freelancer-hd-edition/DATA/MISSIONS/M07/m07.ini

3072 lines
98 KiB
INI

[Mission]
npc_ship_file = missions\m07\npcships.ini
[NNObjective]
nickname = mlog_awaiting_objective
state = HIDDEN
type = ids, 21660
[NNObjective]
nickname = mlog_fly_in_the_border_worlds_to_find_kress
state = HIDDEN
type = navmarker, Br04, 23215, 26215, 13215, 0, 35862
[NNObjective]
nickname = mlog_destroy_the_rhineland_agents
state = HIDDEN
type = ids, 23220
[NNObjective]
nickname = mlog_take_the_tradelane_to_stokes
state = HIDDEN
type = rep_inst, Br04, 23225, 26225, 14521, 0, 30571, Br04_Trade_Lane_Ring_8
[NNObjective]
nickname = mlog_engage_the_rheinland_fighters
state = HIDDEN
type = ids, 23230
[NNObjective]
nickname = mlog_take_the_tradelane_to_the_tau31_gate
state = HIDDEN
type = rep_inst, Br04, 23235, 26235, 37182, 0, -21598, Br04_Trade_Lane_Ring_16
[NNObjective]
nickname = mlog_destroy_the_rheinland_blockade_ships
state = HIDDEN
type = ids, 23240
[NNObjective]
nickname = mlog_take_the_tradelane_to_the_tau31_gate_2
state = HIDDEN
type = rep_inst, Br04, 23349, 26349, 37182, 0, -21598, Br04_Trade_Lane_Ring_16
[NNObjective]
nickname = mlog_dock_with_the_jumpgate_to_tau31
state = HIDDEN
type = rep_inst, Br04, 23245, 26245, 40887, 0, -69523, Br04_to_Bw10
[NNObjective]
nickname = mlog_dock_with_the_jumpgate_to_tau31_on_glasgow
state = HIDDEN
type = navmarker, Br04, 23245, 26245, 40887, 0, -69523
[NNObjective]
nickname = mlog_take_the_tradelane_to_holman
state = HIDDEN
type = rep_inst, Bw10, 23250, 26250, -30149, 0, 34536, Bw10_Trade_Lane_Ring_1
[NNObjective]
nickname = mlog_take_the_tradelane_to_the_tau29_gate
state = HIDDEN
type = rep_inst, Bw10, 23255, 26255, 22944, 0, 16142, Bw10_Trade_Lane_Ring_12
[NNObjective]
nickname = mlog_fly_to_the_tradelane
state = HIDDEN
type = rep_inst, Bw10, 23260, 26260, 16207, 0, 18233, Bw10_Trade_Lane_Ring_Construct_A_8
[NNObjective]
nickname = mlog_take_the_tradelane_to_the_tau23_gate
state = HIDDEN
type = rep_inst, Bw10, 23265, 26265, 16236, 0, 10733, Bw10_Trade_Lane_Ring_Construct_A_7
[NNObjective]
nickname = mlog_hold_off_the_rheinland_gunships
state = HIDDEN
type = ids, 23270
[NNObjective]
nickname = mlog_meet_up_with_the_others_at_the_tau29_hole
state = HIDDEN
type = rep_inst, Bw10, 23275, 26275, 22000, 0, -13750, Bw10_to_Bw09_hole
[NNObjective]
nickname = mlog_take_the_jumphole_to_tau29
state = HIDDEN
type = rep_inst, Bw10, 23280, 26280, 22000, 0, -13750, Bw10_to_Bw09_hole
[NNObjective]
nickname = mlog_fly_to_shinkaku
state = HIDDEN
type = rep_inst, Bw09, 23285, 26285, -20505, 0, 2897, Bw09_02
[NNObjective]
nickname = mlog_dock_with_shinkaku
state = HIDDEN
type = rep_inst, Bw09, 23290, 26290, -20505, 0, 2897, Bw09_02
[NNObjective]
nickname = mlog_meet_quintaine_in_space_outside_shinkaku
state = HIDDEN
type = navmarker, Bw09, 23348, 23348, -20505, 0, 2897
[NNObjective]
nickname = mlog_fly_to_coordinate_of_kress_base
state = HIDDEN
type = navmarker, Bw09, 23295, 26295, -22214, -5, -17148
[NNObjective]
nickname = mlog_help_the_order_destroy_the_rhineland_fleet
state = HIDDEN
type = ids, 23300
[NNObjective]
nickname = mlog_rendezvous_with_quintaine_and_sinclair
state = HIDDEN
type = navmarker, Bw09, 23305, 26305, -11975, 0, -22860
[NNObjective]
nickname = mlog_fly_to_the_tau23_jumphole
state = HIDDEN
type = rep_inst, Bw09, 23310, 26310, -4878, 0, -30114, Bw09_to_Bw08_hole
[NNObjective]
nickname = mlog_dock_with_tau23_jumphole
state = HIDDEN
type = rep_inst, Bw09, 23315, 26315, -4878, 0, -30114, Bw09_to_Bw08_hole
[NNObjective]
nickname = mlog_fly_to_kress_base
state = HIDDEN
type = rep_inst, Bw08, 23320, 26320, 15888, 0, -5780, Bw08_01
[NNObjective]
nickname = mlog_land_on_cali_base
state = HIDDEN
type = rep_inst, Bw08, 23325, 26325, 15888, 0, -5780, Bw08_01
[NNObjective]
nickname = mlog_launch_and_meet_razor_one_in_space
state = HIDDEN
type = navmarker, Bw08, 23330, 26330, 15888, 0, -5780
[NNObjective]
nickname = mlog_follow_razor_one_to_kyushu_jumphole
state = HIDDEN
type = rep_inst, Bw08, 23335, 26335, 21711, 0, -14178, Bw08_to_Ku03_hole
[NNObjective]
nickname = mlog_take_the_jumphole_to_the_kyushu_system
state = HIDDEN
type = rep_inst, Bw08, 23340, 26340, 21711, 0, -14178, Bw08_to_Ku03_hole
[NPC]
nickname = juni_m07
npc_ship_arch = MSN07_Juni
voice = juni
space_costume = pl_female4_head_helmet, li_hatcher_body, comm_br_elite_female
affiliation = fc_uk_grp
individual_name = 216702
[NPC]
nickname = sinclair_m07
npc_ship_arch = MSN07_Sinclair
voice = sinclair
space_costume = pl_female3_head, sc_female1_body
affiliation = fc_uk_grp
individual_name = 216700
[NPC]
nickname = quintaine_m07
npc_ship_arch = MSN07_Quintaine
affiliation = fc_uk_grp
individual_name = 216703
space_costume = rh_reichman_head, pi_pirate2_body
voice = quintaine
[NPC]
nickname = tobias_m07
npc_ship_arch = MSN07_Tobias
affiliation = fc_uk_grp
individual_name = 216704
space_costume = br_tobias_head, br_tobias_body, comm_ku_kym
voice = tobias
[NPC]
nickname = tobias_escort_1
npc_ship_arch = MSN07_Tobias_Escort
affiliation = fc_uk_grp
individual_name = 216722
space_costume = rh_reichman_head, pi_pirate2_body, comm_ku_kym
voice = pilot_c_leg_m01a
[NPC]
nickname = tobias_escort_2
npc_ship_arch = MSN07_Tobias_Escort
affiliation = fc_uk_grp
individual_name = 216723
space_costume = rh_reichman_head, pi_pirate2_body, comm_ku_kym
voice = pilot_c_leg_m01a
[NPC]
nickname = rcruiser_m07
affiliation = rh_n_grp
npc_ship_arch = MSN07_Rheinland_Cruiser
voice = pilot_c_leg_m01
individual_name = 216709
[NPC]
nickname = rh_agent1_m07
affiliation = rh_n_grp
npc_ship_arch = MSN07_Nomad_Rheinland_Heavy_Fighter
space_costume = rh_hassler_head, rh_male_elite_body, comm_rh_reichman
voice = botzler
individual_name = 216706
[NPC]
nickname = rh_fighter_m07
affiliation = rh_n_grp
npc_ship_arch = MSN07_Nomad_Rheinland_Heavy_Fighter
voice = pilot_c_leg_m01
individual_name = 1
[NPC]
nickname = rh_gunboat_m07_1
affiliation = rh_n_grp
npc_ship_arch = MSN07_Nomad_Rheinland_Gunboat
space_costume = rh_captain_head, li_male_elite_body, comm_rh_reichman
voice = pilot_c_leg_m01
individual_name = 216710
[NPC]
nickname = rh_gunboat_m07_2
affiliation = rh_n_grp
npc_ship_arch = MSN07_Nomad_Rheinland_Gunboat
space_costume = rh_captain_head, li_male_elite_body, comm_rh_reichman
voice = pilot_c_leg_m01
individual_name = 216711
[NPC]
nickname = rh_gunboat_m07_3
affiliation = rh_n_grp
npc_ship_arch = MSN07_Nomad_Rheinland_Gunboat_Tradelane
space_costume = rh_captain_head, li_male_elite_body, comm_rh_reichman
voice = pilot_c_leg_m01
individual_name = 216712
[NPC]
nickname = rh_gunboat_m07_4
affiliation = rh_n_grp
npc_ship_arch = MSN07_Nomad_Rheinland_Gunboat_Tradelane
space_costume = rh_captain_head, li_male_elite_body, comm_rh_reichman
voice = pilot_c_leg_m01
individual_name = 216713
[NPC]
nickname = rh_gunboat_m07_5
affiliation = rh_n_grp
npc_ship_arch = MSN07_Nomad_Rheinland_Gunboat
space_costume = rh_captain_head, li_male_elite_body, comm_rh_reichman
voice = pilot_c_leg_m01
individual_name = 216714
[NPC]
nickname = rh_gunboat_m07_6
affiliation = rh_n_grp
npc_ship_arch = MSN07_Nomad_Rheinland_Gunboat
space_costume = rh_captain_head, li_male_elite_body, comm_rh_reichman
voice = pilot_c_leg_m01
individual_name = 216715
[NPC]
nickname = rh_fleet_wing1_1_pilot
affiliation = rh_n_grp
npc_ship_arch = MSN07_Nomad_Rheinland_Cruiser
space_costume = rh_captain_head, rh_male_elite_body, prop_neuralnet_D
voice = pilot_c_leg_m01
individual_name = 216708
[NPC]
nickname = rh_fleet_wing2_1_pilot
affiliation = rh_n_grp
npc_ship_arch = MSN07_Nomad_Rheinland_Cruiser
space_costume = rh_captain_head, li_male_elite_body, comm_rh_reichman
voice = pilot_c_leg_m01
individual_name = 216720
[NPC]
nickname = rh_fleet_wing3_1_pilot
affiliation = rh_n_grp
npc_ship_arch = MSN07_Nomad_Rheinland_Cruiser
space_costume = rh_captain_head, li_male_elite_body, comm_rh_reichman
voice = pilot_c_leg_m01
individual_name = 216721
[NPC]
nickname = razor_one_m07
affiliation = fc_ouk_grp
npc_ship_arch = MSN07_Kress_Escort
space_costume = pi_pirate1_head, pi_pirate3_body, comm_pl_player
voice = pilot_f_leg_m01
individual_name = 216705
[NPC]
nickname = razor_one_escort1_m07
affiliation = fc_ouk_grp
npc_ship_arch = MSN07_Kress_Escort
space_costume = li_newscaster_head_gen_hat, br_female_guard_body, comm_pi_pirate_female
voice = pilot_c_ill_f01
individual_name = 216724
[NPC]
nickname = razor_one_escort2_m07
affiliation = fc_ouk_grp
npc_ship_arch = MSN07_Kress_Escort
space_costume = pi_pirate1_head, pi_pirate3_body, comm_pi_pirate
voice = pilot_c_ill_m02
individual_name = 216725
[MsnSolar]
nickname = sluthammer1
position = -22187, 150, -18508
orientation = -0.039383, -0.002138, 0.999208, 0.00535
radius = 0
string_id = 216707
faction = rh_n_grp
archetype = MSN_d_r_battleship
loadout = MSN07_Nomad_Rheinland_Battleship
label = sluthammer
label = lbl_rh_fleet
label = lbl_hostile_to_player_and_juni
label = lbl_must_die_to_end_fleet_battle
voice = pilot_f_mil_m02
[MsnShip]
nickname = juni
NPC = juni_m07
position = 12743, 0, 35870
jumper = true
label = lbl_friends
label = lbl_heal_me
[MsnShip]
nickname = sinclair
NPC = sinclair_m07
position = 12000, 100, 35000
jumper = true
label = lbl_friends
label = cleanup_friends_at_cali
label = lbl_heal_me
[MsnShip]
nickname = quintaine
NPC = quintaine_m07
position = 11800, 100, 35870
jumper = true
label = lbl_friends
label = cleanup_friends_at_cali
label = lbl_heal_me
[MsnShip]
nickname = tobias
NPC = tobias_m07
position = 39685, 100, -58457
jumper = true
label = lbl_friends
label = tobias_wing
label = lbl_heal_me
[MsnShip]
nickname = tobias_escort1
NPC = tobias_escort_1
jumper = true
label = lbl_friends
label = lbl_tobias_escort
label = tobias_wing
[MsnShip]
nickname = tobias_escort2
NPC = tobias_escort_2
jumper = true
label = lbl_friends
label = lbl_tobias_escort
label = tobias_wing
[MsnShip]
nickname = rh_force_guarding_tau31_gate_cruiser
NPC = rcruiser_m07
position = 40628, 500, -68662
orientation = 0.8271, 0.0031, 0.562, 0.0016
label = lbl_rh_force_guarding_tau31_gate_wing
label = lbl_hostile_to_player_and_juni
label = lbl_rh_force_guarding_tau31_gate
[MsnShip]
nickname = rh_force_guarding_tau31_gate_wing_2
NPC = rh_agent1_m07
label = lbl_rh_force_guarding_tau31_gate_wing
label = lbl_rh_force_guarding_tau31_gate_cruiser_escort
label = lbl_hostile_to_player_and_juni
label = lbl_rh_force_guarding_tau31_gate_fighter
label = lbl_rh_force_guarding_tau31_gate
[MsnShip]
nickname = rh_force_guarding_tau31_gate_wing_3
NPC = rh_fighter_m07
label = lbl_rh_force_guarding_tau31_gate_wing
label = lbl_rh_force_guarding_tau31_gate_cruiser_escort
label = lbl_hostile_to_player_and_juni
label = lbl_rh_force_guarding_tau31_gate_fighter
label = lbl_rh_force_guarding_tau31_gate
random_name = true
[MsnShip]
nickname = rh_force_guarding_tau31_gate_wing_4
NPC = rh_fighter_m07
label = lbl_rh_force_guarding_tau31_gate_wing
label = lbl_rh_force_guarding_tau31_gate_cruiser_escort
label = lbl_hostile_to_player_and_juni
label = lbl_rh_force_guarding_tau31_gate_fighter
label = lbl_rh_force_guarding_tau31_gate
random_name = true
[MsnShip]
nickname = rh_force_guarding_tau31_gate_wing_5
NPC = rh_fighter_m07
label = lbl_rh_force_guarding_tau31_glasgow_attackers
label = lbl_hostile_to_player_and_juni
label = lbl_rh_force_guarding_tau31_gate_fighter
label = lbl_rh_force_guarding_tau31_gate
random_name = true
[MsnShip]
nickname = rh_force_guarding_tau31_gate_wing_6
NPC = rh_fighter_m07
label = lbl_rh_force_guarding_tau31_glasgow_attackers
label = lbl_hostile_to_player_and_juni
label = lbl_rh_force_guarding_tau31_gate_fighter
label = lbl_rh_force_guarding_tau31_gate
random_name = true
[MsnShip]
nickname = rh_force_guarding_tau31_gate_wing_7
NPC = rh_fighter_m07
label = lbl_rh_force_guarding_tau31_glasgow_attackers
label = lbl_hostile_to_player_and_juni
label = lbl_rh_force_guarding_tau31_gate_fighter
label = lbl_rh_force_guarding_tau31_gate
random_name = true
[MsnShip]
nickname = rh_agent1
NPC = rh_agent1_m07
label = lbl_rh_agent_wing
label = lbl_hostile_to_player_and_juni
[MsnShip]
nickname = rh_agent2
NPC = rh_agent1_m07
label = lbl_rh_agent_wing
label = lbl_hostile_to_player_and_juni
[MsnShip]
nickname = rh_force_wing1_1
NPC = rh_agent1_m07
label = lbl_rh_force_wing1
label = lbl_hostile_to_player_and_juni
[MsnShip]
nickname = rh_force_wing1_2
NPC = rh_fighter_m07
label = lbl_rh_force_wing1
label = lbl_hostile_to_player_and_juni
random_name = true
[MsnShip]
nickname = rh_force_wing1_3
NPC = rh_fighter_m07
label = lbl_rh_force_wing1
label = lbl_hostile_to_player_and_juni
random_name = true
[MsnShip]
nickname = rh_force_wing1_4
NPC = rh_fighter_m07
label = lbl_rh_force_wing1
label = lbl_hostile_to_player_and_juni
random_name = true
[MsnSolar]
nickname = rh_battleship_force_wing2
position = 22584, 0, 16518
orientation = -0.039383, -0.002138, 0.999208, 0.00535
string_id = 216701
faction = rh_n_grp
archetype = MSN_d_r_battleship
loadout = MSN07_Nomad_Rheinland_Battleship
voice = pilot_f_mil_m02
label = lbl_rh_force_wing2_battleship
label = lbl_hostile_to_player_and_juni
[MsnShip]
nickname = rh_gunship_force_wing2_1
NPC = rh_gunboat_m07_1
position = 22833, 150, 16719
label = lbl_rh_force_wing2_gunboat
label = lbl_hostile_to_player_and_juni
[MsnShip]
nickname = rh_gunship_force_wing2_2
NPC = rh_gunboat_m07_2
position = 22358, 150, 16234
label = lbl_rh_force_wing2_gunboat
label = lbl_hostile_to_player_and_juni
[MsnShip]
nickname = rh_force_wing2_1
NPC = rh_fighter_m07
label = lbl_rh_force_wing2
label = lbl_hostile_to_player_and_juni
random_name = true
[MsnShip]
nickname = rh_force_wing2_2
NPC = rh_fighter_m07
label = lbl_rh_force_wing2
label = lbl_hostile_to_player_and_juni
random_name = true
[MsnShip]
nickname = rh_force_wing2_3
NPC = rh_fighter_m07
label = lbl_rh_force_wing2
label = lbl_hostile_to_player_and_juni
random_name = true
[MsnShip]
nickname = rh_force_wing2_4
NPC = rh_fighter_m07
label = lbl_rh_force_wing2
label = lbl_hostile_to_player_and_juni
random_name = true
[MsnShip]
nickname = rh_force_wing2_5
NPC = rh_fighter_m07
label = lbl_rh_force_wing2
label = lbl_hostile_to_player_and_juni
random_name = true
[MsnShip]
nickname = rh_force_wing3_1
NPC = rh_gunboat_m07_3
label = lbl_rh_force_wing3
label = lbl_hostile_to_player_and_juni
[MsnShip]
nickname = rh_force_wing3_2
NPC = rh_gunboat_m07_4
label = lbl_rh_force_wing3
label = lbl_hostile_to_player_and_juni
[MsnShip]
nickname = rh_chase_wing2_1
NPC = rh_fighter_m07
label = lbl_rh_chase_wing2
label = lbl_rh_chase_wing
label = lbl_hostile_to_player_and_juni
random_name = true
[MsnShip]
nickname = rh_chase_wing2_2
NPC = rh_fighter_m07
label = lbl_rh_chase_wing2
label = lbl_rh_chase_wing
label = lbl_hostile_to_player_and_juni
random_name = true
[MsnShip]
nickname = rh_chase_wing2_3
NPC = rh_fighter_m07
label = lbl_rh_chase_wing2
label = lbl_rh_chase_wing
label = lbl_hostile_to_player_and_juni
random_name = true
[MsnShip]
nickname = rh_fleet_wingB_1
NPC = rh_fleet_wing1_1_pilot
label = lbl_rh_fleet
label = lbl_hostile_to_player_and_juni
label = lbl_rh_cruiser
label = lbl_must_die_to_end_fleet_battle
[MsnShip]
nickname = rh_fleet_wingB_2
NPC = rh_gunboat_m07_5
label = lbl_rh_fleet
label = lbl_hostile_to_player_and_juni
[MsnShip]
nickname = rh_fleet_wingB_3
NPC = rh_gunboat_m07_6
label = lbl_rh_fleet
label = lbl_hostile_to_player_and_juni
[MsnShip]
nickname = rh_fleet_wingC_1
NPC = rh_fleet_wing2_1_pilot
label = lbl_rh_fleet
label = lbl_hostile_to_player_and_juni
label = lbl_rh_cruiser
label = lbl_must_die_to_end_fleet_battle
[MsnShip]
nickname = rh_force_wingC_fighter_1
NPC = rh_fighter_m07
label = lbl_rh_fleet
label = lbl_hostile_to_player_and_juni
random_name = true
[MsnShip]
nickname = rh_force_wingC_fighter_2
NPC = rh_fighter_m07
label = lbl_rh_fleet
label = lbl_hostile_to_player_and_juni
random_name = true
[MsnShip]
nickname = rh_force_wingC_fighter_3
NPC = rh_fighter_m07
label = lbl_rh_fleet
label = lbl_hostile_to_player_and_juni
random_name = true
[MsnShip]
nickname = rh_fleet_wingD_1
NPC = rh_fleet_wing3_1_pilot
label = lbl_rh_fleet
label = lbl_hostile_to_player_and_juni
label = lbl_rh_cruiser
label = lbl_must_die_to_end_fleet_battle
[MsnShip]
nickname = rh_force_wingD_fighter_1
NPC = rh_fighter_m07
label = lbl_rh_fleet
label = lbl_hostile_to_player_and_juni
random_name = true
[MsnShip]
nickname = rh_force_wingD_fighter_2
NPC = rh_fighter_m07
label = lbl_rh_fleet
label = lbl_hostile_to_player_and_juni
random_name = true
[MsnShip]
nickname = rh_force_wingD_fighter_3
NPC = rh_fighter_m07
label = lbl_rh_fleet
label = lbl_hostile_to_player_and_juni
random_name = true
[MsnShip]
nickname = order_wing1_1
NPC = razor_one_m07
label = lbl_order_wing1
label = lbl_friends
label = cleanup_friends_at_cali
init_objectives = no_ol
jumper = true
label = lbl_heal_me
[MsnShip]
nickname = order_wing1_2
NPC = razor_one_escort1_m07
label = lbl_order_wing1
label = lbl_order_wing1_wingman
label = lbl_order_wing1_wingman1
init_objectives = no_ol
label = lbl_friends
label = cleanup_friends_at_cali
jumper = true
[MsnShip]
nickname = order_wing1_3
NPC = razor_one_escort2_m07
label = lbl_order_wing1
label = lbl_order_wing1_wingman
label = lbl_order_wing1_wingman2
init_objectives = no_ol
label = lbl_friends
label = cleanup_friends_at_cali
jumper = true
[MsnShip]
nickname = order_wing1_4
NPC = razor_one_escort2_m07
label = lbl_order_wing1
label = lbl_order_wing1_wingman
label = lbl_order_wing1_wingman3
init_objectives = no_ol
random_name = true
label = lbl_friends
label = cleanup_friends_at_cali
jumper = true
[MsnShip]
nickname = order_wing2_1
NPC = razor_one_m07
label = order_wing2
init_objectives = no_ol
label = lbl_friends
[MsnFormation]
nickname = rh_agent_wing_formation
position = 14297, 100, 31190
orientation = 0.206917, 0, 0.978359, 0
formation = fighter_basic
ship = rh_agent1
ship = rh_agent2
[MsnFormation]
nickname = tobias_wing
position = 39785, 100, -58457
formation = fighter_basic
ship = tobias_escort1
ship = tobias_escort2
[MsnFormation]
nickname = rh_force_guarding_tau31_gate_wing_formation
position = 40628, 0, -68662
formation = gunboat_rh_n
ship = rh_force_guarding_tau31_gate_wing_2
ship = rh_force_guarding_tau31_gate_wing_3
ship = rh_force_guarding_tau31_gate_wing_4
[MsnFormation]
nickname = rh_force_attacking_glasgow_wing_formation
position = 39528, 400, -67988
formation = fighter_rh_n
ship = rh_force_guarding_tau31_gate_wing_5
ship = rh_force_guarding_tau31_gate_wing_6
ship = rh_force_guarding_tau31_gate_wing_7
[MsnFormation]
nickname = rh_force_wing1_formation
position = 37779, -275, -29685
orientation = -0.0326, 0.0033, 0.9992, 0.0231
formation = fighter_rh_n
ship = rh_force_wing1_1
ship = rh_force_wing1_2
ship = rh_force_wing1_3
ship = rh_force_wing1_4
[MsnFormation]
nickname = rh_force_wing2_formation
position = 22326, -150, 16680
orientation = 0.29352, -0.016404, 0.954519, 0.049698
formation = fighter_rh_n
ship = rh_force_wing2_1
ship = rh_force_wing2_2
ship = rh_force_wing2_3
ship = rh_force_wing2_4
ship = rh_force_wing2_5
[MsnFormation]
nickname = rh_force_wing3_formation
position = 15737, -350, -8586
orientation = 0.29352, -0.016404, 0.954519, 0.049698
formation = fighter_rh_n
ship = rh_force_wing3_1
ship = rh_force_wing3_2
[MsnFormation]
nickname = order_wing1_formation
position = -19790, 1000, -20400
orientation = 0.29352, -0.016404, 0.954519, 0.049698
formation = fighter_basic
ship = order_wing1_1
ship = order_wing1_2
ship = order_wing1_3
ship = order_wing1_4
[MsnFormation]
nickname = rh_fleet_wingB_formation
formation = M07fleet_rh_n
orientation = -0.039383, -0.002138, 0.999208, 0.00535
ship = rh_fleet_wingB_1
ship = rh_fleet_wingB_2
ship = rh_fleet_wingB_3
[MsnFormation]
nickname = rh_fleet_wingC_formation
formation = M07fleet_rh_n_no_gunboat
orientation = -0.039383, -0.002138, 0.999208, 0.00535
ship = rh_fleet_wingC_1
ship = rh_force_wingC_fighter_1
ship = rh_force_wingC_fighter_2
ship = rh_force_wingC_fighter_3
[MsnFormation]
nickname = rh_fleet_wingD_formation
formation = M07fleet_rh_n_no_gunboat
orientation = -0.039383, -0.002138, 0.999208, 0.00535
ship = rh_fleet_wingD_1
ship = rh_force_wingD_fighter_1
ship = rh_force_wingD_fighter_2
ship = rh_force_wingD_fighter_3
[ObjList]
nickname = cruise_to_player_obj
GotoShip = goto, Player, 500, true
[ObjList]
nickname = no_cruise_to_player_obj
StayInRange = Br04_02, 2500
GotoShip = goto_no_cruise, Player, 500, true
[ObjList]
nickname = break_formation
BreakFormation = no_params
[ObjList]
nickname = Idle
Idle = no_params
[ObjList]
nickname = make_a_formation
MakeNewFormation = fighter_basic, sinclair, quintaine
[ObjList]
nickname = dock_with_Bw09_02
system = Bw09
BreakFormation = no_params
Dock = Bw09_02
[Trigger]
nickname = general_triggers
system = Br04
Cnd_True = no_params
Act_RandomPop = false
[Trigger]
nickname = setup_juni
Cnd_True = no_params
Act_MarkObj = juni, 1
Act_SetVibe = juni, Player, REP_FRIEND_THRESHOLD
Act_ActTrig = juni_dies
Act_Invulnerable = juni, true, false, 0.99
[Trigger]
nickname = setup_quintaine
Cnd_True = no_params
Act_MarkObj = quintaine, 1
Act_SetVibe = quintaine, Player, REP_FRIEND_THRESHOLD
Act_ActTrig = quintaine_damaged
Act_ActTrig = quintaine_hurt
Act_ActTrig = quintaine_dies
Act_Invulnerable = quintaine, true, false, 0.99
[Trigger]
nickname = setup_sinclair
Cnd_True = no_params
Act_MarkObj = sinclair, 1
Act_SetVibe = sinclair, Player, REP_FRIEND_THRESHOLD
Act_ActTrig = sinclair_damaged
Act_ActTrig = sinclair_hurt
Act_ActTrig = sinclair_dies
Act_Invulnerable = sinclair, true, false, 0.99
[Trigger]
nickname = setup_tobias
Cnd_True = no_params
Act_ActTrig = tobias_dies
Act_MarkObj = tobias, 1
Act_SetVibe = tobias, Player, REP_FRIEND_THRESHOLD
Act_Invulnerable = tobias, true, false, 0.99
[Trigger]
nickname = setup_razor_one
Cnd_True = no_params
Act_MarkObj = order_wing1_1, 1
Act_ActTrig = razor_one_dies
Act_Invulnerable = order_wing1_1, true, false, 0.99
Act_SetVibe = order_wing1_1, Player, REP_FRIEND_THRESHOLD
[Trigger]
nickname = setup_razor_one_alone
Cnd_True = no_params
Act_MarkObj = order_wing2_1, 1
Act_ActTrig = razor_one_alone_dies
Act_Invulnerable = order_wing2_1, true, false, 0.99
Act_SetVibe = order_wing2_1, Player, REP_FRIEND_THRESHOLD
[Trigger]
nickname = juni_dies
Cnd_Destroyed = juni, 1, EXPLODE
Act_ChangeState = FAIL, 23388
[Trigger]
nickname = quintaine_damaged
Cnd_HealthDec = quintaine, 0.5
Act_SendComm = quintaine, Player, DX_M07_0720_QUINTAINE
[Trigger]
nickname = quintaine_hurt
Cnd_HealthDec = quintaine, 0.2
Act_DeactTrig = quintaine_damaged
Act_SendComm = quintaine, Player, DX_M07_0730_QUINTAINE
[Trigger]
nickname = quintaine_dies
Cnd_Destroyed = quintaine, 1, EXPLODE
Act_DeactTrig = quintaine_damaged
Act_DeactTrig = quintaine_hurt
Act_SendComm = quintaine, Player, DX_M07_0740_QUINTAINE
Act_ActTrig = commcomplete_DX_M07_0740_QUINTAINE
[Trigger]
nickname = commcomplete_DX_M07_0740_QUINTAINE
Cnd_CommComplete = DX_M07_0740_QUINTAINE
Act_ChangeState = FAIL, 23392
[Trigger]
nickname = sinclair_damaged
Cnd_HealthDec = sinclair, 0.5
Act_SendComm = sinclair, Player, DX_M07_0750_SINCLAIR
[Trigger]
nickname = sinclair_hurt
Cnd_HealthDec = sinclair, 0.2
Act_DeactTrig = sinclair_damaged
Act_SendComm = sinclair, Player, DX_M07_0760_SINCLAIR
[Trigger]
nickname = sinclair_dies
Cnd_Destroyed = sinclair, 1, EXPLODE
Act_DeactTrig = sinclair_damaged
Act_DeactTrig = sinclair_hurt
Act_SendComm = sinclair, Player, DX_M07_0770_SINCLAIR
Act_ActTrig = commcomplete_DX_M07_0770_SINCLAIR
[Trigger]
nickname = commcomplete_DX_M07_0770_SINCLAIR
Cnd_CommComplete = DX_M07_0770_SINCLAIR
Act_ChangeState = FAIL, 23386
[Trigger]
nickname = tobias_dies
Cnd_Destroyed = tobias, 1, EXPLODE
Act_ChangeState = FAIL, 23390
[Trigger]
nickname = razor_one_dies
Cnd_Destroyed = order_wing1_1, 1, EXPLODE
Act_ChangeState = FAIL, 23384
[Trigger]
nickname = razor_one_alone_dies
Cnd_Destroyed = order_wing2_1, 1, EXPLODE
Act_ChangeState = FAIL, 23384
[Trigger]
nickname = tr_offer
InitState = ACTIVE
Cnd_True = no_params
Act_AddRTC = missions\m07\M007_s037a_Br04_01_offer.ini
Act_ActTrig = mrp_reject
Act_ActTrig = mrp_accept
Act_ActTrig = always_friendly_leeds
[Trigger]
nickname = always_friendly_leeds
Cnd_True = no_params
repeatable = true
Act_SetVibeOfferBaseHack = Br04_01_dock_ring
[Trigger]
nickname = mrp_reject
Cnd_MsnResponse = reject
Act_RemoveRTC = missions\m07\M007_s037a_Br04_01_offer.ini
Act_AddRTC = missions\m07\M007_s037d_Br04_01_reoffer.ini, repeatable
Act_NNIds = 30705, HISTORY
[Trigger]
nickname = mrp_accept
Cnd_MsnResponse = accept
Act_RemoveRTC = missions\m07\M007_s037d_Br04_01_reoffer.ini
Act_DeactTrig = mrp_reject
Act_SetTitle = 23200
Act_SetOffer = 23205
Act_ActTrig = give_postaccept_objective
Act_ActTrig = lce_cityscape_br04_01
Act_RandomPop = false
Act_PlayerCanTradelane = false
Act_NNIds = 30700, HISTORY
Act_DeactTrig = always_friendly_leeds
[Trigger]
nickname = give_postaccept_objective
Cnd_True = no_params
Act_SetNNObj = mlog_fly_in_the_border_worlds_to_find_kress
[Trigger]
nickname = lce_cityscape_br04_01
Cnd_LocEnter = cityscape, Br04_01_base
Act_ActTrig = spe_Br04_01
[Trigger]
nickname = spe_Br04_01
Cnd_SpaceEnter = no_params
Act_PlayerCanDock = false
Act_SpawnShip = sinclair, creep_to_agents, 12832, -10, 35638, 0.987351, 0, -0.15855, 0
Act_ActTrig = setup_sinclair
Act_SpawnShip = quintaine, creep_to_agents, 12823, -34, 35572, 0.987351, 0, -0.15855, 0
Act_ActTrig = setup_quintaine
Act_SpawnShip = juni, creep_to_agents, 12864, 0, 35593, 0.987351, 0, -0.15855, 0
Act_ActTrig = setup_juni
Act_PlayMusic = music_danger, none, none, none
Act_CallThorn = missions\m07\M07_Intro.thn, Player
Act_ActTrig = general_triggers
Act_ActTrig = tr_to_space
Act_ActTrig = Cam2_Timer
[ObjList]
nickname = creep_to_agents
GotoVec = goto_no_cruise, 14392, 100, 30957, 1, false, 23
[Trigger]
nickname = Cam2_Timer
Cnd_Timer = 15
Act_CallThorn = missions\m07\M07_Intro2.thn, juni
Act_GiveObjList = juni, make_a_formation
Act_GiveObjList = juni, new_goto_agents
Act_ActTrig = Cam3_Timer
[ObjList]
nickname = new_goto_agents
GotoVec = goto_cruise, 14392, 100, 30957, 1, true
[Trigger]
nickname = Cam3_Timer
Cnd_CommComplete = DX_M07_0130_QUINTAINE
Act_CallThorn = missions\m07\M07_Intro2b.thn, Player
[Trigger]
nickname = tr_to_space
Cnd_True = no_params
Act_GCSClamp = true
Act_StartDialog = intro_dialog
Act_SpawnFormation = rh_agent_wing_formation
Act_MarkObj = lbl_rh_agent_wing, 1
Act_GiveObjList = rh_agent1, break_formation
Act_GiveObjList = Player, follow_juni
Act_SetVibeLbl = lbl_friends, lbl_friends, REP_FRIEND_MAXIMUM
Act_SetVibeLbl = lbl_friends, lbl_rh_agent_wing, REP_FRIEND_MAXIMUM
Act_SetVibeLbl = lbl_rh_agent_wing, lbl_friends, REP_FRIEND_MAXIMUM
Act_SetVibeLblToShip = lbl_rh_agent_wing, Player, REP_FRIEND_MAXIMUM
Act_ActTrig = rh_agent1_dead
Act_ActTrig = rh_agent2_dead
Act_ActTrig = rh_agents_detected
[ObjList]
nickname = follow_juni
avoidance = false
Follow = juni, 15, 0, -45, 105
[Dialog]
nickname = intro_dialog
system = Br04
line = juni, Player, DX_M07_0100_JUNI
line = Player, juni, DX_M07_0110_TRENT
line = juni, Player, DX_M07_0120_JUNI
line = quintaine, Player, DX_M07_0130_QUINTAINE
[Trigger]
nickname = rh_agents_detected
Cnd_DistShip = inside, juni, rh_agent1, 350
Act_CallThorn = missions\m07\M07_Intro3.thn, Player
Act_GiveObjList = juni, stop_for_agents
Act_StartDialog = rh_agents_detected_dialog
Act_Cloak = lbl_rh_agent_wing, false
Act_ActTrig = engage_rheinlanders_outside_leeds
Act_PlayMusic = music_reveal_challenging, none, none, none
[ObjList]
nickname = stop_for_agents
GotoVec = goto_no_cruise, 14392, 100, 30957, 1, false, 1
[Dialog]
nickname = rh_agents_detected_dialog
system = Br04
line = juni, Player, DX_M07_0140_JUNI
line = rh_agent1, Player, DX_M07_0150_RH_AGENT_01
line = juni, Player, DX_M07_0160_JUNI
line = rh_agent1, Player, DX_M07_0170_RH_AGENT_01
[Trigger]
nickname = engage_rheinlanders_outside_leeds
Cnd_CommComplete = DX_M07_0170_RH_AGENT_01
Act_RevertCam = no_params
Act_SetVibeLbl = lbl_friends, lbl_rh_agent_wing, REP_HOSTILE_MAXIMUM
Act_SetVibeLbl = lbl_rh_agent_wing, lbl_friends, REP_HOSTILE_MAXIMUM
Act_SetVibeLblToShip = lbl_rh_agent_wing, Player, REP_HOSTILE_MAXIMUM
Act_GiveObjList = juni, break_formation
Act_GiveObjList = Player, Idle
Act_SetNNObj = mlog_destroy_the_rhineland_agents
[Trigger]
nickname = rh_agent1_dead
system = Br04
Cnd_Destroyed = rh_agent1, 1
Act_DeactTrig = rh_agent2_dead
Act_Invulnerable = rh_agent2, true, false
Act_MarkObj = rh_agent2, 0
Act_Cloak = rh_agent2, true
Act_ActTrig = agent_runs1
Act_GiveObjList = rh_agent2, cloaked_ships_flee
Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY
[Trigger]
nickname = rh_agent2_dead
system = Br04
Cnd_Destroyed = rh_agent2, 1
Act_DeactTrig = rh_agent1_dead
Act_Invulnerable = rh_agent1, true, false
Act_MarkObj = rh_agent1, 0
Act_Cloak = rh_agent1, true
Act_GiveObjList = rh_agent1, cloaked_ships_flee
Act_ActTrig = agent_runs1
Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY
[ObjList]
nickname = cloaked_ships_flee
SetLifeTime = 5
GotoVec = goto, 0, 0, 0, 500, false
[Trigger]
nickname = agent_runs1
Cnd_True = no_params
Act_EtherComm = botzler, 216706, Player, DX_M07_0180_RH_AGENT_01, -1, rh_hassler_head, rh_male_elite_body, comm_rh_reichman
Act_ActTrig = commcomplete_DX_M07_0180_RH_AGENT_01
Act_PlayMusic = music_anticipation_motivated, none, none, none
Act_AdjHealth = lbl_heal_me, 0.75
[Trigger]
nickname = commcomplete_DX_M07_0180_RH_AGENT_01
Cnd_CommComplete = DX_M07_0180_RH_AGENT_01
Act_StartDialog = start_end_agent_battle_dialog
Act_ActTrig = commcomplete_DX_M07_0200_JUNI
[Dialog]
nickname = start_end_agent_battle_dialog
system = Br04
line = sinclair, Player, DX_M07_0190_SINCLAIR
line = juni, Player, DX_M07_0200_JUNI
[Trigger]
nickname = commcomplete_DX_M07_0200_JUNI
system = Br04
Cnd_CommComplete = DX_M07_0200_JUNI
Act_GCSClamp = false
Act_ActTrig = dialog_to_stokes
Act_SetNNObj = mlog_take_the_tradelane_to_stokes
Act_SetVibeLblToShip = Br04_Trade_Lane_Ring_8, Player, REP_FRIEND_MAXIMUM
Act_NagDistLeaving = at_tradelane_to_stokes, juni, Br04_Trade_Lane_Ring_8, 23350
Act_Save = launch_key_save_after_agents, 32705
Act_GiveObjList = Player, formup_friends
Act_SetPriority = lbl_friends, NORMAL
Act_PlayerCanTradelane = false, Br04_Trade_Lane_Ring_8, Br04_Trade_Lane_Ring_9
[ObjList]
nickname = formup_friends
SetPriority = NORMAL
FollowPlayer = y_formation, sinclair, quintaine, juni
[Trigger]
nickname = launch_key_save_after_agents
Cnd_PlayerLaunch = no_params
Act_SetInitialPlayerPos = 13854, -49, 32149, 0.9799, 0.015, -0.1988, 0.0017
Act_ActTrig = spe_key_save_after_agents
[Trigger]
nickname = spe_key_save_after_agents
system = Br04
Cnd_SpaceEnter = Br04
Act_SpawnShip = juni, no_ol, 13860, -100, 32135, 0.984, 0.0008, -0.1782, -0.0001
Act_ActTrig = setup_juni
Act_SpawnShip = sinclair, no_ol, 13912, 0, 32140, 0.9706, -0.1476, -0.1885, -0.0248
Act_ActTrig = setup_sinclair
Act_SpawnShip = quintaine, no_ol, 13811, 0, 32123, 0.9874, -0.1092, -0.1136, -0.0141
Act_ActTrig = setup_quintaine
Act_PlayMusic = music_anticipation_motivated, none, none, none
Act_GiveObjList = Player, formup_friends
Act_SetPriority = lbl_friends, NORMAL
Act_SetNNObj = mlog_take_the_tradelane_to_stokes
Act_SetVibeLblToShip = Br04_Trade_Lane_Ring_8, Player, REP_FRIEND_MAXIMUM
Act_NagDistLeaving = at_tradelane_to_stokes, juni, Br04_Trade_Lane_Ring_8, 23350
Act_PlayerCanTradelane = false, Br04_Trade_Lane_Ring_8, Br04_Trade_Lane_Ring_9
Act_ActTrig = dialog_to_stokes
Act_ActTrig = general_triggers
[Trigger]
nickname = dialog_to_stokes
Cnd_TLEntered = Player, Br04_Trade_Lane_Ring_8, Br04_Trade_Lane_Ring_9
Act_ActTrig = spawn_rh_force_wing1
Act_NagOff = at_tradelane_to_stokes
Act_GCSClamp = true
Act_LockManeuvers = true
Act_StartDialog = dialog_in_tradelane_to_stokes
Act_ActTrig = commcomplete_DX_M07_0240_JUNI
Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY
Act_SetVibeShipToLbl = Br04_02, lbl_friends, REP_FRIEND_MAXIMUM
Act_SetVibeLblToShip = lbl_friends, Br04_02, REP_FRIEND_MAXIMUM
Act_SetVibe = Br04_02, Player, REP_FRIEND_MAXIMUM
[Dialog]
nickname = dialog_in_tradelane_to_stokes
system = Br04
line = quintaine, Player, DX_M07_0210_QUINTAINE
line = juni, Player, DX_M07_0220_JUNI
line = sinclair, Player, DX_M07_0230_SINCLAIR
line = juni, Player, DX_M07_0240_JUNI
line = juni, Player, DX_M07_0250_JUNI
[Trigger]
nickname = commcomplete_DX_M07_0240_JUNI
Cnd_CommComplete = DX_M07_0240_JUNI
Act_PlayMusic = music_upcoming_action_light, none, none, none
[Trigger]
nickname = spawn_rh_force_wing1
Cnd_DistShip = inside, Player, Br04_02, 10000
Act_SpawnFormation = rh_force_wing1_formation
Act_GiveObjList = rh_force_wing1_formation, formation_take_tradelane_to_stokes
Act_Cloak = lbl_rh_force_wing1, false
Act_SetVibeLbl = lbl_friends, lbl_rh_force_wing1, REP_HOSTILE_MAXIMUM
Act_SetVibeLbl = lbl_rh_force_wing1, lbl_friends, REP_HOSTILE_MAXIMUM
Act_SetVibeLblToShip = lbl_rh_force_wing1, Player, REP_HOSTILE_MAXIMUM
Act_SetVibeShipToLbl = Br04_02, lbl_rh_force_wing1, REP_HOSTILE_MAXIMUM
Act_SetVibeLblToShip = lbl_rh_force_wing1, Br04_02, REP_HOSTILE_THRESHOLD
Act_ActTrig = send_in_rh_force_wing1
Act_ActTrig = rh_force_wing1_move_to_player
[ObjList]
nickname = formation_take_tradelane_to_stokes
Dock = Br04_Trade_Lane_Ring_17, Br04_Trade_Lane_Ring_16
[Trigger]
nickname = rh_force_wing1_move_to_player
Cnd_TLExited = rh_force_wing1_1, Br04_Trade_Lane_Ring_16
Act_GiveObjList = rh_force_wing1_formation, no_cruise_to_player_obj
Act_ActTrig = rh_force_wing1_one_down
Act_ActTrig = rh_force_wing1_two_down
Act_EtherComm = botzler, 216706, Player, DX_M07_0290_RH_AGENT_01, -1, rh_hassler_head, rh_male_elite_body, comm_rh_reichman
Act_EtherComm = stokes_mining_station, 196676, rh_force_wing1_1, DX_M07_0260_STOKES, -1, li_captain_head, li_male_elite_body
Act_ActTrig = commcomplete_DX_M07_0290_RH_AGENT_01
[Trigger]
nickname = commcomplete_DX_M07_0290_RH_AGENT_01
Cnd_CommComplete = DX_M07_0290_RH_AGENT_01
Act_SendComm = juni, Player, DX_M07_0300_JUNI
Act_ActTrig = commcomplete_DX_M07_0300_JUNI
[Trigger]
nickname = commcomplete_DX_M07_0300_JUNI
Cnd_CommComplete = DX_M07_0300_JUNI
Act_SendComm = juni, Player, DX_M07_0280_JUNI
Act_SetNNObj = mlog_engage_the_rheinland_fighters
Act_MarkObj = lbl_rh_force_wing1, 1
Act_ActTrig = commcomplete_DX_M07_0280_JUNI
[Trigger]
nickname = commcomplete_DX_M07_0280_JUNI
Cnd_CommComplete = DX_M07_0280_JUNI
Act_EtherComm = stokes_mining_station, 196676, Player, DX_M07_0310_STOKES, -1, br_newscaster_head_gen, br_female_elite_body
[Trigger]
nickname = send_in_rh_force_wing1
system = Br04
Cnd_TLExited = Player, Br04_Trade_Lane_Ring_15
Act_NagDistLeaving = at_stokes, juni, position, 37995, 0, -19398, 23351, 3000, NAG_ALWAYS
Act_SetNNObj = mlog_take_the_tradelane_to_the_tau31_gate
Act_PlayerCanTradelane = false
Act_LockManeuvers = false
[Trigger]
nickname = rh_force_wing1_one_down
system = Br04
Cnd_Destroyed = lbl_rh_force_wing1, 1
Act_SendComm = juni, Player, DX_M07_0320_JUNI
Act_ActTrig = commcomplete_DX_M07_0320_JUNI
[Trigger]
nickname = commcomplete_DX_M07_0320_JUNI
Cnd_CommComplete = DX_M07_0320_JUNI
Act_EtherComm = stokes_mining_station, 196676, Player, DX_M07_0330_STOKES, -1, br_newscaster_head_gen, br_female_elite_body
[Trigger]
nickname = rh_force_wing1_two_down
system = Br04
Cnd_Destroyed = lbl_rh_force_wing1, 2
Act_StartDialog = rh_force_wing1_survivors_cloak
Act_Cloak = lbl_rh_force_wing1, true
Act_MarkObj = lbl_rh_force_wing1, 0
Act_SetLifeTime = lbl_rh_force_wing1, 5
Act_GiveObjList = rh_force_wing1_formation, cloaked_ships_flee
Act_ActTrig = commcomplete_DX_M07_0350_QUINTAINE
Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY
Act_PlayMusic = music_anticipation_motivated, none, none, none
Act_AdjHealth = lbl_heal_me, 0.75
[Dialog]
nickname = rh_force_wing1_survivors_cloak
system = Br04
line = juni, Player, DX_M07_0340_JUNI
line = quintaine, Player, DX_M07_0350_QUINTAINE
[Trigger]
nickname = commcomplete_DX_M07_0350_QUINTAINE
Cnd_CommComplete = DX_M07_0350_QUINTAINE
Act_EtherComm = stokes_mining_station, 196676, Player, DX_M07_0370_STOKES, -1, br_newscaster_head_gen, br_female_elite_body
Act_ActTrig = commcomplete_DX_M07_0370_STOKES
[Trigger]
nickname = commcomplete_DX_M07_0370_STOKES
Cnd_CommComplete = DX_M07_0370_STOKES
Act_SendComm = juni, Player, DX_M07_0380_JUNI
Act_ActTrig = commcomplete_DX_M07_0380_JUNI
[Trigger]
nickname = commcomplete_DX_M07_0380_JUNI
system = Br04
Cnd_CommComplete = DX_M07_0380_JUNI
Act_GCSClamp = false
Act_SetNNObj = mlog_take_the_tradelane_to_the_tau31_gate_2
Act_SetVibeLblToShip = Br04_Trade_Lane_Ring_16, Player, REP_FRIEND_MAXIMUM
Act_NagOff = at_stokes
Act_NagDistTowards = OBJ, towards_tradelane_to_glasgow, juni, Br04_Trade_Lane_Ring_16, 23350, 2000
Act_ActTrig = tr_to_tradelane2
Act_Save = launch_key_save_after_stokes, 32710
Act_PlayerCanTradelane = false, Br04_Trade_Lane_Ring_16, Br04_Trade_Lane_Ring_17
[Trigger]
nickname = launch_key_save_after_stokes
Cnd_PlayerLaunch = no_params
Act_SetInitialPlayerPos = 36918, -72, -20125, 0.9957, 0.0248, -0.0891, 0.0064
Act_ActTrig = spe_key_save_after_stokes
[Trigger]
nickname = spe_key_save_after_stokes
system = Br04
Cnd_SpaceEnter = Br04
Act_ActTrig = general_triggers
Act_SpawnShip = juni, no_ol, 36920, -122, -20133, 0.994, 0.0687, -0.0851, 0.0051
Act_ActTrig = setup_juni
Act_SpawnShip = sinclair, no_ol, 36970, -23, -20130, 0.9939, -0.0797, -0.076, -0.0061
Act_ActTrig = setup_sinclair
Act_SpawnShip = quintaine, no_ol, 36869, -21, -20134, 0.9943, -0.0645, -0.0852, -0.0043
Act_ActTrig = setup_quintaine
Act_PlayMusic = music_anticipation_motivated, none, none, none
Act_GiveObjList = Player, formup_friends
Act_SetPriority = lbl_friends, NORMAL
Act_SetNNObj = mlog_take_the_tradelane_to_the_tau31_gate_2
Act_SetVibeLblToShip = Br04_Trade_Lane_Ring_16, Player, REP_FRIEND_MAXIMUM
Act_NagDistLeaving = at_tradelane_to_glasgow, juni, Br04_Trade_Lane_Ring_16, 23350
Act_PlayerCanTradelane = false, Br04_Trade_Lane_Ring_16, Br04_Trade_Lane_Ring_17
Act_LightFuse = Br04_04, fuse_outpost_burning
Act_ActTrig = tl_enter_to_tau31_jumpgate
[Trigger]
nickname = tr_to_tradelane2
Cnd_DistShip = inside, Player, Br04_Trade_Lane_Ring_16, 1500
Act_NagOff = towards_tradelane_to_glasgow
Act_NagDistLeaving = at_tradelane_to_glasgow, juni, Br04_Trade_Lane_Ring_16, 23350
Act_LightFuse = Br04_04, fuse_outpost_burning
Act_ActTrig = tl_enter_to_tau31_jumpgate
[Trigger]
nickname = tl_enter_to_tau31_jumpgate
Cnd_TLEntered = Player, Br04_Trade_Lane_Ring_16, Br04_Trade_Lane_Ring_17
Act_NagOff = at_tradelane_to_glasgow
Act_GCSClamp = true
Act_LockManeuvers = true
Act_SpawnFormation = rh_force_guarding_tau31_gate_wing_formation
Act_SpawnFormation = rh_force_attacking_glasgow_wing_formation
Act_GiveObjList = rh_force_attacking_glasgow_wing_formation, break_formation
Act_SpawnShip = rh_force_guarding_tau31_gate_cruiser
Act_GiveObjList = rh_force_guarding_tau31_gate_cruiser, stay_near_tau31_gate
Act_GiveObjList = rh_force_guarding_tau31_gate_wing_formation, stay_near_tau31_gate
Act_GiveObjList = rh_force_guarding_tau31_gate_wing_formation, gate_guarding_fighter_delay
Act_GiveObjList = rh_force_attacking_glasgow_wing_formation, stay_near_tau31_gate
Act_SetVibeLbl = lbl_friends, lbl_rh_force_guarding_tau31_gate_wing, REP_NEUTRAL_HOSTILE
Act_SetVibeLbl = lbl_rh_force_guarding_tau31_gate_wing, lbl_friends, REP_HOSTILE_MAXIMUM
Act_SetVibeLblToShip = lbl_rh_force_guarding_tau31_gate_wing, Player, REP_HOSTILE_MAXIMUM
Act_SetVibeLblToShip = lbl_rh_force_guarding_tau31_glasgow_attackers, Br04_04, REP_HOSTILE_MAXIMUM
Act_SetVibeLbl = lbl_rh_force_guarding_tau31_glasgow_attackers, lbl_friends, REP_HOSTILE_THRESHOLD
Act_SetVibeLblToShip = lbl_rh_force_guarding_tau31_glasgow_attackers, Player, REP_HOSTILE_THRESHOLD
Act_SetVibeLblToShip = lbl_rh_force_guarding_tau31_glasgow_attackers, Br04_to_Bw10, REP_NEUTRAL_HOSTILE
Act_SetVibeLbl = lbl_friends, lbl_rh_force_guarding_tau31_glasgow_attackers, REP_NEUTRAL_HOSTILE
Act_SetVibeShipToLbl = Br04_04, lbl_friends, REP_FRIEND_MAXIMUM
Act_SetVibeShipToLbl = Br04_to_Bw10, lbl_friends, REP_FRIEND_MAXIMUM
Act_SetVibeLblToShip = lbl_friends, Br04_04, REP_FRIEND_MAXIMUM
Act_SetVibeLblToShip = lbl_friends, Br04_to_Bw10, REP_FRIEND_MAXIMUM
Act_SetVibe = Br04_04, Player, REP_FRIEND_MAXIMUM
Act_Cloak = lbl_rh_force_guarding_tau31_gate_wing, false
Act_Cloak = lbl_rh_force_guarding_tau31_glasgow_attackers, false
Act_ActTrig = rh_force_guarding_tau31_gate_detected
Act_ActTrig = near_tau31_gate
Act_ActTrig = start_tl_to_tau31_jumpgate_dialog
Act_PlayMusic = music_upcoming_action_heavy, none, none, none
Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY
[ObjList]
nickname = gate_guarding_fighter_delay
Delay = 100000
[ObjList]
nickname = stay_near_tau31_gate
StayInRange = Br04_to_Bw10, 2500
[Trigger]
nickname = start_tl_to_tau31_jumpgate_dialog
Cnd_DistShip = inside, Player, Br04_to_Bw10, 40000
Act_StartDialog = tl_to_tau31_jumpgate_dialog
[Dialog]
nickname = tl_to_tau31_jumpgate_dialog
system = Br04
line = sinclair, Player, DX_M07_0390_SINCLAIR
line = juni, Player, DX_M07_0400_JUNI
[Trigger]
nickname = near_tau31_gate
Cnd_DistShip = inside, Player, Br04_to_Bw10, 3500
Act_SendComm = juni, Player, DX_M07_0410_JUNI
[Trigger]
nickname = rh_force_guarding_tau31_gate_detected
Cnd_TLExited = Player, Br04_Trade_Lane_ring_22
Act_SetVibeShipToLbl = Br04_04, lbl_rh_force_guarding_tau31_gate, REP_HOSTILE_THRESHOLD
Act_SetVibeShipToLbl = Br04_04, lbl_rh_force_guarding_tau31_glasgow_attackers, REP_HOSTILE_MAXIMUM
Act_NagDistLeaving = at_blockade_battle, juni, position, 40887, 0, -69523, 23352, 3000, NAG_ALWAYS
Act_MarkObj = lbl_rh_force_guarding_tau31_gate_wing, 1
Act_MarkObj = lbl_rh_force_guarding_tau31_glasgow_attackers, 1
Act_SendComm = quintaine, Player, DX_M07_0420_QUINTAINE
Act_ActTrig = pjh_rh_force_guarding_tau31_gate
Act_ActTrig = rh_force_guarding_tau31_gate_dies
Act_ActTrig = rh_force_fighters_guarding_tau31_gate_dies
Act_ActTrig = two_ships_defending_gate_die
Act_ActTrig = pjh_rh_force_guarding_tau31_gate_wing_5
Act_ActTrig = pjh_rh_force_guarding_tau31_gate_wing_6
Act_ActTrig = pjh_rh_force_guarding_tau31_gate_wing_7
Act_ActTrig = commcomplete_DX_M07_0420_QUINTAINE
Act_PlayerCanTradelane = false
Act_LockManeuvers = false
[Trigger]
nickname = two_ships_defending_gate_die
Cnd_Destroyed = lbl_rh_force_guarding_tau31_gate_wing, 2, EXPLODE
Act_SetVibeLblToShip = lbl_rh_force_guarding_tau31_glasgow_attackers, Br04_04, REP_HOSTILE_THRESHOLD
Act_SetVibeLbl = lbl_rh_force_guarding_tau31_glasgow_attackers, lbl_friends, REP_HOSTILE_MAXIMUM
Act_SetVibeLblToShip = lbl_rh_force_guarding_tau31_glasgow_attackers, Player, REP_HOSTILE_MAXIMUM
Act_SetVibeLbl = lbl_rh_force_guarding_tau31_glasgow_attackers, tobias_wing, REP_HOSTILE_MAXIMUM
[Trigger]
nickname = pjh_rh_force_guarding_tau31_gate_wing_5
Cnd_HealthDec = rh_force_guarding_tau31_gate_wing_5, 0.8
Act_SetVibe = rh_force_guarding_tau31_gate_wing_5, Player, REP_HOSTILE_MAXIMUM
Act_SetVibeShipToLbl = rh_force_guarding_tau31_gate_wing_5, lbl_friends, REP_HOSTILE_MAXIMUM
Act_SetVibeShipToLbl = rh_force_guarding_tau31_gate_wing_5, tobias_wing, REP_HOSTILE_MAXIMUM
[Trigger]
nickname = pjh_rh_force_guarding_tau31_gate_wing_6
Cnd_HealthDec = rh_force_guarding_tau31_gate_wing_6, 0.8
Act_SetVibe = rh_force_guarding_tau31_gate_wing_6, Player, REP_HOSTILE_MAXIMUM
Act_SetVibeShipToLbl = rh_force_guarding_tau31_gate_wing_6, lbl_friends, REP_HOSTILE_MAXIMUM
Act_SetVibeShipToLbl = rh_force_guarding_tau31_gate_wing_6, tobias_wing, REP_HOSTILE_MAXIMUM
[Trigger]
nickname = pjh_rh_force_guarding_tau31_gate_wing_7
Cnd_HealthDec = rh_force_guarding_tau31_gate_wing_7, 0.8
Act_SetVibe = rh_force_guarding_tau31_gate_wing_7, Player, REP_HOSTILE_MAXIMUM
Act_SetVibeShipToLbl = rh_force_guarding_tau31_gate_wing_7, lbl_friends, REP_HOSTILE_MAXIMUM
Act_SetVibeShipToLbl = rh_force_guarding_tau31_gate_wing_7, tobias_wing, REP_HOSTILE_MAXIMUM
[Trigger]
nickname = commcomplete_DX_M07_0420_QUINTAINE
Cnd_CommComplete = DX_M07_0420_QUINTAINE
Act_EtherComm = glasgow_outpost, 196678, quintaine, DX_M07_0430_GLASGOW, -1, br_quigly_head, br_quigly_body
Act_StartDialog = agent_at_tau31_gate_warning
Act_ActTrig = commcomplete_DX_M07_0450_JUNI
[Dialog]
nickname = agent_at_tau31_gate_warning
system = Br04
line = rh_force_guarding_tau31_gate_wing_2, Player, DX_M07_0440_RH_AGENT_01
line = juni, Player, DX_M07_0450_JUNI
[Trigger]
nickname = commcomplete_DX_M07_0450_JUNI
Cnd_CommComplete = DX_M07_0450_JUNI
Act_ActTrig = have_we_attacked_the_enemy
Act_SetNNObj = mlog_destroy_the_rheinland_blockade_ships
[Trigger]
nickname = have_we_attacked_the_enemy
Cnd_WatchTrigger = pjh_rh_force_guarding_tau31_gate, ACTIVE
Act_ActTrig = wait_for_us_to_attack_enemy
[Trigger]
nickname = wait_for_us_to_attack_enemy
Cnd_Timer = 5
Act_DeactTrig = pjh_rh_force_guarding_tau31_gate
Act_GiveObjList = rh_force_guarding_tau31_gate_wing_formation, break_delay
Act_ActTrig = rh_force_guarding_tau31_gate_wing_attacks
[Trigger]
nickname = pjh_rh_force_guarding_tau31_gate
Cnd_DistShip = inside, Player, rh_force_guarding_tau31_gate_wing_2, 750
Act_DeactTrig = wait_for_us_to_attack_enemy
Act_SetNNObj = mlog_destroy_the_rheinland_blockade_ships
Act_ActTrig = rh_force_guarding_tau31_gate_wing_attacks
Act_GiveObjList = rh_force_guarding_tau31_gate_wing_formation, break_delay
[ObjList]
nickname = break_delay
Idle = no_params
[Trigger]
nickname = rh_force_guarding_tau31_gate_wing_attacks
Cnd_True = no_params
Act_SetVibeLbl = lbl_friends, lbl_rh_force_guarding_tau31_gate_wing, REP_HOSTILE_MAXIMUM
Act_SetVibeLbl = lbl_friends, lbl_rh_force_guarding_tau31_glasgow_attackers, REP_HOSTILE_THRESHOLD
Act_SendComm = rh_force_guarding_tau31_gate_wing_2, Player, DX_M07_0460_RH_AGENT_01
Act_ActTrig = commcomplete_DX_M07_0460_RH_AGENT_01
[Trigger]
nickname = commcomplete_DX_M07_0460_RH_AGENT_01
Cnd_CommComplete = DX_M07_0460_RH_AGENT_01
Act_EtherComm = glasgow_outpost, 196678, Player, DX_M07_0470_GLASGOW, -1, br_quigly_head, br_quigly_body
Act_ActTrig = bring_in_tobias
[Trigger]
nickname = bring_in_tobias
Cnd_True = no_params
Act_SpawnShip = tobias
Act_ActTrig = setup_tobias
Act_SpawnFormation = tobias_wing
Act_GiveObjList = tobias_escort1, break_formation
Act_Invulnerable = tobias_escort1, true, true, 0.99
Act_Invulnerable = tobias_escort2, true, true, 0.99
Act_SetVibeShipToLbl = Br04_04, lbl_friends, REP_FRIEND_MAXIMUM
Act_SetVibeShipToLbl = Br04_to_Bw10, lbl_friends, REP_FRIEND_MAXIMUM
Act_SetVibeLblToShip = tobias_wing, Br04_04, REP_FRIEND_MAXIMUM
Act_SetVibeLblToShip = tobias_wing, Br04_to_Bw10, REP_FRIEND_MAXIMUM
Act_SetVibeLblToShip = tobias_wing, Player, REP_FRIEND_THRESHOLD
Act_GiveObjList = tobias, tobias_wing_to_tau31_gate
Act_ActTrig = tobias_at_tau31_gate
[ObjList]
nickname = tobias_wing_to_tau31_gate
MakeNewFormation = fighter_basic, tobias_escort1, tobias_escort2
Dock = Br04_Trade_Lane_Ring_21, Br04_Trade_Lane_ring_22
GotoShip = goto_cruise, rh_force_guarding_tau31_gate_cruiser, 500, true
[Trigger]
nickname = tobias_at_tau31_gate
Cnd_TLExited = tobias, Br04_Trade_Lane_ring_22
Act_MarkObj = tobias, 1
Act_StartDialog = tobias_at_tau31_gate_dialog
Act_SetVibeLblToShip = tobias_wing, rh_force_guarding_tau31_gate_cruiser, REP_HOSTILE_MAXIMUM
Act_SetVibeLbl = lbl_rh_force_guarding_tau31_gate_wing, tobias_wing, REP_HOSTILE_MAXIMUM
Act_SetVibeLbl = lbl_rh_force_guarding_tau31_glasgow_attackers, tobias_wing, REP_HOSTILE_THRESHOLD
Act_SetVibeLbl = tobias_wing, lbl_rh_force_guarding_tau31_glasgow_attackers, REP_HOSTILE_THRESHOLD
Act_ActTrig = cruiser_destroyed
[Dialog]
nickname = tobias_at_tau31_gate_dialog
system = Br04
line = tobias, Player, DX_M07_0480_TOBIAS
line = juni, Player, DX_M07_0490_JUNI
[Trigger]
nickname = cruiser_destroyed
Cnd_Destroyed = rh_force_guarding_tau31_gate_cruiser, 1, EXPLODE
Act_SetVibeLbl = tobias_wing, lbl_rh_force_guarding_tau31_gate_wing, REP_HOSTILE_MAXIMUM
Act_StartDialog = cruiser_destroyed_dialog
Act_ActTrig = commcomplete_DX_M07_0510_TOBIAS
[Dialog]
nickname = cruiser_destroyed_dialog
system = Br04
line = juni, Player, DX_M07_0500_JUNI
line = tobias, Player, DX_M07_0510_TOBIAS
[Trigger]
nickname = commcomplete_DX_M07_0510_TOBIAS
Cnd_CommComplete = DX_M07_0510_TOBIAS
Act_ActTrig = play_destroy_fighters_comm
[Trigger]
nickname = play_destroy_fighters_comm
Cnd_WatchTrigger = rh_force_fighters_guarding_tau31_gate_dies, ACTIVE
Act_DeactTrig = rh_force_fighters_guarding_tau31_gate_dies
Act_SendComm = tobias, Player, DX_M07_0510B_TOBIAS
[Trigger]
nickname = rh_force_fighters_guarding_tau31_gate_dies
Cnd_Destroyed = lbl_rh_force_guarding_tau31_gate_fighter, -1, EXPLODE
[Trigger]
nickname = rh_force_guarding_tau31_gate_dies
Cnd_Destroyed = lbl_rh_force_guarding_tau31_gate, -1, EXPLODE
Act_EtherComm = glasgow_outpost, 196678, Player, DX_M07_0520_GLASGOW, -1, br_quigly_head, br_quigly_body
Act_ActTrig = commcomplete_DX_M07_0520_GLASGOW
Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY
Act_DeactTrig = pjh_rh_force_guarding_tau31_gate_wing_5
Act_DeactTrig = pjh_rh_force_guarding_tau31_gate_wing_6
Act_DeactTrig = pjh_rh_force_guarding_tau31_gate_wing_7
Act_NagOff = at_blockade_battle
Act_PlayMusic = no_params
Act_AdjHealth = lbl_heal_me, 0.75
Act_AdjHealth = lbl_tobias_escort, 0.75
[Trigger]
nickname = commcomplete_DX_M07_0520_GLASGOW
Cnd_CommComplete = DX_M07_0520_GLASGOW
Act_SendComm = tobias, Player, DX_M07_0530_TOBIAS
Act_ActTrig = commcomplete_DX_M07_0530_TOBIAS
[Trigger]
nickname = commcomplete_DX_M07_0530_TOBIAS
Cnd_CommComplete = DX_M07_0530_TOBIAS
Act_EtherComm = glasgow_outpost, 196678, Player, DX_M07_0540_GLASGOW, -1, br_quigly_head, br_quigly_body
Act_ActTrig = commcomplete_DX_M07_0540_GLASGOW
[Trigger]
nickname = commcomplete_DX_M07_0540_GLASGOW
Cnd_CommComplete = DX_M07_0540_GLASGOW
Act_SendComm = tobias, Player, DX_M07_0550_TOBIAS
Act_ActTrig = commcomplete_DX_M07_0550_TOBIAS
[Trigger]
nickname = commcomplete_DX_M07_0550_TOBIAS
Cnd_CommComplete = DX_M07_0550_TOBIAS
Act_ActTrig = jumped_to_tau31
Act_GiveObjList = tobias, tobias_formation_sits_in_front_of_tau31_gate
Act_ActTrig = syx_Br04
Act_PlayerCanDock = false, Br04_to_Bw10, Br04_04
Act_SetNNObj = mlog_dock_with_the_jumpgate_to_tau31
Act_SetVibeLblToShip = Br04_to_Bw10, Player, REP_FRIEND_MAXIMUM
Act_NagDistLeaving = at_tau31_jumpgate, juni, Br04_to_Bw10, 23353
Act_NNIds = 30710, HISTORY
Act_DeactTrig = play_destroy_fighters_comm
Act_ActTrig = enter_glasgow
[Trigger]
nickname = enter_glasgow
Cnd_BaseEnter = Br04_04_base
Act_SetNNObj = mlog_dock_with_the_jumpgate_to_tau31_on_glasgow
Act_ActTrig = exit_glasgow
[Trigger]
nickname = exit_glasgow
Cnd_SpaceEnter = Br04
Act_SetNNObj = mlog_dock_with_the_jumpgate_to_tau31
Act_NagGreet = greet_after_exit_glasgow, tobias
Act_ActTrig = enter_glasgow
[ObjList]
nickname = tobias_formation_sits_in_front_of_tau31_gate
BreakFormation = no_params
MakeNewFormation = fighter_basic, sinclair, quintaine, juni, tobias_escort1, tobias_escort2
GotoVec = goto_no_cruise, 40566, 200, -67968, 500, false
[Trigger]
nickname = syx_Br04
Cnd_SystemExit = Br04
Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY
Act_NagOff = greet_after_exit_glasgow
[Trigger]
nickname = jumped_to_tau31
system = Bw10
Cnd_NPCSystemEnter = Bw10, Player, juni, sinclair, quintaine, tobias, tobias_escort1, tobias_escort2
Act_GiveObjList = tobias, break_formation
Act_NagOff = at_tau31_jumpgate
Act_PlayerCanDock = false
Act_ActTrig = tr_to_tau31
Act_GCSClamp = true
Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY
Act_PlayMusic = music_anticipation_light, none, none, none
Act_DeactTrig = enter_glasgow
[Trigger]
nickname = tr_to_tau31
Cnd_True = no_params
Act_StartDialog = follow_juni_to_tradelane_dialog
Act_ActTrig = commcomplete_DX_M07_0595_JUNI
Act_SpawnShip = rh_gunship_force_wing2_1, gunboats_stay_near_holman_battleship
Act_SpawnShip = rh_gunship_force_wing2_2, gunboats_stay_near_holman_battleship
Act_SpawnFormation = rh_force_wing2_formation
Act_GiveObjList = rh_force_wing2_1, gunboats_stay_near_holman_battleship
Act_SetVibeLbl = lbl_rh_force_wing2, lbl_friends, REP_NEUTRAL_HOSTILE
Act_SetVibeLbl = lbl_friends, lbl_rh_force_wing2, REP_NEUTRAL_HOSTILE
Act_SetVibeLbl = lbl_rh_force_wing2_battleship, lbl_friends, REP_NEUTRAL_HOSTILE
Act_SetVibeLbl = lbl_rh_force_wing2_gunboat, lbl_friends, REP_NEUTRAL_HOSTILE
Act_SetVibeLbl = lbl_friends, lbl_rh_force_wing2_battleship, REP_NEUTRAL_HOSTILE
Act_SetVibeLbl = lbl_friends, lbl_rh_force_wing2_gunboat, REP_NEUTRAL_HOSTILE
Act_SetVibeLblToShip = lbl_rh_force_wing2, Player, REP_NEUTRAL_HOSTILE
Act_SetVibeLblToShip = lbl_rh_force_wing2_battleship, Player, REP_NEUTRAL_HOSTILE
Act_SetVibeLblToShip = lbl_rh_force_wing2_gunboat, Player, REP_NEUTRAL_HOSTILE
Act_GiveObjList = Player, formup_friends_with_escorts
Act_SetPriority = lbl_friends, NORMAL
[ObjList]
nickname = formup_friends_with_escorts
SetPriority = NORMAL
FollowPlayer = pentagram_with_escorts, juni, tobias, quintaine, sinclair, tobias_escort1, tobias_escort2
[ObjList]
nickname = gunboats_stay_near_holman_battleship
StayInRange = 22584, 0, 16518, 1750
[Dialog]
nickname = follow_juni_to_tradelane_dialog
system = Bw10
line = quintaine, Player, DX_M07_0560_QUINTAINE
line = tobias, Player, DX_M07_0570_TOBIAS
line = sinclair, Player, DX_M07_0580_SINCLAIR
line = tobias, Player, DX_M07_0590_TOBIAS
line = juni, Player, DX_M07_0595_JUNI
[Trigger]
nickname = commcomplete_DX_M07_0595_JUNI
Cnd_CommComplete = DX_M07_0595_JUNI
Act_SetNNObj = mlog_take_the_tradelane_to_holman
Act_SetVibeLblToShip = Bw10_Trade_Lane_Ring_1, Player, REP_FRIEND_MAXIMUM
Act_NagDistLeaving = at_tradelane_to_holman, juni, Bw10_Trade_Lane_Ring_1, 23350
Act_ActTrig = tl_enter_to_holman
Act_PlayerCanTradelane = false, Bw10_Trade_Lane_Ring_1, Bw10_Trade_Lane_Ring_2
[Trigger]
nickname = tl_enter_to_holman
Cnd_TLEntered = Player, Bw10_Trade_Lane_Ring_1, Bw10_Trade_Lane_Ring_2
Act_NagOff = at_tradelane_to_holman
Act_LockManeuvers = true
Act_StartDialog = tl_to_holman_dialog
Act_ActTrig = tl_exit_at_holman
Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY
[Dialog]
nickname = tl_to_holman_dialog
system = Bw10
line = tobias, Player, DX_M07_0600_TOBIAS
line = quintaine, Player, DX_M07_0610_QUINTAINE
line = tobias, Player, DX_M07_0620_TOBIAS
line = tobias, Player, DX_M07_0630_TOBIAS
[Trigger]
nickname = tl_exit_at_holman
Cnd_TLExited = tobias, Bw10_Trade_Lane_Ring_7
Act_StartDialog = tl_exit_at_holman_dialog
Act_ActTrig = commcomplete_DX_M07_0650_TOBIAS
Act_PlayerCanTradelane = false
Act_LockManeuvers = false
[Dialog]
nickname = tl_exit_at_holman_dialog
system = Bw10
line = juni, Player, DX_M07_0640_JUNI
line = tobias, Player, DX_M07_0650_TOBIAS
[Trigger]
nickname = commcomplete_DX_M07_0650_TOBIAS
Cnd_CommComplete = DX_M07_0650_TOBIAS
Act_SetNNObj = mlog_take_the_tradelane_to_the_tau29_gate
Act_NagDistTowards = OBJ, towards_tradelane_to_holman, juni, Bw10_Trade_Lane_Ring_12, 23350
Act_ActTrig = juni_cautious
[Trigger]
nickname = juni_cautious
Cnd_DistVec = inside, Player, 22584, 0, 16518, 4500
Act_SendComm = juni, Player, DX_M07_0660_JUNI
Act_ActTrig = wait_for_holman_response
Act_PlayMusic = music_awe_and_wonderment, none, none, none
[Trigger]
nickname = wait_for_holman_response
Cnd_Timer = 3
Act_SendComm = juni, Player, DX_M07_0670_JUNI
Act_SpawnSolar = rh_battleship_force_wing2
Act_ActTrig = rh_force_wing2_detected
[Trigger]
nickname = rh_force_wing2_detected
Cnd_DistShip = inside, Player, rh_battleship_force_wing2, 3000
Act_Cloak = rh_battleship_force_wing2, false
Act_Cloak = rh_gunship_force_wing2_1, false
Act_Cloak = rh_gunship_force_wing2_2, false
Act_Cloak = lbl_rh_force_wing2, false
Act_SetVibeLbl = lbl_rh_force_wing2, lbl_friends, REP_HOSTILE_MAXIMUM
Act_SetVibeLbl = lbl_friends, lbl_rh_force_wing2, REP_HOSTILE_MAXIMUM
Act_SetVibeLbl = lbl_rh_force_wing2, lbl_tobias_escort, REP_HOSTILE_THRESHOLD
Act_SetVibeLbl = lbl_tobias_escort, lbl_rh_force_wing2_gunboat, REP_HOSTILE_THRESHOLD
Act_SetVibeLbl = lbl_tobias_escort, lbl_rh_force_wing2_battleship, REP_HOSTILE_MAXIMUM
Act_SetVibeLblToShip = lbl_rh_force_wing2, Player, REP_HOSTILE_THRESHOLD
Act_SetVibeLblToShip = lbl_rh_force_wing2_battleship, Player, REP_HOSTILE_THRESHOLD
Act_SetVibeLblToShip = lbl_rh_force_wing2_gunboat, Player, REP_HOSTILE_THRESHOLD
Act_SetVibeLbl = lbl_rh_force_wing2_battleship, lbl_friends, REP_HOSTILE_THRESHOLD
Act_SetVibeLbl = lbl_rh_force_wing2_gunboat, lbl_friends, REP_HOSTILE_THRESHOLD
Act_SetVibeLbl = lbl_rh_force_wing2_battleship, lbl_tobias_escort, REP_HOSTILE_MAXIMUM
Act_SetVibeLbl = lbl_rh_force_wing2_gunboat, lbl_tobias_escort, REP_HOSTILE_MAXIMUM
Act_GiveObjList = rh_force_wing2_1, cruise_to_player_obj
Act_GiveObjList = tobias_escort1, break_follow_on_tobias_escorts
Act_GiveObjList = tobias_escort2, break_follow_on_tobias_escorts
Act_SendComm = tobias, Player, DX_M07_0680_TOBIAS
Act_ActTrig = commcomplete_DX_M07_0680_TOBIAS
Act_PlayMusic = music_reveal_enemy_position_of_strength, none, none, none
[ObjList]
nickname = break_follow_on_tobias_escorts
StayInRange = 22584, 0, 16518, 1750
Idle = no_params
[Trigger]
nickname = commcomplete_DX_M07_0680_TOBIAS
Cnd_CommComplete = DX_M07_0680_TOBIAS
Act_SetNNObj = mlog_fly_to_the_tradelane
Act_NagOff = towards_tradelane_to_holman
Act_NagDistTowards = POS, towards_broken_tradelane_to_tau29_jumphole, tobias, 16207, 0, 18233, 23354, 1000, NAG_ALWAYS
Act_SendComm = tobias_escort1, Player, DX_M07_0710_TOBIAS_FRIEND
Act_ActTrig = commcomplete_DX_M07_0710_TOBIAS_FRIEND
Act_SetVibeLbl = lbl_heal_me, lbl_hostile_to_player_and_juni, REP_NEUTRAL_HOSTILE
Act_GiveObjList = juni, run_for_broken_tradelane_juni
Act_GiveObjList = quintaine, run_for_broken_tradelane_quintaine
Act_GiveObjList = sinclair, run_for_broken_tradelane_sinclair
Act_GiveObjList = tobias, run_for_broken_tradelane
Act_ActTrig = tobias_at_broken_tl_to_tau23_gate
Act_PlayMusic = music_dangerous_chase, none, none, none
[Trigger]
nickname = commcomplete_DX_M07_0710_TOBIAS_FRIEND
Cnd_CommComplete = DX_M07_0710_TOBIAS_FRIEND
Act_SendComm = tobias, Player, DX_M07_0710_TOBIAS
Act_Invulnerable = tobias_escort1, false
Act_Invulnerable = tobias_escort2, false
[ObjList]
nickname = run_for_broken_tradelane
SetPriority = ALWAYS_EXECUTE
GotoShip = goto, Bw10_Trade_Lane_Ring_Construct_A_8, 500, true
[ObjList]
nickname = run_for_broken_tradelane_juni
Follow = tobias, 10000, -50, 0, 50
Idle = no_params
[ObjList]
nickname = run_for_broken_tradelane_quintaine
Follow = tobias, 10000, -30, 0, 125
Idle = no_params
[ObjList]
nickname = run_for_broken_tradelane_sinclair
Follow = tobias, 10000, 30, 0, 125
Idle = no_params
[Trigger]
nickname = tobias_at_broken_tl_to_tau23_gate
Cnd_DistShip = inside, Player, Bw10_Trade_Lane_Ring_Construct_A_8, 1750
Act_NagOff = towards_broken_tradelane_to_tau29_jumphole
Act_ActTrig = tr_to_path_to_jumpgate23
Act_Save = launch_key_save_to_broken_tradelane, 32715
Act_AdjHealth = lbl_heal_me, 0.75
[Trigger]
nickname = launch_key_save_to_broken_tradelane
Cnd_PlayerLaunch = no_params
Act_SetInitialPlayerPos = 16124, -67, 17204, 0.9994, 0.0232, -0.0236, -0.005
Act_ActTrig = spe_key_save_to_broken_tradelane
[Trigger]
nickname = spe_key_save_to_broken_tradelane
system = Bw10
Cnd_SpaceEnter = Bw10
Act_SpawnShip = juni, no_ol, 16073, -94, 17221, 0.9998, 0.018, -0.0018, -0.0031
Act_ActTrig = setup_juni
Act_SpawnShip = sinclair, no_ol, 16194, 27, 17331, 0.9973, -0.0714, -0.0148, 0.0055
Act_ActTrig = setup_sinclair
Act_SpawnShip = quintaine, no_ol, 16044, 29, 17325, 0.9978, -0.0243, 0.0619, 0.0016
Act_ActTrig = setup_quintaine
Act_SpawnShip = tobias, no_ol, 16173, -94, 17225, 0.9998, -0.0164, -0.0098, -0.0041
Act_ActTrig = setup_tobias
Act_PlayMusic = music_dangerous_chase, none, none, none
Act_GiveObjList = Player, formup_friends_with_escorts
Act_SetPriority = lbl_friends, NORMAL
Act_SetNNObj = mlog_take_the_tradelane_to_the_tau23_gate
Act_SetVibeLblToShip = Bw10_Trade_Lane_Ring_Construct_A_7, Player, REP_FRIEND_MAXIMUM
Act_NagDistTowards = OBJ, towards_tradelane_to_tau29_jumphole, tobias, Bw10_Trade_Lane_Ring_Construct_A_7, 23350
Act_PlayerCanTradelane = false, Bw10_Trade_Lane_Ring_Construct_A_7, Bw10_Trade_Lane_Ring_Construct_A_6
Act_SpawnFormation = rh_force_wing3_formation
Act_Cloak = lbl_rh_force_wing3, false
Act_SetVibeLbl = lbl_rh_force_wing3, lbl_friends, REP_NEUTRAL_HOSTILE
Act_SetVibeLbl = lbl_friends, lbl_rh_force_wing3, REP_NEUTRAL_HOSTILE
Act_ActTrig = one_rh_force_wing3_gunship_dies
Act_ActTrig = player_hit_the_gunships
Act_GiveObjList = rh_force_wing3_1, keep_enemy_away_from_jumphole
Act_ActTrig = tobias_at_active_tl_to_tau23_gate
Act_ActTrig = general_triggers
[Trigger]
nickname = tr_to_path_to_jumpgate23
system = Bw10
Cnd_True = no_params
Act_SendComm = tobias, Player, DX_M07_0700_TOBIAS
Act_ActTrig = commcomplete_DX_M07_0700_TOBIAS
Act_GiveObjList = Player, formup_friends_without_escorts
Act_SetPriority = lbl_friends, NORMAL
Act_SpawnFormation = rh_force_wing3_formation
Act_Cloak = lbl_rh_force_wing3, false
Act_SetVibeLbl = lbl_rh_force_wing3, lbl_friends, REP_NEUTRAL_HOSTILE
Act_SetVibeLbl = lbl_friends, lbl_rh_force_wing3, REP_NEUTRAL_HOSTILE
Act_ActTrig = one_rh_force_wing3_gunship_dies
Act_ActTrig = player_hit_the_gunships
Act_GiveObjList = rh_force_wing3_1, keep_enemy_away_from_jumphole
Act_Cloak = rh_force_wing3_1, false
Act_ActTrig = tobias_at_active_tl_to_tau23_gate
[ObjList]
nickname = formup_friends_without_escorts
SetPriority = NORMAL
FollowPlayer = pentagram_with_escorts, juni, tobias, quintaine, sinclair
[Trigger]
nickname = commcomplete_DX_M07_0700_TOBIAS
Cnd_CommComplete = DX_M07_0700_TOBIAS
Act_SetNNObj = mlog_take_the_tradelane_to_the_tau23_gate
Act_SetVibeLblToShip = Bw10_Trade_Lane_Ring_Construct_A_7, Player, REP_FRIEND_MAXIMUM
Act_NagDistTowards = OBJ, towards_tradelane_to_tau29_jumphole, tobias, Bw10_Trade_Lane_Ring_Construct_A_7, 23350
Act_PlayerCanTradelane = false, Bw10_Trade_Lane_Ring_Construct_A_7, Bw10_Trade_Lane_Ring_Construct_A_6
[ObjList]
nickname = keep_enemy_away_from_jumphole
StayInRange = 15737, -350, -8586, 4000
[Trigger]
nickname = one_rh_force_wing3_gunship_dies
Cnd_Destroyed = lbl_rh_force_wing3, 1, EXPLODE
Act_SendComm = tobias, Player, DX_M07_0900_TOBIAS
[Trigger]
nickname = player_hit_the_gunships
Cnd_ProjHitShipToLbl = lbl_rh_force_wing3, 30, Player
[Trigger]
nickname = tobias_at_active_tl_to_tau23_gate
Cnd_DistShip = inside, Player, Bw10_Trade_Lane_Ring_Construct_A_7, 1000
Act_NagOff = towards_tradelane_to_tau29_jumphole
Act_NagDistLeaving = at_tradelane_to_tau29_jumphole, tobias, Bw10_Trade_Lane_Ring_Construct_A_7, 23350
Act_SendComm = tobias, Player, DX_M07_0780_TOBIAS
Act_ActTrig = enter_tl_to_tau23_gate
[Trigger]
nickname = enter_tl_to_tau23_gate
Cnd_TLEntered = Player, Bw10_Trade_Lane_Ring_Construct_A_7, Bw10_Trade_Lane_Ring_Construct_A_6
Act_NagOff = at_tradelane_to_tau29_jumphole
Act_DisableTradelane = Bw10_Trade_Lane_Ring_Construct_A_4
Act_StartDialog = in_tl_to_tau23_gate
Act_ActTrig = gunships_break_tradelane
Act_LockManeuvers = true
Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY
[Dialog]
nickname = in_tl_to_tau23_gate
system = Bw10
line = juni, Player, DX_M07_0790_JUNI
line = tobias, Player, DX_M07_0800_TOBIAS
line = quintaine, Player, DX_M07_0810_QUINTAINE
[Trigger]
nickname = gunships_break_tradelane
Cnd_TLExited = Player, ANY, Bw10_Trade_Lane_Ring_Construct_A_7
Act_SendComm = juni, Player, DX_M07_0820_JUNI
Act_ActTrig = commcomplete_DX_M07_0820_JUNI
Act_SetVibeLbl = lbl_hostile_to_player_and_juni, lbl_friends, REP_HOSTILE_THRESHOLD
Act_SetVibeLbl = lbl_friends, lbl_hostile_to_player_and_juni, REP_HOSTILE_MAXIMUM
Act_SetVibeLblToShip = lbl_hostile_to_player_and_juni, Player, REP_HOSTILE_MAXIMUM
Act_SetVibeLblToShip = lbl_hostile_to_player_and_juni, tobias, REP_HOSTILE_MAXIMUM
Act_GiveObjList = rh_force_wing3_1, cruise_to_player_obj
Act_PlayerCanTradelane = false
Act_LockManeuvers = false
[Trigger]
nickname = commcomplete_DX_M07_0820_JUNI
Cnd_CommComplete = DX_M07_0820_JUNI
Act_MarkObj = lbl_rh_force_wing3, 1
Act_StartDialog = two_more_gunships_dialog
Act_ActTrig = commcomplete_DX_M07_0850_TOBIAS
[Dialog]
nickname = two_more_gunships_dialog
system = Bw10
line = sinclair, Player, DX_M07_0830_SINCLAIR
line = tobias, Player, DX_M07_0840_TOBIAS
line = tobias, Player, DX_M07_0850_TOBIAS
[Trigger]
nickname = commcomplete_DX_M07_0850_TOBIAS
Cnd_CommComplete = DX_M07_0850_TOBIAS
Act_SetNNObj = mlog_hold_off_the_rheinland_gunships
Act_NagDistLeaving = at_tradelane_break_battle, tobias, position, 16294, 0, -4267, 23355, 8000, NAG_ALWAYS
Act_StartDialog = friends_leave_and_we_fight_dialog
Act_ActTrig = friends_leave_and_we_fight
Act_ActTrig = yell_at_trent_for_leaving
[Trigger]
nickname = yell_at_trent_for_leaving
Cnd_DistVec = outside, Player, 15737, -350, -8586, 6000
Act_SendComm = tobias, Player, DX_M07_0855_TOBIAS
[Dialog]
nickname = friends_leave_and_we_fight_dialog
system = Bw10
line = quintaine, Player, DX_M07_0860_QUINTAINE
line = tobias, Player, DX_M07_0870_TOBIAS
line = tobias, Player, DX_M07_0880_TOBIAS
[Trigger]
nickname = friends_leave_and_we_fight
Cnd_True = no_params
Act_GiveObjList = juni, leave_to_tau29_hole_juni
Act_GiveObjList = quintaine, leave_to_tau29_hole_quintaine
Act_GiveObjList = sinclair, leave_to_tau29_hole_sinclair
Act_ActTrig = friends_at_tau29_hole
Act_ActTrig = all_gunships_dead
Act_SetVibeShipToLbl = juni, lbl_hostile_to_player_and_juni, REP_FRIEND_MAXIMUM
Act_SetVibeShipToLbl = quintaine, lbl_hostile_to_player_and_juni, REP_FRIEND_MAXIMUM
Act_SetVibeShipToLbl = sinclair, lbl_hostile_to_player_and_juni, REP_FRIEND_MAXIMUM
[ObjList]
nickname = leave_to_tau29_hole_juni
SetPriority = ALWAYS_EXECUTE
GotoShip = goto, Bw10_to_Bw09_hole, 300, false
[ObjList]
nickname = leave_to_tau29_hole_sinclair
SetPriority = ALWAYS_EXECUTE
Follow = juni, 10000, -45, 0, 14
[ObjList]
nickname = leave_to_tau29_hole_quintaine
SetPriority = ALWAYS_EXECUTE
Follow = juni, 10000, 45, 0, 14
[Trigger]
nickname = friends_at_tau29_hole
Cnd_DistShip = inside, juni, Bw10_to_Bw09_hole, 500
Act_DeactTrig = all_gunships_dead
Act_ActTrig = get_back_to_our_friends
[Trigger]
nickname = all_gunships_dead
Cnd_Destroyed = lbl_rh_force_wing3, 2, EXPLODE
Act_DeactTrig = friends_at_tau29_hole
Act_ActTrig = get_back_to_our_friends
[Trigger]
nickname = get_back_to_our_friends
Cnd_True = no_params
Act_DeactTrig = yell_at_trent_for_leaving
Act_SendComm = tobias, Player, DX_M07_0890_TOBIAS
Act_ActTrig = tobias_out_of_enemy_follow_range
Act_ActTrig = commcomplete_DX_M07_0890_TOBIAS
Act_PlayMusic = music_anticipation_motivated, none, none, none
[Trigger]
nickname = commcomplete_DX_M07_0890_TOBIAS
Cnd_CommComplete = DX_M07_0890_TOBIAS
Act_SetNNObj = mlog_meet_up_with_the_others_at_the_tau29_hole
Act_NagOff = at_tradelane_break_battle
Act_NagDistTowards = OBJ, towards_tau29_jumphole, tobias, Bw10_to_Bw09_hole, 23356
Act_MarkObj = lbl_rh_force_wing3, 0
[Trigger]
nickname = tobias_out_of_enemy_follow_range
Cnd_DistShip = inside, Player, Bw10_to_Bw09_hole, 2600
Act_DeactTrig = one_rh_force_wing3_gunship_dies
Act_SendComm = tobias, Player, DX_M07_0910_TOBIAS
Act_ActTrig = tobias_congrats_player
Act_ActTrig = tobias_scolds_player
Act_PlayMusic = music_friendly_encouragement, none, none, none
Act_AdjHealth = lbl_heal_me, 0.75
[Trigger]
nickname = tobias_congrats_player
Cnd_WatchTrigger = player_hit_the_gunships, COMPLETE
Act_SendComm = tobias, Player, DX_M07_0920_TOBIAS
Act_DeactTrig = tobias_scolds_player
Act_ActTrig = tobias_near_tau29_hole
[Trigger]
nickname = tobias_scolds_player
Cnd_WatchTrigger = player_hit_the_gunships, ACTIVE
Act_SendComm = tobias, Player, DX_M07_0930_TOBIAS
Act_DeactTrig = tobias_congrats_player
Act_DeactTrig = player_hit_the_gunships
Act_ActTrig = tobias_near_tau29_hole
[Trigger]
nickname = tobias_near_tau29_hole
Cnd_DistShip = inside, Player, Bw10_to_Bw09_hole, 1000
Act_NagOff = towards_tau29_jumphole
Act_NagDistLeaving = at_tau29_jumphole, sinclair, Bw10_to_Bw09_hole, 23358
Act_StartDialog = before_jump_to_tau29_dialog
Act_ActTrig = commcomplete_DX_M07_0970_TOBIAS
[Dialog]
nickname = before_jump_to_tau29_dialog
system = Bw10
line = juni, Player, DX_M07_0940_JUNI
line = tobias, Player, DX_M07_0950_TOBIAS
line = juni, Player, DX_M07_0960_JUNI
line = tobias, Player, DX_M07_0970_TOBIAS
[Trigger]
nickname = commcomplete_DX_M07_0970_TOBIAS
Cnd_CommComplete = DX_M07_0970_TOBIAS
Act_SetRep = Player, co_shi_grp, 0
Act_PlayerCanDock = false, Bw10_to_Bw09_hole
Act_SetNNObj = mlog_take_the_jumphole_to_tau29
Act_GCSClamp = false
Act_ActTrig = jumped_to_tau29
Act_NNIds = 30715, HISTORY
[Trigger]
nickname = jumped_to_tau29
system = Bw09
Cnd_NPCSystemEnter = Bw09, Player, juni, sinclair, tobias, quintaine
Act_GiveObjList = Player, formup_friends_with_escorts
Act_NagOff = at_tau29_jumphole
Act_SetPriority = lbl_friends, NORMAL
Act_StartDialog = entered_into_Bw09_dialog
Act_ActTrig = commcomplete_DX_M07_0986_JUNI
Act_PlayerCanDock = false
Act_PlayMusic = music_anticipation_more_forboding, none, none, none
[Dialog]
nickname = entered_into_Bw09_dialog
system = Bw09
line = tobias, Player, DX_M07_0980_TOBIAS
line = juni, Player, DX_M07_0986_JUNI
[Trigger]
nickname = commcomplete_DX_M07_0986_JUNI
Cnd_CommComplete = DX_M07_0986_JUNI
Act_SetNNObj = mlog_fly_to_shinkaku
Act_NagDistTowards = OBJ, towards_shinkaku, tobias, Bw09_02, 23360
Act_StartDialog = going_to_shinkaku_dialog
Act_ActTrig = close_to_Bw09_02
[Dialog]
nickname = going_to_shinkaku_dialog
system = Bw09
line = quintaine, Player, DX_M07_0990_QUINTAINE
line = tobias, Player, DX_M07_1000_TOBIAS
line = sinclair, Player, DX_M07_1010_SINCLAIR
line = quintaine, Player, DX_M07_1020_QUINTAINE
line = juni, Player, DX_M07_1040_JUNI
[Trigger]
nickname = close_to_Bw09_02
system = Bw09
Cnd_DistShip = inside, Player, Bw09_02, 2000
Act_NagOff = towards_shinkaku
Act_NagDistLeaving = at_shinkaku, tobias, Bw09_02, 23362
Act_StartDialog = dock_with_Bw09_02_dialog
Act_ActTrig = commcomplete_DX_M07_1060_JUNI
Act_ActTrig = commcomplete_DX_M07_1050_QUINTAINE
[Dialog]
nickname = dock_with_Bw09_02_dialog
system = Bw09
line = tobias, Player, DX_M07_1030_TOBIAS
line = quintaine, Player, DX_M07_1050_QUINTAINE
line = juni, Player, DX_M07_1060_JUNI
[Trigger]
nickname = commcomplete_DX_M07_1050_QUINTAINE
Cnd_CommComplete = DX_M07_1050_QUINTAINE
Act_Save = launch_key_save_outside_shinkaku, 32725
[Trigger]
nickname = commcomplete_DX_M07_1060_JUNI
Cnd_CommComplete = DX_M07_1060_JUNI
Act_Jumper = quintaine, false
Act_SetLifeTime = quintaine, 10
Act_GiveObjList = quintaine, dock_with_Bw09_02
Act_PlayerCanDock = false, Bw09_02
Act_ActTrig = bse_shinkaku
Act_SetNNObj = mlog_dock_with_shinkaku
Act_SetVibeLblToShip = Bw09_02, Player, REP_FRIEND_MAXIMUM
[Trigger]
nickname = bse_shinkaku
Cnd_BaseEnter = Bw09_02_Base
Act_SetNNObj = mlog_meet_quintaine_in_space_outside_shinkaku
Act_NagOff = at_shinkaku
Act_ActTrig = spe_bw09_02
Act_ActTrig = lcp_bw09_02
Act_DeactTrig = quintaine_damaged
Act_DeactTrig = quintaine_hurt
Act_DeactTrig = quintaine_dies
[Trigger]
nickname = launch_key_save_outside_shinkaku
Cnd_PlayerLaunch = no_params
Act_SetInitialPlayerPos = -21479, 46, 2348, 0.6549, -0.015, -0.7553, -0.0168
Act_ActTrig = spe_key_save_outside_shinkaku
[Trigger]
nickname = spe_key_save_outside_shinkaku
system = Bw09
Cnd_SpaceEnter = Bw09
Act_SpawnShip = juni, no_ol, -21520, 22, 2293, 0.6549, -0.015, -0.7553, -0.0168
Act_ActTrig = setup_juni
Act_SpawnShip = sinclair, no_ol, -21633, 152, 2403, 0.6549, -0.015, -0.7553, -0.0168
Act_ActTrig = setup_sinclair
Act_SpawnShip = quintaine, no_ol, -21611, 152, 2254, 0.6549, -0.015, -0.7553, -0.0168
Act_ActTrig = setup_quintaine
Act_SpawnShip = tobias, no_ol, -21536, 22, 2391, 0.6549, -0.015, -0.7553, -0.0168
Act_ActTrig = setup_tobias
Act_PlayMusic = music_anticipation_more_forboding, none, none, none
Act_Jumper = quintaine, false
Act_SetLifeTime = quintaine, 10
Act_GiveObjList = quintaine, dock_with_Bw09_02
Act_PlayerCanDock = false, Bw09_02
Act_ActTrig = bse_shinkaku
Act_SetNNObj = mlog_dock_with_shinkaku
Act_SetVibeLblToShip = Bw09_02, Player, REP_FRIEND_MAXIMUM
Act_ActTrig = general_triggers
[Trigger]
nickname = spe_bw09_02
Cnd_SpaceEnter = no_params
Act_SpawnShip = quintaine, no_ol, -20599, 100, 2989
Act_ActTrig = setup_quintaine
Act_SetPriority = lbl_friends, NORMAL
Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY
Act_PlayerCanDock = false
Act_SetVibeLblToShip = Bw09_02, Player, REP_FRIEND_THRESHOLD
Act_NNIds = 30720, HISTORY
[Trigger]
nickname = tr_to_base
Cnd_True = no_params
Act_PlayerEnemyClamp = 2, 2
Act_SpawnSolar = sluthammer1
Act_Cloak = sluthammer1, true
Act_SpawnFormation = rh_fleet_wingB_formation, -22187, 0, -17608
Act_SpawnFormation = rh_fleet_wingC_formation, -22687, 100, -18108
Act_SpawnFormation = rh_fleet_wingD_formation, -21687, 0, -17608
Act_Invulnerable = rh_fleet_wingB_1, true, false, 0.99
Act_Invulnerable = rh_fleet_wingB_2, true, false, 0.99
Act_SetVibeLbl = lbl_rh_fleet, lbl_friends, REP_FRIEND_MAXIMUM
Act_SetVibeLblToShip = lbl_rh_fleet, Player, REP_FRIEND_MAXIMUM
Act_SetVibeLbl = lbl_friends, lbl_rh_fleet, REP_FRIEND_MAXIMUM
[Trigger]
nickname = lcp_bw09_02
Cnd_LaunchComplete = Player
Act_StartDialog = juni_goes_to_methane_dialog
Act_ActTrig = commcomplete_DX_M07_1080_QUINTAINE
Act_ActTrig = commcomplete_DX_M07_1110_TOBIAS
[Dialog]
nickname = juni_goes_to_methane_dialog
system = Bw09
line = juni, Player, DX_M07_1070_JUNI
line = quintaine, Player, DX_M07_1080_QUINTAINE
line = tobias, Player, DX_M07_1090_TOBIAS
line = juni, Player, DX_M07_1100_JUNI
line = tobias, Player, DX_M07_1110_TOBIAS
[Trigger]
nickname = commcomplete_DX_M07_1080_QUINTAINE
Cnd_CommComplete = DX_M07_1080_QUINTAINE
Act_SetNNObj = mlog_fly_to_coordinate_of_kress_base
Act_NagDistTowards = POS, towards_fleet_battle, juni, -22214, -5, -17148, 23364
Act_GiveObjList = Player, formup_friends
[Trigger]
nickname = commcomplete_DX_M07_1110_TOBIAS
Cnd_CommComplete = DX_M07_1110_TOBIAS
Act_SetLifeTime = tobias, 10
Act_GiveObjList = tobias, tobias_leaves_system_via_gate
Act_SendComm = juni, Player, DX_M07_1120_JUNI
Act_ActTrig = start_fly_to_fleet_battle_dialog
Act_ActTrig = start_near_fleet_battle_dialog
[ObjList]
nickname = tobias_leaves_system_via_gate
Dock = Bw09_to_Bw10
[Trigger]
nickname = start_fly_to_fleet_battle_dialog
Cnd_DistVec = inside, Player, -22214, -5, -17148, 17000
Act_StartDialog = fly_to_fleet_battle_dialog
Act_PlayMusic = music_anticipation_motivated, none, none, none
[Dialog]
nickname = fly_to_fleet_battle_dialog
system = Bw09
line = quintaine, Player, DX_M07_1130_QUINTAINE
line = sinclair, Player, DX_M07_1150_SINCLAIR
line = quintaine, Player, DX_M07_1160_QUINTAINE
line = quintaine, Player, DX_M07_1170_QUINTAINE
[Trigger]
nickname = start_near_fleet_battle_dialog
Cnd_DistVec = inside, Player, -22214, -5, -17148, 3000
Act_ActTrig = tr_to_base
Act_StartDialog = near_fleet_battle_dialog
Act_ActTrig = commcomplete_DX_M07_1200_SINCLAIR
[Dialog]
nickname = near_fleet_battle_dialog
system = Bw09
line = quintaine, Player, DX_M07_1180_QUINTAINE
line = sinclair, Player, DX_M07_1200_SINCLAIR
[Trigger]
nickname = commcomplete_DX_M07_1200_SINCLAIR
Cnd_CommComplete = DX_M07_1200_SINCLAIR
Act_ActTrig = juni_sights_sluthammer
[Trigger]
nickname = juni_sights_sluthammer
system = Bw09
Cnd_DistVec = inside, Player, -22214, -5, -17148, 500
Act_NagOff = towards_fleet_battle
Act_PObjIdle = no_params
Act_CallThorn = missions\m07\M07_Fleet1.thn, sluthammer1
Act_Cloak = sluthammer1, false
Act_ActTrig = decloak_group1
Act_ActTrig = decloak_group2
Act_ActTrig = decloak_group3
Act_ActTrig = decloak_group4
Act_ActTrig = decloak_group5
Act_ActTrig = sluthammer_dies
Act_ActTrig = nestor_dies
Act_ActTrig = cruisers_die
Act_GiveObjList = rh_fleet_wingB_1, break_formation
Act_GiveObjList = rh_fleet_wingC_1, break_formation
Act_GiveObjList = rh_fleet_wingD_1, break_formation
Act_GiveObjList = rh_fleet_wingB_1, leash_to_sluthammer
Act_GiveObjList = rh_fleet_wingB_2, leash_to_combat_bubble
Act_GiveObjList = rh_fleet_wingB_3, leash_to_combat_bubble
Act_GiveObjList = rh_fleet_wingC_1, leash_to_sluthammer
Act_GiveObjList = rh_force_wingC_fighter_1, leash_to_sluthammer
Act_GiveObjList = rh_force_wingC_fighter_2, leash_to_sluthammer
Act_GiveObjList = rh_force_wingC_fighter_3, leash_to_sluthammer
Act_GiveObjList = rh_fleet_wingD_1, leash_to_sluthammer
Act_GiveObjList = rh_force_wingD_fighter_1, leash_to_sluthammer
Act_GiveObjList = rh_force_wingD_fighter_2, leash_to_sluthammer
Act_GiveObjList = rh_force_wingD_fighter_3, leash_to_sluthammer
Act_MarkObj = lbl_rh_fleet, 1
Act_StartDialog = fleet_battle_rtc_opening_dialog
Act_ActTrig = commcomplete_DX_M07_1220_JUNI
Act_PlayMusic = music_reveal_enemy_position_of_strength, none, none, none
[ObjList]
nickname = leash_to_combat_bubble
StayInRange = -22187, 150, -18508, 2000
[ObjList]
nickname = leash_to_sluthammer
StayInRange = -22187, 150, -18508, 500
[Trigger]
nickname = decloak_group1
Cnd_Timer = 2
Act_Cloak = rh_fleet_wingB_1, false
Act_Cloak = rh_fleet_wingB_3, false
[Trigger]
nickname = decloak_group2
Cnd_Timer = 4
Act_Cloak = rh_fleet_wingC_1, false
Act_Cloak = rh_force_wingC_fighter_1, false
Act_Cloak = rh_force_wingC_fighter_2, false
Act_Cloak = rh_force_wingC_fighter_3, false
[Trigger]
nickname = decloak_group3
Cnd_Timer = 14
Act_Cloak = rh_fleet_wingD_1, false
Act_Cloak = rh_force_wingD_fighter_1, false
Act_Cloak = rh_force_wingD_fighter_2, false
Act_Cloak = rh_force_wingD_fighter_3, false
[Trigger]
nickname = decloak_group4
Cnd_Timer = 9
Act_Cloak = rh_fleet_wingB_2, false
[Trigger]
nickname = decloak_group5
Cnd_Timer = 11
[Dialog]
nickname = fleet_battle_rtc_opening_dialog
system = Bw09
line = quintaine, Player, DX_M07_1210_QUINTAINE
line = juni, Player, DX_M07_1220_JUNI
[Trigger]
nickname = commcomplete_DX_M07_1220_JUNI
Cnd_CommComplete = DX_M07_1220_JUNI
Act_EtherComm = pilot_f_mil_m02, 216707, Player, DX_M07_1230_RHEINLAND_BATTLESHIP, -1, br_captain_head, rh_male_elite_body
Act_ActTrig = commcomplete_DX_M07_1230_RHEINLAND_BATTLESHIP
[Trigger]
nickname = commcomplete_DX_M07_1230_RHEINLAND_BATTLESHIP
Cnd_CommComplete = DX_M07_1230_RHEINLAND_BATTLESHIP
Act_ActTrig = Cam_Fleet2_Timer
Act_ActTrig = commcomplete_DX_M07_1250_TRENT
Act_StartDialog = fleet_battle_rtc_opening_dialog2
[Trigger]
nickname = Cam_Fleet2_Timer
Cnd_Timer = 2
Act_CallThorn = missions\m07\M07_Fleet2.thn, Player
[Dialog]
nickname = fleet_battle_rtc_opening_dialog2
system = Bw09
line = juni, Player, DX_M07_1240_JUNI
line = Player, Player, DX_M07_1250_TRENT
[Trigger]
nickname = commcomplete_DX_M07_1250_TRENT
system = Bw09
Cnd_CommComplete = DX_M07_1250_TRENT
Act_SpawnFormation = order_wing1_formation
Act_ActTrig = setup_razor_one
Act_GiveObjList = order_wing1_1, order_wing_starts_run_on_battleship_no_cruise
Act_Invulnerable = order_wing1_1, true, false, 0.25
Act_Invulnerable = order_wing1_2, true, false, 0.5
Act_Invulnerable = order_wing1_3, true, false, 0.5
Act_SetVibeLbl = lbl_rh_fleet, lbl_order_wing1, REP_FRIEND_MAXIMUM
Act_SetVibeLbl = lbl_order_wing1, lbl_rh_fleet, REP_FRIEND_MAXIMUM
Act_SetVibeLbl = lbl_order_wing1, lbl_friends, REP_FRIEND_MAXIMUM
Act_SetVibeLbl = lbl_friends, lbl_order_wing1, REP_FRIEND_MAXIMUM
Act_StartDialog = rh_fleet_detects_order_ships_dialog
Act_ActTrig = commcomplete_DX_M07_1420_RAZOR_1
Act_ActTrig = commcomplete_DX_M07_1280_ESCORT_1
Act_ActTrig = cam3_trigger
[Trigger]
nickname = cam3_trigger
Cnd_Timer = 2
Act_CallThorn = missions\m07\M07_Fleet3.thn, order_wing1_1
[ObjList]
nickname = order_wing_starts_run_on_battleship_no_cruise
GotoShip = goto_no_cruise, sluthammer1, 1000, true
[Dialog]
nickname = rh_fleet_detects_order_ships_dialog
system = Bw09
line = order_wing1_1, Player, DX_M07_1400_RAZOR_1
line = quintaine, Player, DX_M07_1410_QUINTAINE
line = order_wing1_1, Player, DX_M07_1420_RAZOR_1
[Trigger]
nickname = commcomplete_DX_M07_1420_RAZOR_1
Cnd_CommComplete = DX_M07_1420_RAZOR_1
Act_EtherComm = pilot_f_mil_m02, 216707, Player, DX_M07_1260_RHEINLAND_BATTLESHIP, -1, br_captain_head, rh_male_elite_body
Act_ActTrig = commcomplete_DX_M07_1260_RHEINLAND_BATTLESHIP
Act_CallThorn = missions\m07\M07_Fleet4.thn, sluthammer1
[Trigger]
nickname = commcomplete_DX_M07_1260_RHEINLAND_BATTLESHIP
Cnd_CommComplete = DX_M07_1260_RHEINLAND_BATTLESHIP
Act_EtherComm = pilot_f_mil_m02, 216707, Player, DX_M07_1270_RHEINLAND_BATTLESHIP, -1, br_captain_head, rh_male_elite_body
Act_ActTrig = commcomplete_DX_M07_1270_RHEINLAND_BATTLESHIP
[Trigger]
nickname = commcomplete_DX_M07_1270_RHEINLAND_BATTLESHIP
Cnd_CommComplete = DX_M07_1270_RHEINLAND_BATTLESHIP
Act_ActTrig = commcomplete_DX_M07_1300_ESCORT_1
Act_StartDialog = rh_fleet_detects_order_ships_dialog2
[Dialog]
nickname = rh_fleet_detects_order_ships_dialog2
system = Bw09
line = rh_fleet_wingB_2, Player, DX_M07_1280_ESCORT_1
line = order_wing1_1, Player, DX_M07_1370_RAZOR_1
line = order_wing1_2, Player, DX_M07_1380_RAZOR_2
line = order_wing1_3, Player, DX_M07_1390_RAZOR_3
line = rh_fleet_wingB_2, Player, DX_M07_1300_ESCORT_1
[Trigger]
nickname = commcomplete_DX_M07_1300_ESCORT_1
Cnd_CommComplete = DX_M07_1300_ESCORT_1
Act_EtherComm = pilot_f_mil_m02, 216707, Player, DX_M07_1310_RHEINLAND_BATTLESHIP, -1, br_captain_head, rh_male_elite_body
[Trigger]
nickname = commcomplete_DX_M07_1280_ESCORT_1
Cnd_CommComplete = DX_M07_1280_ESCORT_1
Act_GiveObjList = rh_fleet_wingB_2, break_and_intercept_order_ships
Act_CallThorn = missions\m07\M07_Fleet6_chasecam.thn, order_wing1_1
Act_SetVibeLblToShip = lbl_order_wing1, sluthammer1, REP_HOSTILE_MAXIMUM
Act_ActTrig = battleship_is_hit_by_torps
[ObjList]
nickname = break_and_intercept_order_ships
BreakFormation = no_params
GotoVec = goto_no_cruise, -23004, 360, -18283, 500, true
[Trigger]
nickname = battleship_is_hit_by_torps
Cnd_ProjHit = sluthammer1, 1
Act_StartDialog = battleship_hit_comms
Act_ActTrig = battleship_fuse_cam
Act_SetVibeLbl = lbl_rh_fleet, lbl_order_wing1, REP_HOSTILE_THRESHOLD
Act_SetVibeLbl = lbl_order_wing1, lbl_rh_fleet, REP_HOSTILE_THRESHOLD
Act_SetVibeLblToShip = lbl_order_wing1, sluthammer1, REP_HOSTILE_MAXIMUM
Act_SetVibeLblToShip = lbl_order_wing1, rh_fleet_wingB_1, REP_HOSTILE_MAXIMUM
Act_SetVibeLblToShip = lbl_order_wing1, rh_fleet_wingC_1, REP_HOSTILE_MAXIMUM
Act_SetVibeLblToShip = lbl_order_wing1, rh_fleet_wingD_1, REP_HOSTILE_MAXIMUM
Act_ActTrig = commcomplete_DX_M07_1320_CRUISER
[Trigger]
nickname = battleship_fuse_cam
Cnd_Timer = 2
Act_LightFuse = sluthammer1, r_battleship_port_torpedo_hit
Act_CallThorn = missions\m07\M07_Fleet7_bship.thn, sluthammer1
[Dialog]
nickname = battleship_hit_comms
system = Bw09
line = rh_fleet_wingB_1, Player, DX_M07_1320_CRUISER
[Trigger]
nickname = commcomplete_DX_M07_1320_CRUISER
Cnd_CommComplete = DX_M07_1320_CRUISER
Act_GiveObjList = sinclair, run_from_fleet
Act_GiveObjList = quintaine, run_from_fleet
Act_StartDialog = close_rtc_dialog
Act_ActTrig = commcomplete_DX_M07_1430_RAZOR_1
[ObjList]
nickname = run_from_fleet
GotoVec = goto, -22187, 1000, -21364, 400, true
GotoVec = goto, -11975, 0, -22860, 400, false
[Dialog]
nickname = close_rtc_dialog
system = Bw09
line = order_wing1_1, Player, DX_M07_1430_RAZOR_1
[Trigger]
nickname = commcomplete_DX_M07_1430_RAZOR_1
Cnd_CommComplete = DX_M07_1430_RAZOR_1
Act_Invulnerable = rh_fleet_wingB_1, false
Act_SetVibeLblToShip = lbl_rh_fleet, Player, REP_HOSTILE_THRESHOLD
Act_SetVibeLblToShip = lbl_rh_fleet, juni, REP_HOSTILE_THRESHOLD
Act_SetVibeShipToLbl = juni, lbl_rh_fleet, REP_HOSTILE_MAXIMUM
Act_RevertCam = no_params
Act_SetNNObj = mlog_help_the_order_destroy_the_rhineland_fleet
Act_Save = launch_key_save_at_fleet_battle, 32720
Act_SendComm = rh_fleet_wingB_1, Bw09_Sun, DX_M07_1440_CRUISER
Act_ActTrig = commcomplete_DX_M07_1440_CRUISER
Act_NagDistLeaving = at_fleet_battle, juni, position, -22187, 150, -18508, 23365, 3500, NAG_ALWAYS
Act_SendComm = order_wing1_1, Player, DX_M07_1340_RAZOR_1
Act_ActTrig = commcomplete_DX_M07_1340_RAZOR_1
[Trigger]
nickname = commcomplete_DX_M07_1440_CRUISER
Cnd_CommComplete = DX_M07_1440_CRUISER
Act_SendComm = rh_fleet_wingB_2, Bw09_Sun, DX_M07_1450_ESCORT_1
Act_Invulnerable = rh_fleet_wingB_2, false
[Trigger]
nickname = commcomplete_DX_M07_1340_RAZOR_1
Cnd_CommComplete = DX_M07_1340_RAZOR_1
Act_SendComm = order_wing1_2, Player, DX_M07_1350_RAZOR_2
Act_Invulnerable = order_wing1_2, false
Act_ActTrig = commcomplete_DX_M07_1350_RAZOR_2
[Trigger]
nickname = commcomplete_DX_M07_1350_RAZOR_2
Cnd_CommComplete = DX_M07_1350_RAZOR_2
Act_SendComm = order_wing1_3, Player, DX_M07_1360_RAZOR_3
Act_Invulnerable = order_wing1_3, false
[Trigger]
nickname = launch_key_save_at_fleet_battle
Cnd_PlayerLaunch = no_params
Act_SetInitialPlayerPos = -22237, 0, -16648, 0.9997, -0.0023, -0.0237, 0.0031
Act_ActTrig = spe_key_save_at_fleet_battle
Act_ActTrig = general_triggers
[Trigger]
nickname = spe_key_save_at_fleet_battle
system = Br04
Cnd_SpaceEnter = Bw09
Act_SpawnShip = juni, no_ol, -22237, -50, -16644, 0.9997, -0.0023, -0.0237, 0.0031
Act_ActTrig = setup_juni
Act_SpawnShip = sinclair, no_ol, -22187, 50, -16644, 0.9997, -0.0023, -0.0237, 0.0031
Act_ActTrig = setup_sinclair
Act_SpawnShip = quintaine, no_ol, -22287, 50, -16644, 0.9997, -0.0023, -0.0237, 0.0031
Act_ActTrig = setup_quintaine
Act_SpawnFormation = order_wing1_formation, -21409, 519, -18678, 0.5976, -0.1259, 0.7738, 0.1682
Act_ActTrig = setup_razor_one
Act_PlayerEnemyClamp = 2, 2
Act_SpawnSolar = sluthammer1
Act_SpawnFormation = rh_fleet_wingB_formation, -22187, 0, -17608
Act_SpawnFormation = rh_fleet_wingC_formation, -22687, 100, -18108
Act_SpawnFormation = rh_fleet_wingD_formation, -21687, 0, -17608
Act_Cloak = lbl_rh_fleet, false
Act_ActTrig = sluthammer_dies
Act_ActTrig = nestor_dies
Act_ActTrig = cruisers_die
Act_GiveObjList = rh_fleet_wingB_1, break_formation
Act_GiveObjList = rh_fleet_wingC_1, break_formation
Act_GiveObjList = rh_fleet_wingD_1, break_formation
Act_GiveObjList = rh_fleet_wingB_1, leash_to_sluthammer
Act_GiveObjList = rh_fleet_wingB_2, leash_to_combat_bubble
Act_GiveObjList = rh_fleet_wingB_3, leash_to_combat_bubble
Act_GiveObjList = rh_fleet_wingC_1, leash_to_sluthammer
Act_GiveObjList = rh_force_wingC_fighter_1, leash_to_sluthammer
Act_GiveObjList = rh_force_wingC_fighter_2, leash_to_sluthammer
Act_GiveObjList = rh_force_wingC_fighter_3, leash_to_sluthammer
Act_GiveObjList = rh_fleet_wingD_1, leash_to_sluthammer
Act_GiveObjList = rh_force_wingD_fighter_1, leash_to_sluthammer
Act_GiveObjList = rh_force_wingD_fighter_2, leash_to_sluthammer
Act_GiveObjList = rh_force_wingD_fighter_3, leash_to_sluthammer
Act_MarkObj = lbl_rh_fleet, 1
Act_SetVibeLbl = lbl_rh_fleet, lbl_order_wing1, REP_HOSTILE_THRESHOLD
Act_SetVibeLbl = lbl_order_wing1, lbl_rh_fleet, REP_HOSTILE_THRESHOLD
Act_SetVibeLblToShip = lbl_order_wing1, sluthammer1, REP_HOSTILE_MAXIMUM
Act_SetVibeLblToShip = lbl_order_wing1, rh_fleet_wingB_1, REP_HOSTILE_MAXIMUM
Act_SetVibeLblToShip = lbl_order_wing1, rh_fleet_wingC_1, REP_HOSTILE_MAXIMUM
Act_SetVibeLblToShip = lbl_order_wing1, rh_fleet_wingD_1, REP_HOSTILE_MAXIMUM
Act_SetVibeLbl = lbl_order_wing1, lbl_friends, REP_FRIEND_MAXIMUM
Act_SetVibeLbl = lbl_friends, lbl_order_wing1, REP_FRIEND_MAXIMUM
Act_SetVibeLblToShip = lbl_rh_fleet, Player, REP_HOSTILE_THRESHOLD
Act_SetVibeLblToShip = lbl_rh_fleet, juni, REP_HOSTILE_THRESHOLD
Act_SetVibeShipToLbl = juni, lbl_rh_fleet, REP_HOSTILE_THRESHOLD
Act_SetNNObj = mlog_help_the_order_destroy_the_rhineland_fleet
Act_NagDistLeaving = at_fleet_battle, juni, position, -22187, 150, -18508, 23365, 3500, NAG_ALWAYS
Act_GiveObjList = sinclair, run_from_fleet
Act_GiveObjList = quintaine, run_from_fleet
Act_Invulnerable = Player, true
Act_ActTrig = make_player_vuln_again
[Trigger]
nickname = make_player_vuln_again
Cnd_Timer = 8
Act_Invulnerable = Player, false
[Trigger]
nickname = sluthammer_dies
Cnd_HealthDec = sluthammer1, 0
Act_EtherComm = pilot_f_mil_m02, 216707, Player, DX_M07_1330_RHEINLAND_BATTLESHIP, -1, br_captain_head, rh_male_elite_body, prop_neuralnet_D
[Trigger]
nickname = nestor_dies
Cnd_HealthDec = rh_fleet_wingB_1, 0
Act_EtherComm = pilot_c_leg_m01, 216708, Player, DX_M07_1460_CRUISER, -1, rh_captain_head, rh_male_elite_body, prop_neuralnet_D
[Trigger]
nickname = cruisers_die
Cnd_Destroyed = lbl_rh_fleet, -1, EXPLODE
Act_PlayMusic = music_anticipation_motivated, none, none, none
Act_StartDialog = fighters_disengage_dialog
Act_ActTrig = commcomplete_DX_M07_1500_RAZOR_1
Act_AdjHealth = lbl_heal_me, 0.75
[Dialog]
nickname = fighters_disengage_dialog
system = Bw09
line = quintaine, Player, DX_M07_1490_QUINTAINE
line = order_wing1_1, Player, DX_M07_1500_RAZOR_1
[Trigger]
nickname = commcomplete_DX_M07_1500_RAZOR_1
Cnd_CommComplete = DX_M07_1500_RAZOR_1
Act_SetNNObj = mlog_rendezvous_with_quintaine_and_sinclair
Act_NagOff = at_fleet_battle
Act_NagDistTowards = POS, towards_quintaine, quintaine, -11975, 0, -22860, 23366
Act_GiveObjList = Player, formup_with_razorone_and_juni
Act_SetPriority = lbl_friends, NORMAL
Act_ActTrig = start_travel_to_quintaine_dialog
[ObjList]
nickname = formup_with_razorone_and_juni
SetPriority = NORMAL
FollowPlayer = pentagram_with_escorts, juni, order_wing1_1, order_wing1_2, order_wing1_3
[Trigger]
nickname = start_travel_to_quintaine_dialog
Cnd_DistShip = inside, order_wing1_1, quintaine, 5000
Act_StartDialog = travel_to_quintaine_dialog
Act_ActTrig = commcomplete_DX_M07_1530_RAZOR_1
[Dialog]
nickname = travel_to_quintaine_dialog
system = Bw09
line = juni, Player, DX_M07_1510_JUNI
line = order_wing1_1, Player, DX_M07_1520_RAZOR_1
line = order_wing1_1, Player, DX_M07_1530_RAZOR_1
[Trigger]
nickname = commcomplete_DX_M07_1530_RAZOR_1
Cnd_CommComplete = DX_M07_1530_RAZOR_1
Act_ActTrig = start_close_to_quintaine_dialog
[Trigger]
nickname = start_close_to_quintaine_dialog
Cnd_DistShip = inside, Player, quintaine, 1000
Act_NagOff = towards_quintaine
Act_GiveObjList = Player, formup_with_friends_and_razorone
Act_SetPriority = lbl_friends, NORMAL
Act_StartDialog = close_to_quintaine_dialog
Act_ActTrig = commcomplete_DX_M07_1555_JUNI
Act_PlayMusic = music_reveal_and_exposition, none, none, none
;Act_Invulnerable = Player, true
Act_SetNNObj = mlog_awaiting_objective
[ObjList]
nickname = formup_with_friends_and_razorone
SetPriority = NORMAL
FollowPlayer = pentagram_with_escorts, juni, order_wing1_1, quintaine, sinclair, order_wing1_2, order_wing1_3
[Dialog]
nickname = close_to_quintaine_dialog
system = Bw09
line = quintaine, Player, DX_M07_1540_QUINTAINE
line = order_wing1_1, Player, DX_M07_1550_RAZOR_1
line = juni, Player, DX_M07_1555_JUNI
line = juni, Player, DX_M07_1140_JUNI
[Trigger]
nickname = commcomplete_DX_M07_1555_JUNI
Cnd_CommComplete = DX_M07_1555_JUNI
Act_SetNNObj = mlog_fly_to_the_tau23_jumphole
Act_NagDistTowards = OBJ, towards_tau23_jumphole, juni, Bw09_to_Bw08_hole, 23368
Act_ActTrig = start_close_to_jumphole_dialog
[Trigger]
nickname = start_close_to_jumphole_dialog
Cnd_DistShip = inside, Player, Bw09_to_Bw08_hole, 2000
Act_NagOff = towards_tau23_jumphole
Act_NagDistLeaving = at_tau23_jumphole, juni, Bw09_to_Bw08_hole, 23370
Act_StartDialog = close_to_jumphole_dialog
Act_ActTrig = commcomplete_DX_M07_1580_RAZOR_1
Act_AdjHealth = lbl_heal_me, 0.75
[Dialog]
nickname = close_to_jumphole_dialog
system = Bw09
line = quintaine, Player, DX_M07_1560_QUINTAINE
line = order_wing1_1, Player, DX_M07_1570_RAZOR_1
line = order_wing1_1, Player, DX_M07_1580_RAZOR_1
[Trigger]
nickname = commcomplete_DX_M07_1580_RAZOR_1
Cnd_CommComplete = DX_M07_1580_RAZOR_1
Act_PlayerCanDock = false, Bw09_to_Bw08_hole
Act_ActTrig = syx_Bw09
Act_SetNNObj = mlog_dock_with_tau23_jumphole
Act_ActTrig = jumped_to_bw08
Act_NNIds = 30725, HISTORY
[Trigger]
nickname = syx_Bw09
Cnd_SystemExit = Bw09
Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY
[Trigger]
nickname = jumped_to_bw08
system = Bw08
Cnd_NPCSystemEnter = Bw08, Player, juni, sinclair, order_wing1_1, quintaine
Act_Invulnerable = Player, false
Act_GiveObjList = Player, formup_with_friends_and_razorone
Act_SetPriority = lbl_friends, NORMAL
Act_ActTrig = tr_to_tau23
Act_PlayerCanDock = false
Act_NagOff = at_tau23_jumphole
[Trigger]
nickname = tr_to_tau23
system = Bw08
Cnd_True = no_params
Act_StartDialog = travel_to_outcast_base_dialog
Act_ActTrig = commcomplete_DX_M07_1590_RAZOR_1
Act_ActTrig = close_to_outcast_base
Act_ActTrig = make_outcast_base_friendly
[Trigger]
nickname = make_outcast_base_friendly
Cnd_True = no_params
Act_SetVibeLblToShip = lbl_friends, Bw08_01, REP_FRIEND_MAXIMUM
Act_SetVibeShipToLbl = Bw08_01, lbl_friends, REP_FRIEND_MAXIMUM
Act_SetVibe = Bw08_01, Player, REP_FRIEND_THRESHOLD
Act_SetVibeLblToShip = lbl_friends, Bw08_wplatform_mineable_1, REP_FRIEND_MAXIMUM
Act_SetVibeShipToLbl = Bw08_wplatform_mineable_1, lbl_friends, REP_FRIEND_MAXIMUM
Act_SetVibe = Bw08_wplatform_mineable_1, Player, REP_FRIEND_THRESHOLD
Act_SetVibeLblToShip = lbl_friends, Bw08_wplatform_mineable_2, REP_FRIEND_MAXIMUM
Act_SetVibeShipToLbl = Bw08_wplatform_mineable_2, lbl_friends, REP_FRIEND_MAXIMUM
Act_SetVibe = Bw08_wplatform_mineable_2, Player, REP_FRIEND_THRESHOLD
Act_SetVibeLblToShip = lbl_friends, Bw08_wplatform_mineable_3, REP_FRIEND_MAXIMUM
Act_SetVibeShipToLbl = Bw08_wplatform_mineable_3, lbl_friends, REP_FRIEND_MAXIMUM
Act_SetVibe = Bw08_wplatform_mineable_3, Player, REP_FRIEND_THRESHOLD
[Dialog]
nickname = travel_to_outcast_base_dialog
system = Bw08
line = order_wing1_1, Player, DX_M07_1590_RAZOR_1
line = juni, Player, DX_M07_1600_JUNI
line = order_wing1_1, Player, DX_M07_1610_RAZOR_1
[Trigger]
nickname = commcomplete_DX_M07_1590_RAZOR_1
Cnd_CommComplete = DX_M07_1590_RAZOR_1
Act_SetNNObj = mlog_fly_to_kress_base
Act_NagDistTowards = OBJ, towards_cali_base, juni, Bw08_01, 23372
[Trigger]
nickname = close_to_outcast_base
system = Bw08
Cnd_DistShip = inside, Player, Bw08_01, 4500
Act_NagOff = towards_cali_base
Act_NagDistLeaving = at_cali_base, juni, Bw08_01, 23374
Act_SetLifeTime = cleanup_friends_at_cali, 100000
Act_EtherComm = cali_base, 196709, Player, DX_M07_1620_CALI, -1, pi_pirate3_head, pi_pirate3_body, prop_mask_outcast
Act_ActTrig = commcomplete_DX_M07_1620_CALI
[Trigger]
nickname = commcomplete_DX_M07_1620_CALI
Cnd_CommComplete = DX_M07_1620_CALI
Act_SendComm = order_wing1_1, Player, DX_M07_1630_RAZOR_1
Act_ActTrig = commcomplete_DX_M07_1630_RAZOR_1
[Trigger]
nickname = commcomplete_DX_M07_1630_RAZOR_1
Cnd_CommComplete = DX_M07_1630_RAZOR_1
Act_EtherComm = cali_base, 196709, Player, DX_M07_1640_CALI, -1, pi_pirate3_head, pi_pirate3_body, prop_mask_outcast
Act_ActTrig = commcomplete_DX_M07_1640_CALI
[Trigger]
nickname = commcomplete_DX_M07_1640_CALI
Cnd_CommComplete = DX_M07_1640_CALI
Act_SendComm = order_wing1_1, Player, DX_M07_1650_RAZOR_1
Act_PlayerCanDock = false, Bw08_01
Act_ActTrig = bse_Bw08_01
Act_SetNNObj = mlog_land_on_cali_base
Act_SetVibeLblToShip = Bw08_01, Player, REP_FRIEND_MAXIMUM
Act_ActTrig = commcomplete_DX_M07_1650_RAZOR_1
[Trigger]
nickname = commcomplete_DX_M07_1650_RAZOR_1
Cnd_CommComplete = DX_M07_1650_RAZOR_1
Act_GiveObjList = quintaine, dock_with_Bw08_01
[Trigger]
nickname = bse_Bw08_01
Cnd_BaseEnter = Bw08_01_base
Act_NagOff = at_cali_base
Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY
Act_AddRTC = missions\m07\M007_s038xa_Bw08_01_nrml.ini
Act_ActTrig = lce_bar_Bw08_01
[Trigger]
nickname = lce_bar_Bw08_01
system = Bw08
Cnd_LocEnter = Bar, Bw08_01_base
Act_AddRTC = missions\m07\M007_s038xb_Bw08_01_nrml.ini
Act_ActTrig = lce_deck_Bw08_01_2
[Trigger]
nickname = lce_deck_Bw08_01_2
system = Bw08
Cnd_LocEnter = Deck, Bw08_01_base
Act_SetOffer = 23206
Act_SetNNObj = mlog_launch_and_meet_razor_one_in_space
Act_NNIds = 30730, HISTORY
Act_ActTrig = spe_Bw08_02
Act_ActTrig = lcp_Bw08_02
[Trigger]
nickname = spe_Bw08_02
system = Bw08
Cnd_SpaceEnter = no_params
Act_PlayerCanDock = false
Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY
Act_SetVibeLblToShip = Bw08_01, Player, REP_FRIEND_THRESHOLD
[Trigger]
nickname = lcp_Bw08_02
Cnd_LaunchComplete = Player
Act_ActTrig = tr_to_outcast
[Trigger]
nickname = tr_to_outcast
system = Bw08
Cnd_True = no_params
Act_SpawnShip = order_wing2_1, no_ol, 15200, 100, -6000
Act_ActTrig = setup_razor_one_alone
Act_ActTrig = make_outcast_base_friendly
Act_SetVibeLblToShip = lbl_friends, Player, REP_FRIEND_THRESHOLD
Act_SetVibeLbl = lbl_friends, lbl_friends, REP_FRIEND_MAXIMUM
Act_StartDialog = exit_cali_base_dialog
Act_ActTrig = commcomplete_DX_M07_1680_RAZOR_1
Act_GiveObjList = Player, make_razorone_and_juni_formation
[ObjList]
nickname = make_razorone_and_juni_formation
FollowPlayer = fighter_basic, order_wing2_1, juni
[Dialog]
nickname = exit_cali_base_dialog
system = Bw08
line = order_wing2_1, Player, DX_M07_1660_RAZOR_1
line = juni, Player, DX_M07_1670_JUNI
line = order_wing2_1, Player, DX_M07_1680_RAZOR_1
[Trigger]
nickname = commcomplete_DX_M07_1680_RAZOR_1
Cnd_CommComplete = DX_M07_1680_RAZOR_1
Act_ActTrig = start_travel_to_kyushu_jumphole_dialog
Act_SetNNObj = mlog_follow_razor_one_to_kyushu_jumphole
Act_NagDistTowards = OBJ, towards_Bw08_to_Ku03_hole, juni, Bw08_to_Ku03_hole, 23376
[Trigger]
nickname = start_travel_to_kyushu_jumphole_dialog
Cnd_DistShip = inside, Player, Bw08_to_Ku03_hole, 7000
Act_EtherComm = quintaine, 216703, Player, DX_M07_1690_QUINTAINE, -1, rh_reichman_head, pi_pirate2_body
Act_ActTrig = commcomplete_DX_M07_1690_QUINTAINE
[Trigger]
nickname = commcomplete_DX_M07_1690_QUINTAINE
Cnd_CommComplete = DX_M07_1690_QUINTAINE
Act_SendComm = juni, Player, DX_M07_1700_JUNI
Act_ActTrig = close_to_hole
[Trigger]
nickname = close_to_hole
system = Bw08
Cnd_DistShip = inside, Player, Bw08_to_Ku03_hole, 1000
Act_NagOff = towards_Bw08_to_Ku03_hole
Act_NagDistLeaving = at_Bw08_to_Ku03_hole, juni, Bw08_to_Ku03_hole, 23378
Act_ActTrig = commcomplete_DX_M07_1710_RAZOR_1
Act_ActTrig = commcomplete_DX_M07_1720_JUNI
Act_StartDialog = dock_with_ku03_hole_dialog
[Dialog]
nickname = dock_with_ku03_hole_dialog
system = Bw08
line = order_wing2_1, Player, DX_M07_1710_RAZOR_1
line = juni, Player, DX_M07_1720_JUNI
[Trigger]
nickname = commcomplete_DX_M07_1710_RAZOR_1
Cnd_CommComplete = DX_M07_1710_RAZOR_1
Act_GiveObjList = order_wing2_1, dock_with_Bw08_01
Act_MarkObj = order_wing2_1, 0
[ObjList]
nickname = dock_with_Bw08_01
system = Bw08
BreakFormation = no_params
Dock = Bw08_01
[Trigger]
nickname = commcomplete_DX_M07_1720_JUNI
system = Bw08
Cnd_CommComplete = DX_M07_1720_JUNI
Act_PlayerCanDock = false, Bw08_to_Ku03_hole
Act_SetNNObj = mlog_take_the_jumphole_to_the_kyushu_system
Act_ActTrig = jumped_to_ku03
[Trigger]
nickname = jumped_to_ku03
system = Ku03
Cnd_NPCSystemEnter = Ku03, Player, juni
Act_ActTrig = tr_to_ku03
Act_PlayerCanDock = false
Act_NagOff = at_Bw08_to_Ku03_hole
[Trigger]
nickname = tr_to_ku03
system = Ku03
Cnd_True = no_params
Act_SendComm = juni, Player, DX_M07_1730_JUNI
Act_ActTrig = commcomplete_DX_M07_1730_JUNI
Act_GiveObjList = Player, formup_friends
Act_SetPriority = lbl_friends, NORMAL
Act_PlayMusic = music_friendly_encouragement, none, none, none
[Trigger]
nickname = commcomplete_DX_M07_1730_JUNI
Cnd_CommComplete = DX_M07_1730_JUNI
Act_NagDistTowards = POS, towards_kyushu, juni, 34289, 0, -41269, 23380
Act_ActTrig = start_travel_to_tsushima_dialog
Act_PlayerCanTradelane = true
Act_NNPath = 23345, 23347, Ku03_dock_ring_1, Ku03
[Trigger]
nickname = start_travel_to_tsushima_dialog
Cnd_DistShip = outside, juni, Ku03_to_Bw08_hole, 15000
Act_SendComm = juni, Player, DX_M07_1740_JUNI
Act_ActTrig = commcomplete_DX_M07_1740_JUNI
[Trigger]
nickname = commcomplete_DX_M07_1740_JUNI
Cnd_CommComplete = DX_M07_1740_JUNI
Act_ActTrig = start_near_kyushu_dialog
[Trigger]
nickname = start_near_kyushu_dialog
Cnd_DistShip = inside, Player, Ku03_Aso, 15000
Act_SendComm = juni, Player, DX_M07_1750_JUNI
Act_ActTrig = commcomplete_DX_M07_1750_JUNI
Act_ActTrig = start_at_kyushu_dialog
[Trigger]
nickname = commcomplete_DX_M07_1750_JUNI
Cnd_CommComplete = DX_M07_1750_JUNI
[Trigger]
nickname = start_at_kyushu_dialog
Cnd_DistShip = inside, Player, Ku03_01, 5000
Act_SendComm = juni, Player, DX_M07_1760_JUNI
Act_ActTrig = commcomplete_DX_M07_1760_JUNI
Act_PlayMusic = music_victory, none, none, none
[Trigger]
nickname = commcomplete_DX_M07_1760_JUNI
Cnd_CommComplete = DX_M07_1760_JUNI
Act_SetVibeLblToShip = Ku03_dock_ring_1, Player, REP_FRIEND_MAXIMUM
Act_PlayerCanDock = false, Ku03_dock_ring_1
Act_NagOff = towards_kyushu
Act_NagDistLeaving = at_kyushu, juni, Ku03_dock_ring_1, 23382
Act_ActTrig = bse_ku03
[Trigger]
nickname = bse_ku03
Cnd_BaseEnter = Ku03_01_Base
Act_AddRTC = missions\m07\M007_s039x_Ku03_01_nrml.ini
Act_ActTrig = mission_completed
Act_NNIds = 30735, HISTORY
[Trigger]
nickname = mission_completed
Cnd_LocExit = Bar, Ku03_01_Base
Act_AdjAcct = 4000
Act_SetRep = Player, ku_p_grp, 0.3
Act_SetRep = Player, ku_n_grp, 0.3
Act_SetRep = Player, fc_ou_grp, 0
Act_SetRep = Player, rh_n_grp, -0.8
Act_SetRep = Player, rh_p_grp, -0.8
Act_ChangeState = SUCCEED