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227 lines
10 KiB
Markdown
227 lines
10 KiB
Markdown
Minecraft Server Manager
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========================
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Visit https://github.com/marcuswhybrow/minecraft-server-manager for more information.
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Maintainers:
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------------
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* [Marcus Whybrow](https://github.com/marcuswhybrow)
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Change Log
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----------
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### [0.4.1](https://github.com/marcuswhybrow/minecraft-server-manager/compare/0.4.0...0.4.1)
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* Fixed issue [#37][#37] where the `msm stop` command would hang. Thanks to merging pull request [#38][#38] from [@escortkeel][@escortkeel].
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* Fixed issue [#39][#39] where server jar symlinks were not created. Thanks to merging pull request [#40][#40] from [@jives][@jives].
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[@escortkeel]: https://github.com/escortkeel
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[#37]: https://github.com/marcuswhybrow/minecraft-server-manager/issues/37
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[#38]: https://github.com/marcuswhybrow/minecraft-server-manager/pull/38
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[@jives]: https://github.com/jives
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[#39]: https://github.com/marcuswhybrow/minecraft-server-manager/issues/39
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[#40]: https://github.com/marcuswhybrow/minecraft-server-manager/pull/40
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### [0.4.0](https://github.com/marcuswhybrow/minecraft-server-manager/compare/0.3.4...0.4.0)
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* Added the `<server> give <player> <item> [amount] [data]` command. Closes [#34][#34]. Thanks to [@Vi3GameHkr][@Vi3GameHkr] for the suggestion.
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* Added the `<server> xp <player> <amount>` command.
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* Fixed the `gamemode`, `cmd` and `cmdlog` server commands *again*. They now accept multiple arguments as intented.
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[@Vi3GameHkr]: https://github.com/Vi3GameHkr
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[#34]: https://github.com/marcuswhybrow/minecraft-server-manager/issues/34
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### [0.3.4](https://github.com/marcuswhybrow/minecraft-server-manager/compare/0.3.3...0.3.4)
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* Fixed the `gamemode`, `cmd` and `cmdlog` server commands. They were not previously accessable.
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### [0.3.3](https://github.com/marcuswhybrow/minecraft-server-manager/compare/0.3.2...0.3.3)
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* Fixed [#33][#33], by not assuming there are three invisible characters at the end of every log line.
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* Fixed function names which were accidently converted to uppercase.
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[#32]: https://github.com/marcuswhybrow/minecraft-server-manager/issues/32
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### [0.3.2](https://github.com/marcuswhybrow/minecraft-server-manager/compare/0.3.1...0.3.2)
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* Removes an erroneous debug statement. Fixes [#32][#32]
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[#32]: https://github.com/marcuswhybrow/minecraft-server-manager/issues/32
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### [0.3.1](https://github.com/marcuswhybrow/minecraft-server-manager/compare/0.3.0...0.3.1)
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* Prevented `DEFAULT_SERVER_CONF` from being a required setting.
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### [0.3.0](https://github.com/marcuswhybrow/minecraft-server-manager/compare/0.2.16...0.3.0)
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* Closes [#22][#22], by merging `server.conf` into `server.properties`.
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* Removed the `DEFAULT_SERVER_CONF` setting from `/etc/msm.conf`.
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[#22]: https://github.com/marcuswhybrow/minecraft-server-manager/issues/22
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### [0.2.16](https://github.com/marcuswhybrow/minecraft-server-manager/compare/0.2.15...0.2.16)
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* Improved the `msm <server> worlds ram <world>` command to insist the server is stopped.
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* Refactored global variables to be uppercase. This avoids name clashes.
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### [0.2.15](https://github.com/marcuswhybrow/minecraft-server-manager/compare/0.2.14...0.2.15)
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* Improved the removal of new line characters when reading Minecraft log files. Closes [#19][#19]
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[#19]: https://github.com/marcuswhybrow/minecraft-server-manager/issues/19
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### [0.2.14](https://github.com/marcuswhybrow/minecraft-server-manager/compare/0.2.13...0.2.14)
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* Improved checks done before reading server files. Closes [#20][#20].
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[#20]: https://github.com/marcuswhybrow/minecraft-server-manager/issues/20
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### [0.2.13](https://github.com/marcuswhybrow/minecraft-server-manager/compare/0.2.12...0.2.13)
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* Fixed the `msm <server> restart`, `msm <server> operator remove`, `msm <server> time set` and `msm <server> time add` commands.
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### [0.2.12](https://github.com/marcuswhybrow/minecraft-server-manager/compare/0.2.11...0.2.12)
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* Fixed `msm <server> stop` command. Which would fail for server's not first in the list.
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### [0.2.11](https://github.com/marcuswhybrow/minecraft-server-manager/compare/0.2.10...0.2.11)
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* Improved substring approach, which failed on some systems.
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### [0.2.10](https://github.com/marcuswhybrow/minecraft-server-manager/compare/0.2.9...0.2.10)
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* Fixed issue [#28][#28]. Which prevented the `msm jargroup delete` command working.
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* Fixed a typo in the `msm version` help text.
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[#28]: https://github.com/marcuswhybrow/minecraft-server-manager/issues/28
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### [0.2.9](https://github.com/marcuswhybrow/minecraft-server-manager/compare/0.2.8...0.2.9)
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* Fixed issue [#23][#23] which caused commands to fail registration on some systems.
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[#23]: https://github.com/marcuswhybrow/minecraft-server-manager/issues/23
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### [0.2.8](https://github.com/marcuswhybrow/minecraft-server-manager/compare/0.2.7...0.2.8)
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* Improved command registration to provided more accurate error messages if a command cannot be registered.
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* Improved Travis CI to only test the master branch.
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### [0.2.7](https://github.com/marcuswhybrow/minecraft-server-manager/compare/0.2.6...0.2.7)
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* Refactored commands such that they are now registered using a function, rather than one huge swith/case statement.
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### [0.2.6](https://github.com/marcuswhybrow/minecraft-server-manager/compare/0.2.5...0.2.6)
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* Added the "all" keyword which can be used to execute a command for all servers. Closes [#16][#16]
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* Added [Travis CI integration][travis] for per commit unit testing.
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* Improved command error messages to give specific command errors. Closes issue [#10][#10].
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* Fixed issue [#15][#15] which left a "tail" command process running after certain commands.
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[#15]: https://github.com/marcuswhybrow/minecraft-server-manager/issues/15
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[#16]: https://github.com/marcuswhybrow/minecraft-server-manager/issues/16
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[#10]: https://github.com/marcuswhybrow/minecraft-server-manager/issues/10
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[travis]: http://travis-ci.org/#!/marcuswhybrow/minecraft-server-manager
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### [0.2.5](https://github.com/marcuswhybrow/minecraft-server-manager/compare/0.2.4...0.2.5)
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* Added `test.sh`, a script which runs `shunit2` unit tests.
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* Added test coverage for all `msm server` commands, except coverage involving running servers.
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* Added option to override the configuration file used by the MSM script by specifying its path in the `MSM_CONF` environment variable.
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* Added Explanatory exit codes for the MSM script (currently 0 and 64-73).
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* Improved server creation to not require the "minecraft" jar group to be present.
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* Fixed issue [#14][#14] which prevented world names including spaces.
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* Fixed a bug listing servers when there were none.
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* Fixed a bug where server names containing reserved names anywhere where considered invalid.
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[#11]: https://github.com/marcuswhybrow/minecraft-server-manager/issues/14
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### [0.2.4](https://github.com/marcuswhybrow/minecraft-server-manager/compare/0.2.3...0.2.4)
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* Fixes issue [#11][#11]. Now running server's cannot be renamed, preventing not being able to stop a server renamed whilst running.
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[#11]: https://github.com/marcuswhybrow/minecraft-server-manager/issues/11
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### [0.2.3](https://github.com/marcuswhybrow/minecraft-server-manager/compare/0.2.2...0.2.3)
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* Fixed issues [#12][#12] and [#13][#13] thanks to [@Jonek01][@Jonek01], which prevented the first loaded server from having the correct path, and prevented the same for the first loaded world.
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[#12]: https://github.com/marcuswhybrow/minecraft-server-manager/issues/12
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[#13]: https://github.com/marcuswhybrow/minecraft-server-manager/issues/13
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[@Jonek01]: https://github.com/Jonek01
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### [0.2.2](https://github.com/marcuswhybrow/minecraft-server-manager/compare/0.2.1...0.2.2)
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* Added `msm version` command, to check your installation version.
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### [0.2.1](https://github.com/marcuswhybrow/minecraft-server-manager/compare/0.2.0...0.2.1)
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* Added `msm <server> worlds on|off <world>` command, which activates and deactives worlds. Inactive worlds don't get backed up, cannot be used by the server, but are included in complete server backups.
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* Added `CHANGELOG.markdown`.
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* Added error messages preventing script use when a required `msm.conf` settings is not specified.
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* Removed fallbacks for settigns not specified in `msm.conf`.
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### [0.2.0](https://github.com/marcuswhybrow/minecraft-server-manager/compare/0.1.3...0.2.0)
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* Added bash completion.
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* Altered project layout to feature directories for bash_completion, cron and init files. This is useful for dealing with three files all named `msm`.
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* Removed `msm <server> worlds toram` as an accessible command.
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* Fixed a bug preventing `WORLD_STORAGE_PATH` from being overriden by a server.
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* Fixed error in `msm.conf`
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### [0.1.3](https://github.com/marcuswhybrow/minecraft-server-manager/compare/0.1.2...0.1.3)
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* Added error output for the case when creating a symbolic link for a server's world it is found that a file already exists with that name.
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* Added `msm <server> operator list` command.
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* Added help output for the `msm <server> jar` command.
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* Improved world backups to be [WorldEdit snapshot](wiki.sk89q.com/wiki/WorldEdit/Snapshots) compatible.
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* Altered "complete server backups" to zip the directory instead of the contents.
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* Removed requiring a server to be running to list whitelisted and blacklisted (banned) players.
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* Fixed a bug preventing worlds from getting backed up.
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* Fixed a bug preventing actions performed upon server worlds.
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* Fixed a bug preventing all server worlds from being moved into or back to disk RAM.
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* Fixed a bug preventing server logs from being rolled correctly.
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* Fixed a bug preventing `msm <server> connected` from working.
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* Fixed a bug preventing `msm <server> jar` from working.
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### [0.1.2](https://github.com/marcuswhybrow/minecraft-server-manager/compare/0.1.1...0.1.2)
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* Added in-game messages, and correct pausing and resuming of Minecraft world saving around world backups.
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* Added "Backup took n seconds." message to world and complete backups.
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* Fixed a bug listing a server's worlds.
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* Fixed a bug when stopping all servers in parallel, where a server might not stop at the correct time.
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### [0.1.1](https://github.com/marcuswhybrow/minecraft-server-manager/compare/0.1.0...0.1.1)
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* Fixed a bug preventing world links from being created.
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* Fixed a bug where a server stopped as the result of a command would not always be made inactive.
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### [0.1.0](https://github.com/marcuswhybrow/minecraft-server-manager/compare/aaaa69dbd6c45ff0eb7dd69b756b4103abadfbc4...0.1.0)
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* Refactored and improved protype code.
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* Transitioned from managing a single to multiple servers. |