freelancer-hd-edition/DATA/FX/effects_explosion_new.ini
C.S. Melis 7be813e67e Remove new capital explosion effects
The new capital explosion effects have been removed because they looked too dense when stacked. Moreover, it still hasn't been possible to fix the cutoff issue with these effects. Feel free to re-add them once it is possible to fix this.
2023-05-05 22:02:05 +02:00

602 lines
15 KiB
INI

[Effect]
nickname = sever_debris
snd_effect = sever_debris
[Effect]
nickname = gf_explosion_no_fighter
effect_type = EFT_EXPLOSION_SMALL
vis_effect = gf_explosion_no_fighter
snd_effect = med_explosion1
[Effect]
nickname = explosion_small_ship_breakoff
effect_type = EFT_EXPLOSION_SMALL
vis_effect = gf_explosion_debris01
snd_effect = med_explosion1
[Effect]
nickname = explosion_small_debris
effect_type = EFT_EXPLOSION_DEBRIS
vis_effect = gf_explosion_debris01
snd_effect = debris_explosion2
[Effect]
nickname = explosion_large_debris
effect_type = EFT_EXPLOSION_DEBRIS
vis_effect = gf_explosion_large_debris01
snd_effect = debris_explosion2
[Effect]
nickname = explosion_li_fighter
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_fighter_explode_blue_small
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30
[Effect]
nickname = explosion_li_elite
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_fighter_explode_blue_small
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30
[Effect]
nickname = explosion_li_freighter
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_fighter_explode_blue_small
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30
[Effect]
nickname = explosion_br_fighter
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_fighter_explode_blue_small
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30
[Effect]
nickname = explosion_br_elite
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_fighter_explode_blue_small
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30
[Effect]
nickname = explosion_br_freighter
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_fighter_explode_blue_small
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30
[Effect]
nickname = explosion_ku_fighter
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_fighter_explode_yellow_small
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30
[Effect]
nickname = explosion_ku_elite
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_fighter_explode_yellow_small
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30
[Effect]
nickname = explosion_ku_freighter
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_fighter_explode_yellow_small
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30
[Effect]
nickname = explosion_rh_fighter
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_fighter_explode_green_small
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30
[Effect]
nickname = explosion_rh_elite
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_fighter_explode_green_small
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30
[Effect]
nickname = explosion_rh_freighter
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_fighter_explode_green_small
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30
[Effect]
nickname = explosion_co_fighter
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_fighter_explode_red_small
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_radius = 30
lgt_range_scale = 30
[Effect]
nickname = explosion_co_elite
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_fighter_explode_red_small
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30
[Effect]
nickname = explosion_co_freighter
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_fighter_explode_red_small
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30
[Effect]
nickname = explosion_cv_fighter
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_fighter_explode_white_small
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30
[Effect]
nickname = explosion_cv_elite
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_fighter_explode_white_small
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30
[Effect]
nickname = gf_explosion_smallship03
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_fighter_explode_white_small
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30
[Effect]
nickname = gf_explosion_smallship04
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_fighter_explode_white_small
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30
[Effect]
nickname = explosion_wplatform
effect_type = EFT_EXPLOSION_MEDIUM
vis_effect = gf_explosion_large01
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 70
lgt_radius = 70
[Effect]
nickname = explosion_pirate_depot
effect_type = EFT_EXPLOSION_LARGE
snd_effect = debris_explosion4
lgt_effect = elite_flash_to_red
lgt_range_scale = 150
lgt_radius = 150
[Effect]
nickname = shatter_elite
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_fighter_explode_blue_small
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_radius = 50
lgt_range_scale = 50
[Effect]
nickname = explosion_sfx_debris_explosion3
effect_type = EFT_EXPLOSION_DEBRIS
snd_effect = debris_explosion3
[Effect]
nickname = explosion_sfx_csx_flash01
effect_type = EFT_EXPLOSION_MEDIUM
snd_effect = csx_flash01
[Effect]
nickname = explosion_sfx_csx_large02
effect_type = EFT_EXPLOSION_LARGE
snd_effect = csx_large02
[Effect]
nickname = explosion_sfx_csx_large03
effect_type = EFT_EXPLOSION_LARGE
snd_effect = csx_large03
[Effect]
nickname = explosion_sfx_csx_large04
effect_type = EFT_EXPLOSION_LARGE
snd_effect = csx_large04
[Effect]
nickname = explosion_sfx_csx_large05
effect_type = EFT_EXPLOSION_LARGE
snd_effect = csx_large05
[Effect]
nickname = explosion_sfx_csx_monster01
effect_type = EFT_EXPLOSION_LARGE
snd_effect = csx_monster01
[Effect]
nickname = explosion_sfx_csx_sectional01
effect_type = EFT_EXPLOSION_MEDIUM
snd_effect = csx_sectional01
[Effect]
nickname = explosion_sfx_csx_sectional02
effect_type = EFT_EXPLOSION_MEDIUM
snd_effect = csx_sectional02
[Effect]
nickname = explosion_sfx_csx_sectional03
effect_type = EFT_EXPLOSION_MEDIUM
snd_effect = csx_sectional03
[Effect]
nickname = explosion_sfx_csx_sectional04
effect_type = EFT_EXPLOSION_MEDIUM
snd_effect = csx_sectional04
[Effect]
nickname = explosion_sfx_csx_sectional05
effect_type = EFT_EXPLOSION_MEDIUM
snd_effect = csx_sectional05
[Effect]
nickname = debris_normal
effect_type = EFT_EXPLOSION_DEBRIS
vis_effect = gf_explosion_debris01
snd_effect = debris_explosion2
[Effect]
nickname = gf_explosion_rh_battleship_explosionsmall
effect_type = EFT_EXPLOSION_SMALL
vis_effect = gf_explosion_rh_battleship_explosionsmall
[Effect]
nickname = gf_explosion_rh_battleship_bigexplosion
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_rh_battleship_bigexplosion
[Effect]
nickname = gf_explosion_rh_battleship_flashbang
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_rh_battleship_flashbang
[Effect]
nickname = gf_explosion_rh_battleship_flashbang#1
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_rh_battleship_flashbang#1
[Effect]
nickname = gf_explosion_rh_battleship__gasgeyser
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_rh_battleship__gasgeyser
[Effect]
nickname = gf_explosion_rh_cruiser_bigexplosion#1
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_rh_cruiser_bigexplosion#1
[Effect]
nickname = gf_explosion_rh_cruiser_bigexplosion#2
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_rh_cruiser_bigexplosion#2
[Effect]
nickname = gf_explosion_rh_cruiser_damage_fire
effect_type = EFT_DAMAGE_SMOKE
vis_effect = gf_explosion_rh_cruiser_damage_fire
[Effect]
nickname = gf_explosion_rh_cruiser_damage_fire#1
effect_type = EFT_DAMAGE_SMOKE
vis_effect = gf_explosion_rh_cruiser_damage_fire#1
[Effect]
nickname = gf_explosion_rh_cruiser_bigexplosionsmall
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_rh_cruiser_bigexplosionsmall
[Effect]
nickname = gf_explosion_rh_gunboat_bigexplosion#2
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_rh_gunboat_bigexplosion#2
[Effect]
nickname = gf_explosion_rh_gunboat_bigexplosionsmall
effect_type = EFT_EXPLOSION_SMALL
vis_effect = gf_explosion_rh_gunboat_bigexplosionsmall
[Effect]
nickname = gf_explosion_rh_gunboat_damage_fire
effect_type = EFT_DAMAGE_SMOKE
vis_effect = gf_explosion_rh_gunboat_damage_fire
[Effect]
nickname = gf_explosion_br_gunboat_flashbang#2
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_br_gunboat_flashbang#2
[Effect]
nickname = gf_explosion_br_gunboat_flashbang#3
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_br_gunboat_flashbang#3
[Effect]
nickname = gf_explosion_br_gunboat_bigexp
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_br_gunboat_bigexp
[Effect]
nickname = gf_explosion_br_gunboat_damage
effect_type = EFT_DAMAGE_SMOKE
vis_effect = gf_explosion_br_gunboat_damage
[Effect]
nickname = gf_explosion_br_gunboat_smallboom
effect_type = EFT_EXPLOSION_SMALL
vis_effect = gf_explosion_br_gunboat_smallboom
[Effect]
nickname = gf_explosion_br_destroyer_bigexp
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_br_destroyer_bigexp
[Effect]
nickname = gf_explosion_br_destroyer_damage
effect_type = EFT_DAMAGE_SMOKE
vis_effect = gf_explosion_br_destroyer_damage
[Effect]
nickname = gf_explosion_br_destroyer_smallexp
effect_type = EFT_EXPLOSION_SMALL
vis_effect = gf_explosion_br_destroyer_smallexp
[Effect]
nickname = gf_explosion_br_destroyer_flashbang#2
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_br_destroyer_flashbang#2
[Effect]
nickname = gf_explosion_br_destroyer_flashbang#3
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_br_destroyer_flashbang#3
[Effect]
nickname = gf_explosion_br_battleship_bigexp
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_br_battleship_bigexp
[Effect]
nickname = gf_explosion_br_battleship_damage
effect_type = EFT_DAMAGE_SMOKE
vis_effect = gf_explosion_br_battleship_damage
[Effect]
nickname = gf_explosion_br_battleship_smallexp
effect_type = EFT_EXPLOSION_SMALL
vis_effect = gf_explosion_br_battleship_smallexp
[Effect]
nickname = gf_explosion_br_battleship_flashbang#2
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_br_battleship_flashbang#2
[Effect]
nickname = gf_explosion_br_battleship_flashbang#3
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_br_battleship_flashbang#3
[Effect]
nickname = gf_explosion_no_battleship
effect_type = EFT_EXPLOSION_SMALL
vis_effect = gf_explosion_no_battleship
[Effect]
nickname = gf_explosion_no_battleship_big
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_no_battleship_big
[Effect]
nickname = gf_explosion_no_battleship_neotokyobig
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_no_battleship_neotokyobig
[Effect]
nickname = gf_explosion_no_battleship_neotokyobig2
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_no_battleship_neotokyobig2
[Effect]
nickname = gf_li_capexplosion03bigcircles
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_li_capexplosion03bigcircles
[Effect]
nickname = gf_li_capexplosion03bigexplosion
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_li_capexplosion03bigexplosion
[Effect]
nickname = gf_li_capexplosion03bigflash
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_li_capexplosion03bigflash
[Effect]
nickname = gf_li_capexplosion03moving_rings
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_li_capexplosion03moving_rings
[Effect]
nickname = gf_li_capexplosion03moving_rings#1
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_li_capexplosion03moving_rings#1
[Effect]
nickname = gf_li_capexplosion03popper
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_li_capexplosion03popper
[Effect]
nickname = gf_explosion_li_battleship_damagefire
effect_type = EFT_DAMAGE_SMOKE
vis_effect = gf_explosion_li_battleship_damagefire
[Effect]
nickname = gf_explosion_li_battleship_mainexpsmall
effect_type = EFT_EXPLOSION_SMALL
vis_effect = gf_explosion_li_battleship_mainexpsmall
[Effect]
nickname = gf_explosion_li_battleship_mainexpbig
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_li_battleship_mainexpbig
[Effect]
nickname = gf_explosion_ku_battleship_smallexp
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_ku_battleship_smallexp
[Effect]
nickname = gf_explosion_ku_battleship_damagestar
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_ku_battleship_damagestar
[Effect]
nickname = gf_explosion_ku_battleship_flashbang
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_ku_battleship_flashbang
[Effect]
nickname = gf_explosion_ku_cruiser_flashbang
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_ku_cruiser_flashbang
[Effect]
nickname = gf_explosion_ku_cruiser_bigexp
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_ku_cruiser_bigexp
[Effect]
nickname = gf_explosion_ku_cruiser_smallexp
effect_type = EFT_EXPLOSION_SMALL
vis_effect = gf_explosion_ku_cruiser_smallexp
[Effect]
nickname = gf_explosion_ku_cruiser_damage_flashbang
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_ku_cruiser_damage_flashbang
[Effect]
nickname = gf_explosion_ku_cruiser_damagestar
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_ku_cruiser_damagestar
[Effect]
nickname = gf_explosion_ku_gunboat_damage_flashbang
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_ku_gunboat_damage_flashbang
[Effect]
nickname = gf_explosion_ku_gunboat_flashbang
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_ku_gunboat_flashbang
[Effect]
nickname = gf_explosion_ku_gunboat_smallexp
effect_type = EFT_EXPLOSION_SMALL
vis_effect = gf_explosion_ku_gunboat_smallexp
[Effect]
nickname = gf_explosion_ku_gunboat_bigexp
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_ku_gunboat_bigexp
[Effect]
nickname = explosion_large_mine
effect_type = EFT_EXPLOSION_SMALL
vis_effect = gf_explosion_mine01
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30
[Effect]
nickname = explosion_nomad_mine
effect_type = EFT_EXPLOSION_SMALL
vis_effect = gf_explosion_mine03
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30
[Effect]
nickname = dast_badlands_explosion
effect_type = EFT_EXPLOSION_SMALL
vis_effect = gf_blsmallasteroidexplode
snd_effect = debris_explosion2
[Effect]
nickname = dast_asteroid_explosion
effect_type = EFT_EXPLOSION_SMALL
vis_effect = gf_smallasteroidexplode
snd_effect = debris_explosion2
[Effect]
nickname = dast_debris_explosion
effect_type = EFT_EXPLOSION_SMALL
vis_effect = gf_smalldebrisexplode
snd_effect = debris_explosion2
[Effect]
nickname = explosion_gas_mine
effect_type = EFT_EXPLOSION_SMALL
vis_effect = explosion_gas_mine
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30