Also change all other occurrences and documentation where int was used for transform position

This commit is contained in:
Lars Bärtschi
2020-06-04 15:42:27 +02:00
parent 1c58727ca9
commit 948f6ccd95
2 changed files with 4 additions and 4 deletions

View File

@ -684,8 +684,8 @@ bool Utils::SetFilenameFormatting(const char* filenameFormatting) {
/**
* @typedef {Object} `SceneItemTransform`
* @property {int} `position.x` The x position of the scene item from the left.
* @property {int} `position.y` The y position of the scene item from the top.
* @property {double} `position.x` The x position of the scene item from the left.
* @property {double} `position.y` The y position of the scene item from the top.
* @property {int} `position.alignment` The point on the scene item that the item is manipulated from.
* @property {double} `rotation` The clockwise rotation of the scene item in degrees around the point of alignment.
* @property {double} `scale.x` The x-scale factor of the scene item.

View File

@ -13,8 +13,8 @@
*
* @return {String} `name` Scene Item name.
* @return {int} `itemId` Scene Item ID.
* @return {int} `position.x` The x position of the source from the left.
* @return {int} `position.y` The y position of the source from the top.
* @return {double} `position.x` The x position of the source from the left.
* @return {double} `position.y` The y position of the source from the top.
* @return {int} `position.alignment` The point on the source that the item is manipulated from.
* @return {double} `rotation` The clockwise rotation of the item in degrees around the point of alignment.
* @return {double} `scale.x` The x-scale factor of the source.