freelancer-hd-edition/DATA/MISSIONS/M05/m05.ini

2219 lines
58 KiB
INI

[Mission]
mission_title = 1
mission_offer = 1
npc_ship_file = missions\m05\npcships.ini
[NPC]
nickname = juni
affiliation = fc_uk_grp
space_costume = pl_female4_head_helmet, li_hatcher_body, comm_br_elite_female
npc_ship_arch = MSN05_Juni
individual_name = 216504
voice = juni
[NPC]
nickname = sinclair
affiliation = fc_uk_grp
npc_ship_arch = MSN05_Sinclair
individual_name = 216505
voice = sinclair
space_costume = pl_female3_head, sc_female1_body
[NPC]
nickname = rh_battleship
npc_ship_arch = MSN05_Nomad_Rheinland_Battleship
voice = rh_battleship
space_costume = rh_captain_head, rh_male_elite_body, prop_neuralnet_D
affiliation = rh_n_grp
individual_name = 216502
[NPC]
nickname = rf_host1
space_costume = li_captain_head, li_male_elite_body
affiliation = rh_n_grp
npc_ship_arch = MSN05_Nomad_Rheinland_Heavy_Fighter_Cloak
individual_name = 1
voice = pilot_f_mil_m01a
[NPC]
nickname = re_host1
space_costume = li_captain_head, li_male_elite_body
affiliation = rh_n_grp
npc_ship_arch = MSN05_Interceptor
individual_name = 1
voice = pilot_f_mil_m02
[NPC]
nickname = rg_host1
space_costume = rh_captain_head, rh_male_elite_body, prop_neuralnet_D
affiliation = rh_n_grp
npc_ship_arch = MSN05_Nomad_Rheinland_Gunboat
individual_name = 216510
voice = pilot_f_mil_m01
[NPC]
nickname = rg_host2
space_costume = rh_captain_head, rh_male_elite_body, prop_neuralnet_D
affiliation = rh_n_grp
npc_ship_arch = MSN05_Nomad_Rheinland_Gunboat
individual_name = 216511
voice = pilot_f_mil_m02
[NPC]
nickname = rg_host3
space_costume = rh_captain_head, rh_male_elite_body, prop_neuralnet_D
affiliation = rh_n_grp
npc_ship_arch = MSN05_Nomad_Rheinland_Gunboat
individual_name = 216512
voice = pilot_f_mil_m01a
;[NPC]
;nickname = rg_host4
;space_costume = rh_captain_head, rh_male_elite_body, prop_neuralnet_D
;affiliation = rh_n_grp
;npc_ship_arch = MSN05_Nomad_Rheinland_Gunboat
;individual_name = 216513
;voice = pilot_f_mil_m02a
[NPC]
nickname = rc_host1
space_costume = rh_captain_head, rh_male_elite_body, prop_neuralnet_D
affiliation = rh_n_grp
npc_ship_arch = MSN05_Nomad_Rheinland_Gunboat
individual_name = 216514
voice = pilot_f_mil_m01b
[NPC]
nickname = MSN05_Traitor
space_costume = rh_bartender_head, rh_male_elite_body, comm_rh_reichman
affiliation = rh_n_grp
npc_ship_arch = MSN05_Traitor
voice = pilot_c_leg_m01
individual_name = 216508
[NPC]
nickname = MSN05_Traitor2
space_costume = rh_bartender_head, rh_male_elite_body, comm_rh_reichman
affiliation = rh_n_grp
npc_ship_arch = MSN05_Traitor
voice = pilot_c_leg_m01
individual_name = 216509
[MsnShip]
nickname = juni
NPC = juni
position = -8048, 10, 36765
orientation = 0.29352, -0.016404, 0.954519, 0.049698
jumper = true
label = lbl_friends
[MsnShip]
nickname = cloaked_rf1
NPC = rf_host1
rel_pos = 90, Player, 1000
orientation = 0.998859, 0.046037, 0.003736, -0.01213
label = lbl_enc1
random_name = true
[MsnShip]
nickname = cloaked_rf2
NPC = rf_host1
rel_pos = 90, Player, 1000
orientation = 0.998859, 0.046037, 0.003736, -0.01213
label = lbl_enc1
random_name = true
[MsnShip]
nickname = cloaked_rf3
NPC = rf_host1
rel_pos = 90, Player, 1000
orientation = 0.998859, 0.046037, 0.003736, -0.01213
label = lbl_enc1
random_name = true
[MsnShip]
nickname = cloaked_rf4
NPC = rf_host1
rel_pos = 90, Player, 1000
orientation = 0.998859, 0.046037, 0.003736, -0.01213
label = lbl_enc1
random_name = true
[MsnShip]
nickname = rh_traitor1
NPC = MSN05_Traitor
jumper = true
label = lbl_traitors
[MsnShip]
nickname = rh_traitor2
NPC = MSN05_Traitor2
jumper = true
label = lbl_traitors
[MsnShip]
nickname = battle_escort1
NPC = re_host1
label = lbl_escort
random_name = true
[MsnShip]
nickname = battle_escort2
NPC = re_host1
label = lbl_escort
random_name = true
[MsnShip]
nickname = battle_escort3
NPC = re_host1
label = lbl_escort
random_name = true
[MsnShip]
nickname = battle_escort4
NPC = re_host1
label = lbl_escort
random_name = true
[MsnShip]
nickname = battle_escort5
NPC = re_host1
label = lbl_escort
random_name = true
[MsnShip]
nickname = battle_escort1a
NPC = re_host1
label = lbl_escort
random_name = true
[MsnShip]
nickname = battle_escort2a
NPC = re_host1
label = lbl_escort
random_name = true
[MsnShip]
nickname = battle_escort3a
NPC = re_host1
label = lbl_escort
random_name = true
[MsnShip]
nickname = battle_escort4a
NPC = re_host1
label = lbl_escort
random_name = true
[MsnShip]
nickname = battle_escort5a
NPC = re_host1
label = lbl_escort
random_name = true
[MsnShip]
nickname = rh_battleship
NPC = rh_battleship
position = 58535, 0, -59781
orientation = 0.4543, -0.0051, 0.8908, -0.0056
label = lbl_battleship
Radius = 0
[MsnShip]
nickname = rf_enc2_1
NPC = re_host1
position = 0, 0, 0
label = lbl_enc2
random_name = true
[MsnShip]
nickname = rf_enc2_2
NPC = re_host1
position = 0, 0, 0
label = lbl_enc2
random_name = true
[MsnShip]
nickname = re_enc2_1
NPC = re_host1
position = 0, 0, 0
label = lbl_enc2
random_name = true
[MsnShip]
nickname = re_enc2_2
NPC = re_host1
position = 0, 0, 0
label = lbl_enc2
random_name = true
[MsnShip]
nickname = re_enc2_3
NPC = re_host1
position = 0, 0, 0
label = lbl_enc2
random_name = true
[MsnShip]
nickname = rg_enc2_1
NPC = rg_host1
position = 0, 0, 0
label = lbl_enc2
[MsnShip]
nickname = rg_enc2_2
NPC = rg_host2
position = 0, 0, 0
label = lbl_enc2
[MsnShip]
nickname = rc_enc2
NPC = rc_host1
position = 0, 0, 0
label = lbl_enc2
[MsnShip]
nickname = rf_enc3_1
NPC = re_host1
position = 0, 0, 0
label = lbl_enc3
random_name = true
[MsnShip]
nickname = rf_enc3_2
NPC = re_host1
position = 0, 0, 0
label = lbl_enc3
random_name = true
[MsnShip]
nickname = rf_enc3_3
NPC = re_host1
position = 0, 0, 0
label = lbl_enc3
random_name = true
[MsnShip]
nickname = rf_enc3_4
NPC = re_host1
position = 0, 0, 0
label = lbl_enc3
random_name = true
[MsnShip]
nickname = rf_enc3_5
NPC = re_host1
position = 0, 0, 0
label = lbl_enc3
random_name = true
[MsnShip]
nickname = rf_enc3_6
NPC = re_host1
position = 0, 0, 0
label = lbl_enc3
random_name = true
[MsnShip]
nickname = rg_enc3_1
NPC = rg_host3
position = 0, 0, 0
label = lbl_enc3
;[MsnShip]
;nickname = rg_enc3_2
;NPC = rg_host4
;position = 0, 0, 0
;label = lbl_enc3
;[MsnShip]
;nickname = re_enc3
;NPC = re_host1
;position = 0, 0, 0
;label = lbl_enc3
;random_name = true
[MsnShip]
nickname = sinclair
NPC = sinclair
jumper = true
label = lbl_friends
[MsnShip]
nickname = infinite_wing1
NPC = re_host1
position = 0, 0, 0
label = lbl_enc2
label = infinite_wing
random_name = true
[MsnShip]
nickname = infinite_wing2
NPC = re_host1
position = 0, 0, 0
label = lbl_enc2
label = infinite_wing
random_name = true
[MsnShip]
nickname = infinite_wing3
NPC = re_host1
position = 0, 0, 0
label = lbl_enc2
label = infinite_wing
random_name = true
[MsnShip]
nickname = infinite_wing4
NPC = re_host1
position = 0, 0, 0
label = lbl_enc2
label = infinite_wing
random_name = true
[MsnShip]
nickname = infinite_wing5
NPC = re_host1
position = 0, 0, 0
label = lbl_enc2
label = infinite_wing
random_name = true
[MsnFormation]
nickname = traitor_frm
orientation = 0.998859, 0.046037, 0.003736, -0.01213
rel_pos = 90, Player, 500
formation = fighter_rh_n
ship = rh_traitor1
ship = rh_traitor2
[MsnFormation]
nickname = battle_escort
position = 59001, -28, -59087
orientation = -0.2486, 0.0161, 0.9659, 0.0708
formation = fighter_rh_n
ship = battle_escort1
ship = battle_escort2
ship = battle_escort3
ship = battle_escort4
ship = battle_escort5
[MsnFormation]
nickname = battle_escort2
rel_pos = 90, Player, 2000
orientation = 0.998859, 0.046037, 0.003736, -0.01213
formation = fighter_rh_n
ship = battle_escort1a
ship = battle_escort2a
ship = battle_escort3a
ship = battle_escort4a
ship = battle_escort5a
[MsnFormation]
nickname = cloaked_fighters
position = -16442, -33, 2907
orientation = 0.998859, 0.046037, 0.003736, -0.01213
formation = fighter_rh_n
ship = cloaked_rf1
ship = cloaked_rf2
ship = cloaked_rf3
ship = cloaked_rf4
[MsnSolar]
nickname = bw01_01_dock_ring_1
system = bw01
Radius = 0
string_id = 261187
position = -16058, 0, 5177
orientation = -0.073961, 0.009956, 0.996859, 0.026513
faction = br_p_grp
archetype = dock_ring
loadout = docking_ring
base = Bw01_01_base
[MsnSolar]
nickname = Bw01_05
system = bw01
Radius = 0
string_id = 196694
faction = br_p_grp
position = -32093, 0, 5607
archetype = depot
loadout = depot
base = Bw01_05_base
[MsnSolar]
nickname = rh_battleship
system = bw01
Radius = 0
label = lbl_battleship
string_id = 216502
faction = rh_n_grp
position = 58535, 0, -59781
orientation = 0.4543, -0.0051, 0.8908, -0.0056
archetype = rm_r_battleship
loadout = MSN05_Nomad_Rheinland_Battleship
pilot = MSN05_Nomad_Rheinland_Battleship
costume = rh_captain_head, rh_male_elite_body, prop_neuralnet_D
voice = rh_battleship
[ObjList]
nickname = ol_break_formation
BreakFormation = no_params
[ObjList]
nickname = ol_make_juni_frm
FollowPlayer = fighter_basic, juni
[ObjList]
nickname = ol_make_juni_sinclair_frm
BreakFormation = no_params
FollowPlayer = fighter_basic, juni, sinclair
[NNObjective]
nickname = mlog_awaiting_objective
state = HIDDEN
type = ids, 21660
[NNObjective]
nickname = mlog_1
state = HIDDEN
type = ids, 1
[NNObjective]
nickname = mlog_2
state = HIDDEN
type = ids, 1
[NNObjective]
nickname = mlog_22895
state = HIDDEN
type = navmarker, Br03, 22895, 25810, -8335, -3, 36488
[NNObjective]
nickname = mlog_22810
state = HIDDEN
type = rep_inst, Br03, 22810, 25810, -1045, 0, 32320, Br03_Trade_Lane_Ring_45
[NNObjective]
nickname = mlog_22815
state = HIDDEN
type = rep_inst, Br03, 22815, 25815, 38757, 0, 6727, Br03_Trade_Lane_Ring_29
[NNObjective]
nickname = mlog_22820
state = HIDDEN
type = rep_inst, Br03, 22820, 22800, 79443, 0, -18370, Br03_to_Bw01
[NNObjective]
nickname = mlog_22825
state = HIDDEN
type = rep_inst, bw01, 22825, 25825, -38548, 0, -2278, Bw01_Trade_Lane_Ring_13
[NNObjective]
nickname = mlog_22830
state = HIDDEN
type = rep_inst, bw01, 22830, 25830, -14468.6, -16.656, 7747.13, bw01_01_dock_ring_1
[NNObjective]
nickname = mlog_22835
state = HIDDEN
type = ids, 22835
[NNObjective]
nickname = mlog_22840
state = HIDDEN
type = rep_inst, bw01, 22840, 22800, -14468.6, -16.656, 7747.13, bw01_01_dock_ring_1
[NNObjective]
nickname = mlog_22850
state = HIDDEN
type = navmarker, bw01, 22850, 25850, -27473, 14, 6664
[NNObjective]
nickname = mlog_22855
state = HIDDEN
type = rep_inst, bw01, 22855, 25855, -32093, 0, 5607, Bw01_05
[NNObjective]
nickname = mlog_22905
state = HIDDEN
type = rep_inst, bw01, 22905, 22800, -32093, 0, 5607, Bw01_05
[NNObjective]
nickname = mlog_meet_juni
state = HIDDEN
type = navmarker, bw01, 22930, 22800, -31735, 0, 5605
[NNObjective]
nickname = mlog_22860
state = HIDDEN
type = ids, 22860
[NNObjective]
nickname = mlog_22865
state = HIDDEN
type = rep_inst, bw01, 22865, 22800, -37533, 118, 15776, Bw01_to_Br03_hole
[NNObjective]
nickname = mlog_22867
state = HIDDEN
type = rep_inst, bw01, 22867, 22800, -37533, 118, 15776, Bw01_to_Br03_hole
[NNObjective]
nickname = mlog_22870
state = HIDDEN
type = rep_inst, Br03, 22870, 22800, 77096, 0, -16835, Br03_Trade_Lane_Ring_23
[NNObjective]
nickname = mlog_22875
state = HIDDEN
type = rep_inst, Br03, 22875, 22800, 57345, 0, -61707, Br03_to_Br04_hole
[NNObjective]
nickname = mlog_22910
state = HIDDEN
type = ids, 22910
[NNObjective]
nickname = mlog_22880
state = HIDDEN
type = ids, 22880
[NNObjective]
nickname = mlog_22885
state = HIDDEN
type = rep_inst, Br03, 22885, 22800, 57345, 0, -61707, Br03_to_Br04_hole
[NNObjective]
nickname = mlog_22890
state = HIDDEN
type = rep_inst, Br04, 22890, 22800, -38548, 0, -2278, Br04_Trade_Lane_Ring_3
[NNObjective]
nickname = mlog_22893
state = HIDDEN
type = rep_inst, Br04, 22893, 22800, -38548, 0, -2278, Br04_Trade_Lane_Ring_3
[NNObjective]
nickname = mlog_22894
state = HIDDEN
type = rep_inst, Br04, 22894, 22800, -38548, 0, -2278, br04_01_dock_ring
;[NNObjective]
;nickname = nn_leeds_equipment_room
;state = HIDDEN
;type = ids, 22900
[NNObjective]
nickname = flee_sprague
state = HIDDEN
type = navmarker, bw01, 22920, 22800, -16098, 53, 4227
;[NNObjective]
;nickname = leaving_baxter
;state = HIDDEN
;type = ids, 22925
[Trigger]
nickname = general_triggers
system = ANY
Cnd_True = no_params
Act_MarkObj = juni, 1
Act_ActTrig = juni_dies
Act_RandomPop = false
[Trigger]
nickname = bse_any
Cnd_BaseEnter = ANY
Act_ChangeState = FAIL, 22960
[Trigger]
nickname = sye_any
Cnd_SystemEnter = ANY
Act_ChangeState = FAIL, 22965
[Trigger]
nickname = juni_dies
system = ANY
Cnd_Destroyed = juni, 1, EXPLODE
Act_ChangeState = FAIL, 22950
;[Trigger]
;nickname = sinclair_dies
;Cnd_Destroyed = sinclair, 1, EXPLODE
;Act_ChangeState = FAIL, 22952
[Trigger]
nickname = always_friendly
Cnd_True = no_params
repeatable = true
Act_SetVibeOfferBaseHack = Br03_dock_ring
[Trigger]
nickname = tr_offer
InitState = ACTIVE
Cnd_True = no_params
Act_ActTrig = space_enter
Act_ActTrig = lce_bar_br03_01
Act_ActTrig = always_friendly
[Trigger]
nickname = space_enter
Cnd_InSpace = true
Act_ActTrig = commcomplete_DX_M05_0000_JUNI
Act_EtherComm = juni, 216504, Player, DX_M05_0000_JUNI, -1, pl_female4_head, li_hatcher_body
[Trigger]
nickname = commcomplete_DX_M05_0000_JUNI
Cnd_CommComplete = DX_M05_0000_JUNI
Act_NNPath = 22809, 22809, Br03_dock_ring, Br03
Act_NNIds = 30500, HISTORY
[Trigger]
nickname = lce_bar_br03_01
Cnd_LocEnter = Bar, Br03_01_base
Act_DeactTrig = space_enter
Act_AddRTC = missions\m05\M005_s026a_Br03_01_offer.ini
Act_ActTrig = mrp_reject
Act_ActTrig = mrp_accept
[Trigger]
nickname = mrp_reject
Cnd_MsnResponse = reject
Act_NNIds = 30510, HISTORY
Act_RemoveRTC = missions\m05\M005_s026a_Br03_01_offer.ini
Act_AddRTC = missions\m05\M005_s026d_Br03_01_reoffer.ini, repeatable
Act_ActTrig = space_enter2
[Trigger]
nickname = space_enter2
Cnd_InSpace = true
Act_NNPath = 22809, 22809, Br03_01, Br03
[Trigger]
nickname = mrp_accept
Cnd_MsnResponse = accept
Act_SetRep = Player, br_p_grp, REP_FRIEND_MAXIMUM
Act_NNIds = 30505, HISTORY
Act_RemoveRTC = missions\m05\M005_s026d_Br03_01_reoffer.ini
Act_DeactTrig = mrp_reject
Act_SetOffer = 22805
Act_SetTitle = 22800
Act_ActTrig = spe_Br03_01
Act_ActTrig = first_obj
Act_DeactTrig = always_friendly
[Trigger]
nickname = first_obj
Cnd_True = no_params
Act_SetNNObj = mlog_22895
[Trigger]
nickname = spe_Br03_01
Cnd_SpaceEnter = no_params
Act_SetNNObj = mlog_1
Act_RandomPop = false
Act_ActTrig = lcp_Br03_01
Act_ActTrig = tr_to_sprague
Act_PlayMusic = music_br_space, music_br_danger, music_br_battle
[Trigger]
nickname = tr_to_sprague
Cnd_True = no_params
Act_SpawnShip = juni, no_ol
Act_GiveObjList = Player, ol_make_juni_frm
Act_SetVibe = juni, Player, REP_FRIEND_THRESHOLD
Act_ActTrig = general_triggers
[Trigger]
nickname = lcp_Br03_01
Cnd_LaunchComplete = Player
Act_PlayerCanDock = false
Act_ActTrig = tr_stop_player
Act_PlayerCanTradelane = false, Br03_Trade_Lane_Ring_45, Br03_Trade_Lane_Ring_46
[Trigger]
nickname = tr_stop_player
Cnd_True = no_params
Act_PobjIdle = no_params
Act_ActTrig = tle_Br03_45
Act_ActTrig = first_com
[Trigger]
nickname = first_com
Cnd_True = no_params
Act_SendComm = juni, Player, DX_M05_0100_JUNI
Act_ActTrig = com_0100
[Trigger]
nickname = com_0100
Cnd_CommComplete = DX_M05_0100_JUNI
Act_SetNNObj = mlog_22810
Act_NNIds = 30515, HISTORY
Act_NagDistLeaving = Br03_45_nag, juni, Br03_Trade_Lane_Ring_45, 22955, 1, NAG_ALWAYS
[Trigger]
nickname = tle_Br03_45
Cnd_TLEntered = Player, Br03_Trade_Lane_Ring_45, Br03_Trade_Lane_Ring_46
Act_NagOff = Br03_45_nag
Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY
Act_SendComm = juni, Player, DX_M05_0110_JUNI
Act_ActTrig = tl_exit
Act_ActTrig = com_0110
Act_LockManeuvers = true
[Trigger]
nickname = com_0110
Cnd_CommComplete = DX_M05_0110_JUNI
Act_SendComm = juni, Player, DX_M05_0115_JUNI
Act_ActTrig = com_0120
[Trigger]
nickname = com_0120
Cnd_True = no_params
Act_SendComm = juni, Player, DX_M05_0120_JUNI
[Trigger]
nickname = tl_exit
Cnd_TLExited = Player, Br03_Trade_Lane_Ring_52
Act_LockManeuvers = false
Act_ActTrig = syx_br03_bw01
Act_ActTrig = sye_bw01
Act_EtherComm = norfolk, 216507, Player, DX_M05_0125_NORFOLK, -1, li_captain_head, li_male_elite_body, prop_neuralnet_D
Act_ActTrig = stop_player
Act_ActTrig = com_0125_Norfolk
Act_PlayerCanTradelane = false
[Trigger]
nickname = com_0125_Norfolk
Cnd_CommComplete = DX_M05_0125_NORFOLK
Act_SendComm = juni, Player, DX_M05_0126_JUNI
Act_ActTrig = com_0126
[Trigger]
nickname = com_0126
Cnd_CommComplete = DX_M05_0126_JUNI
Act_EtherComm = norfolk, 216507, Player, DX_M05_0127_NORFOLK, -1, li_captain_head, li_male_elite_body
Act_ActTrig = com_0127_Norfolk
[Trigger]
nickname = com_0127_Norfolk
Cnd_CommComplete = DX_M05_0127_NORFOLK
Act_SendComm = juni, Player, DX_M05_0130_JUNI
Act_ActTrig = com_0130
[Trigger]
nickname = com_0130
Cnd_CommComplete = DX_M05_0130_JUNI
Act_SetNNObj = mlog_22815
Act_NNIds = 30520, HISTORY
Act_NagDistLeaving = Br03_29_nag, juni, Br03_Trade_Lane_Ring_29, 22957, 1, NAG_ALWAYS
Act_PlayerCanTradelane = false, Br03_Trade_Lane_Ring_29, Br03_Trade_Lane_Ring_28
Act_ActTrig = tle_Br03_29
[Trigger]
nickname = tle_Br03_29
Cnd_TLEntered = Player, Br03_Trade_Lane_Ring_29, Br03_Trade_Lane_Ring_28
Act_SetNNObj = mlog_1
Act_LockManeuvers = true
Act_SendComm = juni, Player, DX_M05_0131_JUNI
Act_ActTrig = tl_23_exit
Act_NagOff = Br03_29_nag
[Trigger]
nickname = tl_23_exit
Cnd_TLExited = Player, Br03_Trade_Lane_Ring_23
Act_LockManeuvers = false
Act_ActTrig = delay_0140
Act_PlayerCanTradelane = false
[Trigger]
nickname = delay_0140
Cnd_Timer = 2
Act_SendComm = juni, Player, DX_M05_0140_JUNI
Act_SetNNObj = mlog_22820
Act_NagDistLeaving = dock_br03_bw01, juni, Br03_to_Bw01, 22960, 1, NAG_ALWAYS
Act_GiveObjList = juni, ol_break_formation
Act_PlayerCanDock = false, Br03_to_Bw01
[Trigger]
nickname = syx_br03_bw01
Cnd_SystemExit = Br03, bw01
Act_SetNNObj = mlog_1
Act_DeactTrig = sye_any
[Trigger]
nickname = sye_bw01
Cnd_NPCSystemEnter = bw01, juni, Player
Act_LockDock = Player, Bw01_to_Br03, lock
Act_RandomPop = false
Act_ActTrig = tr_bw01
Act_PlayerCanTradelane = false, Bw01_Trade_Lane_Ring_13, Bw01_Trade_Lane_Ring_12
Act_PlayMusic = music_omega_space, music_omega_danger, music_omega_battle
Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY
[Trigger]
nickname = tr_bw01
Cnd_Timer = 2
Act_SpawnSolar = bw01_01_dock_ring_1
Act_SetVibe = bw01_01_dock_ring_1, juni, REP_FRIEND_MAXIMUM
Act_SetVibe = bw01_01_dock_ring_1, Player, REP_FRIEND_MAXIMUM
Act_SetNNObj = mlog_22825
Act_NagDistLeaving = bw01_13_nag, juni, Bw01_Trade_Lane_Ring_13, 22962, 1, NAG_ALWAYS
Act_GiveObjList = Player, ol_make_juni_frm
Act_PlayerCanDock = false
Act_SendComm = juni, Player, DX_M05_0150_Juni
Act_ActTrig = tle_Bw01_13
Act_Invulnerable = juni, true, false, 0.9
[Trigger]
nickname = tle_Bw01_13
Cnd_TLEntered = Player, Bw01_Trade_Lane_Ring_13, Bw01_Trade_Lane_Ring_12
Act_ActTrig = dst_pl_freeport1
Act_NagOff = bw01_13_nag
Act_SetNNObj = mlog_1
Act_LockManeuvers = true
[Trigger]
nickname = dst_pl_freeport1
Cnd_DistShip = inside, Player, bw01_02, 3000
Act_SendComm = juni, Player, DX_M05_0160_Juni
Act_ActTrig = tl_exit_Bw01_10
Act_ActTrig = com_0160
[Trigger]
nickname = tl_exit_Bw01_10
Cnd_TLExited = juni, Bw01_Trade_Lane_Ring_10
Act_LockManeuvers = false
Act_PlayerCanTradelane = false
Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY
[Trigger]
nickname = com_0160
Cnd_CommComplete = DX_M05_0160_Juni
Act_EtherComm = freeport_1, 216506, Player, DX_M05_0170_Freeport_1, -1, br_kaitlyn_head, pl_female2_peasant_body_bust
Act_ActTrig = stop_player
Act_ActTrig = com_0170
[Trigger]
nickname = com_0170
Cnd_CommComplete = DX_M05_0170_Freeport_1
Act_SendComm = juni, Player, DX_M05_0180_Juni
Act_ActTrig = com_0180
[Trigger]
nickname = com_0180
Cnd_CommComplete = DX_M05_0180_Juni
Act_EtherComm = freeport_1, 216506, Player, DX_M05_0190_Freeport_1, -1, br_kaitlyn_head, pl_female2_peasant_body_bust
Act_ActTrig = com_0190
[Trigger]
nickname = com_0190
Cnd_CommComplete = DX_M05_0190_Freeport_1
Act_SendComm = juni, Player, DX_M05_0200_Juni
Act_ActTrig = com_0200
[Trigger]
nickname = com_0200
Cnd_CommComplete = DX_M05_0200_Juni
Act_SendComm = juni, Player, DX_M05_0201_Juni
Act_ActTrig = com_0201
[Trigger]
nickname = com_0201
Cnd_CommComplete = DX_M05_0201_Juni
Act_SetNNObj = mlog_22830
Act_NNIds = 30525, HISTORY
Act_PlayMusic = none, none, none, music_anticipation_light
Act_Save = key_save_to_sprague, 32505
Act_NagDistTowards = OBJ, sprague_nag, juni, bw01_01_dock_ring_1, 22965, 2000, NAG_ALWAYS
Act_ActTrig = dst_pl_bw01_01
Act_ActTrig = sprague_com1
[Trigger]
nickname = key_save_to_sprague
system = bw01
Cnd_SpaceEnter = bw01
Act_PlayMusic = none, none, none, music_anticipation_light
Act_SpawnSolar = bw01_01_dock_ring_1
Act_SetInitialPlayerPos = -19439, -274, -14726, -0.0725, 0.0018, 0.9973, -0.0097
Act_SpawnShip = juni, no_ol, -19433, -219, -14896
Act_SetVibe = juni, Player, REP_FRIEND_THRESHOLD
Act_ActTrig = general_triggers
Act_GiveObjList = Player, ol_make_juni_frm
Act_ActTrig = sprague_save_setup
Act_Invulnerable = juni, true, false, 0.9
[Trigger]
nickname = sprague_save_setup
Cnd_True = no_params
Act_SetNNObj = mlog_22830
Act_SetVibe = bw01_01_dock_ring_1, juni, REP_FRIEND_MAXIMUM
Act_SetVibe = bw01_01_dock_ring_1, Player, REP_FRIEND_MAXIMUM
Act_NagDistTowards = OBJ, sprague_nag, juni, bw01_01_dock_ring_1, 22965, 2000, NAG_ALWAYS
Act_ActTrig = dst_pl_bw01_01
Act_ActTrig = sprague_com1
[Trigger]
nickname = sprague_com1
Cnd_DistShip = inside, Player, bw01_01, 19000
Act_SendComm = juni, Player, DX_M05_0210_Juni
Act_ActTrig = com_0210
[Trigger]
nickname = com_0210
Cnd_CommComplete = DX_M05_0210_Juni
Act_SendComm = juni, Player, DX_M05_0220_Juni
Act_ActTrig = sprague_com2
[Trigger]
nickname = sprague_com2
Cnd_DistShip = inside, Player, bw01_01, 14000
Act_SendComm = juni, Player, DX_M05_0230_Juni
Act_ActTrig = sprague_com3
[Trigger]
nickname = sprague_com3
Cnd_DistShip = inside, Player, bw01_01, 10000
Act_SendComm = juni, Player, DX_M05_0240_Juni
Act_ActTrig = sprague_com4
[Trigger]
nickname = sprague_com4
Cnd_DistShip = inside, Player, bw01_01, 5000
Act_SendComm = juni, Player, DX_M05_0250_Juni
[Trigger]
nickname = dst_pl_bw01_01
Cnd_DistShip = inside, Player, bw01_01_dock_ring_1, 3000
Act_SpawnFormation = cloaked_fighters
Act_SetVibeLblToShip = lbl_enc1, Player, REP_FRIEND_MAXIMUM
Act_SetVibeLblToShip = lbl_enc1, juni, REP_FRIEND_MAXIMUM
Act_GiveObjList = cloaked_rf1, ol_hold
Act_CallThorn = missions\m05\M05_Sprague_Decloak.thn, cloaked_rf2
Act_PlayMusic = none, none, none, music_stab_danger
Act_ActTrig = stop_player
Act_NagOff = sprague_nag
Act_ActTrig = fighters_decloak
[Trigger]
nickname = fighters_decloak
Cnd_Timer = 2
Act_PlayerEnemyClamp = 2, 2
Act_GiveObjList = Player, ol_break_formation
Act_Cloak = lbl_enc1, false
Act_MarkObj = cloaked_rf1, 1
Act_MarkObj = cloaked_rf2, 1
Act_MarkObj = cloaked_rf3, 1
Act_MarkObj = cloaked_rf4, 1
Act_GiveObjList = juni, ol_break_formation
Act_ActTrig = bse_bw01_01
Act_ActTrig = d_enc1
Act_LockDock = Player, bw01_01_dock_ring_1, lock
Act_SendComm = juni, Player, DX_M05_0260_Juni
Act_ActTrig = com_0260
[Trigger]
nickname = com_0260
Cnd_CommComplete = DX_M05_0260_Juni
Act_SendComm = juni, Player, DX_M05_0270_Juni
Act_ActTrig = com_0270
[Trigger]
nickname = com_0270
Cnd_CommComplete = DX_M05_0270_Juni
Act_RevertCam = no_params
Act_SetVibeLblToShip = lbl_enc1, Player, REP_HOSTILE_THRESHOLD
Act_SetVibeLblToShip = lbl_enc1, juni, REP_HOSTILE_THRESHOLD
Act_SetVibeShipToLbl = juni, lbl_enc1, REP_HOSTILE_THRESHOLD
Act_GiveObjList = cloaked_rf1, ol_break_formation
Act_GiveObjList = cloaked_rf1, ol_stay_near_player
Act_GiveObjList = cloaked_rf2, ol_stay_near_player
Act_GiveObjList = cloaked_rf3, ol_stay_near_player
Act_GiveObjList = cloaked_rf4, ol_stay_near_player
Act_GiveObjList = juni, ol_stay_near_player
Act_PlayMusic = none, none, none, music_omega_battle
Act_SetNNObj = mlog_22835
Act_NagDistLeaving = away_sprague, juni, juni, 22996, 3000, NAG_ALWAYS
[ObjList]
nickname = ol_stay_near_player
StayInRange = Player, 1500, true
[ObjList]
nickname = ol_attack_player
StayInRange = Player, 1000
[Trigger]
nickname = d_enc1
Cnd_Destroyed = lbl_enc1, -1
Act_DeactTrig = bse_any
Act_ActTrig = dst_out_bw01_01
Act_PlayerCanDock = false, bw01_01_dock_ring_1
Act_LockDock = Player, bw01_01_dock_ring_1, unlock
Act_ActTrig = killed_wing
Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY
[Trigger]
nickname = killed_wing
Cnd_True = no_params
Act_SendComm = juni, Player, DX_M05_0280_Juni
Act_PlayMusic = none, none, none, music_victory_long
Act_AdjHealth = juni, 0.7
Act_GiveObjList = Player, ol_make_juni_frm
Act_ActTrig = com_0280
[Trigger]
nickname = com_0280
Cnd_CommComplete = DX_M05_0280_Juni
Act_SendComm = juni, Player, DX_M05_0290_Juni
Act_ActTrig = com_0290
[Trigger]
nickname = com_0290
Cnd_CommComplete = DX_M05_0290_Juni
Act_SetNNObj = mlog_22840
Act_NNIds = 30530, HISTORY
Act_NagOff = away_sprague
Act_NagDistLeaving = dock_bw01_01, juni, bw01_01_dock_ring_1, 22967, 1, NAG_ALWAYS
Act_SendComm = juni, Player, DX_M05_0300_Juni
[Trigger]
nickname = dst_out_bw01_01
Cnd_DistVec = outside, Player, -16081, 121, 4706, 2000
Act_ActTrig = dst_in_bw01_01
[Trigger]
nickname = dst_in_bw01_01
Cnd_DistVec = inside, Player, -16081, 121, 4706, 2000
Act_DeactTrig = bse_any
Act_ActTrig = dst_out_bw01_01
[Trigger]
nickname = bse_bw01_01
Cnd_BaseEnter = Bw01_01_base
Act_SetNNObj = mlog_1
Act_NagOff = dock_bw01_01
Act_DeactTrig = dst_in_bw01_01
Act_DeactTrig = dst_out_bw01_01
Act_DeactTrig = sye_any
Act_AddRTC = missions\m05\M005_s027xa_Bw01_01_nrml.ini, repeatable
Act_ActTrig = chs_assist2_planetscape
Act_ActTrig = spe_bw01_01
Act_SetTitle = 22800
Act_SetOffer = 22806
Act_SetNNObj = flee_sprague
[Trigger]
nickname = chs_assist2_planetscape
Cnd_CharSelect = juni, Planetscape, Bw01_01_base
Act_AddRTC = missions\m05\M005_s027xb_Bw01_01_nrml.ini, repeatable
Act_ActTrig = chs_assist2_digsite
[Trigger]
nickname = chs_assist2_digsite
Cnd_CharSelect = juni, Digsite, Bw01_01_base
Act_AddRTC = missions\m05\M005_s027xc_Bw01_01_nrml.ini, repeatable
[Trigger]
nickname = key_save_leaving_sprague
system = bw01
Cnd_PlayerLaunch = no_params
Act_SetInitialPlayerPos = -16009, 0, 4826, 0.9948, 0.041, -0.093, -0.0025
Act_PlayMusic = none, none, none, music_stab_danger
Act_ActTrig = key_sprague_spe
[Trigger]
nickname = key_sprague_spe
Cnd_SpaceEnter = bw01
Act_SpawnSolar = bw01_01_dock_ring_1
Act_CallThorn = missions\m05\M05_Dock_Explodes.thn
Act_ActTrig = delay_dock_fuse
Act_ActTrig = general_triggers
Act_SpawnShip = juni, ol_leave_dockring, -16080, 5, 4646, 0.9993, 0.0229, 0.028, -0.0047
Act_RandomPop = false
[Trigger]
nickname = spe_bw01_01
Cnd_SpaceEnter = no_params
Act_RemoveRTC = missions\m05\M005_s027xa_Bw01_01_nrml.ini
Act_RemoveRTC = missions\m05\M005_s027xb_Bw01_01_nrml.ini
Act_RemoveRTC = missions\m05\M005_s027xc_Bw01_01_nrml.ini
Act_CallThorn = missions\m05\M05_Dock_Explodes.thn
Act_PlayMusic = none, none, none, music_stab_danger
Act_ActTrig = delay_dock_fuse
Act_GiveObjList = juni, ol_leave_dockring
[Trigger]
nickname = delay_dock_fuse
Cnd_Timer = 2
Act_LightFuse = bw01_01_dock_ring_1, fuse_docking_ring
Act_ActTrig = Camera_Revert
Act_ActTrig = init_sprague_attack
Act_RandomPop = false
[Trigger]
nickname = Camera_Revert
Cnd_Timer = 10
Act_GiveObjList = rg_enc2_1, ol_chase_player
Act_GiveObjList = rg_enc2_2, ol_chase_player
Act_RevertCam = no_params
[Trigger]
nickname = init_sprague_attack
system = bw01
Cnd_True = no_params
Act_Save = key_save_leaving_sprague, 32510
Act_PlayMusic = none, none, none, music_omega_battle
Act_SpawnShip = rf_enc2_1, no_ol, -15650, 259, 2856, 0.08207, 0.019177, 0.995299, 0.047721
Act_SpawnShip = rf_enc2_2, no_ol, -15263, 238, 2948, 0.08207, 0.019177, 0.995299, 0.047721
Act_SpawnShip = re_enc2_1, no_ol, -16368, 321, 2447, -0.136993, 0.008307, 0.989236, 0.050755
Act_SpawnShip = re_enc2_2, no_ol, -16416, 321, 461, -0.136993, 0.008307, 0.989236, 0.050755
Act_SpawnShip = re_enc2_3, no_ol, -16406, 338, 387, -0.136993, 0.008307, 0.989236, 0.050755
Act_SpawnShip = rg_enc2_1, ol_goto_dock_ring, -16237, 233, 4769, -0.136993, 0.008307, 0.989236, 0.050755
Act_SpawnShip = rg_enc2_2, ol_goto_dock_ring, -16444, 303, 655, -0.136993, 0.008307, 0.989236, 0.050755
Act_SpawnShip = rc_enc2, no_ol, -16237, 263, 4789, 0.098992, 0.019986, 0.993758, 0.047388
Act_Cloak = lbl_enc2, false
Act_SpawnShip = sinclair, ol_leave_dockring, -15986, 14, 4707, 0.9993, 0.0229, 0.028, -0.0047
Act_Invulnerable = sinclair, true, false, 0.9
Act_Invulnerable = juni, true, false, 0.9
Act_MarkObj = juni, 1
Act_MarkObj = sinclair, 1
Act_SetVibe = juni, Player, REP_FRIEND_THRESHOLD
Act_SetVibe = sinclair, Player, REP_FRIEND_THRESHOLD
Act_SetVibeLbl = lbl_enc2, lbl_friends, REP_HOSTILE_THRESHOLD
Act_SetVibeLblToShip = lbl_enc2, Player, REP_HOSTILE_THRESHOLD
Act_SetVibe = rf_enc2_1, Player, REP_HOSTILE_MAXIMUM
Act_SetVibe = rg_enc2_1, Player, REP_HOSTILE_MAXIMUM
Act_SetVibe = rg_enc2_2, Player, REP_HOSTILE_MAXIMUM
Act_SetVibe = rc_enc2, Player, REP_HOSTILE_MAXIMUM
Act_SpawnSolar = Bw01_05
Act_SetVibe = Bw01_05, Player, REP_FRIEND_MAXIMUM
Act_PlayerCanDock = false
Act_ActTrig = chase_player
Act_SendComm = sinclair, Player, DX_M05_0390_Sinclair
Act_ActTrig = com_0390
Act_NNIds = 30535, HISTORY
Act_ActTrig = enc2_destroyed
[ObjList]
nickname = ol_goto_dock_ring
GotoShip = goto_no_cruise, Player, 1000, false
StayOutOfRange = bw01_01, 1000, true
[ObjList]
nickname = ol_leave_dockring
GotoVec = goto, -16146, 42, 3902, 100, true
GotoVec = goto, -16575, 41, 3883, 100, true
[Trigger]
nickname = chase_player
Cnd_True = no_params
Act_GiveObjList = rg_enc2_1, ol_chase_player
Act_GiveObjList = rg_enc2_2, ol_chase_player
Act_GiveObjList = rf_enc2_1, ol_chase_player
Act_GiveObjList = rf_enc2_2, ol_chase_juni
Act_GiveObjList = re_enc2_3, ol_chase_juni
Act_GiveObjList = re_enc2_1, ol_chase_sinclair
Act_GiveObjList = re_enc2_2, ol_chase_sinclair
Act_GiveObjList = rc_enc2, ol_chase_player
[ObjList]
nickname = ol_chase_player
GotoShip = goto_cruise, Player, 800, true
StayInRange = Player, 1000, true
[ObjList]
nickname = ol_chase_juni
GotoShip = goto_cruise, juni, 800, true
StayOutOfRange = -27473, 14, 6664, 4500, true
[ObjList]
nickname = ol_chase_sinclair
GotoShip = goto_cruise, sinclair, 800, true
StayOutOfRange = -27473, 14, 6664, 4500, true
[Trigger]
nickname = enc2_destroyed
Cnd_Destroyed = lbl_enc2
repeatable = true
Act_SpawnShip = infinite_wing1, ol_infinite_attack_player, -14574, -202, 2453, 0.2747, -0.0077, 0.9613, 0.0212
Act_SpawnShip = infinite_wing2, ol_infinite_attack_player, -14561, -202, 2513, 0.2747, -0.0077, 0.9613, 0.0212
Act_SpawnShip = infinite_wing3, ol_infinite_attack_player, -14736, -202, 2526, 0.2747, -0.0077, 0.9613, 0.0212
Act_SpawnShip = infinite_wing4, ol_infinite_attack_player, -14974, -202, 2490, 0.2747, -0.0077, 0.9613, 0.0212
Act_SpawnShip = infinite_wing5, ol_infinite_attack_player, -15100, -202, 2413, 0.2747, -0.0077, 0.9613, 0.0212
Act_Cloak = infinite_wing, false
Act_SetVibeLblToShip = infinite_wing, Player, REP_HOSTILE_MAXIMUM
Act_ActTrig = dst_infinite_nebula
[ObjList]
nickname = ol_infinite_attack_player
GotoShip = goto_cruise, Player, 800, true, -1
StayInRange = Player, 1000, true
[Trigger]
nickname = dst_infinite_nebula
system = bw01
Cnd_DistVec = inside, Player, -27473, 14, 6664, 3000
Act_GiveObjList = infinite_wing1, ol_depart
Act_GiveObjList = infinite_wing2, ol_depart
Act_GiveObjList = infinite_wing3, ol_depart
Act_GiveObjList = infinite_wing4, ol_depart
Act_GiveObjList = infinite_wing5, ol_depart
;[Trigger]
;nickname = set_life_infinite
;Cnd_True = no_params
;Act_Cloak = infinite_wing, true
;Act_SetLifeTime = infinite_wing, 10
[Trigger]
nickname = com_0390
Cnd_CommComplete = DX_M05_0390_Sinclair
Act_SendComm = juni, Player, DX_M05_0405_Juni
Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY
Act_ActTrig = com_0405
[Trigger]
nickname = com_0405
Cnd_CommComplete = DX_M05_0405_Juni
Act_SendComm = Player, juni, DX_M05_0400_Trent
Act_ActTrig = com_0400
[Trigger]
nickname = com_0400
Cnd_CommComplete = DX_M05_0400_Trent
Act_SendComm = juni, Player, DX_M05_0410_Juni
Act_ActTrig = com_0410
[Trigger]
nickname = com_0410
Cnd_CommComplete = DX_M05_0410_Juni
Act_SendComm = sinclair, Player, DX_M05_0420_Sinclair
Act_ActTrig = com_0420
[Trigger]
nickname = com_0420
Cnd_CommComplete = DX_M05_0420_Sinclair
Act_PlayMusic = none, none, none, music_dangerous_chase
Act_GiveObjList = sinclair, ol_goto_nebula
Act_GiveObjList = juni, ol_goto_nebula
Act_SendComm = juni, Player, DX_M05_0430_Juni
Act_SetNNObj = mlog_22850
Act_NagDistTowards = POS, to_nebula, juni, -27473, 14, 6664, 22970, 3000, NAG_ALWAYS
Act_ActTrig = nearing_nebula
[Trigger]
nickname = nearing_nebula
system = bw01
Cnd_DistVec = inside, Player, -27473, 14, 6664, 5000
Act_ActTrig = play_com_0510
[Trigger]
nickname = play_com_0510
Cnd_True = no_params
Act_SendComm = juni, Player, DX_M05_0510_Juni
Act_ActTrig = reached_nebula
[Trigger]
nickname = reached_nebula
system = bw01
Cnd_DistVec = inside, Player, -27473, 14, 6664, 3000
Act_NagOff = to_nebula
Act_DeactTrig = chase_player
Act_DeactTrig = enc2_destroyed
Act_GiveObjList = rg_enc2_1, ol_depart
Act_GiveObjList = rg_enc2_2, ol_depart
Act_GiveObjList = rf_enc2_1, ol_depart
Act_GiveObjList = rf_enc2_2, ol_depart
Act_GiveObjList = re_enc2_3, ol_depart
Act_GiveObjList = re_enc2_1, ol_depart
Act_GiveObjList = re_enc2_2, ol_depart
Act_GiveObjList = rc_enc2, ol_depart
Act_ActTrig = play_com_0520
Act_SendComm = juni, Player, DX_M05_0520_Juni
Act_AdjHealth = juni, 0.7
Act_AdjHealth = sinclair, 0.7
Act_ActTrig = delay_nebula
Act_ActTrig = set_life_enc2
[ObjList]
nickname = ol_depart
GotoVec = goto_cruise, -15565, 0, 3765, 1000, true
GotoShip = goto_cruise, Bw01_to_Bw03, 1000, false
Delay = 65536
[Trigger]
nickname = set_life_enc2
Cnd_True = no_params
Act_Cloak = lbl_enc2, true
Act_SetLifeTime = lbl_enc2, 10
[Trigger]
nickname = play_com_0520
Cnd_CommComplete = DX_M05_0510_Juni
Act_SendComm = juni, Player, DX_M05_0520_Juni
Act_ActTrig = delay_nebula
[Trigger]
nickname = delay_nebula
system = bw01
Cnd_Timer = 5
Act_ActTrig = play_com_0530
[Trigger]
nickname = play_com_0530
Cnd_True = no_params
system = bw01
Act_SendComm = juni, Player, DX_M05_0530_Juni
Act_ActTrig = com_0530
[Trigger]
nickname = com_0530
Cnd_CommComplete = DX_M05_0530_Juni
Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY
Act_PlayMusic = none, none, none, music_omega_space
Act_ActTrig = stop_player
Act_SendComm = juni, Player, DX_M05_0540_Juni
Act_ActTrig = com_0540
[Trigger]
nickname = com_0540
Cnd_CommComplete = DX_M05_0540_Juni
Act_SendComm = sinclair, Player, DX_M05_0550_Sinclair
Act_ActTrig = com_0550
Act_GiveObjList = Player, ol_make_juni_sinclair_frm
Act_ActTrig = player_near_bw01_05
Act_ActTrig = inz_true
Act_ActTrig = tr_to_Bw01_05
[Trigger]
nickname = com_0550
Cnd_CommComplete = DX_M05_0550_Sinclair
Act_SetNNObj = mlog_22855
Act_NagDistTowards = OBJ, to_bw01_05, juni, Bw01_05, 22972, 1500, NAG_ALWAYS
Act_SendComm = sinclair, Player, DX_M05_0560_Sinclair
Act_ActTrig = com_0560
[Trigger]
nickname = com_0560
Cnd_CommComplete = DX_M05_0560_Sinclair
Act_SendComm = juni, Player, DX_M05_0570_Juni
[ObjList]
nickname = ol_goto_nebula
GotoVec = goto, -27473, 14, 6664, 500, true, -1
[Trigger]
nickname = player_near_bw01_05
system = bw01
Cnd_DistShip = inside, Player, Bw01_05, 1500
Act_PlayerCanDock = false, Bw01_05
Act_NagOff = to_bw01_05
Act_SendComm = sinclair, Player, DX_M05_0580_Sinclair
Act_ActTrig = com_0580
[Trigger]
nickname = com_0580
Cnd_CommComplete = DX_M05_0580_Sinclair
Act_SetNNObj = mlog_22905
Act_NagDistLeaving = dock_bw01_05, juni, Bw01_05, 22975, 1, NAG_ALWAYS
[Trigger]
nickname = inz_false
system = ANY
Cnd_InZone = false, Player, OBJECT_ZONE
Act_ActTrig = inz_true
[Trigger]
nickname = inz_true
system = ANY
Cnd_InZone = true, Player, OBJECT_ZONE
Act_DeactTrig = bse_any
Act_ActTrig = inz_false
[Trigger]
nickname = tr_to_Bw01_05
Cnd_True = no_params
Act_ActTrig = bse_bw01_05
[Trigger]
nickname = bse_bw01_05
Cnd_BaseEnter = Bw01_05_base
Act_SetNNObj = mlog_2
Act_NagOff = dock_bw01_05
Act_DeactTrig = inz_true
Act_DeactTrig = inz_false
Act_DeactTrig = bse_any
Act_DeactTrig = sye_any
Act_AddRTC = missions\m05\M005_s028x_Bw01_05_nrml.ini
Act_SetTitle = 22800
Act_SetOffer = 22807
Act_SetNNObj = mlog_meet_juni
Act_ActTrig = spe_bw01_05
[Trigger]
nickname = spe_bw01_05
Cnd_SpaceEnter = no_params
Act_RemoveRTC = missions\m05\M005_s028x_Bw01_05_nrml.ini
Act_CallThorn = missions\m05\M05_Baxter_Explodes.thn
Act_ActTrig = flee_hidden_base_init
[Trigger]
nickname = flee_hidden_base_init
system = bw01
Cnd_True = no_params
Act_PlayMusic = none, none, none, music_stab_danger
Act_SetNNObj = mlog_22860
Act_NagDistLeaving = away_bw01_05, juni, juni, 22997, 3000, NAG_ALWAYS
Act_MarkObj = juni, 1
Act_MarkObj = sinclair, 1
Act_SetVibe = juni, Player, REP_FRIEND_THRESHOLD
Act_SetVibe = sinclair, Player, REP_FRIEND_THRESHOLD
Act_SpawnShip = rf_enc3_1, ol_stay_near_player, -31219, -5, 5607, 0.774825, 0.039408, 0.629915, -0.036053
Act_SpawnShip = rf_enc3_2, ol_stay_near_player, -31279, -9, 5640, 0.774825, 0.039408, 0.629915, -0.036053
Act_SpawnShip = rf_enc3_3, ol_stay_near_player, -32287, 9, 5390, -0.274667, 0.025335, 0.961118, -0.013003
Act_SpawnShip = rf_enc3_4, ol_stay_near_player, -32327, 9, 5390, -0.274667, 0.025335, 0.961118, -0.013003
Act_SpawnShip = rf_enc3_5, ol_stay_near_player, -32367, 9, 5390, -0.274667, 0.025335, 0.961118, -0.013003
Act_SpawnShip = rf_enc3_6, ol_stay_near_player, -31996, -16, 5027, 0.157715, 0.017456, 0.987074, -0.0225
Act_SpawnShip = rg_enc3_1, ol_stay_near_player, -31340, 12, 5690, 0.774825, 0.039408, 0.629915, -0.036053
Act_PlayerEnemyClamp = 2, 3
Act_MarkObj = rf_enc3_1, 1
Act_MarkObj = rf_enc3_2, 1
Act_MarkObj = rf_enc3_3, 1
Act_MarkObj = rf_enc3_4, 1
Act_MarkObj = rf_enc3_5, 1
Act_MarkObj = rf_enc3_6, 1
Act_MarkObj = rg_enc3_1, 1
Act_Cloak = lbl_enc3, false
Act_SetVibeLblToShip = lbl_enc3, Player, REP_HOSTILE_THRESHOLD
Act_SetVibeLblToShip = lbl_enc3, Bw01_05, REP_HOSTILE_THRESHOLD
Act_SetVibeLbl = lbl_friends, lbl_enc3, REP_HOSTILE_THRESHOLD
Act_SetVibeLbl = lbl_enc3, lbl_friends, REP_HOSTILE_THRESHOLD
Act_LockDock = Player, Bw01_05, lock
Act_ActTrig = tm_d_bw01_05
Act_ActTrig = inz_false
Act_ActTrig = sye_br03
Act_ActTrig = syx_bw01_br03
Act_ActTrig = nse_juni_br03
Act_SendComm = juni, Player, DX_M05_0585_Juni
Act_ActTrig = com_0585
Act_ActTrig = d_enc3
Act_GiveObjList = juni, ol_break_formation
Act_GiveObjList = sinclair, ol_break_formation
Act_GiveObjList = juni, ol_stay_near_player
Act_GiveObjList = sinclair, ol_stay_near_player
Act_Invulnerable = sinclair, true, false, 0.9
Act_Invulnerable = juni, true, false, 0.9
[Trigger]
nickname = com_0585
Cnd_CommComplete = DX_M05_0585_Juni
Act_SendComm = juni, Player, DX_M05_0590_Juni
Act_NNIds = 30540, HISTORY
Act_ActTrig = Camera_Revert
Act_PlayMusic = none, none, none, music_omega_battle
[Trigger]
nickname = d_enc3
Cnd_Destroyed = lbl_enc3, -1
Act_NagOff = away_bw01_05
Act_PlayMusic = none, none, none, music_omega_space
Act_SendComm = juni, Player, DX_M05_0600_Juni
Act_PlayerCanDock = true
Act_ActTrig = com_0600
Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY
[Trigger]
nickname = com_0600
Cnd_CommComplete = DX_M05_0600_Juni
Act_AdjHealth = juni, 0.7
Act_AdjHealth = sinclair, 0.7
Act_SendComm = sinclair, Player, DX_M05_0610_Sinclair
Act_ActTrig = com_0610
[Trigger]
nickname = com_0610
Cnd_CommComplete = DX_M05_0610_Sinclair
Act_SetNNObj = mlog_22865
Act_GiveObjList = juni, ol_leave_baxter
Act_GiveObjList = sinclair, ol_leave_baxter
Act_ActTrig = player_near_Bw01_to_Br03_hole
Act_NagDistTowards = OBJ, Bw01_Br03_hole_nag, juni, Bw01_to_Br03_hole, 22977, 2500, NAG_ALWAYS
Act_SendComm = juni, Player, DX_M05_0620_Juni
Act_GiveObjList = Player, ol_make_juni_sinclair_frm
Act_ActTrig = com_0620
[ObjList]
nickname = ol_leave_baxter
StayInRange = -32093, 0, 5607, 1000, false
[Trigger]
nickname = com_0620
Cnd_CommComplete = DX_M05_0620_Juni
Act_SendComm = sinclair, Player, DX_M05_0630_Sinclair
Act_ActTrig = com_0630
[Trigger]
nickname = com_0630
Cnd_CommComplete = DX_M05_0630_Sinclair
Act_SendComm = juni, Player, DX_M05_0640_Juni
Act_ActTrig = com_0640
[Trigger]
nickname = com_0640
Cnd_CommComplete = DX_M05_0640_Juni
Act_SendComm = sinclair, Player, DX_M05_0650_Sinclair
Act_ActTrig = com_0650
[Trigger]
nickname = com_0650
Cnd_CommComplete = DX_M05_0650_Sinclair
Act_SendComm = juni, Player, DX_M05_0660_Juni
[Trigger]
nickname = syx_bw01_br03
Cnd_SystemExit = bw01, Br03
Act_SetNNObj = mlog_1
Act_DeactTrig = sye_any
[Trigger]
nickname = tm_d_bw01_05
Cnd_True = no_params
Act_LightFuse = Bw01_05, pirate_base_explode_fuse
Act_SetVibeLbl = lbl_enc3, lbl_friends, REP_HOSTILE_MAXIMUM
Act_SetVibeLbl = lbl_friends, lbl_enc3, REP_HOSTILE_MAXIMUM
Act_SetVibeLblToShip = lbl_enc3, Player, REP_HOSTILE_MAXIMUM
[Trigger]
nickname = player_near_Bw01_to_Br03_hole
system = bw01
Cnd_DistShip = inside, Player, Bw01_to_Br03_hole, 2500
Act_NagOff = Bw01_Br03_hole_nag
Act_SendComm = sinclair, Player, DX_M05_0700_Sinclair
Act_LockDock = Player, Bw01_to_Br03_hole, unlock
Act_ActTrig = com_0700
[Trigger]
nickname = com_0700
Cnd_CommComplete = DX_M05_0700_Sinclair
Act_SendComm = juni, Player, DX_M05_0710_Juni
Act_ActTrig = com_0710
[Trigger]
nickname = com_0710
Cnd_CommComplete = DX_M05_0710_Juni
Act_SetNNObj = mlog_22867
Act_NagDistLeaving = away_Bw01_Br03_hole, juni, Bw01_to_Br03_hole, 22980, 1, NAG_ALWAYS
[Trigger]
nickname = syx_br03_br04
Cnd_SystemExit = Br03, Br04
Act_SetNNObj = mlog_1
Act_DeactTrig = sye_any
[Trigger]
nickname = nse_juni_br03
Cnd_NPCSystemEnter = Br03, juni, sinclair, Player
Act_NagOff = dock_bw01_br03
[Trigger]
nickname = sye_br03
Cnd_NPCSystemEnter = Br03, juni, sinclair, Player
Act_ActTrig = sye_br03_init
[Trigger]
nickname = sye_br03_init
Cnd_True = no_params
Act_ActTrig = syx_br03_br04
Act_ActTrig = sye_br04
Act_ActTrig = nse_juni_br04
Act_ActTrig = sinclair_com
Act_MarkObj = sinclair, 1
Act_PlayerCanDock = false
Act_LockDock = Player, Br03_to_Bw01_hole, lock
Act_GiveObjList = juni, ol_juni_follow
Act_GiveObjList = sinclair, ol_sinclair_follow
Act_PlayMusic = none, none, none, music_br_space
Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY
[ObjList]
nickname = ol_juni_follow
BreakFormation = no_params
Follow = Player, 1500, -50, 0, 100
[ObjList]
nickname = ol_sinclair_follow
BreakFormation = no_params
Follow = Player, 1500, 50, 0, 100
[Trigger]
nickname = sinclair_com
Cnd_Timer = 3
Act_SendComm = sinclair, Player, DX_M05_0720_Sinclair
Act_ActTrig = com_0720
[Trigger]
nickname = com_0720
Cnd_CommComplete = DX_M05_0720_Sinclair
Act_SendComm = juni, Player, DX_M05_0725_Juni
Act_SetNNObj = mlog_22870
Act_ActTrig = delay_next_juni_com
[Trigger]
nickname = delay_next_juni_com
Cnd_CommComplete = DX_M05_0725_Juni
Act_SendComm = juni, Player, DX_M05_0670_Juni
Act_ActTrig = com_0670
[Trigger]
nickname = com_0670
Cnd_CommComplete = DX_M05_0670_Juni
Act_SendComm = sinclair, Player, DX_M05_0680_Sinclair
Act_ActTrig = com_0680
[Trigger]
nickname = com_0680
Cnd_CommComplete = DX_M05_0680_Sinclair
Act_SendComm = juni, Player, DX_M05_0690_Juni
Act_ActTrig = delay_traitors_appearance
Act_ActTrig = com_0690
[Trigger]
nickname = com_0690
Cnd_CommComplete = DX_M05_0690_Juni
Act_NagDistTowards = OBJ, to_br03_23_ring, juni, Br03_Trade_Lane_Ring_23, 22982, 2000, NAG_ALWAYS
[Trigger]
nickname = delay_traitors_appearance
system = Br03
Cnd_DistShip = inside, Player, Br03_Trade_Lane_Ring_23, 22000
Act_SpawnFormation = traitor_frm
Act_SetVibeLbl = lbl_traitors, lbl_friends, REP_NEUTRAL_HOSTILE
Act_SetVibeLblToShip = lbl_traitors, Player, REP_NEUTRAL_HOSTILE
Act_CallThorn = missions\m05\m05_traitor_01.thn, rh_traitor1
Act_ActTrig = traitors_decloak
Act_ActTrig = stop_player
[Trigger]
nickname = traitors_decloak
Cnd_Timer = 2
Act_Invulnerable = rh_traitor1, true, false, 0.9
Act_Invulnerable = rh_traitor2, true, false, 0.9
Act_Cloak = lbl_traitors, false
Act_MarkObj = rh_traitor1, 1
Act_MarkObj = rh_traitor2, 1
Act_SendComm = juni, Player, DX_M05_0730_Juni
Act_PlayMusic = none, none, none, music_br_danger
Act_SetNNObj = mlog_1
Act_NagOff = to_br03_23_ring
Act_ActTrig = com_0730
[ObjList]
nickname = ol_hold
Delay = 90000
[Trigger]
nickname = com_0730
Cnd_CommComplete = DX_M05_0730_Juni
Act_CallThorn = missions\m05\m05_traitor_02.thn, Player
Act_SendComm = rh_traitor1, Player, DX_M05_0740_TRAITOR_1
Act_GiveObjList = rh_traitor1, ol_goto_player
Act_ActTrig = com_740
[ObjList]
nickname = ol_goto_player
GotoShip = goto, Player, 100, false
Delay = 99999
[Trigger]
nickname = com_740
Cnd_CommComplete = DX_M05_0740_TRAITOR_1
Act_SetVibeLbl = lbl_traitors, lbl_friends, REP_FRIEND_MAXIMUM
Act_SetVibeLblToShip = lbl_traitors, Player, REP_FRIEND_THRESHOLD
Act_SendComm = juni, Player, DX_M05_0750_Juni
Act_ActTrig = com_750
[Trigger]
nickname = com_750
Cnd_CommComplete = DX_M05_0750_Juni
Act_SendComm = rh_traitor1, Player, DX_M05_0760_TRAITOR_1
Act_ActTrig = com_760
[Trigger]
nickname = com_760
Cnd_CommComplete = DX_M05_0760_TRAITOR_1
Act_SendComm = juni, Player, DX_M05_0770_Juni
Act_ActTrig = com_770
[Trigger]
nickname = com_770
Cnd_CommComplete = DX_M05_0770_Juni
Act_SendComm = rh_traitor1, Player, DX_M05_0780_TRAITOR_1
Act_ActTrig = com_780
[Trigger]
nickname = com_780
Cnd_CommComplete = DX_M05_0780_TRAITOR_1
Act_SendComm = sinclair, Player, DX_M05_0790_Sinclair
Act_ActTrig = com_790
[Trigger]
nickname = com_790
Cnd_CommComplete = DX_M05_0790_Sinclair
Act_SendComm = juni, Player, DX_M05_0800_Juni
Act_ActTrig = com_800
[Trigger]
nickname = com_800
Cnd_CommComplete = DX_M05_0800_Juni
Act_RevertCam = no_params
Act_SendComm = rh_traitor1, Player, DX_M05_0810_TRAITOR_1
Act_ActTrig = com_0810
[Trigger]
nickname = com_0810
Cnd_CommComplete = DX_M05_0810_TRAITOR_1
Act_SpawnSolar = rh_battleship
Act_SpawnFormation = battle_escort
Act_SetVibeLblToShip = lbl_escort, Player, REP_HOSTILE_THRESHOLD
Act_SetVibe = rh_battleship, Player, REP_HOSTILE_THRESHOLD
Act_Cloak = lbl_escort, false
Act_Cloak = rh_battleship, false
Act_SetNNObj = mlog_22875
Act_ActTrig = dst_save_bship
Act_PlayMusic = none, none, none, music_anticipation_motivated
Act_NagDistTowards = OBJ, to_Br03_Br04_hole, juni, Br03_to_Br04_hole, 22985, 2000, NAG_ALWAYS
Act_ActTrig = head_to_battleship
Act_NNIds = 30545, HISTORY
[Trigger]
nickname = dst_save_bship
Cnd_DistShip = inside, Player, rh_battleship, 12000
Act_Save = key_save_battleship, 32520
[Trigger]
nickname = key_save_battleship
system = Br03
Cnd_SpaceEnter = no_params
Act_ActTrig = sye_br04
Act_SetInitialPlayerPos = 67434, 74, -45322, 0.9652, -0.0153, 0.261, 0.0069
Act_SpawnShip = juni, no_ol, 64523, -140, -49422
Act_SpawnShip = sinclair, no_ol, 64316, -136, -49240
Act_GiveObjList = juni, ol_juni_follow
Act_GiveObjList = sinclair, ol_sinclair_follow
Act_SpawnFormation = traitor_frm, 64306, -128, -49447
Act_SetVibeLbl = lbl_traitors, lbl_friends, REP_FRIEND_MAXIMUM
Act_SetVibeLbl = lbl_friends, lbl_traitors, REP_FRIEND_MAXIMUM
Act_SetVibeLblToShip = lbl_traitors, Player, REP_FRIEND_THRESHOLD
Act_SpawnSolar = rh_battleship
Act_SpawnFormation = battle_escort
Act_SetVibe = juni, Player, REP_FRIEND_THRESHOLD
Act_SetVibe = sinclair, Player, REP_FRIEND_THRESHOLD
Act_ActTrig = general_triggers
Act_MarkObj = sinclair, 1
Act_MarkObj = rh_traitor1, 1
Act_MarkObj = rh_traitor2, 1
Act_Cloak = lbl_escort, false
Act_Cloak = lbl_traitors, false
Act_Cloak = lbl_battleship, false
Act_SetVibeLblToShip = lbl_escort, Player, REP_HOSTILE_THRESHOLD
Act_SetVibe = rh_battleship, Player, REP_HOSTILE_THRESHOLD
Act_Invulnerable = rh_traitor1, true, false, 0.9
Act_Invulnerable = rh_traitor2, true, false, 0.9
Act_ActTrig = delay_head_to_battleship
Act_LockDock = Player, Br03_to_Bw01_hole, lock
Act_PlayerCanDock = false
[Trigger]
nickname = delay_head_to_battleship
Cnd_Timer = 3
Act_ActTrig = dst_battleship
Act_GiveObjList = rh_traitor1, ol_traitors_to_battleship
Act_SetNNObj = mlog_22875
Act_NagDistTowards = OBJ, to_Br03_Br04_hole, juni, Br03_to_Br04_hole, 22985, 2000, NAG_ALWAYS
[Trigger]
nickname = head_to_battleship
Cnd_True = no_params
Act_GiveObjList = rh_traitor1, ol_traitors_to_battleship
Act_ActTrig = dst_battleship
Act_ActTrig = delay_com_830
[Trigger]
nickname = delay_com_830
Cnd_Timer = 5
Act_SendComm = sinclair, Player, DX_M05_0830_Sinclair
Act_ActTrig = com_830
[ObjList]
nickname = ol_traitors_to_battleship
GotoVec = goto_cruise, 63352, 170, -51953, 150, true
Delay = 999999
[Trigger]
nickname = com_830
Cnd_CommComplete = DX_M05_0830_Sinclair
Act_SendComm = rh_traitor1, Player, DX_M05_0840_TRAITOR_1
[Trigger]
nickname = dst_battleship
Cnd_DistShip = inside, Player, rh_battleship, 9500
Act_NagOff = to_Br03_Br04_hole
Act_GiveObjList = juni, ol_break_formation
Act_GiveObjList = sinclair, ol_break_formation
Act_MarkObj = rh_battleship, 1
Act_SendComm = juni, Player, DX_M05_0860_Juni
Act_ActTrig = com_860
Act_ActTrig = stop_player
[Trigger]
nickname = com_860
Cnd_CommComplete = DX_M05_0860_Juni
Act_SendComm = rh_traitor1, Player, DX_M05_0870_TRAITOR_1
Act_SetNNObj = mlog_22910
Act_GiveObjList = traitor_frm, ol_goto_battleship
Act_ActTrig = com_870
[Trigger]
nickname = com_870
Cnd_Timer = 9
Act_CallThorn = missions\m05\M05_Chase.thn, rh_traitor2
Act_PlayMusic = none, none, none, music_upcoming_action_heavy
Act_ActTrig = stop_player
Act_Cloak = rh_traitor1, true
Act_Cloak = rh_traitor2, true
Act_ActTrig = traitors_close_to_battleship
Act_ActTrig = send_battleship_com
[Trigger]
nickname = send_battleship_com
Cnd_Timer = 10
Act_SendComm = rh_battleship, Player, DX_M05_0890_RH_BATTLESHIP
Act_GiveObjList = juni, ol_break_formation
Act_GiveObjList = sinclair, ol_break_formation
Act_ActTrig = stop_player
Act_ActTrig = com_890
[Trigger]
nickname = com_890
Cnd_Timer = 10
Act_SendComm = rh_battleship, Player, DX_M05_0900_RH_BATTLESHIP
Act_GiveObjList = battle_escort, ol_attack_player
Act_SetVibeLbl = lbl_friends, lbl_escort, REP_HOSTILE_MAXIMUM
Act_SetVibeLblToShip = lbl_escort, Player, REP_HOSTILE_MAXIMUM
Act_SetVibeLbl = lbl_escort, lbl_friends, REP_HOSTILE_MAXIMUM
Act_ActTrig = traitors_avoid
[Trigger]
nickname = traitors_avoid
Cnd_Timer = 10
Act_GiveObjList = traitor_frm, ol_battleship_flyby
[Trigger]
nickname = stop_player
Cnd_True = no_params
Act_PobjIdle = no_params
[ObjList]
nickname = ol_goto_br03_br04_hole
GotoVec = goto_cruise, 57801, -50, -61097, 1000, false
[ObjList]
nickname = ol_goto_battleship
SetPriority = NORMAL
Avoidance = false
GotoShip = goto_cruise, rh_battleship, 1200, true
GotoShip = goto_no_cruise, rh_battleship, 600, false
[ObjList]
nickname = ol_battleship_flyby
GotoSpline = goto_no_cruise, 58783, 109, -59453, 58670, 175, -59670, 58394, 216, -59950, 58710, 216, -60583, 20, true
GotoVec = goto_no_cruise, 59544, 109, -59254, 200, true
[Trigger]
nickname = traitors_close_to_battleship
Cnd_DistShip = inside, rh_traitor1, rh_battleship, 1200
Act_ActTrig = delay_uncloaking
[Trigger]
nickname = delay_uncloaking
Cnd_Timer = 2
Act_RelocateShip = Player, 60693, 25, -57100, 0.9378, 0.0382, 0.3452, 0.0008
Act_RelocateShip = juni, 61541, -46, -56142, 0.9378, 0.0382, 0.3452, 0.0008
Act_RelocateShip = sinclair, 61741, -46, -56042, 0.9378, 0.0382, 0.3452, 0.0008
Act_Cloak = rh_traitor1, false
Act_Cloak = rh_traitor2, false
Act_PlayMusic = none, none, none, music_danger
Act_SetVibeLbl = lbl_traitors, lbl_escort, REP_FRIEND_MAXIMUM
Act_SetVibeLbl = lbl_escort, lbl_traitors, REP_FRIEND_MAXIMUM
Act_ActTrig = battle_vibes
[Trigger]
nickname = battle_vibes
Cnd_Timer = 2
Act_SetVibeShipToLbl = rh_battleship, lbl_traitors, REP_FRIEND_MAXIMUM
Act_SetVibeLblToShip = lbl_traitors, rh_battleship, REP_HOSTILE_MAXIMUM
Act_ActTrig = delay_battleship_com
[Trigger]
nickname = delay_battleship_com
Cnd_Timer = 3
Act_SendComm = rh_battleship, Player, DX_M05_0910_RH_BATTLESHIP
Act_SetVibeShipToLbl = rh_battleship, lbl_traitors, REP_HOSTILE_MAXIMUM
Act_ActTrig = battleship_hit
Act_CallThorn = missions\m05\M05_Battleship_Death.thn, rh_battleship
[Trigger]
nickname = battleship_hit
Cnd_ProjHit = rh_battleship, 1
Act_SetVibeLblToShip = lbl_traitors, rh_battleship, REP_FRIEND_MAXIMUM
Act_ActTrig = battleship_mayday
Act_ActTrig = battleship_dies
[Trigger]
nickname = battleship_mayday
Cnd_True = no_params
Act_SendComm = rh_battleship, Player, DX_M05_0920_RH_BATTLESHIP
[Trigger]
nickname = battleship_dies
Cnd_CommComplete = DX_M05_0920_RH_BATTLESHIP
Act_Destroy = battle_escort1, SILENT
Act_Destroy = battle_escort2, SILENT
Act_Destroy = battle_escort3, SILENT
Act_Destroy = battle_escort4, SILENT
Act_Destroy = battle_escort5, SILENT
Act_ActTrig = send_com_930
[Trigger]
nickname = send_com_930
Cnd_True = no_params
Act_EtherComm = rh_battleship, 216502, Player, DX_M05_0930_RH_BATTLESHIP, -1, li_captain_head, li_male_elite_body
Act_LightFuse = rh_battleship, r_battleship_body_fuse
Act_PlayMusic = none, none, none, music_victory_long
Act_ActTrig = delay_revert
[Trigger]
nickname = delay_revert
Cnd_Destroyed = lbl_battleship
Act_PlayMusic = none, none, none, music_br_battle
Act_SpawnFormation = battle_escort2
Act_Cloak = lbl_escort, false
Act_MarkObj = battle_escort1a, 1
Act_MarkObj = battle_escort2a, 1
Act_MarkObj = battle_escort3a, 1
Act_MarkObj = battle_escort4a, 1
Act_MarkObj = battle_escort5a, 1
Act_RevertCam = no_params
Act_ActTrig = escort_stay_put
Act_SendComm = rh_traitor1, Player, DX_M05_0940_TRAITOR_1
Act_SetNNObj = mlog_22880
Act_NagDistLeaving = away_battle_escort, juni, juni, 22998, 3000, NAG_ALWAYS
Act_SetVibeLbl = lbl_traitors, lbl_escort, REP_HOSTILE_MAXIMUM
Act_SetVibeLbl = lbl_escort, lbl_traitors, REP_HOSTILE_MAXIMUM
Act_SetVibeLbl = lbl_escort, lbl_friends, REP_HOSTILE_MAXIMUM
Act_SetVibeLbl = lbl_friends, lbl_escort, REP_HOSTILE_MAXIMUM
Act_SetVibeLblToShip = lbl_escort, Player, REP_HOSTILE_MAXIMUM
Act_GiveObjList = battle_escort, ol_goto_battleship
Act_ActTrig = escort_destroyed
Act_PlayerEnemyClamp = 2, 2
[Trigger]
nickname = escort_stay_put
Cnd_CommComplete = DX_M05_0940_TRAITOR_1
Act_GiveObjList = battle_escort1a, ol_break_formation
Act_GiveObjList = battle_escort1a, ol_stay_near_player
Act_GiveObjList = battle_escort2a, ol_stay_near_player
Act_GiveObjList = battle_escort3a, ol_stay_near_player
Act_GiveObjList = battle_escort4a, ol_stay_near_player
Act_GiveObjList = battle_escort5a, ol_stay_near_player
Act_GiveObjList = juni, ol_break_formation
Act_GiveObjList = sinclair, ol_break_formation
Act_GiveObjList = juni, ol_stay_near_player
Act_GiveObjList = sinclair, ol_stay_near_player
[Trigger]
nickname = escort_destroyed
Cnd_Destroyed = lbl_escort, -1
Act_PlayMusic = none, none, none, music_br_space
Act_ActTrig = all_dead
[Trigger]
nickname = all_dead
Cnd_True = no_params
Act_AdjHealth = juni, 0.7
Act_AdjHealth = sinclair, 0.7
Act_NagOff = away_battle_escort
Act_SendComm = rh_traitor1, Player, DX_M05_0950_TRAITOR_1
Act_GiveObjList = rh_traitor1, ol_goto_br03_br04_hole
Act_GiveObjList = juni, ol_leave_battleship
Act_GiveObjList = sinclair, ol_leave_battleship
Act_ActTrig = com_0950
[ObjList]
nickname = ol_leave_battleship
StayInRange = 59001, -28, -59087, 1000, false
[Trigger]
nickname = com_0950
Cnd_CommComplete = DX_M05_0950_TRAITOR_1
Act_SetNNObj = mlog_22885
Act_NNIds = 30550, HISTORY
Act_GiveObjList = Player, ol_make_juni_sinclair_frm
Act_NagDistLeaving = away_Br03_Br04_hole, juni, Br03_to_Br04_hole, 22987, 1, NAG_ALWAYS
Act_LockDock = Player, Br03_to_Br04_hole, unlock
Act_PlayerCanDock = true
[Trigger]
nickname = nse_juni_br04
Cnd_NPCSystemEnter = Br04, juni, sinclair, Player, rh_traitor1, rh_traitor2
Act_NagOff = dock_br01_br04
[Trigger]
nickname = sye_br04
Cnd_NPCSystemEnter = Br04, juni, sinclair, Player, rh_traitor1, rh_traitor2
Act_ActTrig = sye_br04_init
Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY
[Trigger]
nickname = sye_br04_init
Cnd_True = no_params
Act_SendComm = juni, Player, DX_M05_0960_JUNI
Act_ActTrig = com_960
Act_DeactTrig = inz_false
Act_DeactTrig = inz_true
Act_ActTrig = bse_Br04_01
Act_LockDock = Player, Br04_to_Br03_hole, lock
Act_PlayerCanTradelane = false, Br04_Trade_Lane_Ring_3, Br04_trade_lane_ring_2
Act_AdjHealth = rh_traitor1, 0.7
Act_AdjHealth = rh_traitor2, 0.7
Act_SetVibe = br04_01, Player, REP_FRIEND_MAXIMUM
Act_SetVibe = br04_01_dock_ring, Player, REP_FRIEND_MAXIMUM
[Trigger]
nickname = com_960
Cnd_CommComplete = DX_M05_0960_JUNI
Act_SendComm = rh_traitor1, Player, DX_M05_0970_TRAITOR_1
Act_ActTrig = com_970
[Trigger]
nickname = com_970
Cnd_CommComplete = DX_M05_0970_TRAITOR_1
Act_MarkObj = rh_traitor1, 0
Act_MarkObj = rh_traitor2, 0
Act_SendComm = juni, Player, DX_M05_0980_JUNI
Act_GiveObjList = Player, ol_make_juni_sinclair_frm
Act_GiveObjList = rh_traitor1, ol_goto_norfolk
Act_ActTrig = com_980
[ObjList]
nickname = ol_goto_norfolk
GotoVec = goto_cruise, 37875, 87, 7730, 500, false
[Trigger]
nickname = com_980
Cnd_CommComplete = DX_M05_0980_JUNI
Act_SetNNObj = mlog_22890
Act_NagDistTowards = OBJ, to_Br03_03_ring, juni, Br04_Trade_Lane_Ring_3, 22990, 2000, NAG_ALWAYS
Act_SendComm = sinclair, Player, DX_M05_0990_SINCLAIR
Act_ActTrig = com_990
Act_ActTrig = player_near_br04_01
[Trigger]
nickname = com_990
Cnd_CommComplete = DX_M05_0990_SINCLAIR
Act_SendComm = juni, Player, DX_M05_1000_JUNI
Act_ActTrig = com_1000
[Trigger]
nickname = com_1000
Cnd_CommComplete = DX_M05_1000_JUNI
Act_ActTrig = dst_to_br04_tradelane
[Trigger]
nickname = dst_to_br04_tradelane
Cnd_DistVec = inside, Player, 7890, 25, 56125, 3000
Act_ActTrig = tle_Br04_3
Act_SendComm = juni, Player, DX_M05_1010_JUNI
Act_ActTrig = com_1010
[Trigger]
nickname = com_1010
Cnd_CommComplete = DX_M05_1010_JUNI
Act_SetNNObj = mlog_22893
Act_NagOff = to_Br03_03_ring
Act_NagDistLeaving = away_Br03_03_ring, juni, Br04_Trade_Lane_Ring_3, 22992, 1, NAG_ALWAYS
[Trigger]
nickname = tle_Br04_3
Cnd_TLEntered = Player, Br04_Trade_Lane_Ring_3, Br04_trade_lane_ring_2
Act_DeactTrig = player_near_br04_01
Act_NagOff = away_Br03_03_ring
Act_SetNNObj = mlog_1
Act_LockManeuvers = true
Act_ActTrig = tlx_Br04_1
[Trigger]
nickname = tlx_Br04_1
Cnd_TLExited = Player, Br04_trade_lane_ring_1
Act_PlayMusic = none, none, none, music_victory
Act_LockManeuvers = false
Act_DeactTrig = bse_any
Act_SendComm = sinclair, Player, DX_M05_1020_SINCLAIR
Act_ActTrig = com_1029
Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY
[Trigger]
nickname = com_1029
Cnd_CommComplete = DX_M05_1020_SINCLAIR
Act_SendComm = juni, Player, DX_M05_1030_Juni
Act_ActTrig = com_1030
[Trigger]
nickname = com_1030
Cnd_CommComplete = DX_M05_1030_Juni
Act_LockDock = Player, Br04_trade_lane_ring_4, unlock
Act_SetNNObj = mlog_22894
Act_NagDistLeaving = away_Br04_01_ring, juni, br04_01_dock_ring, 22995, 1, NAG_ALWAYS
[Trigger]
nickname = player_near_br04_01
system = Br04
Cnd_DistShip = inside, Player, br04_01_dock_ring, 4000
Act_PlayMusic = none, none, none, music_victory
Act_NagOff = to_Br03_03_ring
Act_NagOff = away_Br03_03_ring
Act_SendComm = sinclair, Player, DX_M05_1020_SINCLAIR
Act_ActTrig = com_1029
Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY
[Trigger]
nickname = bse_Br04_01
Cnd_BaseEnter = Br04_01_Base
Act_AddRTC = missions\m05\M005_s029x_Br04_01_nrml.ini
Act_ActTrig = mission_succeed
Act_NagOff = dock_br04_01
Act_RpopAttClamp = false
Act_DeactTrig = sye_any
Act_LockDock = Player, Br03_to_Bw01_hole, unlock
Act_LockDock = Player, Bw01_to_Br03_hole, unlock
Act_LockDock = Player, Bw01_to_Br03, unlock
Act_LockDock = Player, Br04_to_Br03_hole, unlock
Act_LockDock = Player, Br03_to_Br04_hole, unlock
[Trigger]
nickname = mission_succeed
Cnd_LocExit = Equipment, Br04_01_Base
Act_SetNNObj = mlog_1
Act_NNIds = 30555, HISTORY
Act_ChangeState = SUCCEED
Act_SetRep = Player, li_n_grp, -0.9
Act_SetRep = Player, li_lsf_grp, -0.9
Act_SetRep = Player, li_p_grp, -0.9
Act_SetRep = Player, gd_bh_grp, -0.7
Act_SetRep = Player, br_n_grp, 0
Act_SetRep = Player, br_p_grp, 0