mirror of
https://github.com/BC46/freelancer-hd-edition
synced 2024-08-30 18:32:47 +00:00
2568 lines
66 KiB
INI
2568 lines
66 KiB
INI
[Mission]
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mission_title = 22000
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mission_offer = 22005
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npc_ship_file = missions\m01b\npcships.ini
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;[NNObjective]
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;nickname = mlog_launch
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;state = HIDDEN
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;type = ids, 21825
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[NNObjective]
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nickname = mlog_51029
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state = HIDDEN
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type = navmarker, Li01, 22065, 22000, 50655, 0, -77595
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[NNObjective]
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nickname = nn_22010
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state = HIDDEN
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type = ids, 22010
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[NNObjective]
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nickname = mlog_51022
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state = HIDDEN
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type = rep_inst, Li01, 21660, 25015, 57418, -571, -68763, prisonship
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[NNObjective]
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nickname = mlog_51023
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state = HIDDEN
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type = ids, 22020
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;[NNObjective]
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;nickname = mlog_51024
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;state = HIDDEN
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;type = ids, 22035
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[NNObjective]
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nickname = nn_beta4pt
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state = HIDDEN
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type = navmarker, Li01, 22040, 25040, 56204, -400, -54238
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[NNObjective]
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nickname = nn_beta4pt2ndtime
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state = HIDDEN
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type = navmarker, Li01, 22085, 25085, 56204, -400, -54238
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[NNObjective]
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nickname = mlog_51026
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state = HIDDEN
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type = ids, 22050
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[NNObjective]
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nickname = mlog_51031
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state = HIDDEN
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type = ids, 22045
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[NNObjective]
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nickname = nn_destroyscouts
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state = HIDDEN
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type = ids, 22080
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[NNObjective]
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nickname = mlog_51027
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state = HIDDEN
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type = rep_inst, Li01, 22055, 22000, 50192, 210, -77432, Li01_02_dock_ring
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;[NNObjective]
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;nickname = mlog_51028
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;state = HIDDEN
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;type = rep_inst, Li01, 22060, 22000, 50192, 210, -77432, Li01_02_dock_ring
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[NNObjective]
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nickname = nn_searchpt1
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state = HIDDEN
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type = navmarker, Li01, 22025, 25025, 46140, 300, -66115
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;[NNObjective]
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;nickname = nn_followkingB4
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;state = HIDDEN
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;type = ids, 22075
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[NNObjective]
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nickname = nn_gotobase
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state = HIDDEN
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type = navmarker, Li01, 22070, 22000, 57147, 0, -52081
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[NNObjective]
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nickname = nn_uratbase
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state = HIDDEN
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type = navmarker, Li01, 22090, 22000, 57147, 0, -52081
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[NNObjective]
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nickname = nn_objsoon
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state = HIDDEN
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type = ids, 21660
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[NNObjective]
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nickname = nn_killpostbase
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state = HIDDEN
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type = ids, 22095
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[NPC]
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nickname = escort_m01a
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affiliation = li_lsf_grp
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npc_ship_arch = MSN01b_King
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individual_name = 216100
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voice = king
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space_costume = li_scrote_head, li_scrote_body, comm_li_hatcher
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[NPC]
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nickname = gmg_leader_m01b
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npc_ship_arch = MSN01b_Epsilon_Leader
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affiliation = li_lsf_grp
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individual_name = 216117
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voice = pilot_c_leg_m01
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space_costume = ge_male4_head, li_scrote_body, comm_li_hatcher
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[NPC]
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nickname = gmg_follower1_m01b
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npc_ship_arch = MSN01b_Epsilon
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affiliation = li_lsf_grp
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individual_name = 216118
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voice = pilot_f_leg_m01b
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space_costume = ge_male2_head, li_scrote_body, comm_li_hatcher
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[NPC]
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nickname = gmg_follower2_m01b
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npc_ship_arch = MSN01b_Epsilon
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affiliation = li_lsf_grp
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individual_name = 216119
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voice = pilot_c_leg_m01b
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space_costume = ge_male3_head, li_scrote_body, comm_li_hatcher
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[NPC]
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nickname = prisonship_m01b
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individual_name = 216102
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affiliation = li_p_grp
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npc_ship_arch = MSN01b_Prison_Ship
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voice = prisonship
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space_costume = pl_male3_head, li_male_guard_body, prop_neuralnet_E
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[NPC]
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nickname = hostile_fighter1_m01b
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affiliation = fc_lr_grp
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individual_name = 1
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npc_ship_arch = MSN01b_Liberty_Rogue_Leader
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[NPC]
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nickname = hostile_fighter2_m01b
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affiliation = fc_lr_grp
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individual_name = 1
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npc_ship_arch = MSN01b_Liberty_Rogue
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[NPC]
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nickname = hostile_fighter3_m01b
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affiliation = fc_lr_grp
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individual_name = 1
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npc_ship_arch = MSN01b_Liberty_Rogue
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[NPC]
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nickname = hostile_fighter4_m01b
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affiliation = fc_lr_grp
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individual_name = 1
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npc_ship_arch = MSN01b_Liberty_Rogue
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[NPC]
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nickname = lsfbeta4_m01b
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affiliation = li_lsf_grp
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npc_ship_arch = MSN01b_Beta4
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individual_name = 216107
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voice = lsfbeta4_voice_m01a
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space_costume = li_rockford_head, li_scrote_body, comm_li_hatcher
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[NPC]
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nickname = hostile_fighterA_m01b
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affiliation = fc_lr_grp
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individual_name = 1
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npc_ship_arch = MSN01b_Liberty_Rogue
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[NPC]
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nickname = hostile_fighterB_m01b
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affiliation = fc_lr_grp
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individual_name = 1
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npc_ship_arch = MSN01b_Liberty_Rogue
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[NPC]
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nickname = hostile_fighterX_m01b
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affiliation = fc_lr_grp
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individual_name = 1
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npc_ship_arch = MSN01b_Liberty_Rogue_Scout
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[NPC]
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nickname = hostile_fighterY_m01b
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affiliation = fc_lr_grp
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individual_name = 1
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npc_ship_arch = MSN01b_Liberty_Rogue_Scout
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[NPC]
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nickname = hostile_fighterR_m01b
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affiliation = fc_lr_grp
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npc_ship_arch = MSN01b_Liberty_Rogue_Defender
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individual_name = 1
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[NPC]
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nickname = lsfalpha1_m01b
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affiliation = li_lsf_grp
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npc_ship_arch = MSN01b_Liberty_Heavy
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individual_name = 216110
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voice = pilot_f_mil_m01
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space_costume = ge_male1_head, li_male_elite_body, comm_li_hatcher
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[NPC]
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nickname = lsfalpha2_m01b
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affiliation = li_lsf_grp
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npc_ship_arch = MSN01b_Liberty_Heavy
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individual_name = 216111
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voice = pilot_f_mil_m01a
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space_costume = rh_sales_head, li_scrote_body, comm_li_hatcher
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[NPC]
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nickname = lsfalpha3_m01b
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affiliation = li_lsf_grp
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npc_ship_arch = MSN01b_Liberty_Heavy
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individual_name = 216112
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voice = pilot_f_mil_m01b
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space_costume = br_sales_head, li_scrote_body, comm_li_hatcher
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;[NPC]
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;nickname = lsfalpha4_m01b
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;affiliation = li_lsf_grp
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;npc_ship_arch = MSN01b_Liberty_Heavy
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;individual_name = 216113
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;space_costume = li_sales_head, li_scrote_body, comm_li_hatcher
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;voice = pilot_f_mil_m02a
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[NPC]
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nickname = lsfdelta1_m01b
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npc_ship_arch = MSN01b_Liberty_Heavy
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affiliation = li_lsf_grp
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individual_name = 216114
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voice = pilot_f_mil_m02
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space_costume = ge_male3_head, li_scrote_body, comm_li_hatcher
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[NPC]
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nickname = lsfdelta2_m01b
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npc_ship_arch = MSN01b_Liberty_Bomber
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affiliation = li_lsf_grp
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individual_name = 216115
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voice = pilot_f_mil_m02b
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space_costume = ge_male4_head, li_scrote_body, comm_li_hatcher
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;[NPC]
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;nickname = lsffighter_m01b_gc
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;npc_ship_arch = MSN01b_Liberty_Bomber_Escort
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;affiliation = li_lsf_grp
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;individual_name = 1
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;[NPC]
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;nickname = lsffighter_m01b_cs
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;npc_ship_arch = MSN01b_Liberty_Bomber_Escort
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;affiliation = li_lsf_grp
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;individual_name = 1
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;[NPC]
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;nickname = lsffighter_m01b
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;npc_ship_arch = MSN01b_Liberty_Bomber_Escort
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;affiliation = li_lsf_grp
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;individual_name = 1
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[NPC]
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nickname = superalpha1
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npc_ship_arch = MSN01b_Liberty_Bomber_Escort
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affiliation = li_lsf_grp
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individual_name = 216110
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voice = pilot_f_mil_m01
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space_costume = ge_male1_head, li_male_elite_body, comm_li_hatcher
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[NPC]
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nickname = superdelta1
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npc_ship_arch = MSN01b_Liberty_Bomber_Escort
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affiliation = li_lsf_grp
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individual_name = 216114
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voice = pilot_f_mil_m02
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space_costume = ge_male3_head, li_male_elite_body, comm_li_hatcher
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[MsnSolar]
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nickname = base
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string_id = 216120
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faction = fc_lr_grp
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system = Li01
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position = 57147, 0, -52081
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archetype = d_depot
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loadout = depot
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pilot = MSN01b_Weapon_Platform
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base = Li01_01_Base
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label = lbl_base
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radius = 0
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visit = UNKNOWABLE
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[MsnSolar]
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nickname = hostile_platform1
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string_id = 216121
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faction = fc_lr_grp
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system = Li01
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position = 56727, -200, -51800
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archetype = wplatform_m01b
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loadout = weapon_platform_1
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pilot = MSN01b_Weapon_Platform
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label = lbl_hplat
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label = hostile_platform1
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radius = 0
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visit = UNKNOWABLE
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[MsnSolar]
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nickname = hostile_platform3
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string_id = 216121
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faction = fc_lr_grp
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system = Li01
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position = 57262, 200, -52572
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archetype = wplatform_m01b
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loadout = weapon_platform_1
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pilot = MSN01b_Weapon_Platform
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label = lbl_hplat
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radius = 0
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visit = UNKNOWABLE
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[MsnShip]
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nickname = escort
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NPC = escort_m01a
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position = 50278, 13, -77547
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orientation = 0.588841, -0.00019072, 0.808249, 0.00026179
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label = escort
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label = us
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radius = 150
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[MsnShip]
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nickname = gmg_leader
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NPC = gmg_leader_m01b
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label = us
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label = gmg_wing
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[MsnShip]
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nickname = gmg_wing1
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NPC = gmg_follower1_m01b
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label = us
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label = gmg_wing
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[MsnShip]
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nickname = gmg_wing2
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NPC = gmg_follower2_m01b
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label = us
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label = gmg_wing
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[MsnShip]
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nickname = prisonship
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NPC = prisonship_m01b
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position = 57942, -571, -68703
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label = lbl_prisonship
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label = us
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[MsnShip]
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nickname = hostile_fighter1
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NPC = hostile_fighter1_m01b
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position = 57605, -569, -68455
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label = prison_hostile
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label = hostile_fighter1
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random_name = true
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[MsnShip]
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nickname = hostile_fighter2
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NPC = hostile_fighter2_m01b
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position = 57600, -628, -68646
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label = prison_hostile
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label = hostile_fighter2
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random_name = true
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[MsnShip]
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nickname = hostile_fighter3
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NPC = hostile_fighter3_m01b
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position = 57594, -688, -68837
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label = prison_hostile
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label = hostile_fighter3
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random_name = true
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[MsnShip]
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nickname = hostile_fighter4
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NPC = hostile_fighter4_m01b
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position = 57588, -748, -69028
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label = prison_hostile
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label = hostile_fighter4
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random_name = true
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[MsnShip]
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nickname = hostile_fighter5
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NPC = hostile_fighter1_m01b
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position = 57605, -569, -68455
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random_name = true
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label = prison_hostile
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label = prison_hostile_reinforcements
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[MsnShip]
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nickname = hostile_fighter6
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NPC = hostile_fighter2_m01b
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position = 57600, -628, -68646
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random_name = true
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label = prison_hostile
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label = prison_hostile_reinforcements
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[MsnShip]
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nickname = hostile_fighter7
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NPC = hostile_fighter3_m01b
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position = 57594, -688, -68837
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random_name = true
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label = prison_hostile
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label = prison_hostile_reinforcements
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[MsnShip]
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nickname = hostile_fighter8
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NPC = hostile_fighter4_m01b
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position = 57588, -748, -69028
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random_name = true
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label = prison_hostile
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label = prison_hostile_reinforcements
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[MsnShip]
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nickname = lsfbeta4
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NPC = lsfbeta4_m01b
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label = escapee
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label = us
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rel_pos = 110, Player, 2550
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radius = 150
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[MsnShip]
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nickname = beta4_attacker1
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NPC = hostile_fighterA_m01b
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label = lsfbeta4_hostile
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random_name = true
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rel_pos = 120, Player, 3500
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[MsnShip]
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nickname = beta4_attacker2
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NPC = hostile_fighterB_m01b
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label = lsfbeta4_hostile
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random_name = true
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rel_pos = 125, Player, 3550
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[MsnShip]
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nickname = beta4_attacker3
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NPC = hostile_fighterB_m01b
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random_name = true
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label = lsfbeta4_hostile
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rel_pos = 120, Player, 3400
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[MsnShip]
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nickname = beta4_attacker4
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NPC = hostile_fighterB_m01b
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random_name = true
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label = lsfbeta4_hostile
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rel_pos = 130, Player, 3600
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[MsnShip]
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nickname = beta4_attacker5
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NPC = hostile_fighterB_m01b
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random_name = true
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label = lsfbeta4_hostile
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rel_pos = 120, Player, 3650
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[MsnShip]
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nickname = base_hostile1
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NPC = hostile_fighterX_m01b
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rel_pos = 105, Player, 3000
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label = basescout
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label = base_pirate
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random_name = true
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[MsnShip]
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nickname = base_hostile2
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NPC = hostile_fighterY_m01b
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rel_pos = 120, Player, 3100
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label = basescout
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label = base_pirate
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random_name = true
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[MsnShip]
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nickname = base_hostile2a
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NPC = hostile_fighterX_m01b
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rel_pos = 130, Player, 3200
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label = basescout
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label = base_pirate
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random_name = true
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[MsnShip]
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nickname = base_hostile3
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NPC = hostile_fighterR_m01b
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position = 56970, -79, -52486
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label = lbl_launch_host
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label = base_pirate
|
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arrival_obj = base
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random_name = true
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|
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[MsnShip]
|
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nickname = base_hostile4
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NPC = hostile_fighterR_m01b
|
|
position = 57371, -83, -52486
|
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label = lbl_launch_host
|
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label = base_pirate
|
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arrival_obj = base
|
|
random_name = true
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|
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[MsnShip]
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nickname = pirate_wave1_1
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NPC = hostile_fighterR_m01b
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|
position = 57371, -83, -52486
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label = lbl_launch_host
|
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label = wave1
|
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arrival_obj = base
|
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random_name = true
|
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label = base_pirate
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|
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[MsnShip]
|
|
nickname = pirate_wave1_2
|
|
NPC = hostile_fighterR_m01b
|
|
position = 57371, -83, -52486
|
|
label = lbl_launch_host
|
|
label = wave1
|
|
arrival_obj = base
|
|
random_name = true
|
|
label = base_pirate
|
|
|
|
[MsnShip]
|
|
nickname = pirate_wave1_3
|
|
NPC = hostile_fighterR_m01b
|
|
position = 57371, -83, -52486
|
|
label = lbl_launch_host
|
|
label = wave1
|
|
arrival_obj = base
|
|
random_name = true
|
|
label = base_pirate
|
|
|
|
[MsnShip]
|
|
nickname = pirate_wave2_1
|
|
NPC = hostile_fighterR_m01b
|
|
position = 57371, -83, -52486
|
|
label = lbl_launch_host
|
|
arrival_obj = base
|
|
random_name = true
|
|
label = base_pirate
|
|
|
|
[MsnShip]
|
|
nickname = pirate_wave2_2
|
|
NPC = hostile_fighterR_m01b
|
|
position = 57371, -83, -52486
|
|
label = lbl_launch_host
|
|
arrival_obj = base
|
|
random_name = true
|
|
label = base_pirate
|
|
|
|
[MsnShip]
|
|
nickname = pirate_wave2_3
|
|
NPC = hostile_fighterR_m01b
|
|
position = 57371, -83, -52486
|
|
label = lbl_launch_host
|
|
arrival_obj = base
|
|
random_name = true
|
|
label = base_pirate
|
|
|
|
[MsnShip]
|
|
nickname = lsfalpha1
|
|
NPC = lsfalpha1_m01b
|
|
rel_pos = 290, Player, 1800
|
|
label = us
|
|
label = alpha
|
|
radius = 150
|
|
|
|
[MsnShip]
|
|
nickname = lsfalpha2
|
|
NPC = lsfalpha2_m01b
|
|
label = us
|
|
label = alpha
|
|
rel_pos = 295, Player, 1900
|
|
radius = 150
|
|
|
|
[MsnShip]
|
|
nickname = lsfalpha3
|
|
NPC = lsfalpha3_m01b
|
|
label = us
|
|
label = alpha
|
|
rel_pos = 300, Player, 2000
|
|
radius = 150
|
|
|
|
;[MsnShip]
|
|
;nickname = lsfalpha4
|
|
;NPC = lsfalpha4_m01b
|
|
;label = us
|
|
;label = alpha
|
|
;rel_pos = 305, Player, 2100
|
|
;radius = 150
|
|
|
|
[MsnShip]
|
|
nickname = lsfdelta1
|
|
NPC = lsfdelta1_m01b
|
|
label = calvalry
|
|
label = us
|
|
label = torpedo_runner
|
|
rel_pos = 180, Player, 2000
|
|
radius = 150
|
|
|
|
[MsnShip]
|
|
nickname = lsfdelta2
|
|
NPC = lsfdelta2_m01b
|
|
label = calvalry
|
|
label = us
|
|
label = torpedo_runner
|
|
rel_pos = 185, Player, 2200
|
|
radius = 150
|
|
|
|
;[MsnShip]
|
|
;nickname = lsfsupport1
|
|
;NPC = lsffighter_m01b_gc
|
|
;label = calvalry
|
|
;label = us
|
|
;rel_pos = 200, Player, 1900
|
|
;random_name = true
|
|
|
|
;[MsnShip]
|
|
;nickname = lsfsupport2
|
|
;NPC = lsffighter_m01b_cs
|
|
;label = calvalry
|
|
;label = us
|
|
;rel_pos = 205, Player, 2000
|
|
;random_name = true
|
|
|
|
;[MsnShip]
|
|
;nickname = lsfsupport3
|
|
;NPC = lsffighter_m01b
|
|
;random_name = true
|
|
;label = calvalry
|
|
;label = us
|
|
;rel_pos = 210, Player, 2100
|
|
|
|
[MsnShip]
|
|
nickname = megadelta1
|
|
NPC = superdelta1
|
|
position = 57147, -50000, -52081
|
|
random_name = true
|
|
|
|
[MsnShip]
|
|
nickname = megaalpha1
|
|
NPC = superalpha1
|
|
position = 57047, 50000, -52081
|
|
random_name = true
|
|
|
|
[MsnFormation]
|
|
nickname = gmg_patrol
|
|
position = 49560, -12, -77300
|
|
orientation = 1, 0, 1, 0
|
|
formation = fighter_li_lsf
|
|
ship = gmg_leader
|
|
ship = gmg_wing1
|
|
ship = gmg_wing2
|
|
|
|
[MsnFormation]
|
|
nickname = prison_attack_wing
|
|
position = 58115, -600, -68712
|
|
orientation = 0.4823, -0.0154, 0.8753, 0.0331
|
|
formation = fighter_pirate
|
|
ship = hostile_fighter1
|
|
ship = hostile_fighter2
|
|
ship = hostile_fighter3
|
|
ship = hostile_fighter4
|
|
|
|
[MsnFormation]
|
|
nickname = prison_attack_wing2
|
|
position = 60359, 1265, -64787
|
|
orientation = 0.4823, -0.0154, 0.8753, 0.0331
|
|
formation = fighter_pirate
|
|
ship = hostile_fighter5
|
|
ship = hostile_fighter6
|
|
ship = hostile_fighter7
|
|
ship = hostile_fighter8
|
|
|
|
[ObjList]
|
|
nickname = ol_breakform
|
|
BreakFormation = no_params
|
|
|
|
[ObjList]
|
|
nickname = ol_to_firstsearchpt
|
|
MakeNewFormation = fighter_li_lsf, gmg_wing1, gmg_wing2, escort
|
|
GotoVec = goto_no_cruise, 48497, 200, -75991, 500, true, -1
|
|
GotoVec = goto_no_cruise, 46205, 15, -73278, 500, true, -1
|
|
GotoVec = goto_no_cruise, 41867, -125, -72242, 500, false, -1
|
|
|
|
[ObjList]
|
|
nickname = escort_prison_mayday
|
|
GotoVec = goto_cruise, 55848, -86, -71400, 800, true, -1
|
|
GotoVec = goto_cruise, 57942, -571, -68703, 1700, true, -1
|
|
GotoVec = goto_no_cruise, 57942, -571, -68703, 1600, true, -1
|
|
BreakFormation = no_params
|
|
|
|
[ObjList]
|
|
nickname = hostile_prison_long
|
|
GotoShip = goto_no_cruise, prisonship, 1400, true, -1
|
|
StayInRange = prisonship, 1500
|
|
|
|
[ObjList]
|
|
nickname = escort_prison_defense
|
|
BreakFormation = no_params
|
|
SetPriority = NORMAL
|
|
GotoShip = goto, prisonship, 1800, true, -1
|
|
|
|
[ObjList]
|
|
nickname = ol_goto_prisonship
|
|
GotoShip = goto, prisonship, 800, true, -1
|
|
StayInRange = prisonship, 750
|
|
BreakFormation = no_params
|
|
|
|
[ObjList]
|
|
nickname = escort_get_away_from_moon
|
|
GotoVec = goto_no_cruise, 57600, -700, -69030, 500, false
|
|
|
|
[ObjList]
|
|
nickname = escort_debris_formation
|
|
MakeNewFormation = fighter_basic
|
|
|
|
[ObjList]
|
|
nickname = prisonship_join_with_gmg
|
|
MakeNewFormation = transport_liberty, gmg_leader, gmg_wing1, gmg_wing2
|
|
Delay = 999999
|
|
|
|
[ObjList]
|
|
nickname = help_beta4
|
|
SetPriority = NORMAL
|
|
StayInRange = lsfbeta4, 1000
|
|
GotoShip = goto, lsfbeta4, 300, true
|
|
|
|
[ObjList]
|
|
nickname = ol_dienow
|
|
SetLifeTime = 50
|
|
|
|
[ObjList]
|
|
nickname = ol_base_hostile_locate_base1
|
|
GotoShip = goto_no_cruise, escort, 1000, true
|
|
|
|
[ObjList]
|
|
nickname = ol_baddie_locate_base
|
|
SetPriority = ALWAYS_EXECUTE
|
|
GotoVec = goto_cruise, 57147, 0, -52081, 900, true
|
|
StayInRange = 57147, 0, -52081, 1000
|
|
|
|
[ObjList]
|
|
nickname = ol_hostile_clr_base
|
|
Delay = 2
|
|
MakeNewFormation = fighter_pirate, base_hostile4
|
|
StayInRange = 57147, 0, -52081, 1000
|
|
|
|
[ObjList]
|
|
nickname = lsfalpha1_destroy_base
|
|
GotoVec = goto, 57147, 0, -52081, 500, false, 40
|
|
StayInRange = 57147, 0, -52081, 1000
|
|
|
|
[ObjList]
|
|
nickname = lsfdelta1_destroy_base
|
|
MakeNewFormation = fighter_li_lsf, lsfdelta2
|
|
GotoVec = goto, 57147, 0, -52081, 500, false, 40
|
|
StayInRange = 57147, 0, -52081, 1000
|
|
|
|
[ObjList]
|
|
nickname = ol_reinforce_player_to_pirate_base
|
|
MakeNewFormation = fighter_li_lsf, alpha2, alpha3
|
|
GotoShip = goto, Player, 1500, true, -1
|
|
|
|
[ObjList]
|
|
nickname = ol_patrolccw
|
|
SetPriority = NORMAL
|
|
GotoVec = goto_no_cruise, 57810, 100, -52360, 600, true
|
|
GotoVec = goto_no_cruise, 56345, 150, -53995, 600, true
|
|
GotoVec = goto_no_cruise, 54725, 120, -52370, 600, true
|
|
GotoVec = goto_no_cruise, 56345, 100, -50860, 600, true
|
|
GotoVec = goto_no_cruise, 57810, 150, -52360, 600, true
|
|
|
|
[ObjList]
|
|
nickname = ol_patrolcw
|
|
SetPriority = NORMAL
|
|
GotoVec = goto_no_cruise, 57490, -100, -51220, 600, true
|
|
GotoVec = goto_no_cruise, 55375, -100, -51475, 600, true
|
|
GotoVec = goto_no_cruise, 55365, -100, -53335, 600, true
|
|
GotoVec = goto_no_cruise, 57415, -100, -53420, 600, true
|
|
GotoVec = goto_no_cruise, 57490, -100, -51220, 600, true
|
|
|
|
[ObjList]
|
|
nickname = ol_form_patrolcw_a1
|
|
SetPriority = NORMAL
|
|
MakeNewFormation = fighter_li_lsf, lsfalpha2, lsfalpha3
|
|
GotoVec = goto_no_cruise, 57490, -100, -51220, 600, true
|
|
GotoVec = goto_no_cruise, 55375, -100, -51475, 600, true
|
|
GotoVec = goto_no_cruise, 55365, -100, -53335, 600, true
|
|
GotoVec = goto_no_cruise, 57415, -100, -53420, 600, true
|
|
GotoVec = goto_no_cruise, 57490, -100, -51220, 600, true
|
|
|
|
[ObjList]
|
|
nickname = ol_form_patrolcw_a2
|
|
SetPriority = NORMAL
|
|
MakeNewFormation = fighter_li_lsf, lsfalpha3
|
|
GotoVec = goto_no_cruise, 57490, -100, -51220, 600, true
|
|
GotoVec = goto_no_cruise, 55375, -100, -51475, 600, true
|
|
GotoVec = goto_no_cruise, 55365, -100, -53335, 600, true
|
|
GotoVec = goto_no_cruise, 57415, -100, -53420, 600, true
|
|
GotoVec = goto_no_cruise, 57490, -100, -51220, 600, true
|
|
|
|
[ObjList]
|
|
nickname = ol_form_patrolcw_a3
|
|
SetPriority = NORMAL
|
|
GotoVec = goto_no_cruise, 57490, -100, -51220, 600, true
|
|
GotoVec = goto_no_cruise, 55375, -100, -51475, 600, true
|
|
GotoVec = goto_no_cruise, 55365, -100, -53335, 600, true
|
|
GotoVec = goto_no_cruise, 57415, -100, -53420, 600, true
|
|
GotoVec = goto_no_cruise, 57490, -100, -51220, 600, true
|
|
|
|
[ObjList]
|
|
nickname = ol_leavetown
|
|
BreakFormation = no_params
|
|
Dock = Li01_Trade_Lane_Ring_36, Li01_Trade_Lane_Ring_30
|
|
Dock = Li01_11
|
|
SetLifeTime = 65
|
|
|
|
[Trigger]
|
|
nickname = general_triggers
|
|
system = Li01
|
|
Cnd_True = no_params
|
|
Act_PlayerCanTradelane = false
|
|
Act_MarkObj = escort, 1
|
|
Act_Invulnerable = escort, true, false, 0.9
|
|
Act_ActTrig = king_dies
|
|
Act_RandomPop = false
|
|
Act_NagDistLeaving = std, escort, escort, 22195, 5000, NAG_IN_COMBAT
|
|
|
|
[Trigger]
|
|
nickname = king_dies
|
|
system = Li01
|
|
Cnd_Destroyed = escort, 1
|
|
Act_ChangeState = FAIL, 22196
|
|
|
|
[Trigger]
|
|
nickname = prisonship_dies
|
|
system = Li01
|
|
Cnd_Destroyed = prisonship, 1
|
|
Act_ChangeState = FAIL, 22150
|
|
|
|
[Trigger]
|
|
nickname = d_gmg_leader
|
|
system = Li01
|
|
Cnd_Destroyed = gmg_leader, -1, EXPLODE
|
|
|
|
[Trigger]
|
|
nickname = tr_start
|
|
Cnd_True = no_params
|
|
InitState = ACTIVE
|
|
Act_ActTrig = bse_philwsave
|
|
Act_ActTrig = tr_truestart
|
|
|
|
[Trigger]
|
|
nickname = tr_truestart
|
|
Cnd_True = no_params
|
|
Act_ActTrig = space_enter
|
|
Act_RandomPop = false
|
|
|
|
[Trigger]
|
|
nickname = bse_philwsave
|
|
Cnd_BaseEnter = Li01_02_base
|
|
Act_Save = bse_save, 32100
|
|
Act_SetNNObj = mlog_51029
|
|
|
|
[Trigger]
|
|
nickname = bse_save
|
|
Cnd_BaseEnter = Li01_02_base
|
|
Act_SetNNObj = mlog_51029
|
|
Act_ActTrig = tr_truestart
|
|
|
|
[Trigger]
|
|
nickname = space_enter
|
|
system = Li01
|
|
Cnd_SpaceEnter = no_params
|
|
Act_ActTrig = start_init
|
|
Act_ActTrig = launch_complete_RTC
|
|
Act_PlayerCanDock = false
|
|
Act_SetNNObj = nn_objsoon, OBJECTIVE_HISTORY
|
|
Act_PlayMusic = music_li_space, music_li_danger, music_li_battle, music_li_space, 0, false
|
|
|
|
[Trigger]
|
|
nickname = start_init
|
|
system = Li01
|
|
Cnd_True = no_params
|
|
Act_RandomPopSphere = 50192, 200, -77432, 50000, off
|
|
Act_SpawnShip = escort
|
|
Act_SpawnFormation = gmg_patrol
|
|
Act_ActTrig = d_gmg_leader
|
|
Act_ActTrig = general_triggers
|
|
Act_SetVibe = escort, Player, REP_FRIEND_THRESHOLD
|
|
Act_CallThorn = missions\m01b\M01_space_enter.thn
|
|
Act_ActTrig = gmgpatrol_exit
|
|
Act_ActTrig = comm_intro
|
|
|
|
[Trigger]
|
|
nickname = launch_complete_RTC
|
|
Cnd_LaunchComplete = Player
|
|
Act_ActTrig = main_thorn
|
|
|
|
[Trigger]
|
|
nickname = main_thorn
|
|
system = Li01
|
|
Cnd_Timer = 1.5
|
|
Act_GiveObjList = Player, King_and_Player_goto_gmg_patrol
|
|
Act_GiveObjList = escort, king_follows_trent
|
|
Act_CallThorn = missions\m01b\m01b_king_01.thn
|
|
|
|
[ObjList]
|
|
nickname = king_follows_trent
|
|
Avoidance = false
|
|
Follow = Player, 500, -15, 10, 20
|
|
|
|
[ObjList]
|
|
nickname = King_and_Player_goto_gmg_patrol
|
|
Avoidance = false
|
|
GotoVec = goto_no_cruise, 48165, 0, -76794, 5, false, 24
|
|
|
|
[Trigger]
|
|
nickname = comm_intro
|
|
system = Li01
|
|
Cnd_True = no_params
|
|
Act_SendComm = escort, Player, DX_M01_1042_KING
|
|
|
|
[Trigger]
|
|
nickname = gmgpatrol_exit
|
|
system = Li01
|
|
Cnd_CommComplete = DX_M01_1042_KING
|
|
Act_ActTrig = patrol_formup
|
|
Act_PobjIdle = no_params
|
|
Act_GiveObjList = Player, ol_avoidon
|
|
Act_GiveObjList = escort, ol_avoidon
|
|
Act_ActTrig = pmn_P1_forms
|
|
Act_MarkObj = gmg_leader, 1
|
|
Act_RevertCam = no_params
|
|
|
|
[ObjList]
|
|
nickname = ol_avoidon
|
|
Avoidance = true
|
|
|
|
[Trigger]
|
|
nickname = patrol_formup
|
|
Cnd_True = no_params
|
|
Act_SetVibeLblToShip = us, Player, REP_FRIEND_THRESHOLD
|
|
Act_SetVibeLblToShip = us, escort, REP_FRIEND_MAXIMUM
|
|
Act_SpawnShip = prisonship
|
|
Act_ActTrig = prisonship_dies
|
|
Act_SetVibeLbl = us, us, REP_FRIEND_MAXIMUM
|
|
Act_SetVibe = prisonship, Player, REP_FRIEND_THRESHOLD
|
|
Act_ActTrig = prison_mayday_init
|
|
|
|
[Trigger]
|
|
nickname = prison_mayday_init
|
|
system = Li01
|
|
Cnd_True = no_params
|
|
Act_RandomPopSphere = 57942, -571, -68703, 10000, off
|
|
Act_PlayerCanDock = false
|
|
Act_ActTrig = delta_patrol_report
|
|
Act_PlayerEnemyClamp = 2, 2
|
|
|
|
[Trigger]
|
|
nickname = delta_patrol_report
|
|
Cnd_True = no_params
|
|
Act_StartDialog = dlg_delta_patrol_report
|
|
Act_ActTrig = com_1046B
|
|
|
|
[Dialog]
|
|
nickname = dlg_delta_patrol_report
|
|
system = Li01
|
|
line = gmg_leader, Player, DX_M01_1044_LSFPATROL
|
|
line = escort, Player, DX_M01_1046B_KING
|
|
|
|
[Trigger]
|
|
nickname = com_1046B
|
|
Cnd_CommComplete = DX_M01_1046B_KING
|
|
Act_ActTrig = wt_formstatus_start_on
|
|
Act_ActTrig = wt_formstatus_start_off
|
|
|
|
[Trigger]
|
|
nickname = wt_formstatus_start_on
|
|
system = Li01
|
|
Cnd_WatchTrigger = pmn_P1_forms, ON
|
|
Act_DeactTrig = wt_formstatus_start_off
|
|
Act_ActTrig = pmn_P1_formed_on_GMG
|
|
Act_SetNNObj = nn_22010
|
|
Act_ActTrig = tm_kingformteach1
|
|
Act_DeactTrig = pmn_P1_unforms
|
|
Act_DeactTrig = pmn_P1_forms
|
|
|
|
[Trigger]
|
|
nickname = pmn_P1_formed_on_GMG
|
|
system = Li01
|
|
Cnd_PlayerManeuver = formation, gmg_leader
|
|
Act_ActTrig = tr_epsilongoes
|
|
Act_DeactTrig = tm_kingformteach1
|
|
Act_DeactTrig = tm_kingformteach2
|
|
Act_DeactTrig = tm_kingformteach3
|
|
|
|
[Trigger]
|
|
nickname = wt_formstatus_start_off
|
|
system = Li01
|
|
Cnd_WatchTrigger = pmn_P1_forms, off
|
|
Act_DeactTrig = wt_formstatus_start_on
|
|
Act_ActTrig = tr_epsilongoes
|
|
Act_DeactTrig = pmn_P1_unforms
|
|
Act_DeactTrig = pmn_P1_forms
|
|
|
|
[Trigger]
|
|
nickname = pmn_P1_forms
|
|
system = Li01
|
|
Cnd_PlayerManeuver = formation, gmg_leader
|
|
Act_ActTrig = pmn_P1_unforms
|
|
|
|
[Trigger]
|
|
nickname = pmn_P1_unforms
|
|
system = Li01
|
|
Cnd_PlayerManeuver = formation, inverse
|
|
Act_ActTrig = pmn_P1_forms
|
|
|
|
[Trigger]
|
|
nickname = tr_epsilongoes
|
|
Cnd_True = no_params
|
|
Act_GiveObjList = gmg_leader, ol_to_firstsearchpt
|
|
Act_DeactTrig = pmn_P1_unforms
|
|
Act_DeactTrig = pmn_P1_forms
|
|
Act_LockManeuvers = true
|
|
Act_SetNNObj = nn_objsoon, OBJECTIVE_HISTORY
|
|
Act_MarkObj = gmg_leader, 0
|
|
Act_ActTrig = make_hostiles_attack
|
|
Act_ActTrig = make_hostiles_attack_alt
|
|
Act_ActTrig = dst_send_mayday
|
|
|
|
[Trigger]
|
|
nickname = tm_kingformteach1
|
|
system = Li01
|
|
Cnd_DistShip = outside, Player, gmg_leader, 1, 25, TICK_AWAY
|
|
Act_SendComm = escort, Player, DX_M01_1047B_KING
|
|
Act_ActTrig = tm_kingformteach2
|
|
|
|
[Trigger]
|
|
nickname = tm_kingformteach2
|
|
system = Li01
|
|
Cnd_DistShip = outside, Player, gmg_leader, 1, 25, TICK_AWAY
|
|
Act_SendComm = escort, Player, DX_M01_1047_KING
|
|
Act_ActTrig = tm_kingformteach3
|
|
|
|
[Trigger]
|
|
nickname = tm_kingformteach3
|
|
system = Li01
|
|
Cnd_DistShip = outside, Player, gmg_leader, 1, 25, TICK_AWAY
|
|
Act_SendComm = escort, Player, DX_M01_0387_KING
|
|
Act_ActTrig = com_0387
|
|
Act_PlayerCanDock = false
|
|
|
|
[Trigger]
|
|
nickname = com_0387
|
|
Cnd_CommComplete = DX_M01_0387_KING
|
|
Act_ChangeState = FAIL, 21980
|
|
|
|
[Trigger]
|
|
nickname = dst_send_mayday
|
|
system = Li01
|
|
Cnd_DistVec = inside, Player, 45965, -45, -73178, 4500
|
|
Act_NagOff = firstptnag
|
|
Act_StartDialog = king_talks_about_rogue_base
|
|
Act_ActTrig = startdialog_prison_mayday
|
|
Act_DeactTrig = dst_send_mayday_alt
|
|
Act_ActTrig = tr_spawnxt19hostiles
|
|
|
|
[Trigger]
|
|
nickname = tr_spawnxt19hostiles
|
|
Cnd_True = no_params
|
|
Act_SpawnFormation = prison_attack_wing
|
|
Act_SetVibeLblToShip = prison_hostile, prisonship, REP_HOSTILE_MAXIMUM
|
|
Act_SetVibeShiptoLbl = prisonship, prison_hostile, REP_HOSTILE_MAXIMUM
|
|
Act_SetVibeLblToShip = prison_hostile, Player, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeLblToShip = prison_hostile, escort, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeShiptoLbl = escort, prison_hostile, REP_HOSTILE_THRESHOLD
|
|
Act_Invulnerable = hostile_fighter1, true
|
|
Act_Invulnerable = hostile_fighter2, true
|
|
Act_Invulnerable = hostile_fighter3, true
|
|
Act_Invulnerable = hostile_fighter4, true
|
|
Act_Invulnerable = prisonship, true, false, 0.6
|
|
|
|
[Dialog]
|
|
nickname = king_talks_about_rogue_base
|
|
system = Li01
|
|
line = escort, Player, dx_m01_1052B_king, 5, 0
|
|
|
|
[Trigger]
|
|
nickname = startdialog_prison_mayday
|
|
Cnd_CommComplete = dx_m01_1052B_king
|
|
Act_ActTrig = com_1070
|
|
Act_StartDialog = prison_mayday
|
|
Act_MarkObj = prisonship, 1
|
|
Act_PlayMusic = music_li_space, music_li_danger, music_li_battle, music_anticipation_more_forboding, 5, false
|
|
Act_LightFuse = prisonship, prison_burning_fuse
|
|
Act_LightFuse = prisonship, prison_m01b_damage_fuse
|
|
Act_AdjHealth = prisonship, -0.95
|
|
|
|
[Dialog]
|
|
nickname = prison_mayday
|
|
system = Li01
|
|
line = prisonship, Player, dx_m01_1082_prisonship, 11, 0
|
|
line = escort, Player, dx_m01_1070_king, 11, 0
|
|
|
|
[Trigger]
|
|
nickname = com_1070
|
|
system = Li01
|
|
Cnd_CommComplete = dx_m01_1070_king
|
|
Act_NagOff = firstptnag
|
|
Act_ActTrig = escort_change_course
|
|
Act_SetNNObj = mlog_51022, OBJECTIVE_HISTORY
|
|
|
|
[Trigger]
|
|
nickname = escort_change_course
|
|
system = Li01
|
|
Cnd_True = no_params
|
|
Act_GiveObjList = gmg_leader, escort_prison_mayday
|
|
Act_StartDialog = prison_mayday_to_prison_ship
|
|
Act_NagDistTowards = OBJ, goprison, escort, prisonship, 22165, 2100, NAG_ALWAYS
|
|
|
|
[Dialog]
|
|
nickname = prison_mayday_to_prison_ship
|
|
system = Li01
|
|
line = escort, Player, dx_m01_1090_king, 5, 0
|
|
line = prisonship, Player, dx_m01_1100_prisonship, 4, 0
|
|
line = escort, Player, dx_m01_1110_king, 2, 0
|
|
|
|
[Trigger]
|
|
nickname = dst_send_mayday_alt
|
|
system = Li01
|
|
Cnd_DistShip = inside, Player, prisonship, 10000
|
|
Act_DeactTrig = dst_send_mayday
|
|
Act_ActTrig = com_1082
|
|
Act_LightFuse = prisonship, prison_burning_fuse
|
|
Act_LightFuse = prisonship, prison_m01b_damage_fuse
|
|
Act_AdjHealth = prisonship, -0.95
|
|
Act_SendComm = prisonship, Player, dx_m01_1082_prisonship
|
|
Act_ActTrig = tr_spawnxt19hostiles
|
|
Act_NagOff = firstptnag
|
|
Act_PlayMusic = music_li_space, music_li_danger, music_li_battle, music_anticipation_more_forboding, 4, false
|
|
Act_DeactTrig = tm_kingformteach1
|
|
Act_DeactTrig = tm_kingformteach2
|
|
Act_DeactTrig = tm_kingformteach3
|
|
Act_DeactTrig = com_1046B
|
|
Act_ActTrig = make_hostiles_attack
|
|
Act_ActTrig = make_hostiles_attack_alt
|
|
|
|
[Trigger]
|
|
nickname = com_1082
|
|
system = Li01
|
|
Cnd_CommComplete = dx_m01_1082_prisonship
|
|
Act_ActTrig = escort_change_course2
|
|
Act_SetNNObj = mlog_51022
|
|
|
|
[Trigger]
|
|
nickname = escort_change_course2
|
|
system = Li01
|
|
Cnd_True = no_params
|
|
Act_GiveObjList = gmg_leader, escort_prison_mayday2
|
|
Act_StartDialog = prison_mayday_to_prison_ship
|
|
Act_NagDistTowards = OBJ, goprison, escort, prisonship, 22165, 2100, NAG_ALWAYS
|
|
|
|
[ObjList]
|
|
nickname = escort_prison_mayday2
|
|
MakeNewFormation = fighter_li_lsf, gmg_wing1, gmg_wing2, escort
|
|
GotoVec = goto_cruise, 55848, -86, -71400, 800, true, -1
|
|
GotoVec = goto_cruise, 57942, -571, -68703, 1800, true, -1
|
|
BreakFormation = no_params
|
|
|
|
[Trigger]
|
|
nickname = make_hostiles_attack
|
|
system = Li01
|
|
Cnd_DistShip = inside, Player, prisonship, 4000
|
|
Act_ActTrig = prison_mayday_end
|
|
Act_DeactTrig = make_hostiles_attack_alt
|
|
|
|
[Trigger]
|
|
nickname = make_hostiles_attack_alt
|
|
system = Li01
|
|
Cnd_DistShip = inside, escort, prisonship, 4000
|
|
Act_ActTrig = prison_mayday_end
|
|
Act_DeactTrig = make_hostiles_attack
|
|
|
|
[Trigger]
|
|
nickname = prison_mayday_end
|
|
system = Li01
|
|
Cnd_True = no_params
|
|
Act_GiveObjList = hostile_fighter1, hostile_prison_long
|
|
Act_DeactTrig = escort_change_course
|
|
Act_DeactTrig = make_hostiles_attack
|
|
Act_ActTrig = prison_defense_init
|
|
Act_NagOff = goprison
|
|
|
|
[Trigger]
|
|
nickname = prison_defense_init
|
|
system = Li01
|
|
Cnd_True = no_params
|
|
Act_SetNNObj = mlog_51023
|
|
Act_MarkObj = hostile_fighter1, 1
|
|
Act_MarkObj = hostile_fighter2, 1
|
|
Act_MarkObj = hostile_fighter3, 1
|
|
Act_MarkObj = hostile_fighter4, 1
|
|
Act_Invulnerable = hostile_fighter1, false
|
|
Act_Invulnerable = hostile_fighter2, false
|
|
Act_Invulnerable = hostile_fighter3, false
|
|
Act_Invulnerable = hostile_fighter4, false
|
|
Act_Invulnerable = prisonship, true, false, 0.995
|
|
Act_GiveObjList = escort, escort_prison_defense
|
|
Act_GiveObjList = prison_attack_wing, ol_goto_prisonship
|
|
Act_SetVibeLblToShip = prison_hostile, prisonship, REP_HOSTILE_MAXIMUM
|
|
Act_SetVibeShiptoLbl = prisonship, prison_hostile, REP_HOSTILE_MAXIMUM
|
|
Act_SetVibeLblToShip = prison_hostile, escort, REP_HOSTILE_MAXIMUM
|
|
Act_SetVibeLblToShip = prison_hostile, Player, REP_HOSTILE_MAXIMUM
|
|
Act_SetVibeLbl = prison_hostile, gmg_wing, REP_HOSTILE_MAXIMUM
|
|
Act_SetVibeLblToShip = gmg_wing, prisonship, REP_FRIEND_MAXIMUM
|
|
Act_SetVibeLblToShip = us, Player, REP_FRIEND_THRESHOLD
|
|
Act_SetVibeLbl = gmg_wing, prison_hostile, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeShiptoLbl = escort, prison_hostile, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibe = prisonship, Player, REP_FRIEND_THRESHOLD
|
|
Act_ActTrig = dst_king_enters_fight
|
|
Act_ActTrig = commcomplete_dx_m01_1120_king
|
|
Act_PlayerCanDock = false
|
|
Act_ActTrig = prison_defense_end
|
|
Act_ActTrig = prisonship_damaged
|
|
Act_ActTrig = prisonship_very_damaged
|
|
Act_ActTrig = prison_attack_reinforcements
|
|
|
|
[Trigger]
|
|
nickname = dst_king_enters_fight
|
|
system = Li01
|
|
Cnd_DistShip = inside, escort, prisonship, 3800
|
|
Act_StartDialog = prison_defense_arrived
|
|
Act_LockManeuvers = false
|
|
Act_PlayMusic = music_li_space, music_li_danger, music_li_battle, none, 7
|
|
|
|
[Dialog]
|
|
nickname = prison_defense_arrived
|
|
system = Li01
|
|
line = escort, Player, dx_m01_1120_king, 6, 0
|
|
|
|
[Trigger]
|
|
nickname = commcomplete_dx_m01_1120_king
|
|
Cnd_CommComplete = dx_m01_1120_king
|
|
Act_ActTrig = startdialog_DX_M01_1122_LSFPATROL
|
|
Act_GiveObjList = escort, ol_breakform
|
|
|
|
[Trigger]
|
|
nickname = startdialog_DX_M01_1122_LSFPATROL
|
|
Cnd_WatchTrigger = d_gmg_leader, ACTIVE
|
|
Act_StartDialog = gmg_leader_responds
|
|
|
|
[Dialog]
|
|
nickname = gmg_leader_responds
|
|
system = Li01
|
|
line = gmg_leader, Player, DX_M01_1122_LSFPATROL
|
|
|
|
[Trigger]
|
|
nickname = prison_attack_reinforcements
|
|
Cnd_Destroyed = prison_hostile, 2
|
|
Act_SpawnFormation = prison_attack_wing2
|
|
Act_GiveObjList = prison_attack_wing2, ol_goto_prisonship
|
|
Act_SetVibeLblToShip = prison_hostile_reinforcements, prisonship, REP_HOSTILE_MAXIMUM
|
|
Act_SetVibeShiptoLbl = prisonship, prison_hostile_reinforcements, REP_HOSTILE_MAXIMUM
|
|
Act_SetVibeLbl = prison_hostile_reinforcements, us, REP_HOSTILE_MAXIMUM
|
|
Act_SetVibeLbl = us, prison_hostile_reinforcements, REP_HOSTILE_MAXIMUM
|
|
Act_SetVibeLblToShip = prison_hostile_reinforcements, Player, REP_HOSTILE_MAXIMUM
|
|
Act_StartDialog = dlg_more_pirates_sighted
|
|
Act_ActTrig = dst_wave2_arrives
|
|
|
|
[Trigger]
|
|
nickname = dst_wave2_arrives
|
|
Cnd_DistVecLbL = inside, any, prison_hostile_reinforcements, 57942, -571, -68703, 2500
|
|
Act_MarkObj = hostile_fighter5, 1
|
|
Act_MarkObj = hostile_fighter6, 1
|
|
Act_MarkObj = hostile_fighter7, 1
|
|
Act_MarkObj = hostile_fighter8, 1
|
|
|
|
[Dialog]
|
|
nickname = dlg_more_pirates_sighted
|
|
system = Li01
|
|
line = prisonship, Player, dx_m01_1125_prisonship
|
|
line = escort, Player, dx_m01_1027_king
|
|
|
|
[Trigger]
|
|
nickname = prisonship_damaged
|
|
system = Li01
|
|
Cnd_HealthDec = prisonship, 0.04
|
|
Act_SendComm = prisonship, Player, dx_m01_1130_prisonship
|
|
|
|
[Trigger]
|
|
nickname = prisonship_very_damaged
|
|
system = Li01
|
|
Cnd_HealthDec = prisonship, 0.02
|
|
Act_SendComm = prisonship, Player, dx_m01_1140_prisonship
|
|
|
|
[Trigger]
|
|
nickname = prison_defense_end
|
|
system = Li01
|
|
Cnd_Destroyed = prison_hostile, -1, ALL
|
|
Act_SetNNObj = nn_objsoon, OBJECTIVE_HISTORY
|
|
Act_RandomPopSphere = 52165, -802, -66889, 5000, off
|
|
Act_DeactTrig = dst_king_enters_fight
|
|
Act_DeactTrig = prisonship_very_damaged
|
|
Act_DeactTrig = prisonship_damaged
|
|
Act_DeactTrig = prison_attack_reinforcements
|
|
Act_DeactTrig = startdialog_DX_M01_1122_LSFPATROL
|
|
Act_Save = key_save_debris_field, 32110
|
|
Act_ActTrig = debris_field_init
|
|
|
|
[Trigger]
|
|
nickname = key_to_debris_field
|
|
system = Li01
|
|
Cnd_True = no_params
|
|
Act_MovePlayer = 57710, -576, -68758, 2000
|
|
Act_SpawnShip = escort, no_ol, 57753, -600, -68954
|
|
Act_AdjHealth = escort, -0.1
|
|
Act_SpawnShip = prisonship
|
|
Act_LightFuse = prisonship, prison_burning_fuse
|
|
Act_LightFuse = prisonship, prison_m01b_damage_fuse
|
|
Act_ActTrig = prisonship_dies
|
|
Act_AdjHealth = prisonship, -0.95
|
|
Act_MarkObj = prisonship, 1
|
|
Act_SpawnFormation = gmg_patrol, 58183, -558, -68564
|
|
Act_ActTrig = d_gmg_leader
|
|
Act_ActTrig = general_triggers
|
|
Act_ActTrig = debris_field_init
|
|
|
|
[Trigger]
|
|
nickname = key_save_debris_field
|
|
system = Li01
|
|
Cnd_SpaceEnter = no_params
|
|
Act_SetInitialPlayerPos = 57710, -576, -68758, 0.35, 0, 0.85, 0
|
|
Act_SetNNObj = nn_objsoon, OBJECTIVE_HISTORY
|
|
Act_ActTrig = key_to_debris_field
|
|
Act_PlayMusic = music_li_space, music_li_danger, music_li_battle, none, 3
|
|
|
|
[Trigger]
|
|
nickname = debris_field_init
|
|
system = Li01
|
|
Cnd_True = no_params
|
|
Act_RandomPopSphere = 57942, -571, -68703, 10000, off
|
|
Act_RandomPopSphere = 52882, -767, -66228, 5000, off
|
|
Act_ActTrig = king_near_moon
|
|
Act_ActTrig = king_not_near_moon
|
|
Act_SetVibeLbl = us, us, REP_FRIEND_MAXIMUM
|
|
Act_SetVibeLblToShip = us, Player, REP_FRIEND_THRESHOLD
|
|
Act_SetVibe = prisonship, Player, REP_FRIEND_THRESHOLD
|
|
Act_PlayerCanDock = false
|
|
|
|
[Trigger]
|
|
nickname = king_near_moon
|
|
system = Li01
|
|
Cnd_DistVec = inside, escort, 56054, 0, -70352, 1300
|
|
Act_GiveObjList = escort, escort_get_away_from_moon
|
|
|
|
[Trigger]
|
|
nickname = king_not_near_moon
|
|
system = Li01
|
|
Cnd_DistVec = outside, escort, 56054, 0, -70352, 1300
|
|
Act_DeactTrig = king_near_moon
|
|
Act_GiveObjList = escort, escort_debris_formation
|
|
Act_StartDialog = debris_field_prisonship_thanks
|
|
Act_ActTrig = com_1200
|
|
Act_ActTrig = commcomplete_dx_m01_1194_king
|
|
Act_PlayMusic = music_li_space, music_li_danger, music_li_battle, none, 3
|
|
|
|
[Dialog]
|
|
nickname = debris_field_prisonship_thanks
|
|
system = Li01
|
|
line = escort, Player, dx_m01_1162_king
|
|
line = prisonship, Player, dx_m01_1150_prisonship, 5, 0
|
|
line = escort, Player, dx_m01_1170_king, 2, 0
|
|
line = prisonship, Player, dx_m01_1184_prisonship, 11, 0
|
|
line = escort, Player, dx_m01_1192_king, 11, 0
|
|
line = prisonship, Player, dx_m01_1193_prisonship, 11, 0
|
|
line = escort, Player, dx_m01_1194_king, 11, 0
|
|
|
|
[Trigger]
|
|
nickname = commcomplete_dx_m01_1194_king
|
|
Cnd_CommComplete = dx_m01_1194_king
|
|
Act_ActTrig = startdialog_gmg_leader_responds_again
|
|
Act_ActTrig = startdialog_gmg_leader_cant_respond
|
|
Act_AdjHealth = escort, 0.3
|
|
|
|
[Trigger]
|
|
nickname = startdialog_gmg_leader_responds_again
|
|
Cnd_WatchTrigger = d_gmg_leader, ACTIVE
|
|
Act_StartDialog = gmg_leader_responds_again
|
|
Act_DeactTrig = startdialog_gmg_leader_cant_respond
|
|
Act_ActTrig = startdialog_king_gives_follow_order
|
|
Act_DeactTrig = d_gmg_leader
|
|
|
|
[Trigger]
|
|
nickname = startdialog_gmg_leader_cant_respond
|
|
Cnd_WatchTrigger = d_gmg_leader, COMPLETE
|
|
Act_DeactTrig = startdialog_gmg_leader_responds_again
|
|
Act_StartDialog = king_gives_follow_order
|
|
|
|
[Dialog]
|
|
nickname = gmg_leader_responds_again
|
|
system = Li01
|
|
line = escort, Player, dx_m01_1195_king, 11, 0
|
|
line = gmg_leader, Player, dx_m01_1196_lsfpatrol, 11, 0
|
|
|
|
[Trigger]
|
|
nickname = startdialog_king_gives_follow_order
|
|
Cnd_CommComplete = dx_m01_1196_lsfpatrol
|
|
Act_GiveObjList = prisonship, prisonship_join_with_gmg
|
|
Act_StartDialog = king_gives_follow_order
|
|
|
|
[Dialog]
|
|
nickname = king_gives_follow_order
|
|
system = Li01
|
|
line = escort, Player, dx_m01_1200_king
|
|
|
|
[Trigger]
|
|
nickname = com_1200
|
|
system = Li01
|
|
Cnd_CommComplete = dx_m01_1200_king
|
|
Act_GiveObjList = escort, ol_breakfollow
|
|
Act_MarkObj = prisonship, 0
|
|
Act_NNIds = 30100, HISTORY
|
|
Act_Popupdialog = 22025, 22100, CLOSE
|
|
Act_SetNNObj = nn_searchpt1
|
|
Act_ActTrig = dst_begin_chase
|
|
Act_NagDistTowards = POS, finalsearchpt, escort, 46140, 300, -66115, 22170, 150
|
|
|
|
[ObjList]
|
|
nickname = ol_breakfollow
|
|
BreakFormation = no_params
|
|
Follow = Player, 1200, -100, 50, -200
|
|
|
|
[Trigger]
|
|
nickname = dst_begin_chase
|
|
system = Li01
|
|
Cnd_DistVec = inside, Player, 46140, 300, -66115, 8000
|
|
Act_StartDialog = king_can_feel_base
|
|
Act_ActTrig = commcomplete_dx_m01_1205_king
|
|
|
|
[Dialog]
|
|
nickname = king_can_feel_base
|
|
system = Li01
|
|
line = escort, Player, dx_m01_1205_king
|
|
|
|
[Trigger]
|
|
nickname = commcomplete_dx_m01_1205_king
|
|
Cnd_CommComplete = dx_m01_1205_king
|
|
Act_ActTrig = dst_spawnbeta4
|
|
|
|
[Trigger]
|
|
nickname = dst_spawnbeta4
|
|
Cnd_DistVec = inside, Player, 46140, 300, -66115, 2900
|
|
Act_DeactTrig = prisonship_dies
|
|
Act_GiveObjList = prisonship, ol_dienow
|
|
Act_SetLifetime = gmg_wing, 1
|
|
Act_NagOff = finalsearchpt
|
|
Act_EtherComm = lsfbeta4_voice_m01a, 216107, Player, dx_m01_1210_lsfbeta4, -1, li_rockford_head, li_scrote_body, comm_li_hatcher
|
|
Act_ActTrig = com_1210
|
|
|
|
[Trigger]
|
|
nickname = com_1210
|
|
Cnd_CommComplete = dx_m01_1210_lsfbeta4
|
|
Act_SendComm = escort, Player, dx_m01_1220_king
|
|
Act_ActTrig = com_1220
|
|
|
|
[Trigger]
|
|
nickname = com_1220
|
|
Cnd_CommComplete = dx_m01_1220_king
|
|
Act_EtherComm = lsfbeta4_voice_m01a, 216107, Player, dx_m01_1235_lsfbeta4, -1, li_rockford_head, li_scrote_body, comm_li_hatcher
|
|
Act_ActTrig = com_1235
|
|
|
|
[Trigger]
|
|
nickname = com_1235
|
|
Cnd_CommComplete = dx_m01_1235_lsfbeta4
|
|
Act_SpawnShip = lsfbeta4, no_ol
|
|
Act_MarkObj = lsfbeta4, 1
|
|
Act_LightFuse = lsfbeta4, fuse_beta4_damage
|
|
Act_LightFuse = lsfbeta4, li_fighter_gas01
|
|
Act_LightFuse = lsfbeta4, li_fighter_smoke01
|
|
Act_ActTrig = beta4_dies
|
|
Act_PlayerEnemyClamp = 2, 2
|
|
Act_SpawnShip = beta4_attacker1, no_ol
|
|
Act_SpawnShip = beta4_attacker2, no_ol
|
|
Act_SpawnShip = beta4_attacker3, no_ol
|
|
Act_SpawnShip = beta4_attacker4, no_ol
|
|
Act_SpawnShip = beta4_attacker5, no_ol
|
|
Act_MarkObj = beta4_attacker1, 1
|
|
Act_MarkObj = beta4_attacker2, 1
|
|
Act_MarkObj = beta4_attacker3, 1
|
|
Act_MarkObj = beta4_attacker4, 1
|
|
Act_MarkObj = beta4_attacker5, 1
|
|
Act_SetVibe = lsfbeta4, Player, REP_FRIEND_THRESHOLD
|
|
Act_SetVibeLblToShip = lsfbeta4_hostile, escort, REP_HOSTILE_MAXIMUM
|
|
Act_SetVibeLblToShip = lsfbeta4_hostile, Player, REP_HOSTILE_MAXIMUM
|
|
Act_SetVibe = escort, lsfbeta4, REP_FRIEND_MAXIMUM
|
|
Act_SetVibe = lsfbeta4, escort, REP_FRIEND_MAXIMUM
|
|
Act_GiveObjList = lsfbeta4, beta4_chase
|
|
Act_ActTrig = tr_pl_b4
|
|
Act_SetNNObj = mlog_51031
|
|
Act_ActTrig = dst_b4gets2king
|
|
Act_SetVibeShiptoLbl = escort, lsfbeta4_hostile, REP_HOSTILE_MAXIMUM
|
|
Act_SetVibeShiptoLbl = lsfbeta4, lsfbeta4_hostile, REP_HOSTILE_MAXIMUM
|
|
Act_GiveObjList = escort, help_beta4
|
|
Act_StartDialog = hold_on_beta4
|
|
|
|
[Trigger]
|
|
nickname = beta4_dies
|
|
system = Li01
|
|
Cnd_Destroyed = escapee, 1, EXPLODE
|
|
Act_ChangeState = FAIL, 22155
|
|
|
|
[ObjList]
|
|
nickname = beta4_chase
|
|
GotoShip = goto_cruise, escort, 800, true
|
|
StayInRange = escort, 1000
|
|
|
|
;[ObjList]
|
|
;nickname = ol_beta4_attackers_attack
|
|
;SetPriority = NORMAL
|
|
;GotoShip = goto_cruise, lsfbeta4, 1000, true, 50
|
|
;StayInRange = lsfbeta4, 1000
|
|
;BreakFormation = no_params
|
|
|
|
[Trigger]
|
|
nickname = dst_b4gets2king
|
|
system = Li01
|
|
Cnd_DistShip = inside, escort, lsfbeta4, 1000
|
|
Act_SetVibeShiptoLbl = lsfbeta4, lsfbeta4_hostile, REP_HOSTILE_MAXIMUM
|
|
|
|
[Dialog]
|
|
nickname = hold_on_beta4
|
|
system = Li01
|
|
line = lsfbeta4, Player, dx_m01_1245_lsfbeta4, 3, 0
|
|
line = escort, Player, dx_m01_1250_king, 2, 0
|
|
|
|
[Trigger]
|
|
nickname = tr_pl_b4
|
|
system = Li01
|
|
Cnd_True = no_params
|
|
Act_ActTrig = debris_field_end
|
|
|
|
[Trigger]
|
|
nickname = debris_field_end
|
|
system = Li01
|
|
Cnd_True = no_params
|
|
Act_ActTrig = rescue_beta4_init
|
|
|
|
[Trigger]
|
|
nickname = rescue_beta4_init
|
|
system = Li01
|
|
Cnd_True = no_params
|
|
Act_PlayerCanDock = false
|
|
Act_ActTrig = beta4_attackers_killed
|
|
Act_RandomPopSphere = 56328, 0, -52363, 6000, off
|
|
|
|
[Trigger]
|
|
nickname = beta4_attackers_killed
|
|
system = Li01
|
|
Cnd_Destroyed = lsfbeta4_hostile, -1, ALL
|
|
Act_SetNNObj = nn_objsoon, OBJECTIVE_HISTORY
|
|
Act_ActTrig = tr_to_locate_base
|
|
Act_Save = key_save_locate_base, 32115
|
|
Act_AdjHealth = escort, 0.3
|
|
Act_PlayMusic = none, none, none, music_anticipation_motivated, 3, false
|
|
Act_Invulnerable = lsfbeta4, true
|
|
|
|
[Trigger]
|
|
nickname = key_to_locate_base
|
|
system = Li01
|
|
Cnd_True = no_params
|
|
Act_MovePlayer = 46300, 300, -66115, 1
|
|
Act_SpawnShip = escort, no_ol, 46800, 200, -66115
|
|
Act_AdjHealth = escort, -0.1
|
|
Act_SpawnShip = lsfbeta4, no_ol, 47300, 250, -66000
|
|
Act_LightFuse = lsfbeta4, fuse_beta4_damage
|
|
Act_LightFuse = lsfbeta4, li_fighter_gas01
|
|
Act_LightFuse = lsfbeta4, li_fighter_smoke01
|
|
Act_ActTrig = beta4_dies
|
|
Act_SetVibe = escort, Player, REP_FRIEND_THRESHOLD
|
|
Act_SetVibe = lsfbeta4, Player, REP_FRIEND_THRESHOLD
|
|
Act_PlayerCanDock = false
|
|
Act_ActTrig = general_triggers
|
|
Act_ActTrig = tr_to_locate_base
|
|
Act_MarkObj = lsfbeta4, 1
|
|
Act_Invulnerable = lsfbeta4, true
|
|
|
|
[Trigger]
|
|
nickname = key_save_locate_base
|
|
system = Li01
|
|
Cnd_SpaceEnter = no_params
|
|
Act_SetInitialPlayerPos = 46300, 300, -66115, 0.7, 0, -0.7, 0
|
|
Act_ActTrig = key_to_locate_base
|
|
Act_SetNNObj = nn_objsoon, OBJECTIVE_HISTORY
|
|
Act_PlayMusic = none, none, none, music_anticipation_motivated, 3, false
|
|
|
|
[Trigger]
|
|
nickname = tr_to_locate_base
|
|
Cnd_True = no_params
|
|
Act_StartDialog = locate_base_lsfbeta4_safe
|
|
Act_ActTrig = com_1292_give_beta4pt
|
|
Act_ActTrig = com_1304
|
|
Act_ActTrig = com_1305
|
|
Act_GiveObjList = escort, ol_chatupbeta4
|
|
Act_GiveObjList = lsfbeta4, ol_chatupking
|
|
|
|
[ObjList]
|
|
nickname = ol_chatupbeta4
|
|
Delay = 2
|
|
StayInRange = lsfbeta4, 1000, false
|
|
GotoShip = goto_no_cruise, lsfbeta4, 300, false, 60
|
|
|
|
[ObjList]
|
|
nickname = ol_chatupking
|
|
Delay = 3
|
|
StayInRange = escort, 1000, false
|
|
GotoShip = goto_no_cruise, escort, 300, false, 40
|
|
|
|
[Dialog]
|
|
nickname = locate_base_lsfbeta4_safe
|
|
system = Li01
|
|
line = escort, Player, dx_m01_1260_king
|
|
line = lsfbeta4, Player, dx_m01_1275_lsfbeta4
|
|
line = escort, Player, dx_m01_1277_king
|
|
line = lsfbeta4, Player, dx_m01_1282_lsfbeta4
|
|
line = escort, Player, dx_m01_1285_king
|
|
line = lsfbeta4, Player, dx_m01_1292_lsfbeta4
|
|
line = lsfbeta4, Player, dx_m01_1293_lsfbeta4
|
|
line = escort, Player, dx_m01_1304_king
|
|
line = lsfbeta4, Player, dx_m01_1294_lsfbeta4
|
|
line = escort, Player, dx_m01_1305_king
|
|
|
|
[Trigger]
|
|
nickname = com_1292_give_beta4pt
|
|
system = Li01
|
|
Cnd_CommComplete = dx_m01_1292_lsfbeta4
|
|
Act_SetNNObj = nn_beta4pt
|
|
Act_MarkObj = lsfbeta4, 0
|
|
Act_GiveObjList = escort, ol_followlong
|
|
|
|
[ObjList]
|
|
nickname = ol_followlong
|
|
Follow = Player, 4000, -100, 50, -200
|
|
|
|
[Trigger]
|
|
nickname = com_1304
|
|
Cnd_CommComplete = dx_m01_1304_king
|
|
Act_GiveObjList = lsfbeta4, ol_getlostbeta4
|
|
|
|
[ObjList]
|
|
nickname = ol_getlostbeta4
|
|
BreakFormation = no_params
|
|
SetLifeTime = 50
|
|
Dock = Li01_02_dock_ring
|
|
|
|
[Trigger]
|
|
nickname = com_1305
|
|
Cnd_CommComplete = dx_m01_1305_king
|
|
Act_ActTrig = dst_kingcallshelp
|
|
Act_NNIds = 30105, HISTORY
|
|
Act_NagDistTowards = POS, beta4pt, escort, 56204, -400, -54238, 22170
|
|
|
|
[Trigger]
|
|
nickname = dst_kingcallshelp
|
|
Cnd_DistVec = inside, Player, 56204, -400, -54238, 13000
|
|
Act_StartDialog = dlg_kingcalls
|
|
Act_ActTrig = com_1307
|
|
Act_NagOff = beta4pt
|
|
|
|
[Dialog]
|
|
nickname = dlg_kingcalls
|
|
system = Li01
|
|
line = escort, Player, DX_M01_1306_KING
|
|
line = escort, Player, DX_M01_1307_KING
|
|
|
|
[Trigger]
|
|
nickname = com_1307
|
|
Cnd_CommComplete = DX_M01_1307_KING
|
|
Act_EtherComm = pilot_f_mil_m01, 216110, Player, dx_m01_1330_lsfalpha1, -1, ge_male1_head, li_male_elite_body, comm_li_hatcher
|
|
Act_EtherComm = pilot_f_mil_m02, 216114, Player, dx_m01_1340_lsfdelta1, -1, ge_male3_head, li_male_elite_body, comm_li_hatcher
|
|
Act_ActTrig = com_1340
|
|
|
|
[Trigger]
|
|
nickname = com_1340
|
|
Cnd_CommComplete = dx_m01_1340_lsfdelta1
|
|
Act_SpawnShip = base_hostile1
|
|
Act_SpawnShip = base_hostile2
|
|
Act_SpawnShip = base_hostile2a
|
|
Act_PlayerEnemyClamp = 2, 2
|
|
Act_SetVibeLblToShip = basescout, Player, REP_HOSTILE_MAXIMUM
|
|
Act_SetVibeLblToShip = basescout, escort, REP_HOSTILE_MAXIMUM
|
|
Act_SetVibeLbl = basescout, us, REP_HOSTILE_MAXIMUM
|
|
Act_SetVibeLbl = us, basescout, REP_HOSTILE_MAXIMUM
|
|
Act_GiveObjList = base_hostile1, ol_base_hostile_locate_base1
|
|
Act_GiveObjList = base_hostile2, ol_base_hostile_locate_base1
|
|
Act_GiveObjList = base_hostile2a, ol_base_hostile_locate_base1
|
|
Act_StartDialog = dlg_fighters_incoming
|
|
Act_ActTrig = com_1375
|
|
Act_PlayMusic = music_li_space, music_li_danger, music_li_battle, music_discordant_psychosis, 3, false
|
|
|
|
[Dialog]
|
|
nickname = dlg_fighters_incoming
|
|
system = Li01
|
|
line = escort, Player, dx_m01_1375_king
|
|
line = escort, Player, dx_m01_1376_king
|
|
|
|
[Trigger]
|
|
nickname = com_1375
|
|
Cnd_CommComplete = dx_m01_1375_king
|
|
Act_SetNNObj = nn_destroyscouts
|
|
Act_ActTrig = scout1_hits_player
|
|
Act_ActTrig = scout2_hits_player
|
|
Act_ActTrig = scout1_hits_friend
|
|
Act_ActTrig = scout2_hits_friend
|
|
Act_ActTrig = dst_scouts_run_safeguard
|
|
|
|
[Trigger]
|
|
nickname = scout1_hits_player
|
|
Cnd_ProjHit = Player, 3, base_hostile1
|
|
Act_DeactTrig = scout2_hits_player
|
|
Act_DeactTrig = scout1_hits_friend
|
|
Act_DeactTrig = scout2_hits_friend
|
|
Act_ActTrig = scouts_get_shots_off
|
|
|
|
[Trigger]
|
|
nickname = scout2_hits_player
|
|
Cnd_ProjHit = Player, 3, base_hostile2
|
|
Act_DeactTrig = scout1_hits_player
|
|
Act_DeactTrig = scout1_hits_friend
|
|
Act_DeactTrig = scout2_hits_friend
|
|
Act_ActTrig = scouts_get_shots_off
|
|
|
|
[Trigger]
|
|
nickname = scout1_hits_friend
|
|
system = Li01
|
|
Cnd_ProjHitShipToLbl = us, 3, base_hostile1
|
|
Act_DeactTrig = scout2_hits_friend
|
|
Act_DeactTrig = scout1_hits_player
|
|
Act_DeactTrig = scout2_hits_player
|
|
Act_ActTrig = scouts_get_shots_off
|
|
|
|
[Trigger]
|
|
nickname = scout2_hits_friend
|
|
system = Li01
|
|
Cnd_ProjHitShipToLbl = us, 3, base_hostile2
|
|
Act_DeactTrig = scout1_hits_friend
|
|
Act_DeactTrig = scout1_hits_player
|
|
Act_DeactTrig = scout2_hits_player
|
|
Act_ActTrig = scouts_get_shots_off
|
|
|
|
[Trigger]
|
|
nickname = scouts_get_shots_off
|
|
Cnd_True = no_params
|
|
Act_DeactTrig = dst_scouts_run_safeguard
|
|
Act_ActTrig = tr_scouts_run
|
|
|
|
[Trigger]
|
|
nickname = dst_scouts_run_safeguard
|
|
system = Li01
|
|
Cnd_Timer = 8
|
|
Act_DeactTrig = scouts_get_shots_off
|
|
Act_DeactTrig = scout1_hits_friend
|
|
Act_DeactTrig = scout1_hits_player
|
|
Act_DeactTrig = scout2_hits_player
|
|
Act_DeactTrig = scout2_hits_friend
|
|
Act_ActTrig = tr_scouts_run
|
|
|
|
[Trigger]
|
|
nickname = tr_scouts_run
|
|
system = Li01
|
|
Cnd_True = no_params
|
|
Act_GiveObjList = base_hostile1, ol_baddie_locate_base
|
|
Act_GiveObjList = base_hostile2, ol_baddie_locate_base
|
|
Act_GiveObjList = base_hostile2a, ol_baddie_locate_base
|
|
Act_DeactTrig = beta4_dies
|
|
Act_SpawnShip = lsfalpha1
|
|
Act_SpawnShip = lsfalpha2
|
|
Act_SpawnShip = lsfalpha3
|
|
Act_ActTrig = d_alpha1
|
|
Act_ActTrig = d_alpha2
|
|
Act_SpawnSolar = base
|
|
Act_SpawnSolar = hostile_platform1
|
|
Act_SpawnSolar = hostile_platform3
|
|
Act_Invulnerable = hostile_platform1, true, false, 0.99
|
|
Act_Invulnerable = hostile_platform3, true, false, 0.99
|
|
Act_ActTrig = d_plat1
|
|
Act_ActTrig = d_plat3
|
|
Act_ActTrig = platform_died_comm
|
|
Act_ActTrig = d_bothplatforms
|
|
Act_Invulnerable = base, true, true, 0.9
|
|
Act_SetVibeLblToShip = us, base, REP_FRIEND_MAXIMUM
|
|
Act_SetVibeLbl = us, basescout, REP_FRIEND_MAXIMUM
|
|
Act_SetVibe = base, Player, REP_HOSTILE_MAXIMUM
|
|
Act_SetVibe = base, escort, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeShiptoLbl = base, alpha, REP_HOSTILE_MAXIMUM
|
|
Act_SetVibe = hostile_platform1, Player, REP_HOSTILE_MAXIMUM
|
|
Act_SetVibe = hostile_platform3, Player, REP_HOSTILE_MAXIMUM
|
|
Act_SetVibe = hostile_platform1, escort, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibe = hostile_platform3, escort, REP_HOSTILE_MAXIMUM
|
|
Act_SetVibeShiptoLbl = hostile_platform1, alpha, REP_HOSTILE_MAXIMUM
|
|
Act_SetVibeShiptoLbl = hostile_platform3, alpha, REP_HOSTILE_MAXIMUM
|
|
Act_GiveObjList = lsfalpha1, ol_reinforce_player_to_pirate_base
|
|
Act_ActTrig = tm_kingcomments
|
|
|
|
[Trigger]
|
|
nickname = tm_kingcomments
|
|
Cnd_Timer = 5
|
|
Act_StartDialog = alpha_wing_reports_in
|
|
Act_ActTrig = com_1408
|
|
Act_ActTrig = com_1409
|
|
|
|
[Trigger]
|
|
nickname = d_alpha1
|
|
system = Li01
|
|
Cnd_Destroyed = lsfalpha1, 1, EXPLODE
|
|
|
|
[Trigger]
|
|
nickname = d_alpha2
|
|
system = Li01
|
|
Cnd_Destroyed = lsfalpha2, 1, EXPLODE
|
|
|
|
[Trigger]
|
|
nickname = d_plat1
|
|
system = Li01
|
|
Cnd_Destroyed = hostile_platform1, 1, EXPLODE
|
|
|
|
[Trigger]
|
|
nickname = d_plat3
|
|
system = Li01
|
|
Cnd_Destroyed = hostile_platform3, 1, EXPLODE
|
|
|
|
[Dialog]
|
|
nickname = alpha_wing_reports_in
|
|
system = Li01
|
|
line = escort, Player, dx_m01_1404_king
|
|
line = lsfalpha1, Player, dx_m01_1407_lsfalpha1
|
|
line = escort, Player, dx_m01_1408_king
|
|
line = lsfalpha1, Player, dx_m01_1409_lsfalpha1
|
|
|
|
[Trigger]
|
|
nickname = com_1408
|
|
Cnd_CommComplete = dx_m01_1408_king
|
|
Act_SetNNObj = nn_beta4pt2ndtime
|
|
Act_GiveObjList = escort, ol_formgobase
|
|
|
|
[ObjList]
|
|
nickname = ol_formgobase
|
|
MakeNewFormation = fighter_li_lsf, lsfalpha1, lsfalpha2, lsfalpha3
|
|
Follow = Player, 1200, -10, -70, -200
|
|
|
|
[Trigger]
|
|
nickname = com_1409
|
|
Cnd_CommComplete = dx_m01_1409_lsfalpha1
|
|
Act_ActTrig = dst_escort_locates_base
|
|
Act_NagDistTowards = POS, beta4ptNo2, escort, 56204, -400, -54238, 22170, 150, NAG_ALWAYS
|
|
|
|
[Trigger]
|
|
nickname = dst_escort_locates_base
|
|
Cnd_DistVec = inside, Player, 57147, 0, -52081, 3000
|
|
Act_SendComm = escort, Player, dx_m01_1410_king
|
|
Act_ActTrig = com_1410
|
|
Act_PlayMusic = music_li_space, music_li_danger, music_li_battle, music_reveal_enemy_position_of_strength, 3, true
|
|
|
|
[Trigger]
|
|
nickname = com_1410
|
|
Cnd_CommComplete = dx_m01_1410_king
|
|
Act_NagOff = beta4ptNo2
|
|
Act_GiveObjList = escort, ol_breakform
|
|
Act_SetVibeLblToShip = us, hostile_platform1, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibe = escort, hostile_platform1, REP_HOSTILE_MAXIMUM
|
|
Act_SetVibe = escort, hostile_platform3, REP_FRIEND_MAXIMUM
|
|
Act_SetVibeLblToShip = us, hostile_platform3, REP_FRIEND_MAXIMUM
|
|
Act_SetVibeLblToShip = us, base, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibe = escort, base, REP_FRIEND_MAXIMUM
|
|
Act_SetVibeLbl = us, base_pirate, REP_HOSTILE_MAXIMUM
|
|
Act_NagDistTowards = OBJ, gobase, escort, base, 22190, 2500, NAG_ALWAYS
|
|
Act_ActTrig = dst_p1_notatbase
|
|
Act_ActTrig = dst_p1_atbase
|
|
Act_ActTrig = dst_escort_sees_base
|
|
|
|
[Trigger]
|
|
nickname = dst_p1_notatbase
|
|
Cnd_DistShip = outside, Player, base, 2001
|
|
Act_SetNNObj = nn_gotobase
|
|
Act_DeactTrig = dst_p1_atbase
|
|
|
|
[Trigger]
|
|
nickname = dst_p1_atbase
|
|
Cnd_DistShip = inside, Player, base, 2000
|
|
Act_SetNNObj = nn_uratbase
|
|
Act_DeactTrig = dst_p1_notatbase
|
|
|
|
[Trigger]
|
|
nickname = dst_escort_sees_base
|
|
Cnd_DistVec = inside, Player, 57147, 0, -52081, 1900
|
|
Act_StartDialog = dlg_escort_locates_base
|
|
Act_ActTrig = com_1431
|
|
Act_ActTrig = com_1430
|
|
|
|
[Dialog]
|
|
nickname = dlg_escort_locates_base
|
|
system = Li01
|
|
line = escort, Player, dx_m01_1430_king
|
|
line = escort, Player, dx_m01_1431_king
|
|
|
|
[Trigger]
|
|
nickname = com_1430
|
|
Cnd_CommComplete = dx_m01_1430_king
|
|
Act_Invulnerable = hostile_platform1, false, true
|
|
Act_Invulnerable = hostile_platform3, false, true
|
|
Act_ActTrig = tm_sendcalvalry
|
|
|
|
[Trigger]
|
|
nickname = com_1431
|
|
Cnd_CommComplete = dx_m01_1431_king
|
|
Act_ActTrig = dst_P1_locate_base_end
|
|
|
|
[Trigger]
|
|
nickname = dst_P1_locate_base_end
|
|
system = Li01
|
|
Cnd_DistVec = inside, Player, 57147, 0, -52081, 2600
|
|
Act_NagOff = gobase
|
|
Act_DeactTrig = beta4_attackers_killed
|
|
Act_DeactTrig = scout1_hits_friend
|
|
Act_DeactTrig = scout2_hits_friend
|
|
Act_DeactTrig = scout1_hits_player
|
|
Act_DeactTrig = scout2_hits_player
|
|
Act_ActTrig = remove_defenses_init
|
|
Act_Invulnerable = escort, true, false, 0.9
|
|
|
|
[Trigger]
|
|
nickname = remove_defenses_init
|
|
system = Li01
|
|
Cnd_True = no_params
|
|
Act_MarkObj = hostile_platform1, 1
|
|
Act_MarkObj = hostile_platform3, 1
|
|
Act_SetVibeShiptoLbl = escort, base_pirate, REP_HOSTILE_THRESHOLD
|
|
Act_PlayerCanDock = false
|
|
Act_ActTrig = d_plat1_changeobj
|
|
Act_ActTrig = pirate_wave1
|
|
Act_SetNNObj = mlog_51026
|
|
Act_PlayerEnemyClamp = 1, 1
|
|
Act_ActTrig = pjh_base_by_p1
|
|
|
|
[Trigger]
|
|
nickname = pjh_base_by_p1
|
|
Cnd_ProjHit = base, 10, Player
|
|
Act_SendComm = escort, Player, DX_M01_1448_KING
|
|
|
|
[Trigger]
|
|
nickname = d_plat1_changeobj
|
|
system = Li01
|
|
Cnd_Destroyed = hostile_platform1, 1, ALL
|
|
|
|
[Trigger]
|
|
nickname = pirate_wave1
|
|
system = Li01
|
|
Cnd_True = no_params
|
|
Act_SpawnShip = pirate_wave1_1, no_ol
|
|
Act_SpawnShip = pirate_wave1_2, no_ol
|
|
Act_SpawnShip = pirate_wave1_3, ol_stay_near_base
|
|
Act_GiveObjList = pirate_wave1_1, ol_stay_near_base_pair1
|
|
Act_ActTrig = d_allrogues
|
|
Act_SetVibeShiptoLbl = escort, base_pirate, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeLblToShip = base_pirate, escort, REP_HOSTILE_THRESHOLD
|
|
Act_SendComm = escort, Player, dx_m01_1445_king
|
|
Act_ActTrig = pirate_wave2
|
|
Act_ActTrig = d_pir_wave1_1
|
|
Act_ActTrig = d_pir_wave1_2
|
|
Act_ActTrig = d_pir_wave1_3
|
|
|
|
[ObjList]
|
|
nickname = ol_stay_near_base_pair1
|
|
MakeNewFormation = fighter_pirate, pirate_wave1_2
|
|
StayInRange = 57147, 0, -52081, 1000
|
|
|
|
[ObjList]
|
|
nickname = ol_stay_near_base
|
|
StayInRange = 57147, 0, -52081, 1000
|
|
|
|
[Trigger]
|
|
nickname = d_allrogues
|
|
system = Li01
|
|
Cnd_Destroyed = base_pirate, -1, EXPLODE
|
|
|
|
[Trigger]
|
|
nickname = d_pir_wave1_1
|
|
Cnd_Destroyed = pirate_wave1_1, 1, EXPLODE
|
|
|
|
[Trigger]
|
|
nickname = d_pir_wave1_2
|
|
Cnd_Destroyed = pirate_wave1_2, 1, EXPLODE
|
|
|
|
[Trigger]
|
|
nickname = d_pir_wave1_3
|
|
Cnd_Destroyed = pirate_wave1_3, 1, EXPLODE
|
|
|
|
[Trigger]
|
|
nickname = pirate_wave2
|
|
system = Li01
|
|
Cnd_Destroyed = wave1, 2, EXPLODE
|
|
Act_SpawnShip = pirate_wave2_1, ol_stay_near_base_pair2
|
|
Act_SpawnShip = pirate_wave2_2, no_ol
|
|
Act_SpawnShip = pirate_wave2_3, ol_stay_near_base
|
|
Act_DeactTrig = d_allrogues
|
|
Act_ActTrig = d_allrogues
|
|
Act_SetVibeShiptoLbl = escort, base_pirate, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeLblToShip = base_pirate, escort, REP_HOSTILE_THRESHOLD
|
|
Act_ActTrig = d_pir_wave2_1
|
|
Act_ActTrig = d_pir_wave2_2
|
|
Act_ActTrig = d_pir_wave2_3
|
|
Act_ActTrig = d_2wave2guys
|
|
|
|
[ObjList]
|
|
nickname = ol_stay_near_base_pair2
|
|
MakeNewFormation = fighter_pirate, pirate_wave2_2
|
|
StayInRange = 57147, 0, -52081, 1000
|
|
|
|
[Trigger]
|
|
nickname = d_2wave2guys
|
|
Cnd_Destroyed = base_pirate, 2, EXPLODE
|
|
Act_SpawnShip = base_hostile3
|
|
Act_SpawnShip = base_hostile4
|
|
Act_SetVibeShiptoLbl = escort, base_pirate, REP_HOSTILE_THRESHOLD
|
|
Act_GiveObjList = base_hostile3, ol_hostile_clr_base
|
|
Act_DeactTrig = d_allrogues
|
|
Act_ActTrig = d_allrogues
|
|
Act_ActTrig = d_launch_host
|
|
|
|
[Trigger]
|
|
nickname = d_pir_wave2_1
|
|
Cnd_Destroyed = pirate_wave2_1, 1, EXPLODE
|
|
|
|
[Trigger]
|
|
nickname = d_pir_wave2_2
|
|
Cnd_Destroyed = pirate_wave2_2, 1, EXPLODE
|
|
|
|
[Trigger]
|
|
nickname = d_pir_wave2_3
|
|
Cnd_Destroyed = pirate_wave2_3, 1, EXPLODE
|
|
|
|
[Trigger]
|
|
nickname = d_launch_host
|
|
system = Li01
|
|
repeatable = true
|
|
Cnd_Destroyed = lbl_launch_host, -1, ALL
|
|
Act_ActTrig = tm_launch_host
|
|
|
|
[Trigger]
|
|
nickname = tm_launch_host
|
|
system = Li01
|
|
Cnd_Timer = 7
|
|
Act_SpawnShip = base_hostile3, ol_hostile_clr_base
|
|
Act_SetVibeLblToShip = lbl_launch_host, Player, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeLblToShip = lbl_launch_host, escort, REP_HOSTILE_THRESHOLD
|
|
Act_DeactTrig = d_allrogues
|
|
Act_ActTrig = d_allrogues
|
|
|
|
[Trigger]
|
|
nickname = platform_died_comm
|
|
system = Li01
|
|
Cnd_Destroyed = lbl_hplat, 1
|
|
Act_SendComm = escort, Player, DX_M01_1440_KING
|
|
|
|
[Trigger]
|
|
nickname = tm_sendcalvalry
|
|
system = Li01
|
|
Cnd_Timer = 180
|
|
Act_DeactTrig = d_bothplatforms
|
|
Act_DeactTrig = platform_died_comm
|
|
Act_DeactTrig = tm_1_com1446
|
|
Act_DeactTrig = d_plat1_changeobj
|
|
Act_ActTrig = destroy_base_init
|
|
|
|
[Trigger]
|
|
nickname = d_bothplatforms
|
|
system = Li01
|
|
Cnd_Destroyed = lbl_hplat, 2, ALL
|
|
Act_DeactTrig = tm_sendcalvalry
|
|
Act_DeactTrig = pirate_wave1
|
|
Act_ActTrig = tm_1_com1446
|
|
Act_DeactTrig = d_plat1_changeobj
|
|
Act_DeactTrig = pjh_base_by_p1
|
|
Act_ActTrig = destroy_base_init
|
|
|
|
[Trigger]
|
|
nickname = tm_1_com1446
|
|
system = Li01
|
|
Cnd_Timer = 1
|
|
Act_SendComm = escort, Player, dx_m01_1446_king
|
|
|
|
[Trigger]
|
|
nickname = key_save_back_to_pitts
|
|
system = Li01
|
|
Cnd_SpaceEnter = no_params
|
|
Act_SetInitialPlayerPos = 55371, 0, -51358, 1, 0, 0, 0
|
|
Act_SpawnShip = escort, ol_breakfollow, 55300, 100, -51500
|
|
Act_AdjHealth = escort, -0.3
|
|
Act_SpawnShip = megaalpha1
|
|
Act_SetNNObj = nn_objsoon, OBJECTIVE_HISTORY
|
|
Act_ActTrig = tm_king_clears_out
|
|
Act_GiveObjList = escort, ol_breakfollow
|
|
Act_SpawnShip = lsfdelta1, no_ol, 55352, -400, -53117
|
|
Act_SpawnShip = lsfalpha1, no_ol, 58147, 300, -52381
|
|
Act_SpawnShip = lsfalpha2, no_ol, 58047, 200, -52300
|
|
Act_SetVibeLbl = us, us, REP_FRIEND_MAXIMUM
|
|
Act_SetVibeLblToShip = us, Player, REP_FRIEND_THRESHOLD
|
|
Act_AdjHealth = lsfdelta1, -0.6
|
|
Act_AdjHealth = lsfalpha1, -0.3
|
|
Act_AdjHealth = lsfalpha2, -0.2
|
|
Act_ActTrig = d_alpha1
|
|
Act_ActTrig = tm_3_startpatrols
|
|
Act_PlayerCanDock = false
|
|
Act_ActTrig = general_triggers
|
|
Act_PlayMusic = music_li_space, music_li_danger, music_li_battle, none, 3
|
|
|
|
[Trigger]
|
|
nickname = destroy_base_init
|
|
system = Li01
|
|
Cnd_True = no_params
|
|
Act_ActTrig = send_in_calvalry
|
|
Act_ActTrig = calvalry_dead
|
|
Act_PlayerCanDock = false
|
|
Act_PlayMusic = music_li_space, music_li_danger, music_li_battle, none, 3
|
|
|
|
[Trigger]
|
|
nickname = send_in_calvalry
|
|
system = Li01
|
|
Cnd_Timer = 7
|
|
Act_SpawnShip = lsfdelta1
|
|
Act_SpawnShip = lsfdelta2
|
|
Act_Invulnerable = lsfdelta1, true, true, 0.9
|
|
Act_Invulnerable = lsfdelta2, true, true, 0.9
|
|
Act_StartDialog = destroy_base_bomber_run
|
|
Act_GiveObjList = lsfdelta1, lsfdelta1_destroy_base
|
|
Act_SetVibeLbl = us, us, REP_FRIEND_MAXIMUM
|
|
Act_SetVibeLblToShip = calvalry, Player, REP_FRIEND_THRESHOLD
|
|
Act_SetVibeLbl = calvalry, base_pirate, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeLbl = base_pirate, calvalry, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeLbl = torpedo_runner, base_pirate, REP_FRIEND_MAXIMUM
|
|
Act_SetVibeLbl = base_pirate, torpedo_runner, REP_FRIEND_MAXIMUM
|
|
Act_SetVibeLblToShip = torpedo_runner, base, REP_HOSTILE_MAXIMUM
|
|
Act_ActTrig = com_1460
|
|
Act_SetNNObj = nn_objsoon, OBJECTIVE_HISTORY
|
|
|
|
[Dialog]
|
|
nickname = destroy_base_bomber_run
|
|
system = Li01
|
|
line = lsfdelta1, Player, dx_m01_1450_lsfdelta1, 4, 0
|
|
line = escort, Player, dx_m01_1460_king, 4, 0
|
|
|
|
[Trigger]
|
|
nickname = com_1460
|
|
Cnd_CommComplete = dx_m01_1460_king
|
|
Act_ActTrig = pjh_basebydelta1
|
|
|
|
[Trigger]
|
|
nickname = pjh_basebydelta1
|
|
system = Li01
|
|
Cnd_ProjHit = base, 1, lsfdelta1
|
|
Act_ActTrig = tm_destroy_cam
|
|
Act_ActTrig = tm_baseboom
|
|
Act_SetVibeLbl = torpedo_runner, base_pirate, REP_HOSTILE_MAXIMUM
|
|
Act_SetVibeLbl = base_pirate, torpedo_runner, REP_HOSTILE_MAXIMUM
|
|
Act_SendComm = lsfdelta1, Player, dx_m01_1470_lsfdelta1
|
|
Act_PlayMusic = music_li_space, music_li_danger, music_li_battle, music_danger, 3, false
|
|
|
|
[Trigger]
|
|
nickname = tm_destroy_cam
|
|
system = Li01
|
|
Cnd_Timer = 2
|
|
Act_PobjIdle = no_params
|
|
Act_StaticCam = 57148.1, 99.35, -52280.2, -0.009337, -0.008945, 0.966306, 0.257073
|
|
Act_CallThorn = missions\m01b\m01b_11.thn, Player
|
|
Act_SpawnShip = megadelta1
|
|
Act_SpawnShip = megaalpha1
|
|
Act_SetVibeLblToShip = calvalry, Player, REP_FRIEND_THRESHOLD
|
|
|
|
[Trigger]
|
|
nickname = tm_baseboom
|
|
system = Li01
|
|
Cnd_Timer = 3
|
|
Act_LightFuse = base, pirate_base_explode_fuse
|
|
Act_DeactTrig = d_launch_host
|
|
Act_DeactTrig = platform_died_comm
|
|
Act_DeactTrig = tm_1_com1446
|
|
Act_PobjIdle = no_params
|
|
Act_DeactTrig = d_plat1_changeobj
|
|
Act_SetVibeLbl = base_pirate, calvalry, REP_HOSTILE_MAXIMUM
|
|
Act_SetVibeLbl = calvalry, base_pirate, REP_HOSTILE_MAXIMUM
|
|
Act_SetVibeLbl = alpha, base_pirate, REP_HOSTILE_MAXIMUM
|
|
Act_SetVibeLblToShip = base_pirate, escort, REP_NEUTRAL
|
|
Act_StartDialog = destroy_base_done
|
|
Act_DeactTrig = pirate_wave1
|
|
Act_DeactTrig = pirate_wave2
|
|
Act_DeactTrig = calvalry_dead
|
|
Act_DeactTrig = d_2wave2guys
|
|
Act_DeactTrig = pirate_wave2
|
|
Act_ActTrig = tm_restore_pov
|
|
|
|
[Dialog]
|
|
nickname = destroy_base_done
|
|
system = Li01
|
|
line = escort, Player, dx_m01_1480_king, 1, 0
|
|
line = megadelta1, Player, dx_m01_1490_lsfdelta1, 3, 0
|
|
|
|
[Trigger]
|
|
nickname = wt_plat1alive
|
|
Cnd_WatchTrigger = d_plat1, ON
|
|
Act_Destroy = hostile_platform1
|
|
|
|
[Trigger]
|
|
nickname = wt_plat3alive
|
|
Cnd_WatchTrigger = d_plat3, ON
|
|
Act_Destroy = hostile_platform3
|
|
|
|
[Trigger]
|
|
nickname = tm_restore_pov
|
|
system = Li01
|
|
Cnd_Timer = 18
|
|
Act_RevertCam = no_params
|
|
Act_ActTrig = wt_wave1_1_died_on
|
|
Act_ActTrig = wt_wave1_1_died_off
|
|
Act_ActTrig = wt_wave1_2_died_on
|
|
Act_ActTrig = wt_wave1_2_died_off
|
|
Act_ActTrig = wt_wave1_3_died_on
|
|
Act_ActTrig = wt_wave1_3_died_off
|
|
Act_ActTrig = wt_wave2_1_died_on
|
|
Act_ActTrig = wt_wave2_2_died_off
|
|
Act_ActTrig = wt_plat1alive
|
|
Act_ActTrig = wt_plat3alive
|
|
Act_ActTrig = tm_P1mustkillall
|
|
|
|
[Trigger]
|
|
nickname = tm_P1mustkillall
|
|
system = Li01
|
|
Cnd_Timer = 3
|
|
Act_ActTrig = wt_d_allrogues_on
|
|
Act_ActTrig = wt_d_allrogues_off
|
|
Act_DeactTrig = wt_plat1alive
|
|
Act_DeactTrig = wt_plat3alive
|
|
|
|
[Trigger]
|
|
nickname = wt_wave1_1_died_on
|
|
system = Li01
|
|
Cnd_WatchTrigger = d_pir_wave1_1, ON
|
|
Act_DeactTrig = wt_wave1_1_died_off
|
|
Act_Destroy = pirate_wave1_1
|
|
|
|
[Trigger]
|
|
nickname = wt_wave1_1_died_off
|
|
system = Li01
|
|
Cnd_WatchTrigger = d_pir_wave1_1, off
|
|
Act_DeactTrig = wt_wave1_1_died_on
|
|
|
|
[Trigger]
|
|
nickname = wt_wave1_2_died_on
|
|
system = Li01
|
|
Cnd_WatchTrigger = d_pir_wave1_2, ON
|
|
Act_DeactTrig = wt_wave1_2_died_off
|
|
Act_ActTrig = pjh_wave1_2
|
|
|
|
[Trigger]
|
|
nickname = pjh_wave1_2
|
|
Cnd_ProjHit = pirate_wave1_2, 3
|
|
Act_Destroy = pirate_wave1_2
|
|
|
|
[Trigger]
|
|
nickname = wt_wave1_2_died_off
|
|
system = Li01
|
|
Cnd_WatchTrigger = d_pir_wave1_2, off
|
|
Act_DeactTrig = wt_wave1_2_died_on
|
|
|
|
[Trigger]
|
|
nickname = wt_wave1_3_died_on
|
|
system = Li01
|
|
Cnd_WatchTrigger = d_pir_wave1_3, ON
|
|
Act_DeactTrig = wt_wave1_3_died_off
|
|
Act_ActTrig = pjh_wave1_3
|
|
|
|
[Trigger]
|
|
nickname = pjh_wave1_3
|
|
Cnd_ProjHit = pirate_wave1_3, 4
|
|
Act_Destroy = pirate_wave1_3
|
|
|
|
[Trigger]
|
|
nickname = wt_wave1_3_died_off
|
|
system = Li01
|
|
Cnd_WatchTrigger = d_pir_wave1_3, off
|
|
Act_DeactTrig = wt_wave1_3_died_on
|
|
|
|
[Trigger]
|
|
nickname = wt_wave2_1_died_on
|
|
system = Li01
|
|
Cnd_WatchTrigger = d_pir_wave2_1, ON
|
|
Act_DeactTrig = wt_wave2_1_died_off
|
|
Act_ActTrig = pjh_wave2_1
|
|
|
|
[Trigger]
|
|
nickname = pjh_wave2_1
|
|
Cnd_ProjHit = pirate_wave2_1, 3
|
|
Act_Destroy = pirate_wave2_1
|
|
|
|
[Trigger]
|
|
nickname = wt_wave2_1_died_off
|
|
system = Li01
|
|
Cnd_WatchTrigger = d_pir_wave2_1, off
|
|
Act_DeactTrig = wt_wave2_1_died_on
|
|
|
|
[Trigger]
|
|
nickname = wt_wave2_2_died_on
|
|
system = Li01
|
|
Cnd_WatchTrigger = d_pir_wave2_2, ON
|
|
Act_DeactTrig = wt_wave2_2_died_off
|
|
Act_ActTrig = pjh_wave2_2
|
|
|
|
[Trigger]
|
|
nickname = pjh_wave2_2
|
|
Cnd_ProjHit = pirate_wave2_2, 7
|
|
Act_Destroy = pirate_wave2_2
|
|
|
|
[Trigger]
|
|
nickname = wt_wave2_2_died_off
|
|
system = Li01
|
|
Cnd_WatchTrigger = d_pir_wave2_2, off
|
|
Act_DeactTrig = wt_wave2_2_died_on
|
|
|
|
[Trigger]
|
|
nickname = wt_wave2_3_died_on
|
|
system = Li01
|
|
Cnd_WatchTrigger = d_pir_wave2_3, ON
|
|
Act_DeactTrig = wt_wave2_3_died_off
|
|
Act_ActTrig = pjh_wave2_3
|
|
|
|
[Trigger]
|
|
nickname = pjh_wave2_3
|
|
Cnd_ProjHit = pirate_wave2_3, 2
|
|
Act_Destroy = pirate_wave2_3
|
|
|
|
[Trigger]
|
|
nickname = wt_wave2_3_died_off
|
|
system = Li01
|
|
Cnd_WatchTrigger = d_pir_wave2_3, off
|
|
Act_DeactTrig = wt_wave2_3_died_on
|
|
|
|
[Trigger]
|
|
nickname = wt_d_allrogues_on
|
|
system = Li01
|
|
Cnd_WatchTrigger = d_allrogues, ON
|
|
Act_DeactTrig = wt_d_allrogues_off
|
|
Act_SendComm = escort, Player, dx_m01_1515_king
|
|
Act_SetNNObj = nn_killpostbase
|
|
Act_ActTrig = d_allroguespostbase
|
|
Act_DeactTrig = d_allrogues
|
|
Act_MarkObj = base_pirate, 1
|
|
Act_PlayMusic = music_li_space, music_li_danger, music_li_battle, none, 3
|
|
|
|
[Trigger]
|
|
nickname = d_allroguespostbase
|
|
system = Li01
|
|
Cnd_Destroyed = base_pirate, -1, EXPLODE
|
|
Act_ActTrig = tm_king_clears_out
|
|
Act_ActTrig = tm_3_startpatrols
|
|
Act_PlayMusic = music_li_space, music_li_danger, music_li_battle, music_victory, 3, true
|
|
Act_SetNNObj = nn_objsoon, OBJECTIVE_HISTORY
|
|
Act_Save = key_save_back_to_pitts, 32120
|
|
|
|
[Trigger]
|
|
nickname = wt_d_allrogues_off
|
|
system = Li01
|
|
Cnd_WatchTrigger = d_allrogues, off
|
|
Act_DeactTrig = wt_d_allrogues_on
|
|
Act_ActTrig = tm_king_clears_out
|
|
Act_ActTrig = tm_3_startpatrols
|
|
Act_PlayMusic = music_li_space, music_li_danger, music_li_battle, music_victory, 3, true
|
|
Act_Save = key_save_back_to_pitts, 32120
|
|
|
|
[Trigger]
|
|
nickname = tm_3_startpatrols
|
|
system = Li01
|
|
Cnd_Timer = 3
|
|
Act_ActTrig = start_base_patrols
|
|
|
|
[Trigger]
|
|
nickname = start_base_patrols
|
|
system = Li01
|
|
Cnd_True = no_params
|
|
Act_ActTrig = dst_repeatpatrolccw
|
|
Act_ActTrig = tm_startpatrol2
|
|
Act_ActTrig = wt_d_alpha1_on
|
|
Act_ActTrig = wt_d_alpha1_off
|
|
|
|
[Trigger]
|
|
nickname = wt_d_alpha1_on
|
|
system = Li01
|
|
Cnd_WatchTrigger = d_alpha1, ON
|
|
Act_DeactTrig = wt_d_alpha1_off
|
|
Act_GiveObjList = lsfalpha1, ol_form_patrolcw_a1
|
|
|
|
[Trigger]
|
|
nickname = wt_d_alpha1_off
|
|
system = Li01
|
|
Cnd_WatchTrigger = d_alpha1, off
|
|
Act_DeactTrig = wt_d_alpha1_on
|
|
Act_ActTrig = wt_d_alpha2_on
|
|
Act_ActTrig = wt_d_alpha2_off
|
|
|
|
[Trigger]
|
|
nickname = wt_d_alpha2_on
|
|
system = Li01
|
|
Cnd_WatchTrigger = d_alpha2, ON
|
|
Act_DeactTrig = wt_d_alpha2_off
|
|
Act_GiveObjList = lsfalpha2, ol_form_patrolcw_a2
|
|
|
|
[Trigger]
|
|
nickname = wt_d_alpha2_off
|
|
system = Li01
|
|
Cnd_WatchTrigger = d_alpha2, off
|
|
Act_DeactTrig = wt_d_alpha2_on
|
|
Act_GiveObjList = lsfalpha3, ol_form_patrolcw_a3
|
|
|
|
[Trigger]
|
|
nickname = dst_repeatpatrolccw
|
|
system = Li01
|
|
repeatable = true
|
|
Cnd_Timer = 30
|
|
Act_GiveObjList = lsfalpha1, ol_patrolcw
|
|
|
|
[Trigger]
|
|
nickname = tm_startpatrol2
|
|
system = Li01
|
|
Cnd_Timer = 5
|
|
Act_GiveObjList = lsfdelta1, ol_patrolcw
|
|
Act_ActTrig = dst_repeatpatrolcw
|
|
|
|
[Trigger]
|
|
nickname = dst_repeatpatrolcw
|
|
system = Li01
|
|
repeatable = true
|
|
Cnd_Timer = 30
|
|
Act_GiveObjList = lsfdelta1, ol_patrolccw
|
|
|
|
[Trigger]
|
|
nickname = tm_king_clears_out
|
|
system = Li01
|
|
Cnd_Timer = 2
|
|
Act_StartDialog = dlg_king_clears_out
|
|
Act_GiveObjList = escort, ol_breakfollow
|
|
Act_ActTrig = com_1516
|
|
|
|
[Dialog]
|
|
nickname = dlg_king_clears_out
|
|
system = Li01
|
|
line = escort, Player, dx_m01_1513_king
|
|
line = megaalpha1, Player, dx_m01_1505_lsfalpha1, 6, 0
|
|
line = escort, Player, dx_m01_1516_king
|
|
|
|
[Trigger]
|
|
nickname = com_1516
|
|
Cnd_CommComplete = dx_m01_1516_king
|
|
Act_NNIds = 30110, HISTORY
|
|
Act_AdjHealth = escort, 0.3
|
|
Act_SetNNObj = mlog_51027
|
|
Act_NagDistTowards = POS, gohome, escort, 50655, 0, -77595, 22180, 1900, NAG_ALWAYS
|
|
Act_ActTrig = tm_pauseb4debrief
|
|
|
|
[Trigger]
|
|
nickname = tm_pauseb4debrief
|
|
Cnd_Timer = 3
|
|
Act_ActTrig = dst_king_debriefs
|
|
|
|
[Trigger]
|
|
nickname = dst_king_debriefs
|
|
Cnd_DistShip = inside, Player, Li01_02, 24000
|
|
Act_StartDialog = dlg_king_debriefs
|
|
Act_ActTrig = com_1528_divert
|
|
|
|
[Dialog]
|
|
nickname = dlg_king_debriefs
|
|
system = Li01
|
|
line = escort, Player, dx_m01_1525_king
|
|
line = escort, Player, dx_m01_1526_king
|
|
line = escort, Player, dx_m01_1528_king
|
|
|
|
[Trigger]
|
|
nickname = com_1528_divert
|
|
Cnd_CommComplete = dx_m01_1528_king
|
|
Act_ActTrig = tm_king_diverts
|
|
|
|
[Trigger]
|
|
nickname = tm_king_diverts
|
|
system = Li01
|
|
Cnd_Timer = 3
|
|
Act_StartDialog = destroy_base_specific_mission_offer
|
|
Act_ActTrig = com_1555
|
|
Act_ActTrig = play_juni_ethercomm
|
|
|
|
[Dialog]
|
|
nickname = destroy_base_specific_mission_offer
|
|
system = Li01
|
|
line = escort, Player, dx_m01_1555_king, 12, 0
|
|
|
|
[Trigger]
|
|
nickname = com_1555
|
|
system = Li01
|
|
Cnd_CommComplete = dx_m01_1555_king
|
|
Act_SetNNObj = nn_objsoon, OBJECTIVE_HISTORY
|
|
Act_DeactTrig = king_dies
|
|
Act_GiveObjList = escort, ol_leavetown
|
|
Act_MarkObj = escort, 0
|
|
Act_NNIds = 30115, HISTORY
|
|
Act_PlayMusic = music_li_space, music_li_danger, music_li_battle, music_reveal_and_exposition, 6, true
|
|
|
|
[Trigger]
|
|
nickname = play_juni_ethercomm
|
|
Cnd_CommComplete = dx_m01_1555_king
|
|
Act_ActTrig = tm_pausebeforejuni
|
|
Act_NagOff = gohome
|
|
Act_AdjAcct = 3500
|
|
|
|
[Trigger]
|
|
nickname = tm_pausebeforejuni
|
|
Cnd_Timer = 3
|
|
Act_EtherComm = juni_voice_m01a, 216116, Player, dx_m01_1580_juni, -1, pl_female4_head, li_hatcher_body
|
|
Act_ActTrig = com_1580
|
|
|
|
[Trigger]
|
|
nickname = com_1580
|
|
Cnd_CommComplete = dx_m01_1580_juni
|
|
Act_EtherComm = juni_voice_m01a, 216116, Player, dx_m01_1585_juni, -1, pl_female4_head, li_hatcher_body
|
|
Act_ActTrig = com_1585
|
|
|
|
[Trigger]
|
|
nickname = com_1585
|
|
Cnd_CommComplete = dx_m01_1585_juni
|
|
Act_PlayerCanDock = false, Li01_02_dock_ring
|
|
Act_RpopAttClamp = false
|
|
Act_NNIds = 30120, HISTORY
|
|
Act_Invulnerable = escort, true, false
|
|
Act_Popupdialog = 21897, 21947, CLOSE
|
|
Act_ActTrig = tm_end1b
|
|
|
|
[Trigger]
|
|
nickname = tm_end1b
|
|
Cnd_Timer = 1
|
|
Act_ChangeState = SUCCEED
|
|
|
|
[Trigger]
|
|
nickname = calvalry_dead
|
|
system = Li01
|
|
repeatable = true
|
|
Cnd_Destroyed = torpedo_runner, -1, ALL
|
|
Act_SpawnShip = lsfdelta1
|
|
Act_SpawnShip = lsfdelta2
|
|
Act_SetVibeLblToShip = torpedo_runner, base, REP_HOSTILE_MAXIMUM
|
|
Act_SetVibeLbl = torpedo_runner, base_pirate, REP_FRIEND_MAXIMUM
|
|
Act_SetVibeLbl = base_pirate, torpedo_runner, REP_FRIEND_MAXIMUM
|
|
Act_GiveObjList = lsfalpha1, lsfalpha1_destroy_base
|
|
Act_GiveObjList = lsfdelta1, lsfdelta1_destroy_base
|
|
|