mirror of
https://github.com/BC46/freelancer-hd-edition
synced 2024-08-30 18:32:47 +00:00
3298 lines
85 KiB
INI
3298 lines
85 KiB
INI
[Mission]
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mission_title = 1
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mission_offer = 1
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reward = 2000
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npc_ship_file = missions\m01a\npcships.ini
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[NPC]
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nickname = escort_m01a
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space_costume = li_scrote_head, li_scrote_body, comm_li_hatcher
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affiliation = li_lsf_grp
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npc_ship_arch = MSN01a_King
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individual_name = 216000
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voice = king
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[NPC]
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nickname = fauxplayer
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affiliation = li_lsf_grp
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npc_ship_arch = fauxplayer
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individual_name = 1
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voice = trent_voice
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[NPC]
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nickname = rcruiser_m01a
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affiliation = rh_n_grp
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npc_ship_arch = MSN01a_Donau
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voice = donau_voice_m01a
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space_costume = rh_captain_head, rh_male_elite_body, prop_neuralnet_D
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individual_name = 216001
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[NPC]
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nickname = defender_m01a
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npc_ship_arch = MSN01a_Donau_Escort
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affiliation = rh_n_grp
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individual_name = 216002
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voice = pilot_f_mil_m01
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space_costume = ge_male3_head, rh_male_elite_body, comm_rh_reichman
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[NPC]
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nickname = defender2_m01a
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npc_ship_arch = MSN01a_Donau_Escort
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affiliation = rh_n_grp
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individual_name = 216003
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voice = escort_2
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space_costume = ge_female1_head, rh_female_elite_body, comm_rh_reichman
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[NPC]
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nickname = defender3_m01a
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npc_ship_arch = MSN01a_Donau_Escort
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affiliation = rh_n_grp
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individual_name = 1
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[NPC]
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nickname = repair1
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npc_ship_arch = MSN01a_Repair_Ship
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affiliation = co_ic_grp
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individual_name = 216005
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voice = repair_voice_m01a
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space_costume = pl_female1_head, br_karina_body
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[NPC]
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nickname = repair2
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npc_ship_arch = MSN01a_Repair_Ship
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affiliation = co_ic_grp
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individual_name = 1
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[NPC]
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nickname = order_fighter1_m01a
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affiliation = fc_or_grp
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npc_ship_arch = MSN01a_Order_Heavy_Fighter
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individual_name = 216004
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voice = ordership_voice_m01a
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space_costume = ge_male2_head, pi_orillion_body, comm_br_guard
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[NPC]
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nickname = order_fighter1_m01a_leader
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affiliation = fc_or_grp
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npc_ship_arch = MSN01a_Order_Heavy_Fighter
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individual_name = 216004
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voice = ordership_voice_m01a
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space_costume = ge_male2_head, pi_orillion_body, comm_br_guard
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[NPC]
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nickname = order_fighter2_m01a
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affiliation = fc_or_grp
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npc_ship_arch = MSN01a_Order_Heavy_Fighter
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individual_name = 1
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[NPC]
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nickname = order_fighter3_m01a
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affiliation = fc_or_grp
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npc_ship_arch = MSN01a_Order_Heavy_Fighter
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individual_name = 1
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[NPC]
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nickname = li_n_patrol_vox
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npc_ship_arch = MSN01a_Liberty_Cruiser_Escort
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affiliation = li_n_grp
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voice = betaleader
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space_costume = li_rockford_head, li_male_elite_body, comm_li_hatcher
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individual_name = 216006
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[NPC]
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nickname = li_n_patrol
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npc_ship_arch = MSN01a_Liberty_Cruiser_Escort
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affiliation = li_n_grp
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individual_name = 1
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[NPC]
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nickname = lsf_cruiser
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npc_ship_arch = MSN01a_Liberty_Cruiser
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affiliation = li_n_grp
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voice = pilot_f_mil_m01
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space_costume = li_captain_head, li_male_elite_body, prop_neuralnet_E
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individual_name = 216007
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[NPC]
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nickname = transport1_m01a
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affiliation = co_me_grp
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npc_ship_arch = MSN01a_Large_Transport
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space_costume = li_hatcher_head, pl_female2_peasant_body, prop_neuralnet_E_right
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voice = pilot_f_leg_f01
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individual_name = 216008
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[NPC]
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nickname = transport2_m01a
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space_costume = li_captain_head, li_male_elite_body
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npc_ship_arch = MSN01a_Small_Transport
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affiliation = co_me_grp
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individual_name = 216009
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[NPC]
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nickname = csv_m01a
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space_costume = li_captain_head, li_male_elite_body
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npc_ship_arch = Msn01a_Lifter
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affiliation = co_me_grp
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individual_name = 1
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[NPC]
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nickname = pirate1_m01a
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affiliation = fc_lr_grp
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npc_ship_arch = MSN01a_Liberty_Rogue
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individual_name = 1
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[NPC]
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nickname = pirate2_m01a
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affiliation = fc_lr_grp
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npc_ship_arch = MSN01a_Liberty_Rogue
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individual_name = 1
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[NPC]
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nickname = pirate3_m01a
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affiliation = fc_lr_grp
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npc_ship_arch = MSN01a_Liberty_Rogue
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individual_name = 1
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[NNObjective]
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nickname = mlog_job
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state = HIDDEN
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type = ids, 21810
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[NNObjective]
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nickname = mlog_juni
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state = HIDDEN
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type = ids, 21815
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[NNObjective]
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nickname = mlog_equip
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state = HIDDEN
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type = ids, 21820
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[NNObjective]
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nickname = mlog_54747
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state = HIDDEN
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type = ids, 21825
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[NNObjective]
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nickname = mlog_meetking
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state = HIDDEN
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type = navmarker, Li01, 21880, 21800, -33267, 0, -28810
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[NNObjective]
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nickname = mlog_21830
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state = HIDDEN
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type = ids, 21830
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[NNObjective]
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nickname = mlog_stop
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state = HIDDEN
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type = rep_inst, Li01, 21835, 24835, -30552, 263, -26859, Li01_Trade_Lane_Ring_146
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[NNObjective]
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nickname = mlog_TL1
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state = HIDDEN
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type = rep_inst, Li01, 21840, 24840, -28267, 0, -30104, Li01_Trade_Lane_Ring_146
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[NNObjective]
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nickname = mlog_21850
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state = HIDDEN
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type = ids, 21850
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[NNObjective]
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nickname = mlog_21890
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state = HIDDEN
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type = ids, 21890
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[NNObjective]
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nickname = mlog_meettransports
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state = HIDDEN
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type = ids, 21845
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[NNObjective]
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nickname = mlog_dockTL
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state = HIDDEN
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type = rep_inst, Li01, 21875, 24875, 0, 0, 0, Li01_Trade_Lane_Ring_146
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;[NNObjective]
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;nickname = mlog_21865
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;state = HIDDEN
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;type = rep_inst, Li01, 21865, 21800, 49887, 10, -76160, transport1
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[NNObjective]
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nickname = mlog_21860
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state = HIDDEN
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type = ids, 21860
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[NNObjective]
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nickname = mlog_21855
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state = HIDDEN
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type = rep_inst, Li01, 21855, 21800, 0, 0, 0, Li01_Trade_Lane_Ring_34
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[NNObjective]
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nickname = mlog_21870
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state = HIDDEN
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type = rep_inst, Li01, 21870, 24870, 49953, 204, -77117, Li01_02_dock_ring
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[NNObjective]
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nickname = nn_objsoon
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state = HIDDEN
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type = ids, 21660
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[Trigger]
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nickname = general_triggers
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system = Li01
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Cnd_True = no_params
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Act_ActTrig = king_dies
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Act_NagDistLeaving = std, escort, escort, 21970, 4000, NAG_IN_COMBAT
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Act_Invulnerable = escort, true, false, 0.99
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Act_MarkObj = escort, 1
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Act_PlayerCanTradelane = false
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[Trigger]
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nickname = king_dies
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system = Li01
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Cnd_Destroyed = escort, 1, EXPLODE
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Act_ChangeState = FAIL, 21960
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[Trigger]
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nickname = transport2_die
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system = Li01
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Cnd_Destroyed = transport2, 1
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Act_DeactTrig = pjh_transport2
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Act_SendComm = transport1, escort, DX_M01_0560_TRANSPORT1
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[Trigger]
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nickname = d_transport1
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system = Li01
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Cnd_Destroyed = transportleadlabel, -1
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Act_SendComm = escort, Player, DX_M01_0700_KING
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Act_ActTrig = com_0700
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Act_PlayerCanDock = false
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[Trigger]
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nickname = com_0700
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Cnd_CommComplete = DX_M01_0700_KING
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Act_ChangeState = FAIL, 21955
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[MsnSolar]
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nickname = fp7base
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faction = li_p_grp
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system = FP7_system
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position = 3600, 1000, -21000
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orientation = 1, 0, 0, 0
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archetype = freeport7
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base = Li01_01_Base
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label = lbl_fp7base
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radius = 0
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[MsnSolar]
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nickname = freeport7_space_dome1
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faction = li_p_grp
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system = FP7_system
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position = 4118, 1000, -21000
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orientation = 0, 0, 1, 0
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archetype = freeport7_space_dome
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base = Li01_01_Base
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label = lbl_fp7base
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radius = 0
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[MsnSolar]
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nickname = freeport7_space_dome2
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faction = li_p_grp
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system = FP7_system
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position = 3080, 1000, -21000
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orientation = 1, 0, 0, 0
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archetype = freeport7_space_dome
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base = Li01_01_Base
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label = lbl_fp7base
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radius = 0
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[MsnSolar]
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nickname = freeport7_space_dome3
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faction = li_p_grp
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system = FP7_system
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position = 3600, 1000, -20609
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orientation = 1, 0, 1, 0
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archetype = freeport7_space_dome
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base = Li01_01_Base
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label = lbl_fp7base
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radius = 0
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[NPC]
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nickname = FP7_patrol
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npc_ship_arch = MSN01a_Liberty_Cruiser_Escort
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affiliation = li_n_grp
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individual_name = 1
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[NPC]
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nickname = transport1_FP7
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affiliation = co_shi_grp
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npc_ship_arch = MSN01a_Large_Transport
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space_costume = pl_male6_head, rh_wilham_body, prop_neuralnet_E_right
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voice = FP7_setscene
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individual_name = 1
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[MsnShip]
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nickname = fp7_transport1
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NPC = transport1_FP7
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label = fp7_convoy
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position = 3535, 1165, -21071
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orientation = 0.9794, 0, -0.2017, 0
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label = lbl_fp7_convoy
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random_name = true
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radius = 0
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[NPC]
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nickname = RTC_Lifeboat
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npc_ship_arch = MSN01a_Lifeboat
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affiliation = li_n_grp
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individual_name = 1
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[MsnShip]
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nickname = lifeboat
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NPC = RTC_Lifeboat
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position = 3805, 920, -21245
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orientation = 0.887859, -0.170468, -0.412187, -0.112911
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random_name = true
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radius = 0
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[MsnShip]
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nickname = fp7base_escort1
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NPC = FP7_patrol
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position = 3687, 1010, -20813
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orientation = 0.861598, 0.506949, -0.0251115, -0.00458345
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label = lbl_fp7_convoy
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random_name = true
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radius = 0
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[MsnShip]
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nickname = fp7base_escort2
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NPC = FP7_patrol
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position = 3744, 1010, -20813
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orientation = 0.861598, 0.506949, -0.0251115, -0.00458345
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label = lbl_fp7_convoy
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random_name = true
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radius = 0
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[MsnShip]
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nickname = fp7base_escort3
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NPC = FP7_patrol
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position = 3715, 1010, -20763
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orientation = 0.861598, 0.506949, -0.0251115, -0.00458345
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label = lbl_fp7_convoy
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random_name = true
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radius = 0
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[NPC]
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nickname = fp7_attacker_m01a
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affiliation = fc_n_grp
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npc_ship_arch = SETSCENE_Nomad_Fighter
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individual_name = 1
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[MsnShip]
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nickname = fp7base_attacker1
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NPC = fp7_attacker_m01a
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position = 4495, 720, -21620
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orientation = 0.504876, 0, 0.983192, 0
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label = lbl_fp7_attackers
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random_name = true
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radius = 0
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[MsnShip]
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nickname = fp7base_attacker2
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NPC = fp7_attacker_m01a
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position = 4500, 712, -21614
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orientation = 0.5048, 0, 0.8632, 0
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label = lbl_fp7_attackers
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random_name = true
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radius = 0
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[MsnShip]
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nickname = fp7base_attacker3
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NPC = fp7_attacker_m01a
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position = 4499, 711, -21629
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orientation = 0.504876, 0, 0.863192, 0
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label = lbl_fp7_attackers
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random_name = true
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radius = 0
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[ObjList]
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nickname = FP7_attackers_hold_position
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Avoidance = true
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Delay = 600
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[ObjList]
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nickname = ol_fp7_goto_convoy1
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Avoidance = false
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GotoVec = goto_cruise, 3520, 1190, -21923, 1, true, -1
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[ObjList]
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nickname = ol_fp7_goto_convoy2
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Avoidance = false
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GotoVec = goto_cruise, 3520, 1200, -21923, 1, true, -1
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[ObjList]
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nickname = ol_fp7_goto_convoy3
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Avoidance = false
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GotoVec = goto_cruise, 3520, 1210, -21923, 1, true, -1
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[ObjList]
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nickname = lifeboat_escapes
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Avoidance = false
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GotoVec = goto_no_cruise, 5400, 434, -22260, 10, false, 100
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[ObjList]
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nickname = transport_creeps
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Avoidance = false
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SetLifetime = 1000
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GotoVec = goto_no_cruise, 3402, 1190, -22691, 1, true, 23
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[Trigger]
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nickname = tr_initialize_init
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InitState = ACTIVE
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Cnd_True = no_params
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Act_ActTrig = tr_fp7_cam
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[Trigger]
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nickname = tr_fp7_cam
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system = FP7_system
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Cnd_SpaceEnter = no_params
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Act_PlayMusic = none, none, none, music_srtc_initial_cue, 3
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Act_SpawnShip = fp7base_escort1, FP7_attackers_hold_position
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Act_SpawnShip = fp7base_escort2, FP7_attackers_hold_position
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Act_SpawnShip = fp7base_escort3, FP7_attackers_hold_position
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Act_SetVibe = fp7base_escort1, Player, REP_FRIEND_MAXIMUM
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Act_SetVibe = fp7base_escort2, Player, REP_FRIEND_MAXIMUM
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Act_SetVibe = fp7base_escort3, Player, REP_FRIEND_MAXIMUM
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Act_SpawnSolar = fp7base
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Act_SpawnSolar = freeport7_space_dome1
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Act_SpawnSolar = freeport7_space_dome2
|
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Act_SpawnSolar = freeport7_space_dome3
|
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Act_GCSClamp = true
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Act_RandomPop = false
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Act_MovePlayer = 3254, 1354, -21807, 1
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Act_SpawnShip = fp7_transport1, transport_creeps, 3535, 1110, -21071, 0.99879, 0, 0.04903, 0
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Act_CallThorn = missions\m01a\m01a_fp7_01.thn, fp7base
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Act_PlaySoundEffect = depot_wallah_srtc
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Act_ActTrig = tr_fp7_cam_end
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Act_ActTrig = fp7_rendezvous_chatter_transport
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[Trigger]
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nickname = fp7_rendezvous_chatter_transport
|
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system = FP7_system
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Cnd_Timer = 5
|
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Act_StartDialog = FP7_Rendezvous_transport
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Act_ActTrig = Base_sends_escorts_trg
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Act_ActTrig = fp7_attacker_spawn
|
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Act_ActTrig = fp7_attack_dialog
|
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Act_ActTrig = Samura_Ack_dlg
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[Dialog]
|
|
nickname = FP7_Rendezvous_transport
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system = FP7_system
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Line = fp7_transport1, Player, DX_M01_0000_FREEPORT_7_BRIDGE
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[Trigger]
|
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nickname = Samura_Ack_dlg
|
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system = FP7_system
|
|
Cnd_CommComplete = DX_M01_0000_FREEPORT_7_BRIDGE
|
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Act_StartDialog = Samura_Ack
|
|
|
|
[Dialog]
|
|
nickname = Samura_Ack
|
|
system = FP7_system
|
|
Line = fp7_transport1, Player, DX_M01_0005_Samura_SA_14
|
|
|
|
[Trigger]
|
|
nickname = Base_sends_escorts_trg
|
|
system = FP7_system
|
|
Cnd_CommComplete = DX_M01_0005_Samura_SA_14
|
|
Act_ActTrig = Base_sends_escorts
|
|
Act_ActTrig = timer_escort_launch
|
|
|
|
[Trigger]
|
|
nickname = timer_escort_launch
|
|
system = FP7_system
|
|
Cnd_Timer = 5
|
|
Act_ActTrig = fp7_convoy1_spawn_escorts
|
|
|
|
[Trigger]
|
|
nickname = Base_sends_escorts
|
|
system = FP7_system
|
|
Cnd_Timer = 3
|
|
Act_StartDialog = FP7_Escorts_Spawned
|
|
|
|
[Dialog]
|
|
nickname = FP7_Escorts_Spawned
|
|
system = FP7_system
|
|
Line = fp7_transport1, Player, DX_M01_0010_FREEPORT_7_BRIDGE
|
|
|
|
[Trigger]
|
|
nickname = fp7_attack_dialog
|
|
system = FP7_system
|
|
Cnd_CommComplete = DX_M01_0010_FREEPORT_7_BRIDGE
|
|
Act_ActTrig = attack_prelude_dlg
|
|
Act_ActTrig = FP7_address_nomads
|
|
|
|
[Trigger]
|
|
nickname = attack_prelude_dlg
|
|
system = FP7_system
|
|
Cnd_Timer = 3
|
|
Act_PlayMusic = none, none, none, music_srtc_second_cue, 2
|
|
Act_StartDialog = m01_0015
|
|
Act_ActTrig = cam_nomad_intro
|
|
Act_ActTrig = decloak_timer
|
|
|
|
[Dialog]
|
|
nickname = m01_0015
|
|
system = FP7_system
|
|
Line = fp7_transport1, Player, DX_M01_0015_FREEPORT_7_OTHER
|
|
|
|
[Trigger]
|
|
nickname = fp7_convoy1_spawn_escorts
|
|
system = FP7_system
|
|
Cnd_True = no_params
|
|
Act_GiveObjList = fp7base_escort1, ol_fp7_goto_convoy1
|
|
Act_GiveObjList = fp7base_escort2, ol_fp7_goto_convoy2
|
|
Act_GiveObjList = fp7base_escort3, ol_fp7_goto_convoy3
|
|
Act_ActTrig = destroy_escorts
|
|
|
|
[Trigger]
|
|
nickname = destroy_escorts
|
|
system = FP7_system
|
|
Cnd_Timer = 12
|
|
Act_Destroy = fp7base_escort1, SILENT
|
|
Act_Destroy = fp7base_escort2, SILENT
|
|
Act_Destroy = fp7base_escort3, SILENT
|
|
|
|
[Trigger]
|
|
nickname = fp7_attacker_spawn
|
|
system = FP7_system
|
|
Cnd_True = no_params
|
|
Act_SpawnShip = fp7base_attacker1, FP7_attackers_hold_position
|
|
Act_SpawnShip = fp7base_attacker2, FP7_attackers_hold_position
|
|
Act_SpawnShip = fp7base_attacker3, FP7_attackers_hold_position
|
|
Act_SetVibe = fp7base_attacker1, fp7base, REP_FRIEND_MAXIMUM
|
|
Act_SetVibe = fp7base_attacker2, fp7base, REP_FRIEND_MAXIMUM
|
|
Act_SetVibe = fp7base_attacker3, fp7base, REP_FRIEND_MAXIMUM
|
|
Act_SetVibe = fp7base_attacker1, freeport7_space_dome1, REP_FRIEND_MAXIMUM
|
|
Act_SetVibe = fp7base_attacker1, freeport7_space_dome2, REP_FRIEND_MAXIMUM
|
|
Act_SetVibe = fp7base_attacker1, freeport7_space_dome3, REP_FRIEND_MAXIMUM
|
|
Act_SetVibe = fp7base_attacker2, freeport7_space_dome1, REP_FRIEND_MAXIMUM
|
|
Act_SetVibe = fp7base_attacker2, freeport7_space_dome2, REP_FRIEND_MAXIMUM
|
|
Act_SetVibe = fp7base_attacker2, freeport7_space_dome3, REP_FRIEND_MAXIMUM
|
|
Act_SetVibe = fp7base_attacker3, freeport7_space_dome1, REP_FRIEND_MAXIMUM
|
|
Act_SetVibe = fp7base_attacker3, freeport7_space_dome2, REP_FRIEND_MAXIMUM
|
|
Act_SetVibe = fp7base_attacker3, freeport7_space_dome3, REP_FRIEND_MAXIMUM
|
|
Act_SetVibeLblToShip = lbl_fp7_attackers, Player, REP_FRIEND_MAXIMUM
|
|
Act_SetVibeLblToShip = lbl_fp7_attackers, fp7base, REP_FRIEND_MAXIMUM
|
|
Act_SetVibeLblToShip = lbl_fp7_attackers, fp7_transport1, REP_FRIEND_MAXIMUM
|
|
Act_Cloak = fp7base_attacker1, true
|
|
Act_Cloak = fp7base_attacker2, true
|
|
Act_Cloak = fp7base_attacker3, true
|
|
|
|
[Trigger]
|
|
nickname = cam_nomad_intro
|
|
system = FP7_system
|
|
Cnd_Timer = 6
|
|
Act_CallThorn = missions\m01a\m01a_fp7_02.thn, fp7base
|
|
|
|
[Trigger]
|
|
nickname = decloak_timer
|
|
system = FP7_system
|
|
Cnd_Timer = 4
|
|
Act_RelocateShip = fp7_transport1, 100000, 102000, 100000
|
|
Act_ActTrig = fp7_attacker_decloak
|
|
Act_ActTrig = turn_off_music
|
|
|
|
[Trigger]
|
|
nickname = turn_off_music
|
|
system = FP7_system
|
|
Cnd_Timer = 15
|
|
Act_PlayMusic = none, none, none, music_null, 5
|
|
|
|
[Trigger]
|
|
nickname = FP7_address_nomads
|
|
system = FP7_system
|
|
Cnd_Timer = 8
|
|
Act_ActTrig = FP7_Victim_dialog
|
|
Act_ActTrig = send_lifeboat
|
|
|
|
[Trigger]
|
|
nickname = FP7_Victim_dialog
|
|
system = FP7_system
|
|
Cnd_Timer = 5
|
|
Act_StartDialog = FP7_victims_whine
|
|
Act_ActTrig = mini_fuse
|
|
|
|
[Trigger]
|
|
nickname = mini_fuse
|
|
system = FP7_system
|
|
Cnd_Timer = 8
|
|
Act_LightFuse = fp7base, freeport7_main_fuse1
|
|
|
|
[Trigger]
|
|
nickname = send_lifeboat
|
|
system = FP7_system
|
|
Cnd_Timer = 14
|
|
Act_SpawnShip = lifeboat, lifeboat_escapes
|
|
Act_RelocateShip = fp7_transport1, 100000, 102000, 100000
|
|
Act_SetVibe = fp7base_attacker1, lifeboat, REP_FRIEND_MAXIMUM
|
|
Act_SetVibe = fp7base_attacker2, lifeboat, REP_FRIEND_MAXIMUM
|
|
Act_SetVibe = fp7base_attacker3, lifeboat, REP_FRIEND_MAXIMUM
|
|
|
|
[Dialog]
|
|
nickname = FP7_victims_whine
|
|
system = FP7_system
|
|
Line = fp7_transport1, Player, DX_M01_0025_FREEPORT_7_BRIDGE
|
|
|
|
[Trigger]
|
|
nickname = fp7_attacker_decloak
|
|
system = FP7_system
|
|
Cnd_Timer = 2
|
|
Act_Cloak = fp7base_attacker1, false
|
|
Act_Cloak = fp7base_attacker2, false
|
|
Act_Cloak = fp7base_attacker3, false
|
|
Act_PlaySoundEffect = cloak_no_fighter_srtc
|
|
Act_ActTrig = fp7_attacker_vibes
|
|
|
|
[Trigger]
|
|
nickname = fp7_attacker_vibes
|
|
system = FP7_system
|
|
Cnd_Timer = 2
|
|
Act_SetVibeLbl = lbl_fp7_attackers, fp7base, REP_HOSTILE_MAXIMUM
|
|
Act_SetVibeLblToShip = lbl_fp7_attackers, Player, REP_FRIEND_MAXIMUM
|
|
Act_SetVibeLblToShip = lbl_fp7_attackers, fp7base, REP_HOSTILE_MAXIMUM
|
|
Act_CallThorn = missions\m01a\m01a_fp7_02b.thn, fp7base
|
|
Act_ActTrig = fp7_attacker_vibes_off
|
|
Act_ActTrig = Attack_Dialog
|
|
|
|
[Trigger]
|
|
nickname = fp7_attacker_vibes_off
|
|
system = FP7_system
|
|
Cnd_Timer = 2
|
|
Act_SetVibeLbl = lbl_fp7_attackers, lbl_fp7base, REP_FRIEND_MAXIMUM
|
|
Act_SetVibeLblToShip = lbl_fp7_attackers, Player, REP_FRIEND_MAXIMUM
|
|
Act_SetVibeLblToShip = lbl_fp7_attackers, fp7base, REP_FRIEND_MAXIMUM
|
|
|
|
[Trigger]
|
|
nickname = Attack_Dialog
|
|
system = FP7_system
|
|
Cnd_Timer = 7
|
|
Act_ActTrig = FP7_last_words
|
|
Act_StartDialog = torpedo_dlg
|
|
|
|
[Dialog]
|
|
nickname = torpedo_dlg
|
|
system = FP7_system
|
|
Line = fp7_transport1, Player, DX_M01_0030_FREEPORT_7_BRIDGE
|
|
|
|
[Trigger]
|
|
nickname = FP7_last_words
|
|
system = FP7_system
|
|
Cnd_Timer = 3
|
|
Act_CallThorn = missions\m01a\m01a_fp7_03.thn
|
|
Act_RelocateShip = fp7base_attacker1, 4495, 723, -21623, 0.474968, 0.0877218, 0.864161, -0.141196
|
|
Act_RelocateShip = fp7base_attacker2, 4503, 712, -21608, 0.45129, 0.073106, 0.882526, -0.110188
|
|
Act_RelocateShip = fp7base_attacker3, 4495, 709, -21633, 0.344484, 0.788921, 0.335737, 0.382381
|
|
Act_ActTrig = fp7_nomad_recloak
|
|
Act_ActTrig = fp7_base_explode
|
|
|
|
[Trigger]
|
|
nickname = fp7_base_explode
|
|
system = FP7_system
|
|
Cnd_True = no_params
|
|
Act_PlaySoundEffect = csx_monster01
|
|
Act_ActTrig = Dome_fuse_timer1
|
|
|
|
[Trigger]
|
|
nickname = Dome_fuse_timer1
|
|
system = FP7_system
|
|
Cnd_Timer = 1
|
|
Act_LightFuse = freeport7_space_dome1, freeport7_dome_fuse2
|
|
Act_ActTrig = Dome_fuse_timer2
|
|
|
|
[Trigger]
|
|
nickname = Dome_fuse_timer2
|
|
system = FP7_system
|
|
Cnd_Timer = 1
|
|
Act_LightFuse = freeport7_space_dome2, freeport7_dome_fuse2
|
|
Act_ActTrig = Dome_fuse_timer3
|
|
|
|
[Trigger]
|
|
nickname = Dome_fuse_timer3
|
|
system = FP7_system
|
|
Cnd_Timer = 1
|
|
Act_LightFuse = freeport7_space_dome3, freeport7_dome_fuse2
|
|
|
|
[Trigger]
|
|
nickname = fp7_nomad_recloak
|
|
system = FP7_system
|
|
Cnd_Timer = 0.3
|
|
Act_ActTrig = fp7_attacker_recloak
|
|
|
|
[Trigger]
|
|
nickname = fp7_attacker_recloak
|
|
system = FP7_system
|
|
Cnd_True = no_params
|
|
Act_Cloak = fp7base_attacker1, true
|
|
Act_Cloak = fp7base_attacker3, true
|
|
Act_Cloak = fp7base_attacker2, true
|
|
Act_ActTrig = play_sad_music
|
|
|
|
[Trigger]
|
|
nickname = play_sad_music
|
|
system = FP7_system
|
|
Cnd_Timer = 5.5
|
|
Act_PlayMusic = none, none, none, music_solemn_and_grave, 0.1
|
|
Act_ActTrig = turn_off_music_solemn
|
|
|
|
[Trigger]
|
|
nickname = turn_off_music_solemn
|
|
system = FP7_system
|
|
Cnd_Timer = 11
|
|
Act_PlayMusic = none, none, none, music_null, 5
|
|
|
|
[Trigger]
|
|
nickname = tr_fp7_cam_end
|
|
system = FP7_system
|
|
Cnd_Timer = 68.5
|
|
Act_ActTrig = bse_initialize_init_li01
|
|
Act_ActTrig = remove_playership
|
|
Act_ForceLand = Li01_01_Base
|
|
|
|
[Trigger]
|
|
nickname = remove_playership
|
|
system = FP7_system
|
|
Cnd_SpaceExit = no_params
|
|
Act_SetShipAndLoadout = none, none
|
|
|
|
[Trigger]
|
|
nickname = bse_initialize_init_li01
|
|
system = Li01
|
|
Cnd_BaseEnter = Li01_01_Base
|
|
Act_ActTrig = lce_bar
|
|
Act_ActTrig = chs_juni_bar
|
|
|
|
[Trigger]
|
|
nickname = bse_play_2xe
|
|
Cnd_BaseEnter = Li01_01_Base
|
|
InitState = ACTIVE
|
|
Act_AddRTC = missions\m01a\M000_s002xe_Li01_01_nrml.ini
|
|
Act_NNIds = 30000, HISTORY
|
|
Act_NNIds = 30005, HISTORY
|
|
Act_ActTrig = rtcd_cityscape
|
|
|
|
[Trigger]
|
|
nickname = rtcd_cityscape
|
|
Cnd_RTCDone = missions\m01a\M000_s002xe_Li01_01_nrml.ini
|
|
Act_Popupdialog = 21891, 21925, CLOSE
|
|
Act_ActTrig = pux_objectivepop
|
|
|
|
[Trigger]
|
|
nickname = pux_objectivepop
|
|
Cnd_PopUpDialog = CLOSE
|
|
Act_SetNNObj = mlog_job
|
|
|
|
[Trigger]
|
|
nickname = lce_bar
|
|
system = Li01
|
|
Cnd_LocEnter = Bar, Li01_01_Base
|
|
Act_AddRTC = missions\m01a\M001a_s003x_Li01_01_nrml.ini
|
|
Act_AddRTC = missions\m01a\M001a_s004x_Li01_01_nrml.ini
|
|
Act_NNIds = 30010, HISTORY
|
|
Act_ActTrig = rtcd_bar
|
|
|
|
[Trigger]
|
|
nickname = rtcd_bar
|
|
Cnd_RTCDone = missions\m01a\M001a_s003x_Li01_01_nrml.ini
|
|
Act_ActTrig = pux_roomnav
|
|
Act_Popupdialog = 21892, 21930, CLOSE
|
|
|
|
[Trigger]
|
|
nickname = pux_roomnav
|
|
Cnd_PopUpDialog = CLOSE
|
|
Act_SetNNObj = mlog_juni
|
|
|
|
[Trigger]
|
|
nickname = chs_juni_bar
|
|
system = Li01
|
|
Cnd_CharSelect = juni, Bar, Li01_01_Base
|
|
Act_SetNNObj = mlog_equip
|
|
Act_AddRTC = missions\m01a\M001a_s005a_Li01_01_offer.ini, repeatable
|
|
Act_AddAmbient = scripts\Bases\Li_01_Equipment_ambi_s005_music.thn, Equipment, Li01_01_Base
|
|
Act_AddAmbient = scripts\story\Li_01_Equipment_ambi_s005_ship_01.thn, Equipment, Li01_01_Base
|
|
Act_ActTrig = mrp_reject
|
|
Act_ActTrig = mrp_accept
|
|
Act_NNIds = 30015, HISTORY
|
|
|
|
[Trigger]
|
|
nickname = mrp_reject
|
|
system = Li01
|
|
Cnd_MsnResponse = reject
|
|
Act_RemoveRTC = missions\m01a\M001a_s005a_Li01_01_offer.ini
|
|
Act_AddRTC = missions\m01a\M001a_s005d_Li01_01_reoffer.ini, repeatable
|
|
Act_NNIds = 30025, HISTORY
|
|
Act_SetNNObj = mlog_equip
|
|
|
|
[Trigger]
|
|
nickname = mrp_accept
|
|
system = Li01
|
|
Cnd_MsnResponse = accept
|
|
Act_SetShipAndLoadout = ge_fighter, msn_playerloadout
|
|
Act_SetOffer = 21805
|
|
Act_SetTitle = 21800
|
|
Act_DeactTrig = mrp_reject
|
|
Act_RemoveRTC = missions\m01a\M001a_s005a_Li01_01_offer.ini
|
|
Act_RemoveRTC = missions\m01a\M001a_s005d_Li01_01_reoffer.ini
|
|
Act_RemoveAmbient = scripts\story\Li_01_Equipment_ambi_s005_ship_01.thn
|
|
Act_RemoveAmbient = scripts\Bases\Li_01_Equipment_ambi_s005_music.thn
|
|
Act_ActTrig = spe_initialize_end
|
|
Act_GCSClamp = true
|
|
Act_NagOff = greet
|
|
Act_ActTrig = bsx_newnnobj
|
|
Act_NNIds = 30020, HISTORY
|
|
Act_ActTrig = lce_setfirstobj
|
|
|
|
[Trigger]
|
|
nickname = lce_setfirstobj
|
|
Cnd_LocEnter = Cityscape, Li01_01_Base
|
|
Act_Popupdialog = 21893, 21935, CLOSE
|
|
Act_ActTrig = pux_toprtUI
|
|
|
|
[Trigger]
|
|
nickname = pux_toprtUI
|
|
Cnd_PopUpDialog = CLOSE
|
|
Act_SetNNObj = mlog_54747
|
|
|
|
[Trigger]
|
|
nickname = bsx_newnnobj
|
|
Cnd_BaseExit = Li01_01_Base
|
|
Act_SetNNObj = mlog_meetking
|
|
|
|
[Trigger]
|
|
nickname = spe_initialize_end
|
|
system = Li01
|
|
Cnd_SpaceEnter = no_params
|
|
Act_RandomPop = false
|
|
Act_ActTrig = start_init
|
|
Act_RpopAttClamp = true
|
|
|
|
[Trigger]
|
|
nickname = start_init
|
|
system = Li01
|
|
Cnd_True = no_params
|
|
Act_MovePlayer = 5000, -5000, -25000, 1
|
|
Act_PobjIdle = no_params
|
|
Act_ActTrig = start_init_delay
|
|
Act_SetTitle = 21800
|
|
Act_SetOffer = 21805
|
|
Act_NagClamp = true
|
|
|
|
[Trigger]
|
|
nickname = start_init_delay
|
|
system = Li01
|
|
Cnd_Timer = 1
|
|
Act_MovePlayer = 5000, -5000, -25000, 1
|
|
Act_PobjIdle = no_params
|
|
Act_SpawnShip = fauxP1, ol_fP1_avoid_Donau
|
|
Act_SpawnShip = escort
|
|
Act_ActTrig = general_triggers
|
|
Act_CallThorn = missions\m01a\m01a_rev2_01.thn, fauxP1
|
|
Act_LockDock = Player, Li01_to_Li02, lock
|
|
Act_LockDock = Player, Li01_to_Li03, lock
|
|
Act_LockDock = Player, Li01_to_Li04, lock
|
|
Act_LockDock = Player, Li01_to_Li05, lock
|
|
Act_LockDock = Player, Li01_to_Iw03, lock
|
|
Act_Destroy = fp7base
|
|
Act_ActTrig = tm_order_ambush
|
|
Act_SetVibe = escort, Player, REP_FRIEND_THRESHOLD
|
|
|
|
[MsnShip]
|
|
nickname = escort
|
|
NPC = escort_m01a
|
|
position = -33456, -110, -28340
|
|
label = us
|
|
orientation = -0.3584, 0.0175, 0.9331, 0.0213
|
|
|
|
[MsnShip]
|
|
nickname = fauxP1
|
|
NPC = fauxplayer
|
|
position = -33366, -100, -28440
|
|
label = us
|
|
orientation = 0, 0, 1, 0
|
|
|
|
[ObjList]
|
|
nickname = ol_fP1_avoid_Donau
|
|
Avoidance = false
|
|
GotoVec = goto, -33364, 0, -28415, 300, true, 15
|
|
GotoSpline = goto, -32615, -100, -30795, -33362, -100, -28415, -33434, 0, -27279, -33653, 0, -24824, 300, false, 25
|
|
|
|
[ObjList]
|
|
nickname = ol_fP1_avoid_Donau2
|
|
Avoidance = false
|
|
GotoSpline = goto, -32739, 0, -38277, -31452, 0, -27843, -34662, 60, -26763, -36887, 60, -24195, 300, true, 60
|
|
|
|
[ObjList]
|
|
nickname = ol_patrol_path
|
|
Delay = 1
|
|
MakeNewFormation = transport2_liberty, csvX
|
|
GotoVec = goto_no_cruise, -31476, 150, -28660, 500, true, 30
|
|
GotoSpline = goto_no_cruise, -30768, 150, -29367, -31476, 150, -28660, -33374, 150, -27019, -35769, 150, -26476, 500, true, 30
|
|
GotoSpline = goto_no_cruise, -30620, 150, -27187, -33369, 150, -27006, -34966, 150, -27894, -33990, 150, -32244, 500, true, 30
|
|
GotoVec = goto_no_cruise, -31476, 150, -28660, 500, true, 30
|
|
GotoSpline = goto_no_cruise, -30768, 150, -29367, -31476, 150, -28660, -33374, 150, -27019, -35769, 150, -26476, 500, true, 30
|
|
GotoSpline = goto_no_cruise, -30620, 150, -27187, -33369, 150, -27006, -34966, 150, -27894, -33990, 150, -32244, 500, true, 30
|
|
GotoVec = goto_no_cruise, -31476, 150, -28660, 500, true, 30
|
|
GotoSpline = goto_no_cruise, -30768, 150, -29367, -31476, 150, -28660, -33374, 150, -27019, -35769, 150, -26476, 500, true, 30
|
|
GotoSpline = goto_no_cruise, -30620, 150, -27187, -33369, 150, -27006, -34966, 150, -27894, -33990, 150, -32244, 500, true, 30
|
|
|
|
[ObjList]
|
|
nickname = ol_diesoon
|
|
SetLifetime = 100
|
|
|
|
[Trigger]
|
|
nickname = tm_order_ambush
|
|
system = Li01
|
|
Cnd_Timer = 1
|
|
Act_MovePlayer = 5000, -5000, -25000, 1
|
|
Act_PobjIdle = no_params
|
|
Act_SpawnFormation = rcruiser_frm_two
|
|
Act_SpawnShip = defender3_two
|
|
Act_SpawnShip = csvX, ol_diesoon, -31490, -100, -28170
|
|
Act_SpawnShip = csvY, ol_diesoon, -31570, -150, -28170
|
|
Act_ActTrig = tm_givenewCSVorders
|
|
Act_SetVibeLblToShip = us, Player, REP_FRIEND_THRESHOLD
|
|
Act_SetVibeLblToShip = us, escort, REP_FRIEND_MAXIMUM
|
|
Act_SetVibe = defender1_two, Player, REP_FRIEND_THRESHOLD
|
|
Act_SetVibe = defender2_two, Player, REP_FRIEND_THRESHOLD
|
|
Act_SetVibe = defender3_two, Player, REP_FRIEND_THRESHOLD
|
|
Act_SetVibe = defender1_two, escort, REP_FRIEND_MAXIMUM
|
|
Act_SetVibe = defender2_two, escort, REP_FRIEND_MAXIMUM
|
|
Act_SetVibe = defender3_two, escort, REP_FRIEND_MAXIMUM
|
|
Act_SetVibeShipToLbl = escort, us, REP_FRIEND_MAXIMUM
|
|
Act_SetVibeLbl = us, us, REP_FRIEND_MAXIMUM
|
|
Act_ActTrig = tm_send_rcrs
|
|
Act_ActTrig = tm_dlg_0100_0120
|
|
Act_ActTrig = com_0110_cam
|
|
Act_ActTrig = com_0120
|
|
|
|
[Trigger]
|
|
nickname = tm_givenewCSVorders
|
|
Cnd_Timer = 1
|
|
Act_GiveObjList = csvY, ol_patrol_path
|
|
|
|
[MsnShip]
|
|
nickname = r_cruiser
|
|
NPC = rcruiser_m01a
|
|
label = us
|
|
|
|
[MsnShip]
|
|
nickname = defender1
|
|
NPC = defender_m01a
|
|
label = us
|
|
|
|
[MsnShip]
|
|
nickname = defender2
|
|
NPC = defender2_m01a
|
|
label = us
|
|
|
|
[MsnShip]
|
|
nickname = defender3
|
|
NPC = defender3_m01a
|
|
position = -31313, -50, -28280
|
|
orientation = 0.4845, -0.0169, 0.8741, 0.0305
|
|
label = us
|
|
random_name = true
|
|
radius = 150
|
|
|
|
[MsnFormation]
|
|
nickname = rcruiser_frm
|
|
position = -32240, 0, -28130
|
|
orientation = 0.4823, -0.0154, 0.8753, 0.0331
|
|
formation = gunboat_rh_n
|
|
ship = r_cruiser
|
|
ship = defender1
|
|
ship = defender2
|
|
|
|
[MsnShip]
|
|
nickname = r_cruiser_two
|
|
NPC = rcruiser_m01a
|
|
label = us
|
|
|
|
[MsnShip]
|
|
nickname = defender1_two
|
|
NPC = defender_m01a
|
|
label = us
|
|
|
|
[MsnShip]
|
|
nickname = defender2_two
|
|
NPC = defender2_m01a
|
|
label = us
|
|
random_name = true
|
|
|
|
[MsnShip]
|
|
nickname = defender3_two
|
|
NPC = defender3_m01a
|
|
position = -32240, -50, -28540
|
|
orientation = 0.4845, -0.0169, 0.8741, 0.0305
|
|
label = us
|
|
random_name = true
|
|
|
|
[MsnFormation]
|
|
nickname = rcruiser_frm_two
|
|
position = -32391, 17, -28005
|
|
orientation = 0.4823, -0.0154, 0.8753, 0.0331
|
|
formation = gunboat_rh_n
|
|
ship = r_cruiser_two
|
|
ship = defender1_two
|
|
ship = defender2_two
|
|
|
|
[MsnShip]
|
|
nickname = csvX
|
|
NPC = repair1
|
|
position = -29240, -650, -28180
|
|
label = us
|
|
|
|
[MsnShip]
|
|
nickname = csvY
|
|
NPC = repair2
|
|
position = -29340, -700, -28180
|
|
label = us
|
|
random_name = true
|
|
|
|
[Trigger]
|
|
nickname = tm_send_rcrs
|
|
system = Li01
|
|
Cnd_Timer = 3
|
|
Act_GiveObjList = r_cruiser_two, ol_rcrs_flyby
|
|
Act_GiveObjList = defender3_two, ol_defender3_scout
|
|
|
|
[ObjList]
|
|
nickname = ol_rcrs_flyby
|
|
Avoidance = false
|
|
GotoVec = goto_no_cruise, -33950, 0, -27494, 100, true, 3
|
|
BreakFormation = no_params
|
|
|
|
[ObjList]
|
|
nickname = ol_defender3_scout
|
|
Avoidance = false
|
|
GotoVec = goto_no_cruise, -33564, 0, -27911, 100, true, 5
|
|
GotoVec = goto_no_cruise, -33966, -38, -27752, 100, true, 5
|
|
Avoidance = true
|
|
|
|
[Trigger]
|
|
nickname = tm_dlg_0100_0120
|
|
system = Li01
|
|
Cnd_Timer = 3
|
|
Act_StartDialog = dlg_0100_0120
|
|
Act_MovePlayer = 5000, -5000, -25000, 1
|
|
Act_PobjIdle = no_params
|
|
Act_GiveObjList = escort, ol_king_into_formation
|
|
Act_SpawnShip = defender3
|
|
|
|
[ObjList]
|
|
nickname = ol_king_into_formation
|
|
Avoidance = false
|
|
Follow = fauxP1, 100000, 20, -15, -17
|
|
|
|
[Dialog]
|
|
nickname = dlg_0100_0120
|
|
system = Li01
|
|
Line = escort, Player, DX_M01_0100_KING
|
|
Line = Player, Player, DX_M01_0105_TRENT
|
|
Line = Player, Player, DX_M01_0110_TRENT
|
|
Line = escort, Player, DX_M01_0120_KING
|
|
|
|
[Trigger]
|
|
nickname = com_0110_cam
|
|
system = Li01
|
|
Cnd_CommComplete = DX_M01_0105_TRENT
|
|
Act_CallThorn = missions\m01a\m01a_rev2_02.thn, r_cruiser_two
|
|
Act_ActTrig = com_110_delayed
|
|
Act_ActTrig = relocate_fauxp1_and_king
|
|
Act_NagGreet = greet, escort
|
|
|
|
[Trigger]
|
|
nickname = relocate_fauxp1_and_king
|
|
system = Li01
|
|
Cnd_Timer = 1
|
|
Act_RelocateShip = escort, -32691, 0, -28205, 0, 0, 1, 0
|
|
Act_RelocateShip = fauxP1, -32699, 10, -28215, 0, 0, 1, 0
|
|
Act_GiveObjList = fauxP1, ol_fP1_avoid_Donau2
|
|
|
|
[Trigger]
|
|
nickname = com_110_delayed
|
|
system = Li01
|
|
Cnd_Timer = 2
|
|
Act_SpawnFormation = rcruiser_frm, -35007, 0, -26692
|
|
Act_GiveObjList = r_cruiser, ol_nudge_up
|
|
Act_SetVibe = defender1, Player, REP_FRIEND_THRESHOLD
|
|
Act_SetVibe = defender2, Player, REP_FRIEND_THRESHOLD
|
|
Act_SetVibe = defender3, Player, REP_FRIEND_THRESHOLD
|
|
Act_SetVibe = defender1, escort, REP_FRIEND_MAXIMUM
|
|
Act_SetVibe = defender2, escort, REP_FRIEND_MAXIMUM
|
|
Act_SetVibe = defender3, escort, REP_FRIEND_MAXIMUM
|
|
Act_SetVibeShipToLbl = escort, us, REP_FRIEND_MAXIMUM
|
|
Act_SetVibeLbl = us, us, REP_FRIEND_MAXIMUM
|
|
Act_Invulnerable = r_cruiser, true, true, 0.9
|
|
Act_Invulnerable = defender1, true, true, 0.9
|
|
Act_Invulnerable = defender2, true, true, 0.9
|
|
|
|
[Trigger]
|
|
nickname = com_0120
|
|
system = Li01
|
|
Cnd_CommComplete = DX_M01_0120_KING
|
|
Act_ActTrig = tm_destroy_rh_twos
|
|
Act_ActTrig = com_0120_delayed
|
|
|
|
[Trigger]
|
|
nickname = com_0120_delayed
|
|
system = Li01
|
|
Cnd_Timer = 2
|
|
Act_ActTrig = tm_respawn_rcrs
|
|
Act_CallThorn = missions\m01a\m01a_rev2_03.thn, r_cruiser
|
|
|
|
[Trigger]
|
|
nickname = tm_destroy_rh_twos
|
|
system = Li01
|
|
Cnd_Timer = 12
|
|
Act_RelocateShip = r_cruiser_two, 73066, 2000, 60198
|
|
Act_RelocateShip = defender1_two, 73266, 1000, 60198
|
|
Act_RelocateShip = defender2_two, 73466, 0, 60198
|
|
Act_RelocateShip = defender3_two, 73666, -2000, 60198
|
|
Act_Destroy = r_cruiser_two
|
|
Act_Destroy = defender1_two
|
|
Act_Destroy = defender2_two
|
|
Act_Destroy = defender3_two
|
|
|
|
[Trigger]
|
|
nickname = tm_respawn_rcrs
|
|
system = Li01
|
|
Cnd_True = no_params
|
|
Act_ActTrig = com_0130
|
|
Act_SendComm = r_cruiser, Player, DX_M01_0130_DONAU
|
|
Act_GiveObjList = defender3, ol_d3_at_Nwk
|
|
Act_SpawnFormation = badboys_two
|
|
Act_GiveObjList = badboys_two, ol_order_attack
|
|
Act_SetVibeLbl = lbl_order, Player, REP_HOSTILE_THRESHOLD
|
|
|
|
[ObjList]
|
|
nickname = ol_order_attack
|
|
Avoidance = false
|
|
GotoVec = goto_cruise, -34541, -104, -26128, 50, true
|
|
BreakFormation = no_params
|
|
|
|
[ObjList]
|
|
nickname = ol_nudge_up
|
|
GotoVec = goto_no_cruise, -36088, 0, -25756, 300, false, 1
|
|
|
|
[ObjList]
|
|
nickname = ol_d3_at_Nwk
|
|
GotoVec = goto_no_cruise, -36000, -50, -26592, 300, false, 30
|
|
|
|
[Trigger]
|
|
nickname = com_0130
|
|
system = Li01
|
|
Cnd_CommComplete = DX_M01_0130_DONAU
|
|
Act_ActTrig = com_0140
|
|
Act_EtherComm = M01a_newark, 196773, Player, DX_M01_0140_STATION_NEWARK, -1, br_captain_head, li_rockford_body
|
|
Act_PlayMusic = none, none, none, music_reveal_enemy_position_of_strength, 10
|
|
|
|
[Trigger]
|
|
nickname = com_0140
|
|
system = Li01
|
|
Cnd_CommComplete = DX_M01_0140_STATION_NEWARK
|
|
Act_ActTrig = tm_dlg_newark_responds
|
|
|
|
[Trigger]
|
|
nickname = tm_dlg_newark_responds
|
|
system = Li01
|
|
Cnd_True = no_params
|
|
Act_ActTrig = com_0150
|
|
Act_EtherComm = M01a_newark, 196773, Player, DX_M01_0150_STATION_NEWARK, -1, br_captain_head, li_rockford_body
|
|
Act_ActTrig = tm_oderships_cruising
|
|
|
|
[Trigger]
|
|
nickname = tm_oderships_cruising
|
|
system = Li01
|
|
Cnd_Timer = 2
|
|
Act_CallThorn = missions\m01a\m01a_rev2_04.thn, o_hostile1_two
|
|
|
|
[Trigger]
|
|
nickname = com_0150
|
|
system = Li01
|
|
Cnd_CommComplete = DX_M01_0150_STATION_NEWARK
|
|
Act_StartDialog = dlg_incoming
|
|
Act_ActTrig = com_0180
|
|
Act_ActTrig = com_0160_camera_cut
|
|
|
|
[Dialog]
|
|
nickname = dlg_incoming
|
|
system = Li01
|
|
Line = r_cruiser, Player, DX_M01_0160_DONAU
|
|
Line = defender1, Player, DX_M01_0170_ESCORT_1
|
|
Line = defender2, Player, DX_M01_0180_ESCORT_2
|
|
|
|
[Trigger]
|
|
nickname = com_0160_camera_cut
|
|
system = Li01
|
|
Cnd_CommComplete = DX_M01_0160_DONAU
|
|
Act_CallThorn = missions\m01a\m01a_rev2_05.thn, r_cruiser
|
|
Act_ActTrig = tm_rhescorts_scramble
|
|
Act_SpawnFormation = badboys
|
|
Act_GiveObjList = badboys, ol_order_attack_the_donau
|
|
Act_Invulnerable = o_hostile1, true, false
|
|
|
|
[Trigger]
|
|
nickname = tm_rhescorts_scramble
|
|
system = Li01
|
|
Cnd_Timer = 2
|
|
Act_GiveObjList = defender1, ol_search2
|
|
Act_GiveObjList = defender2, ol_search
|
|
Act_GiveObjList = defender3, ol_search
|
|
|
|
[ObjList]
|
|
nickname = ol_search2
|
|
Avoidance = true
|
|
BreakFormation = no_params
|
|
GotoVec = goto, -34780, -50, -26015, 500, false, 50
|
|
StayInRange = -33290, 0, -27510, 1000
|
|
|
|
[ObjList]
|
|
nickname = ol_search
|
|
Avoidance = true
|
|
BreakFormation = no_params
|
|
GotoVec = goto, -35517, 0, -26240, 50, false, 50
|
|
GotoVec = goto, -34180, -20, -26660, 500, false, 50
|
|
StayInRange = -33290, 0, -27510, 1000
|
|
|
|
[MsnShip]
|
|
nickname = o_hostile1_two
|
|
NPC = order_fighter1_m01a_leader
|
|
position = -29860, 0, -21990
|
|
orientation = 1, 0, 0, 0
|
|
label = lbl_order
|
|
|
|
[MsnShip]
|
|
nickname = o_hostile2_two
|
|
NPC = order_fighter2_m01a
|
|
position = -29697, -2, -21933
|
|
orientation = 1, 0, 0, 0
|
|
label = lbl_order
|
|
random_name = true
|
|
|
|
[MsnShip]
|
|
nickname = o_hostile3_two
|
|
NPC = order_fighter3_m01a
|
|
position = -30019, -2, -21885
|
|
orientation = 1, 0, 0, 0
|
|
label = lbl_order
|
|
random_name = true
|
|
|
|
[MsnShip]
|
|
nickname = o_hostile4_two
|
|
NPC = order_fighter3_m01a
|
|
random_name = true
|
|
position = -30019, -2, -21885
|
|
orientation = 1, 0, 0, 0
|
|
label = lbl_order
|
|
|
|
[MsnShip]
|
|
nickname = o_hostile5_two
|
|
NPC = order_fighter3_m01a
|
|
position = -30019, -2, -21885
|
|
orientation = 1, 0, 0, 0
|
|
label = lbl_order
|
|
random_name = true
|
|
|
|
[MsnFormation]
|
|
nickname = badboys_two
|
|
position = -26216, -1000, -19136
|
|
orientation = -0.85, 0, -0.35, 0
|
|
formation = fighter_basic
|
|
ship = o_hostile1_two
|
|
ship = o_hostile2_two
|
|
ship = o_hostile3_two
|
|
ship = o_hostile4_two
|
|
ship = o_hostile5_two
|
|
|
|
[Trigger]
|
|
nickname = com_0180
|
|
system = Li01
|
|
Cnd_CommComplete = DX_M01_0180_ESCORT_2
|
|
Act_SetVibeLblToShip = lbl_order, r_cruiser, REP_HOSTILE_MAXIMUM
|
|
Act_SetVibeShipToLbl = r_cruiser, lbl_order, REP_FRIEND_MAXIMUM
|
|
Act_ActTrig = com_0190
|
|
Act_ActTrig = order_ships_open_fire_cam
|
|
Act_EtherComm = M01a_newark, 196773, Player, DX_M01_0190_STATION_NEWARK, -1, br_captain_head, li_rockford_body
|
|
Act_SendComm = defender2, escort, DX_M01_0220_ESCORT_2
|
|
|
|
[MsnShip]
|
|
nickname = o_hostile1
|
|
NPC = order_fighter1_m01a_leader
|
|
position = -29860, 0, -21990
|
|
orientation = 1, 0, 0, 0
|
|
label = lbl_order
|
|
|
|
[MsnShip]
|
|
nickname = o_hostile2
|
|
NPC = order_fighter2_m01a
|
|
position = -29697, -2, -21933
|
|
orientation = 1, 0, 0, 0
|
|
label = lbl_order
|
|
random_name = true
|
|
|
|
[MsnShip]
|
|
nickname = o_hostile3
|
|
NPC = order_fighter3_m01a
|
|
position = -30019, -2, -21885
|
|
orientation = 1, 0, 0, 0
|
|
label = lbl_order
|
|
random_name = true
|
|
|
|
[MsnShip]
|
|
nickname = o_hostile4
|
|
NPC = order_fighter3_m01a
|
|
position = -30019, -2, -21885
|
|
random_name = true
|
|
orientation = 1, 0, 0, 0
|
|
label = lbl_order
|
|
|
|
[MsnShip]
|
|
nickname = o_hostile5
|
|
NPC = order_fighter3_m01a
|
|
position = -30019, -2, -21885
|
|
orientation = 1, 0, 0, 0
|
|
random_name = true
|
|
label = lbl_order
|
|
|
|
[MsnFormation]
|
|
nickname = badboys
|
|
position = -33217, 0, -23972
|
|
orientation = -0.85, 0, -0.35, 0
|
|
formation = fighter_basic
|
|
ship = o_hostile1
|
|
ship = o_hostile2
|
|
ship = o_hostile3
|
|
ship = o_hostile4
|
|
ship = o_hostile5
|
|
|
|
[ObjList]
|
|
nickname = ol_order_attack_the_donau
|
|
Avoidance = false
|
|
GotoShip = goto, r_cruiser, 1000, true
|
|
BreakFormation = no_params
|
|
Avoidance = true
|
|
StayInRange = -34680, -100, -26410, 1000
|
|
|
|
[Trigger]
|
|
nickname = order_ships_open_fire_cam
|
|
system = Li01
|
|
Cnd_Timer = 2
|
|
Act_MovePlayer = 5000, -5000, -25000, 1
|
|
Act_CallThorn = missions\m01a\m01a_rev2_06.thn, o_hostile1
|
|
Act_RelocateShip = o_hostile1_two, 73066, -2000, 60198
|
|
Act_RelocateShip = o_hostile2_two, 73166, -2100, 61198
|
|
Act_RelocateShip = o_hostile3_two, 73266, -2200, 62198
|
|
Act_RelocateShip = o_hostile4_two, 73366, -2300, 63198
|
|
Act_RelocateShip = o_hostile5_two, 73466, -2400, 64198
|
|
|
|
[Trigger]
|
|
nickname = com_0190
|
|
system = Li01
|
|
Cnd_CommComplete = DX_M01_0190_STATION_NEWARK
|
|
Act_ActTrig = tm_rhescorts_scramble
|
|
Act_StartDialog = dlg_order_talk
|
|
Act_ActTrig = pjh_donau_opens_fire_01
|
|
Act_ActTrig = pjh_donau_opens_fire_02
|
|
Act_ActTrig = pjh_donau_opens_fire_03
|
|
Act_ActTrig = pjh_donau_opens_fire_04
|
|
Act_ActTrig = pjh_donau_opens_fire_05
|
|
Act_Destroy = o_hostile1_two
|
|
Act_Destroy = o_hostile2_two
|
|
Act_Destroy = o_hostile3_two
|
|
Act_Destroy = o_hostile4_two
|
|
Act_Destroy = o_hostile5_two
|
|
Act_ActTrig = com_prepcockpit
|
|
|
|
[Dialog]
|
|
nickname = dlg_order_talk
|
|
system = Li01
|
|
Line = o_hostile1, Player, DX_M01_0200_ORDERSHIP
|
|
Line = r_cruiser, escort, DX_M01_0210_DONAU
|
|
|
|
[Trigger]
|
|
nickname = com_prepcockpit
|
|
system = Li01
|
|
Cnd_CommComplete = DX_M01_0200_ORDERSHIP
|
|
Act_Invulnerable = o_hostile1, false, true
|
|
Act_SetVibeLblToShip = us, Player, REP_FRIEND_THRESHOLD
|
|
Act_SetVibeLbl = us, lbl_order, REP_HOSTILE_MAXIMUM
|
|
Act_SetVibeLblToShip = us, Li01_08, REP_FRIEND_MAXIMUM
|
|
Act_SetVibeLblToShip = us, Li01_06, REP_FRIEND_MAXIMUM
|
|
Act_SetVibeLbl = us, us, REP_FRIEND_MAXIMUM
|
|
Act_SetVibeShipToLbl = Li01_08, lbl_order, REP_HOSTILE_MAXIMUM
|
|
Act_SetVibeShipToLbl = Li01_08, us, REP_FRIEND_MAXIMUM
|
|
Act_SetVibeShipToLbl = Li01_06, lbl_order, REP_HOSTILE_MAXIMUM
|
|
Act_SetVibeShipToLbl = Li01_06, us, REP_FRIEND_MAXIMUM
|
|
Act_SetVibe = Li01_08, Player, REP_FRIEND_MAXIMUM
|
|
Act_SetVibe = Li01_06, Player, REP_FRIEND_MAXIMUM
|
|
Act_SetVibeLbl = lbl_order, lbl_order, REP_FRIEND_MAXIMUM
|
|
Act_GiveObjList = fauxP1, ol_breakform
|
|
Act_RelocateShip = fauxP1, 73066, 2000, 60198
|
|
Act_Destroy = fauxP1
|
|
Act_PobjIdle = no_params
|
|
Act_RelocateShip = Player, -34680, -110, -26410, 0.9152, 0.0808, 0.3933, -0.0337
|
|
|
|
[Trigger]
|
|
nickname = pjh_donau_opens_fire_01
|
|
system = Li01
|
|
Cnd_ProjHit = r_cruiser, 1, o_hostile1
|
|
Act_SetVibeShipToLbl = r_cruiser, lbl_order, REP_HOSTILE_MAXIMUM
|
|
Act_DeactTrig = pjh_donau_opens_fire_02
|
|
Act_DeactTrig = pjh_donau_opens_fire_03
|
|
Act_DeactTrig = pjh_donau_opens_fire_04
|
|
Act_DeactTrig = pjh_donau_opens_fire_05
|
|
Act_ActTrig = pjh_dlg_donau_hit
|
|
|
|
[Trigger]
|
|
nickname = pjh_donau_opens_fire_02
|
|
system = Li01
|
|
Cnd_ProjHit = r_cruiser, 1, o_hostile2
|
|
Act_SetVibeShipToLbl = r_cruiser, lbl_order, REP_HOSTILE_MAXIMUM
|
|
Act_DeactTrig = pjh_donau_opens_fire_01
|
|
Act_DeactTrig = pjh_donau_opens_fire_03
|
|
Act_DeactTrig = pjh_donau_opens_fire_04
|
|
Act_DeactTrig = pjh_donau_opens_fire_05
|
|
Act_ActTrig = pjh_dlg_donau_hit
|
|
|
|
[Trigger]
|
|
nickname = pjh_donau_opens_fire_03
|
|
system = Li01
|
|
Cnd_ProjHit = r_cruiser, 1, o_hostile3
|
|
Act_SetVibeShipToLbl = r_cruiser, lbl_order, REP_HOSTILE_MAXIMUM
|
|
Act_DeactTrig = pjh_donau_opens_fire_01
|
|
Act_DeactTrig = pjh_donau_opens_fire_02
|
|
Act_DeactTrig = pjh_donau_opens_fire_04
|
|
Act_DeactTrig = pjh_donau_opens_fire_05
|
|
Act_ActTrig = pjh_dlg_donau_hit
|
|
|
|
[Trigger]
|
|
nickname = pjh_donau_opens_fire_04
|
|
system = Li01
|
|
Cnd_ProjHit = r_cruiser, 1, o_hostile4
|
|
Act_SetVibeShipToLbl = r_cruiser, lbl_order, REP_HOSTILE_MAXIMUM
|
|
Act_DeactTrig = pjh_donau_opens_fire_01
|
|
Act_DeactTrig = pjh_donau_opens_fire_02
|
|
Act_DeactTrig = pjh_donau_opens_fire_03
|
|
Act_DeactTrig = pjh_donau_opens_fire_05
|
|
Act_ActTrig = pjh_dlg_donau_hit
|
|
|
|
[Trigger]
|
|
nickname = pjh_donau_opens_fire_05
|
|
system = Li01
|
|
Cnd_ProjHit = r_cruiser, 1, o_hostile5
|
|
Act_SetVibeShipToLbl = r_cruiser, lbl_order, REP_HOSTILE_MAXIMUM
|
|
Act_DeactTrig = pjh_donau_opens_fire_01
|
|
Act_DeactTrig = pjh_donau_opens_fire_02
|
|
Act_DeactTrig = pjh_donau_opens_fire_03
|
|
Act_DeactTrig = pjh_donau_opens_fire_04
|
|
Act_ActTrig = pjh_dlg_donau_hit
|
|
|
|
[Trigger]
|
|
nickname = pjh_dlg_donau_hit
|
|
system = Li01
|
|
Cnd_True = no_params
|
|
Act_ActTrig = rh_cruiser_impact_cam
|
|
Act_CallThorn = missions\m01a\m01a_rev2_08.thn, r_cruiser
|
|
|
|
[Trigger]
|
|
nickname = rh_cruiser_impact_cam
|
|
system = Li01
|
|
Cnd_Timer = 2
|
|
Act_Invulnerable = r_cruiser, false, true
|
|
Act_LightFuse = r_cruiser, rh_cruiser_burning_fuse
|
|
Act_LightFuse = r_cruiser, rh_cruiser_engine_fuse
|
|
Act_SendComm = r_cruiser, Player, DX_M01_0260_DONAU
|
|
Act_EtherComm = M01a_newark, 196773, escort, DX_M01_0250_STATION_NEWARK, -1, br_captain_head, li_rockford_body
|
|
Act_ActTrig = tm_releaseP1
|
|
Act_SetVibeLblToShip = lbl_order, Player, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeLbl = lbl_order, us, REP_HOSTILE_MAXIMUM
|
|
Act_SetVibeLblToShip = lbl_order, Li01_08, REP_HOSTILE_THRESHOLD
|
|
Act_GiveObjList = badboys, ol_order_donau_dead
|
|
Act_GiveObjList = escort, ol_king_formation_player
|
|
|
|
[ObjList]
|
|
nickname = ol_king_formation_player
|
|
Avoidance = true
|
|
Follow = Player, 100000, 20, -15, -17
|
|
|
|
[ObjList]
|
|
nickname = ol_order_donau_dead
|
|
Avoidance = true
|
|
GotoVec = goto_cruise, -34541, -104, -26128, 50, true
|
|
StayInRange = -34680, -100, -26410, 1000
|
|
BreakFormation = no_params
|
|
|
|
[Trigger]
|
|
nickname = tm_releaseP1
|
|
system = Li01
|
|
Cnd_Timer = 3
|
|
Act_PlayerCanDock = false
|
|
Act_EnableManeuver = formation, false
|
|
Act_EnableManeuver = Dock, false
|
|
Act_RevertCam = no_params
|
|
Act_GiveObjList = escort, ol_king_kill
|
|
Act_LightFuse = r_cruiser, rh_cruiser_body_fuse
|
|
Act_ActTrig = tm_o_attack
|
|
|
|
[Trigger]
|
|
nickname = tm_o_attack
|
|
system = Li01
|
|
Cnd_Timer = 1
|
|
Act_ActTrig = tr_o_attack
|
|
Act_Save = saveit, 32005
|
|
Act_SetNNObj = mlog_21830
|
|
|
|
[Trigger]
|
|
nickname = tr_o_attack
|
|
system = Li01
|
|
Cnd_True = no_params
|
|
Act_ActTrig = tm_o_attack_vibe
|
|
Act_ActTrig = d_order
|
|
Act_ActTrig = tm_needhelp
|
|
Act_ActTrig = d_mostorderites
|
|
Act_ActTrig = tm_o_attack_cam
|
|
Act_GiveObjList = escort, ol_king_kill
|
|
Act_GiveObjList = defender1, ol_rh_attack_o
|
|
Act_GiveObjList = defender2, ol_rh_attack_o
|
|
Act_GiveObjList = defender3, ol_rh_attack_o
|
|
Act_SendComm = defender1, escort, DX_M01_0261_ESCORT_1
|
|
Act_ActTrig = com_0261
|
|
Act_PlayerEnemyClamp = 0, 2
|
|
Act_Invulnerable = defender1, true, false, 0.9
|
|
|
|
[Trigger]
|
|
nickname = com_0261
|
|
Cnd_CommComplete = DX_M01_0261_ESCORT_1
|
|
Act_EtherComm = M01a_newark, 196773, Player, DX_M01_0262_STATION_NEWARK, -1, br_captain_head, li_rockford_body
|
|
Act_ActTrig = com_0262
|
|
|
|
[Trigger]
|
|
nickname = com_0262
|
|
Cnd_CommComplete = DX_M01_0262_STATION_NEWARK
|
|
Act_ActTrig = tm_combatbasics
|
|
|
|
[Trigger]
|
|
nickname = tm_combatbasics
|
|
Cnd_Timer = 7
|
|
Act_Popupdialog = 21894, 21940, CLOSE
|
|
Act_ActTrig = tm_dlg0320-0330
|
|
Act_SendComm = escort, Player, DX_M01_0270_KING
|
|
Act_ActTrig = com_0270
|
|
|
|
[Trigger]
|
|
nickname = com_0270
|
|
Cnd_CommComplete = DX_M01_0270_KING
|
|
Act_EtherComm = M01a_newark, 196773, Player, DX_M01_0280_STATION_NEWARK, -1, br_captain_head, li_rockford_body
|
|
Act_ActTrig = com_0280
|
|
|
|
[Trigger]
|
|
nickname = com_0280
|
|
Cnd_CommComplete = DX_M01_0280_STATION_NEWARK
|
|
Act_StartDialog = dlg_donau_dead
|
|
|
|
[ObjList]
|
|
nickname = ol_rh_attack_o
|
|
BreakFormation = no_params
|
|
SetPriority = NORMAL
|
|
GotoVec = goto, -35007, 0, -26692, 1200, true
|
|
|
|
[Dialog]
|
|
nickname = dlg_donau_dead
|
|
system = Li01
|
|
Line = defender1, escort, DX_M01_0290_ESCORT_1
|
|
Line = defender2, escort, DX_M01_0300_ESCORT_2
|
|
Line = escort, Player, DX_M01_0310_KING
|
|
|
|
[Trigger]
|
|
nickname = tm_dlg0320-0330
|
|
system = Li01
|
|
Cnd_Timer = 3
|
|
Act_EtherComm = M01a_newark, 196773, escort, DX_M01_0320_STATION_NEWARK, -1, br_captain_head, li_rockford_body
|
|
Act_ActTrig = com_0320
|
|
|
|
[Trigger]
|
|
nickname = com_0320
|
|
Cnd_CommComplete = DX_M01_0320_STATION_NEWARK
|
|
Act_SendComm = lsf_reinforce1, Li01_08, DX_M01_0330_LPU_BETA_LEADER
|
|
Act_ActTrig = com_0330
|
|
|
|
[Trigger]
|
|
nickname = com_0330
|
|
Cnd_CommComplete = DX_M01_0330_LPU_BETA_LEADER
|
|
Act_GCSClamp = false
|
|
|
|
[Trigger]
|
|
nickname = tm_needhelp
|
|
system = Li01
|
|
Cnd_Timer = 40
|
|
Act_SendComm = escort, Player, DX_M01_0331_KING
|
|
Act_ActTrig = com_0331
|
|
Act_Invulnerable = defender1, false, true
|
|
Act_Invulnerable = defender2, false, true
|
|
|
|
[Trigger]
|
|
nickname = com_0331
|
|
Cnd_CommComplete = DX_M01_0331_KING
|
|
Act_EtherComm = M01a_newark, 196773, Player, DX_M01_0332_STATION_NEWARK, -1, br_captain_head, li_rockford_body
|
|
|
|
[Trigger]
|
|
nickname = d_mostorderites
|
|
system = Li01
|
|
Cnd_Destroyed = lbl_order, 3
|
|
Act_DeactTrig = tm_needhelp
|
|
Act_Invulnerable = defender1, false, true
|
|
Act_Invulnerable = defender2, false, true
|
|
|
|
[Trigger]
|
|
nickname = saveit
|
|
Cnd_SpaceEnter = no_params
|
|
Act_NagClamp = true
|
|
Act_RevertCam = no_params
|
|
Act_EnableManeuver = formation, false
|
|
Act_EnableManeuver = Dock, false
|
|
Act_RelocateShip = Player, -34680, -110, -26410, 0.9152, 0.0808, 0.3933, -0.0337
|
|
Act_SpawnShip = escort, no_ol, -32732, 19, -27985
|
|
Act_RandomPop = false
|
|
Act_SpawnFormation = rcruiser_frm, -35007, 0, -26692
|
|
Act_SpawnShip = defender3, no_ol, -34180, -20, -26660
|
|
Act_SpawnFormation = badboys, -34680, -50, -26410
|
|
Act_ActTrig = spawn_lsf_help
|
|
Act_GiveObjList = badboys, ol_order_attack_saveonly
|
|
Act_LightFuse = r_cruiser, rh_cruiser_body_fuse
|
|
Act_LightFuse = r_cruiser, rh_cruiser_burning_fuse
|
|
Act_SetVibeLblToShip = us, Player, REP_FRIEND_THRESHOLD
|
|
Act_SetVibeLbl = us, lbl_order, REP_HOSTILE_MAXIMUM
|
|
Act_SetVibeLblToShip = us, Li01_08, REP_FRIEND_MAXIMUM
|
|
Act_SetVibeLblToShip = us, Li01_06, REP_FRIEND_MAXIMUM
|
|
Act_SetVibeLbl = us, us, REP_FRIEND_MAXIMUM
|
|
Act_SetVibeShipToLbl = Li01_08, lbl_order, REP_HOSTILE_MAXIMUM
|
|
Act_SetVibeShipToLbl = Li01_08, us, REP_FRIEND_MAXIMUM
|
|
Act_SetVibe = Li01_08, Player, REP_FRIEND_MAXIMUM
|
|
Act_SetVibeShipToLbl = Li01_06, lbl_order, REP_HOSTILE_MAXIMUM
|
|
Act_SetVibeShipToLbl = Li01_06, us, REP_FRIEND_MAXIMUM
|
|
Act_SetVibe = Li01_06, Player, REP_FRIEND_MAXIMUM
|
|
Act_SetVibeLbl = lbl_order, lbl_order, REP_FRIEND_MAXIMUM
|
|
Act_SetVibeLblToShip = lbl_order, Player, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeLbl = lbl_order, us, REP_HOSTILE_MAXIMUM
|
|
Act_SetVibeLblToShip = lbl_order, Li01_08, REP_HOSTILE_THRESHOLD
|
|
Act_RevertCam = no_params
|
|
Act_PlayerCanDock = false
|
|
Act_ActTrig = general_triggers
|
|
Act_SetNNObj = mlog_21830
|
|
Act_ActTrig = tr_o_attack
|
|
Act_PlayMusic = none, none, none, music_reveal_enemy_position_of_strength, 3
|
|
|
|
[ObjList]
|
|
nickname = ol_order_attack_saveonly
|
|
BreakFormation = no_params
|
|
StayInRange = -34680, -100, -26410, 1000
|
|
|
|
[Trigger]
|
|
nickname = tm_o_attack_vibe
|
|
system = Li01
|
|
Cnd_Timer = 4
|
|
Act_SetVibeLbl = lbl_order, us, REP_HOSTILE_MAXIMUM
|
|
|
|
[Trigger]
|
|
nickname = tm_o_attack_cam
|
|
system = Li01
|
|
Cnd_Timer = 1
|
|
Act_ActTrig = lsf_reinforcements_arrive
|
|
|
|
;[Trigger]
|
|
;nickname = spawn_reinforcement_cruiser
|
|
;Cnd_True = no_params
|
|
;Act_SpawnShip = lsf_cruiser1, no_ol, -30890, 0, -29095, 0, 0, 1, 0
|
|
|
|
;[MsnShip]
|
|
;nickname = lsf_cruiser1
|
|
;NPC = lsf_cruiser
|
|
;label = lsf_reinforcements
|
|
|
|
[ObjList]
|
|
nickname = ol_king_kill
|
|
Avoidance = true
|
|
GotoVec = goto, -34680, -100, -26410, 400, true
|
|
StayInRange = -34680, -100, -26410, 1000
|
|
|
|
[MsnShip]
|
|
nickname = o_hostile1
|
|
NPC = order_fighter1_m01a
|
|
position = -36515, 1750, -27787
|
|
orientation = -0.4923, -0.0033, 0.8703, 0.0119
|
|
label = lbl_order
|
|
|
|
[MsnShip]
|
|
nickname = o_hostile2
|
|
NPC = order_fighter2_m01a
|
|
position = -36293, 1650, -27801
|
|
orientation = -0.4923, -0.0071, 0.8703, 0.01
|
|
label = lbl_order
|
|
random_name = true
|
|
|
|
[MsnShip]
|
|
nickname = o_hostile3
|
|
NPC = order_fighter3_m01a
|
|
position = -36508, 1650, -27580
|
|
orientation = -0.4923, -0.0071, 0.8703, 0.01
|
|
label = lbl_order
|
|
random_name = true
|
|
|
|
[MsnFormation]
|
|
nickname = badboys
|
|
position = -36995, 1996, -30936
|
|
orientation = -0.4923, -0.0033, 0.8703, 0.0119
|
|
formation = fighter_basic
|
|
ship = o_hostile1
|
|
ship = o_hostile2
|
|
ship = o_hostile3
|
|
|
|
[Trigger]
|
|
nickname = lsf_reinforcements_arrive
|
|
Cnd_Timer = 8
|
|
Act_ActTrig = spawn_lsf_help
|
|
|
|
[Trigger]
|
|
nickname = spawn_lsf_help
|
|
system = Li01
|
|
Cnd_True = no_params
|
|
Act_SpawnShip = lsf_reinforce1, ol_lsf_reinforce
|
|
Act_Invulnerable = lsf_reinforce1, true, false, 0.9
|
|
Act_SpawnShip = lsf_reinforce2, ol_lsf_reinforce
|
|
Act_SpawnShip = lsf_reinforce3, ol_lsf_reinforce
|
|
Act_SpawnShip = lsf_reinforce4, ol_lsf_reinforce
|
|
Act_SetVibeLbl = us, lsf_reinforcements, REP_FRIEND_MAXIMUM
|
|
Act_SetVibeLbl = lsf_reinforcements, us, REP_FRIEND_MAXIMUM
|
|
Act_SetVibeLbl = lsf_reinforcements, lbl_order, REP_HOSTILE_MAXIMUM
|
|
Act_SetVibeLblToShip = lsf_reinforcements, Player, REP_FRIEND_THRESHOLD
|
|
Act_SetVibeShipToLbl = Li01_08, lsf_reinforcements, REP_FRIEND_MAXIMUM
|
|
Act_SetVibeShipToLbl = Li01_06, lsf_reinforcements, REP_FRIEND_MAXIMUM
|
|
Act_SetVibeLblToShip = lsf_reinforcements, Li01_08, REP_FRIEND_MAXIMUM
|
|
Act_SetVibeLblToShip = lsf_reinforcements, Li01_06, REP_FRIEND_MAXIMUM
|
|
Act_SetVibeLbl = lbl_order, lsf_reinforcements, REP_HOSTILE_THRESHOLD
|
|
|
|
[MsnShip]
|
|
nickname = lsf_reinforce1
|
|
NPC = li_n_patrol_vox
|
|
arrival_obj = Li01_08
|
|
label = lsf_reinforcements
|
|
radius = 0
|
|
|
|
[MsnShip]
|
|
nickname = lsf_reinforce2
|
|
NPC = li_n_patrol
|
|
arrival_obj = Li01_08
|
|
random_name = true
|
|
label = lsf_reinforcements
|
|
radius = 0
|
|
|
|
[MsnShip]
|
|
nickname = lsf_reinforce3
|
|
NPC = li_n_patrol
|
|
arrival_obj = Li01_08
|
|
random_name = true
|
|
label = lsf_reinforcements
|
|
radius = 0
|
|
|
|
[MsnShip]
|
|
nickname = lsf_reinforce4
|
|
NPC = li_n_patrol
|
|
arrival_obj = Li01_08
|
|
random_name = true
|
|
label = lsf_reinforcements
|
|
radius = 0
|
|
|
|
[ObjList]
|
|
nickname = ol_lsf_reinforce
|
|
SetPriority = NORMAL
|
|
GotoShip = goto_cruise, Player, 1000, true, -1
|
|
|
|
;[ObjList]
|
|
;nickname = ol_set_cruiser_convoy
|
|
;GotoShip = goto, lsf_cruiser1, 100, false, -1
|
|
|
|
;[ObjList]
|
|
;nickname = ol_move_into_position
|
|
;GotoVec = goto, -31045, 0, -28769, 100, false
|
|
|
|
;[Trigger]
|
|
;nickname = cruiser_moves_out
|
|
;Cnd_Timer = 7
|
|
;Act_GiveObjList = lsf_cruiser1, ol_cruiser_convoy_move_out2
|
|
|
|
[MsnShip]
|
|
nickname = lsf_cruiser2
|
|
NPC = li_n_patrol
|
|
arrival_obj = Li01_06, 1
|
|
random_name = true
|
|
label = lsf_reinforcements
|
|
|
|
[MsnShip]
|
|
nickname = lsf_cruiser3
|
|
NPC = li_n_patrol
|
|
arrival_obj = Li01_06, 2
|
|
random_name = true
|
|
label = lsf_reinforcements
|
|
|
|
[MsnShip]
|
|
nickname = lsf_cruiser4
|
|
NPC = li_n_patrol
|
|
arrival_obj = Li01_06, 3
|
|
random_name = true
|
|
label = lsf_reinforcements
|
|
|
|
;[ObjList]
|
|
;nickname = ol_cruiser_convoy_move_out2
|
|
;BreakFormation = no_params
|
|
;MakeNewFormation = fighter_li_lsf, lsf_cruiser2, lsf_cruiser3, lsf_cruiser4
|
|
;SetPriority = NORMAL
|
|
;GotoShip = goto_cruise, escort, 750, false, -1
|
|
|
|
[Trigger]
|
|
nickname = d_order
|
|
system = Li01
|
|
Cnd_Destroyed = lbl_order, -1, ALL_IGNORE_LANDING
|
|
Act_DeactTrig = lsf_reinforcements_arrive
|
|
;Act_DeactTrig = cruiser_moves_out
|
|
Act_DeactTrig = tm_dlg0320-0330
|
|
Act_SpawnFormation = convoy1
|
|
Act_Invulnerable = transport1, true, false, 0.9
|
|
Act_ActTrig = transport2_die
|
|
Act_ActTrig = d_transport1
|
|
Act_SetVibeLbl = us, us, REP_FRIEND_MAXIMUM
|
|
Act_SetVibeLblToShip = us, Player, REP_FRIEND_THRESHOLD
|
|
Act_SetVibeLblToShip = lsf_reinforcements, Player, REP_FRIEND_THRESHOLD
|
|
Act_SetVibe = Li01_08, Player, REP_FRIEND_MAXIMUM
|
|
Act_SetVibe = escort, Player, REP_FRIEND_THRESHOLD
|
|
Act_ActTrig = tm_timetogo
|
|
Act_SpawnShip = csvX
|
|
Act_SpawnShip = csvY
|
|
Act_Invulnerable = csvX, true, true, 0.9
|
|
Act_GiveObjList = csvY, ol_patrol_path
|
|
Act_ActTrig = dst_P1_TL1_early
|
|
Act_ActTrig = com_0380
|
|
Act_SetNNObj = nn_objsoon, OBJECTIVE_HISTORY
|
|
Act_PlayMusic = music_li_space, music_li_danger, music_li_battle, none, 5
|
|
|
|
[Trigger]
|
|
nickname = dst_P1_TL1_early
|
|
system = Li01
|
|
Cnd_DistShip = inside, Player, Li01_Trade_Lane_Ring_146, 2000
|
|
Act_SetNNObj = mlog_stop
|
|
Act_ActTrig = wt_chk0380_on
|
|
Act_ActTrig = wt_chk0380_off
|
|
|
|
[Trigger]
|
|
nickname = wt_chk0380_on
|
|
system = Li01
|
|
Cnd_WatchTrigger = com_0380, ON
|
|
Act_DeactTrig = wt_chk0380_off
|
|
Act_DeactTrig = tm_morebackstory
|
|
Act_DeactTrig = com_0380
|
|
Act_DeactTrig = com_0390
|
|
Act_ActTrig = com_waitfor0380_p1early
|
|
|
|
[Trigger]
|
|
nickname = wt_chk0380_off
|
|
system = Li01
|
|
Cnd_WatchTrigger = com_0380, OFF
|
|
Act_DeactTrig = wt_chk0380_on
|
|
|
|
[Trigger]
|
|
nickname = com_waitfor0380_p1early
|
|
Cnd_CommComplete = DX_M01_0380_KING
|
|
Act_ActTrig = dst_P1_TL_arriv
|
|
Act_ActTrig = dst_kingteach1
|
|
|
|
[Trigger]
|
|
nickname = tm_timetogo
|
|
system = Li01
|
|
Cnd_Timer = 3
|
|
Act_AdjHealth = escort, 0.3
|
|
Act_EtherComm = betaleader, 216006, Player, DX_M01_0340_LPU_BETA_LEADER, -1, li_rockford_head, li_male_elite_body, comm_li_hatcher
|
|
Act_ActTrig = com_0340
|
|
Act_GiveObjList = defender1, ol_dock_Manhattan
|
|
Act_GiveObjList = defender2, ol_dock_Manhattan
|
|
Act_GiveObjList = defender3, ol_dock_Manhattan
|
|
Act_GiveObjList = lsf_reinforce1, ol_dock_Newark
|
|
Act_GiveObjList = lsf_reinforce2, ol_dock_Newark
|
|
Act_GiveObjList = lsf_reinforce3, ol_dock_Newark
|
|
Act_GiveObjList = lsf_reinforce4, ol_dock_Newark
|
|
Act_GiveObjList = escort, ol_goP1goTL
|
|
|
|
[ObjList]
|
|
nickname = ol_goP1goTL
|
|
BreakFormation = no_params
|
|
StayInRange = -34680, -100, -26410, 1000, false
|
|
GotoShip = goto_cruise, Player, 800, true, -1
|
|
Follow = Player, 1500, 75, 50, -150
|
|
|
|
[Trigger]
|
|
nickname = com_0340
|
|
system = Li01
|
|
Cnd_CommComplete = DX_M01_0340_LPU_BETA_LEADER
|
|
Act_EtherComm = pilot_f_mil_m01, 216002, Player, DX_M01_0350_ESCORT_1, -1, ge_male3_head, rh_male_elite_body, comm_rh_reichman
|
|
Act_ActTrig = com_0350
|
|
Act_SpawnLoot = trainingloot
|
|
Act_Popupdialog = 21895, 21945, CLOSE
|
|
|
|
[MsnLoot]
|
|
nickname = trainingloot
|
|
archetype = commodity_construction_machinery
|
|
string_id = 261633
|
|
rel_pos_obj = Player
|
|
rel_pos_offset = 91, -210, 350
|
|
velocity = 1, 0, 2
|
|
equip_amount = 1
|
|
health = 1
|
|
Can_Jettison = true
|
|
|
|
[Trigger]
|
|
nickname = com_0350
|
|
system = Li01
|
|
Cnd_CommComplete = DX_M01_0350_ESCORT_1
|
|
Act_EtherComm = M01a_newark, 196773, Player, DX_M01_0360_STATION_NEWARK, -1, br_captain_head, li_rockford_body
|
|
Act_ActTrig = com_0360
|
|
|
|
[Trigger]
|
|
nickname = com_0360
|
|
system = Li01
|
|
Cnd_CommComplete = DX_M01_0360_STATION_NEWARK
|
|
Act_SendComm = csvX, Player, DX_M01_0370_SAR
|
|
Act_PlayerCanDock = false
|
|
Act_ActTrig = com_0370
|
|
|
|
[Trigger]
|
|
nickname = com_0370
|
|
Cnd_CommComplete = DX_M01_0370_SAR
|
|
Act_ActTrig = com_0375
|
|
Act_ActTrig = com_0378
|
|
Act_EtherComm = M01a_newark, 196773, Player, DX_M01_0372_STATION_NEWARK, -1, br_captain_head, li_rockford_body
|
|
Act_ActTrig = com_0372
|
|
|
|
[Trigger]
|
|
nickname = com_0372
|
|
Cnd_CommComplete = DX_M01_0372_STATION_NEWARK
|
|
Act_StartDialog = dlg_somepostchatter
|
|
Act_ActTrig = com_0376
|
|
|
|
[Dialog]
|
|
nickname = dlg_somepostchatter
|
|
system = Li01
|
|
Line = escort, Player, DX_M01_0375_KING, 4
|
|
Line = csvX, Li01_08, DX_M01_0376_SAR, 12
|
|
|
|
[Trigger]
|
|
nickname = com_0376
|
|
Cnd_CommComplete = DX_M01_0376_SAR
|
|
Act_EtherComm = M01a_newark, 196773, csvX, DX_M01_0377_STATION_NEWARK, -1, br_captain_head, li_rockford_body
|
|
Act_ActTrig = com_0377
|
|
|
|
[Trigger]
|
|
nickname = com_0377
|
|
Cnd_CommComplete = DX_M01_0377_STATION_NEWARK
|
|
Act_SendComm = csvX, Li01_08, DX_M01_0378_SAR
|
|
|
|
[Trigger]
|
|
nickname = com_0378
|
|
Cnd_CommComplete = DX_M01_0378_SAR
|
|
Act_Invulnerable = csvX, false, true
|
|
Act_GiveObjList = csvY, ol_diesoon
|
|
Act_GiveObjList = csvX, ol_breakform
|
|
Act_GiveObjList = csvX, ol_diesoon
|
|
Act_GiveObjList = csvY, ol_gobase
|
|
|
|
[ObjList]
|
|
nickname = ol_gobase
|
|
MakeNewFormation = transport2_liberty, csvX
|
|
GotoShip = goto_no_cruise, Li01_08, 1000, false, 15
|
|
|
|
[Trigger]
|
|
nickname = com_0375
|
|
Cnd_CommComplete = DX_M01_0375_KING
|
|
Act_SetNNObj = mlog_TL1
|
|
Act_Popupdialog = 21840, 21900, CLOSE
|
|
Act_ActTrig = tm_kingmusings
|
|
Act_ActTrig = com_0410
|
|
Act_ActTrig = pmn_suppresspopup
|
|
Act_ActTrig = tle_p1_docked
|
|
Act_NNIds = 30030, HISTORY
|
|
|
|
[Trigger]
|
|
nickname = pmn_suppresspopup
|
|
system = Li01
|
|
Cnd_PlayerManeuver = Dock, Li01_Trade_Lane_Ring_146
|
|
Act_DeactTrig = com_0410
|
|
|
|
[Trigger]
|
|
nickname = tm_kingmusings
|
|
Cnd_Timer = 4
|
|
Act_SendComm = escort, Player, DX_M01_0380_KING
|
|
Act_NagClamp = true
|
|
Act_PlayerCanDock = false
|
|
|
|
[Trigger]
|
|
nickname = com_0380
|
|
Cnd_CommComplete = DX_M01_0380_KING
|
|
Act_ActTrig = tm_morebackstory
|
|
Act_NagClamp = true
|
|
|
|
[Trigger]
|
|
nickname = tm_morebackstory
|
|
Cnd_Timer = 1
|
|
Act_SendComm = escort, Player, DX_M01_0390_KING
|
|
Act_ActTrig = com_0390
|
|
|
|
[Trigger]
|
|
nickname = com_0390
|
|
Cnd_CommComplete = DX_M01_0390_KING
|
|
Act_ActTrig = dst_P1_TL_arriv
|
|
Act_ActTrig = dst_kingteach1
|
|
Act_DeactTrig = dst_P1_TL1_early
|
|
|
|
[ObjList]
|
|
nickname = ol_dock_Manhattan
|
|
Delay = 2
|
|
StayInRange = -33290, 0, -27510, 1000, false
|
|
SetLifetime = 1000
|
|
GotoShip = goto_no_cruise, Dock_Ring_Li01_01, 800, false, 20
|
|
Dock = Dock_Ring_Li01_01
|
|
|
|
[ObjList]
|
|
nickname = ol_dock_Newark
|
|
Delay = 3
|
|
SetLifetime = 100
|
|
GotoShip = goto_no_cruise, Li01_08, 800, false, 20
|
|
Dock = Li01_08
|
|
|
|
;[ObjList]
|
|
;nickname = ol_cruiser_convoy_move_out
|
|
;GotoVec = goto_no_cruise, -29925, -200, -29928, 500, false, 30
|
|
;SetLifetime = 5
|
|
|
|
[MsnShip]
|
|
nickname = transport1
|
|
NPC = transport1_m01a
|
|
label = transports
|
|
label = transportleadlabel
|
|
label = us
|
|
|
|
[MsnShip]
|
|
nickname = transport2
|
|
NPC = transport2_m01a
|
|
label = us
|
|
label = transports
|
|
|
|
[MsnFormation]
|
|
nickname = convoy1
|
|
position = 5060, -200, -51300
|
|
orientation = 0.8, 0, -0.45, 0
|
|
formation = transport2_liberty
|
|
ship = transport1
|
|
ship = transport2
|
|
|
|
[Trigger]
|
|
nickname = dst_P1_TL_arriv
|
|
system = Li01
|
|
Cnd_DistShip = inside, Player, Li01_Trade_Lane_Ring_146, 2000
|
|
Act_DeactTrig = dst_kingteach1
|
|
Act_DeactTrig = dst_kingteach2
|
|
Act_DeactTrig = dst_kingteach3
|
|
Act_DeactTrig = dst_kingteach4
|
|
Act_NagClamp = false
|
|
Act_NagDistLeaving = nagTL, escort, Li01_Trade_Lane_Ring_146, 21985, 2000
|
|
Act_ActTrig = dst_escort_TL_arriv
|
|
|
|
[Trigger]
|
|
nickname = dst_escort_TL_arriv
|
|
system = Li01
|
|
Cnd_DistShip = inside, escort, Li01_Trade_Lane_Ring_146, 2000
|
|
Act_ActTrig = tlx_P1_FTB_arriv
|
|
Act_ActTrig = tlx_kingbush
|
|
Act_SendComm = escort, Player, DX_M01_0410_KING
|
|
|
|
[Trigger]
|
|
nickname = dst_kingteach1
|
|
system = Li01
|
|
Cnd_DistShip = outside, Player, Li01_Trade_Lane_Ring_146, 2000, 25, TICK_AWAY
|
|
Act_SendComm = escort, Player, DX_M01_0384_KING
|
|
Act_ActTrig = dst_kingteach2
|
|
|
|
[Trigger]
|
|
nickname = dst_kingteach2
|
|
system = Li01
|
|
Cnd_DistShip = outside, Player, Li01_Trade_Lane_Ring_146, 2000, 40, TICK_AWAY
|
|
Act_SendComm = escort, Player, DX_M01_0385_KING
|
|
Act_ActTrig = dst_kingteach3
|
|
|
|
[Trigger]
|
|
nickname = dst_kingteach3
|
|
system = Li01
|
|
Cnd_DistShip = outside, Player, Li01_Trade_Lane_Ring_146, 2000, 40, TICK_AWAY
|
|
Act_SendComm = escort, Player, DX_M01_0386_KING
|
|
Act_ActTrig = dst_kingteach4
|
|
|
|
[Trigger]
|
|
nickname = dst_kingteach4
|
|
system = Li01
|
|
Cnd_DistShip = outside, Player, Li01_Trade_Lane_Ring_146, 2000, 50, TICK_AWAY
|
|
Act_SendComm = escort, Player, DX_M01_0387_KING
|
|
Act_PlayerCanDock = false
|
|
Act_ActTrig = com_0387
|
|
|
|
[Trigger]
|
|
nickname = com_0387
|
|
Cnd_CommComplete = DX_M01_0387_KING
|
|
Act_ChangeState = FAIL, 21950
|
|
|
|
[Trigger]
|
|
nickname = com_0410
|
|
Cnd_CommComplete = DX_M01_0410_KING
|
|
Act_Popupdialog = 21855, 21905, CLOSE
|
|
Act_SetNNObj = mlog_dockTL
|
|
Act_PlayerCanTradelane = false, Li01_Trade_Lane_Ring_146, Li01_Trade_Lane_Ring_145
|
|
Act_EnableManeuver = formation, true
|
|
Act_EnableManeuver = Dock, true
|
|
Act_ActTrig = tm_kingTLteach1
|
|
|
|
[Trigger]
|
|
nickname = tm_kingTLteach1
|
|
system = Li01
|
|
Cnd_Timer = 30
|
|
Act_SendComm = escort, Player, DX_M01_0411_KING
|
|
Act_ActTrig = tm_kingTLteach2
|
|
|
|
[Trigger]
|
|
nickname = tm_kingTLteach2
|
|
system = Li01
|
|
Cnd_Timer = 40
|
|
Act_SendComm = escort, Player, DX_M01_0412_KING
|
|
Act_ActTrig = tm_kingTLteach3
|
|
|
|
[Trigger]
|
|
nickname = tm_kingTLteach3
|
|
system = Li01
|
|
Cnd_Timer = 30
|
|
Act_SendComm = escort, Player, DX_M01_0387_KING
|
|
Act_ActTrig = com_0387-dock
|
|
Act_PlayerCanDock = false
|
|
|
|
[Trigger]
|
|
nickname = com_0387-dock
|
|
Cnd_CommComplete = DX_M01_0387_KING
|
|
Act_ChangeState = FAIL, 21985
|
|
|
|
[Trigger]
|
|
nickname = tle_p1_docked
|
|
system = Li01
|
|
Cnd_TLEntered = Player, Li01_Trade_Lane_Ring_146, Li01_Trade_Lane_Ring_145
|
|
Act_SetNNObj = nn_objsoon, OBJECTIVE_HISTORY
|
|
Act_DeactTrig = tm_kingTLteach1
|
|
Act_DeactTrig = tm_kingTLteach2
|
|
Act_DeactTrig = tm_kingTLteach3
|
|
Act_LockManeuvers = true
|
|
Act_SendComm = escort, Player, DX_M01_0420_KING
|
|
Act_ActTrig = com_0420
|
|
|
|
[Trigger]
|
|
nickname = com_0420
|
|
Cnd_CommComplete = DX_M01_0420_KING
|
|
Act_SendComm = escort, Player, DX_M01_0425_KING
|
|
|
|
[Trigger]
|
|
nickname = tlx_P1_FTB_arriv
|
|
system = Li01
|
|
Cnd_TLExited = Player, Li01_Trade_Lane_Ring_141
|
|
Act_LockManeuvers = false
|
|
Act_ActTrig = pmn_P1_forms
|
|
Act_StartDialog = dlg_0440_0470
|
|
Act_MarkObj = transport1, 1
|
|
Act_ActTrig = com_0480
|
|
Act_PlayerCanDock = false
|
|
Act_SetNNObj = mlog_meettransports
|
|
Act_PlayerCanTradelane = false
|
|
|
|
[Trigger]
|
|
nickname = tlx_kingbush
|
|
system = Li01
|
|
Cnd_TLExited = escort, Li01_Trade_Lane_Ring_141
|
|
Act_ActTrig = wtutorial_init
|
|
Act_Save = w_tutorialsave, 32010
|
|
|
|
[Trigger]
|
|
nickname = w_tutorial
|
|
system = Li01
|
|
Cnd_True = no_params
|
|
Act_MovePlayer = 3953, -200, -50300, 1
|
|
Act_SpawnShip = escort, no_ol, 4000, -175, -50100, 0.807, 0.0111, -0.5904, 0.0091
|
|
Act_SpawnFormation = convoy1
|
|
Act_Invulnerable = transport1, true, false, 0.9
|
|
Act_ActTrig = transport2_die
|
|
Act_ActTrig = d_transport1
|
|
Act_ActTrig = general_triggers
|
|
Act_ActTrig = wtutorial_init
|
|
Act_RevertCam = no_params
|
|
Act_SetVibeLbl = us, us, REP_FRIEND_MAXIMUM
|
|
Act_SetVibeLblToShip = us, Player, REP_FRIEND_THRESHOLD
|
|
Act_SetVibeLblToShip = us, Li01_11, REP_FRIEND_MAXIMUM
|
|
Act_SetVibeLblToShip = us, Li01_14, REP_FRIEND_MAXIMUM
|
|
Act_SetVibeShipToLbl = Li01_11, us, REP_FRIEND_MAXIMUM
|
|
Act_SetVibeShipToLbl = Li01_14, us, REP_FRIEND_MAXIMUM
|
|
Act_SetVibe = Li01_11, Player, REP_FRIEND_THRESHOLD
|
|
Act_SetVibe = Li01_14, Player, REP_FRIEND_THRESHOLD
|
|
Act_PlayerCanDock = false
|
|
Act_ActTrig = pmn_P1_forms
|
|
Act_StartDialog = dlg_0440_0470
|
|
Act_MarkObj = transport1, 1
|
|
Act_ActTrig = com_0480
|
|
Act_PlayerCanDock = false
|
|
|
|
[Trigger]
|
|
nickname = w_tutorialsave
|
|
system = Li01
|
|
Cnd_SpaceEnter = no_params
|
|
Act_SetNNObj = mlog_meettransports
|
|
Act_ActTrig = w_tutorial
|
|
Act_PlayMusic = music_li_space, music_li_danger, music_li_battle, none, 3
|
|
|
|
[ObjList]
|
|
nickname = ol_breakform
|
|
BreakFormation = no_params
|
|
|
|
[Trigger]
|
|
nickname = wtutorial_init
|
|
system = Li01
|
|
Cnd_True = no_params
|
|
Act_ActTrig = tle_player_ring30
|
|
Act_GiveObjList = escort, ol_breakform
|
|
|
|
[Dialog]
|
|
nickname = dlg_0440_0470
|
|
system = Li01
|
|
Line = escort, Player, DX_M01_0440_KING
|
|
Line = transport1, Player, DX_M01_0450_TRANSPORT1
|
|
Line = escort, Player, DX_M01_0480_KING
|
|
|
|
[Trigger]
|
|
nickname = com_0480
|
|
Cnd_CommComplete = DX_M01_0480_KING
|
|
Act_GiveObjList = transport1, ol_addking
|
|
Act_ActTrig = wt_P1_formstatus_FtBush_on
|
|
Act_ActTrig = wt_P1_formstatus_FtBush_off
|
|
|
|
[Trigger]
|
|
nickname = wt_P1_formstatus_FtBush_on
|
|
system = Li01
|
|
Cnd_WatchTrigger = pmn_P1_forms, ON
|
|
Act_DeactTrig = wt_P1_formstatus_FtBush_off
|
|
Act_ActTrig = pmn_player_secondTL
|
|
Act_DeactTrig = pmn_P1_unforms
|
|
Act_DeactTrig = pmn_P1_forms
|
|
Act_SetNNObj = mlog_21850
|
|
Act_Popupdialog = 21850, 21910, CLOSE
|
|
Act_ActTrig = tm_kingformteach1
|
|
|
|
[Trigger]
|
|
nickname = wt_P1_formstatus_FtBush_off
|
|
system = Li01
|
|
Cnd_WatchTrigger = pmn_P1_forms, OFF
|
|
Act_DeactTrig = wt_P1_formstatus_FtBush_on
|
|
Act_ActTrig = tr_convoyleaves
|
|
Act_DeactTrig = pmn_P1_unforms
|
|
Act_DeactTrig = pmn_P1_forms
|
|
|
|
[Trigger]
|
|
nickname = tm_kingformteach1
|
|
system = Li01
|
|
Cnd_Timer = 50
|
|
Act_SendComm = escort, Player, DX_M01_0485_KING
|
|
Act_ActTrig = tm_kingformteach2
|
|
|
|
[Trigger]
|
|
nickname = tm_kingformteach2
|
|
system = Li01
|
|
Cnd_DistShip = outside, Player, transport1, 10, 25, TICK_AWAY
|
|
Act_SendComm = escort, Player, DX_M01_0386B_KING
|
|
Act_ActTrig = tm_kingformteach3
|
|
|
|
[Trigger]
|
|
nickname = tm_kingformteach3
|
|
system = Li01
|
|
Cnd_DistShip = outside, Player, transport1, 10, 25, TICK_AWAY
|
|
Act_SendComm = escort, Player, DX_M01_0387_KING
|
|
Act_ActTrig = com_0387-form
|
|
|
|
[Trigger]
|
|
nickname = com_0387-form
|
|
Cnd_CommComplete = DX_M01_0387_KING
|
|
Act_ChangeState = FAIL, 21980
|
|
|
|
[ObjList]
|
|
nickname = ol_addking
|
|
MakeNewFormation = transport2_liberty, transport2, escort
|
|
|
|
[Trigger]
|
|
nickname = pmn_player_secondTL
|
|
system = Li01
|
|
Cnd_PlayerManeuver = formation, transport1
|
|
Act_ActTrig = tr_convoyleaves
|
|
|
|
[Trigger]
|
|
nickname = tr_convoyleaves
|
|
system = Li01
|
|
Cnd_True = no_params
|
|
Act_SetNNObj = nn_objsoon, OBJECTIVE_HISTORY
|
|
Act_ActTrig = dst_t1_p1
|
|
Act_DeactTrig = tm_kingformteach1
|
|
Act_DeactTrig = tm_kingformteach2
|
|
Act_DeactTrig = tm_kingformteach3
|
|
Act_LockManeuvers = true
|
|
Act_PlayMusic = music_anticipation_motivated, music_li_danger, music_li_battle, none, 8
|
|
|
|
[Trigger]
|
|
nickname = dst_t1_p1
|
|
system = Li01
|
|
Cnd_DistShip = inside, transport1, Player, 1000
|
|
Act_ActTrig = bushtopitts_init
|
|
Act_StartDialog = fire_em_up
|
|
Act_ActTrig = com_0500
|
|
|
|
[Dialog]
|
|
nickname = fire_em_up
|
|
system = Li01
|
|
Line = transport1, Player, DX_M01_0490_TRANSPORT1
|
|
Line = transport1, Player, DX_M01_0455_TRANSPORT1
|
|
Line = escort, Player, DX_M01_0460_KING
|
|
Line = escort, Player, DX_M01_0465_KING
|
|
Line = escort, Player, DX_M01_0470_KING
|
|
Line = transport1, Player, DX_M01_0500_TRANSPORT1
|
|
Line = escort, Player, DX_M01_0510_KING
|
|
Line = transport1, Player, DX_M01_0520_TRANSPORT1
|
|
|
|
[Trigger]
|
|
nickname = com_0500
|
|
Cnd_CommComplete = DX_M01_0500_TRANSPORT1
|
|
Act_NNIds = 30035, HISTORY
|
|
|
|
[Trigger]
|
|
nickname = bushtopitts_init
|
|
system = Li01
|
|
Cnd_True = no_params
|
|
Act_GiveObjList = transport1, transport1_bush_to_pitts
|
|
Act_ActTrig = tle_hostiles_detected
|
|
Act_ActTrig = start_ambush
|
|
Act_HostileClamp = true
|
|
|
|
[ObjList]
|
|
nickname = transport1_bush_to_pitts
|
|
Dock = Li01_Trade_Lane_Ring_30, Li01_Trade_Lane_Ring_31
|
|
GotoShip = goto_no_cruise, Li01_Trade_Lane_Ring_34, 2200, true, -1
|
|
|
|
[Trigger]
|
|
nickname = tle_hostiles_detected
|
|
system = Li01
|
|
Cnd_TLEntered = transport1, Li01_Trade_Lane_Ring_31, Li01_Trade_Lane_Ring_32
|
|
Act_ActTrig = tm_tl_disable
|
|
Act_DeactTrig = tle_player_ring30
|
|
|
|
[Trigger]
|
|
nickname = start_ambush
|
|
system = Li01
|
|
Cnd_TLEntered = transport1, Li01_Trade_Lane_Ring_30, Li01_Trade_Lane_Ring_31
|
|
Act_ActTrig = dst_acknowledge_tl_break
|
|
Act_ActTrig = dst_piratestate
|
|
|
|
[Trigger]
|
|
nickname = tle_player_ring30
|
|
system = Li01
|
|
Cnd_TLEntered = Player, Li01_Trade_Lane_Ring_30, Li01_Trade_Lane_Ring_31
|
|
Act_SetNNObj = nn_objsoon, OBJECTIVE_HISTORY
|
|
Act_DeactTrig = tle_hostiles_detected
|
|
Act_ActTrig = tm_tl_disable
|
|
|
|
[Trigger]
|
|
nickname = tm_tl_disable
|
|
system = Li01
|
|
Cnd_Timer = 1
|
|
Act_DisableTradelane = Li01_Trade_Lane_Ring_34
|
|
Act_DeactTrig = tle_player_ring30
|
|
Act_ActTrig = tlx_T1orders
|
|
|
|
[Trigger]
|
|
nickname = tlx_T1orders
|
|
Cnd_TLExited = transport1, ANY, Li01_Trade_Lane_Ring_30
|
|
Act_GiveObjList = transport1, ol_T1onthemove
|
|
Act_DeactTrig = pmn_P1_unforms
|
|
Act_DeactTrig = pmn_P1_forms
|
|
Act_ActTrig = pmn_P1_forms
|
|
Act_PlayMusic = music_li_space, music_li_danger, music_li_battle, music_li_battle, 6, true
|
|
|
|
[ObjList]
|
|
nickname = ol_T1onthemove
|
|
BreakFormation = no_params
|
|
MakeNewFormation = transport2_liberty, transport2
|
|
GotoShip = goto_no_cruise, Li01_Trade_Lane_Ring_34, 2200, true, -1
|
|
|
|
[Trigger]
|
|
nickname = dst_acknowledge_tl_break
|
|
Cnd_DistVec = inside, transport1, 28465, 165, -64500, 7500
|
|
Act_StartDialog = dlg_tlbreak
|
|
Act_ActTrig = com_0530
|
|
|
|
[Dialog]
|
|
nickname = dlg_tlbreak
|
|
system = Li01
|
|
Line = escort, Player, DX_M01_0525_KING
|
|
Line = transport1, Player, DX_M01_0530_TRANSPORT1
|
|
|
|
[Dialog]
|
|
nickname = dlg_tlbreak2
|
|
system = Li01
|
|
Line = escort, Player, DX_M01_0540_KING
|
|
Line = escort, Player, DX_M01_0550_KING
|
|
|
|
[Trigger]
|
|
nickname = com_0530
|
|
Cnd_CommComplete = DX_M01_0530_TRANSPORT1
|
|
Act_Invulnerable = Li01_Trade_Lane_Ring_34, true, false
|
|
Act_ActTrig = tm_shieldpopup
|
|
|
|
[Trigger]
|
|
nickname = tm_shieldpopup
|
|
Cnd_Timer = 4
|
|
Act_Popupdialog = 21896, 21946, CLOSE
|
|
Act_SetNNObj = mlog_21860
|
|
Act_StartDialog = dlg_tlbreak2
|
|
|
|
[Trigger]
|
|
nickname = dst_piratestate
|
|
Cnd_DistVec = inside, transport1, 28465, 165, -64500, 2000
|
|
Act_DeactTrig = tle_hostiles_detected
|
|
Act_ActTrig = pirates_init
|
|
|
|
[Trigger]
|
|
nickname = pirates
|
|
system = Li01
|
|
Cnd_True = no_params
|
|
Act_RelocateShip = Player, 31421, 375, -66280, 0.716931, 0.00883, -0.697074, 0.004545
|
|
Act_SpawnShip = escort, no_ol, 31605, 350, -66850, 0.92, 0, -0.15, 0
|
|
Act_SpawnFormation = convoy1, 31725, 275, -66664, 0.85, 0, -0.35, 0
|
|
Act_Invulnerable = transport1, true, false, 0.9
|
|
Act_ActTrig = transport2_die
|
|
Act_ActTrig = d_transport1
|
|
Act_ActTrig = general_triggers
|
|
Act_ActTrig = pirates_init
|
|
Act_RevertCam = no_params
|
|
Act_SetVibeLbl = us, us, REP_FRIEND_MAXIMUM
|
|
Act_SetVibeLblToShip = us, Player, REP_FRIEND_THRESHOLD
|
|
Act_GiveObjList = transport1, ol_transports_run
|
|
Act_MarkObj = transport1, 1
|
|
Act_PlayerCanDock = false
|
|
Act_StartDialog = dlg_tlbreak
|
|
Act_ActTrig = com_0530
|
|
Act_GiveObjList = transport1, ol_T1onthemove
|
|
Act_DeactTrig = pmn_P1_unforms
|
|
Act_DeactTrig = pmn_P1_forms
|
|
Act_ActTrig = pmn_P1_forms
|
|
|
|
[Trigger]
|
|
nickname = pirates_init
|
|
system = Li01
|
|
Cnd_True = no_params
|
|
Act_LockManeuvers = false
|
|
Act_RandomPop = false
|
|
Act_PlayerEnemyClamp = 2, 2
|
|
Act_SpawnShip = pirate1
|
|
Act_SpawnShip = pirate2
|
|
Act_SpawnShip = pirate3
|
|
Act_SpawnShip = pirate4
|
|
Act_SpawnShip = pirate5
|
|
Act_SpawnShip = pirate6
|
|
Act_MarkObj = pirate1, 1
|
|
Act_MarkObj = pirate2, 1
|
|
Act_MarkObj = pirate3, 1
|
|
Act_MarkObj = pirate4, 1
|
|
Act_MarkObj = pirate5, 1
|
|
Act_MarkObj = pirate6, 1
|
|
Act_SetVibeLbl = us, pirates, REP_HOSTILE_MAXIMUM
|
|
Act_SetVibeLbl = pirates, us, REP_HOSTILE_MAXIMUM
|
|
Act_SetVibeLblToShip = pirates, Player, REP_HOSTILE_MAXIMUM
|
|
Act_ActTrig = pjh_transport2
|
|
Act_GiveObjList = pirate1, ol_pirates
|
|
Act_GiveObjList = pirate2, ol_pirates
|
|
Act_GiveObjList = pirate3, ol_pirates
|
|
Act_GiveObjList = pirate4, ol_pirates
|
|
Act_GiveObjList = pirate5, ol_pirates
|
|
Act_GiveObjList = pirate6, ol_pirates
|
|
Act_ActTrig = pirates_end
|
|
Act_ActTrig = tlx_kingorders
|
|
|
|
[Trigger]
|
|
nickname = tlx_kingorders
|
|
Cnd_TLExited = escort, ANY, Li01_Trade_Lane_Ring_30
|
|
Act_GiveObjList = escort, ol_king_guard
|
|
|
|
[ObjList]
|
|
nickname = ol_king_guard
|
|
BreakFormation = no_params
|
|
StayInRange = transport1, 2000
|
|
SetPriority = NORMAL
|
|
GotoShip = goto_cruise, pirate3, 1000, true
|
|
|
|
[ObjList]
|
|
nickname = ol_transports_run
|
|
BreakFormation = no_params
|
|
MakeNewFormation = transport2_liberty, transport2
|
|
GotoShip = goto_no_cruise, Li01_Trade_Lane_Ring_34, 2200, true, -1
|
|
|
|
[ObjList]
|
|
nickname = ol_pirates
|
|
StayInRange = transport1, 2000
|
|
SetPriority = NORMAL
|
|
GotoShip = goto, transport1, 500, true
|
|
|
|
[MsnShip]
|
|
nickname = pirate1
|
|
NPC = pirate1_m01a
|
|
label = pirates
|
|
random_name = true
|
|
position = 32652, 653, -67751
|
|
orientation = 0.5719, -0.0509, -8077, -0.1342
|
|
|
|
[MsnShip]
|
|
nickname = pirate2
|
|
NPC = pirate2_m01a
|
|
label = pirates
|
|
random_name = true
|
|
position = 29762, 303, -66971
|
|
orientation = 0.865, 0, -0.5018, 0
|
|
|
|
[MsnShip]
|
|
nickname = pirate3
|
|
NPC = pirate3_m01a
|
|
label = pirates
|
|
random_name = true
|
|
position = 33332, 553, -66771
|
|
orientation = 0.865, 0, -0.5018, 0
|
|
|
|
[MsnShip]
|
|
nickname = pirate4
|
|
NPC = pirate3_m01a
|
|
random_name = true
|
|
label = pirates
|
|
position = 30797, 403, -67761
|
|
orientation = -0.3807, 0, 0.9247, 0
|
|
|
|
[MsnShip]
|
|
nickname = pirate5
|
|
NPC = pirate3_m01a
|
|
random_name = true
|
|
label = pirates
|
|
label = pirates_gp2
|
|
position = 33265, 500, -66385
|
|
orientation = 0.7, 0, -0.7, 0
|
|
|
|
[MsnShip]
|
|
nickname = pirate6
|
|
NPC = pirate3_m01a
|
|
random_name = true
|
|
label = pirates
|
|
label = pirates_gp2
|
|
position = 31980, 100, -68120
|
|
orientation = -0.3807, 0, 0.9247, 0
|
|
|
|
[MsnShip]
|
|
nickname = pirateA
|
|
NPC = pirate1_m01a
|
|
label = pirates
|
|
random_name = true
|
|
rel_pos = 25, Player, 2400
|
|
|
|
[MsnShip]
|
|
nickname = pirateB
|
|
NPC = pirate2_m01a
|
|
label = pirates
|
|
random_name = true
|
|
rel_pos = 330, Player, 2500
|
|
|
|
[MsnShip]
|
|
nickname = pirateC
|
|
NPC = pirate3_m01a
|
|
label = pirates
|
|
random_name = true
|
|
rel_pos = 40, Player, 3000
|
|
|
|
[MsnShip]
|
|
nickname = pirateD
|
|
NPC = pirate1_m01a
|
|
label = pirates
|
|
random_name = true
|
|
rel_pos = 95, Player, 2600
|
|
|
|
[MsnShip]
|
|
nickname = pirateE
|
|
NPC = pirate2_m01a
|
|
label = pirates
|
|
random_name = true
|
|
rel_pos = 115, Player, 2500
|
|
|
|
[MsnShip]
|
|
nickname = pirateF
|
|
NPC = pirate3_m01a
|
|
label = pirates
|
|
random_name = true
|
|
rel_pos = 0, Player, 2700
|
|
|
|
[Trigger]
|
|
nickname = pirates_end
|
|
system = Li01
|
|
Cnd_Destroyed = pirates, -1, ALL_IGNORE_LANDING
|
|
Act_SetVibeLbl = us, us, REP_FRIEND_MAXIMUM
|
|
Act_SetVibeLblToShip = us, Player, REP_FRIEND_THRESHOLD
|
|
Act_ActTrig = tm_happytalk
|
|
Act_GiveObjList = escort, ol_escort_killsir
|
|
Act_GiveObjList = transport1, ol_reformmm
|
|
Act_ActTrig = com_0570
|
|
Act_ActTrig = com_0600
|
|
Act_PlayerCanTradelane = false, Li01_Trade_Lane_Ring_34, Li01_Trade_Lane_Ring_35
|
|
Act_ActTrig = pmn_premature_dock_TL
|
|
Act_ActTrig = tle_p1_leaveTLbreak
|
|
Act_SetNNObj = nn_objsoon, OBJECTIVE_HISTORY
|
|
|
|
[Trigger]
|
|
nickname = com_0600
|
|
Cnd_CommComplete = DX_M01_0600_KING
|
|
Act_AdjHealth = escort, 0.3
|
|
Act_PlayMusic = music_li_space, music_li_danger, music_li_battle, none, 3
|
|
|
|
[ObjList]
|
|
nickname = ol_escort_killsir
|
|
StayInRange = transport1, 2000, false
|
|
SetPriority = ALWAYS_EXECUTE
|
|
GotoShip = goto_cruise, transport1, 800, false
|
|
|
|
[ObjList]
|
|
nickname = ol_reformmm
|
|
MakeNewFormation = transport2_liberty, transport2, escort
|
|
GotoShip = goto_cruise, Li01_Trade_Lane_Ring_34, 2200, true
|
|
|
|
[Trigger]
|
|
nickname = pmn_premature_dock_TL
|
|
system = Li01
|
|
Cnd_TLEntered = Player, Li01_Trade_Lane_Ring_34, Li01_Trade_Lane_Ring_35
|
|
Act_SetNNObj = nn_objsoon, OBJECTIVE_HISTORY
|
|
Act_LightFuse = transport1, transport_death_fuse
|
|
|
|
[Trigger]
|
|
nickname = tm_happytalk
|
|
system = Li01
|
|
Cnd_Timer = 1
|
|
Act_StartDialog = escortpitts_pirates_dead
|
|
Act_ActTrig = com_0580
|
|
|
|
[Dialog]
|
|
nickname = escortpitts_pirates_dead
|
|
system = Li01
|
|
Line = escort, Player, DX_M01_0570_KING
|
|
Line = transport1, Player, DX_M01_0580_TRANSPORT1
|
|
Line = escort, Player, DX_M01_0590_KING
|
|
Line = escort, Player, DX_M01_0600_KING
|
|
|
|
[Trigger]
|
|
nickname = com_0580
|
|
Cnd_CommComplete = DX_M01_0580_TRANSPORT1
|
|
Act_SetNNObj = mlog_21890
|
|
Act_ActTrig = dst_convoy_departpoint
|
|
|
|
[Trigger]
|
|
nickname = com_0570
|
|
Cnd_CommComplete = DX_M01_0570_KING
|
|
Act_ActTrig = tm_wave2pt1
|
|
Act_PlayMusic = music_li_space, music_li_danger, music_li_battle, music_stab_danger, 5, true
|
|
|
|
[Trigger]
|
|
nickname = tm_wave2pt1
|
|
system = Li01
|
|
Cnd_Timer = 4
|
|
Act_SpawnShip = pirateA, ol_zoom_to_T1
|
|
Act_SpawnShip = pirateB, ol_zoom_to_T1
|
|
Act_SetVibeLbl = us, pirates, REP_FRIEND_MAXIMUM
|
|
Act_SetVibeLbl = pirates, us, REP_HOSTILE_MAXIMUM
|
|
Act_SetVibeLblToShip = pirates, Player, REP_HOSTILE_MAXIMUM
|
|
Act_SetVibeLbl = transports, pirates, REP_HOSTILE_MAXIMUM
|
|
Act_ActTrig = dst_wave2pt2
|
|
Act_DeactTrig = pjh_transport2
|
|
Act_ActTrig = d_mostwave2
|
|
|
|
[Trigger]
|
|
nickname = d_mostwave2
|
|
Cnd_Destroyed = pirates, 3, EXPLODE
|
|
Act_NagDistTowards = OBJ, gopittslate, escort, Li01_Trade_Lane_Ring_34, 21985, 1900, NAG_ALWAYS
|
|
Act_ActTrig = dst_P1_nearsPittsTL
|
|
|
|
[Trigger]
|
|
nickname = dst_P1_nearsPittsTL
|
|
Cnd_DistShip = inside, Player, Li01_Trade_Lane_Ring_34, 2000
|
|
Act_NagOff = gopittslate
|
|
Act_NagDistLeaving = takeTL34, escort, Li01_Trade_Lane_Ring_34, 21985, 1, NAG_ALWAYS
|
|
|
|
[Trigger]
|
|
nickname = dst_wave2pt2
|
|
system = Li01
|
|
Cnd_DistShip = inside, transport1, Li01_Trade_Lane_Ring_34, 800
|
|
Act_SpawnShip = pirateD, ol_zoom_to_T1
|
|
Act_SpawnShip = pirateC, ol_zoom_to_T1
|
|
Act_SpawnShip = pirateE, ol_zoom_to_T1
|
|
Act_SpawnShip = pirateF, ol_zoom_to_T1
|
|
Act_SetVibeLbl = us, pirates, REP_FRIEND_MAXIMUM
|
|
Act_SetVibeLbl = pirates, us, REP_HOSTILE_MAXIMUM
|
|
Act_SetVibeLblToShip = pirates, Player, REP_HOSTILE_MAXIMUM
|
|
Act_SetVibeLbl = transports, pirates, REP_HOSTILE_MAXIMUM
|
|
Act_ActTrig = d_wave2
|
|
|
|
[Trigger]
|
|
nickname = pjh_transport2
|
|
Cnd_ProjHit = transport2, 60
|
|
Act_LightFuse = transport2, transport_death_fuse
|
|
|
|
[ObjList]
|
|
nickname = ol_zoom_to_T1
|
|
SetLifetime = 2000
|
|
StayInRange = Li01_Trade_Lane_Ring_34, 7000
|
|
SetPriority = NORMAL
|
|
GotoShip = goto_cruise, transport1, 1200, true
|
|
|
|
[Trigger]
|
|
nickname = dst_convoy_departpoint
|
|
system = Li01
|
|
Cnd_DistShip = inside, transport1, Li01_Trade_Lane_Ring_34, 3300
|
|
Act_ActTrig = dst_king_to_t1_leaving
|
|
|
|
[Trigger]
|
|
nickname = dst_king_to_t1_leaving
|
|
system = Li01
|
|
Cnd_True = no_params
|
|
Act_DeactTrig = tm_TLbreak_spawn
|
|
Act_ActTrig = escortpitts_init
|
|
|
|
[Trigger]
|
|
nickname = pmn_P1_forms
|
|
system = Li01
|
|
Cnd_PlayerManeuver = formation, transport1
|
|
Act_ActTrig = pmn_P1_unforms
|
|
|
|
[Trigger]
|
|
nickname = pmn_P1_unforms
|
|
system = Li01
|
|
Cnd_PlayerManeuver = formation, inverse
|
|
Act_ActTrig = pmn_P1_forms
|
|
|
|
[Trigger]
|
|
nickname = d_wave2
|
|
system = Li01
|
|
Cnd_Destroyed = pirates, -1
|
|
Act_ActTrig = tm_TLbreak_spawn
|
|
|
|
[Trigger]
|
|
nickname = tm_TLbreak_spawn
|
|
system = Li01
|
|
Cnd_Timer = 15
|
|
Act_SpawnShip = pirateA, ol_sir_TLbreak
|
|
Act_SpawnShip = pirateB, ol_sir_TLbreak
|
|
Act_SpawnShip = pirateD, ol_sir_TLbreak
|
|
Act_SpawnShip = pirateC, ol_sir_TLbreak
|
|
Act_SpawnShip = pirateE, ol_sir_TLbreak
|
|
Act_SetVibeLbl = pirates, us, REP_FRIEND_MAXIMUM
|
|
Act_SetVibeLblToShip = pirates, Player, REP_HOSTILE_MAXIMUM
|
|
Act_ActTrig = d_wave3
|
|
|
|
[ObjList]
|
|
nickname = ol_sir_TLbreak
|
|
StayInRange = Li01_Trade_Lane_Ring_34, 2000
|
|
SetLifetime = 25
|
|
|
|
[Trigger]
|
|
nickname = d_wave3
|
|
Cnd_Destroyed = pirates, -1
|
|
Act_SpawnShip = pirateA, ol_sir_TLbreak
|
|
Act_SpawnShip = pirateB, ol_sir_TLbreak
|
|
Act_SpawnShip = pirateD, ol_sir_TLbreak
|
|
Act_SpawnShip = pirateC, ol_sir_TLbreak
|
|
Act_SpawnShip = pirateE, ol_sir_TLbreak
|
|
Act_SpawnShip = pirateF, ol_sir_TLbreak
|
|
Act_SetVibeLbl = pirates, us, REP_FRIEND_MAXIMUM
|
|
Act_SetVibeLblToShip = pirates, Player, REP_HOSTILE_MAXIMUM
|
|
|
|
[MsnShip]
|
|
nickname = csvA
|
|
NPC = csv_m01a
|
|
position = 50153, -300, -77896
|
|
orientation = 0.1736, 0, 0.9848, 0
|
|
label = us
|
|
random_name = true
|
|
|
|
;[MsnShip]
|
|
;nickname = csvB
|
|
;NPC = csv_m01a
|
|
;position = 49686, 650, -77793
|
|
;orientation = 0.3007, 0, 0.9537, 0
|
|
;label = us
|
|
;random_name = true
|
|
|
|
;[MsnShip]
|
|
;nickname = csvC
|
|
;NPC = csv_m01a
|
|
;position = 49112, -50, -77729
|
|
;orientation = 0.0872, 0, 0.9962, 0
|
|
;label = us
|
|
;random_name = true
|
|
|
|
;[MsnShip]
|
|
;nickname = csvD
|
|
;NPC = csv_m01a
|
|
;label = us
|
|
;random_name = true
|
|
|
|
[Trigger]
|
|
nickname = escortpitts_init
|
|
system = Li01
|
|
Cnd_True = no_params
|
|
Act_SpawnShip = csvA
|
|
Act_SetVibeLbl = us, us, REP_FRIEND_MAXIMUM
|
|
Act_SetVibeLblToShip = us, Player, REP_FRIEND_THRESHOLD
|
|
Act_GiveObjList = transport1, transport1_escort_pitts
|
|
Act_ActTrig = tlx_t1_pitts
|
|
Act_ActTrig = dst_convoy_nearPittsTL
|
|
Act_ActTrig = tle_T1takesTL
|
|
Act_PlayerCanDock = false
|
|
Act_NagOff = std
|
|
|
|
[ObjList]
|
|
nickname = transport1_escort_pitts
|
|
Dock = Li01_Trade_Lane_Ring_34, Li01_Trade_Lane_Ring_36
|
|
GotoVec = goto, 49662, -200, -75732, 500, false, -1
|
|
|
|
[Trigger]
|
|
nickname = dst_convoy_nearPittsTL
|
|
system = Li01
|
|
Cnd_DistShip = inside, transport1, Li01_Trade_Lane_Ring_34, 2000
|
|
Act_ActTrig = wt_u_bad1_on
|
|
Act_ActTrig = wt_u_bad1_off
|
|
Act_DeactTrig = pmn_premature_dock_TL
|
|
|
|
[Trigger]
|
|
nickname = tle_p1_leaveTLbreak
|
|
system = Li01
|
|
Cnd_TLEntered = Player, Li01_Trade_Lane_Ring_34, Li01_Trade_Lane_Ring_35
|
|
Act_SetNNObj = nn_objsoon, OBJECTIVE_HISTORY
|
|
Act_LockManeuvers = true
|
|
Act_ActTrig = tlx_p1_atpitts
|
|
Act_NagOff = nagpostpirates
|
|
Act_DeactTrig = tm_TLbreak_spawn
|
|
Act_DeactTrig = d_wave3
|
|
Act_DeactTrig = dst_P1_nearsPittsTL
|
|
Act_DeactTrig = dst_P1_leavesPittsTL
|
|
Act_DeactTrig = dst_P1_returnsPittsTL
|
|
|
|
[Trigger]
|
|
nickname = tlx_p1_atpitts
|
|
Cnd_TLExited = Player, Li01_Trade_Lane_Ring_36
|
|
Act_LockManeuvers = false
|
|
|
|
[Trigger]
|
|
nickname = wt_u_bad1_on
|
|
system = Li01
|
|
Cnd_WatchTrigger = pmn_P1_forms, ON
|
|
Act_DeactTrig = wt_u_bad1_off
|
|
Act_SendComm = escort, Player, DX_M01_0610_KING
|
|
|
|
[Trigger]
|
|
nickname = wt_u_bad1_off
|
|
system = Li01
|
|
Cnd_WatchTrigger = pmn_P1_forms, OFF
|
|
Act_DeactTrig = wt_u_bad1_on
|
|
|
|
[Trigger]
|
|
nickname = tle_T1takesTL
|
|
system = Li01
|
|
Cnd_TLEntered = transport1, Li01_Trade_Lane_Ring_34, Li01_Trade_Lane_Ring_35
|
|
Act_NagOff = nagpostpirates
|
|
Act_ActTrig = wt_u_bad2_on
|
|
Act_ActTrig = wt_u_bad2_off
|
|
Act_Invulnerable = Li01_Trade_Lane_Ring_34, false, true
|
|
|
|
[Trigger]
|
|
nickname = wt_u_bad2_on
|
|
system = Li01
|
|
Cnd_WatchTrigger = pmn_P1_forms, ON
|
|
Act_DeactTrig = wt_u_bad2_off
|
|
Act_SendComm = escort, Player, DX_M01_0630_KING
|
|
Act_DeactTrig = pmn_P1_forms
|
|
Act_DeactTrig = pmn_P1_unforms
|
|
Act_ActTrig = dst_p1_pitts_bad
|
|
Act_ActTrig = tr_P1_use_PittsTL
|
|
|
|
[Trigger]
|
|
nickname = tr_P1_use_PittsTL
|
|
Cnd_True = no_params
|
|
Act_SetNNObj = mlog_21855
|
|
Act_ActTrig = dst_P1_leavesPittsTL
|
|
|
|
[Trigger]
|
|
nickname = dst_P1_leavesPittsTL
|
|
Cnd_DistShip = outside, Player, Li01_Trade_Lane_Ring_34, 4000
|
|
Act_NagOff = gopittslate
|
|
Act_NagOff = takeTL34
|
|
Act_DeactTrig = dst_P1_nearsPittsTL
|
|
Act_NagDistTowards = OBJ, dryflyPitts, escort, Li01_02_dock_ring, 21965, 1, NAG_ALWAYS
|
|
Act_ActTrig = tm_P1_returnsPittsTL
|
|
Act_SetNNObj = mlog_meettransports
|
|
Act_PlayerCanTradelane = false, Li01_Trade_Lane_Ring_35, Li01_Trade_Lane_Ring_36
|
|
|
|
[Trigger]
|
|
nickname = tm_P1_returnsPittsTL
|
|
Cnd_Timer = 5
|
|
Act_ActTrig = dst_P1_returnsPittsTL
|
|
|
|
[Trigger]
|
|
nickname = dst_P1_returnsPittsTL
|
|
Cnd_DistShip = inside, Player, Li01_Trade_Lane_Ring_34, 4000
|
|
Act_ActTrig = tr_P1_use_PittsTL
|
|
Act_PlayerCanTradelane = false, Li01_Trade_Lane_Ring_34, Li01_Trade_Lane_Ring_35
|
|
|
|
[Trigger]
|
|
nickname = wt_u_bad2_off
|
|
system = Li01
|
|
Cnd_WatchTrigger = pmn_P1_forms, OFF
|
|
Act_DeactTrig = wt_u_bad2_on
|
|
Act_ActTrig = tlx_p1_pitts_good
|
|
Act_DeactTrig = pmn_P1_forms
|
|
Act_DeactTrig = pmn_P1_unforms
|
|
|
|
[Trigger]
|
|
nickname = tlx_t1_pitts
|
|
system = Li01
|
|
Cnd_TLExited = transport1, Li01_Trade_Lane_Ring_36
|
|
Act_ActTrig = tm_csvs_swarm
|
|
Act_ActTrig = dst_convoy_pittsprepspot
|
|
Act_NagOff = nagpostpirates
|
|
Act_RandomPop = false
|
|
Act_HostileClamp = true
|
|
Act_RpopAttClamp = true
|
|
|
|
[Trigger]
|
|
nickname = tlx_p1_pitts_good
|
|
Cnd_TLExited = Player, Li01_Trade_Lane_Ring_36
|
|
Act_ActTrig = spx_pitts
|
|
Act_ActTrig = com_0685
|
|
Act_DeactTrig = d_wave2
|
|
Act_SetLifetime = pirateA, 5
|
|
Act_SetLifetime = pirateB, 5
|
|
Act_SetLifetime = pirateC, 5
|
|
Act_SetLifetime = pirateD, 5
|
|
Act_SetLifetime = pirateE, 5
|
|
Act_SetLifetime = pirateF, 5
|
|
Act_ActTrig = wt_t2alive_on
|
|
Act_ActTrig = wt_t2alive_off
|
|
Act_PlayerCanTradelane = false
|
|
Act_EnableManeuver = Dock, false
|
|
Act_SetNNObj = nn_objsoon, OBJECTIVE_HISTORY
|
|
Act_Invulnerable = transport1, true, false, 0.9
|
|
|
|
[Trigger]
|
|
nickname = wt_t2alive_on
|
|
system = Li01
|
|
Cnd_WatchTrigger = transport2_die, ON
|
|
Act_DeactTrig = wt_t2alive_off
|
|
Act_DeactTrig = transport2_die
|
|
Act_MarkObj = transport1, 0
|
|
Act_MarkObj = transport2, 0
|
|
Act_StartDialog = escortpitts_arrived_all_good
|
|
|
|
[Trigger]
|
|
nickname = wt_t2alive_off
|
|
system = Li01
|
|
Cnd_WatchTrigger = transport2_die, OFF
|
|
Act_DeactTrig = wt_t2alive_on
|
|
Act_MarkObj = transport1, 0
|
|
Act_StartDialog = escortpitts_arrived_good_T2_dead
|
|
|
|
[Dialog]
|
|
nickname = escortpitts_arrived_all_good
|
|
system = Li01
|
|
Line = escort, Player, DX_M01_0640_KING
|
|
Line = transport1, Player, dx_m01_0660_transport1
|
|
Line = escort, Player, dx_m01_0670_king
|
|
Line = transport1, Player, dx_m01_0680_transport1
|
|
Line = escort, Player, dx_m01_0681_king
|
|
Line = transport1, Player, dx_m01_0682_transport1
|
|
Line = Player, Player, dx_m01_0683_trent
|
|
Line = escort, Player, dx_m01_0684_king
|
|
Line = escort, Player, dx_m01_0685_king
|
|
|
|
[Dialog]
|
|
nickname = escortpitts_arrived_good_T2_dead
|
|
system = Li01
|
|
Line = escort, Player, DX_M01_0640B_KING
|
|
Line = transport1, Player, dx_m01_0660_transport1
|
|
Line = escort, Player, dx_m01_0670_king
|
|
Line = transport1, Player, dx_m01_0680_transport1
|
|
Line = escort, Player, dx_m01_0681_king
|
|
Line = transport1, Player, dx_m01_0682_transport1
|
|
Line = Player, Player, dx_m01_0683_trent
|
|
Line = escort, Player, dx_m01_0684_king
|
|
Line = escort, Player, dx_m01_0685_king
|
|
|
|
[Trigger]
|
|
nickname = dst_p1_pitts_bad
|
|
Cnd_DistShip = inside, Player, Li01_02_dock_ring, 3800
|
|
Act_ActTrig = spx_pitts
|
|
Act_DeactTrig = d_wave2
|
|
Act_SetLifetime = pirateA, 5
|
|
Act_SetLifetime = pirateB, 5
|
|
Act_SetLifetime = pirateC, 5
|
|
Act_SetLifetime = pirateD, 5
|
|
Act_SetLifetime = pirateE, 5
|
|
Act_SetLifetime = pirateF, 5
|
|
Act_RandomPop = false
|
|
Act_HostileClamp = true
|
|
Act_RpopAttClamp = true
|
|
Act_PlayerCanTradelane = false
|
|
Act_EnableManeuver = Dock, false
|
|
Act_ActTrig = wt_ubad_t2alive
|
|
Act_ActTrig = wt_ubad_t2ded
|
|
Act_NagOff = gopittslate
|
|
Act_NagOff = takeTL34
|
|
Act_NagOff = dryflyPitts
|
|
Act_DeactTrig = dst_P1_nearsPittsTL
|
|
Act_DeactTrig = dst_P1_returnsPittsTL
|
|
Act_DeactTrig = tle_p1_leaveTLbreak
|
|
Act_SetNNObj = nn_objsoon, OBJECTIVE_HISTORY
|
|
Act_Invulnerable = transport1, true, false, 0.9
|
|
|
|
[Trigger]
|
|
nickname = wt_ubad_t2alive
|
|
system = Li01
|
|
Cnd_WatchTrigger = transport2_die, ON
|
|
Act_DeactTrig = wt_ubad_t2ded
|
|
Act_DeactTrig = transport2_die
|
|
Act_MarkObj = transport1, 0
|
|
Act_MarkObj = transport2, 0
|
|
Act_ActTrig = wt_nobounty_on_T2live
|
|
Act_ActTrig = wt_nobounty_off_T2live
|
|
|
|
[Trigger]
|
|
nickname = wt_ubad_t2ded
|
|
system = Li01
|
|
Cnd_WatchTrigger = transport2_die, OFF
|
|
Act_DeactTrig = wt_ubad_t2alive
|
|
Act_MarkObj = transport1, 0
|
|
Act_ActTrig = wt_ubadT2ded_no_bounty
|
|
Act_ActTrig = wt_ubadT2ded_yes_bounty
|
|
|
|
[Trigger]
|
|
nickname = wt_nobounty_on_T2live
|
|
system = Li01
|
|
Cnd_WatchTrigger = d_mostwave2, ON
|
|
Act_DeactTrig = wt_nobounty_off_T2live
|
|
Act_DeactTrig = d_mostwave2
|
|
Act_StartDialog = escortpitts_arrived_bad_T2live
|
|
Act_ActTrig = com_0997
|
|
|
|
[Trigger]
|
|
nickname = wt_nobounty_off_T2live
|
|
system = Li01
|
|
Cnd_WatchTrigger = d_mostwave2, OFF
|
|
Act_DeactTrig = wt_nobounty_on_T2live
|
|
Act_StartDialog = escortpitts_arrived_bounty_T2live
|
|
Act_ActTrig = dst_Pitts_bounty
|
|
Act_ActTrig = com_0997
|
|
|
|
[Trigger]
|
|
nickname = dst_Pitts_bounty
|
|
Cnd_DistShip = inside, Player, Li01_02_dock_ring, 500
|
|
Act_AdjAcct = 750
|
|
|
|
[Dialog]
|
|
nickname = escortpitts_arrived_bad_T2live
|
|
system = Li01
|
|
Line = escort, Player, dx_m01_0690_king
|
|
Line = Player, Player, DX_M01_0996_TRENT
|
|
Line = escort, Player, DX_M01_0997_KING
|
|
|
|
[Dialog]
|
|
nickname = escortpitts_arrived_bounty_T2live
|
|
system = Li01
|
|
Line = escort, Player, dx_m01_0690b_king
|
|
Line = Player, Player, DX_M01_0996_TRENT
|
|
Line = escort, Player, DX_M01_0997_KING
|
|
|
|
[Trigger]
|
|
nickname = wt_ubadT2ded_no_bounty
|
|
system = Li01
|
|
Cnd_WatchTrigger = d_mostwave2, ON
|
|
Act_DeactTrig = wt_ubadT2ded_yes_bounty
|
|
Act_DeactTrig = d_mostwave2
|
|
Act_StartDialog = escortpitts_arrived_bad_T2ded
|
|
Act_ActTrig = com_0997
|
|
|
|
[Trigger]
|
|
nickname = wt_ubadT2ded_yes_bounty
|
|
system = Li01
|
|
Cnd_WatchTrigger = d_mostwave2, OFF
|
|
Act_DeactTrig = wt_ubadT2ded_no_bounty
|
|
Act_StartDialog = escortpitts_arrived_bounty_T2ded
|
|
Act_ActTrig = dst_Pitts_bounty
|
|
Act_ActTrig = com_0997
|
|
|
|
[Dialog]
|
|
nickname = escortpitts_arrived_bad_T2ded
|
|
system = Li01
|
|
Line = escort, Player, dx_m01_0690C_king
|
|
Line = escort, Player, dx_m01_0640C_king
|
|
Line = transport1, Player, dx_m01_0660_transport1
|
|
Line = escort, Player, dx_m01_0670_king
|
|
Line = transport1, Player, dx_m01_0680_transport1
|
|
Line = escort, Player, dx_m01_0681_king
|
|
Line = transport1, Player, dx_m01_0682_transport1
|
|
Line = Player, Player, DX_M01_0996_TRENT
|
|
Line = escort, Player, DX_M01_0997_KING
|
|
|
|
[Dialog]
|
|
nickname = escortpitts_arrived_bounty_T2ded
|
|
system = Li01
|
|
Line = escort, Player, dx_m01_0640C_king
|
|
Line = transport1, Player, dx_m01_0660_transport1
|
|
Line = escort, Player, dx_m01_0690b_king
|
|
Line = Player, Player, DX_M01_0996_TRENT
|
|
Line = escort, Player, DX_M01_0997_KING
|
|
|
|
[Trigger]
|
|
nickname = com_0685
|
|
system = Li01
|
|
Cnd_CommComplete = dx_m01_0685_king
|
|
Act_SetNNObj = mlog_21870
|
|
Act_PlayMusic = music_li_space, music_li_danger, music_li_battle, music_victory, 3, true
|
|
Act_EnableManeuver = Dock, true
|
|
Act_Popupdialog = 21870, 21915, CLOSE
|
|
Act_SetVibe = Li01_02_dock_ring, Player, REP_FRIEND_MAXIMUM
|
|
Act_PlayerCanDock = false, Li01_02_dock_ring
|
|
Act_ActTrig = dst_kinglandteach
|
|
Act_GiveObjList = escort, ol_to_pitts_dock
|
|
Act_ActTrig = pmn_levelledup
|
|
|
|
[Trigger]
|
|
nickname = dst_kinglandteach
|
|
Cnd_DistShip = outside, Li01_02_dock_ring, Player, 800, 20, TICK_AWAY
|
|
Act_StartDialog = dlg_dockreminder
|
|
Act_ActTrig = com_0995
|
|
|
|
[Trigger]
|
|
nickname = pmn_levelledup
|
|
Cnd_PlayerManeuver = Dock, Li01_02_dock_ring
|
|
Act_Popupdialog = 21885, 21920, CLOSE
|
|
|
|
[Dialog]
|
|
nickname = dlg_dockreminder
|
|
system = Li01
|
|
Line = escort, Player, DX_M01_0995_KING
|
|
|
|
[Trigger]
|
|
nickname = com_0995
|
|
Cnd_CommComplete = DX_M01_0995_KING
|
|
Act_NagDistLeaving = dock_pitts, escort, Li01_02_dock_ring, 21990, 1
|
|
|
|
[Trigger]
|
|
nickname = com_0997
|
|
system = Li01
|
|
Cnd_CommComplete = DX_M01_0997_KING
|
|
Act_PlayMusic = music_li_space, music_li_danger, music_li_battle, music_victory, 3, true
|
|
Act_PlayerCanDock = false, Li01_02_dock_ring
|
|
Act_SetNNObj = mlog_21870
|
|
Act_EnableManeuver = Dock, true
|
|
Act_Popupdialog = 21870, 21915, CLOSE
|
|
Act_SetVibe = Li01_02_dock_ring, Player, REP_FRIEND_MAXIMUM
|
|
Act_ActTrig = dst_kinglandteach
|
|
Act_GiveObjList = escort, ol_to_pitts_dock
|
|
Act_ActTrig = pmn_levelledup
|
|
|
|
[Trigger]
|
|
nickname = dst_convoy_pittsprepspot
|
|
Cnd_DistVec = inside, transport1, 49662, -200, -75732, 1500
|
|
Act_ActTrig = tm_breakconvoyfrm
|
|
|
|
[Trigger]
|
|
nickname = tm_breakconvoyfrm
|
|
system = Li01
|
|
Cnd_Timer = 8
|
|
Act_GiveObjList = transport1, ol_breakconvoyreform
|
|
Act_GiveObjList = transport1, convoy_at_pitts
|
|
|
|
[ObjList]
|
|
nickname = ol_breakconvoyreform
|
|
BreakFormation = no_params
|
|
MakeNewFormation = transport2_liberty, transport2
|
|
|
|
[ObjList]
|
|
nickname = ol_to_pitts_dock
|
|
BreakFormation = no_params
|
|
GotoShip = goto_no_cruise, Li01_02_dock_ring, 1000, false
|
|
|
|
[ObjList]
|
|
nickname = convoy_at_pitts
|
|
Delay = 3
|
|
GotoVec = goto_no_cruise, 50285, -200, -76300, 500, false, 20
|
|
|
|
[Trigger]
|
|
nickname = tm_csvs_swarm
|
|
system = Li01
|
|
Cnd_Timer = 2
|
|
Act_GiveObjList = csvA, ol_meet_transports
|
|
Act_ActTrig = dst_csvs_transports
|
|
|
|
[ObjList]
|
|
nickname = ol_meet_transports
|
|
BreakFormation = no_params
|
|
MakeNewFormation = transport2_liberty
|
|
GotoVec = goto_no_cruise, 50285, -200, -76300, 500, false, 15
|
|
|
|
[Trigger]
|
|
nickname = dst_csvs_transports
|
|
system = Li01
|
|
Cnd_DistShip = inside, csvA, transport1, 1000
|
|
Act_GiveObjList = csvA, ol_stoppp
|
|
Act_GiveObjList = csvA, ol_meet_transport1
|
|
|
|
[ObjList]
|
|
nickname = ol_stoppp
|
|
Delay = 900000
|
|
|
|
[ObjList]
|
|
nickname = ol_meet_transport1
|
|
BreakFormation = no_params
|
|
GotoShip = goto_no_cruise, transport1, 300, false, 6
|
|
Delay = 90
|
|
GotoVec = goto_no_cruise, 50017, -900, -79016, 500, true, 5
|
|
|
|
[Trigger]
|
|
nickname = spx_pitts
|
|
system = Li01
|
|
Cnd_SpaceExit = no_params
|
|
Act_NagOff = dock_pitts
|
|
Act_NNIds = 30040, HISTORY
|
|
Act_ChangeState = SUCCEED
|
|
|