freelancer-hd-edition/DATA/MISSIONS/M13/npcships.ini
FireFlyEx 1db6e6f151
Fixed incorrect loadouts for storyline missions
Mission 3
* Changed Juni's engine to a Defender engine, since that's what she is flying.
* Changed Juni's shield to a Heavy Fighter shield.

Mission 4
* Changed Juni's engine to a Defender engine, since that's what she is flying.
* Changed Juni's shield to a Heavy Fighter shield.

Mission 5
* Changed Juni's engine to a Defender engine, since that's what she is flying.
* Changed Juni's shield to a Heavy Fighter shield.

Mission 7
* Changed Juni's engine to a Defender engine, since that's what she is flying.
* Changed Juni's shield to a Heavy Fighter shield.

Mission 8
* Changed Juni's engine to a Defender engine, since that's what she is flying.
* Changed Juni's shield to a Heavy Fighter shield.

Mission 9
* Changed Juni's engine to a Defender engine, since that's what she is flying.
* Changed Juni's shield to a Heavy Fighter shield.

Mission 11
* Changed Juni's engine to a Defender engine, since that's what she is flying.
* Changed Juni's shield to a Heavy Fighter shield.

Mission 12
* Changed Juni's ship to the Anubis, since that's what the rest of the loadout matches.
* Changed Juni's shield to shield01_mark07_hf, since what all the other Anubis kids are wearing.

Mission 13
Changed Juni's ship to the Anubis, since that's what the rest of the loadout matches.
2023-04-01 14:31:07 +02:00

163 lines
3.6 KiB
INI

[NPCShipArch]
nickname = MSN13_Playership
loadout = MSN13_Playership
level = d13
ship_archetype = or_elite
pilot = MSN13_Playership
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN13_King
loadout = MSN13_King
level = d13
ship_archetype = or_elite
pilot = MSN13_King
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN13_Juni
loadout = MSN13_Juni
level = d13
ship_archetype = or_elite
pilot = MSN13_Juni
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN13_Akira
loadout = MSN13_Akira
level = d13
ship_archetype = bw_elite2
pilot = MSN13_Akira
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN13_Orillian
loadout = MSN13_Orillian
level = d13
ship_archetype = or_elite
pilot = MSN13_Orillian
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN13_Von_Claussen
loadout = MSN13_Von_Claussen
level = d13
ship_archetype = rh_elite
pilot = MSN13_Von_Claussen
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN13_Quintaine
loadout = MSN13_Quintaine
level = d13
ship_archetype = ge_armored
pilot = MSN13_Quintaine
state_graph = TRANSPORT
npc_class = lawful, freighter
[NPCShipArch]
nickname = MSN13_Doomed_Transport
loadout = MSN13_Doomed_Transport
level = d13
ship_archetype = ge_transport
pilot = MSN13_Doomed_Transport
state_graph = TRANSPORT
npc_class = lawful, TRANSPORT
[NPCShipArch]
nickname = MSN13_Order_Heavy_Fighter
loadout = MSN13_Order_Heavy_Fighter
level = d13
ship_archetype = or_elite
pilot = MSN13_Order_Heavy_Fighter
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN13_Order_Heavy_Fighter_Alpha_Wing
loadout = MSN13_Order_Heavy_Fighter_Alpha_Wing
level = d13
ship_archetype = or_elite
pilot = MSN13_Order_Heavy_Fighter_Alpha_Wing
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN13_Order_Heavy_Fighter_Beta_Wing
loadout = MSN13_Order_Heavy_Fighter_Beta_Wing
level = d13
ship_archetype = or_elite
pilot = MSN13_Order_Heavy_Fighter_Beta_Wing
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN13_Order_Heavy_Fighter_Gamma_Wing
loadout = MSN13_Order_Heavy_Fighter_Gamma_Wing
level = d13
ship_archetype = or_elite
pilot = MSN13_Order_Heavy_Fighter_Gamma_Wing
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN13_Order_Heavy_Fighter_Delta_Wing
loadout = MSN13_Order_Heavy_Fighter_Delta_Wing
level = d13
ship_archetype = or_elite
pilot = MSN13_Order_Heavy_Fighter_Delta_Wing
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN13_Order_Heavy_Fighter_Epsilon_Wing
loadout = MSN13_Order_Heavy_Fighter_Epsilon_Wing
level = d13
ship_archetype = or_elite
pilot = MSN13_Order_Heavy_Fighter_Epsilon_Wing
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN13_Nomad_Fighter
loadout = MSN13_Nomad_Fighter
level = d13
ship_archetype = no_fighter
pilot = MSN13_Nomad_Fighter
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN13_Nomad_Fighter_Ace
loadout = MSN13_Nomad_Fighter_Ace
level = d15
ship_archetype = no_fighter
pilot = MSN13_Nomad_Fighter_Ace
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN13_Nomad_Battleship
loadout = MSN13_Nomad_Battleship
level = d18
ship_archetype = no_battleship
pilot = MSN13_Nomad_Battleship
state_graph = CRUISER
npc_class = lawful, CRUISER
[NPCShipArch]
nickname = MSN13_Osirus
loadout = MSN13_Osirus
level = d20
ship_archetype = or_osiris
pilot = MSN13_Osirus
state_graph = CRUISER
npc_class = lawful, CRUISER