freelancer-hd-edition/DATA/SOLAR/ASTEROIDS/bw08_niobium.ini
2021-07-09 02:39:32 +02:00

71 lines
1.9 KiB
INI

[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 400
fill_dist = 2800
diffuse_color = 255, 255, 255
ambient_color = 40, 60, 60
ambient_increase = 60, 50, 40
empty_cube_frequency = 0.3
[Exclusion Zones]
exclusion = Zone_Bw08_path_img2_1
exclusion = Zone_Bw08_path_img3_1
exclusion = Zone_Bw08_path_img4_1
[properties]
flag = rock_objects
flag = Object_density_med
[Cube]
asteroid = mineable1_asteroid60, 0.6, 0.2, -0.2, 21, 3, 24
asteroid = mineable1_asteroid30, 0.2, 0.8, 0.3, 33, 36, 2
asteroid = mineable1_asteroid90, 0.4, -0.7, -0.2, 5, 108, 127
asteroid = mineable1_asteroid30, -0.3, -0.3, 0.8, 87, 23, 185
asteroid = mineable1_asteroid60, -0.2, -0.1, -0.6, 99, 158, 25
asteroid = mineable1_asteroid90, -0.7, 0.4, -0.4, 85, 20, 66
[DynamicAsteroids]
asteroid = DAsteroid_rock_small1
count = 30
placement_radius = 120
placement_offset = 80
max_velocity = 15
max_angular_velocity = 3
color_shift = 1, 1, 1
[LootableZone]
zone = zone_bw08_niobium1
asteroid_loot_container = lootcrate_ast_loot_niobium
asteroid_loot_commodity = commodity_niobium
dynamic_loot_container = lootcrate_ast_loot_niobium
dynamic_loot_commodity = commodity_niobium
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
asteroid_loot_difficulty = 60
dynamic_loot_difficulty = 4
[LootableZone]
zone = zone_bw08_niobium2
asteroid_loot_container = lootcrate_ast_loot_niobium
asteroid_loot_commodity = commodity_niobium
dynamic_loot_container = lootcrate_ast_loot_niobium
dynamic_loot_commodity = commodity_niobium
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
asteroid_loot_difficulty = 50
dynamic_loot_difficulty = 4
[LootableZone]
zone = zone_bw08_niobium3
asteroid_loot_container = lootcrate_ast_loot_niobium
asteroid_loot_commodity = commodity_niobium
dynamic_loot_container = lootcrate_ast_loot_niobium
dynamic_loot_commodity = commodity_niobium
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
asteroid_loot_difficulty = 70
dynamic_loot_difficulty = 5