakFormation = no_params
[ObjList]
nickname = ol_nudge_up
GotoVec = goto_no_cruise, -36088, 0, -25756, 300, false, 1
[ObjList]
nickname = ol_d3_at_Nwk
GotoVec = goto_no_cruise, -36000, -50, -26592, 300, false, 30
[Trigger]
nickname = com_0130
system = Li01
Cnd_CommComplete = DX_M01_0130_DONAU
Act_ActTrig = com_0140
Act_EtherComm = M01a_newark, 196773, Player, DX_M01_0140_STATION_NEWARK, -1, br_captain_head, li_rockford_body
Act_PlayMusic = none, none, none, music_reveal_enemy_position_of_strength, 10
[Trigger]
nickname = com_0140
system = Li01
Cnd_CommComplete = DX_M01_0140_STATION_NEWARK
Act_ActTrig = tm_dlg_newark_responds
[Trigger]
nickname = tm_dlg_newark_responds
system = Li01
Cnd_True = no_params
Act_ActTrig = com_0150
Act_EtherComm = M01a_newark, 196773, Player, DX_M01_0150_STATION_NEWARK, -1, br_captain_head, li_rockford_body
Act_ActTrig = tm_oderships_cruising
[Trigger]
nickname = tm_oderships_cruising
system = Li01
Cnd_Timer = 2
Act_CallThorn = missions\m01a\m01a_rev2_04.thn, o_hostile1_two
[Trigger]
nickname = com_0150
system = Li01
Cnd_CommComplete = DX_M01_0150_STATION_NEWARK
Act_StartDialog = dlg_incoming
Act_ActTrig = com_0180
Act_ActTrig = com_0160_camera_cut
[Dialog]
nickname = dlg_incoming
system = Li01
Line = r_cruiser, Player, DX_M01_0160_DONAU
Line = defender1, Player, DX_M01_0170_ESCORT_1
Line = defender2, Player, DX_M01_0180_ESCORT_2
[Trigger]
nickname = com_0160_camera_cut
system = Li01
Cnd_CommComplete = DX_M01_0160_DONAU
Act_CallThorn = missions\m01a\m01a_rev2_05.thn, r_cruiser
Act_ActTrig = tm_rhescorts_scramble
Act_SpawnFormation = badboys
Act_GiveObjList = badboys, ol_order_attack_the_donau
Act_Invulnerable = o_hostile1, true, false
[Trigger]
nickname = tm_rhescorts_scramble
system = Li01
Cnd_Timer = 2
Act_GiveObjList = defender1, ol_search2
Act_GiveObjList = defender2, ol_search
Act_GiveObjList = defender3, ol_search
[ObjList]
nickname = ol_search2
Avoidance = true
BreakFormation = no_params
GotoVec = goto, -34780, -50, -26015, 500, false, 50
StayInRange = -33290, 0, -27510, 1000
[ObjList]
nickname = ol_search
Avoidance = true
BreakFormation = no_params
GotoVec = goto, -35517, 0, -26240, 50, false, 50
GotoVec = goto, -34180, -20, -26660, 500, false, 50
StayInRange = -33290, 0, -27510, 1000
[MsnShip]
nickname = o_hostile1_two
NPC = order_fighter1_m01a_leader
position = -29860, 0, -21990
orientation = 1, 0, 0, 0
label = lbl_order
[MsnShip]
nickname = o_hostile2_two
NPC = order_fighter2_m01a
position = -29697, -2, -21933
orientation = 1, 0, 0, 0
label = lbl_order
random_name = true
[MsnShip]
nickname = o_hostile3_two
NPC = order_fighter3_m01a
position = -30019, -2, -21885
orientation = 1, 0, 0, 0
label = lbl_order
random_name = true
[MsnShip]
nickname = o_hostile4_two
NPC = order_fighter3_m01a
random_name = true
position = -30019, -2, -21885
orientation = 1, 0, 0, 0
label = lbl_order
[MsnShip]
nickname = o_hostile5_two
NPC = order_fighter3_m01a
position = -30019, -2, -21885
orientation = 1, 0, 0, 0
label = lbl_order
random_name = true
[MsnFormation]
nickname = badboys_two
position = -26216, -1000, -19136
orientation = -0.85, 0, -0.35, 0
formation = fighter_basic
ship = o_hostile1_two
ship = o_hostile2_two
ship = o_hostile3_two
ship = o_hostile4_two
ship = o_hostile5_two
[Trigger]
nickname = com_0180
system = Li01
Cnd_CommComplete = DX_M01_0180_ESCORT_2
Act_SetVibeLblToShip = lbl_order, r_cruiser, REP_HOSTILE_MAXIMUM
Act_SetVibeShipToLbl = r_cruiser, lbl_order, REP_FRIEND_MAXIMUM
Act_ActTrig = com_0190
Act_ActTrig = order_ships_open_fire_cam
Act_EtherComm = M01a_newark, 196773, Player, DX_M01_0190_STATION_NEWARK, -1, br_captain_head, li_rockford_body
Act_SendComm = defender2, escort, DX_M01_0220_ESCORT_2
[MsnShip]
nickname = o_hostile1
NPC = order_fighter1_m01a_leader
position = -29860, 0, -21990
orientation = 1, 0, 0, 0
label = lbl_order
[MsnShip]
nickname = o_hostile2
NPC = order_fighter2_m01a
position = -29697, -2, -21933
orientation = 1, 0, 0, 0
label = lbl_order
random_name = true
[MsnShip]
nickname = o_hostile3
NPC = order_fighter3_m01a
position = -30019, -2, -21885
orientation = 1, 0, 0, 0
label = lbl_order
random_name = true
[MsnShip]
nickname = o_hostile4
NPC = order_fighter3_m01a
position = -30019, -2, -21885
random_name = true
orientation = 1, 0, 0, 0
label = lbl_order
[MsnShip]
nickname = o_hostile5
NPC = order_fighter3_m01a
position = -30019, -2, -21885
orientation = 1, 0, 0, 0
random_name = true
label = lbl_order
[MsnFormation]
nickname = badboys
position = -33217, 0, -23972
orientation = -0.85, 0, -0.35, 0
formation = fighter_basic
ship = o_hostile1
ship = o_hostile2
ship = o_hostile3
ship = o_hostile4
ship = o_hostile5
[ObjList]
nickname = ol_order_attack_the_donau
Avoidance = false
GotoShip = goto, r_cruiser, 1000, true
BreakFormation = no_params
Avoidance = true
StayInRange = -34680, -100, -26410, 1000
[Trigger]
nickname = order_ships_open_fire_cam
system = Li01
Cnd_Timer = 2
Act_MovePlayer = 5000, -5000, -25000, 1
Act_CallThorn = missions\m01a\m01a_rev2_06.thn, o_hostile1
Act_RelocateShip = o_hostile1_two, 73066, -2000, 60198
Act_RelocateShip = o_hostile2_two, 73166, -2100, 61198
Act_RelocateShip = o_hostile3_two, 73266, -2200, 62198
Act_RelocateShip = o_hostile4_two, 73366, -2300, 63198
Act_RelocateShip = o_hostile5_two, 73466, -2400, 64198
[Trigger]
nickname = com_0190
system = Li01
Cnd_CommComplete = DX_M01_0190_STATION_NEWARK
Act_ActTrig = tm_rhescorts_scramble
Act_StartDialog = dlg_order_talk
Act_ActTrig = pjh_donau_opens_fire_01
Act_ActTrig = pjh_donau_opens_fire_02
Act_ActTrig = pjh_donau_opens_fire_03
Act_ActTrig = pjh_donau_opens_fire_04
Act_ActTrig = pjh_donau_opens_fire_05
Act_Destroy = o_hostile1_two
Act_Destroy = o_hostile2_two
Act_Destroy = o_hostile3_two
Act_Destroy = o_hostile4_two
Act_Destroy = o_hostile5_two
Act_ActTrig = com_prepcockpit
[Dialog]
nickname = dlg_order_talk
system = Li01
Line = o_hostile1, Player, DX_M01_0200_ORDERSHIP
Line = r_cruiser, escort, DX_M01_0210_DONAU
[Trigger]
nickname = com_prepcockpit
system = Li01
Cnd_CommComplete = DX_M01_0200_ORDERSHIP
Act_Invulnerable = o_hostile1, false, true
Act_SetVibeLblToShip = us, Player, REP_FRIEND_THRESHOLD
Act_SetVibeLbl = us, lbl_order, REP_HOSTILE_MAXIMUM
Act_SetVibeLblToShip = us, Li01_08, REP_FRIEND_MAXIMUM
Act_SetVibeLblToShip = us, Li01_06, REP_FRIEND_MAXIMUM
Act_SetVibeLbl = us, us, REP_FRIEND_MAXIMUM
Act_SetVibeShipToLbl = Li01_08, lbl_order, REP_HOSTILE_MAXIMUM
Act_SetVibeShipToLbl = Li01_08, us, REP_FRIEND_MAXIMUM
Act_SetVibeShipToLbl = Li01_06, lbl_order, REP_HOSTILE_MAXIMUM
Act_SetVibeShipToLbl = Li01_06, us, REP_FRIEND_MAXIMUM
Act_SetVibe = Li01_08, Player, REP_FRIEND_MAXIMUM
Act_SetVibe = Li01_06, Player, REP_FRIEND_MAXIMUM
Act_SetVibeLbl = lbl_order, lbl_order, REP_FRIEND_MAXIMUM
Act_GiveObjList = fauxP1, ol_breakform
Act_RelocateShip = fauxP1, 73066, 2000, 60198
Act_Destroy = fauxP1
Act_PobjIdle = no_params
Act_RelocateShip = Player, -34680, -110, -26410, 0.9152, 0.0808, 0.3933, -0.0337
[Trigger]
nickname = pjh_donau_opens_fire_01
system = Li01
Cnd_ProjHit = r_cruiser, 1, o_hostile1
Act_SetVibeShipToLbl = r_cruiser, lbl_order, REP_HOSTILE_MAXIMUM
Act_DeactTrig = pjh_donau_opens_fire_02
Act_DeactTrig = pjh_donau_opens_fire_03
Act_DeactTrig = pjh_donau_opens_fire_04
Act_DeactTrig = pjh_donau_opens_fire_05
Act_ActTrig = pjh_dlg_donau_hit
[Trigger]
nickname = pjh_donau_opens_fire_02
system = Li01
Cnd_ProjHit = r_cruiser, 1, o_hostile2
Act_SetVibeShipToLbl = r_cruiser, lbl_order, REP_HOSTILE_MAXIMUM
Act_DeactTrig = pjh_donau_opens_fire_01
Act_DeactTrig = pjh_donau_opens_fire_03
Act_DeactTrig = pjh_donau_opens_fire_04
Act_DeactTrig = pjh_donau_opens_fire_05
Act_ActTrig = pjh_dlg_donau_hit
[Trigger]
nickname = pjh_donau_opens_fire_03
system = Li01
Cnd_ProjHit = r_cruiser, 1, o_hostile3
Act_SetVibeShipToLbl = r_cruiser, lbl_order, REP_HOSTILE_MAXIMUM
Act_DeactTrig = pjh_donau_opens_fire_01
Act_DeactTrig = pjh_donau_opens_fire_02
Act_DeactTrig = pjh_donau_opens_fire_04
Act_DeactTrig = pjh_donau_opens_fire_05
Act_ActTrig = pjh_dlg_donau_hit
[Trigger]
nickname = pjh_donau_opens_fire_04
system = Li01
Cnd_ProjHit = r_cruiser, 1, o_hostile4
Act_SetVibeShipToLbl = r_cruiser, lbl_order, REP_HOSTILE_MAXIMUM
Act_DeactTrig = pjh_donau_opens_fire_01
Act_DeactTrig = pjh_donau_opens_fire_02
Act_DeactTrig = pjh_donau_opens_fire_03
Act_DeactTrig = pjh_donau_opens_fire_05
Act_ActTrig = pjh_dlg_donau_hit
[Trigger]
nickname = pjh_donau_opens_fire_05
system = Li01
Cnd_ProjHit = r_cruiser, 1, o_hostile5
Act_SetVibeShipToLbl = r_cruiser, lbl_order, REP_HOSTILE_MAXIMUM
Act_DeactTrig = pjh_donau_opens_fire_01
Act_DeactTrig = pjh_donau_opens_fire_02
Act_DeactTrig = pjh_donau_opens_fire_03
Act_DeactTrig = pjh_donau_opens_fire_04
Act_ActTrig = pjh_dlg_donau_hit
[Trigger]
nickname = pjh_dlg_donau_hit
system = Li01
Cnd_True = no_params
Act_ActTrig = rh_cruiser_impact_cam
Act_CallThorn = missions\m01a\m01a_rev2_08.thn, r_cruiser
[Trigger]
nickname = rh_cruiser_impact_cam
system = Li01
Cnd_Timer = 2
Act_Invulnerable = r_cruiser, false, true
Act_LightFuse = r_cruiser, rh_cruiser_burning_fuse
Act_LightFuse = r_cruiser, rh_cruiser_engine_fuse
Act_SendComm = r_cruiser, Player, DX_M01_0260_DONAU
Act_EtherComm = M01a_newark, 196773, escort, DX_M01_0250_STATION_NEWARK, -1, br_captain_head, li_rockford_body
Act_ActTrig = tm_releaseP1
Act_SetVibeLblToShip = lbl_order, Player, REP_HOSTILE_THRESHOLD
Act_SetVibeLbl = lbl_order, us, REP_HOSTILE_MAXIMUM
Act_SetVibeLblToShip = lbl_order, Li01_08, REP_HOSTILE_THRESHOLD
Act_GiveObjList = badboys, ol_order_donau_dead
Act_GiveObjList = escort, ol_king_formation_player
[ObjList]
nickname = ol_king_formation_player
Avoidance = true
Follow = Player, 100000, 20, -15, -17
[ObjList]
nickname = ol_order_donau_dead
Avoidance = true
GotoVec = goto_cruise, -34541, -104, -26128, 50, true
StayInRange = -34680, -100, -26410, 1000
BreakFormation = no_params
[Trigger]
nickname = tm_releaseP1
system = Li01
Cnd_Timer = 3
Act_PlayerCanDock = false
Act_EnableManeuver = formation, false
Act_EnableManeuver = Dock, false
Act_RevertCam = no_params
Act_GiveObjList = escort, ol_king_kill
Act_LightFuse = r_cruiser, rh_cruiser_body_fuse
Act_ActTrig = tm_o_attack
[Trigger]
nickname = tm_o_attack
system = Li01
Cnd_Timer = 1
Act_ActTrig = tr_o_attack
Act_Save = saveit, 32005
Act_SetNNObj = mlog_21830
[Trigger]
nickname = tr_o_attack
system = Li01
Cnd_True = no_params
Act_ActTrig = tm_o_attack_vibe
Act_ActTrig = d_order
Act_ActTrig = tm_needhelp
Act_ActTrig = d_mostorderites
Act_ActTrig = tm_o_attack_cam
Act_GiveObjList = escort, ol_king_kill
Act_GiveObjList = defender1, ol_rh_attack_o
Act_GiveObjList = defender2, ol_rh_attack_o
Act_GiveObjList = defender3, ol_rh_attack_o
Act_SendComm = defender1, escort, DX_M01_0261_ESCORT_1
Act_ActTrig = com_0261
Act_PlayerEnemyClamp = 0, 2
Act_Invulnerable = defender1, true, false, 0.9
[Trigger]
nickname = com_0261
Cnd_CommComplete = DX_M01_0261_ESCORT_1
Act_EtherComm = M01a_newark, 196773, Player, DX_M01_0262_STATION_NEWARK, -1, br_captain_head, li_rockford_body
Act_ActTrig = com_0262
[Trigger]
nickname = com_0262
Cnd_CommComplete = DX_M01_0262_STATION_NEWARK
Act_ActTrig = tm_combatbasics
[Trigger]
nickname = tm_combatbasics
Cnd_Timer = 7
Act_Popupdialog = 21894, 21940, CLOSE
Act_ActTrig = tm_dlg0320-0330
Act_SendComm = escort, Player, DX_M01_0270_KING
Act_ActTrig = com_0270
[Trigger]
nickname = com_0270
Cnd_CommComplete = DX_M01_0270_KING
Act_EtherComm = M01a_newark, 196773, Player, DX_M01_0280_STATION_NEWARK, -1, br_captain_head, li_rockford_body
Act_ActTrig = com_0280
[Trigger]
nickname = com_0280
Cnd_CommComplete = DX_M01_0280_STATION_NEWARK
Act_StartDialog = dlg_donau_dead
[ObjList]
nickname = ol_rh_attack_o
BreakFormation = no_params
SetPriority = NORMAL
GotoVec = goto, -35007, 0, -26692, 1200, true
[Dialog]
nickname = dlg_donau_dead
system = Li01
Line = defender1, escort, DX_M01_0290_ESCORT_1
Line = defender2, escort, DX_M01_0300_ESCORT_2
Line = escort, Player, DX_M01_0310_KING
[Trigger]
nickname = tm_dlg0320-0330
system = Li01
Cnd_Timer = 3
Act_EtherComm = M01a_newark, 196773, escort, DX_M01_0320_STATION_NEWARK, -1, br_captain_head, li_rockford_body
Act_ActTrig = com_0320
[Trigger]
nickname = com_0320
Cnd_CommComplete = DX_M01_0320_STATION_NEWARK
Act_SendComm = lsf_reinforce1, Li01_08, DX_M01_0330_LPU_BETA_LEADER
Act_ActTrig = com_0330
[Trigger]
nickname = com_0330
Cnd_CommComplete = DX_M01_0330_LPU_BETA_LEADER
Act_GCSClamp = false
[Trigger]
nickname = tm_needhelp
system = Li01
Cnd_Timer = 40
Act_SendComm = escort, Player, DX_M01_0331_KING
Act_ActTrig = com_0331
Act_Invulnerable = defender1, false, true
Act_Invulnerable = defender2, false, true
[Trigger]
nickname = com_0331
Cnd_CommComplete = DX_M01_0331_KING
Act_EtherComm = M01a_newark, 196773, Player, DX_M01_0332_STATION_NEWARK, -1, br_captain_head, li_rockford_body
[Trigger]
nickname = d_mostorderites
system = Li01
Cnd_Destroyed = lbl_order, 3
Act_DeactTrig = tm_needhelp
Act_Invulnerable = defender1, false, true
Act_Invulnerable = defender2, false, true
[Trigger]
nickname = saveit
Cnd_SpaceEnter = no_params
Act_NagClamp = true
Act_RevertCam = no_params
Act_EnableManeuver = formation, false
Act_EnableManeuver = Dock, false
Act_RelocateShip = Player, -34680, -110, -26410, 0.9152, 0.0808, 0.3933, -0.0337
Act_SpawnShip = escort, no_ol, -32732, 19, -27985
Act_RandomPop = false
Act_SpawnFormation = rcruiser_frm, -35007, 0, -26692
Act_SpawnShip = defender3, no_ol, -34180, -20, -26660
Act_SpawnFormation = badboys, -34680, -50, -26410
Act_ActTrig = spawn_lsf_help
Act_GiveObjList = badboys, ol_order_attack_saveonly
Act_LightFuse = r_cruiser, rh_cruiser_body_fuse
Act_LightFuse = r_cruiser, rh_cruiser_burning_fuse
Act_SetVibeLblToShip = us, Player, REP_FRIEND_THRESHOLD
Act_SetVibeLbl = us, lbl_order, REP_HOSTILE_MAXIMUM
Act_SetVibeLblToShip = us, Li01_08, REP_FRIEND_MAXIMUM
Act_SetVibeLblToShip = us, Li01_06, REP_FRIEND_MAXIMUM
Act_SetVibeLbl = us, us, REP_FRIEND_MAXIMUM
Act_SetVibeShipToLbl = Li01_08, lbl_order, REP_HOSTILE_MAXIMUM
Act_SetVibeShipToLbl = Li01_08, us, REP_FRIEND_MAXIMUM
Act_SetVibe = Li01_08, Player, REP_FRIEND_MAXIMUM
Act_SetVibeShipToLbl = Li01_06, lbl_order, REP_HOSTILE_MAXIMUM
Act_SetVibeShipToLbl = Li01_06, us, REP_FRIEND_MAXIMUM
Act_SetVibe = Li01_06, Player, REP_FRIEND_MAXIMUM
Act_SetVibeLbl = lbl_order, lbl_order, REP_FRIEND_MAXIMUM
Act_SetVibeLblToShip = lbl_order, Player, REP_HOSTILE_THRESHOLD
Act_SetVibeLbl = lbl_order, us, REP_HOSTILE_MAXIMUM
Act_SetVibeLblToShip = lbl_order, Li01_08, REP_HOSTILE_THRESHOLD
Act_RevertCam = no_params
Act_PlayerCanDock = false
Act_ActTrig = general_triggers
Act_SetNNObj = mlog_21830
Act_ActTrig = tr_o_attack
Act_PlayMusic = none, none, none, music_reveal_enemy_position_of_strength, 3
[ObjList]
nickname = ol_order_attack_saveonly
BreakFormation = no_params
StayInRange = -34680, -100, -26410, 1000
[Trigger]
nickname = tm_o_attack_vibe
system = Li01
Cnd_Timer = 4
Act_SetVibeLbl = lbl_order, us, REP_HOSTILE_MAXIMUM
[Trigger]
nickname = tm_o_attack_cam
system = Li01
Cnd_Timer = 1
Act_ActTrig = lsf_reinforcements_arrive
;[Trigger]
;nickname = spawn_reinforcement_cruiser
;Cnd_True = no_params
;Act_SpawnShip = lsf_cruiser1, no_ol, -30890, 0, -29095, 0, 0, 1, 0
;[MsnShip]
;nickname = lsf_cruiser1
;NPC = lsf_cruiser
;label = lsf_reinforcements
[ObjList]
nickname = ol_king_kill
Avoidance = true
GotoVec = goto, -34680, -100, -26410, 400, true
StayInRange = -34680, -100, -26410, 1000
[MsnShip]
nickname = o_hostile1
NPC = order_fighter1_m01a
position = -36515, 1750, -27787
orientation = -0.4923, -0.0033, 0.8703, 0.0119
label = lbl_order
[MsnShip]
nickname = o_hostile2
NPC = order_fighter2_m01a
position = -36293, 1650, -27801
orientation = -0.4923, -0.0071, 0.8703, 0.01
label = lbl_order
random_name = true
[MsnShip]
nickname = o_hostile3
NPC = order_fighter3_m01a
position = -36508, 1650, -27580
orientation = -0.4923, -0.0071, 0.8703, 0.01
label = lbl_order
random_name = true
[MsnFormation]
nickname = badboys
position = -36995, 1996, -30936
orientation = -0.4923, -0.0033, 0.8703, 0.0119
formation = fighter_basic
ship = o_hostile1
ship = o_hostile2
ship = o_hostile3
[Trigger]
nickname = lsf_reinforcements_arrive
Cnd_Timer = 8
Act_ActTrig = spawn_lsf_help
[Trigger]
nickname = spawn_lsf_help
system = Li01
Cnd_True = no_params
Act_SpawnShip = lsf_reinforce1, ol_lsf_reinforce
Act_Invulnerable = lsf_reinforce1, true, false, 0.9
Act_SpawnShip = lsf_reinforce2, ol_lsf_reinforce
Act_SpawnShip = lsf_reinforce3, ol_lsf_reinforce
Act_SpawnShip = lsf_reinforce4, ol_lsf_reinforce
Act_SetVibeLbl = us, lsf_reinforcements, REP_FRIEND_MAXIMUM
Act_SetVibeLbl = lsf_reinforcements, us, REP_FRIEND_MAXIMUM
Act_SetVibeLbl = lsf_reinforcements, lbl_order, REP_HOSTILE_MAXIMUM
Act_SetVibeLblToShip = lsf_reinforcements, Player, REP_FRIEND_THRESHOLD
Act_SetVibeShipToLbl = Li01_08, lsf_reinforcements, REP_FRIEND_MAXIMUM
Act_SetVibeShipToLbl = Li01_06, lsf_reinforcements, REP_FRIEND_MAXIMUM
Act_SetVibeLblToShip = lsf_reinforcements, Li01_08, REP_FRIEND_MAXIMUM
Act_SetVibeLblToShip = lsf_reinforcements, Li01_06, REP_FRIEND_MAXIMUM
Act_SetVibeLbl = lbl_order, lsf_reinforcements, REP_HOSTILE_THRESHOLD
[MsnShip]
nickname = lsf_reinforce1
NPC = li_n_patrol_vox
arrival_obj = Li01_08
label = lsf_reinforcements
radius = 0
[MsnShip]
nickname = lsf_reinforce2
NPC = li_n_patrol
arrival_obj = Li01_08
random_name = true
label = lsf_reinforcements
radius = 0
[MsnShip]
nickname = lsf_reinforce3
NPC = li_n_patrol
arrival_obj = Li01_08
random_name = true
label = lsf_reinforcements
radius = 0
[MsnShip]
nickname = lsf_reinforce4
NPC = li_n_patrol
arrival_obj = Li01_08
random_name = true
label = lsf_reinforcements
radius = 0
[ObjList]
nickname = ol_lsf_reinforce
SetPriority = NORMAL
GotoShip = goto_cruise, Player, 1000, true, -1
;[ObjList]
;nickname = ol_set_cruiser_convoy
;GotoShip = goto, lsf_cruiser1, 100, false, -1
;[ObjList]
;nickname = ol_move_into_position
;GotoVec = goto, -31045, 0, -28769, 100, false
;[Trigger]
;nickname = cruiser_moves_out
;Cnd_Timer = 7
;Act_GiveObjList = lsf_cruiser1, ol_cruiser_convoy_move_out2
[MsnShip]
nickname = lsf_cruiser2
NPC = li_n_patrol
arrival_obj = Li01_06, 1
random_name = true
label = lsf_reinforcements
[MsnShip]
nickname = lsf_cruiser3
NPC = li_n_patrol
arrival_obj = Li01_06, 2
random_name = true
label = lsf_reinforcements
[MsnShip]
nickname = lsf_cruiser4
NPC = li_n_patrol
arrival_obj = Li01_06, 3
random_name = true
label = lsf_reinforcements
;[ObjList]
;nickname = ol_cruiser_convoy_move_out2
;BreakFormation = no_params
;MakeNewFormation = fighter_li_lsf, lsf_cruiser2, lsf_cruiser3, lsf_cruiser4
;SetPriority = NORMAL
;GotoShip = goto_cruise, escort, 750, false, -1
[Trigger]
nickname = d_order
system = Li01
Cnd_Destroyed = lbl_order, -1, ALL_IGNORE_LANDING
Act_DeactTrig = lsf_reinforcements_arrive
;Act_DeactTrig = cruiser_moves_out
Act_DeactTrig = tm_dlg0320-0330
Act_SpawnFormation = convoy1
Act_Invulnerable = transport1, true, false, 0.9
Act_ActTrig = transport2_die
Act_ActTrig = d_transport1
Act_SetVibeLbl = us, us, REP_FRIEND_MAXIMUM
Act_SetVibeLblToShip = us, Player, REP_FRIEND_THRESHOLD
Act_SetVibeLblToShip = lsf_reinforcements, Player, REP_FRIEND_THRESHOLD
Act_SetVibe = Li01_08, Player, REP_FRIEND_MAXIMUM
Act_SetVibe = escort, Player, REP_FRIEND_THRESHOLD
Act_ActTrig = tm_timetogo
Act_SpawnShip = csvX
Act_SpawnShip = csvY
Act_Invulnerable = csvX, true, true, 0.9
Act_GiveObjList = csvY, ol_patrol_path
Act_ActTrig = dst_P1_TL1_early
Act_ActTrig = com_0380
Act_SetNNObj = nn_objsoon, OBJECTIVE_HISTORY
Act_PlayMusic = music_li_space, music_li_danger, music_li_battle, none, 5
[Trigger]
nickname = dst_P1_TL1_early
system = Li01
Cnd_DistShip = inside, Player, Li01_Trade_Lane_Ring_146, 2000
Act_SetNNObj = mlog_stop
Act_ActTrig = wt_chk0380_on
Act_ActTrig = wt_chk0380_off
[Trigger]
nickname = wt_chk0380_on
system = Li01
Cnd_WatchTrigger = com_0380, ON
Act_DeactTrig = wt_chk0380_off
Act_DeactTrig = tm_morebackstory
Act_DeactTrig = com_0380
Act_DeactTrig = com_0390
Act_ActTrig = com_waitfor0380_p1early
[Trigger]
nickname = wt_chk0380_off
system = Li01
Cnd_WatchTrigger = com_0380, OFF
Act_DeactTrig = wt_chk0380_on
[Trigger]
nickname = com_waitfor0380_p1early
Cnd_CommComplete = DX_M01_0380_KING
Act_ActTrig = dst_P1_TL_arriv
Act_ActTrig = dst_kingteach1
[Trigger]
nickname = tm_timetogo
system = Li01
Cnd_Timer = 3
Act_AdjHealth = escort, 0.3
Act_EtherComm = betaleader, 216006, Player, DX_M01_0340_LPU_BETA_LEADER, -1, li_rockford_head, li_male_elite_body, comm_li_hatcher
Act_ActTrig = com_0340
Act_GiveObjList = defender1, ol_dock_Manhattan
Act_GiveObjList = defender2, ol_dock_Manhattan
Act_GiveObjList = defender3, ol_dock_Manhattan
Act_GiveObjList = lsf_reinforce1, ol_dock_Newark
Act_GiveObjList = lsf_reinforce2, ol_dock_Newark
Act_GiveObjList = lsf_reinforce3, ol_dock_Newark
Act_GiveObjList = lsf_reinforce4, ol_dock_Newark
Act_GiveObjList = escort, ol_goP1goTL
[ObjList]
nickname = ol_goP1goTL
BreakFormation = no_params
StayInRange = -34680, -100, -26410, 1000, false
GotoShip = goto_cruise, Player, 800, true, -1
Follow = Player, 1500, 75, 50, -150
[Trigger]
nickname = com_0340
system = Li01
Cnd_CommComplete = DX_M01_0340_LPU_BETA_LEADER
Act_EtherComm = pilot_f_mil_m01, 216002, Player, DX_M01_0350_ESCORT_1, -1, ge_male3_head, rh_male_elite_body, comm_rh_reichman
Act_ActTrig = com_0350
Act_SpawnLoot = trainingloot
Act_Popupdialog = 21895, 21945, CLOSE
[MsnLoot]
nickname = trainingloot
archetype = commodity_construction_machinery
string_id = 261633
rel_pos_obj = Player
rel_pos_offset = 91, -210, 350
velocity = 1, 0, 2
equip_amount = 1
health = 1
Can_Jettison = true
[Trigger]
nickname = com_0350
system = Li01
Cnd_CommComplete = DX_M01_0350_ESCORT_1
Act_EtherComm = M01a_newark, 196773, Player, DX_M01_0360_STATION_NEWARK, -1, br_captain_head, li_rockford_body
Act_ActTrig = com_0360
[Trigger]
nickname = com_0360
system = Li01
Cnd_CommComplete = DX_M01_0360_STATION_NEWARK
Act_SendComm = csvX, Player, DX_M01_0370_SAR
Act_PlayerCanDock = false
Act_ActTrig = com_0370
[Trigger]
nickname = com_0370
Cnd_CommComplete = DX_M01_0370_SAR
Act_ActTrig = com_0375
Act_ActTrig = com_0378
Act_EtherComm = M01a_newark, 196773, Player, DX_M01_0372_STATION_NEWARK, -1, br_captain_head, li_rockford_body
Act_ActTrig = com_0372
[Trigger]
nickname = com_0372
Cnd_CommComplete = DX_M01_0372_STATION_NEWARK
Act_StartDialog = dlg_somepostchatter
Act_ActTrig = com_0376
[Dialog]
nickname = dlg_somepostchatter
system = Li01
Line = escort, Player, DX_M01_0375_KING, 4
Line = csvX, Li01_08, DX_M01_0376_SAR, 12
[Trigger]
nickname = com_0376
Cnd_CommComplete = DX_M01_0376_SAR
Act_EtherComm = M01a_newark, 196773, csvX, DX_M01_0377_STATION_NEWARK, -1, br_captain_head, li_rockford_body
Act_ActTrig = com_0377
[Trigger]
nickname = com_0377
Cnd_CommComplete = DX_M01_0377_STATION_NEWARK
Act_SendComm = csvX, Li01_08, DX_M01_0378_SAR
[Trigger]
nickname = com_0378
Cnd_CommComplete = DX_M01_0378_SAR
Act_Invulnerable = csvX, false, true
Act_GiveObjList = csvY, ol_diesoon
Act_GiveObjList = csvX, ol_breakform
Act_GiveObjList = csvX, ol_diesoon
Act_GiveObjList = csvY, ol_gobase
[ObjList]
nickname = ol_gobase
MakeNewFormation = transport2_liberty, csvX
GotoShip = goto_no_cruise, Li01_08, 1000, false, 15
[Trigger]
nickname = com_0375
Cnd_CommComplete = DX_M01_0375_KING
Act_SetNNObj = mlog_TL1
Act_Popupdialog = 21840, 21900, CLOSE
Act_ActTrig = tm_kingmusings
Act_ActTrig = com_0410
Act_ActTrig = pmn_suppresspopup
Act_ActTrig = tle_p1_docked
Act_NNIds = 30030, HISTORY
[Trigger]
nickname = pmn_suppresspopup
system = Li01
Cnd_PlayerManeuver = Dock, Li01_Trade_Lane_Ring_146
Act_DeactTrig = com_0410
[Trigger]
nickname = tm_kingmusings
Cnd_Timer = 4
Act_SendComm = escort, Player, DX_M01_0380_KING
Act_NagClamp = true
Act_PlayerCanDock = false
[Trigger]
nickname = com_0380
Cnd_CommComplete = DX_M01_0380_KING
Act_ActTrig = tm_morebackstory
Act_NagClamp = true
[Trigger]
nickname = tm_morebackstory
Cnd_Timer = 1
Act_SendComm = escort, Player, DX_M01_0390_KING
Act_ActTrig = com_0390
[Trigger]
nickname = com_0390
Cnd_CommComplete = DX_M01_0390_KING
Act_ActTrig = dst_P1_TL_arriv
Act_ActTrig = dst_kingteach1
Act_DeactTrig = dst_P1_TL1_early
[ObjList]
nickname = ol_dock_Manhattan
Delay = 2
StayInRange = -33290, 0, -27510, 1000, false
SetLifetime = 1000
GotoShip = goto_no_cruise, Dock_Ring_Li01_01, 800, false, 20
Dock = Dock_Ring_Li01_01
[ObjList]
nickname = ol_dock_Newark
Delay = 3
SetLifetime = 100
GotoShip = goto_no_cruise, Li01_08, 800, false, 20
Dock = Li01_08
;[ObjList]
;nickname = ol_cruiser_convoy_move_out
;GotoVec = goto_no_cruise, -29925, -200, -29928, 500, false, 30
;SetLifetime = 5
[MsnShip]
nickname = transport1
NPC = transport1_m01a
label = transports
label = transportleadlabel
label = us
[MsnShip]
nickname = transport2
NPC = transport2_m01a
label = us
label = transports
[MsnFormation]
nickname = convoy1
position = 5060, -200, -51300
orientation = 0.8, 0, -0.45, 0
formation = transport2_liberty
ship = transport1
ship = transport2
[Trigger]
nickname = dst_P1_TL_arriv
system = Li01
Cnd_DistShip = inside, Player, Li01_Trade_Lane_Ring_146, 2000
Act_DeactTrig = dst_kingteach1
Act_DeactTrig = dst_kingteach2
Act_DeactTrig = dst_kingteach3
Act_DeactTrig = dst_kingteach4
Act_NagClamp = false
Act_NagDistLeaving = nagTL, escort, Li01_Trade_Lane_Ring_146, 21985, 2000
Act_ActTrig = dst_escort_TL_arriv
[Trigger]
nickname = dst_escort_TL_arriv
system = Li01
Cnd_DistShip = inside, escort, Li01_Trade_Lane_Ring_146, 2000
Act_ActTrig = tlx_P1_FTB_arriv
Act_ActTrig = tlx_kingbush
Act_SendComm = escort, Player, DX_M01_0410_KING
[Trigger]
nickname = dst_kingteach1
system = Li01
Cnd_DistShip = outside, Player, Li01_Trade_Lane_Ring_146, 2000, 25, TICK_AWAY
Act_SendComm = escort, Player, DX_M01_0384_KING
Act_ActTrig = dst_kingteach2
[Trigger]
nickname = dst_kingteach2
system = Li01
Cnd_DistShip = outside, Player, Li01_Trade_Lane_Ring_146, 2000, 40, TICK_AWAY
Act_SendComm = escort, Player, DX_M01_0385_KING
Act_ActTrig = dst_kingteach3
[Trigger]
nickname = dst_kingteach3
system = Li01
Cnd_DistShip = outside, Player, Li01_Trade_Lane_Ring_146, 2000, 40, TICK_AWAY
Act_SendComm = escort, Player, DX_M01_0386_KING
Act_ActTrig = dst_kingteach4
[Trigger]
nickname = dst_kingteach4
system = Li01
Cnd_DistShip = outside, Player, Li01_Trade_Lane_Ring_146, 2000, 50, TICK_AWAY
Act_SendComm = escort, Player, DX_M01_0387_KING
Act_PlayerCanDock = false
Act_ActTrig = com_0387
[Trigger]
nickname = com_0387
Cnd_CommComplete = DX_M01_0387_KING
Act_ChangeState = FAIL, 21950
[Trigger]
nickname = com_0410
Cnd_CommComplete = DX_M01_0410_KING
Act_Popupdialog = 21855, 21905, CLOSE
Act_SetNNObj = mlog_dockTL
Act_PlayerCanTradelane = false, Li01_Trade_Lane_Ring_146, Li01_Trade_Lane_Ring_145
Act_EnableManeuver = formation, true
Act_EnableManeuver = Dock, true
Act_ActTrig = tm_kingTLteach1
[Trigger]
nickname = tm_kingTLteach1
system = Li01
Cnd_Timer = 30
Act_SendComm = escort, Player, DX_M01_0411_KING
Act_ActTrig = tm_kingTLteach2
[Trigger]
nickname = tm_kingTLteach2
system = Li01
Cnd_Timer = 40
Act_SendComm = escort, Player, DX_M01_0412_KING
Act_ActTrig = tm_kingTLteach3
[Trigger]
nickname = tm_kingTLteach3
system = Li01
Cnd_Timer = 30
Act_SendComm = escort, Player, DX_M01_0387_KING
Act_ActTrig = com_0387-dock
Act_PlayerCanDock = false
[Trigger]
nickname = com_0387-dock
Cnd_CommComplete = DX_M01_0387_KING
Act_ChangeState = FAIL, 21985
[Trigger]
nickname = tle_p1_docked
system = Li01
Cnd_TLEntered = Player, Li01_Trade_Lane_Ring_146, Li01_Trade_Lane_Ring_145
Act_SetNNObj = nn_objsoon, OBJECTIVE_HISTORY
Act_DeactTrig = tm_kingTLteach1
Act_DeactTrig = tm_kingTLteach2
Act_DeactTrig = tm_kingTLteach3
Act_LockManeuvers = true
Act_SendComm = escort, Player, DX_M01_0420_KING
Act_ActTrig = com_0420
[Trigger]
nickname = com_0420
Cnd_CommComplete = DX_M01_0420_KING
Act_SendComm = escort, Player, DX_M01_0425_KING
[Trigger]
nickname = tlx_P1_FTB_arriv
system = Li01
Cnd_TLExited = Player, Li01_Trade_Lane_Ring_141
Act_LockManeuvers = false
Act_ActTrig = pmn_P1_forms
Act_StartDialog = dlg_0440_0470
Act_MarkObj = transport1, 1
Act_ActTrig = com_0480
Act_PlayerCanDock = false
Act_SetNNObj = mlog_meettransports
Act_PlayerCanTradelane = false
[Trigger]
nickname = tlx_kingbush
system = Li01
Cnd_TLExited = escort, Li01_Trade_Lane_Ring_141
Act_ActTrig = wtutorial_init
Act_Save = w_tutorialsave, 32010
[Trigger]
nickname = w_tutorial
system = Li01
Cnd_True = no_params
Act_MovePlayer = 3953, -200, -50300, 1
Act_SpawnShip = escort, no_ol, 4000, -175, -50100, 0.807, 0.0111, -0.5904, 0.0091
Act_SpawnFormation = convoy1
Act_Invulnerable = transport1, true, false, 0.9
Act_ActTrig = transport2_die
Act_ActTrig = d_transport1
Act_ActTrig = general_triggers
Act_ActTrig = wtutorial_init
Act_RevertCam = no_params
Act_SetVibeLbl = us, us, REP_FRIEND_MAXIMUM
Act_SetVibeLblToShip = us, Player, REP_FRIEND_THRESHOLD
Act_SetVibeLblToShip = us, Li01_11, REP_FRIEND_MAXIMUM
Act_SetVibeLblToShip = us, Li01_14, REP_FRIEND_MAXIMUM
Act_SetVibeShipToLbl = Li01_11, us, REP_FRIEND_MAXIMUM
Act_SetVibeShipToLbl = Li01_14, us, REP_FRIEND_MAXIMUM
Act_SetVibe = Li01_11, Player, REP_FRIEND_THRESHOLD
Act_SetVibe = Li01_14, Player, REP_FRIEND_THRESHOLD
Act_PlayerCanDock = false
Act_ActTrig = pmn_P1_forms
Act_StartDialog = dlg_0440_0470
Act_MarkObj = transport1, 1
Act_ActTrig = com_0480
Act_PlayerCanDock = false
[Trigger]
nickname = w_tutorialsave
system = Li01
Cnd_SpaceEnter = no_params
Act_SetNNObj = mlog_meettransports
Act_ActTrig = w_tutorial
Act_PlayMusic = music_li_space, music_li_danger, music_li_battle, none, 3
[ObjList]
nickname = ol_breakform
BreakFormation = no_params
[Trigger]
nickname = wtutorial_init
system = Li01
Cnd_True = no_params
Act_ActTrig = tle_player_ring30
Act_GiveObjList = escort, ol_breakform
[Dialog]
nickname = dlg_0440_0470
system = Li01
Line = escort, Player, DX_M01_0440_KING
Line = transport1, Player, DX_M01_0450_TRANSPORT1
Line = escort, Player, DX_M01_0480_KING
[Trigger]
nickname = com_0480
Cnd_CommComplete = DX_M01_0480_KING
Act_GiveObjList = transport1, ol_addking
Act_ActTrig = wt_P1_formstatus_FtBush_on
Act_ActTrig = wt_P1_formstatus_FtBush_off
[Trigger]
nickname = wt_P1_formstatus_FtBush_on
system = Li01
Cnd_WatchTrigger = pmn_P1_forms, ON
Act_DeactTrig = wt_P1_formstatus_FtBush_off
Act_ActTrig = pmn_player_secondTL
Act_DeactTrig = pmn_P1_unforms
Act_DeactTrig = pmn_P1_forms
Act_SetNNObj = mlog_21850
Act_Popupdialog = 21850, 21910, CLOSE
Act_ActTrig = tm_kingformteach1
[Trigger]
nickname = wt_P1_formstatus_FtBush_off
system = Li01
Cnd_WatchTrigger = pmn_P1_forms, OFF
Act_DeactTrig = wt_P1_formstatus_FtBush_on
Act_ActTrig = tr_convoyleaves
Act_DeactTrig = pmn_P1_unforms
Act_DeactTrig = pmn_P1_forms
[Trigger]
nickname = tm_kingformteach1
system = Li01
Cnd_Timer = 50
Act_SendComm = escort, Player, DX_M01_0485_KING
Act_ActTrig = tm_kingformteach2
[Trigger]
nickname = tm_kingformteach2
system = Li01
Cnd_DistShip = outside, Player, transport1, 10, 25, TICK_AWAY
Act_SendComm = escort, Player, DX_M01_0386B_KING
Act_ActTrig = tm_kingformteach3
[Trigger]
nickname = tm_kingformteach3
system = Li01
Cnd_DistShip = outside, Player, transport1, 10, 25, TICK_AWAY
Act_SendComm = escort, Player, DX_M01_0387_KING
Act_ActTrig = com_0387-form
[Trigger]
nickname = com_0387-form
Cnd_CommComplete = DX_M01_0387_KING
Act_ChangeState = FAIL, 21980
[ObjList]
nickname = ol_addking
MakeNewFormation = transport2_liberty, transport2, escort
[Trigger]
nickname = pmn_player_secondTL
system = Li01
Cnd_PlayerManeuver = formation, transport1
Act_ActTrig = tr_convoyleaves
[Trigger]
nickname = tr_convoyleaves
system = Li01
Cnd_True = no_params
Act_SetNNObj = nn_objsoon, OBJECTIVE_HISTORY
Act_ActTrig = dst_t1_p1
Act_DeactTrig = tm_kingformteach1
Act_DeactTrig = tm_kingformteach2
Act_DeactTrig = tm_kingformteach3
Act_LockManeuvers = true
Act_PlayMusic = music_anticipation_motivated, music_li_danger, music_li_battle, none, 8
[Trigger]
nickname = dst_t1_p1
system = Li01
Cnd_DistShip = inside, transport1, Player, 1000
Act_ActTrig = bushtopitts_init
Act_StartDialog = fire_em_up
Act_ActTrig = com_0500
[Dialog]
nickname = fire_em_up
system = Li01
Line = transport1, Player, DX_M01_0490_TRANSPORT1
Line = transport1, Player, DX_M01_0455_TRANSPORT1
Line = escort, Player, DX_M01_0460_KING
Line = escort, Player, DX_M01_0465_KING
Line = escort, Player, DX_M01_0470_KING
Line = transport1, Player, DX_M01_0500_TRANSPORT1
Line = escort, Player, DX_M01_0510_KING
Line = transport1, Player, DX_M01_0520_TRANSPORT1
[Trigger]
nickname = com_0500
Cnd_CommComplete = DX_M01_0500_TRANSPORT1
Act_NNIds = 30035, HISTORY
[Trigger]
nickname = bushtopitts_init
system = Li01
Cnd_True = no_params
Act_GiveObjList = transport1, transport1_bush_to_pitts
Act_ActTrig = tle_hostiles_detected
Act_ActTrig = start_ambush
Act_HostileClamp = true
[ObjList]
nickname = transport1_bush_to_pitts
Dock = Li01_Trade_Lane_Ring_30, Li01_Trade_Lane_Ring_31
GotoShip = goto_no_cruise, Li01_Trade_Lane_Ring_34, 2200, true, -1
[Trigger]
nickname = tle_hostiles_detected
system = Li01
Cnd_TLEntered = transport1, Li01_Trade_Lane_Ring_31, Li01_Trade_Lane_Ring_32
Act_ActTrig = tm_tl_disable
Act_DeactTrig = tle_player_ring30
[Trigger]
nickname = start_ambush
system = Li01
Cnd_TLEntered = transport1, Li01_Trade_Lane_Ring_30, Li01_Trade_Lane_Ring_31
Act_ActTrig = dst_acknowledge_tl_break
Act_ActTrig = dst_piratestate
[Trigger]
nickname = tle_player_ring30
system = Li01
Cnd_TLEntered = Player, Li01_Trade_Lane_Ring_30, Li01_Trade_Lane_Ring_31
Act_SetNNObj = nn_objsoon, OBJECTIVE_HISTORY
Act_DeactTrig = tle_hostiles_detected
Act_ActTrig = tm_tl_disable
[Trigger]
nickname = tm_tl_disable
system = Li01
Cnd_Timer = 1
Act_DisableTradelane = Li01_Trade_Lane_Ring_34
Act_DeactTrig = tle_player_ring30
Act_ActTrig = tlx_T1orders
[Trigger]
nickname = tlx_T1orders
Cnd_TLExited = transport1, ANY, Li01_Trade_Lane_Ring_30
Act_GiveObjList = transport1, ol_T1onthemove
Act_DeactTrig = pmn_P1_unforms
Act_DeactTrig = pmn_P1_forms
Act_ActTrig = pmn_P1_forms
Act_PlayMusic = music_li_space, music_li_danger, music_li_battle, music_li_battle, 6, true
[ObjList]
nickname = ol_T1onthemove
BreakFormation = no_params
MakeNewFormation = transport2_liberty, transport2
GotoShip = goto_no_cruise, Li01_Trade_Lane_Ring_34, 2200, true, -1
[Trigger]
nickname = dst_acknowledge_tl_break
Cnd_DistVec = inside, transport1, 28465, 165, -64500, 7500
Act_StartDialog = dlg_tlbreak
Act_ActTrig = com_0530
[Dialog]
nickname = dlg_tlbreak
system = Li01
Line = escort, Player, DX_M01_0525_KING
Line = transport1, Player, DX_M01_0530_TRANSPORT1
[Dialog]
nickname = dlg_tlbreak2
system = Li01
Line = escort, Player, DX_M01_0540_KING
Line = escort, Player, DX_M01_0550_KING
[Trigger]
nickname = com_0530
Cnd_CommComplete = DX_M01_0530_TRANSPORT1
Act_Invulnerable = Li01_Trade_Lane_Ring_34, true, false
Act_ActTrig = tm_shieldpopup
[Trigger]
nickname = tm_shieldpopup
Cnd_Timer = 4
Act_Popupdialog = 21896, 21946, CLOSE
Act_SetNNObj = mlog_21860
Act_StartDialog = dlg_tlbreak2
[Trigger]
nickname = dst_piratestate
Cnd_DistVec = inside, transport1, 28465, 165, -64500, 2000
Act_DeactTrig = tle_hostiles_detected
Act_ActTrig = pirates_init
[Trigger]
nickname = pirates
system = Li01
Cnd_True = no_params
Act_RelocateShip = Player, 31421, 375, -66280, 0.716931, 0.00883, -0.697074, 0.004545
Act_SpawnShip = escort, no_ol, 31605, 350, -66850, 0.92, 0, -0.15, 0
Act_SpawnFormation = convoy1, 31725, 275, -66664, 0.85, 0, -0.35, 0
Act_Invulnerable = transport1, true, false, 0.9
Act_ActTrig = transport2_die
Act_ActTrig = d_transport1
Act_ActTrig = general_triggers
Act_ActTrig = pirates_init
Act_RevertCam = no_params
Act_SetVibeLbl = us, us, REP_FRIEND_MAXIMUM
Act_SetVibeLblToShip = us, Player, REP_FRIEND_THRESHOLD
Act_GiveObjList = transport1, ol_transports_run
Act_MarkObj = transport1, 1
Act_PlayerCanDock = false
Act_StartDialog = dlg_tlbreak
Act_ActTrig = com_0530
Act_GiveObjList = transport1, ol_T1onthemove
Act_DeactTrig = pmn_P1_unforms
Act_DeactTrig = pmn_P1_forms
Act_ActTrig = pmn_P1_forms
[Trigger]
nickname = pirates_init
system = Li01
Cnd_True = no_params
Act_LockManeuvers = false
Act_RandomPop = false
Act_PlayerEnemyClamp = 2, 2
Act_SpawnShip = pirate1
Act_SpawnShip = pirate2
Act_SpawnShip = pirate3
Act_SpawnShip = pirate4
Act_SpawnShip = pirate5
Act_SpawnShip = pirate6
Act_MarkObj = pirate1, 1
Act_MarkObj = pirate2, 1
Act_MarkObj = pirate3, 1
Act_MarkObj = pirate4, 1
Act_MarkObj = pirate5, 1
Act_MarkObj = pirate6, 1
Act_SetVibeLbl = us, pirates, REP_HOSTILE_MAXIMUM
Act_SetVibeLbl = pirates, us, REP_HOSTILE_MAXIMUM
Act_SetVibeLblToShip = pirates, Player, REP_HOSTILE_MAXIMUM
Act_ActTrig = pjh_transport2
Act_GiveObjList = pirate1, ol_pirates
Act_GiveObjList = pirate2, ol_pirates
Act_GiveObjList = pirate3, ol_pirates
Act_GiveObjList = pirate4, ol_pirates
Act_GiveObjList = pirate5, ol_pirates
Act_GiveObjList = pirate6, ol_pirates
Act_ActTrig = pirates_end
Act_ActTrig = tlx_kingorders
[Trigger]
nickname = tlx_kingorders
Cnd_TLExited = escort, ANY, Li01_Trade_Lane_Ring_30
Act_GiveObjList = escort, ol_king_guard
[ObjList]
nickname = ol_king_guard
BreakFormation = no_params
StayInRange = transport1, 2000
SetPriority = NORMAL
GotoShip = goto_cruise, pirate3, 1000, true
[ObjList]
nickname = ol_transports_run
BreakFormation = no_params
MakeNewFormation = transport2_liberty, transport2
GotoShip = goto_no_cruise, Li01_Trade_Lane_Ring_34, 2200, true, -1
[ObjList]
nickname = ol_pirates
StayInRange = transport1, 2000
SetPriority = NORMAL
GotoShip = goto, transport1, 500, true
[MsnShip]
nickname = pirate1
NPC = pirate1_m01a
label = pirates
random_name = true
position = 32652, 653, -67751
orientation = 0.5719, -0.0509, -8077, -0.1342
[MsnShip]
nickname = pirate2
NPC = pirate2_m01a
label = pirates
random_name = true
position = 29762, 303, -66971
orientation = 0.865, 0, -0.5018, 0
[MsnShip]
nickname = pirate3
NPC = pirate3_m01a
label = pirates
random_name = true
position = 33332, 553, -66771
orientation = 0.865, 0, -0.5018, 0
[MsnShip]
nickname = pirate4
NPC = pirate3_m01a
random_name = true
label = pirates
position = 30797, 403, -67761
orientation = -0.3807, 0, 0.9247, 0
[MsnShip]
nickname = pirate5
NPC = pirate3_m01a
random_name = true
label = pirates
label = pirates_gp2
position = 33265, 500, -66385
orientation = 0.7, 0, -0.7, 0
[MsnShip]
nickname = pirate6
NPC = pirate3_m01a
random_name = true
label = pirates
label = pirates_gp2
position = 31980, 100, -68120
orientation = -0.3807, 0, 0.9247, 0
[MsnShip]
nickname = pirateA
NPC = pirate1_m01a
label = pirates
random_name = true
rel_pos = 25, Player, 2400
[MsnShip]
nickname = pirateB
NPC = pirate2_m01a
label = pirates
random_name = true
rel_pos = 330, Player, 2500
[MsnShip]
nickname = pirateC
NPC = pirate3_m01a
label = pirates
random_name = true
rel_pos = 40, Player, 3000
[MsnShip]
nickname = pirateD
NPC = pirate1_m01a
label = pirates
random_name = true
rel_pos = 95, Player, 2600
[MsnShip]
nickname = pirateE
NPC = pirate2_m01a
label = pirates
random_name = true
rel_pos = 115, Player, 2500
[MsnShip]
nickname = pirateF
NPC = pirate3_m01a
label = pirates
random_name = true
rel_pos = 0, Player, 2700
[Trigger]
nickname = pirates_end
system = Li01
Cnd_Destroyed = pirates, -1, ALL_IGNORE_LANDING
Act_SetVibeLbl = us, us, REP_FRIEND_MAXIMUM
Act_SetVibeLblToShip = us, Player, REP_FRIEND_THRESHOLD
Act_ActTrig = tm_happytalk
Act_GiveObjList = escort, ol_escort_killsir
Act_GiveObjList = transport1, ol_reformmm
Act_ActTrig = com_0570
Act_ActTrig = com_0600
Act_PlayerCanTradelane = false, Li01_Trade_Lane_Ring_34, Li01_Trade_Lane_Ring_35
Act_ActTrig = pmn_premature_dock_TL
Act_ActTrig = tle_p1_leaveTLbreak
Act_SetNNObj = nn_objsoon, OBJECTIVE_HISTORY
[Trigger]
nickname = com_0600
Cnd_CommComplete = DX_M01_0600_KING
Act_AdjHealth = escort, 0.3
Act_PlayMusic = music_li_space, music_li_danger, music_li_battle, none, 3
[ObjList]
nickname = ol_escort_killsir
StayInRange = transport1, 2000, false
SetPriority = ALWAYS_EXECUTE
GotoShip = goto_cruise, transport1, 800, false
[ObjList]
nickname = ol_reformmm
MakeNewFormation = transport2_liberty, transport2, escort
GotoShip = goto_cruise, Li01_Trade_Lane_Ring_34, 2200, true
[Trigger]
nickname = pmn_premature_dock_TL
system = Li01
Cnd_TLEntered = Player, Li01_Trade_Lane_Ring_34, Li01_Trade_Lane_Ring_35
Act_SetNNObj = nn_objsoon, OBJECTIVE_HISTORY
Act_LightFuse = transport1, transport_death_fuse
[Trigger]
nickname = tm_happytalk
system = Li01
Cnd_Timer = 1
Act_StartDialog = escortpitts_pirates_dead
Act_ActTrig = com_0580
[Dialog]
nickname = escortpitts_pirates_dead
system = Li01
Line = escort, Player, DX_M01_0570_KING
Line = transport1, Player, DX_M01_0580_TRANSPORT1
Line = escort, Player, DX_M01_0590_KING
Line = escort, Player, DX_M01_0600_KING
[Trigger]
nickname = com_0580
Cnd_CommComplete = DX_M01_0580_TRANSPORT1
Act_SetNNObj = mlog_21890
Act_ActTrig = dst_convoy_departpoint
[Trigger]
nickname = com_0570
Cnd_CommComplete = DX_M01_0570_KING
Act_ActTrig = tm_wave2pt1
Act_PlayMusic = music_li_space, music_li_danger, music_li_battle, music_stab_danger, 5, true
[Trigger]
nickname = tm_wave2pt1
system = Li01
Cnd_Timer = 4
Act_SpawnShip = pirateA, ol_zoom_to_T1
Act_SpawnShip = pirateB, ol_zoom_to_T1
Act_SetVibeLbl = us, pirates, REP_FRIEND_MAXIMUM
Act_SetVibeLbl = pirates, us, REP_HOSTILE_MAXIMUM
Act_SetVibeLblToShip = pirates, Player, REP_HOSTILE_MAXIMUM
Act_SetVibeLbl = transports, pirates, REP_HOSTILE_MAXIMUM
Act_ActTrig = dst_wave2pt2
Act_DeactTrig = pjh_transport2
Act_ActTrig = d_mostwave2
[Trigger]
nickname = d_mostwave2
Cnd_Destroyed = pirates, 3, EXPLODE
Act_NagDistTowards = OBJ, gopittslate, escort, Li01_Trade_Lane_Ring_34, 21985, 1900, NAG_ALWAYS
Act_ActTrig = dst_P1_nearsPittsTL
[Trigger]
nickname = dst_P1_nearsPittsTL
Cnd_DistShip = inside, Player, Li01_Trade_Lane_Ring_34, 2000
Act_NagOff = gopittslate
Act_NagDistLeaving = takeTL34, escort, Li01_Trade_Lane_Ring_34, 21985, 1, NAG_ALWAYS
[Trigger]
nickname = dst_wave2pt2
system = Li01
Cnd_DistShip = inside, transport1, Li01_Trade_Lane_Ring_34, 800
Act_SpawnShip = pirateD, ol_zoom_to_T1
Act_SpawnShip = pirateC, ol_zoom_to_T1
Act_SpawnShip = pirateE, ol_zoom_to_T1
Act_SpawnShip = pirateF, ol_zoom_to_T1
Act_SetVibeLbl = us, pirates, REP_FRIEND_MAXIMUM
Act_SetVibeLbl = pirates, us, REP_HOSTILE_MAXIMUM
Act_SetVibeLblToShip = pirates, Player, REP_HOSTILE_MAXIMUM
Act_SetVibeLbl = transports, pirates, REP_HOSTILE_MAXIMUM
Act_ActTrig = d_wave2
[Trigger]
nickname = pjh_transport2
Cnd_ProjHit = transport2, 60
Act_LightFuse = transport2, transport_death_fuse
[ObjList]
nickname = ol_zoom_to_T1
SetLifetime = 2000
StayInRange = Li01_Trade_Lane_Ring_34, 7000
SetPriority = NORMAL
GotoShip = goto_cruise, transport1, 1200, true
[Trigger]
nickname = dst_convoy_departpoint
system = Li01
Cnd_DistShip = inside, transport1, Li01_Trade_Lane_Ring_34, 3300
Act_ActTrig = dst_king_to_t1_leaving
[Trigger]
nickname = dst_king_to_t1_leaving
system = Li01
Cnd_True = no_params
Act_DeactTrig = tm_TLbreak_spawn
Act_ActTrig = escortpitts_init
[Trigger]
nickname = pmn_P1_forms
system = Li01
Cnd_PlayerManeuver = formation, transport1
Act_ActTrig = pmn_P1_unforms
[Trigger]
nickname = pmn_P1_unforms
system = Li01
Cnd_PlayerManeuver = formation, inverse
Act_ActTrig = pmn_P1_forms
[Trigger]
nickname = d_wave2
system = Li01
Cnd_Destroyed = pirates, -1
Act_ActTrig = tm_TLbreak_spawn
[Trigger]
nickname = tm_TLbreak_spawn
system = Li01
Cnd_Timer = 15
Act_SpawnShip = pirateA, ol_sir_TLbreak
Act_SpawnShip = pirateB, ol_sir_TLbreak
Act_SpawnShip = pirateD, ol_sir_TLbreak
Act_SpawnShip = pirateC, ol_sir_TLbreak
Act_SpawnShip = pirateE, ol_sir_TLbreak
Act_SetVibeLbl = pirates, us, REP_FRIEND_MAXIMUM
Act_SetVibeLblToShip = pirates, Player, REP_HOSTILE_MAXIMUM
Act_ActTrig = d_wave3
[ObjList]
nickname = ol_sir_TLbreak
StayInRange = Li01_Trade_Lane_Ring_34, 2000
SetLifetime = 25
[Trigger]
nickname = d_wave3
Cnd_Destroyed = pirates, -1
Act_SpawnShip = pirateA, ol_sir_TLbreak
Act_SpawnShip = pirateB, ol_sir_TLbreak
Act_SpawnShip = pirateD, ol_sir_TLbreak
Act_SpawnShip = pirateC, ol_sir_TLbreak
Act_SpawnShip = pirateE, ol_sir_TLbreak
Act_SpawnShip = pirateF, ol_sir_TLbreak
Act_SetVibeLbl = pirates, us, REP_FRIEND_MAXIMUM
Act_SetVibeLblToShip = pirates, Player, REP_HOSTILE_MAXIMUM
[MsnShip]
nickname = csvA
NPC = csv_m01a
position = 50153, -300, -77896
orientation = 0.1736, 0, 0.9848, 0
label = us
random_name = true
;[MsnShip]
;nickname = csvB
;NPC = csv_m01a
;position = 49686, 650, -77793
;orientation = 0.3007, 0, 0.9537, 0
;label = us
;random_name = true
;[MsnShip]
;nickname = csvC
;NPC = csv_m01a
;position = 49112, -50, -77729
;orientation = 0.0872, 0, 0.9962, 0
;label = us
;random_name = true
;[MsnShip]
;nickname = csvD
;NPC = csv_m01a
;label = us
;random_name = true
[Trigger]
nickname = escortpitts_init
system = Li01
Cnd_True = no_params
Act_SpawnShip = csvA
Act_SetVibeLbl = us, us, REP_FRIEND_MAXIMUM
Act_SetVibeLblToShip = us, Player, REP_FRIEND_THRESHOLD
Act_GiveObjList = transport1, transport1_escort_pitts
Act_ActTrig = tlx_t1_pitts
Act_ActTrig = dst_convoy_nearPittsTL
Act_ActTrig = tle_T1takesTL
Act_PlayerCanDock = false
Act_NagOff = std
[ObjList]
nickname = transport1_escort_pitts
Dock = Li01_Trade_Lane_Ring_34, Li01_Trade_Lane_Ring_36
GotoVec = goto, 49662, -200, -75732, 500, false, -1
[Trigger]
nickname = dst_convoy_nearPittsTL
system = Li01
Cnd_DistShip = inside, transport1, Li01_Trade_Lane_Ring_34, 2000
Act_ActTrig = wt_u_bad1_on
Act_ActTrig = wt_u_bad1_off
Act_DeactTrig = pmn_premature_dock_TL
[Trigger]
nickname = tle_p1_leaveTLbreak
system = Li01
Cnd_TLEntered = Player, Li01_Trade_Lane_Ring_34, Li01_Trade_Lane_Ring_35
Act_SetNNObj = nn_objsoon, OBJECTIVE_HISTORY
Act_LockManeuvers = true
Act_ActTrig = tlx_p1_atpitts
Act_NagOff = nagpostpirates
Act_DeactTrig = tm_TLbreak_spawn
Act_DeactTrig = d_wave3
Act_DeactTrig = dst_P1_nearsPittsTL
Act_DeactTrig = dst_P1_leavesPittsTL
Act_DeactTrig = dst_P1_returnsPittsTL
[Trigger]
nickname = tlx_p1_atpitts
Cnd_TLExited = Player, Li01_Trade_Lane_Ring_36
Act_LockManeuvers = false
[Trigger]
nickname = wt_u_bad1_on
system = Li01
Cnd_WatchTrigger = pmn_P1_forms, ON
Act_DeactTrig = wt_u_bad1_off
Act_SendComm = escort, Player, DX_M01_0610_KING
[Trigger]
nickname = wt_u_bad1_off
system = Li01
Cnd_WatchTrigger = pmn_P1_forms, OFF
Act_DeactTrig = wt_u_bad1_on
[Trigger]
nickname = tle_T1takesTL
system = Li01
Cnd_TLEntered = transport1, Li01_Trade_Lane_Ring_34, Li01_Trade_Lane_Ring_35
Act_NagOff = nagpostpirates
Act_ActTrig = wt_u_bad2_on
Act_ActTrig = wt_u_bad2_off
Act_Invulnerable = Li01_Trade_Lane_Ring_34, false, true
[Trigger]
nickname = wt_u_bad2_on
system = Li01
Cnd_WatchTrigger = pmn_P1_forms, ON
Act_DeactTrig = wt_u_bad2_off
Act_SendComm = escort, Player, DX_M01_0630_KING
Act_DeactTrig = pmn_P1_forms
Act_DeactTrig = pmn_P1_unforms
Act_ActTrig = dst_p1_pitts_bad
Act_ActTrig = tr_P1_use_PittsTL
[Trigger]
nickname = tr_P1_use_PittsTL
Cnd_True = no_params
Act_SetNNObj = mlog_21855
Act_ActTrig = dst_P1_leavesPittsTL
[Trigger]
nickname = dst_P1_leavesPittsTL
Cnd_DistShip = outside, Player, Li01_Trade_Lane_Ring_34, 4000
Act_NagOff = gopittslate
Act_NagOff = takeTL34
Act_DeactTrig = dst_P1_nearsPittsTL
Act_NagDistTowards = OBJ, dryflyPitts, escort, Li01_02_dock_ring, 21965, 1, NAG_ALWAYS
Act_ActTrig = tm_P1_returnsPittsTL
Act_SetNNObj = mlog_meettransports
Act_PlayerCanTradelane = false, Li01_Trade_Lane_Ring_35, Li01_Trade_Lane_Ring_36
[Trigger]
nickname = tm_P1_returnsPittsTL
Cnd_Timer = 5
Act_ActTrig = dst_P1_returnsPittsTL
[Trigger]
nickname = dst_P1_returnsPittsTL
Cnd_DistShip = inside, Player, Li01_Trade_Lane_Ring_34, 4000
Act_ActTrig = tr_P1_use_PittsTL
Act_PlayerCanTradelane = false, Li01_Trade_Lane_Ring_34, Li01_Trade_Lane_Ring_35
[Trigger]
nickname = wt_u_bad2_off
system = Li01
Cnd_WatchTrigger = pmn_P1_forms, OFF
Act_DeactTrig = wt_u_bad2_on
Act_ActTrig = tlx_p1_pitts_good
Act_DeactTrig = pmn_P1_forms
Act_DeactTrig = pmn_P1_unforms
[Trigger]
nickname = tlx_t1_pitts
system = Li01
Cnd_TLExited = transport1, Li01_Trade_Lane_Ring_36
Act_ActTrig = tm_csvs_swarm
Act_ActTrig = dst_convoy_pittsprepspot
Act_NagOff = nagpostpirates
Act_RandomPop = false
Act_HostileClamp = true
Act_RpopAttClamp = true
[Trigger]
nickname = tlx_p1_pitts_good
Cnd_TLExited = Player, Li01_Trade_Lane_Ring_36
Act_ActTrig = spx_pitts
Act_ActTrig = com_0685
Act_DeactTrig = d_wave2
Act_SetLifetime = pirateA, 5
Act_SetLifetime = pirateB, 5
Act_SetLifetime = pirateC, 5
Act_SetLifetime = pirateD, 5
Act_SetLifetime = pirateE, 5
Act_SetLifetime = pirateF, 5
Act_ActTrig = wt_t2alive_on
Act_ActTrig = wt_t2alive_off
Act_PlayerCanTradelane = false
Act_EnableManeuver = Dock, false
Act_SetNNObj = nn_objsoon, OBJECTIVE_HISTORY
Act_Invulnerable = transport1, true, false, 0.9
[Trigger]
nickname = wt_t2alive_on
system = Li01
Cnd_WatchTrigger = transport2_die, ON
Act_DeactTrig = wt_t2alive_off
Act_DeactTrig = transport2_die
Act_MarkObj = transport1, 0
Act_MarkObj = transport2, 0
Act_StartDialog = escortpitts_arrived_all_good
[Trigger]
nickname = wt_t2alive_off
system = Li01
Cnd_WatchTrigger = transport2_die, OFF
Act_DeactTrig = wt_t2alive_on
Act_MarkObj = transport1, 0
Act_StartDialog = escortpitts_arrived_good_T2_dead
[Dialog]
nickname = escortpitts_arrived_all_good
system = Li01
Line = escort, Player, DX_M01_0640_KING
Line = transport1, Player, dx_m01_0660_transport1
Line = escort, Player, dx_m01_0670_king
Line = transport1, Player, dx_m01_0680_transport1
Line = escort, Player, dx_m01_0681_king
Line = transport1, Player, dx_m01_0682_transport1
Line = Player, Player, dx_m01_0683_trent
Line = escort, Player, dx_m01_0684_king
Line = escort, Player, dx_m01_0685_king
[Dialog]
nickname = escortpitts_arrived_good_T2_dead
system = Li01
Line = escort, Player, DX_M01_0640B_KING
Line = transport1, Player, dx_m01_0660_transport1
Line = escort, Player, dx_m01_0670_king
Line = transport1, Player, dx_m01_0680_transport1
Line = escort, Player, dx_m01_0681_king
Line = transport1, Player, dx_m01_0682_transport1
Line = Player, Player, dx_m01_0683_trent
Line = escort, Player, dx_m01_0684_king
Line = escort, Player, dx_m01_0685_king
[Trigger]
nickname = dst_p1_pitts_bad
Cnd_DistShip = inside, Player, Li01_02_dock_ring, 3800
Act_ActTrig = spx_pitts
Act_DeactTrig = d_wave2
Act_SetLifetime = pirateA, 5
Act_SetLifetime = pirateB, 5
Act_SetLifetime = pirateC, 5
Act_SetLifetime = pirateD, 5
Act_SetLifetime = pirateE, 5
Act_SetLifetime = pirateF, 5
Act_RandomPop = false
Act_HostileClamp = true
Act_RpopAttClamp = true
Act_PlayerCanTradelane = false
Act_EnableManeuver = Dock, false
Act_ActTrig = wt_ubad_t2alive
Act_ActTrig = wt_ubad_t2ded
Act_NagOff = gopittslate
Act_NagOff = takeTL34
Act_NagOff = dryflyPitts
Act_DeactTrig = dst_P1_nearsPittsTL
Act_DeactTrig = dst_P1_returnsPittsTL
Act_DeactTrig = tle_p1_leaveTLbreak
Act_SetNNObj = nn_objsoon, OBJECTIVE_HISTORY
Act_Invulnerable = transport1, true, false, 0.9
[Trigger]
nickname = wt_ubad_t2alive
system = Li01
Cnd_WatchTrigger = transport2_die, ON
Act_DeactTrig = wt_ubad_t2ded
Act_DeactTrig = transport2_die
Act_MarkObj = transport1, 0
Act_MarkObj = transport2, 0
Act_ActTrig = wt_nobounty_on_T2live
Act_ActTrig = wt_nobounty_off_T2live
[Trigger]
nickname = wt_ubad_t2ded
system = Li01
Cnd_WatchTrigger = transport2_die, OFF
Act_DeactTrig = wt_ubad_t2alive
Act_MarkObj = transport1, 0
Act_ActTrig = wt_ubadT2ded_no_bounty
Act_ActTrig = wt_ubadT2ded_yes_bounty
[Trigger]
nickname = wt_nobounty_on_T2live
system = Li01
Cnd_WatchTrigger = d_mostwave2, ON
Act_DeactTrig = wt_nobounty_off_T2live
Act_DeactTrig = d_mostwave2
Act_StartDialog = escortpitts_arrived_bad_T2live
Act_ActTrig = com_0997
[Trigger]
nickname = wt_nobounty_off_T2live
system = Li01
Cnd_WatchTrigger = d_mostwave2, OFF
Act_DeactTrig = wt_nobounty_on_T2live
Act_StartDialog = escortpitts_arrived_bounty_T2live
Act_ActTrig = dst_Pitts_bounty
Act_ActTrig = com_0997
[Trigger]
nickname = dst_Pitts_bounty
Cnd_DistShip = inside, Player, Li01_02_dock_ring, 500
Act_AdjAcct = 750
[Dialog]
nickname = escortpitts_arrived_bad_T2live
system = Li01
Line = escort, Player, dx_m01_0690_king
Line = Player, Player, DX_M01_0996_TRENT
Line = escort, Player, DX_M01_0997_KING
[Dialog]
nickname = escortpitts_arrived_bounty_T2live
system = Li01
Line = escort, Player, dx_m01_0690b_king
Line = Player, Player, DX_M01_0996_TRENT
Line = escort, Player, DX_M01_0997_KING
[Trigger]
nickname = wt_ubadT2ded_no_bounty
system = Li01
Cnd_WatchTrigger = d_mostwave2, ON
Act_DeactTrig = wt_ubadT2ded_yes_bounty
Act_DeactTrig = d_mostwave2
Act_StartDialog = escortpitts_arrived_bad_T2ded
Act_ActTrig = com_0997
[Trigger]
nickname = wt_ubadT2ded_yes_bounty
system = Li01
Cnd_WatchTrigger = d_mostwave2, OFF
Act_DeactTrig = wt_ubadT2ded_no_bounty
Act_StartDialog = escortpitts_arrived_bounty_T2ded
Act_ActTrig = dst_Pitts_bounty
Act_ActTrig = com_0997
[Dialog]
nickname = escortpitts_arrived_bad_T2ded
system = Li01
Line = escort, Player, dx_m01_0690C_king
Line = escort, Player, dx_m01_0640C_king
Line = transport1, Player, dx_m01_0660_transport1
Line = escort, Player, dx_m01_0670_king
Line = transport1, Player, dx_m01_0680_transport1
Line = escort, Player, dx_m01_0681_king
Line = transport1, Player, dx_m01_0682_transport1
Line = Player, Player, DX_M01_0996_TRENT
Line = escort, Player, DX_M01_0997_KING
[Dialog]
nickname = escortpitts_arrived_bounty_T2ded
system = Li01
Line = escort, Player, dx_m01_0640C_king
Line = transport1, Player, dx_m01_0660_transport1
Line = escort, Player, dx_m01_0690b_king
Line = Player, Player, DX_M01_0996_TRENT
Line = escort, Player, DX_M01_0997_KING
[Trigger]
nickname = com_0685
system = Li01
Cnd_CommComplete = dx_m01_0685_king
Act_SetNNObj = mlog_21870
Act_PlayMusic = music_li_space, music_li_danger, music_li_battle, music_victory, 3, true
Act_EnableManeuver = Dock, true
Act_Popupdialog = 21870, 21915, CLOSE
Act_SetVibe = Li01_02_dock_ring, Player, REP_FRIEND_MAXIMUM
Act_PlayerCanDock = false, Li01_02_dock_ring
Act_ActTrig = dst_kinglandteach
Act_GiveObjList = escort, ol_to_pitts_dock
Act_ActTrig = pmn_levelledup
[Trigger]
nickname = dst_kinglandteach
Cnd_DistShip = outside, Li01_02_dock_ring, Player, 800, 20, TICK_AWAY
Act_StartDialog = dlg_dockreminder
Act_ActTrig = com_0995
[Trigger]
nickname = pmn_levelledup
Cnd_PlayerManeuver = Dock, Li01_02_dock_ring
Act_Popupdialog = 21885, 21920, CLOSE
[Dialog]
nickname = dlg_dockreminder
system = Li01
Line = escort, Player, DX_M01_0995_KING
[Trigger]
nickname = com_0995
Cnd_CommComplete = DX_M01_0995_KING
Act_NagDistLeaving = dock_pitts, escort, Li01_02_dock_ring, 21990, 1
[Trigger]
nickname = com_0997
system = Li01
Cnd_CommComplete = DX_M01_0997_KING
Act_PlayMusic = music_li_space, music_li_danger, music_li_battle, music_victory, 3, true
Act_PlayerCanDock = false, Li01_02_dock_ring
Act_SetNNObj = mlog_21870
Act_EnableManeuver = Dock, true
Act_Popupdialog = 21870, 21915, CLOSE
Act_SetVibe = Li01_02_dock_ring, Player, REP_FRIEND_MAXIMUM
Act_ActTrig = dst_kinglandteach
Act_GiveObjList = escort, ol_to_pitts_dock
Act_ActTrig = pmn_levelledup
[Trigger]
nickname = dst_convoy_pittsprepspot
Cnd_DistVec = inside, transport1, 49662, -200, -75732, 1500
Act_ActTrig = tm_breakconvoyfrm
[Trigger]
nickname = tm_breakconvoyfrm
system = Li01
Cnd_Timer = 8
Act_GiveObjList = transport1, ol_breakconvoyreform
Act_GiveObjList = transport1, convoy_at_pitts
[ObjList]
nickname = ol_breakconvoyreform
BreakFormation = no_params
MakeNewFormation = transport2_liberty, transport2
[ObjList]
nickname = ol_to_pitts_dock
BreakFormation = no_params
GotoShip = goto_no_cruise, Li01_02_dock_ring, 1000, false
[ObjList]
nickname = convoy_at_pitts
Delay = 3
GotoVec = goto_no_cruise, 50285, -200, -76300, 500, false, 20
[Trigger]
nickname = tm_csvs_swarm
system = Li01
Cnd_Timer = 2
Act_GiveObjList = csvA, ol_meet_transports
Act_ActTrig = dst_csvs_transports
[ObjList]
nickname = ol_meet_transports
BreakFormation = no_params
MakeNewFormation = transport2_liberty
GotoVec = goto_no_cruise, 50285, -200, -76300, 500, false, 15
[Trigger]
nickname = dst_csvs_transports
system = Li01
Cnd_DistShip = inside, csvA, transport1, 1000
Act_GiveObjList = csvA, ol_stoppp
Act_GiveObjList = csvA, ol_meet_transport1
[ObjList]
nickname = ol_stoppp
Delay = 900000
[ObjList]
nickname = ol_meet_transport1
BreakFormation = no_params
GotoShip = goto_no_cruise, transport1, 300, false, 6
Delay = 90
GotoVec = goto_no_cruise, 50017, -900, -79016, 500, true, 5
[Trigger]
nickname = spx_pitts
system = Li01
Cnd_SpaceExit = no_params
Act_NagOff = dock_pitts
Act_NNIds = 30040, HISTORY
Act_ChangeState = SUCCEED