mirror of
https://github.com/BC46/freelancer-hd-edition
synced 2024-08-30 18:32:47 +00:00
71 lines
1.9 KiB
INI
71 lines
1.9 KiB
INI
[TexturePanels]
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file = solar\asteroids\rock_shapes.ini
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[Field]
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cube_size = 400
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fill_dist = 2800
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diffuse_color = 255, 255, 255
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ambient_color = 40, 60, 60
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ambient_increase = 60, 50, 40
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empty_cube_frequency = 0.3
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[Exclusion Zones]
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exclusion = Zone_Bw08_path_img2_1
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exclusion = Zone_Bw08_path_img3_1
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exclusion = Zone_Bw08_path_img4_1
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[properties]
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flag = rock_objects
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flag = Object_density_med
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[Cube]
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asteroid = mineable1_asteroid60, 0.6, 0.2, -0.2, 21, 3, 24
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asteroid = mineable1_asteroid30, 0.2, 0.8, 0.3, 33, 36, 2
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asteroid = mineable1_asteroid90, 0.4, -0.7, -0.2, 5, 108, 127
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asteroid = mineable1_asteroid30, -0.3, -0.3, 0.8, 87, 23, 185
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asteroid = mineable1_asteroid60, -0.2, -0.1, -0.6, 99, 158, 25
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asteroid = mineable1_asteroid90, -0.7, 0.4, -0.4, 85, 20, 66
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[DynamicAsteroids]
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asteroid = DAsteroid_rock_small1
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count = 30
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placement_radius = 120
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placement_offset = 80
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max_velocity = 15
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max_angular_velocity = 3
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color_shift = 1, 1, 1
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[LootableZone]
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zone = zone_bw08_niobium1
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asteroid_loot_container = lootcrate_ast_loot_niobium
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asteroid_loot_commodity = commodity_niobium
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dynamic_loot_container = lootcrate_ast_loot_niobium
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dynamic_loot_commodity = commodity_niobium
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asteroid_loot_count = 0, 0
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dynamic_loot_count = 1, 1
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asteroid_loot_difficulty = 60
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dynamic_loot_difficulty = 4
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[LootableZone]
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zone = zone_bw08_niobium2
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asteroid_loot_container = lootcrate_ast_loot_niobium
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asteroid_loot_commodity = commodity_niobium
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dynamic_loot_container = lootcrate_ast_loot_niobium
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dynamic_loot_commodity = commodity_niobium
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asteroid_loot_count = 0, 0
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dynamic_loot_count = 1, 1
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asteroid_loot_difficulty = 50
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dynamic_loot_difficulty = 4
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[LootableZone]
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zone = zone_bw08_niobium3
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asteroid_loot_container = lootcrate_ast_loot_niobium
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asteroid_loot_commodity = commodity_niobium
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dynamic_loot_container = lootcrate_ast_loot_niobium
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dynamic_loot_commodity = commodity_niobium
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asteroid_loot_count = 0, 0
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dynamic_loot_count = 1, 1
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asteroid_loot_difficulty = 70
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dynamic_loot_difficulty = 5
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