freelancer-hd-edition/DATA/UNIVERSE/SYSTEMS/HI02/hi02.ini
2021-07-25 01:06:55 +02:00

1841 lines
38 KiB
INI

[SystemInfo]
space_color = 0, 0, 0
local_faction = li_p_grp
[EncounterParameters]
nickname = area_scout
filename = missions\encounters\area_scout.ini
[EncounterParameters]
nickname = area_bh_scout
filename = missions\encounters\area_bh_scout.ini
[EncounterParameters]
nickname = area_defend
filename = missions\encounters\area_defend.ini
[EncounterParameters]
nickname = area_bh_defend
filename = missions\encounters\area_bh_defend.ini
[EncounterParameters]
nickname = patrolp_pirate_patrol
filename = missions\encounters\patrolp_pirate_patrol.ini
[EncounterParameters]
nickname = patrolp_bh_patrol
filename = missions\encounters\patrolp_bh_patrol.ini
[EncounterParameters]
nickname = area_assault
filename = missions\encounters\area_assault.ini
[EncounterParameters]
nickname = area_bh_assault
filename = missions\encounters\area_bh_assault.ini
[EncounterParameters]
nickname = patrolp_assault
filename = missions\encounters\patrolp_assault.ini
[EncounterParameters]
nickname = patrolp_bh_assault
filename = missions\encounters\patrolp_bh_assault.ini
[EncounterParameters]
nickname = area_trade_trader
filename = missions\encounters\area_trade_trader.ini
[EncounterParameters]
nickname = tradep_trade_trader
filename = missions\encounters\tradep_trade_trader.ini
[EncounterParameters]
nickname = area_scavenger
filename = missions\encounters\area_scavenger.ini
[EncounterParameters]
nickname = miningp_scavenger
filename = missions\encounters\miningp_scavenger.ini
[EncounterParameters]
nickname = area_nomads_m13
filename = missions\encounters\area_nomads_m13.ini
[EncounterParameters]
nickname = area_nomads
filename = missions\encounters\area_nomads.ini
[TexturePanels]
file = universe\heavens\shapes.ini
[Music]
space = music_omicron_space
danger = music_omicron_danger
battle = music_omicron_battle
[Dust]
spacedust = Dust
[Nebula]
file = solar\nebula\Hi02_Malvada_edge_nebula.ini
zone = Zone_Hi02_Malvada_nube
[Nebula]
file = solar\nebula\Hi02_Gredos_walker_nebula.ini
zone = Zone_Hi02_Gredos_nube
[Asteroids]
file = solar\asteroids\Hi02_Malvada_nomad_asteroids.ini
zone = Zone_Hi02_Malvada_asteroids
[Asteroids]
file = solar\asteroids\Hi02_Gredos_lava_asteroids.ini
zone = Zone_Hi02_Gredos_asteroids
[Asteroids]
file = solar\asteroids\Hi02_Tenereife_rock_asteroids.ini
zone = Zone_Hi02_Tenereife_campo
[Asteroids]
file = solar\asteroids\Hi02_Tenereife_debris_field.ini
zone = Zone_Hi02_Tenereife_debris_field
[Ambient]
color = 40, 80, 50
[Background]
basic_stars = solar\starsphere\starsphere_stars_caps.cmp
complex_stars = solar\starsphere\starsphere_hi02_stars.cmp
nebulae = solar\starsphere\starsphere_hi02.cmp
[LightSource]
nickname = Hi02_system_light
pos = -31, 0, -48
color = 232, 80, 0
range = 50000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION
[Object]
nickname = Hi02_Sun
ids_name = 261051
pos = 0, 0, 0
ambient_color = 255, 255, 255
archetype = sun_1000
star = sm_red_sun
atmosphere_range = 8000
ids_info = 66153
[Object]
nickname = Hi02_01
ids_name = 196838
pos = 14472, 0, 11427
archetype = planet_rckmnt_1500
ids_info = 65805
spin = 0, 0.01, 0
atmosphere_range = 1650
burn_color = 255, 222, 160
base = Hi02_01_Base
reputation = fc_c_grp
[zone]
nickname = Zone_Hi02_Malvada_nube
pos = 18178, 0, -34037
rotate = 0, 60, 0
shape = ELLIPSOID
size = 25000, 25000, 50000
property_flags = 32768
property_fog_color = 80, 120, 80
damage = 10
visit = 32
spacedust = radioactivedust
spacedust_maxparticles = 35
sort = 99
Music = zone_nebula_nomad
ids_name = 261338
ids_info = 66021
[zone]
nickname = Zone_Hi02_Malvada_asteroids
pos = 18178, 0, -34037
rotate = 0, 60, 0
shape = ELLIPSOID
size = 22000, 22000, 45000
property_flags = 1026
visit = 0
sort = 1
toughness = 18
density = 5
repop_time = 20
max_battle_size = 4
pop_type = nonlootable_ast_field
relief_time = 35
encounter = area_scout, 18, 0.67
faction = fc_c_grp, 1
[zone]
nickname = Zone_Hi02_Gredos_nube
pos = -23049, 0, 5865
rotate = 0, 20, 0
shape = ELLIPSOID
size = 10000, 10000, 15000
property_flags = 32768
property_fog_color = 150, 100, 20
visit = 32
spacedust = lavaashdust
spacedust_maxparticles = 100
sort = 4
toughness = 18
density = 5
repop_time = 20
max_battle_size = 4
pop_type = nonlootable_ast_field
relief_time = 35
encounter = area_scout, 18, 0.56
faction = fc_c_grp, 1
encounter = area_bh_assault, 18, 0.07
faction = gd_bh_grp, 1
Music = zone_nebula_walker
ids_name = 261339
ids_info = 66022
[zone]
nickname = Zone_Hi02_Tenereife_campo
pos = -5740, 0, 20939
shape = ELLIPSOID
size = 8000, 1500, 5000
property_flags = 66
spacedust = asteroiddust
spacedust_maxparticles = 75
sort = 6
toughness = 18
density = 5
repop_time = 20
max_battle_size = 4
pop_type = nonlootable_ast_field
relief_time = 35
encounter = area_scout, 18, 0.67
faction = fc_c_grp, 1
Music = zone_field_debris
ids_name = 261337
ids_info = 66020
visit = 32
[Object]
nickname = Hi02_dock_ring_1
ids_name = 261191
pos = 12788, 0, 11400
rotate = 0, -90, 0
archetype = dock_ring
dock_with = Hi02_01_Base
ids_info = 66141
reputation = fc_c_grp
behavior = NOTHING
voice = atc_leg_f01a
space_costume = , robot_body_E
difficulty_level = 19
loadout = docking_ring_pi_01
pilot = pilot_solar_hardest
[zone]
nickname = Zone_Hi02_02_exclusion
pos = -4690, 0, 20210
shape = SPHERE
size = 500
property_flags = 131072
sort = 99
[zone]
nickname = Zone_Hi02_Tenereife_debris_field
pos = -4690, 0, 20036
shape = SPHERE
size = 3000
property_flags = 129
visit = 36
spacedust = debrisdust
spacedust_maxparticles = 75
sort = 99
Music = zone_field_debris
ids_info = 65915
[Object]
nickname = Hi02_02
ids_name = 196839
pos = -4419, 0, 20210
rotate = 0, 90, 0
archetype = miningbase_small_rock
ids_info = 65807
base = Hi02_02_Base
dock_with = Hi02_02_Base
reputation = fc_c_grp
behavior = NOTHING
voice = atc_leg_m01
space_costume = pi_pirate2_head, pl_male1_journeyman_body, prop_neuralnet_F_right
difficulty_level = 19
loadout = miningbase_small_rock_pi_03
pilot = pilot_solar_hardest
[zone]
nickname = Zone_Hi02_Gredos_asteroids
pos = -23049, 0, 5865
rotate = 0, 20, 0
shape = ELLIPSOID
size = 7000, 7000, 12000
property_flags = 514
visit = 0
sort = 99
[zone]
nickname = Zone_Hi02_to_Ew03_hole
pos = -23425, 0, 8134
shape = SPHERE
size = 500
property_flags = 131072
visit = 128
sort = 99
[Object]
nickname = Hi02_to_Ew03_hole
ids_name = 260908
pos = -23445, 0, 8177
rotate = 0, -90, 0
archetype = jumphole_orange
msg_id_prefix = gcs_refer_system_Ew03
ids_info = 66146
jump_effect = jump_effect_hole
visit = 0
goto = Ew03, Ew03_to_Hi02_hole, gate_tunnel_bretonia
[Object]
nickname = Hi02_to_Ew04_hole
ids_name = 260909
pos = -3886, 0, -29147
rotate = 0, 180, 0
archetype = jumphole
msg_id_prefix = gcs_refer_system_Ew04
ids_info = 66146
jump_effect = jump_effect_hole
visit = 0
goto = Ew04, Ew04_to_Hi02_hole, gate_tunnel_bretonia
[zone]
nickname = Zone_Hi02_to_Ew04_hole
pos = -3880, 0, -29111
shape = SPHERE
size = 500
property_flags = 131072
visit = 128
sort = 99
[zone]
nickname = Zone_Hi02_Crete_death
pos = 14472, 0, 11427
shape = SPHERE
size = 1575
damage = 2000000
sort = 99
density = 0
relief_time = 0
[zone]
nickname = Zone_Hi02_Malvada_artifacts1
pos = 20599, 0, -20281
shape = SPHERE
size = 10000
visit = 36
sort = 1
toughness = 18
density = 6
repop_time = 17
max_battle_size = 4
pop_type = lootable_core_field
relief_time = 30
encounter = area_scout, 18, 0.07
faction = fc_c_grp, 1
encounter = area_scavenger, 18, 0.89
faction = fc_c_grp, 1
ids_info = 65884
[zone]
nickname = Zone_Hi02_Malvada_artifacts2
pos = 36005, 0, -30928
shape = SPHERE
size = 6000
visit = 36
sort = 1
toughness = 18
density = 6
repop_time = 17
max_battle_size = 4
pop_type = lootable_core_field
relief_time = 30
encounter = area_scout, 18, 0.07
faction = fc_c_grp, 1
encounter = area_scavenger, 18, 0.89
faction = fc_c_grp, 1
ids_info = 65884
[Object]
nickname = Hi02_space_tankl2x2_2
ids_name = 60251
pos = -4911, 0, 20393
archetype = space_tankl2x2
reputation = fc_c_grp
parent = Hi02_02
[Object]
nickname = Hi02_space_industrial_1
pos = -4911, 0, 20124
rotate = 0, 90, 0
archetype = space_industrial
reputation = fc_c_grp
parent = Hi02_02
[Object]
nickname = Hi02_space_industrial_2
pos = -4912, 0, 20258
rotate = 0, 90, 0
archetype = space_industrial
reputation = fc_c_grp
parent = Hi02_02
[zone]
nickname = Zone_Hi02_sun_death
pos = 0, 0, 0
shape = SPHERE
size = 7000
damage = 10000
sort = 99
density = 0
relief_time = 0
[LightSource]
nickname = Hi02_walkerlight
pos = -42229, -20000, -44366
color = 210, 118, 26
range = 70000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION
[zone]
nickname = zone_hi02_pop_corsairs_area
pos = -183, 0, 62
shape = ELLIPSOID
size = 80000, 15000, 80000
sort = 1
toughness = 18
density = 3
repop_time = 25
max_battle_size = 4
pop_type = Background
relief_time = 35
population_additive = false
encounter = area_scout, 18, 0.67
faction = fc_c_grp, 1
[zone]
nickname = zone_hi02_pop_crete
pos = 12549, 0, 11359
shape = SPHERE
size = 4000
sort = 8
toughness = 19
density = 9
repop_time = 10
max_battle_size = 6
pop_type = fc_c_grp, single_base_unlaw
relief_time = 20
density_restriction = 4, lawfuls
encounter = area_scout, 19, 0.12
faction = fc_c_grp, 1
encounter = area_defend, 19, 0.22
faction = fc_c_grp, 1
encounter = area_trade_trader, 19, 0.27
faction = fc_c_grp, 1
[zone]
nickname = zone_hi02_pop_tripolis
pos = -4413, 0, 20224
shape = SPHERE
size = 4000
sort = 7
toughness = 19
density = 9
repop_time = 10
max_battle_size = 6
pop_type = fc_c_grp, single_base_unlaw, lootable_core_field
relief_time = 20
density_restriction = 4, lawfuls
encounter = area_scout, 19, 0.09
faction = fc_c_grp, 1
encounter = area_defend, 19, 0.08
faction = fc_c_grp, 1
encounter = area_trade_trader, 19, 0.1
faction = fc_c_grp, 1
encounter = area_scavenger, 19, 0.55
faction = fc_c_grp, 1
[zone]
nickname = zone_hi02_pop_omega41_hole
pos = -23521, 0, 8249
shape = SPHERE
size = 4000
sort = 5
toughness = 18
density = 9
repop_time = 10
max_battle_size = 4
pop_type = wormhole
relief_time = 15
density_restriction = 4, lawfuls
encounter = area_defend, 18, 0.24
faction = fc_c_grp, 1
encounter = area_trade_trader, 18, 0.41
faction = fc_c_grp, 1
[zone]
nickname = zone_hi02_pop_otheta_hole
pos = -3936, 0, -29112
shape = SPHERE
size = 4000
sort = 3
toughness = 18
density = 9
repop_time = 10
max_battle_size = 4
pop_type = wormhole
relief_time = 15
density_restriction = 4, lawfuls
encounter = area_bh_assault, 18, 0.4
faction = gd_bh_grp, 1
[zone]
nickname = zone_hi02_pop_bounty_area
pos = 14946, 0, -24632
rotate = 0, -20, 0
shape = ELLIPSOID
size = 26000, 10000, 13000
sort = 2
toughness = 18
density = 6
repop_time = 17
max_battle_size = 4
pop_type = nonlootable_core_ast_field
relief_time = 30
encounter = area_bh_assault, 18, 0.4
faction = gd_bh_grp, 1
[zone]
nickname = Zone_Hi02_path_bounty1_1
pos = -7643, 0, -28621
rotate = 90, 76, 180
shape = CYLINDER
size = 750, 8184
sort = 76
toughness = 18
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty1, 1
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 18, 0.4
faction = gd_bh_grp, 1
[zone]
nickname = Zone_Hi02_path_bounty1_2
pos = -7420, 0, -23503
rotate = 90, -46, 180
shape = CYLINDER
size = 750, 11734
sort = 76
toughness = 18
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty1, 2
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 18, 0.4
faction = gd_bh_grp, 1
[zone]
nickname = Zone_Hi02_path_bounty1_3
pos = -3390, 0, -24579
rotate = -90, 2, 0
shape = CYLINDER
size = 750, 10371
sort = 76
toughness = 18
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty1, 3
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 18, 0.4
faction = gd_bh_grp, 1
[zone]
nickname = Zone_Hi02_path_bounty2_1
pos = -10042, 0, -23308
rotate = 90, 45, 180
shape = CYLINDER
size = 750, 18311
sort = 76
toughness = 18
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty2, 1
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 18, 0.4
faction = gd_bh_grp, 1
[zone]
nickname = Zone_Hi02_path_bounty2_2
pos = -12345, 0, -17375
rotate = -90, -82, 0
shape = CYLINDER
size = 750, 8334
sort = 76
toughness = 18
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty2, 2
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 18, 0.4
faction = gd_bh_grp, 1
[zone]
nickname = Zone_Hi02_path_bounty2_3
pos = 4062, 0, -12094
rotate = 90, -64, 180
shape = CYLINDER
size = 750, 27220
sort = 76
toughness = 18
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty2, 3
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 18, 0.4
faction = gd_bh_grp, 1
[zone]
nickname = Zone_Hi02_path_bounty2_4
pos = 17206, 0, -8443
rotate = -90, -21, 0
shape = CYLINDER
size = 750, 4757
sort = 76
toughness = 18
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty2, 4
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 18, 0.4
faction = gd_bh_grp, 1
[zone]
nickname = Zone_Hi02_path_bounty2_5
pos = 5373, 0, -17049
rotate = -90, 63, 0
shape = CYLINDER
size = 750, 28253
sort = 76
toughness = 18
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty2, 5
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 18, 0.4
faction = gd_bh_grp, 1
[zone]
nickname = Zone_Hi02_path_bounty2_6
pos = -5373, 0, -26633
rotate = -90, -30, 0
shape = CYLINDER
size = 750, 7533
sort = 76
toughness = 18
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty2, 6
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 18, 0.4
faction = gd_bh_grp, 1
[zone]
nickname = Zone_Hi02_path_bounty3_1
pos = -21363, 0, 6161
rotate = -90, -49, 0
shape = CYLINDER
size = 750, 6722
sort = 76
toughness = 18
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty3, 1
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 18, 0.4
faction = gd_bh_grp, 1
[zone]
nickname = Zone_Hi02_path_bounty3_2
pos = -15863, 0, 5118
rotate = 90, -68, 180
shape = CYLINDER
size = 750, 6394
sort = 76
toughness = 18
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty3, 2
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 18, 0.4
faction = gd_bh_grp, 1
[zone]
nickname = Zone_Hi02_path_bounty3_3
pos = -14072, 0, 11866
rotate = 90, 12, 180
shape = CYLINDER
size = 750, 11396
sort = 76
toughness = 18
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty3, 3
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 18, 0.4
faction = gd_bh_grp, 1
[zone]
nickname = Zone_Hi02_path_bounty3_4
pos = -19636, 0, 12811
rotate = -90, 43, 0
shape = CYLINDER
size = 750, 12747
sort = 76
toughness = 18
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty3, 4
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 18, 0.4
faction = gd_bh_grp, 1
[zone]
nickname = Zone_Hi02_path_corsairs1_1
pos = 24071, 0, -9273
rotate = -90, -29, 0
shape = CYLINDER
size = 750, 47528
sort = 76
toughness = 18
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs1, 1
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 18, 0.29
faction = fc_c_grp, 1
[zone]
nickname = Zone_Hi02_path_corsairs2_1
pos = 16389, 0, -4008
rotate = -90, -14, 0
shape = CYLINDER
size = 750, 32111
sort = 76
toughness = 18
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs2, 1
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 18, 0.29
faction = fc_c_grp, 1
[zone]
nickname = Zone_Hi02_path_corsairs3_1
pos = 13446, 0, 2173
rotate = -90, -7, 0
shape = CYLINDER
size = 750, 18355
sort = 74
toughness = 18
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = corsairs3, 1
usage = trade
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_trader, 18, 1
faction = fc_c_grp, 1
[zone]
nickname = Zone_Hi02_path_corsairs3_2
pos = 3176, 0, -12499
rotate = -90, 64, 0
shape = CYLINDER
size = 750, 25261
sort = 74
toughness = 18
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = corsairs3, 2
usage = trade
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_trader, 18, 1
faction = fc_c_grp, 1
[zone]
nickname = Zone_Hi02_path_corsairs3_3
pos = -6083, 0, -23446
rotate = -90, -21, 0
shape = CYLINDER
size = 750, 11560
sort = 74
toughness = 18
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = corsairs3, 3
usage = trade
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_trader, 18, 1
faction = fc_c_grp, 1
[zone]
nickname = Zone_Hi02_path_corsairs4_1
pos = -10376, 0, -22786
rotate = 90, 46, 180
shape = CYLINDER
size = 750, 17612
sort = 74
toughness = 18
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = corsairs4, 1
usage = trade
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_trader, 18, 1
faction = fc_c_grp, 1
[zone]
nickname = Zone_Hi02_path_corsairs4_2
pos = -10631, 0, 1613
rotate = 90, -18, 180
shape = CYLINDER
size = 750, 38449
sort = 74
toughness = 18
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = corsairs4, 2
usage = trade
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_trader, 18, 1
faction = fc_c_grp, 1
[zone]
nickname = Zone_Hi02_path_corsairs5_1
pos = -5410, 0, 9747
rotate = -90, 85, 0
shape = CYLINDER
size = 750, 35604
sort = 74
toughness = 18
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = corsairs5, 1
usage = trade
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_trader, 18, 1
faction = fc_c_grp, 1
[zone]
nickname = Zone_Hi02_path_corsairs6_1
pos = 4130, 0, 15676
rotate = -90, -63, 0
shape = CYLINDER
size = 750, 18702
sort = 74
toughness = 18
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = corsairs6, 1
usage = trade
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_trader, 18, 1
faction = fc_c_grp, 1
[zone]
nickname = Zone_Hi02_path_corsairs7_1
pos = -13890, 0, 14015
rotate = -90, 58, 0
shape = CYLINDER
size = 750, 21869
sort = 74
toughness = 18
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = corsairs7, 1
usage = trade
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_trader, 18, 1
faction = fc_c_grp, 1
[zone]
nickname = Zone_Hi02_path_corsairs8_1
pos = 12758, 0, 863
rotate = -90, -1, 0
shape = CYLINDER
size = 750, 21744
sort = 76
toughness = 18
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs8, 1
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 18, 0.29
faction = fc_c_grp, 1
[zone]
nickname = Zone_Hi02_path_corsairs8_2
pos = 2868, 0, -16715
rotate = -90, 57, 0
shape = CYLINDER
size = 750, 24359
sort = 76
toughness = 18
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs8, 2
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 18, 0.29
faction = fc_c_grp, 1
[zone]
nickname = Zone_Hi02_path_corsairs8_3
pos = -4750, 0, -25499
rotate = -90, -51, 0
shape = CYLINDER
size = 750, 6568
sort = 76
toughness = 18
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs8, 3
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 18, 0.29
faction = fc_c_grp, 1
[zone]
nickname = Zone_Hi02_path_corsairs8_4
pos = -3905, 0, -28849
rotate = -90, 53, 0
shape = CYLINDER
size = 750, 4252
sort = 76
toughness = 18
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs8, 4
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 18, 0.29
faction = fc_c_grp, 1
[zone]
nickname = Zone_Hi02_path_corsairs8_5
pos = -11208, 0, -23425
rotate = 90, 40, 180
shape = CYLINDER
size = 750, 17465
sort = 76
toughness = 18
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs8, 5
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 18, 0.29
faction = fc_c_grp, 1
[zone]
nickname = Zone_Hi02_path_corsairs8_6
pos = -12450, 0, -3575
rotate = 90, -18, 180
shape = CYLINDER
size = 750, 27707
sort = 76
toughness = 18
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs8, 6
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 18, 0.29
faction = fc_c_grp, 1
[zone]
nickname = Zone_Hi02_path_corsairs8_7
pos = 2165, 0, 10602
rotate = 90, -84, 180
shape = CYLINDER
size = 750, 20615
sort = 76
toughness = 18
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs8, 7
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 18, 0.29
faction = fc_c_grp, 1
[zone]
nickname = Zone_Hi02_path_corsairs9_1
pos = -21240, 0, 6360
rotate = -90, -50, 0
shape = CYLINDER
size = 750, 6636
sort = 76
toughness = 18
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs9, 1
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 18, 0.29
faction = fc_c_grp, 1
[zone]
nickname = Zone_Hi02_path_corsairs9_2
pos = -11544, 0, 12531
rotate = 90, -41, 180
shape = CYLINDER
size = 750, 21875
sort = 76
toughness = 18
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs9, 2
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 18, 0.29
faction = fc_c_grp, 1
[zone]
nickname = Zone_Hi02_path_corsairs9_3
pos = -14110, 0, 15745
rotate = -90, 62, 0
shape = CYLINDER
size = 750, 21902
sort = 76
toughness = 18
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs9, 3
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 18, 0.29
faction = fc_c_grp, 1
[zone]
nickname = Zone_Hi02_path_corsairs9_4
pos = -23888, 0, 9533
rotate = -90, 4, 0
shape = CYLINDER
size = 750, 2286
sort = 76
toughness = 18
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs9, 4
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 18, 0.29
faction = fc_c_grp, 1
[zone]
nickname = Zone_Hi02_path_corsairs10_1
pos = 5221, 0, 16503
rotate = 90, 56, 180
shape = CYLINDER
size = 750, 17332
sort = 76
toughness = 18
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs10, 1
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 18, 0.29
faction = fc_c_grp, 1
[zone]
nickname = Zone_Hi02_path_corsairs10_2
pos = -5107, 0, 20817
rotate = -90, 81, 0
shape = CYLINDER
size = 750, 6285
sort = 76
toughness = 18
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs10, 2
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 18, 0.29
faction = fc_c_grp, 1
[zone]
nickname = Zone_Hi02_path_corsairs10_3
pos = -16005, 0, 15497
rotate = -90, 58, 0
shape = CYLINDER
size = 750, 18348
sort = 76
toughness = 18
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs10, 3
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 18, 0.29
faction = fc_c_grp, 1
[zone]
nickname = Zone_Hi02_path_corsairs10_4
pos = -21250, 0, 7511
rotate = -90, -39, 0
shape = CYLINDER
size = 750, 8088
sort = 76
toughness = 18
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs10, 4
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 18, 0.29
faction = fc_c_grp, 1
[zone]
nickname = Zone_Hi02_path_corsairs10_5
pos = -3111, 0, 8081
rotate = 90, -77, 180
shape = CYLINDER
size = 750, 32058
sort = 76
toughness = 18
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs10, 5
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 18, 0.29
faction = fc_c_grp, 1
[Object]
nickname = Hi02_moon_Kalhmera
ids_name = 261112
pos = 15486, 0, 17241
archetype = planet_icemoon_800
ids_info = 66136
spin = 0, 0.01, 0
atmosphere_range = 900
[zone]
nickname = Zone_Hi02_Kalhmera_death
pos = 15486, 0, 17241
shape = SPHERE
size = 850
damage = 2000000
sort = 99.5
density = 0
relief_time = 0
[Object]
nickname = Hi02_planet_Cella_dor
ids_name = 261118
pos = -27287, 0, -14869
archetype = planet_moonred_1500
ids_info = 66135
spin = 0, 0.01, 0
atmosphere_range = 1650
[zone]
nickname = Zone_Hi02_Cella_dor_death
pos = -27287, 0, -14869
shape = SPHERE
size = 1575
damage = 2000000
sort = 99.5
density = 0
relief_time = 0
[Object]
nickname = Hi02_wplatform_nomad_1
ids_name = 261164
pos = -4236, 0, -28478
rotate = 0, -40, 0
archetype = wplatform_nomad
ids_info = 66171
reputation = fc_c_grp
behavior = NOTHING
visit = 0
difficulty_level = 18
loadout = pirate_weapon_platform_pi_05
pilot = pilot_solar_hardest
[Object]
nickname = Hi02_wplatform_nomad_2
ids_name = 261164
pos = -3390, 0, -28527
rotate = 0, 40, 0
archetype = wplatform_nomad
ids_info = 66171
reputation = fc_c_grp
behavior = NOTHING
visit = 0
difficulty_level = 18
loadout = pirate_weapon_platform_pi_05
pilot = pilot_solar_hardest
[Object]
nickname = Hi02_wplatform_mineable_1
ids_name = 261164
pos = -22920, 0, 7846
archetype = wplatform_mineable
ids_info = 66171
reputation = fc_c_grp
behavior = NOTHING
visit = 0
difficulty_level = 18
loadout = pirate_weapon_platform_pi_05
pilot = pilot_solar_hardest
[Object]
nickname = Hi02_wplatform_mineable_2
ids_name = 261164
pos = -22863, 0, 8481
archetype = wplatform_mineable
ids_info = 66171
reputation = fc_c_grp
behavior = NOTHING
visit = 0
difficulty_level = 18
loadout = pirate_weapon_platform_pi_05
pilot = pilot_solar_hardest
[zone]
nickname = zone_Hi02_destroy_vignette_1
pos = 9790, 0, 26469
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.5
vignette_type = open
[zone]
nickname = zone_Hi02_destroy_vignette_2
pos = -630, 0, 33991
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.5
vignette_type = open
[zone]
nickname = zone_Hi02_destroy_vignette_3
pos = 23554, 0, 20399
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.5
vignette_type = open
[zone]
nickname = zone_Hi02_destroy_vignette_4
pos = 26255, 0, 6147
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.5
vignette_type = open
[zone]
nickname = zone_Hi02_destroy_vignette_5
pos = 21367, 0, -6257
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.5
vignette_type = open
[zone]
nickname = zone_Hi02_destroy_vignette_6
pos = 13006, 0, -15890
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.5
vignette_type = exclusion
[zone]
nickname = zone_Hi02_destroy_vignette_7
pos = -23270, 0, 22378
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.5
vignette_type = open
[zone]
nickname = zone_Hi02_destroy_vignette_8
pos = -10149, 0, 7863
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.5
vignette_type = open
[zone]
nickname = zone_Hi02_destroy_vignette_9
pos = -15295, 0, -21036
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.5
vignette_type = open
[zone]
nickname = zone_Hi02_destroy_vignette_10
pos = -7062, 0, -44129
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.5
vignette_type = exclusion
[zone]
nickname = zone_Hi02_destroy_vignette_11
pos = 7860, 0, -38191
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.5
vignette_type = field
[zone]
nickname = ZONE_Hi02_Vignette6_exclusion
pos = 13013, 0, -15897
shape = SPHERE
size = 600
property_flags = 131072
visit = 128
sort = 99.5
[zone]
nickname = ZONE_Hi02_Vignette10_exclusion
pos = -7034, 0, -44081
shape = SPHERE
size = 600
property_flags = 131072
visit = 128
sort = 99.5
[Object]
nickname = Hi02_suprise_bh_elite2_1
ids_name = 261775
pos = -21295, 0, 3134
rotate = -30, 45, 50
archetype = suprise_bh_elite2
visit = 16
ids_info = 66440
loadout = SECRET_bh_bh_elite2_Hi02
[zone]
nickname = Zone_Hi02_Malvada_graveyard
pos = 24406, 0, -43335
shape = SPHERE
size = 6000
interference = 0.5
damage = 100
visit = 128
sort = 99.5
toughness = 19
density = 3
repop_time = 25
max_battle_size = 4
pop_type = Background
relief_time = 35
encounter = area_nomads, 19, 0.25
faction = fc_n_grp, 1
[Object]
nickname = Hi02_suprise_co_fighter_1
ids_name = 261749
pos = 26249, 0, -40376
archetype = suprise_co_fighter
visit = 16
ids_info = 66441
loadout = SECRET_c_co_elite2_hi02a
[Object]
nickname = Hi02_suprise_co_fighter_2
ids_name = 261749
pos = 22129, 0, -42348
archetype = suprise_co_fighter
visit = 16
ids_info = 66441
loadout = SECRET_c_co_elite2_hi02a
[Object]
nickname = Hi02_suprise_co_fighter_3
ids_name = 261749
pos = 21665, 0, -44547
archetype = suprise_co_fighter
visit = 16
ids_info = 66441
loadout = SECRET_c_co_elite2_hi02b
[Object]
nickname = Hi02_suprise_co_fighter_4
ids_name = 261749
pos = 23028, 0, -47231
archetype = suprise_co_fighter
visit = 16
ids_info = 66441
loadout = SECRET_c_co_elite2_hi02b
[Object]
nickname = Hi02_suprise_co_fighter_5
ids_name = 261749
pos = 24762, 0, -47296
archetype = suprise_co_fighter
visit = 16
ids_info = 66441
loadout = SECRET_c_co_elite2_hi02a
[Object]
nickname = Hi02_suprise_co_fighter_6
ids_name = 261749
pos = 26868, 0, -43610
archetype = suprise_co_fighter
visit = 16
ids_info = 66441
loadout = SECRET_c_co_elite2_hi02a
[Object]
nickname = Hi02_suprise_co_fighter_7
ids_name = 261749
pos = 26125, 0, -42995
archetype = suprise_co_fighter
visit = 16
ids_info = 66441
loadout = SECRET_c_co_elite2_hi02b
[Object]
nickname = Hi02_suprise_co_fighter_8
ids_name = 261749
pos = 24762, 0, -42607
archetype = suprise_co_fighter
visit = 16
ids_info = 66441
loadout = SECRET_c_co_elite2_hi02b
[Object]
nickname = Hi02_suprise_co_fighter_9
ids_name = 261749
pos = 23988, 0, -42413
archetype = suprise_co_fighter
visit = 16
ids_info = 66441
loadout = SECRET_c_co_elite2_hi02b
[Object]
nickname = Hi02_suprise_co_fighter_10
ids_name = 261749
pos = 23244, 0, -43157
archetype = suprise_co_fighter
visit = 16
ids_info = 66441
loadout = SECRET_c_co_elite2_hi02a
[Object]
nickname = Hi02_suprise_co_fighter_11
ids_name = 261749
pos = 23306, 0, -44386
archetype = suprise_co_fighter
visit = 16
ids_info = 66441
loadout = SECRET_c_co_elite2_hi02b
[Object]
nickname = Hi02_suprise_co_fighter_12
ids_name = 261749
pos = 24019, 0, -45517
archetype = suprise_co_fighter
visit = 16
ids_info = 66441
loadout = SECRET_c_co_elite2_hi02a
[Object]
nickname = Hi02_suprise_co_fighter_13
ids_name = 261749
pos = 25660, 0, -43868
archetype = suprise_co_fighter
visit = 16
ids_info = 66441
loadout = SECRET_c_co_elite2_hi02b
[Object]
nickname = Hi02_suprise_co_fighter_14
ids_name = 261749
pos = 25381, 0, -42478
archetype = suprise_co_fighter
visit = 16
ids_info = 66441
loadout = SECRET_c_co_elite2_hi02b
[Object]
nickname = Hi02_suprise_co_fighter_15
ids_name = 261749
pos = 25381, 0, -40537
archetype = suprise_co_fighter
visit = 16
ids_info = 66441
loadout = SECRET_c_co_elite2_hi02b
[Object]
nickname = Hi02_suprise_co_fighter_16
ids_name = 261749
pos = 23988, 0, -38662
archetype = suprise_co_fighter
visit = 16
ids_info = 66441
loadout = SECRET_c_co_elite2_hi02a
[Object]
nickname = Hi02_to_Ew06_hole
ids_name = 261791
pos = 24336, 0, -44216
rotate = 0, 130, 0
archetype = jumphole_green
visit = 0
ids_info = 66146
jump_effect = jump_effect_hole
goto = Ew06, Ew06_to_Hi02_hole, gate_tunnel_bretonia