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11 KiB
11 KiB
Minecraft Server Manager
Visit https://github.com/marcuswhybrow/minecraft-server-manager for more information.
Maintainers:
Change Log
0.4.3
- Creating a new server now automatically creates a
worldstorage
folder with areadme.txt
inside. - Quotations may now be used to delimit
server.properties
msm settings.
0.4.2
- Fixed the
msm <server> jar <jar-group> <jar-name>
command, which would state the<jar-name>
was invalid, when it was not.
0.4.1
- Fixed issue #37 where the
msm stop
command would hang. Thanks to merging pull request #38 from @escortkeel. - Fixed issue #39 where server jar symlinks were not created. Thanks to merging pull request #40 from @jives.
0.4.0
- Added the
<server> give <player> <item> [amount] [data]
command. Closes #34. Thanks to @Vi3GameHkr for the suggestion. - Added the
<server> xp <player> <amount>
command. - Fixed the
gamemode
,cmd
andcmdlog
server commands again. They now accept multiple arguments as intented.
0.3.4
- Fixed the
gamemode
,cmd
andcmdlog
server commands. They were not previously accessable.
0.3.3
- Fixed [#33][#33], by not assuming there are three invisible characters at the end of every log line.
- Fixed function names which were accidently converted to uppercase.
0.3.2
- Removes an erroneous debug statement. Fixes #32
0.3.1
- Prevented
DEFAULT_SERVER_CONF
from being a required setting.
0.3.0
- Closes #22, by merging
server.conf
intoserver.properties
. - Removed the
DEFAULT_SERVER_CONF
setting from/etc/msm.conf
.
0.2.16
- Improved the
msm <server> worlds ram <world>
command to insist the server is stopped. - Refactored global variables to be uppercase. This avoids name clashes.
0.2.15
- Improved the removal of new line characters when reading Minecraft log files. Closes #19
0.2.14
- Improved checks done before reading server files. Closes #20.
0.2.13
- Fixed the
msm <server> restart
,msm <server> operator remove
,msm <server> time set
andmsm <server> time add
commands.
0.2.12
- Fixed
msm <server> stop
command. Which would fail for server's not first in the list.
0.2.11
- Improved substring approach, which failed on some systems.
0.2.10
- Fixed issue #28. Which prevented the
msm jargroup delete
command working. - Fixed a typo in the
msm version
help text.
0.2.9
- Fixed issue #23 which caused commands to fail registration on some systems.
0.2.8
- Improved command registration to provided more accurate error messages if a command cannot be registered.
- Improved Travis CI to only test the master branch.
0.2.7
- Refactored commands such that they are now registered using a function, rather than one huge swith/case statement.
0.2.6
- Added the "all" keyword which can be used to execute a command for all servers. Closes #16
- Added Travis CI integration for per commit unit testing.
- Improved command error messages to give specific command errors. Closes issue #10.
- Fixed issue #15 which left a "tail" command process running after certain commands.
0.2.5
- Added
test.sh
, a script which runsshunit2
unit tests. - Added test coverage for all
msm server
commands, except coverage involving running servers. - Added option to override the configuration file used by the MSM script by specifying its path in the
MSM_CONF
environment variable. - Added Explanatory exit codes for the MSM script (currently 0 and 64-73).
- Improved server creation to not require the "minecraft" jar group to be present.
- Fixed issue [#14][#14] which prevented world names including spaces.
- Fixed a bug listing servers when there were none.
- Fixed a bug where server names containing reserved names anywhere where considered invalid.
0.2.4
- Fixes issue #11. Now running server's cannot be renamed, preventing not being able to stop a server renamed whilst running.
0.2.3
- Fixed issues #12 and #13 thanks to @Jonek01, which prevented the first loaded server from having the correct path, and prevented the same for the first loaded world.
0.2.2
- Added
msm version
command, to check your installation version.
0.2.1
- Added
msm <server> worlds on|off <world>
command, which activates and deactives worlds. Inactive worlds don't get backed up, cannot be used by the server, but are included in complete server backups. - Added
CHANGELOG.markdown
. - Added error messages preventing script use when a required
msm.conf
settings is not specified. - Removed fallbacks for settigns not specified in
msm.conf
.
0.2.0
- Added bash completion.
- Altered project layout to feature directories for bash_completion, cron and init files. This is useful for dealing with three files all named
msm
. - Removed
msm <server> worlds toram
as an accessible command. - Fixed a bug preventing
WORLD_STORAGE_PATH
from being overriden by a server. - Fixed error in
msm.conf
0.1.3
- Added error output for the case when creating a symbolic link for a server's world it is found that a file already exists with that name.
- Added
msm <server> operator list
command. - Added help output for the
msm <server> jar
command. - Improved world backups to be WorldEdit snapshot compatible.
- Altered "complete server backups" to zip the directory instead of the contents.
- Removed requiring a server to be running to list whitelisted and blacklisted (banned) players.
- Fixed a bug preventing worlds from getting backed up.
- Fixed a bug preventing actions performed upon server worlds.
- Fixed a bug preventing all server worlds from being moved into or back to disk RAM.
- Fixed a bug preventing server logs from being rolled correctly.
- Fixed a bug preventing
msm <server> connected
from working. - Fixed a bug preventing
msm <server> jar
from working.
0.1.2
- Added in-game messages, and correct pausing and resuming of Minecraft world saving around world backups.
- Added "Backup took n seconds." message to world and complete backups.
- Fixed a bug listing a server's worlds.
- Fixed a bug when stopping all servers in parallel, where a server might not stop at the correct time.
0.1.1
- Fixed a bug preventing world links from being created.
- Fixed a bug where a server stopped as the result of a command would not always be made inactive.
0.1.0
- Refactored and improved protype code.
- Transitioned from managing a single to multiple servers.