msm/msm.conf
Alexander Savchuk 7680df5d79
Merge pull request #403 from renderorange/remove-invalid-java-invocation-arguments
Remove invalid java invocation arguments
2020-12-03 22:20:23 +13:00

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#
# Minecraft Server Manager Configuration File
# ===========================================
#
#
# User
# ----
# The user which Minecraft Server Manager commands will be executed as.
# Also used by default for starting servers who do not specify an individual
# server user.
USERNAME="minecraft"
# Directory Locations
# -------------------
# These values are very important. They define where MSM stores various files
# Where new servers are stored
SERVER_STORAGE_PATH="/opt/msm/servers"
# Where runnable jar files for use by servers are stored
JAR_STORAGE_PATH="/opt/msm/jars"
# Where versioning data is stored to help MSM accommodate all Minecraft versions
VERSIONING_STORAGE_PATH="/opt/msm/versioning"
# Change this to "true" to allow MSM to use RAMDisk for storing worlds.
# Note: RAMDisk will only be used for worlds enabled as "in ram".
RAMDISK_STORAGE_ENABLED="true"
# Where RAM enabled worlds are stored
# This needs to be a path located inside the mounted ramdisk for your system
# under Ubuntu this would be "/dev/shm", so "/dev/shm/msm" would be a good
# location. This is ignored if RAMDISK_STORAGE_ENABLED is not "true"
RAMDISK_STORAGE_PATH="/dev/shm/msm"
# Backup Options
# -------------------
# Quick IMPORTANT note:
# The following three paths are used to store backups of your servers which
# MSM creates periodically. Backups are useful if a world becomes unplayable
# and needs to be restored to an earlier point in time. Or maybe a new plugin
# for a server corrupts some files. In these cases you can restore to a
# backup from these directories.
#
# If you want protection for disk failure also, be sure to specify paths to a
# separate disk. This can be achieved by mounting an external hard drive, or
# a NAS and locating the following paths there.
# Did zip backup enabled ?
WORLD_ARCHIVE_ENABLED="true"
# Where "WorldEdit snapshot" compatible world backups are stored.
WORLD_ARCHIVE_PATH="/opt/msm/archives/worlds"
# Where archived logs are stored, when a servers logs are "rolled":
LOG_ARCHIVE_PATH="/opt/msm/archives/logs"
# Where complete server backups are stored:
BACKUP_ARCHIVE_PATH="/opt/msm/archives/backups"
# rdiff-backup for worlds note:
# If you want to use rdiff-backup as backup system for your worlds you need to have
# it installed on your server.
# You can enable it and set number of days to keep versions in RDIFF_BACKUP_ROTATION.
# The RDIFF_BACKUP_NICE indice is the priority when the task is launched: -20 is
# the higher priority, let to default (19) as a less priority is probably what you need.
# Did rdiff-backup enabled ?
RDIFF_BACKUP_ENABLED="false"
# Number of days to keep versions
RDIFF_BACKUP_ROTATION="7"
# The nice parameter "-20" to "19", -20 is the higher priority on the system, 19 is the lessest
RDIFF_BACKUP_NICE="19"
# Where "rdiff-backup" world backups are stored.
WORLD_RDIFF_PATH="/opt/msm/rdiff-backup/worlds"
# rsync backup note:
# rsync backups are simple copies of your world data. They are similar to the default
# zip backups but are not placed in .zip files. They are uncompressed, but files that
# are unchanged between backups will be hardlinked so they occupy no additional space.
# Compared to rdiff-backups, they will usually take up more space, but they are
# "WorldEdit snapshot" compatible like zip backups.
# If you want to use rsync for backups you need to have it installed on your server.
# Are rsync backups enabled ?
RSYNC_BACKUP_ENABLED="false"
# Where "rsync" world backups are stored.
WORLD_RSYNC_PATH="/opt/msm/rsync/worlds"
# Server Defaults
# ---------------
# These values are the default values used when a server does not override
# them in its individual config file.
# They are also the default values used when a new server is created, without
# specifying any arguments.
# Any settings in the Server Defaults sections ending in PATH are relative
# to the server directory. That is unless an absolute path is given (one
# starting with a forward slash '/'.)
# User which stars the server, and interacts with it
DEFAULT_USERNAME="minecraft"
# The name under which to run a servers screen session, each is made unique
# by including the {SERVER_NAME} tag.
DEFAULT_SCREEN_NAME="msm-{SERVER_NAME}"
# A directory name relative to the server directory where worlds are stored
DEFAULT_WORLD_STORAGE_PATH="worldstorage"
# A directory name relative to the server directory where old worlds are stored
# These worlds will cannot be used by the server and will not be saved when
# backing up all worlds. But will be included in a complete server backup.
DEFAULT_WORLD_STORAGE_INACTIVE_PATH="worldstorage_inactive"
# "true" and symlinks are followed when performing a complete backup,
# "false" and symlinks are replaced in the zip with a file containing the
# path to the original symlink target.
# Setting this to false is useful if symlinks point to files that will
# already be included in the backup (such as world symlinks.)
DEFAULT_COMPLETE_BACKUP_FOLLOW_SYMLINKS="false"
# The location of standard Minecraft server files, relative to the
# server directory
DEFAULT_LOG_PATH="logs/latest.log"
DEFAULT_PROPERTIES_PATH="server.properties"
DEFAULT_WHITELIST_PATH="whitelist.json"
DEFAULT_BANNED_PLAYERS_PATH="banned-players.json"
DEFAULT_BANNED_IPS_PATH="banned-ips.json"
DEFAULT_OPS_PATH="ops.json"
# List of comma-separated users that are added by default to ops.txt on server
# creation.
DEFAULT_OPS_LIST=""
# The location of the jar file to execute, relative to the server directory
DEFAULT_JAR_PATH="server.jar"
# The amount of memory to dedicate to a server (in MB)
DEFAULT_RAM="1024"
# The command used to start the server. You may use the following tags which
# will be replaced:
#
# {RAM} - Gets replaced with the amount of RAM specified for the server
# {JAR} - Gets replaced with the location of the jar file for the server
#
# Hard coding values here (not using {MEMORY} and {JAR} tags) will prevent
# servers from individually overriding those values.
DEFAULT_INVOCATION="java -Xms{RAM}M -Xmx{RAM}M -jar {JAR} nogui"
# The default time to delay between warning players the server is stopping and
# actually stopping the server:
DEFAULT_STOP_DELAY=10
# The default time to delay between warning players the server is restarting
# and actually restarting the server:
DEFAULT_RESTART_DELAY=10
# The default message to send to players on a server which is about to be
# shut down. You may use the tag "{DELAY}" to specify the time delay
# before shutdown:
DEFAULT_MESSAGE_STOP="SERVER SHUTTING DOWN IN {DELAY} SECONDS!"
# The default message sent to players on a server which was in the process of
# shutting down, but was aborted by an admin probably pressing Ctrl+C.
DEFAULT_MESSAGE_STOP_ABORT="Server shut down aborted."
# The default message sent to players on a server which is about to be
# restarted. You may use the tag "{DELAY}" to specify the time delay before
# the server restarts:
DEFAULT_MESSAGE_RESTART="SERVER REBOOT IN {DELAY} SECONDS!"
# The default message sent to players on a server which was in the process of
# restarting, but was aborted by an admin probably pressing Ctrl+C.
DEFAULT_MESSAGE_RESTART_ABORT="Server reboot aborted."
# The default message to send to players when a server begins backing up
# its worlds:
DEFAULT_MESSAGE_WORLD_BACKUP_STARTED="Backing up world."
# The default message to send to players when a server has finished backing
# up its worlds:
DEFAULT_MESSAGE_WORLD_BACKUP_FINISHED="Backup complete."
# The default message to send to players when a server begins backing up the
# entire server directory:
DEFAULT_MESSAGE_COMPLETE_BACKUP_STARTED="Backing up entire server."
# The default message to send to players when a server finishes backing up the
# entire server directory:
DEFAULT_MESSAGE_COMPLETE_BACKUP_FINISHED="Backup complete."
# Default github url to pull updates from. Do not change this unless you want
# to use another github fork of msm.
UPDATE_URL="https://raw.githubusercontent.com/msmhq/msm/master"