msm/CHANGELOG.markdown
Marcus Whybrow 4dce81f3e8 Bumped version to 0.4.1.
Fixes #37. Fixes #39.
2012-07-05 14:12:55 +01:00

10 KiB

Minecraft Server Manager

Visit https://github.com/marcuswhybrow/minecraft-server-manager for more information.

Maintainers:

Change Log

0.4.1

  • Fixed issue #37 where the msm stop command would hang. Thanks to merging pull request #38 from @escortkeel.
  • Fixed issue [#39][#39] where server jar symlinks were not created. Thanks to merging pull request #40 from @jives.

0.4.0

  • Added the <server> give <player> <item> [amount] [data] command. Closes #34. Thanks to @Vi3GameHkr for the suggestion.
  • Added the <server> xp <player> <amount> command.
  • Fixed the gamemode, cmd and cmdlog server commands again. They now accept multiple arguments as intented.

0.3.4

  • Fixed the gamemode, cmd and cmdlog server commands. They were not previously accessable.

0.3.3

  • Fixed [#33][#33], by not assuming there are three invisible characters at the end of every log line.
  • Fixed function names which were accidently converted to uppercase.

0.3.2

  • Removes an erroneous debug statement. Fixes #32

0.3.1

  • Prevented DEFAULT_SERVER_CONF from being a required setting.

0.3.0

  • Closes #22, by merging server.conf into server.properties.
  • Removed the DEFAULT_SERVER_CONF setting from /etc/msm.conf.

0.2.16

  • Improved the msm <server> worlds ram <world> command to insist the server is stopped.
  • Refactored global variables to be uppercase. This avoids name clashes.

0.2.15

  • Improved the removal of new line characters when reading Minecraft log files. Closes #19

0.2.14

  • Improved checks done before reading server files. Closes #20.

0.2.13

  • Fixed the msm <server> restart, msm <server> operator remove, msm <server> time set and msm <server> time add commands.

0.2.12

  • Fixed msm <server> stop command. Which would fail for server's not first in the list.

0.2.11

  • Improved substring approach, which failed on some systems.

0.2.10

  • Fixed issue #28. Which prevented the msm jargroup delete command working.
  • Fixed a typo in the msm version help text.

0.2.9

  • Fixed issue #23 which caused commands to fail registration on some systems.

0.2.8

  • Improved command registration to provided more accurate error messages if a command cannot be registered.
  • Improved Travis CI to only test the master branch.

0.2.7

  • Refactored commands such that they are now registered using a function, rather than one huge swith/case statement.

0.2.6

  • Added the "all" keyword which can be used to execute a command for all servers. Closes #16
  • Added Travis CI integration for per commit unit testing.
  • Improved command error messages to give specific command errors. Closes issue #10.
  • Fixed issue #15 which left a "tail" command process running after certain commands.

0.2.5

  • Added test.sh, a script which runs shunit2 unit tests.
  • Added test coverage for all msm server commands, except coverage involving running servers.
  • Added option to override the configuration file used by the MSM script by specifying its path in the MSM_CONF environment variable.
  • Added Explanatory exit codes for the MSM script (currently 0 and 64-73).
  • Improved server creation to not require the "minecraft" jar group to be present.
  • Fixed issue [#14][#14] which prevented world names including spaces.
  • Fixed a bug listing servers when there were none.
  • Fixed a bug where server names containing reserved names anywhere where considered invalid.

0.2.4

  • Fixes issue #11. Now running server's cannot be renamed, preventing not being able to stop a server renamed whilst running.

0.2.3

  • Fixed issues #12 and #13 thanks to @Jonek01, which prevented the first loaded server from having the correct path, and prevented the same for the first loaded world.

0.2.2

  • Added msm version command, to check your installation version.

0.2.1

  • Added msm <server> worlds on|off <world> command, which activates and deactives worlds. Inactive worlds don't get backed up, cannot be used by the server, but are included in complete server backups.
  • Added CHANGELOG.markdown.
  • Added error messages preventing script use when a required msm.conf settings is not specified.
  • Removed fallbacks for settigns not specified in msm.conf.

0.2.0

  • Added bash completion.
  • Altered project layout to feature directories for bash_completion, cron and init files. This is useful for dealing with three files all named msm.
  • Removed msm <server> worlds toram as an accessible command.
  • Fixed a bug preventing WORLD_STORAGE_PATH from being overriden by a server.
  • Fixed error in msm.conf

0.1.3

  • Added error output for the case when creating a symbolic link for a server's world it is found that a file already exists with that name.
  • Added msm <server> operator list command.
  • Added help output for the msm <server> jar command.
  • Improved world backups to be WorldEdit snapshot compatible.
  • Altered "complete server backups" to zip the directory instead of the contents.
  • Removed requiring a server to be running to list whitelisted and blacklisted (banned) players.
  • Fixed a bug preventing worlds from getting backed up.
  • Fixed a bug preventing actions performed upon server worlds.
  • Fixed a bug preventing all server worlds from being moved into or back to disk RAM.
  • Fixed a bug preventing server logs from being rolled correctly.
  • Fixed a bug preventing msm <server> connected from working.
  • Fixed a bug preventing msm <server> jar from working.

0.1.2

  • Added in-game messages, and correct pausing and resuming of Minecraft world saving around world backups.
  • Added "Backup took n seconds." message to world and complete backups.
  • Fixed a bug listing a server's worlds.
  • Fixed a bug when stopping all servers in parallel, where a server might not stop at the correct time.

0.1.1

  • Fixed a bug preventing world links from being created.
  • Fixed a bug where a server stopped as the result of a command would not always be made inactive.

0.1.0

  • Refactored and improved protype code.
  • Transitioned from managing a single to multiple servers.