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Fixed global start and stop commands from failing.
Added lazy loading of necessary server properties.
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parent
44bab2fcec
commit
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14
init/msm
14
init/msm
@ -1622,7 +1622,7 @@ server_dirty_properties() {
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# Stops all running servers after a servers specified delay
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# $1: String containing "stop" or "restart". Represents whether the stop is
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# with a mind to stop the server, or just to restart it. And effects
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# with a mind to stop the server, or just to restart it. And affects
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# the message issued to players on a server.
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manager_stop_all_servers() {
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# An array of true/false for each server
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@ -1638,6 +1638,11 @@ manager_stop_all_servers() {
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any_running="true"
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was_running[$server]="true"
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STOP_COUNTDOWN[$server]="true"
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server_property "$server" STOP_DELAY
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server_property "$server" MESSAGE_STOP
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server_property "$server" MESSAGE_RESTART
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if [[ "${SERVER_STOP_DELAY[$server]}" -gt "$max_countdown" ]]; then
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max_countdown="${SERVER_STOP_DELAY[$server]}"
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fi
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@ -1680,8 +1685,8 @@ manager_stop_all_servers() {
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echo -n "in $tick seconds."
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fi
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# Each second check all server, to see if its their time to
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# stop. If so issue the stop command, and don't hang.
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# Each second check all servers, to see if it's their time to
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# stop. If so issue the stop command, and don't wait.
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for ((server=0; server<${NUM_SERVERS}; server++)); do
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if server_is_running "$server"; then
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stop_tick="$(( ${max_countdown} - ${SERVER_STOP_DELAY[$server]} ))"
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@ -1797,6 +1802,9 @@ manager_dirty_all() {
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command_start() {
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# Required start option, for debian init.d scripts
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for ((server=0; server<${NUM_SERVERS}; server++)); do
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server_property "$server" ACTIVE
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# Only starts active servers
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if "${SERVER_ACTIVE[$server]}"; then
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if server_is_running "$server"; then
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