freelancer-hd-edition/DATA/MISSIONS/M01B/m01b.ini
2023-12-20 23:43:33 +01:00

2568 lines
66 KiB
INI

[Mission]
mission_title = 22000
mission_offer = 22005
npc_ship_file = missions\m01b\npcships.ini
;[NNObjective]
;nickname = mlog_launch
;state = HIDDEN
;type = ids, 21825
[NNObjective]
nickname = mlog_51029
state = HIDDEN
type = navmarker, Li01, 22065, 22000, 50655, 0, -77595
[NNObjective]
nickname = nn_22010
state = HIDDEN
type = ids, 22010
[NNObjective]
nickname = mlog_51022
state = HIDDEN
type = rep_inst, Li01, 21660, 25015, 57418, -571, -68763, prisonship
[NNObjective]
nickname = mlog_51023
state = HIDDEN
type = ids, 22020
;[NNObjective]
;nickname = mlog_51024
;state = HIDDEN
;type = ids, 22035
[NNObjective]
nickname = nn_beta4pt
state = HIDDEN
type = navmarker, Li01, 22040, 25040, 56204, -400, -54238
[NNObjective]
nickname = nn_beta4pt2ndtime
state = HIDDEN
type = navmarker, Li01, 22085, 25085, 56204, -400, -54238
[NNObjective]
nickname = mlog_51026
state = HIDDEN
type = ids, 22050
[NNObjective]
nickname = mlog_51031
state = HIDDEN
type = ids, 22045
[NNObjective]
nickname = nn_destroyscouts
state = HIDDEN
type = ids, 22080
[NNObjective]
nickname = mlog_51027
state = HIDDEN
type = rep_inst, Li01, 22055, 22000, 50192, 210, -77432, Li01_02_dock_ring
;[NNObjective]
;nickname = mlog_51028
;state = HIDDEN
;type = rep_inst, Li01, 22060, 22000, 50192, 210, -77432, Li01_02_dock_ring
[NNObjective]
nickname = nn_searchpt1
state = HIDDEN
type = navmarker, Li01, 22025, 25025, 46140, 300, -66115
;[NNObjective]
;nickname = nn_followkingB4
;state = HIDDEN
;type = ids, 22075
[NNObjective]
nickname = nn_gotobase
state = HIDDEN
type = navmarker, Li01, 22070, 22000, 57147, 0, -52081
[NNObjective]
nickname = nn_uratbase
state = HIDDEN
type = navmarker, Li01, 22090, 22000, 57147, 0, -52081
[NNObjective]
nickname = nn_objsoon
state = HIDDEN
type = ids, 21660
[NNObjective]
nickname = nn_killpostbase
state = HIDDEN
type = ids, 22095
[NPC]
nickname = escort_m01a
affiliation = li_lsf_grp
npc_ship_arch = MSN01b_King
individual_name = 216100
voice = king
space_costume = li_scrote_head, li_scrote_body, comm_li_hatcher
[NPC]
nickname = gmg_leader_m01b
npc_ship_arch = MSN01b_Epsilon_Leader
affiliation = li_lsf_grp
individual_name = 216117
voice = pilot_c_leg_m01
space_costume = ge_male4_head, li_scrote_body, comm_li_hatcher
[NPC]
nickname = gmg_follower1_m01b
npc_ship_arch = MSN01b_Epsilon
affiliation = li_lsf_grp
individual_name = 216118
voice = pilot_f_leg_m01b
space_costume = ge_male2_head, li_scrote_body, comm_li_hatcher
[NPC]
nickname = gmg_follower2_m01b
npc_ship_arch = MSN01b_Epsilon
affiliation = li_lsf_grp
individual_name = 216119
voice = pilot_c_leg_m01b
space_costume = ge_male3_head, li_scrote_body, comm_li_hatcher
[NPC]
nickname = prisonship_m01b
individual_name = 216102
affiliation = li_p_grp
npc_ship_arch = MSN01b_Prison_Ship
voice = prisonship
space_costume = pl_male3_head, li_male_guard_body, prop_neuralnet_E
[NPC]
nickname = hostile_fighter1_m01b
affiliation = fc_lr_grp
individual_name = 1
npc_ship_arch = MSN01b_Liberty_Rogue_Leader
[NPC]
nickname = hostile_fighter2_m01b
affiliation = fc_lr_grp
individual_name = 1
npc_ship_arch = MSN01b_Liberty_Rogue
[NPC]
nickname = hostile_fighter3_m01b
affiliation = fc_lr_grp
individual_name = 1
npc_ship_arch = MSN01b_Liberty_Rogue
[NPC]
nickname = hostile_fighter4_m01b
affiliation = fc_lr_grp
individual_name = 1
npc_ship_arch = MSN01b_Liberty_Rogue
[NPC]
nickname = lsfbeta4_m01b
affiliation = li_lsf_grp
npc_ship_arch = MSN01b_Beta4
individual_name = 216107
voice = lsfbeta4_voice_m01a
space_costume = li_rockford_head, li_scrote_body, comm_li_hatcher
[NPC]
nickname = hostile_fighterA_m01b
affiliation = fc_lr_grp
individual_name = 1
npc_ship_arch = MSN01b_Liberty_Rogue
[NPC]
nickname = hostile_fighterB_m01b
affiliation = fc_lr_grp
individual_name = 1
npc_ship_arch = MSN01b_Liberty_Rogue
[NPC]
nickname = hostile_fighterX_m01b
affiliation = fc_lr_grp
individual_name = 1
npc_ship_arch = MSN01b_Liberty_Rogue_Scout
[NPC]
nickname = hostile_fighterY_m01b
affiliation = fc_lr_grp
individual_name = 1
npc_ship_arch = MSN01b_Liberty_Rogue_Scout
[NPC]
nickname = hostile_fighterR_m01b
affiliation = fc_lr_grp
npc_ship_arch = MSN01b_Liberty_Rogue_Defender
individual_name = 1
[NPC]
nickname = lsfalpha1_m01b
affiliation = li_lsf_grp
npc_ship_arch = MSN01b_Liberty_Heavy
individual_name = 216110
voice = pilot_f_mil_m01
space_costume = ge_male1_head, li_male_elite_body, comm_li_hatcher
[NPC]
nickname = lsfalpha2_m01b
affiliation = li_lsf_grp
npc_ship_arch = MSN01b_Liberty_Heavy
individual_name = 216111
voice = pilot_f_mil_m01a
space_costume = rh_sales_head, li_scrote_body, comm_li_hatcher
[NPC]
nickname = lsfalpha3_m01b
affiliation = li_lsf_grp
npc_ship_arch = MSN01b_Liberty_Heavy
individual_name = 216112
voice = pilot_f_mil_m01b
space_costume = br_sales_head, li_scrote_body, comm_li_hatcher
;[NPC]
;nickname = lsfalpha4_m01b
;affiliation = li_lsf_grp
;npc_ship_arch = MSN01b_Liberty_Heavy
;individual_name = 216113
;space_costume = li_sales_head, li_scrote_body, comm_li_hatcher
;voice = pilot_f_mil_m02a
[NPC]
nickname = lsfdelta1_m01b
npc_ship_arch = MSN01b_Liberty_Heavy
affiliation = li_lsf_grp
individual_name = 216114
voice = pilot_f_mil_m02
space_costume = ge_male3_head, li_scrote_body, comm_li_hatcher
[NPC]
nickname = lsfdelta2_m01b
npc_ship_arch = MSN01b_Liberty_Bomber
affiliation = li_lsf_grp
individual_name = 216115
voice = pilot_f_mil_m02b
space_costume = ge_male4_head, li_scrote_body, comm_li_hatcher
;[NPC]
;nickname = lsffighter_m01b_gc
;npc_ship_arch = MSN01b_Liberty_Bomber_Escort
;affiliation = li_lsf_grp
;individual_name = 1
;[NPC]
;nickname = lsffighter_m01b_cs
;npc_ship_arch = MSN01b_Liberty_Bomber_Escort
;affiliation = li_lsf_grp
;individual_name = 1
;[NPC]
;nickname = lsffighter_m01b
;npc_ship_arch = MSN01b_Liberty_Bomber_Escort
;affiliation = li_lsf_grp
;individual_name = 1
[NPC]
nickname = superalpha1
npc_ship_arch = MSN01b_Liberty_Bomber_Escort
affiliation = li_lsf_grp
individual_name = 216110
voice = pilot_f_mil_m01
space_costume = ge_male1_head, li_male_elite_body, comm_li_hatcher
[NPC]
nickname = superdelta1
npc_ship_arch = MSN01b_Liberty_Bomber_Escort
affiliation = li_lsf_grp
individual_name = 216114
voice = pilot_f_mil_m02
space_costume = ge_male3_head, li_male_elite_body, comm_li_hatcher
[MsnSolar]
nickname = base
string_id = 216120
faction = fc_lr_grp
system = Li01
position = 57147, 0, -52081
archetype = d_depot
loadout = depot
pilot = MSN01b_Weapon_Platform
base = Li01_01_Base
label = lbl_base
radius = 0
visit = UNKNOWABLE
[MsnSolar]
nickname = hostile_platform1
string_id = 216121
faction = fc_lr_grp
system = Li01
position = 56727, -200, -51800
archetype = wplatform_m01b
loadout = weapon_platform_1
pilot = MSN01b_Weapon_Platform
label = lbl_hplat
label = hostile_platform1
radius = 0
visit = UNKNOWABLE
[MsnSolar]
nickname = hostile_platform3
string_id = 216121
faction = fc_lr_grp
system = Li01
position = 57262, 200, -52572
archetype = wplatform_m01b
loadout = weapon_platform_1
pilot = MSN01b_Weapon_Platform
label = lbl_hplat
radius = 0
visit = UNKNOWABLE
[MsnShip]
nickname = escort
NPC = escort_m01a
position = 50278, 13, -77547
orientation = 0.588841, -0.00019072, 0.808249, 0.00026179
label = escort
label = us
radius = 150
[MsnShip]
nickname = gmg_leader
NPC = gmg_leader_m01b
label = us
label = gmg_wing
[MsnShip]
nickname = gmg_wing1
NPC = gmg_follower1_m01b
label = us
label = gmg_wing
[MsnShip]
nickname = gmg_wing2
NPC = gmg_follower2_m01b
label = us
label = gmg_wing
[MsnShip]
nickname = prisonship
NPC = prisonship_m01b
position = 57942, -571, -68703
label = lbl_prisonship
label = us
[MsnShip]
nickname = hostile_fighter1
NPC = hostile_fighter1_m01b
position = 57605, -569, -68455
label = prison_hostile
label = hostile_fighter1
random_name = true
[MsnShip]
nickname = hostile_fighter2
NPC = hostile_fighter2_m01b
position = 57600, -628, -68646
label = prison_hostile
label = hostile_fighter2
random_name = true
[MsnShip]
nickname = hostile_fighter3
NPC = hostile_fighter3_m01b
position = 57594, -688, -68837
label = prison_hostile
label = hostile_fighter3
random_name = true
[MsnShip]
nickname = hostile_fighter4
NPC = hostile_fighter4_m01b
position = 57588, -748, -69028
label = prison_hostile
label = hostile_fighter4
random_name = true
[MsnShip]
nickname = hostile_fighter5
NPC = hostile_fighter1_m01b
position = 57605, -569, -68455
random_name = true
label = prison_hostile
label = prison_hostile_reinforcements
[MsnShip]
nickname = hostile_fighter6
NPC = hostile_fighter2_m01b
position = 57600, -628, -68646
random_name = true
label = prison_hostile
label = prison_hostile_reinforcements
[MsnShip]
nickname = hostile_fighter7
NPC = hostile_fighter3_m01b
position = 57594, -688, -68837
random_name = true
label = prison_hostile
label = prison_hostile_reinforcements
[MsnShip]
nickname = hostile_fighter8
NPC = hostile_fighter4_m01b
position = 57588, -748, -69028
random_name = true
label = prison_hostile
label = prison_hostile_reinforcements
[MsnShip]
nickname = lsfbeta4
NPC = lsfbeta4_m01b
label = escapee
label = us
rel_pos = 110, Player, 2550
radius = 150
[MsnShip]
nickname = beta4_attacker1
NPC = hostile_fighterA_m01b
label = lsfbeta4_hostile
random_name = true
rel_pos = 120, Player, 3500
[MsnShip]
nickname = beta4_attacker2
NPC = hostile_fighterB_m01b
label = lsfbeta4_hostile
random_name = true
rel_pos = 125, Player, 3550
[MsnShip]
nickname = beta4_attacker3
NPC = hostile_fighterB_m01b
random_name = true
label = lsfbeta4_hostile
rel_pos = 120, Player, 3400
[MsnShip]
nickname = beta4_attacker4
NPC = hostile_fighterB_m01b
random_name = true
label = lsfbeta4_hostile
rel_pos = 130, Player, 3600
[MsnShip]
nickname = beta4_attacker5
NPC = hostile_fighterB_m01b
random_name = true
label = lsfbeta4_hostile
rel_pos = 120, Player, 3650
[MsnShip]
nickname = base_hostile1
NPC = hostile_fighterX_m01b
rel_pos = 105, Player, 3000
label = basescout
label = base_pirate
random_name = true
[MsnShip]
nickname = base_hostile2
NPC = hostile_fighterY_m01b
rel_pos = 120, Player, 3100
label = basescout
label = base_pirate
random_name = true
[MsnShip]
nickname = base_hostile2a
NPC = hostile_fighterX_m01b
rel_pos = 130, Player, 3200
label = basescout
label = base_pirate
random_name = true
[MsnShip]
nickname = base_hostile3
NPC = hostile_fighterR_m01b
position = 56970, -79, -52486
label = lbl_launch_host
label = base_pirate
arrival_obj = base
random_name = true
[MsnShip]
nickname = base_hostile4
NPC = hostile_fighterR_m01b
position = 57371, -83, -52486
label = lbl_launch_host
label = base_pirate
arrival_obj = base
random_name = true
[MsnShip]
nickname = pirate_wave1_1
NPC = hostile_fighterR_m01b
position = 57371, -83, -52486
label = lbl_launch_host
label = wave1
arrival_obj = base
random_name = true
label = base_pirate
[MsnShip]
nickname = pirate_wave1_2
NPC = hostile_fighterR_m01b
position = 57371, -83, -52486
label = lbl_launch_host
label = wave1
arrival_obj = base
random_name = true
label = base_pirate
[MsnShip]
nickname = pirate_wave1_3
NPC = hostile_fighterR_m01b
position = 57371, -83, -52486
label = lbl_launch_host
label = wave1
arrival_obj = base
random_name = true
label = base_pirate
[MsnShip]
nickname = pirate_wave2_1
NPC = hostile_fighterR_m01b
position = 57371, -83, -52486
label = lbl_launch_host
arrival_obj = base
random_name = true
label = base_pirate
[MsnShip]
nickname = pirate_wave2_2
NPC = hostile_fighterR_m01b
position = 57371, -83, -52486
label = lbl_launch_host
arrival_obj = base
random_name = true
label = base_pirate
[MsnShip]
nickname = pirate_wave2_3
NPC = hostile_fighterR_m01b
position = 57371, -83, -52486
label = lbl_launch_host
arrival_obj = base
random_name = true
label = base_pirate
[MsnShip]
nickname = lsfalpha1
NPC = lsfalpha1_m01b
rel_pos = 290, Player, 1800
label = us
label = alpha
radius = 150
[MsnShip]
nickname = lsfalpha2
NPC = lsfalpha2_m01b
label = us
label = alpha
rel_pos = 295, Player, 1900
radius = 150
[MsnShip]
nickname = lsfalpha3
NPC = lsfalpha3_m01b
label = us
label = alpha
rel_pos = 300, Player, 2000
radius = 150
;[MsnShip]
;nickname = lsfalpha4
;NPC = lsfalpha4_m01b
;label = us
;label = alpha
;rel_pos = 305, Player, 2100
;radius = 150
[MsnShip]
nickname = lsfdelta1
NPC = lsfdelta1_m01b
label = calvalry
label = us
label = torpedo_runner
rel_pos = 180, Player, 2000
radius = 150
[MsnShip]
nickname = lsfdelta2
NPC = lsfdelta2_m01b
label = calvalry
label = us
label = torpedo_runner
rel_pos = 185, Player, 2200
radius = 150
;[MsnShip]
;nickname = lsfsupport1
;NPC = lsffighter_m01b_gc
;label = calvalry
;label = us
;rel_pos = 200, Player, 1900
;random_name = true
;[MsnShip]
;nickname = lsfsupport2
;NPC = lsffighter_m01b_cs
;label = calvalry
;label = us
;rel_pos = 205, Player, 2000
;random_name = true
;[MsnShip]
;nickname = lsfsupport3
;NPC = lsffighter_m01b
;random_name = true
;label = calvalry
;label = us
;rel_pos = 210, Player, 2100
[MsnShip]
nickname = megadelta1
NPC = superdelta1
position = 57147, -50000, -52081
random_name = true
[MsnShip]
nickname = megaalpha1
NPC = superalpha1
position = 57047, 50000, -52081
random_name = true
[MsnFormation]
nickname = gmg_patrol
position = 49560, -12, -77300
orientation = 1, 0, 1, 0
formation = fighter_li_lsf
ship = gmg_leader
ship = gmg_wing1
ship = gmg_wing2
[MsnFormation]
nickname = prison_attack_wing
position = 58115, -600, -68712
orientation = 0.4823, -0.0154, 0.8753, 0.0331
formation = fighter_pirate
ship = hostile_fighter1
ship = hostile_fighter2
ship = hostile_fighter3
ship = hostile_fighter4
[MsnFormation]
nickname = prison_attack_wing2
position = 60359, 1265, -64787
orientation = 0.4823, -0.0154, 0.8753, 0.0331
formation = fighter_pirate
ship = hostile_fighter5
ship = hostile_fighter6
ship = hostile_fighter7
ship = hostile_fighter8
[ObjList]
nickname = ol_breakform
BreakFormation = no_params
[ObjList]
nickname = ol_to_firstsearchpt
MakeNewFormation = fighter_li_lsf, gmg_wing1, gmg_wing2, escort
GotoVec = goto_no_cruise, 48497, 200, -75991, 500, true, -1
GotoVec = goto_no_cruise, 46205, 15, -73278, 500, true, -1
GotoVec = goto_no_cruise, 41867, -125, -72242, 500, false, -1
[ObjList]
nickname = escort_prison_mayday
GotoVec = goto_cruise, 55848, -86, -71400, 800, true, -1
GotoVec = goto_cruise, 57942, -571, -68703, 1700, true, -1
GotoVec = goto_no_cruise, 57942, -571, -68703, 1600, true, -1
BreakFormation = no_params
[ObjList]
nickname = hostile_prison_long
GotoShip = goto_no_cruise, prisonship, 1400, true, -1
StayInRange = prisonship, 1500
[ObjList]
nickname = escort_prison_defense
BreakFormation = no_params
SetPriority = NORMAL
GotoShip = goto, prisonship, 1800, true, -1
[ObjList]
nickname = ol_goto_prisonship
GotoShip = goto, prisonship, 800, true, -1
StayInRange = prisonship, 750
BreakFormation = no_params
[ObjList]
nickname = escort_get_away_from_moon
GotoVec = goto_no_cruise, 57600, -700, -69030, 500, false
[ObjList]
nickname = escort_debris_formation
MakeNewFormation = fighter_basic
[ObjList]
nickname = prisonship_join_with_gmg
MakeNewFormation = transport_liberty, gmg_leader, gmg_wing1, gmg_wing2
Delay = 999999
[ObjList]
nickname = help_beta4
SetPriority = NORMAL
StayInRange = lsfbeta4, 1000
GotoShip = goto, lsfbeta4, 300, true
[ObjList]
nickname = ol_dienow
SetLifeTime = 50
[ObjList]
nickname = ol_base_hostile_locate_base1
GotoShip = goto_no_cruise, escort, 1000, true
[ObjList]
nickname = ol_baddie_locate_base
SetPriority = ALWAYS_EXECUTE
GotoVec = goto_cruise, 57147, 0, -52081, 900, true
StayInRange = 57147, 0, -52081, 1000
[ObjList]
nickname = ol_hostile_clr_base
Delay = 2
MakeNewFormation = fighter_pirate, base_hostile4
StayInRange = 57147, 0, -52081, 1000
[ObjList]
nickname = lsfalpha1_destroy_base
GotoVec = goto, 57147, 0, -52081, 500, false, 40
StayInRange = 57147, 0, -52081, 1000
[ObjList]
nickname = lsfdelta1_destroy_base
MakeNewFormation = fighter_li_lsf, lsfdelta2
GotoVec = goto, 57147, 0, -52081, 500, false, 40
StayInRange = 57147, 0, -52081, 1000
[ObjList]
nickname = ol_reinforce_player_to_pirate_base
MakeNewFormation = fighter_li_lsf, alpha2, alpha3
GotoShip = goto, Player, 1500, true, -1
[ObjList]
nickname = ol_patrolccw
SetPriority = NORMAL
GotoVec = goto_no_cruise, 57810, 100, -52360, 600, true
GotoVec = goto_no_cruise, 56345, 150, -53995, 600, true
GotoVec = goto_no_cruise, 54725, 120, -52370, 600, true
GotoVec = goto_no_cruise, 56345, 100, -50860, 600, true
GotoVec = goto_no_cruise, 57810, 150, -52360, 600, true
[ObjList]
nickname = ol_patrolcw
SetPriority = NORMAL
GotoVec = goto_no_cruise, 57490, -100, -51220, 600, true
GotoVec = goto_no_cruise, 55375, -100, -51475, 600, true
GotoVec = goto_no_cruise, 55365, -100, -53335, 600, true
GotoVec = goto_no_cruise, 57415, -100, -53420, 600, true
GotoVec = goto_no_cruise, 57490, -100, -51220, 600, true
[ObjList]
nickname = ol_form_patrolcw_a1
SetPriority = NORMAL
MakeNewFormation = fighter_li_lsf, lsfalpha2, lsfalpha3
GotoVec = goto_no_cruise, 57490, -100, -51220, 600, true
GotoVec = goto_no_cruise, 55375, -100, -51475, 600, true
GotoVec = goto_no_cruise, 55365, -100, -53335, 600, true
GotoVec = goto_no_cruise, 57415, -100, -53420, 600, true
GotoVec = goto_no_cruise, 57490, -100, -51220, 600, true
[ObjList]
nickname = ol_form_patrolcw_a2
SetPriority = NORMAL
MakeNewFormation = fighter_li_lsf, lsfalpha3
GotoVec = goto_no_cruise, 57490, -100, -51220, 600, true
GotoVec = goto_no_cruise, 55375, -100, -51475, 600, true
GotoVec = goto_no_cruise, 55365, -100, -53335, 600, true
GotoVec = goto_no_cruise, 57415, -100, -53420, 600, true
GotoVec = goto_no_cruise, 57490, -100, -51220, 600, true
[ObjList]
nickname = ol_form_patrolcw_a3
SetPriority = NORMAL
GotoVec = goto_no_cruise, 57490, -100, -51220, 600, true
GotoVec = goto_no_cruise, 55375, -100, -51475, 600, true
GotoVec = goto_no_cruise, 55365, -100, -53335, 600, true
GotoVec = goto_no_cruise, 57415, -100, -53420, 600, true
GotoVec = goto_no_cruise, 57490, -100, -51220, 600, true
[ObjList]
nickname = ol_leavetown
BreakFormation = no_params
Dock = Li01_Trade_Lane_Ring_36, Li01_Trade_Lane_Ring_30
Dock = Li01_11
SetLifeTime = 65
[Trigger]
nickname = general_triggers
system = Li01
Cnd_True = no_params
Act_PlayerCanTradelane = false
Act_MarkObj = escort, 1
Act_Invulnerable = escort, true, false, 0.9
Act_ActTrig = king_dies
Act_RandomPop = false
Act_NagDistLeaving = std, escort, escort, 22195, 5000, NAG_IN_COMBAT
[Trigger]
nickname = king_dies
system = Li01
Cnd_Destroyed = escort, 1
Act_ChangeState = FAIL, 22196
[Trigger]
nickname = prisonship_dies
system = Li01
Cnd_Destroyed = prisonship, 1
Act_ChangeState = FAIL, 22150
[Trigger]
nickname = d_gmg_leader
system = Li01
Cnd_Destroyed = gmg_leader, -1, EXPLODE
[Trigger]
nickname = tr_start
Cnd_True = no_params
InitState = ACTIVE
Act_ActTrig = bse_philwsave
Act_ActTrig = tr_truestart
[Trigger]
nickname = tr_truestart
Cnd_True = no_params
Act_ActTrig = space_enter
Act_RandomPop = false
[Trigger]
nickname = bse_philwsave
Cnd_BaseEnter = Li01_02_base
Act_Save = bse_save, 32100
Act_SetNNObj = mlog_51029
[Trigger]
nickname = bse_save
Cnd_BaseEnter = Li01_02_base
Act_SetNNObj = mlog_51029
Act_ActTrig = tr_truestart
[Trigger]
nickname = space_enter
system = Li01
Cnd_SpaceEnter = no_params
Act_ActTrig = start_init
Act_ActTrig = launch_complete_RTC
Act_PlayerCanDock = false
Act_SetNNObj = nn_objsoon, OBJECTIVE_HISTORY
Act_PlayMusic = music_li_space, music_li_danger, music_li_battle, music_li_space, 0, false
[Trigger]
nickname = start_init
system = Li01
Cnd_True = no_params
Act_RandomPopSphere = 50192, 200, -77432, 50000, off
Act_SpawnShip = escort
Act_SpawnFormation = gmg_patrol
Act_ActTrig = d_gmg_leader
Act_ActTrig = general_triggers
Act_SetVibe = escort, Player, REP_FRIEND_THRESHOLD
Act_CallThorn = missions\m01b\M01_space_enter.thn
Act_ActTrig = gmgpatrol_exit
Act_ActTrig = comm_intro
[Trigger]
nickname = launch_complete_RTC
Cnd_LaunchComplete = Player
Act_ActTrig = main_thorn
[Trigger]
nickname = main_thorn
system = Li01
Cnd_Timer = 1.5
Act_GiveObjList = Player, King_and_Player_goto_gmg_patrol
Act_GiveObjList = escort, king_follows_trent
Act_CallThorn = missions\m01b\m01b_king_01.thn
[ObjList]
nickname = king_follows_trent
Avoidance = false
Follow = Player, 500, -15, 10, 20
[ObjList]
nickname = King_and_Player_goto_gmg_patrol
Avoidance = false
GotoVec = goto_no_cruise, 48165, 0, -76794, 5, false, 24
[Trigger]
nickname = comm_intro
system = Li01
Cnd_True = no_params
Act_SendComm = escort, Player, DX_M01_1042_KING
[Trigger]
nickname = gmgpatrol_exit
system = Li01
Cnd_CommComplete = DX_M01_1042_KING
Act_ActTrig = patrol_formup
Act_PobjIdle = no_params
Act_GiveObjList = Player, ol_avoidon
Act_GiveObjList = escort, ol_avoidon
Act_ActTrig = pmn_P1_forms
Act_MarkObj = gmg_leader, 1
Act_RevertCam = no_params
[ObjList]
nickname = ol_avoidon
Avoidance = true
[Trigger]
nickname = patrol_formup
Cnd_True = no_params
Act_SetVibeLblToShip = us, Player, REP_FRIEND_THRESHOLD
Act_SetVibeLblToShip = us, escort, REP_FRIEND_MAXIMUM
Act_SpawnShip = prisonship
Act_ActTrig = prisonship_dies
Act_SetVibeLbl = us, us, REP_FRIEND_MAXIMUM
Act_SetVibe = prisonship, Player, REP_FRIEND_THRESHOLD
Act_ActTrig = prison_mayday_init
[Trigger]
nickname = prison_mayday_init
system = Li01
Cnd_True = no_params
Act_RandomPopSphere = 57942, -571, -68703, 10000, off
Act_PlayerCanDock = false
Act_ActTrig = delta_patrol_report
Act_PlayerEnemyClamp = 2, 2
[Trigger]
nickname = delta_patrol_report
Cnd_True = no_params
Act_StartDialog = dlg_delta_patrol_report
Act_ActTrig = com_1046B
[Dialog]
nickname = dlg_delta_patrol_report
system = Li01
line = gmg_leader, Player, DX_M01_1044_LSFPATROL
line = escort, Player, DX_M01_1046B_KING
[Trigger]
nickname = com_1046B
Cnd_CommComplete = DX_M01_1046B_KING
Act_ActTrig = wt_formstatus_start_on
Act_ActTrig = wt_formstatus_start_off
[Trigger]
nickname = wt_formstatus_start_on
system = Li01
Cnd_WatchTrigger = pmn_P1_forms, ON
Act_DeactTrig = wt_formstatus_start_off
Act_ActTrig = pmn_P1_formed_on_GMG
Act_SetNNObj = nn_22010
Act_ActTrig = tm_kingformteach1
Act_DeactTrig = pmn_P1_unforms
Act_DeactTrig = pmn_P1_forms
[Trigger]
nickname = pmn_P1_formed_on_GMG
system = Li01
Cnd_PlayerManeuver = formation, gmg_leader
Act_ActTrig = tr_epsilongoes
Act_DeactTrig = tm_kingformteach1
Act_DeactTrig = tm_kingformteach2
Act_DeactTrig = tm_kingformteach3
[Trigger]
nickname = wt_formstatus_start_off
system = Li01
Cnd_WatchTrigger = pmn_P1_forms, off
Act_DeactTrig = wt_formstatus_start_on
Act_ActTrig = tr_epsilongoes
Act_DeactTrig = pmn_P1_unforms
Act_DeactTrig = pmn_P1_forms
[Trigger]
nickname = pmn_P1_forms
system = Li01
Cnd_PlayerManeuver = formation, gmg_leader
Act_ActTrig = pmn_P1_unforms
[Trigger]
nickname = pmn_P1_unforms
system = Li01
Cnd_PlayerManeuver = formation, inverse
Act_ActTrig = pmn_P1_forms
[Trigger]
nickname = tr_epsilongoes
Cnd_True = no_params
Act_GiveObjList = gmg_leader, ol_to_firstsearchpt
Act_DeactTrig = pmn_P1_unforms
Act_DeactTrig = pmn_P1_forms
Act_LockManeuvers = true
Act_SetNNObj = nn_objsoon, OBJECTIVE_HISTORY
Act_MarkObj = gmg_leader, 0
Act_ActTrig = make_hostiles_attack
Act_ActTrig = make_hostiles_attack_alt
Act_ActTrig = dst_send_mayday
[Trigger]
nickname = tm_kingformteach1
system = Li01
Cnd_DistShip = outside, Player, gmg_leader, 1, 25, TICK_AWAY
Act_SendComm = escort, Player, DX_M01_1047B_KING
Act_ActTrig = tm_kingformteach2
[Trigger]
nickname = tm_kingformteach2
system = Li01
Cnd_DistShip = outside, Player, gmg_leader, 1, 25, TICK_AWAY
Act_SendComm = escort, Player, DX_M01_1047_KING
Act_ActTrig = tm_kingformteach3
[Trigger]
nickname = tm_kingformteach3
system = Li01
Cnd_DistShip = outside, Player, gmg_leader, 1, 25, TICK_AWAY
Act_SendComm = escort, Player, DX_M01_0387_KING
Act_ActTrig = com_0387
Act_PlayerCanDock = false
[Trigger]
nickname = com_0387
Cnd_CommComplete = DX_M01_0387_KING
Act_ChangeState = FAIL, 21980
[Trigger]
nickname = dst_send_mayday
system = Li01
Cnd_DistVec = inside, Player, 45965, -45, -73178, 4500
Act_NagOff = firstptnag
Act_StartDialog = king_talks_about_rogue_base
Act_ActTrig = startdialog_prison_mayday
Act_DeactTrig = dst_send_mayday_alt
Act_ActTrig = tr_spawnxt19hostiles
[Trigger]
nickname = tr_spawnxt19hostiles
Cnd_True = no_params
Act_SpawnFormation = prison_attack_wing
Act_SetVibeLblToShip = prison_hostile, prisonship, REP_HOSTILE_MAXIMUM
Act_SetVibeShiptoLbl = prisonship, prison_hostile, REP_HOSTILE_MAXIMUM
Act_SetVibeLblToShip = prison_hostile, Player, REP_HOSTILE_THRESHOLD
Act_SetVibeLblToShip = prison_hostile, escort, REP_HOSTILE_THRESHOLD
Act_SetVibeShiptoLbl = escort, prison_hostile, REP_HOSTILE_THRESHOLD
Act_Invulnerable = hostile_fighter1, true
Act_Invulnerable = hostile_fighter2, true
Act_Invulnerable = hostile_fighter3, true
Act_Invulnerable = hostile_fighter4, true
Act_Invulnerable = prisonship, true, false, 0.6
[Dialog]
nickname = king_talks_about_rogue_base
system = Li01
line = escort, Player, dx_m01_1052B_king, 5, 0
[Trigger]
nickname = startdialog_prison_mayday
Cnd_CommComplete = dx_m01_1052B_king
Act_ActTrig = com_1070
Act_StartDialog = prison_mayday
Act_MarkObj = prisonship, 1
Act_PlayMusic = music_li_space, music_li_danger, music_li_battle, music_anticipation_more_forboding, 5, false
Act_LightFuse = prisonship, prison_burning_fuse
Act_LightFuse = prisonship, prison_m01b_damage_fuse
Act_AdjHealth = prisonship, -0.95
[Dialog]
nickname = prison_mayday
system = Li01
line = prisonship, Player, dx_m01_1082_prisonship, 11, 0
line = escort, Player, dx_m01_1070_king, 11, 0
[Trigger]
nickname = com_1070
system = Li01
Cnd_CommComplete = dx_m01_1070_king
Act_NagOff = firstptnag
Act_ActTrig = escort_change_course
Act_SetNNObj = mlog_51022, OBJECTIVE_HISTORY
[Trigger]
nickname = escort_change_course
system = Li01
Cnd_True = no_params
Act_GiveObjList = gmg_leader, escort_prison_mayday
Act_StartDialog = prison_mayday_to_prison_ship
Act_NagDistTowards = OBJ, goprison, escort, prisonship, 22165, 2100, NAG_ALWAYS
[Dialog]
nickname = prison_mayday_to_prison_ship
system = Li01
line = escort, Player, dx_m01_1090_king, 5, 0
line = prisonship, Player, dx_m01_1100_prisonship, 4, 0
line = escort, Player, dx_m01_1110_king, 2, 0
[Trigger]
nickname = dst_send_mayday_alt
system = Li01
Cnd_DistShip = inside, Player, prisonship, 10000
Act_DeactTrig = dst_send_mayday
Act_ActTrig = com_1082
Act_LightFuse = prisonship, prison_burning_fuse
Act_LightFuse = prisonship, prison_m01b_damage_fuse
Act_AdjHealth = prisonship, -0.95
Act_SendComm = prisonship, Player, dx_m01_1082_prisonship
Act_ActTrig = tr_spawnxt19hostiles
Act_NagOff = firstptnag
Act_PlayMusic = music_li_space, music_li_danger, music_li_battle, music_anticipation_more_forboding, 4, false
Act_DeactTrig = tm_kingformteach1
Act_DeactTrig = tm_kingformteach2
Act_DeactTrig = tm_kingformteach3
Act_DeactTrig = com_1046B
Act_ActTrig = make_hostiles_attack
Act_ActTrig = make_hostiles_attack_alt
[Trigger]
nickname = com_1082
system = Li01
Cnd_CommComplete = dx_m01_1082_prisonship
Act_ActTrig = escort_change_course2
Act_SetNNObj = mlog_51022
[Trigger]
nickname = escort_change_course2
system = Li01
Cnd_True = no_params
Act_GiveObjList = gmg_leader, escort_prison_mayday2
Act_StartDialog = prison_mayday_to_prison_ship
Act_NagDistTowards = OBJ, goprison, escort, prisonship, 22165, 2100, NAG_ALWAYS
[ObjList]
nickname = escort_prison_mayday2
MakeNewFormation = fighter_li_lsf, gmg_wing1, gmg_wing2, escort
GotoVec = goto_cruise, 55848, -86, -71400, 800, true, -1
GotoVec = goto_cruise, 57942, -571, -68703, 1800, true, -1
BreakFormation = no_params
[Trigger]
nickname = make_hostiles_attack
system = Li01
Cnd_DistShip = inside, Player, prisonship, 4000
Act_ActTrig = prison_mayday_end
Act_DeactTrig = make_hostiles_attack_alt
[Trigger]
nickname = make_hostiles_attack_alt
system = Li01
Cnd_DistShip = inside, escort, prisonship, 4000
Act_ActTrig = prison_mayday_end
Act_DeactTrig = make_hostiles_attack
[Trigger]
nickname = prison_mayday_end
system = Li01
Cnd_True = no_params
Act_GiveObjList = hostile_fighter1, hostile_prison_long
Act_DeactTrig = escort_change_course
Act_DeactTrig = make_hostiles_attack
Act_ActTrig = prison_defense_init
Act_NagOff = goprison
[Trigger]
nickname = prison_defense_init
system = Li01
Cnd_True = no_params
Act_SetNNObj = mlog_51023
Act_MarkObj = hostile_fighter1, 1
Act_MarkObj = hostile_fighter2, 1
Act_MarkObj = hostile_fighter3, 1
Act_MarkObj = hostile_fighter4, 1
Act_Invulnerable = hostile_fighter1, false
Act_Invulnerable = hostile_fighter2, false
Act_Invulnerable = hostile_fighter3, false
Act_Invulnerable = hostile_fighter4, false
Act_Invulnerable = prisonship, true, false, 0.995
Act_GiveObjList = escort, escort_prison_defense
Act_GiveObjList = prison_attack_wing, ol_goto_prisonship
Act_SetVibeLblToShip = prison_hostile, prisonship, REP_HOSTILE_MAXIMUM
Act_SetVibeShiptoLbl = prisonship, prison_hostile, REP_HOSTILE_MAXIMUM
Act_SetVibeLblToShip = prison_hostile, escort, REP_HOSTILE_MAXIMUM
Act_SetVibeLblToShip = prison_hostile, Player, REP_HOSTILE_MAXIMUM
Act_SetVibeLbl = prison_hostile, gmg_wing, REP_HOSTILE_MAXIMUM
Act_SetVibeLblToShip = gmg_wing, prisonship, REP_FRIEND_MAXIMUM
Act_SetVibeLblToShip = us, Player, REP_FRIEND_THRESHOLD
Act_SetVibeLbl = gmg_wing, prison_hostile, REP_HOSTILE_THRESHOLD
Act_SetVibeShiptoLbl = escort, prison_hostile, REP_HOSTILE_THRESHOLD
Act_SetVibe = prisonship, Player, REP_FRIEND_THRESHOLD
Act_ActTrig = dst_king_enters_fight
Act_ActTrig = commcomplete_dx_m01_1120_king
Act_PlayerCanDock = false
Act_ActTrig = prison_defense_end
Act_ActTrig = prisonship_damaged
Act_ActTrig = prisonship_very_damaged
Act_ActTrig = prison_attack_reinforcements
[Trigger]
nickname = dst_king_enters_fight
system = Li01
Cnd_DistShip = inside, escort, prisonship, 3800
Act_StartDialog = prison_defense_arrived
Act_LockManeuvers = false
Act_PlayMusic = music_li_space, music_li_danger, music_li_battle, none, 7
[Dialog]
nickname = prison_defense_arrived
system = Li01
line = escort, Player, dx_m01_1120_king, 6, 0
[Trigger]
nickname = commcomplete_dx_m01_1120_king
Cnd_CommComplete = dx_m01_1120_king
Act_ActTrig = startdialog_DX_M01_1122_LSFPATROL
Act_GiveObjList = escort, ol_breakform
[Trigger]
nickname = startdialog_DX_M01_1122_LSFPATROL
Cnd_WatchTrigger = d_gmg_leader, ACTIVE
Act_StartDialog = gmg_leader_responds
[Dialog]
nickname = gmg_leader_responds
system = Li01
line = gmg_leader, Player, DX_M01_1122_LSFPATROL
[Trigger]
nickname = prison_attack_reinforcements
Cnd_Destroyed = prison_hostile, 2
Act_SpawnFormation = prison_attack_wing2
Act_GiveObjList = prison_attack_wing2, ol_goto_prisonship
Act_SetVibeLblToShip = prison_hostile_reinforcements, prisonship, REP_HOSTILE_MAXIMUM
Act_SetVibeShiptoLbl = prisonship, prison_hostile_reinforcements, REP_HOSTILE_MAXIMUM
Act_SetVibeLbl = prison_hostile_reinforcements, us, REP_HOSTILE_MAXIMUM
Act_SetVibeLbl = us, prison_hostile_reinforcements, REP_HOSTILE_MAXIMUM
Act_SetVibeLblToShip = prison_hostile_reinforcements, Player, REP_HOSTILE_MAXIMUM
Act_StartDialog = dlg_more_pirates_sighted
Act_ActTrig = dst_wave2_arrives
[Trigger]
nickname = dst_wave2_arrives
Cnd_DistVecLbL = inside, any, prison_hostile_reinforcements, 57942, -571, -68703, 2500
Act_MarkObj = hostile_fighter5, 1
Act_MarkObj = hostile_fighter6, 1
Act_MarkObj = hostile_fighter7, 1
Act_MarkObj = hostile_fighter8, 1
[Dialog]
nickname = dlg_more_pirates_sighted
system = Li01
line = prisonship, Player, dx_m01_1125_prisonship
line = escort, Player, dx_m01_1027_king
[Trigger]
nickname = prisonship_damaged
system = Li01
Cnd_HealthDec = prisonship, 0.04
Act_SendComm = prisonship, Player, dx_m01_1130_prisonship
[Trigger]
nickname = prisonship_very_damaged
system = Li01
Cnd_HealthDec = prisonship, 0.02
Act_SendComm = prisonship, Player, dx_m01_1140_prisonship
[Trigger]
nickname = prison_defense_end
system = Li01
Cnd_Destroyed = prison_hostile, -1, ALL
Act_SetNNObj = nn_objsoon, OBJECTIVE_HISTORY
Act_RandomPopSphere = 52165, -802, -66889, 5000, off
Act_DeactTrig = dst_king_enters_fight
Act_DeactTrig = prisonship_very_damaged
Act_DeactTrig = prisonship_damaged
Act_DeactTrig = prison_attack_reinforcements
Act_DeactTrig = startdialog_DX_M01_1122_LSFPATROL
Act_Save = key_save_debris_field, 32110
Act_ActTrig = debris_field_init
[Trigger]
nickname = key_to_debris_field
system = Li01
Cnd_True = no_params
Act_MovePlayer = 57710, -576, -68758, 2000
Act_SpawnShip = escort, no_ol, 57753, -600, -68954
Act_AdjHealth = escort, -0.1
Act_SpawnShip = prisonship
Act_LightFuse = prisonship, prison_burning_fuse
Act_LightFuse = prisonship, prison_m01b_damage_fuse
Act_ActTrig = prisonship_dies
Act_AdjHealth = prisonship, -0.95
Act_MarkObj = prisonship, 1
Act_SpawnFormation = gmg_patrol, 58183, -558, -68564
Act_ActTrig = d_gmg_leader
Act_ActTrig = general_triggers
Act_ActTrig = debris_field_init
[Trigger]
nickname = key_save_debris_field
system = Li01
Cnd_SpaceEnter = no_params
Act_SetInitialPlayerPos = 57710, -576, -68758, 0.35, 0, 0.85, 0
Act_SetNNObj = nn_objsoon, OBJECTIVE_HISTORY
Act_ActTrig = key_to_debris_field
Act_PlayMusic = music_li_space, music_li_danger, music_li_battle, none, 3
[Trigger]
nickname = debris_field_init
system = Li01
Cnd_True = no_params
Act_RandomPopSphere = 57942, -571, -68703, 10000, off
Act_RandomPopSphere = 52882, -767, -66228, 5000, off
Act_ActTrig = king_near_moon
Act_ActTrig = king_not_near_moon
Act_SetVibeLbl = us, us, REP_FRIEND_MAXIMUM
Act_SetVibeLblToShip = us, Player, REP_FRIEND_THRESHOLD
Act_SetVibe = prisonship, Player, REP_FRIEND_THRESHOLD
Act_PlayerCanDock = false
[Trigger]
nickname = king_near_moon
system = Li01
Cnd_DistVec = inside, escort, 56054, 0, -70352, 1300
Act_GiveObjList = escort, escort_get_away_from_moon
[Trigger]
nickname = king_not_near_moon
system = Li01
Cnd_DistVec = outside, escort, 56054, 0, -70352, 1300
Act_DeactTrig = king_near_moon
Act_GiveObjList = escort, escort_debris_formation
Act_StartDialog = debris_field_prisonship_thanks
Act_ActTrig = com_1200
Act_ActTrig = commcomplete_dx_m01_1194_king
Act_PlayMusic = music_li_space, music_li_danger, music_li_battle, none, 3
[Dialog]
nickname = debris_field_prisonship_thanks
system = Li01
line = escort, Player, dx_m01_1162_king
line = prisonship, Player, dx_m01_1150_prisonship, 5, 0
line = escort, Player, dx_m01_1170_king, 2, 0
line = prisonship, Player, dx_m01_1184_prisonship, 11, 0
line = escort, Player, dx_m01_1192_king, 11, 0
line = prisonship, Player, dx_m01_1193_prisonship, 11, 0
line = escort, Player, dx_m01_1194_king, 11, 0
[Trigger]
nickname = commcomplete_dx_m01_1194_king
Cnd_CommComplete = dx_m01_1194_king
Act_ActTrig = startdialog_gmg_leader_responds_again
Act_ActTrig = startdialog_gmg_leader_cant_respond
Act_AdjHealth = escort, 0.3
[Trigger]
nickname = startdialog_gmg_leader_responds_again
Cnd_WatchTrigger = d_gmg_leader, ACTIVE
Act_StartDialog = gmg_leader_responds_again
Act_DeactTrig = startdialog_gmg_leader_cant_respond
Act_ActTrig = startdialog_king_gives_follow_order
Act_DeactTrig = d_gmg_leader
[Trigger]
nickname = startdialog_gmg_leader_cant_respond
Cnd_WatchTrigger = d_gmg_leader, COMPLETE
Act_DeactTrig = startdialog_gmg_leader_responds_again
Act_StartDialog = king_gives_follow_order
[Dialog]
nickname = gmg_leader_responds_again
system = Li01
line = escort, Player, dx_m01_1195_king, 11, 0
line = gmg_leader, Player, dx_m01_1196_lsfpatrol, 11, 0
[Trigger]
nickname = startdialog_king_gives_follow_order
Cnd_CommComplete = dx_m01_1196_lsfpatrol
Act_GiveObjList = prisonship, prisonship_join_with_gmg
Act_StartDialog = king_gives_follow_order
[Dialog]
nickname = king_gives_follow_order
system = Li01
line = escort, Player, dx_m01_1200_king
[Trigger]
nickname = com_1200
system = Li01
Cnd_CommComplete = dx_m01_1200_king
Act_GiveObjList = escort, ol_breakfollow
Act_MarkObj = prisonship, 0
Act_NNIds = 30100, HISTORY
Act_Popupdialog = 22025, 22100, CLOSE
Act_SetNNObj = nn_searchpt1
Act_ActTrig = dst_begin_chase
Act_NagDistTowards = POS, finalsearchpt, escort, 46140, 300, -66115, 22170, 150
[ObjList]
nickname = ol_breakfollow
BreakFormation = no_params
Follow = Player, 1200, -100, 50, -200
[Trigger]
nickname = dst_begin_chase
system = Li01
Cnd_DistVec = inside, Player, 46140, 300, -66115, 8000
Act_StartDialog = king_can_feel_base
Act_ActTrig = commcomplete_dx_m01_1205_king
[Dialog]
nickname = king_can_feel_base
system = Li01
line = escort, Player, dx_m01_1205_king
[Trigger]
nickname = commcomplete_dx_m01_1205_king
Cnd_CommComplete = dx_m01_1205_king
Act_ActTrig = dst_spawnbeta4
[Trigger]
nickname = dst_spawnbeta4
Cnd_DistVec = inside, Player, 46140, 300, -66115, 2900
Act_DeactTrig = prisonship_dies
Act_GiveObjList = prisonship, ol_dienow
Act_SetLifetime = gmg_wing, 1
Act_NagOff = finalsearchpt
Act_EtherComm = lsfbeta4_voice_m01a, 216107, Player, dx_m01_1210_lsfbeta4, -1, li_rockford_head, li_scrote_body, comm_li_hatcher
Act_ActTrig = com_1210
[Trigger]
nickname = com_1210
Cnd_CommComplete = dx_m01_1210_lsfbeta4
Act_SendComm = escort, Player, dx_m01_1220_king
Act_ActTrig = com_1220
[Trigger]
nickname = com_1220
Cnd_CommComplete = dx_m01_1220_king
Act_EtherComm = lsfbeta4_voice_m01a, 216107, Player, dx_m01_1235_lsfbeta4, -1, li_rockford_head, li_scrote_body, comm_li_hatcher
Act_ActTrig = com_1235
[Trigger]
nickname = com_1235
Cnd_CommComplete = dx_m01_1235_lsfbeta4
Act_SpawnShip = lsfbeta4, no_ol
Act_MarkObj = lsfbeta4, 1
Act_LightFuse = lsfbeta4, fuse_beta4_damage
Act_LightFuse = lsfbeta4, li_fighter_gas01
Act_LightFuse = lsfbeta4, li_fighter_smoke01
Act_ActTrig = beta4_dies
Act_PlayerEnemyClamp = 2, 2
Act_SpawnShip = beta4_attacker1, no_ol
Act_SpawnShip = beta4_attacker2, no_ol
Act_SpawnShip = beta4_attacker3, no_ol
Act_SpawnShip = beta4_attacker4, no_ol
Act_SpawnShip = beta4_attacker5, no_ol
Act_MarkObj = beta4_attacker1, 1
Act_MarkObj = beta4_attacker2, 1
Act_MarkObj = beta4_attacker3, 1
Act_MarkObj = beta4_attacker4, 1
Act_MarkObj = beta4_attacker5, 1
Act_SetVibe = lsfbeta4, Player, REP_FRIEND_THRESHOLD
Act_SetVibeLblToShip = lsfbeta4_hostile, escort, REP_HOSTILE_MAXIMUM
Act_SetVibeLblToShip = lsfbeta4_hostile, Player, REP_HOSTILE_MAXIMUM
Act_SetVibe = escort, lsfbeta4, REP_FRIEND_MAXIMUM
Act_SetVibe = lsfbeta4, escort, REP_FRIEND_MAXIMUM
Act_GiveObjList = lsfbeta4, beta4_chase
Act_ActTrig = tr_pl_b4
Act_SetNNObj = mlog_51031
Act_ActTrig = dst_b4gets2king
Act_SetVibeShiptoLbl = escort, lsfbeta4_hostile, REP_HOSTILE_MAXIMUM
Act_SetVibeShiptoLbl = lsfbeta4, lsfbeta4_hostile, REP_HOSTILE_MAXIMUM
Act_GiveObjList = escort, help_beta4
Act_StartDialog = hold_on_beta4
[Trigger]
nickname = beta4_dies
system = Li01
Cnd_Destroyed = escapee, 1, EXPLODE
Act_ChangeState = FAIL, 22155
[ObjList]
nickname = beta4_chase
GotoShip = goto_cruise, escort, 800, true
StayInRange = escort, 1000
;[ObjList]
;nickname = ol_beta4_attackers_attack
;SetPriority = NORMAL
;GotoShip = goto_cruise, lsfbeta4, 1000, true, 50
;StayInRange = lsfbeta4, 1000
;BreakFormation = no_params
[Trigger]
nickname = dst_b4gets2king
system = Li01
Cnd_DistShip = inside, escort, lsfbeta4, 1000
Act_SetVibeShiptoLbl = lsfbeta4, lsfbeta4_hostile, REP_HOSTILE_MAXIMUM
[Dialog]
nickname = hold_on_beta4
system = Li01
line = lsfbeta4, Player, dx_m01_1245_lsfbeta4, 3, 0
line = escort, Player, dx_m01_1250_king, 2, 0
[Trigger]
nickname = tr_pl_b4
system = Li01
Cnd_True = no_params
Act_ActTrig = debris_field_end
[Trigger]
nickname = debris_field_end
system = Li01
Cnd_True = no_params
Act_ActTrig = rescue_beta4_init
[Trigger]
nickname = rescue_beta4_init
system = Li01
Cnd_True = no_params
Act_PlayerCanDock = false
Act_ActTrig = beta4_attackers_killed
Act_RandomPopSphere = 56328, 0, -52363, 6000, off
[Trigger]
nickname = beta4_attackers_killed
system = Li01
Cnd_Destroyed = lsfbeta4_hostile, -1, ALL
Act_SetNNObj = nn_objsoon, OBJECTIVE_HISTORY
Act_ActTrig = tr_to_locate_base
Act_Save = key_save_locate_base, 32115
Act_AdjHealth = escort, 0.3
Act_PlayMusic = none, none, none, music_anticipation_motivated, 3, false
Act_Invulnerable = lsfbeta4, true
[Trigger]
nickname = key_to_locate_base
system = Li01
Cnd_True = no_params
Act_MovePlayer = 46300, 300, -66115, 1
Act_SpawnShip = escort, no_ol, 46800, 200, -66115
Act_AdjHealth = escort, -0.1
Act_SpawnShip = lsfbeta4, no_ol, 47300, 250, -66000
Act_LightFuse = lsfbeta4, fuse_beta4_damage
Act_LightFuse = lsfbeta4, li_fighter_gas01
Act_LightFuse = lsfbeta4, li_fighter_smoke01
Act_ActTrig = beta4_dies
Act_SetVibe = escort, Player, REP_FRIEND_THRESHOLD
Act_SetVibe = lsfbeta4, Player, REP_FRIEND_THRESHOLD
Act_PlayerCanDock = false
Act_ActTrig = general_triggers
Act_ActTrig = tr_to_locate_base
Act_MarkObj = lsfbeta4, 1
Act_Invulnerable = lsfbeta4, true
[Trigger]
nickname = key_save_locate_base
system = Li01
Cnd_SpaceEnter = no_params
Act_SetInitialPlayerPos = 46300, 300, -66115, 0.7, 0, -0.7, 0
Act_ActTrig = key_to_locate_base
Act_SetNNObj = nn_objsoon, OBJECTIVE_HISTORY
Act_PlayMusic = none, none, none, music_anticipation_motivated, 3, false
[Trigger]
nickname = tr_to_locate_base
Cnd_True = no_params
Act_StartDialog = locate_base_lsfbeta4_safe
Act_ActTrig = com_1292_give_beta4pt
Act_ActTrig = com_1304
Act_ActTrig = com_1305
Act_GiveObjList = escort, ol_chatupbeta4
Act_GiveObjList = lsfbeta4, ol_chatupking
[ObjList]
nickname = ol_chatupbeta4
Delay = 2
StayInRange = lsfbeta4, 1000, false
GotoShip = goto_no_cruise, lsfbeta4, 300, false, 60
[ObjList]
nickname = ol_chatupking
Delay = 3
StayInRange = escort, 1000, false
GotoShip = goto_no_cruise, escort, 300, false, 40
[Dialog]
nickname = locate_base_lsfbeta4_safe
system = Li01
line = escort, Player, dx_m01_1260_king
line = lsfbeta4, Player, dx_m01_1275_lsfbeta4
line = escort, Player, dx_m01_1277_king
line = lsfbeta4, Player, dx_m01_1282_lsfbeta4
line = escort, Player, dx_m01_1285_king
line = lsfbeta4, Player, dx_m01_1292_lsfbeta4
line = lsfbeta4, Player, dx_m01_1293_lsfbeta4
line = escort, Player, dx_m01_1304_king
line = lsfbeta4, Player, dx_m01_1294_lsfbeta4
line = escort, Player, dx_m01_1305_king
[Trigger]
nickname = com_1292_give_beta4pt
system = Li01
Cnd_CommComplete = dx_m01_1292_lsfbeta4
Act_SetNNObj = nn_beta4pt
Act_MarkObj = lsfbeta4, 0
Act_GiveObjList = escort, ol_followlong
[ObjList]
nickname = ol_followlong
Follow = Player, 4000, -100, 50, -200
[Trigger]
nickname = com_1304
Cnd_CommComplete = dx_m01_1304_king
Act_GiveObjList = lsfbeta4, ol_getlostbeta4
[ObjList]
nickname = ol_getlostbeta4
BreakFormation = no_params
SetLifeTime = 50
Dock = Li01_02_dock_ring
[Trigger]
nickname = com_1305
Cnd_CommComplete = dx_m01_1305_king
Act_ActTrig = dst_kingcallshelp
Act_NNIds = 30105, HISTORY
Act_NagDistTowards = POS, beta4pt, escort, 56204, -400, -54238, 22170
[Trigger]
nickname = dst_kingcallshelp
Cnd_DistVec = inside, Player, 56204, -400, -54238, 13000
Act_StartDialog = dlg_kingcalls
Act_ActTrig = com_1307
Act_NagOff = beta4pt
[Dialog]
nickname = dlg_kingcalls
system = Li01
line = escort, Player, DX_M01_1306_KING
line = escort, Player, DX_M01_1307_KING
[Trigger]
nickname = com_1307
Cnd_CommComplete = DX_M01_1307_KING
Act_EtherComm = pilot_f_mil_m01, 216110, Player, dx_m01_1330_lsfalpha1, -1, ge_male1_head, li_male_elite_body, comm_li_hatcher
Act_EtherComm = pilot_f_mil_m02, 216114, Player, dx_m01_1340_lsfdelta1, -1, ge_male3_head, li_male_elite_body, comm_li_hatcher
Act_ActTrig = com_1340
[Trigger]
nickname = com_1340
Cnd_CommComplete = dx_m01_1340_lsfdelta1
Act_SpawnShip = base_hostile1
Act_SpawnShip = base_hostile2
Act_SpawnShip = base_hostile2a
Act_PlayerEnemyClamp = 2, 2
Act_SetVibeLblToShip = basescout, Player, REP_HOSTILE_MAXIMUM
Act_SetVibeLblToShip = basescout, escort, REP_HOSTILE_MAXIMUM
Act_SetVibeLbl = basescout, us, REP_HOSTILE_MAXIMUM
Act_SetVibeLbl = us, basescout, REP_HOSTILE_MAXIMUM
Act_GiveObjList = base_hostile1, ol_base_hostile_locate_base1
Act_GiveObjList = base_hostile2, ol_base_hostile_locate_base1
Act_GiveObjList = base_hostile2a, ol_base_hostile_locate_base1
Act_StartDialog = dlg_fighters_incoming
Act_ActTrig = com_1375
Act_PlayMusic = music_li_space, music_li_danger, music_li_battle, music_discordant_psychosis, 3, false
[Dialog]
nickname = dlg_fighters_incoming
system = Li01
line = escort, Player, dx_m01_1375_king
line = escort, Player, dx_m01_1376_king
[Trigger]
nickname = com_1375
Cnd_CommComplete = dx_m01_1375_king
Act_SetNNObj = nn_destroyscouts
Act_ActTrig = scout1_hits_player
Act_ActTrig = scout2_hits_player
Act_ActTrig = scout1_hits_friend
Act_ActTrig = scout2_hits_friend
Act_ActTrig = dst_scouts_run_safeguard
[Trigger]
nickname = scout1_hits_player
Cnd_ProjHit = Player, 3, base_hostile1
Act_DeactTrig = scout2_hits_player
Act_DeactTrig = scout1_hits_friend
Act_DeactTrig = scout2_hits_friend
Act_ActTrig = scouts_get_shots_off
[Trigger]
nickname = scout2_hits_player
Cnd_ProjHit = Player, 3, base_hostile2
Act_DeactTrig = scout1_hits_player
Act_DeactTrig = scout1_hits_friend
Act_DeactTrig = scout2_hits_friend
Act_ActTrig = scouts_get_shots_off
[Trigger]
nickname = scout1_hits_friend
system = Li01
Cnd_ProjHitShipToLbl = us, 3, base_hostile1
Act_DeactTrig = scout2_hits_friend
Act_DeactTrig = scout1_hits_player
Act_DeactTrig = scout2_hits_player
Act_ActTrig = scouts_get_shots_off
[Trigger]
nickname = scout2_hits_friend
system = Li01
Cnd_ProjHitShipToLbl = us, 3, base_hostile2
Act_DeactTrig = scout1_hits_friend
Act_DeactTrig = scout1_hits_player
Act_DeactTrig = scout2_hits_player
Act_ActTrig = scouts_get_shots_off
[Trigger]
nickname = scouts_get_shots_off
Cnd_True = no_params
Act_DeactTrig = dst_scouts_run_safeguard
Act_ActTrig = tr_scouts_run
[Trigger]
nickname = dst_scouts_run_safeguard
system = Li01
Cnd_Timer = 8
Act_DeactTrig = scouts_get_shots_off
Act_DeactTrig = scout1_hits_friend
Act_DeactTrig = scout1_hits_player
Act_DeactTrig = scout2_hits_player
Act_DeactTrig = scout2_hits_friend
Act_ActTrig = tr_scouts_run
[Trigger]
nickname = tr_scouts_run
system = Li01
Cnd_True = no_params
Act_GiveObjList = base_hostile1, ol_baddie_locate_base
Act_GiveObjList = base_hostile2, ol_baddie_locate_base
Act_GiveObjList = base_hostile2a, ol_baddie_locate_base
Act_DeactTrig = beta4_dies
Act_SpawnShip = lsfalpha1
Act_SpawnShip = lsfalpha2
Act_SpawnShip = lsfalpha3
Act_ActTrig = d_alpha1
Act_ActTrig = d_alpha2
Act_SpawnSolar = base
Act_SpawnSolar = hostile_platform1
Act_SpawnSolar = hostile_platform3
Act_Invulnerable = hostile_platform1, true, false, 0.99
Act_Invulnerable = hostile_platform3, true, false, 0.99
Act_ActTrig = d_plat1
Act_ActTrig = d_plat3
Act_ActTrig = platform_died_comm
Act_ActTrig = d_bothplatforms
Act_Invulnerable = base, true, true, 0.9
Act_SetVibeLblToShip = us, base, REP_FRIEND_MAXIMUM
Act_SetVibeLbl = us, basescout, REP_FRIEND_MAXIMUM
Act_SetVibe = base, Player, REP_HOSTILE_MAXIMUM
Act_SetVibe = base, escort, REP_HOSTILE_THRESHOLD
Act_SetVibeShiptoLbl = base, alpha, REP_HOSTILE_MAXIMUM
Act_SetVibe = hostile_platform1, Player, REP_HOSTILE_MAXIMUM
Act_SetVibe = hostile_platform3, Player, REP_HOSTILE_MAXIMUM
Act_SetVibe = hostile_platform1, escort, REP_HOSTILE_THRESHOLD
Act_SetVibe = hostile_platform3, escort, REP_HOSTILE_MAXIMUM
Act_SetVibeShiptoLbl = hostile_platform1, alpha, REP_HOSTILE_MAXIMUM
Act_SetVibeShiptoLbl = hostile_platform3, alpha, REP_HOSTILE_MAXIMUM
Act_GiveObjList = lsfalpha1, ol_reinforce_player_to_pirate_base
Act_ActTrig = tm_kingcomments
[Trigger]
nickname = tm_kingcomments
Cnd_Timer = 5
Act_StartDialog = alpha_wing_reports_in
Act_ActTrig = com_1408
Act_ActTrig = com_1409
[Trigger]
nickname = d_alpha1
system = Li01
Cnd_Destroyed = lsfalpha1, 1, EXPLODE
[Trigger]
nickname = d_alpha2
system = Li01
Cnd_Destroyed = lsfalpha2, 1, EXPLODE
[Trigger]
nickname = d_plat1
system = Li01
Cnd_Destroyed = hostile_platform1, 1, EXPLODE
[Trigger]
nickname = d_plat3
system = Li01
Cnd_Destroyed = hostile_platform3, 1, EXPLODE
[Dialog]
nickname = alpha_wing_reports_in
system = Li01
line = escort, Player, dx_m01_1404_king
line = lsfalpha1, Player, dx_m01_1407_lsfalpha1
line = escort, Player, dx_m01_1408_king
line = lsfalpha1, Player, dx_m01_1409_lsfalpha1
[Trigger]
nickname = com_1408
Cnd_CommComplete = dx_m01_1408_king
Act_SetNNObj = nn_beta4pt2ndtime
Act_GiveObjList = escort, ol_formgobase
[ObjList]
nickname = ol_formgobase
MakeNewFormation = fighter_li_lsf, lsfalpha1, lsfalpha2, lsfalpha3
Follow = Player, 1200, -10, -70, -200
[Trigger]
nickname = com_1409
Cnd_CommComplete = dx_m01_1409_lsfalpha1
Act_ActTrig = dst_escort_locates_base
Act_NagDistTowards = POS, beta4ptNo2, escort, 56204, -400, -54238, 22170, 150, NAG_ALWAYS
[Trigger]
nickname = dst_escort_locates_base
Cnd_DistVec = inside, Player, 57147, 0, -52081, 3000
Act_SendComm = escort, Player, dx_m01_1410_king
Act_ActTrig = com_1410
Act_PlayMusic = music_li_space, music_li_danger, music_li_battle, music_reveal_enemy_position_of_strength, 3, true
[Trigger]
nickname = com_1410
Cnd_CommComplete = dx_m01_1410_king
Act_NagOff = beta4ptNo2
Act_GiveObjList = escort, ol_breakform
Act_SetVibeLblToShip = us, hostile_platform1, REP_HOSTILE_THRESHOLD
Act_SetVibe = escort, hostile_platform1, REP_HOSTILE_MAXIMUM
Act_SetVibe = escort, hostile_platform3, REP_FRIEND_MAXIMUM
Act_SetVibeLblToShip = us, hostile_platform3, REP_FRIEND_MAXIMUM
Act_SetVibeLblToShip = us, base, REP_HOSTILE_THRESHOLD
Act_SetVibe = escort, base, REP_FRIEND_MAXIMUM
Act_SetVibeLbl = us, base_pirate, REP_HOSTILE_MAXIMUM
Act_NagDistTowards = OBJ, gobase, escort, base, 22190, 2500, NAG_ALWAYS
Act_ActTrig = dst_p1_notatbase
Act_ActTrig = dst_p1_atbase
Act_ActTrig = dst_escort_sees_base
[Trigger]
nickname = dst_p1_notatbase
Cnd_DistShip = outside, Player, base, 2001
Act_SetNNObj = nn_gotobase
Act_DeactTrig = dst_p1_atbase
[Trigger]
nickname = dst_p1_atbase
Cnd_DistShip = inside, Player, base, 2000
Act_SetNNObj = nn_uratbase
Act_DeactTrig = dst_p1_notatbase
[Trigger]
nickname = dst_escort_sees_base
Cnd_DistVec = inside, Player, 57147, 0, -52081, 1900
Act_StartDialog = dlg_escort_locates_base
Act_ActTrig = com_1431
Act_ActTrig = com_1430
[Dialog]
nickname = dlg_escort_locates_base
system = Li01
line = escort, Player, dx_m01_1430_king
line = escort, Player, dx_m01_1431_king
[Trigger]
nickname = com_1430
Cnd_CommComplete = dx_m01_1430_king
Act_Invulnerable = hostile_platform1, false, true
Act_Invulnerable = hostile_platform3, false, true
Act_ActTrig = tm_sendcalvalry
[Trigger]
nickname = com_1431
Cnd_CommComplete = dx_m01_1431_king
Act_ActTrig = dst_P1_locate_base_end
[Trigger]
nickname = dst_P1_locate_base_end
system = Li01
Cnd_DistVec = inside, Player, 57147, 0, -52081, 2600
Act_NagOff = gobase
Act_DeactTrig = beta4_attackers_killed
Act_DeactTrig = scout1_hits_friend
Act_DeactTrig = scout2_hits_friend
Act_DeactTrig = scout1_hits_player
Act_DeactTrig = scout2_hits_player
Act_ActTrig = remove_defenses_init
Act_Invulnerable = escort, true, false, 0.9
[Trigger]
nickname = remove_defenses_init
system = Li01
Cnd_True = no_params
Act_MarkObj = hostile_platform1, 1
Act_MarkObj = hostile_platform3, 1
Act_SetVibeShiptoLbl = escort, base_pirate, REP_HOSTILE_THRESHOLD
Act_PlayerCanDock = false
Act_ActTrig = d_plat1_changeobj
Act_ActTrig = pirate_wave1
Act_SetNNObj = mlog_51026
Act_PlayerEnemyClamp = 1, 1
Act_ActTrig = pjh_base_by_p1
[Trigger]
nickname = pjh_base_by_p1
Cnd_ProjHit = base, 10, Player
Act_SendComm = escort, Player, DX_M01_1448_KING
[Trigger]
nickname = d_plat1_changeobj
system = Li01
Cnd_Destroyed = hostile_platform1, 1, ALL
[Trigger]
nickname = pirate_wave1
system = Li01
Cnd_True = no_params
Act_SpawnShip = pirate_wave1_1, no_ol
Act_SpawnShip = pirate_wave1_2, no_ol
Act_SpawnShip = pirate_wave1_3, ol_stay_near_base
Act_GiveObjList = pirate_wave1_1, ol_stay_near_base_pair1
Act_ActTrig = d_allrogues
Act_SetVibeShiptoLbl = escort, base_pirate, REP_HOSTILE_THRESHOLD
Act_SetVibeLblToShip = base_pirate, escort, REP_HOSTILE_THRESHOLD
Act_SendComm = escort, Player, dx_m01_1445_king
Act_ActTrig = pirate_wave2
Act_ActTrig = d_pir_wave1_1
Act_ActTrig = d_pir_wave1_2
Act_ActTrig = d_pir_wave1_3
[ObjList]
nickname = ol_stay_near_base_pair1
MakeNewFormation = fighter_pirate, pirate_wave1_2
StayInRange = 57147, 0, -52081, 1000
[ObjList]
nickname = ol_stay_near_base
StayInRange = 57147, 0, -52081, 1000
[Trigger]
nickname = d_allrogues
system = Li01
Cnd_Destroyed = base_pirate, -1, EXPLODE
[Trigger]
nickname = d_pir_wave1_1
Cnd_Destroyed = pirate_wave1_1, 1, EXPLODE
[Trigger]
nickname = d_pir_wave1_2
Cnd_Destroyed = pirate_wave1_2, 1, EXPLODE
[Trigger]
nickname = d_pir_wave1_3
Cnd_Destroyed = pirate_wave1_3, 1, EXPLODE
[Trigger]
nickname = pirate_wave2
system = Li01
Cnd_Destroyed = wave1, 2, EXPLODE
Act_SpawnShip = pirate_wave2_1, ol_stay_near_base_pair2
Act_SpawnShip = pirate_wave2_2, no_ol
Act_SpawnShip = pirate_wave2_3, ol_stay_near_base
Act_DeactTrig = d_allrogues
Act_ActTrig = d_allrogues
Act_SetVibeShiptoLbl = escort, base_pirate, REP_HOSTILE_THRESHOLD
Act_SetVibeLblToShip = base_pirate, escort, REP_HOSTILE_THRESHOLD
Act_ActTrig = d_pir_wave2_1
Act_ActTrig = d_pir_wave2_2
Act_ActTrig = d_pir_wave2_3
Act_ActTrig = d_2wave2guys
[ObjList]
nickname = ol_stay_near_base_pair2
MakeNewFormation = fighter_pirate, pirate_wave2_2
StayInRange = 57147, 0, -52081, 1000
[Trigger]
nickname = d_2wave2guys
Cnd_Destroyed = base_pirate, 2, EXPLODE
Act_SpawnShip = base_hostile3
Act_SpawnShip = base_hostile4
Act_SetVibeShiptoLbl = escort, base_pirate, REP_HOSTILE_THRESHOLD
Act_GiveObjList = base_hostile3, ol_hostile_clr_base
Act_DeactTrig = d_allrogues
Act_ActTrig = d_allrogues
Act_ActTrig = d_launch_host
[Trigger]
nickname = d_pir_wave2_1
Cnd_Destroyed = pirate_wave2_1, 1, EXPLODE
[Trigger]
nickname = d_pir_wave2_2
Cnd_Destroyed = pirate_wave2_2, 1, EXPLODE
[Trigger]
nickname = d_pir_wave2_3
Cnd_Destroyed = pirate_wave2_3, 1, EXPLODE
[Trigger]
nickname = d_launch_host
system = Li01
repeatable = true
Cnd_Destroyed = lbl_launch_host, -1, ALL
Act_ActTrig = tm_launch_host
[Trigger]
nickname = tm_launch_host
system = Li01
Cnd_Timer = 7
Act_SpawnShip = base_hostile3, ol_hostile_clr_base
Act_SetVibeLblToShip = lbl_launch_host, Player, REP_HOSTILE_THRESHOLD
Act_SetVibeLblToShip = lbl_launch_host, escort, REP_HOSTILE_THRESHOLD
Act_DeactTrig = d_allrogues
Act_ActTrig = d_allrogues
[Trigger]
nickname = platform_died_comm
system = Li01
Cnd_Destroyed = lbl_hplat, 1
Act_SendComm = escort, Player, DX_M01_1440_KING
[Trigger]
nickname = tm_sendcalvalry
system = Li01
Cnd_Timer = 180
Act_DeactTrig = d_bothplatforms
Act_DeactTrig = platform_died_comm
Act_DeactTrig = tm_1_com1446
Act_DeactTrig = d_plat1_changeobj
Act_ActTrig = destroy_base_init
[Trigger]
nickname = d_bothplatforms
system = Li01
Cnd_Destroyed = lbl_hplat, 2, ALL
Act_DeactTrig = tm_sendcalvalry
Act_DeactTrig = pirate_wave1
Act_ActTrig = tm_1_com1446
Act_DeactTrig = d_plat1_changeobj
Act_DeactTrig = pjh_base_by_p1
Act_ActTrig = destroy_base_init
[Trigger]
nickname = tm_1_com1446
system = Li01
Cnd_Timer = 1
Act_SendComm = escort, Player, dx_m01_1446_king
[Trigger]
nickname = key_save_back_to_pitts
system = Li01
Cnd_SpaceEnter = no_params
Act_SetInitialPlayerPos = 55371, 0, -51358, 1, 0, 0, 0
Act_SpawnShip = escort, ol_breakfollow, 55300, 100, -51500
Act_AdjHealth = escort, -0.3
Act_SpawnShip = megaalpha1
Act_SetNNObj = nn_objsoon, OBJECTIVE_HISTORY
Act_ActTrig = tm_king_clears_out
Act_GiveObjList = escort, ol_breakfollow
Act_SpawnShip = lsfdelta1, no_ol, 55352, -400, -53117
Act_SpawnShip = lsfalpha1, no_ol, 58147, 300, -52381
Act_SpawnShip = lsfalpha2, no_ol, 58047, 200, -52300
Act_SetVibeLbl = us, us, REP_FRIEND_MAXIMUM
Act_SetVibeLblToShip = us, Player, REP_FRIEND_THRESHOLD
Act_AdjHealth = lsfdelta1, -0.6
Act_AdjHealth = lsfalpha1, -0.3
Act_AdjHealth = lsfalpha2, -0.2
Act_ActTrig = d_alpha1
Act_ActTrig = tm_3_startpatrols
Act_PlayerCanDock = false
Act_ActTrig = general_triggers
Act_PlayMusic = music_li_space, music_li_danger, music_li_battle, none, 3
[Trigger]
nickname = destroy_base_init
system = Li01
Cnd_True = no_params
Act_ActTrig = send_in_calvalry
Act_ActTrig = calvalry_dead
Act_PlayerCanDock = false
Act_PlayMusic = music_li_space, music_li_danger, music_li_battle, none, 3
[Trigger]
nickname = send_in_calvalry
system = Li01
Cnd_Timer = 7
Act_SpawnShip = lsfdelta1
Act_SpawnShip = lsfdelta2
Act_Invulnerable = lsfdelta1, true, true, 0.9
Act_Invulnerable = lsfdelta2, true, true, 0.9
Act_StartDialog = destroy_base_bomber_run
Act_GiveObjList = lsfdelta1, lsfdelta1_destroy_base
Act_SetVibeLbl = us, us, REP_FRIEND_MAXIMUM
Act_SetVibeLblToShip = calvalry, Player, REP_FRIEND_THRESHOLD
Act_SetVibeLbl = calvalry, base_pirate, REP_HOSTILE_THRESHOLD
Act_SetVibeLbl = base_pirate, calvalry, REP_HOSTILE_THRESHOLD
Act_SetVibeLbl = torpedo_runner, base_pirate, REP_FRIEND_MAXIMUM
Act_SetVibeLbl = base_pirate, torpedo_runner, REP_FRIEND_MAXIMUM
Act_SetVibeLblToShip = torpedo_runner, base, REP_HOSTILE_MAXIMUM
Act_ActTrig = com_1460
Act_SetNNObj = nn_objsoon, OBJECTIVE_HISTORY
[Dialog]
nickname = destroy_base_bomber_run
system = Li01
line = lsfdelta1, Player, dx_m01_1450_lsfdelta1, 4, 0
line = escort, Player, dx_m01_1460_king, 4, 0
[Trigger]
nickname = com_1460
Cnd_CommComplete = dx_m01_1460_king
Act_ActTrig = pjh_basebydelta1
[Trigger]
nickname = pjh_basebydelta1
system = Li01
Cnd_ProjHit = base, 1, lsfdelta1
Act_ActTrig = tm_destroy_cam
Act_ActTrig = tm_baseboom
Act_SetVibeLbl = torpedo_runner, base_pirate, REP_HOSTILE_MAXIMUM
Act_SetVibeLbl = base_pirate, torpedo_runner, REP_HOSTILE_MAXIMUM
Act_SendComm = lsfdelta1, Player, dx_m01_1470_lsfdelta1
Act_PlayMusic = music_li_space, music_li_danger, music_li_battle, music_danger, 3, false
[Trigger]
nickname = tm_destroy_cam
system = Li01
Cnd_Timer = 2
Act_PobjIdle = no_params
Act_StaticCam = 57148.1, 99.35, -52280.2, -0.009337, -0.008945, 0.966306, 0.257073
Act_CallThorn = missions\m01b\m01b_11.thn, Player
Act_SpawnShip = megadelta1
Act_SpawnShip = megaalpha1
Act_SetVibeLblToShip = calvalry, Player, REP_FRIEND_THRESHOLD
[Trigger]
nickname = tm_baseboom
system = Li01
Cnd_Timer = 3
Act_LightFuse = base, pirate_base_explode_fuse
Act_DeactTrig = d_launch_host
Act_DeactTrig = platform_died_comm
Act_DeactTrig = tm_1_com1446
Act_PobjIdle = no_params
Act_DeactTrig = d_plat1_changeobj
Act_SetVibeLbl = base_pirate, calvalry, REP_HOSTILE_MAXIMUM
Act_SetVibeLbl = calvalry, base_pirate, REP_HOSTILE_MAXIMUM
Act_SetVibeLbl = alpha, base_pirate, REP_HOSTILE_MAXIMUM
Act_SetVibeLblToShip = base_pirate, escort, REP_NEUTRAL
Act_StartDialog = destroy_base_done
Act_DeactTrig = pirate_wave1
Act_DeactTrig = pirate_wave2
Act_DeactTrig = calvalry_dead
Act_DeactTrig = d_2wave2guys
Act_DeactTrig = pirate_wave2
Act_ActTrig = tm_restore_pov
[Dialog]
nickname = destroy_base_done
system = Li01
line = escort, Player, dx_m01_1480_king, 1, 0
line = megadelta1, Player, dx_m01_1490_lsfdelta1, 3, 0
[Trigger]
nickname = wt_plat1alive
Cnd_WatchTrigger = d_plat1, ON
Act_Destroy = hostile_platform1
[Trigger]
nickname = wt_plat3alive
Cnd_WatchTrigger = d_plat3, ON
Act_Destroy = hostile_platform3
[Trigger]
nickname = tm_restore_pov
system = Li01
Cnd_Timer = 18
Act_RevertCam = no_params
Act_ActTrig = wt_wave1_1_died_on
Act_ActTrig = wt_wave1_1_died_off
Act_ActTrig = wt_wave1_2_died_on
Act_ActTrig = wt_wave1_2_died_off
Act_ActTrig = wt_wave1_3_died_on
Act_ActTrig = wt_wave1_3_died_off
Act_ActTrig = wt_wave2_1_died_on
Act_ActTrig = wt_wave2_2_died_off
Act_ActTrig = wt_plat1alive
Act_ActTrig = wt_plat3alive
Act_ActTrig = tm_P1mustkillall
[Trigger]
nickname = tm_P1mustkillall
system = Li01
Cnd_Timer = 3
Act_ActTrig = wt_d_allrogues_on
Act_ActTrig = wt_d_allrogues_off
Act_DeactTrig = wt_plat1alive
Act_DeactTrig = wt_plat3alive
[Trigger]
nickname = wt_wave1_1_died_on
system = Li01
Cnd_WatchTrigger = d_pir_wave1_1, ON
Act_DeactTrig = wt_wave1_1_died_off
Act_Destroy = pirate_wave1_1
[Trigger]
nickname = wt_wave1_1_died_off
system = Li01
Cnd_WatchTrigger = d_pir_wave1_1, off
Act_DeactTrig = wt_wave1_1_died_on
[Trigger]
nickname = wt_wave1_2_died_on
system = Li01
Cnd_WatchTrigger = d_pir_wave1_2, ON
Act_DeactTrig = wt_wave1_2_died_off
Act_ActTrig = pjh_wave1_2
[Trigger]
nickname = pjh_wave1_2
Cnd_ProjHit = pirate_wave1_2, 3
Act_Destroy = pirate_wave1_2
[Trigger]
nickname = wt_wave1_2_died_off
system = Li01
Cnd_WatchTrigger = d_pir_wave1_2, off
Act_DeactTrig = wt_wave1_2_died_on
[Trigger]
nickname = wt_wave1_3_died_on
system = Li01
Cnd_WatchTrigger = d_pir_wave1_3, ON
Act_DeactTrig = wt_wave1_3_died_off
Act_ActTrig = pjh_wave1_3
[Trigger]
nickname = pjh_wave1_3
Cnd_ProjHit = pirate_wave1_3, 4
Act_Destroy = pirate_wave1_3
[Trigger]
nickname = wt_wave1_3_died_off
system = Li01
Cnd_WatchTrigger = d_pir_wave1_3, off
Act_DeactTrig = wt_wave1_3_died_on
[Trigger]
nickname = wt_wave2_1_died_on
system = Li01
Cnd_WatchTrigger = d_pir_wave2_1, ON
Act_DeactTrig = wt_wave2_1_died_off
Act_ActTrig = pjh_wave2_1
[Trigger]
nickname = pjh_wave2_1
Cnd_ProjHit = pirate_wave2_1, 3
Act_Destroy = pirate_wave2_1
[Trigger]
nickname = wt_wave2_1_died_off
system = Li01
Cnd_WatchTrigger = d_pir_wave2_1, off
Act_DeactTrig = wt_wave2_1_died_on
[Trigger]
nickname = wt_wave2_2_died_on
system = Li01
Cnd_WatchTrigger = d_pir_wave2_2, ON
Act_DeactTrig = wt_wave2_2_died_off
Act_ActTrig = pjh_wave2_2
[Trigger]
nickname = pjh_wave2_2
Cnd_ProjHit = pirate_wave2_2, 7
Act_Destroy = pirate_wave2_2
[Trigger]
nickname = wt_wave2_2_died_off
system = Li01
Cnd_WatchTrigger = d_pir_wave2_2, off
Act_DeactTrig = wt_wave2_2_died_on
[Trigger]
nickname = wt_wave2_3_died_on
system = Li01
Cnd_WatchTrigger = d_pir_wave2_3, ON
Act_DeactTrig = wt_wave2_3_died_off
Act_ActTrig = pjh_wave2_3
[Trigger]
nickname = pjh_wave2_3
Cnd_ProjHit = pirate_wave2_3, 2
Act_Destroy = pirate_wave2_3
[Trigger]
nickname = wt_wave2_3_died_off
system = Li01
Cnd_WatchTrigger = d_pir_wave2_3, off
Act_DeactTrig = wt_wave2_3_died_on
[Trigger]
nickname = wt_d_allrogues_on
system = Li01
Cnd_WatchTrigger = d_allrogues, ON
Act_DeactTrig = wt_d_allrogues_off
Act_SendComm = escort, Player, dx_m01_1515_king
Act_SetNNObj = nn_killpostbase
Act_ActTrig = d_allroguespostbase
Act_DeactTrig = d_allrogues
Act_MarkObj = base_pirate, 1
Act_PlayMusic = music_li_space, music_li_danger, music_li_battle, none, 3
[Trigger]
nickname = d_allroguespostbase
system = Li01
Cnd_Destroyed = base_pirate, -1, EXPLODE
Act_ActTrig = tm_king_clears_out
Act_ActTrig = tm_3_startpatrols
Act_PlayMusic = music_li_space, music_li_danger, music_li_battle, music_victory, 3, true
Act_SetNNObj = nn_objsoon, OBJECTIVE_HISTORY
Act_Save = key_save_back_to_pitts, 32120
[Trigger]
nickname = wt_d_allrogues_off
system = Li01
Cnd_WatchTrigger = d_allrogues, off
Act_DeactTrig = wt_d_allrogues_on
Act_ActTrig = tm_king_clears_out
Act_ActTrig = tm_3_startpatrols
Act_PlayMusic = music_li_space, music_li_danger, music_li_battle, music_victory, 3, true
Act_Save = key_save_back_to_pitts, 32120
[Trigger]
nickname = tm_3_startpatrols
system = Li01
Cnd_Timer = 3
Act_ActTrig = start_base_patrols
[Trigger]
nickname = start_base_patrols
system = Li01
Cnd_True = no_params
Act_ActTrig = dst_repeatpatrolccw
Act_ActTrig = tm_startpatrol2
Act_ActTrig = wt_d_alpha1_on
Act_ActTrig = wt_d_alpha1_off
[Trigger]
nickname = wt_d_alpha1_on
system = Li01
Cnd_WatchTrigger = d_alpha1, ON
Act_DeactTrig = wt_d_alpha1_off
Act_GiveObjList = lsfalpha1, ol_form_patrolcw_a1
[Trigger]
nickname = wt_d_alpha1_off
system = Li01
Cnd_WatchTrigger = d_alpha1, off
Act_DeactTrig = wt_d_alpha1_on
Act_ActTrig = wt_d_alpha2_on
Act_ActTrig = wt_d_alpha2_off
[Trigger]
nickname = wt_d_alpha2_on
system = Li01
Cnd_WatchTrigger = d_alpha2, ON
Act_DeactTrig = wt_d_alpha2_off
Act_GiveObjList = lsfalpha2, ol_form_patrolcw_a2
[Trigger]
nickname = wt_d_alpha2_off
system = Li01
Cnd_WatchTrigger = d_alpha2, off
Act_DeactTrig = wt_d_alpha2_on
Act_GiveObjList = lsfalpha3, ol_form_patrolcw_a3
[Trigger]
nickname = dst_repeatpatrolccw
system = Li01
repeatable = true
Cnd_Timer = 30
Act_GiveObjList = lsfalpha1, ol_patrolcw
[Trigger]
nickname = tm_startpatrol2
system = Li01
Cnd_Timer = 5
Act_GiveObjList = lsfdelta1, ol_patrolcw
Act_ActTrig = dst_repeatpatrolcw
[Trigger]
nickname = dst_repeatpatrolcw
system = Li01
repeatable = true
Cnd_Timer = 30
Act_GiveObjList = lsfdelta1, ol_patrolccw
[Trigger]
nickname = tm_king_clears_out
system = Li01
Cnd_Timer = 2
Act_StartDialog = dlg_king_clears_out
Act_GiveObjList = escort, ol_breakfollow
Act_ActTrig = com_1516
[Dialog]
nickname = dlg_king_clears_out
system = Li01
line = escort, Player, dx_m01_1513_king
line = megaalpha1, Player, dx_m01_1505_lsfalpha1, 6, 0
line = escort, Player, dx_m01_1516_king
[Trigger]
nickname = com_1516
Cnd_CommComplete = dx_m01_1516_king
Act_NNIds = 30110, HISTORY
Act_AdjHealth = escort, 0.3
Act_SetNNObj = mlog_51027
Act_NagDistTowards = POS, gohome, escort, 50655, 0, -77595, 22180, 1900, NAG_ALWAYS
Act_ActTrig = tm_pauseb4debrief
[Trigger]
nickname = tm_pauseb4debrief
Cnd_Timer = 3
Act_ActTrig = dst_king_debriefs
[Trigger]
nickname = dst_king_debriefs
Cnd_DistShip = inside, Player, Li01_02, 24000
Act_StartDialog = dlg_king_debriefs
Act_ActTrig = com_1528_divert
[Dialog]
nickname = dlg_king_debriefs
system = Li01
line = escort, Player, dx_m01_1525_king
line = escort, Player, dx_m01_1526_king
line = escort, Player, dx_m01_1528_king
[Trigger]
nickname = com_1528_divert
Cnd_CommComplete = dx_m01_1528_king
Act_ActTrig = tm_king_diverts
[Trigger]
nickname = tm_king_diverts
system = Li01
Cnd_Timer = 3
Act_StartDialog = destroy_base_specific_mission_offer
Act_ActTrig = com_1555
Act_ActTrig = play_juni_ethercomm
[Dialog]
nickname = destroy_base_specific_mission_offer
system = Li01
line = escort, Player, dx_m01_1555_king, 12, 0
[Trigger]
nickname = com_1555
system = Li01
Cnd_CommComplete = dx_m01_1555_king
Act_SetNNObj = nn_objsoon, OBJECTIVE_HISTORY
Act_DeactTrig = king_dies
Act_GiveObjList = escort, ol_leavetown
Act_MarkObj = escort, 0
Act_NNIds = 30115, HISTORY
Act_PlayMusic = music_li_space, music_li_danger, music_li_battle, music_reveal_and_exposition, 6, true
[Trigger]
nickname = play_juni_ethercomm
Cnd_CommComplete = dx_m01_1555_king
Act_ActTrig = tm_pausebeforejuni
Act_NagOff = gohome
Act_AdjAcct = 3500
[Trigger]
nickname = tm_pausebeforejuni
Cnd_Timer = 3
Act_EtherComm = juni_voice_m01a, 216116, Player, dx_m01_1580_juni, -1, pl_female4_head, li_hatcher_body
Act_ActTrig = com_1580
[Trigger]
nickname = com_1580
Cnd_CommComplete = dx_m01_1580_juni
Act_EtherComm = juni_voice_m01a, 216116, Player, dx_m01_1585_juni, -1, pl_female4_head, li_hatcher_body
Act_ActTrig = com_1585
[Trigger]
nickname = com_1585
Cnd_CommComplete = dx_m01_1585_juni
Act_PlayerCanDock = false, Li01_02_dock_ring
Act_RpopAttClamp = false
Act_NNIds = 30120, HISTORY
Act_Invulnerable = escort, true, false
Act_Popupdialog = 21897, 21947, CLOSE
Act_ActTrig = tm_end1b
[Trigger]
nickname = tm_end1b
Cnd_Timer = 1
Act_ChangeState = SUCCEED
[Trigger]
nickname = calvalry_dead
system = Li01
repeatable = true
Cnd_Destroyed = torpedo_runner, -1, ALL
Act_SpawnShip = lsfdelta1
Act_SpawnShip = lsfdelta2
Act_SetVibeLblToShip = torpedo_runner, base, REP_HOSTILE_MAXIMUM
Act_SetVibeLbl = torpedo_runner, base_pirate, REP_FRIEND_MAXIMUM
Act_SetVibeLbl = base_pirate, torpedo_runner, REP_FRIEND_MAXIMUM
Act_GiveObjList = lsfalpha1, lsfalpha1_destroy_base
Act_GiveObjList = lsfdelta1, lsfdelta1_destroy_base