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361e3e1382
"Upcoming" on the main page was misspelled as "upcomming". Fixed for you =)
87 lines
3.9 KiB
Markdown
87 lines
3.9 KiB
Markdown
# Minecraft Server Manager [![Build Status][status-img]][status] [![Donate to MSM][donate-img]][donate]
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[status-img]: https://api.travis-ci.org/msmhq/msm.svg?branch=master
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[status]: http://travis-ci.org/msmhq/msm
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[donate-img]: https://www.paypalobjects.com/en_GB/i/btn/btn_donate_SM.gif
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[donate]: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=Z7XQDNF7U5GLL
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A single init script which makes running multiple Minecraft/Bukkit servers easier for us admins.
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## Quick Installers
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Install MSM on a **debian box**:
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wget -q http://git.io/Sxpr9g -O /tmp/msm && bash /tmp/msm
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Or install MSM under **RedHat**:
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wget -q http://git.io/lu0ULA -O /tmp/msm && bash /tmp/msm
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Or [suggest a new platform][issues].
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## Getting Started
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* [Install][install] MSM on your box.
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* [Visit the docs][docs] for help with getting started.
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* Fork and contribute your own modifications.
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* Not a coder? [Post an issue][issues] with your idea for MSM instead.
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* Read the [changelog][changelog] to get a picture of how MSM has evolved over time.
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MSM is released under the GPLv3 licence, which is included in the repository [here][licence]. I'm open to suggestions where licencing is concerned.
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## Features
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As well as starting, stopping and restarting MSM has the following features:
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* One script handles multiple servers, run two or more servers on one machine.
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* Can create and start new servers with a single command, downloads the jars for you.
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* Periodically makes [WorldEdit snapshot][we-snapshot] compatible backups of your worlds.
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* Backup the entire server directory for complete protection.
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* Load world's into RAM for faster access (reduces lag).
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* Easily configurable global defaults, with per server overrides if needed.
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* Apply server commands to one, multiple, or all servers in one go (useful for whitelisting a player on all servers.)
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* Tab completion for all commands, makes everything faster and getting started a breeze.
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* Keep server logs organsied by periodically "rolling" them.
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* Organises jar files into groups (such as minecraft and craftbukkit) and links each server to a single jar. Includes automated download of new versions.
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* Plethora of in-game commands (whitelist, blacklist, operator, gamemode, kick, say, time, toggledownfall, save)
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* Send commands straight to the server via the command line.
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## Support
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1. If you find a problem with MSM and you think the problem is one that requires changing code [submit an issue][issues] via GitHub.
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## Upcoming features
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* **QuickBackup:** If you store your backups non-locally (maybe on a NAS), QuickBackup optionally creates a backup locally for speed, and then moves it after your players are building again! My initial testing shows a 54 second network backup confaltes to 23 seconds of in-game time.
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* **Restore:** Roll-back to an old world or whole server backup automatically.
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## Versioning
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MSM uses semantic version numbers to better describe what code one might have installed, and indicate backwards incompatible changes.
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Releases will be numbered in the following format:
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`<major>.<minor>.<patch>`
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And constructed with the following guidelines:
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* Breaking backward compatibility bumps the major (and resets the minor and patch)
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* New additions without breaking backward compatibility bumps the minor (and resets the patch)
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* Bug fixes and misc changes bumps the patch
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For more information on SemVer, visit http://semver.org/.
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## Acknowledgements
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This code grew out of an old version of [Ahtenus' Minecraft Init Script][ahtenus-minecraft-init].
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[we-snapshot]: http://wiki.sk89q.com/wiki/WorldEdit/Snapshots
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[ahtenus-minecraft-init]: https://github.com/Ahtenus/minecraft-init
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[docs]: http://msmhq.com/docs/
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[install]: http://msmhq.com/docs/installation.html
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[changelog]: https://github.com/msmhq/msm/blob/master/CHANGELOG.markdown
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[licence]: https://github.com/msmhq/msm/blob/master/LICENSE.markdown
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[issues]: https://github.com/msmhq/msm/issues
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