freelancer-hd-edition/DATA/MISSIONS/M01A/m01a.ini
C.S. Melis 5cea50340e Update M01 USV transport names
Changed their faction from DSE to Universal Shipping and removed 'Transport' (otherwise the names would be too long for the contact list).
2024-01-07 21:32:03 +01:00

3293 lines
85 KiB
INI

[Mission]
mission_title = 1
mission_offer = 1
reward = 2000
npc_ship_file = missions\m01a\npcships.ini
[NPC]
nickname = escort_m01a
space_costume = li_scrote_head, li_scrote_body, comm_li_hatcher
affiliation = li_lsf_grp
npc_ship_arch = MSN01a_King
individual_name = 216000
voice = king
[NPC]
nickname = fauxplayer
affiliation = li_lsf_grp
npc_ship_arch = fauxplayer
individual_name = 1
voice = trent_voice
[NPC]
nickname = rcruiser_m01a
affiliation = rh_n_grp
npc_ship_arch = MSN01a_Donau
voice = donau_voice_m01a
space_costume = rh_captain_head, rh_male_elite_body, prop_neuralnet_D
individual_name = 216001
[NPC]
nickname = defender_m01a
npc_ship_arch = MSN01a_Donau_Escort
affiliation = rh_n_grp
individual_name = 216002
voice = pilot_f_mil_m01
space_costume = ge_male3_head, rh_male_elite_body, comm_rh_reichman
[NPC]
nickname = defender2_m01a
npc_ship_arch = MSN01a_Donau_Escort
affiliation = rh_n_grp
individual_name = 216003
voice = escort_2
space_costume = ge_female1_head, rh_female_elite_body, comm_rh_reichman
[NPC]
nickname = defender3_m01a
npc_ship_arch = MSN01a_Donau_Escort
affiliation = rh_n_grp
individual_name = 1
[NPC]
nickname = repair1
npc_ship_arch = MSN01a_Repair_Ship
affiliation = co_ic_grp
individual_name = 216005
voice = repair_voice_m01a
space_costume = pl_female1_head, br_karina_body
[NPC]
nickname = repair2
npc_ship_arch = MSN01a_Repair_Ship
affiliation = co_ic_grp
individual_name = 1
[NPC]
nickname = order_fighter1_m01a
affiliation = fc_or_grp
npc_ship_arch = MSN01a_Order_Heavy_Fighter
individual_name = 216004
voice = ordership_voice_m01a
space_costume = ge_male2_head, pi_orillion_body, comm_br_guard
[NPC]
nickname = order_fighter1_m01a_leader
affiliation = fc_or_grp
npc_ship_arch = MSN01a_Order_Heavy_Fighter
individual_name = 216004
voice = ordership_voice_m01a
space_costume = ge_male2_head, pi_orillion_body, comm_br_guard
[NPC]
nickname = order_fighter2_m01a
affiliation = fc_or_grp
npc_ship_arch = MSN01a_Order_Heavy_Fighter
individual_name = 1
[NPC]
nickname = order_fighter3_m01a
affiliation = fc_or_grp
npc_ship_arch = MSN01a_Order_Heavy_Fighter
individual_name = 1
[NPC]
nickname = li_n_patrol_vox
npc_ship_arch = MSN01a_Liberty_Cruiser_Escort
affiliation = li_n_grp
voice = betaleader
space_costume = li_rockford_head, li_male_elite_body, comm_li_hatcher
individual_name = 216006
[NPC]
nickname = li_n_patrol
npc_ship_arch = MSN01a_Liberty_Cruiser_Escort
affiliation = li_n_grp
individual_name = 1
[NPC]
nickname = lsf_cruiser
npc_ship_arch = MSN01a_Liberty_Cruiser
affiliation = li_n_grp
voice = pilot_f_mil_m01
space_costume = li_captain_head, li_male_elite_body, prop_neuralnet_E
individual_name = 216007
[NPC]
nickname = transport1_m01a
affiliation = co_ss_grp
npc_ship_arch = MSN01a_Large_Transport
space_costume = li_hatcher_head, pl_female2_peasant_body, prop_neuralnet_E_right
voice = pilot_f_leg_f01
individual_name = 216008
[NPC]
nickname = transport2_m01a
space_costume = li_captain_head, li_male_elite_body
npc_ship_arch = MSN01a_Small_Transport
affiliation = co_ss_grp
individual_name = 216009
[NPC]
nickname = csv_m01a
space_costume = li_captain_head, li_male_elite_body
npc_ship_arch = Msn01a_Lifter
affiliation = co_me_grp
individual_name = 1
[NPC]
nickname = pirate1_m01a
affiliation = fc_lr_grp
npc_ship_arch = MSN01a_Liberty_Rogue
individual_name = 1
[NPC]
nickname = pirate2_m01a
affiliation = fc_lr_grp
npc_ship_arch = MSN01a_Liberty_Rogue
individual_name = 1
[NPC]
nickname = pirate3_m01a
affiliation = fc_lr_grp
npc_ship_arch = MSN01a_Liberty_Rogue
individual_name = 1
[NNObjective]
nickname = mlog_job
state = HIDDEN
type = ids, 21810
[NNObjective]
nickname = mlog_juni
state = HIDDEN
type = ids, 21815
[NNObjective]
nickname = mlog_equip
state = HIDDEN
type = ids, 21820
[NNObjective]
nickname = mlog_54747
state = HIDDEN
type = ids, 21825
[NNObjective]
nickname = mlog_meetking
state = HIDDEN
type = navmarker, Li01, 21880, 21800, -33267, 0, -28810
[NNObjective]
nickname = mlog_21830
state = HIDDEN
type = ids, 21830
[NNObjective]
nickname = mlog_stop
state = HIDDEN
type = rep_inst, Li01, 21835, 24835, -30552, 263, -26859, Li01_Trade_Lane_Ring_146
[NNObjective]
nickname = mlog_TL1
state = HIDDEN
type = rep_inst, Li01, 21840, 24840, -28267, 0, -30104, Li01_Trade_Lane_Ring_146
[NNObjective]
nickname = mlog_21850
state = HIDDEN
type = ids, 21850
[NNObjective]
nickname = mlog_21890
state = HIDDEN
type = ids, 21890
[NNObjective]
nickname = mlog_meettransports
state = HIDDEN
type = ids, 21845
[NNObjective]
nickname = mlog_dockTL
state = HIDDEN
type = rep_inst, Li01, 21875, 24875, 0, 0, 0, Li01_Trade_Lane_Ring_146
;[NNObjective]
;nickname = mlog_21865
;state = HIDDEN
;type = rep_inst, Li01, 21865, 21800, 49887, 10, -76160, transport1
[NNObjective]
nickname = mlog_21860
state = HIDDEN
type = ids, 21860
[NNObjective]
nickname = mlog_21855
state = HIDDEN
type = rep_inst, Li01, 21855, 21800, 0, 0, 0, Li01_Trade_Lane_Ring_34
[NNObjective]
nickname = mlog_21870
state = HIDDEN
type = rep_inst, Li01, 21870, 24870, 49953, 204, -77117, Li01_02_dock_ring
[NNObjective]
nickname = nn_objsoon
state = HIDDEN
type = ids, 21660
[Trigger]
nickname = general_triggers
system = Li01
Cnd_True = no_params
Act_ActTrig = king_dies
Act_NagDistLeaving = std, escort, escort, 21970, 4000, NAG_IN_COMBAT
Act_Invulnerable = escort, true, false, 0.99
Act_MarkObj = escort, 1
Act_PlayerCanTradelane = false
[Trigger]
nickname = king_dies
system = Li01
Cnd_Destroyed = escort, 1, EXPLODE
Act_ChangeState = FAIL, 21960
[Trigger]
nickname = transport2_die
system = Li01
Cnd_Destroyed = transport2, 1
Act_DeactTrig = pjh_transport2
Act_SendComm = transport1, escort, DX_M01_0560_TRANSPORT1
[Trigger]
nickname = d_transport1
system = Li01
Cnd_Destroyed = transportleadlabel, -1
Act_SendComm = escort, Player, DX_M01_0700_KING
Act_ActTrig = com_0700
Act_PlayerCanDock = false
[Trigger]
nickname = com_0700
Cnd_CommComplete = DX_M01_0700_KING
Act_ChangeState = FAIL, 21955
[MsnSolar]
nickname = fp7base
faction = li_p_grp
system = FP7_system
position = 3600, 1000, -21000
orientation = 1, 0, 0, 0
archetype = freeport7
base = Li01_01_Base
label = lbl_fp7base
radius = 0
[MsnSolar]
nickname = freeport7_space_dome1
faction = li_p_grp
system = FP7_system
position = 4118, 1000, -21000
orientation = 0, 0, 1, 0
archetype = freeport7_space_dome
base = Li01_01_Base
label = lbl_fp7base
radius = 0
[MsnSolar]
nickname = freeport7_space_dome2
faction = li_p_grp
system = FP7_system
position = 3080, 1000, -21000
orientation = 1, 0, 0, 0
archetype = freeport7_space_dome
base = Li01_01_Base
label = lbl_fp7base
radius = 0
[MsnSolar]
nickname = freeport7_space_dome3
faction = li_p_grp
system = FP7_system
position = 3600, 1000, -20609
orientation = 1, 0, 1, 0
archetype = freeport7_space_dome
base = Li01_01_Base
label = lbl_fp7base
radius = 0
[NPC]
nickname = FP7_patrol
npc_ship_arch = MSN01a_Liberty_Cruiser_Escort
affiliation = li_n_grp
individual_name = 1
[NPC]
nickname = transport1_FP7
affiliation = co_shi_grp
npc_ship_arch = MSN01a_Large_Transport
space_costume = pl_male6_head, rh_wilham_body, prop_neuralnet_E_right
voice = FP7_setscene
individual_name = 1
[MsnShip]
nickname = fp7_transport1
NPC = transport1_FP7
label = fp7_convoy
position = 3535, 1165, -21071
orientation = 0.9794, 0, -0.2017, 0
label = lbl_fp7_convoy
random_name = true
radius = 0
[NPC]
nickname = RTC_Lifeboat
npc_ship_arch = MSN01a_Lifeboat
affiliation = li_n_grp
individual_name = 1
[MsnShip]
nickname = lifeboat
NPC = RTC_Lifeboat
position = 3805, 920, -21245
orientation = 0.887859, -0.170468, -0.412187, -0.112911
random_name = true
radius = 0
[MsnShip]
nickname = fp7base_escort1
NPC = FP7_patrol
position = 3687, 1010, -20813
orientation = 0.861598, 0.506949, -0.0251115, -0.00458345
label = lbl_fp7_convoy
random_name = true
radius = 0
[MsnShip]
nickname = fp7base_escort2
NPC = FP7_patrol
position = 3744, 1010, -20813
orientation = 0.861598, 0.506949, -0.0251115, -0.00458345
label = lbl_fp7_convoy
random_name = true
radius = 0
[MsnShip]
nickname = fp7base_escort3
NPC = FP7_patrol
position = 3715, 1010, -20763
orientation = 0.861598, 0.506949, -0.0251115, -0.00458345
label = lbl_fp7_convoy
random_name = true
radius = 0
[NPC]
nickname = fp7_attacker_m01a
affiliation = fc_n_grp
npc_ship_arch = SETSCENE_Nomad_Fighter
individual_name = 1
[MsnShip]
nickname = fp7base_attacker1
NPC = fp7_attacker_m01a
position = 4495, 720, -21620
orientation = 0.504876, 0, 0.983192, 0
label = lbl_fp7_attackers
random_name = true
radius = 0
[MsnShip]
nickname = fp7base_attacker2
NPC = fp7_attacker_m01a
position = 4500, 712, -21614
orientation = 0.5048, 0, 0.8632, 0
label = lbl_fp7_attackers
random_name = true
radius = 0
[MsnShip]
nickname = fp7base_attacker3
NPC = fp7_attacker_m01a
position = 4499, 711, -21629
orientation = 0.504876, 0, 0.863192, 0
label = lbl_fp7_attackers
random_name = true
radius = 0
[ObjList]
nickname = FP7_attackers_hold_position
Avoidance = true
Delay = 600
[ObjList]
nickname = ol_fp7_goto_convoy1
Avoidance = false
GotoVec = goto_cruise, 3514, 1200, -21923, 1, true, -1
[ObjList]
nickname = ol_fp7_goto_convoy2
Avoidance = false
GotoVec = goto_cruise, 3526, 1206, -21923, 1, true, -1
[ObjList]
nickname = ol_fp7_goto_convoy3
Avoidance = false
GotoVec = goto_cruise, 3520, 1200, -21923, 1, true, -1
[ObjList]
nickname = lifeboat_escapes
Avoidance = false
GotoVec = goto_no_cruise, 5400, 434, -22260, 10, false, 100
[ObjList]
nickname = transport_creeps
Avoidance = false
SetLifetime = 1000
GotoVec = goto_no_cruise, 3402, 1190, -22691, 1, true, 23
[Trigger]
nickname = tr_initialize_init
InitState = ACTIVE
Cnd_True = no_params
Act_ActTrig = tr_fp7_cam
[Trigger]
nickname = tr_fp7_cam
system = FP7_system
Cnd_SpaceEnter = no_params
Act_PlayMusic = none, none, none, music_srtc_initial_cue, 3
Act_SpawnShip = fp7base_escort1, FP7_attackers_hold_position
Act_SpawnShip = fp7base_escort2, FP7_attackers_hold_position
Act_SpawnShip = fp7base_escort3, FP7_attackers_hold_position
Act_SetVibe = fp7base_escort1, Player, REP_FRIEND_MAXIMUM
Act_SetVibe = fp7base_escort2, Player, REP_FRIEND_MAXIMUM
Act_SetVibe = fp7base_escort3, Player, REP_FRIEND_MAXIMUM
Act_SpawnSolar = fp7base
Act_SpawnSolar = freeport7_space_dome1
Act_SpawnSolar = freeport7_space_dome2
Act_SpawnSolar = freeport7_space_dome3
Act_GCSClamp = true
Act_RandomPop = false
Act_MovePlayer = 3254, 1354, -21807, 1
Act_SpawnShip = fp7_transport1, transport_creeps, 3535, 1110, -21071, 0.99879, 0.03, 0.04903, 0
Act_CallThorn = missions\m01a\m01a_fp7_01.thn, fp7base
Act_PlaySoundEffect = depot_wallah_srtc
Act_ActTrig = tr_fp7_cam_end
Act_ActTrig = fp7_rendezvous_chatter_transport
[Trigger]
nickname = fp7_rendezvous_chatter_transport
system = FP7_system
Cnd_Timer = 5
Act_StartDialog = FP7_Rendezvous_transport
Act_ActTrig = Base_sends_escorts_trg
Act_ActTrig = fp7_attacker_spawn
Act_ActTrig = fp7_attack_dialog
Act_ActTrig = Samura_Ack_dlg
[Dialog]
nickname = FP7_Rendezvous_transport
system = FP7_system
Line = fp7_transport1, Player, DX_M01_0000_FREEPORT_7_BRIDGE
[Trigger]
nickname = Samura_Ack_dlg
system = FP7_system
Cnd_CommComplete = DX_M01_0000_FREEPORT_7_BRIDGE
Act_StartDialog = Samura_Ack
[Dialog]
nickname = Samura_Ack
system = FP7_system
Line = fp7_transport1, Player, DX_M01_0005_Samura_SA_14
[Trigger]
nickname = Base_sends_escorts_trg
system = FP7_system
Cnd_CommComplete = DX_M01_0005_Samura_SA_14
Act_ActTrig = Base_sends_escorts
Act_ActTrig = timer_escort_launch
[Trigger]
nickname = timer_escort_launch
system = FP7_system
Cnd_Timer = 5
Act_ActTrig = fp7_convoy1_spawn_escorts
[Trigger]
nickname = Base_sends_escorts
system = FP7_system
Cnd_Timer = 3
Act_StartDialog = FP7_Escorts_Spawned
[Dialog]
nickname = FP7_Escorts_Spawned
system = FP7_system
Line = fp7_transport1, Player, DX_M01_0010_FREEPORT_7_BRIDGE
[Trigger]
nickname = fp7_attack_dialog
system = FP7_system
Cnd_CommComplete = DX_M01_0010_FREEPORT_7_BRIDGE
Act_ActTrig = attack_prelude_dlg
Act_ActTrig = FP7_address_nomads
[Trigger]
nickname = attack_prelude_dlg
system = FP7_system
Cnd_Timer = 3
Act_PlayMusic = none, none, none, music_srtc_second_cue, 2
Act_StartDialog = m01_0015
Act_ActTrig = cam_nomad_intro
Act_ActTrig = decloak_timer
[Dialog]
nickname = m01_0015
system = FP7_system
Line = fp7_transport1, Player, DX_M01_0015_FREEPORT_7_OTHER
[Trigger]
nickname = fp7_convoy1_spawn_escorts
system = FP7_system
Cnd_True = no_params
Act_GiveObjList = fp7base_escort1, ol_fp7_goto_convoy1
Act_GiveObjList = fp7base_escort2, ol_fp7_goto_convoy2
Act_GiveObjList = fp7base_escort3, ol_fp7_goto_convoy3
Act_ActTrig = destroy_escorts
[Trigger]
nickname = destroy_escorts
system = FP7_system
Cnd_Timer = 12
Act_Destroy = fp7base_escort1, SILENT
Act_Destroy = fp7base_escort2, SILENT
Act_Destroy = fp7base_escort3, SILENT
[Trigger]
nickname = fp7_attacker_spawn
system = FP7_system
Cnd_True = no_params
Act_SpawnShip = fp7base_attacker1, FP7_attackers_hold_position
Act_SpawnShip = fp7base_attacker2, FP7_attackers_hold_position
Act_SpawnShip = fp7base_attacker3, FP7_attackers_hold_position
Act_SetVibe = fp7base_attacker1, fp7base, REP_FRIEND_MAXIMUM
Act_SetVibe = fp7base_attacker2, fp7base, REP_FRIEND_MAXIMUM
Act_SetVibe = fp7base_attacker3, fp7base, REP_FRIEND_MAXIMUM
Act_SetVibe = fp7base_attacker1, freeport7_space_dome1, REP_FRIEND_MAXIMUM
Act_SetVibe = fp7base_attacker1, freeport7_space_dome2, REP_FRIEND_MAXIMUM
Act_SetVibe = fp7base_attacker1, freeport7_space_dome3, REP_FRIEND_MAXIMUM
Act_SetVibe = fp7base_attacker2, freeport7_space_dome1, REP_FRIEND_MAXIMUM
Act_SetVibe = fp7base_attacker2, freeport7_space_dome2, REP_FRIEND_MAXIMUM
Act_SetVibe = fp7base_attacker2, freeport7_space_dome3, REP_FRIEND_MAXIMUM
Act_SetVibe = fp7base_attacker3, freeport7_space_dome1, REP_FRIEND_MAXIMUM
Act_SetVibe = fp7base_attacker3, freeport7_space_dome2, REP_FRIEND_MAXIMUM
Act_SetVibe = fp7base_attacker3, freeport7_space_dome3, REP_FRIEND_MAXIMUM
Act_SetVibeLblToShip = lbl_fp7_attackers, Player, REP_FRIEND_MAXIMUM
Act_SetVibeLblToShip = lbl_fp7_attackers, fp7base, REP_FRIEND_MAXIMUM
Act_SetVibeLblToShip = lbl_fp7_attackers, fp7_transport1, REP_FRIEND_MAXIMUM
Act_Cloak = fp7base_attacker1, true
Act_Cloak = fp7base_attacker2, true
Act_Cloak = fp7base_attacker3, true
[Trigger]
nickname = cam_nomad_intro
system = FP7_system
Cnd_Timer = 6
Act_CallThorn = missions\m01a\m01a_fp7_02.thn, fp7base
[Trigger]
nickname = decloak_timer
system = FP7_system
Cnd_Timer = 4
Act_RelocateShip = fp7_transport1, 100000, 102000, 100000
Act_ActTrig = fp7_attacker_decloak
Act_ActTrig = turn_off_music
[Trigger]
nickname = turn_off_music
system = FP7_system
Cnd_Timer = 15
Act_PlayMusic = none, none, none, music_null, 5
[Trigger]
nickname = FP7_address_nomads
system = FP7_system
Cnd_Timer = 8
Act_ActTrig = FP7_Victim_dialog
Act_ActTrig = send_lifeboat
[Trigger]
nickname = FP7_Victim_dialog
system = FP7_system
Cnd_Timer = 4.7
Act_StartDialog = FP7_victims_whine
Act_ActTrig = mini_fuse
[Trigger]
nickname = mini_fuse
system = FP7_system
Cnd_Timer = 8.3
Act_LightFuse = fp7base, freeport7_main_fuse1
[Trigger]
nickname = send_lifeboat
system = FP7_system
Cnd_Timer = 14
Act_SpawnShip = lifeboat, lifeboat_escapes
Act_RelocateShip = fp7_transport1, 100000, 102000, 100000
Act_SetVibe = fp7base_attacker1, lifeboat, REP_FRIEND_MAXIMUM
Act_SetVibe = fp7base_attacker2, lifeboat, REP_FRIEND_MAXIMUM
Act_SetVibe = fp7base_attacker3, lifeboat, REP_FRIEND_MAXIMUM
[Dialog]
nickname = FP7_victims_whine
system = FP7_system
Line = fp7_transport1, Player, DX_M01_0025_FREEPORT_7_BRIDGE
Line = fp7_transport1, Player, DX_M01_0030_FREEPORT_7_BRIDGE
[Trigger]
nickname = fp7_attacker_decloak
system = FP7_system
Cnd_Timer = 2
Act_Cloak = fp7base_attacker1, false
Act_Cloak = fp7base_attacker2, false
Act_Cloak = fp7base_attacker3, false
Act_PlaySoundEffect = cloak_no_fighter_srtc
Act_ActTrig = fp7_attacker_vibes
[Trigger]
nickname = fp7_attacker_vibes
system = FP7_system
Cnd_Timer = 2
Act_SetVibeLbl = lbl_fp7_attackers, fp7base, REP_HOSTILE_MAXIMUM
Act_SetVibeLblToShip = lbl_fp7_attackers, Player, REP_FRIEND_MAXIMUM
Act_SetVibeLblToShip = lbl_fp7_attackers, fp7base, REP_HOSTILE_MAXIMUM
Act_CallThorn = missions\m01a\m01a_fp7_02b.thn, fp7base
Act_ActTrig = fp7_attacker_vibes_off
Act_ActTrig = Attack_Dialog
[Trigger]
nickname = fp7_attacker_vibes_off
system = FP7_system
Cnd_Timer = 2
Act_SetVibeLbl = lbl_fp7_attackers, lbl_fp7base, REP_FRIEND_MAXIMUM
Act_SetVibeLblToShip = lbl_fp7_attackers, Player, REP_FRIEND_MAXIMUM
Act_SetVibeLblToShip = lbl_fp7_attackers, fp7base, REP_FRIEND_MAXIMUM
[Trigger]
nickname = Attack_Dialog
system = FP7_system
Cnd_Timer = 7
Act_ActTrig = FP7_last_words
[Trigger]
nickname = FP7_last_words
system = FP7_system
Cnd_Timer = 3
Act_CallThorn = missions\m01a\m01a_fp7_03.thn
Act_RelocateShip = fp7base_attacker1, 4495, 723, -21623, 0.474968, 0.0877218, 0.864161, -0.141196
Act_RelocateShip = fp7base_attacker2, 4503, 712, -21608, 0.45129, 0.073106, 0.882526, -0.110188
Act_RelocateShip = fp7base_attacker3, 4495, 709, -21633, 0.344484, 0.788921, 0.335737, 0.382381
Act_ActTrig = fp7_nomad_recloak
Act_ActTrig = fp7_base_explode
[Trigger]
nickname = fp7_base_explode
system = FP7_system
Cnd_True = no_params
Act_PlaySoundEffect = csx_monster01
Act_ActTrig = Dome_fuse_timer1
[Trigger]
nickname = Dome_fuse_timer1
system = FP7_system
Cnd_Timer = 1
Act_LightFuse = freeport7_space_dome1, freeport7_dome_fuse2
Act_ActTrig = Dome_fuse_timer2
[Trigger]
nickname = Dome_fuse_timer2
system = FP7_system
Cnd_Timer = 1
Act_LightFuse = freeport7_space_dome2, freeport7_dome_fuse2
Act_ActTrig = Dome_fuse_timer3
[Trigger]
nickname = Dome_fuse_timer3
system = FP7_system
Cnd_Timer = 1
Act_LightFuse = freeport7_space_dome3, freeport7_dome_fuse2
[Trigger]
nickname = fp7_nomad_recloak
system = FP7_system
Cnd_Timer = 0.3
Act_ActTrig = fp7_attacker_recloak
[Trigger]
nickname = fp7_attacker_recloak
system = FP7_system
Cnd_True = no_params
Act_Destroy = fp7base_attacker1, SILENT
Act_Destroy = fp7base_attacker3, SILENT
Act_Destroy = fp7base_attacker2, SILENT
Act_ActTrig = play_sad_music
[Trigger]
nickname = play_sad_music
system = FP7_system
Cnd_Timer = 5.5
Act_PlayMusic = none, none, none, music_solemn_and_grave, 0.1
Act_ActTrig = turn_off_music_solemn
[Trigger]
nickname = turn_off_music_solemn
system = FP7_system
Cnd_Timer = 11
Act_PlayMusic = none, none, none, music_null, 5
[Trigger]
nickname = tr_fp7_cam_end
system = FP7_system
Cnd_Timer = 68.5
Act_ActTrig = bse_initialize_init_li01
Act_ActTrig = remove_playership
Act_ForceLand = Li01_01_Base
[Trigger]
nickname = remove_playership
system = FP7_system
Cnd_SpaceExit = no_params
Act_SetShipAndLoadout = none, none
[Trigger]
nickname = bse_initialize_init_li01
system = Li01
Cnd_BaseEnter = Li01_01_Base
Act_ActTrig = lce_bar
Act_ActTrig = chs_juni_bar
[Trigger]
nickname = bse_play_2xe
Cnd_BaseEnter = Li01_01_Base
InitState = ACTIVE
Act_AddRTC = missions\m01a\M000_s002xe_Li01_01_nrml.ini
Act_NNIds = 30000, HISTORY
Act_NNIds = 30005, HISTORY
Act_ActTrig = rtcd_cityscape
[Trigger]
nickname = rtcd_cityscape
Cnd_RTCDone = missions\m01a\M000_s002xe_Li01_01_nrml.ini
Act_Popupdialog = 21891, 21925, CLOSE
Act_ActTrig = pux_objectivepop
[Trigger]
nickname = pux_objectivepop
Cnd_PopUpDialog = CLOSE
Act_SetNNObj = mlog_job
[Trigger]
nickname = lce_bar
system = Li01
Cnd_LocEnter = Bar, Li01_01_Base
Act_AddRTC = missions\m01a\M001a_s003x_Li01_01_nrml.ini
Act_AddRTC = missions\m01a\M001a_s004x_Li01_01_nrml.ini
Act_NNIds = 30010, HISTORY
Act_ActTrig = rtcd_bar
[Trigger]
nickname = rtcd_bar
Cnd_RTCDone = missions\m01a\M001a_s003x_Li01_01_nrml.ini
Act_ActTrig = pux_roomnav
Act_Popupdialog = 21892, 21930, CLOSE
[Trigger]
nickname = pux_roomnav
Cnd_PopUpDialog = CLOSE
Act_SetNNObj = mlog_juni
[Trigger]
nickname = chs_juni_bar
system = Li01
Cnd_CharSelect = juni, Bar, Li01_01_Base
Act_SetNNObj = mlog_equip
Act_AddRTC = missions\m01a\M001a_s005a_Li01_01_offer.ini, repeatable
Act_AddAmbient = scripts\Bases\Li_01_Equipment_ambi_s005_music.thn, Equipment, Li01_01_Base
Act_AddAmbient = scripts\story\Li_01_Equipment_ambi_s005_ship_01.thn, Equipment, Li01_01_Base
Act_ActTrig = mrp_reject
Act_ActTrig = mrp_accept
Act_NNIds = 30015, HISTORY
[Trigger]
nickname = mrp_reject
system = Li01
Cnd_MsnResponse = reject
Act_RemoveRTC = missions\m01a\M001a_s005a_Li01_01_offer.ini
Act_AddRTC = missions\m01a\M001a_s005d_Li01_01_reoffer.ini, repeatable
Act_NNIds = 30025, HISTORY
Act_SetNNObj = mlog_equip
[Trigger]
nickname = mrp_accept
system = Li01
Cnd_MsnResponse = accept
Act_SetShipAndLoadout = ge_fighter, msn_playerloadout
Act_SetOffer = 21805
Act_SetTitle = 21800
Act_DeactTrig = mrp_reject
Act_RemoveRTC = missions\m01a\M001a_s005a_Li01_01_offer.ini
Act_RemoveRTC = missions\m01a\M001a_s005d_Li01_01_reoffer.ini
Act_RemoveAmbient = scripts\story\Li_01_Equipment_ambi_s005_ship_01.thn
Act_RemoveAmbient = scripts\Bases\Li_01_Equipment_ambi_s005_music.thn
Act_ActTrig = spe_initialize_end
Act_GCSClamp = true
Act_NagOff = greet
Act_ActTrig = bsx_newnnobj
Act_NNIds = 30020, HISTORY
Act_ActTrig = lce_setfirstobj
[Trigger]
nickname = lce_setfirstobj
Cnd_LocEnter = Cityscape, Li01_01_Base
Act_Popupdialog = 21893, 21935, CLOSE
Act_ActTrig = pux_toprtUI
[Trigger]
nickname = pux_toprtUI
Cnd_PopUpDialog = CLOSE
Act_SetNNObj = mlog_54747
[Trigger]
nickname = bsx_newnnobj
Cnd_BaseExit = Li01_01_Base
Act_SetNNObj = mlog_meetking
[Trigger]
nickname = spe_initialize_end
system = Li01
Cnd_SpaceEnter = no_params
Act_RandomPop = false
Act_ActTrig = start_init
Act_RpopAttClamp = true
[Trigger]
nickname = start_init
system = Li01
Cnd_True = no_params
Act_MovePlayer = 5000, -5000, -25000, 1
Act_PobjIdle = no_params
Act_ActTrig = start_init_delay
Act_SetTitle = 21800
Act_SetOffer = 21805
Act_NagClamp = true
[Trigger]
nickname = start_init_delay
system = Li01
Cnd_Timer = 1
Act_MovePlayer = 5000, -5000, -25000, 1
Act_PobjIdle = no_params
Act_SpawnShip = fauxP1, ol_fP1_avoid_Donau
Act_SpawnShip = escort
Act_ActTrig = general_triggers
Act_CallThorn = missions\m01a\m01a_rev2_01.thn, fauxP1
Act_LockDock = Player, Li01_to_Li02, lock
Act_LockDock = Player, Li01_to_Li03, lock
Act_LockDock = Player, Li01_to_Li04, lock
Act_LockDock = Player, Li01_to_Li05, lock
Act_LockDock = Player, Li01_to_Iw03, lock
Act_Destroy = fp7base, SILENT
Act_ActTrig = tm_order_ambush
Act_SetVibe = escort, Player, REP_FRIEND_THRESHOLD
[MsnShip]
nickname = escort
NPC = escort_m01a
position = -33456, -110, -28340
label = us
orientation = -0.3584, 0.0175, 0.9331, 0.0213
[MsnShip]
nickname = fauxP1
NPC = fauxplayer
position = -33366, -100, -28440
label = us
orientation = 0, 0, 1, 0
[ObjList]
nickname = ol_fP1_avoid_Donau
Avoidance = false
GotoVec = goto, -33364, 0, -28415, 300, true, 15
GotoSpline = goto, -32615, -100, -30795, -33362, -100, -28415, -33434, 0, -27279, -33653, 0, -24824, 300, false, 25
[ObjList]
nickname = ol_fP1_avoid_Donau2
Avoidance = false
GotoSpline = goto, -32739, 0, -38277, -31452, 0, -27843, -34662, 60, -26763, -36887, 60, -24195, 300, true, 60
[ObjList]
nickname = ol_patrol_path
Delay = 1
MakeNewFormation = transport2_liberty, csvX
GotoVec = goto_no_cruise, -31476, 150, -28660, 500, true, 30
GotoSpline = goto_no_cruise, -30768, 150, -29367, -31476, 150, -28660, -33374, 150, -27019, -35769, 150, -26476, 500, true, 30
GotoSpline = goto_no_cruise, -30620, 150, -27187, -33369, 150, -27006, -34966, 150, -27894, -33990, 150, -32244, 500, true, 30
GotoVec = goto_no_cruise, -31476, 150, -28660, 500, true, 30
GotoSpline = goto_no_cruise, -30768, 150, -29367, -31476, 150, -28660, -33374, 150, -27019, -35769, 150, -26476, 500, true, 30
GotoSpline = goto_no_cruise, -30620, 150, -27187, -33369, 150, -27006, -34966, 150, -27894, -33990, 150, -32244, 500, true, 30
GotoVec = goto_no_cruise, -31476, 150, -28660, 500, true, 30
GotoSpline = goto_no_cruise, -30768, 150, -29367, -31476, 150, -28660, -33374, 150, -27019, -35769, 150, -26476, 500, true, 30
GotoSpline = goto_no_cruise, -30620, 150, -27187, -33369, 150, -27006, -34966, 150, -27894, -33990, 150, -32244, 500, true, 30
[ObjList]
nickname = ol_diesoon
SetLifetime = 100
[Trigger]
nickname = tm_order_ambush
system = Li01
Cnd_Timer = 1
Act_MovePlayer = 5000, -5000, -25000, 1
Act_PobjIdle = no_params
Act_SpawnFormation = rcruiser_frm_two
Act_SpawnShip = defender3_two
Act_SpawnShip = csvX, ol_diesoon, -31490, -100, -28170
Act_SpawnShip = csvY, ol_diesoon, -31570, -150, -28170
Act_ActTrig = tm_givenewCSVorders
Act_SetVibeLblToShip = us, Player, REP_FRIEND_THRESHOLD
Act_SetVibeLblToShip = us, escort, REP_FRIEND_MAXIMUM
Act_SetVibe = defender1_two, Player, REP_FRIEND_THRESHOLD
Act_SetVibe = defender2_two, Player, REP_FRIEND_THRESHOLD
Act_SetVibe = defender3_two, Player, REP_FRIEND_THRESHOLD
Act_SetVibe = defender1_two, escort, REP_FRIEND_MAXIMUM
Act_SetVibe = defender2_two, escort, REP_FRIEND_MAXIMUM
Act_SetVibe = defender3_two, escort, REP_FRIEND_MAXIMUM
Act_SetVibeShipToLbl = escort, us, REP_FRIEND_MAXIMUM
Act_SetVibeLbl = us, us, REP_FRIEND_MAXIMUM
Act_ActTrig = tm_send_rcrs
Act_ActTrig = tm_dlg_0100_0120
Act_ActTrig = com_0110_cam
Act_ActTrig = com_0120
[Trigger]
nickname = tm_givenewCSVorders
Cnd_Timer = 1
Act_GiveObjList = csvY, ol_patrol_path
[MsnShip]
nickname = r_cruiser
NPC = rcruiser_m01a
label = us
[MsnShip]
nickname = defender1
NPC = defender_m01a
label = us
[MsnShip]
nickname = defender2
NPC = defender2_m01a
label = us
[MsnShip]
nickname = defender3
NPC = defender3_m01a
position = -31313, -50, -28280
orientation = 0.4845, -0.0169, 0.8741, 0.0305
label = us
random_name = true
radius = 150
[MsnFormation]
nickname = rcruiser_frm
position = -32240, 0, -28130
orientation = 0.4823, -0.0154, 0.8753, 0.0331
formation = gunboat_rh_n
ship = r_cruiser
ship = defender1
ship = defender2
[MsnShip]
nickname = r_cruiser_two
NPC = rcruiser_m01a
label = us
[MsnShip]
nickname = defender1_two
NPC = defender_m01a
label = us
[MsnShip]
nickname = defender2_two
NPC = defender2_m01a
label = us
random_name = true
[MsnShip]
nickname = defender3_two
NPC = defender3_m01a
position = -32240, -50, -28540
orientation = 0.4845, -0.0169, 0.8741, 0.0305
label = us
random_name = true
[MsnFormation]
nickname = rcruiser_frm_two
position = -32391, 17, -28005
orientation = 0.4823, -0.0154, 0.8753, 0.0331
formation = gunboat_rh_n
ship = r_cruiser_two
ship = defender1_two
ship = defender2_two
[MsnShip]
nickname = csvX
NPC = repair1
position = -29240, -650, -28180
label = us
[MsnShip]
nickname = csvY
NPC = repair2
position = -29340, -700, -28180
label = us
random_name = true
[Trigger]
nickname = tm_send_rcrs
system = Li01
Cnd_Timer = 3
Act_GiveObjList = r_cruiser_two, ol_rcrs_flyby
Act_GiveObjList = defender3_two, ol_defender3_scout
[ObjList]
nickname = ol_rcrs_flyby
Avoidance = false
GotoVec = goto_no_cruise, -33950, 0, -27494, 100, true, 3
BreakFormation = no_params
[ObjList]
nickname = ol_defender3_scout
Avoidance = false
GotoVec = goto_no_cruise, -33564, 0, -27911, 100, true, 5
GotoVec = goto_no_cruise, -33966, -38, -27752, 100, true, 5
Avoidance = true
[Trigger]
nickname = tm_dlg_0100_0120
system = Li01
Cnd_Timer = 3
Act_StartDialog = dlg_0100_0120
Act_MovePlayer = 5000, -5000, -25000, 1
Act_PobjIdle = no_params
Act_GiveObjList = escort, ol_king_into_formation
Act_SpawnShip = defender3
[ObjList]
nickname = ol_king_into_formation
Avoidance = false
Follow = fauxP1, 100000, 20, -15, -17
[Dialog]
nickname = dlg_0100_0120
system = Li01
Line = escort, Player, DX_M01_0100_KING
Line = Player, Player, DX_M01_0105_TRENT
Line = Player, Player, DX_M01_0110_TRENT
Line = escort, Player, DX_M01_0120_KING
[Trigger]
nickname = com_0110_cam
system = Li01
Cnd_CommComplete = DX_M01_0105_TRENT
Act_CallThorn = missions\m01a\m01a_rev2_02.thn, r_cruiser_two
Act_ActTrig = com_110_delayed
Act_ActTrig = relocate_fauxp1_and_king
Act_NagGreet = greet, escort
[Trigger]
nickname = relocate_fauxp1_and_king
system = Li01
Cnd_Timer = 1
Act_RelocateShip = escort, -32691, 0, -28205, 0, 0, 1, 0
Act_RelocateShip = fauxP1, -32699, 10, -28215, 0, 0, 1, 0
Act_GiveObjList = fauxP1, ol_fP1_avoid_Donau2
[Trigger]
nickname = com_110_delayed
system = Li01
Cnd_Timer = 2
Act_SpawnFormation = rcruiser_frm, -35007, 0, -26692
Act_GiveObjList = r_cruiser, ol_nudge_up
Act_SetVibe = defender1, Player, REP_FRIEND_THRESHOLD
Act_SetVibe = defender2, Player, REP_FRIEND_THRESHOLD
Act_SetVibe = defender3, Player, REP_FRIEND_THRESHOLD
Act_SetVibe = defender1, escort, REP_FRIEND_MAXIMUM
Act_SetVibe = defender2, escort, REP_FRIEND_MAXIMUM
Act_SetVibe = defender3, escort, REP_FRIEND_MAXIMUM
Act_SetVibeShipToLbl = escort, us, REP_FRIEND_MAXIMUM
Act_SetVibeLbl = us, us, REP_FRIEND_MAXIMUM
Act_Invulnerable = r_cruiser, true, true, 0.9
Act_Invulnerable = defender1, true, true, 0.9
Act_Invulnerable = defender2, true, true, 0.9
[Trigger]
nickname = com_0120
system = Li01
Cnd_CommComplete = DX_M01_0120_KING
Act_ActTrig = tm_destroy_rh_twos
Act_ActTrig = com_0120_delayed
[Trigger]
nickname = com_0120_delayed
system = Li01
Cnd_Timer = 2
Act_ActTrig = tm_respawn_rcrs
Act_CallThorn = missions\m01a\m01a_rev2_03.thn, r_cruiser
[Trigger]
nickname = tm_destroy_rh_twos
system = Li01
Cnd_Timer = 12
Act_RelocateShip = r_cruiser_two, 73066, 2000, 60198
Act_RelocateShip = defender1_two, 73266, 1000, 60198
Act_RelocateShip = defender2_two, 73466, 0, 60198
Act_RelocateShip = defender3_two, 73666, -2000, 60198
Act_Destroy = r_cruiser_two
Act_Destroy = defender1_two
Act_Destroy = defender2_two
Act_Destroy = defender3_two
[Trigger]
nickname = tm_respawn_rcrs
system = Li01
Cnd_True = no_params
Act_ActTrig = com_0130
Act_SendComm = r_cruiser, Player, DX_M01_0130_DONAU
Act_GiveObjList = defender3, ol_d3_at_Nwk
Act_SpawnFormation = badboys_two
Act_GiveObjList = badboys_two, ol_order_attack
Act_SetVibeLbl = lbl_order, Player, REP_HOSTILE_THRESHOLD
[ObjList]
nickname = ol_order_attack
Avoidance = false
GotoVec = goto_cruise, -34541, -104, -26128, 50, true
BreakFormation = no_params
[ObjList]
nickname = ol_nudge_up
GotoVec = goto_no_cruise, -36088, 0, -25756, 300, false, 1
[ObjList]
nickname = ol_d3_at_Nwk
GotoVec = goto_no_cruise, -36000, -50, -26592, 300, false, 30
[Trigger]
nickname = com_0130
system = Li01
Cnd_CommComplete = DX_M01_0130_DONAU
Act_ActTrig = com_0140
Act_EtherComm = M01a_newark, 196773, Player, DX_M01_0140_STATION_NEWARK, -1, br_captain_head, li_rockford_body
Act_PlayMusic = none, none, none, music_reveal_enemy_position_of_strength, 10
[Trigger]
nickname = com_0140
system = Li01
Cnd_CommComplete = DX_M01_0140_STATION_NEWARK
Act_ActTrig = tm_dlg_newark_responds
[Trigger]
nickname = tm_dlg_newark_responds
system = Li01
Cnd_True = no_params
Act_ActTrig = com_0150
Act_EtherComm = M01a_newark, 196773, Player, DX_M01_0150_STATION_NEWARK, -1, br_captain_head, li_rockford_body
Act_ActTrig = tm_oderships_cruising
[Trigger]
nickname = tm_oderships_cruising
system = Li01
Cnd_Timer = 2
Act_CallThorn = missions\m01a\m01a_rev2_04.thn, o_hostile1_two
[Trigger]
nickname = com_0150
system = Li01
Cnd_CommComplete = DX_M01_0150_STATION_NEWARK
Act_StartDialog = dlg_incoming
Act_ActTrig = com_0180
Act_ActTrig = com_0160_camera_cut
[Dialog]
nickname = dlg_incoming
system = Li01
Line = r_cruiser, Player, DX_M01_0160_DONAU
Line = defender1, Player, DX_M01_0170_ESCORT_1
Line = defender2, Player, DX_M01_0180_ESCORT_2
[Trigger]
nickname = com_0160_camera_cut
system = Li01
Cnd_CommComplete = DX_M01_0160_DONAU
Act_CallThorn = missions\m01a\m01a_rev2_05.thn, r_cruiser
Act_ActTrig = tm_rhescorts_scramble
Act_SpawnFormation = badboys
Act_GiveObjList = badboys, ol_order_attack_the_donau
Act_Invulnerable = o_hostile1, true, false
[Trigger]
nickname = tm_rhescorts_scramble
system = Li01
Cnd_Timer = 2
Act_GiveObjList = defender1, ol_search2
Act_GiveObjList = defender2, ol_search
Act_GiveObjList = defender3, ol_search
[ObjList]
nickname = ol_search2
Avoidance = true
BreakFormation = no_params
GotoVec = goto, -34780, -50, -26015, 500, false, 50
StayInRange = -33290, 0, -27510, 1000
[ObjList]
nickname = ol_search
Avoidance = true
BreakFormation = no_params
GotoVec = goto, -35517, 0, -26240, 50, false, 50
GotoVec = goto, -34180, -20, -26660, 500, false, 50
StayInRange = -33290, 0, -27510, 1000
[MsnShip]
nickname = o_hostile1_two
NPC = order_fighter1_m01a_leader
position = -29860, 0, -21990
orientation = 1, 0, 0, 0
label = lbl_order
[MsnShip]
nickname = o_hostile2_two
NPC = order_fighter2_m01a
position = -29697, -2, -21933
orientation = 1, 0, 0, 0
label = lbl_order
random_name = true
[MsnShip]
nickname = o_hostile3_two
NPC = order_fighter3_m01a
position = -30019, -2, -21885
orientation = 1, 0, 0, 0
label = lbl_order
random_name = true
[MsnShip]
nickname = o_hostile4_two
NPC = order_fighter3_m01a
random_name = true
position = -30019, -2, -21885
orientation = 1, 0, 0, 0
label = lbl_order
[MsnShip]
nickname = o_hostile5_two
NPC = order_fighter3_m01a
position = -30019, -2, -21885
orientation = 1, 0, 0, 0
label = lbl_order
random_name = true
[MsnFormation]
nickname = badboys_two
position = -26216, -1000, -19136
orientation = -0.85, 0, -0.35, 0
formation = fighter_basic
ship = o_hostile1_two
ship = o_hostile2_two
ship = o_hostile3_two
ship = o_hostile4_two
ship = o_hostile5_two
[Trigger]
nickname = com_0180
system = Li01
Cnd_CommComplete = DX_M01_0180_ESCORT_2
Act_SetVibeLblToShip = lbl_order, r_cruiser, REP_HOSTILE_MAXIMUM
Act_SetVibeShipToLbl = r_cruiser, lbl_order, REP_FRIEND_MAXIMUM
Act_ActTrig = com_0190
Act_ActTrig = order_ships_open_fire_cam
Act_EtherComm = M01a_newark, 196773, Player, DX_M01_0190_STATION_NEWARK, -1, br_captain_head, li_rockford_body
Act_SendComm = defender2, escort, DX_M01_0220_ESCORT_2
[MsnShip]
nickname = o_hostile1
NPC = order_fighter1_m01a_leader
position = -29860, 0, -21990
orientation = 1, 0, 0, 0
label = lbl_order
[MsnShip]
nickname = o_hostile2
NPC = order_fighter2_m01a
position = -29697, -2, -21933
orientation = 1, 0, 0, 0
label = lbl_order
random_name = true
[MsnShip]
nickname = o_hostile3
NPC = order_fighter3_m01a
position = -30019, -2, -21885
orientation = 1, 0, 0, 0
label = lbl_order
random_name = true
[MsnShip]
nickname = o_hostile4
NPC = order_fighter3_m01a
position = -30019, -2, -21885
random_name = true
orientation = 1, 0, 0, 0
label = lbl_order
[MsnShip]
nickname = o_hostile5
NPC = order_fighter3_m01a
position = -30019, -2, -21885
orientation = 1, 0, 0, 0
random_name = true
label = lbl_order
[MsnFormation]
nickname = badboys
position = -33217, 0, -23972
orientation = -0.85, 0, -0.35, 0
formation = fighter_basic
ship = o_hostile1
ship = o_hostile2
ship = o_hostile3
ship = o_hostile4
ship = o_hostile5
[ObjList]
nickname = ol_order_attack_the_donau
Avoidance = false
GotoShip = goto, r_cruiser, 1000, true
BreakFormation = no_params
Avoidance = true
StayInRange = -34680, -100, -26410, 1000
[Trigger]
nickname = order_ships_open_fire_cam
system = Li01
Cnd_Timer = 2
Act_MovePlayer = 5000, -5000, -25000, 1
Act_CallThorn = missions\m01a\m01a_rev2_06.thn, o_hostile1
Act_RelocateShip = o_hostile1_two, 73066, -2000, 60198
Act_RelocateShip = o_hostile2_two, 73166, -2100, 61198
Act_RelocateShip = o_hostile3_two, 73266, -2200, 62198
Act_RelocateShip = o_hostile4_two, 73366, -2300, 63198
Act_RelocateShip = o_hostile5_two, 73466, -2400, 64198
[Trigger]
nickname = com_0190
system = Li01
Cnd_CommComplete = DX_M01_0190_STATION_NEWARK
Act_ActTrig = tm_rhescorts_scramble
Act_StartDialog = dlg_order_talk
Act_ActTrig = pjh_donau_opens_fire_01
Act_ActTrig = pjh_donau_opens_fire_02
Act_ActTrig = pjh_donau_opens_fire_03
Act_ActTrig = pjh_donau_opens_fire_04
Act_ActTrig = pjh_donau_opens_fire_05
Act_Destroy = o_hostile1_two
Act_Destroy = o_hostile2_two
Act_Destroy = o_hostile3_two
Act_Destroy = o_hostile4_two
Act_Destroy = o_hostile5_two
Act_ActTrig = com_prepcockpit
[Dialog]
nickname = dlg_order_talk
system = Li01
Line = o_hostile1, Player, DX_M01_0200_ORDERSHIP
Line = r_cruiser, escort, DX_M01_0210_DONAU
[Trigger]
nickname = com_prepcockpit
system = Li01
Cnd_CommComplete = DX_M01_0200_ORDERSHIP
Act_Invulnerable = o_hostile1, false, true
Act_SetVibeLblToShip = us, Player, REP_FRIEND_THRESHOLD
Act_SetVibeLbl = us, lbl_order, REP_HOSTILE_MAXIMUM
Act_SetVibeLblToShip = us, Li01_08, REP_FRIEND_MAXIMUM
Act_SetVibeLblToShip = us, Li01_06, REP_FRIEND_MAXIMUM
Act_SetVibeLbl = us, us, REP_FRIEND_MAXIMUM
Act_SetVibeShipToLbl = Li01_08, lbl_order, REP_HOSTILE_MAXIMUM
Act_SetVibeShipToLbl = Li01_08, us, REP_FRIEND_MAXIMUM
Act_SetVibeShipToLbl = Li01_06, lbl_order, REP_HOSTILE_MAXIMUM
Act_SetVibeShipToLbl = Li01_06, us, REP_FRIEND_MAXIMUM
Act_SetVibe = Li01_08, Player, REP_FRIEND_MAXIMUM
Act_SetVibe = Li01_06, Player, REP_FRIEND_MAXIMUM
Act_SetVibeLbl = lbl_order, lbl_order, REP_FRIEND_MAXIMUM
Act_GiveObjList = fauxP1, ol_breakform
Act_RelocateShip = fauxP1, 73066, 2000, 60198
Act_Destroy = fauxP1
Act_PobjIdle = no_params
Act_RelocateShip = Player, -34680, -110, -26410, 0.9152, 0.0808, 0.3933, -0.0337
[Trigger]
nickname = pjh_donau_opens_fire_01
system = Li01
Cnd_ProjHit = r_cruiser, 1, o_hostile1
Act_SetVibeShipToLbl = r_cruiser, lbl_order, REP_HOSTILE_MAXIMUM
Act_DeactTrig = pjh_donau_opens_fire_02
Act_DeactTrig = pjh_donau_opens_fire_03
Act_DeactTrig = pjh_donau_opens_fire_04
Act_DeactTrig = pjh_donau_opens_fire_05
Act_ActTrig = pjh_dlg_donau_hit
[Trigger]
nickname = pjh_donau_opens_fire_02
system = Li01
Cnd_ProjHit = r_cruiser, 1, o_hostile2
Act_SetVibeShipToLbl = r_cruiser, lbl_order, REP_HOSTILE_MAXIMUM
Act_DeactTrig = pjh_donau_opens_fire_01
Act_DeactTrig = pjh_donau_opens_fire_03
Act_DeactTrig = pjh_donau_opens_fire_04
Act_DeactTrig = pjh_donau_opens_fire_05
Act_ActTrig = pjh_dlg_donau_hit
[Trigger]
nickname = pjh_donau_opens_fire_03
system = Li01
Cnd_ProjHit = r_cruiser, 1, o_hostile3
Act_SetVibeShipToLbl = r_cruiser, lbl_order, REP_HOSTILE_MAXIMUM
Act_DeactTrig = pjh_donau_opens_fire_01
Act_DeactTrig = pjh_donau_opens_fire_02
Act_DeactTrig = pjh_donau_opens_fire_04
Act_DeactTrig = pjh_donau_opens_fire_05
Act_ActTrig = pjh_dlg_donau_hit
[Trigger]
nickname = pjh_donau_opens_fire_04
system = Li01
Cnd_ProjHit = r_cruiser, 1, o_hostile4
Act_SetVibeShipToLbl = r_cruiser, lbl_order, REP_HOSTILE_MAXIMUM
Act_DeactTrig = pjh_donau_opens_fire_01
Act_DeactTrig = pjh_donau_opens_fire_02
Act_DeactTrig = pjh_donau_opens_fire_03
Act_DeactTrig = pjh_donau_opens_fire_05
Act_ActTrig = pjh_dlg_donau_hit
[Trigger]
nickname = pjh_donau_opens_fire_05
system = Li01
Cnd_ProjHit = r_cruiser, 1, o_hostile5
Act_SetVibeShipToLbl = r_cruiser, lbl_order, REP_HOSTILE_MAXIMUM
Act_DeactTrig = pjh_donau_opens_fire_01
Act_DeactTrig = pjh_donau_opens_fire_02
Act_DeactTrig = pjh_donau_opens_fire_03
Act_DeactTrig = pjh_donau_opens_fire_04
Act_ActTrig = pjh_dlg_donau_hit
[Trigger]
nickname = pjh_dlg_donau_hit
system = Li01
Cnd_True = no_params
Act_ActTrig = rh_cruiser_impact_cam
Act_CallThorn = missions\m01a\m01a_rev2_08.thn, r_cruiser
[Trigger]
nickname = rh_cruiser_impact_cam
system = Li01
Cnd_Timer = 2
Act_Invulnerable = r_cruiser, false, true
Act_LightFuse = r_cruiser, rh_cruiser_burning_fuse
Act_LightFuse = r_cruiser, rh_cruiser_engine_fuse
Act_SendComm = r_cruiser, Player, DX_M01_0260_DONAU
Act_EtherComm = M01a_newark, 196773, escort, DX_M01_0250_STATION_NEWARK, -1, br_captain_head, li_rockford_body
Act_ActTrig = tm_releaseP1
Act_SetVibeLblToShip = lbl_order, Player, REP_HOSTILE_THRESHOLD
Act_SetVibeLbl = lbl_order, us, REP_HOSTILE_MAXIMUM
Act_SetVibeLblToShip = lbl_order, Li01_08, REP_HOSTILE_THRESHOLD
Act_GiveObjList = badboys, ol_order_donau_dead
Act_GiveObjList = escort, ol_king_formation_player
[ObjList]
nickname = ol_king_formation_player
Avoidance = true
Follow = Player, 100000, 20, -15, -17
[ObjList]
nickname = ol_order_donau_dead
Avoidance = true
GotoVec = goto_cruise, -34541, -104, -26128, 50, true
StayInRange = -34680, -100, -26410, 1000
BreakFormation = no_params
[Trigger]
nickname = tm_releaseP1
system = Li01
Cnd_Timer = 3
Act_PlayerCanDock = false
Act_EnableManeuver = formation, false
Act_EnableManeuver = Dock, false
Act_RevertCam = no_params
Act_GiveObjList = escort, ol_king_kill
Act_LightFuse = r_cruiser, rh_cruiser_body_fuse
Act_ActTrig = tm_o_attack
[Trigger]
nickname = tm_o_attack
system = Li01
Cnd_Timer = 1
Act_ActTrig = tr_o_attack
Act_Save = saveit, 32005
Act_SetNNObj = mlog_21830
[Trigger]
nickname = tr_o_attack
system = Li01
Cnd_True = no_params
Act_ActTrig = tm_o_attack_vibe
Act_ActTrig = d_order
Act_ActTrig = tm_needhelp
Act_ActTrig = d_mostorderites
Act_ActTrig = tm_o_attack_cam
Act_GiveObjList = escort, ol_king_kill
Act_GiveObjList = defender1, ol_rh_attack_o
Act_GiveObjList = defender2, ol_rh_attack_o
Act_GiveObjList = defender3, ol_rh_attack_o
Act_SendComm = defender1, escort, DX_M01_0261_ESCORT_1
Act_ActTrig = com_0261
Act_PlayerEnemyClamp = 0, 2
Act_Invulnerable = defender1, true, false, 0.9
[Trigger]
nickname = com_0261
Cnd_CommComplete = DX_M01_0261_ESCORT_1
Act_EtherComm = M01a_newark, 196773, Player, DX_M01_0262_STATION_NEWARK, -1, br_captain_head, li_rockford_body
Act_ActTrig = com_0262
[Trigger]
nickname = com_0262
Cnd_CommComplete = DX_M01_0262_STATION_NEWARK
Act_ActTrig = tm_combatbasics
[Trigger]
nickname = tm_combatbasics
Cnd_Timer = 7
Act_Popupdialog = 21894, 21940, CLOSE
Act_ActTrig = tm_dlg0320-0330
Act_SendComm = escort, Player, DX_M01_0270_KING
Act_ActTrig = com_0270
[Trigger]
nickname = com_0270
Cnd_CommComplete = DX_M01_0270_KING
Act_EtherComm = M01a_newark, 196773, Player, DX_M01_0280_STATION_NEWARK, -1, br_captain_head, li_rockford_body
Act_ActTrig = com_0280
[Trigger]
nickname = com_0280
Cnd_CommComplete = DX_M01_0280_STATION_NEWARK
Act_StartDialog = dlg_donau_dead
[ObjList]
nickname = ol_rh_attack_o
BreakFormation = no_params
SetPriority = NORMAL
GotoVec = goto, -35007, 0, -26692, 1200, true
[Dialog]
nickname = dlg_donau_dead
system = Li01
Line = defender1, escort, DX_M01_0290_ESCORT_1
Line = defender2, escort, DX_M01_0300_ESCORT_2
Line = escort, Player, DX_M01_0310_KING
[Trigger]
nickname = tm_dlg0320-0330
system = Li01
Cnd_Timer = 3
Act_EtherComm = M01a_newark, 196773, escort, DX_M01_0320_STATION_NEWARK, -1, br_captain_head, li_rockford_body
Act_ActTrig = com_0320
[Trigger]
nickname = com_0320
Cnd_CommComplete = DX_M01_0320_STATION_NEWARK
Act_SendComm = lsf_reinforce1, Li01_08, DX_M01_0330_LPU_BETA_LEADER
Act_ActTrig = com_0330
[Trigger]
nickname = com_0330
Cnd_CommComplete = DX_M01_0330_LPU_BETA_LEADER
Act_GCSClamp = false
[Trigger]
nickname = tm_needhelp
system = Li01
Cnd_Timer = 40
Act_SendComm = escort, Player, DX_M01_0331_KING
Act_ActTrig = com_0331
Act_Invulnerable = defender1, false, true
Act_Invulnerable = defender2, false, true
[Trigger]
nickname = com_0331
Cnd_CommComplete = DX_M01_0331_KING
Act_EtherComm = M01a_newark, 196773, Player, DX_M01_0332_STATION_NEWARK, -1, br_captain_head, li_rockford_body
[Trigger]
nickname = d_mostorderites
system = Li01
Cnd_Destroyed = lbl_order, 3
Act_DeactTrig = tm_needhelp
Act_Invulnerable = defender1, false, true
Act_Invulnerable = defender2, false, true
[Trigger]
nickname = saveit
Cnd_SpaceEnter = no_params
Act_NagClamp = true
Act_RevertCam = no_params
Act_EnableManeuver = formation, false
Act_EnableManeuver = Dock, false
Act_RelocateShip = Player, -34680, -110, -26410, 0.9152, 0.0808, 0.3933, -0.0337
Act_SpawnShip = escort, no_ol, -32732, 19, -27985
Act_RandomPop = false
Act_SpawnFormation = rcruiser_frm, -35007, 0, -26692
Act_SpawnShip = defender3, no_ol, -34180, -20, -26660
Act_SpawnFormation = badboys, -34680, -50, -26410
Act_ActTrig = spawn_lsf_help
Act_GiveObjList = badboys, ol_order_attack_saveonly
Act_LightFuse = r_cruiser, rh_cruiser_body_fuse
Act_LightFuse = r_cruiser, rh_cruiser_burning_fuse
Act_SetVibeLblToShip = us, Player, REP_FRIEND_THRESHOLD
Act_SetVibeLbl = us, lbl_order, REP_HOSTILE_MAXIMUM
Act_SetVibeLblToShip = us, Li01_08, REP_FRIEND_MAXIMUM
Act_SetVibeLblToShip = us, Li01_06, REP_FRIEND_MAXIMUM
Act_SetVibeLbl = us, us, REP_FRIEND_MAXIMUM
Act_SetVibeShipToLbl = Li01_08, lbl_order, REP_HOSTILE_MAXIMUM
Act_SetVibeShipToLbl = Li01_08, us, REP_FRIEND_MAXIMUM
Act_SetVibe = Li01_08, Player, REP_FRIEND_MAXIMUM
Act_SetVibeShipToLbl = Li01_06, lbl_order, REP_HOSTILE_MAXIMUM
Act_SetVibeShipToLbl = Li01_06, us, REP_FRIEND_MAXIMUM
Act_SetVibe = Li01_06, Player, REP_FRIEND_MAXIMUM
Act_SetVibeLbl = lbl_order, lbl_order, REP_FRIEND_MAXIMUM
Act_SetVibeLblToShip = lbl_order, Player, REP_HOSTILE_THRESHOLD
Act_SetVibeLbl = lbl_order, us, REP_HOSTILE_MAXIMUM
Act_SetVibeLblToShip = lbl_order, Li01_08, REP_HOSTILE_THRESHOLD
Act_RevertCam = no_params
Act_PlayerCanDock = false
Act_ActTrig = general_triggers
Act_SetNNObj = mlog_21830
Act_ActTrig = tr_o_attack
Act_PlayMusic = none, none, none, music_reveal_enemy_position_of_strength, 3
[ObjList]
nickname = ol_order_attack_saveonly
BreakFormation = no_params
StayInRange = -34680, -100, -26410, 1000
[Trigger]
nickname = tm_o_attack_vibe
system = Li01
Cnd_Timer = 4
Act_SetVibeLbl = lbl_order, us, REP_HOSTILE_MAXIMUM
[Trigger]
nickname = tm_o_attack_cam
system = Li01
Cnd_Timer = 1
Act_ActTrig = lsf_reinforcements_arrive
;[Trigger]
;nickname = spawn_reinforcement_cruiser
;Cnd_True = no_params
;Act_SpawnShip = lsf_cruiser1, no_ol, -30890, 0, -29095, 0, 0, 1, 0
;[MsnShip]
;nickname = lsf_cruiser1
;NPC = lsf_cruiser
;label = lsf_reinforcements
[ObjList]
nickname = ol_king_kill
Avoidance = true
GotoVec = goto, -34680, -100, -26410, 400, true
StayInRange = -34680, -100, -26410, 1000
[MsnShip]
nickname = o_hostile1
NPC = order_fighter1_m01a
position = -36515, 1750, -27787
orientation = -0.4923, -0.0033, 0.8703, 0.0119
label = lbl_order
[MsnShip]
nickname = o_hostile2
NPC = order_fighter2_m01a
position = -36293, 1650, -27801
orientation = -0.4923, -0.0071, 0.8703, 0.01
label = lbl_order
random_name = true
[MsnShip]
nickname = o_hostile3
NPC = order_fighter3_m01a
position = -36508, 1650, -27580
orientation = -0.4923, -0.0071, 0.8703, 0.01
label = lbl_order
random_name = true
[MsnFormation]
nickname = badboys
position = -36995, 1996, -30936
orientation = -0.4923, -0.0033, 0.8703, 0.0119
formation = fighter_basic
ship = o_hostile1
ship = o_hostile2
ship = o_hostile3
[Trigger]
nickname = lsf_reinforcements_arrive
Cnd_Timer = 8
Act_ActTrig = spawn_lsf_help
[Trigger]
nickname = spawn_lsf_help
system = Li01
Cnd_True = no_params
Act_SpawnShip = lsf_reinforce1, ol_lsf_reinforce
Act_Invulnerable = lsf_reinforce1, true, false, 0.9
Act_SpawnShip = lsf_reinforce2, ol_lsf_reinforce
Act_SpawnShip = lsf_reinforce3, ol_lsf_reinforce
Act_SpawnShip = lsf_reinforce4, ol_lsf_reinforce
Act_SetVibeLbl = us, lsf_reinforcements, REP_FRIEND_MAXIMUM
Act_SetVibeLbl = lsf_reinforcements, us, REP_FRIEND_MAXIMUM
Act_SetVibeLbl = lsf_reinforcements, lbl_order, REP_HOSTILE_MAXIMUM
Act_SetVibeLblToShip = lsf_reinforcements, Player, REP_FRIEND_THRESHOLD
Act_SetVibeShipToLbl = Li01_08, lsf_reinforcements, REP_FRIEND_MAXIMUM
Act_SetVibeShipToLbl = Li01_06, lsf_reinforcements, REP_FRIEND_MAXIMUM
Act_SetVibeLblToShip = lsf_reinforcements, Li01_08, REP_FRIEND_MAXIMUM
Act_SetVibeLblToShip = lsf_reinforcements, Li01_06, REP_FRIEND_MAXIMUM
Act_SetVibeLbl = lbl_order, lsf_reinforcements, REP_HOSTILE_THRESHOLD
[MsnShip]
nickname = lsf_reinforce1
NPC = li_n_patrol_vox
arrival_obj = Li01_08
label = lsf_reinforcements
radius = 0
[MsnShip]
nickname = lsf_reinforce2
NPC = li_n_patrol
arrival_obj = Li01_08
random_name = true
label = lsf_reinforcements
radius = 0
[MsnShip]
nickname = lsf_reinforce3
NPC = li_n_patrol
arrival_obj = Li01_08
random_name = true
label = lsf_reinforcements
radius = 0
[MsnShip]
nickname = lsf_reinforce4
NPC = li_n_patrol
arrival_obj = Li01_08
random_name = true
label = lsf_reinforcements
radius = 0
[ObjList]
nickname = ol_lsf_reinforce
SetPriority = NORMAL
GotoShip = goto_cruise, Player, 1000, true, -1
;[ObjList]
;nickname = ol_set_cruiser_convoy
;GotoShip = goto, lsf_cruiser1, 100, false, -1
;[ObjList]
;nickname = ol_move_into_position
;GotoVec = goto, -31045, 0, -28769, 100, false
;[Trigger]
;nickname = cruiser_moves_out
;Cnd_Timer = 7
;Act_GiveObjList = lsf_cruiser1, ol_cruiser_convoy_move_out2
[MsnShip]
nickname = lsf_cruiser2
NPC = li_n_patrol
arrival_obj = Li01_06, 1
random_name = true
label = lsf_reinforcements
[MsnShip]
nickname = lsf_cruiser3
NPC = li_n_patrol
arrival_obj = Li01_06, 2
random_name = true
label = lsf_reinforcements
[MsnShip]
nickname = lsf_cruiser4
NPC = li_n_patrol
arrival_obj = Li01_06, 3
random_name = true
label = lsf_reinforcements
;[ObjList]
;nickname = ol_cruiser_convoy_move_out2
;BreakFormation = no_params
;MakeNewFormation = fighter_li_lsf, lsf_cruiser2, lsf_cruiser3, lsf_cruiser4
;SetPriority = NORMAL
;GotoShip = goto_cruise, escort, 750, false, -1
[Trigger]
nickname = d_order
system = Li01
Cnd_Destroyed = lbl_order, -1, ALL_IGNORE_LANDING
Act_DeactTrig = lsf_reinforcements_arrive
;Act_DeactTrig = cruiser_moves_out
Act_DeactTrig = tm_dlg0320-0330
Act_SpawnFormation = convoy1
Act_Invulnerable = transport1, true, false, 0.9
Act_ActTrig = transport2_die
Act_ActTrig = d_transport1
Act_SetVibeLbl = us, us, REP_FRIEND_MAXIMUM
Act_SetVibeLblToShip = us, Player, REP_FRIEND_THRESHOLD
Act_SetVibeLblToShip = lsf_reinforcements, Player, REP_FRIEND_THRESHOLD
Act_SetVibe = Li01_08, Player, REP_FRIEND_MAXIMUM
Act_SetVibe = escort, Player, REP_FRIEND_THRESHOLD
Act_ActTrig = tm_timetogo
Act_SpawnShip = csvX
Act_SpawnShip = csvY
Act_Invulnerable = csvX, true, true, 0.9
Act_GiveObjList = csvY, ol_patrol_path
Act_ActTrig = dst_P1_TL1_early
Act_ActTrig = com_0380
Act_SetNNObj = nn_objsoon, OBJECTIVE_HISTORY
Act_PlayMusic = music_li_space, music_li_danger, music_li_battle, none, 5
[Trigger]
nickname = dst_P1_TL1_early
system = Li01
Cnd_DistShip = inside, Player, Li01_Trade_Lane_Ring_146, 2000
Act_SetNNObj = mlog_stop
Act_ActTrig = wt_chk0380_on
Act_ActTrig = wt_chk0380_off
[Trigger]
nickname = wt_chk0380_on
system = Li01
Cnd_WatchTrigger = com_0380, ON
Act_DeactTrig = wt_chk0380_off
Act_DeactTrig = tm_morebackstory
Act_DeactTrig = com_0380
Act_DeactTrig = com_0390
Act_ActTrig = com_waitfor0380_p1early
[Trigger]
nickname = wt_chk0380_off
system = Li01
Cnd_WatchTrigger = com_0380, OFF
Act_DeactTrig = wt_chk0380_on
[Trigger]
nickname = com_waitfor0380_p1early
Cnd_CommComplete = DX_M01_0380_KING
Act_ActTrig = dst_P1_TL_arriv
Act_ActTrig = dst_kingteach1
[Trigger]
nickname = tm_timetogo
system = Li01
Cnd_Timer = 3
Act_AdjHealth = escort, 0.3
Act_EtherComm = betaleader, 216006, Player, DX_M01_0340_LPU_BETA_LEADER, -1, li_rockford_head, li_male_elite_body, comm_li_hatcher
Act_ActTrig = com_0340
Act_GiveObjList = defender1, ol_dock_Manhattan
Act_GiveObjList = defender2, ol_dock_Manhattan
Act_GiveObjList = defender3, ol_dock_Manhattan
Act_GiveObjList = lsf_reinforce1, ol_dock_Newark
Act_GiveObjList = lsf_reinforce2, ol_dock_Newark
Act_GiveObjList = lsf_reinforce3, ol_dock_Newark
Act_GiveObjList = lsf_reinforce4, ol_dock_Newark
Act_GiveObjList = escort, ol_goP1goTL
[ObjList]
nickname = ol_goP1goTL
BreakFormation = no_params
StayInRange = -34680, -100, -26410, 1000, false
GotoShip = goto_cruise, Player, 800, true, -1
Follow = Player, 1500, 75, 50, -150
[Trigger]
nickname = com_0340
system = Li01
Cnd_CommComplete = DX_M01_0340_LPU_BETA_LEADER
Act_EtherComm = pilot_f_mil_m01, 216002, Player, DX_M01_0350_ESCORT_1, -1, ge_male3_head, rh_male_elite_body, comm_rh_reichman
Act_ActTrig = com_0350
Act_SpawnLoot = trainingloot
Act_Popupdialog = 21895, 21945, CLOSE
[MsnLoot]
nickname = trainingloot
archetype = commodity_construction_machinery
string_id = 261633
rel_pos_obj = Player
rel_pos_offset = 91, -210, 350
velocity = 1, 0, 2
equip_amount = 1
health = 1
Can_Jettison = true
[Trigger]
nickname = com_0350
system = Li01
Cnd_CommComplete = DX_M01_0350_ESCORT_1
Act_EtherComm = M01a_newark, 196773, Player, DX_M01_0360_STATION_NEWARK, -1, br_captain_head, li_rockford_body
Act_ActTrig = com_0360
[Trigger]
nickname = com_0360
system = Li01
Cnd_CommComplete = DX_M01_0360_STATION_NEWARK
Act_SendComm = csvX, Player, DX_M01_0370_SAR
Act_PlayerCanDock = false
Act_ActTrig = com_0370
[Trigger]
nickname = com_0370
Cnd_CommComplete = DX_M01_0370_SAR
Act_ActTrig = com_0375
Act_ActTrig = com_0378
Act_EtherComm = M01a_newark, 196773, Player, DX_M01_0372_STATION_NEWARK, -1, br_captain_head, li_rockford_body
Act_ActTrig = com_0372
[Trigger]
nickname = com_0372
Cnd_CommComplete = DX_M01_0372_STATION_NEWARK
Act_StartDialog = dlg_somepostchatter
Act_ActTrig = com_0376
[Dialog]
nickname = dlg_somepostchatter
system = Li01
Line = escort, Player, DX_M01_0375_KING, 4
Line = csvX, Li01_08, DX_M01_0376_SAR, 12
[Trigger]
nickname = com_0376
Cnd_CommComplete = DX_M01_0376_SAR
Act_EtherComm = M01a_newark, 196773, csvX, DX_M01_0377_STATION_NEWARK, -1, br_captain_head, li_rockford_body
Act_ActTrig = com_0377
[Trigger]
nickname = com_0377
Cnd_CommComplete = DX_M01_0377_STATION_NEWARK
Act_SendComm = csvX, Li01_08, DX_M01_0378_SAR
[Trigger]
nickname = com_0378
Cnd_CommComplete = DX_M01_0378_SAR
Act_Invulnerable = csvX, false, true
Act_GiveObjList = csvY, ol_diesoon
Act_GiveObjList = csvX, ol_breakform
Act_GiveObjList = csvX, ol_diesoon
Act_GiveObjList = csvY, ol_gobase
[ObjList]
nickname = ol_gobase
MakeNewFormation = transport2_liberty, csvX
GotoShip = goto_no_cruise, Li01_08, 1000, false, 15
[Trigger]
nickname = com_0375
Cnd_CommComplete = DX_M01_0375_KING
Act_SetNNObj = mlog_TL1
Act_Popupdialog = 21840, 21900, CLOSE
Act_ActTrig = tm_kingmusings
Act_ActTrig = com_0410
Act_ActTrig = pmn_suppresspopup
Act_ActTrig = tle_p1_docked
Act_NNIds = 30030, HISTORY
[Trigger]
nickname = pmn_suppresspopup
system = Li01
Cnd_PlayerManeuver = Dock, Li01_Trade_Lane_Ring_146
Act_DeactTrig = com_0410
[Trigger]
nickname = tm_kingmusings
Cnd_Timer = 4
Act_SendComm = escort, Player, DX_M01_0380_KING
Act_NagClamp = true
Act_PlayerCanDock = false
[Trigger]
nickname = com_0380
Cnd_CommComplete = DX_M01_0380_KING
Act_ActTrig = tm_morebackstory
Act_NagClamp = true
[Trigger]
nickname = tm_morebackstory
Cnd_Timer = 1
Act_SendComm = escort, Player, DX_M01_0390_KING
Act_ActTrig = com_0390
[Trigger]
nickname = com_0390
Cnd_CommComplete = DX_M01_0390_KING
Act_ActTrig = dst_P1_TL_arriv
Act_ActTrig = dst_kingteach1
Act_DeactTrig = dst_P1_TL1_early
[ObjList]
nickname = ol_dock_Manhattan
Delay = 2
StayInRange = -33290, 0, -27510, 1000, false
SetLifetime = 1000
GotoShip = goto_no_cruise, Dock_Ring_Li01_01, 800, false, 20
Dock = Dock_Ring_Li01_01
[ObjList]
nickname = ol_dock_Newark
Delay = 3
SetLifetime = 100
GotoShip = goto_no_cruise, Li01_08, 800, false, 20
Dock = Li01_08
;[ObjList]
;nickname = ol_cruiser_convoy_move_out
;GotoVec = goto_no_cruise, -29925, -200, -29928, 500, false, 30
;SetLifetime = 5
[MsnShip]
nickname = transport1
NPC = transport1_m01a
label = transports
label = transportleadlabel
label = us
[MsnShip]
nickname = transport2
NPC = transport2_m01a
label = us
label = transports
[MsnFormation]
nickname = convoy1
position = 5060, -200, -51300
orientation = 0.8, 0, -0.45, 0
formation = transport2_liberty
ship = transport1
ship = transport2
[Trigger]
nickname = dst_P1_TL_arriv
system = Li01
Cnd_DistShip = inside, Player, Li01_Trade_Lane_Ring_146, 2000
Act_DeactTrig = dst_kingteach1
Act_DeactTrig = dst_kingteach2
Act_DeactTrig = dst_kingteach3
Act_DeactTrig = dst_kingteach4
Act_NagClamp = false
Act_NagDistLeaving = nagTL, escort, Li01_Trade_Lane_Ring_146, 21985, 2000
Act_ActTrig = dst_escort_TL_arriv
[Trigger]
nickname = dst_escort_TL_arriv
system = Li01
Cnd_DistShip = inside, escort, Li01_Trade_Lane_Ring_146, 2000
Act_ActTrig = tlx_P1_FTB_arriv
Act_ActTrig = tlx_kingbush
Act_SendComm = escort, Player, DX_M01_0410_KING
[Trigger]
nickname = dst_kingteach1
system = Li01
Cnd_DistShip = outside, Player, Li01_Trade_Lane_Ring_146, 2000, 25, TICK_AWAY
Act_SendComm = escort, Player, DX_M01_0384_KING
Act_ActTrig = dst_kingteach2
[Trigger]
nickname = dst_kingteach2
system = Li01
Cnd_DistShip = outside, Player, Li01_Trade_Lane_Ring_146, 2000, 40, TICK_AWAY
Act_SendComm = escort, Player, DX_M01_0385_KING
Act_ActTrig = dst_kingteach3
[Trigger]
nickname = dst_kingteach3
system = Li01
Cnd_DistShip = outside, Player, Li01_Trade_Lane_Ring_146, 2000, 40, TICK_AWAY
Act_SendComm = escort, Player, DX_M01_0386_KING
Act_ActTrig = dst_kingteach4
[Trigger]
nickname = dst_kingteach4
system = Li01
Cnd_DistShip = outside, Player, Li01_Trade_Lane_Ring_146, 2000, 50, TICK_AWAY
Act_SendComm = escort, Player, DX_M01_0387_KING
Act_PlayerCanDock = false
Act_ActTrig = com_0387
[Trigger]
nickname = com_0387
Cnd_CommComplete = DX_M01_0387_KING
Act_ChangeState = FAIL, 21950
[Trigger]
nickname = com_0410
Cnd_CommComplete = DX_M01_0410_KING
Act_Popupdialog = 21855, 21905, CLOSE
Act_SetNNObj = mlog_dockTL
Act_PlayerCanTradelane = false, Li01_Trade_Lane_Ring_146, Li01_Trade_Lane_Ring_145
Act_EnableManeuver = formation, true
Act_EnableManeuver = Dock, true
Act_ActTrig = tm_kingTLteach1
[Trigger]
nickname = tm_kingTLteach1
system = Li01
Cnd_Timer = 30
Act_SendComm = escort, Player, DX_M01_0411_KING
Act_ActTrig = tm_kingTLteach2
[Trigger]
nickname = tm_kingTLteach2
system = Li01
Cnd_Timer = 40
Act_SendComm = escort, Player, DX_M01_0412_KING
Act_ActTrig = tm_kingTLteach3
[Trigger]
nickname = tm_kingTLteach3
system = Li01
Cnd_Timer = 30
Act_SendComm = escort, Player, DX_M01_0387_KING
Act_ActTrig = com_0387-dock
Act_PlayerCanDock = false
[Trigger]
nickname = com_0387-dock
Cnd_CommComplete = DX_M01_0387_KING
Act_ChangeState = FAIL, 21985
[Trigger]
nickname = tle_p1_docked
system = Li01
Cnd_TLEntered = Player, Li01_Trade_Lane_Ring_146, Li01_Trade_Lane_Ring_145
Act_SetNNObj = nn_objsoon, OBJECTIVE_HISTORY
Act_DeactTrig = tm_kingTLteach1
Act_DeactTrig = tm_kingTLteach2
Act_DeactTrig = tm_kingTLteach3
Act_LockManeuvers = true
Act_SendComm = escort, Player, DX_M01_0420_KING
Act_ActTrig = com_0420
[Trigger]
nickname = com_0420
Cnd_CommComplete = DX_M01_0420_KING
Act_SendComm = escort, Player, DX_M01_0425_KING
[Trigger]
nickname = tlx_P1_FTB_arriv
system = Li01
Cnd_TLExited = Player, Li01_Trade_Lane_Ring_141
Act_LockManeuvers = false
Act_ActTrig = pmn_P1_forms
Act_StartDialog = dlg_0440_0470
Act_MarkObj = transport1, 1
Act_ActTrig = com_0480
Act_PlayerCanDock = false
Act_SetNNObj = mlog_meettransports
Act_PlayerCanTradelane = false
[Trigger]
nickname = tlx_kingbush
system = Li01
Cnd_TLExited = escort, Li01_Trade_Lane_Ring_141
Act_ActTrig = wtutorial_init
Act_Save = w_tutorialsave, 32010
[Trigger]
nickname = w_tutorial
system = Li01
Cnd_True = no_params
Act_MovePlayer = 3953, -200, -50300, 1
Act_SpawnShip = escort, no_ol, 4000, -175, -50100, 0.807, 0.0111, -0.5904, 0.0091
Act_SpawnFormation = convoy1
Act_Invulnerable = transport1, true, false, 0.9
Act_ActTrig = transport2_die
Act_ActTrig = d_transport1
Act_ActTrig = general_triggers
Act_ActTrig = wtutorial_init
Act_RevertCam = no_params
Act_SetVibeLbl = us, us, REP_FRIEND_MAXIMUM
Act_SetVibeLblToShip = us, Player, REP_FRIEND_THRESHOLD
Act_SetVibeLblToShip = us, Li01_11, REP_FRIEND_MAXIMUM
Act_SetVibeLblToShip = us, Li01_14, REP_FRIEND_MAXIMUM
Act_SetVibeShipToLbl = Li01_11, us, REP_FRIEND_MAXIMUM
Act_SetVibeShipToLbl = Li01_14, us, REP_FRIEND_MAXIMUM
Act_SetVibe = Li01_11, Player, REP_FRIEND_THRESHOLD
Act_SetVibe = Li01_14, Player, REP_FRIEND_THRESHOLD
Act_PlayerCanDock = false
Act_ActTrig = pmn_P1_forms
Act_StartDialog = dlg_0440_0470
Act_MarkObj = transport1, 1
Act_ActTrig = com_0480
Act_PlayerCanDock = false
[Trigger]
nickname = w_tutorialsave
system = Li01
Cnd_SpaceEnter = no_params
Act_SetNNObj = mlog_meettransports
Act_ActTrig = w_tutorial
Act_PlayMusic = music_li_space, music_li_danger, music_li_battle, none, 3
[ObjList]
nickname = ol_breakform
BreakFormation = no_params
[Trigger]
nickname = wtutorial_init
system = Li01
Cnd_True = no_params
Act_ActTrig = tle_player_ring30
Act_GiveObjList = escort, ol_breakform
[Dialog]
nickname = dlg_0440_0470
system = Li01
Line = escort, Player, DX_M01_0440_KING
Line = transport1, Player, DX_M01_0450_TRANSPORT1
Line = escort, Player, DX_M01_0480_KING
[Trigger]
nickname = com_0480
Cnd_CommComplete = DX_M01_0480_KING
Act_GiveObjList = transport1, ol_addking
Act_ActTrig = wt_P1_formstatus_FtBush_on
Act_ActTrig = wt_P1_formstatus_FtBush_off
[Trigger]
nickname = wt_P1_formstatus_FtBush_on
system = Li01
Cnd_WatchTrigger = pmn_P1_forms, ON
Act_DeactTrig = wt_P1_formstatus_FtBush_off
Act_ActTrig = pmn_player_secondTL
Act_DeactTrig = pmn_P1_unforms
Act_DeactTrig = pmn_P1_forms
Act_SetNNObj = mlog_21850
Act_Popupdialog = 21850, 21910, CLOSE
Act_ActTrig = tm_kingformteach1
[Trigger]
nickname = wt_P1_formstatus_FtBush_off
system = Li01
Cnd_WatchTrigger = pmn_P1_forms, OFF
Act_DeactTrig = wt_P1_formstatus_FtBush_on
Act_ActTrig = tr_convoyleaves
Act_DeactTrig = pmn_P1_unforms
Act_DeactTrig = pmn_P1_forms
[Trigger]
nickname = tm_kingformteach1
system = Li01
Cnd_Timer = 50
Act_SendComm = escort, Player, DX_M01_0485_KING
Act_ActTrig = tm_kingformteach2
[Trigger]
nickname = tm_kingformteach2
system = Li01
Cnd_DistShip = outside, Player, transport1, 10, 25, TICK_AWAY
Act_SendComm = escort, Player, DX_M01_0386B_KING
Act_ActTrig = tm_kingformteach3
[Trigger]
nickname = tm_kingformteach3
system = Li01
Cnd_DistShip = outside, Player, transport1, 10, 25, TICK_AWAY
Act_SendComm = escort, Player, DX_M01_0387_KING
Act_ActTrig = com_0387-form
[Trigger]
nickname = com_0387-form
Cnd_CommComplete = DX_M01_0387_KING
Act_ChangeState = FAIL, 21980
[ObjList]
nickname = ol_addking
MakeNewFormation = transport2_liberty, transport2, escort
[Trigger]
nickname = pmn_player_secondTL
system = Li01
Cnd_PlayerManeuver = formation, transport1
Act_ActTrig = tr_convoyleaves
[Trigger]
nickname = tr_convoyleaves
system = Li01
Cnd_True = no_params
Act_SetNNObj = nn_objsoon, OBJECTIVE_HISTORY
Act_ActTrig = dst_t1_p1
Act_DeactTrig = tm_kingformteach1
Act_DeactTrig = tm_kingformteach2
Act_DeactTrig = tm_kingformteach3
Act_LockManeuvers = true
Act_PlayMusic = music_anticipation_motivated, music_li_danger, music_li_battle, none, 8
[Trigger]
nickname = dst_t1_p1
system = Li01
Cnd_DistShip = inside, transport1, Player, 1000
Act_ActTrig = bushtopitts_init
Act_StartDialog = fire_em_up
Act_ActTrig = com_0500
[Dialog]
nickname = fire_em_up
system = Li01
Line = transport1, Player, DX_M01_0490_TRANSPORT1
Line = transport1, Player, DX_M01_0455_TRANSPORT1
Line = escort, Player, DX_M01_0460_KING
Line = escort, Player, DX_M01_0465_KING
Line = escort, Player, DX_M01_0470_KING
Line = transport1, Player, DX_M01_0500_TRANSPORT1
Line = escort, Player, DX_M01_0510_KING
Line = transport1, Player, DX_M01_0520_TRANSPORT1
[Trigger]
nickname = com_0500
Cnd_CommComplete = DX_M01_0500_TRANSPORT1
Act_NNIds = 30035, HISTORY
[Trigger]
nickname = bushtopitts_init
system = Li01
Cnd_True = no_params
Act_GiveObjList = transport1, transport1_bush_to_pitts
Act_ActTrig = tle_hostiles_detected
Act_ActTrig = start_ambush
Act_HostileClamp = true
[ObjList]
nickname = transport1_bush_to_pitts
Dock = Li01_Trade_Lane_Ring_30, Li01_Trade_Lane_Ring_31
GotoShip = goto_no_cruise, Li01_Trade_Lane_Ring_34, 2200, true, -1
[Trigger]
nickname = tle_hostiles_detected
system = Li01
Cnd_TLEntered = transport1, Li01_Trade_Lane_Ring_31, Li01_Trade_Lane_Ring_32
Act_ActTrig = tm_tl_disable
Act_DeactTrig = tle_player_ring30
[Trigger]
nickname = start_ambush
system = Li01
Cnd_TLEntered = transport1, Li01_Trade_Lane_Ring_30, Li01_Trade_Lane_Ring_31
Act_ActTrig = dst_acknowledge_tl_break
Act_ActTrig = dst_piratestate
[Trigger]
nickname = tle_player_ring30
system = Li01
Cnd_TLEntered = Player, Li01_Trade_Lane_Ring_30, Li01_Trade_Lane_Ring_31
Act_SetNNObj = nn_objsoon, OBJECTIVE_HISTORY
Act_DeactTrig = tle_hostiles_detected
Act_ActTrig = tm_tl_disable
[Trigger]
nickname = tm_tl_disable
system = Li01
Cnd_Timer = 1
Act_DisableTradelane = Li01_Trade_Lane_Ring_34
Act_DeactTrig = tle_player_ring30
Act_ActTrig = tlx_T1orders
[Trigger]
nickname = tlx_T1orders
Cnd_TLExited = transport1, ANY, Li01_Trade_Lane_Ring_30
Act_GiveObjList = transport1, ol_T1onthemove
Act_DeactTrig = pmn_P1_unforms
Act_DeactTrig = pmn_P1_forms
Act_ActTrig = pmn_P1_forms
Act_PlayMusic = music_li_space, music_li_danger, music_li_battle, music_li_battle, 6, true
[ObjList]
nickname = ol_T1onthemove
BreakFormation = no_params
MakeNewFormation = transport2_liberty, transport2
GotoShip = goto_no_cruise, Li01_Trade_Lane_Ring_34, 2200, true, -1
[Trigger]
nickname = dst_acknowledge_tl_break
Cnd_DistVec = inside, transport1, 28465, 165, -64500, 7500
Act_StartDialog = dlg_tlbreak
Act_ActTrig = com_0530
[Dialog]
nickname = dlg_tlbreak
system = Li01
Line = escort, Player, DX_M01_0525_KING
Line = transport1, Player, DX_M01_0530_TRANSPORT1
[Dialog]
nickname = dlg_tlbreak2
system = Li01
Line = escort, Player, DX_M01_0540_KING
Line = escort, Player, DX_M01_0550_KING
[Trigger]
nickname = com_0530
Cnd_CommComplete = DX_M01_0530_TRANSPORT1
Act_Invulnerable = Li01_Trade_Lane_Ring_34, true, false
Act_ActTrig = tm_shieldpopup
[Trigger]
nickname = tm_shieldpopup
Cnd_Timer = 4
Act_Popupdialog = 21896, 21946, CLOSE
Act_SetNNObj = mlog_21860
Act_StartDialog = dlg_tlbreak2
[Trigger]
nickname = dst_piratestate
Cnd_DistVec = inside, transport1, 28465, 165, -64500, 2000
Act_DeactTrig = tle_hostiles_detected
Act_ActTrig = pirates_init
[Trigger]
nickname = pirates
system = Li01
Cnd_True = no_params
Act_RelocateShip = Player, 31421, 375, -66280, 0.716931, 0.00883, -0.697074, 0.004545
Act_SpawnShip = escort, no_ol, 31605, 350, -66850, 0.92, 0, -0.15, 0
Act_SpawnFormation = convoy1, 31725, 275, -66664, 0.85, 0, -0.35, 0
Act_Invulnerable = transport1, true, false, 0.9
Act_ActTrig = transport2_die
Act_ActTrig = d_transport1
Act_ActTrig = general_triggers
Act_ActTrig = pirates_init
Act_RevertCam = no_params
Act_SetVibeLbl = us, us, REP_FRIEND_MAXIMUM
Act_SetVibeLblToShip = us, Player, REP_FRIEND_THRESHOLD
Act_GiveObjList = transport1, ol_transports_run
Act_MarkObj = transport1, 1
Act_PlayerCanDock = false
Act_StartDialog = dlg_tlbreak
Act_ActTrig = com_0530
Act_GiveObjList = transport1, ol_T1onthemove
Act_DeactTrig = pmn_P1_unforms
Act_DeactTrig = pmn_P1_forms
Act_ActTrig = pmn_P1_forms
[Trigger]
nickname = pirates_init
system = Li01
Cnd_True = no_params
Act_LockManeuvers = false
Act_RandomPop = false
Act_PlayerEnemyClamp = 2, 2
Act_SpawnShip = pirate1
Act_SpawnShip = pirate2
Act_SpawnShip = pirate3
Act_SpawnShip = pirate4
Act_SpawnShip = pirate5
Act_SpawnShip = pirate6
Act_MarkObj = pirate1, 1
Act_MarkObj = pirate2, 1
Act_MarkObj = pirate3, 1
Act_MarkObj = pirate4, 1
Act_MarkObj = pirate5, 1
Act_MarkObj = pirate6, 1
Act_SetVibeLbl = us, pirates, REP_HOSTILE_MAXIMUM
Act_SetVibeLbl = pirates, us, REP_HOSTILE_MAXIMUM
Act_SetVibeLblToShip = pirates, Player, REP_HOSTILE_MAXIMUM
Act_ActTrig = pjh_transport2
Act_GiveObjList = pirate1, ol_pirates
Act_GiveObjList = pirate2, ol_pirates
Act_GiveObjList = pirate3, ol_pirates
Act_GiveObjList = pirate4, ol_pirates
Act_GiveObjList = pirate5, ol_pirates
Act_GiveObjList = pirate6, ol_pirates
Act_ActTrig = pirates_end
Act_ActTrig = tlx_kingorders
[Trigger]
nickname = tlx_kingorders
Cnd_TLExited = escort, ANY, Li01_Trade_Lane_Ring_30
Act_GiveObjList = escort, ol_king_guard
[ObjList]
nickname = ol_king_guard
BreakFormation = no_params
StayInRange = transport1, 2000
SetPriority = NORMAL
GotoShip = goto_cruise, pirate3, 1000, true
[ObjList]
nickname = ol_transports_run
BreakFormation = no_params
MakeNewFormation = transport2_liberty, transport2
GotoShip = goto_no_cruise, Li01_Trade_Lane_Ring_34, 2200, true, -1
[ObjList]
nickname = ol_pirates
StayInRange = transport1, 2000
SetPriority = NORMAL
GotoShip = goto, transport1, 500, true
[MsnShip]
nickname = pirate1
NPC = pirate1_m01a
label = pirates
random_name = true
position = 32652, 653, -67751
orientation = 0.5719, -0.0509, -8077, -0.1342
[MsnShip]
nickname = pirate2
NPC = pirate2_m01a
label = pirates
random_name = true
position = 29762, 303, -66971
orientation = 0.865, 0, -0.5018, 0
[MsnShip]
nickname = pirate3
NPC = pirate3_m01a
label = pirates
random_name = true
position = 33332, 553, -66771
orientation = 0.865, 0, -0.5018, 0
[MsnShip]
nickname = pirate4
NPC = pirate3_m01a
random_name = true
label = pirates
position = 30797, 403, -67761
orientation = -0.3807, 0, 0.9247, 0
[MsnShip]
nickname = pirate5
NPC = pirate3_m01a
random_name = true
label = pirates
label = pirates_gp2
position = 33265, 500, -66385
orientation = 0.7, 0, -0.7, 0
[MsnShip]
nickname = pirate6
NPC = pirate3_m01a
random_name = true
label = pirates
label = pirates_gp2
position = 31980, 100, -68120
orientation = -0.3807, 0, 0.9247, 0
[MsnShip]
nickname = pirateA
NPC = pirate1_m01a
label = pirates
random_name = true
rel_pos = 25, Player, 2400
[MsnShip]
nickname = pirateB
NPC = pirate2_m01a
label = pirates
random_name = true
rel_pos = 330, Player, 2500
[MsnShip]
nickname = pirateC
NPC = pirate3_m01a
label = pirates
random_name = true
rel_pos = 40, Player, 3000
[MsnShip]
nickname = pirateD
NPC = pirate1_m01a
label = pirates
random_name = true
rel_pos = 95, Player, 2600
[MsnShip]
nickname = pirateE
NPC = pirate2_m01a
label = pirates
random_name = true
rel_pos = 115, Player, 2500
[MsnShip]
nickname = pirateF
NPC = pirate3_m01a
label = pirates
random_name = true
rel_pos = 0, Player, 2700
[Trigger]
nickname = pirates_end
system = Li01
Cnd_Destroyed = pirates, -1, ALL_IGNORE_LANDING
Act_SetVibeLbl = us, us, REP_FRIEND_MAXIMUM
Act_SetVibeLblToShip = us, Player, REP_FRIEND_THRESHOLD
Act_ActTrig = tm_happytalk
Act_GiveObjList = escort, ol_escort_killsir
Act_GiveObjList = transport1, ol_reformmm
Act_ActTrig = com_0570
Act_ActTrig = com_0600
Act_PlayerCanTradelane = false, Li01_Trade_Lane_Ring_34, Li01_Trade_Lane_Ring_35
Act_ActTrig = pmn_premature_dock_TL
Act_ActTrig = tle_p1_leaveTLbreak
Act_SetNNObj = nn_objsoon, OBJECTIVE_HISTORY
[Trigger]
nickname = com_0600
Cnd_CommComplete = DX_M01_0600_KING
Act_AdjHealth = escort, 0.3
Act_PlayMusic = music_li_space, music_li_danger, music_li_battle, none, 3
[ObjList]
nickname = ol_escort_killsir
StayInRange = transport1, 2000, false
SetPriority = ALWAYS_EXECUTE
GotoShip = goto_cruise, transport1, 800, false
[ObjList]
nickname = ol_reformmm
MakeNewFormation = transport2_liberty, transport2, escort
GotoShip = goto_cruise, Li01_Trade_Lane_Ring_34, 2200, true
[Trigger]
nickname = pmn_premature_dock_TL
system = Li01
Cnd_TLEntered = Player, Li01_Trade_Lane_Ring_34, Li01_Trade_Lane_Ring_35
Act_SetNNObj = nn_objsoon, OBJECTIVE_HISTORY
Act_LightFuse = transport1, transport_death_fuse
[Trigger]
nickname = tm_happytalk
system = Li01
Cnd_Timer = 1
Act_StartDialog = escortpitts_pirates_dead
Act_ActTrig = com_0580
[Dialog]
nickname = escortpitts_pirates_dead
system = Li01
Line = escort, Player, DX_M01_0570_KING
Line = transport1, Player, DX_M01_0580_TRANSPORT1
Line = escort, Player, DX_M01_0590_KING
Line = escort, Player, DX_M01_0600_KING
[Trigger]
nickname = com_0580
Cnd_CommComplete = DX_M01_0580_TRANSPORT1
Act_SetNNObj = mlog_21890
Act_ActTrig = dst_convoy_departpoint
[Trigger]
nickname = com_0570
Cnd_CommComplete = DX_M01_0570_KING
Act_ActTrig = tm_wave2pt1
Act_PlayMusic = music_li_space, music_li_danger, music_li_battle, music_stab_danger, 5, true
[Trigger]
nickname = tm_wave2pt1
system = Li01
Cnd_Timer = 4
Act_SpawnShip = pirateA, ol_zoom_to_T1
Act_SpawnShip = pirateB, ol_zoom_to_T1
Act_SetVibeLbl = us, pirates, REP_FRIEND_MAXIMUM
Act_SetVibeLbl = pirates, us, REP_HOSTILE_MAXIMUM
Act_SetVibeLblToShip = pirates, Player, REP_HOSTILE_MAXIMUM
Act_SetVibeLbl = transports, pirates, REP_HOSTILE_MAXIMUM
Act_ActTrig = dst_wave2pt2
Act_DeactTrig = pjh_transport2
Act_ActTrig = d_mostwave2
[Trigger]
nickname = d_mostwave2
Cnd_Destroyed = pirates, 3, EXPLODE
Act_NagDistTowards = OBJ, gopittslate, escort, Li01_Trade_Lane_Ring_34, 21985, 1900, NAG_ALWAYS
Act_ActTrig = dst_P1_nearsPittsTL
[Trigger]
nickname = dst_P1_nearsPittsTL
Cnd_DistShip = inside, Player, Li01_Trade_Lane_Ring_34, 2000
Act_NagOff = gopittslate
Act_NagDistLeaving = takeTL34, escort, Li01_Trade_Lane_Ring_34, 21985, 1, NAG_ALWAYS
[Trigger]
nickname = dst_wave2pt2
system = Li01
Cnd_DistShip = inside, transport1, Li01_Trade_Lane_Ring_34, 800
Act_SpawnShip = pirateD, ol_zoom_to_T1
Act_SpawnShip = pirateC, ol_zoom_to_T1
Act_SpawnShip = pirateE, ol_zoom_to_T1
Act_SpawnShip = pirateF, ol_zoom_to_T1
Act_SetVibeLbl = us, pirates, REP_FRIEND_MAXIMUM
Act_SetVibeLbl = pirates, us, REP_HOSTILE_MAXIMUM
Act_SetVibeLblToShip = pirates, Player, REP_HOSTILE_MAXIMUM
Act_SetVibeLbl = transports, pirates, REP_HOSTILE_MAXIMUM
Act_ActTrig = d_wave2
[Trigger]
nickname = pjh_transport2
Cnd_ProjHit = transport2, 60
Act_LightFuse = transport2, transport_death_fuse
[ObjList]
nickname = ol_zoom_to_T1
SetLifetime = 2000
StayInRange = Li01_Trade_Lane_Ring_34, 7000
SetPriority = NORMAL
GotoShip = goto_cruise, transport1, 1200, true
[Trigger]
nickname = dst_convoy_departpoint
system = Li01
Cnd_DistShip = inside, transport1, Li01_Trade_Lane_Ring_34, 3300
Act_ActTrig = dst_king_to_t1_leaving
[Trigger]
nickname = dst_king_to_t1_leaving
system = Li01
Cnd_True = no_params
Act_DeactTrig = tm_TLbreak_spawn
Act_ActTrig = escortpitts_init
[Trigger]
nickname = pmn_P1_forms
system = Li01
Cnd_PlayerManeuver = formation, transport1
Act_ActTrig = pmn_P1_unforms
[Trigger]
nickname = pmn_P1_unforms
system = Li01
Cnd_PlayerManeuver = formation, inverse
Act_ActTrig = pmn_P1_forms
[Trigger]
nickname = d_wave2
system = Li01
Cnd_Destroyed = pirates, -1
Act_ActTrig = tm_TLbreak_spawn
[Trigger]
nickname = tm_TLbreak_spawn
system = Li01
Cnd_Timer = 15
Act_SpawnShip = pirateA, ol_sir_TLbreak
Act_SpawnShip = pirateB, ol_sir_TLbreak
Act_SpawnShip = pirateD, ol_sir_TLbreak
Act_SpawnShip = pirateC, ol_sir_TLbreak
Act_SpawnShip = pirateE, ol_sir_TLbreak
Act_SetVibeLbl = pirates, us, REP_FRIEND_MAXIMUM
Act_SetVibeLblToShip = pirates, Player, REP_HOSTILE_MAXIMUM
Act_ActTrig = d_wave3
[ObjList]
nickname = ol_sir_TLbreak
StayInRange = Li01_Trade_Lane_Ring_34, 2000
SetLifetime = 25
[Trigger]
nickname = d_wave3
Cnd_Destroyed = pirates, -1
Act_SpawnShip = pirateA, ol_sir_TLbreak
Act_SpawnShip = pirateB, ol_sir_TLbreak
Act_SpawnShip = pirateD, ol_sir_TLbreak
Act_SpawnShip = pirateC, ol_sir_TLbreak
Act_SpawnShip = pirateE, ol_sir_TLbreak
Act_SpawnShip = pirateF, ol_sir_TLbreak
Act_SetVibeLbl = pirates, us, REP_FRIEND_MAXIMUM
Act_SetVibeLblToShip = pirates, Player, REP_HOSTILE_MAXIMUM
[MsnShip]
nickname = csvA
NPC = csv_m01a
position = 50153, -300, -77896
orientation = 0.1736, 0, 0.9848, 0
label = us
random_name = true
;[MsnShip]
;nickname = csvB
;NPC = csv_m01a
;position = 49686, 650, -77793
;orientation = 0.3007, 0, 0.9537, 0
;label = us
;random_name = true
;[MsnShip]
;nickname = csvC
;NPC = csv_m01a
;position = 49112, -50, -77729
;orientation = 0.0872, 0, 0.9962, 0
;label = us
;random_name = true
;[MsnShip]
;nickname = csvD
;NPC = csv_m01a
;label = us
;random_name = true
[Trigger]
nickname = escortpitts_init
system = Li01
Cnd_True = no_params
Act_SpawnShip = csvA
Act_SetVibeLbl = us, us, REP_FRIEND_MAXIMUM
Act_SetVibeLblToShip = us, Player, REP_FRIEND_THRESHOLD
Act_GiveObjList = transport1, transport1_escort_pitts
Act_ActTrig = tlx_t1_pitts
Act_ActTrig = dst_convoy_nearPittsTL
Act_ActTrig = tle_T1takesTL
Act_PlayerCanDock = false
Act_NagOff = std
[ObjList]
nickname = transport1_escort_pitts
Dock = Li01_Trade_Lane_Ring_34, Li01_Trade_Lane_Ring_36
GotoVec = goto, 49662, -200, -75732, 500, false, -1
[Trigger]
nickname = dst_convoy_nearPittsTL
system = Li01
Cnd_DistShip = inside, transport1, Li01_Trade_Lane_Ring_34, 2000
Act_ActTrig = wt_u_bad1_on
Act_ActTrig = wt_u_bad1_off
Act_DeactTrig = pmn_premature_dock_TL
[Trigger]
nickname = tle_p1_leaveTLbreak
system = Li01
Cnd_TLEntered = Player, Li01_Trade_Lane_Ring_34, Li01_Trade_Lane_Ring_35
Act_SetNNObj = nn_objsoon, OBJECTIVE_HISTORY
Act_LockManeuvers = true
Act_ActTrig = tlx_p1_atpitts
Act_NagOff = nagpostpirates
Act_DeactTrig = tm_TLbreak_spawn
Act_DeactTrig = d_wave3
Act_DeactTrig = dst_P1_nearsPittsTL
Act_DeactTrig = dst_P1_leavesPittsTL
Act_DeactTrig = dst_P1_returnsPittsTL
[Trigger]
nickname = tlx_p1_atpitts
Cnd_TLExited = Player, Li01_Trade_Lane_Ring_36
Act_LockManeuvers = false
[Trigger]
nickname = wt_u_bad1_on
system = Li01
Cnd_WatchTrigger = pmn_P1_forms, ON
Act_DeactTrig = wt_u_bad1_off
Act_SendComm = escort, Player, DX_M01_0610_KING
[Trigger]
nickname = wt_u_bad1_off
system = Li01
Cnd_WatchTrigger = pmn_P1_forms, OFF
Act_DeactTrig = wt_u_bad1_on
[Trigger]
nickname = tle_T1takesTL
system = Li01
Cnd_TLEntered = transport1, Li01_Trade_Lane_Ring_34, Li01_Trade_Lane_Ring_35
Act_NagOff = nagpostpirates
Act_ActTrig = wt_u_bad2_on
Act_ActTrig = wt_u_bad2_off
Act_Invulnerable = Li01_Trade_Lane_Ring_34, false, true
[Trigger]
nickname = wt_u_bad2_on
system = Li01
Cnd_WatchTrigger = pmn_P1_forms, ON
Act_DeactTrig = wt_u_bad2_off
Act_SendComm = escort, Player, DX_M01_0630_KING
Act_DeactTrig = pmn_P1_forms
Act_DeactTrig = pmn_P1_unforms
Act_ActTrig = dst_p1_pitts_bad
Act_ActTrig = tr_P1_use_PittsTL
[Trigger]
nickname = tr_P1_use_PittsTL
Cnd_True = no_params
Act_SetNNObj = mlog_21855
Act_ActTrig = dst_P1_leavesPittsTL
[Trigger]
nickname = dst_P1_leavesPittsTL
Cnd_DistShip = outside, Player, Li01_Trade_Lane_Ring_34, 4000
Act_NagOff = gopittslate
Act_NagOff = takeTL34
Act_DeactTrig = dst_P1_nearsPittsTL
Act_NagDistTowards = OBJ, dryflyPitts, escort, Li01_02_dock_ring, 21965, 1, NAG_ALWAYS
Act_ActTrig = tm_P1_returnsPittsTL
Act_SetNNObj = mlog_meettransports
Act_PlayerCanTradelane = false, Li01_Trade_Lane_Ring_35, Li01_Trade_Lane_Ring_36
[Trigger]
nickname = tm_P1_returnsPittsTL
Cnd_Timer = 5
Act_ActTrig = dst_P1_returnsPittsTL
[Trigger]
nickname = dst_P1_returnsPittsTL
Cnd_DistShip = inside, Player, Li01_Trade_Lane_Ring_34, 4000
Act_ActTrig = tr_P1_use_PittsTL
Act_PlayerCanTradelane = false, Li01_Trade_Lane_Ring_34, Li01_Trade_Lane_Ring_35
[Trigger]
nickname = wt_u_bad2_off
system = Li01
Cnd_WatchTrigger = pmn_P1_forms, OFF
Act_DeactTrig = wt_u_bad2_on
Act_ActTrig = tlx_p1_pitts_good
Act_DeactTrig = pmn_P1_forms
Act_DeactTrig = pmn_P1_unforms
[Trigger]
nickname = tlx_t1_pitts
system = Li01
Cnd_TLExited = transport1, Li01_Trade_Lane_Ring_36
Act_ActTrig = tm_csvs_swarm
Act_ActTrig = dst_convoy_pittsprepspot
Act_NagOff = nagpostpirates
Act_RandomPop = false
Act_HostileClamp = true
Act_RpopAttClamp = true
[Trigger]
nickname = tlx_p1_pitts_good
Cnd_TLExited = Player, Li01_Trade_Lane_Ring_36
Act_ActTrig = spx_pitts
Act_ActTrig = com_0685
Act_DeactTrig = d_wave2
Act_SetLifetime = pirateA, 5
Act_SetLifetime = pirateB, 5
Act_SetLifetime = pirateC, 5
Act_SetLifetime = pirateD, 5
Act_SetLifetime = pirateE, 5
Act_SetLifetime = pirateF, 5
Act_ActTrig = wt_t2alive_on
Act_ActTrig = wt_t2alive_off
Act_PlayerCanTradelane = false
Act_EnableManeuver = Dock, false
Act_SetNNObj = nn_objsoon, OBJECTIVE_HISTORY
Act_Invulnerable = transport1, true, false, 0.9
[Trigger]
nickname = wt_t2alive_on
system = Li01
Cnd_WatchTrigger = transport2_die, ON
Act_DeactTrig = wt_t2alive_off
Act_DeactTrig = transport2_die
Act_MarkObj = transport1, 0
Act_MarkObj = transport2, 0
Act_StartDialog = escortpitts_arrived_all_good
[Trigger]
nickname = wt_t2alive_off
system = Li01
Cnd_WatchTrigger = transport2_die, OFF
Act_DeactTrig = wt_t2alive_on
Act_MarkObj = transport1, 0
Act_StartDialog = escortpitts_arrived_good_T2_dead
[Dialog]
nickname = escortpitts_arrived_all_good
system = Li01
Line = escort, Player, DX_M01_0640_KING
Line = transport1, Player, dx_m01_0660_transport1
Line = escort, Player, dx_m01_0670_king
Line = transport1, Player, dx_m01_0680_transport1
Line = escort, Player, dx_m01_0681_king
Line = transport1, Player, dx_m01_0682_transport1
Line = Player, Player, dx_m01_0683_trent
Line = escort, Player, dx_m01_0684_king
Line = escort, Player, dx_m01_0685_king
[Dialog]
nickname = escortpitts_arrived_good_T2_dead
system = Li01
Line = escort, Player, DX_M01_0640B_KING
Line = transport1, Player, dx_m01_0660_transport1
Line = escort, Player, dx_m01_0670_king
Line = transport1, Player, dx_m01_0680_transport1
Line = escort, Player, dx_m01_0681_king
Line = transport1, Player, dx_m01_0682_transport1
Line = Player, Player, dx_m01_0683_trent
Line = escort, Player, dx_m01_0684_king
Line = escort, Player, dx_m01_0685_king
[Trigger]
nickname = dst_p1_pitts_bad
Cnd_DistShip = inside, Player, Li01_02_dock_ring, 3800
Act_ActTrig = spx_pitts
Act_DeactTrig = d_wave2
Act_SetLifetime = pirateA, 5
Act_SetLifetime = pirateB, 5
Act_SetLifetime = pirateC, 5
Act_SetLifetime = pirateD, 5
Act_SetLifetime = pirateE, 5
Act_SetLifetime = pirateF, 5
Act_RandomPop = false
Act_HostileClamp = true
Act_RpopAttClamp = true
Act_PlayerCanTradelane = false
Act_EnableManeuver = Dock, false
Act_ActTrig = wt_ubad_t2alive
Act_ActTrig = wt_ubad_t2ded
Act_NagOff = gopittslate
Act_NagOff = takeTL34
Act_NagOff = dryflyPitts
Act_DeactTrig = dst_P1_nearsPittsTL
Act_DeactTrig = dst_P1_returnsPittsTL
Act_DeactTrig = tle_p1_leaveTLbreak
Act_SetNNObj = nn_objsoon, OBJECTIVE_HISTORY
Act_Invulnerable = transport1, true, false, 0.9
[Trigger]
nickname = wt_ubad_t2alive
system = Li01
Cnd_WatchTrigger = transport2_die, ON
Act_DeactTrig = wt_ubad_t2ded
Act_DeactTrig = transport2_die
Act_MarkObj = transport1, 0
Act_MarkObj = transport2, 0
Act_ActTrig = wt_nobounty_on_T2live
Act_ActTrig = wt_nobounty_off_T2live
[Trigger]
nickname = wt_ubad_t2ded
system = Li01
Cnd_WatchTrigger = transport2_die, OFF
Act_DeactTrig = wt_ubad_t2alive
Act_MarkObj = transport1, 0
Act_ActTrig = wt_ubadT2ded_no_bounty
Act_ActTrig = wt_ubadT2ded_yes_bounty
[Trigger]
nickname = wt_nobounty_on_T2live
system = Li01
Cnd_WatchTrigger = d_mostwave2, ON
Act_DeactTrig = wt_nobounty_off_T2live
Act_DeactTrig = d_mostwave2
Act_StartDialog = escortpitts_arrived_bad_T2live
Act_ActTrig = com_0997
[Trigger]
nickname = wt_nobounty_off_T2live
system = Li01
Cnd_WatchTrigger = d_mostwave2, OFF
Act_DeactTrig = wt_nobounty_on_T2live
Act_StartDialog = escortpitts_arrived_bounty_T2live
Act_ActTrig = dst_Pitts_bounty
Act_ActTrig = com_0997
[Trigger]
nickname = dst_Pitts_bounty
Cnd_DistShip = inside, Player, Li01_02_dock_ring, 500
Act_AdjAcct = 750
[Dialog]
nickname = escortpitts_arrived_bad_T2live
system = Li01
Line = escort, Player, dx_m01_0690_king
Line = Player, Player, DX_M01_0996_TRENT
Line = escort, Player, DX_M01_0997_KING
[Dialog]
nickname = escortpitts_arrived_bounty_T2live
system = Li01
Line = escort, Player, dx_m01_0690b_king
Line = Player, Player, DX_M01_0996_TRENT
Line = escort, Player, DX_M01_0997_KING
[Trigger]
nickname = wt_ubadT2ded_no_bounty
system = Li01
Cnd_WatchTrigger = d_mostwave2, ON
Act_DeactTrig = wt_ubadT2ded_yes_bounty
Act_DeactTrig = d_mostwave2
Act_StartDialog = escortpitts_arrived_bad_T2ded
Act_ActTrig = com_0997
[Trigger]
nickname = wt_ubadT2ded_yes_bounty
system = Li01
Cnd_WatchTrigger = d_mostwave2, OFF
Act_DeactTrig = wt_ubadT2ded_no_bounty
Act_StartDialog = escortpitts_arrived_bounty_T2ded
Act_ActTrig = dst_Pitts_bounty
Act_ActTrig = com_0997
[Dialog]
nickname = escortpitts_arrived_bad_T2ded
system = Li01
Line = escort, Player, dx_m01_0690C_king
Line = escort, Player, dx_m01_0640C_king
Line = transport1, Player, dx_m01_0660_transport1
Line = escort, Player, dx_m01_0670_king
Line = transport1, Player, dx_m01_0680_transport1
Line = escort, Player, dx_m01_0681_king
Line = transport1, Player, dx_m01_0682_transport1
Line = Player, Player, DX_M01_0996_TRENT
Line = escort, Player, DX_M01_0997_KING
[Dialog]
nickname = escortpitts_arrived_bounty_T2ded
system = Li01
Line = escort, Player, dx_m01_0640C_king
Line = transport1, Player, dx_m01_0660_transport1
Line = escort, Player, dx_m01_0690b_king
Line = Player, Player, DX_M01_0996_TRENT
Line = escort, Player, DX_M01_0997_KING
[Trigger]
nickname = com_0685
system = Li01
Cnd_CommComplete = dx_m01_0685_king
Act_SetNNObj = mlog_21870
Act_PlayMusic = music_li_space, music_li_danger, music_li_battle, music_victory, 3, true
Act_EnableManeuver = Dock, true
Act_Popupdialog = 21870, 21915, CLOSE
Act_SetVibe = Li01_02_dock_ring, Player, REP_FRIEND_MAXIMUM
Act_PlayerCanDock = false, Li01_02_dock_ring
Act_ActTrig = dst_kinglandteach
Act_GiveObjList = escort, ol_to_pitts_dock
Act_ActTrig = pmn_levelledup
[Trigger]
nickname = dst_kinglandteach
Cnd_DistShip = outside, Li01_02_dock_ring, Player, 800, 20, TICK_AWAY
Act_StartDialog = dlg_dockreminder
Act_ActTrig = com_0995
[Trigger]
nickname = pmn_levelledup
Cnd_PlayerManeuver = Dock, Li01_02_dock_ring
Act_Popupdialog = 21885, 21920, CLOSE
[Dialog]
nickname = dlg_dockreminder
system = Li01
Line = escort, Player, DX_M01_0995_KING
[Trigger]
nickname = com_0995
Cnd_CommComplete = DX_M01_0995_KING
Act_NagDistLeaving = dock_pitts, escort, Li01_02_dock_ring, 21990, 1
[Trigger]
nickname = com_0997
system = Li01
Cnd_CommComplete = DX_M01_0997_KING
Act_PlayMusic = music_li_space, music_li_danger, music_li_battle, music_victory, 3, true
Act_PlayerCanDock = false, Li01_02_dock_ring
Act_SetNNObj = mlog_21870
Act_EnableManeuver = Dock, true
Act_Popupdialog = 21870, 21915, CLOSE
Act_SetVibe = Li01_02_dock_ring, Player, REP_FRIEND_MAXIMUM
Act_ActTrig = dst_kinglandteach
Act_GiveObjList = escort, ol_to_pitts_dock
Act_ActTrig = pmn_levelledup
[Trigger]
nickname = dst_convoy_pittsprepspot
Cnd_DistVec = inside, transport1, 49662, -200, -75732, 1500
Act_ActTrig = tm_breakconvoyfrm
[Trigger]
nickname = tm_breakconvoyfrm
system = Li01
Cnd_Timer = 8
Act_GiveObjList = transport1, ol_breakconvoyreform
Act_GiveObjList = transport1, convoy_at_pitts
[ObjList]
nickname = ol_breakconvoyreform
BreakFormation = no_params
MakeNewFormation = transport2_liberty, transport2
[ObjList]
nickname = ol_to_pitts_dock
BreakFormation = no_params
GotoShip = goto_no_cruise, Li01_02_dock_ring, 1000, false
[ObjList]
nickname = convoy_at_pitts
Delay = 3
GotoVec = goto_no_cruise, 50285, -200, -76300, 500, false, 20
[Trigger]
nickname = tm_csvs_swarm
system = Li01
Cnd_Timer = 2
Act_GiveObjList = csvA, ol_meet_transports
Act_ActTrig = dst_csvs_transports
[ObjList]
nickname = ol_meet_transports
BreakFormation = no_params
MakeNewFormation = transport2_liberty
GotoVec = goto_no_cruise, 50285, -200, -76300, 500, false, 15
[Trigger]
nickname = dst_csvs_transports
system = Li01
Cnd_DistShip = inside, csvA, transport1, 1000
Act_GiveObjList = csvA, ol_stoppp
Act_GiveObjList = csvA, ol_meet_transport1
[ObjList]
nickname = ol_stoppp
Delay = 900000
[ObjList]
nickname = ol_meet_transport1
BreakFormation = no_params
GotoShip = goto_no_cruise, transport1, 300, false, 6
Delay = 90
GotoVec = goto_no_cruise, 50017, -900, -79016, 500, true, 5
[Trigger]
nickname = spx_pitts
system = Li01
Cnd_SpaceExit = no_params
Act_NagOff = dock_pitts
Act_NNIds = 30040, HISTORY
Act_ChangeState = SUCCEED